From 27d53f563e5f410c33d8f4bb8288771ea4518a90 Mon Sep 17 00:00:00 2001 From: joni <johnfshaughnessy@gmail.com> Date: Fri, 13 Jul 2018 13:35:11 -0700 Subject: [PATCH] Remove reverse-z entities --- src/components/cursor-controller.js | 2 +- src/hub.html | 9 +++------ 2 files changed, 4 insertions(+), 7 deletions(-) diff --git a/src/components/cursor-controller.js b/src/components/cursor-controller.js index e0dda6f0b..38be846de 100644 --- a/src/components/cursor-controller.js +++ b/src/components/cursor-controller.js @@ -65,7 +65,7 @@ AFRAME.registerComponent("cursor-controller", { const rayObject = this.data.rayObject.object3D; rayObjectRotation.setFromRotationMatrix(rayObject.matrixWorld); this.direction - .set(0, 0, 1) + .set(0, 0, -1) .applyQuaternion(rayObjectRotation) .normalize(); this.origin.setFromMatrixPosition(rayObject.matrixWorld); diff --git a/src/hub.html b/src/hub.html index 3438ab9a0..740c3807f 100644 --- a/src/hub.html +++ b/src/hub.html @@ -40,15 +40,15 @@ vr-mode-ui="enabled: false" pinch-to-move input-configurator=" - gazeCursorRayObject: #player-camera-reverse-z; + gazeCursorRayObject: #player-camera; cursorController: #cursor-controller; gazeTeleporter: #gaze-teleport; camera: #player-camera; playerRig: #player-rig; leftController: #player-left-controller; - leftControllerRayObject: #player-left-controller-reverse-z; + leftControllerRayObject: #player-left-controller; rightController: #player-right-controller; - rightControllerRayObject: #player-right-controller-reverse-z;" + rightControllerRayObject: #player-right-controller;" > <a-assets> @@ -326,7 +326,6 @@ hitOpacity: 0.3; missOpacity: 0.2;" ></a-entity> - <a-entity id="player-camera-reverse-z" rotation="0 180 0"></a-entity> </a-entity> <a-entity @@ -348,7 +347,6 @@ mixin="controller-super-hands" controls-shape-offset > - <a-entity id="player-left-controller-reverse-z" rotation="0 180 0"></a-entity> </a-entity> <a-entity @@ -370,7 +368,6 @@ mixin="controller-super-hands" controls-shape-offset > - <a-entity id="player-right-controller-reverse-z" rotation="0 180 0"></a-entity> </a-entity> <a-entity gltf-model-plus="inflate: true;" -- GitLab