diff --git a/.gitignore b/.gitignore index 7cd721e4a029560c0c3244339da050941539fadb..d196a5b21476353e0a6c5654b3e8afc74e2ceab3 100644 --- a/.gitignore +++ b/.gitignore @@ -61,3 +61,5 @@ typings/ public/ .DS_Store + +certs/ \ No newline at end of file diff --git a/README.md b/README.md index c6341e6b62e4efb6093de487f229c64d2cfab76f..6da5b21546d11dd672925c9a7d8739dda971f49c 100644 --- a/README.md +++ b/README.md @@ -20,25 +20,3 @@ To bundle javascript and generate the html templates, run: ```sh yarn build ``` - -### Using CDN Assets - -If you are hosting your static assets at separate path from the html documents, -the asset handlebars helper supports rewriting the base asset paths. To use it -run: - -```sh -BASE_ASSETS_PATH="https://cdn.mysite.com/assets/" yarn build -``` - -Ex. - -```hbs -<img src="{{asset "asseturl.png"}}"/> -``` - -Will become: - -```html -<img src="https://cdn.mysite.com/assets/asseturl.png?crc=f37a775"/> -``` diff --git a/config.js b/config.js deleted file mode 100644 index 88ac5cdc84d941cd161fa4067e65c62521a50d7c..0000000000000000000000000000000000000000 --- a/config.js +++ /dev/null @@ -1,16 +0,0 @@ -module.exports = { - // This origin trial token is used to enable WebVR and Gamepad Extensions on Chrome 62+ - // You can find more information about getting your own origin trial token here: https://github.com/GoogleChrome/OriginTrials/blob/gh-pages/developer-guide.md - originTrialToken: - "AvIMoF4hyRZQVfSfksoqP+7qzwa4FSBzHRHvUyzC8rMATJVRbcOiLewBxbXtJVyV3N62gsZv7PoSNtDqqtjzYAcAAABkeyJvcmlnaW4iOiJodHRwczovL3JldGljdWx1bS5pbzo0NDMiLCJmZWF0dXJlIjoiV2ViVlIxLjFNNjIiLCJleHBpcnkiOjE1MTYxNDYyMDQsImlzU3ViZG9tYWluIjp0cnVlfQ==", - originTrialExpires: "2018-01-16", - - // These variables are availible on the window.CONFIG object - // The exported object must be a valid argument to JSON.stringify() - global: { - janus_server_url: - process.env.JANUS_SERVER || "wss://dev-janus.reticulum.io", - public_rooms: [1, 2, 3, 4, 5], - default_room: 1 - } -}; diff --git a/package.json b/package.json index 22510a53d69ddafecdea8b428a241095b3e4fe0f..2ca20317608246b1582e61443e2bfed2337d42a4 100644 --- a/package.json +++ b/package.json @@ -3,10 +3,14 @@ "version": "0.0.1", "main": "src/index.js", "license": "MPL-2.0", + "repository": { + "type": "git", + "url": "https://github.com/mozilla/mr-social-client.git" + }, "scripts": { - "start": "npm run dev", - "dev": "webpack-dev-server --https --host 0.0.0.0 --useLocalIp --open --config webpack.dev.js", - "build": "cross-env NODE_ENV='production' webpack --config webpack.prod.js", + "postinstall": "node ./scripts/postinstall.js", + "start": "cross-env NODE_ENV=development webpack-dev-server", + "build": "rimraf ./public && cross-env NODE_ENV=production webpack --mode=production", "prettier": "prettier --write src/**/*.js" }, "dependencies": { @@ -15,7 +19,6 @@ "aframe-input-mapping-component": "https://github.com/johnshaughnessy/aframe-input-mapping-component#23e2855", "aframe-teleport-controls": "https://github.com/netpro2k/aframe-teleport-controls#feature/teleport-origin", "aframe-xr": "github:brianpeiris/aframe-xr#3162aed", - "extract-text-webpack-plugin": "^3.0.2", "material-design-lite": "^1.3.0", "minijanus": "^0.4.0", "naf-janus-adapter": "^0.3.0", @@ -25,35 +28,31 @@ "raven-js": "^3.20.1", "react": "^16.1.1", "react-dom": "^16.1.1", + "react-router-dom": "^4.2.2", "webrtc-adapter": "^6.0.2" }, - "resolutions": { - "webpack-sources": "1.0.1" - }, "devDependencies": { "babel-core": "^6.26.0", - "babel-loader": "^7.1.2", + "babel-loader": "^7.1.3", "babel-preset-env": "^1.6.1", "babel-preset-react": "^6.24.1", - "chokidar": "^1.7.0", - "crc": "^3.5.0", - "cross-env": "^5.1.1", - "css-loader": "^0.28.7", + "cross-env": "^5.1.3", + "css-loader": "^0.28.10", + "dotenv": "^5.0.1", "eslint": "^4.10.0", "eslint-config-prettier": "^2.6.0", "eslint-plugin-prettier": "^2.3.1", - "file-loader": "^1.1.5", - "filemanager-webpack-plugin": "^1.0.16", - "fs-extra": "^4.0.2", - "glob": "^7.1.2", - "handlebars": "^4.0.11", - "optimize-css-assets-webpack-plugin": "^3.2.0", + "extract-text-webpack-plugin": "4.0.0-alpha.0", + "file-loader": "^1.1.10", + "html-loader": "^0.5.5", + "html-webpack-plugin": "webpack-contrib/html-webpack-plugin", + "lodash": "^4.17.5", "prettier": "^1.7.0", - "style-loader": "^0.19.0", - "uglifyjs-webpack-plugin": "^1.1.2", - "webpack": "^3.6.0", - "webpack-dev-server": "^2.9.3", - "webpack-merge": "^4.1.0", - "write-file-webpack-plugin": "^4.2.0" + "rimraf": "^2.6.2", + "selfsigned": "^1.10.2", + "style-loader": "^0.20.2", + "webpack": "^4.0.1", + "webpack-cli": "^2.0.9", + "webpack-dev-server": "^3.0.0" } } diff --git a/scripts/default.env b/scripts/default.env new file mode 100644 index 0000000000000000000000000000000000000000..6a39a2127153c467bb2dac5e90b6cf485101d0e0 --- /dev/null +++ b/scripts/default.env @@ -0,0 +1,5 @@ +# This origin trial token is used to enable WebVR and Gamepad Extensions on Chrome 62+ +# You can find more information about getting your own origin trial token here: https://github.com/GoogleChrome/OriginTrials/blob/gh-pages/developer-guide.md +ORIGIN_TRIAL_TOKEN="AvIMoF4hyRZQVfSfksoqP+7qzwa4FSBzHRHvUyzC8rMATJVRbcOiLewBxbXtJVyV3N62gsZv7PoSNtDqqtjzYAcAAABkeyJvcmlnaW4iOiJodHRwczovL3JldGljdWx1bS5pbzo0NDMiLCJmZWF0dXJlIjoiV2ViVlIxLjFNNjIiLCJleHBpcnkiOjE1MTYxNDYyMDQsImlzU3ViZG9tYWluIjp0cnVlfQ==", +ORIGIN_TRIAL_EXPIRES="2018-01-16", +JANUS_SERVER="wss://dev-janus.reticulum.io" \ No newline at end of file diff --git a/scripts/postinstall.js b/scripts/postinstall.js new file mode 100644 index 0000000000000000000000000000000000000000..4d88d1a2654a946e73096ecf9be91ad8243c4b1b --- /dev/null +++ b/scripts/postinstall.js @@ -0,0 +1,9 @@ +const fs = require("fs"); +const path = require("path"); + +const src = path.join(__dirname, "default.env"); +const dst = path.join(__dirname, "..", ".env"); + +if (!fs.existsSync()) { + fs.copyFileSync(src, dst); +} diff --git a/src/assets/aframe.js b/src/assets/aframe.js deleted file mode 100644 index 798cc3938ee373e7229225e60a71f8e0b94b7e1d..0000000000000000000000000000000000000000 --- a/src/assets/aframe.js +++ /dev/null @@ -1,82197 +0,0 @@ -(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.AFRAME = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){ -(function (process){ -/** - * Tween.js - Licensed under the MIT license - * https://github.com/tweenjs/tween.js - * ---------------------------------------------- - * - * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors. - * Thank you all, you're awesome! - */ - - -var _Group = function () { - this._tweens = {}; - this._tweensAddedDuringUpdate = {}; -}; - -_Group.prototype = { - getAll: function () { - - return Object.keys(this._tweens).map(function (tweenId) { - return this._tweens[tweenId]; - }.bind(this)); - - }, - - removeAll: function () { - - this._tweens = {}; - - }, - - add: function (tween) { - - this._tweens[tween.getId()] = tween; - this._tweensAddedDuringUpdate[tween.getId()] = tween; - - }, - - remove: function (tween) { - - delete this._tweens[tween.getId()]; - delete this._tweensAddedDuringUpdate[tween.getId()]; - - }, - - update: function (time, preserve) { - - var tweenIds = Object.keys(this._tweens); - - if (tweenIds.length === 0) { - return false; - } - - time = time !== undefined ? time : TWEEN.now(); - - // Tweens are updated in "batches". If you add a new tween during an update, then the - // new tween will be updated in the next batch. - // If you remove a tween during an update, it will normally still be updated. However, - // if the removed tween was added during the current batch, then it will not be updated. - while (tweenIds.length > 0) { - this._tweensAddedDuringUpdate = {}; - - for (var i = 0; i < tweenIds.length; i++) { - - if (this._tweens[tweenIds[i]].update(time) === false) { - this._tweens[tweenIds[i]]._isPlaying = false; - - if (!preserve) { - delete this._tweens[tweenIds[i]]; - } - } - } - - tweenIds = Object.keys(this._tweensAddedDuringUpdate); - } - - return true; - - } -}; - -var TWEEN = new _Group(); - -TWEEN.Group = _Group; -TWEEN._nextId = 0; -TWEEN.nextId = function () { - return TWEEN._nextId++; -}; - - -// Include a performance.now polyfill. -// In node.js, use process.hrtime. -if (typeof (window) === 'undefined' && typeof (process) !== 'undefined') { - TWEEN.now = function () { - var time = process.hrtime(); - - // Convert [seconds, nanoseconds] to milliseconds. - return time[0] * 1000 + time[1] / 1000000; - }; -} -// In a browser, use window.performance.now if it is available. -else if (typeof (window) !== 'undefined' && - window.performance !== undefined && - window.performance.now !== undefined) { - // This must be bound, because directly assigning this function - // leads to an invocation exception in Chrome. - TWEEN.now = window.performance.now.bind(window.performance); -} -// Use Date.now if it is available. -else if (Date.now !== undefined) { - TWEEN.now = Date.now; -} -// Otherwise, use 'new Date().getTime()'. -else { - TWEEN.now = function () { - return new Date().getTime(); - }; -} - - -TWEEN.Tween = function (object, group) { - this._object = object; - this._valuesStart = {}; - this._valuesEnd = {}; - this._valuesStartRepeat = {}; - this._duration = 1000; - this._repeat = 0; - this._repeatDelayTime = undefined; - this._yoyo = false; - this._isPlaying = false; - this._reversed = false; - this._delayTime = 0; - this._startTime = null; - this._easingFunction = TWEEN.Easing.Linear.None; - this._interpolationFunction = TWEEN.Interpolation.Linear; - this._chainedTweens = []; - this._onStartCallback = null; - this._onStartCallbackFired = false; - this._onUpdateCallback = null; - this._onCompleteCallback = null; - this._onStopCallback = null; - this._group = group || TWEEN; - this._id = TWEEN.nextId(); - -}; - -TWEEN.Tween.prototype = { - getId: function getId() { - return this._id; - }, - - isPlaying: function isPlaying() { - return this._isPlaying; - }, - - to: function to(properties, duration) { - - this._valuesEnd = properties; - - if (duration !== undefined) { - this._duration = duration; - } - - return this; - - }, - - start: function start(time) { - - this._group.add(this); - - this._isPlaying = true; - - this._onStartCallbackFired = false; - - this._startTime = time !== undefined ? time : TWEEN.now(); - this._startTime += this._delayTime; - - for (var property in this._valuesEnd) { - - // Check if an Array was provided as property value - if (this._valuesEnd[property] instanceof Array) { - - if (this._valuesEnd[property].length === 0) { - continue; - } - - // Create a local copy of the Array with the start value at the front - this._valuesEnd[property] = [this._object[property]].concat(this._valuesEnd[property]); - - } - - // If `to()` specifies a property that doesn't exist in the source object, - // we should not set that property in the object - if (this._object[property] === undefined) { - continue; - } - - // Save the starting value. - this._valuesStart[property] = this._object[property]; - - if ((this._valuesStart[property] instanceof Array) === false) { - this._valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings - } - - this._valuesStartRepeat[property] = this._valuesStart[property] || 0; - - } - - return this; - - }, - - stop: function stop() { - - if (!this._isPlaying) { - return this; - } - - this._group.remove(this); - this._isPlaying = false; - - if (this._onStopCallback !== null) { - this._onStopCallback.call(this._object, this._object); - } - - this.stopChainedTweens(); - return this; - - }, - - end: function end() { - - this.update(this._startTime + this._duration); - return this; - - }, - - stopChainedTweens: function stopChainedTweens() { - - for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { - this._chainedTweens[i].stop(); - } - - }, - - delay: function delay(amount) { - - this._delayTime = amount; - return this; - - }, - - repeat: function repeat(times) { - - this._repeat = times; - return this; - - }, - - repeatDelay: function repeatDelay(amount) { - - this._repeatDelayTime = amount; - return this; - - }, - - yoyo: function yoyo(yoyo) { - - this._yoyo = yoyo; - return this; - - }, - - easing: function easing(easing) { - - this._easingFunction = easing; - return this; - - }, - - interpolation: function interpolation(interpolation) { - - this._interpolationFunction = interpolation; - return this; - - }, - - chain: function chain() { - - this._chainedTweens = arguments; - return this; - - }, - - onStart: function onStart(callback) { - - this._onStartCallback = callback; - return this; - - }, - - onUpdate: function onUpdate(callback) { - - this._onUpdateCallback = callback; - return this; - - }, - - onComplete: function onComplete(callback) { - - this._onCompleteCallback = callback; - return this; - - }, - - onStop: function onStop(callback) { - - this._onStopCallback = callback; - return this; - - }, - - update: function update(time) { - - var property; - var elapsed; - var value; - - if (time < this._startTime) { - return true; - } - - if (this._onStartCallbackFired === false) { - - if (this._onStartCallback !== null) { - this._onStartCallback.call(this._object, this._object); - } - - this._onStartCallbackFired = true; - } - - elapsed = (time - this._startTime) / this._duration; - elapsed = elapsed > 1 ? 1 : elapsed; - - value = this._easingFunction(elapsed); - - for (property in this._valuesEnd) { - - // Don't update properties that do not exist in the source object - if (this._valuesStart[property] === undefined) { - continue; - } - - var start = this._valuesStart[property] || 0; - var end = this._valuesEnd[property]; - - if (end instanceof Array) { - - this._object[property] = this._interpolationFunction(end, value); - - } else { - - // Parses relative end values with start as base (e.g.: +10, -3) - if (typeof (end) === 'string') { - - if (end.charAt(0) === '+' || end.charAt(0) === '-') { - end = start + parseFloat(end); - } else { - end = parseFloat(end); - } - } - - // Protect against non numeric properties. - if (typeof (end) === 'number') { - this._object[property] = start + (end - start) * value; - } - - } - - } - - if (this._onUpdateCallback !== null) { - this._onUpdateCallback.call(this._object, value); - } - - if (elapsed === 1) { - - if (this._repeat > 0) { - - if (isFinite(this._repeat)) { - this._repeat--; - } - - // Reassign starting values, restart by making startTime = now - for (property in this._valuesStartRepeat) { - - if (typeof (this._valuesEnd[property]) === 'string') { - this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]); - } - - if (this._yoyo) { - var tmp = this._valuesStartRepeat[property]; - - this._valuesStartRepeat[property] = this._valuesEnd[property]; - this._valuesEnd[property] = tmp; - } - - this._valuesStart[property] = this._valuesStartRepeat[property]; - - } - - if (this._yoyo) { - this._reversed = !this._reversed; - } - - if (this._repeatDelayTime !== undefined) { - this._startTime = time + this._repeatDelayTime; - } else { - this._startTime = time + this._delayTime; - } - - return true; - - } else { - - if (this._onCompleteCallback !== null) { - - this._onCompleteCallback.call(this._object, this._object); - } - - for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { - // Make the chained tweens start exactly at the time they should, - // even if the `update()` method was called way past the duration of the tween - this._chainedTweens[i].start(this._startTime + this._duration); - } - - return false; - - } - - } - - return true; - - } -}; - - -TWEEN.Easing = { - - Linear: { - - None: function (k) { - - return k; - - } - - }, - - Quadratic: { - - In: function (k) { - - return k * k; - - }, - - Out: function (k) { - - return k * (2 - k); - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return 0.5 * k * k; - } - - return - 0.5 * (--k * (k - 2) - 1); - - } - - }, - - Cubic: { - - In: function (k) { - - return k * k * k; - - }, - - Out: function (k) { - - return --k * k * k + 1; - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return 0.5 * k * k * k; - } - - return 0.5 * ((k -= 2) * k * k + 2); - - } - - }, - - Quartic: { - - In: function (k) { - - return k * k * k * k; - - }, - - Out: function (k) { - - return 1 - (--k * k * k * k); - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return 0.5 * k * k * k * k; - } - - return - 0.5 * ((k -= 2) * k * k * k - 2); - - } - - }, - - Quintic: { - - In: function (k) { - - return k * k * k * k * k; - - }, - - Out: function (k) { - - return --k * k * k * k * k + 1; - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return 0.5 * k * k * k * k * k; - } - - return 0.5 * ((k -= 2) * k * k * k * k + 2); - - } - - }, - - Sinusoidal: { - - In: function (k) { - - return 1 - Math.cos(k * Math.PI / 2); - - }, - - Out: function (k) { - - return Math.sin(k * Math.PI / 2); - - }, - - InOut: function (k) { - - return 0.5 * (1 - Math.cos(Math.PI * k)); - - } - - }, - - Exponential: { - - In: function (k) { - - return k === 0 ? 0 : Math.pow(1024, k - 1); - - }, - - Out: function (k) { - - return k === 1 ? 1 : 1 - Math.pow(2, - 10 * k); - - }, - - InOut: function (k) { - - if (k === 0) { - return 0; - } - - if (k === 1) { - return 1; - } - - if ((k *= 2) < 1) { - return 0.5 * Math.pow(1024, k - 1); - } - - return 0.5 * (- Math.pow(2, - 10 * (k - 1)) + 2); - - } - - }, - - Circular: { - - In: function (k) { - - return 1 - Math.sqrt(1 - k * k); - - }, - - Out: function (k) { - - return Math.sqrt(1 - (--k * k)); - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return - 0.5 * (Math.sqrt(1 - k * k) - 1); - } - - return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1); - - } - - }, - - Elastic: { - - In: function (k) { - - if (k === 0) { - return 0; - } - - if (k === 1) { - return 1; - } - - return -Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI); - - }, - - Out: function (k) { - - if (k === 0) { - return 0; - } - - if (k === 1) { - return 1; - } - - return Math.pow(2, -10 * k) * Math.sin((k - 0.1) * 5 * Math.PI) + 1; - - }, - - InOut: function (k) { - - if (k === 0) { - return 0; - } - - if (k === 1) { - return 1; - } - - k *= 2; - - if (k < 1) { - return -0.5 * Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI); - } - - return 0.5 * Math.pow(2, -10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI) + 1; - - } - - }, - - Back: { - - In: function (k) { - - var s = 1.70158; - - return k * k * ((s + 1) * k - s); - - }, - - Out: function (k) { - - var s = 1.70158; - - return --k * k * ((s + 1) * k + s) + 1; - - }, - - InOut: function (k) { - - var s = 1.70158 * 1.525; - - if ((k *= 2) < 1) { - return 0.5 * (k * k * ((s + 1) * k - s)); - } - - return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2); - - } - - }, - - Bounce: { - - In: function (k) { - - return 1 - TWEEN.Easing.Bounce.Out(1 - k); - - }, - - Out: function (k) { - - if (k < (1 / 2.75)) { - return 7.5625 * k * k; - } else if (k < (2 / 2.75)) { - return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75; - } else if (k < (2.5 / 2.75)) { - return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375; - } else { - return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375; - } - - }, - - InOut: function (k) { - - if (k < 0.5) { - return TWEEN.Easing.Bounce.In(k * 2) * 0.5; - } - - return TWEEN.Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5; - - } - - } - -}; - -TWEEN.Interpolation = { - - Linear: function (v, k) { - - var m = v.length - 1; - var f = m * k; - var i = Math.floor(f); - var fn = TWEEN.Interpolation.Utils.Linear; - - if (k < 0) { - return fn(v[0], v[1], f); - } - - if (k > 1) { - return fn(v[m], v[m - 1], m - f); - } - - return fn(v[i], v[i + 1 > m ? m : i + 1], f - i); - - }, - - Bezier: function (v, k) { - - var b = 0; - var n = v.length - 1; - var pw = Math.pow; - var bn = TWEEN.Interpolation.Utils.Bernstein; - - for (var i = 0; i <= n; i++) { - b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i); - } - - return b; - - }, - - CatmullRom: function (v, k) { - - var m = v.length - 1; - var f = m * k; - var i = Math.floor(f); - var fn = TWEEN.Interpolation.Utils.CatmullRom; - - if (v[0] === v[m]) { - - if (k < 0) { - i = Math.floor(f = m * (1 + k)); - } - - return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i); - - } else { - - if (k < 0) { - return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]); - } - - if (k > 1) { - return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]); - } - - return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i); - - } - - }, - - Utils: { - - Linear: function (p0, p1, t) { - - return (p1 - p0) * t + p0; - - }, - - Bernstein: function (n, i) { - - var fc = TWEEN.Interpolation.Utils.Factorial; - - return fc(n) / fc(i) / fc(n - i); - - }, - - Factorial: (function () { - - var a = [1]; - - return function (n) { - - var s = 1; - - if (a[n]) { - return a[n]; - } - - for (var i = n; i > 1; i--) { - s *= i; - } - - a[n] = s; - return s; - - }; - - })(), - - CatmullRom: function (p0, p1, p2, p3, t) { - - var v0 = (p2 - p0) * 0.5; - var v1 = (p3 - p1) * 0.5; - var t2 = t * t; - var t3 = t * t2; - - return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (- 3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; - - } - - } - -}; - -// UMD (Universal Module Definition) -(function (root) { - - if (typeof define === 'function' && define.amd) { - - // AMD - define([], function () { - return TWEEN; - }); - - } else if (typeof module !== 'undefined' && typeof exports === 'object') { - - // Node.js - module.exports = TWEEN; - - } else if (root !== undefined) { - - // Global variable - root.TWEEN = TWEEN; - - } - -})(this); - -}).call(this,_dereq_('_process')) - -},{"_process":6}],2:[function(_dereq_,module,exports){ -var str = Object.prototype.toString - -module.exports = anArray - -function anArray(arr) { - return ( - arr.BYTES_PER_ELEMENT - && str.call(arr.buffer) === '[object ArrayBuffer]' - || Array.isArray(arr) - ) -} - -},{}],3:[function(_dereq_,module,exports){ -module.exports = function numtype(num, def) { - return typeof num === 'number' - ? num - : (typeof def === 'number' ? def : 0) -} -},{}],4:[function(_dereq_,module,exports){ -'use strict' - -exports.byteLength = byteLength -exports.toByteArray = toByteArray -exports.fromByteArray = fromByteArray - -var lookup = [] -var revLookup = [] -var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array - -var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' -for (var i = 0, len = code.length; i < len; ++i) { - lookup[i] = code[i] - revLookup[code.charCodeAt(i)] = i -} - -revLookup['-'.charCodeAt(0)] = 62 -revLookup['_'.charCodeAt(0)] = 63 - -function placeHoldersCount (b64) { - var len = b64.length - if (len % 4 > 0) { - throw new Error('Invalid string. Length must be a multiple of 4') - } - - // the number of equal signs (place holders) - // if there are two placeholders, than the two characters before it - // represent one byte - // if there is only one, then the three characters before it represent 2 bytes - // this is just a cheap hack to not do indexOf twice - return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0 -} - -function byteLength (b64) { - // base64 is 4/3 + up to two characters of the original data - return (b64.length * 3 / 4) - placeHoldersCount(b64) -} - -function toByteArray (b64) { - var i, l, tmp, placeHolders, arr - var len = b64.length - placeHolders = placeHoldersCount(b64) - - arr = new Arr((len * 3 / 4) - placeHolders) - - // if there are placeholders, only get up to the last complete 4 chars - l = placeHolders > 0 ? len - 4 : len - - var L = 0 - - for (i = 0; i < l; i += 4) { - tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)] - arr[L++] = (tmp >> 16) & 0xFF - arr[L++] = (tmp >> 8) & 0xFF - arr[L++] = tmp & 0xFF - } - - if (placeHolders === 2) { - tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4) - arr[L++] = tmp & 0xFF - } else if (placeHolders === 1) { - tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2) - arr[L++] = (tmp >> 8) & 0xFF - arr[L++] = tmp & 0xFF - } - - return arr -} - -function tripletToBase64 (num) { - return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F] -} - -function encodeChunk (uint8, start, end) { - var tmp - var output = [] - for (var i = start; i < end; i += 3) { - tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2]) - output.push(tripletToBase64(tmp)) - } - return output.join('') -} - -function fromByteArray (uint8) { - var tmp - var len = uint8.length - var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes - var output = '' - var parts = [] - var maxChunkLength = 16383 // must be multiple of 3 - - // go through the array every three bytes, we'll deal with trailing stuff later - for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) { - parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength))) - } - - // pad the end with zeros, but make sure to not forget the extra bytes - if (extraBytes === 1) { - tmp = uint8[len - 1] - output += lookup[tmp >> 2] - output += lookup[(tmp << 4) & 0x3F] - output += '==' - } else if (extraBytes === 2) { - tmp = (uint8[len - 2] << 8) + (uint8[len - 1]) - output += lookup[tmp >> 10] - output += lookup[(tmp >> 4) & 0x3F] - output += lookup[(tmp << 2) & 0x3F] - output += '=' - } - - parts.push(output) - - return parts.join('') -} - -},{}],5:[function(_dereq_,module,exports){ -'use strict'; -// For more information about browser field, check out the browser field at https://github.com/substack/browserify-handbook#browser-field. - -module.exports = { - // Create a <link> tag with optional data attributes - createLink: function(href, attributes) { - var head = document.head || document.getElementsByTagName('head')[0]; - var link = document.createElement('link'); - - link.href = href; - link.rel = 'stylesheet'; - - for (var key in attributes) { - if ( ! attributes.hasOwnProperty(key)) { - continue; - } - var value = attributes[key]; - link.setAttribute('data-' + key, value); - } - - head.appendChild(link); - }, - // Create a <style> tag with optional data attributes - createStyle: function(cssText, attributes) { - var head = document.head || document.getElementsByTagName('head')[0], - style = document.createElement('style'); - - style.type = 'text/css'; - - for (var key in attributes) { - if ( ! attributes.hasOwnProperty(key)) { - continue; - } - var value = attributes[key]; - style.setAttribute('data-' + key, value); - } - - if (style.sheet) { // for jsdom and IE9+ - style.innerHTML = cssText; - style.sheet.cssText = cssText; - head.appendChild(style); - } else if (style.styleSheet) { // for IE8 and below - head.appendChild(style); - style.styleSheet.cssText = cssText; - } else { // for Chrome, Firefox, and Safari - style.appendChild(document.createTextNode(cssText)); - head.appendChild(style); - } - } -}; - -},{}],6:[function(_dereq_,module,exports){ -// shim for using process in browser -var process = module.exports = {}; - -// cached from whatever global is present so that test runners that stub it -// don't break things. But we need to wrap it in a try catch in case it is -// wrapped in strict mode code which doesn't define any globals. It's inside a -// function because try/catches deoptimize in certain engines. - -var cachedSetTimeout; -var cachedClearTimeout; - -function defaultSetTimout() { - throw new Error('setTimeout has not been defined'); -} -function defaultClearTimeout () { - throw new Error('clearTimeout has not been defined'); -} -(function () { - try { - if (typeof setTimeout === 'function') { - cachedSetTimeout = setTimeout; - } else { - cachedSetTimeout = defaultSetTimout; - } - } catch (e) { - cachedSetTimeout = defaultSetTimout; - } - try { - if (typeof clearTimeout === 'function') { - cachedClearTimeout = clearTimeout; - } else { - cachedClearTimeout = defaultClearTimeout; - } - } catch (e) { - cachedClearTimeout = defaultClearTimeout; - } -} ()) -function runTimeout(fun) { - if (cachedSetTimeout === setTimeout) { - //normal enviroments in sane situations - return setTimeout(fun, 0); - } - // if setTimeout wasn't available but was latter defined - if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) { - cachedSetTimeout = setTimeout; - return setTimeout(fun, 0); - } - try { - // when when somebody has screwed with setTimeout but no I.E. maddness - return cachedSetTimeout(fun, 0); - } catch(e){ - try { - // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally - return cachedSetTimeout.call(null, fun, 0); - } catch(e){ - // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error - return cachedSetTimeout.call(this, fun, 0); - } - } - - -} -function runClearTimeout(marker) { - if (cachedClearTimeout === clearTimeout) { - //normal enviroments in sane situations - return clearTimeout(marker); - } - // if clearTimeout wasn't available but was latter defined - if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) { - cachedClearTimeout = clearTimeout; - return clearTimeout(marker); - } - try { - // when when somebody has screwed with setTimeout but no I.E. maddness - return cachedClearTimeout(marker); - } catch (e){ - try { - // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally - return cachedClearTimeout.call(null, marker); - } catch (e){ - // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error. - // Some versions of I.E. have different rules for clearTimeout vs setTimeout - return cachedClearTimeout.call(this, marker); - } - } - - - -} -var queue = []; -var draining = false; -var currentQueue; -var queueIndex = -1; - -function cleanUpNextTick() { - if (!draining || !currentQueue) { - return; - } - draining = false; - if (currentQueue.length) { - queue = currentQueue.concat(queue); - } else { - queueIndex = -1; - } - if (queue.length) { - drainQueue(); - } -} - -function drainQueue() { - if (draining) { - return; - } - var timeout = runTimeout(cleanUpNextTick); - draining = true; - - var len = queue.length; - while(len) { - currentQueue = queue; - queue = []; - while (++queueIndex < len) { - if (currentQueue) { - currentQueue[queueIndex].run(); - } - } - queueIndex = -1; - len = queue.length; - } - currentQueue = null; - draining = false; - runClearTimeout(timeout); -} - -process.nextTick = function (fun) { - var args = new Array(arguments.length - 1); - if (arguments.length > 1) { - for (var i = 1; i < arguments.length; i++) { - args[i - 1] = arguments[i]; - } - } - queue.push(new Item(fun, args)); - if (queue.length === 1 && !draining) { - runTimeout(drainQueue); - } -}; - -// v8 likes predictible objects -function Item(fun, array) { - this.fun = fun; - this.array = array; -} -Item.prototype.run = function () { - this.fun.apply(null, this.array); -}; -process.title = 'browser'; -process.browser = true; -process.env = {}; -process.argv = []; -process.version = ''; // empty string to avoid regexp issues -process.versions = {}; - -function noop() {} - -process.on = noop; -process.addListener = noop; -process.once = noop; -process.off = noop; -process.removeListener = noop; -process.removeAllListeners = noop; -process.emit = noop; -process.prependListener = noop; -process.prependOnceListener = noop; - -process.listeners = function (name) { return [] } - -process.binding = function (name) { - throw new Error('process.binding is not supported'); -}; - -process.cwd = function () { return '/' }; -process.chdir = function (dir) { - throw new Error('process.chdir is not supported'); -}; -process.umask = function() { return 0; }; - -},{}],7:[function(_dereq_,module,exports){ -var Buffer = _dereq_('buffer').Buffer; // for use with browserify - -module.exports = function (a, b) { - if (!Buffer.isBuffer(a)) return undefined; - if (!Buffer.isBuffer(b)) return undefined; - if (typeof a.equals === 'function') return a.equals(b); - if (a.length !== b.length) return false; - - for (var i = 0; i < a.length; i++) { - if (a[i] !== b[i]) return false; - } - - return true; -}; - -},{"buffer":8}],8:[function(_dereq_,module,exports){ -(function (global){ -/*! - * The buffer module from node.js, for the browser. - * - * @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org> - * @license MIT - */ -/* eslint-disable no-proto */ - -'use strict' - -var base64 = _dereq_('base64-js') -var ieee754 = _dereq_('ieee754') -var isArray = _dereq_('isarray') - -exports.Buffer = Buffer -exports.SlowBuffer = SlowBuffer -exports.INSPECT_MAX_BYTES = 50 - -/** - * If `Buffer.TYPED_ARRAY_SUPPORT`: - * === true Use Uint8Array implementation (fastest) - * === false Use Object implementation (most compatible, even IE6) - * - * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+, - * Opera 11.6+, iOS 4.2+. - * - * Due to various browser bugs, sometimes the Object implementation will be used even - * when the browser supports typed arrays. - * - * Note: - * - * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances, - * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438. - * - * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function. - * - * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of - * incorrect length in some situations. - - * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they - * get the Object implementation, which is slower but behaves correctly. - */ -Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined - ? global.TYPED_ARRAY_SUPPORT - : typedArraySupport() - -/* - * Export kMaxLength after typed array support is determined. - */ -exports.kMaxLength = kMaxLength() - -function typedArraySupport () { - try { - var arr = new Uint8Array(1) - arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }} - return arr.foo() === 42 && // typed array instances can be augmented - typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray` - arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray` - } catch (e) { - return false - } -} - -function kMaxLength () { - return Buffer.TYPED_ARRAY_SUPPORT - ? 0x7fffffff - : 0x3fffffff -} - -function createBuffer (that, length) { - if (kMaxLength() < length) { - throw new RangeError('Invalid typed array length') - } - if (Buffer.TYPED_ARRAY_SUPPORT) { - // Return an augmented `Uint8Array` instance, for best performance - that = new Uint8Array(length) - that.__proto__ = Buffer.prototype - } else { - // Fallback: Return an object instance of the Buffer class - if (that === null) { - that = new Buffer(length) - } - that.length = length - } - - return that -} - -/** - * The Buffer constructor returns instances of `Uint8Array` that have their - * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of - * `Uint8Array`, so the returned instances will have all the node `Buffer` methods - * and the `Uint8Array` methods. Square bracket notation works as expected -- it - * returns a single octet. - * - * The `Uint8Array` prototype remains unmodified. - */ - -function Buffer (arg, encodingOrOffset, length) { - if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) { - return new Buffer(arg, encodingOrOffset, length) - } - - // Common case. - if (typeof arg === 'number') { - if (typeof encodingOrOffset === 'string') { - throw new Error( - 'If encoding is specified then the first argument must be a string' - ) - } - return allocUnsafe(this, arg) - } - return from(this, arg, encodingOrOffset, length) -} - -Buffer.poolSize = 8192 // not used by this implementation - -// TODO: Legacy, not needed anymore. Remove in next major version. -Buffer._augment = function (arr) { - arr.__proto__ = Buffer.prototype - return arr -} - -function from (that, value, encodingOrOffset, length) { - if (typeof value === 'number') { - throw new TypeError('"value" argument must not be a number') - } - - if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) { - return fromArrayBuffer(that, value, encodingOrOffset, length) - } - - if (typeof value === 'string') { - return fromString(that, value, encodingOrOffset) - } - - return fromObject(that, value) -} - -/** - * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError - * if value is a number. - * Buffer.from(str[, encoding]) - * Buffer.from(array) - * Buffer.from(buffer) - * Buffer.from(arrayBuffer[, byteOffset[, length]]) - **/ -Buffer.from = function (value, encodingOrOffset, length) { - return from(null, value, encodingOrOffset, length) -} - -if (Buffer.TYPED_ARRAY_SUPPORT) { - Buffer.prototype.__proto__ = Uint8Array.prototype - Buffer.__proto__ = Uint8Array - if (typeof Symbol !== 'undefined' && Symbol.species && - Buffer[Symbol.species] === Buffer) { - // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97 - Object.defineProperty(Buffer, Symbol.species, { - value: null, - configurable: true - }) - } -} - -function assertSize (size) { - if (typeof size !== 'number') { - throw new TypeError('"size" argument must be a number') - } else if (size < 0) { - throw new RangeError('"size" argument must not be negative') - } -} - -function alloc (that, size, fill, encoding) { - assertSize(size) - if (size <= 0) { - return createBuffer(that, size) - } - if (fill !== undefined) { - // Only pay attention to encoding if it's a string. This - // prevents accidentally sending in a number that would - // be interpretted as a start offset. - return typeof encoding === 'string' - ? createBuffer(that, size).fill(fill, encoding) - : createBuffer(that, size).fill(fill) - } - return createBuffer(that, size) -} - -/** - * Creates a new filled Buffer instance. - * alloc(size[, fill[, encoding]]) - **/ -Buffer.alloc = function (size, fill, encoding) { - return alloc(null, size, fill, encoding) -} - -function allocUnsafe (that, size) { - assertSize(size) - that = createBuffer(that, size < 0 ? 0 : checked(size) | 0) - if (!Buffer.TYPED_ARRAY_SUPPORT) { - for (var i = 0; i < size; ++i) { - that[i] = 0 - } - } - return that -} - -/** - * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance. - * */ -Buffer.allocUnsafe = function (size) { - return allocUnsafe(null, size) -} -/** - * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance. - */ -Buffer.allocUnsafeSlow = function (size) { - return allocUnsafe(null, size) -} - -function fromString (that, string, encoding) { - if (typeof encoding !== 'string' || encoding === '') { - encoding = 'utf8' - } - - if (!Buffer.isEncoding(encoding)) { - throw new TypeError('"encoding" must be a valid string encoding') - } - - var length = byteLength(string, encoding) | 0 - that = createBuffer(that, length) - - var actual = that.write(string, encoding) - - if (actual !== length) { - // Writing a hex string, for example, that contains invalid characters will - // cause everything after the first invalid character to be ignored. (e.g. - // 'abxxcd' will be treated as 'ab') - that = that.slice(0, actual) - } - - return that -} - -function fromArrayLike (that, array) { - var length = array.length < 0 ? 0 : checked(array.length) | 0 - that = createBuffer(that, length) - for (var i = 0; i < length; i += 1) { - that[i] = array[i] & 255 - } - return that -} - -function fromArrayBuffer (that, array, byteOffset, length) { - array.byteLength // this throws if `array` is not a valid ArrayBuffer - - if (byteOffset < 0 || array.byteLength < byteOffset) { - throw new RangeError('\'offset\' is out of bounds') - } - - if (array.byteLength < byteOffset + (length || 0)) { - throw new RangeError('\'length\' is out of bounds') - } - - if (byteOffset === undefined && length === undefined) { - array = new Uint8Array(array) - } else if (length === undefined) { - array = new Uint8Array(array, byteOffset) - } else { - array = new Uint8Array(array, byteOffset, length) - } - - if (Buffer.TYPED_ARRAY_SUPPORT) { - // Return an augmented `Uint8Array` instance, for best performance - that = array - that.__proto__ = Buffer.prototype - } else { - // Fallback: Return an object instance of the Buffer class - that = fromArrayLike(that, array) - } - return that -} - -function fromObject (that, obj) { - if (Buffer.isBuffer(obj)) { - var len = checked(obj.length) | 0 - that = createBuffer(that, len) - - if (that.length === 0) { - return that - } - - obj.copy(that, 0, 0, len) - return that - } - - if (obj) { - if ((typeof ArrayBuffer !== 'undefined' && - obj.buffer instanceof ArrayBuffer) || 'length' in obj) { - if (typeof obj.length !== 'number' || isnan(obj.length)) { - return createBuffer(that, 0) - } - return fromArrayLike(that, obj) - } - - if (obj.type === 'Buffer' && isArray(obj.data)) { - return fromArrayLike(that, obj.data) - } - } - - throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.') -} - -function checked (length) { - // Note: cannot use `length < kMaxLength()` here because that fails when - // length is NaN (which is otherwise coerced to zero.) - if (length >= kMaxLength()) { - throw new RangeError('Attempt to allocate Buffer larger than maximum ' + - 'size: 0x' + kMaxLength().toString(16) + ' bytes') - } - return length | 0 -} - -function SlowBuffer (length) { - if (+length != length) { // eslint-disable-line eqeqeq - length = 0 - } - return Buffer.alloc(+length) -} - -Buffer.isBuffer = function isBuffer (b) { - return !!(b != null && b._isBuffer) -} - -Buffer.compare = function compare (a, b) { - if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) { - throw new TypeError('Arguments must be Buffers') - } - - if (a === b) return 0 - - var x = a.length - var y = b.length - - for (var i = 0, len = Math.min(x, y); i < len; ++i) { - if (a[i] !== b[i]) { - x = a[i] - y = b[i] - break - } - } - - if (x < y) return -1 - if (y < x) return 1 - return 0 -} - -Buffer.isEncoding = function isEncoding (encoding) { - switch (String(encoding).toLowerCase()) { - case 'hex': - case 'utf8': - case 'utf-8': - case 'ascii': - case 'latin1': - case 'binary': - case 'base64': - case 'ucs2': - case 'ucs-2': - case 'utf16le': - case 'utf-16le': - return true - default: - return false - } -} - -Buffer.concat = function concat (list, length) { - if (!isArray(list)) { - throw new TypeError('"list" argument must be an Array of Buffers') - } - - if (list.length === 0) { - return Buffer.alloc(0) - } - - var i - if (length === undefined) { - length = 0 - for (i = 0; i < list.length; ++i) { - length += list[i].length - } - } - - var buffer = Buffer.allocUnsafe(length) - var pos = 0 - for (i = 0; i < list.length; ++i) { - var buf = list[i] - if (!Buffer.isBuffer(buf)) { - throw new TypeError('"list" argument must be an Array of Buffers') - } - buf.copy(buffer, pos) - pos += buf.length - } - return buffer -} - -function byteLength (string, encoding) { - if (Buffer.isBuffer(string)) { - return string.length - } - if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' && - (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) { - return string.byteLength - } - if (typeof string !== 'string') { - string = '' + string - } - - var len = string.length - if (len === 0) return 0 - - // Use a for loop to avoid recursion - var loweredCase = false - for (;;) { - switch (encoding) { - case 'ascii': - case 'latin1': - case 'binary': - return len - case 'utf8': - case 'utf-8': - case undefined: - return utf8ToBytes(string).length - case 'ucs2': - case 'ucs-2': - case 'utf16le': - case 'utf-16le': - return len * 2 - case 'hex': - return len >>> 1 - case 'base64': - return base64ToBytes(string).length - default: - if (loweredCase) return utf8ToBytes(string).length // assume utf8 - encoding = ('' + encoding).toLowerCase() - loweredCase = true - } - } -} -Buffer.byteLength = byteLength - -function slowToString (encoding, start, end) { - var loweredCase = false - - // No need to verify that "this.length <= MAX_UINT32" since it's a read-only - // property of a typed array. - - // This behaves neither like String nor Uint8Array in that we set start/end - // to their upper/lower bounds if the value passed is out of range. - // undefined is handled specially as per ECMA-262 6th Edition, - // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization. - if (start === undefined || start < 0) { - start = 0 - } - // Return early if start > this.length. Done here to prevent potential uint32 - // coercion fail below. - if (start > this.length) { - return '' - } - - if (end === undefined || end > this.length) { - end = this.length - } - - if (end <= 0) { - return '' - } - - // Force coersion to uint32. This will also coerce falsey/NaN values to 0. - end >>>= 0 - start >>>= 0 - - if (end <= start) { - return '' - } - - if (!encoding) encoding = 'utf8' - - while (true) { - switch (encoding) { - case 'hex': - return hexSlice(this, start, end) - - case 'utf8': - case 'utf-8': - return utf8Slice(this, start, end) - - case 'ascii': - return asciiSlice(this, start, end) - - case 'latin1': - case 'binary': - return latin1Slice(this, start, end) - - case 'base64': - return base64Slice(this, start, end) - - case 'ucs2': - case 'ucs-2': - case 'utf16le': - case 'utf-16le': - return utf16leSlice(this, start, end) - - default: - if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) - encoding = (encoding + '').toLowerCase() - loweredCase = true - } - } -} - -// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect -// Buffer instances. -Buffer.prototype._isBuffer = true - -function swap (b, n, m) { - var i = b[n] - b[n] = b[m] - b[m] = i -} - -Buffer.prototype.swap16 = function swap16 () { - var len = this.length - if (len % 2 !== 0) { - throw new RangeError('Buffer size must be a multiple of 16-bits') - } - for (var i = 0; i < len; i += 2) { - swap(this, i, i + 1) - } - return this -} - -Buffer.prototype.swap32 = function swap32 () { - var len = this.length - if (len % 4 !== 0) { - throw new RangeError('Buffer size must be a multiple of 32-bits') - } - for (var i = 0; i < len; i += 4) { - swap(this, i, i + 3) - swap(this, i + 1, i + 2) - } - return this -} - -Buffer.prototype.swap64 = function swap64 () { - var len = this.length - if (len % 8 !== 0) { - throw new RangeError('Buffer size must be a multiple of 64-bits') - } - for (var i = 0; i < len; i += 8) { - swap(this, i, i + 7) - swap(this, i + 1, i + 6) - swap(this, i + 2, i + 5) - swap(this, i + 3, i + 4) - } - return this -} - -Buffer.prototype.toString = function toString () { - var length = this.length | 0 - if (length === 0) return '' - if (arguments.length === 0) return utf8Slice(this, 0, length) - return slowToString.apply(this, arguments) -} - -Buffer.prototype.equals = function equals (b) { - if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer') - if (this === b) return true - return Buffer.compare(this, b) === 0 -} - -Buffer.prototype.inspect = function inspect () { - var str = '' - var max = exports.INSPECT_MAX_BYTES - if (this.length > 0) { - str = this.toString('hex', 0, max).match(/.{2}/g).join(' ') - if (this.length > max) str += ' ... ' - } - return '<Buffer ' + str + '>' -} - -Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) { - if (!Buffer.isBuffer(target)) { - throw new TypeError('Argument must be a Buffer') - } - - if (start === undefined) { - start = 0 - } - if (end === undefined) { - end = target ? target.length : 0 - } - if (thisStart === undefined) { - thisStart = 0 - } - if (thisEnd === undefined) { - thisEnd = this.length - } - - if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) { - throw new RangeError('out of range index') - } - - if (thisStart >= thisEnd && start >= end) { - return 0 - } - if (thisStart >= thisEnd) { - return -1 - } - if (start >= end) { - return 1 - } - - start >>>= 0 - end >>>= 0 - thisStart >>>= 0 - thisEnd >>>= 0 - - if (this === target) return 0 - - var x = thisEnd - thisStart - var y = end - start - var len = Math.min(x, y) - - var thisCopy = this.slice(thisStart, thisEnd) - var targetCopy = target.slice(start, end) - - for (var i = 0; i < len; ++i) { - if (thisCopy[i] !== targetCopy[i]) { - x = thisCopy[i] - y = targetCopy[i] - break - } - } - - if (x < y) return -1 - if (y < x) return 1 - return 0 -} - -// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`, -// OR the last index of `val` in `buffer` at offset <= `byteOffset`. -// -// Arguments: -// - buffer - a Buffer to search -// - val - a string, Buffer, or number -// - byteOffset - an index into `buffer`; will be clamped to an int32 -// - encoding - an optional encoding, relevant is val is a string -// - dir - true for indexOf, false for lastIndexOf -function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) { - // Empty buffer means no match - if (buffer.length === 0) return -1 - - // Normalize byteOffset - if (typeof byteOffset === 'string') { - encoding = byteOffset - byteOffset = 0 - } else if (byteOffset > 0x7fffffff) { - byteOffset = 0x7fffffff - } else if (byteOffset < -0x80000000) { - byteOffset = -0x80000000 - } - byteOffset = +byteOffset // Coerce to Number. - if (isNaN(byteOffset)) { - // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer - byteOffset = dir ? 0 : (buffer.length - 1) - } - - // Normalize byteOffset: negative offsets start from the end of the buffer - if (byteOffset < 0) byteOffset = buffer.length + byteOffset - if (byteOffset >= buffer.length) { - if (dir) return -1 - else byteOffset = buffer.length - 1 - } else if (byteOffset < 0) { - if (dir) byteOffset = 0 - else return -1 - } - - // Normalize val - if (typeof val === 'string') { - val = Buffer.from(val, encoding) - } - - // Finally, search either indexOf (if dir is true) or lastIndexOf - if (Buffer.isBuffer(val)) { - // Special case: looking for empty string/buffer always fails - if (val.length === 0) { - return -1 - } - return arrayIndexOf(buffer, val, byteOffset, encoding, dir) - } else if (typeof val === 'number') { - val = val & 0xFF // Search for a byte value [0-255] - if (Buffer.TYPED_ARRAY_SUPPORT && - typeof Uint8Array.prototype.indexOf === 'function') { - if (dir) { - return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset) - } else { - return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset) - } - } - return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir) - } - - throw new TypeError('val must be string, number or Buffer') -} - -function arrayIndexOf (arr, val, byteOffset, encoding, dir) { - var indexSize = 1 - var arrLength = arr.length - var valLength = val.length - - if (encoding !== undefined) { - encoding = String(encoding).toLowerCase() - if (encoding === 'ucs2' || encoding === 'ucs-2' || - encoding === 'utf16le' || encoding === 'utf-16le') { - if (arr.length < 2 || val.length < 2) { - return -1 - } - indexSize = 2 - arrLength /= 2 - valLength /= 2 - byteOffset /= 2 - } - } - - function read (buf, i) { - if (indexSize === 1) { - return buf[i] - } else { - return buf.readUInt16BE(i * indexSize) - } - } - - var i - if (dir) { - var foundIndex = -1 - for (i = byteOffset; i < arrLength; i++) { - if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) { - if (foundIndex === -1) foundIndex = i - if (i - foundIndex + 1 === valLength) return foundIndex * indexSize - } else { - if (foundIndex !== -1) i -= i - foundIndex - foundIndex = -1 - } - } - } else { - if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength - for (i = byteOffset; i >= 0; i--) { - var found = true - for (var j = 0; j < valLength; j++) { - if (read(arr, i + j) !== read(val, j)) { - found = false - break - } - } - if (found) return i - } - } - - return -1 -} - -Buffer.prototype.includes = function includes (val, byteOffset, encoding) { - return this.indexOf(val, byteOffset, encoding) !== -1 -} - -Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) { - return bidirectionalIndexOf(this, val, byteOffset, encoding, true) -} - -Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) { - return bidirectionalIndexOf(this, val, byteOffset, encoding, false) -} - -function hexWrite (buf, string, offset, length) { - offset = Number(offset) || 0 - var remaining = buf.length - offset - if (!length) { - length = remaining - } else { - length = Number(length) - if (length > remaining) { - length = remaining - } - } - - // must be an even number of digits - var strLen = string.length - if (strLen % 2 !== 0) throw new TypeError('Invalid hex string') - - if (length > strLen / 2) { - length = strLen / 2 - } - for (var i = 0; i < length; ++i) { - var parsed = parseInt(string.substr(i * 2, 2), 16) - if (isNaN(parsed)) return i - buf[offset + i] = parsed - } - return i -} - -function utf8Write (buf, string, offset, length) { - return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length) -} - -function asciiWrite (buf, string, offset, length) { - return blitBuffer(asciiToBytes(string), buf, offset, length) -} - -function latin1Write (buf, string, offset, length) { - return asciiWrite(buf, string, offset, length) -} - -function base64Write (buf, string, offset, length) { - return blitBuffer(base64ToBytes(string), buf, offset, length) -} - -function ucs2Write (buf, string, offset, length) { - return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length) -} - -Buffer.prototype.write = function write (string, offset, length, encoding) { - // Buffer#write(string) - if (offset === undefined) { - encoding = 'utf8' - length = this.length - offset = 0 - // Buffer#write(string, encoding) - } else if (length === undefined && typeof offset === 'string') { - encoding = offset - length = this.length - offset = 0 - // Buffer#write(string, offset[, length][, encoding]) - } else if (isFinite(offset)) { - offset = offset | 0 - if (isFinite(length)) { - length = length | 0 - if (encoding === undefined) encoding = 'utf8' - } else { - encoding = length - length = undefined - } - // legacy write(string, encoding, offset, length) - remove in v0.13 - } else { - throw new Error( - 'Buffer.write(string, encoding, offset[, length]) is no longer supported' - ) - } - - var remaining = this.length - offset - if (length === undefined || length > remaining) length = remaining - - if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) { - throw new RangeError('Attempt to write outside buffer bounds') - } - - if (!encoding) encoding = 'utf8' - - var loweredCase = false - for (;;) { - switch (encoding) { - case 'hex': - return hexWrite(this, string, offset, length) - - case 'utf8': - case 'utf-8': - return utf8Write(this, string, offset, length) - - case 'ascii': - return asciiWrite(this, string, offset, length) - - case 'latin1': - case 'binary': - return latin1Write(this, string, offset, length) - - case 'base64': - // Warning: maxLength not taken into account in base64Write - return base64Write(this, string, offset, length) - - case 'ucs2': - case 'ucs-2': - case 'utf16le': - case 'utf-16le': - return ucs2Write(this, string, offset, length) - - default: - if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) - encoding = ('' + encoding).toLowerCase() - loweredCase = true - } - } -} - -Buffer.prototype.toJSON = function toJSON () { - return { - type: 'Buffer', - data: Array.prototype.slice.call(this._arr || this, 0) - } -} - -function base64Slice (buf, start, end) { - if (start === 0 && end === buf.length) { - return base64.fromByteArray(buf) - } else { - return base64.fromByteArray(buf.slice(start, end)) - } -} - -function utf8Slice (buf, start, end) { - end = Math.min(buf.length, end) - var res = [] - - var i = start - while (i < end) { - var firstByte = buf[i] - var codePoint = null - var bytesPerSequence = (firstByte > 0xEF) ? 4 - : (firstByte > 0xDF) ? 3 - : (firstByte > 0xBF) ? 2 - : 1 - - if (i + bytesPerSequence <= end) { - var secondByte, thirdByte, fourthByte, tempCodePoint - - switch (bytesPerSequence) { - case 1: - if (firstByte < 0x80) { - codePoint = firstByte - } - break - case 2: - secondByte = buf[i + 1] - if ((secondByte & 0xC0) === 0x80) { - tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F) - if (tempCodePoint > 0x7F) { - codePoint = tempCodePoint - } - } - break - case 3: - secondByte = buf[i + 1] - thirdByte = buf[i + 2] - if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) { - tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F) - if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) { - codePoint = tempCodePoint - } - } - break - case 4: - secondByte = buf[i + 1] - thirdByte = buf[i + 2] - fourthByte = buf[i + 3] - if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) { - tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F) - if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) { - codePoint = tempCodePoint - } - } - } - } - - if (codePoint === null) { - // we did not generate a valid codePoint so insert a - // replacement char (U+FFFD) and advance only 1 byte - codePoint = 0xFFFD - bytesPerSequence = 1 - } else if (codePoint > 0xFFFF) { - // encode to utf16 (surrogate pair dance) - codePoint -= 0x10000 - res.push(codePoint >>> 10 & 0x3FF | 0xD800) - codePoint = 0xDC00 | codePoint & 0x3FF - } - - res.push(codePoint) - i += bytesPerSequence - } - - return decodeCodePointsArray(res) -} - -// Based on http://stackoverflow.com/a/22747272/680742, the browser with -// the lowest limit is Chrome, with 0x10000 args. -// We go 1 magnitude less, for safety -var MAX_ARGUMENTS_LENGTH = 0x1000 - -function decodeCodePointsArray (codePoints) { - var len = codePoints.length - if (len <= MAX_ARGUMENTS_LENGTH) { - return String.fromCharCode.apply(String, codePoints) // avoid extra slice() - } - - // Decode in chunks to avoid "call stack size exceeded". - var res = '' - var i = 0 - while (i < len) { - res += String.fromCharCode.apply( - String, - codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH) - ) - } - return res -} - -function asciiSlice (buf, start, end) { - var ret = '' - end = Math.min(buf.length, end) - - for (var i = start; i < end; ++i) { - ret += String.fromCharCode(buf[i] & 0x7F) - } - return ret -} - -function latin1Slice (buf, start, end) { - var ret = '' - end = Math.min(buf.length, end) - - for (var i = start; i < end; ++i) { - ret += String.fromCharCode(buf[i]) - } - return ret -} - -function hexSlice (buf, start, end) { - var len = buf.length - - if (!start || start < 0) start = 0 - if (!end || end < 0 || end > len) end = len - - var out = '' - for (var i = start; i < end; ++i) { - out += toHex(buf[i]) - } - return out -} - -function utf16leSlice (buf, start, end) { - var bytes = buf.slice(start, end) - var res = '' - for (var i = 0; i < bytes.length; i += 2) { - res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256) - } - return res -} - -Buffer.prototype.slice = function slice (start, end) { - var len = this.length - start = ~~start - end = end === undefined ? len : ~~end - - if (start < 0) { - start += len - if (start < 0) start = 0 - } else if (start > len) { - start = len - } - - if (end < 0) { - end += len - if (end < 0) end = 0 - } else if (end > len) { - end = len - } - - if (end < start) end = start - - var newBuf - if (Buffer.TYPED_ARRAY_SUPPORT) { - newBuf = this.subarray(start, end) - newBuf.__proto__ = Buffer.prototype - } else { - var sliceLen = end - start - newBuf = new Buffer(sliceLen, undefined) - for (var i = 0; i < sliceLen; ++i) { - newBuf[i] = this[i + start] - } - } - - return newBuf -} - -/* - * Need to make sure that buffer isn't trying to write out of bounds. - */ -function checkOffset (offset, ext, length) { - if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint') - if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length') -} - -Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) { - offset = offset | 0 - byteLength = byteLength | 0 - if (!noAssert) checkOffset(offset, byteLength, this.length) - - var val = this[offset] - var mul = 1 - var i = 0 - while (++i < byteLength && (mul *= 0x100)) { - val += this[offset + i] * mul - } - - return val -} - -Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) { - offset = offset | 0 - byteLength = byteLength | 0 - if (!noAssert) { - checkOffset(offset, byteLength, this.length) - } - - var val = this[offset + --byteLength] - var mul = 1 - while (byteLength > 0 && (mul *= 0x100)) { - val += this[offset + --byteLength] * mul - } - - return val -} - -Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) { - if (!noAssert) checkOffset(offset, 1, this.length) - return this[offset] -} - -Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 2, this.length) - return this[offset] | (this[offset + 1] << 8) -} - -Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 2, this.length) - return (this[offset] << 8) | this[offset + 1] -} - -Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 4, this.length) - - return ((this[offset]) | - (this[offset + 1] << 8) | - (this[offset + 2] << 16)) + - (this[offset + 3] * 0x1000000) -} - -Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 4, this.length) - - return (this[offset] * 0x1000000) + - ((this[offset + 1] << 16) | - (this[offset + 2] << 8) | - this[offset + 3]) -} - -Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) { - offset = offset | 0 - byteLength = byteLength | 0 - if (!noAssert) checkOffset(offset, byteLength, this.length) - - var val = this[offset] - var mul = 1 - var i = 0 - while (++i < byteLength && (mul *= 0x100)) { - val += this[offset + i] * mul - } - mul *= 0x80 - - if (val >= mul) val -= Math.pow(2, 8 * byteLength) - - return val -} - -Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) { - offset = offset | 0 - byteLength = byteLength | 0 - if (!noAssert) checkOffset(offset, byteLength, this.length) - - var i = byteLength - var mul = 1 - var val = this[offset + --i] - while (i > 0 && (mul *= 0x100)) { - val += this[offset + --i] * mul - } - mul *= 0x80 - - if (val >= mul) val -= Math.pow(2, 8 * byteLength) - - return val -} - -Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) { - if (!noAssert) checkOffset(offset, 1, this.length) - if (!(this[offset] & 0x80)) return (this[offset]) - return ((0xff - this[offset] + 1) * -1) -} - -Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 2, this.length) - var val = this[offset] | (this[offset + 1] << 8) - return (val & 0x8000) ? val | 0xFFFF0000 : val -} - -Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 2, this.length) - var val = this[offset + 1] | (this[offset] << 8) - return (val & 0x8000) ? val | 0xFFFF0000 : val -} - -Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 4, this.length) - - return (this[offset]) | - (this[offset + 1] << 8) | - (this[offset + 2] << 16) | - (this[offset + 3] << 24) -} - -Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 4, this.length) - - return (this[offset] << 24) | - (this[offset + 1] << 16) | - (this[offset + 2] << 8) | - (this[offset + 3]) -} - -Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 4, this.length) - return ieee754.read(this, offset, true, 23, 4) -} - -Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 4, this.length) - return ieee754.read(this, offset, false, 23, 4) -} - -Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 8, this.length) - return ieee754.read(this, offset, true, 52, 8) -} - -Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) { - if (!noAssert) checkOffset(offset, 8, this.length) - return ieee754.read(this, offset, false, 52, 8) -} - -function checkInt (buf, value, offset, ext, max, min) { - if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance') - if (value > max || value < min) throw new RangeError('"value" argument is out of bounds') - if (offset + ext > buf.length) throw new RangeError('Index out of range') -} - -Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) { - value = +value - offset = offset | 0 - byteLength = byteLength | 0 - if (!noAssert) { - var maxBytes = Math.pow(2, 8 * byteLength) - 1 - checkInt(this, value, offset, byteLength, maxBytes, 0) - } - - var mul = 1 - var i = 0 - this[offset] = value & 0xFF - while (++i < byteLength && (mul *= 0x100)) { - this[offset + i] = (value / mul) & 0xFF - } - - return offset + byteLength -} - -Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) { - value = +value - offset = offset | 0 - byteLength = byteLength | 0 - if (!noAssert) { - var maxBytes = Math.pow(2, 8 * byteLength) - 1 - checkInt(this, value, offset, byteLength, maxBytes, 0) - } - - var i = byteLength - 1 - var mul = 1 - this[offset + i] = value & 0xFF - while (--i >= 0 && (mul *= 0x100)) { - this[offset + i] = (value / mul) & 0xFF - } - - return offset + byteLength -} - -Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0) - if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) - this[offset] = (value & 0xff) - return offset + 1 -} - -function objectWriteUInt16 (buf, value, offset, littleEndian) { - if (value < 0) value = 0xffff + value + 1 - for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) { - buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>> - (littleEndian ? i : 1 - i) * 8 - } -} - -Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value & 0xff) - this[offset + 1] = (value >>> 8) - } else { - objectWriteUInt16(this, value, offset, true) - } - return offset + 2 -} - -Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value >>> 8) - this[offset + 1] = (value & 0xff) - } else { - objectWriteUInt16(this, value, offset, false) - } - return offset + 2 -} - -function objectWriteUInt32 (buf, value, offset, littleEndian) { - if (value < 0) value = 0xffffffff + value + 1 - for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) { - buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff - } -} - -Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset + 3] = (value >>> 24) - this[offset + 2] = (value >>> 16) - this[offset + 1] = (value >>> 8) - this[offset] = (value & 0xff) - } else { - objectWriteUInt32(this, value, offset, true) - } - return offset + 4 -} - -Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value >>> 24) - this[offset + 1] = (value >>> 16) - this[offset + 2] = (value >>> 8) - this[offset + 3] = (value & 0xff) - } else { - objectWriteUInt32(this, value, offset, false) - } - return offset + 4 -} - -Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) { - var limit = Math.pow(2, 8 * byteLength - 1) - - checkInt(this, value, offset, byteLength, limit - 1, -limit) - } - - var i = 0 - var mul = 1 - var sub = 0 - this[offset] = value & 0xFF - while (++i < byteLength && (mul *= 0x100)) { - if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) { - sub = 1 - } - this[offset + i] = ((value / mul) >> 0) - sub & 0xFF - } - - return offset + byteLength -} - -Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) { - var limit = Math.pow(2, 8 * byteLength - 1) - - checkInt(this, value, offset, byteLength, limit - 1, -limit) - } - - var i = byteLength - 1 - var mul = 1 - var sub = 0 - this[offset + i] = value & 0xFF - while (--i >= 0 && (mul *= 0x100)) { - if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) { - sub = 1 - } - this[offset + i] = ((value / mul) >> 0) - sub & 0xFF - } - - return offset + byteLength -} - -Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80) - if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) - if (value < 0) value = 0xff + value + 1 - this[offset] = (value & 0xff) - return offset + 1 -} - -Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value & 0xff) - this[offset + 1] = (value >>> 8) - } else { - objectWriteUInt16(this, value, offset, true) - } - return offset + 2 -} - -Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value >>> 8) - this[offset + 1] = (value & 0xff) - } else { - objectWriteUInt16(this, value, offset, false) - } - return offset + 2 -} - -Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value & 0xff) - this[offset + 1] = (value >>> 8) - this[offset + 2] = (value >>> 16) - this[offset + 3] = (value >>> 24) - } else { - objectWriteUInt32(this, value, offset, true) - } - return offset + 4 -} - -Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) { - value = +value - offset = offset | 0 - if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) - if (value < 0) value = 0xffffffff + value + 1 - if (Buffer.TYPED_ARRAY_SUPPORT) { - this[offset] = (value >>> 24) - this[offset + 1] = (value >>> 16) - this[offset + 2] = (value >>> 8) - this[offset + 3] = (value & 0xff) - } else { - objectWriteUInt32(this, value, offset, false) - } - return offset + 4 -} - -function checkIEEE754 (buf, value, offset, ext, max, min) { - if (offset + ext > buf.length) throw new RangeError('Index out of range') - if (offset < 0) throw new RangeError('Index out of range') -} - -function writeFloat (buf, value, offset, littleEndian, noAssert) { - if (!noAssert) { - checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38) - } - ieee754.write(buf, value, offset, littleEndian, 23, 4) - return offset + 4 -} - -Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) { - return writeFloat(this, value, offset, true, noAssert) -} - -Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) { - return writeFloat(this, value, offset, false, noAssert) -} - -function writeDouble (buf, value, offset, littleEndian, noAssert) { - if (!noAssert) { - checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308) - } - ieee754.write(buf, value, offset, littleEndian, 52, 8) - return offset + 8 -} - -Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) { - return writeDouble(this, value, offset, true, noAssert) -} - -Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) { - return writeDouble(this, value, offset, false, noAssert) -} - -// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length) -Buffer.prototype.copy = function copy (target, targetStart, start, end) { - if (!start) start = 0 - if (!end && end !== 0) end = this.length - if (targetStart >= target.length) targetStart = target.length - if (!targetStart) targetStart = 0 - if (end > 0 && end < start) end = start - - // Copy 0 bytes; we're done - if (end === start) return 0 - if (target.length === 0 || this.length === 0) return 0 - - // Fatal error conditions - if (targetStart < 0) { - throw new RangeError('targetStart out of bounds') - } - if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds') - if (end < 0) throw new RangeError('sourceEnd out of bounds') - - // Are we oob? - if (end > this.length) end = this.length - if (target.length - targetStart < end - start) { - end = target.length - targetStart + start - } - - var len = end - start - var i - - if (this === target && start < targetStart && targetStart < end) { - // descending copy from end - for (i = len - 1; i >= 0; --i) { - target[i + targetStart] = this[i + start] - } - } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) { - // ascending copy from start - for (i = 0; i < len; ++i) { - target[i + targetStart] = this[i + start] - } - } else { - Uint8Array.prototype.set.call( - target, - this.subarray(start, start + len), - targetStart - ) - } - - return len -} - -// Usage: -// buffer.fill(number[, offset[, end]]) -// buffer.fill(buffer[, offset[, end]]) -// buffer.fill(string[, offset[, end]][, encoding]) -Buffer.prototype.fill = function fill (val, start, end, encoding) { - // Handle string cases: - if (typeof val === 'string') { - if (typeof start === 'string') { - encoding = start - start = 0 - end = this.length - } else if (typeof end === 'string') { - encoding = end - end = this.length - } - if (val.length === 1) { - var code = val.charCodeAt(0) - if (code < 256) { - val = code - } - } - if (encoding !== undefined && typeof encoding !== 'string') { - throw new TypeError('encoding must be a string') - } - if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) { - throw new TypeError('Unknown encoding: ' + encoding) - } - } else if (typeof val === 'number') { - val = val & 255 - } - - // Invalid ranges are not set to a default, so can range check early. - if (start < 0 || this.length < start || this.length < end) { - throw new RangeError('Out of range index') - } - - if (end <= start) { - return this - } - - start = start >>> 0 - end = end === undefined ? this.length : end >>> 0 - - if (!val) val = 0 - - var i - if (typeof val === 'number') { - for (i = start; i < end; ++i) { - this[i] = val - } - } else { - var bytes = Buffer.isBuffer(val) - ? val - : utf8ToBytes(new Buffer(val, encoding).toString()) - var len = bytes.length - for (i = 0; i < end - start; ++i) { - this[i + start] = bytes[i % len] - } - } - - return this -} - -// HELPER FUNCTIONS -// ================ - -var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g - -function base64clean (str) { - // Node strips out invalid characters like \n and \t from the string, base64-js does not - str = stringtrim(str).replace(INVALID_BASE64_RE, '') - // Node converts strings with length < 2 to '' - if (str.length < 2) return '' - // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not - while (str.length % 4 !== 0) { - str = str + '=' - } - return str -} - -function stringtrim (str) { - if (str.trim) return str.trim() - return str.replace(/^\s+|\s+$/g, '') -} - -function toHex (n) { - if (n < 16) return '0' + n.toString(16) - return n.toString(16) -} - -function utf8ToBytes (string, units) { - units = units || Infinity - var codePoint - var length = string.length - var leadSurrogate = null - var bytes = [] - - for (var i = 0; i < length; ++i) { - codePoint = string.charCodeAt(i) - - // is surrogate component - if (codePoint > 0xD7FF && codePoint < 0xE000) { - // last char was a lead - if (!leadSurrogate) { - // no lead yet - if (codePoint > 0xDBFF) { - // unexpected trail - if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) - continue - } else if (i + 1 === length) { - // unpaired lead - if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) - continue - } - - // valid lead - leadSurrogate = codePoint - - continue - } - - // 2 leads in a row - if (codePoint < 0xDC00) { - if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) - leadSurrogate = codePoint - continue - } - - // valid surrogate pair - codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000 - } else if (leadSurrogate) { - // valid bmp char, but last char was a lead - if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) - } - - leadSurrogate = null - - // encode utf8 - if (codePoint < 0x80) { - if ((units -= 1) < 0) break - bytes.push(codePoint) - } else if (codePoint < 0x800) { - if ((units -= 2) < 0) break - bytes.push( - codePoint >> 0x6 | 0xC0, - codePoint & 0x3F | 0x80 - ) - } else if (codePoint < 0x10000) { - if ((units -= 3) < 0) break - bytes.push( - codePoint >> 0xC | 0xE0, - codePoint >> 0x6 & 0x3F | 0x80, - codePoint & 0x3F | 0x80 - ) - } else if (codePoint < 0x110000) { - if ((units -= 4) < 0) break - bytes.push( - codePoint >> 0x12 | 0xF0, - codePoint >> 0xC & 0x3F | 0x80, - codePoint >> 0x6 & 0x3F | 0x80, - codePoint & 0x3F | 0x80 - ) - } else { - throw new Error('Invalid code point') - } - } - - return bytes -} - -function asciiToBytes (str) { - var byteArray = [] - for (var i = 0; i < str.length; ++i) { - // Node's code seems to be doing this and not & 0x7F.. - byteArray.push(str.charCodeAt(i) & 0xFF) - } - return byteArray -} - -function utf16leToBytes (str, units) { - var c, hi, lo - var byteArray = [] - for (var i = 0; i < str.length; ++i) { - if ((units -= 2) < 0) break - - c = str.charCodeAt(i) - hi = c >> 8 - lo = c % 256 - byteArray.push(lo) - 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*/ - -exports.formatters.j = function(v) { - return JSON.stringify(v); -}; - - -/** - * Colorize log arguments if enabled. - * - * @api public - */ - -function formatArgs() { - var args = arguments; - var useColors = this.useColors; - - args[0] = (useColors ? 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(typeof list === 'string') - forEachString(list, iterator, context) - else - forEachObject(list, iterator, context) -} - -function forEachArray(array, iterator, context) { - for (var i = 0, len = array.length; i < len; i++) { - if (hasOwnProperty.call(array, i)) { - iterator.call(context, array[i], i, array) - } - } -} - -function forEachString(string, iterator, context) { - for (var i = 0, len = string.length; i < len; i++) { - // no such thing as a sparse string. - iterator.call(context, string.charAt(i), i, string) - } -} - -function forEachObject(object, iterator, context) { - for (var k in object) { - if (hasOwnProperty.call(object, k)) { - iterator.call(context, object[k], k, object) - } - } -} - -},{"is-function":21}],17:[function(_dereq_,module,exports){ -(function (global){ -var win; - -if (typeof window !== "undefined") { - win = window; -} else if (typeof global !== "undefined") { - win = global; -} else if (typeof self !== "undefined"){ - win = self; -} else { - win = {}; -} - -module.exports = win; - -}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) - -},{}],18:[function(_dereq_,module,exports){ -exports.read = function (buffer, offset, isLE, mLen, nBytes) { - var e, m - var eLen = nBytes * 8 - mLen - 1 - var eMax = (1 << eLen) - 1 - var eBias = eMax >> 1 - var nBits = -7 - var i = isLE ? (nBytes - 1) : 0 - var d = isLE ? -1 : 1 - var s = buffer[offset + i] - - i += d - - e = s & ((1 << (-nBits)) - 1) - s >>= (-nBits) - nBits += eLen - for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {} - - m = e & ((1 << (-nBits)) - 1) - e >>= (-nBits) - nBits += mLen - for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {} - - if (e === 0) { - e = 1 - eBias - } else if (e === eMax) { - return m ? NaN : ((s ? -1 : 1) * Infinity) - } else { - m = m + Math.pow(2, mLen) - e = e - eBias - } - return (s ? -1 : 1) * m * Math.pow(2, e - mLen) -} - -exports.write = function (buffer, value, offset, isLE, mLen, nBytes) { - var e, m, c - var eLen = nBytes * 8 - mLen - 1 - var eMax = (1 << eLen) - 1 - var eBias = eMax >> 1 - var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0) - var i = isLE ? 0 : (nBytes - 1) - var d = isLE ? 1 : -1 - var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0 - - value = Math.abs(value) - - if (isNaN(value) || value === Infinity) { - m = isNaN(value) ? 1 : 0 - e = eMax - } else { - e = Math.floor(Math.log(value) / Math.LN2) - if (value * (c = Math.pow(2, -e)) < 1) { - e-- - c *= 2 - } - if (e + eBias >= 1) { - value += rt / c - } else { - value += rt * Math.pow(2, 1 - eBias) - } - if (value * c >= 2) { - e++ - c /= 2 - } - - if (e + eBias >= eMax) { - m = 0 - e = eMax - } else if (e + eBias >= 1) { - m = (value * c - 1) * Math.pow(2, mLen) - e = e + eBias - } else { - m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen) - e = 0 - } - } - - for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {} - - e = (e << mLen) | m - eLen += mLen - for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {} - - buffer[offset + i - d] |= s * 128 -} - -},{}],19:[function(_dereq_,module,exports){ -if (typeof Object.create === 'function') { - // implementation from standard node.js 'util' module - module.exports = function inherits(ctor, superCtor) { - ctor.super_ = superCtor - ctor.prototype = Object.create(superCtor.prototype, { - constructor: { - value: ctor, - enumerable: false, - writable: true, - configurable: true - } - }); - }; -} else { - // old school shim for old browsers - module.exports = function inherits(ctor, superCtor) { - ctor.super_ = superCtor - var TempCtor = function () {} - TempCtor.prototype = superCtor.prototype - ctor.prototype = new TempCtor() - ctor.prototype.constructor = ctor - } -} - -},{}],20:[function(_dereq_,module,exports){ -/*! - * Determine if an object is a Buffer - * - * @author Feross Aboukhadijeh <https://feross.org> - * @license MIT - */ - -// The _isBuffer check is for Safari 5-7 support, because it's missing -// Object.prototype.constructor. Remove this eventually -module.exports = function (obj) { - return obj != null && (isBuffer(obj) || isSlowBuffer(obj) || !!obj._isBuffer) -} - -function isBuffer (obj) { - return !!obj.constructor && typeof obj.constructor.isBuffer === 'function' && obj.constructor.isBuffer(obj) -} - -// For Node v0.10 support. Remove this eventually. -function isSlowBuffer (obj) { - return typeof obj.readFloatLE === 'function' && typeof obj.slice === 'function' && isBuffer(obj.slice(0, 0)) -} - -},{}],21:[function(_dereq_,module,exports){ -module.exports = isFunction - -var toString = Object.prototype.toString - -function isFunction (fn) { - var string = toString.call(fn) - return string === '[object Function]' || - (typeof fn === 'function' && string !== '[object RegExp]') || - (typeof window !== 'undefined' && - // IE8 and below - (fn === window.setTimeout || - fn === window.alert || - fn === window.confirm || - fn === window.prompt)) -}; - -},{}],22:[function(_dereq_,module,exports){ -'use strict'; -module.exports = function (x) { - var type = typeof x; - return x !== null && (type === 'object' || type === 'function'); -}; - -},{}],23:[function(_dereq_,module,exports){ -var wordWrap = _dereq_('word-wrapper') -var xtend = _dereq_('xtend') -var number = _dereq_('as-number') - -var X_HEIGHTS = ['x', 'e', 'a', 'o', 'n', 's', 'r', 'c', 'u', 'm', 'v', 'w', 'z'] -var M_WIDTHS = ['m', 'w'] -var CAP_HEIGHTS = ['H', 'I', 'N', 'E', 'F', 'K', 'L', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z'] - - -var TAB_ID = '\t'.charCodeAt(0) -var SPACE_ID = ' '.charCodeAt(0) -var ALIGN_LEFT = 0, - ALIGN_CENTER = 1, - ALIGN_RIGHT = 2 - -module.exports = function createLayout(opt) { - return new TextLayout(opt) -} - -function TextLayout(opt) { - this.glyphs = [] - this._measure = this.computeMetrics.bind(this) - this.update(opt) -} - -TextLayout.prototype.update = function(opt) { - opt = xtend({ - measure: this._measure - }, opt) - this._opt = opt - this._opt.tabSize = number(this._opt.tabSize, 4) - - if (!opt.font) - throw new Error('must provide a valid bitmap font') - - var glyphs = this.glyphs - var text = opt.text||'' - var font = opt.font - this._setupSpaceGlyphs(font) - - var lines = wordWrap.lines(text, opt) - var minWidth = opt.width || 0 - - //clear glyphs - glyphs.length = 0 - - //get max line width - var maxLineWidth = lines.reduce(function(prev, line) { - return Math.max(prev, line.width, minWidth) - }, 0) - - //the pen position - var x = 0 - var y = 0 - var lineHeight = number(opt.lineHeight, font.common.lineHeight) - var baseline = font.common.base - var descender = lineHeight-baseline - var letterSpacing = opt.letterSpacing || 0 - var height = lineHeight * lines.length - descender - var align = getAlignType(this._opt.align) - - //draw text along baseline - y -= height - - //the metrics for this text layout - this._width = maxLineWidth - this._height = height - this._descender = lineHeight - baseline - this._baseline = baseline - this._xHeight = getXHeight(font) - this._capHeight = getCapHeight(font) - this._lineHeight = lineHeight - this._ascender = lineHeight - descender - this._xHeight - - //layout each glyph - var self = this - lines.forEach(function(line, lineIndex) { - var start = line.start - var end = line.end - var lineWidth = line.width - var lastGlyph - - //for each glyph in that line... - for (var i=start; i<end; i++) { - var id = text.charCodeAt(i) - var glyph = self.getGlyph(font, id) - if (glyph) { - if (lastGlyph) - x += getKerning(font, lastGlyph.id, glyph.id) - - var tx = x - if (align === ALIGN_CENTER) - tx += (maxLineWidth-lineWidth)/2 - else if (align === ALIGN_RIGHT) - tx += (maxLineWidth-lineWidth) - - glyphs.push({ - position: [tx, y], - data: glyph, - index: i, - line: lineIndex - }) - - //move pen forward - x += glyph.xadvance + letterSpacing - lastGlyph = glyph - } - } - - //next line down - y += lineHeight - x = 0 - }) - this._linesTotal = lines.length; -} - -TextLayout.prototype._setupSpaceGlyphs = function(font) { - //These are fallbacks, when the font doesn't include - //' ' or '\t' glyphs - this._fallbackSpaceGlyph = null - this._fallbackTabGlyph = null - - if (!font.chars || font.chars.length === 0) - return - - //try to get space glyph - //then fall back to the 'm' or 'w' glyphs - //then fall back to the first glyph available - var space = getGlyphById(font, SPACE_ID) - || getMGlyph(font) - || font.chars[0] - - //and create a fallback for tab - var tabWidth = this._opt.tabSize * space.xadvance - this._fallbackSpaceGlyph = space - this._fallbackTabGlyph = xtend(space, { - x: 0, y: 0, xadvance: tabWidth, id: TAB_ID, - xoffset: 0, yoffset: 0, width: 0, height: 0 - }) -} - -TextLayout.prototype.getGlyph = function(font, id) { - var glyph = getGlyphById(font, id) - if (glyph) - return glyph - else if (id === TAB_ID) - return this._fallbackTabGlyph - else if (id === SPACE_ID) - return this._fallbackSpaceGlyph - return null -} - -TextLayout.prototype.computeMetrics = function(text, start, end, width) { - var letterSpacing = this._opt.letterSpacing || 0 - var font = this._opt.font - var curPen = 0 - var curWidth = 0 - var count = 0 - var glyph - var lastGlyph - - if (!font.chars || font.chars.length === 0) { - return { - start: start, - end: start, - width: 0 - } - } - - end = Math.min(text.length, end) - for (var i=start; i < end; i++) { - var id = text.charCodeAt(i) - var glyph = this.getGlyph(font, id) - - if (glyph) { - //move pen forward - var xoff = glyph.xoffset - var kern = lastGlyph ? getKerning(font, lastGlyph.id, glyph.id) : 0 - curPen += kern - - var nextPen = curPen + glyph.xadvance + letterSpacing - var nextWidth = curPen + glyph.width - - //we've hit our limit; we can't move onto the next glyph - if (nextWidth >= width || nextPen >= width) - break - - //otherwise continue along our line - curPen = nextPen - curWidth = nextWidth - lastGlyph = glyph - } - count++ - } - - //make sure rightmost edge lines up with rendered glyphs - if (lastGlyph) - curWidth += lastGlyph.xoffset - - return { - start: start, - end: start + count, - width: curWidth - } -} - -//getters for the private vars -;['width', 'height', - 'descender', 'ascender', - 'xHeight', 'baseline', - 'capHeight', - 'lineHeight' ].forEach(addGetter) - -function addGetter(name) { - Object.defineProperty(TextLayout.prototype, name, { - get: wrapper(name), - configurable: true - }) -} - -//create lookups for private vars -function wrapper(name) { - return (new Function([ - 'return function '+name+'() {', - ' return this._'+name, - '}' - ].join('\n')))() -} - -function getGlyphById(font, id) { - if (!font.chars || font.chars.length === 0) - return null - - var glyphIdx = findChar(font.chars, id) - if (glyphIdx >= 0) - return font.chars[glyphIdx] - return null -} - -function getXHeight(font) { - for (var i=0; i<X_HEIGHTS.length; i++) { - var id = X_HEIGHTS[i].charCodeAt(0) - var idx = findChar(font.chars, id) - if (idx >= 0) - return font.chars[idx].height - } - return 0 -} - -function getMGlyph(font) { - for (var i=0; i<M_WIDTHS.length; i++) { - var id = M_WIDTHS[i].charCodeAt(0) - var idx = findChar(font.chars, id) - if (idx >= 0) - return font.chars[idx] - } - return 0 -} - -function getCapHeight(font) { - for (var i=0; i<CAP_HEIGHTS.length; i++) { - var id = CAP_HEIGHTS[i].charCodeAt(0) - var idx = findChar(font.chars, id) - if (idx >= 0) - return font.chars[idx].height - } - return 0 -} - -function getKerning(font, left, right) { - if (!font.kernings || font.kernings.length === 0) - return 0 - - var table = font.kernings - for (var i=0; i<table.length; i++) { - var kern = table[i] - if (kern.first === left && kern.second === right) - return kern.amount - } - return 0 -} - -function getAlignType(align) { - if (align === 'center') - return ALIGN_CENTER - else if (align === 'right') - return ALIGN_RIGHT - return ALIGN_LEFT -} - -function findChar (array, value, start) { - start = start || 0 - for (var i = start; i < array.length; i++) { - if (array[i].id === value) { - return i - } - } - return -1 -} -},{"as-number":3,"word-wrapper":71,"xtend":74}],24:[function(_dereq_,module,exports){ -(function (Buffer){ -var xhr = _dereq_('xhr') -var noop = function(){} -var parseASCII = _dereq_('parse-bmfont-ascii') -var parseXML = _dereq_('parse-bmfont-xml') -var readBinary = _dereq_('parse-bmfont-binary') -var isBinaryFormat = _dereq_('./lib/is-binary') -var xtend = _dereq_('xtend') - -var xml2 = (function hasXML2() { - return self.XMLHttpRequest && "withCredentials" in new XMLHttpRequest -})() - -module.exports = function(opt, cb) { - cb = typeof cb === 'function' ? cb : noop - - if (typeof opt === 'string') - opt = { uri: opt } - else if (!opt) - opt = {} - - var expectBinary = opt.binary - if (expectBinary) - opt = getBinaryOpts(opt) - - xhr(opt, function(err, res, body) { - if (err) - return cb(err) - if (!/^2/.test(res.statusCode)) - return cb(new Error('http status code: '+res.statusCode)) - if (!body) - return cb(new Error('no body result')) - - var binary = false - - //if the response type is an array buffer, - //we need to convert it into a regular Buffer object - if (isArrayBuffer(body)) { - var array = new Uint8Array(body) - body = new Buffer(array, 'binary') - } - - //now check the string/Buffer response - //and see if it has a binary BMF header - if (isBinaryFormat(body)) { - binary = true - //if we have a string, turn it into a Buffer - if (typeof body === 'string') - body = new Buffer(body, 'binary') - } - - //we are not parsing a binary format, just ASCII/XML/etc - if (!binary) { - //might still be a buffer if responseType is 'arraybuffer' - if (Buffer.isBuffer(body)) - body = body.toString(opt.encoding) - body = body.trim() - } - - var result - try { - var type = res.headers['content-type'] - if (binary) - result = readBinary(body) - else if (/json/.test(type) || body.charAt(0) === '{') - result = JSON.parse(body) - else if (/xml/.test(type) || body.charAt(0) === '<') - result = parseXML(body) - else - result = parseASCII(body) - } catch (e) { - cb(new Error('error parsing font '+e.message)) - cb = noop - } - cb(null, result) - }) -} - -function isArrayBuffer(arr) { - var str = Object.prototype.toString - return str.call(arr) === '[object ArrayBuffer]' -} - -function getBinaryOpts(opt) { - //IE10+ and other modern browsers support array buffers - if (xml2) - return xtend(opt, { responseType: 'arraybuffer' }) - - if (typeof self.XMLHttpRequest === 'undefined') - throw new Error('your browser does not support XHR loading') - - //IE9 and XML1 browsers could still use an override - var req = new self.XMLHttpRequest() - req.overrideMimeType('text/plain; charset=x-user-defined') - return xtend({ - xhr: req - }, opt) -} - -}).call(this,_dereq_("buffer").Buffer) - -},{"./lib/is-binary":25,"buffer":8,"parse-bmfont-ascii":27,"parse-bmfont-binary":28,"parse-bmfont-xml":29,"xhr":72,"xtend":74}],25:[function(_dereq_,module,exports){ -(function (Buffer){ -var equal = _dereq_('buffer-equal') -var HEADER = new Buffer([66, 77, 70, 3]) - -module.exports = function(buf) { - if (typeof buf === 'string') - return buf.substring(0, 3) === 'BMF' - return buf.length > 4 && equal(buf.slice(0, 4), HEADER) -} -}).call(this,_dereq_("buffer").Buffer) - -},{"buffer":8,"buffer-equal":7}],26:[function(_dereq_,module,exports){ -/* -object-assign -(c) Sindre Sorhus -@license MIT -*/ - -'use strict'; -/* eslint-disable no-unused-vars */ -var getOwnPropertySymbols = Object.getOwnPropertySymbols; -var hasOwnProperty = Object.prototype.hasOwnProperty; -var propIsEnumerable = Object.prototype.propertyIsEnumerable; - -function toObject(val) { - if (val === null || val === undefined) { - throw new TypeError('Object.assign cannot be called with null or undefined'); - } - - return Object(val); -} - -function shouldUseNative() { - try { - if (!Object.assign) { - return false; - } - - // Detect buggy property enumeration order in older V8 versions. - - // https://bugs.chromium.org/p/v8/issues/detail?id=4118 - var test1 = new String('abc'); // eslint-disable-line no-new-wrappers - test1[5] = 'de'; - if (Object.getOwnPropertyNames(test1)[0] === '5') { - return false; - } - - // https://bugs.chromium.org/p/v8/issues/detail?id=3056 - var test2 = {}; - for (var i = 0; i < 10; i++) { - test2['_' + String.fromCharCode(i)] = i; - } - var order2 = Object.getOwnPropertyNames(test2).map(function (n) { - return test2[n]; - }); - if (order2.join('') !== '0123456789') { - return false; - } - - // https://bugs.chromium.org/p/v8/issues/detail?id=3056 - var test3 = {}; - 'abcdefghijklmnopqrst'.split('').forEach(function (letter) { - test3[letter] = letter; - }); - if (Object.keys(Object.assign({}, test3)).join('') !== - 'abcdefghijklmnopqrst') { - return false; - } - - return true; - } catch (err) { - // We don't expect any of the above to throw, but better to be safe. - return false; - } -} - -module.exports = shouldUseNative() ? Object.assign : function (target, source) { - var from; - var to = toObject(target); - var symbols; - - for (var s = 1; s < arguments.length; s++) { - from = Object(arguments[s]); - - for (var key in from) { - if (hasOwnProperty.call(from, key)) { - to[key] = from[key]; - } - } - - if (getOwnPropertySymbols) { - symbols = getOwnPropertySymbols(from); - for (var i = 0; i < symbols.length; i++) { - if (propIsEnumerable.call(from, symbols[i])) { - to[symbols[i]] = from[symbols[i]]; - } - } - } - } - - return to; -}; - -},{}],27:[function(_dereq_,module,exports){ -module.exports = function parseBMFontAscii(data) { - if (!data) - throw new Error('no data provided') - data = data.toString().trim() - - var output = { - pages: [], - chars: [], - kernings: [] - } - - var lines = data.split(/\r\n?|\n/g) - - if (lines.length === 0) - throw new Error('no data in BMFont file') - - for (var i = 0; i < lines.length; i++) { - var lineData = splitLine(lines[i], i) - if (!lineData) //skip empty lines - continue - - if (lineData.key === 'page') { - if (typeof lineData.data.id !== 'number') - throw new Error('malformed file at line ' + i + ' -- needs page id=N') - if (typeof lineData.data.file !== 'string') - throw new Error('malformed file at line ' + i + ' -- needs page file="path"') - output.pages[lineData.data.id] = lineData.data.file - } else if (lineData.key === 'chars' || lineData.key === 'kernings') { - //... do nothing for these two ... - } else if (lineData.key === 'char') { - output.chars.push(lineData.data) - } else if (lineData.key === 'kerning') { - output.kernings.push(lineData.data) - } else { - output[lineData.key] = lineData.data - } - } - - return output -} - -function splitLine(line, idx) { - line = line.replace(/\t+/g, ' ').trim() - if (!line) - return null - - var space = line.indexOf(' ') - if (space === -1) - throw new Error("no named row at line " + idx) - - var key = line.substring(0, space) - - line = line.substring(space + 1) - //clear "letter" field as it is non-standard and - //requires additional complexity to parse " / = symbols - line = line.replace(/letter=[\'\"]\S+[\'\"]/gi, '') - line = line.split("=") - line = line.map(function(str) { - return str.trim().match((/(".*?"|[^"\s]+)+(?=\s*|\s*$)/g)) - }) - - var data = [] - for (var i = 0; i < line.length; i++) { - var dt = line[i] - if (i === 0) { - data.push({ - key: dt[0], - data: "" - }) - } else if (i === line.length - 1) { - data[data.length - 1].data = parseData(dt[0]) - } else { - data[data.length - 1].data = parseData(dt[0]) - data.push({ - key: dt[1], - data: "" - }) - } - } - - var out = { - key: key, - data: {} - } - - data.forEach(function(v) { - out.data[v.key] = v.data; - }) - - return out -} - -function parseData(data) { - if (!data || data.length === 0) - return "" - - if (data.indexOf('"') === 0 || data.indexOf("'") === 0) - return data.substring(1, data.length - 1) - if (data.indexOf(',') !== -1) - return parseIntList(data) - return parseInt(data, 10) -} - -function parseIntList(data) { - return data.split(',').map(function(val) { - return parseInt(val, 10) - }) -} -},{}],28:[function(_dereq_,module,exports){ -var HEADER = [66, 77, 70] - -module.exports = function readBMFontBinary(buf) { - if (buf.length < 6) - throw new Error('invalid buffer length for BMFont') - - var header = HEADER.every(function(byte, i) { - return buf.readUInt8(i) === byte - }) - - if (!header) - throw new Error('BMFont missing BMF byte header') - - var i = 3 - var vers = buf.readUInt8(i++) - if (vers > 3) - throw new Error('Only supports BMFont Binary v3 (BMFont App v1.10)') - - var target = { kernings: [], chars: [] } - for (var b=0; b<5; b++) - i += readBlock(target, buf, i) - return target -} - -function readBlock(target, buf, i) { - if (i > buf.length-1) - return 0 - - var blockID = buf.readUInt8(i++) - var blockSize = buf.readInt32LE(i) - i += 4 - - switch(blockID) { - case 1: - target.info = readInfo(buf, i) - break - case 2: - target.common = readCommon(buf, i) - break - case 3: - target.pages = readPages(buf, i, blockSize) - break - case 4: - target.chars = readChars(buf, i, blockSize) - break - case 5: - target.kernings = readKernings(buf, i, blockSize) - break - } - return 5 + blockSize -} - -function readInfo(buf, i) { - var info = {} - info.size = buf.readInt16LE(i) - - var bitField = buf.readUInt8(i+2) - info.smooth = (bitField >> 7) & 1 - info.unicode = (bitField >> 6) & 1 - info.italic = (bitField >> 5) & 1 - info.bold = (bitField >> 4) & 1 - - //fixedHeight is only mentioned in binary spec - if ((bitField >> 3) & 1) - info.fixedHeight = 1 - - info.charset = buf.readUInt8(i+3) || '' - info.stretchH = buf.readUInt16LE(i+4) - info.aa = buf.readUInt8(i+6) - info.padding = [ - buf.readInt8(i+7), - buf.readInt8(i+8), - buf.readInt8(i+9), - buf.readInt8(i+10) - ] - info.spacing = [ - buf.readInt8(i+11), - buf.readInt8(i+12) - ] - info.outline = buf.readUInt8(i+13) - info.face = readStringNT(buf, i+14) - return info -} - -function readCommon(buf, i) { - var common = {} - common.lineHeight = buf.readUInt16LE(i) - common.base = buf.readUInt16LE(i+2) - common.scaleW = buf.readUInt16LE(i+4) - common.scaleH = buf.readUInt16LE(i+6) - common.pages = buf.readUInt16LE(i+8) - var bitField = buf.readUInt8(i+10) - common.packed = 0 - common.alphaChnl = buf.readUInt8(i+11) - common.redChnl = buf.readUInt8(i+12) - common.greenChnl = buf.readUInt8(i+13) - common.blueChnl = buf.readUInt8(i+14) - return common -} - -function readPages(buf, i, size) { - var pages = [] - var text = readNameNT(buf, i) - var len = text.length+1 - var count = size / len - for (var c=0; c<count; c++) { - pages[c] = buf.slice(i, i+text.length).toString('utf8') - i += len - } - return pages -} - -function readChars(buf, i, blockSize) { - var chars = [] - - var count = blockSize / 20 - for (var c=0; c<count; c++) { - var char = {} - var off = c*20 - char.id = buf.readUInt32LE(i + 0 + off) - char.x = buf.readUInt16LE(i + 4 + off) - char.y = buf.readUInt16LE(i + 6 + off) - char.width = buf.readUInt16LE(i + 8 + off) - char.height = buf.readUInt16LE(i + 10 + off) - char.xoffset = buf.readInt16LE(i + 12 + off) - char.yoffset = buf.readInt16LE(i + 14 + off) - char.xadvance = buf.readInt16LE(i + 16 + off) - char.page = buf.readUInt8(i + 18 + off) - char.chnl = buf.readUInt8(i + 19 + off) - chars[c] = char - } - return chars -} - -function readKernings(buf, i, blockSize) { - var kernings = [] - var count = blockSize / 10 - for (var c=0; c<count; c++) { - var kern = {} - var off = c*10 - kern.first = buf.readUInt32LE(i + 0 + off) - kern.second = buf.readUInt32LE(i + 4 + off) - kern.amount = buf.readInt16LE(i + 8 + off) - kernings[c] = kern - } - return kernings -} - -function readNameNT(buf, offset) { - var pos=offset - for (; pos<buf.length; pos++) { - if (buf[pos] === 0x00) - break - } - return buf.slice(offset, pos) -} - -function readStringNT(buf, offset) { - return readNameNT(buf, offset).toString('utf8') -} -},{}],29:[function(_dereq_,module,exports){ -var parseAttributes = _dereq_('./parse-attribs') -var parseFromString = _dereq_('xml-parse-from-string') - -//In some cases element.attribute.nodeName can return -//all lowercase values.. so we need to map them to the correct -//case -var NAME_MAP = { - scaleh: 'scaleH', - scalew: 'scaleW', - stretchh: 'stretchH', - lineheight: 'lineHeight', - alphachnl: 'alphaChnl', - redchnl: 'redChnl', - greenchnl: 'greenChnl', - bluechnl: 'blueChnl' -} - -module.exports = function parse(data) { - data = data.toString() - - var xmlRoot = parseFromString(data) - var output = { - pages: [], - chars: [], - kernings: [] - } - - //get config settings - ;['info', 'common'].forEach(function(key) { - var element = xmlRoot.getElementsByTagName(key)[0] - if (element) - output[key] = parseAttributes(getAttribs(element)) - }) - - //get page info - var pageRoot = xmlRoot.getElementsByTagName('pages')[0] - if (!pageRoot) - throw new Error('malformed file -- no <pages> element') - var pages = pageRoot.getElementsByTagName('page') - for (var i=0; i<pages.length; i++) { - var p = pages[i] - var id = parseInt(p.getAttribute('id'), 10) - var file = p.getAttribute('file') - if (isNaN(id)) - throw new Error('malformed file -- page "id" attribute is NaN') - if (!file) - throw new Error('malformed file -- needs page "file" attribute') - output.pages[parseInt(id, 10)] = file - } - - //get kernings / chars - ;['chars', 'kernings'].forEach(function(key) { - var element = xmlRoot.getElementsByTagName(key)[0] - if (!element) - return - var childTag = key.substring(0, key.length-1) - var children = element.getElementsByTagName(childTag) - for (var i=0; i<children.length; i++) { - var child = children[i] - output[key].push(parseAttributes(getAttribs(child))) - } - }) - return output -} - -function getAttribs(element) { - var attribs = getAttribList(element) - return attribs.reduce(function(dict, attrib) { - var key = mapName(attrib.nodeName) - dict[key] = attrib.nodeValue - return dict - }, {}) -} - -function getAttribList(element) { - //IE8+ and modern browsers - var attribs = [] - for (var i=0; i<element.attributes.length; i++) - attribs.push(element.attributes[i]) - return attribs -} - -function mapName(nodeName) { - return NAME_MAP[nodeName.toLowerCase()] || nodeName -} -},{"./parse-attribs":30,"xml-parse-from-string":73}],30:[function(_dereq_,module,exports){ -//Some versions of GlyphDesigner have a typo -//that causes some bugs with parsing. -//Need to confirm with recent version of the software -//to see whether this is still an issue or not. -var GLYPH_DESIGNER_ERROR = 'chasrset' - -module.exports = function parseAttributes(obj) { - if (GLYPH_DESIGNER_ERROR in obj) { - obj['charset'] = obj[GLYPH_DESIGNER_ERROR] - delete obj[GLYPH_DESIGNER_ERROR] - } - - for (var k in obj) { - if (k === 'face' || k === 'charset') - continue - else if (k === 'padding' || k === 'spacing') - obj[k] = parseIntList(obj[k]) - else - obj[k] = parseInt(obj[k], 10) - } - return obj -} - -function parseIntList(data) { - return data.split(',').map(function(val) { - return parseInt(val, 10) - }) -} -},{}],31:[function(_dereq_,module,exports){ -var trim = _dereq_('trim') - , forEach = _dereq_('for-each') - , isArray = function(arg) { - return Object.prototype.toString.call(arg) === '[object Array]'; - } - -module.exports = function (headers) { - if (!headers) - return {} - - var result = {} - - forEach( - trim(headers).split('\n') - , function (row) { - var index = row.indexOf(':') - , key = trim(row.slice(0, index)).toLowerCase() - , value = trim(row.slice(index + 1)) - - if (typeof(result[key]) === 'undefined') { - result[key] = value - } else if (isArray(result[key])) { - result[key].push(value) - } else { - result[key] = [ result[key], value ] - } - } - ) - - return result -} -},{"for-each":16,"trim":45}],32:[function(_dereq_,module,exports){ -(function (global){ -var performance = global.performance || {}; - -var present = (function () { - var names = ['now', 'webkitNow', 'msNow', 'mozNow', 'oNow']; - while (names.length) { - var name = names.shift(); - if (name in performance) { - return performance[name].bind(performance); - } - } - - var dateNow = Date.now || function () { return new Date().getTime(); }; - var navigationStart = (performance.timing || {}).navigationStart || dateNow(); - return function () { - return dateNow() - navigationStart; - }; -}()); - -present.performanceNow = performance.now; -present.noConflict = function () { - performance.now = present.performanceNow; -}; -present.conflict = function () { - performance.now = present; -}; -present.conflict(); - -module.exports = present; - -}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) - -},{}],33:[function(_dereq_,module,exports){ -(function(root) { - - // Store setTimeout reference so promise-polyfill will be unaffected by - // other code modifying setTimeout (like sinon.useFakeTimers()) - var setTimeoutFunc = setTimeout; - - // Use polyfill for setImmediate for performance gains - var asap = (typeof setImmediate === 'function' && setImmediate) || - function(fn) { setTimeoutFunc(fn, 1); }; - - // Polyfill for Function.prototype.bind - function bind(fn, thisArg) { - return function() { - fn.apply(thisArg, arguments); - } - } - - var isArray = Array.isArray || function(value) { return Object.prototype.toString.call(value) === "[object Array]" }; - - function Promise(fn) { - if (typeof this !== 'object') throw new TypeError('Promises must be constructed via new'); - if (typeof fn !== 'function') throw new TypeError('not a function'); - this._state = null; - this._value = null; - this._deferreds = [] - - doResolve(fn, bind(resolve, this), bind(reject, this)) - } - - function handle(deferred) { - var me = this; - if (this._state === null) { - this._deferreds.push(deferred); - return - } - asap(function() { - var cb = me._state ? deferred.onFulfilled : deferred.onRejected - if (cb === null) { - (me._state ? deferred.resolve : deferred.reject)(me._value); - return; - } - var ret; - try { - ret = cb(me._value); - } - catch (e) { - deferred.reject(e); - return; - } - deferred.resolve(ret); - }) - } - - function resolve(newValue) { - try { //Promise Resolution Procedure: https://github.com/promises-aplus/promises-spec#the-promise-resolution-procedure - if (newValue === this) throw new TypeError('A promise cannot be resolved with itself.'); - if (newValue && (typeof newValue === 'object' || typeof newValue === 'function')) { - var then = newValue.then; - if (typeof then === 'function') { - doResolve(bind(then, newValue), bind(resolve, this), bind(reject, this)); - return; - } - } - this._state = true; - this._value = newValue; - finale.call(this); - } catch (e) { reject.call(this, e); } - } - - function reject(newValue) { - this._state = false; - this._value = newValue; - finale.call(this); - } - - function finale() { - for (var i = 0, len = this._deferreds.length; i < len; i++) { - handle.call(this, this._deferreds[i]); - } - this._deferreds = null; - } - - function Handler(onFulfilled, onRejected, resolve, reject){ - this.onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : null; - this.onRejected = typeof onRejected === 'function' ? onRejected : null; - this.resolve = resolve; - this.reject = reject; - } - - /** - * Take a potentially misbehaving resolver function and make sure - * onFulfilled and onRejected are only called once. - * - * Makes no guarantees about asynchrony. - */ - function doResolve(fn, onFulfilled, onRejected) { - var done = false; - try { - fn(function (value) { - if (done) return; - done = true; - onFulfilled(value); - }, function (reason) { - if (done) return; - done = true; - onRejected(reason); - }) - } catch (ex) { - if (done) return; - done = true; - onRejected(ex); - } - } - - Promise.prototype['catch'] = function (onRejected) { - return this.then(null, onRejected); - }; - - Promise.prototype.then = function(onFulfilled, onRejected) { - var me = this; - return new Promise(function(resolve, reject) { - handle.call(me, new Handler(onFulfilled, onRejected, resolve, reject)); - }) - }; - - Promise.all = function () { - var args = Array.prototype.slice.call(arguments.length === 1 && isArray(arguments[0]) ? arguments[0] : arguments); - - return new Promise(function (resolve, reject) { - if (args.length === 0) return resolve([]); - var remaining = args.length; - function res(i, val) { - try { - if (val && (typeof val === 'object' || typeof val === 'function')) { - var then = val.then; - if (typeof then === 'function') { - then.call(val, function (val) { res(i, val) }, reject); - return; - } - } - args[i] = val; - if (--remaining === 0) { - resolve(args); - } - } catch (ex) { - reject(ex); - } - } - for (var i = 0; i < args.length; i++) { - res(i, args[i]); - } - }); - }; - - Promise.resolve = function (value) { - if (value && typeof value === 'object' && value.constructor === Promise) { - return value; - } - - return new Promise(function (resolve) { - resolve(value); - }); - }; - - Promise.reject = function (value) { - return new Promise(function (resolve, reject) { - reject(value); - }); - }; - - Promise.race = function (values) { - return new Promise(function (resolve, reject) { - for(var i = 0, len = values.length; i < len; i++) { - values[i].then(resolve, reject); - } - }); - }; - - /** - * Set the immediate function to execute callbacks - * @param fn {function} Function to execute - * @private - */ - Promise._setImmediateFn = function _setImmediateFn(fn) { - asap = fn; - }; - - if (typeof module !== 'undefined' && module.exports) { - module.exports = Promise; - } else if (!root.Promise) { - root.Promise = Promise; - } - -})(this); - -},{}],34:[function(_dereq_,module,exports){ -var dtype = _dereq_('dtype') -var anArray = _dereq_('an-array') -var isBuffer = _dereq_('is-buffer') - -var CW = [0, 2, 3] -var CCW = [2, 1, 3] - -module.exports = function createQuadElements(array, opt) { - //if user didn't specify an output array - if (!array || !(anArray(array) || isBuffer(array))) { - opt = array || {} - array = null - } - - if (typeof opt === 'number') //backwards-compatible - opt = { count: opt } - else - opt = opt || {} - - var type = typeof opt.type === 'string' ? opt.type : 'uint16' - var count = typeof opt.count === 'number' ? opt.count : 1 - var start = (opt.start || 0) - - var dir = opt.clockwise !== false ? CW : CCW, - a = dir[0], - b = dir[1], - c = dir[2] - - var numIndices = count * 6 - - var indices = array || new (dtype(type))(numIndices) - for (var i = 0, j = 0; i < numIndices; i += 6, j += 4) { - var x = i + start - indices[x + 0] = j + 0 - indices[x + 1] = j + 1 - indices[x + 2] = j + 2 - indices[x + 3] = j + a - indices[x + 4] = j + b - indices[x + 5] = j + c - } - return indices -} -},{"an-array":2,"dtype":14,"is-buffer":20}],35:[function(_dereq_,module,exports){ - - -/*:: type Attr = { [key: string]: string | number } */ -/*:: type Opts = { preserveNumbers: ?boolean } */ - -/* - -style-attr -==== - -Very simple parsing and stringifying of style attributes. - -`parse` ----- - -Convert a style attribute string to an object. - -*/ - -/*:: declare function parse (raw: string, opts: ?Opts): Attr */ -function parse(raw, opts) { - opts = opts || {}; - - var preserveNumbers = opts.preserveNumbers; - var trim = function (s) { - return s.trim(); - }; - var obj = {}; - - getKeyValueChunks(raw).map(trim).filter(Boolean).forEach(function (item) { - // split with `.indexOf` rather than `.split` because the value may also contain colons. - var pos = item.indexOf(':'); - var key = item.substr(0, pos).trim(); - var val = item.substr(pos + 1).trim(); - if (preserveNumbers && isNumeric(val)) { - val = Number(val); - } - - obj[key] = val; - }); - - return obj; -} - -/* - -`isNumeric` ----- - -Check if a value is numeric. -Via: https://stackoverflow.com/a/1830844/9324 - -*/ - -/*:: declare function isNumeric (n: any): boolean */ - -function isNumeric(n) { - return !isNaN(parseFloat(n)) && isFinite(n); -} - -/* - -`getKeyValueChunks` ----- - -Split a string into chunks matching `<key>: <value>` - -*/ -/*:: declare function getKeyValueChunks (raw: string): Array<string> */ -function getKeyValueChunks(raw) { - var chunks = []; - var offset = 0; - var sep = ';'; - var hasUnclosedUrl = /url\([^\)]+$/; - var chunk = ''; - var nextSplit; - while (offset < raw.length) { - nextSplit = raw.indexOf(sep, offset); - if (nextSplit === -1) { - nextSplit = raw.length; - } - - chunk += raw.substring(offset, nextSplit); - - // data URIs can contain semicolons, so make sure we get the whole thing - if (hasUnclosedUrl.test(chunk)) { - chunk += ';'; - offset = nextSplit + 1; - continue; - } - - chunks.push(chunk); - chunk = ''; - offset = nextSplit + 1; - } - - return chunks; -} - -/* - -`stringify` ----- - -Convert an object into an attribute string - -*/ -/*:: declare function stringify (obj: Attr): string */ -function stringify(obj) { - return Object.keys(obj).map(function (key) { - return key + ':' + obj[key]; - }).join(';'); -} - -/* - -`normalize` ----- - -Normalize an attribute string (eg. collapse duplicates) - -*/ -/*:: declare function normalize (str: string, opts: ?Opts): string */ -function normalize(str, opts) { - return stringify(parse(str, opts)); -} - -module.exports.parse = parse; -module.exports.stringify = stringify; -module.exports.normalize = normalize; -},{}],36:[function(_dereq_,module,exports){ -var createLayout = _dereq_('layout-bmfont-text') -var inherits = _dereq_('inherits') -var createIndices = _dereq_('quad-indices') -var buffer = _dereq_('three-buffer-vertex-data') -var assign = _dereq_('object-assign') - -var vertices = _dereq_('./lib/vertices') -var utils = _dereq_('./lib/utils') - -var Base = THREE.BufferGeometry - -module.exports = function createTextGeometry (opt) { - return new TextGeometry(opt) -} - -function TextGeometry (opt) { - Base.call(this) - - if (typeof opt === 'string') { - opt = { text: opt } - } - - // use these as default values for any subsequent - // calls to update() - this._opt = assign({}, opt) - - // also do an initial setup... - if (opt) this.update(opt) -} - -inherits(TextGeometry, Base) - -TextGeometry.prototype.update = function (opt) { - if (typeof opt === 'string') { - opt = { text: opt } - } - - // use constructor defaults - opt = assign({}, this._opt, opt) - - if (!opt.font) { - throw new TypeError('must specify a { font } in options') - } - - this.layout = createLayout(opt) - - // get vec2 texcoords - var flipY = opt.flipY !== false - - // the desired BMFont data - var font = opt.font - - // determine texture size from font file - var texWidth = font.common.scaleW - var texHeight = font.common.scaleH - - // get visible glyphs - var glyphs = this.layout.glyphs.filter(function (glyph) { - var bitmap = glyph.data - return bitmap.width * bitmap.height > 0 - }) - - // provide visible glyphs for convenience - this.visibleGlyphs = glyphs - - // get common vertex data - var positions = vertices.positions(glyphs) - var uvs = vertices.uvs(glyphs, texWidth, texHeight, flipY) - var indices = createIndices({ - clockwise: true, - type: 'uint16', - count: glyphs.length - }) - - // update vertex data - buffer.index(this, indices, 1, 'uint16') - buffer.attr(this, 'position', positions, 2) - buffer.attr(this, 'uv', uvs, 2) - - // update multipage data - if (!opt.multipage && 'page' in this.attributes) { - // disable multipage rendering - this.removeAttribute('page') - } else if (opt.multipage) { - var pages = vertices.pages(glyphs) - // enable multipage rendering - buffer.attr(this, 'page', pages, 1) - } -} - -TextGeometry.prototype.computeBoundingSphere = function () { - if (this.boundingSphere === null) { - this.boundingSphere = new THREE.Sphere() - } - - var positions = this.attributes.position.array - var itemSize = this.attributes.position.itemSize - if (!positions || !itemSize || positions.length < 2) { - this.boundingSphere.radius = 0 - this.boundingSphere.center.set(0, 0, 0) - return - } - utils.computeSphere(positions, this.boundingSphere) - if (isNaN(this.boundingSphere.radius)) { - console.error('THREE.BufferGeometry.computeBoundingSphere(): ' + - 'Computed radius is NaN. The ' + - '"position" attribute is likely to have NaN values.') - } -} - -TextGeometry.prototype.computeBoundingBox = function () { - if (this.boundingBox === null) { - this.boundingBox = new THREE.Box3() - } - - var bbox = this.boundingBox - var positions = this.attributes.position.array - var itemSize = this.attributes.position.itemSize - if (!positions || !itemSize || positions.length < 2) { - bbox.makeEmpty() - return - } - utils.computeBox(positions, bbox) -} - -},{"./lib/utils":37,"./lib/vertices":38,"inherits":19,"layout-bmfont-text":23,"object-assign":26,"quad-indices":34,"three-buffer-vertex-data":39}],37:[function(_dereq_,module,exports){ -var itemSize = 2 -var box = { min: [0, 0], max: [0, 0] } - -function bounds (positions) { - var count = positions.length / itemSize - box.min[0] = positions[0] - box.min[1] = positions[1] - box.max[0] = positions[0] - box.max[1] = positions[1] - - for (var i = 0; i < count; i++) { - var x = positions[i * itemSize + 0] - var y = positions[i * itemSize + 1] - box.min[0] = Math.min(x, box.min[0]) - box.min[1] = Math.min(y, box.min[1]) - box.max[0] = Math.max(x, box.max[0]) - box.max[1] = Math.max(y, box.max[1]) - } -} - -module.exports.computeBox = function (positions, output) { - bounds(positions) - output.min.set(box.min[0], box.min[1], 0) - output.max.set(box.max[0], box.max[1], 0) -} - -module.exports.computeSphere = function (positions, output) { - bounds(positions) - var minX = box.min[0] - var minY = box.min[1] - var maxX = box.max[0] - var maxY = box.max[1] - var width = maxX - minX - var height = maxY - minY - var length = Math.sqrt(width * width + height * height) - output.center.set(minX + width / 2, minY + height / 2, 0) - output.radius = length / 2 -} - -},{}],38:[function(_dereq_,module,exports){ -module.exports.pages = function pages (glyphs) { - var pages = new Float32Array(glyphs.length * 4 * 1) - var i = 0 - glyphs.forEach(function (glyph) { - var id = glyph.data.page || 0 - pages[i++] = id - pages[i++] = id - pages[i++] = id - pages[i++] = id - }) - return pages -} - -module.exports.uvs = function uvs (glyphs, texWidth, texHeight, flipY) { - var uvs = new Float32Array(glyphs.length * 4 * 2) - var i = 0 - glyphs.forEach(function (glyph) { - var bitmap = glyph.data - var bw = (bitmap.x + bitmap.width) - var bh = (bitmap.y + bitmap.height) - - // top left position - var u0 = bitmap.x / texWidth - var v1 = bitmap.y / texHeight - var u1 = bw / texWidth - var v0 = bh / texHeight - - if (flipY) { - v1 = (texHeight - bitmap.y) / texHeight - v0 = (texHeight - bh) / texHeight - } - - // BL - uvs[i++] = u0 - uvs[i++] = v1 - // TL - uvs[i++] = u0 - uvs[i++] = v0 - // TR - uvs[i++] = u1 - uvs[i++] = v0 - // BR - uvs[i++] = u1 - uvs[i++] = v1 - }) - return uvs -} - -module.exports.positions = function positions (glyphs) { - var positions = new Float32Array(glyphs.length * 4 * 2) - var i = 0 - glyphs.forEach(function (glyph) { - var bitmap = glyph.data - - // bottom left position - var x = glyph.position[0] + bitmap.xoffset - var y = glyph.position[1] + bitmap.yoffset - - // quad size - var w = bitmap.width - var h = bitmap.height - - // BL - positions[i++] = x - positions[i++] = y - // TL - positions[i++] = x - positions[i++] = y + h - // TR - positions[i++] = x + w - positions[i++] = y + h - // BR - positions[i++] = x + w - positions[i++] = y - }) - return positions -} - -},{}],39:[function(_dereq_,module,exports){ -var flatten = _dereq_('flatten-vertex-data') -var warned = false; - -module.exports.attr = setAttribute -module.exports.index = setIndex - -function setIndex (geometry, data, itemSize, dtype) { - if (typeof itemSize !== 'number') itemSize = 1 - if (typeof dtype !== 'string') dtype = 'uint16' - - var isR69 = !geometry.index && typeof geometry.setIndex !== 'function' - var attrib = isR69 ? geometry.getAttribute('index') : geometry.index - var newAttrib = updateAttribute(attrib, data, itemSize, dtype) - if (newAttrib) { - if (isR69) geometry.addAttribute('index', newAttrib) - else geometry.index = newAttrib - } -} - -function setAttribute (geometry, key, data, itemSize, dtype) { - if (typeof itemSize !== 'number') itemSize = 3 - if (typeof dtype !== 'string') dtype = 'float32' - if (Array.isArray(data) && - Array.isArray(data[0]) && - data[0].length !== itemSize) { - throw new Error('Nested vertex array has unexpected size; expected ' + - itemSize + ' but found ' + data[0].length) - } - - var attrib = geometry.getAttribute(key) - var newAttrib = updateAttribute(attrib, data, itemSize, dtype) - if (newAttrib) { - geometry.addAttribute(key, newAttrib) - } -} - -function updateAttribute (attrib, data, itemSize, dtype) { - data = data || [] - if (!attrib || rebuildAttribute(attrib, data, itemSize)) { - // create a new array with desired type - data = flatten(data, dtype) - - var needsNewBuffer = attrib && typeof attrib.setArray !== 'function' - if (!attrib || needsNewBuffer) { - // We are on an old version of ThreeJS which can't - // support growing / shrinking buffers, so we need - // to build a new buffer - if (needsNewBuffer && !warned) { - warned = true - console.warn([ - 'A WebGL buffer is being updated with a new size or itemSize, ', - 'however this version of ThreeJS only supports fixed-size buffers.', - '\nThe old buffer may still be kept in memory.\n', - 'To avoid memory leaks, it is recommended that you dispose ', - 'your geometries and create new ones, or update to ThreeJS r82 or newer.\n', - 'See here for discussion:\n', - 'https://github.com/mrdoob/three.js/pull/9631' - ].join('')) - } - - // Build a new attribute - attrib = new THREE.BufferAttribute(data, itemSize); - } - - attrib.itemSize = itemSize - attrib.needsUpdate = true - - // New versions of ThreeJS suggest using setArray - // to change the data. It will use bufferData internally, - // so you can change the array size without any issues - if (typeof attrib.setArray === 'function') { - attrib.setArray(data) - } - - return attrib - } else { - // copy data into the existing array - flatten(data, attrib.array) - attrib.needsUpdate = true - return null - } -} - -// Test whether the attribute needs to be re-created, -// returns false if we can re-use it as-is. -function rebuildAttribute (attrib, data, itemSize) { - if (attrib.itemSize !== itemSize) return true - if (!attrib.array) return true - var attribLength = attrib.array.length - if (Array.isArray(data) && Array.isArray(data[0])) { - // [ [ x, y, z ] ] - return attribLength !== data.length * itemSize - } else { - // [ x, y, z ] - return attribLength !== data.length - } - return false -} - -},{"flatten-vertex-data":15}],40:[function(_dereq_,module,exports){ -(function (global, factory) { - typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : - typeof define === 'function' && define.amd ? define(['exports'], factory) : - (factory((global.THREE = {}))); -}(this, (function (exports) { 'use strict'; - - // Polyfills - - if ( Number.EPSILON === undefined ) { - - Number.EPSILON = Math.pow( 2, - 52 ); - - } - - if ( Number.isInteger === undefined ) { - - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger - - Number.isInteger = function ( value ) { - - return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value; - - }; - - } - - // - - if ( Math.sign === undefined ) { - - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign - - Math.sign = function ( x ) { - - return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; - - }; - - } - - if ( 'name' in Function.prototype === false ) { - - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name - - Object.defineProperty( Function.prototype, 'name', { - - get: function () { - - return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ]; - - } - - } ); - - } - - if ( Object.assign === undefined ) { - - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign - - ( function () { - - Object.assign = function ( target ) { - - if ( target === undefined || target === null ) { - - throw new TypeError( 'Cannot convert undefined or null to object' ); - - } - - var output = Object( target ); - - for ( var index = 1; index < arguments.length; index ++ ) { - - var source = arguments[ index ]; - - if ( source !== undefined && source !== null ) { - - for ( var nextKey in source ) { - - if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) { - - output[ nextKey ] = source[ nextKey ]; - - } - - } - - } - - } - - return output; - - }; - - } )(); - - } - - /** - * https://github.com/mrdoob/eventdispatcher.js/ - */ - - function EventDispatcher() {} - - Object.assign( EventDispatcher.prototype, { - - addEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) this._listeners = {}; - - var listeners = this._listeners; - - if ( listeners[ type ] === undefined ) { - - listeners[ type ] = []; - - } - - if ( listeners[ type ].indexOf( listener ) === - 1 ) { - - listeners[ type ].push( listener ); - - } - - }, - - hasEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) return false; - - var listeners = this._listeners; - - return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; - - }, - - removeEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) return; - - var listeners = this._listeners; - var listenerArray = listeners[ type ]; - - if ( listenerArray !== undefined ) { - - var index = listenerArray.indexOf( listener ); - - if ( index !== - 1 ) { - - listenerArray.splice( index, 1 ); - - } - - } - - }, - - dispatchEvent: function ( event ) { - - if ( this._listeners === undefined ) return; - - var listeners = this._listeners; - var listenerArray = listeners[ event.type ]; - - if ( listenerArray !== undefined ) { - - event.target = this; - - var array = listenerArray.slice( 0 ); - - for ( var i = 0, l = array.length; i < l; i ++ ) { - - array[ i ].call( this, event ); - - } - - } - - } - - } ); - - var REVISION = '90'; - var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; - var CullFaceNone = 0; - var CullFaceBack = 1; - var CullFaceFront = 2; - var CullFaceFrontBack = 3; - var FrontFaceDirectionCW = 0; - var FrontFaceDirectionCCW = 1; - var BasicShadowMap = 0; - var PCFShadowMap = 1; - var PCFSoftShadowMap = 2; - var FrontSide = 0; - var BackSide = 1; - var DoubleSide = 2; - var FlatShading = 1; - var SmoothShading = 2; - var NoColors = 0; - var FaceColors = 1; - var VertexColors = 2; - var NoBlending = 0; - var NormalBlending = 1; - var AdditiveBlending = 2; - var SubtractiveBlending = 3; - var MultiplyBlending = 4; - var CustomBlending = 5; - var AddEquation = 100; - var SubtractEquation = 101; - var ReverseSubtractEquation = 102; - var MinEquation = 103; - var MaxEquation = 104; - var ZeroFactor = 200; - var OneFactor = 201; - var SrcColorFactor = 202; - var OneMinusSrcColorFactor = 203; - var SrcAlphaFactor = 204; - var OneMinusSrcAlphaFactor = 205; - var DstAlphaFactor = 206; - var OneMinusDstAlphaFactor = 207; - var DstColorFactor = 208; - var OneMinusDstColorFactor = 209; - var SrcAlphaSaturateFactor = 210; - var NeverDepth = 0; - var AlwaysDepth = 1; - var LessDepth = 2; - var LessEqualDepth = 3; - var EqualDepth = 4; - var GreaterEqualDepth = 5; - var GreaterDepth = 6; - var NotEqualDepth = 7; - var MultiplyOperation = 0; - var MixOperation = 1; - var AddOperation = 2; - var NoToneMapping = 0; - var LinearToneMapping = 1; - var ReinhardToneMapping = 2; - var Uncharted2ToneMapping = 3; - var CineonToneMapping = 4; - var UVMapping = 300; - var CubeReflectionMapping = 301; - var CubeRefractionMapping = 302; - var EquirectangularReflectionMapping = 303; - var EquirectangularRefractionMapping = 304; - var SphericalReflectionMapping = 305; - var CubeUVReflectionMapping = 306; - var CubeUVRefractionMapping = 307; - var RepeatWrapping = 1000; - var ClampToEdgeWrapping = 1001; - var MirroredRepeatWrapping = 1002; - var NearestFilter = 1003; - var NearestMipMapNearestFilter = 1004; - var NearestMipMapLinearFilter = 1005; - var LinearFilter = 1006; - var LinearMipMapNearestFilter = 1007; - var LinearMipMapLinearFilter = 1008; - var UnsignedByteType = 1009; - var ByteType = 1010; - var ShortType = 1011; - var UnsignedShortType = 1012; - var IntType = 1013; - var UnsignedIntType = 1014; - var FloatType = 1015; - var HalfFloatType = 1016; - var UnsignedShort4444Type = 1017; - var UnsignedShort5551Type = 1018; - var UnsignedShort565Type = 1019; - var UnsignedInt248Type = 1020; - var AlphaFormat = 1021; - var RGBFormat = 1022; - var RGBAFormat = 1023; - var LuminanceFormat = 1024; - var LuminanceAlphaFormat = 1025; - var RGBEFormat = RGBAFormat; - var DepthFormat = 1026; - var DepthStencilFormat = 1027; - var RGB_S3TC_DXT1_Format = 33776; - var RGBA_S3TC_DXT1_Format = 33777; - var RGBA_S3TC_DXT3_Format = 33778; - var RGBA_S3TC_DXT5_Format = 33779; - var RGB_PVRTC_4BPPV1_Format = 35840; - var RGB_PVRTC_2BPPV1_Format = 35841; - var RGBA_PVRTC_4BPPV1_Format = 35842; - var RGBA_PVRTC_2BPPV1_Format = 35843; - var RGB_ETC1_Format = 36196; - var RGBA_ASTC_4x4_Format = 37808; - var RGBA_ASTC_5x4_Format = 37809; - var RGBA_ASTC_5x5_Format = 37810; - var RGBA_ASTC_6x5_Format = 37811; - var RGBA_ASTC_6x6_Format = 37812; - var RGBA_ASTC_8x5_Format = 37813; - var RGBA_ASTC_8x6_Format = 37814; - var RGBA_ASTC_8x8_Format = 37815; - var RGBA_ASTC_10x5_Format = 37816; - var RGBA_ASTC_10x6_Format = 37817; - var RGBA_ASTC_10x8_Format = 37818; - var RGBA_ASTC_10x10_Format = 37819; - var RGBA_ASTC_12x10_Format = 37820; - var RGBA_ASTC_12x12_Format = 37821; - var LoopOnce = 2200; - var LoopRepeat = 2201; - var LoopPingPong = 2202; - var InterpolateDiscrete = 2300; - var InterpolateLinear = 2301; - var InterpolateSmooth = 2302; - var ZeroCurvatureEnding = 2400; - var ZeroSlopeEnding = 2401; - var WrapAroundEnding = 2402; - var TrianglesDrawMode = 0; - var TriangleStripDrawMode = 1; - var TriangleFanDrawMode = 2; - var LinearEncoding = 3000; - var sRGBEncoding = 3001; - var GammaEncoding = 3007; - var RGBEEncoding = 3002; - var LogLuvEncoding = 3003; - var RGBM7Encoding = 3004; - var RGBM16Encoding = 3005; - var RGBDEncoding = 3006; - var BasicDepthPacking = 3200; - var RGBADepthPacking = 3201; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - var _Math = { - - DEG2RAD: Math.PI / 180, - RAD2DEG: 180 / Math.PI, - - generateUUID: ( function () { - - // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 - - var lut = []; - - for ( var i = 0; i < 256; i ++ ) { - - lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 ).toUpperCase(); - - } - - return function generateUUID() { - - var d0 = Math.random() * 0xffffffff | 0; - var d1 = Math.random() * 0xffffffff | 0; - var d2 = Math.random() * 0xffffffff | 0; - var d3 = Math.random() * 0xffffffff | 0; - return lut[ d0 & 0xff ] + lut[ d0 >> 8 & 0xff ] + lut[ d0 >> 16 & 0xff ] + lut[ d0 >> 24 & 0xff ] + '-' + - lut[ d1 & 0xff ] + lut[ d1 >> 8 & 0xff ] + '-' + lut[ d1 >> 16 & 0x0f | 0x40 ] + lut[ d1 >> 24 & 0xff ] + '-' + - lut[ d2 & 0x3f | 0x80 ] + lut[ d2 >> 8 & 0xff ] + '-' + lut[ d2 >> 16 & 0xff ] + lut[ d2 >> 24 & 0xff ] + - lut[ d3 & 0xff ] + lut[ d3 >> 8 & 0xff ] + lut[ d3 >> 16 & 0xff ] + lut[ d3 >> 24 & 0xff ]; - - }; - - } )(), - - clamp: function ( value, min, max ) { - - return Math.max( min, Math.min( max, value ) ); - - }, - - // compute euclidian modulo of m % n - // https://en.wikipedia.org/wiki/Modulo_operation - - euclideanModulo: function ( n, m ) { - - return ( ( n % m ) + m ) % m; - - }, - - // Linear mapping from range <a1, a2> to range <b1, b2> - - mapLinear: function ( x, a1, a2, b1, b2 ) { - - return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); - - }, - - // https://en.wikipedia.org/wiki/Linear_interpolation - - lerp: function ( x, y, t ) { - - return ( 1 - t ) * x + t * y; - - }, - - // http://en.wikipedia.org/wiki/Smoothstep - - smoothstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * ( 3 - 2 * x ); - - }, - - smootherstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); - - }, - - // Random integer from <low, high> interval - - randInt: function ( low, high ) { - - return low + Math.floor( Math.random() * ( high - low + 1 ) ); - - }, - - // Random float from <low, high> interval - - randFloat: function ( low, high ) { - - return low + Math.random() * ( high - low ); - - }, - - // Random float from <-range/2, range/2> interval - - randFloatSpread: function ( range ) { - - return range * ( 0.5 - Math.random() ); - - }, - - degToRad: function ( degrees ) { - - return degrees * _Math.DEG2RAD; - - }, - - radToDeg: function ( radians ) { - - return radians * _Math.RAD2DEG; - - }, - - isPowerOfTwo: function ( value ) { - - return ( value & ( value - 1 ) ) === 0 && value !== 0; - - }, - - ceilPowerOfTwo: function ( value ) { - - return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); - - }, - - floorPowerOfTwo: function ( value ) { - - return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author philogb / http://blog.thejit.org/ - * @author egraether / http://egraether.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - - function Vector2( x, y ) { - - this.x = x || 0; - this.y = y || 0; - - } - - Object.defineProperties( Vector2.prototype, { - - "width": { - - get: function () { - - return this.x; - - }, - - set: function ( value ) { - - this.x = value; - - } - - }, - - "height": { - - get: function () { - - return this.y; - - }, - - set: function ( value ) { - - this.y = value; - - } - - } - - } ); - - Object.assign( Vector2.prototype, { - - isVector2: true, - - set: function ( x, y ) { - - this.x = x; - this.y = y; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - - return this; - - }, - - multiply: function ( v ) { - - this.x *= v.x; - this.y *= v.y; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - - return this; - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - applyMatrix3: function ( m ) { - - var x = this.x, y = this.y; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; - - return this; - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - - return this; - - }, - - clampScalar: function () { - - var min = new Vector2(); - var max = new Vector2(); - - return function clampScalar( minVal, maxVal ) { - - min.set( minVal, minVal ); - max.set( maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - }(), - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y ); - - }, - - manhattanLength: function () { - - return Math.abs( this.x ) + Math.abs( this.y ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() || 1 ); - - }, - - angle: function () { - - // computes the angle in radians with respect to the positive x-axis - - var angle = Math.atan2( this.y, this.x ); - - if ( angle < 0 ) angle += 2 * Math.PI; - - return angle; - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x, dy = this.y - v.y; - return dx * dx + dy * dy; - - }, - - manhattanDistanceTo: function ( v ) { - - return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); - - }, - - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - - return array; - - }, - - fromBufferAttribute: function ( attribute, index, offset ) { - - if ( offset !== undefined ) { - - console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' ); - - } - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - - return this; - - }, - - rotateAround: function ( center, angle ) { - - var c = Math.cos( angle ), s = Math.sin( angle ); - - var x = this.x - center.x; - var y = this.y - center.y; - - this.x = x * c - y * s + center.x; - this.y = x * s + y * c + center.y; - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author jordi_ros / http://plattsoft.com - * @author D1plo1d / http://github.com/D1plo1d - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author timknip / http://www.floorplanner.com/ - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - */ - - function Matrix4() { - - this.elements = [ - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ]; - - if ( arguments.length > 0 ) { - - console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); - - } - - } - - Object.assign( Matrix4.prototype, { - - isMatrix4: true, - - set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { - - var te = this.elements; - - te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; - te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; - te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; - te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; - - return this; - - }, - - identity: function () { - - this.set( - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - clone: function () { - - return new Matrix4().fromArray( this.elements ); - - }, - - copy: function ( m ) { - - var te = this.elements; - var me = m.elements; - - te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; - te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; - te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; - te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; - - return this; - - }, - - copyPosition: function ( m ) { - - var te = this.elements, me = m.elements; - - te[ 12 ] = me[ 12 ]; - te[ 13 ] = me[ 13 ]; - te[ 14 ] = me[ 14 ]; - - return this; - - }, - - extractBasis: function ( xAxis, yAxis, zAxis ) { - - xAxis.setFromMatrixColumn( this, 0 ); - yAxis.setFromMatrixColumn( this, 1 ); - zAxis.setFromMatrixColumn( this, 2 ); - - return this; - - }, - - makeBasis: function ( xAxis, yAxis, zAxis ) { - - this.set( - xAxis.x, yAxis.x, zAxis.x, 0, - xAxis.y, yAxis.y, zAxis.y, 0, - xAxis.z, yAxis.z, zAxis.z, 0, - 0, 0, 0, 1 - ); - - return this; - - }, - - extractRotation: function () { - - var v1 = new Vector3(); - - return function extractRotation( m ) { - - var te = this.elements; - var me = m.elements; - - var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length(); - var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length(); - var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length(); - - te[ 0 ] = me[ 0 ] * scaleX; - te[ 1 ] = me[ 1 ] * scaleX; - te[ 2 ] = me[ 2 ] * scaleX; - - te[ 4 ] = me[ 4 ] * scaleY; - te[ 5 ] = me[ 5 ] * scaleY; - te[ 6 ] = me[ 6 ] * scaleY; - - te[ 8 ] = me[ 8 ] * scaleZ; - te[ 9 ] = me[ 9 ] * scaleZ; - te[ 10 ] = me[ 10 ] * scaleZ; - - return this; - - }; - - }(), - - makeRotationFromEuler: function ( euler ) { - - if ( ! ( euler && euler.isEuler ) ) { - - console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); - - } - - var te = this.elements; - - var x = euler.x, y = euler.y, z = euler.z; - var a = Math.cos( x ), b = Math.sin( x ); - var c = Math.cos( y ), d = Math.sin( y ); - var e = Math.cos( z ), f = Math.sin( z ); - - if ( euler.order === 'XYZ' ) { - - var ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[ 0 ] = c * e; - te[ 4 ] = - c * f; - te[ 8 ] = d; - - te[ 1 ] = af + be * d; - te[ 5 ] = ae - bf * d; - te[ 9 ] = - b * c; - - te[ 2 ] = bf - ae * d; - te[ 6 ] = be + af * d; - te[ 10 ] = a * c; - - } else if ( euler.order === 'YXZ' ) { - - var ce = c * e, cf = c * f, de = d * e, df = d * f; - - te[ 0 ] = ce + df * b; - te[ 4 ] = de * b - cf; - te[ 8 ] = a * d; - - te[ 1 ] = a * f; - te[ 5 ] = a * e; - te[ 9 ] = - b; - - te[ 2 ] = cf * b - de; - te[ 6 ] = df + ce * b; - te[ 10 ] = a * c; - - } else if ( euler.order === 'ZXY' ) { - - var ce = c * e, cf = c * f, de = d * e, df = d * f; - - te[ 0 ] = ce - df * b; - te[ 4 ] = - a * f; - te[ 8 ] = de + cf * b; - - te[ 1 ] = cf + de * b; - te[ 5 ] = a * e; - te[ 9 ] = df - ce * b; - - te[ 2 ] = - a * d; - te[ 6 ] = b; - te[ 10 ] = a * c; - - } else if ( euler.order === 'ZYX' ) { - - var ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[ 0 ] = c * e; - te[ 4 ] = be * d - af; - te[ 8 ] = ae * d + bf; - - te[ 1 ] = c * f; - te[ 5 ] = bf * d + ae; - te[ 9 ] = af * d - be; - - te[ 2 ] = - d; - te[ 6 ] = b * c; - te[ 10 ] = a * c; - - } else if ( euler.order === 'YZX' ) { - - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = bd - ac * f; - te[ 8 ] = bc * f + ad; - - te[ 1 ] = f; - te[ 5 ] = a * e; - te[ 9 ] = - b * e; - - te[ 2 ] = - d * e; - te[ 6 ] = ad * f + bc; - te[ 10 ] = ac - bd * f; - - } else if ( euler.order === 'XZY' ) { - - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = - f; - te[ 8 ] = d * e; - - te[ 1 ] = ac * f + bd; - te[ 5 ] = a * e; - te[ 9 ] = ad * f - bc; - - te[ 2 ] = bc * f - ad; - te[ 6 ] = b * e; - te[ 10 ] = bd * f + ac; - - } - - // last column - te[ 3 ] = 0; - te[ 7 ] = 0; - te[ 11 ] = 0; - - // bottom row - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - }, - - makeRotationFromQuaternion: function ( q ) { - - var te = this.elements; - - var x = q._x, y = q._y, z = q._z, w = q._w; - var x2 = x + x, y2 = y + y, z2 = z + z; - var xx = x * x2, xy = x * y2, xz = x * z2; - var yy = y * y2, yz = y * z2, zz = z * z2; - var wx = w * x2, wy = w * y2, wz = w * z2; - - te[ 0 ] = 1 - ( yy + zz ); - te[ 4 ] = xy - wz; - te[ 8 ] = xz + wy; - - te[ 1 ] = xy + wz; - te[ 5 ] = 1 - ( xx + zz ); - te[ 9 ] = yz - wx; - - te[ 2 ] = xz - wy; - te[ 6 ] = yz + wx; - te[ 10 ] = 1 - ( xx + yy ); - - // last column - te[ 3 ] = 0; - te[ 7 ] = 0; - te[ 11 ] = 0; - - // bottom row - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - }, - - lookAt: function () { - - var x = new Vector3(); - var y = new Vector3(); - var z = new Vector3(); - - return function lookAt( eye, target, up ) { - - var te = this.elements; - - z.subVectors( eye, target ); - - if ( z.lengthSq() === 0 ) { - - // eye and target are in the same position - - z.z = 1; - - } - - z.normalize(); - x.crossVectors( up, z ); - - if ( x.lengthSq() === 0 ) { - - // up and z are parallel - - if ( Math.abs( up.z ) === 1 ) { - - z.x += 0.0001; - - } else { - - z.z += 0.0001; - - } - - z.normalize(); - x.crossVectors( up, z ); - - } - - x.normalize(); - y.crossVectors( z, x ); - - te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x; - te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y; - te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z; - - return this; - - }; - - }(), - - multiply: function ( m, n ) { - - if ( n !== undefined ) { - - console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); - return this.multiplyMatrices( m, n ); - - } - - return this.multiplyMatrices( this, m ); - - }, - - premultiply: function ( m ) { - - return this.multiplyMatrices( m, this ); - - }, - - multiplyMatrices: function ( a, b ) { - - var ae = a.elements; - var be = b.elements; - var te = this.elements; - - var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; - var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; - var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; - var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; - - var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; - var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; - var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; - var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; - te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; - te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; - te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; - - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; - te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; - te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; - te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; - - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; - te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; - te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; - te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; - - te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; - te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; - te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; - te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; - - return this; - - }, - - multiplyScalar: function ( s ) { - - var te = this.elements; - - te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; - te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; - te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; - te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; - - return this; - - }, - - applyToBufferAttribute: function () { - - var v1 = new Vector3(); - - return function applyToBufferAttribute( attribute ) { - - for ( var i = 0, l = attribute.count; i < l; i ++ ) { - - v1.x = attribute.getX( i ); - v1.y = attribute.getY( i ); - v1.z = attribute.getZ( i ); - - v1.applyMatrix4( this ); - - attribute.setXYZ( i, v1.x, v1.y, v1.z ); - - } - - return attribute; - - }; - - }(), - - determinant: function () { - - var te = this.elements; - - var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; - var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; - var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; - var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; - - //TODO: make this more efficient - //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) - - return ( - n41 * ( - + n14 * n23 * n32 - - n13 * n24 * n32 - - n14 * n22 * n33 - + n12 * n24 * n33 - + n13 * n22 * n34 - - n12 * n23 * n34 - ) + - n42 * ( - + n11 * n23 * n34 - - n11 * n24 * n33 - + n14 * n21 * n33 - - n13 * n21 * n34 - + n13 * n24 * n31 - - n14 * n23 * n31 - ) + - n43 * ( - + n11 * n24 * n32 - - n11 * n22 * n34 - - n14 * n21 * n32 - + n12 * n21 * n34 - + n14 * n22 * n31 - - n12 * n24 * n31 - ) + - n44 * ( - - n13 * n22 * n31 - - n11 * n23 * n32 - + n11 * n22 * n33 - + n13 * n21 * n32 - - n12 * n21 * n33 - + n12 * n23 * n31 - ) - - ); - - }, - - transpose: function () { - - var te = this.elements; - var tmp; - - tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; - tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; - tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; - - tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; - tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; - tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; - - return this; - - }, - - setPosition: function ( v ) { - - var te = this.elements; - - te[ 12 ] = v.x; - te[ 13 ] = v.y; - te[ 14 ] = v.z; - - return this; - - }, - - getInverse: function ( m, throwOnDegenerate ) { - - // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm - var te = this.elements, - me = m.elements, - - n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], - n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], - n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], - n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], - - t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, - t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, - t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, - t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - - var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; - - if ( det === 0 ) { - - var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0"; - - if ( throwOnDegenerate === true ) { - - throw new Error( msg ); - - } else { - - console.warn( msg ); - - } - - return this.identity(); - - } - - var detInv = 1 / det; - - te[ 0 ] = t11 * detInv; - te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; - te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; - te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; - - te[ 4 ] = t12 * detInv; - te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; - te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; - te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; - - te[ 8 ] = t13 * detInv; - te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; - te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; - te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; - - te[ 12 ] = t14 * detInv; - te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; - te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; - te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; - - return this; - - }, - - scale: function ( v ) { - - var te = this.elements; - var x = v.x, y = v.y, z = v.z; - - te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; - te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; - te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; - te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; - - return this; - - }, - - getMaxScaleOnAxis: function () { - - var te = this.elements; - - var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; - var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; - var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; - - return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); - - }, - - makeTranslation: function ( x, y, z ) { - - this.set( - - 1, 0, 0, x, - 0, 1, 0, y, - 0, 0, 1, z, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationX: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - 1, 0, 0, 0, - 0, c, - s, 0, - 0, s, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationY: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, 0, s, 0, - 0, 1, 0, 0, - - s, 0, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationZ: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, - s, 0, 0, - s, c, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationAxis: function ( axis, angle ) { - - // Based on http://www.gamedev.net/reference/articles/article1199.asp - - var c = Math.cos( angle ); - var s = Math.sin( angle ); - var t = 1 - c; - var x = axis.x, y = axis.y, z = axis.z; - var tx = t * x, ty = t * y; - - this.set( - - tx * x + c, tx * y - s * z, tx * z + s * y, 0, - tx * y + s * z, ty * y + c, ty * z - s * x, 0, - tx * z - s * y, ty * z + s * x, t * z * z + c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeScale: function ( x, y, z ) { - - this.set( - - x, 0, 0, 0, - 0, y, 0, 0, - 0, 0, z, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeShear: function ( x, y, z ) { - - this.set( - - 1, y, z, 0, - x, 1, z, 0, - x, y, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - compose: function ( position, quaternion, scale ) { - - this.makeRotationFromQuaternion( quaternion ); - this.scale( scale ); - this.setPosition( position ); - - return this; - - }, - - decompose: function () { - - var vector = new Vector3(); - var matrix = new Matrix4(); - - return function decompose( position, quaternion, scale ) { - - var te = this.elements; - - var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); - var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); - var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); - - // if determine is negative, we need to invert one scale - var det = this.determinant(); - if ( det < 0 ) sx = - sx; - - position.x = te[ 12 ]; - position.y = te[ 13 ]; - position.z = te[ 14 ]; - - // scale the rotation part - matrix.copy( this ); - - var invSX = 1 / sx; - var invSY = 1 / sy; - var invSZ = 1 / sz; - - matrix.elements[ 0 ] *= invSX; - matrix.elements[ 1 ] *= invSX; - matrix.elements[ 2 ] *= invSX; - - matrix.elements[ 4 ] *= invSY; - matrix.elements[ 5 ] *= invSY; - matrix.elements[ 6 ] *= invSY; - - matrix.elements[ 8 ] *= invSZ; - matrix.elements[ 9 ] *= invSZ; - matrix.elements[ 10 ] *= invSZ; - - quaternion.setFromRotationMatrix( matrix ); - - scale.x = sx; - scale.y = sy; - scale.z = sz; - - return this; - - }; - - }(), - - makePerspective: function ( left, right, top, bottom, near, far ) { - - if ( far === undefined ) { - - console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' ); - - } - - var te = this.elements; - var x = 2 * near / ( right - left ); - var y = 2 * near / ( top - bottom ); - - var a = ( right + left ) / ( right - left ); - var b = ( top + bottom ) / ( top - bottom ); - var c = - ( far + near ) / ( far - near ); - var d = - 2 * far * near / ( far - near ); - - te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; - te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; - - return this; - - }, - - makeOrthographic: function ( left, right, top, bottom, near, far ) { - - var te = this.elements; - var w = 1.0 / ( right - left ); - var h = 1.0 / ( top - bottom ); - var p = 1.0 / ( far - near ); - - var x = ( right + left ) * w; - var y = ( top + bottom ) * h; - var z = ( far + near ) * p; - - te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; - te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; - - return this; - - }, - - equals: function ( matrix ) { - - var te = this.elements; - var me = matrix.elements; - - for ( var i = 0; i < 16; i ++ ) { - - if ( te[ i ] !== me[ i ] ) return false; - - } - - return true; - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - for ( var i = 0; i < 16; i ++ ) { - - this.elements[ i ] = array[ i + offset ]; - - } - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - var te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - array[ offset + 3 ] = te[ 3 ]; - - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - - array[ offset + 8 ] = te[ 8 ]; - array[ offset + 9 ] = te[ 9 ]; - array[ offset + 10 ] = te[ 10 ]; - array[ offset + 11 ] = te[ 11 ]; - - array[ offset + 12 ] = te[ 12 ]; - array[ offset + 13 ] = te[ 13 ]; - array[ offset + 14 ] = te[ 14 ]; - array[ offset + 15 ] = te[ 15 ]; - - return array; - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - - function Quaternion( x, y, z, w ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._w = ( w !== undefined ) ? w : 1; - - } - - Object.assign( Quaternion, { - - slerp: function ( qa, qb, qm, t ) { - - return qm.copy( qa ).slerp( qb, t ); - - }, - - slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { - - // fuzz-free, array-based Quaternion SLERP operation - - var x0 = src0[ srcOffset0 + 0 ], - y0 = src0[ srcOffset0 + 1 ], - z0 = src0[ srcOffset0 + 2 ], - w0 = src0[ srcOffset0 + 3 ], - - x1 = src1[ srcOffset1 + 0 ], - y1 = src1[ srcOffset1 + 1 ], - z1 = src1[ srcOffset1 + 2 ], - w1 = src1[ srcOffset1 + 3 ]; - - if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { - - var s = 1 - t, - - cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, - - dir = ( cos >= 0 ? 1 : - 1 ), - sqrSin = 1 - cos * cos; - - // Skip the Slerp for tiny steps to avoid numeric problems: - if ( sqrSin > Number.EPSILON ) { - - var sin = Math.sqrt( sqrSin ), - len = Math.atan2( sin, cos * dir ); - - s = Math.sin( s * len ) / sin; - t = Math.sin( t * len ) / sin; - - } - - var tDir = t * dir; - - x0 = x0 * s + x1 * tDir; - y0 = y0 * s + y1 * tDir; - z0 = z0 * s + z1 * tDir; - w0 = w0 * s + w1 * tDir; - - // Normalize in case we just did a lerp: - if ( s === 1 - t ) { - - var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); - - x0 *= f; - y0 *= f; - z0 *= f; - w0 *= f; - - } - - } - - dst[ dstOffset ] = x0; - dst[ dstOffset + 1 ] = y0; - dst[ dstOffset + 2 ] = z0; - dst[ dstOffset + 3 ] = w0; - - } - - } ); - - Object.defineProperties( Quaternion.prototype, { - - x: { - - get: function () { - - return this._x; - - }, - - set: function ( value ) { - - this._x = value; - this.onChangeCallback(); - - } - - }, - - y: { - - get: function () { - - return this._y; - - }, - - set: function ( value ) { - - this._y = value; - this.onChangeCallback(); - - } - - }, - - z: { - - get: function () { - - return this._z; - - }, - - set: function ( value ) { - - this._z = value; - this.onChangeCallback(); - - } - - }, - - w: { - - get: function () { - - return this._w; - - }, - - set: function ( value ) { - - this._w = value; - this.onChangeCallback(); - - } - - } - - } ); - - Object.assign( Quaternion.prototype, { - - set: function ( x, y, z, w ) { - - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - this.onChangeCallback(); - - return this; - - }, - - clone: function () { - - return new this.constructor( this._x, this._y, this._z, this._w ); - - }, - - copy: function ( quaternion ) { - - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; - - this.onChangeCallback(); - - return this; - - }, - - setFromEuler: function ( euler, update ) { - - if ( ! ( euler && euler.isEuler ) ) { - - throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' ); - - } - - var x = euler._x, y = euler._y, z = euler._z, order = euler.order; - - // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - var cos = Math.cos; - var sin = Math.sin; - - var c1 = cos( x / 2 ); - var c2 = cos( y / 2 ); - var c3 = cos( z / 2 ); - - var s1 = sin( x / 2 ); - var s2 = sin( y / 2 ); - var s3 = sin( z / 2 ); - - if ( order === 'XYZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'YXZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order === 'ZXY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'ZYX' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order === 'YZX' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'XZY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } - - if ( update !== false ) this.onChangeCallback(); - - return this; - - }, - - setFromAxisAngle: function ( axis, angle ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - - // assumes axis is normalized - - var halfAngle = angle / 2, s = Math.sin( halfAngle ); - - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos( halfAngle ); - - this.onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], - - trace = m11 + m22 + m33, - s; - - if ( trace > 0 ) { - - s = 0.5 / Math.sqrt( trace + 1.0 ); - - this._w = 0.25 / s; - this._x = ( m32 - m23 ) * s; - this._y = ( m13 - m31 ) * s; - this._z = ( m21 - m12 ) * s; - - } else if ( m11 > m22 && m11 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); - - this._w = ( m32 - m23 ) / s; - this._x = 0.25 * s; - this._y = ( m12 + m21 ) / s; - this._z = ( m13 + m31 ) / s; - - } else if ( m22 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); - - this._w = ( m13 - m31 ) / s; - this._x = ( m12 + m21 ) / s; - this._y = 0.25 * s; - this._z = ( m23 + m32 ) / s; - - } else { - - s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); - - this._w = ( m21 - m12 ) / s; - this._x = ( m13 + m31 ) / s; - this._y = ( m23 + m32 ) / s; - this._z = 0.25 * s; - - } - - this.onChangeCallback(); - - return this; - - }, - - setFromUnitVectors: function () { - - // assumes direction vectors vFrom and vTo are normalized - - var v1 = new Vector3(); - var r; - - var EPS = 0.000001; - - return function setFromUnitVectors( vFrom, vTo ) { - - if ( v1 === undefined ) v1 = new Vector3(); - - r = vFrom.dot( vTo ) + 1; - - if ( r < EPS ) { - - r = 0; - - if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - - v1.set( - vFrom.y, vFrom.x, 0 ); - - } else { - - v1.set( 0, - vFrom.z, vFrom.y ); - - } - - } else { - - v1.crossVectors( vFrom, vTo ); - - } - - this._x = v1.x; - this._y = v1.y; - this._z = v1.z; - this._w = r; - - return this.normalize(); - - }; - - }(), - - inverse: function () { - - // quaternion is assumed to have unit length - - return this.conjugate(); - - }, - - conjugate: function () { - - this._x *= - 1; - this._y *= - 1; - this._z *= - 1; - - this.onChangeCallback(); - - return this; - - }, - - dot: function ( v ) { - - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - - }, - - lengthSq: function () { - - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - - }, - - length: function () { - - return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); - - }, - - normalize: function () { - - var l = this.length(); - - if ( l === 0 ) { - - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - - } else { - - l = 1 / l; - - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - - } - - this.onChangeCallback(); - - return this; - - }, - - multiply: function ( q, p ) { - - if ( p !== undefined ) { - - console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); - return this.multiplyQuaternions( q, p ); - - } - - return this.multiplyQuaternions( this, q ); - - }, - - premultiply: function ( q ) { - - return this.multiplyQuaternions( q, this ); - - }, - - multiplyQuaternions: function ( a, b ) { - - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - - var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; - var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; - - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this.onChangeCallback(); - - return this; - - }, - - slerp: function ( qb, t ) { - - if ( t === 0 ) return this; - if ( t === 1 ) return this.copy( qb ); - - var x = this._x, y = this._y, z = this._z, w = this._w; - - // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - - if ( cosHalfTheta < 0 ) { - - this._w = - qb._w; - this._x = - qb._x; - this._y = - qb._y; - this._z = - qb._z; - - cosHalfTheta = - cosHalfTheta; - - } else { - - this.copy( qb ); - - } - - if ( cosHalfTheta >= 1.0 ) { - - this._w = w; - this._x = x; - this._y = y; - this._z = z; - - return this; - - } - - var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); - - if ( Math.abs( sinHalfTheta ) < 0.001 ) { - - this._w = 0.5 * ( w + this._w ); - this._x = 0.5 * ( x + this._x ); - this._y = 0.5 * ( y + this._y ); - this._z = 0.5 * ( z + this._z ); - - return this; - - } - - var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); - var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, - ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; - - this._w = ( w * ratioA + this._w * ratioB ); - this._x = ( x * ratioA + this._x * ratioB ); - this._y = ( y * ratioA + this._y * ratioB ); - this._z = ( z * ratioA + this._z * ratioB ); - - this.onChangeCallback(); - - return this; - - }, - - equals: function ( quaternion ) { - - return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this._x = array[ offset ]; - this._y = array[ offset + 1 ]; - this._z = array[ offset + 2 ]; - this._w = array[ offset + 3 ]; - - this.onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._w; - - return array; - - }, - - onChange: function ( callback ) { - - this.onChangeCallback = callback; - - return this; - - }, - - onChangeCallback: function () {} - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author kile / http://kile.stravaganza.org/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function Vector3( x, y, z ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - - } - - Object.assign( Vector3.prototype, { - - isVector3: true, - - set: function ( x, y, z ) { - - this.x = x; - this.y = y; - this.z = z; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - this.z = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y, this.z ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - this.z += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - - return this; - - }, - - multiply: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); - return this.multiplyVectors( v, w ); - - } - - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - - return this; - - }, - - multiplyVectors: function ( a, b ) { - - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; - - return this; - - }, - - applyEuler: function () { - - var quaternion = new Quaternion(); - - return function applyEuler( euler ) { - - if ( ! ( euler && euler.isEuler ) ) { - - console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); - - } - - return this.applyQuaternion( quaternion.setFromEuler( euler ) ); - - }; - - }(), - - applyAxisAngle: function () { - - var quaternion = new Quaternion(); - - return function applyAxisAngle( axis, angle ) { - - return this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) ); - - }; - - }(), - - applyMatrix3: function ( m ) { - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; - this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; - - return this; - - }, - - applyMatrix4: function ( m ) { - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); - - this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; - this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; - this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; - - return this; - - }, - - applyQuaternion: function ( q ) { - - var x = this.x, y = this.y, z = this.z; - var qx = q.x, qy = q.y, qz = q.z, qw = q.w; - - // calculate quat * vector - - var ix = qw * x + qy * z - qz * y; - var iy = qw * y + qz * x - qx * z; - var iz = qw * z + qx * y - qy * x; - var iw = - qx * x - qy * y - qz * z; - - // calculate result * inverse quat - - this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; - this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; - this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; - - return this; - - }, - - project: function () { - - var matrix = new Matrix4(); - - return function project( camera ) { - - matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) ); - return this.applyMatrix4( matrix ); - - }; - - }(), - - unproject: function () { - - var matrix = new Matrix4(); - - return function unproject( camera ) { - - matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) ); - return this.applyMatrix4( matrix ); - - }; - - }(), - - transformDirection: function ( m ) { - - // input: THREE.Matrix4 affine matrix - // vector interpreted as a direction - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; - - return this.normalize(); - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - - return this; - - }, - - clampScalar: function () { - - var min = new Vector3(); - var max = new Vector3(); - - return function clampScalar( minVal, maxVal ) { - - min.set( minVal, minVal, minVal ); - max.set( maxVal, maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - }(), - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z; - - }, - - // TODO lengthSquared? - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); - - }, - - manhattanLength: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() || 1 ); - - }, - - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - cross: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); - return this.crossVectors( v, w ); - - } - - return this.crossVectors( this, v ); - - }, - - crossVectors: function ( a, b ) { - - var ax = a.x, ay = a.y, az = a.z; - var bx = b.x, by = b.y, bz = b.z; - - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - - return this; - - }, - - projectOnVector: function ( vector ) { - - var scalar = vector.dot( this ) / vector.lengthSq(); - - return this.copy( vector ).multiplyScalar( scalar ); - - }, - - projectOnPlane: function () { - - var v1 = new Vector3(); - - return function projectOnPlane( planeNormal ) { - - v1.copy( this ).projectOnVector( planeNormal ); - - return this.sub( v1 ); - - }; - - }(), - - reflect: function () { - - // reflect incident vector off plane orthogonal to normal - // normal is assumed to have unit length - - var v1 = new Vector3(); - - return function reflect( normal ) { - - return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); - - }; - - }(), - - angleTo: function ( v ) { - - var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) ); - - // clamp, to handle numerical problems - - return Math.acos( _Math.clamp( theta, - 1, 1 ) ); - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; - - return dx * dx + dy * dy + dz * dz; - - }, - - manhattanDistanceTo: function ( v ) { - - return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); - - }, - - setFromSpherical: function ( s ) { - - var sinPhiRadius = Math.sin( s.phi ) * s.radius; - - this.x = sinPhiRadius * Math.sin( s.theta ); - this.y = Math.cos( s.phi ) * s.radius; - this.z = sinPhiRadius * Math.cos( s.theta ); - - return this; - - }, - - setFromCylindrical: function ( c ) { - - this.x = c.radius * Math.sin( c.theta ); - this.y = c.y; - this.z = c.radius * Math.cos( c.theta ); - - return this; - - }, - - setFromMatrixPosition: function ( m ) { - - var e = m.elements; - - this.x = e[ 12 ]; - this.y = e[ 13 ]; - this.z = e[ 14 ]; - - return this; - - }, - - setFromMatrixScale: function ( m ) { - - var sx = this.setFromMatrixColumn( m, 0 ).length(); - var sy = this.setFromMatrixColumn( m, 1 ).length(); - var sz = this.setFromMatrixColumn( m, 2 ).length(); - - this.x = sx; - this.y = sy; - this.z = sz; - - return this; - - }, - - setFromMatrixColumn: function ( m, index ) { - - return this.fromArray( m.elements, index * 4 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - - return array; - - }, - - fromBufferAttribute: function ( attribute, index, offset ) { - - if ( offset !== undefined ) { - - console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' ); - - } - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - this.z = attribute.getZ( index ); - - return this; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - * @author tschw - */ - - function Matrix3() { - - this.elements = [ - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ]; - - if ( arguments.length > 0 ) { - - console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); - - } - - } - - Object.assign( Matrix3.prototype, { - - isMatrix3: true, - - set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { - - var te = this.elements; - - te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; - te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; - te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; - - return this; - - }, - - identity: function () { - - this.set( - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ); - - return this; - - }, - - clone: function () { - - return new this.constructor().fromArray( this.elements ); - - }, - - copy: function ( m ) { - - var te = this.elements; - var me = m.elements; - - te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; - te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; - te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; - - return this; - - }, - - setFromMatrix4: function ( m ) { - - var me = m.elements; - - this.set( - - me[ 0 ], me[ 4 ], me[ 8 ], - me[ 1 ], me[ 5 ], me[ 9 ], - me[ 2 ], me[ 6 ], me[ 10 ] - - ); - - return this; - - }, - - applyToBufferAttribute: function () { - - var v1 = new Vector3(); - - return function applyToBufferAttribute( attribute ) { - - for ( var i = 0, l = attribute.count; i < l; i ++ ) { - - v1.x = attribute.getX( i ); - v1.y = attribute.getY( i ); - v1.z = attribute.getZ( i ); - - v1.applyMatrix3( this ); - - attribute.setXYZ( i, v1.x, v1.y, v1.z ); - - } - - return attribute; - - }; - - }(), - - multiply: function ( m ) { - - return this.multiplyMatrices( this, m ); - - }, - - premultiply: function ( m ) { - - return this.multiplyMatrices( m, this ); - - }, - - multiplyMatrices: function ( a, b ) { - - var ae = a.elements; - var be = b.elements; - var te = this.elements; - - var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; - var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; - var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; - - var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; - var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; - var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; - te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; - te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; - - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; - te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; - te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; - - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; - te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; - te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; - - return this; - - }, - - multiplyScalar: function ( s ) { - - var te = this.elements; - - te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; - te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; - te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; - - return this; - - }, - - determinant: function () { - - var te = this.elements; - - var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], - d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], - g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; - - return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; - - }, - - getInverse: function ( matrix, throwOnDegenerate ) { - - if ( matrix && matrix.isMatrix4 ) { - - console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." ); - - } - - var me = matrix.elements, - te = this.elements, - - n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], - n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], - n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], - - t11 = n33 * n22 - n32 * n23, - t12 = n32 * n13 - n33 * n12, - t13 = n23 * n12 - n22 * n13, - - det = n11 * t11 + n21 * t12 + n31 * t13; - - if ( det === 0 ) { - - var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0"; - - if ( throwOnDegenerate === true ) { - - throw new Error( msg ); - - } else { - - console.warn( msg ); - - } - - return this.identity(); - - } - - var detInv = 1 / det; - - te[ 0 ] = t11 * detInv; - te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; - te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; - - te[ 3 ] = t12 * detInv; - te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; - te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; - - te[ 6 ] = t13 * detInv; - te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; - te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; - - return this; - - }, - - transpose: function () { - - var tmp, m = this.elements; - - tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; - tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; - tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; - - return this; - - }, - - getNormalMatrix: function ( matrix4 ) { - - return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); - - }, - - transposeIntoArray: function ( r ) { - - var m = this.elements; - - r[ 0 ] = m[ 0 ]; - r[ 1 ] = m[ 3 ]; - r[ 2 ] = m[ 6 ]; - r[ 3 ] = m[ 1 ]; - r[ 4 ] = m[ 4 ]; - r[ 5 ] = m[ 7 ]; - r[ 6 ] = m[ 2 ]; - r[ 7 ] = m[ 5 ]; - r[ 8 ] = m[ 8 ]; - - return this; - - }, - - setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) { - - var c = Math.cos( rotation ); - var s = Math.sin( rotation ); - - this.set( - sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, - - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, - 0, 0, 1 - ); - - }, - - scale: function ( sx, sy ) { - - var te = this.elements; - - te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx; - te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy; - - return this; - - }, - - rotate: function ( theta ) { - - var c = Math.cos( theta ); - var s = Math.sin( theta ); - - var te = this.elements; - - var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ]; - var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ]; - - te[ 0 ] = c * a11 + s * a21; - te[ 3 ] = c * a12 + s * a22; - te[ 6 ] = c * a13 + s * a23; - - te[ 1 ] = - s * a11 + c * a21; - te[ 4 ] = - s * a12 + c * a22; - te[ 7 ] = - s * a13 + c * a23; - - return this; - - }, - - translate: function ( tx, ty ) { - - var te = this.elements; - - te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ]; - te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ]; - - return this; - - }, - - equals: function ( matrix ) { - - var te = this.elements; - var me = matrix.elements; - - for ( var i = 0; i < 9; i ++ ) { - - if ( te[ i ] !== me[ i ] ) return false; - - } - - return true; - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - for ( var i = 0; i < 9; i ++ ) { - - this.elements[ i ] = array[ i + offset ]; - - } - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - var te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - - array[ offset + 3 ] = te[ 3 ]; - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - array[ offset + 8 ] = te[ 8 ]; - - return array; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - */ - - var textureId = 0; - - function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - - Object.defineProperty( this, 'id', { value: textureId ++ } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - - this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; - this.mipmaps = []; - - this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; - - this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; - this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; - - this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; - this.minFilter = minFilter !== undefined ? minFilter : LinearMipMapLinearFilter; - - this.anisotropy = anisotropy !== undefined ? anisotropy : 1; - - this.format = format !== undefined ? format : RGBAFormat; - this.type = type !== undefined ? type : UnsignedByteType; - - this.offset = new Vector2( 0, 0 ); - this.repeat = new Vector2( 1, 1 ); - this.center = new Vector2( 0, 0 ); - this.rotation = 0; - - this.matrixAutoUpdate = true; - this.matrix = new Matrix3(); - - this.generateMipmaps = true; - this.premultiplyAlpha = false; - this.flipY = true; - this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) - - // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. - // - // Also changing the encoding after already used by a Material will not automatically make the Material - // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. - this.encoding = encoding !== undefined ? encoding : LinearEncoding; - - this.version = 0; - this.onUpdate = null; - - } - - Texture.DEFAULT_IMAGE = undefined; - Texture.DEFAULT_MAPPING = UVMapping; - - Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Texture, - - isTexture: true, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.name = source.name; - - this.image = source.image; - this.mipmaps = source.mipmaps.slice( 0 ); - - this.mapping = source.mapping; - - this.wrapS = source.wrapS; - this.wrapT = source.wrapT; - - this.magFilter = source.magFilter; - this.minFilter = source.minFilter; - - this.anisotropy = source.anisotropy; - - this.format = source.format; - this.type = source.type; - - this.offset.copy( source.offset ); - this.repeat.copy( source.repeat ); - this.center.copy( source.center ); - this.rotation = source.rotation; - - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrix.copy( source.matrix ); - - this.generateMipmaps = source.generateMipmaps; - this.premultiplyAlpha = source.premultiplyAlpha; - this.flipY = source.flipY; - this.unpackAlignment = source.unpackAlignment; - this.encoding = source.encoding; - - return this; - - }, - - toJSON: function ( meta ) { - - var isRootObject = ( meta === undefined || typeof meta === 'string' ); - - if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { - - return meta.textures[ this.uuid ]; - - } - - function getDataURL( image ) { - - var canvas; - - if ( image instanceof HTMLCanvasElement ) { - - canvas = image; - - } else { - - canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - canvas.width = image.width; - canvas.height = image.height; - - var context = canvas.getContext( '2d' ); - - if ( image instanceof ImageData ) { - - context.putImageData( image, 0, 0 ); - - } else { - - context.drawImage( image, 0, 0, image.width, image.height ); - - } - - } - - if ( canvas.width > 2048 || canvas.height > 2048 ) { - - return canvas.toDataURL( 'image/jpeg', 0.6 ); - - } else { - - return canvas.toDataURL( 'image/png' ); - - } - - } - - var output = { - metadata: { - version: 4.5, - type: 'Texture', - generator: 'Texture.toJSON' - }, - - uuid: this.uuid, - name: this.name, - - mapping: this.mapping, - - repeat: [ this.repeat.x, this.repeat.y ], - offset: [ this.offset.x, this.offset.y ], - center: [ this.center.x, this.center.y ], - rotation: this.rotation, - - wrap: [ this.wrapS, this.wrapT ], - - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy, - - flipY: this.flipY - }; - - if ( this.image !== undefined ) { - - // TODO: Move to THREE.Image - - var image = this.image; - - if ( image.uuid === undefined ) { - - image.uuid = _Math.generateUUID(); // UGH - - } - - if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) { - - meta.images[ image.uuid ] = { - uuid: image.uuid, - url: getDataURL( image ) - }; - - } - - output.image = image.uuid; - - } - - if ( ! isRootObject ) { - - meta.textures[ this.uuid ] = output; - - } - - return output; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - }, - - transformUv: function ( uv ) { - - if ( this.mapping !== UVMapping ) return; - - uv.applyMatrix3( this.matrix ); - - if ( uv.x < 0 || uv.x > 1 ) { - - switch ( this.wrapS ) { - - case RepeatWrapping: - - uv.x = uv.x - Math.floor( uv.x ); - break; - - case ClampToEdgeWrapping: - - uv.x = uv.x < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { - - uv.x = Math.ceil( uv.x ) - uv.x; - - } else { - - uv.x = uv.x - Math.floor( uv.x ); - - } - break; - - } - - } - - if ( uv.y < 0 || uv.y > 1 ) { - - switch ( this.wrapT ) { - - case RepeatWrapping: - - uv.y = uv.y - Math.floor( uv.y ); - break; - - case ClampToEdgeWrapping: - - uv.y = uv.y < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { - - uv.y = Math.ceil( uv.y ) - uv.y; - - } else { - - uv.y = uv.y - Math.floor( uv.y ); - - } - break; - - } - - } - - if ( this.flipY ) { - - uv.y = 1 - uv.y; - - } - - } - - } ); - - Object.defineProperty( Texture.prototype, "needsUpdate", { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - /** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function Vector4( x, y, z, w ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - this.w = ( w !== undefined ) ? w : 1; - - } - - Object.assign( Vector4.prototype, { - - isVector4: true, - - set: function ( x, y, z, w ) { - - this.x = x; - this.y = y; - this.z = z; - this.w = w; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - this.z = scalar; - this.w = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setW: function ( w ) { - - this.w = w; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - case 3: this.w = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - case 3: return this.w; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y, this.z, this.w ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - this.w = ( v.w !== undefined ) ? v.w : 1; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - this.w += v.w; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - this.z += s; - this.w += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - this.w = a.w + b.w; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - this.w += v.w * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - this.w -= v.w; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - this.w -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - this.w = a.w - b.w; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - this.w *= scalar; - - return this; - - }, - - applyMatrix4: function ( m ) { - - var x = this.x, y = this.y, z = this.z, w = this.w; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; - this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - setAxisAngleFromQuaternion: function ( q ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - - // q is assumed to be normalized - - this.w = 2 * Math.acos( q.w ); - - var s = Math.sqrt( 1 - q.w * q.w ); - - if ( s < 0.0001 ) { - - this.x = 1; - this.y = 0; - this.z = 0; - - } else { - - this.x = q.x / s; - this.y = q.y / s; - this.z = q.z / s; - - } - - return this; - - }, - - setAxisAngleFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var angle, x, y, z, // variables for result - epsilon = 0.01, // margin to allow for rounding errors - epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees - - te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - if ( ( Math.abs( m12 - m21 ) < epsilon ) && - ( Math.abs( m13 - m31 ) < epsilon ) && - ( Math.abs( m23 - m32 ) < epsilon ) ) { - - // singularity found - // first check for identity matrix which must have +1 for all terms - // in leading diagonal and zero in other terms - - if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && - ( Math.abs( m13 + m31 ) < epsilon2 ) && - ( Math.abs( m23 + m32 ) < epsilon2 ) && - ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { - - // this singularity is identity matrix so angle = 0 - - this.set( 1, 0, 0, 0 ); - - return this; // zero angle, arbitrary axis - - } - - // otherwise this singularity is angle = 180 - - angle = Math.PI; - - var xx = ( m11 + 1 ) / 2; - var yy = ( m22 + 1 ) / 2; - var zz = ( m33 + 1 ) / 2; - var xy = ( m12 + m21 ) / 4; - var xz = ( m13 + m31 ) / 4; - var yz = ( m23 + m32 ) / 4; - - if ( ( xx > yy ) && ( xx > zz ) ) { - - // m11 is the largest diagonal term - - if ( xx < epsilon ) { - - x = 0; - y = 0.707106781; - z = 0.707106781; - - } else { - - x = Math.sqrt( xx ); - y = xy / x; - z = xz / x; - - } - - } else if ( yy > zz ) { - - // m22 is the largest diagonal term - - if ( yy < epsilon ) { - - x = 0.707106781; - y = 0; - z = 0.707106781; - - } else { - - y = Math.sqrt( yy ); - x = xy / y; - z = yz / y; - - } - - } else { - - // m33 is the largest diagonal term so base result on this - - if ( zz < epsilon ) { - - x = 0.707106781; - y = 0.707106781; - z = 0; - - } else { - - z = Math.sqrt( zz ); - x = xz / z; - y = yz / z; - - } - - } - - this.set( x, y, z, angle ); - - return this; // return 180 deg rotation - - } - - // as we have reached here there are no singularities so we can handle normally - - var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + - ( m13 - m31 ) * ( m13 - m31 ) + - ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize - - if ( Math.abs( s ) < 0.001 ) s = 1; - - // prevent divide by zero, should not happen if matrix is orthogonal and should be - // caught by singularity test above, but I've left it in just in case - - this.x = ( m32 - m23 ) / s; - this.y = ( m13 - m31 ) / s; - this.z = ( m21 - m12 ) / s; - this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); - - return this; - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - this.w = Math.min( this.w, v.w ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - this.w = Math.max( this.w, v.w ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - this.w = Math.max( min.w, Math.min( max.w, this.w ) ); - - return this; - - }, - - clampScalar: function () { - - var min, max; - - return function clampScalar( minVal, maxVal ) { - - if ( min === undefined ) { - - min = new Vector4(); - max = new Vector4(); - - } - - min.set( minVal, minVal, minVal, minVal ); - max.set( maxVal, maxVal, maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - }(), - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - this.w = Math.floor( this.w ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - this.w = Math.ceil( this.w ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - this.w = Math.round( this.w ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - this.w = - this.w; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); - - }, - - manhattanLength: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() || 1 ); - - }, - - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - this.w += ( v.w - this.w ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - this.w = array[ offset + 3 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - array[ offset + 3 ] = this.w; - - return array; - - }, - - fromBufferAttribute: function ( attribute, index, offset ) { - - if ( offset !== undefined ) { - - console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' ); - - } - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - this.z = attribute.getZ( index ); - this.w = attribute.getW( index ); - - return this; - - } - - } ); - - /** - * @author szimek / https://github.com/szimek/ - * @author alteredq / http://alteredqualia.com/ - * @author Marius Kintel / https://github.com/kintel - */ - - /* - In options, we can specify: - * Texture parameters for an auto-generated target texture - * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers - */ - function WebGLRenderTarget( width, height, options ) { - - this.uuid = _Math.generateUUID(); - - this.width = width; - this.height = height; - - this.scissor = new Vector4( 0, 0, width, height ); - this.scissorTest = false; - - this.viewport = new Vector4( 0, 0, width, height ); - - options = options || {}; - - if ( options.minFilter === undefined ) options.minFilter = LinearFilter; - - this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); - - this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; - this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; - this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; - - } - - WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: WebGLRenderTarget, - - isWebGLRenderTarget: true, - - setSize: function ( width, height ) { - - if ( this.width !== width || this.height !== height ) { - - this.width = width; - this.height = height; - - this.dispose(); - - } - - this.viewport.set( 0, 0, width, height ); - this.scissor.set( 0, 0, width, height ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.width = source.width; - this.height = source.height; - - this.viewport.copy( source.viewport ); - - this.texture = source.texture.clone(); - - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - this.depthTexture = source.depthTexture; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com - */ - - function WebGLRenderTargetCube( width, height, options ) { - - WebGLRenderTarget.call( this, width, height, options ); - - this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5 - this.activeMipMapLevel = 0; - - } - - WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype ); - WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube; - - WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true; - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { - - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.image = { data: data, width: width, height: height }; - - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - - } - - DataTexture.prototype = Object.create( Texture.prototype ); - DataTexture.prototype.constructor = DataTexture; - - DataTexture.prototype.isDataTexture = true; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - - images = images !== undefined ? images : []; - mapping = mapping !== undefined ? mapping : CubeReflectionMapping; - - Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.flipY = false; - - } - - CubeTexture.prototype = Object.create( Texture.prototype ); - CubeTexture.prototype.constructor = CubeTexture; - - CubeTexture.prototype.isCubeTexture = true; - - Object.defineProperty( CubeTexture.prototype, 'images', { - - get: function () { - - return this.image; - - }, - - set: function ( value ) { - - this.image = value; - - } - - } ); - - /** - * @author tschw - * - * Uniforms of a program. - * Those form a tree structure with a special top-level container for the root, - * which you get by calling 'new WebGLUniforms( gl, program, renderer )'. - * - * - * Properties of inner nodes including the top-level container: - * - * .seq - array of nested uniforms - * .map - nested uniforms by name - * - * - * Methods of all nodes except the top-level container: - * - * .setValue( gl, value, [renderer] ) - * - * uploads a uniform value(s) - * the 'renderer' parameter is needed for sampler uniforms - * - * - * Static methods of the top-level container (renderer factorizations): - * - * .upload( gl, seq, values, renderer ) - * - * sets uniforms in 'seq' to 'values[id].value' - * - * .seqWithValue( seq, values ) : filteredSeq - * - * filters 'seq' entries with corresponding entry in values - * - * - * Methods of the top-level container (renderer factorizations): - * - * .setValue( gl, name, value ) - * - * sets uniform with name 'name' to 'value' - * - * .set( gl, obj, prop ) - * - * sets uniform from object and property with same name than uniform - * - * .setOptional( gl, obj, prop ) - * - * like .set for an optional property of the object - * - */ - - var emptyTexture = new Texture(); - var emptyCubeTexture = new CubeTexture(); - - // --- Base for inner nodes (including the root) --- - - function UniformContainer() { - - this.seq = []; - this.map = {}; - - } - - // --- Utilities --- - - // Array Caches (provide typed arrays for temporary by size) - - var arrayCacheF32 = []; - var arrayCacheI32 = []; - - // Float32Array caches used for uploading Matrix uniforms - - var mat4array = new Float32Array( 16 ); - var mat3array = new Float32Array( 9 ); - - // Flattening for arrays of vectors and matrices - - function flatten( array, nBlocks, blockSize ) { - - var firstElem = array[ 0 ]; - - if ( firstElem <= 0 || firstElem > 0 ) return array; - // unoptimized: ! isNaN( firstElem ) - // see http://jacksondunstan.com/articles/983 - - var n = nBlocks * blockSize, - r = arrayCacheF32[ n ]; - - if ( r === undefined ) { - - r = new Float32Array( n ); - arrayCacheF32[ n ] = r; - - } - - if ( nBlocks !== 0 ) { - - firstElem.toArray( r, 0 ); - - for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) { - - offset += blockSize; - array[ i ].toArray( r, offset ); - - } - - } - - return r; - - } - - // Texture unit allocation - - function allocTexUnits( renderer, n ) { - - var r = arrayCacheI32[ n ]; - - if ( r === undefined ) { - - r = new Int32Array( n ); - arrayCacheI32[ n ] = r; - - } - - for ( var i = 0; i !== n; ++ i ) - r[ i ] = renderer.allocTextureUnit(); - - return r; - - } - - // --- Setters --- - - // Note: Defining these methods externally, because they come in a bunch - // and this way their names minify. - - // Single scalar - - function setValue1f( gl, v ) { - - gl.uniform1f( this.addr, v ); - - } - - function setValue1i( gl, v ) { - - gl.uniform1i( this.addr, v ); - - } - - // Single float vector (from flat array or THREE.VectorN) - - function setValue2fv( gl, v ) { - - if ( v.x === undefined ) { - - gl.uniform2fv( this.addr, v ); - - } else { - - gl.uniform2f( this.addr, v.x, v.y ); - - } - - } - - function setValue3fv( gl, v ) { - - if ( v.x !== undefined ) { - - gl.uniform3f( this.addr, v.x, v.y, v.z ); - - } else if ( v.r !== undefined ) { - - gl.uniform3f( this.addr, v.r, v.g, v.b ); - - } else { - - gl.uniform3fv( this.addr, v ); - - } - - } - - function setValue4fv( gl, v ) { - - if ( v.x === undefined ) { - - gl.uniform4fv( this.addr, v ); - - } else { - - gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); - - } - - } - - // Single matrix (from flat array or MatrixN) - - function setValue2fm( gl, v ) { - - gl.uniformMatrix2fv( this.addr, false, v.elements || v ); - - } - - function setValue3fm( gl, v ) { - - if ( v.elements === undefined ) { - - gl.uniformMatrix3fv( this.addr, false, v ); - - } else { - - mat3array.set( v.elements ); - gl.uniformMatrix3fv( this.addr, false, mat3array ); - - } - - } - - function setValue4fm( gl, v ) { - - if ( v.elements === undefined ) { - - gl.uniformMatrix4fv( this.addr, false, v ); - - } else { - - mat4array.set( v.elements ); - gl.uniformMatrix4fv( this.addr, false, mat4array ); - - } - - } - - // Single texture (2D / Cube) - - function setValueT1( gl, v, renderer ) { - - var unit = renderer.allocTextureUnit(); - gl.uniform1i( this.addr, unit ); - renderer.setTexture2D( v || emptyTexture, unit ); - - } - - function setValueT6( gl, v, renderer ) { - - var unit = renderer.allocTextureUnit(); - gl.uniform1i( this.addr, unit ); - renderer.setTextureCube( v || emptyCubeTexture, unit ); - - } - - // Integer / Boolean vectors or arrays thereof (always flat arrays) - - function setValue2iv( gl, v ) { - - gl.uniform2iv( this.addr, v ); - - } - - function setValue3iv( gl, v ) { - - gl.uniform3iv( this.addr, v ); - - } - - function setValue4iv( gl, v ) { - - gl.uniform4iv( this.addr, v ); - - } - - // Helper to pick the right setter for the singular case - - function getSingularSetter( type ) { - - switch ( type ) { - - case 0x1406: return setValue1f; // FLOAT - case 0x8b50: return setValue2fv; // _VEC2 - case 0x8b51: return setValue3fv; // _VEC3 - case 0x8b52: return setValue4fv; // _VEC4 - - case 0x8b5a: return setValue2fm; // _MAT2 - case 0x8b5b: return setValue3fm; // _MAT3 - case 0x8b5c: return setValue4fm; // _MAT4 - - case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES - case 0x8b60: return setValueT6; // SAMPLER_CUBE - - case 0x1404: case 0x8b56: return setValue1i; // INT, BOOL - case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2 - case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3 - case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4 - - } - - } - - // Array of scalars - - function setValue1fv( gl, v ) { - - gl.uniform1fv( this.addr, v ); - - } - function setValue1iv( gl, v ) { - - gl.uniform1iv( this.addr, v ); - - } - - // Array of vectors (flat or from THREE classes) - - function setValueV2a( gl, v ) { - - gl.uniform2fv( this.addr, flatten( v, this.size, 2 ) ); - - } - - function setValueV3a( gl, v ) { - - gl.uniform3fv( this.addr, flatten( v, this.size, 3 ) ); - - } - - function setValueV4a( gl, v ) { - - gl.uniform4fv( this.addr, flatten( v, this.size, 4 ) ); - - } - - // Array of matrices (flat or from THREE clases) - - function setValueM2a( gl, v ) { - - gl.uniformMatrix2fv( this.addr, false, flatten( v, this.size, 4 ) ); - - } - - function setValueM3a( gl, v ) { - - gl.uniformMatrix3fv( this.addr, false, flatten( v, this.size, 9 ) ); - - } - - function setValueM4a( gl, v ) { - - gl.uniformMatrix4fv( this.addr, false, flatten( v, this.size, 16 ) ); - - } - - // Array of textures (2D / Cube) - - function setValueT1a( gl, v, renderer ) { - - var n = v.length, - units = allocTexUnits( renderer, n ); - - gl.uniform1iv( this.addr, units ); - - for ( var i = 0; i !== n; ++ i ) { - - renderer.setTexture2D( v[ i ] || emptyTexture, units[ i ] ); - - } - - } - - function setValueT6a( gl, v, renderer ) { - - var n = v.length, - units = allocTexUnits( renderer, n ); - - gl.uniform1iv( this.addr, units ); - - for ( var i = 0; i !== n; ++ i ) { - - renderer.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] ); - - } - - } - - // Helper to pick the right setter for a pure (bottom-level) array - - function getPureArraySetter( type ) { - - switch ( type ) { - - case 0x1406: return setValue1fv; // FLOAT - case 0x8b50: return setValueV2a; // _VEC2 - case 0x8b51: return setValueV3a; // _VEC3 - case 0x8b52: return setValueV4a; // _VEC4 - - case 0x8b5a: return setValueM2a; // _MAT2 - case 0x8b5b: return setValueM3a; // _MAT3 - case 0x8b5c: return setValueM4a; // _MAT4 - - case 0x8b5e: return setValueT1a; // SAMPLER_2D - case 0x8b60: return setValueT6a; // SAMPLER_CUBE - - case 0x1404: case 0x8b56: return setValue1iv; // INT, BOOL - case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2 - case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3 - case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4 - - } - - } - - // --- Uniform Classes --- - - function SingleUniform( id, activeInfo, addr ) { - - this.id = id; - this.addr = addr; - this.setValue = getSingularSetter( activeInfo.type ); - - // this.path = activeInfo.name; // DEBUG - - } - - function PureArrayUniform( id, activeInfo, addr ) { - - this.id = id; - this.addr = addr; - this.size = activeInfo.size; - this.setValue = getPureArraySetter( activeInfo.type ); - - // this.path = activeInfo.name; // DEBUG - - } - - function StructuredUniform( id ) { - - this.id = id; - - UniformContainer.call( this ); // mix-in - - } - - StructuredUniform.prototype.setValue = function ( gl, value ) { - - // Note: Don't need an extra 'renderer' parameter, since samplers - // are not allowed in structured uniforms. - - var seq = this.seq; - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ]; - u.setValue( gl, value[ u.id ] ); - - } - - }; - - // --- Top-level --- - - // Parser - builds up the property tree from the path strings - - var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; - - // extracts - // - the identifier (member name or array index) - // - followed by an optional right bracket (found when array index) - // - followed by an optional left bracket or dot (type of subscript) - // - // Note: These portions can be read in a non-overlapping fashion and - // allow straightforward parsing of the hierarchy that WebGL encodes - // in the uniform names. - - function addUniform( container, uniformObject ) { - - container.seq.push( uniformObject ); - container.map[ uniformObject.id ] = uniformObject; - - } - - function parseUniform( activeInfo, addr, container ) { - - var path = activeInfo.name, - pathLength = path.length; - - // reset RegExp object, because of the early exit of a previous run - RePathPart.lastIndex = 0; - - for ( ; ; ) { - - var match = RePathPart.exec( path ), - matchEnd = RePathPart.lastIndex, - - id = match[ 1 ], - idIsIndex = match[ 2 ] === ']', - subscript = match[ 3 ]; - - if ( idIsIndex ) id = id | 0; // convert to integer - - if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) { - - // bare name or "pure" bottom-level array "[0]" suffix - - addUniform( container, subscript === undefined ? - new SingleUniform( id, activeInfo, addr ) : - new PureArrayUniform( id, activeInfo, addr ) ); - - break; - - } else { - - // step into inner node / create it in case it doesn't exist - - var map = container.map, next = map[ id ]; - - if ( next === undefined ) { - - next = new StructuredUniform( id ); - addUniform( container, next ); - - } - - container = next; - - } - - } - - } - - // Root Container - - function WebGLUniforms( gl, program, renderer ) { - - UniformContainer.call( this ); - - this.renderer = renderer; - - var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS ); - - for ( var i = 0; i < n; ++ i ) { - - var info = gl.getActiveUniform( program, i ), - path = info.name, - addr = gl.getUniformLocation( program, path ); - - parseUniform( info, addr, this ); - - } - - } - - WebGLUniforms.prototype.setValue = function ( gl, name, value ) { - - var u = this.map[ name ]; - - if ( u !== undefined ) u.setValue( gl, value, this.renderer ); - - }; - - WebGLUniforms.prototype.setOptional = function ( gl, object, name ) { - - var v = object[ name ]; - - if ( v !== undefined ) this.setValue( gl, name, v ); - - }; - - - // Static interface - - WebGLUniforms.upload = function ( gl, seq, values, renderer ) { - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ], - v = values[ u.id ]; - - if ( v.needsUpdate !== false ) { - - // note: always updating when .needsUpdate is undefined - u.setValue( gl, v.value, renderer ); - - } - - } - - }; - - WebGLUniforms.seqWithValue = function ( seq, values ) { - - var r = []; - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ]; - if ( u.id in values ) r.push( u ); - - } - - return r; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, - 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, - 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, - 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, - 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, - 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, - 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, - 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, - 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, - 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, - 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, - 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, - 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, - 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, - 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, - 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, - 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, - 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, - 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, - 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, - 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, - 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, - 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, - 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; - - function Color( r, g, b ) { - - if ( g === undefined && b === undefined ) { - - // r is THREE.Color, hex or string - return this.set( r ); - - } - - return this.setRGB( r, g, b ); - - } - - Object.assign( Color.prototype, { - - isColor: true, - - r: 1, g: 1, b: 1, - - set: function ( value ) { - - if ( value && value.isColor ) { - - this.copy( value ); - - } else if ( typeof value === 'number' ) { - - this.setHex( value ); - - } else if ( typeof value === 'string' ) { - - this.setStyle( value ); - - } - - return this; - - }, - - setScalar: function ( scalar ) { - - this.r = scalar; - this.g = scalar; - this.b = scalar; - - return this; - - }, - - setHex: function ( hex ) { - - hex = Math.floor( hex ); - - this.r = ( hex >> 16 & 255 ) / 255; - this.g = ( hex >> 8 & 255 ) / 255; - this.b = ( hex & 255 ) / 255; - - return this; - - }, - - setRGB: function ( r, g, b ) { - - this.r = r; - this.g = g; - this.b = b; - - return this; - - }, - - setHSL: function () { - - function hue2rgb( p, q, t ) { - - if ( t < 0 ) t += 1; - if ( t > 1 ) t -= 1; - if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; - if ( t < 1 / 2 ) return q; - if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); - return p; - - } - - return function setHSL( h, s, l ) { - - // h,s,l ranges are in 0.0 - 1.0 - h = _Math.euclideanModulo( h, 1 ); - s = _Math.clamp( s, 0, 1 ); - l = _Math.clamp( l, 0, 1 ); - - if ( s === 0 ) { - - this.r = this.g = this.b = l; - - } else { - - var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); - var q = ( 2 * l ) - p; - - this.r = hue2rgb( q, p, h + 1 / 3 ); - this.g = hue2rgb( q, p, h ); - this.b = hue2rgb( q, p, h - 1 / 3 ); - - } - - return this; - - }; - - }(), - - setStyle: function ( style ) { - - function handleAlpha( string ) { - - if ( string === undefined ) return; - - if ( parseFloat( string ) < 1 ) { - - console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); - - } - - } - - - var m; - - if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { - - // rgb / hsl - - var color; - var name = m[ 1 ]; - var components = m[ 2 ]; - - switch ( name ) { - - case 'rgb': - case 'rgba': - - if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // rgb(255,0,0) rgba(255,0,0,0.5) - this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; - this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; - this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; - - handleAlpha( color[ 5 ] ); - - return this; - - } - - if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) - this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; - this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; - this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; - - handleAlpha( color[ 5 ] ); - - return this; - - } - - break; - - case 'hsl': - case 'hsla': - - if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // hsl(120,50%,50%) hsla(120,50%,50%,0.5) - var h = parseFloat( color[ 1 ] ) / 360; - var s = parseInt( color[ 2 ], 10 ) / 100; - var l = parseInt( color[ 3 ], 10 ) / 100; - - handleAlpha( color[ 5 ] ); - - return this.setHSL( h, s, l ); - - } - - break; - - } - - } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { - - // hex color - - var hex = m[ 1 ]; - var size = hex.length; - - if ( size === 3 ) { - - // #ff0 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; - - return this; - - } else if ( size === 6 ) { - - // #ff0000 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; - - return this; - - } - - } - - if ( style && style.length > 0 ) { - - // color keywords - var hex = ColorKeywords[ style ]; - - if ( hex !== undefined ) { - - // red - this.setHex( hex ); - - } else { - - // unknown color - console.warn( 'THREE.Color: Unknown color ' + style ); - - } - - } - - return this; - - }, - - clone: function () { - - return new this.constructor( this.r, this.g, this.b ); - - }, - - copy: function ( color ) { - - this.r = color.r; - this.g = color.g; - this.b = color.b; - - return this; - - }, - - copyGammaToLinear: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) gammaFactor = 2.0; - - this.r = Math.pow( color.r, gammaFactor ); - this.g = Math.pow( color.g, gammaFactor ); - this.b = Math.pow( color.b, gammaFactor ); - - return this; - - }, - - copyLinearToGamma: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) gammaFactor = 2.0; - - var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; - - this.r = Math.pow( color.r, safeInverse ); - this.g = Math.pow( color.g, safeInverse ); - this.b = Math.pow( color.b, safeInverse ); - - return this; - - }, - - convertGammaToLinear: function () { - - var r = this.r, g = this.g, b = this.b; - - this.r = r * r; - this.g = g * g; - this.b = b * b; - - return this; - - }, - - convertLinearToGamma: function () { - - this.r = Math.sqrt( this.r ); - this.g = Math.sqrt( this.g ); - this.b = Math.sqrt( this.b ); - - return this; - - }, - - getHex: function () { - - return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; - - }, - - getHexString: function () { - - return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); - - }, - - getHSL: function ( optionalTarget ) { - - // h,s,l ranges are in 0.0 - 1.0 - - var hsl = optionalTarget || { h: 0, s: 0, l: 0 }; - - var r = this.r, g = this.g, b = this.b; - - var max = Math.max( r, g, b ); - var min = Math.min( r, g, b ); - - var hue, saturation; - var lightness = ( min + max ) / 2.0; - - if ( min === max ) { - - hue = 0; - saturation = 0; - - } else { - - var delta = max - min; - - saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); - - switch ( max ) { - - case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; - case g: hue = ( b - r ) / delta + 2; break; - case b: hue = ( r - g ) / delta + 4; break; - - } - - hue /= 6; - - } - - hsl.h = hue; - hsl.s = saturation; - hsl.l = lightness; - - return hsl; - - }, - - getStyle: function () { - - return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; - - }, - - offsetHSL: function ( h, s, l ) { - - var hsl = this.getHSL(); - - hsl.h += h; hsl.s += s; hsl.l += l; - - this.setHSL( hsl.h, hsl.s, hsl.l ); - - return this; - - }, - - add: function ( color ) { - - this.r += color.r; - this.g += color.g; - this.b += color.b; - - return this; - - }, - - addColors: function ( color1, color2 ) { - - this.r = color1.r + color2.r; - this.g = color1.g + color2.g; - this.b = color1.b + color2.b; - - return this; - - }, - - addScalar: function ( s ) { - - this.r += s; - this.g += s; - this.b += s; - - return this; - - }, - - sub: function ( color ) { - - this.r = Math.max( 0, this.r - color.r ); - this.g = Math.max( 0, this.g - color.g ); - this.b = Math.max( 0, this.b - color.b ); - - return this; - - }, - - multiply: function ( color ) { - - this.r *= color.r; - this.g *= color.g; - this.b *= color.b; - - return this; - - }, - - multiplyScalar: function ( s ) { - - this.r *= s; - this.g *= s; - this.b *= s; - - return this; - - }, - - lerp: function ( color, alpha ) { - - this.r += ( color.r - this.r ) * alpha; - this.g += ( color.g - this.g ) * alpha; - this.b += ( color.b - this.b ) * alpha; - - return this; - - }, - - equals: function ( c ) { - - return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.r = array[ offset ]; - this.g = array[ offset + 1 ]; - this.b = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.r; - array[ offset + 1 ] = this.g; - array[ offset + 2 ] = this.b; - - return array; - - }, - - toJSON: function () { - - return this.getHex(); - - } - - } ); - - /** - * Uniforms library for shared webgl shaders - */ - - var UniformsLib = { - - common: { - - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, - - map: { value: null }, - uvTransform: { value: new Matrix3() }, - - alphaMap: { value: null }, - - }, - - specularmap: { - - specularMap: { value: null }, - - }, - - envmap: { - - envMap: { value: null }, - flipEnvMap: { value: - 1 }, - reflectivity: { value: 1.0 }, - refractionRatio: { value: 0.98 } - - }, - - aomap: { - - aoMap: { value: null }, - aoMapIntensity: { value: 1 } - - }, - - lightmap: { - - lightMap: { value: null }, - lightMapIntensity: { value: 1 } - - }, - - emissivemap: { - - emissiveMap: { value: null } - - }, - - bumpmap: { - - bumpMap: { value: null }, - bumpScale: { value: 1 } - - }, - - normalmap: { - - normalMap: { value: null }, - normalScale: { value: new Vector2( 1, 1 ) } - - }, - - displacementmap: { - - displacementMap: { value: null }, - displacementScale: { value: 1 }, - displacementBias: { value: 0 } - - }, - - roughnessmap: { - - roughnessMap: { value: null } - - }, - - metalnessmap: { - - metalnessMap: { value: null } - - }, - - gradientmap: { - - gradientMap: { value: null } - - }, - - fog: { - - fogDensity: { value: 0.00025 }, - fogNear: { value: 1 }, - fogFar: { value: 2000 }, - fogColor: { value: new Color( 0xffffff ) } - - }, - - lights: { - - ambientLightColor: { value: [] }, - - directionalLights: { value: [], properties: { - direction: {}, - color: {}, - - shadow: {}, - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } }, - - directionalShadowMap: { value: [] }, - directionalShadowMatrix: { value: [] }, - - spotLights: { value: [], properties: { - color: {}, - position: {}, - direction: {}, - distance: {}, - coneCos: {}, - penumbraCos: {}, - decay: {}, - - shadow: {}, - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } }, - - spotShadowMap: { value: [] }, - spotShadowMatrix: { value: [] }, - - pointLights: { value: [], properties: { - color: {}, - position: {}, - decay: {}, - distance: {}, - - shadow: {}, - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {}, - shadowCameraNear: {}, - shadowCameraFar: {} - } }, - - pointShadowMap: { value: [] }, - pointShadowMatrix: { value: [] }, - - hemisphereLights: { value: [], properties: { - direction: {}, - skyColor: {}, - groundColor: {} - } }, - - // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src - rectAreaLights: { value: [], properties: { - color: {}, - position: {}, - width: {}, - height: {} - } } - - }, - - points: { - - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, - size: { value: 1.0 }, - scale: { value: 1.0 }, - map: { value: null }, - uvTransform: { value: new Matrix3() } - - } - - }; - - /** - * Uniform Utilities - */ - - var UniformsUtils = { - - merge: function ( uniforms ) { - - var merged = {}; - - for ( var u = 0; u < uniforms.length; u ++ ) { - - var tmp = this.clone( uniforms[ u ] ); - - for ( var p in tmp ) { - - merged[ p ] = tmp[ p ]; - - } - - } - - return merged; - - }, - - clone: function ( uniforms_src ) { - - var uniforms_dst = {}; - - for ( var u in uniforms_src ) { - - uniforms_dst[ u ] = {}; - - for ( var p in uniforms_src[ u ] ) { - - var parameter_src = uniforms_src[ u ][ p ]; - - if ( parameter_src && ( parameter_src.isColor || - parameter_src.isMatrix3 || parameter_src.isMatrix4 || - parameter_src.isVector2 || parameter_src.isVector3 || parameter_src.isVector4 || - parameter_src.isTexture ) ) { - - uniforms_dst[ u ][ p ] = parameter_src.clone(); - - } else if ( Array.isArray( parameter_src ) ) { - - uniforms_dst[ u ][ p ] = parameter_src.slice(); - - } else { - - uniforms_dst[ u ][ p ] = parameter_src; - - } - - } - - } - - return uniforms_dst; - - } - - }; - - var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n"; - - var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n"; - - var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n"; - - var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n"; - - var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; - - var begin_vertex = "\nvec3 transformed = vec3( position );\n"; - - var beginnormal_vertex = "\nvec3 objectNormal = vec3( normal );\n"; - - var bsdfs = "float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n"; - - var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n"; - - var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif\n"; - - var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n"; - - var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n"; - - var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n"; - - var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif"; - - var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n"; - - var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; - - var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif"; - - var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\n"; - - var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n"; - - var defaultnormal_vertex = "vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n"; - - var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n"; - - var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n"; - - var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n"; - - var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n"; - - var encodings_fragment = " gl_FragColor = linearToOutputTexel( gl_FragColor );\n"; - - var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n"; - - var envmap_fragment = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n"; - - var envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n"; - - var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n"; - - var envmap_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n"; - - var fog_vertex = "\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif"; - - var fog_pars_vertex = "#ifdef USE_FOG\n varying float fogDepth;\n#endif\n"; - - var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n"; - - var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n"; - - var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n"; - - var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n"; - - var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; - - var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n"; - - var lights_pars = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n"; - - var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n"; - - var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n"; - - var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n"; - - var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n"; - - var lights_template = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n"; - - var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; - - var logdepthbuf_pars_fragment = "#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n"; - - var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif"; - - var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n"; - - var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n"; - - var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n"; - - var map_particle_fragment = "#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n"; - - var map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n"; - - var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n"; - - var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; - - var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n"; - - var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; - - var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n"; - - var normal_fragment = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n"; - - var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n"; - - var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n"; - - var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n"; - - var project_vertex = "vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n"; - - var dithering_fragment = "#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n"; - - var dithering_pars_fragment = "#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n"; - - var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n"; - - var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; - - var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n"; - - var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n"; - - var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n"; - - var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n"; - - var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; - - var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n"; - - var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n"; - - var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n"; - - var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; - - var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; - - var tonemapping_fragment = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n"; - - var tonemapping_pars_fragment = "#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n"; - - var uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif"; - - var uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\n"; - - var uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; - - var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; - - var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif"; - - var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif"; - - var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n"; - - var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n"; - - var cube_vert = "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}\n"; - - var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n"; - - var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n"; - - var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}\n"; - - var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}\n"; - - var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n"; - - var equirect_vert = "varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n"; - - var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n"; - - var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}\n"; - - var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n"; - - var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}\n"; - - var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n"; - - var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n"; - - var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n"; - - var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n"; - - var meshphysical_frag = "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}\n"; - - var meshphysical_vert = "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n"; - - var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n"; - - var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n"; - - var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n"; - - var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n"; - - var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}\n"; - - var shadow_vert = "#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}\n"; - - var ShaderChunk = { - alphamap_fragment: alphamap_fragment, - alphamap_pars_fragment: alphamap_pars_fragment, - alphatest_fragment: alphatest_fragment, - aomap_fragment: aomap_fragment, - aomap_pars_fragment: aomap_pars_fragment, - begin_vertex: begin_vertex, - beginnormal_vertex: beginnormal_vertex, - bsdfs: bsdfs, - bumpmap_pars_fragment: bumpmap_pars_fragment, - clipping_planes_fragment: clipping_planes_fragment, - clipping_planes_pars_fragment: clipping_planes_pars_fragment, - clipping_planes_pars_vertex: clipping_planes_pars_vertex, - clipping_planes_vertex: clipping_planes_vertex, - color_fragment: color_fragment, - color_pars_fragment: color_pars_fragment, - color_pars_vertex: color_pars_vertex, - color_vertex: color_vertex, - common: common, - cube_uv_reflection_fragment: cube_uv_reflection_fragment, - defaultnormal_vertex: defaultnormal_vertex, - displacementmap_pars_vertex: displacementmap_pars_vertex, - displacementmap_vertex: displacementmap_vertex, - emissivemap_fragment: emissivemap_fragment, - emissivemap_pars_fragment: emissivemap_pars_fragment, - encodings_fragment: encodings_fragment, - encodings_pars_fragment: encodings_pars_fragment, - envmap_fragment: envmap_fragment, - envmap_pars_fragment: envmap_pars_fragment, - envmap_pars_vertex: envmap_pars_vertex, - envmap_vertex: envmap_vertex, - fog_vertex: fog_vertex, - fog_pars_vertex: fog_pars_vertex, - fog_fragment: fog_fragment, - fog_pars_fragment: fog_pars_fragment, - gradientmap_pars_fragment: gradientmap_pars_fragment, - lightmap_fragment: lightmap_fragment, - lightmap_pars_fragment: lightmap_pars_fragment, - lights_lambert_vertex: lights_lambert_vertex, - lights_pars: lights_pars, - lights_phong_fragment: lights_phong_fragment, - lights_phong_pars_fragment: lights_phong_pars_fragment, - lights_physical_fragment: lights_physical_fragment, - lights_physical_pars_fragment: lights_physical_pars_fragment, - lights_template: lights_template, - logdepthbuf_fragment: logdepthbuf_fragment, - logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, - logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, - logdepthbuf_vertex: logdepthbuf_vertex, - map_fragment: map_fragment, - map_pars_fragment: map_pars_fragment, - map_particle_fragment: map_particle_fragment, - map_particle_pars_fragment: map_particle_pars_fragment, - metalnessmap_fragment: metalnessmap_fragment, - metalnessmap_pars_fragment: metalnessmap_pars_fragment, - morphnormal_vertex: morphnormal_vertex, - morphtarget_pars_vertex: morphtarget_pars_vertex, - morphtarget_vertex: morphtarget_vertex, - normal_fragment: normal_fragment, - normalmap_pars_fragment: normalmap_pars_fragment, - packing: packing, - premultiplied_alpha_fragment: premultiplied_alpha_fragment, - project_vertex: project_vertex, - dithering_fragment: dithering_fragment, - dithering_pars_fragment: dithering_pars_fragment, - roughnessmap_fragment: roughnessmap_fragment, - roughnessmap_pars_fragment: roughnessmap_pars_fragment, - shadowmap_pars_fragment: shadowmap_pars_fragment, - shadowmap_pars_vertex: shadowmap_pars_vertex, - shadowmap_vertex: shadowmap_vertex, - shadowmask_pars_fragment: shadowmask_pars_fragment, - skinbase_vertex: skinbase_vertex, - skinning_pars_vertex: skinning_pars_vertex, - skinning_vertex: skinning_vertex, - skinnormal_vertex: skinnormal_vertex, - specularmap_fragment: specularmap_fragment, - specularmap_pars_fragment: specularmap_pars_fragment, - tonemapping_fragment: tonemapping_fragment, - tonemapping_pars_fragment: tonemapping_pars_fragment, - uv_pars_fragment: uv_pars_fragment, - uv_pars_vertex: uv_pars_vertex, - uv_vertex: uv_vertex, - uv2_pars_fragment: uv2_pars_fragment, - uv2_pars_vertex: uv2_pars_vertex, - uv2_vertex: uv2_vertex, - worldpos_vertex: worldpos_vertex, - - cube_frag: cube_frag, - cube_vert: cube_vert, - depth_frag: depth_frag, - depth_vert: depth_vert, - distanceRGBA_frag: distanceRGBA_frag, - distanceRGBA_vert: distanceRGBA_vert, - equirect_frag: equirect_frag, - equirect_vert: equirect_vert, - linedashed_frag: linedashed_frag, - linedashed_vert: linedashed_vert, - meshbasic_frag: meshbasic_frag, - meshbasic_vert: meshbasic_vert, - meshlambert_frag: meshlambert_frag, - meshlambert_vert: meshlambert_vert, - meshphong_frag: meshphong_frag, - meshphong_vert: meshphong_vert, - meshphysical_frag: meshphysical_frag, - meshphysical_vert: meshphysical_vert, - normal_frag: normal_frag, - normal_vert: normal_vert, - points_frag: points_frag, - points_vert: points_vert, - shadow_frag: shadow_frag, - shadow_vert: shadow_vert - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - */ - - var ShaderLib = { - - basic: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.fog - ] ), - - vertexShader: ShaderChunk.meshbasic_vert, - fragmentShader: ShaderChunk.meshbasic_frag - - }, - - lambert: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) } - } - ] ), - - vertexShader: ShaderChunk.meshlambert_vert, - fragmentShader: ShaderChunk.meshlambert_frag - - }, - - phong: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.gradientmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) }, - specular: { value: new Color( 0x111111 ) }, - shininess: { value: 30 } - } - ] ), - - vertexShader: ShaderChunk.meshphong_vert, - fragmentShader: ShaderChunk.meshphong_frag - - }, - - standard: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.roughnessmap, - UniformsLib.metalnessmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) }, - roughness: { value: 0.5 }, - metalness: { value: 0.5 }, - envMapIntensity: { value: 1 } // temporary - } - ] ), - - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - - }, - - points: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.points, - UniformsLib.fog - ] ), - - vertexShader: ShaderChunk.points_vert, - fragmentShader: ShaderChunk.points_frag - - }, - - dashed: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.fog, - { - scale: { value: 1 }, - dashSize: { value: 1 }, - totalSize: { value: 2 } - } - ] ), - - vertexShader: ShaderChunk.linedashed_vert, - fragmentShader: ShaderChunk.linedashed_frag - - }, - - depth: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.displacementmap - ] ), - - vertexShader: ShaderChunk.depth_vert, - fragmentShader: ShaderChunk.depth_frag - - }, - - normal: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - { - opacity: { value: 1.0 } - } - ] ), - - vertexShader: ShaderChunk.normal_vert, - fragmentShader: ShaderChunk.normal_frag - - }, - - /* ------------------------------------------------------------------------- - // Cube map shader - ------------------------------------------------------------------------- */ - - cube: { - - uniforms: { - tCube: { value: null }, - tFlip: { value: - 1 }, - opacity: { value: 1.0 } - }, - - vertexShader: ShaderChunk.cube_vert, - fragmentShader: ShaderChunk.cube_frag - - }, - - equirect: { - - uniforms: { - tEquirect: { value: null }, - }, - - vertexShader: ShaderChunk.equirect_vert, - fragmentShader: ShaderChunk.equirect_frag - - }, - - distanceRGBA: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.common, - UniformsLib.displacementmap, - { - referencePosition: { value: new Vector3() }, - nearDistance: { value: 1 }, - farDistance: { value: 1000 } - } - ] ), - - vertexShader: ShaderChunk.distanceRGBA_vert, - fragmentShader: ShaderChunk.distanceRGBA_frag - - }, - - shadow: { - - uniforms: UniformsUtils.merge( [ - UniformsLib.lights, - UniformsLib.fog, - { - color: { value: new Color( 0x00000 ) }, - opacity: { value: 1.0 } - }, - ] ), - - vertexShader: ShaderChunk.shadow_vert, - fragmentShader: ShaderChunk.shadow_frag - - } - - }; - - ShaderLib.physical = { - - uniforms: UniformsUtils.merge( [ - ShaderLib.standard.uniforms, - { - clearCoat: { value: 0 }, - clearCoatRoughness: { value: 0 } - } - ] ), - - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.needsUpdate = true; - - } - - CanvasTexture.prototype = Object.create( Texture.prototype ); - CanvasTexture.prototype.constructor = CanvasTexture; - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - - function WebGLSpriteRenderer( renderer, gl, state, textures, capabilities ) { - - var vertexBuffer, elementBuffer; - var program, attributes, uniforms; - - var texture; - - // decompose matrixWorld - - var spritePosition = new Vector3(); - var spriteRotation = new Quaternion(); - var spriteScale = new Vector3(); - - function init() { - - var vertices = new Float32Array( [ - - 0.5, - 0.5, 0, 0, - 0.5, - 0.5, 1, 0, - 0.5, 0.5, 1, 1, - - 0.5, 0.5, 0, 1 - ] ); - - var faces = new Uint16Array( [ - 0, 1, 2, - 0, 2, 3 - ] ); - - vertexBuffer = gl.createBuffer(); - elementBuffer = gl.createBuffer(); - - gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); - gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); - - gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); - - program = createProgram(); - - attributes = { - position: gl.getAttribLocation( program, 'position' ), - uv: gl.getAttribLocation( program, 'uv' ) - }; - - uniforms = { - uvOffset: gl.getUniformLocation( program, 'uvOffset' ), - uvScale: gl.getUniformLocation( program, 'uvScale' ), - - rotation: gl.getUniformLocation( program, 'rotation' ), - center: gl.getUniformLocation( program, 'center' ), - scale: gl.getUniformLocation( program, 'scale' ), - - color: gl.getUniformLocation( program, 'color' ), - map: gl.getUniformLocation( program, 'map' ), - opacity: gl.getUniformLocation( program, 'opacity' ), - - modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ), - projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ), - - fogType: gl.getUniformLocation( program, 'fogType' ), - fogDensity: gl.getUniformLocation( program, 'fogDensity' ), - fogNear: gl.getUniformLocation( program, 'fogNear' ), - fogFar: gl.getUniformLocation( program, 'fogFar' ), - fogColor: gl.getUniformLocation( program, 'fogColor' ), - fogDepth: gl.getUniformLocation( program, 'fogDepth' ), - - alphaTest: gl.getUniformLocation( program, 'alphaTest' ) - }; - - var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - canvas.width = 8; - canvas.height = 8; - - var context = canvas.getContext( '2d' ); - context.fillStyle = 'white'; - context.fillRect( 0, 0, 8, 8 ); - - texture = new CanvasTexture( canvas ); - - } - - this.render = function ( sprites, scene, camera ) { - - if ( sprites.length === 0 ) return; - - // setup gl - - if ( program === undefined ) { - - init(); - - } - - state.useProgram( program ); - - state.initAttributes(); - state.enableAttribute( attributes.position ); - state.enableAttribute( attributes.uv ); - state.disableUnusedAttributes(); - - state.disable( gl.CULL_FACE ); - state.enable( gl.BLEND ); - - gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); - gl.vertexAttribPointer( attributes.position, 2, gl.FLOAT, false, 2 * 8, 0 ); - gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); - - gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - - gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); - - state.activeTexture( gl.TEXTURE0 ); - gl.uniform1i( uniforms.map, 0 ); - - var oldFogType = 0; - var sceneFogType = 0; - var fog = scene.fog; - - if ( fog ) { - - gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b ); - - if ( fog.isFog ) { - - gl.uniform1f( uniforms.fogNear, fog.near ); - gl.uniform1f( uniforms.fogFar, fog.far ); - - gl.uniform1i( uniforms.fogType, 1 ); - oldFogType = 1; - sceneFogType = 1; - - } else if ( fog.isFogExp2 ) { - - gl.uniform1f( uniforms.fogDensity, fog.density ); - - gl.uniform1i( uniforms.fogType, 2 ); - oldFogType = 2; - sceneFogType = 2; - - } - - } else { - - gl.uniform1i( uniforms.fogType, 0 ); - oldFogType = 0; - sceneFogType = 0; - - } - - - // update positions and sort - - for ( var i = 0, l = sprites.length; i < l; i ++ ) { - - var sprite = sprites[ i ]; - - sprite.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld ); - sprite.z = - sprite.modelViewMatrix.elements[ 14 ]; - - } - - sprites.sort( painterSortStable ); - - // render all sprites - - var scale = []; - var center = []; - - for ( var i = 0, l = sprites.length; i < l; i ++ ) { - - var sprite = sprites[ i ]; - var material = sprite.material; - - if ( material.visible === false ) continue; - - sprite.onBeforeRender( renderer, scene, camera, undefined, material, undefined ); - - gl.uniform1f( uniforms.alphaTest, material.alphaTest ); - gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements ); - - sprite.matrixWorld.decompose( spritePosition, spriteRotation, spriteScale ); - - scale[ 0 ] = spriteScale.x; - scale[ 1 ] = spriteScale.y; - - center[ 0 ] = sprite.center.x - 0.5; - center[ 1 ] = sprite.center.y - 0.5; - - var fogType = 0; - - if ( scene.fog && material.fog ) { - - fogType = sceneFogType; - - } - - if ( oldFogType !== fogType ) { - - gl.uniform1i( uniforms.fogType, fogType ); - oldFogType = fogType; - - } - - if ( material.map !== null ) { - - gl.uniform2f( uniforms.uvOffset, material.map.offset.x, material.map.offset.y ); - gl.uniform2f( uniforms.uvScale, material.map.repeat.x, material.map.repeat.y ); - - } else { - - gl.uniform2f( uniforms.uvOffset, 0, 0 ); - gl.uniform2f( uniforms.uvScale, 1, 1 ); - - } - - gl.uniform1f( uniforms.opacity, material.opacity ); - gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b ); - - gl.uniform1f( uniforms.rotation, material.rotation ); - gl.uniform2fv( uniforms.center, center ); - gl.uniform2fv( uniforms.scale, scale ); - - state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ); - state.buffers.depth.setTest( material.depthTest ); - state.buffers.depth.setMask( material.depthWrite ); - state.buffers.color.setMask( material.colorWrite ); - - textures.setTexture2D( material.map || texture, 0 ); - - gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); - - sprite.onAfterRender( renderer, scene, camera, undefined, material, undefined ); - - } - - // restore gl - - state.enable( gl.CULL_FACE ); - - state.reset(); - - }; - - function createProgram() { - - var program = gl.createProgram(); - - var vertexShader = gl.createShader( gl.VERTEX_SHADER ); - var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); - - gl.shaderSource( vertexShader, [ - - 'precision ' + capabilities.precision + ' float;', - - '#define SHADER_NAME ' + 'SpriteMaterial', - - 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrix;', - 'uniform float rotation;', - 'uniform vec2 center;', - 'uniform vec2 scale;', - 'uniform vec2 uvOffset;', - 'uniform vec2 uvScale;', - - 'attribute vec2 position;', - 'attribute vec2 uv;', - - 'varying vec2 vUV;', - 'varying float fogDepth;', - - 'void main() {', - - ' vUV = uvOffset + uv * uvScale;', - - ' vec2 alignedPosition = ( position - center ) * scale;', - - ' vec2 rotatedPosition;', - ' rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;', - ' rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;', - - ' vec4 mvPosition;', - - ' mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );', - ' mvPosition.xy += rotatedPosition;', - - ' gl_Position = projectionMatrix * mvPosition;', - - ' fogDepth = - mvPosition.z;', - - '}' - - ].join( '\n' ) ); - - gl.shaderSource( fragmentShader, [ - - 'precision ' + capabilities.precision + ' float;', - - '#define SHADER_NAME ' + 'SpriteMaterial', - - 'uniform vec3 color;', - 'uniform sampler2D map;', - 'uniform float opacity;', - - 'uniform int fogType;', - 'uniform vec3 fogColor;', - 'uniform float fogDensity;', - 'uniform float fogNear;', - 'uniform float fogFar;', - 'uniform float alphaTest;', - - 'varying vec2 vUV;', - 'varying float fogDepth;', - - 'void main() {', - - ' vec4 texture = texture2D( map, vUV );', - - ' gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );', - - ' if ( gl_FragColor.a < alphaTest ) discard;', - - ' if ( fogType > 0 ) {', - - ' float fogFactor = 0.0;', - - ' if ( fogType == 1 ) {', - - ' fogFactor = smoothstep( fogNear, fogFar, fogDepth );', - - ' } else {', - - ' const float LOG2 = 1.442695;', - ' fogFactor = exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 );', - ' fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );', - - ' }', - - ' gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );', - - ' }', - - '}' - - ].join( '\n' ) ); - - gl.compileShader( vertexShader ); - gl.compileShader( fragmentShader ); - - gl.attachShader( program, vertexShader ); - gl.attachShader( program, fragmentShader ); - - gl.linkProgram( program ); - - return program; - - } - - function painterSortStable( a, b ) { - - if ( a.renderOrder !== b.renderOrder ) { - - return a.renderOrder - b.renderOrder; - - } else if ( a.z !== b.z ) { - - return b.z - a.z; - - } else { - - return b.id - a.id; - - } - - } - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - var materialId = 0; - - function Material() { - - Object.defineProperty( this, 'id', { value: materialId ++ } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'Material'; - - this.fog = true; - this.lights = true; - - this.blending = NormalBlending; - this.side = FrontSide; - this.flatShading = false; - this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors - - this.opacity = 1; - this.transparent = false; - - this.blendSrc = SrcAlphaFactor; - this.blendDst = OneMinusSrcAlphaFactor; - this.blendEquation = AddEquation; - this.blendSrcAlpha = null; - this.blendDstAlpha = null; - this.blendEquationAlpha = null; - - this.depthFunc = LessEqualDepth; - this.depthTest = true; - this.depthWrite = true; - - this.clippingPlanes = null; - this.clipIntersection = false; - this.clipShadows = false; - - this.shadowSide = null; - - this.colorWrite = true; - - this.precision = null; // override the renderer's default precision for this material - - this.polygonOffset = false; - this.polygonOffsetFactor = 0; - this.polygonOffsetUnits = 0; - - this.dithering = false; - - this.alphaTest = 0; - this.premultipliedAlpha = false; - - this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer - - this.visible = true; - - this.userData = {}; - - this.needsUpdate = true; - - } - - Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Material, - - isMaterial: true, - - onBeforeCompile: function () {}, - - setValues: function ( values ) { - - if ( values === undefined ) return; - - for ( var key in values ) { - - var newValue = values[ key ]; - - if ( newValue === undefined ) { - - console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); - continue; - - } - - // for backward compatability if shading is set in the constructor - if ( key === 'shading' ) { - - console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - this.flatShading = ( newValue === FlatShading ) ? true : false; - continue; - - } - - var currentValue = this[ key ]; - - if ( currentValue === undefined ) { - - console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); - continue; - - } - - if ( currentValue && currentValue.isColor ) { - - currentValue.set( newValue ); - - } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { - - currentValue.copy( newValue ); - - } else if ( key === 'overdraw' ) { - - // ensure overdraw is backwards-compatible with legacy boolean type - this[ key ] = Number( newValue ); - - } else { - - this[ key ] = newValue; - - } - - } - - }, - - toJSON: function ( meta ) { - - var isRoot = ( meta === undefined || typeof meta === 'string' ); - - if ( isRoot ) { - - meta = { - textures: {}, - images: {} - }; - - } - - var data = { - metadata: { - version: 4.5, - type: 'Material', - generator: 'Material.toJSON' - } - }; - - // standard Material serialization - data.uuid = this.uuid; - data.type = this.type; - - if ( this.name !== '' ) data.name = this.name; - - if ( this.color && this.color.isColor ) data.color = this.color.getHex(); - - if ( this.roughness !== undefined ) data.roughness = this.roughness; - if ( this.metalness !== undefined ) data.metalness = this.metalness; - - if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); - if ( this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity; - - if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex(); - if ( this.shininess !== undefined ) data.shininess = this.shininess; - if ( this.clearCoat !== undefined ) data.clearCoat = this.clearCoat; - if ( this.clearCoatRoughness !== undefined ) data.clearCoatRoughness = this.clearCoatRoughness; - - if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid; - if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; - if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; - if ( this.bumpMap && this.bumpMap.isTexture ) { - - data.bumpMap = this.bumpMap.toJSON( meta ).uuid; - data.bumpScale = this.bumpScale; - - } - if ( this.normalMap && this.normalMap.isTexture ) { - - data.normalMap = this.normalMap.toJSON( meta ).uuid; - data.normalScale = this.normalScale.toArray(); - - } - if ( this.displacementMap && this.displacementMap.isTexture ) { - - data.displacementMap = this.displacementMap.toJSON( meta ).uuid; - data.displacementScale = this.displacementScale; - data.displacementBias = this.displacementBias; - - } - if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; - if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; - - if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; - if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; - - if ( this.envMap && this.envMap.isTexture ) { - - data.envMap = this.envMap.toJSON( meta ).uuid; - data.reflectivity = this.reflectivity; // Scale behind envMap - - } - - if ( this.gradientMap && this.gradientMap.isTexture ) { - - data.gradientMap = this.gradientMap.toJSON( meta ).uuid; - - } - - if ( this.size !== undefined ) data.size = this.size; - if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; - - if ( this.blending !== NormalBlending ) data.blending = this.blending; - if ( this.flatShading === true ) data.flatShading = this.flatShading; - if ( this.side !== FrontSide ) data.side = this.side; - if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors; - - if ( this.opacity < 1 ) data.opacity = this.opacity; - if ( this.transparent === true ) data.transparent = this.transparent; - - data.depthFunc = this.depthFunc; - data.depthTest = this.depthTest; - data.depthWrite = this.depthWrite; - - // rotation (SpriteMaterial) - if ( this.rotation !== 0 ) data.rotation = this.rotation; - - if ( this.linewidth !== 1 ) data.linewidth = this.linewidth; - if ( this.dashSize !== undefined ) data.dashSize = this.dashSize; - if ( this.gapSize !== undefined ) data.gapSize = this.gapSize; - if ( this.scale !== undefined ) data.scale = this.scale; - - if ( this.dithering === true ) data.dithering = true; - - if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; - if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha; - - if ( this.wireframe === true ) data.wireframe = this.wireframe; - if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; - if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; - if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; - - if ( this.morphTargets === true ) data.morphTargets = true; - if ( this.skinning === true ) data.skinning = true; - - if ( this.visible === false ) data.visible = false; - if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; - - // TODO: Copied from Object3D.toJSON - - function extractFromCache( cache ) { - - var values = []; - - for ( var key in cache ) { - - var data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - - return values; - - } - - if ( isRoot ) { - - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); - - if ( textures.length > 0 ) data.textures = textures; - if ( images.length > 0 ) data.images = images; - - } - - return data; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.name = source.name; - - this.fog = source.fog; - this.lights = source.lights; - - this.blending = source.blending; - this.side = source.side; - this.flatShading = source.flatShading; - this.vertexColors = source.vertexColors; - - this.opacity = source.opacity; - this.transparent = source.transparent; - - this.blendSrc = source.blendSrc; - this.blendDst = source.blendDst; - this.blendEquation = source.blendEquation; - this.blendSrcAlpha = source.blendSrcAlpha; - this.blendDstAlpha = source.blendDstAlpha; - this.blendEquationAlpha = source.blendEquationAlpha; - - this.depthFunc = source.depthFunc; - this.depthTest = source.depthTest; - this.depthWrite = source.depthWrite; - - this.colorWrite = source.colorWrite; - - this.precision = source.precision; - - this.polygonOffset = source.polygonOffset; - this.polygonOffsetFactor = source.polygonOffsetFactor; - this.polygonOffsetUnits = source.polygonOffsetUnits; - - this.dithering = source.dithering; - - this.alphaTest = source.alphaTest; - this.premultipliedAlpha = source.premultipliedAlpha; - - this.overdraw = source.overdraw; - - this.visible = source.visible; - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - this.clipShadows = source.clipShadows; - this.clipIntersection = source.clipIntersection; - - var srcPlanes = source.clippingPlanes, - dstPlanes = null; - - if ( srcPlanes !== null ) { - - var n = srcPlanes.length; - dstPlanes = new Array( n ); - - for ( var i = 0; i !== n; ++ i ) - dstPlanes[ i ] = srcPlanes[ i ].clone(); - - } - - this.clippingPlanes = dstPlanes; - - this.shadowSide = source.shadowSide; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / https://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * - * opacity: <float>, - * - * map: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float> - * } - */ - - function MeshDepthMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshDepthMaterial'; - - this.depthPacking = BasicDepthPacking; - - this.skinning = false; - this.morphTargets = false; - - this.map = null; - - this.alphaMap = null; - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; - this.lights = false; - - this.setValues( parameters ); - - } - - MeshDepthMaterial.prototype = Object.create( Material.prototype ); - MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; - - MeshDepthMaterial.prototype.isMeshDepthMaterial = true; - - MeshDepthMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.depthPacking = source.depthPacking; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - return this; - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * - * referencePosition: <float>, - * nearDistance: <float>, - * farDistance: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * - * map: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float> - * - * } - */ - - function MeshDistanceMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshDistanceMaterial'; - - this.referencePosition = new Vector3(); - this.nearDistance = 1; - this.farDistance = 1000; - - this.skinning = false; - this.morphTargets = false; - - this.map = null; - - this.alphaMap = null; - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.fog = false; - this.lights = false; - - this.setValues( parameters ); - - } - - MeshDistanceMaterial.prototype = Object.create( Material.prototype ); - MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; - - MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; - - MeshDistanceMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.referencePosition.copy( source.referencePosition ); - this.nearDistance = source.nearDistance; - this.farDistance = source.farDistance; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - return this; - - }; - - /** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - */ - - function Box3( min, max ) { - - this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity ); - this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity ); - - } - - Object.assign( Box3.prototype, { - - isBox3: true, - - set: function ( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - }, - - setFromArray: function ( array ) { - - var minX = + Infinity; - var minY = + Infinity; - var minZ = + Infinity; - - var maxX = - Infinity; - var maxY = - Infinity; - var maxZ = - Infinity; - - for ( var i = 0, l = array.length; i < l; i += 3 ) { - - var x = array[ i ]; - var y = array[ i + 1 ]; - var z = array[ i + 2 ]; - - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( z < minZ ) minZ = z; - - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - if ( z > maxZ ) maxZ = z; - - } - - this.min.set( minX, minY, minZ ); - this.max.set( maxX, maxY, maxZ ); - - return this; - - }, - - setFromBufferAttribute: function ( attribute ) { - - var minX = + Infinity; - var minY = + Infinity; - var minZ = + Infinity; - - var maxX = - Infinity; - var maxY = - Infinity; - var maxZ = - Infinity; - - for ( var i = 0, l = attribute.count; i < l; i ++ ) { - - var x = attribute.getX( i ); - var y = attribute.getY( i ); - var z = attribute.getZ( i ); - - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( z < minZ ) minZ = z; - - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - if ( z > maxZ ) maxZ = z; - - } - - this.min.set( minX, minY, minZ ); - this.max.set( maxX, maxY, maxZ ); - - return this; - - }, - - setFromPoints: function ( points ) { - - this.makeEmpty(); - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - }, - - setFromCenterAndSize: function () { - - var v1 = new Vector3(); - - return function setFromCenterAndSize( center, size ) { - - var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); - - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - }; - - }(), - - setFromObject: function ( object ) { - - this.makeEmpty(); - - return this.expandByObject( object ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - }, - - makeEmpty: function () { - - this.min.x = this.min.y = this.min.z = + Infinity; - this.max.x = this.max.y = this.max.z = - Infinity; - - return this; - - }, - - isEmpty: function () { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); - - }, - - getCenter: function ( optionalTarget ) { - - var result = optionalTarget || new Vector3(); - return this.isEmpty() ? result.set( 0, 0, 0 ) : result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - }, - - getSize: function ( optionalTarget ) { - - var result = optionalTarget || new Vector3(); - return this.isEmpty() ? result.set( 0, 0, 0 ) : result.subVectors( this.max, this.min ); - - }, - - expandByPoint: function ( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - }, - - expandByVector: function ( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - }, - - expandByScalar: function ( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - }, - - expandByObject: function () { - - // Computes the world-axis-aligned bounding box of an object (including its children), - // accounting for both the object's, and children's, world transforms - - var scope, i, l; - - var v1 = new Vector3(); - - function traverse( node ) { - - var geometry = node.geometry; - - if ( geometry !== undefined ) { - - if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - - for ( i = 0, l = vertices.length; i < l; i ++ ) { - - v1.copy( vertices[ i ] ); - v1.applyMatrix4( node.matrixWorld ); - - scope.expandByPoint( v1 ); - - } - - } else if ( geometry.isBufferGeometry ) { - - var attribute = geometry.attributes.position; - - if ( attribute !== undefined ) { - - for ( i = 0, l = attribute.count; i < l; i ++ ) { - - v1.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld ); - - scope.expandByPoint( v1 ); - - } - - } - - } - - } - - } - - return function expandByObject( object ) { - - scope = this; - - object.updateMatrixWorld( true ); - - object.traverse( traverse ); - - return this; - - }; - - }(), - - containsPoint: function ( point ) { - - return point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y || - point.z < this.min.z || point.z > this.max.z ? false : true; - - }, - - containsBox: function ( box ) { - - return this.min.x <= box.min.x && box.max.x <= this.max.x && - this.min.y <= box.min.y && box.max.y <= this.max.y && - this.min.z <= box.min.z && box.max.z <= this.max.z; - - }, - - getParameter: function ( point, optionalTarget ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - var result = optionalTarget || new Vector3(); - - return result.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ), - ( point.z - this.min.z ) / ( this.max.z - this.min.z ) - ); - - }, - - intersectsBox: function ( box ) { - - // using 6 splitting planes to rule out intersections. - return box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y || - box.max.z < this.min.z || box.min.z > this.max.z ? false : true; - - }, - - intersectsSphere: ( function () { - - var closestPoint = new Vector3(); - - return function intersectsSphere( sphere ) { - - // Find the point on the AABB closest to the sphere center. - this.clampPoint( sphere.center, closestPoint ); - - // If that point is inside the sphere, the AABB and sphere intersect. - return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); - - }; - - } )(), - - intersectsPlane: function ( plane ) { - - // We compute the minimum and maximum dot product values. If those values - // are on the same side (back or front) of the plane, then there is no intersection. - - var min, max; - - if ( plane.normal.x > 0 ) { - - min = plane.normal.x * this.min.x; - max = plane.normal.x * this.max.x; - - } else { - - min = plane.normal.x * this.max.x; - max = plane.normal.x * this.min.x; - - } - - if ( plane.normal.y > 0 ) { - - min += plane.normal.y * this.min.y; - max += plane.normal.y * this.max.y; - - } else { - - min += plane.normal.y * this.max.y; - max += plane.normal.y * this.min.y; - - } - - if ( plane.normal.z > 0 ) { - - min += plane.normal.z * this.min.z; - max += plane.normal.z * this.max.z; - - } else { - - min += plane.normal.z * this.max.z; - max += plane.normal.z * this.min.z; - - } - - return ( min <= plane.constant && max >= plane.constant ); - - }, - - intersectsTriangle: ( function () { - - // triangle centered vertices - var v0 = new Vector3(); - var v1 = new Vector3(); - var v2 = new Vector3(); - - // triangle edge vectors - var f0 = new Vector3(); - var f1 = new Vector3(); - var f2 = new Vector3(); - - var testAxis = new Vector3(); - - var center = new Vector3(); - var extents = new Vector3(); - - var triangleNormal = new Vector3(); - - function satForAxes( axes ) { - - var i, j; - - for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) { - - testAxis.fromArray( axes, i ); - // project the aabb onto the seperating axis - var r = extents.x * Math.abs( testAxis.x ) + extents.y * Math.abs( testAxis.y ) + extents.z * Math.abs( testAxis.z ); - // project all 3 vertices of the triangle onto the seperating axis - var p0 = v0.dot( testAxis ); - var p1 = v1.dot( testAxis ); - var p2 = v2.dot( testAxis ); - // actual test, basically see if either of the most extreme of the triangle points intersects r - if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { - - // points of the projected triangle are outside the projected half-length of the aabb - // the axis is seperating and we can exit - return false; - - } - - } - - return true; - - } - - return function intersectsTriangle( triangle ) { - - if ( this.isEmpty() ) { - - return false; - - } - - // compute box center and extents - this.getCenter( center ); - extents.subVectors( this.max, center ); - - // translate triangle to aabb origin - v0.subVectors( triangle.a, center ); - v1.subVectors( triangle.b, center ); - v2.subVectors( triangle.c, center ); - - // compute edge vectors for triangle - f0.subVectors( v1, v0 ); - f1.subVectors( v2, v1 ); - f2.subVectors( v0, v2 ); - - // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb - // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation - // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) - var axes = [ - 0, - f0.z, f0.y, 0, - f1.z, f1.y, 0, - f2.z, f2.y, - f0.z, 0, - f0.x, f1.z, 0, - f1.x, f2.z, 0, - f2.x, - - f0.y, f0.x, 0, - f1.y, f1.x, 0, - f2.y, f2.x, 0 - ]; - if ( ! satForAxes( axes ) ) { - - return false; - - } - - // test 3 face normals from the aabb - axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; - if ( ! satForAxes( axes ) ) { - - return false; - - } - - // finally testing the face normal of the triangle - // use already existing triangle edge vectors here - triangleNormal.crossVectors( f0, f1 ); - axes = [ triangleNormal.x, triangleNormal.y, triangleNormal.z ]; - return satForAxes( axes ); - - }; - - } )(), - - clampPoint: function ( point, optionalTarget ) { - - var result = optionalTarget || new Vector3(); - return result.copy( point ).clamp( this.min, this.max ); - - }, - - distanceToPoint: function () { - - var v1 = new Vector3(); - - return function distanceToPoint( point ) { - - var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); - return clampedPoint.sub( point ).length(); - - }; - - }(), - - getBoundingSphere: function () { - - var v1 = new Vector3(); - - return function getBoundingSphere( optionalTarget ) { - - var result = optionalTarget || new Sphere(); - - this.getCenter( result.center ); - - result.radius = this.getSize( v1 ).length() * 0.5; - - return result; - - }; - - }(), - - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. - if ( this.isEmpty() ) this.makeEmpty(); - - return this; - - }, - - union: function ( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - }, - - applyMatrix4: function () { - - var points = [ - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3() - ]; - - return function applyMatrix4( matrix ) { - - // transform of empty box is an empty box. - if ( this.isEmpty() ) return this; - - // NOTE: I am using a binary pattern to specify all 2^3 combinations below - points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 - points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 - points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 - points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 - points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 - points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 - points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 - points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 - - this.setFromPoints( points ); - - return this; - - }; - - }(), - - translate: function ( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - }, - - equals: function ( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ - - function Sphere( center, radius ) { - - this.center = ( center !== undefined ) ? center : new Vector3(); - this.radius = ( radius !== undefined ) ? radius : 0; - - } - - Object.assign( Sphere.prototype, { - - set: function ( center, radius ) { - - this.center.copy( center ); - this.radius = radius; - - return this; - - }, - - setFromPoints: function () { - - var box = new Box3(); - - return function setFromPoints( points, optionalCenter ) { - - var center = this.center; - - if ( optionalCenter !== undefined ) { - - center.copy( optionalCenter ); - - } else { - - box.setFromPoints( points ).getCenter( center ); - - } - - var maxRadiusSq = 0; - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); - - } - - this.radius = Math.sqrt( maxRadiusSq ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( sphere ) { - - this.center.copy( sphere.center ); - this.radius = sphere.radius; - - return this; - - }, - - empty: function () { - - return ( this.radius <= 0 ); - - }, - - containsPoint: function ( point ) { - - return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); - - }, - - distanceToPoint: function ( point ) { - - return ( point.distanceTo( this.center ) - this.radius ); - - }, - - intersectsSphere: function ( sphere ) { - - var radiusSum = this.radius + sphere.radius; - - return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsSphere( this ); - - }, - - intersectsPlane: function ( plane ) { - - return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; - - }, - - clampPoint: function ( point, optionalTarget ) { - - var deltaLengthSq = this.center.distanceToSquared( point ); - - var result = optionalTarget || new Vector3(); - - result.copy( point ); - - if ( deltaLengthSq > ( this.radius * this.radius ) ) { - - result.sub( this.center ).normalize(); - result.multiplyScalar( this.radius ).add( this.center ); - - } - - return result; - - }, - - getBoundingBox: function ( optionalTarget ) { - - var box = optionalTarget || new Box3(); - - box.set( this.center, this.center ); - box.expandByScalar( this.radius ); - - return box; - - }, - - applyMatrix4: function ( matrix ) { - - this.center.applyMatrix4( matrix ); - this.radius = this.radius * matrix.getMaxScaleOnAxis(); - - return this; - - }, - - translate: function ( offset ) { - - this.center.add( offset ); - - return this; - - }, - - equals: function ( sphere ) { - - return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - */ - - function Plane( normal, constant ) { - - // normal is assumed to be normalized - - this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 ); - this.constant = ( constant !== undefined ) ? constant : 0; - - } - - Object.assign( Plane.prototype, { - - set: function ( normal, constant ) { - - this.normal.copy( normal ); - this.constant = constant; - - return this; - - }, - - setComponents: function ( x, y, z, w ) { - - this.normal.set( x, y, z ); - this.constant = w; - - return this; - - }, - - setFromNormalAndCoplanarPoint: function ( normal, point ) { - - this.normal.copy( normal ); - this.constant = - point.dot( this.normal ); - - return this; - - }, - - setFromCoplanarPoints: function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - - return function setFromCoplanarPoints( a, b, c ) { - - var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize(); - - // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? - - this.setFromNormalAndCoplanarPoint( normal, a ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( plane ) { - - this.normal.copy( plane.normal ); - this.constant = plane.constant; - - return this; - - }, - - normalize: function () { - - // Note: will lead to a divide by zero if the plane is invalid. - - var inverseNormalLength = 1.0 / this.normal.length(); - this.normal.multiplyScalar( inverseNormalLength ); - this.constant *= inverseNormalLength; - - return this; - - }, - - negate: function () { - - this.constant *= - 1; - this.normal.negate(); - - return this; - - }, - - distanceToPoint: function ( point ) { - - return this.normal.dot( point ) + this.constant; - - }, - - distanceToSphere: function ( sphere ) { - - return this.distanceToPoint( sphere.center ) - sphere.radius; - - }, - - projectPoint: function ( point, optionalTarget ) { - - var result = optionalTarget || new Vector3(); - - return result.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point ); - - }, - - intersectLine: function () { - - var v1 = new Vector3(); - - return function intersectLine( line, optionalTarget ) { - - var result = optionalTarget || new Vector3(); - - var direction = line.delta( v1 ); - - var denominator = this.normal.dot( direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( this.distanceToPoint( line.start ) === 0 ) { - - return result.copy( line.start ); - - } - - // Unsure if this is the correct method to handle this case. - return undefined; - - } - - var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; - - if ( t < 0 || t > 1 ) { - - return undefined; - - } - - return result.copy( direction ).multiplyScalar( t ).add( line.start ); - - }; - - }(), - - intersectsLine: function ( line ) { - - // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. - - var startSign = this.distanceToPoint( line.start ); - var endSign = this.distanceToPoint( line.end ); - - return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsPlane( this ); - - }, - - intersectsSphere: function ( sphere ) { - - return sphere.intersectsPlane( this ); - - }, - - coplanarPoint: function ( optionalTarget ) { - - var result = optionalTarget || new Vector3(); - - return result.copy( this.normal ).multiplyScalar( - this.constant ); - - }, - - applyMatrix4: function () { - - var v1 = new Vector3(); - var m1 = new Matrix3(); - - return function applyMatrix4( matrix, optionalNormalMatrix ) { - - var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix ); - - var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix ); - - var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); - - this.constant = - referencePoint.dot( normal ); - - return this; - - }; - - }(), - - translate: function ( offset ) { - - this.constant -= offset.dot( this.normal ); - - return this; - - }, - - equals: function ( plane ) { - - return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / http://clara.io - */ - - function Frustum( p0, p1, p2, p3, p4, p5 ) { - - this.planes = [ - - ( p0 !== undefined ) ? p0 : new Plane(), - ( p1 !== undefined ) ? p1 : new Plane(), - ( p2 !== undefined ) ? p2 : new Plane(), - ( p3 !== undefined ) ? p3 : new Plane(), - ( p4 !== undefined ) ? p4 : new Plane(), - ( p5 !== undefined ) ? p5 : new Plane() - - ]; - - } - - Object.assign( Frustum.prototype, { - - set: function ( p0, p1, p2, p3, p4, p5 ) { - - var planes = this.planes; - - planes[ 0 ].copy( p0 ); - planes[ 1 ].copy( p1 ); - planes[ 2 ].copy( p2 ); - planes[ 3 ].copy( p3 ); - planes[ 4 ].copy( p4 ); - planes[ 5 ].copy( p5 ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( frustum ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - planes[ i ].copy( frustum.planes[ i ] ); - - } - - return this; - - }, - - setFromMatrix: function ( m ) { - - var planes = this.planes; - var me = m.elements; - var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; - var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; - var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; - var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; - - planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); - planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); - planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); - planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); - planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); - planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); - - return this; - - }, - - intersectsObject: function () { - - var sphere = new Sphere(); - - return function intersectsObject( object ) { - - var geometry = object.geometry; - - if ( geometry.boundingSphere === null ) - geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ) - .applyMatrix4( object.matrixWorld ); - - return this.intersectsSphere( sphere ); - - }; - - }(), - - intersectsSprite: function () { - - var sphere = new Sphere(); - - return function intersectsSprite( sprite ) { - - sphere.center.set( 0, 0, 0 ); - sphere.radius = 0.7071067811865476; - sphere.applyMatrix4( sprite.matrixWorld ); - - return this.intersectsSphere( sphere ); - - }; - - }(), - - intersectsSphere: function ( sphere ) { - - var planes = this.planes; - var center = sphere.center; - var negRadius = - sphere.radius; - - for ( var i = 0; i < 6; i ++ ) { - - var distance = planes[ i ].distanceToPoint( center ); - - if ( distance < negRadius ) { - - return false; - - } - - } - - return true; - - }, - - intersectsBox: function () { - - var p1 = new Vector3(), - p2 = new Vector3(); - - return function intersectsBox( box ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - var plane = planes[ i ]; - - p1.x = plane.normal.x > 0 ? box.min.x : box.max.x; - p2.x = plane.normal.x > 0 ? box.max.x : box.min.x; - p1.y = plane.normal.y > 0 ? box.min.y : box.max.y; - p2.y = plane.normal.y > 0 ? box.max.y : box.min.y; - p1.z = plane.normal.z > 0 ? box.min.z : box.max.z; - p2.z = plane.normal.z > 0 ? box.max.z : box.min.z; - - var d1 = plane.distanceToPoint( p1 ); - var d2 = plane.distanceToPoint( p2 ); - - // if both outside plane, no intersection - - if ( d1 < 0 && d2 < 0 ) { - - return false; - - } - - } - - return true; - - }; - - }(), - - containsPoint: function ( point ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - if ( planes[ i ].distanceToPoint( point ) < 0 ) { - - return false; - - } - - } - - return true; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLShadowMap( _renderer, _objects, maxTextureSize ) { - - var _frustum = new Frustum(), - _projScreenMatrix = new Matrix4(), - - _shadowMapSize = new Vector2(), - _maxShadowMapSize = new Vector2( maxTextureSize, maxTextureSize ), - - _lookTarget = new Vector3(), - _lightPositionWorld = new Vector3(), - - _MorphingFlag = 1, - _SkinningFlag = 2, - - _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1, - - _depthMaterials = new Array( _NumberOfMaterialVariants ), - _distanceMaterials = new Array( _NumberOfMaterialVariants ), - - _materialCache = {}; - - var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide }; - - var cubeDirections = [ - new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), - new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) - ]; - - var cubeUps = [ - new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), - new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) - ]; - - var cube2DViewPorts = [ - new Vector4(), new Vector4(), new Vector4(), - new Vector4(), new Vector4(), new Vector4() - ]; - - // init - - for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) { - - var useMorphing = ( i & _MorphingFlag ) !== 0; - var useSkinning = ( i & _SkinningFlag ) !== 0; - - var depthMaterial = new MeshDepthMaterial( { - - depthPacking: RGBADepthPacking, - - morphTargets: useMorphing, - skinning: useSkinning - - } ); - - _depthMaterials[ i ] = depthMaterial; - - // - - var distanceMaterial = new MeshDistanceMaterial( { - - morphTargets: useMorphing, - skinning: useSkinning - - } ); - - _distanceMaterials[ i ] = distanceMaterial; - - } - - // - - var scope = this; - - this.enabled = false; - - this.autoUpdate = true; - this.needsUpdate = false; - - this.type = PCFShadowMap; - - this.render = function ( lights, scene, camera ) { - - if ( scope.enabled === false ) return; - if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; - - if ( lights.length === 0 ) return; - - // TODO Clean up (needed in case of contextlost) - var _gl = _renderer.context; - var _state = _renderer.state; - - // Set GL state for depth map. - _state.disable( _gl.BLEND ); - _state.buffers.color.setClear( 1, 1, 1, 1 ); - _state.buffers.depth.setTest( true ); - _state.setScissorTest( false ); - - // render depth map - - var faceCount; - - for ( var i = 0, il = lights.length; i < il; i ++ ) { - - var light = lights[ i ]; - var shadow = light.shadow; - var isPointLight = light && light.isPointLight; - - if ( shadow === undefined ) { - - console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); - continue; - - } - - var shadowCamera = shadow.camera; - - _shadowMapSize.copy( shadow.mapSize ); - _shadowMapSize.min( _maxShadowMapSize ); - - if ( isPointLight ) { - - var vpWidth = _shadowMapSize.x; - var vpHeight = _shadowMapSize.y; - - // These viewports map a cube-map onto a 2D texture with the - // following orientation: - // - // xzXZ - // y Y - // - // X - Positive x direction - // x - Negative x direction - // Y - Positive y direction - // y - Negative y direction - // Z - Positive z direction - // z - Negative z direction - - // positive X - cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight ); - // negative X - cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight ); - // positive Z - cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight ); - // negative Z - cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight ); - // positive Y - cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight ); - // negative Y - cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight ); - - _shadowMapSize.x *= 4.0; - _shadowMapSize.y *= 2.0; - - } - - if ( shadow.map === null ) { - - var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }; - - shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); - shadow.map.texture.name = light.name + ".shadowMap"; - - shadowCamera.updateProjectionMatrix(); - - } - - if ( shadow.isSpotLightShadow ) { - - shadow.update( light ); - - } - - var shadowMap = shadow.map; - var shadowMatrix = shadow.matrix; - - _lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); - shadowCamera.position.copy( _lightPositionWorld ); - - if ( isPointLight ) { - - faceCount = 6; - - // for point lights we set the shadow matrix to be a translation-only matrix - // equal to inverse of the light's position - - shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z ); - - } else { - - faceCount = 1; - - _lookTarget.setFromMatrixPosition( light.target.matrixWorld ); - shadowCamera.lookAt( _lookTarget ); - shadowCamera.updateMatrixWorld(); - - // compute shadow matrix - - shadowMatrix.set( - 0.5, 0.0, 0.0, 0.5, - 0.0, 0.5, 0.0, 0.5, - 0.0, 0.0, 0.5, 0.5, - 0.0, 0.0, 0.0, 1.0 - ); - - shadowMatrix.multiply( shadowCamera.projectionMatrix ); - shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); - - } - - _renderer.setRenderTarget( shadowMap ); - _renderer.clear(); - - // render shadow map for each cube face (if omni-directional) or - // run a single pass if not - - for ( var face = 0; face < faceCount; face ++ ) { - - if ( isPointLight ) { - - _lookTarget.copy( shadowCamera.position ); - _lookTarget.add( cubeDirections[ face ] ); - shadowCamera.up.copy( cubeUps[ face ] ); - shadowCamera.lookAt( _lookTarget ); - shadowCamera.updateMatrixWorld(); - - var vpDimensions = cube2DViewPorts[ face ]; - _state.viewport( vpDimensions ); - - } - - // update camera matrices and frustum - - _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); - - // set object matrices & frustum culling - - renderObject( scene, camera, shadowCamera, isPointLight ); - - } - - } - - scope.needsUpdate = false; - - }; - - function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) { - - var geometry = object.geometry; - - var result = null; - - var materialVariants = _depthMaterials; - var customMaterial = object.customDepthMaterial; - - if ( isPointLight ) { - - materialVariants = _distanceMaterials; - customMaterial = object.customDistanceMaterial; - - } - - if ( ! customMaterial ) { - - var useMorphing = false; - - if ( material.morphTargets ) { - - if ( geometry && geometry.isBufferGeometry ) { - - useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; - - } else if ( geometry && geometry.isGeometry ) { - - useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0; - - } - - } - - if ( object.isSkinnedMesh && material.skinning === false ) { - - console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object ); - - } - - var useSkinning = object.isSkinnedMesh && material.skinning; - - var variantIndex = 0; - - if ( useMorphing ) variantIndex |= _MorphingFlag; - if ( useSkinning ) variantIndex |= _SkinningFlag; - - result = materialVariants[ variantIndex ]; - - } else { - - result = customMaterial; - - } - - if ( _renderer.localClippingEnabled && - material.clipShadows === true && - material.clippingPlanes.length !== 0 ) { - - // in this case we need a unique material instance reflecting the - // appropriate state - - var keyA = result.uuid, keyB = material.uuid; - - var materialsForVariant = _materialCache[ keyA ]; - - if ( materialsForVariant === undefined ) { - - materialsForVariant = {}; - _materialCache[ keyA ] = materialsForVariant; - - } - - var cachedMaterial = materialsForVariant[ keyB ]; - - if ( cachedMaterial === undefined ) { - - cachedMaterial = result.clone(); - materialsForVariant[ keyB ] = cachedMaterial; - - } - - result = cachedMaterial; - - } - - result.visible = material.visible; - result.wireframe = material.wireframe; - - result.side = ( material.shadowSide != null ) ? material.shadowSide : shadowSide[ material.side ]; - - result.clipShadows = material.clipShadows; - result.clippingPlanes = material.clippingPlanes; - result.clipIntersection = material.clipIntersection; - - result.wireframeLinewidth = material.wireframeLinewidth; - result.linewidth = material.linewidth; - - if ( isPointLight && result.isMeshDistanceMaterial ) { - - result.referencePosition.copy( lightPositionWorld ); - result.nearDistance = shadowCameraNear; - result.farDistance = shadowCameraFar; - - } - - return result; - - } - - function renderObject( object, camera, shadowCamera, isPointLight ) { - - if ( object.visible === false ) return; - - var visible = object.layers.test( camera.layers ); - - if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { - - if ( object.castShadow && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { - - object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); - - var geometry = _objects.update( object ); - var material = object.material; - - if ( Array.isArray( material ) ) { - - var groups = geometry.groups; - - for ( var k = 0, kl = groups.length; k < kl; k ++ ) { - - var group = groups[ k ]; - var groupMaterial = material[ group.materialIndex ]; - - if ( groupMaterial && groupMaterial.visible ) { - - var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far ); - _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); - - } - - } - - } else if ( material.visible ) { - - var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far ); - _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); - - } - - } - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - renderObject( children[ i ], camera, shadowCamera, isPointLight ); - - } - - } - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLAttributes( gl ) { - - var buffers = {}; - - function createBuffer( attribute, bufferType ) { - - var array = attribute.array; - var usage = attribute.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW; - - var buffer = gl.createBuffer(); - - gl.bindBuffer( bufferType, buffer ); - gl.bufferData( bufferType, array, usage ); - - attribute.onUploadCallback(); - - var type = gl.FLOAT; - - if ( array instanceof Float32Array ) { - - type = gl.FLOAT; - - } else if ( array instanceof Float64Array ) { - - console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' ); - - } else if ( array instanceof Uint16Array ) { - - type = gl.UNSIGNED_SHORT; - - } else if ( array instanceof Int16Array ) { - - type = gl.SHORT; - - } else if ( array instanceof Uint32Array ) { - - type = gl.UNSIGNED_INT; - - } else if ( array instanceof Int32Array ) { - - type = gl.INT; - - } else if ( array instanceof Int8Array ) { - - type = gl.BYTE; - - } else if ( array instanceof Uint8Array ) { - - type = gl.UNSIGNED_BYTE; - - } - - return { - buffer: buffer, - type: type, - bytesPerElement: array.BYTES_PER_ELEMENT, - version: attribute.version - }; - - } - - function updateBuffer( buffer, attribute, bufferType ) { - - var array = attribute.array; - var updateRange = attribute.updateRange; - - gl.bindBuffer( bufferType, buffer ); - - if ( attribute.dynamic === false ) { - - gl.bufferData( bufferType, array, gl.STATIC_DRAW ); - - } else if ( updateRange.count === - 1 ) { - - // Not using update ranges - - gl.bufferSubData( bufferType, 0, array ); - - } else if ( updateRange.count === 0 ) { - - console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' ); - - } else { - - gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, - array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); - - updateRange.count = - 1; // reset range - - } - - } - - // - - function get( attribute ) { - - if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - - return buffers[ attribute.uuid ]; - - } - - function remove( attribute ) { - - if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - - var data = buffers[ attribute.uuid ]; - - if ( data ) { - - gl.deleteBuffer( data.buffer ); - - delete buffers[ attribute.uuid ]; - - } - - } - - function update( attribute, bufferType ) { - - if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - - var data = buffers[ attribute.uuid ]; - - if ( data === undefined ) { - - buffers[ attribute.uuid ] = createBuffer( attribute, bufferType ); - - } else if ( data.version < attribute.version ) { - - updateBuffer( data.buffer, attribute, bufferType ); - - data.version = attribute.version; - - } - - } - - return { - - get: get, - remove: remove, - update: update - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - - function Euler( x, y, z, order ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._order = order || Euler.DefaultOrder; - - } - - Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; - - Euler.DefaultOrder = 'XYZ'; - - Object.defineProperties( Euler.prototype, { - - x: { - - get: function () { - - return this._x; - - }, - - set: function ( value ) { - - this._x = value; - this.onChangeCallback(); - - } - - }, - - y: { - - get: function () { - - return this._y; - - }, - - set: function ( value ) { - - this._y = value; - this.onChangeCallback(); - - } - - }, - - z: { - - get: function () { - - return this._z; - - }, - - set: function ( value ) { - - this._z = value; - this.onChangeCallback(); - - } - - }, - - order: { - - get: function () { - - return this._order; - - }, - - set: function ( value ) { - - this._order = value; - this.onChangeCallback(); - - } - - } - - } ); - - Object.assign( Euler.prototype, { - - isEuler: true, - - set: function ( x, y, z, order ) { - - this._x = x; - this._y = y; - this._z = z; - this._order = order || this._order; - - this.onChangeCallback(); - - return this; - - }, - - clone: function () { - - return new this.constructor( this._x, this._y, this._z, this._order ); - - }, - - copy: function ( euler ) { - - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; - - this.onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m, order, update ) { - - var clamp = _Math.clamp; - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements; - var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; - var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; - var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - order = order || this._order; - - if ( order === 'XYZ' ) { - - this._y = Math.asin( clamp( m13, - 1, 1 ) ); - - if ( Math.abs( m13 ) < 0.99999 ) { - - this._x = Math.atan2( - m23, m33 ); - this._z = Math.atan2( - m12, m11 ); - - } else { - - this._x = Math.atan2( m32, m22 ); - this._z = 0; - - } - - } else if ( order === 'YXZ' ) { - - this._x = Math.asin( - clamp( m23, - 1, 1 ) ); - - if ( Math.abs( m23 ) < 0.99999 ) { - - this._y = Math.atan2( m13, m33 ); - this._z = Math.atan2( m21, m22 ); - - } else { - - this._y = Math.atan2( - m31, m11 ); - this._z = 0; - - } - - } else if ( order === 'ZXY' ) { - - this._x = Math.asin( clamp( m32, - 1, 1 ) ); - - if ( Math.abs( m32 ) < 0.99999 ) { - - this._y = Math.atan2( - m31, m33 ); - this._z = Math.atan2( - m12, m22 ); - - } else { - - this._y = 0; - this._z = Math.atan2( m21, m11 ); - - } - - } else if ( order === 'ZYX' ) { - - this._y = Math.asin( - clamp( m31, - 1, 1 ) ); - - if ( Math.abs( m31 ) < 0.99999 ) { - - this._x = Math.atan2( m32, m33 ); - this._z = Math.atan2( m21, m11 ); - - } else { - - this._x = 0; - this._z = Math.atan2( - m12, m22 ); - - } - - } else if ( order === 'YZX' ) { - - this._z = Math.asin( clamp( m21, - 1, 1 ) ); - - if ( Math.abs( m21 ) < 0.99999 ) { - - this._x = Math.atan2( - m23, m22 ); - this._y = Math.atan2( - m31, m11 ); - - } else { - - this._x = 0; - this._y = Math.atan2( m13, m33 ); - - } - - } else if ( order === 'XZY' ) { - - this._z = Math.asin( - clamp( m12, - 1, 1 ) ); - - if ( Math.abs( m12 ) < 0.99999 ) { - - this._x = Math.atan2( m32, m22 ); - this._y = Math.atan2( m13, m11 ); - - } else { - - this._x = Math.atan2( - m23, m33 ); - this._y = 0; - - } - - } else { - - console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ); - - } - - this._order = order; - - if ( update !== false ) this.onChangeCallback(); - - return this; - - }, - - setFromQuaternion: function () { - - var matrix = new Matrix4(); - - return function setFromQuaternion( q, order, update ) { - - matrix.makeRotationFromQuaternion( q ); - - return this.setFromRotationMatrix( matrix, order, update ); - - }; - - }(), - - setFromVector3: function ( v, order ) { - - return this.set( v.x, v.y, v.z, order || this._order ); - - }, - - reorder: function () { - - // WARNING: this discards revolution information -bhouston - - var q = new Quaternion(); - - return function reorder( newOrder ) { - - q.setFromEuler( this ); - - return this.setFromQuaternion( q, newOrder ); - - }; - - }(), - - equals: function ( euler ) { - - return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); - - }, - - fromArray: function ( array ) { - - this._x = array[ 0 ]; - this._y = array[ 1 ]; - this._z = array[ 2 ]; - if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; - - this.onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._order; - - return array; - - }, - - toVector3: function ( optionalResult ) { - - if ( optionalResult ) { - - return optionalResult.set( this._x, this._y, this._z ); - - } else { - - return new Vector3( this._x, this._y, this._z ); - - } - - }, - - onChange: function ( callback ) { - - this.onChangeCallback = callback; - - return this; - - }, - - onChangeCallback: function () {} - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Layers() { - - this.mask = 1 | 0; - - } - - Object.assign( Layers.prototype, { - - set: function ( channel ) { - - this.mask = 1 << channel | 0; - - }, - - enable: function ( channel ) { - - this.mask |= 1 << channel | 0; - - }, - - toggle: function ( channel ) { - - this.mask ^= 1 << channel | 0; - - }, - - disable: function ( channel ) { - - this.mask &= ~ ( 1 << channel | 0 ); - - }, - - test: function ( layers ) { - - return ( this.mask & layers.mask ) !== 0; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author elephantatwork / www.elephantatwork.ch - */ - - var object3DId = 0; - - function Object3D() { - - Object.defineProperty( this, 'id', { value: object3DId ++ } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'Object3D'; - - this.parent = null; - this.children = []; - - this.up = Object3D.DefaultUp.clone(); - - var position = new Vector3(); - var rotation = new Euler(); - var quaternion = new Quaternion(); - var scale = new Vector3( 1, 1, 1 ); - - function onRotationChange() { - - quaternion.setFromEuler( rotation, false ); - - } - - function onQuaternionChange() { - - rotation.setFromQuaternion( quaternion, undefined, false ); - - } - - rotation.onChange( onRotationChange ); - quaternion.onChange( onQuaternionChange ); - - Object.defineProperties( this, { - position: { - enumerable: true, - value: position - }, - rotation: { - enumerable: true, - value: rotation - }, - quaternion: { - enumerable: true, - value: quaternion - }, - scale: { - enumerable: true, - value: scale - }, - modelViewMatrix: { - value: new Matrix4() - }, - normalMatrix: { - value: new Matrix3() - } - } ); - - this.matrix = new Matrix4(); - this.matrixWorld = new Matrix4(); - - this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; - this.matrixWorldNeedsUpdate = false; - - this.layers = new Layers(); - this.visible = true; - - this.castShadow = false; - this.receiveShadow = false; - - this.frustumCulled = true; - this.renderOrder = 0; - - this.userData = {}; - - } - - Object3D.DefaultUp = new Vector3( 0, 1, 0 ); - Object3D.DefaultMatrixAutoUpdate = true; - - Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Object3D, - - isObject3D: true, - - onBeforeRender: function () {}, - onAfterRender: function () {}, - - applyMatrix: function ( matrix ) { - - this.matrix.multiplyMatrices( matrix, this.matrix ); - - this.matrix.decompose( this.position, this.quaternion, this.scale ); - - }, - - applyQuaternion: function ( q ) { - - this.quaternion.premultiply( q ); - - return this; - - }, - - setRotationFromAxisAngle: function ( axis, angle ) { - - // assumes axis is normalized - - this.quaternion.setFromAxisAngle( axis, angle ); - - }, - - setRotationFromEuler: function ( euler ) { - - this.quaternion.setFromEuler( euler, true ); - - }, - - setRotationFromMatrix: function ( m ) { - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - this.quaternion.setFromRotationMatrix( m ); - - }, - - setRotationFromQuaternion: function ( q ) { - - // assumes q is normalized - - this.quaternion.copy( q ); - - }, - - rotateOnAxis: function () { - - // rotate object on axis in object space - // axis is assumed to be normalized - - var q1 = new Quaternion(); - - return function rotateOnAxis( axis, angle ) { - - q1.setFromAxisAngle( axis, angle ); - - this.quaternion.multiply( q1 ); - - return this; - - }; - - }(), - - rotateOnWorldAxis: function () { - - // rotate object on axis in world space - // axis is assumed to be normalized - // method assumes no rotated parent - - var q1 = new Quaternion(); - - return function rotateOnWorldAxis( axis, angle ) { - - q1.setFromAxisAngle( axis, angle ); - - this.quaternion.premultiply( q1 ); - - return this; - - }; - - }(), - - rotateX: function () { - - var v1 = new Vector3( 1, 0, 0 ); - - return function rotateX( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - rotateY: function () { - - var v1 = new Vector3( 0, 1, 0 ); - - return function rotateY( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - rotateZ: function () { - - var v1 = new Vector3( 0, 0, 1 ); - - return function rotateZ( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - translateOnAxis: function () { - - // translate object by distance along axis in object space - // axis is assumed to be normalized - - var v1 = new Vector3(); - - return function translateOnAxis( axis, distance ) { - - v1.copy( axis ).applyQuaternion( this.quaternion ); - - this.position.add( v1.multiplyScalar( distance ) ); - - return this; - - }; - - }(), - - translateX: function () { - - var v1 = new Vector3( 1, 0, 0 ); - - return function translateX( distance ) { - - return this.translateOnAxis( v1, distance ); - - }; - - }(), - - translateY: function () { - - var v1 = new Vector3( 0, 1, 0 ); - - return function translateY( distance ) { - - return this.translateOnAxis( v1, distance ); - - }; - - }(), - - translateZ: function () { - - var v1 = new Vector3( 0, 0, 1 ); - - return function translateZ( distance ) { - - return this.translateOnAxis( v1, distance ); - - }; - - }(), - - localToWorld: function ( vector ) { - - return vector.applyMatrix4( this.matrixWorld ); - - }, - - worldToLocal: function () { - - var m1 = new Matrix4(); - - return function worldToLocal( vector ) { - - return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) ); - - }; - - }(), - - lookAt: function () { - - // This method does not support objects with rotated and/or translated parent(s) - - var m1 = new Matrix4(); - var vector = new Vector3(); - - return function lookAt( x, y, z ) { - - if ( x.isVector3 ) { - - vector.copy( x ); - - } else { - - vector.set( x, y, z ); - - } - - if ( this.isCamera ) { - - m1.lookAt( this.position, vector, this.up ); - - } else { - - m1.lookAt( vector, this.position, this.up ); - - } - - this.quaternion.setFromRotationMatrix( m1 ); - - }; - - }(), - - add: function ( object ) { - - if ( arguments.length > 1 ) { - - for ( var i = 0; i < arguments.length; i ++ ) { - - this.add( arguments[ i ] ); - - } - - return this; - - } - - if ( object === this ) { - - console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); - return this; - - } - - if ( ( object && object.isObject3D ) ) { - - if ( object.parent !== null ) { - - object.parent.remove( object ); - - } - - object.parent = this; - object.dispatchEvent( { type: 'added' } ); - - this.children.push( object ); - - } else { - - console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); - - } - - return this; - - }, - - remove: function ( object ) { - - if ( arguments.length > 1 ) { - - for ( var i = 0; i < arguments.length; i ++ ) { - - this.remove( arguments[ i ] ); - - } - - return this; - - } - - var index = this.children.indexOf( object ); - - if ( index !== - 1 ) { - - object.parent = null; - - object.dispatchEvent( { type: 'removed' } ); - - this.children.splice( index, 1 ); - - } - - return this; - - }, - - getObjectById: function ( id ) { - - return this.getObjectByProperty( 'id', id ); - - }, - - getObjectByName: function ( name ) { - - return this.getObjectByProperty( 'name', name ); - - }, - - getObjectByProperty: function ( name, value ) { - - if ( this[ name ] === value ) return this; - - for ( var i = 0, l = this.children.length; i < l; i ++ ) { - - var child = this.children[ i ]; - var object = child.getObjectByProperty( name, value ); - - if ( object !== undefined ) { - - return object; - - } - - } - - return undefined; - - }, - - getWorldPosition: function ( optionalTarget ) { - - var result = optionalTarget || new Vector3(); - - this.updateMatrixWorld( true ); - - return result.setFromMatrixPosition( this.matrixWorld ); - - }, - - getWorldQuaternion: function () { - - var position = new Vector3(); - var scale = new Vector3(); - - return function getWorldQuaternion( optionalTarget ) { - - var result = optionalTarget || new Quaternion(); - - this.updateMatrixWorld( true ); - - this.matrixWorld.decompose( position, result, scale ); - - return result; - - }; - - }(), - - getWorldRotation: function () { - - var quaternion = new Quaternion(); - - return function getWorldRotation( optionalTarget ) { - - var result = optionalTarget || new Euler(); - - this.getWorldQuaternion( quaternion ); - - return result.setFromQuaternion( quaternion, this.rotation.order, false ); - - }; - - }(), - - getWorldScale: function () { - - var position = new Vector3(); - var quaternion = new Quaternion(); - - return function getWorldScale( optionalTarget ) { - - var result = optionalTarget || new Vector3(); - - this.updateMatrixWorld( true ); - - this.matrixWorld.decompose( position, quaternion, result ); - - return result; - - }; - - }(), - - getWorldDirection: function () { - - var quaternion = new Quaternion(); - - return function getWorldDirection( optionalTarget ) { - - var result = optionalTarget || new Vector3(); - - this.getWorldQuaternion( quaternion ); - - return result.set( 0, 0, 1 ).applyQuaternion( quaternion ); - - }; - - }(), - - raycast: function () {}, - - traverse: function ( callback ) { - - callback( this ); - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverse( callback ); - - } - - }, - - traverseVisible: function ( callback ) { - - if ( this.visible === false ) return; - - callback( this ); - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverseVisible( callback ); - - } - - }, - - traverseAncestors: function ( callback ) { - - var parent = this.parent; - - if ( parent !== null ) { - - callback( parent ); - - parent.traverseAncestors( callback ); - - } - - }, - - updateMatrix: function () { - - this.matrix.compose( this.position, this.quaternion, this.scale ); - - this.matrixWorldNeedsUpdate = true; - - }, - - updateMatrixWorld: function ( force ) { - - if ( this.matrixAutoUpdate ) this.updateMatrix(); - - if ( this.matrixWorldNeedsUpdate || force ) { - - if ( this.parent === null ) { - - this.matrixWorld.copy( this.matrix ); - - } else { - - this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); - - } - - this.matrixWorldNeedsUpdate = false; - - force = true; - - } - - // update children - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].updateMatrixWorld( force ); - - } - - }, - - toJSON: function ( meta ) { - - // meta is a string when called from JSON.stringify - var isRootObject = ( meta === undefined || typeof meta === 'string' ); - - var output = {}; - - // meta is a hash used to collect geometries, materials. - // not providing it implies that this is the root object - // being serialized. - if ( isRootObject ) { - - // initialize meta obj - meta = { - geometries: {}, - materials: {}, - textures: {}, - images: {}, - shapes: {} - }; - - output.metadata = { - version: 4.5, - type: 'Object', - generator: 'Object3D.toJSON' - }; - - } - - // standard Object3D serialization - - var object = {}; - - object.uuid = this.uuid; - object.type = this.type; - - if ( this.name !== '' ) object.name = this.name; - if ( this.castShadow === true ) object.castShadow = true; - if ( this.receiveShadow === true ) object.receiveShadow = true; - if ( this.visible === false ) object.visible = false; - if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; - - object.matrix = this.matrix.toArray(); - - // - - function serialize( library, element ) { - - if ( library[ element.uuid ] === undefined ) { - - library[ element.uuid ] = element.toJSON( meta ); - - } - - return element.uuid; - - } - - if ( this.geometry !== undefined ) { - - object.geometry = serialize( meta.geometries, this.geometry ); - - var parameters = this.geometry.parameters; - - if ( parameters !== undefined && parameters.shapes !== undefined ) { - - var shapes = parameters.shapes; - - if ( Array.isArray( shapes ) ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - - serialize( meta.shapes, shape ); - - } - - } else { - - serialize( meta.shapes, shapes ); - - } - - } - - } - - if ( this.material !== undefined ) { - - if ( Array.isArray( this.material ) ) { - - var uuids = []; - - for ( var i = 0, l = this.material.length; i < l; i ++ ) { - - uuids.push( serialize( meta.materials, this.material[ i ] ) ); - - } - - object.material = uuids; - - } else { - - object.material = serialize( meta.materials, this.material ); - - } - - } - - // - - if ( this.children.length > 0 ) { - - object.children = []; - - for ( var i = 0; i < this.children.length; i ++ ) { - - object.children.push( this.children[ i ].toJSON( meta ).object ); - - } - - } - - if ( isRootObject ) { - - var geometries = extractFromCache( meta.geometries ); - var materials = extractFromCache( meta.materials ); - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); - var shapes = extractFromCache( meta.shapes ); - - if ( geometries.length > 0 ) output.geometries = geometries; - if ( materials.length > 0 ) output.materials = materials; - if ( textures.length > 0 ) output.textures = textures; - if ( images.length > 0 ) output.images = images; - if ( shapes.length > 0 ) output.shapes = shapes; - - } - - output.object = object; - - return output; - - // extract data from the cache hash - // remove metadata on each item - // and return as array - function extractFromCache( cache ) { - - var values = []; - for ( var key in cache ) { - - var data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - return values; - - } - - }, - - clone: function ( recursive ) { - - return new this.constructor().copy( this, recursive ); - - }, - - copy: function ( source, recursive ) { - - if ( recursive === undefined ) recursive = true; - - this.name = source.name; - - this.up.copy( source.up ); - - this.position.copy( source.position ); - this.quaternion.copy( source.quaternion ); - this.scale.copy( source.scale ); - - this.matrix.copy( source.matrix ); - this.matrixWorld.copy( source.matrixWorld ); - - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - - this.layers.mask = source.layers.mask; - this.visible = source.visible; - - this.castShadow = source.castShadow; - this.receiveShadow = source.receiveShadow; - - this.frustumCulled = source.frustumCulled; - this.renderOrder = source.renderOrder; - - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - if ( recursive === true ) { - - for ( var i = 0; i < source.children.length; i ++ ) { - - var child = source.children[ i ]; - this.add( child.clone() ); - - } - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author WestLangley / http://github.com/WestLangley - */ - - function Camera() { - - Object3D.call( this ); - - this.type = 'Camera'; - - this.matrixWorldInverse = new Matrix4(); - this.projectionMatrix = new Matrix4(); - - } - - Camera.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Camera, - - isCamera: true, - - copy: function ( source, recursive ) { - - Object3D.prototype.copy.call( this, source, recursive ); - - this.matrixWorldInverse.copy( source.matrixWorldInverse ); - this.projectionMatrix.copy( source.projectionMatrix ); - - return this; - - }, - - getWorldDirection: function () { - - var quaternion = new Quaternion(); - - return function getWorldDirection( optionalTarget ) { - - var result = optionalTarget || new Vector3(); - - this.getWorldQuaternion( quaternion ); - - return result.set( 0, 0, - 1 ).applyQuaternion( quaternion ); - - }; - - }(), - - updateMatrixWorld: function ( force ) { - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - this.matrixWorldInverse.getInverse( this.matrixWorld ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author arose / http://github.com/arose - */ - - function OrthographicCamera( left, right, top, bottom, near, far ) { - - Camera.call( this ); - - this.type = 'OrthographicCamera'; - - this.zoom = 1; - this.view = null; - - this.left = left; - this.right = right; - this.top = top; - this.bottom = bottom; - - this.near = ( near !== undefined ) ? near : 0.1; - this.far = ( far !== undefined ) ? far : 2000; - - this.updateProjectionMatrix(); - - } - - OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), { - - constructor: OrthographicCamera, - - isOrthographicCamera: true, - - copy: function ( source, recursive ) { - - Camera.prototype.copy.call( this, source, recursive ); - - this.left = source.left; - this.right = source.right; - this.top = source.top; - this.bottom = source.bottom; - this.near = source.near; - this.far = source.far; - - this.zoom = source.zoom; - this.view = source.view === null ? null : Object.assign( {}, source.view ); - - return this; - - }, - - setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { - - if ( this.view === null ) { - - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - - this.updateProjectionMatrix(); - - }, - - clearViewOffset: function () { - - if ( this.view !== null ) { - - this.view.enabled = false; - - } - - this.updateProjectionMatrix(); - - }, - - updateProjectionMatrix: function () { - - var dx = ( this.right - this.left ) / ( 2 * this.zoom ); - var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); - var cx = ( this.right + this.left ) / 2; - var cy = ( this.top + this.bottom ) / 2; - - var left = cx - dx; - var right = cx + dx; - var top = cy + dy; - var bottom = cy - dy; - - if ( this.view !== null && this.view.enabled ) { - - var zoomW = this.zoom / ( this.view.width / this.view.fullWidth ); - var zoomH = this.zoom / ( this.view.height / this.view.fullHeight ); - var scaleW = ( this.right - this.left ) / this.view.width; - var scaleH = ( this.top - this.bottom ) / this.view.height; - - left += scaleW * ( this.view.offsetX / zoomW ); - right = left + scaleW * ( this.view.width / zoomW ); - top -= scaleH * ( this.view.offsetY / zoomH ); - bottom = top - scaleH * ( this.view.height / zoomH ); - - } - - this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far ); - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.zoom = this.zoom; - data.object.left = this.left; - data.object.right = this.right; - data.object.top = this.top; - data.object.bottom = this.bottom; - data.object.near = this.near; - data.object.far = this.far; - - if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); - - return data; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Face3( a, b, c, normal, color, materialIndex ) { - - this.a = a; - this.b = b; - this.c = c; - - this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); - this.vertexNormals = Array.isArray( normal ) ? normal : []; - - this.color = ( color && color.isColor ) ? color : new Color(); - this.vertexColors = Array.isArray( color ) ? color : []; - - this.materialIndex = materialIndex !== undefined ? materialIndex : 0; - - } - - Object.assign( Face3.prototype, { - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.a = source.a; - this.b = source.b; - this.c = source.c; - - this.normal.copy( source.normal ); - this.color.copy( source.color ); - - this.materialIndex = source.materialIndex; - - for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { - - this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); - - } - - for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { - - this.vertexColors[ i ] = source.vertexColors[ i ].clone(); - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author kile / http://kile.stravaganza.org/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author bhouston / http://clara.io - */ - - var geometryId = 0; // Geometry uses even numbers as Id - - function Geometry() { - - Object.defineProperty( this, 'id', { value: geometryId += 2 } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'Geometry'; - - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - - this.morphTargets = []; - this.morphNormals = []; - - this.skinWeights = []; - this.skinIndices = []; - - this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.elementsNeedUpdate = false; - this.verticesNeedUpdate = false; - this.uvsNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.lineDistancesNeedUpdate = false; - this.groupsNeedUpdate = false; - - } - - Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Geometry, - - isGeometry: true, - - applyMatrix: function ( matrix ) { - - var normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { - - var vertex = this.vertices[ i ]; - vertex.applyMatrix4( matrix ); - - } - - for ( var i = 0, il = this.faces.length; i < il; i ++ ) { - - var face = this.faces[ i ]; - face.normal.applyMatrix3( normalMatrix ).normalize(); - - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); - - } - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - this.verticesNeedUpdate = true; - this.normalsNeedUpdate = true; - - return this; - - }, - - rotateX: function () { - - // rotate geometry around world x-axis - - var m1 = new Matrix4(); - - return function rotateX( angle ) { - - m1.makeRotationX( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateY: function () { - - // rotate geometry around world y-axis - - var m1 = new Matrix4(); - - return function rotateY( angle ) { - - m1.makeRotationY( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateZ: function () { - - // rotate geometry around world z-axis - - var m1 = new Matrix4(); - - return function rotateZ( angle ) { - - m1.makeRotationZ( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - translate: function () { - - // translate geometry - - var m1 = new Matrix4(); - - return function translate( x, y, z ) { - - m1.makeTranslation( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - scale: function () { - - // scale geometry - - var m1 = new Matrix4(); - - return function scale( x, y, z ) { - - m1.makeScale( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - lookAt: function () { - - var obj = new Object3D(); - - return function lookAt( vector ) { - - obj.lookAt( vector ); - - obj.updateMatrix(); - - this.applyMatrix( obj.matrix ); - - }; - - }(), - - fromBufferGeometry: function ( geometry ) { - - var scope = this; - - var indices = geometry.index !== null ? geometry.index.array : undefined; - var attributes = geometry.attributes; - - var positions = attributes.position.array; - var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; - var colors = attributes.color !== undefined ? attributes.color.array : undefined; - var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; - var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; - - if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = []; - - var tempNormals = []; - var tempUVs = []; - var tempUVs2 = []; - - for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) { - - scope.vertices.push( new Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) ); - - if ( normals !== undefined ) { - - tempNormals.push( new Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) ); - - } - - if ( colors !== undefined ) { - - scope.colors.push( new Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) ); - - } - - if ( uvs !== undefined ) { - - tempUVs.push( new Vector2( uvs[ j ], uvs[ j + 1 ] ) ); - - } - - if ( uvs2 !== undefined ) { - - tempUVs2.push( new Vector2( uvs2[ j ], uvs2[ j + 1 ] ) ); - - } - - } - - function addFace( a, b, c, materialIndex ) { - - var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : []; - var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : []; - - var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); - - scope.faces.push( face ); - - if ( uvs !== undefined ) { - - scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] ); - - } - - if ( uvs2 !== undefined ) { - - scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] ); - - } - - } - - var groups = geometry.groups; - - if ( groups.length > 0 ) { - - for ( var i = 0; i < groups.length; i ++ ) { - - var group = groups[ i ]; - - var start = group.start; - var count = group.count; - - for ( var j = start, jl = start + count; j < jl; j += 3 ) { - - if ( indices !== undefined ) { - - addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex ); - - } else { - - addFace( j, j + 1, j + 2, group.materialIndex ); - - } - - } - - } - - } else { - - if ( indices !== undefined ) { - - for ( var i = 0; i < indices.length; i += 3 ) { - - addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); - - } - - } else { - - for ( var i = 0; i < positions.length / 3; i += 3 ) { - - addFace( i, i + 1, i + 2 ); - - } - - } - - } - - this.computeFaceNormals(); - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - return this; - - }, - - center: function () { - - this.computeBoundingBox(); - - var offset = this.boundingBox.getCenter().negate(); - - this.translate( offset.x, offset.y, offset.z ); - - return offset; - - }, - - normalize: function () { - - this.computeBoundingSphere(); - - var center = this.boundingSphere.center; - var radius = this.boundingSphere.radius; - - var s = radius === 0 ? 1 : 1.0 / radius; - - var matrix = new Matrix4(); - matrix.set( - s, 0, 0, - s * center.x, - 0, s, 0, - s * center.y, - 0, 0, s, - s * center.z, - 0, 0, 0, 1 - ); - - this.applyMatrix( matrix ); - - return this; - - }, - - computeFaceNormals: function () { - - var cb = new Vector3(), ab = new Vector3(); - - for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { - - var face = this.faces[ f ]; - - var vA = this.vertices[ face.a ]; - var vB = this.vertices[ face.b ]; - var vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - cb.normalize(); - - face.normal.copy( cb ); - - } - - }, - - computeVertexNormals: function ( areaWeighted ) { - - if ( areaWeighted === undefined ) areaWeighted = true; - - var v, vl, f, fl, face, vertices; - - vertices = new Array( this.vertices.length ); - - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ] = new Vector3(); - - } - - if ( areaWeighted ) { - - // vertex normals weighted by triangle areas - // http://www.iquilezles.org/www/articles/normals/normals.htm - - var vA, vB, vC; - var cb = new Vector3(), ab = new Vector3(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - vA = this.vertices[ face.a ]; - vB = this.vertices[ face.b ]; - vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - vertices[ face.a ].add( cb ); - vertices[ face.b ].add( cb ); - vertices[ face.c ].add( cb ); - - } - - } else { - - this.computeFaceNormals(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - vertices[ face.a ].add( face.normal ); - vertices[ face.b ].add( face.normal ); - vertices[ face.c ].add( face.normal ); - - } - - } - - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ].normalize(); - - } - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( vertices[ face.a ] ); - vertexNormals[ 1 ].copy( vertices[ face.b ] ); - vertexNormals[ 2 ].copy( vertices[ face.c ] ); - - } else { - - vertexNormals[ 0 ] = vertices[ face.a ].clone(); - vertexNormals[ 1 ] = vertices[ face.b ].clone(); - vertexNormals[ 2 ] = vertices[ face.c ].clone(); - - } - - } - - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - }, - - computeFlatVertexNormals: function () { - - var f, fl, face; - - this.computeFaceNormals(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( face.normal ); - vertexNormals[ 1 ].copy( face.normal ); - vertexNormals[ 2 ].copy( face.normal ); - - } else { - - vertexNormals[ 0 ] = face.normal.clone(); - vertexNormals[ 1 ] = face.normal.clone(); - vertexNormals[ 2 ] = face.normal.clone(); - - } - - } - - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - }, - - computeMorphNormals: function () { - - var i, il, f, fl, face; - - // save original normals - // - create temp variables on first access - // otherwise just copy (for faster repeated calls) - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - if ( ! face.__originalFaceNormal ) { - - face.__originalFaceNormal = face.normal.clone(); - - } else { - - face.__originalFaceNormal.copy( face.normal ); - - } - - if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; - - for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { - - if ( ! face.__originalVertexNormals[ i ] ) { - - face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); - - } else { - - face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); - - } - - } - - } - - // use temp geometry to compute face and vertex normals for each morph - - var tmpGeo = new Geometry(); - tmpGeo.faces = this.faces; - - for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { - - // create on first access - - if ( ! this.morphNormals[ i ] ) { - - this.morphNormals[ i ] = {}; - this.morphNormals[ i ].faceNormals = []; - this.morphNormals[ i ].vertexNormals = []; - - var dstNormalsFace = this.morphNormals[ i ].faceNormals; - var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; - - var faceNormal, vertexNormals; - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - faceNormal = new Vector3(); - vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; - - dstNormalsFace.push( faceNormal ); - dstNormalsVertex.push( vertexNormals ); - - } - - } - - var morphNormals = this.morphNormals[ i ]; - - // set vertices to morph target - - tmpGeo.vertices = this.morphTargets[ i ].vertices; - - // compute morph normals - - tmpGeo.computeFaceNormals(); - tmpGeo.computeVertexNormals(); - - // store morph normals - - var faceNormal, vertexNormals; - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - faceNormal = morphNormals.faceNormals[ f ]; - vertexNormals = morphNormals.vertexNormals[ f ]; - - faceNormal.copy( face.normal ); - - vertexNormals.a.copy( face.vertexNormals[ 0 ] ); - vertexNormals.b.copy( face.vertexNormals[ 1 ] ); - vertexNormals.c.copy( face.vertexNormals[ 2 ] ); - - } - - } - - // restore original normals - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - face.normal = face.__originalFaceNormal; - face.vertexNormals = face.__originalVertexNormals; - - } - - }, - - computeBoundingBox: function () { - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - this.boundingBox.setFromPoints( this.vertices ); - - }, - - computeBoundingSphere: function () { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - this.boundingSphere.setFromPoints( this.vertices ); - - }, - - merge: function ( geometry, matrix, materialIndexOffset ) { - - if ( ! ( geometry && geometry.isGeometry ) ) { - - console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); - return; - - } - - var normalMatrix, - vertexOffset = this.vertices.length, - vertices1 = this.vertices, - vertices2 = geometry.vertices, - faces1 = this.faces, - faces2 = geometry.faces, - uvs1 = this.faceVertexUvs[ 0 ], - uvs2 = geometry.faceVertexUvs[ 0 ], - colors1 = this.colors, - colors2 = geometry.colors; - - if ( materialIndexOffset === undefined ) materialIndexOffset = 0; - - if ( matrix !== undefined ) { - - normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - } - - // vertices - - for ( var i = 0, il = vertices2.length; i < il; i ++ ) { - - var vertex = vertices2[ i ]; - - var vertexCopy = vertex.clone(); - - if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); - - vertices1.push( vertexCopy ); - - } - - // colors - - for ( var i = 0, il = colors2.length; i < il; i ++ ) { - - colors1.push( colors2[ i ].clone() ); - - } - - // faces - - for ( i = 0, il = faces2.length; i < il; i ++ ) { - - var face = faces2[ i ], faceCopy, normal, color, - faceVertexNormals = face.vertexNormals, - faceVertexColors = face.vertexColors; - - faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); - faceCopy.normal.copy( face.normal ); - - if ( normalMatrix !== undefined ) { - - faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); - - } - - for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { - - normal = faceVertexNormals[ j ].clone(); - - if ( normalMatrix !== undefined ) { - - normal.applyMatrix3( normalMatrix ).normalize(); - - } - - faceCopy.vertexNormals.push( normal ); - - } - - faceCopy.color.copy( face.color ); - - for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { - - color = faceVertexColors[ j ]; - faceCopy.vertexColors.push( color.clone() ); - - } - - faceCopy.materialIndex = face.materialIndex + materialIndexOffset; - - faces1.push( faceCopy ); - - } - - // uvs - - for ( i = 0, il = uvs2.length; i < il; i ++ ) { - - var uv = uvs2[ i ], uvCopy = []; - - if ( uv === undefined ) { - - continue; - - } - - for ( var j = 0, jl = uv.length; j < jl; j ++ ) { - - uvCopy.push( uv[ j ].clone() ); - - } - - uvs1.push( uvCopy ); - - } - - }, - - mergeMesh: function ( mesh ) { - - if ( ! ( mesh && mesh.isMesh ) ) { - - console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); - return; - - } - - mesh.matrixAutoUpdate && mesh.updateMatrix(); - - this.merge( mesh.geometry, mesh.matrix ); - - }, - - /* - * Checks for duplicate vertices with hashmap. - * Duplicated vertices are removed - * and faces' vertices are updated. - */ - - mergeVertices: function () { - - var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) - var unique = [], changes = []; - - var v, key; - var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 - var precision = Math.pow( 10, precisionPoints ); - var i, il, face; - var indices, j, jl; - - for ( i = 0, il = this.vertices.length; i < il; i ++ ) { - - v = this.vertices[ i ]; - key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); - - if ( verticesMap[ key ] === undefined ) { - - verticesMap[ key ] = i; - unique.push( this.vertices[ i ] ); - changes[ i ] = unique.length - 1; - - } else { - - //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); - changes[ i ] = changes[ verticesMap[ key ] ]; - - } - - } - - - // if faces are completely degenerate after merging vertices, we - // have to remove them from the geometry. - var faceIndicesToRemove = []; - - for ( i = 0, il = this.faces.length; i < il; i ++ ) { - - face = this.faces[ i ]; - - face.a = changes[ face.a ]; - face.b = changes[ face.b ]; - face.c = changes[ face.c ]; - - indices = [ face.a, face.b, face.c ]; - - // if any duplicate vertices are found in a Face3 - // we have to remove the face as nothing can be saved - for ( var n = 0; n < 3; n ++ ) { - - if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { - - faceIndicesToRemove.push( i ); - break; - - } - - } - - } - - for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { - - var idx = faceIndicesToRemove[ i ]; - - this.faces.splice( idx, 1 ); - - for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { - - this.faceVertexUvs[ j ].splice( idx, 1 ); - - } - - } - - // Use unique set of vertices - - var diff = this.vertices.length - unique.length; - this.vertices = unique; - return diff; - - }, - - setFromPoints: function ( points ) { - - this.vertices = []; - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - var point = points[ i ]; - this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); - - } - - return this; - - }, - - sortFacesByMaterialIndex: function () { - - var faces = this.faces; - var length = faces.length; - - // tag faces - - for ( var i = 0; i < length; i ++ ) { - - faces[ i ]._id = i; - - } - - // sort faces - - function materialIndexSort( a, b ) { - - return a.materialIndex - b.materialIndex; - - } - - faces.sort( materialIndexSort ); - - // sort uvs - - var uvs1 = this.faceVertexUvs[ 0 ]; - var uvs2 = this.faceVertexUvs[ 1 ]; - - var newUvs1, newUvs2; - - if ( uvs1 && uvs1.length === length ) newUvs1 = []; - if ( uvs2 && uvs2.length === length ) newUvs2 = []; - - for ( var i = 0; i < length; i ++ ) { - - var id = faces[ i ]._id; - - if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); - if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); - - } - - if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; - if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.5, - type: 'Geometry', - generator: 'Geometry.toJSON' - } - }; - - // standard Geometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - - if ( this.parameters !== undefined ) { - - var parameters = this.parameters; - - for ( var key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - var vertices = []; - - for ( var i = 0; i < this.vertices.length; i ++ ) { - - var vertex = this.vertices[ i ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - var faces = []; - var normals = []; - var normalsHash = {}; - var colors = []; - var colorsHash = {}; - var uvs = []; - var uvsHash = {}; - - for ( var i = 0; i < this.faces.length; i ++ ) { - - var face = this.faces[ i ]; - - var hasMaterial = true; - var hasFaceUv = false; // deprecated - var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; - var hasFaceNormal = face.normal.length() > 0; - var hasFaceVertexNormal = face.vertexNormals.length > 0; - var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; - var hasFaceVertexColor = face.vertexColors.length > 0; - - var faceType = 0; - - faceType = setBit( faceType, 0, 0 ); // isQuad - faceType = setBit( faceType, 1, hasMaterial ); - faceType = setBit( faceType, 2, hasFaceUv ); - faceType = setBit( faceType, 3, hasFaceVertexUv ); - faceType = setBit( faceType, 4, hasFaceNormal ); - faceType = setBit( faceType, 5, hasFaceVertexNormal ); - faceType = setBit( faceType, 6, hasFaceColor ); - faceType = setBit( faceType, 7, hasFaceVertexColor ); - - faces.push( faceType ); - faces.push( face.a, face.b, face.c ); - faces.push( face.materialIndex ); - - if ( hasFaceVertexUv ) { - - var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; - - faces.push( - getUvIndex( faceVertexUvs[ 0 ] ), - getUvIndex( faceVertexUvs[ 1 ] ), - getUvIndex( faceVertexUvs[ 2 ] ) - ); - - } - - if ( hasFaceNormal ) { - - faces.push( getNormalIndex( face.normal ) ); - - } - - if ( hasFaceVertexNormal ) { - - var vertexNormals = face.vertexNormals; - - faces.push( - getNormalIndex( vertexNormals[ 0 ] ), - getNormalIndex( vertexNormals[ 1 ] ), - getNormalIndex( vertexNormals[ 2 ] ) - ); - - } - - if ( hasFaceColor ) { - - faces.push( getColorIndex( face.color ) ); - - } - - if ( hasFaceVertexColor ) { - - var vertexColors = face.vertexColors; - - faces.push( - getColorIndex( vertexColors[ 0 ] ), - getColorIndex( vertexColors[ 1 ] ), - getColorIndex( vertexColors[ 2 ] ) - ); - - } - - } - - function setBit( value, position, enabled ) { - - return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); - - } - - function getNormalIndex( normal ) { - - var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); - - if ( normalsHash[ hash ] !== undefined ) { - - return normalsHash[ hash ]; - - } - - normalsHash[ hash ] = normals.length / 3; - normals.push( normal.x, normal.y, normal.z ); - - return normalsHash[ hash ]; - - } - - function getColorIndex( color ) { - - var hash = color.r.toString() + color.g.toString() + color.b.toString(); - - if ( colorsHash[ hash ] !== undefined ) { - - return colorsHash[ hash ]; - - } - - colorsHash[ hash ] = colors.length; - colors.push( color.getHex() ); - - return colorsHash[ hash ]; - - } - - function getUvIndex( uv ) { - - var hash = uv.x.toString() + uv.y.toString(); - - if ( uvsHash[ hash ] !== undefined ) { - - return uvsHash[ hash ]; - - } - - uvsHash[ hash ] = uvs.length / 2; - uvs.push( uv.x, uv.y ); - - return uvsHash[ hash ]; - - } - - data.data = {}; - - data.data.vertices = vertices; - data.data.normals = normals; - if ( colors.length > 0 ) data.data.colors = colors; - if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility - data.data.faces = faces; - - return data; - - }, - - clone: function () { - - /* - // Handle primitives - - var parameters = this.parameters; - - if ( parameters !== undefined ) { - - var values = []; - - for ( var key in parameters ) { - - values.push( parameters[ key ] ); - - } - - var geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - - } - - return new this.constructor().copy( this ); - */ - - return new Geometry().copy( this ); - - }, - - copy: function ( source ) { - - var i, il, j, jl, k, kl; - - // reset - - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - this.morphTargets = []; - this.morphNormals = []; - this.skinWeights = []; - this.skinIndices = []; - this.lineDistances = []; - this.boundingBox = null; - this.boundingSphere = null; - - // name - - this.name = source.name; - - // vertices - - var vertices = source.vertices; - - for ( i = 0, il = vertices.length; i < il; i ++ ) { - - this.vertices.push( vertices[ i ].clone() ); - - } - - // colors - - var colors = source.colors; - - for ( i = 0, il = colors.length; i < il; i ++ ) { - - this.colors.push( colors[ i ].clone() ); - - } - - // faces - - var faces = source.faces; - - for ( i = 0, il = faces.length; i < il; i ++ ) { - - this.faces.push( faces[ i ].clone() ); - - } - - // face vertex uvs - - for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { - - var faceVertexUvs = source.faceVertexUvs[ i ]; - - if ( this.faceVertexUvs[ i ] === undefined ) { - - this.faceVertexUvs[ i ] = []; - - } - - for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { - - var uvs = faceVertexUvs[ j ], uvsCopy = []; - - for ( k = 0, kl = uvs.length; k < kl; k ++ ) { - - var uv = uvs[ k ]; - - uvsCopy.push( uv.clone() ); - - } - - this.faceVertexUvs[ i ].push( uvsCopy ); - - } - - } - - // morph targets - - var morphTargets = source.morphTargets; - - for ( i = 0, il = morphTargets.length; i < il; i ++ ) { - - var morphTarget = {}; - morphTarget.name = morphTargets[ i ].name; - - // vertices - - if ( morphTargets[ i ].vertices !== undefined ) { - - morphTarget.vertices = []; - - for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { - - morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); - - } - - } - - // normals - - if ( morphTargets[ i ].normals !== undefined ) { - - morphTarget.normals = []; - - for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { - - morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); - - } - - } - - this.morphTargets.push( morphTarget ); - - } - - // morph normals - - var morphNormals = source.morphNormals; - - for ( i = 0, il = morphNormals.length; i < il; i ++ ) { - - var morphNormal = {}; - - // vertex normals - - if ( morphNormals[ i ].vertexNormals !== undefined ) { - - morphNormal.vertexNormals = []; - - for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { - - var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; - var destVertexNormal = {}; - - destVertexNormal.a = srcVertexNormal.a.clone(); - destVertexNormal.b = srcVertexNormal.b.clone(); - destVertexNormal.c = srcVertexNormal.c.clone(); - - morphNormal.vertexNormals.push( destVertexNormal ); - - } - - } - - // face normals - - if ( morphNormals[ i ].faceNormals !== undefined ) { - - morphNormal.faceNormals = []; - - for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { - - morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); - - } - - } - - this.morphNormals.push( morphNormal ); - - } - - // skin weights - - var skinWeights = source.skinWeights; - - for ( i = 0, il = skinWeights.length; i < il; i ++ ) { - - this.skinWeights.push( skinWeights[ i ].clone() ); - - } - - // skin indices - - var skinIndices = source.skinIndices; - - for ( i = 0, il = skinIndices.length; i < il; i ++ ) { - - this.skinIndices.push( skinIndices[ i ].clone() ); - - } - - // line distances - - var lineDistances = source.lineDistances; - - for ( i = 0, il = lineDistances.length; i < il; i ++ ) { - - this.lineDistances.push( lineDistances[ i ] ); - - } - - // bounding box - - var boundingBox = source.boundingBox; - - if ( boundingBox !== null ) { - - this.boundingBox = boundingBox.clone(); - - } - - // bounding sphere - - var boundingSphere = source.boundingSphere; - - if ( boundingSphere !== null ) { - - this.boundingSphere = boundingSphere.clone(); - - } - - // update flags - - this.elementsNeedUpdate = source.elementsNeedUpdate; - this.verticesNeedUpdate = source.verticesNeedUpdate; - this.uvsNeedUpdate = source.uvsNeedUpdate; - this.normalsNeedUpdate = source.normalsNeedUpdate; - this.colorsNeedUpdate = source.colorsNeedUpdate; - this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; - this.groupsNeedUpdate = source.groupsNeedUpdate; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function BufferAttribute( array, itemSize, normalized ) { - - if ( Array.isArray( array ) ) { - - throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - - } - - this.uuid = _Math.generateUUID(); - this.name = ''; - - this.array = array; - this.itemSize = itemSize; - this.count = array !== undefined ? array.length / itemSize : 0; - this.normalized = normalized === true; - - this.dynamic = false; - this.updateRange = { offset: 0, count: - 1 }; - - this.onUploadCallback = function () {}; - - this.version = 0; - - } - - Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - Object.assign( BufferAttribute.prototype, { - - isBufferAttribute: true, - - setArray: function ( array ) { - - if ( Array.isArray( array ) ) { - - throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - - } - - this.count = array !== undefined ? array.length / this.itemSize : 0; - this.array = array; - - }, - - setDynamic: function ( value ) { - - this.dynamic = value; - - return this; - - }, - - copy: function ( source ) { - - this.array = new source.array.constructor( source.array ); - this.itemSize = source.itemSize; - this.count = source.count; - this.normalized = source.normalized; - - this.dynamic = source.dynamic; - - return this; - - }, - - copyAt: function ( index1, attribute, index2 ) { - - index1 *= this.itemSize; - index2 *= attribute.itemSize; - - for ( var i = 0, l = this.itemSize; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - }, - - copyArray: function ( array ) { - - this.array.set( array ); - - return this; - - }, - - copyColorsArray: function ( colors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = colors.length; i < l; i ++ ) { - - var color = colors[ i ]; - - if ( color === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); - color = new Color(); - - } - - array[ offset ++ ] = color.r; - array[ offset ++ ] = color.g; - array[ offset ++ ] = color.b; - - } - - return this; - - }, - - copyIndicesArray: function ( indices ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = indices.length; i < l; i ++ ) { - - var index = indices[ i ]; - - array[ offset ++ ] = index.a; - array[ offset ++ ] = index.b; - array[ offset ++ ] = index.c; - - } - - return this; - - }, - - copyVector2sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); - vector = new Vector2(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - - } - - return this; - - }, - - copyVector3sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); - vector = new Vector3(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - - } - - return this; - - }, - - copyVector4sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); - vector = new Vector4(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - array[ offset ++ ] = vector.w; - - } - - return this; - - }, - - set: function ( value, offset ) { - - if ( offset === undefined ) offset = 0; - - this.array.set( value, offset ); - - return this; - - }, - - getX: function ( index ) { - - return this.array[ index * this.itemSize ]; - - }, - - setX: function ( index, x ) { - - this.array[ index * this.itemSize ] = x; - - return this; - - }, - - getY: function ( index ) { - - return this.array[ index * this.itemSize + 1 ]; - - }, - - setY: function ( index, y ) { - - this.array[ index * this.itemSize + 1 ] = y; - - return this; - - }, - - getZ: function ( index ) { - - return this.array[ index * this.itemSize + 2 ]; - - }, - - setZ: function ( index, z ) { - - this.array[ index * this.itemSize + 2 ] = z; - - return this; - - }, - - getW: function ( index ) { - - return this.array[ index * this.itemSize + 3 ]; - - }, - - setW: function ( index, w ) { - - this.array[ index * this.itemSize + 3 ] = w; - - return this; - - }, - - setXY: function ( index, x, y ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - - return this; - - }, - - setXYZ: function ( index, x, y, z ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - - return this; - - }, - - setXYZW: function ( index, x, y, z, w ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - this.array[ index + 3 ] = w; - - return this; - - }, - - onUpload: function ( callback ) { - - this.onUploadCallback = callback; - - return this; - - }, - - clone: function () { - - return new this.constructor( this.array, this.itemSize ).copy( this ); - - } - - } ); - - // - - function Int8BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized ); - - } - - Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; - - - function Uint8BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized ); - - } - - Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; - - - function Uint8ClampedBufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized ); - - } - - Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; - - - function Int16BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized ); - - } - - Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; - - - function Uint16BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized ); - - } - - Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; - - - function Int32BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized ); - - } - - Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; - - - function Uint32BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized ); - - } - - Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; - - - function Float32BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized ); - - } - - Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; - - - function Float64BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized ); - - } - - Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function DirectGeometry() { - - this.indices = []; - this.vertices = []; - this.normals = []; - this.colors = []; - this.uvs = []; - this.uvs2 = []; - - this.groups = []; - - this.morphTargets = {}; - - this.skinWeights = []; - this.skinIndices = []; - - // this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.verticesNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.groupsNeedUpdate = false; - - } - - Object.assign( DirectGeometry.prototype, { - - computeGroups: function ( geometry ) { - - var group; - var groups = []; - var materialIndex = undefined; - - var faces = geometry.faces; - - for ( var i = 0; i < faces.length; i ++ ) { - - var face = faces[ i ]; - - // materials - - if ( face.materialIndex !== materialIndex ) { - - materialIndex = face.materialIndex; - - if ( group !== undefined ) { - - group.count = ( i * 3 ) - group.start; - groups.push( group ); - - } - - group = { - start: i * 3, - materialIndex: materialIndex - }; - - } - - } - - if ( group !== undefined ) { - - group.count = ( i * 3 ) - group.start; - groups.push( group ); - - } - - this.groups = groups; - - }, - - fromGeometry: function ( geometry ) { - - var faces = geometry.faces; - var vertices = geometry.vertices; - var faceVertexUvs = geometry.faceVertexUvs; - - var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; - var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; - - // morphs - - var morphTargets = geometry.morphTargets; - var morphTargetsLength = morphTargets.length; - - var morphTargetsPosition; - - if ( morphTargetsLength > 0 ) { - - morphTargetsPosition = []; - - for ( var i = 0; i < morphTargetsLength; i ++ ) { - - morphTargetsPosition[ i ] = []; - - } - - this.morphTargets.position = morphTargetsPosition; - - } - - var morphNormals = geometry.morphNormals; - var morphNormalsLength = morphNormals.length; - - var morphTargetsNormal; - - if ( morphNormalsLength > 0 ) { - - morphTargetsNormal = []; - - for ( var i = 0; i < morphNormalsLength; i ++ ) { - - morphTargetsNormal[ i ] = []; - - } - - this.morphTargets.normal = morphTargetsNormal; - - } - - // skins - - var skinIndices = geometry.skinIndices; - var skinWeights = geometry.skinWeights; - - var hasSkinIndices = skinIndices.length === vertices.length; - var hasSkinWeights = skinWeights.length === vertices.length; - - // - - for ( var i = 0; i < faces.length; i ++ ) { - - var face = faces[ i ]; - - this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); - - } else { - - var normal = face.normal; - - this.normals.push( normal, normal, normal ); - - } - - var vertexColors = face.vertexColors; - - if ( vertexColors.length === 3 ) { - - this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); - - } else { - - var color = face.color; - - this.colors.push( color, color, color ); - - } - - if ( hasFaceVertexUv === true ) { - - var vertexUvs = faceVertexUvs[ 0 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); - - this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); - - } - - } - - if ( hasFaceVertexUv2 === true ) { - - var vertexUvs = faceVertexUvs[ 1 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); - - this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); - - } - - } - - // morphs - - for ( var j = 0; j < morphTargetsLength; j ++ ) { - - var morphTarget = morphTargets[ j ].vertices; - - morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); - - } - - for ( var j = 0; j < morphNormalsLength; j ++ ) { - - var morphNormal = morphNormals[ j ].vertexNormals[ i ]; - - morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c ); - - } - - // skins - - if ( hasSkinIndices ) { - - this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); - - } - - if ( hasSkinWeights ) { - - this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); - - } - - } - - this.computeGroups( geometry ); - - this.verticesNeedUpdate = geometry.verticesNeedUpdate; - this.normalsNeedUpdate = geometry.normalsNeedUpdate; - this.colorsNeedUpdate = geometry.colorsNeedUpdate; - this.uvsNeedUpdate = geometry.uvsNeedUpdate; - this.groupsNeedUpdate = geometry.groupsNeedUpdate; - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function arrayMax( array ) { - - if ( array.length === 0 ) return - Infinity; - - var max = array[ 0 ]; - - for ( var i = 1, l = array.length; i < l; ++ i ) { - - if ( array[ i ] > max ) max = array[ i ]; - - } - - return max; - - } - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - var bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id - - function BufferGeometry() { - - Object.defineProperty( this, 'id', { value: bufferGeometryId += 2 } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'BufferGeometry'; - - this.index = null; - this.attributes = {}; - - this.morphAttributes = {}; - - this.groups = []; - - this.boundingBox = null; - this.boundingSphere = null; - - this.drawRange = { start: 0, count: Infinity }; - - } - - BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: BufferGeometry, - - isBufferGeometry: true, - - getIndex: function () { - - return this.index; - - }, - - setIndex: function ( index ) { - - if ( Array.isArray( index ) ) { - - this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); - - } else { - - this.index = index; - - } - - }, - - addAttribute: function ( name, attribute ) { - - if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) { - - console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); - - this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); - - return; - - } - - if ( name === 'index' ) { - - console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); - this.setIndex( attribute ); - - return; - - } - - this.attributes[ name ] = attribute; - - return this; - - }, - - getAttribute: function ( name ) { - - return this.attributes[ name ]; - - }, - - removeAttribute: function ( name ) { - - delete this.attributes[ name ]; - - return this; - - }, - - addGroup: function ( start, count, materialIndex ) { - - this.groups.push( { - - start: start, - count: count, - materialIndex: materialIndex !== undefined ? materialIndex : 0 - - } ); - - }, - - clearGroups: function () { - - this.groups = []; - - }, - - setDrawRange: function ( start, count ) { - - this.drawRange.start = start; - this.drawRange.count = count; - - }, - - applyMatrix: function ( matrix ) { - - var position = this.attributes.position; - - if ( position !== undefined ) { - - matrix.applyToBufferAttribute( position ); - position.needsUpdate = true; - - } - - var normal = this.attributes.normal; - - if ( normal !== undefined ) { - - var normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - normalMatrix.applyToBufferAttribute( normal ); - normal.needsUpdate = true; - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - return this; - - }, - - rotateX: function () { - - // rotate geometry around world x-axis - - var m1 = new Matrix4(); - - return function rotateX( angle ) { - - m1.makeRotationX( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateY: function () { - - // rotate geometry around world y-axis - - var m1 = new Matrix4(); - - return function rotateY( angle ) { - - m1.makeRotationY( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateZ: function () { - - // rotate geometry around world z-axis - - var m1 = new Matrix4(); - - return function rotateZ( angle ) { - - m1.makeRotationZ( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - translate: function () { - - // translate geometry - - var m1 = new Matrix4(); - - return function translate( x, y, z ) { - - m1.makeTranslation( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - scale: function () { - - // scale geometry - - var m1 = new Matrix4(); - - return function scale( x, y, z ) { - - m1.makeScale( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - lookAt: function () { - - var obj = new Object3D(); - - return function lookAt( vector ) { - - obj.lookAt( vector ); - - obj.updateMatrix(); - - this.applyMatrix( obj.matrix ); - - }; - - }(), - - center: function () { - - this.computeBoundingBox(); - - var offset = this.boundingBox.getCenter().negate(); - - this.translate( offset.x, offset.y, offset.z ); - - return offset; - - }, - - setFromObject: function ( object ) { - - // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); - - var geometry = object.geometry; - - if ( object.isPoints || object.isLine ) { - - var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); - var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); - - this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); - this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); - - if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { - - var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); - - this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); - - } - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - } else if ( object.isMesh ) { - - if ( geometry && geometry.isGeometry ) { - - this.fromGeometry( geometry ); - - } - - } - - return this; - - }, - - setFromPoints: function ( points ) { - - var position = []; - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - var point = points[ i ]; - position.push( point.x, point.y, point.z || 0 ); - - } - - this.addAttribute( 'position', new Float32BufferAttribute( position, 3 ) ); - - return this; - - }, - - updateFromObject: function ( object ) { - - var geometry = object.geometry; - - if ( object.isMesh ) { - - var direct = geometry.__directGeometry; - - if ( geometry.elementsNeedUpdate === true ) { - - direct = undefined; - geometry.elementsNeedUpdate = false; - - } - - if ( direct === undefined ) { - - return this.fromGeometry( geometry ); - - } - - direct.verticesNeedUpdate = geometry.verticesNeedUpdate; - direct.normalsNeedUpdate = geometry.normalsNeedUpdate; - direct.colorsNeedUpdate = geometry.colorsNeedUpdate; - direct.uvsNeedUpdate = geometry.uvsNeedUpdate; - direct.groupsNeedUpdate = geometry.groupsNeedUpdate; - - geometry.verticesNeedUpdate = false; - geometry.normalsNeedUpdate = false; - geometry.colorsNeedUpdate = false; - geometry.uvsNeedUpdate = false; - geometry.groupsNeedUpdate = false; - - geometry = direct; - - } - - var attribute; - - if ( geometry.verticesNeedUpdate === true ) { - - attribute = this.attributes.position; - - if ( attribute !== undefined ) { - - attribute.copyVector3sArray( geometry.vertices ); - attribute.needsUpdate = true; - - } - - geometry.verticesNeedUpdate = false; - - } - - if ( geometry.normalsNeedUpdate === true ) { - - attribute = this.attributes.normal; - - if ( attribute !== undefined ) { - - attribute.copyVector3sArray( geometry.normals ); - attribute.needsUpdate = true; - - } - - geometry.normalsNeedUpdate = false; - - } - - if ( geometry.colorsNeedUpdate === true ) { - - attribute = this.attributes.color; - - if ( attribute !== undefined ) { - - attribute.copyColorsArray( geometry.colors ); - attribute.needsUpdate = true; - - } - - geometry.colorsNeedUpdate = false; - - } - - if ( geometry.uvsNeedUpdate ) { - - attribute = this.attributes.uv; - - if ( attribute !== undefined ) { - - attribute.copyVector2sArray( geometry.uvs ); - attribute.needsUpdate = true; - - } - - geometry.uvsNeedUpdate = false; - - } - - if ( geometry.lineDistancesNeedUpdate ) { - - attribute = this.attributes.lineDistance; - - if ( attribute !== undefined ) { - - attribute.copyArray( geometry.lineDistances ); - attribute.needsUpdate = true; - - } - - geometry.lineDistancesNeedUpdate = false; - - } - - if ( geometry.groupsNeedUpdate ) { - - geometry.computeGroups( object.geometry ); - this.groups = geometry.groups; - - geometry.groupsNeedUpdate = false; - - } - - return this; - - }, - - fromGeometry: function ( geometry ) { - - geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry ); - - return this.fromDirectGeometry( geometry.__directGeometry ); - - }, - - fromDirectGeometry: function ( geometry ) { - - var positions = new Float32Array( geometry.vertices.length * 3 ); - this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); - - if ( geometry.normals.length > 0 ) { - - var normals = new Float32Array( geometry.normals.length * 3 ); - this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); - - } - - if ( geometry.colors.length > 0 ) { - - var colors = new Float32Array( geometry.colors.length * 3 ); - this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); - - } - - if ( geometry.uvs.length > 0 ) { - - var uvs = new Float32Array( geometry.uvs.length * 2 ); - this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); - - } - - if ( geometry.uvs2.length > 0 ) { - - var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); - this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); - - } - - if ( geometry.indices.length > 0 ) { - - var TypeArray = arrayMax( geometry.indices ) > 65535 ? Uint32Array : Uint16Array; - var indices = new TypeArray( geometry.indices.length * 3 ); - this.setIndex( new BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) ); - - } - - // groups - - this.groups = geometry.groups; - - // morphs - - for ( var name in geometry.morphTargets ) { - - var array = []; - var morphTargets = geometry.morphTargets[ name ]; - - for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { - - var morphTarget = morphTargets[ i ]; - - var attribute = new Float32BufferAttribute( morphTarget.length * 3, 3 ); - - array.push( attribute.copyVector3sArray( morphTarget ) ); - - } - - this.morphAttributes[ name ] = array; - - } - - // skinning - - if ( geometry.skinIndices.length > 0 ) { - - var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); - this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); - - } - - if ( geometry.skinWeights.length > 0 ) { - - var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); - this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); - - } - - // - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - return this; - - }, - - computeBoundingBox: function () { - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - var position = this.attributes.position; - - if ( position !== undefined ) { - - this.boundingBox.setFromBufferAttribute( position ); - - } else { - - this.boundingBox.makeEmpty(); - - } - - if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); - - } - - }, - - computeBoundingSphere: function () { - - var box = new Box3(); - var vector = new Vector3(); - - return function computeBoundingSphere() { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - var position = this.attributes.position; - - if ( position ) { - - var center = this.boundingSphere.center; - - box.setFromBufferAttribute( position ); - box.getCenter( center ); - - // hoping to find a boundingSphere with a radius smaller than the - // boundingSphere of the boundingBox: sqrt(3) smaller in the best case - - var maxRadiusSq = 0; - - for ( var i = 0, il = position.count; i < il; i ++ ) { - - vector.x = position.getX( i ); - vector.y = position.getY( i ); - vector.z = position.getZ( i ); - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); - - } - - this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); - - if ( isNaN( this.boundingSphere.radius ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); - - } - - } - - }; - - }(), - - computeFaceNormals: function () { - - // backwards compatibility - - }, - - computeVertexNormals: function () { - - var index = this.index; - var attributes = this.attributes; - var groups = this.groups; - - if ( attributes.position ) { - - var positions = attributes.position.array; - - if ( attributes.normal === undefined ) { - - this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) ); - - } else { - - // reset existing normals to zero - - var array = attributes.normal.array; - - for ( var i = 0, il = array.length; i < il; i ++ ) { - - array[ i ] = 0; - - } - - } - - var normals = attributes.normal.array; - - var vA, vB, vC; - var pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); - var cb = new Vector3(), ab = new Vector3(); - - // indexed elements - - if ( index ) { - - var indices = index.array; - - if ( groups.length === 0 ) { - - this.addGroup( 0, indices.length ); - - } - - for ( var j = 0, jl = groups.length; j < jl; ++ j ) { - - var group = groups[ j ]; - - var start = group.start; - var count = group.count; - - for ( var i = start, il = start + count; i < il; i += 3 ) { - - vA = indices[ i + 0 ] * 3; - vB = indices[ i + 1 ] * 3; - vC = indices[ i + 2 ] * 3; - - pA.fromArray( positions, vA ); - pB.fromArray( positions, vB ); - pC.fromArray( positions, vC ); - - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); - - normals[ vA ] += cb.x; - normals[ vA + 1 ] += cb.y; - normals[ vA + 2 ] += cb.z; - - normals[ vB ] += cb.x; - normals[ vB + 1 ] += cb.y; - normals[ vB + 2 ] += cb.z; - - normals[ vC ] += cb.x; - normals[ vC + 1 ] += cb.y; - normals[ vC + 2 ] += cb.z; - - } - - } - - } else { - - // non-indexed elements (unconnected triangle soup) - - for ( var i = 0, il = positions.length; i < il; i += 9 ) { - - pA.fromArray( positions, i ); - pB.fromArray( positions, i + 3 ); - pC.fromArray( positions, i + 6 ); - - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); - - normals[ i ] = cb.x; - normals[ i + 1 ] = cb.y; - normals[ i + 2 ] = cb.z; - - normals[ i + 3 ] = cb.x; - normals[ i + 4 ] = cb.y; - normals[ i + 5 ] = cb.z; - - normals[ i + 6 ] = cb.x; - normals[ i + 7 ] = cb.y; - normals[ i + 8 ] = cb.z; - - } - - } - - this.normalizeNormals(); - - attributes.normal.needsUpdate = true; - - } - - }, - - merge: function ( geometry, offset ) { - - if ( ! ( geometry && geometry.isBufferGeometry ) ) { - - console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); - return; - - } - - if ( offset === undefined ) offset = 0; - - var attributes = this.attributes; - - for ( var key in attributes ) { - - if ( geometry.attributes[ key ] === undefined ) continue; - - var attribute1 = attributes[ key ]; - var attributeArray1 = attribute1.array; - - var attribute2 = geometry.attributes[ key ]; - var attributeArray2 = attribute2.array; - - var attributeSize = attribute2.itemSize; - - for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) { - - attributeArray1[ j ] = attributeArray2[ i ]; - - } - - } - - return this; - - }, - - normalizeNormals: function () { - - var vector = new Vector3(); - - return function normalizeNormals() { - - var normals = this.attributes.normal; - - for ( var i = 0, il = normals.count; i < il; i ++ ) { - - vector.x = normals.getX( i ); - vector.y = normals.getY( i ); - vector.z = normals.getZ( i ); - - vector.normalize(); - - normals.setXYZ( i, vector.x, vector.y, vector.z ); - - } - - }; - - }(), - - toNonIndexed: function () { - - if ( this.index === null ) { - - console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); - return this; - - } - - var geometry2 = new BufferGeometry(); - - var indices = this.index.array; - var attributes = this.attributes; - - for ( var name in attributes ) { - - var attribute = attributes[ name ]; - - var array = attribute.array; - var itemSize = attribute.itemSize; - - var array2 = new array.constructor( indices.length * itemSize ); - - var index = 0, index2 = 0; - - for ( var i = 0, l = indices.length; i < l; i ++ ) { - - index = indices[ i ] * itemSize; - - for ( var j = 0; j < itemSize; j ++ ) { - - array2[ index2 ++ ] = array[ index ++ ]; - - } - - } - - geometry2.addAttribute( name, new BufferAttribute( array2, itemSize ) ); - - } - - return geometry2; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.5, - type: 'BufferGeometry', - generator: 'BufferGeometry.toJSON' - } - }; - - // standard BufferGeometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - - if ( this.parameters !== undefined ) { - - var parameters = this.parameters; - - for ( var key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - data.data = { attributes: {} }; - - var index = this.index; - - if ( index !== null ) { - - var array = Array.prototype.slice.call( index.array ); - - data.data.index = { - type: index.array.constructor.name, - array: array - }; - - } - - var attributes = this.attributes; - - for ( var key in attributes ) { - - var attribute = attributes[ key ]; - - var array = Array.prototype.slice.call( attribute.array ); - - data.data.attributes[ key ] = { - itemSize: attribute.itemSize, - type: attribute.array.constructor.name, - array: array, - normalized: attribute.normalized - }; - - } - - var groups = this.groups; - - if ( groups.length > 0 ) { - - data.data.groups = JSON.parse( JSON.stringify( groups ) ); - - } - - var boundingSphere = this.boundingSphere; - - if ( boundingSphere !== null ) { - - data.data.boundingSphere = { - center: boundingSphere.center.toArray(), - radius: boundingSphere.radius - }; - - } - - return data; - - }, - - clone: function () { - - /* - // Handle primitives - - var parameters = this.parameters; - - if ( parameters !== undefined ) { - - var values = []; - - for ( var key in parameters ) { - - values.push( parameters[ key ] ); - - } - - var geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - - } - - return new this.constructor().copy( this ); - */ - - return new BufferGeometry().copy( this ); - - }, - - copy: function ( source ) { - - var name, i, l; - - // reset - - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; - - // name - - this.name = source.name; - - // index - - var index = source.index; - - if ( index !== null ) { - - this.setIndex( index.clone() ); - - } - - // attributes - - var attributes = source.attributes; - - for ( name in attributes ) { - - var attribute = attributes[ name ]; - this.addAttribute( name, attribute.clone() ); - - } - - // morph attributes - - var morphAttributes = source.morphAttributes; - - for ( name in morphAttributes ) { - - var array = []; - var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes - - for ( i = 0, l = morphAttribute.length; i < l; i ++ ) { - - array.push( morphAttribute[ i ].clone() ); - - } - - this.morphAttributes[ name ] = array; - - } - - // groups - - var groups = source.groups; - - for ( i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - this.addGroup( group.start, group.count, group.materialIndex ); - - } - - // bounding box - - var boundingBox = source.boundingBox; - - if ( boundingBox !== null ) { - - this.boundingBox = boundingBox.clone(); - - } - - // bounding sphere - - var boundingSphere = source.boundingSphere; - - if ( boundingSphere !== null ) { - - this.boundingSphere = boundingSphere.clone(); - - } - - // draw range - - this.drawRange.start = source.drawRange.start; - this.drawRange.count = source.drawRange.count; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // BoxGeometry - - function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { - - Geometry.call( this ); - - this.type = 'BoxGeometry'; - - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - - this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) ); - this.mergeVertices(); - - } - - BoxGeometry.prototype = Object.create( Geometry.prototype ); - BoxGeometry.prototype.constructor = BoxGeometry; - - // BoxBufferGeometry - - function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) { - - BufferGeometry.call( this ); - - this.type = 'BoxBufferGeometry'; - - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - - var scope = this; - - width = width || 1; - height = height || 1; - depth = depth || 1; - - // segments - - widthSegments = Math.floor( widthSegments ) || 1; - heightSegments = Math.floor( heightSegments ) || 1; - depthSegments = Math.floor( depthSegments ) || 1; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var numberOfVertices = 0; - var groupStart = 0; - - // build each side of the box geometry - - buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px - buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx - buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py - buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny - buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz - buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { - - var segmentWidth = width / gridX; - var segmentHeight = height / gridY; - - var widthHalf = width / 2; - var heightHalf = height / 2; - var depthHalf = depth / 2; - - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - - var vertexCounter = 0; - var groupCount = 0; - - var ix, iy; - - var vector = new Vector3(); - - // generate vertices, normals and uvs - - for ( iy = 0; iy < gridY1; iy ++ ) { - - var y = iy * segmentHeight - heightHalf; - - for ( ix = 0; ix < gridX1; ix ++ ) { - - var x = ix * segmentWidth - widthHalf; - - // set values to correct vector component - - vector[ u ] = x * udir; - vector[ v ] = y * vdir; - vector[ w ] = depthHalf; - - // now apply vector to vertex buffer - - vertices.push( vector.x, vector.y, vector.z ); - - // set values to correct vector component - - vector[ u ] = 0; - vector[ v ] = 0; - vector[ w ] = depth > 0 ? 1 : - 1; - - // now apply vector to normal buffer - - normals.push( vector.x, vector.y, vector.z ); - - // uvs - - uvs.push( ix / gridX ); - uvs.push( 1 - ( iy / gridY ) ); - - // counters - - vertexCounter += 1; - - } - - } - - // indices - - // 1. you need three indices to draw a single face - // 2. a single segment consists of two faces - // 3. so we need to generate six (2*3) indices per segment - - for ( iy = 0; iy < gridY; iy ++ ) { - - for ( ix = 0; ix < gridX; ix ++ ) { - - var a = numberOfVertices + ix + gridX1 * iy; - var b = numberOfVertices + ix + gridX1 * ( iy + 1 ); - var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - // increase counter - - groupCount += 6; - - } - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, materialIndex ); - - // calculate new start value for groups - - groupStart += groupCount; - - // update total number of vertices - - numberOfVertices += vertexCounter; - - } - - } - - BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - BoxBufferGeometry.prototype.constructor = BoxBufferGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // PlaneGeometry - - function PlaneGeometry( width, height, widthSegments, heightSegments ) { - - Geometry.call( this ); - - this.type = 'PlaneGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); - this.mergeVertices(); - - } - - PlaneGeometry.prototype = Object.create( Geometry.prototype ); - PlaneGeometry.prototype.constructor = PlaneGeometry; - - // PlaneBufferGeometry - - function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) { - - BufferGeometry.call( this ); - - this.type = 'PlaneBufferGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - width = width || 1; - height = height || 1; - - var width_half = width / 2; - var height_half = height / 2; - - var gridX = Math.floor( widthSegments ) || 1; - var gridY = Math.floor( heightSegments ) || 1; - - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - - var segment_width = width / gridX; - var segment_height = height / gridY; - - var ix, iy; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // generate vertices, normals and uvs - - for ( iy = 0; iy < gridY1; iy ++ ) { - - var y = iy * segment_height - height_half; - - for ( ix = 0; ix < gridX1; ix ++ ) { - - var x = ix * segment_width - width_half; - - vertices.push( x, - y, 0 ); - - normals.push( 0, 0, 1 ); - - uvs.push( ix / gridX ); - uvs.push( 1 - ( iy / gridY ) ); - - } - - } - - // indices - - for ( iy = 0; iy < gridY; iy ++ ) { - - for ( ix = 0; ix < gridX; ix ++ ) { - - var a = ix + gridX1 * iy; - var b = ix + gridX1 * ( iy + 1 ); - var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = ( ix + 1 ) + gridX1 * iy; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * map: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * specularMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: <float>, - * refractionRatio: <float>, - * - * depthTest: <bool>, - * depthWrite: <bool>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool> - * } - */ - - function MeshBasicMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshBasicMaterial'; - - this.color = new Color( 0xffffff ); // emissive - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - - this.lights = false; - - this.setValues( parameters ); - - } - - MeshBasicMaterial.prototype = Object.create( Material.prototype ); - MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; - - MeshBasicMaterial.prototype.isMeshBasicMaterial = true; - - MeshBasicMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * defines: { "label" : "value" }, - * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, - * - * fragmentShader: <string>, - * vertexShader: <string>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * lights: <bool>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ - - function ShaderMaterial( parameters ) { - - Material.call( this ); - - this.type = 'ShaderMaterial'; - - this.defines = {}; - this.uniforms = {}; - - this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}'; - this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}'; - - this.linewidth = 1; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; // set to use scene fog - this.lights = false; // set to use scene lights - this.clipping = false; // set to use user-defined clipping planes - - this.skinning = false; // set to use skinning attribute streams - this.morphTargets = false; // set to use morph targets - this.morphNormals = false; // set to use morph normals - - this.extensions = { - derivatives: false, // set to use derivatives - fragDepth: false, // set to use fragment depth values - drawBuffers: false, // set to use draw buffers - shaderTextureLOD: false // set to use shader texture LOD - }; - - // When rendered geometry doesn't include these attributes but the material does, - // use these default values in WebGL. This avoids errors when buffer data is missing. - this.defaultAttributeValues = { - 'color': [ 1, 1, 1 ], - 'uv': [ 0, 0 ], - 'uv2': [ 0, 0 ] - }; - - this.index0AttributeName = undefined; - this.uniformsNeedUpdate = false; - - if ( parameters !== undefined ) { - - if ( parameters.attributes !== undefined ) { - - console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); - - } - - this.setValues( parameters ); - - } - - } - - ShaderMaterial.prototype = Object.create( Material.prototype ); - ShaderMaterial.prototype.constructor = ShaderMaterial; - - ShaderMaterial.prototype.isShaderMaterial = true; - - ShaderMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.fragmentShader = source.fragmentShader; - this.vertexShader = source.vertexShader; - - this.uniforms = UniformsUtils.clone( source.uniforms ); - - this.defines = source.defines; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - this.lights = source.lights; - this.clipping = source.clipping; - - this.skinning = source.skinning; - - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - this.extensions = source.extensions; - - return this; - - }; - - ShaderMaterial.prototype.toJSON = function ( meta ) { - - var data = Material.prototype.toJSON.call( this, meta ); - - data.uniforms = this.uniforms; - data.vertexShader = this.vertexShader; - data.fragmentShader = this.fragmentShader; - - return data; - - }; - - /** - * @author bhouston / http://clara.io - */ - - function Ray( origin, direction ) { - - this.origin = ( origin !== undefined ) ? origin : new Vector3(); - this.direction = ( direction !== undefined ) ? direction : new Vector3(); - - } - - Object.assign( Ray.prototype, { - - set: function ( origin, direction ) { - - this.origin.copy( origin ); - this.direction.copy( direction ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( ray ) { - - this.origin.copy( ray.origin ); - this.direction.copy( ray.direction ); - - return this; - - }, - - at: function ( t, optionalTarget ) { - - var result = optionalTarget || new Vector3(); - - return result.copy( this.direction ).multiplyScalar( t ).add( this.origin ); - - }, - - lookAt: function ( v ) { - - this.direction.copy( v ).sub( this.origin ).normalize(); - - return this; - - }, - - recast: function () { - - var v1 = new Vector3(); - - return function recast( t ) { - - this.origin.copy( this.at( t, v1 ) ); - - return this; - - }; - - }(), - - closestPointToPoint: function ( point, optionalTarget ) { - - var result = optionalTarget || new Vector3(); - result.subVectors( point, this.origin ); - var directionDistance = result.dot( this.direction ); - - if ( directionDistance < 0 ) { - - return result.copy( this.origin ); - - } - - return result.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - - }, - - distanceToPoint: function ( point ) { - - return Math.sqrt( this.distanceSqToPoint( point ) ); - - }, - - distanceSqToPoint: function () { - - var v1 = new Vector3(); - - return function distanceSqToPoint( point ) { - - var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction ); - - // point behind the ray - - if ( directionDistance < 0 ) { - - return this.origin.distanceToSquared( point ); - - } - - v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - - return v1.distanceToSquared( point ); - - }; - - }(), - - distanceSqToSegment: function () { - - var segCenter = new Vector3(); - var segDir = new Vector3(); - var diff = new Vector3(); - - return function distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { - - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h - // It returns the min distance between the ray and the segment - // defined by v0 and v1 - // It can also set two optional targets : - // - The closest point on the ray - // - The closest point on the segment - - segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); - segDir.copy( v1 ).sub( v0 ).normalize(); - diff.copy( this.origin ).sub( segCenter ); - - var segExtent = v0.distanceTo( v1 ) * 0.5; - var a01 = - this.direction.dot( segDir ); - var b0 = diff.dot( this.direction ); - var b1 = - diff.dot( segDir ); - var c = diff.lengthSq(); - var det = Math.abs( 1 - a01 * a01 ); - var s0, s1, sqrDist, extDet; - - if ( det > 0 ) { - - // The ray and segment are not parallel. - - s0 = a01 * b1 - b0; - s1 = a01 * b0 - b1; - extDet = segExtent * det; - - if ( s0 >= 0 ) { - - if ( s1 >= - extDet ) { - - if ( s1 <= extDet ) { - - // region 0 - // Minimum at interior points of ray and segment. - - var invDet = 1 / det; - s0 *= invDet; - s1 *= invDet; - sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; - - } else { - - // region 1 - - s1 = segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } else { - - // region 5 - - s1 = - segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } else { - - if ( s1 <= - extDet ) { - - // region 4 - - s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } else if ( s1 <= extDet ) { - - // region 3 - - s0 = 0; - s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = s1 * ( s1 + 2 * b1 ) + c; - - } else { - - // region 2 - - s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } - - } else { - - // Ray and segment are parallel. - - s1 = ( a01 > 0 ) ? - segExtent : segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - if ( optionalPointOnRay ) { - - optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); - - } - - if ( optionalPointOnSegment ) { - - optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter ); - - } - - return sqrDist; - - }; - - }(), - - intersectSphere: function () { - - var v1 = new Vector3(); - - return function intersectSphere( sphere, optionalTarget ) { - - v1.subVectors( sphere.center, this.origin ); - var tca = v1.dot( this.direction ); - var d2 = v1.dot( v1 ) - tca * tca; - var radius2 = sphere.radius * sphere.radius; - - if ( d2 > radius2 ) return null; - - var thc = Math.sqrt( radius2 - d2 ); - - // t0 = first intersect point - entrance on front of sphere - var t0 = tca - thc; - - // t1 = second intersect point - exit point on back of sphere - var t1 = tca + thc; - - // test to see if both t0 and t1 are behind the ray - if so, return null - if ( t0 < 0 && t1 < 0 ) return null; - - // test to see if t0 is behind the ray: - // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, - // in order to always return an intersect point that is in front of the ray. - if ( t0 < 0 ) return this.at( t1, optionalTarget ); - - // else t0 is in front of the ray, so return the first collision point scaled by t0 - return this.at( t0, optionalTarget ); - - }; - - }(), - - intersectsSphere: function ( sphere ) { - - return this.distanceToPoint( sphere.center ) <= sphere.radius; - - }, - - distanceToPlane: function ( plane ) { - - var denominator = plane.normal.dot( this.direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( plane.distanceToPoint( this.origin ) === 0 ) { - - return 0; - - } - - // Null is preferable to undefined since undefined means.... it is undefined - - return null; - - } - - var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; - - // Return if the ray never intersects the plane - - return t >= 0 ? t : null; - - }, - - intersectPlane: function ( plane, optionalTarget ) { - - var t = this.distanceToPlane( plane ); - - if ( t === null ) { - - return null; - - } - - return this.at( t, optionalTarget ); - - }, - - intersectsPlane: function ( plane ) { - - // check if the ray lies on the plane first - - var distToPoint = plane.distanceToPoint( this.origin ); - - if ( distToPoint === 0 ) { - - return true; - - } - - var denominator = plane.normal.dot( this.direction ); - - if ( denominator * distToPoint < 0 ) { - - return true; - - } - - // ray origin is behind the plane (and is pointing behind it) - - return false; - - }, - - intersectBox: function ( box, optionalTarget ) { - - var tmin, tmax, tymin, tymax, tzmin, tzmax; - - var invdirx = 1 / this.direction.x, - invdiry = 1 / this.direction.y, - invdirz = 1 / this.direction.z; - - var origin = this.origin; - - if ( invdirx >= 0 ) { - - tmin = ( box.min.x - origin.x ) * invdirx; - tmax = ( box.max.x - origin.x ) * invdirx; - - } else { - - tmin = ( box.max.x - origin.x ) * invdirx; - tmax = ( box.min.x - origin.x ) * invdirx; - - } - - if ( invdiry >= 0 ) { - - tymin = ( box.min.y - origin.y ) * invdiry; - tymax = ( box.max.y - origin.y ) * invdiry; - - } else { - - tymin = ( box.max.y - origin.y ) * invdiry; - tymax = ( box.min.y - origin.y ) * invdiry; - - } - - if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; - - // These lines also handle the case where tmin or tmax is NaN - // (result of 0 * Infinity). x !== x returns true if x is NaN - - if ( tymin > tmin || tmin !== tmin ) tmin = tymin; - - if ( tymax < tmax || tmax !== tmax ) tmax = tymax; - - if ( invdirz >= 0 ) { - - tzmin = ( box.min.z - origin.z ) * invdirz; - tzmax = ( box.max.z - origin.z ) * invdirz; - - } else { - - tzmin = ( box.max.z - origin.z ) * invdirz; - tzmax = ( box.min.z - origin.z ) * invdirz; - - } - - if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; - - if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; - - if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; - - //return point closest to the ray (positive side) - - if ( tmax < 0 ) return null; - - return this.at( tmin >= 0 ? tmin : tmax, optionalTarget ); - - }, - - intersectsBox: ( function () { - - var v = new Vector3(); - - return function intersectsBox( box ) { - - return this.intersectBox( box, v ) !== null; - - }; - - } )(), - - intersectTriangle: function () { - - // Compute the offset origin, edges, and normal. - var diff = new Vector3(); - var edge1 = new Vector3(); - var edge2 = new Vector3(); - var normal = new Vector3(); - - return function intersectTriangle( a, b, c, backfaceCulling, optionalTarget ) { - - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h - - edge1.subVectors( b, a ); - edge2.subVectors( c, a ); - normal.crossVectors( edge1, edge2 ); - - // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, - // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by - // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) - // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) - // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) - var DdN = this.direction.dot( normal ); - var sign; - - if ( DdN > 0 ) { - - if ( backfaceCulling ) return null; - sign = 1; - - } else if ( DdN < 0 ) { - - sign = - 1; - DdN = - DdN; - - } else { - - return null; - - } - - diff.subVectors( this.origin, a ); - var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) ); - - // b1 < 0, no intersection - if ( DdQxE2 < 0 ) { - - return null; - - } - - var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) ); - - // b2 < 0, no intersection - if ( DdE1xQ < 0 ) { - - return null; - - } - - // b1+b2 > 1, no intersection - if ( DdQxE2 + DdE1xQ > DdN ) { - - return null; - - } - - // Line intersects triangle, check if ray does. - var QdN = - sign * diff.dot( normal ); - - // t < 0, no intersection - if ( QdN < 0 ) { - - return null; - - } - - // Ray intersects triangle. - return this.at( QdN / DdN, optionalTarget ); - - }; - - }(), - - applyMatrix4: function ( matrix4 ) { - - this.origin.applyMatrix4( matrix4 ); - this.direction.transformDirection( matrix4 ); - - return this; - - }, - - equals: function ( ray ) { - - return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - */ - - function Line3( start, end ) { - - this.start = ( start !== undefined ) ? start : new Vector3(); - this.end = ( end !== undefined ) ? end : new Vector3(); - - } - - Object.assign( Line3.prototype, { - - set: function ( start, end ) { - - this.start.copy( start ); - this.end.copy( end ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( line ) { - - this.start.copy( line.start ); - this.end.copy( line.end ); - - return this; - - }, - - getCenter: function ( optionalTarget ) { - - var result = optionalTarget || new Vector3(); - return result.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); - - }, - - delta: function ( optionalTarget ) { - - var result = optionalTarget || new Vector3(); - return result.subVectors( this.end, this.start ); - - }, - - distanceSq: function () { - - return this.start.distanceToSquared( this.end ); - - }, - - distance: function () { - - return this.start.distanceTo( this.end ); - - }, - - at: function ( t, optionalTarget ) { - - var result = optionalTarget || new Vector3(); - - return this.delta( result ).multiplyScalar( t ).add( this.start ); - - }, - - closestPointToPointParameter: function () { - - var startP = new Vector3(); - var startEnd = new Vector3(); - - return function closestPointToPointParameter( point, clampToLine ) { - - startP.subVectors( point, this.start ); - startEnd.subVectors( this.end, this.start ); - - var startEnd2 = startEnd.dot( startEnd ); - var startEnd_startP = startEnd.dot( startP ); - - var t = startEnd_startP / startEnd2; - - if ( clampToLine ) { - - t = _Math.clamp( t, 0, 1 ); - - } - - return t; - - }; - - }(), - - closestPointToPoint: function ( point, clampToLine, optionalTarget ) { - - var t = this.closestPointToPointParameter( point, clampToLine ); - - var result = optionalTarget || new Vector3(); - - return this.delta( result ).multiplyScalar( t ).add( this.start ); - - }, - - applyMatrix4: function ( matrix ) { - - this.start.applyMatrix4( matrix ); - this.end.applyMatrix4( matrix ); - - return this; - - }, - - equals: function ( line ) { - - return line.start.equals( this.start ) && line.end.equals( this.end ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ - - function Triangle( a, b, c ) { - - this.a = ( a !== undefined ) ? a : new Vector3(); - this.b = ( b !== undefined ) ? b : new Vector3(); - this.c = ( c !== undefined ) ? c : new Vector3(); - - } - - Object.assign( Triangle, { - - normal: function () { - - var v0 = new Vector3(); - - return function normal( a, b, c, optionalTarget ) { - - var result = optionalTarget || new Vector3(); - - result.subVectors( c, b ); - v0.subVectors( a, b ); - result.cross( v0 ); - - var resultLengthSq = result.lengthSq(); - if ( resultLengthSq > 0 ) { - - return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) ); - - } - - return result.set( 0, 0, 0 ); - - }; - - }(), - - // static/instance method to calculate barycentric coordinates - // based on: http://www.blackpawn.com/texts/pointinpoly/default.html - barycoordFromPoint: function () { - - var v0 = new Vector3(); - var v1 = new Vector3(); - var v2 = new Vector3(); - - return function barycoordFromPoint( point, a, b, c, optionalTarget ) { - - v0.subVectors( c, a ); - v1.subVectors( b, a ); - v2.subVectors( point, a ); - - var dot00 = v0.dot( v0 ); - var dot01 = v0.dot( v1 ); - var dot02 = v0.dot( v2 ); - var dot11 = v1.dot( v1 ); - var dot12 = v1.dot( v2 ); - - var denom = ( dot00 * dot11 - dot01 * dot01 ); - - var result = optionalTarget || new Vector3(); - - // collinear or singular triangle - if ( denom === 0 ) { - - // arbitrary location outside of triangle? - // not sure if this is the best idea, maybe should be returning undefined - return result.set( - 2, - 1, - 1 ); - - } - - var invDenom = 1 / denom; - var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; - var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; - - // barycentric coordinates must always sum to 1 - return result.set( 1 - u - v, v, u ); - - }; - - }(), - - containsPoint: function () { - - var v1 = new Vector3(); - - return function containsPoint( point, a, b, c ) { - - var result = Triangle.barycoordFromPoint( point, a, b, c, v1 ); - - return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 ); - - }; - - }() - - } ); - - Object.assign( Triangle.prototype, { - - set: function ( a, b, c ) { - - this.a.copy( a ); - this.b.copy( b ); - this.c.copy( c ); - - return this; - - }, - - setFromPointsAndIndices: function ( points, i0, i1, i2 ) { - - this.a.copy( points[ i0 ] ); - this.b.copy( points[ i1 ] ); - this.c.copy( points[ i2 ] ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( triangle ) { - - this.a.copy( triangle.a ); - this.b.copy( triangle.b ); - this.c.copy( triangle.c ); - - return this; - - }, - - area: function () { - - var v0 = new Vector3(); - var v1 = new Vector3(); - - return function area() { - - v0.subVectors( this.c, this.b ); - v1.subVectors( this.a, this.b ); - - return v0.cross( v1 ).length() * 0.5; - - }; - - }(), - - midpoint: function ( optionalTarget ) { - - var result = optionalTarget || new Vector3(); - return result.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); - - }, - - normal: function ( optionalTarget ) { - - return Triangle.normal( this.a, this.b, this.c, optionalTarget ); - - }, - - plane: function ( optionalTarget ) { - - var result = optionalTarget || new Plane(); - - return result.setFromCoplanarPoints( this.a, this.b, this.c ); - - }, - - barycoordFromPoint: function ( point, optionalTarget ) { - - return Triangle.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget ); - - }, - - containsPoint: function ( point ) { - - return Triangle.containsPoint( point, this.a, this.b, this.c ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsTriangle( this ); - - }, - - closestPointToPoint: function () { - - var plane = new Plane(); - var edgeList = [ new Line3(), new Line3(), new Line3() ]; - var projectedPoint = new Vector3(); - var closestPoint = new Vector3(); - - return function closestPointToPoint( point, optionalTarget ) { - - var result = optionalTarget || new Vector3(); - var minDistance = Infinity; - - // project the point onto the plane of the triangle - - plane.setFromCoplanarPoints( this.a, this.b, this.c ); - plane.projectPoint( point, projectedPoint ); - - // check if the projection lies within the triangle - - if ( this.containsPoint( projectedPoint ) === true ) { - - // if so, this is the closest point - - result.copy( projectedPoint ); - - } else { - - // if not, the point falls outside the triangle. the result is the closest point to the triangle's edges or vertices - - edgeList[ 0 ].set( this.a, this.b ); - edgeList[ 1 ].set( this.b, this.c ); - edgeList[ 2 ].set( this.c, this.a ); - - for ( var i = 0; i < edgeList.length; i ++ ) { - - edgeList[ i ].closestPointToPoint( projectedPoint, true, closestPoint ); - - var distance = projectedPoint.distanceToSquared( closestPoint ); - - if ( distance < minDistance ) { - - minDistance = distance; - - result.copy( closestPoint ); - - } - - } - - } - - return result; - - }; - - }(), - - equals: function ( triangle ) { - - return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author jonobr1 / http://jonobr1.com/ - */ - - function Mesh( geometry, material ) { - - Object3D.call( this ); - - this.type = 'Mesh'; - - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } ); - - this.drawMode = TrianglesDrawMode; - - this.updateMorphTargets(); - - } - - Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Mesh, - - isMesh: true, - - setDrawMode: function ( value ) { - - this.drawMode = value; - - }, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source ); - - this.drawMode = source.drawMode; - - if ( source.morphTargetInfluences !== undefined ) { - - this.morphTargetInfluences = source.morphTargetInfluences.slice(); - - } - - if ( source.morphTargetDictionary !== undefined ) { - - this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); - - } - - return this; - - }, - - updateMorphTargets: function () { - - var geometry = this.geometry; - var m, ml, name; - - if ( geometry.isBufferGeometry ) { - - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys( morphAttributes ); - - if ( keys.length > 0 ) { - - var morphAttribute = morphAttributes[ keys[ 0 ] ]; - - if ( morphAttribute !== undefined ) { - - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - - name = morphAttribute[ m ].name || String( m ); - - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; - - } - - } - - } - - } else { - - var morphTargets = geometry.morphTargets; - - if ( morphTargets !== undefined && morphTargets.length > 0 ) { - - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for ( m = 0, ml = morphTargets.length; m < ml; m ++ ) { - - name = morphTargets[ m ].name || String( m ); - - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; - - } - - } - - } - - }, - - raycast: ( function () { - - var inverseMatrix = new Matrix4(); - var ray = new Ray(); - var sphere = new Sphere(); - - var vA = new Vector3(); - var vB = new Vector3(); - var vC = new Vector3(); - - var tempA = new Vector3(); - var tempB = new Vector3(); - var tempC = new Vector3(); - - var uvA = new Vector2(); - var uvB = new Vector2(); - var uvC = new Vector2(); - - var barycoord = new Vector3(); - - var intersectionPoint = new Vector3(); - var intersectionPointWorld = new Vector3(); - - function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) { - - Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord ); - - uv1.multiplyScalar( barycoord.x ); - uv2.multiplyScalar( barycoord.y ); - uv3.multiplyScalar( barycoord.z ); - - uv1.add( uv2 ).add( uv3 ); - - return uv1.clone(); - - } - - function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { - - var intersect; - - if ( material.side === BackSide ) { - - intersect = ray.intersectTriangle( pC, pB, pA, true, point ); - - } else { - - intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); - - } - - if ( intersect === null ) return null; - - intersectionPointWorld.copy( point ); - intersectionPointWorld.applyMatrix4( object.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld ); - - if ( distance < raycaster.near || distance > raycaster.far ) return null; - - return { - distance: distance, - point: intersectionPointWorld.clone(), - object: object - }; - - } - - function checkBufferGeometryIntersection( object, raycaster, ray, position, uv, a, b, c ) { - - vA.fromBufferAttribute( position, a ); - vB.fromBufferAttribute( position, b ); - vC.fromBufferAttribute( position, c ); - - var intersection = checkIntersection( object, object.material, raycaster, ray, vA, vB, vC, intersectionPoint ); - - if ( intersection ) { - - if ( uv ) { - - uvA.fromBufferAttribute( uv, a ); - uvB.fromBufferAttribute( uv, b ); - uvC.fromBufferAttribute( uv, c ); - - intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC ); - - } - - intersection.face = new Face3( a, b, c, Triangle.normal( vA, vB, vC ) ); - intersection.faceIndex = a; - - } - - return intersection; - - } - - return function raycast( raycaster, intersects ) { - - var geometry = this.geometry; - var material = this.material; - var matrixWorld = this.matrixWorld; - - if ( material === undefined ) return; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - - if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - - // - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - // Check boundingBox before continuing - - if ( geometry.boundingBox !== null ) { - - if ( ray.intersectsBox( geometry.boundingBox ) === false ) return; - - } - - var intersection; - - if ( geometry.isBufferGeometry ) { - - var a, b, c; - var index = geometry.index; - var position = geometry.attributes.position; - var uv = geometry.attributes.uv; - var i, l; - - if ( index !== null ) { - - // indexed buffer geometry - - for ( i = 0, l = index.count; i < l; i += 3 ) { - - a = index.getX( i ); - b = index.getX( i + 1 ); - c = index.getX( i + 2 ); - - intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics - intersects.push( intersection ); - - } - - } - - } else if ( position !== undefined ) { - - // non-indexed buffer geometry - - for ( i = 0, l = position.count; i < l; i += 3 ) { - - a = i; - b = i + 1; - c = i + 2; - - intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c ); - - if ( intersection ) { - - intersection.index = a; // triangle number in positions buffer semantics - intersects.push( intersection ); - - } - - } - - } - - } else if ( geometry.isGeometry ) { - - var fvA, fvB, fvC; - var isMultiMaterial = Array.isArray( material ); - - var vertices = geometry.vertices; - var faces = geometry.faces; - var uvs; - - var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; - if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; - - for ( var f = 0, fl = faces.length; f < fl; f ++ ) { - - var face = faces[ f ]; - var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material; - - if ( faceMaterial === undefined ) continue; - - fvA = vertices[ face.a ]; - fvB = vertices[ face.b ]; - fvC = vertices[ face.c ]; - - if ( faceMaterial.morphTargets === true ) { - - var morphTargets = geometry.morphTargets; - var morphInfluences = this.morphTargetInfluences; - - vA.set( 0, 0, 0 ); - vB.set( 0, 0, 0 ); - vC.set( 0, 0, 0 ); - - for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { - - var influence = morphInfluences[ t ]; - - if ( influence === 0 ) continue; - - var targets = morphTargets[ t ].vertices; - - vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence ); - vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence ); - vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence ); - - } - - vA.add( fvA ); - vB.add( fvB ); - vC.add( fvC ); - - fvA = vA; - fvB = vB; - fvC = vC; - - } - - intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint ); - - if ( intersection ) { - - if ( uvs && uvs[ f ] ) { - - var uvs_f = uvs[ f ]; - uvA.copy( uvs_f[ 0 ] ); - uvB.copy( uvs_f[ 1 ] ); - uvC.copy( uvs_f[ 2 ] ); - - intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC ); - - } - - intersection.face = face; - intersection.faceIndex = f; - intersects.push( intersection ); - - } - - } - - } - - }; - - }() ), - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLBackground( renderer, state, geometries, premultipliedAlpha ) { - - var clearColor = new Color( 0x000000 ); - var clearAlpha = 0; - - var planeCamera, planeMesh; - var boxMesh; - - function render( renderList, scene, camera, forceClear ) { - - var background = scene.background; - - if ( background === null ) { - - setClear( clearColor, clearAlpha ); - - } else if ( background && background.isColor ) { - - setClear( background, 1 ); - forceClear = true; - - } - - if ( renderer.autoClear || forceClear ) { - - renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); - - } - - if ( background && background.isCubeTexture ) { - - if ( boxMesh === undefined ) { - - boxMesh = new Mesh( - new BoxBufferGeometry( 1, 1, 1 ), - new ShaderMaterial( { - uniforms: ShaderLib.cube.uniforms, - vertexShader: ShaderLib.cube.vertexShader, - fragmentShader: ShaderLib.cube.fragmentShader, - side: BackSide, - depthTest: true, - depthWrite: false, - fog: false - } ) - ); - - boxMesh.geometry.removeAttribute( 'normal' ); - boxMesh.geometry.removeAttribute( 'uv' ); - - boxMesh.onBeforeRender = function ( renderer, scene, camera ) { - - this.matrixWorld.copyPosition( camera.matrixWorld ); - - }; - - geometries.update( boxMesh.geometry ); - - } - - boxMesh.material.uniforms.tCube.value = background; - - renderList.push( boxMesh, boxMesh.geometry, boxMesh.material, 0, null ); - - } else if ( background && background.isTexture ) { - - if ( planeCamera === undefined ) { - - planeCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); - - planeMesh = new Mesh( - new PlaneBufferGeometry( 2, 2 ), - new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } ) - ); - - geometries.update( planeMesh.geometry ); - - } - - planeMesh.material.map = background; - - // TODO Push this to renderList - - renderer.renderBufferDirect( planeCamera, null, planeMesh.geometry, planeMesh.material, planeMesh, null ); - - } - - } - - function setClear( color, alpha ) { - - state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha ); - - } - - return { - - getClearColor: function () { - - return clearColor; - - }, - setClearColor: function ( color, alpha ) { - - clearColor.set( color ); - clearAlpha = alpha !== undefined ? alpha : 1; - setClear( clearColor, clearAlpha ); - - }, - getClearAlpha: function () { - - return clearAlpha; - - }, - setClearAlpha: function ( alpha ) { - - clearAlpha = alpha; - setClear( clearColor, clearAlpha ); - - }, - render: render - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function painterSortStable( a, b ) { - - if ( a.renderOrder !== b.renderOrder ) { - - return a.renderOrder - b.renderOrder; - - } else if ( a.program && b.program && a.program !== b.program ) { - - return a.program.id - b.program.id; - - } else if ( a.material.id !== b.material.id ) { - - return a.material.id - b.material.id; - - } else if ( a.z !== b.z ) { - - return a.z - b.z; - - } else { - - return a.id - b.id; - - } - - } - - function reversePainterSortStable( a, b ) { - - if ( a.renderOrder !== b.renderOrder ) { - - return a.renderOrder - b.renderOrder; - - } if ( a.z !== b.z ) { - - return b.z - a.z; - - } else { - - return a.id - b.id; - - } - - } - - function WebGLRenderList() { - - var renderItems = []; - var renderItemsIndex = 0; - - var opaque = []; - var transparent = []; - - function init() { - - renderItemsIndex = 0; - - opaque.length = 0; - transparent.length = 0; - - } - - function push( object, geometry, material, z, group ) { - - var renderItem = renderItems[ renderItemsIndex ]; - - if ( renderItem === undefined ) { - - renderItem = { - id: object.id, - object: object, - geometry: geometry, - material: material, - program: material.program, - renderOrder: object.renderOrder, - z: z, - group: group - }; - - renderItems[ renderItemsIndex ] = renderItem; - - } else { - - renderItem.id = object.id; - renderItem.object = object; - renderItem.geometry = geometry; - renderItem.material = material; - renderItem.program = material.program; - renderItem.renderOrder = object.renderOrder; - renderItem.z = z; - renderItem.group = group; - - } - - ( material.transparent === true ? transparent : opaque ).push( renderItem ); - - renderItemsIndex ++; - - } - - function sort() { - - if ( opaque.length > 1 ) opaque.sort( painterSortStable ); - if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable ); - - } - - return { - opaque: opaque, - transparent: transparent, - - init: init, - push: push, - - sort: sort - }; - - } - - function WebGLRenderLists() { - - var lists = {}; - - function get( scene, camera ) { - - var hash = scene.id + ',' + camera.id; - var list = lists[ hash ]; - - if ( list === undefined ) { - - // console.log( 'THREE.WebGLRenderLists:', hash ); - - list = new WebGLRenderList(); - lists[ hash ] = list; - - } - - return list; - - } - - function dispose() { - - lists = {}; - - } - - return { - get: get, - dispose: dispose - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function absNumericalSort( a, b ) { - - return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] ); - - } - - function WebGLMorphtargets( gl ) { - - var influencesList = {}; - var morphInfluences = new Float32Array( 8 ); - - function update( object, geometry, material, program ) { - - var objectInfluences = object.morphTargetInfluences; - - var length = objectInfluences.length; - - var influences = influencesList[ geometry.id ]; - - if ( influences === undefined ) { - - // initialise list - - influences = []; - - for ( var i = 0; i < length; i ++ ) { - - influences[ i ] = [ i, 0 ]; - - } - - influencesList[ geometry.id ] = influences; - - } - - var morphTargets = material.morphTargets && geometry.morphAttributes.position; - var morphNormals = material.morphNormals && geometry.morphAttributes.normal; - - // Remove current morphAttributes - - for ( var i = 0; i < length; i ++ ) { - - var influence = influences[ i ]; - - if ( influence[ 1 ] !== 0 ) { - - if ( morphTargets ) geometry.removeAttribute( 'morphTarget' + i ); - if ( morphNormals ) geometry.removeAttribute( 'morphNormal' + i ); - - } - - } - - // Collect influences - - for ( var i = 0; i < length; i ++ ) { - - var influence = influences[ i ]; - - influence[ 0 ] = i; - influence[ 1 ] = objectInfluences[ i ]; - - } - - influences.sort( absNumericalSort ); - - // Add morphAttributes - - for ( var i = 0; i < 8; i ++ ) { - - var influence = influences[ i ]; - - if ( influence ) { - - var index = influence[ 0 ]; - var value = influence[ 1 ]; - - if ( value ) { - - if ( morphTargets ) geometry.addAttribute( 'morphTarget' + i, morphTargets[ index ] ); - if ( morphNormals ) geometry.addAttribute( 'morphNormal' + i, morphNormals[ index ] ); - - morphInfluences[ i ] = value; - continue; - - } - - } - - morphInfluences[ i ] = 0; - - } - - program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences ); - - } - - return { - - update: update - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLIndexedBufferRenderer( gl, extensions, infoRender ) { - - var mode; - - function setMode( value ) { - - mode = value; - - } - - var type, bytesPerElement; - - function setIndex( value ) { - - type = value.type; - bytesPerElement = value.bytesPerElement; - - } - - function render( start, count ) { - - gl.drawElements( mode, count, type, start * bytesPerElement ); - - infoRender.calls ++; - infoRender.vertices += count; - - if ( mode === gl.TRIANGLES ) infoRender.faces += count / 3; - else if ( mode === gl.POINTS ) infoRender.points += count; - - } - - function renderInstances( geometry, start, count ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extension === null ) { - - console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - extension.drawElementsInstancedANGLE( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount ); - - infoRender.calls ++; - infoRender.vertices += count * geometry.maxInstancedCount; - - if ( mode === gl.TRIANGLES ) infoRender.faces += geometry.maxInstancedCount * count / 3; - else if ( mode === gl.POINTS ) infoRender.points += geometry.maxInstancedCount * count; - - } - - // - - this.setMode = setMode; - this.setIndex = setIndex; - this.render = render; - this.renderInstances = renderInstances; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLBufferRenderer( gl, extensions, infoRender ) { - - var mode; - - function setMode( value ) { - - mode = value; - - } - - function render( start, count ) { - - gl.drawArrays( mode, start, count ); - - infoRender.calls ++; - infoRender.vertices += count; - - if ( mode === gl.TRIANGLES ) infoRender.faces += count / 3; - else if ( mode === gl.POINTS ) infoRender.points += count; - - } - - function renderInstances( geometry, start, count ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extension === null ) { - - console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - var position = geometry.attributes.position; - - if ( position.isInterleavedBufferAttribute ) { - - count = position.data.count; - - extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount ); - - } else { - - extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount ); - - } - - infoRender.calls ++; - infoRender.vertices += count * geometry.maxInstancedCount; - - if ( mode === gl.TRIANGLES ) infoRender.faces += geometry.maxInstancedCount * count / 3; - else if ( mode === gl.POINTS ) infoRender.points += geometry.maxInstancedCount * count; - - } - - // - - this.setMode = setMode; - this.render = render; - this.renderInstances = renderInstances; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLGeometries( gl, attributes, infoMemory ) { - - var geometries = {}; - var wireframeAttributes = {}; - - function onGeometryDispose( event ) { - - var geometry = event.target; - var buffergeometry = geometries[ geometry.id ]; - - if ( buffergeometry.index !== null ) { - - attributes.remove( buffergeometry.index ); - - } - - for ( var name in buffergeometry.attributes ) { - - attributes.remove( buffergeometry.attributes[ name ] ); - - } - - geometry.removeEventListener( 'dispose', onGeometryDispose ); - - delete geometries[ geometry.id ]; - - // TODO Remove duplicate code - - var attribute = wireframeAttributes[ geometry.id ]; - - if ( attribute ) { - - attributes.remove( attribute ); - delete wireframeAttributes[ geometry.id ]; - - } - - attribute = wireframeAttributes[ buffergeometry.id ]; - - if ( attribute ) { - - attributes.remove( attribute ); - delete wireframeAttributes[ buffergeometry.id ]; - - } - - // - - infoMemory.geometries --; - - } - - function get( object, geometry ) { - - var buffergeometry = geometries[ geometry.id ]; - - if ( buffergeometry ) return buffergeometry; - - geometry.addEventListener( 'dispose', onGeometryDispose ); - - if ( geometry.isBufferGeometry ) { - - buffergeometry = geometry; - - } else if ( geometry.isGeometry ) { - - if ( geometry._bufferGeometry === undefined ) { - - geometry._bufferGeometry = new BufferGeometry().setFromObject( object ); - - } - - buffergeometry = geometry._bufferGeometry; - - } - - geometries[ geometry.id ] = buffergeometry; - - infoMemory.geometries ++; - - return buffergeometry; - - } - - function update( geometry ) { - - var index = geometry.index; - var geometryAttributes = geometry.attributes; - - if ( index !== null ) { - - attributes.update( index, gl.ELEMENT_ARRAY_BUFFER ); - - } - - for ( var name in geometryAttributes ) { - - attributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER ); - - } - - // morph targets - - var morphAttributes = geometry.morphAttributes; - - for ( var name in morphAttributes ) { - - var array = morphAttributes[ name ]; - - for ( var i = 0, l = array.length; i < l; i ++ ) { - - attributes.update( array[ i ], gl.ARRAY_BUFFER ); - - } - - } - - } - - function getWireframeAttribute( geometry ) { - - var attribute = wireframeAttributes[ geometry.id ]; - - if ( attribute ) return attribute; - - var indices = []; - - var geometryIndex = geometry.index; - var geometryAttributes = geometry.attributes; - - // console.time( 'wireframe' ); - - if ( geometryIndex !== null ) { - - var array = geometryIndex.array; - - for ( var i = 0, l = array.length; i < l; i += 3 ) { - - var a = array[ i + 0 ]; - var b = array[ i + 1 ]; - var c = array[ i + 2 ]; - - indices.push( a, b, b, c, c, a ); - - } - - } else { - - var array = geometryAttributes.position.array; - - for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { - - var a = i + 0; - var b = i + 1; - var c = i + 2; - - indices.push( a, b, b, c, c, a ); - - } - - } - - // console.timeEnd( 'wireframe' ); - - attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); - - attributes.update( attribute, gl.ELEMENT_ARRAY_BUFFER ); - - wireframeAttributes[ geometry.id ] = attribute; - - return attribute; - - } - - return { - - get: get, - update: update, - - getWireframeAttribute: getWireframeAttribute - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLObjects( geometries, infoRender ) { - - var updateList = {}; - - function update( object ) { - - var frame = infoRender.frame; - - var geometry = object.geometry; - var buffergeometry = geometries.get( object, geometry ); - - // Update once per frame - - if ( updateList[ buffergeometry.id ] !== frame ) { - - if ( geometry.isGeometry ) { - - buffergeometry.updateFromObject( object ); - - } - - geometries.update( buffergeometry ); - - updateList[ buffergeometry.id ] = frame; - - } - - return buffergeometry; - - } - - function dispose() { - - updateList = {}; - - } - - return { - - update: update, - dispose: dispose - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function addLineNumbers( string ) { - - var lines = string.split( '\n' ); - - for ( var i = 0; i < lines.length; i ++ ) { - - lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; - - } - - return lines.join( '\n' ); - - } - - function WebGLShader( gl, type, string ) { - - var shader = gl.createShader( type ); - - gl.shaderSource( shader, string ); - gl.compileShader( shader ); - - if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) { - - console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' ); - - } - - if ( gl.getShaderInfoLog( shader ) !== '' ) { - - console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) ); - - } - - // --enable-privileged-webgl-extension - // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - - return shader; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var programIdCount = 0; - - function getEncodingComponents( encoding ) { - - switch ( encoding ) { - - case LinearEncoding: - return [ 'Linear', '( value )' ]; - case sRGBEncoding: - return [ 'sRGB', '( value )' ]; - case RGBEEncoding: - return [ 'RGBE', '( value )' ]; - case RGBM7Encoding: - return [ 'RGBM', '( value, 7.0 )' ]; - case RGBM16Encoding: - return [ 'RGBM', '( value, 16.0 )' ]; - case RGBDEncoding: - return [ 'RGBD', '( value, 256.0 )' ]; - case GammaEncoding: - return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ]; - default: - throw new Error( 'unsupported encoding: ' + encoding ); - - } - - } - - function getTexelDecodingFunction( functionName, encoding ) { - - var components = getEncodingComponents( encoding ); - return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }'; - - } - - function getTexelEncodingFunction( functionName, encoding ) { - - var components = getEncodingComponents( encoding ); - return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }'; - - } - - function getToneMappingFunction( functionName, toneMapping ) { - - var toneMappingName; - - switch ( toneMapping ) { - - case LinearToneMapping: - toneMappingName = 'Linear'; - break; - - case ReinhardToneMapping: - toneMappingName = 'Reinhard'; - break; - - case Uncharted2ToneMapping: - toneMappingName = 'Uncharted2'; - break; - - case CineonToneMapping: - toneMappingName = 'OptimizedCineon'; - break; - - default: - throw new Error( 'unsupported toneMapping: ' + toneMapping ); - - } - - return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; - - } - - function generateExtensions( extensions, parameters, rendererExtensions ) { - - extensions = extensions || {}; - - var chunks = [ - ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '', - ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '', - ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '', - ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '' - ]; - - return chunks.filter( filterEmptyLine ).join( '\n' ); - - } - - function generateDefines( defines ) { - - var chunks = []; - - for ( var name in defines ) { - - var value = defines[ name ]; - - if ( value === false ) continue; - - chunks.push( '#define ' + name + ' ' + value ); - - } - - return chunks.join( '\n' ); - - } - - function fetchAttributeLocations( gl, program ) { - - var attributes = {}; - - var n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES ); - - for ( var i = 0; i < n; i ++ ) { - - var info = gl.getActiveAttrib( program, i ); - var name = info.name; - - // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); - - attributes[ name ] = gl.getAttribLocation( program, name ); - - } - - return attributes; - - } - - function filterEmptyLine( string ) { - - return string !== ''; - - } - - function replaceLightNums( string, parameters ) { - - return string - .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) - .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) - .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) - .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) - .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ); - - } - - function replaceClippingPlaneNums( string, parameters ) { - - return string - .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes ) - .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) ); - - } - - function parseIncludes( string ) { - - var pattern = /^[ \t]*#include +<([\w\d.]+)>/gm; - - function replace( match, include ) { - - var replace = ShaderChunk[ include ]; - - if ( replace === undefined ) { - - throw new Error( 'Can not resolve #include <' + include + '>' ); - - } - - return parseIncludes( replace ); - - } - - return string.replace( pattern, replace ); - - } - - function unrollLoops( string ) { - - var pattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; - - function replace( match, start, end, snippet ) { - - var unroll = ''; - - for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) { - - unroll += snippet.replace( /\[ i \]/g, '[ ' + i + ' ]' ); - - } - - return unroll; - - } - - return string.replace( pattern, replace ); - - } - - function WebGLProgram( renderer, extensions, code, material, shader, parameters ) { - - var gl = renderer.context; - - var defines = material.defines; - - var vertexShader = shader.vertexShader; - var fragmentShader = shader.fragmentShader; - - var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; - - if ( parameters.shadowMapType === PCFShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; - - } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; - - } - - var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; - var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - - if ( parameters.envMap ) { - - switch ( material.envMap.mapping ) { - - case CubeReflectionMapping: - case CubeRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - break; - - case CubeUVReflectionMapping: - case CubeUVRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; - break; - - case EquirectangularReflectionMapping: - case EquirectangularRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; - break; - - case SphericalReflectionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; - break; - - } - - switch ( material.envMap.mapping ) { - - case CubeRefractionMapping: - case EquirectangularRefractionMapping: - envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; - break; - - } - - switch ( material.combine ) { - - case MultiplyOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - break; - - case MixOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; - break; - - case AddOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; - break; - - } - - } - - var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; - - // console.log( 'building new program ' ); - - // - - var customExtensions = generateExtensions( material.extensions, parameters, extensions ); - - var customDefines = generateDefines( defines ); - - // - - var program = gl.createProgram(); - - var prefixVertex, prefixFragment; - - if ( material.isRawShaderMaterial ) { - - prefixVertex = [ - - customDefines - - ].filter( filterEmptyLine ).join( '\n' ); - - if ( prefixVertex.length > 0 ) { - - prefixVertex += '\n'; - - } - - prefixFragment = [ - - customExtensions, - customDefines - - ].filter( filterEmptyLine ).join( '\n' ); - - if ( prefixFragment.length > 0 ) { - - prefixFragment += '\n'; - - } - - } else { - - prefixVertex = [ - - 'precision ' + parameters.precision + ' float;', - 'precision ' + parameters.precision + ' int;', - - '#define SHADER_NAME ' + shader.name, - - customDefines, - - parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', - - '#define GAMMA_FACTOR ' + gammaFactorDefine, - - '#define MAX_BONES ' + parameters.maxBones, - ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', - ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '', - - parameters.map ? '#define USE_MAP' : '', - parameters.envMap ? '#define USE_ENVMAP' : '', - parameters.envMap ? '#define ' + envMapModeDefine : '', - parameters.lightMap ? '#define USE_LIGHTMAP' : '', - parameters.aoMap ? '#define USE_AOMAP' : '', - parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - parameters.bumpMap ? '#define USE_BUMPMAP' : '', - parameters.normalMap ? '#define USE_NORMALMAP' : '', - parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', - parameters.specularMap ? '#define USE_SPECULARMAP' : '', - parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', - parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', - parameters.alphaMap ? '#define USE_ALPHAMAP' : '', - parameters.vertexColors ? '#define USE_COLOR' : '', - - parameters.flatShading ? '#define FLAT_SHADED' : '', - - parameters.skinning ? '#define USE_SKINNING' : '', - parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', - - parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', - parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', - parameters.doubleSided ? '#define DOUBLE_SIDED' : '', - parameters.flipSided ? '#define FLIP_SIDED' : '', - - parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', - - parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', - - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - - 'uniform mat4 modelMatrix;', - 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrix;', - 'uniform mat4 viewMatrix;', - 'uniform mat3 normalMatrix;', - 'uniform vec3 cameraPosition;', - - 'attribute vec3 position;', - 'attribute vec3 normal;', - 'attribute vec2 uv;', - - '#ifdef USE_COLOR', - - ' attribute vec3 color;', - - '#endif', - - '#ifdef USE_MORPHTARGETS', - - ' attribute vec3 morphTarget0;', - ' attribute vec3 morphTarget1;', - ' attribute vec3 morphTarget2;', - ' attribute vec3 morphTarget3;', - - ' #ifdef USE_MORPHNORMALS', - - ' attribute vec3 morphNormal0;', - ' attribute vec3 morphNormal1;', - ' attribute vec3 morphNormal2;', - ' attribute vec3 morphNormal3;', - - ' #else', - - ' attribute vec3 morphTarget4;', - ' attribute vec3 morphTarget5;', - ' attribute vec3 morphTarget6;', - ' attribute vec3 morphTarget7;', - - ' #endif', - - '#endif', - - '#ifdef USE_SKINNING', - - ' attribute vec4 skinIndex;', - ' attribute vec4 skinWeight;', - - '#endif', - - '\n' - - ].filter( filterEmptyLine ).join( '\n' ); - - prefixFragment = [ - - customExtensions, - - 'precision ' + parameters.precision + ' float;', - 'precision ' + parameters.precision + ' int;', - - '#define SHADER_NAME ' + shader.name, - - customDefines, - - parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest : '', - - '#define GAMMA_FACTOR ' + gammaFactorDefine, - - ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', - ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '', - - parameters.map ? '#define USE_MAP' : '', - parameters.envMap ? '#define USE_ENVMAP' : '', - parameters.envMap ? '#define ' + envMapTypeDefine : '', - parameters.envMap ? '#define ' + envMapModeDefine : '', - parameters.envMap ? '#define ' + envMapBlendingDefine : '', - parameters.lightMap ? '#define USE_LIGHTMAP' : '', - parameters.aoMap ? '#define USE_AOMAP' : '', - parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - parameters.bumpMap ? '#define USE_BUMPMAP' : '', - parameters.normalMap ? '#define USE_NORMALMAP' : '', - parameters.specularMap ? '#define USE_SPECULARMAP' : '', - parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', - parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', - parameters.alphaMap ? '#define USE_ALPHAMAP' : '', - parameters.vertexColors ? '#define USE_COLOR' : '', - - parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', - - parameters.flatShading ? '#define FLAT_SHADED' : '', - - parameters.doubleSided ? '#define DOUBLE_SIDED' : '', - parameters.flipSided ? '#define FLIP_SIDED' : '', - - parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', - - parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', - - parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', - - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - - parameters.envMap && extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '', - - 'uniform mat4 viewMatrix;', - 'uniform vec3 cameraPosition;', - - ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '', - ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below - ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '', - - parameters.dithering ? '#define DITHERING' : '', - - ( parameters.outputEncoding || parameters.mapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below - parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '', - parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '', - parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '', - parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '', - - parameters.depthPacking ? '#define DEPTH_PACKING ' + material.depthPacking : '', - - '\n' - - ].filter( filterEmptyLine ).join( '\n' ); - - } - - vertexShader = parseIncludes( vertexShader ); - vertexShader = replaceLightNums( vertexShader, parameters ); - vertexShader = replaceClippingPlaneNums( vertexShader, parameters ); - - fragmentShader = parseIncludes( fragmentShader ); - fragmentShader = replaceLightNums( fragmentShader, parameters ); - fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters ); - - vertexShader = unrollLoops( vertexShader ); - fragmentShader = unrollLoops( fragmentShader ); - - var vertexGlsl = prefixVertex + vertexShader; - var fragmentGlsl = prefixFragment + fragmentShader; - - // console.log( '*VERTEX*', vertexGlsl ); - // console.log( '*FRAGMENT*', fragmentGlsl ); - - var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl ); - var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl ); - - gl.attachShader( program, glVertexShader ); - gl.attachShader( program, glFragmentShader ); - - // Force a particular attribute to index 0. - - if ( material.index0AttributeName !== undefined ) { - - gl.bindAttribLocation( program, 0, material.index0AttributeName ); - - } else if ( parameters.morphTargets === true ) { - - // programs with morphTargets displace position out of attribute 0 - gl.bindAttribLocation( program, 0, 'position' ); - - } - - gl.linkProgram( program ); - - var programLog = gl.getProgramInfoLog( program ).trim(); - var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); - var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); - - var runnable = true; - var haveDiagnostics = true; - - // console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) ); - // console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) ); - - if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) { - - runnable = false; - - console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog ); - - } else if ( programLog !== '' ) { - - console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); - - } else if ( vertexLog === '' || fragmentLog === '' ) { - - haveDiagnostics = false; - - } - - if ( haveDiagnostics ) { - - this.diagnostics = { - - runnable: runnable, - material: material, - - programLog: programLog, - - vertexShader: { - - log: vertexLog, - prefix: prefixVertex - - }, - - fragmentShader: { - - log: fragmentLog, - prefix: prefixFragment - - } - - }; - - } - - // clean up - - gl.deleteShader( glVertexShader ); - gl.deleteShader( glFragmentShader ); - - // set up caching for uniform locations - - var cachedUniforms; - - this.getUniforms = function () { - - if ( cachedUniforms === undefined ) { - - cachedUniforms = new WebGLUniforms( gl, program, renderer ); - - } - - return cachedUniforms; - - }; - - // set up caching for attribute locations - - var cachedAttributes; - - this.getAttributes = function () { - - if ( cachedAttributes === undefined ) { - - cachedAttributes = fetchAttributeLocations( gl, program ); - - } - - return cachedAttributes; - - }; - - // free resource - - this.destroy = function () { - - gl.deleteProgram( program ); - this.program = undefined; - - }; - - // DEPRECATED - - Object.defineProperties( this, { - - uniforms: { - get: function () { - - console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' ); - return this.getUniforms(); - - } - }, - - attributes: { - get: function () { - - console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' ); - return this.getAttributes(); - - } - } - - } ); - - - // - - this.id = programIdCount ++; - this.code = code; - this.usedTimes = 1; - this.program = program; - this.vertexShader = glVertexShader; - this.fragmentShader = glFragmentShader; - - return this; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLPrograms( renderer, extensions, capabilities ) { - - var programs = []; - - var shaderIDs = { - MeshDepthMaterial: 'depth', - MeshDistanceMaterial: 'distanceRGBA', - MeshNormalMaterial: 'normal', - MeshBasicMaterial: 'basic', - MeshLambertMaterial: 'lambert', - MeshPhongMaterial: 'phong', - MeshToonMaterial: 'phong', - MeshStandardMaterial: 'physical', - MeshPhysicalMaterial: 'physical', - LineBasicMaterial: 'basic', - LineDashedMaterial: 'dashed', - PointsMaterial: 'points', - ShadowMaterial: 'shadow' - }; - - var parameterNames = [ - "precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding", - "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap", - "roughnessMap", "metalnessMap", "gradientMap", - "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp", - "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", - "maxBones", "useVertexTexture", "morphTargets", "morphNormals", - "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", - "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", - "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', - "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering" - ]; - - - function allocateBones( object ) { - - var skeleton = object.skeleton; - var bones = skeleton.bones; - - if ( capabilities.floatVertexTextures ) { - - return 1024; - - } else { - - // default for when object is not specified - // ( for example when prebuilding shader to be used with multiple objects ) - // - // - leave some extra space for other uniforms - // - limit here is ANGLE's 254 max uniform vectors - // (up to 54 should be safe) - - var nVertexUniforms = capabilities.maxVertexUniforms; - var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); - - var maxBones = Math.min( nVertexMatrices, bones.length ); - - if ( maxBones < bones.length ) { - - console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' ); - return 0; - - } - - return maxBones; - - } - - } - - function getTextureEncodingFromMap( map, gammaOverrideLinear ) { - - var encoding; - - if ( ! map ) { - - encoding = LinearEncoding; - - } else if ( map.isTexture ) { - - encoding = map.encoding; - - } else if ( map.isWebGLRenderTarget ) { - - console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." ); - encoding = map.texture.encoding; - - } - - // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point. - if ( encoding === LinearEncoding && gammaOverrideLinear ) { - - encoding = GammaEncoding; - - } - - return encoding; - - } - - this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) { - - var shaderID = shaderIDs[ material.type ]; - - // heuristics to create shader parameters according to lights in the scene - // (not to blow over maxLights budget) - - var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0; - var precision = capabilities.precision; - - if ( material.precision !== null ) { - - precision = capabilities.getMaxPrecision( material.precision ); - - if ( precision !== material.precision ) { - - console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); - - } - - } - - var currentRenderTarget = renderer.getRenderTarget(); - - var parameters = { - - shaderID: shaderID, - - precision: precision, - supportsVertexTextures: capabilities.vertexTextures, - outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ), - map: !! material.map, - mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ), - envMap: !! material.envMap, - envMapMode: material.envMap && material.envMap.mapping, - envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ), - envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ), - lightMap: !! material.lightMap, - aoMap: !! material.aoMap, - emissiveMap: !! material.emissiveMap, - emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ), - bumpMap: !! material.bumpMap, - normalMap: !! material.normalMap, - displacementMap: !! material.displacementMap, - roughnessMap: !! material.roughnessMap, - metalnessMap: !! material.metalnessMap, - specularMap: !! material.specularMap, - alphaMap: !! material.alphaMap, - - gradientMap: !! material.gradientMap, - - combine: material.combine, - - vertexColors: material.vertexColors, - - fog: !! fog, - useFog: material.fog, - fogExp: ( fog && fog.isFogExp2 ), - - flatShading: material.flatShading, - - sizeAttenuation: material.sizeAttenuation, - logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer, - - skinning: material.skinning && maxBones > 0, - maxBones: maxBones, - useVertexTexture: capabilities.floatVertexTextures, - - morphTargets: material.morphTargets, - morphNormals: material.morphNormals, - maxMorphTargets: renderer.maxMorphTargets, - maxMorphNormals: renderer.maxMorphNormals, - - numDirLights: lights.directional.length, - numPointLights: lights.point.length, - numSpotLights: lights.spot.length, - numRectAreaLights: lights.rectArea.length, - numHemiLights: lights.hemi.length, - - numClippingPlanes: nClipPlanes, - numClipIntersection: nClipIntersection, - - dithering: material.dithering, - - shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && shadows.length > 0, - shadowMapType: renderer.shadowMap.type, - - toneMapping: renderer.toneMapping, - physicallyCorrectLights: renderer.physicallyCorrectLights, - - premultipliedAlpha: material.premultipliedAlpha, - - alphaTest: material.alphaTest, - doubleSided: material.side === DoubleSide, - flipSided: material.side === BackSide, - - depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false - - }; - - return parameters; - - }; - - this.getProgramCode = function ( material, parameters ) { - - var array = []; - - if ( parameters.shaderID ) { - - array.push( parameters.shaderID ); - - } else { - - array.push( material.fragmentShader ); - array.push( material.vertexShader ); - - } - - if ( material.defines !== undefined ) { - - for ( var name in material.defines ) { - - array.push( name ); - array.push( material.defines[ name ] ); - - } - - } - - for ( var i = 0; i < parameterNames.length; i ++ ) { - - array.push( parameters[ parameterNames[ i ] ] ); - - } - - array.push( material.onBeforeCompile.toString() ); - - array.push( renderer.gammaOutput ); - - return array.join(); - - }; - - this.acquireProgram = function ( material, shader, parameters, code ) { - - var program; - - // Check if code has been already compiled - for ( var p = 0, pl = programs.length; p < pl; p ++ ) { - - var programInfo = programs[ p ]; - - if ( programInfo.code === code ) { - - program = programInfo; - ++ program.usedTimes; - - break; - - } - - } - - if ( program === undefined ) { - - program = new WebGLProgram( renderer, extensions, code, material, shader, parameters ); - programs.push( program ); - - } - - return program; - - }; - - this.releaseProgram = function ( program ) { - - if ( -- program.usedTimes === 0 ) { - - // Remove from unordered set - var i = programs.indexOf( program ); - programs[ i ] = programs[ programs.length - 1 ]; - programs.pop(); - - // Free WebGL resources - program.destroy(); - - } - - }; - - // Exposed for resource monitoring & error feedback via renderer.info: - this.programs = programs; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, infoMemory, infoRender ) { - - var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext ); - var _videoTextures = {}; - var _canvas; - - // - - function clampToMaxSize( image, maxSize ) { - - if ( image.width > maxSize || image.height > maxSize ) { - - // Warning: Scaling through the canvas will only work with images that use - // premultiplied alpha. - - var scale = maxSize / Math.max( image.width, image.height ); - - var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - canvas.width = Math.floor( image.width * scale ); - canvas.height = Math.floor( image.height * scale ); - - var context = canvas.getContext( '2d' ); - context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height ); - - console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); - - return canvas; - - } - - return image; - - } - - function isPowerOfTwo( image ) { - - return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height ); - - } - - function makePowerOfTwo( image ) { - - if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof ImageBitmap ) { - - if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - - _canvas.width = _Math.floorPowerOfTwo( image.width ); - _canvas.height = _Math.floorPowerOfTwo( image.height ); - - var context = _canvas.getContext( '2d' ); - context.drawImage( image, 0, 0, _canvas.width, _canvas.height ); - - console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + _canvas.width + 'x' + _canvas.height, image ); - - return _canvas; - - } - - return image; - - } - - function textureNeedsPowerOfTwo( texture ) { - - return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || - ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ); - - } - - function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) { - - return texture.generateMipmaps && isPowerOfTwo && - texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; - - } - - // Fallback filters for non-power-of-2 textures - - function filterFallback( f ) { - - if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) { - - return _gl.NEAREST; - - } - - return _gl.LINEAR; - - } - - // - - function onTextureDispose( event ) { - - var texture = event.target; - - texture.removeEventListener( 'dispose', onTextureDispose ); - - deallocateTexture( texture ); - - if ( texture.isVideoTexture ) { - - delete _videoTextures[ texture.id ]; - - } - - infoMemory.textures --; - - } - - function onRenderTargetDispose( event ) { - - var renderTarget = event.target; - - renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); - - deallocateRenderTarget( renderTarget ); - - infoMemory.textures --; - - } - - // - - function deallocateTexture( texture ) { - - var textureProperties = properties.get( texture ); - - if ( texture.image && textureProperties.__image__webglTextureCube ) { - - // cube texture - - _gl.deleteTexture( textureProperties.__image__webglTextureCube ); - - } else { - - // 2D texture - - if ( textureProperties.__webglInit === undefined ) return; - - _gl.deleteTexture( textureProperties.__webglTexture ); - - } - - // remove all webgl properties - properties.remove( texture ); - - } - - function deallocateRenderTarget( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); - - if ( ! renderTarget ) return; - - if ( textureProperties.__webglTexture !== undefined ) { - - _gl.deleteTexture( textureProperties.__webglTexture ); - - } - - if ( renderTarget.depthTexture ) { - - renderTarget.depthTexture.dispose(); - - } - - if ( renderTarget.isWebGLRenderTargetCube ) { - - for ( var i = 0; i < 6; i ++ ) { - - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); - if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); - - } - - } else { - - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); - if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); - - } - - properties.remove( renderTarget.texture ); - properties.remove( renderTarget ); - - } - - // - - - - function setTexture2D( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.isVideoTexture ) updateVideoTexture( texture ); - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - var image = texture.image; - - if ( image === undefined ) { - - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture ); - - } else if ( image.complete === false ) { - - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture ); - - } else { - - uploadTexture( textureProperties, texture, slot ); - return; - - } - - } - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - - } - - function setTextureCube( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.image.length === 6 ) { - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - if ( ! textureProperties.__image__webglTextureCube ) { - - texture.addEventListener( 'dispose', onTextureDispose ); - - textureProperties.__image__webglTextureCube = _gl.createTexture(); - - infoMemory.textures ++; - - } - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); - - _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); - - var isCompressed = ( texture && texture.isCompressedTexture ); - var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); - - var cubeImage = []; - - for ( var i = 0; i < 6; i ++ ) { - - if ( ! isCompressed && ! isDataTexture ) { - - cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize ); - - } else { - - cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; - - } - - } - - var image = cubeImage[ 0 ], - isPowerOfTwoImage = isPowerOfTwo( image ), - glFormat = utils.convert( texture.format ), - glType = utils.convert( texture.type ); - - setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage ); - - for ( var i = 0; i < 6; i ++ ) { - - if ( ! isCompressed ) { - - if ( isDataTexture ) { - - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); - - } else { - - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] ); - - } - - } else { - - var mipmap, mipmaps = cubeImage[ i ].mipmaps; - - for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) { - - mipmap = mipmaps[ j ]; - - if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { - - if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { - - state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - - } else { - - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); - - } - - } else { - - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - } - - } - - } - - if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) { - - _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); - - } - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) texture.onUpdate( texture ); - - } else { - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); - - } - - } - - } - - function setTextureCubeDynamic( texture, slot ) { - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture ); - - } - - function setTextureParameters( textureType, texture, isPowerOfTwoImage ) { - - var extension; - - if ( isPowerOfTwoImage ) { - - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) ); - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) ); - - _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, utils.convert( texture.magFilter ) ); - _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, utils.convert( texture.minFilter ) ); - - } else { - - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); - - if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) { - - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture ); - - } - - _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) ); - _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) ); - - if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) { - - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture ); - - } - - } - - extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - - if ( extension ) { - - if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return; - if ( texture.type === HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return; - - if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { - - _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); - properties.get( texture ).__currentAnisotropy = texture.anisotropy; - - } - - } - - } - - function uploadTexture( textureProperties, texture, slot ) { - - if ( textureProperties.__webglInit === undefined ) { - - textureProperties.__webglInit = true; - - texture.addEventListener( 'dispose', onTextureDispose ); - - textureProperties.__webglTexture = _gl.createTexture(); - - infoMemory.textures ++; - - } - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - - _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); - _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); - _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); - - var image = clampToMaxSize( texture.image, capabilities.maxTextureSize ); - - if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) { - - image = makePowerOfTwo( image ); - - } - - var isPowerOfTwoImage = isPowerOfTwo( image ), - glFormat = utils.convert( texture.format ), - glType = utils.convert( texture.type ); - - setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage ); - - var mipmap, mipmaps = texture.mipmaps; - - if ( texture.isDepthTexture ) { - - // populate depth texture with dummy data - - var internalFormat = _gl.DEPTH_COMPONENT; - - if ( texture.type === FloatType ) { - - if ( ! _isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' ); - internalFormat = _gl.DEPTH_COMPONENT32F; - - } else if ( _isWebGL2 ) { - - // WebGL 2.0 requires signed internalformat for glTexImage2D - internalFormat = _gl.DEPTH_COMPONENT16; - - } - - if ( texture.format === DepthFormat && internalFormat === _gl.DEPTH_COMPONENT ) { - - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) { - - console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); - - texture.type = UnsignedShortType; - glType = utils.convert( texture.type ); - - } - - } - - // Depth stencil textures need the DEPTH_STENCIL internal format - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.format === DepthStencilFormat ) { - - internalFormat = _gl.DEPTH_STENCIL; - - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.type !== UnsignedInt248Type ) { - - console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' ); - - texture.type = UnsignedInt248Type; - glType = utils.convert( texture.type ); - - } - - } - - state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null ); - - } else if ( texture.isDataTexture ) { - - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - - if ( mipmaps.length > 0 && isPowerOfTwoImage ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - texture.generateMipmaps = false; - - } else { - - state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data ); - - } - - } else if ( texture.isCompressedTexture ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - - if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { - - if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { - - state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - - } else { - - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); - - } - - } else { - - state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - } - - } else { - - // regular Texture (image, video, canvas) - - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - - if ( mipmaps.length > 0 && isPowerOfTwoImage ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap ); - - } - - texture.generateMipmaps = false; - - } else { - - state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image ); - - } - - } - - if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) _gl.generateMipmap( _gl.TEXTURE_2D ); - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) texture.onUpdate( texture ); - - } - - // Render targets - - // Setup storage for target texture and bind it to correct framebuffer - function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) { - - var glFormat = utils.convert( renderTarget.texture.format ); - var glType = utils.convert( renderTarget.texture.type ); - state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); - _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); - - } - - // Setup storage for internal depth/stencil buffers and bind to correct framebuffer - function setupRenderBufferStorage( renderbuffer, renderTarget ) { - - _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); - - if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { - - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height ); - _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); - - } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { - - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height ); - _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); - - } else { - - // FIXME: We don't support !depth !stencil - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height ); - - } - - _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); - - } - - // Setup resources for a Depth Texture for a FBO (needs an extension) - function setupDepthTexture( framebuffer, renderTarget ) { - - var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube ); - if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' ); - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - - if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { - - throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); - - } - - // upload an empty depth texture with framebuffer size - if ( ! properties.get( renderTarget.depthTexture ).__webglTexture || - renderTarget.depthTexture.image.width !== renderTarget.width || - renderTarget.depthTexture.image.height !== renderTarget.height ) { - - renderTarget.depthTexture.image.width = renderTarget.width; - renderTarget.depthTexture.image.height = renderTarget.height; - renderTarget.depthTexture.needsUpdate = true; - - } - - setTexture2D( renderTarget.depthTexture, 0 ); - - var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; - - if ( renderTarget.depthTexture.format === DepthFormat ) { - - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); - - } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { - - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); - - } else { - - throw new Error( 'Unknown depthTexture format' ); - - } - - } - - // Setup GL resources for a non-texture depth buffer - function setupDepthRenderbuffer( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - - var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); - - if ( renderTarget.depthTexture ) { - - if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' ); - - setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); - - } else { - - if ( isCube ) { - - renderTargetProperties.__webglDepthbuffer = []; - - for ( var i = 0; i < 6; i ++ ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] ); - renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget ); - - } - - } else { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); - renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget ); - - } - - } - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); - - } - - // Set up GL resources for the render target - function setupRenderTarget( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); - - renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); - - textureProperties.__webglTexture = _gl.createTexture(); - - infoMemory.textures ++; - - var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); - var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); - - // Setup framebuffer - - if ( isCube ) { - - renderTargetProperties.__webglFramebuffer = []; - - for ( var i = 0; i < 6; i ++ ) { - - renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); - - } - - } else { - - renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); - - } - - // Setup color buffer - - if ( isCube ) { - - state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); - setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo ); - - for ( var i = 0; i < 6; i ++ ) { - - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i ); - - } - - if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, null ); - - } else { - - state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo ); - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D ); - - if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_2D ); - state.bindTexture( _gl.TEXTURE_2D, null ); - - } - - // Setup depth and stencil buffers - - if ( renderTarget.depthBuffer ) { - - setupDepthRenderbuffer( renderTarget ); - - } - - } - - function updateRenderTargetMipmap( renderTarget ) { - - var texture = renderTarget.texture; - var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); - - if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) { - - var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; - var webglTexture = properties.get( texture ).__webglTexture; - - state.bindTexture( target, webglTexture ); - _gl.generateMipmap( target ); - state.bindTexture( target, null ); - - } - - } - - function updateVideoTexture( texture ) { - - var id = texture.id; - var frame = infoRender.frame; - - // Check the last frame we updated the VideoTexture - - if ( _videoTextures[ id ] !== frame ) { - - _videoTextures[ id ] = frame; - texture.update(); - - } - - } - - this.setTexture2D = setTexture2D; - this.setTextureCube = setTextureCube; - this.setTextureCubeDynamic = setTextureCubeDynamic; - this.setupRenderTarget = setupRenderTarget; - this.updateRenderTargetMipmap = updateRenderTargetMipmap; - - } - - /** - * @author fordacious / fordacious.github.io - */ - - function WebGLProperties() { - - var properties = {}; - - function get( object ) { - - var uuid = object.uuid; - var map = properties[ uuid ]; - - if ( map === undefined ) { - - map = {}; - properties[ uuid ] = map; - - } - - return map; - - } - - function remove( object ) { - - delete properties[ object.uuid ]; - - } - - function update( object, key, value ) { - - var uuid = object.uuid; - var map = properties[ uuid ]; - - map[ key ] = value; - - } - - function dispose() { - - properties = {}; - - } - - return { - get: get, - remove: remove, - update: update, - dispose: dispose - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLState( gl, extensions, utils ) { - - function ColorBuffer() { - - var locked = false; - - var color = new Vector4(); - var currentColorMask = null; - var currentColorClear = new Vector4( 0, 0, 0, 0 ); - - return { - - setMask: function ( colorMask ) { - - if ( currentColorMask !== colorMask && ! locked ) { - - gl.colorMask( colorMask, colorMask, colorMask, colorMask ); - currentColorMask = colorMask; - - } - - }, - - setLocked: function ( lock ) { - - locked = lock; - - }, - - setClear: function ( r, g, b, a, premultipliedAlpha ) { - - if ( premultipliedAlpha === true ) { - - r *= a; g *= a; b *= a; - - } - - color.set( r, g, b, a ); - - if ( currentColorClear.equals( color ) === false ) { - - gl.clearColor( r, g, b, a ); - currentColorClear.copy( color ); - - } - - }, - - reset: function () { - - locked = false; - - currentColorMask = null; - currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state - - } - - }; - - } - - function DepthBuffer() { - - var locked = false; - - var currentDepthMask = null; - var currentDepthFunc = null; - var currentDepthClear = null; - - return { - - setTest: function ( depthTest ) { - - if ( depthTest ) { - - enable( gl.DEPTH_TEST ); - - } else { - - disable( gl.DEPTH_TEST ); - - } - - }, - - setMask: function ( depthMask ) { - - if ( currentDepthMask !== depthMask && ! locked ) { - - gl.depthMask( depthMask ); - currentDepthMask = depthMask; - - } - - }, - - setFunc: function ( depthFunc ) { - - if ( currentDepthFunc !== depthFunc ) { - - if ( depthFunc ) { - - switch ( depthFunc ) { - - case NeverDepth: - - gl.depthFunc( gl.NEVER ); - break; - - case AlwaysDepth: - - gl.depthFunc( gl.ALWAYS ); - break; - - case LessDepth: - - gl.depthFunc( gl.LESS ); - break; - - case LessEqualDepth: - - gl.depthFunc( gl.LEQUAL ); - break; - - case EqualDepth: - - gl.depthFunc( gl.EQUAL ); - break; - - case GreaterEqualDepth: - - gl.depthFunc( gl.GEQUAL ); - break; - - case GreaterDepth: - - gl.depthFunc( gl.GREATER ); - break; - - case NotEqualDepth: - - gl.depthFunc( gl.NOTEQUAL ); - break; - - default: - - gl.depthFunc( gl.LEQUAL ); - - } - - } else { - - gl.depthFunc( gl.LEQUAL ); - - } - - currentDepthFunc = depthFunc; - - } - - }, - - setLocked: function ( lock ) { - - locked = lock; - - }, - - setClear: function ( depth ) { - - if ( currentDepthClear !== depth ) { - - gl.clearDepth( depth ); - currentDepthClear = depth; - - } - - }, - - reset: function () { - - locked = false; - - currentDepthMask = null; - currentDepthFunc = null; - currentDepthClear = null; - - } - - }; - - } - - function StencilBuffer() { - - var locked = false; - - var currentStencilMask = null; - var currentStencilFunc = null; - var currentStencilRef = null; - var currentStencilFuncMask = null; - var currentStencilFail = null; - var currentStencilZFail = null; - var currentStencilZPass = null; - var currentStencilClear = null; - - return { - - setTest: function ( stencilTest ) { - - if ( stencilTest ) { - - enable( gl.STENCIL_TEST ); - - } else { - - disable( gl.STENCIL_TEST ); - - } - - }, - - setMask: function ( stencilMask ) { - - if ( currentStencilMask !== stencilMask && ! locked ) { - - gl.stencilMask( stencilMask ); - currentStencilMask = stencilMask; - - } - - }, - - setFunc: function ( stencilFunc, stencilRef, stencilMask ) { - - if ( currentStencilFunc !== stencilFunc || - currentStencilRef !== stencilRef || - currentStencilFuncMask !== stencilMask ) { - - gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); - - currentStencilFunc = stencilFunc; - currentStencilRef = stencilRef; - currentStencilFuncMask = stencilMask; - - } - - }, - - setOp: function ( stencilFail, stencilZFail, stencilZPass ) { - - if ( currentStencilFail !== stencilFail || - currentStencilZFail !== stencilZFail || - currentStencilZPass !== stencilZPass ) { - - gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); - - currentStencilFail = stencilFail; - currentStencilZFail = stencilZFail; - currentStencilZPass = stencilZPass; - - } - - }, - - setLocked: function ( lock ) { - - locked = lock; - - }, - - setClear: function ( stencil ) { - - if ( currentStencilClear !== stencil ) { - - gl.clearStencil( stencil ); - currentStencilClear = stencil; - - } - - }, - - reset: function () { - - locked = false; - - currentStencilMask = null; - currentStencilFunc = null; - currentStencilRef = null; - currentStencilFuncMask = null; - currentStencilFail = null; - currentStencilZFail = null; - currentStencilZPass = null; - currentStencilClear = null; - - } - - }; - - } - - // - - var colorBuffer = new ColorBuffer(); - var depthBuffer = new DepthBuffer(); - var stencilBuffer = new StencilBuffer(); - - var maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); - var newAttributes = new Uint8Array( maxVertexAttributes ); - var enabledAttributes = new Uint8Array( maxVertexAttributes ); - var attributeDivisors = new Uint8Array( maxVertexAttributes ); - - var capabilities = {}; - - var compressedTextureFormats = null; - - var currentProgram = null; - - var currentBlending = null; - var currentBlendEquation = null; - var currentBlendSrc = null; - var currentBlendDst = null; - var currentBlendEquationAlpha = null; - var currentBlendSrcAlpha = null; - var currentBlendDstAlpha = null; - var currentPremultipledAlpha = false; - - var currentFlipSided = null; - var currentCullFace = null; - - var currentLineWidth = null; - - var currentPolygonOffsetFactor = null; - var currentPolygonOffsetUnits = null; - - var maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS ); - - var lineWidthAvailable = false; - var version = 0; - var glVersion = gl.getParameter( gl.VERSION ); - - if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) { - - version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] ); - lineWidthAvailable = ( version >= 1.0 ); - - } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) { - - version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] ); - lineWidthAvailable = ( version >= 2.0 ); - - } - - var currentTextureSlot = null; - var currentBoundTextures = {}; - - var currentScissor = new Vector4(); - var currentViewport = new Vector4(); - - function createTexture( type, target, count ) { - - var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. - var texture = gl.createTexture(); - - gl.bindTexture( type, texture ); - gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); - gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); - - for ( var i = 0; i < count; i ++ ) { - - gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data ); - - } - - return texture; - - } - - var emptyTextures = {}; - emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 ); - emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 ); - - // init - - colorBuffer.setClear( 0, 0, 0, 1 ); - depthBuffer.setClear( 1 ); - stencilBuffer.setClear( 0 ); - - enable( gl.DEPTH_TEST ); - depthBuffer.setFunc( LessEqualDepth ); - - setFlipSided( false ); - setCullFace( CullFaceBack ); - enable( gl.CULL_FACE ); - - enable( gl.BLEND ); - setBlending( NormalBlending ); - - // - - function initAttributes() { - - for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { - - newAttributes[ i ] = 0; - - } - - } - - function enableAttribute( attribute ) { - - newAttributes[ attribute ] = 1; - - if ( enabledAttributes[ attribute ] === 0 ) { - - gl.enableVertexAttribArray( attribute ); - enabledAttributes[ attribute ] = 1; - - } - - if ( attributeDivisors[ attribute ] !== 0 ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - extension.vertexAttribDivisorANGLE( attribute, 0 ); - attributeDivisors[ attribute ] = 0; - - } - - } - - function enableAttributeAndDivisor( attribute, meshPerAttribute ) { - - newAttributes[ attribute ] = 1; - - if ( enabledAttributes[ attribute ] === 0 ) { - - gl.enableVertexAttribArray( attribute ); - enabledAttributes[ attribute ] = 1; - - } - - if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute ); - attributeDivisors[ attribute ] = meshPerAttribute; - - } - - } - - function disableUnusedAttributes() { - - for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) { - - if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { - - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; - - } - - } - - } - - function enable( id ) { - - if ( capabilities[ id ] !== true ) { - - gl.enable( id ); - capabilities[ id ] = true; - - } - - } - - function disable( id ) { - - if ( capabilities[ id ] !== false ) { - - gl.disable( id ); - capabilities[ id ] = false; - - } - - } - - function getCompressedTextureFormats() { - - if ( compressedTextureFormats === null ) { - - compressedTextureFormats = []; - - if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || - extensions.get( 'WEBGL_compressed_texture_s3tc' ) || - extensions.get( 'WEBGL_compressed_texture_etc1' ) || - extensions.get( 'WEBGL_compressed_texture_astc' ) ) { - - var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS ); - - for ( var i = 0; i < formats.length; i ++ ) { - - compressedTextureFormats.push( formats[ i ] ); - - } - - } - - } - - return compressedTextureFormats; - - } - - function useProgram( program ) { - - if ( currentProgram !== program ) { - - gl.useProgram( program ); - - currentProgram = program; - - return true; - - } - - return false; - - } - - function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) { - - if ( blending !== NoBlending ) { - - enable( gl.BLEND ); - - } else { - - disable( gl.BLEND ); - - } - - if ( blending !== CustomBlending ) { - - if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { - - switch ( blending ) { - - case AdditiveBlending: - - if ( premultipliedAlpha ) { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.ONE, gl.ONE, gl.ONE, gl.ONE ); - - } else { - - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); - - } - break; - - case SubtractiveBlending: - - if ( premultipliedAlpha ) { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA ); - - } else { - - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR ); - - } - break; - - case MultiplyBlending: - - if ( premultipliedAlpha ) { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA ); - - } else { - - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.ZERO, gl.SRC_COLOR ); - - } - break; - - default: - - if ( premultipliedAlpha ) { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); - - } else { - - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); - - } - - } - - } - - currentBlendEquation = null; - currentBlendSrc = null; - currentBlendDst = null; - currentBlendEquationAlpha = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - - } else { - - blendEquationAlpha = blendEquationAlpha || blendEquation; - blendSrcAlpha = blendSrcAlpha || blendSrc; - blendDstAlpha = blendDstAlpha || blendDst; - - if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { - - gl.blendEquationSeparate( utils.convert( blendEquation ), utils.convert( blendEquationAlpha ) ); - - currentBlendEquation = blendEquation; - currentBlendEquationAlpha = blendEquationAlpha; - - } - - if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { - - gl.blendFuncSeparate( utils.convert( blendSrc ), utils.convert( blendDst ), utils.convert( blendSrcAlpha ), utils.convert( blendDstAlpha ) ); - - currentBlendSrc = blendSrc; - currentBlendDst = blendDst; - currentBlendSrcAlpha = blendSrcAlpha; - currentBlendDstAlpha = blendDstAlpha; - - } - - } - - currentBlending = blending; - currentPremultipledAlpha = premultipliedAlpha; - - } - - function setMaterial( material, frontFaceCW ) { - - material.side === DoubleSide - ? disable( gl.CULL_FACE ) - : enable( gl.CULL_FACE ); - - var flipSided = ( material.side === BackSide ); - if ( frontFaceCW ) flipSided = ! flipSided; - - setFlipSided( flipSided ); - - material.transparent === true - ? setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ) - : setBlending( NoBlending ); - - depthBuffer.setFunc( material.depthFunc ); - depthBuffer.setTest( material.depthTest ); - depthBuffer.setMask( material.depthWrite ); - colorBuffer.setMask( material.colorWrite ); - - setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); - - } - - // - - function setFlipSided( flipSided ) { - - if ( currentFlipSided !== flipSided ) { - - if ( flipSided ) { - - gl.frontFace( gl.CW ); - - } else { - - gl.frontFace( gl.CCW ); - - } - - currentFlipSided = flipSided; - - } - - } - - function setCullFace( cullFace ) { - - if ( cullFace !== CullFaceNone ) { - - enable( gl.CULL_FACE ); - - if ( cullFace !== currentCullFace ) { - - if ( cullFace === CullFaceBack ) { - - gl.cullFace( gl.BACK ); - - } else if ( cullFace === CullFaceFront ) { - - gl.cullFace( gl.FRONT ); - - } else { - - gl.cullFace( gl.FRONT_AND_BACK ); - - } - - } - - } else { - - disable( gl.CULL_FACE ); - - } - - currentCullFace = cullFace; - - } - - function setLineWidth( width ) { - - if ( width !== currentLineWidth ) { - - if ( lineWidthAvailable ) gl.lineWidth( width ); - - currentLineWidth = width; - - } - - } - - function setPolygonOffset( polygonOffset, factor, units ) { - - if ( polygonOffset ) { - - enable( gl.POLYGON_OFFSET_FILL ); - - if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { - - gl.polygonOffset( factor, units ); - - currentPolygonOffsetFactor = factor; - currentPolygonOffsetUnits = units; - - } - - } else { - - disable( gl.POLYGON_OFFSET_FILL ); - - } - - } - - function setScissorTest( scissorTest ) { - - if ( scissorTest ) { - - enable( gl.SCISSOR_TEST ); - - } else { - - disable( gl.SCISSOR_TEST ); - - } - - } - - // texture - - function activeTexture( webglSlot ) { - - if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1; - - if ( currentTextureSlot !== webglSlot ) { - - gl.activeTexture( webglSlot ); - currentTextureSlot = webglSlot; - - } - - } - - function bindTexture( webglType, webglTexture ) { - - if ( currentTextureSlot === null ) { - - activeTexture(); - - } - - var boundTexture = currentBoundTextures[ currentTextureSlot ]; - - if ( boundTexture === undefined ) { - - boundTexture = { type: undefined, texture: undefined }; - currentBoundTextures[ currentTextureSlot ] = boundTexture; - - } - - if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { - - gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); - - boundTexture.type = webglType; - boundTexture.texture = webglTexture; - - } - - } - - function compressedTexImage2D() { - - try { - - gl.compressedTexImage2D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( 'THREE.WebGLState:', error ); - - } - - } - - function texImage2D() { - - try { - - gl.texImage2D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( 'THREE.WebGLState:', error ); - - } - - } - - // - - function scissor( scissor ) { - - if ( currentScissor.equals( scissor ) === false ) { - - gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); - currentScissor.copy( scissor ); - - } - - } - - function viewport( viewport ) { - - if ( currentViewport.equals( viewport ) === false ) { - - gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); - currentViewport.copy( viewport ); - - } - - } - - // - - function reset() { - - for ( var i = 0; i < enabledAttributes.length; i ++ ) { - - if ( enabledAttributes[ i ] === 1 ) { - - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; - - } - - } - - capabilities = {}; - - compressedTextureFormats = null; - - currentTextureSlot = null; - currentBoundTextures = {}; - - currentProgram = null; - - currentBlending = null; - - currentFlipSided = null; - currentCullFace = null; - - colorBuffer.reset(); - depthBuffer.reset(); - stencilBuffer.reset(); - - } - - return { - - buffers: { - color: colorBuffer, - depth: depthBuffer, - stencil: stencilBuffer - }, - - initAttributes: initAttributes, - enableAttribute: enableAttribute, - enableAttributeAndDivisor: enableAttributeAndDivisor, - disableUnusedAttributes: disableUnusedAttributes, - enable: enable, - disable: disable, - getCompressedTextureFormats: getCompressedTextureFormats, - - useProgram: useProgram, - - setBlending: setBlending, - setMaterial: setMaterial, - - setFlipSided: setFlipSided, - setCullFace: setCullFace, - - setLineWidth: setLineWidth, - setPolygonOffset: setPolygonOffset, - - setScissorTest: setScissorTest, - - activeTexture: activeTexture, - bindTexture: bindTexture, - compressedTexImage2D: compressedTexImage2D, - texImage2D: texImage2D, - - scissor: scissor, - viewport: viewport, - - reset: reset - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLCapabilities( gl, extensions, parameters ) { - - var maxAnisotropy; - - function getMaxAnisotropy() { - - if ( maxAnisotropy !== undefined ) return maxAnisotropy; - - var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - - if ( extension !== null ) { - - maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); - - } else { - - maxAnisotropy = 0; - - } - - return maxAnisotropy; - - } - - function getMaxPrecision( precision ) { - - if ( precision === 'highp' ) { - - if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 && - gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) { - - return 'highp'; - - } - - precision = 'mediump'; - - } - - if ( precision === 'mediump' ) { - - if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 && - gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) { - - return 'mediump'; - - } - - } - - return 'lowp'; - - } - - var precision = parameters.precision !== undefined ? parameters.precision : 'highp'; - var maxPrecision = getMaxPrecision( precision ); - - if ( maxPrecision !== precision ) { - - console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); - precision = maxPrecision; - - } - - var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; - - var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); - var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); - var maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE ); - var maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ); - - var maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); - var maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ); - var maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS ); - var maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ); - - var vertexTextures = maxVertexTextures > 0; - var floatFragmentTextures = !! extensions.get( 'OES_texture_float' ); - var floatVertexTextures = vertexTextures && floatFragmentTextures; - - return { - - getMaxAnisotropy: getMaxAnisotropy, - getMaxPrecision: getMaxPrecision, - - precision: precision, - logarithmicDepthBuffer: logarithmicDepthBuffer, - - maxTextures: maxTextures, - maxVertexTextures: maxVertexTextures, - maxTextureSize: maxTextureSize, - maxCubemapSize: maxCubemapSize, - - maxAttributes: maxAttributes, - maxVertexUniforms: maxVertexUniforms, - maxVaryings: maxVaryings, - maxFragmentUniforms: maxFragmentUniforms, - - vertexTextures: vertexTextures, - floatFragmentTextures: floatFragmentTextures, - floatVertexTextures: floatVertexTextures - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author greggman / http://games.greggman.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author tschw - */ - - function PerspectiveCamera( fov, aspect, near, far ) { - - Camera.call( this ); - - this.type = 'PerspectiveCamera'; - - this.fov = fov !== undefined ? fov : 50; - this.zoom = 1; - - this.near = near !== undefined ? near : 0.1; - this.far = far !== undefined ? far : 2000; - this.focus = 10; - - this.aspect = aspect !== undefined ? aspect : 1; - this.view = null; - - this.filmGauge = 35; // width of the film (default in millimeters) - this.filmOffset = 0; // horizontal film offset (same unit as gauge) - - this.updateProjectionMatrix(); - - } - - PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), { - - constructor: PerspectiveCamera, - - isPerspectiveCamera: true, - - copy: function ( source, recursive ) { - - Camera.prototype.copy.call( this, source, recursive ); - - this.fov = source.fov; - this.zoom = source.zoom; - - this.near = source.near; - this.far = source.far; - this.focus = source.focus; - - this.aspect = source.aspect; - this.view = source.view === null ? null : Object.assign( {}, source.view ); - - this.filmGauge = source.filmGauge; - this.filmOffset = source.filmOffset; - - return this; - - }, - - /** - * Sets the FOV by focal length in respect to the current .filmGauge. - * - * The default film gauge is 35, so that the focal length can be specified for - * a 35mm (full frame) camera. - * - * Values for focal length and film gauge must have the same unit. - */ - setFocalLength: function ( focalLength ) { - - // see http://www.bobatkins.com/photography/technical/field_of_view.html - var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; - - this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope ); - this.updateProjectionMatrix(); - - }, - - /** - * Calculates the focal length from the current .fov and .filmGauge. - */ - getFocalLength: function () { - - var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov ); - - return 0.5 * this.getFilmHeight() / vExtentSlope; - - }, - - getEffectiveFOV: function () { - - return _Math.RAD2DEG * 2 * Math.atan( - Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom ); - - }, - - getFilmWidth: function () { - - // film not completely covered in portrait format (aspect < 1) - return this.filmGauge * Math.min( this.aspect, 1 ); - - }, - - getFilmHeight: function () { - - // film not completely covered in landscape format (aspect > 1) - return this.filmGauge / Math.max( this.aspect, 1 ); - - }, - - /** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for each monitor you would call it like this - * - * var w = 1920; - * var h = 1080; - * var fullWidth = w * 3; - * var fullHeight = h * 2; - * - * --A-- - * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ - setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { - - this.aspect = fullWidth / fullHeight; - - if ( this.view === null ) { - - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - - this.updateProjectionMatrix(); - - }, - - clearViewOffset: function () { - - if ( this.view !== null ) { - - this.view.enabled = false; - - } - - this.updateProjectionMatrix(); - - }, - - updateProjectionMatrix: function () { - - var near = this.near, - top = near * Math.tan( - _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom, - height = 2 * top, - width = this.aspect * height, - left = - 0.5 * width, - view = this.view; - - if ( this.view !== null && this.view.enabled ) { - - var fullWidth = view.fullWidth, - fullHeight = view.fullHeight; - - left += view.offsetX * width / fullWidth; - top -= view.offsetY * height / fullHeight; - width *= view.width / fullWidth; - height *= view.height / fullHeight; - - } - - var skew = this.filmOffset; - if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); - - this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far ); - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.fov = this.fov; - data.object.zoom = this.zoom; - - data.object.near = this.near; - data.object.far = this.far; - data.object.focus = this.focus; - - data.object.aspect = this.aspect; - - if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); - - data.object.filmGauge = this.filmGauge; - data.object.filmOffset = this.filmOffset; - - return data; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function ArrayCamera( array ) { - - PerspectiveCamera.call( this ); - - this.cameras = array || []; - - } - - ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), { - - constructor: ArrayCamera, - - isArrayCamera: true - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebVRManager( renderer ) { - - var scope = this; - - var device = null; - var frameData = null; - - var poseTarget = null; - - var standingMatrix = new Matrix4(); - var standingMatrixInverse = new Matrix4(); - - if ( typeof window !== 'undefined' && 'VRFrameData' in window ) { - - frameData = new window.VRFrameData(); - - } - - var matrixWorldInverse = new Matrix4(); - var tempQuaternion = new Quaternion(); - var tempPosition = new Vector3(); - - var cameraL = new PerspectiveCamera(); - cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 ); - cameraL.layers.enable( 1 ); - - var cameraR = new PerspectiveCamera(); - cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 ); - cameraR.layers.enable( 2 ); - - var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); - cameraVR.layers.enable( 1 ); - cameraVR.layers.enable( 2 ); - - // - - var currentSize, currentPixelRatio; - - function onVRDisplayPresentChange() { - - if ( device !== null && device.isPresenting ) { - - var eyeParameters = device.getEyeParameters( 'left' ); - var renderWidth = eyeParameters.renderWidth; - var renderHeight = eyeParameters.renderHeight; - - currentPixelRatio = renderer.getPixelRatio(); - currentSize = renderer.getSize(); - - renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 ); - - } else if ( scope.enabled ) { - - renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio ); - - } - - } - - if ( typeof window !== 'undefined' ) { - - window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false ); - - } - - // - - this.enabled = false; - this.userHeight = 1.6; - - this.getDevice = function () { - - return device; - - }; - - this.setDevice = function ( value ) { - - if ( value !== undefined ) device = value; - - }; - - this.setPoseTarget = function ( object ) { - - if ( object !== undefined ) poseTarget = object; - - }; - - this.getCamera = function ( camera ) { - - if ( device === null ) return camera; - - device.depthNear = camera.near; - device.depthFar = camera.far; - - device.getFrameData( frameData ); - - // - - var stageParameters = device.stageParameters; - - if ( stageParameters ) { - - standingMatrix.fromArray( stageParameters.sittingToStandingTransform ); - - } else { - - standingMatrix.makeTranslation( 0, scope.userHeight, 0 ); - - } - - - var pose = frameData.pose; - var poseObject = poseTarget !== null ? poseTarget : camera; - - // We want to manipulate poseObject by its position and quaternion components since users may rely on them. - poseObject.matrix.copy( standingMatrix ); - poseObject.matrix.decompose(poseObject.position, poseObject.quaternion, poseObject.scale); - - if ( pose.orientation !== null ) { - - tempQuaternion.fromArray ( pose.orientation ); - poseObject.quaternion.multiply( tempQuaternion ); - - } - - if ( pose.position !== null ) { - - tempQuaternion.setFromRotationMatrix(standingMatrix); - tempPosition.fromArray( pose.position ); - tempPosition.applyQuaternion(tempQuaternion); - poseObject.position.add( tempPosition ); - - } else { - - poseObject.position.set( 0, 0, 0 ); - - } - - poseObject.updateMatrixWorld(); - - - if ( device.isPresenting === false ) return camera; - - // - - cameraL.near = camera.near; - cameraR.near = camera.near; - - cameraL.far = camera.far; - cameraR.far = camera.far; - - cameraVR.matrixWorld.copy( camera.matrixWorld ); - cameraVR.matrixWorldInverse.copy( camera.matrixWorldInverse ); - - cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix ); - cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix ); - - // TODO (mrdoob) Double check this code - - standingMatrixInverse.getInverse( standingMatrix ); - - cameraL.matrixWorldInverse.multiply( standingMatrixInverse ); - cameraR.matrixWorldInverse.multiply( standingMatrixInverse ); - - var parent = poseObject.parent; - - if ( parent !== null ) { - - matrixWorldInverse.getInverse( parent.matrixWorld ); - - cameraL.matrixWorldInverse.multiply( matrixWorldInverse ); - cameraR.matrixWorldInverse.multiply( matrixWorldInverse ); - - } - - // envMap and Mirror needs camera.matrixWorld - - cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse ); - cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse ); - - cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix ); - cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix ); - - // HACK (mrdoob) - // https://github.com/w3c/webvr/issues/203 - - cameraVR.projectionMatrix.copy( cameraL.projectionMatrix ); - - // - - var layers = device.getLayers(); - - if ( layers.length ) { - - var layer = layers[ 0 ]; - - if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) { - - cameraL.bounds.fromArray( layer.leftBounds ); - - } - - if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) { - - cameraR.bounds.fromArray( layer.rightBounds ); - - } - - } - - return cameraVR; - - }; - - this.getStandingMatrix = function () { - - return standingMatrix; - - }; - - this.submitFrame = function () { - - if ( device && device.isPresenting ) device.submitFrame(); - - }; - - this.dispose = function () { - - if ( typeof window !== 'undefined' ) { - - window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange ); - - } - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLExtensions( gl ) { - - var extensions = {}; - - return { - - get: function ( name ) { - - if ( extensions[ name ] !== undefined ) { - - return extensions[ name ]; - - } - - var extension; - - switch ( name ) { - - case 'WEBGL_depth_texture': - extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); - break; - - case 'EXT_texture_filter_anisotropic': - extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); - break; - - case 'WEBGL_compressed_texture_s3tc': - extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); - break; - - case 'WEBGL_compressed_texture_pvrtc': - extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); - break; - - case 'WEBGL_compressed_texture_etc1': - extension = gl.getExtension( 'WEBGL_compressed_texture_etc1' ); - break; - - default: - extension = gl.getExtension( name ); - - } - - if ( extension === null ) { - - console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); - - } - - extensions[ name ] = extension; - - return extension; - - } - - }; - - } - - /** - * @author tschw - */ - - function WebGLClipping() { - - var scope = this, - - globalState = null, - numGlobalPlanes = 0, - localClippingEnabled = false, - renderingShadows = false, - - plane = new Plane(), - viewNormalMatrix = new Matrix3(), - - uniform = { value: null, needsUpdate: false }; - - this.uniform = uniform; - this.numPlanes = 0; - this.numIntersection = 0; - - this.init = function ( planes, enableLocalClipping, camera ) { - - var enabled = - planes.length !== 0 || - enableLocalClipping || - // enable state of previous frame - the clipping code has to - // run another frame in order to reset the state: - numGlobalPlanes !== 0 || - localClippingEnabled; - - localClippingEnabled = enableLocalClipping; - - globalState = projectPlanes( planes, camera, 0 ); - numGlobalPlanes = planes.length; - - return enabled; - - }; - - this.beginShadows = function () { - - renderingShadows = true; - projectPlanes( null ); - - }; - - this.endShadows = function () { - - renderingShadows = false; - resetGlobalState(); - - }; - - this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) { - - if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { - - // there's no local clipping - - if ( renderingShadows ) { - - // there's no global clipping - - projectPlanes( null ); - - } else { - - resetGlobalState(); - - } - - } else { - - var nGlobal = renderingShadows ? 0 : numGlobalPlanes, - lGlobal = nGlobal * 4, - - dstArray = cache.clippingState || null; - - uniform.value = dstArray; // ensure unique state - - dstArray = projectPlanes( planes, camera, lGlobal, fromCache ); - - for ( var i = 0; i !== lGlobal; ++ i ) { - - dstArray[ i ] = globalState[ i ]; - - } - - cache.clippingState = dstArray; - this.numIntersection = clipIntersection ? this.numPlanes : 0; - this.numPlanes += nGlobal; - - } - - - }; - - function resetGlobalState() { - - if ( uniform.value !== globalState ) { - - uniform.value = globalState; - uniform.needsUpdate = numGlobalPlanes > 0; - - } - - scope.numPlanes = numGlobalPlanes; - scope.numIntersection = 0; - - } - - function projectPlanes( planes, camera, dstOffset, skipTransform ) { - - var nPlanes = planes !== null ? planes.length : 0, - dstArray = null; - - if ( nPlanes !== 0 ) { - - dstArray = uniform.value; - - if ( skipTransform !== true || dstArray === null ) { - - var flatSize = dstOffset + nPlanes * 4, - viewMatrix = camera.matrixWorldInverse; - - viewNormalMatrix.getNormalMatrix( viewMatrix ); - - if ( dstArray === null || dstArray.length < flatSize ) { - - dstArray = new Float32Array( flatSize ); - - } - - for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { - - plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix ); - - plane.normal.toArray( dstArray, i4 ); - dstArray[ i4 + 3 ] = plane.constant; - - } - - } - - uniform.value = dstArray; - uniform.needsUpdate = true; - - } - - scope.numPlanes = nPlanes; - - return dstArray; - - } - - } - - /** - * @author thespite / http://www.twitter.com/thespite - */ - - function WebGLUtils( gl, extensions ) { - - function convert( p ) { - - var extension; - - if ( p === RepeatWrapping ) return gl.REPEAT; - if ( p === ClampToEdgeWrapping ) return gl.CLAMP_TO_EDGE; - if ( p === MirroredRepeatWrapping ) return gl.MIRRORED_REPEAT; - - if ( p === NearestFilter ) return gl.NEAREST; - if ( p === NearestMipMapNearestFilter ) return gl.NEAREST_MIPMAP_NEAREST; - if ( p === NearestMipMapLinearFilter ) return gl.NEAREST_MIPMAP_LINEAR; - - if ( p === LinearFilter ) return gl.LINEAR; - if ( p === LinearMipMapNearestFilter ) return gl.LINEAR_MIPMAP_NEAREST; - if ( p === LinearMipMapLinearFilter ) return gl.LINEAR_MIPMAP_LINEAR; - - if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE; - if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4; - if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1; - if ( p === UnsignedShort565Type ) return gl.UNSIGNED_SHORT_5_6_5; - - if ( p === ByteType ) return gl.BYTE; - if ( p === ShortType ) return gl.SHORT; - if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT; - if ( p === IntType ) return gl.INT; - if ( p === UnsignedIntType ) return gl.UNSIGNED_INT; - if ( p === FloatType ) return gl.FLOAT; - - if ( p === HalfFloatType ) { - - extension = extensions.get( 'OES_texture_half_float' ); - - if ( extension !== null ) return extension.HALF_FLOAT_OES; - - } - - if ( p === AlphaFormat ) return gl.ALPHA; - if ( p === RGBFormat ) return gl.RGB; - if ( p === RGBAFormat ) return gl.RGBA; - if ( p === LuminanceFormat ) return gl.LUMINANCE; - if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA; - if ( p === DepthFormat ) return gl.DEPTH_COMPONENT; - if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL; - - if ( p === AddEquation ) return gl.FUNC_ADD; - if ( p === SubtractEquation ) return gl.FUNC_SUBTRACT; - if ( p === ReverseSubtractEquation ) return gl.FUNC_REVERSE_SUBTRACT; - - if ( p === ZeroFactor ) return gl.ZERO; - if ( p === OneFactor ) return gl.ONE; - if ( p === SrcColorFactor ) return gl.SRC_COLOR; - if ( p === OneMinusSrcColorFactor ) return gl.ONE_MINUS_SRC_COLOR; - if ( p === SrcAlphaFactor ) return gl.SRC_ALPHA; - if ( p === OneMinusSrcAlphaFactor ) return gl.ONE_MINUS_SRC_ALPHA; - if ( p === DstAlphaFactor ) return gl.DST_ALPHA; - if ( p === OneMinusDstAlphaFactor ) return gl.ONE_MINUS_DST_ALPHA; - - if ( p === DstColorFactor ) return gl.DST_COLOR; - if ( p === OneMinusDstColorFactor ) return gl.ONE_MINUS_DST_COLOR; - if ( p === SrcAlphaSaturateFactor ) return gl.SRC_ALPHA_SATURATE; - - if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || - p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); - - if ( extension !== null ) { - - if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; - if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; - - } - - } - - if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || - p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - - if ( extension !== null ) { - - if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - - } - - } - - if ( p === RGB_ETC1_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); - - if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL; - - } - - if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || - p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || - p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || - p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || - p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_astc' ); - - if ( extension !== null ) { - - return p; - - } - - } - - if ( p === MinEquation || p === MaxEquation ) { - - extension = extensions.get( 'EXT_blend_minmax' ); - - if ( extension !== null ) { - - if ( p === MinEquation ) return extension.MIN_EXT; - if ( p === MaxEquation ) return extension.MAX_EXT; - - } - - } - - if ( p === UnsignedInt248Type ) { - - extension = extensions.get( 'WEBGL_depth_texture' ); - - if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL; - - } - - return 0; - - } - - return { convert: convert }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function UniformsCache() { - - var lights = {}; - - return { - - get: function ( light ) { - - if ( lights[ light.id ] !== undefined ) { - - return lights[ light.id ]; - - } - - var uniforms; - - switch ( light.type ) { - - case 'DirectionalLight': - uniforms = { - direction: new Vector3(), - color: new Color(), - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'SpotLight': - uniforms = { - position: new Vector3(), - direction: new Vector3(), - color: new Color(), - distance: 0, - coneCos: 0, - penumbraCos: 0, - decay: 0, - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'PointLight': - uniforms = { - position: new Vector3(), - color: new Color(), - distance: 0, - decay: 0, - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2(), - shadowCameraNear: 1, - shadowCameraFar: 1000 - }; - break; - - case 'HemisphereLight': - uniforms = { - direction: new Vector3(), - skyColor: new Color(), - groundColor: new Color() - }; - break; - - case 'RectAreaLight': - uniforms = { - color: new Color(), - position: new Vector3(), - halfWidth: new Vector3(), - halfHeight: new Vector3() - // TODO (abelnation): set RectAreaLight shadow uniforms - }; - break; - - } - - lights[ light.id ] = uniforms; - - return uniforms; - - } - - }; - - } - - var count = 0; - - function WebGLLights() { - - var cache = new UniformsCache(); - - var state = { - - id: count ++, - - hash: '', - - ambient: [ 0, 0, 0 ], - directional: [], - directionalShadowMap: [], - directionalShadowMatrix: [], - spot: [], - spotShadowMap: [], - spotShadowMatrix: [], - rectArea: [], - point: [], - pointShadowMap: [], - pointShadowMatrix: [], - hemi: [] - - }; - - var vector3 = new Vector3(); - var matrix4 = new Matrix4(); - var matrix42 = new Matrix4(); - - function setup( lights, shadows, camera ) { - - var r = 0, g = 0, b = 0; - - var directionalLength = 0; - var pointLength = 0; - var spotLength = 0; - var rectAreaLength = 0; - var hemiLength = 0; - - var viewMatrix = camera.matrixWorldInverse; - - for ( var i = 0, l = lights.length; i < l; i ++ ) { - - var light = lights[ i ]; - - var color = light.color; - var intensity = light.intensity; - var distance = light.distance; - - var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; - - if ( light.isAmbientLight ) { - - r += color.r * intensity; - g += color.g * intensity; - b += color.b * intensity; - - } else if ( light.isDirectionalLight ) { - - var uniforms = cache.get( light ); - - uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - vector3.setFromMatrixPosition( light.target.matrixWorld ); - uniforms.direction.sub( vector3 ); - uniforms.direction.transformDirection( viewMatrix ); - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - var shadow = light.shadow; - - uniforms.shadowBias = shadow.bias; - uniforms.shadowRadius = shadow.radius; - uniforms.shadowMapSize = shadow.mapSize; - - } - - state.directionalShadowMap[ directionalLength ] = shadowMap; - state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; - state.directional[ directionalLength ] = uniforms; - - directionalLength ++; - - } else if ( light.isSpotLight ) { - - var uniforms = cache.get( light ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - uniforms.color.copy( color ).multiplyScalar( intensity ); - uniforms.distance = distance; - - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - vector3.setFromMatrixPosition( light.target.matrixWorld ); - uniforms.direction.sub( vector3 ); - uniforms.direction.transformDirection( viewMatrix ); - - uniforms.coneCos = Math.cos( light.angle ); - uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); - uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - var shadow = light.shadow; - - uniforms.shadowBias = shadow.bias; - uniforms.shadowRadius = shadow.radius; - uniforms.shadowMapSize = shadow.mapSize; - - } - - state.spotShadowMap[ spotLength ] = shadowMap; - state.spotShadowMatrix[ spotLength ] = light.shadow.matrix; - state.spot[ spotLength ] = uniforms; - - spotLength ++; - - } else if ( light.isRectAreaLight ) { - - var uniforms = cache.get( light ); - - // (a) intensity is the total visible light emitted - //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); - - // (b) intensity is the brightness of the light - uniforms.color.copy( color ).multiplyScalar( intensity ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - // extract local rotation of light to derive width/height half vectors - matrix42.identity(); - matrix4.copy( light.matrixWorld ); - matrix4.premultiply( viewMatrix ); - matrix42.extractRotation( matrix4 ); - - uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); - uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); - - uniforms.halfWidth.applyMatrix4( matrix42 ); - uniforms.halfHeight.applyMatrix4( matrix42 ); - - // TODO (abelnation): RectAreaLight distance? - // uniforms.distance = distance; - - state.rectArea[ rectAreaLength ] = uniforms; - - rectAreaLength ++; - - } else if ( light.isPointLight ) { - - var uniforms = cache.get( light ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); - uniforms.distance = light.distance; - uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay; - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - var shadow = light.shadow; - - uniforms.shadowBias = shadow.bias; - uniforms.shadowRadius = shadow.radius; - uniforms.shadowMapSize = shadow.mapSize; - uniforms.shadowCameraNear = shadow.camera.near; - uniforms.shadowCameraFar = shadow.camera.far; - - } - - state.pointShadowMap[ pointLength ] = shadowMap; - state.pointShadowMatrix[ pointLength ] = light.shadow.matrix; - state.point[ pointLength ] = uniforms; - - pointLength ++; - - } else if ( light.isHemisphereLight ) { - - var uniforms = cache.get( light ); - - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - uniforms.direction.transformDirection( viewMatrix ); - uniforms.direction.normalize(); - - uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); - uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); - - state.hemi[ hemiLength ] = uniforms; - - hemiLength ++; - - } - - } - - state.ambient[ 0 ] = r; - state.ambient[ 1 ] = g; - state.ambient[ 2 ] = b; - - state.directional.length = directionalLength; - state.spot.length = spotLength; - state.rectArea.length = rectAreaLength; - state.point.length = pointLength; - state.hemi.length = hemiLength; - - state.hash = state.id + ',' + directionalLength + ',' + pointLength + ',' + spotLength + ',' + rectAreaLength + ',' + hemiLength + ',' + shadows.length; - - } - - return { - setup: setup, - state: state - }; - - } - - /** - * @author Mugen87 / https://github.com/Mugen87 - */ - - function WebGLRenderState() { - - var lights = new WebGLLights(); - - var lightsArray = []; - var shadowsArray = []; - var spritesArray = []; - - function init() { - - lightsArray.length = 0; - shadowsArray.length = 0; - spritesArray.length = 0; - - } - - function pushLight( light ) { - - lightsArray.push( light ); - - } - - function pushShadow( shadowLight ) { - - shadowsArray.push( shadowLight ); - - } - - function pushSprite( shadowLight ) { - - spritesArray.push( shadowLight ); - - } - - function setupLights( camera ) { - - lights.setup( lightsArray, shadowsArray, camera ); - - } - - var state = { - lightsArray: lightsArray, - shadowsArray: shadowsArray, - spritesArray: spritesArray, - - lights: lights - }; - - return { - init: init, - state: state, - setupLights: setupLights, - - pushLight: pushLight, - pushShadow: pushShadow, - pushSprite: pushSprite - }; - - } - - function WebGLRenderStates() { - - var renderStates = {}; - - function get( scene, camera ) { - - var hash = scene.id + ',' + camera.id; - - var renderState = renderStates[ hash ]; - - if ( renderState === undefined ) { - - renderState = new WebGLRenderState(); - renderStates[ hash ] = renderState; - - } - - return renderState; - - } - - function dispose() { - - renderStates = {}; - - } - - return { - get: get, - dispose: dispose - }; - - } - - /** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - * @author tschw - */ - - function WebGLRenderer( parameters ) { - - console.log( 'THREE.WebGLRenderer', REVISION ); - - parameters = parameters || {}; - - var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), - _context = parameters.context !== undefined ? parameters.context : null, - - _alpha = parameters.alpha !== undefined ? parameters.alpha : false, - _depth = parameters.depth !== undefined ? parameters.depth : true, - _stencil = parameters.stencil !== undefined ? parameters.stencil : true, - _antialias = parameters.antialias !== undefined ? parameters.antialias : false, - _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, - _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, - _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default'; - - var currentRenderList = null; - var currentRenderState = null; - - // public properties - - this.domElement = _canvas; - this.context = null; - - // clearing - - this.autoClear = true; - this.autoClearColor = true; - this.autoClearDepth = true; - this.autoClearStencil = true; - - // scene graph - - this.sortObjects = true; - - // user-defined clipping - - this.clippingPlanes = []; - this.localClippingEnabled = false; - - // physically based shading - - this.gammaFactor = 2.0; // for backwards compatibility - this.gammaInput = false; - this.gammaOutput = false; - - // physical lights - - this.physicallyCorrectLights = false; - - // tone mapping - - this.toneMapping = LinearToneMapping; - this.toneMappingExposure = 1.0; - this.toneMappingWhitePoint = 1.0; - - // morphs - - this.maxMorphTargets = 8; - this.maxMorphNormals = 4; - - // internal properties - - var _this = this, - - _isContextLost = false, - - // internal state cache - - _currentRenderTarget = null, - _currentFramebuffer = null, - _currentMaterialId = - 1, - _currentGeometryProgram = '', - - _currentCamera = null, - _currentArrayCamera = null, - - _currentViewport = new Vector4(), - _currentScissor = new Vector4(), - _currentScissorTest = null, - - // - - _usedTextureUnits = 0, - - // - - _width = _canvas.width, - _height = _canvas.height, - - _pixelRatio = 1, - - _viewport = new Vector4( 0, 0, _width, _height ), - _scissor = new Vector4( 0, 0, _width, _height ), - _scissorTest = false, - - // frustum - - _frustum = new Frustum(), - - // clipping - - _clipping = new WebGLClipping(), - _clippingEnabled = false, - _localClippingEnabled = false, - - // camera matrices cache - - _projScreenMatrix = new Matrix4(), - - _vector3 = new Vector3(), - - // info - - _infoMemory = { - geometries: 0, - textures: 0 - }, - - _infoRender = { - - frame: 0, - calls: 0, - vertices: 0, - faces: 0, - points: 0 - - }; - - this.info = { - - render: _infoRender, - memory: _infoMemory, - programs: null, - autoReset: true, - reset: resetInfo - - }; - - function resetInfo() { - - _infoRender.frame ++; - _infoRender.calls = 0; - _infoRender.vertices = 0; - _infoRender.faces = 0; - _infoRender.points = 0; - - } - - function getTargetPixelRatio() { - - return _currentRenderTarget === null ? _pixelRatio : 1; - - } - - // initialize - - var _gl; - - try { - - var contextAttributes = { - alpha: _alpha, - depth: _depth, - stencil: _stencil, - antialias: _antialias, - premultipliedAlpha: _premultipliedAlpha, - preserveDrawingBuffer: _preserveDrawingBuffer, - powerPreference: _powerPreference - }; - - // event listeners must be registered before WebGL context is created, see #12753 - - _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); - _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); - - _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes ); - - if ( _gl === null ) { - - if ( _canvas.getContext( 'webgl' ) !== null ) { - - throw new Error( 'Error creating WebGL context with your selected attributes.' ); - - } else { - - throw new Error( 'Error creating WebGL context.' ); - - } - - } - - // Some experimental-webgl implementations do not have getShaderPrecisionFormat - - if ( _gl.getShaderPrecisionFormat === undefined ) { - - _gl.getShaderPrecisionFormat = function () { - - return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; - - }; - - } - - } catch ( error ) { - - console.error( 'THREE.WebGLRenderer: ' + error.message ); - - } - - var extensions, capabilities, state; - var properties, textures, attributes, geometries, objects; - var programCache, renderLists, renderStates; - - var background, morphtargets, bufferRenderer, indexedBufferRenderer; - var spriteRenderer; - - var utils; - - function initGLContext() { - - extensions = new WebGLExtensions( _gl ); - extensions.get( 'WEBGL_depth_texture' ); - extensions.get( 'OES_texture_float' ); - extensions.get( 'OES_texture_float_linear' ); - extensions.get( 'OES_texture_half_float' ); - extensions.get( 'OES_texture_half_float_linear' ); - extensions.get( 'OES_standard_derivatives' ); - extensions.get( 'OES_element_index_uint' ); - extensions.get( 'ANGLE_instanced_arrays' ); - - utils = new WebGLUtils( _gl, extensions ); - - capabilities = new WebGLCapabilities( _gl, extensions, parameters ); - - state = new WebGLState( _gl, extensions, utils ); - state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); - state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); - - properties = new WebGLProperties(); - textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, _infoMemory, _infoRender ); - attributes = new WebGLAttributes( _gl ); - geometries = new WebGLGeometries( _gl, attributes, _infoMemory ); - objects = new WebGLObjects( geometries, _infoRender ); - morphtargets = new WebGLMorphtargets( _gl ); - programCache = new WebGLPrograms( _this, extensions, capabilities ); - renderLists = new WebGLRenderLists(); - renderStates = new WebGLRenderStates(); - - background = new WebGLBackground( _this, state, geometries, _premultipliedAlpha ); - - bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender ); - indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender ); - - spriteRenderer = new WebGLSpriteRenderer( _this, _gl, state, textures, capabilities ); - - _this.info.programs = programCache.programs; - - _this.context = _gl; - _this.capabilities = capabilities; - _this.extensions = extensions; - _this.properties = properties; - _this.renderLists = renderLists; - _this.state = state; - - } - - initGLContext(); - - // vr - - var vr = new WebVRManager( _this ); - - this.vr = vr; - - // shadow map - - var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize ); - - this.shadowMap = shadowMap; - - // API - - this.getContext = function () { - - return _gl; - - }; - - this.getContextAttributes = function () { - - return _gl.getContextAttributes(); - - }; - - this.forceContextLoss = function () { - - var extension = extensions.get( 'WEBGL_lose_context' ); - if ( extension ) extension.loseContext(); - - }; - - this.forceContextRestore = function () { - - var extension = extensions.get( 'WEBGL_lose_context' ); - if ( extension ) extension.restoreContext(); - - }; - - this.getPixelRatio = function () { - - return _pixelRatio; - - }; - - this.setPixelRatio = function ( value ) { - - if ( value === undefined ) return; - - _pixelRatio = value; - - this.setSize( _width, _height, false ); - - }; - - this.getSize = function () { - - return { - width: _width, - height: _height - }; - - }; - - this.setSize = function ( width, height, updateStyle ) { - - var device = vr.getDevice(); - - if ( device && device.isPresenting ) { - - console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); - return; - - } - - _width = width; - _height = height; - - _canvas.width = width * _pixelRatio; - _canvas.height = height * _pixelRatio; - - if ( updateStyle !== false ) { - - _canvas.style.width = width + 'px'; - _canvas.style.height = height + 'px'; - - } - - this.setViewport( 0, 0, width, height ); - - }; - - this.getDrawingBufferSize = function () { - - return { - width: _width * _pixelRatio, - height: _height * _pixelRatio - }; - - }; - - this.setDrawingBufferSize = function ( width, height, pixelRatio ) { - - _width = width; - _height = height; - - _pixelRatio = pixelRatio; - - _canvas.width = width * pixelRatio; - _canvas.height = height * pixelRatio; - - this.setViewport( 0, 0, width, height ); - - }; - - this.getCurrentViewport = function () { - - return _currentViewport; - - }; - - this.setViewport = function ( x, y, width, height ) { - - _viewport.set( x, _height - y - height, width, height ); - state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) ); - - }; - - this.setScissor = function ( x, y, width, height ) { - - _scissor.set( x, _height - y - height, width, height ); - state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) ); - - }; - - this.setScissorTest = function ( boolean ) { - - state.setScissorTest( _scissorTest = boolean ); - - }; - - // Clearing - - this.getClearColor = function () { - - return background.getClearColor(); - - }; - - this.setClearColor = function () { - - background.setClearColor.apply( background, arguments ); - - }; - - this.getClearAlpha = function () { - - return background.getClearAlpha(); - - }; - - this.setClearAlpha = function () { - - background.setClearAlpha.apply( background, arguments ); - - }; - - this.clear = function ( color, depth, stencil ) { - - var bits = 0; - - if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT; - if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT; - if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT; - - _gl.clear( bits ); - - }; - - this.clearColor = function () { - - this.clear( true, false, false ); - - }; - - this.clearDepth = function () { - - this.clear( false, true, false ); - - }; - - this.clearStencil = function () { - - this.clear( false, false, true ); - - }; - - this.clearTarget = function ( renderTarget, color, depth, stencil ) { - - this.setRenderTarget( renderTarget ); - this.clear( color, depth, stencil ); - - }; - - // - - this.dispose = function () { - - _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); - _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); - - renderLists.dispose(); - renderStates.dispose(); - properties.dispose(); - objects.dispose(); - - vr.dispose(); - - stopAnimation(); - - }; - - // Events - - function onContextLost( event ) { - - event.preventDefault(); - - console.log( 'THREE.WebGLRenderer: Context Lost.' ); - - _isContextLost = true; - - } - - function onContextRestore( /* event */ ) { - - console.log( 'THREE.WebGLRenderer: Context Restored.' ); - - _isContextLost = false; - - initGLContext(); - - } - - function onMaterialDispose( event ) { - - var material = event.target; - - material.removeEventListener( 'dispose', onMaterialDispose ); - - deallocateMaterial( material ); - - } - - // Buffer deallocation - - function deallocateMaterial( material ) { - - releaseMaterialProgramReference( material ); - - properties.remove( material ); - - } - - - function releaseMaterialProgramReference( material ) { - - var programInfo = properties.get( material ).program; - - material.program = undefined; - - if ( programInfo !== undefined ) { - - programCache.releaseProgram( programInfo ); - - } - - } - - // Buffer rendering - - function renderObjectImmediate( object, program, material ) { - - object.render( function ( object ) { - - _this.renderBufferImmediate( object, program, material ); - - } ); - - } - - this.renderBufferImmediate = function ( object, program, material ) { - - state.initAttributes(); - - var buffers = properties.get( object ); - - if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer(); - if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer(); - if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer(); - if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer(); - - var programAttributes = program.getAttributes(); - - if ( object.hasPositions ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position ); - _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( programAttributes.position ); - _gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 ); - - } - - if ( object.hasNormals ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal ); - - if ( ! material.isMeshPhongMaterial && - ! material.isMeshStandardMaterial && - ! material.isMeshNormalMaterial && - material.flatShading === true ) { - - for ( var i = 0, l = object.count * 3; i < l; i += 9 ) { - - var array = object.normalArray; - - var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3; - var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3; - var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3; - - array[ i + 0 ] = nx; - array[ i + 1 ] = ny; - array[ i + 2 ] = nz; - - array[ i + 3 ] = nx; - array[ i + 4 ] = ny; - array[ i + 5 ] = nz; - - array[ i + 6 ] = nx; - array[ i + 7 ] = ny; - array[ i + 8 ] = nz; - - } - - } - - _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( programAttributes.normal ); - - _gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 ); - - } - - if ( object.hasUvs && material.map ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv ); - _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( programAttributes.uv ); - - _gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 ); - - } - - if ( object.hasColors && material.vertexColors !== NoColors ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color ); - _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( programAttributes.color ); - - _gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 ); - - } - - state.disableUnusedAttributes(); - - _gl.drawArrays( _gl.TRIANGLES, 0, object.count ); - - object.count = 0; - - }; - - this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) { - - var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); - - state.setMaterial( material, frontFaceCW ); - - var program = setProgram( camera, fog, material, object ); - var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true ); - - var updateBuffers = false; - - if ( geometryProgram !== _currentGeometryProgram ) { - - _currentGeometryProgram = geometryProgram; - updateBuffers = true; - - } - - if ( object.morphTargetInfluences ) { - - morphtargets.update( object, geometry, material, program ); - - updateBuffers = true; - - } - - // - - var index = geometry.index; - var position = geometry.attributes.position; - var rangeFactor = 1; - - if ( material.wireframe === true ) { - - index = geometries.getWireframeAttribute( geometry ); - rangeFactor = 2; - - } - - var attribute; - var renderer = bufferRenderer; - - if ( index !== null ) { - - attribute = attributes.get( index ); - - renderer = indexedBufferRenderer; - renderer.setIndex( attribute ); - - } - - if ( updateBuffers ) { - - setupVertexAttributes( material, program, geometry ); - - if ( index !== null ) { - - _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer ); - - } - - } - - // - - var dataCount = Infinity; - - if ( index !== null ) { - - dataCount = index.count; - - } else if ( position !== undefined ) { - - dataCount = position.count; - - } - - var rangeStart = geometry.drawRange.start * rangeFactor; - var rangeCount = geometry.drawRange.count * rangeFactor; - - var groupStart = group !== null ? group.start * rangeFactor : 0; - var groupCount = group !== null ? group.count * rangeFactor : Infinity; - - var drawStart = Math.max( rangeStart, groupStart ); - var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; - - var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); - - if ( drawCount === 0 ) return; - - // - - if ( object.isMesh ) { - - if ( material.wireframe === true ) { - - state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); - renderer.setMode( _gl.LINES ); - - } else { - - switch ( object.drawMode ) { - - case TrianglesDrawMode: - renderer.setMode( _gl.TRIANGLES ); - break; - - case TriangleStripDrawMode: - renderer.setMode( _gl.TRIANGLE_STRIP ); - break; - - case TriangleFanDrawMode: - renderer.setMode( _gl.TRIANGLE_FAN ); - break; - - } - - } - - - } else if ( object.isLine ) { - - var lineWidth = material.linewidth; - - if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material - - state.setLineWidth( lineWidth * getTargetPixelRatio() ); - - if ( object.isLineSegments ) { - - renderer.setMode( _gl.LINES ); - - } else if ( object.isLineLoop ) { - - renderer.setMode( _gl.LINE_LOOP ); - - } else { - - renderer.setMode( _gl.LINE_STRIP ); - - } - - } else if ( object.isPoints ) { - - renderer.setMode( _gl.POINTS ); - - } - - if ( geometry && geometry.isInstancedBufferGeometry ) { - - if ( geometry.maxInstancedCount > 0 ) { - - renderer.renderInstances( geometry, drawStart, drawCount ); - - } - - } else { - - renderer.render( drawStart, drawCount ); - - } - - }; - - function setupVertexAttributes( material, program, geometry, startIndex ) { - - if ( geometry && geometry.isInstancedBufferGeometry ) { - - if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { - - console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - } - - if ( startIndex === undefined ) startIndex = 0; - - state.initAttributes(); - - var geometryAttributes = geometry.attributes; - - var programAttributes = program.getAttributes(); - - var materialDefaultAttributeValues = material.defaultAttributeValues; - - for ( var name in programAttributes ) { - - var programAttribute = programAttributes[ name ]; - - if ( programAttribute >= 0 ) { - - var geometryAttribute = geometryAttributes[ name ]; - - if ( geometryAttribute !== undefined ) { - - var normalized = geometryAttribute.normalized; - var size = geometryAttribute.itemSize; - - var attribute = attributes.get( geometryAttribute ); - - // TODO Attribute may not be available on context restore - - if ( attribute === undefined ) continue; - - var buffer = attribute.buffer; - var type = attribute.type; - var bytesPerElement = attribute.bytesPerElement; - - if ( geometryAttribute.isInterleavedBufferAttribute ) { - - var data = geometryAttribute.data; - var stride = data.stride; - var offset = geometryAttribute.offset; - - if ( data && data.isInstancedInterleavedBuffer ) { - - state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute ); - - if ( geometry.maxInstancedCount === undefined ) { - - geometry.maxInstancedCount = data.meshPerAttribute * data.count; - - } - - } else { - - state.enableAttribute( programAttribute ); - - } - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); - _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, ( startIndex * stride + offset ) * bytesPerElement ); - - } else { - - if ( geometryAttribute.isInstancedBufferAttribute ) { - - state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute ); - - if ( geometry.maxInstancedCount === undefined ) { - - geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; - - } - - } else { - - state.enableAttribute( programAttribute ); - - } - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); - _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * bytesPerElement ); - - } - - } else if ( materialDefaultAttributeValues !== undefined ) { - - var value = materialDefaultAttributeValues[ name ]; - - if ( value !== undefined ) { - - switch ( value.length ) { - - case 2: - _gl.vertexAttrib2fv( programAttribute, value ); - break; - - case 3: - _gl.vertexAttrib3fv( programAttribute, value ); - break; - - case 4: - _gl.vertexAttrib4fv( programAttribute, value ); - break; - - default: - _gl.vertexAttrib1fv( programAttribute, value ); - - } - - } - - } - - } - - } - - state.disableUnusedAttributes(); - - } - - // Compile - - this.compile = function ( scene, camera ) { - - currentRenderState = renderStates.get( scene, camera ); - currentRenderState.init(); - - scene.traverse( function ( object ) { - - if ( object.isLight ) { - - currentRenderState.pushLight( object ); - - if ( object.castShadow ) { - - currentRenderState.pushShadow( object ); - - } - - } - - } ); - - currentRenderState.setupLights( camera ); - - scene.traverse( function ( object ) { - - if ( object.material ) { - - if ( Array.isArray( object.material ) ) { - - for ( var i = 0; i < object.material.length; i ++ ) { - - initMaterial( object.material[ i ], scene.fog, object ); - - } - - } else { - - initMaterial( object.material, scene.fog, object ); - - } - - } - - } ); - - }; - - // Animation Loop - - var isAnimating = false; - var onAnimationFrame = null; - - function startAnimation() { - - if ( isAnimating ) return; - - requestAnimationLoopFrame(); - - isAnimating = true; - - } - - function stopAnimation() { - - isAnimating = false; - - } - - function requestAnimationLoopFrame() { - - var device = vr.getDevice(); - - if ( device && device.isPresenting ) { - - device.requestAnimationFrame( animationLoop ); - - } else { - - window.requestAnimationFrame( animationLoop ); - - } - - } - - function animationLoop( time ) { - - if ( isAnimating === false ) return; - - onAnimationFrame( time ); - - requestAnimationLoopFrame(); - - } - - this.animate = function ( callback ) { - - onAnimationFrame = callback; - onAnimationFrame !== null ? startAnimation() : stopAnimation(); - - }; - - // Rendering - - this.render = function ( scene, camera, renderTarget, forceClear ) { - - if ( ! ( camera && camera.isCamera ) ) { - - console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); - return; - - } - - if ( _isContextLost ) return; - - // reset caching for this frame - - _currentGeometryProgram = ''; - _currentMaterialId = - 1; - _currentCamera = null; - - // update scene graph - - if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); - - // update camera matrices and frustum - - if ( camera.parent === null ) camera.updateMatrixWorld(); - - if ( vr.enabled ) { - - camera = vr.getCamera( camera ); - - } - - // - - currentRenderState = renderStates.get( scene, camera ); - currentRenderState.init(); - - scene.onBeforeRender( _this, scene, camera, renderTarget ); - - _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); - - _localClippingEnabled = this.localClippingEnabled; - _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera ); - - currentRenderList = renderLists.get( scene, camera ); - currentRenderList.init(); - - projectObject( scene, camera, _this.sortObjects ); - - if ( _this.sortObjects === true ) { - - currentRenderList.sort(); - - } - - // - - if ( _clippingEnabled ) _clipping.beginShadows(); - - var shadowsArray = currentRenderState.state.shadowsArray; - - shadowMap.render( shadowsArray, scene, camera ); - - currentRenderState.setupLights( camera ); - - if ( _clippingEnabled ) _clipping.endShadows(); - - // - - if ( this.info.autoReset ) this.info.reset(); - - if ( renderTarget === undefined ) { - - renderTarget = null; - - } - - this.setRenderTarget( renderTarget ); - - // - - background.render( currentRenderList, scene, camera, forceClear ); - - // render scene - - var opaqueObjects = currentRenderList.opaque; - var transparentObjects = currentRenderList.transparent; - - if ( scene.overrideMaterial ) { - - var overrideMaterial = scene.overrideMaterial; - - if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial ); - if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial ); - - } else { - - // opaque pass (front-to-back order) - - if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera ); - - // transparent pass (back-to-front order) - - if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera ); - - } - - // custom renderers - - var spritesArray = currentRenderState.state.spritesArray; - - spriteRenderer.render( spritesArray, scene, camera ); - - // Generate mipmap if we're using any kind of mipmap filtering - - if ( renderTarget ) { - - textures.updateRenderTargetMipmap( renderTarget ); - - } - - // Ensure depth buffer writing is enabled so it can be cleared on next render - - state.buffers.depth.setTest( true ); - state.buffers.depth.setMask( true ); - state.buffers.color.setMask( true ); - - state.setPolygonOffset( false ); - - scene.onAfterRender( _this, scene, camera ); - - if ( vr.enabled ) { - - vr.submitFrame(); - - } - - // _gl.finish(); - - currentRenderList = null; - currentRenderState = null; - - }; - - /* - // TODO Duplicated code (Frustum) - - var _sphere = new Sphere(); - - function isObjectViewable( object ) { - - var geometry = object.geometry; - - if ( geometry.boundingSphere === null ) - geometry.computeBoundingSphere(); - - _sphere.copy( geometry.boundingSphere ). - applyMatrix4( object.matrixWorld ); - - return isSphereViewable( _sphere ); - - } - - function isSpriteViewable( sprite ) { - - _sphere.center.set( 0, 0, 0 ); - _sphere.radius = 0.7071067811865476; - _sphere.applyMatrix4( sprite.matrixWorld ); - - return isSphereViewable( _sphere ); - - } - - function isSphereViewable( sphere ) { - - if ( ! _frustum.intersectsSphere( sphere ) ) return false; - - var numPlanes = _clipping.numPlanes; - - if ( numPlanes === 0 ) return true; - - var planes = _this.clippingPlanes, - - center = sphere.center, - negRad = - sphere.radius, - i = 0; - - do { - - // out when deeper than radius in the negative halfspace - if ( planes[ i ].distanceToPoint( center ) < negRad ) return false; - - } while ( ++ i !== numPlanes ); - - return true; - - } - */ - - function projectObject( object, camera, sortObjects ) { - - if ( object.visible === false ) return; - - var visible = object.layers.test( camera.layers ); - - if ( visible ) { - - if ( object.isLight ) { - - currentRenderState.pushLight( object ); - - if ( object.castShadow ) { - - currentRenderState.pushShadow( object ); - - } - - } else if ( object.isSprite ) { - - if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { - - currentRenderState.pushSprite( object ); - - } - - } else if ( object.isImmediateRenderObject ) { - - if ( sortObjects ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); - - } - - currentRenderList.push( object, null, object.material, _vector3.z, null ); - - } else if ( object.isMesh || object.isLine || object.isPoints ) { - - if ( object.isSkinnedMesh ) { - - object.skeleton.update(); - - } - - if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { - - if ( sortObjects ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); - - } - - var geometry = objects.update( object ); - var material = object.material; - - if ( Array.isArray( material ) ) { - - var groups = geometry.groups; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - var groupMaterial = material[ group.materialIndex ]; - - if ( groupMaterial && groupMaterial.visible ) { - - currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group ); - - } - - } - - } else if ( material.visible ) { - - currentRenderList.push( object, geometry, material, _vector3.z, null ); - - } - - } - - } - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - projectObject( children[ i ], camera, sortObjects ); - - } - - } - - function renderObjects( renderList, scene, camera, overrideMaterial ) { - - for ( var i = 0, l = renderList.length; i < l; i ++ ) { - - var renderItem = renderList[ i ]; - - var object = renderItem.object; - var geometry = renderItem.geometry; - var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; - var group = renderItem.group; - - if ( camera.isArrayCamera ) { - - _currentArrayCamera = camera; - - var cameras = camera.cameras; - - for ( var j = 0, jl = cameras.length; j < jl; j ++ ) { - - var camera2 = cameras[ j ]; - - if ( object.layers.test( camera2.layers ) ) { - - var bounds = camera2.bounds; - - var x = bounds.x * _width; - var y = bounds.y * _height; - var width = bounds.z * _width; - var height = bounds.w * _height; - - state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) ); - - renderObject( object, scene, camera2, geometry, material, group ); - - } - - } - - } else { - - _currentArrayCamera = null; - - renderObject( object, scene, camera, geometry, material, group ); - - } - - } - - } - - function renderObject( object, scene, camera, geometry, material, group ) { - - object.onBeforeRender( _this, scene, camera, geometry, material, group ); - currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); - - object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); - object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); - - if ( object.isImmediateRenderObject ) { - - var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); - - state.setMaterial( material, frontFaceCW ); - - var program = setProgram( camera, scene.fog, material, object ); - - _currentGeometryProgram = ''; - - renderObjectImmediate( object, program, material ); - - } else { - - _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group ); - - } - - object.onAfterRender( _this, scene, camera, geometry, material, group ); - currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); - - } - - function initMaterial( material, fog, object ) { - - var materialProperties = properties.get( material ); - - var lights = currentRenderState.state.lights; - var shadowsArray = currentRenderState.state.shadowsArray; - - var parameters = programCache.getParameters( - material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object ); - - var code = programCache.getProgramCode( material, parameters ); - - var program = materialProperties.program; - var programChange = true; - - if ( program === undefined ) { - - // new material - material.addEventListener( 'dispose', onMaterialDispose ); - - } else if ( program.code !== code ) { - - // changed glsl or parameters - releaseMaterialProgramReference( material ); - - } else if ( materialProperties.lightsHash !== lights.state.hash ) { - - properties.update( material, 'lightsHash', lights.state.hash ); - programChange = false; - - } else if ( parameters.shaderID !== undefined ) { - - // same glsl and uniform list - return; - - } else { - - // only rebuild uniform list - programChange = false; - - } - - if ( programChange ) { - - if ( parameters.shaderID ) { - - var shader = ShaderLib[ parameters.shaderID ]; - - materialProperties.shader = { - name: material.type, - uniforms: UniformsUtils.clone( shader.uniforms ), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader - }; - - } else { - - materialProperties.shader = { - name: material.type, - uniforms: material.uniforms, - vertexShader: material.vertexShader, - fragmentShader: material.fragmentShader - }; - - } - - material.onBeforeCompile( materialProperties.shader ); - - program = programCache.acquireProgram( material, materialProperties.shader, parameters, code ); - - materialProperties.program = program; - material.program = program; - - } - - var programAttributes = program.getAttributes(); - - if ( material.morphTargets ) { - - material.numSupportedMorphTargets = 0; - - for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { - - if ( programAttributes[ 'morphTarget' + i ] >= 0 ) { - - material.numSupportedMorphTargets ++; - - } - - } - - } - - if ( material.morphNormals ) { - - material.numSupportedMorphNormals = 0; - - for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { - - if ( programAttributes[ 'morphNormal' + i ] >= 0 ) { - - material.numSupportedMorphNormals ++; - - } - - } - - } - - var uniforms = materialProperties.shader.uniforms; - - if ( ! material.isShaderMaterial && - ! material.isRawShaderMaterial || - material.clipping === true ) { - - materialProperties.numClippingPlanes = _clipping.numPlanes; - materialProperties.numIntersection = _clipping.numIntersection; - uniforms.clippingPlanes = _clipping.uniform; - - } - - materialProperties.fog = fog; - - // store the light setup it was created for - - materialProperties.lightsHash = lights.state.hash; - - if ( material.lights ) { - - // wire up the material to this renderer's lighting state - - uniforms.ambientLightColor.value = lights.state.ambient; - uniforms.directionalLights.value = lights.state.directional; - uniforms.spotLights.value = lights.state.spot; - uniforms.rectAreaLights.value = lights.state.rectArea; - uniforms.pointLights.value = lights.state.point; - uniforms.hemisphereLights.value = lights.state.hemi; - - uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; - uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; - uniforms.spotShadowMap.value = lights.state.spotShadowMap; - uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; - uniforms.pointShadowMap.value = lights.state.pointShadowMap; - uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; - // TODO (abelnation): add area lights shadow info to uniforms - - } - - var progUniforms = materialProperties.program.getUniforms(), - uniformsList = - WebGLUniforms.seqWithValue( progUniforms.seq, uniforms ); - - materialProperties.uniformsList = uniformsList; - - } - - function setProgram( camera, fog, material, object ) { - - _usedTextureUnits = 0; - - var materialProperties = properties.get( material ); - var lights = currentRenderState.state.lights; - - if ( _clippingEnabled ) { - - if ( _localClippingEnabled || camera !== _currentCamera ) { - - var useCache = - camera === _currentCamera && - material.id === _currentMaterialId; - - // we might want to call this function with some ClippingGroup - // object instead of the material, once it becomes feasible - // (#8465, #8379) - _clipping.setState( - material.clippingPlanes, material.clipIntersection, material.clipShadows, - camera, materialProperties, useCache ); - - } - - } - - if ( material.needsUpdate === false ) { - - if ( materialProperties.program === undefined ) { - - material.needsUpdate = true; - - } else if ( material.fog && materialProperties.fog !== fog ) { - - material.needsUpdate = true; - - } else if ( material.lights && materialProperties.lightsHash !== lights.state.hash ) { - - material.needsUpdate = true; - - } else if ( materialProperties.numClippingPlanes !== undefined && - ( materialProperties.numClippingPlanes !== _clipping.numPlanes || - materialProperties.numIntersection !== _clipping.numIntersection ) ) { - - material.needsUpdate = true; - - } - - } - - if ( material.needsUpdate ) { - - initMaterial( material, fog, object ); - material.needsUpdate = false; - - } - - var refreshProgram = false; - var refreshMaterial = false; - var refreshLights = false; - - var program = materialProperties.program, - p_uniforms = program.getUniforms(), - m_uniforms = materialProperties.shader.uniforms; - - if ( state.useProgram( program.program ) ) { - - refreshProgram = true; - refreshMaterial = true; - refreshLights = true; - - } - - if ( material.id !== _currentMaterialId ) { - - _currentMaterialId = material.id; - - refreshMaterial = true; - - } - - if ( refreshProgram || camera !== _currentCamera ) { - - p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); - - if ( capabilities.logarithmicDepthBuffer ) { - - p_uniforms.setValue( _gl, 'logDepthBufFC', - 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); - - } - - // Avoid unneeded uniform updates per ArrayCamera's sub-camera - - if ( _currentCamera !== ( _currentArrayCamera || camera ) ) { - - _currentCamera = ( _currentArrayCamera || camera ); - - // lighting uniforms depend on the camera so enforce an update - // now, in case this material supports lights - or later, when - // the next material that does gets activated: - - refreshMaterial = true; // set to true on material change - refreshLights = true; // remains set until update done - - } - - // load material specific uniforms - // (shader material also gets them for the sake of genericity) - - if ( material.isShaderMaterial || - material.isMeshPhongMaterial || - material.isMeshStandardMaterial || - material.envMap ) { - - var uCamPos = p_uniforms.map.cameraPosition; - - if ( uCamPos !== undefined ) { - - uCamPos.setValue( _gl, - _vector3.setFromMatrixPosition( camera.matrixWorld ) ); - - } - - } - - if ( material.isMeshPhongMaterial || - material.isMeshLambertMaterial || - material.isMeshBasicMaterial || - material.isMeshStandardMaterial || - material.isShaderMaterial || - material.skinning ) { - - p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); - - } - - } - - // skinning uniforms must be set even if material didn't change - // auto-setting of texture unit for bone texture must go before other textures - // not sure why, but otherwise weird things happen - - if ( material.skinning ) { - - p_uniforms.setOptional( _gl, object, 'bindMatrix' ); - p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); - - var skeleton = object.skeleton; - - if ( skeleton ) { - - var bones = skeleton.bones; - - if ( capabilities.floatVertexTextures ) { - - if ( skeleton.boneTexture === undefined ) { - - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) - // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) - // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) - // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) - - - var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix - size = _Math.ceilPowerOfTwo( size ); - size = Math.max( size, 4 ); - - var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel - boneMatrices.set( skeleton.boneMatrices ); // copy current values - - var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); - boneTexture.needsUpdate = true; - - skeleton.boneMatrices = boneMatrices; - skeleton.boneTexture = boneTexture; - skeleton.boneTextureSize = size; - - } - - p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture ); - p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize ); - - } else { - - p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' ); - - } - - } - - } - - if ( refreshMaterial ) { - - p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); - p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint ); - - if ( material.lights ) { - - // the current material requires lighting info - - // note: all lighting uniforms are always set correctly - // they simply reference the renderer's state for their - // values - // - // use the current material's .needsUpdate flags to set - // the GL state when required - - markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); - - } - - // refresh uniforms common to several materials - - if ( fog && material.fog ) { - - refreshUniformsFog( m_uniforms, fog ); - - } - - if ( material.isMeshBasicMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - } else if ( material.isMeshLambertMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsLambert( m_uniforms, material ); - - } else if ( material.isMeshPhongMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - if ( material.isMeshToonMaterial ) { - - refreshUniformsToon( m_uniforms, material ); - - } else { - - refreshUniformsPhong( m_uniforms, material ); - - } - - } else if ( material.isMeshStandardMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - if ( material.isMeshPhysicalMaterial ) { - - refreshUniformsPhysical( m_uniforms, material ); - - } else { - - refreshUniformsStandard( m_uniforms, material ); - - } - - } else if ( material.isMeshDepthMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsDepth( m_uniforms, material ); - - } else if ( material.isMeshDistanceMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsDistance( m_uniforms, material ); - - } else if ( material.isMeshNormalMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsNormal( m_uniforms, material ); - - } else if ( material.isLineBasicMaterial ) { - - refreshUniformsLine( m_uniforms, material ); - - if ( material.isLineDashedMaterial ) { - - refreshUniformsDash( m_uniforms, material ); - - } - - } else if ( material.isPointsMaterial ) { - - refreshUniformsPoints( m_uniforms, material ); - - } else if ( material.isShadowMaterial ) { - - m_uniforms.color.value = material.color; - m_uniforms.opacity.value = material.opacity; - - } - - // RectAreaLight Texture - // TODO (mrdoob): Find a nicer implementation - - if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1; - if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2; - - WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this ); - - } - - if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) { - - WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, _this ); - material.uniformsNeedUpdate = false; - - } - - // common matrices - - p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); - p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); - p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); - - return program; - - } - - // Uniforms (refresh uniforms objects) - - function refreshUniformsCommon( uniforms, material ) { - - uniforms.opacity.value = material.opacity; - - if ( material.color ) { - - uniforms.diffuse.value = material.color; - - } - - if ( material.emissive ) { - - uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); - - } - - if ( material.map ) { - - uniforms.map.value = material.map; - - } - - if ( material.alphaMap ) { - - uniforms.alphaMap.value = material.alphaMap; - - } - - if ( material.specularMap ) { - - uniforms.specularMap.value = material.specularMap; - - } - - if ( material.envMap ) { - - uniforms.envMap.value = material.envMap; - - // don't flip CubeTexture envMaps, flip everything else: - // WebGLRenderTargetCube will be flipped for backwards compatibility - // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture - // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future - uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1; - - uniforms.reflectivity.value = material.reflectivity; - uniforms.refractionRatio.value = material.refractionRatio; - - } - - if ( material.lightMap ) { - - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - - } - - if ( material.aoMap ) { - - uniforms.aoMap.value = material.aoMap; - uniforms.aoMapIntensity.value = material.aoMapIntensity; - - } - - // uv repeat and offset setting priorities - // 1. color map - // 2. specular map - // 3. normal map - // 4. bump map - // 5. alpha map - // 6. emissive map - - var uvScaleMap; - - if ( material.map ) { - - uvScaleMap = material.map; - - } else if ( material.specularMap ) { - - uvScaleMap = material.specularMap; - - } else if ( material.displacementMap ) { - - uvScaleMap = material.displacementMap; - - } else if ( material.normalMap ) { - - uvScaleMap = material.normalMap; - - } else if ( material.bumpMap ) { - - uvScaleMap = material.bumpMap; - - } else if ( material.roughnessMap ) { - - uvScaleMap = material.roughnessMap; - - } else if ( material.metalnessMap ) { - - uvScaleMap = material.metalnessMap; - - } else if ( material.alphaMap ) { - - uvScaleMap = material.alphaMap; - - } else if ( material.emissiveMap ) { - - uvScaleMap = material.emissiveMap; - - } - - if ( uvScaleMap !== undefined ) { - - // backwards compatibility - if ( uvScaleMap.isWebGLRenderTarget ) { - - uvScaleMap = uvScaleMap.texture; - - } - - if ( uvScaleMap.matrixAutoUpdate === true ) { - - var offset = uvScaleMap.offset; - var repeat = uvScaleMap.repeat; - var rotation = uvScaleMap.rotation; - var center = uvScaleMap.center; - - uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y ); - - } - - uniforms.uvTransform.value.copy( uvScaleMap.matrix ); - - } - - } - - function refreshUniformsLine( uniforms, material ) { - - uniforms.diffuse.value = material.color; - uniforms.opacity.value = material.opacity; - - } - - function refreshUniformsDash( uniforms, material ) { - - uniforms.dashSize.value = material.dashSize; - uniforms.totalSize.value = material.dashSize + material.gapSize; - uniforms.scale.value = material.scale; - - } - - function refreshUniformsPoints( uniforms, material ) { - - uniforms.diffuse.value = material.color; - uniforms.opacity.value = material.opacity; - uniforms.size.value = material.size * _pixelRatio; - uniforms.scale.value = _height * 0.5; - - uniforms.map.value = material.map; - - if ( material.map !== null ) { - - if ( material.map.matrixAutoUpdate === true ) { - - var offset = material.map.offset; - var repeat = material.map.repeat; - var rotation = material.map.rotation; - var center = material.map.center; - - material.map.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y ); - - } - - uniforms.uvTransform.value.copy( material.map.matrix ); - - } - - } - - function refreshUniformsFog( uniforms, fog ) { - - uniforms.fogColor.value = fog.color; - - if ( fog.isFog ) { - - uniforms.fogNear.value = fog.near; - uniforms.fogFar.value = fog.far; - - } else if ( fog.isFogExp2 ) { - - uniforms.fogDensity.value = fog.density; - - } - - } - - function refreshUniformsLambert( uniforms, material ) { - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - } - - function refreshUniformsPhong( uniforms, material ) { - - uniforms.specular.value = material.specular; - uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - function refreshUniformsToon( uniforms, material ) { - - refreshUniformsPhong( uniforms, material ); - - if ( material.gradientMap ) { - - uniforms.gradientMap.value = material.gradientMap; - - } - - } - - function refreshUniformsStandard( uniforms, material ) { - - uniforms.roughness.value = material.roughness; - uniforms.metalness.value = material.metalness; - - if ( material.roughnessMap ) { - - uniforms.roughnessMap.value = material.roughnessMap; - - } - - if ( material.metalnessMap ) { - - uniforms.metalnessMap.value = material.metalnessMap; - - } - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - if ( material.envMap ) { - - //uniforms.envMap.value = material.envMap; // part of uniforms common - uniforms.envMapIntensity.value = material.envMapIntensity; - - } - - } - - function refreshUniformsPhysical( uniforms, material ) { - - uniforms.clearCoat.value = material.clearCoat; - uniforms.clearCoatRoughness.value = material.clearCoatRoughness; - - refreshUniformsStandard( uniforms, material ); - - } - - function refreshUniformsDepth( uniforms, material ) { - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - function refreshUniformsDistance( uniforms, material ) { - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - uniforms.referencePosition.value.copy( material.referencePosition ); - uniforms.nearDistance.value = material.nearDistance; - uniforms.farDistance.value = material.farDistance; - - } - - function refreshUniformsNormal( uniforms, material ) { - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - // If uniforms are marked as clean, they don't need to be loaded to the GPU. - - function markUniformsLightsNeedsUpdate( uniforms, value ) { - - uniforms.ambientLightColor.needsUpdate = value; - - uniforms.directionalLights.needsUpdate = value; - uniforms.pointLights.needsUpdate = value; - uniforms.spotLights.needsUpdate = value; - uniforms.rectAreaLights.needsUpdate = value; - uniforms.hemisphereLights.needsUpdate = value; - - } - - // Textures - - function allocTextureUnit() { - - var textureUnit = _usedTextureUnits; - - if ( textureUnit >= capabilities.maxTextures ) { - - console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); - - } - - _usedTextureUnits += 1; - - return textureUnit; - - } - - this.allocTextureUnit = allocTextureUnit; - - // this.setTexture2D = setTexture2D; - this.setTexture2D = ( function () { - - var warned = false; - - // backwards compatibility: peel texture.texture - return function setTexture2D( texture, slot ) { - - if ( texture && texture.isWebGLRenderTarget ) { - - if ( ! warned ) { - - console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." ); - warned = true; - - } - - texture = texture.texture; - - } - - textures.setTexture2D( texture, slot ); - - }; - - }() ); - - this.setTexture = ( function () { - - var warned = false; - - return function setTexture( texture, slot ) { - - if ( ! warned ) { - - console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." ); - warned = true; - - } - - textures.setTexture2D( texture, slot ); - - }; - - }() ); - - this.setTextureCube = ( function () { - - var warned = false; - - return function setTextureCube( texture, slot ) { - - // backwards compatibility: peel texture.texture - if ( texture && texture.isWebGLRenderTargetCube ) { - - if ( ! warned ) { - - console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." ); - warned = true; - - } - - texture = texture.texture; - - } - - // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture - // TODO: unify these code paths - if ( ( texture && texture.isCubeTexture ) || - ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { - - // CompressedTexture can have Array in image :/ - - // this function alone should take care of cube textures - textures.setTextureCube( texture, slot ); - - } else { - - // assumed: texture property of THREE.WebGLRenderTargetCube - - textures.setTextureCubeDynamic( texture, slot ); - - } - - }; - - }() ); - - this.getRenderTarget = function () { - - return _currentRenderTarget; - - }; - - this.setRenderTarget = function ( renderTarget ) { - - _currentRenderTarget = renderTarget; - - if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { - - textures.setupRenderTarget( renderTarget ); - - } - - var framebuffer = null; - var isCube = false; - - if ( renderTarget ) { - - var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer; - - if ( renderTarget.isWebGLRenderTargetCube ) { - - framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ]; - isCube = true; - - } else { - - framebuffer = __webglFramebuffer; - - } - - _currentViewport.copy( renderTarget.viewport ); - _currentScissor.copy( renderTarget.scissor ); - _currentScissorTest = renderTarget.scissorTest; - - } else { - - _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ); - _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ); - _currentScissorTest = _scissorTest; - - } - - if ( _currentFramebuffer !== framebuffer ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - _currentFramebuffer = framebuffer; - - } - - state.viewport( _currentViewport ); - state.scissor( _currentScissor ); - state.setScissorTest( _currentScissorTest ); - - if ( isCube ) { - - var textureProperties = properties.get( renderTarget.texture ); - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel ); - - } - - }; - - this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) { - - if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); - return; - - } - - var framebuffer = properties.get( renderTarget ).__webglFramebuffer; - - if ( framebuffer ) { - - var restore = false; - - if ( framebuffer !== _currentFramebuffer ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - - restore = true; - - } - - try { - - var texture = renderTarget.texture; - var textureFormat = texture.format; - var textureType = texture.type; - - if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); - return; - - } - - if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513) - ! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox - ! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); - return; - - } - - if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) { - - // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) - - if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { - - _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer ); - - } - - } else { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); - - } - - } finally { - - if ( restore ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer ); - - } - - } - - } - - }; - - this.copyFramebufferToTexture = function ( position, texture, level ) { - - var width = texture.image.width; - var height = texture.image.height; - var internalFormat = utils.convert( texture.format ); - - this.setTexture2D( texture, 0 ); - - _gl.copyTexImage2D( _gl.TEXTURE_2D, level || 0, internalFormat, position.x, position.y, width, height, 0 ); - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function FogExp2( color, density ) { - - this.name = ''; - - this.color = new Color( color ); - this.density = ( density !== undefined ) ? density : 0.00025; - - } - - FogExp2.prototype.isFogExp2 = true; - - FogExp2.prototype.clone = function () { - - return new FogExp2( this.color.getHex(), this.density ); - - }; - - FogExp2.prototype.toJSON = function ( /* meta */ ) { - - return { - type: 'FogExp2', - color: this.color.getHex(), - density: this.density - }; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Fog( color, near, far ) { - - this.name = ''; - - this.color = new Color( color ); - - this.near = ( near !== undefined ) ? near : 1; - this.far = ( far !== undefined ) ? far : 1000; - - } - - Fog.prototype.isFog = true; - - Fog.prototype.clone = function () { - - return new Fog( this.color.getHex(), this.near, this.far ); - - }; - - Fog.prototype.toJSON = function ( /* meta */ ) { - - return { - type: 'Fog', - color: this.color.getHex(), - near: this.near, - far: this.far - }; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Scene() { - - Object3D.call( this ); - - this.type = 'Scene'; - - this.background = null; - this.fog = null; - this.overrideMaterial = null; - - this.autoUpdate = true; // checked by the renderer - - } - - Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Scene, - - copy: function ( source, recursive ) { - - Object3D.prototype.copy.call( this, source, recursive ); - - if ( source.background !== null ) this.background = source.background.clone(); - if ( source.fog !== null ) this.fog = source.fog.clone(); - if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); - - this.autoUpdate = source.autoUpdate; - this.matrixAutoUpdate = source.matrixAutoUpdate; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - if ( this.background !== null ) data.object.background = this.background.toJSON( meta ); - if ( this.fog !== null ) data.object.fog = this.fog.toJSON(); - - return data; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * map: new THREE.Texture( <Image> ), - * - * uvOffset: new THREE.Vector2(), - * uvScale: new THREE.Vector2() - * } - */ - - function SpriteMaterial( parameters ) { - - Material.call( this ); - - this.type = 'SpriteMaterial'; - - this.color = new Color( 0xffffff ); - this.map = null; - - this.rotation = 0; - - this.fog = false; - this.lights = false; - - this.setValues( parameters ); - - } - - SpriteMaterial.prototype = Object.create( Material.prototype ); - SpriteMaterial.prototype.constructor = SpriteMaterial; - SpriteMaterial.prototype.isSpriteMaterial = true; - - SpriteMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.map = source.map; - - this.rotation = source.rotation; - - return this; - - }; - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Sprite( material ) { - - Object3D.call( this ); - - this.type = 'Sprite'; - - this.material = ( material !== undefined ) ? material : new SpriteMaterial(); - - this.center = new Vector2( 0.5, 0.5 ); - - } - - Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Sprite, - - isSprite: true, - - raycast: ( function () { - - var intersectPoint = new Vector3(); - var worldPosition = new Vector3(); - var worldScale = new Vector3(); - - return function raycast( raycaster, intersects ) { - - worldPosition.setFromMatrixPosition( this.matrixWorld ); - raycaster.ray.closestPointToPoint( worldPosition, intersectPoint ); - - worldScale.setFromMatrixScale( this.matrixWorld ); - var guessSizeSq = worldScale.x * worldScale.y / 4; - - if ( worldPosition.distanceToSquared( intersectPoint ) > guessSizeSq ) return; - - var distance = raycaster.ray.origin.distanceTo( intersectPoint ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - intersects.push( { - - distance: distance, - point: intersectPoint.clone(), - face: null, - object: this - - } ); - - }; - - }() ), - - clone: function () { - - return new this.constructor( this.material ).copy( this ); - - }, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source ); - - if ( source.center !== undefined ) this.center.copy( source.center ); - - return this; - - } - - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - function LOD() { - - Object3D.call( this ); - - this.type = 'LOD'; - - Object.defineProperties( this, { - levels: { - enumerable: true, - value: [] - } - } ); - - } - - LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: LOD, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source, false ); - - var levels = source.levels; - - for ( var i = 0, l = levels.length; i < l; i ++ ) { - - var level = levels[ i ]; - - this.addLevel( level.object.clone(), level.distance ); - - } - - return this; - - }, - - addLevel: function ( object, distance ) { - - if ( distance === undefined ) distance = 0; - - distance = Math.abs( distance ); - - var levels = this.levels; - - for ( var l = 0; l < levels.length; l ++ ) { - - if ( distance < levels[ l ].distance ) { - - break; - - } - - } - - levels.splice( l, 0, { distance: distance, object: object } ); - - this.add( object ); - - }, - - getObjectForDistance: function ( distance ) { - - var levels = this.levels; - - for ( var i = 1, l = levels.length; i < l; i ++ ) { - - if ( distance < levels[ i ].distance ) { - - break; - - } - - } - - return levels[ i - 1 ].object; - - }, - - raycast: ( function () { - - var matrixPosition = new Vector3(); - - return function raycast( raycaster, intersects ) { - - matrixPosition.setFromMatrixPosition( this.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( matrixPosition ); - - this.getObjectForDistance( distance ).raycast( raycaster, intersects ); - - }; - - }() ), - - update: function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - - return function update( camera ) { - - var levels = this.levels; - - if ( levels.length > 1 ) { - - v1.setFromMatrixPosition( camera.matrixWorld ); - v2.setFromMatrixPosition( this.matrixWorld ); - - var distance = v1.distanceTo( v2 ); - - levels[ 0 ].object.visible = true; - - for ( var i = 1, l = levels.length; i < l; i ++ ) { - - if ( distance >= levels[ i ].distance ) { - - levels[ i - 1 ].object.visible = false; - levels[ i ].object.visible = true; - - } else { - - break; - - } - - } - - for ( ; i < l; i ++ ) { - - levels[ i ].object.visible = false; - - } - - } - - }; - - }(), - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.levels = []; - - var levels = this.levels; - - for ( var i = 0, l = levels.length; i < l; i ++ ) { - - var level = levels[ i ]; - - data.object.levels.push( { - object: level.object.uuid, - distance: level.distance - } ); - - } - - return data; - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author michael guerrero / http://realitymeltdown.com - * @author ikerr / http://verold.com - */ - - function Skeleton( bones, boneInverses ) { - - // copy the bone array - - bones = bones || []; - - this.bones = bones.slice( 0 ); - this.boneMatrices = new Float32Array( this.bones.length * 16 ); - - // use the supplied bone inverses or calculate the inverses - - if ( boneInverses === undefined ) { - - this.calculateInverses(); - - } else { - - if ( this.bones.length === boneInverses.length ) { - - this.boneInverses = boneInverses.slice( 0 ); - - } else { - - console.warn( 'THREE.Skeleton boneInverses is the wrong length.' ); - - this.boneInverses = []; - - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - - this.boneInverses.push( new Matrix4() ); - - } - - } - - } - - } - - Object.assign( Skeleton.prototype, { - - calculateInverses: function () { - - this.boneInverses = []; - - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - - var inverse = new Matrix4(); - - if ( this.bones[ i ] ) { - - inverse.getInverse( this.bones[ i ].matrixWorld ); - - } - - this.boneInverses.push( inverse ); - - } - - }, - - pose: function () { - - var bone, i, il; - - // recover the bind-time world matrices - - for ( i = 0, il = this.bones.length; i < il; i ++ ) { - - bone = this.bones[ i ]; - - if ( bone ) { - - bone.matrixWorld.getInverse( this.boneInverses[ i ] ); - - } - - } - - // compute the local matrices, positions, rotations and scales - - for ( i = 0, il = this.bones.length; i < il; i ++ ) { - - bone = this.bones[ i ]; - - if ( bone ) { - - if ( bone.parent && bone.parent.isBone ) { - - bone.matrix.getInverse( bone.parent.matrixWorld ); - bone.matrix.multiply( bone.matrixWorld ); - - } else { - - bone.matrix.copy( bone.matrixWorld ); - - } - - bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); - - } - - } - - }, - - update: ( function () { - - var offsetMatrix = new Matrix4(); - var identityMatrix = new Matrix4(); - - return function update() { - - var bones = this.bones; - var boneInverses = this.boneInverses; - var boneMatrices = this.boneMatrices; - var boneTexture = this.boneTexture; - - // flatten bone matrices to array - - for ( var i = 0, il = bones.length; i < il; i ++ ) { - - // compute the offset between the current and the original transform - - var matrix = bones[ i ] ? bones[ i ].matrixWorld : identityMatrix; - - offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); - offsetMatrix.toArray( boneMatrices, i * 16 ); - - } - - if ( boneTexture !== undefined ) { - - boneTexture.needsUpdate = true; - - } - - }; - - } )(), - - clone: function () { - - return new Skeleton( this.bones, this.boneInverses ); - - }, - - getBoneByName: function ( name ) { - - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - - var bone = this.bones[ i ]; - - if ( bone.name === name ) { - - return bone; - - } - - } - - return undefined; - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ - - function Bone() { - - Object3D.call( this ); - - this.type = 'Bone'; - - } - - Bone.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Bone, - - isBone: true - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ - - function SkinnedMesh( geometry, material ) { - - Mesh.call( this, geometry, material ); - - this.type = 'SkinnedMesh'; - - this.bindMode = 'attached'; - this.bindMatrix = new Matrix4(); - this.bindMatrixInverse = new Matrix4(); - - var bones = this.initBones(); - var skeleton = new Skeleton( bones ); - - this.bind( skeleton, this.matrixWorld ); - - this.normalizeSkinWeights(); - - } - - SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { - - constructor: SkinnedMesh, - - isSkinnedMesh: true, - - initBones: function () { - - var bones = [], bone, gbone; - var i, il; - - if ( this.geometry && this.geometry.bones !== undefined ) { - - // first, create array of 'Bone' objects from geometry data - - for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) { - - gbone = this.geometry.bones[ i ]; - - // create new 'Bone' object - - bone = new Bone(); - bones.push( bone ); - - // apply values - - bone.name = gbone.name; - bone.position.fromArray( gbone.pos ); - bone.quaternion.fromArray( gbone.rotq ); - if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); - - } - - // second, create bone hierarchy - - for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) { - - gbone = this.geometry.bones[ i ]; - - if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) { - - // subsequent bones in the hierarchy - - bones[ gbone.parent ].add( bones[ i ] ); - - } else { - - // topmost bone, immediate child of the skinned mesh - - this.add( bones[ i ] ); - - } - - } - - } - - // now the bones are part of the scene graph and children of the skinned mesh. - // let's update the corresponding matrices - - this.updateMatrixWorld( true ); - - return bones; - - }, - - bind: function ( skeleton, bindMatrix ) { - - this.skeleton = skeleton; - - if ( bindMatrix === undefined ) { - - this.updateMatrixWorld( true ); - - this.skeleton.calculateInverses(); - - bindMatrix = this.matrixWorld; - - } - - this.bindMatrix.copy( bindMatrix ); - this.bindMatrixInverse.getInverse( bindMatrix ); - - }, - - pose: function () { - - this.skeleton.pose(); - - }, - - normalizeSkinWeights: function () { - - var scale, i; - - if ( this.geometry && this.geometry.isGeometry ) { - - for ( i = 0; i < this.geometry.skinWeights.length; i ++ ) { - - var sw = this.geometry.skinWeights[ i ]; - - scale = 1.0 / sw.manhattanLength(); - - if ( scale !== Infinity ) { - - sw.multiplyScalar( scale ); - - } else { - - sw.set( 1, 0, 0, 0 ); // do something reasonable - - } - - } - - } else if ( this.geometry && this.geometry.isBufferGeometry ) { - - var vec = new Vector4(); - - var skinWeight = this.geometry.attributes.skinWeight; - - for ( i = 0; i < skinWeight.count; i ++ ) { - - vec.x = skinWeight.getX( i ); - vec.y = skinWeight.getY( i ); - vec.z = skinWeight.getZ( i ); - vec.w = skinWeight.getW( i ); - - scale = 1.0 / vec.manhattanLength(); - - if ( scale !== Infinity ) { - - vec.multiplyScalar( scale ); - - } else { - - vec.set( 1, 0, 0, 0 ); // do something reasonable - - } - - skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w ); - - } - - } - - }, - - updateMatrixWorld: function ( force ) { - - Mesh.prototype.updateMatrixWorld.call( this, force ); - - if ( this.bindMode === 'attached' ) { - - this.bindMatrixInverse.getInverse( this.matrixWorld ); - - } else if ( this.bindMode === 'detached' ) { - - this.bindMatrixInverse.getInverse( this.bindMatrix ); - - } else { - - console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); - - } - - }, - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * - * linewidth: <float>, - * linecap: "round", - * linejoin: "round" - * } - */ - - function LineBasicMaterial( parameters ) { - - Material.call( this ); - - this.type = 'LineBasicMaterial'; - - this.color = new Color( 0xffffff ); - - this.linewidth = 1; - this.linecap = 'round'; - this.linejoin = 'round'; - - this.lights = false; - - this.setValues( parameters ); - - } - - LineBasicMaterial.prototype = Object.create( Material.prototype ); - LineBasicMaterial.prototype.constructor = LineBasicMaterial; - - LineBasicMaterial.prototype.isLineBasicMaterial = true; - - LineBasicMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.linewidth = source.linewidth; - this.linecap = source.linecap; - this.linejoin = source.linejoin; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Line( geometry, material, mode ) { - - if ( mode === 1 ) { - - console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' ); - return new LineSegments( geometry, material ); - - } - - Object3D.call( this ); - - this.type = 'Line'; - - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } ); - - } - - Line.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Line, - - isLine: true, - - computeLineDistances: ( function () { - - var start = new Vector3(); - var end = new Vector3(); - - return function computeLineDistances() { - - var geometry = this.geometry; - - if ( geometry.isBufferGeometry ) { - - // we assume non-indexed geometry - - if ( geometry.index === null ) { - - var positionAttribute = geometry.attributes.position; - var lineDistances = [ 0 ]; - - for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) { - - start.fromBufferAttribute( positionAttribute, i - 1 ); - end.fromBufferAttribute( positionAttribute, i ); - - lineDistances[ i ] = lineDistances[ i - 1 ]; - lineDistances[ i ] += start.distanceTo( end ); - - } - - geometry.addAttribute( 'lineDistance', new THREE.Float32BufferAttribute( lineDistances, 1 ) ); - - } else { - - console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); - - } - - } else if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - var lineDistances = geometry.lineDistances; - - lineDistances[ 0 ] = 0; - - for ( var i = 1, l = vertices.length; i < l; i ++ ) { - - lineDistances[ i ] = lineDistances[ i - 1 ]; - lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] ); - - } - - } - - return this; - - }; - - }() ), - - raycast: ( function () { - - var inverseMatrix = new Matrix4(); - var ray = new Ray(); - var sphere = new Sphere(); - - return function raycast( raycaster, intersects ) { - - var precision = raycaster.linePrecision; - var precisionSq = precision * precision; - - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - - if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - - // - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - var vStart = new Vector3(); - var vEnd = new Vector3(); - var interSegment = new Vector3(); - var interRay = new Vector3(); - var step = ( this && this.isLineSegments ) ? 2 : 1; - - if ( geometry.isBufferGeometry ) { - - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, l = indices.length - 1; i < l; i += step ) { - - var a = indices[ i ]; - var b = indices[ i + 1 ]; - - vStart.fromArray( positions, a * 3 ); - vEnd.fromArray( positions, b * 3 ); - - var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - - if ( distSq > precisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } else { - - for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { - - vStart.fromArray( positions, 3 * i ); - vEnd.fromArray( positions, 3 * i + 3 ); - - var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - - if ( distSq > precisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } - - } else if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - var nbVertices = vertices.length; - - for ( var i = 0; i < nbVertices - 1; i += step ) { - - var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); - - if ( distSq > precisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } - - }; - - }() ), - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function LineSegments( geometry, material ) { - - Line.call( this, geometry, material ); - - this.type = 'LineSegments'; - - } - - LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { - - constructor: LineSegments, - - isLineSegments: true, - - computeLineDistances: ( function () { - - var start = new Vector3(); - var end = new Vector3(); - - return function computeLineDistances() { - - var geometry = this.geometry; - - if ( geometry.isBufferGeometry ) { - - // we assume non-indexed geometry - - if ( geometry.index === null ) { - - var positionAttribute = geometry.attributes.position; - var lineDistances = []; - - for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) { - - start.fromBufferAttribute( positionAttribute, i ); - end.fromBufferAttribute( positionAttribute, i + 1 ); - - lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; - lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end ); - - } - - geometry.addAttribute( 'lineDistance', new THREE.Float32BufferAttribute( lineDistances, 1 ) ); - - } else { - - console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); - - } - - } else if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - var lineDistances = geometry.lineDistances; - - for ( var i = 0, l = vertices.length; i < l; i += 2 ) { - - start.copy( vertices[ i ] ); - end.copy( vertices[ i + 1 ] ); - - lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; - lineDistances[ i + 1 ] = lineDistances[ i ] + start.distanceTo( end ); - - } - - } - - return this; - - }; - - }() ) - - } ); - - /** - * @author mgreter / http://github.com/mgreter - */ - - function LineLoop( geometry, material ) { - - Line.call( this, geometry, material ); - - this.type = 'LineLoop'; - - } - - LineLoop.prototype = Object.assign( Object.create( Line.prototype ), { - - constructor: LineLoop, - - isLineLoop: true, - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * map: new THREE.Texture( <Image> ), - * - * size: <float>, - * sizeAttenuation: <bool> - * } - */ - - function PointsMaterial( parameters ) { - - Material.call( this ); - - this.type = 'PointsMaterial'; - - this.color = new Color( 0xffffff ); - - this.map = null; - - this.size = 1; - this.sizeAttenuation = true; - - this.lights = false; - - this.setValues( parameters ); - - } - - PointsMaterial.prototype = Object.create( Material.prototype ); - PointsMaterial.prototype.constructor = PointsMaterial; - - PointsMaterial.prototype.isPointsMaterial = true; - - PointsMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.size = source.size; - this.sizeAttenuation = source.sizeAttenuation; - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function Points( geometry, material ) { - - Object3D.call( this ); - - this.type = 'Points'; - - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } ); - - } - - Points.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Points, - - isPoints: true, - - raycast: ( function () { - - var inverseMatrix = new Matrix4(); - var ray = new Ray(); - var sphere = new Sphere(); - - return function raycast( raycaster, intersects ) { - - var object = this; - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - var threshold = raycaster.params.Points.threshold; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - sphere.radius += threshold; - - if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; - - // - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); - var localThresholdSq = localThreshold * localThreshold; - var position = new Vector3(); - - function testPoint( point, index ) { - - var rayPointDistanceSq = ray.distanceSqToPoint( point ); - - if ( rayPointDistanceSq < localThresholdSq ) { - - var intersectPoint = ray.closestPointToPoint( point ); - intersectPoint.applyMatrix4( matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( intersectPoint ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - intersects.push( { - - distance: distance, - distanceToRay: Math.sqrt( rayPointDistanceSq ), - point: intersectPoint.clone(), - index: index, - face: null, - object: object - - } ); - - } - - } - - if ( geometry.isBufferGeometry ) { - - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, il = indices.length; i < il; i ++ ) { - - var a = indices[ i ]; - - position.fromArray( positions, a * 3 ); - - testPoint( position, a ); - - } - - } else { - - for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { - - position.fromArray( positions, i * 3 ); - - testPoint( position, i ); - - } - - } - - } else { - - var vertices = geometry.vertices; - - for ( var i = 0, l = vertices.length; i < l; i ++ ) { - - testPoint( vertices[ i ], i ); - - } - - } - - }; - - }() ), - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Group() { - - Object3D.call( this ); - - this.type = 'Group'; - - } - - Group.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Group, - - isGroup: true - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.generateMipmaps = false; - - } - - VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), { - - constructor: VideoTexture, - - isVideoTexture: true, - - update: function () { - - var video = this.image; - - if ( video.readyState >= video.HAVE_CURRENT_DATA ) { - - this.needsUpdate = true; - - } - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { - - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.image = { width: width, height: height }; - this.mipmaps = mipmaps; - - // no flipping for cube textures - // (also flipping doesn't work for compressed textures ) - - this.flipY = false; - - // can't generate mipmaps for compressed textures - // mips must be embedded in DDS files - - this.generateMipmaps = false; - - } - - CompressedTexture.prototype = Object.create( Texture.prototype ); - CompressedTexture.prototype.constructor = CompressedTexture; - - CompressedTexture.prototype.isCompressedTexture = true; - - /** - * @author Matt DesLauriers / @mattdesl - * @author atix / arthursilber.de - */ - - function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) { - - format = format !== undefined ? format : DepthFormat; - - if ( format !== DepthFormat && format !== DepthStencilFormat ) { - - throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); - - } - - if ( type === undefined && format === DepthFormat ) type = UnsignedShortType; - if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type; - - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.image = { width: width, height: height }; - - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - - this.flipY = false; - this.generateMipmaps = false; - - } - - DepthTexture.prototype = Object.create( Texture.prototype ); - DepthTexture.prototype.constructor = DepthTexture; - DepthTexture.prototype.isDepthTexture = true; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - function WireframeGeometry( geometry ) { - - BufferGeometry.call( this ); - - this.type = 'WireframeGeometry'; - - // buffer - - var vertices = []; - - // helper variables - - var i, j, l, o, ol; - var edge = [ 0, 0 ], edges = {}, e, edge1, edge2; - var key, keys = [ 'a', 'b', 'c' ]; - var vertex; - - // different logic for Geometry and BufferGeometry - - if ( geometry && geometry.isGeometry ) { - - // create a data structure that contains all edges without duplicates - - var faces = geometry.faces; - - for ( i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( j = 0; j < 3; j ++ ) { - - edge1 = face[ keys[ j ] ]; - edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; - edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates - edge[ 1 ] = Math.max( edge1, edge2 ); - - key = edge[ 0 ] + ',' + edge[ 1 ]; - - if ( edges[ key ] === undefined ) { - - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; - - } - - } - - } - - // generate vertices - - for ( key in edges ) { - - e = edges[ key ]; - - vertex = geometry.vertices[ e.index1 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - vertex = geometry.vertices[ e.index2 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } else if ( geometry && geometry.isBufferGeometry ) { - - var position, indices, groups; - var group, start, count; - var index1, index2; - - vertex = new Vector3(); - - if ( geometry.index !== null ) { - - // indexed BufferGeometry - - position = geometry.attributes.position; - indices = geometry.index; - groups = geometry.groups; - - if ( groups.length === 0 ) { - - groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; - - } - - // create a data structure that contains all eges without duplicates - - for ( o = 0, ol = groups.length; o < ol; ++ o ) { - - group = groups[ o ]; - - start = group.start; - count = group.count; - - for ( i = start, l = ( start + count ); i < l; i += 3 ) { - - for ( j = 0; j < 3; j ++ ) { - - edge1 = indices.getX( i + j ); - edge2 = indices.getX( i + ( j + 1 ) % 3 ); - edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates - edge[ 1 ] = Math.max( edge1, edge2 ); - - key = edge[ 0 ] + ',' + edge[ 1 ]; - - if ( edges[ key ] === undefined ) { - - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; - - } - - } - - } - - } - - // generate vertices - - for ( key in edges ) { - - e = edges[ key ]; - - vertex.fromBufferAttribute( position, e.index1 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - vertex.fromBufferAttribute( position, e.index2 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } else { - - // non-indexed BufferGeometry - - position = geometry.attributes.position; - - for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) { - - for ( j = 0; j < 3; j ++ ) { - - // three edges per triangle, an edge is represented as (index1, index2) - // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) - - index1 = 3 * i + j; - vertex.fromBufferAttribute( position, index1 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - index2 = 3 * i + ( ( j + 1 ) % 3 ); - vertex.fromBufferAttribute( position, index2 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - } - - } - - // build geometry - - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - - } - - WireframeGeometry.prototype = Object.create( BufferGeometry.prototype ); - WireframeGeometry.prototype.constructor = WireframeGeometry; - - /** - * @author zz85 / https://github.com/zz85 - * @author Mugen87 / https://github.com/Mugen87 - * - * Parametric Surfaces Geometry - * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 - */ - - // ParametricGeometry - - function ParametricGeometry( func, slices, stacks ) { - - Geometry.call( this ); - - this.type = 'ParametricGeometry'; - - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; - - this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) ); - this.mergeVertices(); - - } - - ParametricGeometry.prototype = Object.create( Geometry.prototype ); - ParametricGeometry.prototype.constructor = ParametricGeometry; - - // ParametricBufferGeometry - - function ParametricBufferGeometry( func, slices, stacks ) { - - BufferGeometry.call( this ); - - this.type = 'ParametricBufferGeometry'; - - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - var EPS = 0.00001; - - var normal = new Vector3(); - - var p0 = new Vector3(), p1 = new Vector3(); - var pu = new Vector3(), pv = new Vector3(); - - var i, j; - - // generate vertices, normals and uvs - - var sliceCount = slices + 1; - - for ( i = 0; i <= stacks; i ++ ) { - - var v = i / stacks; - - for ( j = 0; j <= slices; j ++ ) { - - var u = j / slices; - - // vertex - - p0 = func( u, v, p0 ); - vertices.push( p0.x, p0.y, p0.z ); - - // normal - - // approximate tangent vectors via finite differences - - if ( u - EPS >= 0 ) { - - p1 = func( u - EPS, v, p1 ); - pu.subVectors( p0, p1 ); - - } else { - - p1 = func( u + EPS, v, p1 ); - pu.subVectors( p1, p0 ); - - } - - if ( v - EPS >= 0 ) { - - p1 = func( u, v - EPS, p1 ); - pv.subVectors( p0, p1 ); - - } else { - - p1 = func( u, v + EPS, p1 ); - pv.subVectors( p1, p0 ); - - } - - // cross product of tangent vectors returns surface normal - - normal.crossVectors( pu, pv ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u, v ); - - } - - } - - // generate indices - - for ( i = 0; i < stacks; i ++ ) { - - for ( j = 0; j < slices; j ++ ) { - - var a = i * sliceCount + j; - var b = i * sliceCount + j + 1; - var c = ( i + 1 ) * sliceCount + j + 1; - var d = ( i + 1 ) * sliceCount + j; - - // faces one and two - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; - - /** - * @author clockworkgeek / https://github.com/clockworkgeek - * @author timothypratley / https://github.com/timothypratley - * @author WestLangley / http://github.com/WestLangley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // PolyhedronGeometry - - function PolyhedronGeometry( vertices, indices, radius, detail ) { - - Geometry.call( this ); - - this.type = 'PolyhedronGeometry'; - - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) ); - this.mergeVertices(); - - } - - PolyhedronGeometry.prototype = Object.create( Geometry.prototype ); - PolyhedronGeometry.prototype.constructor = PolyhedronGeometry; - - // PolyhedronBufferGeometry - - function PolyhedronBufferGeometry( vertices, indices, radius, detail ) { - - BufferGeometry.call( this ); - - this.type = 'PolyhedronBufferGeometry'; - - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; - - radius = radius || 1; - detail = detail || 0; - - // default buffer data - - var vertexBuffer = []; - var uvBuffer = []; - - // the subdivision creates the vertex buffer data - - subdivide( detail ); - - // all vertices should lie on a conceptual sphere with a given radius - - appplyRadius( radius ); - - // finally, create the uv data - - generateUVs(); - - // build non-indexed geometry - - this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); - - if ( detail === 0 ) { - - this.computeVertexNormals(); // flat normals - - } else { - - this.normalizeNormals(); // smooth normals - - } - - // helper functions - - function subdivide( detail ) { - - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); - - // iterate over all faces and apply a subdivison with the given detail value - - for ( var i = 0; i < indices.length; i += 3 ) { - - // get the vertices of the face - - getVertexByIndex( indices[ i + 0 ], a ); - getVertexByIndex( indices[ i + 1 ], b ); - getVertexByIndex( indices[ i + 2 ], c ); - - // perform subdivision - - subdivideFace( a, b, c, detail ); - - } - - } - - function subdivideFace( a, b, c, detail ) { - - var cols = Math.pow( 2, detail ); - - // we use this multidimensional array as a data structure for creating the subdivision - - var v = []; - - var i, j; - - // construct all of the vertices for this subdivision - - for ( i = 0; i <= cols; i ++ ) { - - v[ i ] = []; - - var aj = a.clone().lerp( c, i / cols ); - var bj = b.clone().lerp( c, i / cols ); - - var rows = cols - i; - - for ( j = 0; j <= rows; j ++ ) { - - if ( j === 0 && i === cols ) { - - v[ i ][ j ] = aj; - - } else { - - v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); - - } - - } - - } - - // construct all of the faces - - for ( i = 0; i < cols; i ++ ) { - - for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { - - var k = Math.floor( j / 2 ); - - if ( j % 2 === 0 ) { - - pushVertex( v[ i ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k ] ); - pushVertex( v[ i ][ k ] ); - - } else { - - pushVertex( v[ i ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k ] ); - - } - - } - - } - - } - - function appplyRadius( radius ) { - - var vertex = new Vector3(); - - // iterate over the entire buffer and apply the radius to each vertex - - for ( var i = 0; i < vertexBuffer.length; i += 3 ) { - - vertex.x = vertexBuffer[ i + 0 ]; - vertex.y = vertexBuffer[ i + 1 ]; - vertex.z = vertexBuffer[ i + 2 ]; - - vertex.normalize().multiplyScalar( radius ); - - vertexBuffer[ i + 0 ] = vertex.x; - vertexBuffer[ i + 1 ] = vertex.y; - vertexBuffer[ i + 2 ] = vertex.z; - - } - - } - - function generateUVs() { - - var vertex = new Vector3(); - - for ( var i = 0; i < vertexBuffer.length; i += 3 ) { - - vertex.x = vertexBuffer[ i + 0 ]; - vertex.y = vertexBuffer[ i + 1 ]; - vertex.z = vertexBuffer[ i + 2 ]; - - var u = azimuth( vertex ) / 2 / Math.PI + 0.5; - var v = inclination( vertex ) / Math.PI + 0.5; - uvBuffer.push( u, 1 - v ); - - } - - correctUVs(); - - correctSeam(); - - } - - function correctSeam() { - - // handle case when face straddles the seam, see #3269 - - for ( var i = 0; i < uvBuffer.length; i += 6 ) { - - // uv data of a single face - - var x0 = uvBuffer[ i + 0 ]; - var x1 = uvBuffer[ i + 2 ]; - var x2 = uvBuffer[ i + 4 ]; - - var max = Math.max( x0, x1, x2 ); - var min = Math.min( x0, x1, x2 ); - - // 0.9 is somewhat arbitrary - - if ( max > 0.9 && min < 0.1 ) { - - if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1; - if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1; - if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1; - - } - - } - - } - - function pushVertex( vertex ) { - - vertexBuffer.push( vertex.x, vertex.y, vertex.z ); - - } - - function getVertexByIndex( index, vertex ) { - - var stride = index * 3; - - vertex.x = vertices[ stride + 0 ]; - vertex.y = vertices[ stride + 1 ]; - vertex.z = vertices[ stride + 2 ]; - - } - - function correctUVs() { - - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); - - var centroid = new Vector3(); - - var uvA = new Vector2(); - var uvB = new Vector2(); - var uvC = new Vector2(); - - for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { - - a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); - b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); - c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); - - uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); - uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); - uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); - - centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); - - var azi = azimuth( centroid ); - - correctUV( uvA, j + 0, a, azi ); - correctUV( uvB, j + 2, b, azi ); - correctUV( uvC, j + 4, c, azi ); - - } - - } - - function correctUV( uv, stride, vector, azimuth ) { - - if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { - - uvBuffer[ stride ] = uv.x - 1; - - } - - if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { - - uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; - - } - - } - - // Angle around the Y axis, counter-clockwise when looking from above. - - function azimuth( vector ) { - - return Math.atan2( vector.z, - vector.x ); - - } - - - // Angle above the XZ plane. - - function inclination( vector ) { - - return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); - - } - - } - - PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry; - - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // TetrahedronGeometry - - function TetrahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'TetrahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - TetrahedronGeometry.prototype = Object.create( Geometry.prototype ); - TetrahedronGeometry.prototype.constructor = TetrahedronGeometry; - - // TetrahedronBufferGeometry - - function TetrahedronBufferGeometry( radius, detail ) { - - var vertices = [ - 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 - ]; - - var indices = [ - 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'TetrahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry; - - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // OctahedronGeometry - - function OctahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'OctahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - OctahedronGeometry.prototype = Object.create( Geometry.prototype ); - OctahedronGeometry.prototype.constructor = OctahedronGeometry; - - // OctahedronBufferGeometry - - function OctahedronBufferGeometry( radius, detail ) { - - var vertices = [ - 1, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, - 1, 0, 0, 0, 1, 0, 0, - 1 - ]; - - var indices = [ - 0, 2, 4, 0, 4, 3, 0, 3, 5, - 0, 5, 2, 1, 2, 5, 1, 5, 3, - 1, 3, 4, 1, 4, 2 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'OctahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry; - - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // IcosahedronGeometry - - function IcosahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'IcosahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - IcosahedronGeometry.prototype = Object.create( Geometry.prototype ); - IcosahedronGeometry.prototype.constructor = IcosahedronGeometry; - - // IcosahedronBufferGeometry - - function IcosahedronBufferGeometry( radius, detail ) { - - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - - var vertices = [ - - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, - 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, - t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 - ]; - - var indices = [ - 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, - 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, - 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, - 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'IcosahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry; - - /** - * @author Abe Pazos / https://hamoid.com - * @author Mugen87 / https://github.com/Mugen87 - */ - - // DodecahedronGeometry - - function DodecahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'DodecahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - DodecahedronGeometry.prototype = Object.create( Geometry.prototype ); - DodecahedronGeometry.prototype.constructor = DodecahedronGeometry; - - // DodecahedronBufferGeometry - - function DodecahedronBufferGeometry( radius, detail ) { - - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - var r = 1 / t; - - var vertices = [ - - // (±1, ±1, ±1) - - 1, - 1, - 1, - 1, - 1, 1, - - 1, 1, - 1, - 1, 1, 1, - 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, 1, 1, 1, - - // (0, ±1/φ, ±φ) - 0, - r, - t, 0, - r, t, - 0, r, - t, 0, r, t, - - // (±1/φ, ±φ, 0) - - r, - t, 0, - r, t, 0, - r, - t, 0, r, t, 0, - - // (±φ, 0, ±1/φ) - - t, 0, - r, t, 0, - r, - - t, 0, r, t, 0, r - ]; - - var indices = [ - 3, 11, 7, 3, 7, 15, 3, 15, 13, - 7, 19, 17, 7, 17, 6, 7, 6, 15, - 17, 4, 8, 17, 8, 10, 17, 10, 6, - 8, 0, 16, 8, 16, 2, 8, 2, 10, - 0, 12, 1, 0, 1, 18, 0, 18, 16, - 6, 10, 2, 6, 2, 13, 6, 13, 15, - 2, 16, 18, 2, 18, 3, 2, 3, 13, - 18, 1, 9, 18, 9, 11, 18, 11, 3, - 4, 14, 12, 4, 12, 0, 4, 0, 8, - 11, 9, 5, 11, 5, 19, 11, 19, 7, - 19, 5, 14, 19, 14, 4, 19, 4, 17, - 1, 12, 14, 1, 14, 5, 1, 5, 9 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'DodecahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry; - - /** - * @author oosmoxiecode / https://github.com/oosmoxiecode - * @author WestLangley / https://github.com/WestLangley - * @author zz85 / https://github.com/zz85 - * @author miningold / https://github.com/miningold - * @author jonobr1 / https://github.com/jonobr1 - * @author Mugen87 / https://github.com/Mugen87 - * - */ - - // TubeGeometry - - function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) { - - Geometry.call( this ); - - this.type = 'TubeGeometry'; - - this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - - if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' ); - - var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ); - - // expose internals - - this.tangents = bufferGeometry.tangents; - this.normals = bufferGeometry.normals; - this.binormals = bufferGeometry.binormals; - - // create geometry - - this.fromBufferGeometry( bufferGeometry ); - this.mergeVertices(); - - } - - TubeGeometry.prototype = Object.create( Geometry.prototype ); - TubeGeometry.prototype.constructor = TubeGeometry; - - // TubeBufferGeometry - - function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) { - - BufferGeometry.call( this ); - - this.type = 'TubeBufferGeometry'; - - this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - - tubularSegments = tubularSegments || 64; - radius = radius || 1; - radialSegments = radialSegments || 8; - closed = closed || false; - - var frames = path.computeFrenetFrames( tubularSegments, closed ); - - // expose internals - - this.tangents = frames.tangents; - this.normals = frames.normals; - this.binormals = frames.binormals; - - // helper variables - - var vertex = new Vector3(); - var normal = new Vector3(); - var uv = new Vector2(); - var P = new Vector3(); - - var i, j; - - // buffer - - var vertices = []; - var normals = []; - var uvs = []; - var indices = []; - - // create buffer data - - generateBufferData(); - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // functions - - function generateBufferData() { - - for ( i = 0; i < tubularSegments; i ++ ) { - - generateSegment( i ); - - } - - // if the geometry is not closed, generate the last row of vertices and normals - // at the regular position on the given path - // - // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) - - generateSegment( ( closed === false ) ? tubularSegments : 0 ); - - // uvs are generated in a separate function. - // this makes it easy compute correct values for closed geometries - - generateUVs(); - - // finally create faces - - generateIndices(); - - } - - function generateSegment( i ) { - - // we use getPointAt to sample evenly distributed points from the given path - - P = path.getPointAt( i / tubularSegments, P ); - - // retrieve corresponding normal and binormal - - var N = frames.normals[ i ]; - var B = frames.binormals[ i ]; - - // generate normals and vertices for the current segment - - for ( j = 0; j <= radialSegments; j ++ ) { - - var v = j / radialSegments * Math.PI * 2; - - var sin = Math.sin( v ); - var cos = - Math.cos( v ); - - // normal - - normal.x = ( cos * N.x + sin * B.x ); - normal.y = ( cos * N.y + sin * B.y ); - normal.z = ( cos * N.z + sin * B.z ); - normal.normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // vertex - - vertex.x = P.x + radius * normal.x; - vertex.y = P.y + radius * normal.y; - vertex.z = P.z + radius * normal.z; - - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - function generateIndices() { - - for ( j = 1; j <= tubularSegments; j ++ ) { - - for ( i = 1; i <= radialSegments; i ++ ) { - - var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - var b = ( radialSegments + 1 ) * j + ( i - 1 ); - var c = ( radialSegments + 1 ) * j + i; - var d = ( radialSegments + 1 ) * ( j - 1 ) + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - } - - function generateUVs() { - - for ( i = 0; i <= tubularSegments; i ++ ) { - - for ( j = 0; j <= radialSegments; j ++ ) { - - uv.x = i / tubularSegments; - uv.y = j / radialSegments; - - uvs.push( uv.x, uv.y ); - - } - - } - - } - - } - - TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TubeBufferGeometry.prototype.constructor = TubeBufferGeometry; - - /** - * @author oosmoxiecode - * @author Mugen87 / https://github.com/Mugen87 - * - * based on http://www.blackpawn.com/texts/pqtorus/ - */ - - // TorusKnotGeometry - - function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) { - - Geometry.call( this ); - - this.type = 'TorusKnotGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - - if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); - - this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) ); - this.mergeVertices(); - - } - - TorusKnotGeometry.prototype = Object.create( Geometry.prototype ); - TorusKnotGeometry.prototype.constructor = TorusKnotGeometry; - - // TorusKnotBufferGeometry - - function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) { - - BufferGeometry.call( this ); - - this.type = 'TorusKnotBufferGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - - radius = radius || 1; - tube = tube || 0.4; - tubularSegments = Math.floor( tubularSegments ) || 64; - radialSegments = Math.floor( radialSegments ) || 8; - p = p || 2; - q = q || 3; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var i, j; - - var vertex = new Vector3(); - var normal = new Vector3(); - - var P1 = new Vector3(); - var P2 = new Vector3(); - - var B = new Vector3(); - var T = new Vector3(); - var N = new Vector3(); - - // generate vertices, normals and uvs - - for ( i = 0; i <= tubularSegments; ++ i ) { - - // the radian "u" is used to calculate the position on the torus curve of the current tubular segement - - var u = i / tubularSegments * p * Math.PI * 2; - - // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. - // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions - - calculatePositionOnCurve( u, p, q, radius, P1 ); - calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); - - // calculate orthonormal basis - - T.subVectors( P2, P1 ); - N.addVectors( P2, P1 ); - B.crossVectors( T, N ); - N.crossVectors( B, T ); - - // normalize B, N. T can be ignored, we don't use it - - B.normalize(); - N.normalize(); - - for ( j = 0; j <= radialSegments; ++ j ) { - - // now calculate the vertices. they are nothing more than an extrusion of the torus curve. - // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. - - var v = j / radialSegments * Math.PI * 2; - var cx = - tube * Math.cos( v ); - var cy = tube * Math.sin( v ); - - // now calculate the final vertex position. - // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve - - vertex.x = P1.x + ( cx * N.x + cy * B.x ); - vertex.y = P1.y + ( cx * N.y + cy * B.y ); - vertex.z = P1.z + ( cx * N.z + cy * B.z ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) - - normal.subVectors( vertex, P1 ).normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( i / tubularSegments ); - uvs.push( j / radialSegments ); - - } - - } - - // generate indices - - for ( j = 1; j <= tubularSegments; j ++ ) { - - for ( i = 1; i <= radialSegments; i ++ ) { - - // indices - - var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - var b = ( radialSegments + 1 ) * j + ( i - 1 ); - var c = ( radialSegments + 1 ) * j + i; - var d = ( radialSegments + 1 ) * ( j - 1 ) + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // this function calculates the current position on the torus curve - - function calculatePositionOnCurve( u, p, q, radius, position ) { - - var cu = Math.cos( u ); - var su = Math.sin( u ); - var quOverP = q / p * u; - var cs = Math.cos( quOverP ); - - position.x = radius * ( 2 + cs ) * 0.5 * cu; - position.y = radius * ( 2 + cs ) * su * 0.5; - position.z = radius * Math.sin( quOverP ) * 0.5; - - } - - } - - TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry; - - /** - * @author oosmoxiecode - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // TorusGeometry - - function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) { - - Geometry.call( this ); - - this.type = 'TorusGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); - this.mergeVertices(); - - } - - TorusGeometry.prototype = Object.create( Geometry.prototype ); - TorusGeometry.prototype.constructor = TorusGeometry; - - // TorusBufferGeometry - - function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) { - - BufferGeometry.call( this ); - - this.type = 'TorusBufferGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - radius = radius || 1; - tube = tube || 0.4; - radialSegments = Math.floor( radialSegments ) || 8; - tubularSegments = Math.floor( tubularSegments ) || 6; - arc = arc || Math.PI * 2; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var center = new Vector3(); - var vertex = new Vector3(); - var normal = new Vector3(); - - var j, i; - - // generate vertices, normals and uvs - - for ( j = 0; j <= radialSegments; j ++ ) { - - for ( i = 0; i <= tubularSegments; i ++ ) { - - var u = i / tubularSegments * arc; - var v = j / radialSegments * Math.PI * 2; - - // vertex - - vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); - vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); - vertex.z = tube * Math.sin( v ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - center.x = radius * Math.cos( u ); - center.y = radius * Math.sin( u ); - normal.subVectors( vertex, center ).normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( i / tubularSegments ); - uvs.push( j / radialSegments ); - - } - - } - - // generate indices - - for ( j = 1; j <= radialSegments; j ++ ) { - - for ( i = 1; i <= tubularSegments; i ++ ) { - - // indices - - var a = ( tubularSegments + 1 ) * j + i - 1; - var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; - var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; - var d = ( tubularSegments + 1 ) * j + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; - - /** - * @author Mugen87 / https://github.com/Mugen87 - * Port from https://github.com/mapbox/earcut (v2.1.2) - */ - - var Earcut = { - - triangulate: function ( data, holeIndices, dim ) { - - dim = dim || 2; - - var hasHoles = holeIndices && holeIndices.length, - outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length, - outerNode = linkedList( data, 0, outerLen, dim, true ), - triangles = []; - - if ( ! outerNode ) return triangles; - - var minX, minY, maxX, maxY, x, y, invSize; - - if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); - - // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox - - if ( data.length > 80 * dim ) { - - minX = maxX = data[ 0 ]; - minY = maxY = data[ 1 ]; - - for ( var i = dim; i < outerLen; i += dim ) { - - x = data[ i ]; - y = data[ i + 1 ]; - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - - } - - // minX, minY and invSize are later used to transform coords into integers for z-order calculation - - invSize = Math.max( maxX - minX, maxY - minY ); - invSize = invSize !== 0 ? 1 / invSize : 0; - - } - - earcutLinked( outerNode, triangles, dim, minX, minY, invSize ); - - return triangles; - - } - - }; - - // create a circular doubly linked list from polygon points in the specified winding order - - function linkedList( data, start, end, dim, clockwise ) { - - var i, last; - - if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) { - - for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); - - } else { - - for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); - - } - - if ( last && equals( last, last.next ) ) { - - removeNode( last ); - last = last.next; - - } - - return last; - - } - - // eliminate colinear or duplicate points - - function filterPoints( start, end ) { - - if ( ! start ) return start; - if ( ! end ) end = start; - - var p = start, again; - - do { - - again = false; - - if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) { - - removeNode( p ); - p = end = p.prev; - if ( p === p.next ) break; - again = true; - - } else { - - p = p.next; - - } - - } while ( again || p !== end ); - - return end; - - } - - // main ear slicing loop which triangulates a polygon (given as a linked list) - - function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) { - - if ( ! ear ) return; - - // interlink polygon nodes in z-order - - if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize ); - - var stop = ear, prev, next; - - // iterate through ears, slicing them one by one - - while ( ear.prev !== ear.next ) { - - prev = ear.prev; - next = ear.next; - - if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) { - - // cut off the triangle - triangles.push( prev.i / dim ); - triangles.push( ear.i / dim ); - triangles.push( next.i / dim ); - - removeNode( ear ); - - // skipping the next vertice leads to less sliver triangles - ear = next.next; - stop = next.next; - - continue; - - } - - ear = next; - - // if we looped through the whole remaining polygon and can't find any more ears - - if ( ear === stop ) { - - // try filtering points and slicing again - - if ( ! pass ) { - - earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 ); - - // if this didn't work, try curing all small self-intersections locally - - } else if ( pass === 1 ) { - - ear = cureLocalIntersections( ear, triangles, dim ); - earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 ); - - // as a last resort, try splitting the remaining polygon into two - - } else if ( pass === 2 ) { - - splitEarcut( ear, triangles, dim, minX, minY, invSize ); - - } - - break; - - } - - } - - } - - // check whether a polygon node forms a valid ear with adjacent nodes - - function isEar( ear ) { - - var a = ear.prev, - b = ear, - c = ear.next; - - if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear - - // now make sure we don't have other points inside the potential ear - var p = ear.next.next; - - while ( p !== ear.prev ) { - - if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) { - - return false; - - } - - p = p.next; - - } - - return true; - - } - - function isEarHashed( ear, minX, minY, invSize ) { - - var a = ear.prev, - b = ear, - c = ear.next; - - if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear - - // triangle bbox; min & max are calculated like this for speed - - var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ), - minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ), - maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ), - maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y ); - - // z-order range for the current triangle bbox; - - var minZ = zOrder( minTX, minTY, minX, minY, invSize ), - maxZ = zOrder( maxTX, maxTY, minX, minY, invSize ); - - // first look for points inside the triangle in increasing z-order - - var p = ear.nextZ; - - while ( p && p.z <= maxZ ) { - - if ( p !== ear.prev && p !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) return false; - p = p.nextZ; - - } - - // then look for points in decreasing z-order - - p = ear.prevZ; - - while ( p && p.z >= minZ ) { - - if ( p !== ear.prev && p !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) return false; - - p = p.prevZ; - - } - - return true; - - } - - // go through all polygon nodes and cure small local self-intersections - - function cureLocalIntersections( start, triangles, dim ) { - - var p = start; - - do { - - var a = p.prev, b = p.next.next; - - if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) { - - triangles.push( a.i / dim ); - triangles.push( p.i / dim ); - triangles.push( b.i / dim ); - - // remove two nodes involved - - removeNode( p ); - removeNode( p.next ); - - p = start = b; - - } - - p = p.next; - - } while ( p !== start ); - - return p; - - } - - // try splitting polygon into two and triangulate them independently - - function splitEarcut( start, triangles, dim, minX, minY, invSize ) { - - // look for a valid diagonal that divides the polygon into two - - var a = start; - - do { - - var b = a.next.next; - - while ( b !== a.prev ) { - - if ( a.i !== b.i && isValidDiagonal( a, b ) ) { - - // split the polygon in two by the diagonal - - var c = splitPolygon( a, b ); - - // filter colinear points around the cuts - - a = filterPoints( a, a.next ); - c = filterPoints( c, c.next ); - - // run earcut on each half - - earcutLinked( a, triangles, dim, minX, minY, invSize ); - earcutLinked( c, triangles, dim, minX, minY, invSize ); - return; - - } - - b = b.next; - - } - - a = a.next; - - } while ( a !== start ); - - } - - // link every hole into the outer loop, producing a single-ring polygon without holes - - function eliminateHoles( data, holeIndices, outerNode, dim ) { - - var queue = [], i, len, start, end, list; - - for ( i = 0, len = holeIndices.length; i < len; i ++ ) { - - start = holeIndices[ i ] * dim; - end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length; - list = linkedList( data, start, end, dim, false ); - if ( list === list.next ) list.steiner = true; - queue.push( getLeftmost( list ) ); - - } - - queue.sort( compareX ); - - // process holes from left to right - - for ( i = 0; i < queue.length; i ++ ) { - - eliminateHole( queue[ i ], outerNode ); - outerNode = filterPoints( outerNode, outerNode.next ); - - } - - return outerNode; - - } - - function compareX( a, b ) { - - return a.x - b.x; - - } - - // find a bridge between vertices that connects hole with an outer ring and and link it - - function eliminateHole( hole, outerNode ) { - - outerNode = findHoleBridge( hole, outerNode ); - - if ( outerNode ) { - - var b = splitPolygon( outerNode, hole ); - - filterPoints( b, b.next ); - - } - - } - - // David Eberly's algorithm for finding a bridge between hole and outer polygon - - function findHoleBridge( hole, outerNode ) { - - var p = outerNode, - hx = hole.x, - hy = hole.y, - qx = - Infinity, - m; - - // find a segment intersected by a ray from the hole's leftmost point to the left; - // segment's endpoint with lesser x will be potential connection point - - do { - - if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) { - - var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y ); - - if ( x <= hx && x > qx ) { - - qx = x; - - if ( x === hx ) { - - if ( hy === p.y ) return p; - if ( hy === p.next.y ) return p.next; - - } - - m = p.x < p.next.x ? p : p.next; - - } - - } - - p = p.next; - - } while ( p !== outerNode ); - - if ( ! m ) return null; - - if ( hx === qx ) return m.prev; // hole touches outer segment; pick lower endpoint - - // look for points inside the triangle of hole point, segment intersection and endpoint; - // if there are no points found, we have a valid connection; - // otherwise choose the point of the minimum angle with the ray as connection point - - var stop = m, - mx = m.x, - my = m.y, - tanMin = Infinity, - tan; - - p = m.next; - - while ( p !== stop ) { - - if ( hx >= p.x && p.x >= mx && hx !== p.x && - pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) { - - tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential - - if ( ( tan < tanMin || ( tan === tanMin && p.x > m.x ) ) && locallyInside( p, hole ) ) { - - m = p; - tanMin = tan; - - } - - } - - p = p.next; - - } - - return m; - - } - - // interlink polygon nodes in z-order - - function indexCurve( start, minX, minY, invSize ) { - - var p = start; - - do { - - if ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize ); - p.prevZ = p.prev; - p.nextZ = p.next; - p = p.next; - - } while ( p !== start ); - - p.prevZ.nextZ = null; - p.prevZ = null; - - sortLinked( p ); - - } - - // Simon Tatham's linked list merge sort algorithm - // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html - - function sortLinked( list ) { - - var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1; - - do { - - p = list; - list = null; - tail = null; - numMerges = 0; - - while ( p ) { - - numMerges ++; - q = p; - pSize = 0; - - for ( i = 0; i < inSize; i ++ ) { - - pSize ++; - q = q.nextZ; - if ( ! q ) break; - - } - - qSize = inSize; - - while ( pSize > 0 || ( qSize > 0 && q ) ) { - - if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) { - - e = p; - p = p.nextZ; - pSize --; - - } else { - - e = q; - q = q.nextZ; - qSize --; - - } - - if ( tail ) tail.nextZ = e; - else list = e; - - e.prevZ = tail; - tail = e; - - } - - p = q; - - } - - tail.nextZ = null; - inSize *= 2; - - } while ( numMerges > 1 ); - - return list; - - } - - // z-order of a point given coords and inverse of the longer side of data bbox - - function zOrder( x, y, minX, minY, invSize ) { - - // coords are transformed into non-negative 15-bit integer range - - x = 32767 * ( x - minX ) * invSize; - y = 32767 * ( y - minY ) * invSize; - - x = ( x | ( x << 8 ) ) & 0x00FF00FF; - x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; - x = ( x | ( x << 2 ) ) & 0x33333333; - x = ( x | ( x << 1 ) ) & 0x55555555; - - y = ( y | ( y << 8 ) ) & 0x00FF00FF; - y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; - y = ( y | ( y << 2 ) ) & 0x33333333; - y = ( y | ( y << 1 ) ) & 0x55555555; - - return x | ( y << 1 ); - - } - - // find the leftmost node of a polygon ring - - function getLeftmost( start ) { - - var p = start, leftmost = start; - - do { - - if ( p.x < leftmost.x ) leftmost = p; - p = p.next; - - } while ( p !== start ); - - return leftmost; - - } - - // check if a point lies within a convex triangle - - function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) { - - return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 && - ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 && - ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0; - - } - - // check if a diagonal between two polygon nodes is valid (lies in polygon interior) - - function isValidDiagonal( a, b ) { - - return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && - locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ); - - } - - // signed area of a triangle - - function area( p, q, r ) { - - return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y ); - - } - - // check if two points are equal - - function equals( p1, p2 ) { - - return p1.x === p2.x && p1.y === p2.y; - - } - - // check if two segments intersect - - function intersects( p1, q1, p2, q2 ) { - - if ( ( equals( p1, q1 ) && equals( p2, q2 ) ) || - ( equals( p1, q2 ) && equals( p2, q1 ) ) ) return true; - - return area( p1, q1, p2 ) > 0 !== area( p1, q1, q2 ) > 0 && - area( p2, q2, p1 ) > 0 !== area( p2, q2, q1 ) > 0; - - } - - // check if a polygon diagonal intersects any polygon segments - - function intersectsPolygon( a, b ) { - - var p = a; - - do { - - if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && - intersects( p, p.next, a, b ) ) { - - return true; - - } - - p = p.next; - - } while ( p !== a ); - - return false; - - } - - // check if a polygon diagonal is locally inside the polygon - - function locallyInside( a, b ) { - - return area( a.prev, a, a.next ) < 0 ? - area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 : - area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0; - - } - - // check if the middle point of a polygon diagonal is inside the polygon - - function middleInside( a, b ) { - - var p = a, - inside = false, - px = ( a.x + b.x ) / 2, - py = ( a.y + b.y ) / 2; - - do { - - if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y && - ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) { - - inside = ! inside; - - } - - p = p.next; - - } while ( p !== a ); - - return inside; - - } - - // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; - // if one belongs to the outer ring and another to a hole, it merges it into a single ring - - function splitPolygon( a, b ) { - - var a2 = new Node( a.i, a.x, a.y ), - b2 = new Node( b.i, b.x, b.y ), - an = a.next, - bp = b.prev; - - a.next = b; - b.prev = a; - - a2.next = an; - an.prev = a2; - - b2.next = a2; - a2.prev = b2; - - bp.next = b2; - b2.prev = bp; - - return b2; - - } - - // create a node and optionally link it with previous one (in a circular doubly linked list) - - function insertNode( i, x, y, last ) { - - var p = new Node( i, x, y ); - - if ( ! last ) { - - p.prev = p; - p.next = p; - - } else { - - p.next = last.next; - p.prev = last; - last.next.prev = p; - last.next = p; - - } - - return p; - - } - - function removeNode( p ) { - - p.next.prev = p.prev; - p.prev.next = p.next; - - if ( p.prevZ ) p.prevZ.nextZ = p.nextZ; - if ( p.nextZ ) p.nextZ.prevZ = p.prevZ; - - } - - function Node( i, x, y ) { - - // vertice index in coordinates array - this.i = i; - - // vertex coordinates - this.x = x; - this.y = y; - - // previous and next vertice nodes in a polygon ring - this.prev = null; - this.next = null; - - // z-order curve value - this.z = null; - - // previous and next nodes in z-order - this.prevZ = null; - this.nextZ = null; - - // indicates whether this is a steiner point - this.steiner = false; - - } - - function signedArea( data, start, end, dim ) { - - var sum = 0; - - for ( var i = start, j = end - dim; i < end; i += dim ) { - - sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] ); - j = i; - - } - - return sum; - - } - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - - var ShapeUtils = { - - // calculate area of the contour polygon - - area: function ( contour ) { - - var n = contour.length; - var a = 0.0; - - for ( var p = n - 1, q = 0; q < n; p = q ++ ) { - - a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; - - } - - return a * 0.5; - - }, - - isClockWise: function ( pts ) { - - return ShapeUtils.area( pts ) < 0; - - }, - - triangulateShape: function ( contour, holes ) { - - var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] - var holeIndices = []; // array of hole indices - var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] - - removeDupEndPts( contour ); - addContour( vertices, contour ); - - // - - var holeIndex = contour.length; - - holes.forEach( removeDupEndPts ); - - for ( var i = 0; i < holes.length; i ++ ) { - - holeIndices.push( holeIndex ); - holeIndex += holes[ i ].length; - addContour( vertices, holes[ i ] ); - - } - - // - - var triangles = Earcut.triangulate( vertices, holeIndices ); - - // - - for ( var i = 0; i < triangles.length; i += 3 ) { - - faces.push( triangles.slice( i, i + 3 ) ); - - } - - return faces; - - } - - }; - - function removeDupEndPts( points ) { - - var l = points.length; - - if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { - - points.pop(); - - } - - } - - function addContour( vertices, contour ) { - - for ( var i = 0; i < contour.length; i ++ ) { - - vertices.push( contour[ i ].x ); - vertices.push( contour[ i ].y ); - - } - - } - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - * Creates extruded geometry from a path shape. - * - * parameters = { - * - * curveSegments: <int>, // number of points on the curves - * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too - * amount: <int>, // Depth to extrude the shape - * - * bevelEnabled: <bool>, // turn on bevel - * bevelThickness: <float>, // how deep into the original shape bevel goes - * bevelSize: <float>, // how far from shape outline is bevel - * bevelSegments: <int>, // number of bevel layers - * - * extrudePath: <THREE.Curve> // curve to extrude shape along - * frames: <Object> // containing arrays of tangents, normals, binormals - * - * UVGenerator: <Object> // object that provides UV generator functions - * - * } - */ - - // ExtrudeGeometry - - function ExtrudeGeometry( shapes, options ) { - - Geometry.call( this ); - - this.type = 'ExtrudeGeometry'; - - this.parameters = { - shapes: shapes, - options: options - }; - - this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) ); - this.mergeVertices(); - - } - - ExtrudeGeometry.prototype = Object.create( Geometry.prototype ); - ExtrudeGeometry.prototype.constructor = ExtrudeGeometry; - - // ExtrudeBufferGeometry - - function ExtrudeBufferGeometry( shapes, options ) { - - if ( typeof ( shapes ) === "undefined" ) { - - return; - - } - - BufferGeometry.call( this ); - - this.type = 'ExtrudeBufferGeometry'; - - shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; - - this.addShapeList( shapes, options ); - - this.computeVertexNormals(); - - // can't really use automatic vertex normals - // as then front and back sides get smoothed too - // should do separate smoothing just for sides - - //this.computeVertexNormals(); - - //console.log( "took", ( Date.now() - startTime ) ); - - } - - ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry; - - ExtrudeBufferGeometry.prototype.getArrays = function () { - - var positionAttribute = this.getAttribute( "position" ); - var verticesArray = positionAttribute ? Array.prototype.slice.call( positionAttribute.array ) : []; - - var uvAttribute = this.getAttribute( "uv" ); - var uvArray = uvAttribute ? Array.prototype.slice.call( uvAttribute.array ) : []; - - var IndexAttribute = this.index; - var indicesArray = IndexAttribute ? Array.prototype.slice.call( IndexAttribute.array ) : []; - - return { - position: verticesArray, - uv: uvArray, - index: indicesArray - }; - - }; - - ExtrudeBufferGeometry.prototype.addShapeList = function ( shapes, options ) { - - var sl = shapes.length; - options.arrays = this.getArrays(); - - for ( var s = 0; s < sl; s ++ ) { - - var shape = shapes[ s ]; - this.addShape( shape, options ); - - } - - this.setIndex( options.arrays.index ); - this.addAttribute( 'position', new Float32BufferAttribute( options.arrays.position, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( options.arrays.uv, 2 ) ); - - }; - - ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) { - - var arrays = options.arrays ? options.arrays : this.getArrays(); - var verticesArray = arrays.position; - var indicesArray = arrays.index; - var uvArray = arrays.uv; - - var placeholder = []; - - - var amount = options.amount !== undefined ? options.amount : 100; - - var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; // 10 - var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; // 8 - var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; - - var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; // false - - var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - - var steps = options.steps !== undefined ? options.steps : 1; - - var extrudePath = options.extrudePath; - var extrudePts, extrudeByPath = false; - - // Use default WorldUVGenerator if no UV generators are specified. - var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : ExtrudeGeometry.WorldUVGenerator; - - var splineTube, binormal, normal, position2; - if ( extrudePath ) { - - extrudePts = extrudePath.getSpacedPoints( steps ); - - extrudeByPath = true; - bevelEnabled = false; // bevels not supported for path extrusion - - // SETUP TNB variables - - // TODO1 - have a .isClosed in spline? - - splineTube = options.frames !== undefined ? options.frames : extrudePath.computeFrenetFrames( steps, false ); - - // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); - - binormal = new Vector3(); - normal = new Vector3(); - position2 = new Vector3(); - - } - - // Safeguards if bevels are not enabled - - if ( ! bevelEnabled ) { - - bevelSegments = 0; - bevelThickness = 0; - bevelSize = 0; - - } - - // Variables initialization - - var ahole, h, hl; // looping of holes - var scope = this; - - var shapePoints = shape.extractPoints( curveSegments ); - - var vertices = shapePoints.shape; - var holes = shapePoints.holes; - - var reverse = ! ShapeUtils.isClockWise( vertices ); - - if ( reverse ) { - - vertices = vertices.reverse(); - - // Maybe we should also check if holes are in the opposite direction, just to be safe ... - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - if ( ShapeUtils.isClockWise( ahole ) ) { - - holes[ h ] = ahole.reverse(); - - } - - } - - } - - - var faces = ShapeUtils.triangulateShape( vertices, holes ); - - /* Vertices */ - - var contour = vertices; // vertices has all points but contour has only points of circumference - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - vertices = vertices.concat( ahole ); - - } - - - function scalePt2( pt, vec, size ) { - - if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" ); - - return vec.clone().multiplyScalar( size ).add( pt ); - - } - - var b, bs, t, z, - vert, vlen = vertices.length, - face, flen = faces.length; - - - // Find directions for point movement - - - function getBevelVec( inPt, inPrev, inNext ) { - - // computes for inPt the corresponding point inPt' on a new contour - // shifted by 1 unit (length of normalized vector) to the left - // if we walk along contour clockwise, this new contour is outside the old one - // - // inPt' is the intersection of the two lines parallel to the two - // adjacent edges of inPt at a distance of 1 unit on the left side. - - var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt - - // good reading for geometry algorithms (here: line-line intersection) - // http://geomalgorithms.com/a05-_intersect-1.html - - var v_prev_x = inPt.x - inPrev.x, - v_prev_y = inPt.y - inPrev.y; - var v_next_x = inNext.x - inPt.x, - v_next_y = inNext.y - inPt.y; - - var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); - - // check for collinear edges - var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - if ( Math.abs( collinear0 ) > Number.EPSILON ) { - - // not collinear - - // length of vectors for normalizing - - var v_prev_len = Math.sqrt( v_prev_lensq ); - var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); - - // shift adjacent points by unit vectors to the left - - var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); - var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); - - var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); - var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); - - // scaling factor for v_prev to intersection point - - var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - - ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / - ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - // vector from inPt to intersection point - - v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); - v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); - - // Don't normalize!, otherwise sharp corners become ugly - // but prevent crazy spikes - var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); - if ( v_trans_lensq <= 2 ) { - - return new Vector2( v_trans_x, v_trans_y ); - - } else { - - shrink_by = Math.sqrt( v_trans_lensq / 2 ); - - } - - } else { - - // handle special case of collinear edges - - var direction_eq = false; // assumes: opposite - if ( v_prev_x > Number.EPSILON ) { - - if ( v_next_x > Number.EPSILON ) { - - direction_eq = true; - - } - - } else { - - if ( v_prev_x < - Number.EPSILON ) { - - if ( v_next_x < - Number.EPSILON ) { - - direction_eq = true; - - } - - } else { - - if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { - - direction_eq = true; - - } - - } - - } - - if ( direction_eq ) { - - // console.log("Warning: lines are a straight sequence"); - v_trans_x = - v_prev_y; - v_trans_y = v_prev_x; - shrink_by = Math.sqrt( v_prev_lensq ); - - } else { - - // console.log("Warning: lines are a straight spike"); - v_trans_x = v_prev_x; - v_trans_y = v_prev_y; - shrink_by = Math.sqrt( v_prev_lensq / 2 ); - - } - - } - - return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); - - } - - - var contourMovements = []; - - for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - // console.log('i,j,k', i, j , k) - - contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); - - } - - var holesMovements = [], - oneHoleMovements, verticesMovements = contourMovements.concat(); - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - oneHoleMovements = []; - - for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); - - } - - holesMovements.push( oneHoleMovements ); - verticesMovements = verticesMovements.concat( oneHoleMovements ); - - } - - - // Loop bevelSegments, 1 for the front, 1 for the back - - for ( b = 0; b < bevelSegments; b ++ ) { - - //for ( b = bevelSegments; b > 0; b -- ) { - - t = b / bevelSegments; - z = bevelThickness * Math.cos( t * Math.PI / 2 ); - bs = bevelSize * Math.sin( t * Math.PI / 2 ); - - // contract shape - - for ( i = 0, il = contour.length; i < il; i ++ ) { - - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - - v( vert.x, vert.y, - z ); - - } - - // expand holes - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; - - for ( i = 0, il = ahole.length; i < il; i ++ ) { - - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - - v( vert.x, vert.y, - z ); - - } - - } - - } - - bs = bevelSize; - - // Back facing vertices - - for ( i = 0; i < vlen; i ++ ) { - - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, 0 ); - - } else { - - // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); - - normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - // Add stepped vertices... - // Including front facing vertices - - var s; - - for ( s = 1; s <= steps; s ++ ) { - - for ( i = 0; i < vlen; i ++ ) { - - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, amount / steps * s ); - - } else { - - // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); - - normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - } - - - // Add bevel segments planes - - //for ( b = 1; b <= bevelSegments; b ++ ) { - for ( b = bevelSegments - 1; b >= 0; b -- ) { - - t = b / bevelSegments; - z = bevelThickness * Math.cos( t * Math.PI / 2 ); - bs = bevelSize * Math.sin( t * Math.PI / 2 ); - - // contract shape - - for ( i = 0, il = contour.length; i < il; i ++ ) { - - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - v( vert.x, vert.y, amount + z ); - - } - - // expand holes - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; - - for ( i = 0, il = ahole.length; i < il; i ++ ) { - - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, amount + z ); - - } else { - - v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); - - } - - } - - } - - } - - /* Faces */ - - // Top and bottom faces - - buildLidFaces(); - - // Sides faces - - buildSideFaces(); - - - ///// Internal functions - - function buildLidFaces() { - - var start = verticesArray.length / 3; - - if ( bevelEnabled ) { - - var layer = 0; // steps + 1 - var offset = vlen * layer; - - // Bottom faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); - - } - - layer = steps + bevelSegments * 2; - offset = vlen * layer; - - // Top faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); - - } - - } else { - - // Bottom faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 2 ], face[ 1 ], face[ 0 ] ); - - } - - // Top faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); - - } - - } - - scope.addGroup( start, verticesArray.length / 3 - start, options.material !== undefined ? options.material : 0 ); - - } - - // Create faces for the z-sides of the shape - - function buildSideFaces() { - - var start = verticesArray.length / 3; - var layeroffset = 0; - sidewalls( contour, layeroffset ); - layeroffset += contour.length; - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - sidewalls( ahole, layeroffset ); - - //, true - layeroffset += ahole.length; - - } - - - scope.addGroup( start, verticesArray.length / 3 - start, options.extrudeMaterial !== undefined ? options.extrudeMaterial : 1 ); - - - } - - function sidewalls( contour, layeroffset ) { - - var j, k; - i = contour.length; - - while ( -- i >= 0 ) { - - j = i; - k = i - 1; - if ( k < 0 ) k = contour.length - 1; - - //console.log('b', i,j, i-1, k,vertices.length); - - var s = 0, - sl = steps + bevelSegments * 2; - - for ( s = 0; s < sl; s ++ ) { - - var slen1 = vlen * s; - var slen2 = vlen * ( s + 1 ); - - var a = layeroffset + j + slen1, - b = layeroffset + k + slen1, - c = layeroffset + k + slen2, - d = layeroffset + j + slen2; - - f4( a, b, c, d ); - - } - - } - - } - - function v( x, y, z ) { - - placeholder.push( x ); - placeholder.push( y ); - placeholder.push( z ); - - } - - - function f3( a, b, c ) { - - addVertex( a ); - addVertex( b ); - addVertex( c ); - - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); - - addUV( uvs[ 0 ] ); - addUV( uvs[ 1 ] ); - addUV( uvs[ 2 ] ); - - } - - function f4( a, b, c, d ) { - - addVertex( a ); - addVertex( b ); - addVertex( d ); - - addVertex( b ); - addVertex( c ); - addVertex( d ); - - - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); - - addUV( uvs[ 0 ] ); - addUV( uvs[ 1 ] ); - addUV( uvs[ 3 ] ); - - addUV( uvs[ 1 ] ); - addUV( uvs[ 2 ] ); - addUV( uvs[ 3 ] ); - - } - - function addVertex( index ) { - - indicesArray.push( verticesArray.length / 3 ); - verticesArray.push( placeholder[ index * 3 + 0 ] ); - verticesArray.push( placeholder[ index * 3 + 1 ] ); - verticesArray.push( placeholder[ index * 3 + 2 ] ); - - } - - - function addUV( vector2 ) { - - uvArray.push( vector2.x ); - uvArray.push( vector2.y ); - - } - - if ( ! options.arrays ) { - - this.setIndex( indicesArray ); - this.addAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); - - } - - }; - - ExtrudeGeometry.WorldUVGenerator = { - - generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { - - var a_x = vertices[ indexA * 3 ]; - var a_y = vertices[ indexA * 3 + 1 ]; - var b_x = vertices[ indexB * 3 ]; - var b_y = vertices[ indexB * 3 + 1 ]; - var c_x = vertices[ indexC * 3 ]; - var c_y = vertices[ indexC * 3 + 1 ]; - - return [ - new Vector2( a_x, a_y ), - new Vector2( b_x, b_y ), - new Vector2( c_x, c_y ) - ]; - - }, - - generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { - - var a_x = vertices[ indexA * 3 ]; - var a_y = vertices[ indexA * 3 + 1 ]; - var a_z = vertices[ indexA * 3 + 2 ]; - var b_x = vertices[ indexB * 3 ]; - var b_y = vertices[ indexB * 3 + 1 ]; - var b_z = vertices[ indexB * 3 + 2 ]; - var c_x = vertices[ indexC * 3 ]; - var c_y = vertices[ indexC * 3 + 1 ]; - var c_z = vertices[ indexC * 3 + 2 ]; - var d_x = vertices[ indexD * 3 ]; - var d_y = vertices[ indexD * 3 + 1 ]; - var d_z = vertices[ indexD * 3 + 2 ]; - - if ( Math.abs( a_y - b_y ) < 0.01 ) { - - return [ - new Vector2( a_x, 1 - a_z ), - new Vector2( b_x, 1 - b_z ), - new Vector2( c_x, 1 - c_z ), - new Vector2( d_x, 1 - d_z ) - ]; - - } else { - - return [ - new Vector2( a_y, 1 - a_z ), - new Vector2( b_y, 1 - b_z ), - new Vector2( c_y, 1 - c_z ), - new Vector2( d_y, 1 - d_z ) - ]; - - } - - } - }; - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author alteredq / http://alteredqualia.com/ - * - * Text = 3D Text - * - * parameters = { - * font: <THREE.Font>, // font - * - * size: <float>, // size of the text - * height: <float>, // thickness to extrude text - * curveSegments: <int>, // number of points on the curves - * - * bevelEnabled: <bool>, // turn on bevel - * bevelThickness: <float>, // how deep into text bevel goes - * bevelSize: <float> // how far from text outline is bevel - * } - */ - - // TextGeometry - - function TextGeometry( text, parameters ) { - - Geometry.call( this ); - - this.type = 'TextGeometry'; - - this.parameters = { - text: text, - parameters: parameters - }; - - this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) ); - this.mergeVertices(); - - } - - TextGeometry.prototype = Object.create( Geometry.prototype ); - TextGeometry.prototype.constructor = TextGeometry; - - // TextBufferGeometry - - function TextBufferGeometry( text, parameters ) { - - parameters = parameters || {}; - - var font = parameters.font; - - if ( ! ( font && font.isFont ) ) { - - console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); - return new Geometry(); - - } - - var shapes = font.generateShapes( text, parameters.size, parameters.curveSegments ); - - // translate parameters to ExtrudeGeometry API - - parameters.amount = parameters.height !== undefined ? parameters.height : 50; - - // defaults - - if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; - if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; - if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; - - ExtrudeBufferGeometry.call( this, shapes, parameters ); - - this.type = 'TextBufferGeometry'; - - } - - TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype ); - TextBufferGeometry.prototype.constructor = TextBufferGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author benaadams / https://twitter.com/ben_a_adams - * @author Mugen87 / https://github.com/Mugen87 - */ - - // SphereGeometry - - function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'SphereGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - SphereGeometry.prototype = Object.create( Geometry.prototype ); - SphereGeometry.prototype.constructor = SphereGeometry; - - // SphereBufferGeometry - - function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'SphereBufferGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radius = radius || 1; - - widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); - heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); - - phiStart = phiStart !== undefined ? phiStart : 0; - phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; - - var thetaEnd = thetaStart + thetaLength; - - var ix, iy; - - var index = 0; - var grid = []; - - var vertex = new Vector3(); - var normal = new Vector3(); - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // generate vertices, normals and uvs - - for ( iy = 0; iy <= heightSegments; iy ++ ) { - - var verticesRow = []; - - var v = iy / heightSegments; - - for ( ix = 0; ix <= widthSegments; ix ++ ) { - - var u = ix / widthSegments; - - // vertex - - vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); - vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normal.set( vertex.x, vertex.y, vertex.z ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u, 1 - v ); - - verticesRow.push( index ++ ); - - } - - grid.push( verticesRow ); - - } - - // indices - - for ( iy = 0; iy < heightSegments; iy ++ ) { - - for ( ix = 0; ix < widthSegments; ix ++ ) { - - var a = grid[ iy ][ ix + 1 ]; - var b = grid[ iy ][ ix ]; - var c = grid[ iy + 1 ][ ix ]; - var d = grid[ iy + 1 ][ ix + 1 ]; - - if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d ); - if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; - - /** - * @author Kaleb Murphy - * @author Mugen87 / https://github.com/Mugen87 - */ - - // RingGeometry - - function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'RingGeometry'; - - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - RingGeometry.prototype = Object.create( Geometry.prototype ); - RingGeometry.prototype.constructor = RingGeometry; - - // RingBufferGeometry - - function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'RingBufferGeometry'; - - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - innerRadius = innerRadius || 0.5; - outerRadius = outerRadius || 1; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; - phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // some helper variables - - var segment; - var radius = innerRadius; - var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); - var vertex = new Vector3(); - var uv = new Vector2(); - var j, i; - - // generate vertices, normals and uvs - - for ( j = 0; j <= phiSegments; j ++ ) { - - for ( i = 0; i <= thetaSegments; i ++ ) { - - // values are generate from the inside of the ring to the outside - - segment = thetaStart + i / thetaSegments * thetaLength; - - // vertex - - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, 0, 1 ); - - // uv - - uv.x = ( vertex.x / outerRadius + 1 ) / 2; - uv.y = ( vertex.y / outerRadius + 1 ) / 2; - - uvs.push( uv.x, uv.y ); - - } - - // increase the radius for next row of vertices - - radius += radiusStep; - - } - - // indices - - for ( j = 0; j < phiSegments; j ++ ) { - - var thetaSegmentLevel = j * ( thetaSegments + 1 ); - - for ( i = 0; i < thetaSegments; i ++ ) { - - segment = i + thetaSegmentLevel; - - var a = segment; - var b = segment + thetaSegments + 1; - var c = segment + thetaSegments + 2; - var d = segment + 1; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - RingBufferGeometry.prototype.constructor = RingBufferGeometry; - - /** - * @author astrodud / http://astrodud.isgreat.org/ - * @author zz85 / https://github.com/zz85 - * @author bhouston / http://clara.io - * @author Mugen87 / https://github.com/Mugen87 - */ - - // LatheGeometry - - function LatheGeometry( points, segments, phiStart, phiLength ) { - - Geometry.call( this ); - - this.type = 'LatheGeometry'; - - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) ); - this.mergeVertices(); - - } - - LatheGeometry.prototype = Object.create( Geometry.prototype ); - LatheGeometry.prototype.constructor = LatheGeometry; - - // LatheBufferGeometry - - function LatheBufferGeometry( points, segments, phiStart, phiLength ) { - - BufferGeometry.call( this ); - - this.type = 'LatheBufferGeometry'; - - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - segments = Math.floor( segments ) || 12; - phiStart = phiStart || 0; - phiLength = phiLength || Math.PI * 2; - - // clamp phiLength so it's in range of [ 0, 2PI ] - - phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 ); - - - // buffers - - var indices = []; - var vertices = []; - var uvs = []; - - // helper variables - - var base; - var inverseSegments = 1.0 / segments; - var vertex = new Vector3(); - var uv = new Vector2(); - var i, j; - - // generate vertices and uvs - - for ( i = 0; i <= segments; i ++ ) { - - var phi = phiStart + i * inverseSegments * phiLength; - - var sin = Math.sin( phi ); - var cos = Math.cos( phi ); - - for ( j = 0; j <= ( points.length - 1 ); j ++ ) { - - // vertex - - vertex.x = points[ j ].x * sin; - vertex.y = points[ j ].y; - vertex.z = points[ j ].x * cos; - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // uv - - uv.x = i / segments; - uv.y = j / ( points.length - 1 ); - - uvs.push( uv.x, uv.y ); - - - } - - } - - // indices - - for ( i = 0; i < segments; i ++ ) { - - for ( j = 0; j < ( points.length - 1 ); j ++ ) { - - base = j + i * points.length; - - var a = base; - var b = base + points.length; - var c = base + points.length + 1; - var d = base + 1; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // generate normals - - this.computeVertexNormals(); - - // if the geometry is closed, we need to average the normals along the seam. - // because the corresponding vertices are identical (but still have different UVs). - - if ( phiLength === Math.PI * 2 ) { - - var normals = this.attributes.normal.array; - var n1 = new Vector3(); - var n2 = new Vector3(); - var n = new Vector3(); - - // this is the buffer offset for the last line of vertices - - base = segments * points.length * 3; - - for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) { - - // select the normal of the vertex in the first line - - n1.x = normals[ j + 0 ]; - n1.y = normals[ j + 1 ]; - n1.z = normals[ j + 2 ]; - - // select the normal of the vertex in the last line - - n2.x = normals[ base + j + 0 ]; - n2.y = normals[ base + j + 1 ]; - n2.z = normals[ base + j + 2 ]; - - // average normals - - n.addVectors( n1, n2 ).normalize(); - - // assign the new values to both normals - - normals[ j + 0 ] = normals[ base + j + 0 ] = n.x; - normals[ j + 1 ] = normals[ base + j + 1 ] = n.y; - normals[ j + 2 ] = normals[ base + j + 2 ] = n.z; - - } - - } - - } - - LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - LatheBufferGeometry.prototype.constructor = LatheBufferGeometry; - - /** - * @author jonobr1 / http://jonobr1.com - * @author Mugen87 / https://github.com/Mugen87 - */ - - // ShapeGeometry - - function ShapeGeometry( shapes, curveSegments ) { - - Geometry.call( this ); - - this.type = 'ShapeGeometry'; - - if ( typeof curveSegments === 'object' ) { - - console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' ); - - curveSegments = curveSegments.curveSegments; - - } - - this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; - - this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) ); - this.mergeVertices(); - - } - - ShapeGeometry.prototype = Object.create( Geometry.prototype ); - ShapeGeometry.prototype.constructor = ShapeGeometry; - - ShapeGeometry.prototype.toJSON = function () { - - var data = Geometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - - return toJSON( shapes, data ); - - }; - - // ShapeBufferGeometry - - function ShapeBufferGeometry( shapes, curveSegments ) { - - BufferGeometry.call( this ); - - this.type = 'ShapeBufferGeometry'; - - this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; - - curveSegments = curveSegments || 12; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var groupStart = 0; - var groupCount = 0; - - // allow single and array values for "shapes" parameter - - if ( Array.isArray( shapes ) === false ) { - - addShape( shapes ); - - } else { - - for ( var i = 0; i < shapes.length; i ++ ) { - - addShape( shapes[ i ] ); - - this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support - - groupStart += groupCount; - groupCount = 0; - - } - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - - // helper functions - - function addShape( shape ) { - - var i, l, shapeHole; - - var indexOffset = vertices.length / 3; - var points = shape.extractPoints( curveSegments ); - - var shapeVertices = points.shape; - var shapeHoles = points.holes; - - // check direction of vertices - - if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { - - shapeVertices = shapeVertices.reverse(); - - // also check if holes are in the opposite direction - - for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { - - shapeHole = shapeHoles[ i ]; - - if ( ShapeUtils.isClockWise( shapeHole ) === true ) { - - shapeHoles[ i ] = shapeHole.reverse(); - - } - - } - - } - - var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); - - // join vertices of inner and outer paths to a single array - - for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { - - shapeHole = shapeHoles[ i ]; - shapeVertices = shapeVertices.concat( shapeHole ); - - } - - // vertices, normals, uvs - - for ( i = 0, l = shapeVertices.length; i < l; i ++ ) { - - var vertex = shapeVertices[ i ]; - - vertices.push( vertex.x, vertex.y, 0 ); - normals.push( 0, 0, 1 ); - uvs.push( vertex.x, vertex.y ); // world uvs - - } - - // incides - - for ( i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - var a = face[ 0 ] + indexOffset; - var b = face[ 1 ] + indexOffset; - var c = face[ 2 ] + indexOffset; - - indices.push( a, b, c ); - groupCount += 3; - - } - - } - - } - - ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry; - - ShapeBufferGeometry.prototype.toJSON = function () { - - var data = BufferGeometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - - return toJSON( shapes, data ); - - }; - - // - - function toJSON( shapes, data ) { - - data.shapes = []; - - if ( Array.isArray( shapes ) ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - - data.shapes.push( shape.uuid ); - - } - - } else { - - data.shapes.push( shapes.uuid ); - - } - - return data; - - } - - /** - * @author WestLangley / http://github.com/WestLangley - * @author Mugen87 / https://github.com/Mugen87 - */ - - function EdgesGeometry( geometry, thresholdAngle ) { - - BufferGeometry.call( this ); - - this.type = 'EdgesGeometry'; - - this.parameters = { - thresholdAngle: thresholdAngle - }; - - thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; - - // buffer - - var vertices = []; - - // helper variables - - var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle ); - var edge = [ 0, 0 ], edges = {}, edge1, edge2; - var key, keys = [ 'a', 'b', 'c' ]; - - // prepare source geometry - - var geometry2; - - if ( geometry.isBufferGeometry ) { - - geometry2 = new Geometry(); - geometry2.fromBufferGeometry( geometry ); - - } else { - - geometry2 = geometry.clone(); - - } - - geometry2.mergeVertices(); - geometry2.computeFaceNormals(); - - var sourceVertices = geometry2.vertices; - var faces = geometry2.faces; - - // now create a data structure where each entry represents an edge with its adjoining faces - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( var j = 0; j < 3; j ++ ) { - - edge1 = face[ keys[ j ] ]; - edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; - edge[ 0 ] = Math.min( edge1, edge2 ); - edge[ 1 ] = Math.max( edge1, edge2 ); - - key = edge[ 0 ] + ',' + edge[ 1 ]; - - if ( edges[ key ] === undefined ) { - - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined }; - - } else { - - edges[ key ].face2 = i; - - } - - } - - } - - // generate vertices - - for ( key in edges ) { - - var e = edges[ key ]; - - // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. - - if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) { - - var vertex = sourceVertices[ e.index1 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - vertex = sourceVertices[ e.index2 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - // build geometry - - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - - } - - EdgesGeometry.prototype = Object.create( BufferGeometry.prototype ); - EdgesGeometry.prototype.constructor = EdgesGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // CylinderGeometry - - function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'CylinderGeometry'; - - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - CylinderGeometry.prototype = Object.create( Geometry.prototype ); - CylinderGeometry.prototype.constructor = CylinderGeometry; - - // CylinderBufferGeometry - - function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'CylinderBufferGeometry'; - - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - var scope = this; - - radiusTop = radiusTop !== undefined ? radiusTop : 1; - radiusBottom = radiusBottom !== undefined ? radiusBottom : 1; - height = height || 1; - - radialSegments = Math.floor( radialSegments ) || 8; - heightSegments = Math.floor( heightSegments ) || 1; - - openEnded = openEnded !== undefined ? openEnded : false; - thetaStart = thetaStart !== undefined ? thetaStart : 0.0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var index = 0; - var indexArray = []; - var halfHeight = height / 2; - var groupStart = 0; - - // generate geometry - - generateTorso(); - - if ( openEnded === false ) { - - if ( radiusTop > 0 ) generateCap( true ); - if ( radiusBottom > 0 ) generateCap( false ); - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - function generateTorso() { - - var x, y; - var normal = new Vector3(); - var vertex = new Vector3(); - - var groupCount = 0; - - // this will be used to calculate the normal - var slope = ( radiusBottom - radiusTop ) / height; - - // generate vertices, normals and uvs - - for ( y = 0; y <= heightSegments; y ++ ) { - - var indexRow = []; - - var v = y / heightSegments; - - // calculate the radius of the current row - - var radius = v * ( radiusBottom - radiusTop ) + radiusTop; - - for ( x = 0; x <= radialSegments; x ++ ) { - - var u = x / radialSegments; - - var theta = u * thetaLength + thetaStart; - - var sinTheta = Math.sin( theta ); - var cosTheta = Math.cos( theta ); - - // vertex - - vertex.x = radius * sinTheta; - vertex.y = - v * height + halfHeight; - vertex.z = radius * cosTheta; - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normal.set( sinTheta, slope, cosTheta ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u, 1 - v ); - - // save index of vertex in respective row - - indexRow.push( index ++ ); - - } - - // now save vertices of the row in our index array - - indexArray.push( indexRow ); - - } - - // generate indices - - for ( x = 0; x < radialSegments; x ++ ) { - - for ( y = 0; y < heightSegments; y ++ ) { - - // we use the index array to access the correct indices - - var a = indexArray[ y ][ x ]; - var b = indexArray[ y + 1 ][ x ]; - var c = indexArray[ y + 1 ][ x + 1 ]; - var d = indexArray[ y ][ x + 1 ]; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - // update group counter - - groupCount += 6; - - } - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, 0 ); - - // calculate new start value for groups - - groupStart += groupCount; - - } - - function generateCap( top ) { - - var x, centerIndexStart, centerIndexEnd; - - var uv = new Vector2(); - var vertex = new Vector3(); - - var groupCount = 0; - - var radius = ( top === true ) ? radiusTop : radiusBottom; - var sign = ( top === true ) ? 1 : - 1; - - // save the index of the first center vertex - centerIndexStart = index; - - // first we generate the center vertex data of the cap. - // because the geometry needs one set of uvs per face, - // we must generate a center vertex per face/segment - - for ( x = 1; x <= radialSegments; x ++ ) { - - // vertex - - vertices.push( 0, halfHeight * sign, 0 ); - - // normal - - normals.push( 0, sign, 0 ); - - // uv - - uvs.push( 0.5, 0.5 ); - - // increase index - - index ++; - - } - - // save the index of the last center vertex - - centerIndexEnd = index; - - // now we generate the surrounding vertices, normals and uvs - - for ( x = 0; x <= radialSegments; x ++ ) { - - var u = x / radialSegments; - var theta = u * thetaLength + thetaStart; - - var cosTheta = Math.cos( theta ); - var sinTheta = Math.sin( theta ); - - // vertex - - vertex.x = radius * sinTheta; - vertex.y = halfHeight * sign; - vertex.z = radius * cosTheta; - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, sign, 0 ); - - // uv - - uv.x = ( cosTheta * 0.5 ) + 0.5; - uv.y = ( sinTheta * 0.5 * sign ) + 0.5; - uvs.push( uv.x, uv.y ); - - // increase index - - index ++; - - } - - // generate indices - - for ( x = 0; x < radialSegments; x ++ ) { - - var c = centerIndexStart + x; - var i = centerIndexEnd + x; - - if ( top === true ) { - - // face top - - indices.push( i, i + 1, c ); - - } else { - - // face bottom - - indices.push( i + 1, i, c ); - - } - - groupCount += 3; - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); - - // calculate new start value for groups - - groupStart += groupCount; - - } - - } - - CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry; - - /** - * @author abelnation / http://github.com/abelnation - */ - - // ConeGeometry - - function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); - - this.type = 'ConeGeometry'; - - this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - } - - ConeGeometry.prototype = Object.create( CylinderGeometry.prototype ); - ConeGeometry.prototype.constructor = ConeGeometry; - - // ConeBufferGeometry - - function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); - - this.type = 'ConeBufferGeometry'; - - this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - } - - ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype ); - ConeBufferGeometry.prototype.constructor = ConeBufferGeometry; - - /** - * @author benaadams / https://twitter.com/ben_a_adams - * @author Mugen87 / https://github.com/Mugen87 - * @author hughes - */ - - // CircleGeometry - - function CircleGeometry( radius, segments, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'CircleGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - CircleGeometry.prototype = Object.create( Geometry.prototype ); - CircleGeometry.prototype.constructor = CircleGeometry; - - // CircleBufferGeometry - - function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'CircleBufferGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radius = radius || 1; - segments = segments !== undefined ? Math.max( 3, segments ) : 8; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var i, s; - var vertex = new Vector3(); - var uv = new Vector2(); - - // center point - - vertices.push( 0, 0, 0 ); - normals.push( 0, 0, 1 ); - uvs.push( 0.5, 0.5 ); - - for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { - - var segment = thetaStart + s / segments * thetaLength; - - // vertex - - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, 0, 1 ); - - // uvs - - uv.x = ( vertices[ i ] / radius + 1 ) / 2; - uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; - - uvs.push( uv.x, uv.y ); - - } - - // indices - - for ( i = 1; i <= segments; i ++ ) { - - indices.push( i, i + 1, 0 ); - - } - - // build geometry - - this.setIndex( indices ); - this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; - - - - var Geometries = Object.freeze({ - WireframeGeometry: WireframeGeometry, - ParametricGeometry: ParametricGeometry, - ParametricBufferGeometry: ParametricBufferGeometry, - TetrahedronGeometry: TetrahedronGeometry, - TetrahedronBufferGeometry: TetrahedronBufferGeometry, - OctahedronGeometry: OctahedronGeometry, - OctahedronBufferGeometry: OctahedronBufferGeometry, - IcosahedronGeometry: IcosahedronGeometry, - IcosahedronBufferGeometry: IcosahedronBufferGeometry, - DodecahedronGeometry: DodecahedronGeometry, - DodecahedronBufferGeometry: DodecahedronBufferGeometry, - PolyhedronGeometry: PolyhedronGeometry, - PolyhedronBufferGeometry: PolyhedronBufferGeometry, - TubeGeometry: TubeGeometry, - TubeBufferGeometry: TubeBufferGeometry, - TorusKnotGeometry: TorusKnotGeometry, - TorusKnotBufferGeometry: TorusKnotBufferGeometry, - TorusGeometry: TorusGeometry, - TorusBufferGeometry: TorusBufferGeometry, - TextGeometry: TextGeometry, - TextBufferGeometry: TextBufferGeometry, - SphereGeometry: SphereGeometry, - SphereBufferGeometry: SphereBufferGeometry, - RingGeometry: RingGeometry, - RingBufferGeometry: RingBufferGeometry, - PlaneGeometry: PlaneGeometry, - PlaneBufferGeometry: PlaneBufferGeometry, - LatheGeometry: LatheGeometry, - LatheBufferGeometry: LatheBufferGeometry, - ShapeGeometry: ShapeGeometry, - ShapeBufferGeometry: ShapeBufferGeometry, - ExtrudeGeometry: ExtrudeGeometry, - ExtrudeBufferGeometry: ExtrudeBufferGeometry, - EdgesGeometry: EdgesGeometry, - ConeGeometry: ConeGeometry, - ConeBufferGeometry: ConeBufferGeometry, - CylinderGeometry: CylinderGeometry, - CylinderBufferGeometry: CylinderBufferGeometry, - CircleGeometry: CircleGeometry, - CircleBufferGeometry: CircleBufferGeometry, - BoxGeometry: BoxGeometry, - BoxBufferGeometry: BoxBufferGeometry - }); - - /** - * @author mrdoob / http://mrdoob.com/ - * - * parameters = { - * color: <THREE.Color>, - * opacity: <float> - * } - */ - - function ShadowMaterial( parameters ) { - - Material.call( this ); - - this.type = 'ShadowMaterial'; - - this.color = new Color( 0x000000 ); - this.opacity = 1.0; - - this.lights = true; - this.transparent = true; - - this.setValues( parameters ); - - } - - ShadowMaterial.prototype = Object.create( Material.prototype ); - ShadowMaterial.prototype.constructor = ShadowMaterial; - - ShadowMaterial.prototype.isShadowMaterial = true; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function RawShaderMaterial( parameters ) { - - ShaderMaterial.call( this, parameters ); - - this.type = 'RawShaderMaterial'; - - } - - RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype ); - RawShaderMaterial.prototype.constructor = RawShaderMaterial; - - RawShaderMaterial.prototype.isRawShaderMaterial = true; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * color: <hex>, - * roughness: <float>, - * metalness: <float>, - * opacity: <float>, - * - * map: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * emissive: <hex>, - * emissiveIntensity: <float> - * emissiveMap: new THREE.Texture( <Image> ), - * - * bumpMap: new THREE.Texture( <Image> ), - * bumpScale: <float>, - * - * normalMap: new THREE.Texture( <Image> ), - * normalScale: <Vector2>, - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * roughnessMap: new THREE.Texture( <Image> ), - * - * metalnessMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * envMapIntensity: <float> - * - * refractionRatio: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ - - function MeshStandardMaterial( parameters ) { - - Material.call( this ); - - this.defines = { 'STANDARD': '' }; - - this.type = 'MeshStandardMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - this.roughness = 0.5; - this.metalness = 0.5; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.roughnessMap = null; - - this.metalnessMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.envMapIntensity = 1.0; - - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshStandardMaterial.prototype = Object.create( Material.prototype ); - MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; - - MeshStandardMaterial.prototype.isMeshStandardMaterial = true; - - MeshStandardMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.defines = { 'STANDARD': '' }; - - this.color.copy( source.color ); - this.roughness = source.roughness; - this.metalness = source.metalness; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.roughnessMap = source.roughnessMap; - - this.metalnessMap = source.metalnessMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.envMapIntensity = source.envMapIntensity; - - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * reflectivity: <float> - * } - */ - - function MeshPhysicalMaterial( parameters ) { - - MeshStandardMaterial.call( this ); - - this.defines = { 'PHYSICAL': '' }; - - this.type = 'MeshPhysicalMaterial'; - - this.reflectivity = 0.5; // maps to F0 = 0.04 - - this.clearCoat = 0.0; - this.clearCoatRoughness = 0.0; - - this.setValues( parameters ); - - } - - MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); - MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; - - MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; - - MeshPhysicalMaterial.prototype.copy = function ( source ) { - - MeshStandardMaterial.prototype.copy.call( this, source ); - - this.defines = { 'PHYSICAL': '' }; - - this.reflectivity = source.reflectivity; - - this.clearCoat = source.clearCoat; - this.clearCoatRoughness = source.clearCoatRoughness; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * specular: <hex>, - * shininess: <float>, - * opacity: <float>, - * - * map: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * emissive: <hex>, - * emissiveIntensity: <float> - * emissiveMap: new THREE.Texture( <Image> ), - * - * bumpMap: new THREE.Texture( <Image> ), - * bumpScale: <float>, - * - * normalMap: new THREE.Texture( <Image> ), - * normalScale: <Vector2>, - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * specularMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: <float>, - * refractionRatio: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ - - function MeshPhongMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshPhongMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - this.specular = new Color( 0x111111 ); - this.shininess = 30; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshPhongMaterial.prototype = Object.create( Material.prototype ); - MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; - - MeshPhongMaterial.prototype.isMeshPhongMaterial = true; - - MeshPhongMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.specular.copy( source.specular ); - this.shininess = source.shininess; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author takahirox / http://github.com/takahirox - * - * parameters = { - * gradientMap: new THREE.Texture( <Image> ) - * } - */ - - function MeshToonMaterial( parameters ) { - - MeshPhongMaterial.call( this ); - - this.defines = { 'TOON': '' }; - - this.type = 'MeshToonMaterial'; - - this.gradientMap = null; - - this.setValues( parameters ); - - } - - MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype ); - MeshToonMaterial.prototype.constructor = MeshToonMaterial; - - MeshToonMaterial.prototype.isMeshToonMaterial = true; - - MeshToonMaterial.prototype.copy = function ( source ) { - - MeshPhongMaterial.prototype.copy.call( this, source ); - - this.gradientMap = source.gradientMap; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * opacity: <float>, - * - * bumpMap: new THREE.Texture( <Image> ), - * bumpScale: <float>, - * - * normalMap: new THREE.Texture( <Image> ), - * normalScale: <Vector2>, - * - * displacementMap: new THREE.Texture( <Image> ), - * displacementScale: <float>, - * displacementBias: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float> - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ - - function MeshNormalMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshNormalMaterial'; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; - this.lights = false; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshNormalMaterial.prototype = Object.create( Material.prototype ); - MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; - - MeshNormalMaterial.prototype.isMeshNormalMaterial = true; - - MeshNormalMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * - * map: new THREE.Texture( <Image> ), - * - * lightMap: new THREE.Texture( <Image> ), - * lightMapIntensity: <float> - * - * aoMap: new THREE.Texture( <Image> ), - * aoMapIntensity: <float> - * - * emissive: <hex>, - * emissiveIntensity: <float> - * emissiveMap: new THREE.Texture( <Image> ), - * - * specularMap: new THREE.Texture( <Image> ), - * - * alphaMap: new THREE.Texture( <Image> ), - * - * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: <float>, - * refractionRatio: <float>, - * - * wireframe: <boolean>, - * wireframeLinewidth: <float>, - * - * skinning: <bool>, - * morphTargets: <bool>, - * morphNormals: <bool> - * } - */ - - function MeshLambertMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshLambertMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshLambertMaterial.prototype = Object.create( Material.prototype ); - MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; - - MeshLambertMaterial.prototype.isMeshLambertMaterial = true; - - MeshLambertMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: <hex>, - * opacity: <float>, - * - * linewidth: <float>, - * - * scale: <float>, - * dashSize: <float>, - * gapSize: <float> - * } - */ - - function LineDashedMaterial( parameters ) { - - LineBasicMaterial.call( this ); - - this.type = 'LineDashedMaterial'; - - this.scale = 1; - this.dashSize = 3; - this.gapSize = 1; - - this.setValues( parameters ); - - } - - LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype ); - LineDashedMaterial.prototype.constructor = LineDashedMaterial; - - LineDashedMaterial.prototype.isLineDashedMaterial = true; - - LineDashedMaterial.prototype.copy = function ( source ) { - - LineBasicMaterial.prototype.copy.call( this, source ); - - this.scale = source.scale; - this.dashSize = source.dashSize; - this.gapSize = source.gapSize; - - return this; - - }; - - - - var Materials = Object.freeze({ - ShadowMaterial: ShadowMaterial, - SpriteMaterial: SpriteMaterial, - RawShaderMaterial: RawShaderMaterial, - ShaderMaterial: ShaderMaterial, - PointsMaterial: PointsMaterial, - MeshPhysicalMaterial: MeshPhysicalMaterial, - MeshStandardMaterial: MeshStandardMaterial, - MeshPhongMaterial: MeshPhongMaterial, - MeshToonMaterial: MeshToonMaterial, - MeshNormalMaterial: MeshNormalMaterial, - MeshLambertMaterial: MeshLambertMaterial, - MeshDepthMaterial: MeshDepthMaterial, - MeshDistanceMaterial: MeshDistanceMaterial, - MeshBasicMaterial: MeshBasicMaterial, - LineDashedMaterial: LineDashedMaterial, - LineBasicMaterial: LineBasicMaterial, - Material: Material - }); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var Cache = { - - enabled: false, - - files: {}, - - add: function ( key, file ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Adding key:', key ); - - this.files[ key ] = file; - - }, - - get: function ( key ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Checking key:', key ); - - return this.files[ key ]; - - }, - - remove: function ( key ) { - - delete this.files[ key ]; - - }, - - clear: function () { - - this.files = {}; - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function LoadingManager( onLoad, onProgress, onError ) { - - var scope = this; - - var isLoading = false; - var itemsLoaded = 0; - var itemsTotal = 0; - var urlModifier = undefined; - - this.onStart = undefined; - this.onLoad = onLoad; - this.onProgress = onProgress; - this.onError = onError; - - this.itemStart = function ( url ) { - - itemsTotal ++; - - if ( isLoading === false ) { - - if ( scope.onStart !== undefined ) { - - scope.onStart( url, itemsLoaded, itemsTotal ); - - } - - } - - isLoading = true; - - }; - - this.itemEnd = function ( url ) { - - itemsLoaded ++; - - if ( scope.onProgress !== undefined ) { - - scope.onProgress( url, itemsLoaded, itemsTotal ); - - } - - if ( itemsLoaded === itemsTotal ) { - - isLoading = false; - - if ( scope.onLoad !== undefined ) { - - scope.onLoad(); - - } - - } - - }; - - this.itemError = function ( url ) { - - if ( scope.onError !== undefined ) { - - scope.onError( url ); - - } - - }; - - this.resolveURL = function ( url ) { - - if ( urlModifier ) { - - return urlModifier( url ); - - } - - return url; - - }; - - this.setURLModifier = function ( transform ) { - - urlModifier = transform; - return this; - - }; - - } - - var DefaultLoadingManager = new LoadingManager(); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var loading = {}; - - function FileLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( FileLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - if ( url === undefined ) url = ''; - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - var scope = this; - - var cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - // Check if request is duplicate - - if ( loading[ url ] !== undefined ) { - - loading[ url ].push( { - - onLoad: onLoad, - onProgress: onProgress, - onError: onError - - } ); - - return; - - } - - // Check for data: URI - var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; - var dataUriRegexResult = url.match( dataUriRegex ); - - // Safari can not handle Data URIs through XMLHttpRequest so process manually - if ( dataUriRegexResult ) { - - var mimeType = dataUriRegexResult[ 1 ]; - var isBase64 = !! dataUriRegexResult[ 2 ]; - var data = dataUriRegexResult[ 3 ]; - - data = window.decodeURIComponent( data ); - - if ( isBase64 ) data = window.atob( data ); - - try { - - var response; - var responseType = ( this.responseType || '' ).toLowerCase(); - - switch ( responseType ) { - - case 'arraybuffer': - case 'blob': - - var view = new Uint8Array( data.length ); - - for ( var i = 0; i < data.length; i ++ ) { - - view[ i ] = data.charCodeAt( i ); - - } - - if ( responseType === 'blob' ) { - - response = new Blob( [ view.buffer ], { type: mimeType } ); - - } else { - - response = view.buffer; - - } - - break; - - case 'document': - - var parser = new DOMParser(); - response = parser.parseFromString( data, mimeType ); - - break; - - case 'json': - - response = JSON.parse( data ); - - break; - - default: // 'text' or other - - response = data; - - break; - - } - - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - window.setTimeout( function () { - - if ( onLoad ) onLoad( response ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - } catch ( error ) { - - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - window.setTimeout( function () { - - if ( onError ) onError( error ); - - scope.manager.itemEnd( url ); - scope.manager.itemError( url ); - - }, 0 ); - - } - - } else { - - // Initialise array for duplicate requests - - loading[ url ] = []; - - loading[ url ].push( { - - onLoad: onLoad, - onProgress: onProgress, - onError: onError - - } ); - - var request = new XMLHttpRequest(); - - request.open( 'GET', url, true ); - - request.addEventListener( 'load', function ( event ) { - - var response = this.response; - - Cache.add( url, response ); - - var callbacks = loading[ url ]; - - delete loading[ url ]; - - if ( this.status === 200 ) { - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onLoad ) callback.onLoad( response ); - - } - - scope.manager.itemEnd( url ); - - } else if ( this.status === 0 ) { - - // Some browsers return HTTP Status 0 when using non-http protocol - // e.g. 'file://' or 'data://'. Handle as success. - - console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onLoad ) callback.onLoad( response ); - - } - - scope.manager.itemEnd( url ); - - } else { - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onError ) callback.onError( event ); - - } - - scope.manager.itemEnd( url ); - scope.manager.itemError( url ); - - } - - }, false ); - - request.addEventListener( 'progress', function ( event ) { - - var callbacks = loading[ url ]; - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onProgress ) callback.onProgress( event ); - - } - - }, false ); - - request.addEventListener( 'error', function ( event ) { - - var callbacks = loading[ url ]; - - delete loading[ url ]; - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onError ) callback.onError( event ); - - } - - scope.manager.itemEnd( url ); - scope.manager.itemError( url ); - - }, false ); - - if ( this.responseType !== undefined ) request.responseType = this.responseType; - if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; - - if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); - - for ( var header in this.requestHeader ) { - - request.setRequestHeader( header, this.requestHeader[ header ] ); - - } - - request.send( null ); - - } - - scope.manager.itemStart( url ); - - return request; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - }, - - setResponseType: function ( value ) { - - this.responseType = value; - return this; - - }, - - setWithCredentials: function ( value ) { - - this.withCredentials = value; - return this; - - }, - - setMimeType: function ( value ) { - - this.mimeType = value; - return this; - - }, - - setRequestHeader: function ( value ) { - - this.requestHeader = value; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * - * Abstract Base class to block based textures loader (dds, pvr, ...) - */ - - function CompressedTextureLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - // override in sub classes - this._parser = null; - - } - - Object.assign( CompressedTextureLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var images = []; - - var texture = new CompressedTexture(); - texture.image = images; - - var loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.setResponseType( 'arraybuffer' ); - - function loadTexture( i ) { - - loader.load( url[ i ], function ( buffer ) { - - var texDatas = scope._parser( buffer, true ); - - images[ i ] = { - width: texDatas.width, - height: texDatas.height, - format: texDatas.format, - mipmaps: texDatas.mipmaps - }; - - loaded += 1; - - if ( loaded === 6 ) { - - if ( texDatas.mipmapCount === 1 ) - texture.minFilter = LinearFilter; - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, onProgress, onError ); - - } - - if ( Array.isArray( url ) ) { - - var loaded = 0; - - for ( var i = 0, il = url.length; i < il; ++ i ) { - - loadTexture( i ); - - } - - } else { - - // compressed cubemap texture stored in a single DDS file - - loader.load( url, function ( buffer ) { - - var texDatas = scope._parser( buffer, true ); - - if ( texDatas.isCubemap ) { - - var faces = texDatas.mipmaps.length / texDatas.mipmapCount; - - for ( var f = 0; f < faces; f ++ ) { - - images[ f ] = { mipmaps: [] }; - - for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { - - images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); - images[ f ].format = texDatas.format; - images[ f ].width = texDatas.width; - images[ f ].height = texDatas.height; - - } - - } - - } else { - - texture.image.width = texDatas.width; - texture.image.height = texDatas.height; - texture.mipmaps = texDatas.mipmaps; - - } - - if ( texDatas.mipmapCount === 1 ) { - - texture.minFilter = LinearFilter; - - } - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - }, onProgress, onError ); - - } - - return texture; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author Nikos M. / https://github.com/foo123/ - * - * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) - */ - - function DataTextureLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - // override in sub classes - this._parser = null; - - } - - Object.assign( DataTextureLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var texture = new DataTexture(); - - var loader = new FileLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - - loader.load( url, function ( buffer ) { - - var texData = scope._parser( buffer ); - - if ( ! texData ) return; - - if ( undefined !== texData.image ) { - - texture.image = texData.image; - - } else if ( undefined !== texData.data ) { - - texture.image.width = texData.width; - texture.image.height = texData.height; - texture.image.data = texData.data; - - } - - texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : ClampToEdgeWrapping; - texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : ClampToEdgeWrapping; - - texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : LinearFilter; - texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : LinearMipMapLinearFilter; - - texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1; - - if ( undefined !== texData.format ) { - - texture.format = texData.format; - - } - if ( undefined !== texData.type ) { - - texture.type = texData.type; - - } - - if ( undefined !== texData.mipmaps ) { - - texture.mipmaps = texData.mipmaps; - - } - - if ( 1 === texData.mipmapCount ) { - - texture.minFilter = LinearFilter; - - } - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture, texData ); - - }, onProgress, onError ); - - - return texture; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function ImageLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( ImageLoader.prototype, { - - crossOrigin: 'Anonymous', - - load: function ( url, onLoad, onProgress, onError ) { - - if ( url === undefined ) url = ''; - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - var scope = this; - - var cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' ); - - image.addEventListener( 'load', function () { - - Cache.add( url, this ); - - if ( onLoad ) onLoad( this ); - - scope.manager.itemEnd( url ); - - }, false ); - - /* - image.addEventListener( 'progress', function ( event ) { - - if ( onProgress ) onProgress( event ); - - }, false ); - */ - - image.addEventListener( 'error', function ( event ) { - - if ( onError ) onError( event ); - - scope.manager.itemEnd( url ); - scope.manager.itemError( url ); - - }, false ); - - if ( url.substr( 0, 5 ) !== 'data:' ) { - - if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; - - } - - scope.manager.itemStart( url ); - - image.src = url; - - return image; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function CubeTextureLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( CubeTextureLoader.prototype, { - - crossOrigin: 'Anonymous', - - load: function ( urls, onLoad, onProgress, onError ) { - - var texture = new CubeTexture(); - - var loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); - - var loaded = 0; - - function loadTexture( i ) { - - loader.load( urls[ i ], function ( image ) { - - texture.images[ i ] = image; - - loaded ++; - - if ( loaded === 6 ) { - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, undefined, onError ); - - } - - for ( var i = 0; i < urls.length; ++ i ) { - - loadTexture( i ); - - } - - return texture; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function TextureLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( TextureLoader.prototype, { - - crossOrigin: 'Anonymous', - - load: function ( url, onLoad, onProgress, onError ) { - - var texture = new Texture(); - - var loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); - - loader.load( url, function ( image ) { - - texture.image = image; - - // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. - var isJPEG = url.search( /\.(jpg|jpeg)$/ ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0; - - texture.format = isJPEG ? RGBFormat : RGBAFormat; - texture.needsUpdate = true; - - if ( onLoad !== undefined ) { - - onLoad( texture ); - - } - - }, onProgress, onError ); - - return texture; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Extensible curve object - * - * Some common of curve methods: - * .getPoint( t, optionalTarget ), .getTangent( t ) - * .getPointAt( u, optionalTarget ), .getTangentAt( u ) - * .getPoints(), .getSpacedPoints() - * .getLength() - * .updateArcLengths() - * - * This following curves inherit from THREE.Curve: - * - * -- 2D curves -- - * THREE.ArcCurve - * THREE.CubicBezierCurve - * THREE.EllipseCurve - * THREE.LineCurve - * THREE.QuadraticBezierCurve - * THREE.SplineCurve - * - * -- 3D curves -- - * THREE.CatmullRomCurve3 - * THREE.CubicBezierCurve3 - * THREE.LineCurve3 - * THREE.QuadraticBezierCurve3 - * - * A series of curves can be represented as a THREE.CurvePath. - * - **/ - - /************************************************************** - * Abstract Curve base class - **************************************************************/ - - function Curve() { - - this.type = 'Curve'; - - this.arcLengthDivisions = 200; - - } - - Object.assign( Curve.prototype, { - - // Virtual base class method to overwrite and implement in subclasses - // - t [0 .. 1] - - getPoint: function ( /* t, optionalTarget */ ) { - - console.warn( 'THREE.Curve: .getPoint() not implemented.' ); - return null; - - }, - - // Get point at relative position in curve according to arc length - // - u [0 .. 1] - - getPointAt: function ( u, optionalTarget ) { - - var t = this.getUtoTmapping( u ); - return this.getPoint( t, optionalTarget ); - - }, - - // Get sequence of points using getPoint( t ) - - getPoints: function ( divisions ) { - - if ( divisions === undefined ) divisions = 5; - - var points = []; - - for ( var d = 0; d <= divisions; d ++ ) { - - points.push( this.getPoint( d / divisions ) ); - - } - - return points; - - }, - - // Get sequence of points using getPointAt( u ) - - getSpacedPoints: function ( divisions ) { - - if ( divisions === undefined ) divisions = 5; - - var points = []; - - for ( var d = 0; d <= divisions; d ++ ) { - - points.push( this.getPointAt( d / divisions ) ); - - } - - return points; - - }, - - // Get total curve arc length - - getLength: function () { - - var lengths = this.getLengths(); - return lengths[ lengths.length - 1 ]; - - }, - - // Get list of cumulative segment lengths - - getLengths: function ( divisions ) { - - if ( divisions === undefined ) divisions = this.arcLengthDivisions; - - if ( this.cacheArcLengths && - ( this.cacheArcLengths.length === divisions + 1 ) && - ! this.needsUpdate ) { - - return this.cacheArcLengths; - - } - - this.needsUpdate = false; - - var cache = []; - var current, last = this.getPoint( 0 ); - var p, sum = 0; - - cache.push( 0 ); - - for ( p = 1; p <= divisions; p ++ ) { - - current = this.getPoint( p / divisions ); - sum += current.distanceTo( last ); - cache.push( sum ); - last = current; - - } - - this.cacheArcLengths = cache; - - return cache; // { sums: cache, sum: sum }; Sum is in the last element. - - }, - - updateArcLengths: function () { - - this.needsUpdate = true; - this.getLengths(); - - }, - - // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant - - getUtoTmapping: function ( u, distance ) { - - var arcLengths = this.getLengths(); - - var i = 0, il = arcLengths.length; - - var targetArcLength; // The targeted u distance value to get - - if ( distance ) { - - targetArcLength = distance; - - } else { - - targetArcLength = u * arcLengths[ il - 1 ]; - - } - - // binary search for the index with largest value smaller than target u distance - - var low = 0, high = il - 1, comparison; - - while ( low <= high ) { - - i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats - - comparison = arcLengths[ i ] - targetArcLength; - - if ( comparison < 0 ) { - - low = i + 1; - - } else if ( comparison > 0 ) { - - high = i - 1; - - } else { - - high = i; - break; - - // DONE - - } - - } - - i = high; - - if ( arcLengths[ i ] === targetArcLength ) { - - return i / ( il - 1 ); - - } - - // we could get finer grain at lengths, or use simple interpolation between two points - - var lengthBefore = arcLengths[ i ]; - var lengthAfter = arcLengths[ i + 1 ]; - - var segmentLength = lengthAfter - lengthBefore; - - // determine where we are between the 'before' and 'after' points - - var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; - - // add that fractional amount to t - - var t = ( i + segmentFraction ) / ( il - 1 ); - - return t; - - }, - - // Returns a unit vector tangent at t - // In case any sub curve does not implement its tangent derivation, - // 2 points a small delta apart will be used to find its gradient - // which seems to give a reasonable approximation - - getTangent: function ( t ) { - - var delta = 0.0001; - var t1 = t - delta; - var t2 = t + delta; - - // Capping in case of danger - - if ( t1 < 0 ) t1 = 0; - if ( t2 > 1 ) t2 = 1; - - var pt1 = this.getPoint( t1 ); - var pt2 = this.getPoint( t2 ); - - var vec = pt2.clone().sub( pt1 ); - return vec.normalize(); - - }, - - getTangentAt: function ( u ) { - - var t = this.getUtoTmapping( u ); - return this.getTangent( t ); - - }, - - computeFrenetFrames: function ( segments, closed ) { - - // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf - - var normal = new Vector3(); - - var tangents = []; - var normals = []; - var binormals = []; - - var vec = new Vector3(); - var mat = new Matrix4(); - - var i, u, theta; - - // compute the tangent vectors for each segment on the curve - - for ( i = 0; i <= segments; i ++ ) { - - u = i / segments; - - tangents[ i ] = this.getTangentAt( u ); - tangents[ i ].normalize(); - - } - - // select an initial normal vector perpendicular to the first tangent vector, - // and in the direction of the minimum tangent xyz component - - normals[ 0 ] = new Vector3(); - binormals[ 0 ] = new Vector3(); - var min = Number.MAX_VALUE; - var tx = Math.abs( tangents[ 0 ].x ); - var ty = Math.abs( tangents[ 0 ].y ); - var tz = Math.abs( tangents[ 0 ].z ); - - if ( tx <= min ) { - - min = tx; - normal.set( 1, 0, 0 ); - - } - - if ( ty <= min ) { - - min = ty; - normal.set( 0, 1, 0 ); - - } - - if ( tz <= min ) { - - normal.set( 0, 0, 1 ); - - } - - vec.crossVectors( tangents[ 0 ], normal ).normalize(); - - normals[ 0 ].crossVectors( tangents[ 0 ], vec ); - binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); - - - // compute the slowly-varying normal and binormal vectors for each segment on the curve - - for ( i = 1; i <= segments; i ++ ) { - - normals[ i ] = normals[ i - 1 ].clone(); - - binormals[ i ] = binormals[ i - 1 ].clone(); - - vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); - - if ( vec.length() > Number.EPSILON ) { - - vec.normalize(); - - theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors - - normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); - - } - - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same - - if ( closed === true ) { - - theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); - theta /= segments; - - if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { - - theta = - theta; - - } - - for ( i = 1; i <= segments; i ++ ) { - - // twist a little... - normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - } - - return { - tangents: tangents, - normals: normals, - binormals: binormals - }; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.arcLengthDivisions = source.arcLengthDivisions; - - return this; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.5, - type: 'Curve', - generator: 'Curve.toJSON' - } - }; - - data.arcLengthDivisions = this.arcLengthDivisions; - data.type = this.type; - - return data; - - }, - - fromJSON: function ( json ) { - - this.arcLengthDivisions = json.arcLengthDivisions; - - return this; - - } - - } ); - - function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - Curve.call( this ); - - this.type = 'EllipseCurve'; - - this.aX = aX || 0; - this.aY = aY || 0; - - this.xRadius = xRadius || 1; - this.yRadius = yRadius || 1; - - this.aStartAngle = aStartAngle || 0; - this.aEndAngle = aEndAngle || 2 * Math.PI; - - this.aClockwise = aClockwise || false; - - this.aRotation = aRotation || 0; - - } - - EllipseCurve.prototype = Object.create( Curve.prototype ); - EllipseCurve.prototype.constructor = EllipseCurve; - - EllipseCurve.prototype.isEllipseCurve = true; - - EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var twoPi = Math.PI * 2; - var deltaAngle = this.aEndAngle - this.aStartAngle; - var samePoints = Math.abs( deltaAngle ) < Number.EPSILON; - - // ensures that deltaAngle is 0 .. 2 PI - while ( deltaAngle < 0 ) deltaAngle += twoPi; - while ( deltaAngle > twoPi ) deltaAngle -= twoPi; - - if ( deltaAngle < Number.EPSILON ) { - - if ( samePoints ) { - - deltaAngle = 0; - - } else { - - deltaAngle = twoPi; - - } - - } - - if ( this.aClockwise === true && ! samePoints ) { - - if ( deltaAngle === twoPi ) { - - deltaAngle = - twoPi; - - } else { - - deltaAngle = deltaAngle - twoPi; - - } - - } - - var angle = this.aStartAngle + t * deltaAngle; - var x = this.aX + this.xRadius * Math.cos( angle ); - var y = this.aY + this.yRadius * Math.sin( angle ); - - if ( this.aRotation !== 0 ) { - - var cos = Math.cos( this.aRotation ); - var sin = Math.sin( this.aRotation ); - - var tx = x - this.aX; - var ty = y - this.aY; - - // Rotate the point about the center of the ellipse. - x = tx * cos - ty * sin + this.aX; - y = tx * sin + ty * cos + this.aY; - - } - - return point.set( x, y ); - - }; - - EllipseCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.aX = source.aX; - this.aY = source.aY; - - this.xRadius = source.xRadius; - this.yRadius = source.yRadius; - - this.aStartAngle = source.aStartAngle; - this.aEndAngle = source.aEndAngle; - - this.aClockwise = source.aClockwise; - - this.aRotation = source.aRotation; - - return this; - - }; - - - EllipseCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.aX = this.aX; - data.aY = this.aY; - - data.xRadius = this.xRadius; - data.yRadius = this.yRadius; - - data.aStartAngle = this.aStartAngle; - data.aEndAngle = this.aEndAngle; - - data.aClockwise = this.aClockwise; - - data.aRotation = this.aRotation; - - return data; - - }; - - EllipseCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.aX = json.aX; - this.aY = json.aY; - - this.xRadius = json.xRadius; - this.yRadius = json.yRadius; - - this.aStartAngle = json.aStartAngle; - this.aEndAngle = json.aEndAngle; - - this.aClockwise = json.aClockwise; - - this.aRotation = json.aRotation; - - return this; - - }; - - function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - - this.type = 'ArcCurve'; - - } - - ArcCurve.prototype = Object.create( EllipseCurve.prototype ); - ArcCurve.prototype.constructor = ArcCurve; - - ArcCurve.prototype.isArcCurve = true; - - /** - * @author zz85 https://github.com/zz85 - * - * Centripetal CatmullRom Curve - which is useful for avoiding - * cusps and self-intersections in non-uniform catmull rom curves. - * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf - * - * curve.type accepts centripetal(default), chordal and catmullrom - * curve.tension is used for catmullrom which defaults to 0.5 - */ - - - /* - Based on an optimized c++ solution in - - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - - http://ideone.com/NoEbVM - - This CubicPoly class could be used for reusing some variables and calculations, - but for three.js curve use, it could be possible inlined and flatten into a single function call - which can be placed in CurveUtils. - */ - - function CubicPoly() { - - var c0 = 0, c1 = 0, c2 = 0, c3 = 0; - - /* - * Compute coefficients for a cubic polynomial - * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 - * such that - * p(0) = x0, p(1) = x1 - * and - * p'(0) = t0, p'(1) = t1. - */ - function init( x0, x1, t0, t1 ) { - - c0 = x0; - c1 = t0; - c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; - c3 = 2 * x0 - 2 * x1 + t0 + t1; - - } - - return { - - initCatmullRom: function ( x0, x1, x2, x3, tension ) { - - init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); - - }, - - initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { - - // compute tangents when parameterized in [t1,t2] - var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; - var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; - - // rescale tangents for parametrization in [0,1] - t1 *= dt1; - t2 *= dt1; - - init( x1, x2, t1, t2 ); - - }, - - calc: function ( t ) { - - var t2 = t * t; - var t3 = t2 * t; - return c0 + c1 * t + c2 * t2 + c3 * t3; - - } - - }; - - } - - // - - var tmp = new Vector3(); - var px = new CubicPoly(); - var py = new CubicPoly(); - var pz = new CubicPoly(); - - function CatmullRomCurve3( points, closed, curveType, tension ) { - - Curve.call( this ); - - this.type = 'CatmullRomCurve3'; - - this.points = points || []; - this.closed = closed || false; - this.curveType = curveType || 'centripetal'; - this.tension = tension || 0.5; - - } - - CatmullRomCurve3.prototype = Object.create( Curve.prototype ); - CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; - - CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; - - CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - var points = this.points; - var l = points.length; - - var p = ( l - ( this.closed ? 0 : 1 ) ) * t; - var intPoint = Math.floor( p ); - var weight = p - intPoint; - - if ( this.closed ) { - - intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / points.length ) + 1 ) * points.length; - - } else if ( weight === 0 && intPoint === l - 1 ) { - - intPoint = l - 2; - weight = 1; - - } - - var p0, p1, p2, p3; // 4 points - - if ( this.closed || intPoint > 0 ) { - - p0 = points[ ( intPoint - 1 ) % l ]; - - } else { - - // extrapolate first point - tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); - p0 = tmp; - - } - - p1 = points[ intPoint % l ]; - p2 = points[ ( intPoint + 1 ) % l ]; - - if ( this.closed || intPoint + 2 < l ) { - - p3 = points[ ( intPoint + 2 ) % l ]; - - } else { - - // extrapolate last point - tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); - p3 = tmp; - - } - - if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) { - - // init Centripetal / Chordal Catmull-Rom - var pow = this.curveType === 'chordal' ? 0.5 : 0.25; - var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); - var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); - var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); - - // safety check for repeated points - if ( dt1 < 1e-4 ) dt1 = 1.0; - if ( dt0 < 1e-4 ) dt0 = dt1; - if ( dt2 < 1e-4 ) dt2 = dt1; - - px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); - py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); - pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); - - } else if ( this.curveType === 'catmullrom' ) { - - px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension ); - py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension ); - pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension ); - - } - - point.set( - px.calc( weight ), - py.calc( weight ), - pz.calc( weight ) - ); - - return point; - - }; - - CatmullRomCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.points = []; - - for ( var i = 0, l = source.points.length; i < l; i ++ ) { - - var point = source.points[ i ]; - - this.points.push( point.clone() ); - - } - - this.closed = source.closed; - this.curveType = source.curveType; - this.tension = source.tension; - - return this; - - }; - - CatmullRomCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.points = []; - - for ( var i = 0, l = this.points.length; i < l; i ++ ) { - - var point = this.points[ i ]; - data.points.push( point.toArray() ); - - } - - data.closed = this.closed; - data.curveType = this.curveType; - data.tension = this.tension; - - return data; - - }; - - CatmullRomCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.points = []; - - for ( var i = 0, l = json.points.length; i < l; i ++ ) { - - var point = json.points[ i ]; - this.points.push( new Vector3().fromArray( point ) ); - - } - - this.closed = json.closed; - this.curveType = json.curveType; - this.tension = json.tension; - - return this; - - }; - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - * Bezier Curves formulas obtained from - * http://en.wikipedia.org/wiki/Bézier_curve - */ - - function CatmullRom( t, p0, p1, p2, p3 ) { - - var v0 = ( p2 - p0 ) * 0.5; - var v1 = ( p3 - p1 ) * 0.5; - var t2 = t * t; - var t3 = t * t2; - return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; - - } - - // - - function QuadraticBezierP0( t, p ) { - - var k = 1 - t; - return k * k * p; - - } - - function QuadraticBezierP1( t, p ) { - - return 2 * ( 1 - t ) * t * p; - - } - - function QuadraticBezierP2( t, p ) { - - return t * t * p; - - } - - function QuadraticBezier( t, p0, p1, p2 ) { - - return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + - QuadraticBezierP2( t, p2 ); - - } - - // - - function CubicBezierP0( t, p ) { - - var k = 1 - t; - return k * k * k * p; - - } - - function CubicBezierP1( t, p ) { - - var k = 1 - t; - return 3 * k * k * t * p; - - } - - function CubicBezierP2( t, p ) { - - return 3 * ( 1 - t ) * t * t * p; - - } - - function CubicBezierP3( t, p ) { - - return t * t * t * p; - - } - - function CubicBezier( t, p0, p1, p2, p3 ) { - - return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + - CubicBezierP3( t, p3 ); - - } - - function CubicBezierCurve( v0, v1, v2, v3 ) { - - Curve.call( this ); - - this.type = 'CubicBezierCurve'; - - this.v0 = v0 || new Vector2(); - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - this.v3 = v3 || new Vector2(); - - } - - CubicBezierCurve.prototype = Object.create( Curve.prototype ); - CubicBezierCurve.prototype.constructor = CubicBezierCurve; - - CubicBezierCurve.prototype.isCubicBezierCurve = true; - - CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - - point.set( - CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), - CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) - ); - - return point; - - }; - - CubicBezierCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - this.v3.copy( source.v3 ); - - return this; - - }; - - CubicBezierCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - - return data; - - }; - - CubicBezierCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - this.v3.fromArray( json.v3 ); - - return this; - - }; - - function CubicBezierCurve3( v0, v1, v2, v3 ) { - - Curve.call( this ); - - this.type = 'CubicBezierCurve3'; - - this.v0 = v0 || new Vector3(); - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - this.v3 = v3 || new Vector3(); - - } - - CubicBezierCurve3.prototype = Object.create( Curve.prototype ); - CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; - - CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; - - CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - - point.set( - CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), - CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), - CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) - ); - - return point; - - }; - - CubicBezierCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - this.v3.copy( source.v3 ); - - return this; - - }; - - CubicBezierCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - - return data; - - }; - - CubicBezierCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - this.v3.fromArray( json.v3 ); - - return this; - - }; - - function LineCurve( v1, v2 ) { - - Curve.call( this ); - - this.type = 'LineCurve'; - - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - - } - - LineCurve.prototype = Object.create( Curve.prototype ); - LineCurve.prototype.constructor = LineCurve; - - LineCurve.prototype.isLineCurve = true; - - LineCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - if ( t === 1 ) { - - point.copy( this.v2 ); - - } else { - - point.copy( this.v2 ).sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); - - } - - return point; - - }; - - // Line curve is linear, so we can overwrite default getPointAt - - LineCurve.prototype.getPointAt = function ( u, optionalTarget ) { - - return this.getPoint( u, optionalTarget ); - - }; - - LineCurve.prototype.getTangent = function ( /* t */ ) { - - var tangent = this.v2.clone().sub( this.v1 ); - - return tangent.normalize(); - - }; - - LineCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - LineCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - LineCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function LineCurve3( v1, v2 ) { - - Curve.call( this ); - - this.type = 'LineCurve3'; - - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - - } - - LineCurve3.prototype = Object.create( Curve.prototype ); - LineCurve3.prototype.constructor = LineCurve3; - - LineCurve3.prototype.isLineCurve3 = true; - - LineCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - if ( t === 1 ) { - - point.copy( this.v2 ); - - } else { - - point.copy( this.v2 ).sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); - - } - - return point; - - }; - - // Line curve is linear, so we can overwrite default getPointAt - - LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) { - - return this.getPoint( u, optionalTarget ); - - }; - - LineCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - LineCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - LineCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function QuadraticBezierCurve( v0, v1, v2 ) { - - Curve.call( this ); - - this.type = 'QuadraticBezierCurve'; - - this.v0 = v0 || new Vector2(); - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - - } - - QuadraticBezierCurve.prototype = Object.create( Curve.prototype ); - QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; - - QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; - - QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2; - - point.set( - QuadraticBezier( t, v0.x, v1.x, v2.x ), - QuadraticBezier( t, v0.y, v1.y, v2.y ) - ); - - return point; - - }; - - QuadraticBezierCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - QuadraticBezierCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - QuadraticBezierCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function QuadraticBezierCurve3( v0, v1, v2 ) { - - Curve.call( this ); - - this.type = 'QuadraticBezierCurve3'; - - this.v0 = v0 || new Vector3(); - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - - } - - QuadraticBezierCurve3.prototype = Object.create( Curve.prototype ); - QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; - - QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; - - QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2; - - point.set( - QuadraticBezier( t, v0.x, v1.x, v2.x ), - QuadraticBezier( t, v0.y, v1.y, v2.y ), - QuadraticBezier( t, v0.z, v1.z, v2.z ) - ); - - return point; - - }; - - QuadraticBezierCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - QuadraticBezierCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - QuadraticBezierCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function SplineCurve( points /* array of Vector2 */ ) { - - Curve.call( this ); - - this.type = 'SplineCurve'; - - this.points = points || []; - - } - - SplineCurve.prototype = Object.create( Curve.prototype ); - SplineCurve.prototype.constructor = SplineCurve; - - SplineCurve.prototype.isSplineCurve = true; - - SplineCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var points = this.points; - var p = ( points.length - 1 ) * t; - - var intPoint = Math.floor( p ); - var weight = p - intPoint; - - var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; - var p1 = points[ intPoint ]; - var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; - var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; - - point.set( - CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ), - CatmullRom( weight, p0.y, p1.y, p2.y, p3.y ) - ); - - return point; - - }; - - SplineCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.points = []; - - for ( var i = 0, l = source.points.length; i < l; i ++ ) { - - var point = source.points[ i ]; - - this.points.push( point.clone() ); - - } - - return this; - - }; - - SplineCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.points = []; - - for ( var i = 0, l = this.points.length; i < l; i ++ ) { - - var point = this.points[ i ]; - data.points.push( point.toArray() ); - - } - - return data; - - }; - - SplineCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.points = []; - - for ( var i = 0, l = json.points.length; i < l; i ++ ) { - - var point = json.points[ i ]; - this.points.push( new Vector2().fromArray( point ) ); - - } - - return this; - - }; - - - - var Curves = Object.freeze({ - ArcCurve: ArcCurve, - CatmullRomCurve3: CatmullRomCurve3, - CubicBezierCurve: CubicBezierCurve, - CubicBezierCurve3: CubicBezierCurve3, - EllipseCurve: EllipseCurve, - LineCurve: LineCurve, - LineCurve3: LineCurve3, - QuadraticBezierCurve: QuadraticBezierCurve, - QuadraticBezierCurve3: QuadraticBezierCurve3, - SplineCurve: SplineCurve - }); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - **/ - - /************************************************************** - * Curved Path - a curve path is simply a array of connected - * curves, but retains the api of a curve - **************************************************************/ - - function CurvePath() { - - Curve.call( this ); - - this.type = 'CurvePath'; - - this.curves = []; - this.autoClose = false; // Automatically closes the path - - } - - CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { - - constructor: CurvePath, - - add: function ( curve ) { - - this.curves.push( curve ); - - }, - - closePath: function () { - - // Add a line curve if start and end of lines are not connected - var startPoint = this.curves[ 0 ].getPoint( 0 ); - var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); - - if ( ! startPoint.equals( endPoint ) ) { - - this.curves.push( new LineCurve( endPoint, startPoint ) ); - - } - - }, - - // To get accurate point with reference to - // entire path distance at time t, - // following has to be done: - - // 1. Length of each sub path have to be known - // 2. Locate and identify type of curve - // 3. Get t for the curve - // 4. Return curve.getPointAt(t') - - getPoint: function ( t ) { - - var d = t * this.getLength(); - var curveLengths = this.getCurveLengths(); - var i = 0; - - // To think about boundaries points. - - while ( i < curveLengths.length ) { - - if ( curveLengths[ i ] >= d ) { - - var diff = curveLengths[ i ] - d; - var curve = this.curves[ i ]; - - var segmentLength = curve.getLength(); - var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; - - return curve.getPointAt( u ); - - } - - i ++; - - } - - return null; - - // loop where sum != 0, sum > d , sum+1 <d - - }, - - // We cannot use the default THREE.Curve getPoint() with getLength() because in - // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath - // getPoint() depends on getLength - - getLength: function () { - - var lens = this.getCurveLengths(); - return lens[ lens.length - 1 ]; - - }, - - // cacheLengths must be recalculated. - updateArcLengths: function () { - - this.needsUpdate = true; - this.cacheLengths = null; - this.getCurveLengths(); - - }, - - // Compute lengths and cache them - // We cannot overwrite getLengths() because UtoT mapping uses it. - - getCurveLengths: function () { - - // We use cache values if curves and cache array are same length - - if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) { - - return this.cacheLengths; - - } - - // Get length of sub-curve - // Push sums into cached array - - var lengths = [], sums = 0; - - for ( var i = 0, l = this.curves.length; i < l; i ++ ) { - - sums += this.curves[ i ].getLength(); - lengths.push( sums ); - - } - - this.cacheLengths = lengths; - - return lengths; - - }, - - getSpacedPoints: function ( divisions ) { - - if ( divisions === undefined ) divisions = 40; - - var points = []; - - for ( var i = 0; i <= divisions; i ++ ) { - - points.push( this.getPoint( i / divisions ) ); - - } - - if ( this.autoClose ) { - - points.push( points[ 0 ] ); - - } - - return points; - - }, - - getPoints: function ( divisions ) { - - divisions = divisions || 12; - - var points = [], last; - - for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) { - - var curve = curves[ i ]; - var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2 - : ( curve && curve.isLineCurve ) ? 1 - : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length - : divisions; - - var pts = curve.getPoints( resolution ); - - for ( var j = 0; j < pts.length; j ++ ) { - - var point = pts[ j ]; - - if ( last && last.equals( point ) ) continue; // ensures no consecutive points are duplicates - - points.push( point ); - last = point; - - } - - } - - if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { - - points.push( points[ 0 ] ); - - } - - return points; - - }, - - copy: function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.curves = []; - - for ( var i = 0, l = source.curves.length; i < l; i ++ ) { - - var curve = source.curves[ i ]; - - this.curves.push( curve.clone() ); - - } - - this.autoClose = source.autoClose; - - return this; - - }, - - toJSON: function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.autoClose = this.autoClose; - data.curves = []; - - for ( var i = 0, l = this.curves.length; i < l; i ++ ) { - - var curve = this.curves[ i ]; - data.curves.push( curve.toJSON() ); - - } - - return data; - - }, - - fromJSON: function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.autoClose = json.autoClose; - this.curves = []; - - for ( var i = 0, l = json.curves.length; i < l; i ++ ) { - - var curve = json.curves[ i ]; - this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); - - } - - return this; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Creates free form 2d path using series of points, lines or curves. - **/ - - function Path( points ) { - - CurvePath.call( this ); - - this.type = 'Path'; - - this.currentPoint = new Vector2(); - - if ( points ) { - - this.setFromPoints( points ); - - } - - } - - Path.prototype = Object.assign( Object.create( CurvePath.prototype ), { - - constructor: Path, - - setFromPoints: function ( points ) { - - this.moveTo( points[ 0 ].x, points[ 0 ].y ); - - for ( var i = 1, l = points.length; i < l; i ++ ) { - - this.lineTo( points[ i ].x, points[ i ].y ); - - } - - }, - - moveTo: function ( x, y ) { - - this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? - - }, - - lineTo: function ( x, y ) { - - var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); - this.curves.push( curve ); - - this.currentPoint.set( x, y ); - - }, - - quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { - - var curve = new QuadraticBezierCurve( - this.currentPoint.clone(), - new Vector2( aCPx, aCPy ), - new Vector2( aX, aY ) - ); - - this.curves.push( curve ); - - this.currentPoint.set( aX, aY ); - - }, - - bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - - var curve = new CubicBezierCurve( - this.currentPoint.clone(), - new Vector2( aCP1x, aCP1y ), - new Vector2( aCP2x, aCP2y ), - new Vector2( aX, aY ) - ); - - this.curves.push( curve ); - - this.currentPoint.set( aX, aY ); - - }, - - splineThru: function ( pts /*Array of Vector*/ ) { - - var npts = [ this.currentPoint.clone() ].concat( pts ); - - var curve = new SplineCurve( npts ); - this.curves.push( curve ); - - this.currentPoint.copy( pts[ pts.length - 1 ] ); - - }, - - arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; - - this.absarc( aX + x0, aY + y0, aRadius, - aStartAngle, aEndAngle, aClockwise ); - - }, - - absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - - }, - - ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; - - this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - - }, - - absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - - if ( this.curves.length > 0 ) { - - // if a previous curve is present, attempt to join - var firstPoint = curve.getPoint( 0 ); - - if ( ! firstPoint.equals( this.currentPoint ) ) { - - this.lineTo( firstPoint.x, firstPoint.y ); - - } - - } - - this.curves.push( curve ); - - var lastPoint = curve.getPoint( 1 ); - this.currentPoint.copy( lastPoint ); - - }, - - copy: function ( source ) { - - CurvePath.prototype.copy.call( this, source ); - - this.currentPoint.copy( source.currentPoint ); - - return this; - - }, - - toJSON: function () { - - var data = CurvePath.prototype.toJSON.call( this ); - - data.currentPoint = this.currentPoint.toArray(); - - return data; - - }, - - fromJSON: function ( json ) { - - CurvePath.prototype.fromJSON.call( this, json ); - - this.currentPoint.fromArray( json.currentPoint ); - - return this; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Defines a 2d shape plane using paths. - **/ - - // STEP 1 Create a path. - // STEP 2 Turn path into shape. - // STEP 3 ExtrudeGeometry takes in Shape/Shapes - // STEP 3a - Extract points from each shape, turn to vertices - // STEP 3b - Triangulate each shape, add faces. - - function Shape( points ) { - - Path.call( this, points ); - - this.uuid = _Math.generateUUID(); - - this.type = 'Shape'; - - this.holes = []; - - } - - Shape.prototype = Object.assign( Object.create( Path.prototype ), { - - constructor: Shape, - - getPointsHoles: function ( divisions ) { - - var holesPts = []; - - for ( var i = 0, l = this.holes.length; i < l; i ++ ) { - - holesPts[ i ] = this.holes[ i ].getPoints( divisions ); - - } - - return holesPts; - - }, - - // get points of shape and holes (keypoints based on segments parameter) - - extractPoints: function ( divisions ) { - - return { - - shape: this.getPoints( divisions ), - holes: this.getPointsHoles( divisions ) - - }; - - }, - - copy: function ( source ) { - - Path.prototype.copy.call( this, source ); - - this.holes = []; - - for ( var i = 0, l = source.holes.length; i < l; i ++ ) { - - var hole = source.holes[ i ]; - - this.holes.push( hole.clone() ); - - } - - return this; - - }, - - toJSON: function () { - - var data = Path.prototype.toJSON.call( this ); - - data.uuid = this.uuid; - data.holes = []; - - for ( var i = 0, l = this.holes.length; i < l; i ++ ) { - - var hole = this.holes[ i ]; - data.holes.push( hole.toJSON() ); - - } - - return data; - - }, - - fromJSON: function ( json ) { - - Path.prototype.fromJSON.call( this, json ); - - this.uuid = json.uuid; - this.holes = []; - - for ( var i = 0, l = json.holes.length; i < l; i ++ ) { - - var hole = json.holes[ i ]; - this.holes.push( new Path().fromJSON( hole ) ); - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Light( color, intensity ) { - - Object3D.call( this ); - - this.type = 'Light'; - - this.color = new Color( color ); - this.intensity = intensity !== undefined ? intensity : 1; - - this.receiveShadow = undefined; - - } - - Light.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Light, - - isLight: true, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.intensity = source.intensity; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.color = this.color.getHex(); - data.object.intensity = this.intensity; - - if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); - - if ( this.distance !== undefined ) data.object.distance = this.distance; - if ( this.angle !== undefined ) data.object.angle = this.angle; - if ( this.decay !== undefined ) data.object.decay = this.decay; - if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra; - - if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON(); - - return data; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function HemisphereLight( skyColor, groundColor, intensity ) { - - Light.call( this, skyColor, intensity ); - - this.type = 'HemisphereLight'; - - this.castShadow = undefined; - - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); - - this.groundColor = new Color( groundColor ); - - } - - HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: HemisphereLight, - - isHemisphereLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.groundColor.copy( source.groundColor ); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function LightShadow( camera ) { - - this.camera = camera; - - this.bias = 0; - this.radius = 1; - - this.mapSize = new Vector2( 512, 512 ); - - this.map = null; - this.matrix = new Matrix4(); - - } - - Object.assign( LightShadow.prototype, { - - copy: function ( source ) { - - this.camera = source.camera.clone(); - - this.bias = source.bias; - this.radius = source.radius; - - this.mapSize.copy( source.mapSize ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - toJSON: function () { - - var object = {}; - - if ( this.bias !== 0 ) object.bias = this.bias; - if ( this.radius !== 1 ) object.radius = this.radius; - if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray(); - - object.camera = this.camera.toJSON( false ).object; - delete object.camera.matrix; - - return object; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function SpotLightShadow() { - - LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) ); - - } - - SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - - constructor: SpotLightShadow, - - isSpotLightShadow: true, - - update: function ( light ) { - - var camera = this.camera; - - var fov = _Math.RAD2DEG * 2 * light.angle; - var aspect = this.mapSize.width / this.mapSize.height; - var far = light.distance || camera.far; - - if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { - - camera.fov = fov; - camera.aspect = aspect; - camera.far = far; - camera.updateProjectionMatrix(); - - } - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function SpotLight( color, intensity, distance, angle, penumbra, decay ) { - - Light.call( this, color, intensity ); - - this.type = 'SpotLight'; - - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); - - this.target = new Object3D(); - - Object.defineProperty( this, 'power', { - get: function () { - - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * Math.PI; - - }, - set: function ( power ) { - - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / Math.PI; - - } - } ); - - this.distance = ( distance !== undefined ) ? distance : 0; - this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; - this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new SpotLightShadow(); - - } - - SpotLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: SpotLight, - - isSpotLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.distance = source.distance; - this.angle = source.angle; - this.penumbra = source.penumbra; - this.decay = source.decay; - - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - - function PointLight( color, intensity, distance, decay ) { - - Light.call( this, color, intensity ); - - this.type = 'PointLight'; - - Object.defineProperty( this, 'power', { - get: function () { - - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * 4 * Math.PI; - - }, - set: function ( power ) { - - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / ( 4 * Math.PI ); - - } - } ); - - this.distance = ( distance !== undefined ) ? distance : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) ); - - } - - PointLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: PointLight, - - isPointLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.distance = source.distance; - this.decay = source.decay; - - this.shadow = source.shadow.clone(); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function DirectionalLightShadow( ) { - - LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); - - } - - DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - - constructor: DirectionalLightShadow - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function DirectionalLight( color, intensity ) { - - Light.call( this, color, intensity ); - - this.type = 'DirectionalLight'; - - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); - - this.target = new Object3D(); - - this.shadow = new DirectionalLightShadow(); - - } - - DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: DirectionalLight, - - isDirectionalLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function AmbientLight( color, intensity ) { - - Light.call( this, color, intensity ); - - this.type = 'AmbientLight'; - - this.castShadow = undefined; - - } - - AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: AmbientLight, - - isAmbientLight: true - - } ); - - /** - * @author abelnation / http://github.com/abelnation - */ - - function RectAreaLight( color, intensity, width, height ) { - - Light.call( this, color, intensity ); - - this.type = 'RectAreaLight'; - - this.width = ( width !== undefined ) ? width : 10; - this.height = ( height !== undefined ) ? height : 10; - - } - - RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: RectAreaLight, - - isRectAreaLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.width = source.width; - this.height = source.height; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Light.prototype.toJSON.call( this, meta ); - - data.object.width = this.width; - data.object.height = this.height; - - return data; - - } - - } ); - - /** - * - * A Track that interpolates Strings - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function StringKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: StringKeyframeTrack, - - ValueTypeName: 'string', - ValueBufferType: Array, - - DefaultInterpolation: InterpolateDiscrete, - - InterpolantFactoryMethodLinear: undefined, - - InterpolantFactoryMethodSmooth: undefined - - } ); - - /** - * - * A Track of Boolean keyframe values. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function BooleanKeyframeTrack( name, times, values ) { - - KeyframeTrack.call( this, name, times, values ); - - } - - BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: BooleanKeyframeTrack, - - ValueTypeName: 'bool', - ValueBufferType: Array, - - DefaultInterpolation: InterpolateDiscrete, - - InterpolantFactoryMethodLinear: undefined, - InterpolantFactoryMethodSmooth: undefined - - // Note: Actually this track could have a optimized / compressed - // representation of a single value and a custom interpolant that - // computes "firstValue ^ isOdd( index )". - - } ); - - /** - * Abstract base class of interpolants over parametric samples. - * - * The parameter domain is one dimensional, typically the time or a path - * along a curve defined by the data. - * - * The sample values can have any dimensionality and derived classes may - * apply special interpretations to the data. - * - * This class provides the interval seek in a Template Method, deferring - * the actual interpolation to derived classes. - * - * Time complexity is O(1) for linear access crossing at most two points - * and O(log N) for random access, where N is the number of positions. - * - * References: - * - * http://www.oodesign.com/template-method-pattern.html - * - * @author tschw - */ - - function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - this.parameterPositions = parameterPositions; - this._cachedIndex = 0; - - this.resultBuffer = resultBuffer !== undefined ? - resultBuffer : new sampleValues.constructor( sampleSize ); - this.sampleValues = sampleValues; - this.valueSize = sampleSize; - - } - - Object.assign( Interpolant.prototype, { - - evaluate: function ( t ) { - - var pp = this.parameterPositions, - i1 = this._cachedIndex, - - t1 = pp[ i1 ], - t0 = pp[ i1 - 1 ]; - - validate_interval: { - - seek: { - - var right; - - linear_scan: { - - //- See http://jsperf.com/comparison-to-undefined/3 - //- slower code: - //- - //- if ( t >= t1 || t1 === undefined ) { - forward_scan: if ( ! ( t < t1 ) ) { - - for ( var giveUpAt = i1 + 2; ; ) { - - if ( t1 === undefined ) { - - if ( t < t0 ) break forward_scan; - - // after end - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t, t0 ); - - } - - if ( i1 === giveUpAt ) break; // this loop - - t0 = t1; - t1 = pp[ ++ i1 ]; - - if ( t < t1 ) { - - // we have arrived at the sought interval - break seek; - - } - - } - - // prepare binary search on the right side of the index - right = pp.length; - break linear_scan; - - } - - //- slower code: - //- if ( t < t0 || t0 === undefined ) { - if ( ! ( t >= t0 ) ) { - - // looping? - - var t1global = pp[ 1 ]; - - if ( t < t1global ) { - - i1 = 2; // + 1, using the scan for the details - t0 = t1global; - - } - - // linear reverse scan - - for ( var giveUpAt = i1 - 2; ; ) { - - if ( t0 === undefined ) { - - // before start - - this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); - - } - - if ( i1 === giveUpAt ) break; // this loop - - t1 = t0; - t0 = pp[ -- i1 - 1 ]; - - if ( t >= t0 ) { - - // we have arrived at the sought interval - break seek; - - } - - } - - // prepare binary search on the left side of the index - right = i1; - i1 = 0; - break linear_scan; - - } - - // the interval is valid - - break validate_interval; - - } // linear scan - - // binary search - - while ( i1 < right ) { - - var mid = ( i1 + right ) >>> 1; - - if ( t < pp[ mid ] ) { - - right = mid; - - } else { - - i1 = mid + 1; - - } - - } - - t1 = pp[ i1 ]; - t0 = pp[ i1 - 1 ]; - - // check boundary cases, again - - if ( t0 === undefined ) { - - this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); - - } - - if ( t1 === undefined ) { - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t0, t ); - - } - - } // seek - - this._cachedIndex = i1; - - this.intervalChanged_( i1, t0, t1 ); - - } // validate_interval - - return this.interpolate_( i1, t0, t, t1 ); - - }, - - settings: null, // optional, subclass-specific settings structure - // Note: The indirection allows central control of many interpolants. - - // --- Protected interface - - DefaultSettings_: {}, - - getSettings_: function () { - - return this.settings || this.DefaultSettings_; - - }, - - copySampleValue_: function ( index ) { - - // copies a sample value to the result buffer - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset = index * stride; - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = values[ offset + i ]; - - } - - return result; - - }, - - // Template methods for derived classes: - - interpolate_: function ( /* i1, t0, t, t1 */ ) { - - throw new Error( 'call to abstract method' ); - // implementations shall return this.resultBuffer - - }, - - intervalChanged_: function ( /* i1, t0, t1 */ ) { - - // empty - - } - - } ); - - //!\ DECLARE ALIAS AFTER assign prototype ! - Object.assign( Interpolant.prototype, { - - //( 0, t, t0 ), returns this.resultBuffer - beforeStart_: Interpolant.prototype.copySampleValue_, - - //( N-1, tN-1, t ), returns this.resultBuffer - afterEnd_: Interpolant.prototype.copySampleValue_, - - } ); - - /** - * Spherical linear unit quaternion interpolant. - * - * @author tschw - */ - - function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: QuaternionLinearInterpolant, - - interpolate_: function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - offset = i1 * stride, - - alpha = ( t - t0 ) / ( t1 - t0 ); - - for ( var end = offset + stride; offset !== end; offset += 4 ) { - - Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha ); - - } - - return result; - - } - - } ); - - /** - * - * A Track of quaternion keyframe values. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function QuaternionKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: QuaternionKeyframeTrack, - - ValueTypeName: 'quaternion', - - // ValueBufferType is inherited - - DefaultInterpolation: InterpolateLinear, - - InterpolantFactoryMethodLinear: function ( result ) { - - return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodSmooth: undefined // not yet implemented - - } ); - - /** - * - * A Track of keyframe values that represent color. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function ColorKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: ColorKeyframeTrack, - - ValueTypeName: 'color' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - // Note: Very basic implementation and nothing special yet. - // However, this is the place for color space parameterization. - - } ); - - /** - * - * A Track of numeric keyframe values. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function NumberKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: NumberKeyframeTrack, - - ValueTypeName: 'number' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - } ); - - /** - * Fast and simple cubic spline interpolant. - * - * It was derived from a Hermitian construction setting the first derivative - * at each sample position to the linear slope between neighboring positions - * over their parameter interval. - * - * @author tschw - */ - - function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - this._weightPrev = - 0; - this._offsetPrev = - 0; - this._weightNext = - 0; - this._offsetNext = - 0; - - } - - CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: CubicInterpolant, - - DefaultSettings_: { - - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - - }, - - intervalChanged_: function ( i1, t0, t1 ) { - - var pp = this.parameterPositions, - iPrev = i1 - 2, - iNext = i1 + 1, - - tPrev = pp[ iPrev ], - tNext = pp[ iNext ]; - - if ( tPrev === undefined ) { - - switch ( this.getSettings_().endingStart ) { - - case ZeroSlopeEnding: - - // f'(t0) = 0 - iPrev = i1; - tPrev = 2 * t0 - t1; - - break; - - case WrapAroundEnding: - - // use the other end of the curve - iPrev = pp.length - 2; - tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; - - break; - - default: // ZeroCurvatureEnding - - // f''(t0) = 0 a.k.a. Natural Spline - iPrev = i1; - tPrev = t1; - - } - - } - - if ( tNext === undefined ) { - - switch ( this.getSettings_().endingEnd ) { - - case ZeroSlopeEnding: - - // f'(tN) = 0 - iNext = i1; - tNext = 2 * t1 - t0; - - break; - - case WrapAroundEnding: - - // use the other end of the curve - iNext = 1; - tNext = t1 + pp[ 1 ] - pp[ 0 ]; - - break; - - default: // ZeroCurvatureEnding - - // f''(tN) = 0, a.k.a. Natural Spline - iNext = i1 - 1; - tNext = t0; - - } - - } - - var halfDt = ( t1 - t0 ) * 0.5, - stride = this.valueSize; - - this._weightPrev = halfDt / ( t0 - tPrev ); - this._weightNext = halfDt / ( tNext - t1 ); - this._offsetPrev = iPrev * stride; - this._offsetNext = iNext * stride; - - }, - - interpolate_: function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - o1 = i1 * stride, o0 = o1 - stride, - oP = this._offsetPrev, oN = this._offsetNext, - wP = this._weightPrev, wN = this._weightNext, - - p = ( t - t0 ) / ( t1 - t0 ), - pp = p * p, - ppp = pp * p; - - // evaluate polynomials - - var sP = - wP * ppp + 2 * wP * pp - wP * p; - var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1; - var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; - var sN = wN * ppp - wN * pp; - - // combine data linearly - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = - sP * values[ oP + i ] + - s0 * values[ o0 + i ] + - s1 * values[ o1 + i ] + - sN * values[ oN + i ]; - - } - - return result; - - } - - } ); - - /** - * @author tschw - */ - - function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: LinearInterpolant, - - interpolate_: function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - offset1 = i1 * stride, - offset0 = offset1 - stride, - - weight1 = ( t - t0 ) / ( t1 - t0 ), - weight0 = 1 - weight1; - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = - values[ offset0 + i ] * weight0 + - values[ offset1 + i ] * weight1; - - } - - return result; - - } - - } ); - - /** - * - * Interpolant that evaluates to the sample value at the position preceeding - * the parameter. - * - * @author tschw - */ - - function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: DiscreteInterpolant, - - interpolate_: function ( i1 /*, t0, t, t1 */ ) { - - return this.copySampleValue_( i1 - 1 ); - - } - - } ); - - /** - * @author tschw - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - - var AnimationUtils = { - - // same as Array.prototype.slice, but also works on typed arrays - arraySlice: function ( array, from, to ) { - - if ( AnimationUtils.isTypedArray( array ) ) { - - // in ios9 array.subarray(from, undefined) will return empty array - // but array.subarray(from) or array.subarray(from, len) is correct - return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) ); - - } - - return array.slice( from, to ); - - }, - - // converts an array to a specific type - convertArray: function ( array, type, forceClone ) { - - if ( ! array || // let 'undefined' and 'null' pass - ! forceClone && array.constructor === type ) return array; - - if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { - - return new type( array ); // create typed array - - } - - return Array.prototype.slice.call( array ); // create Array - - }, - - isTypedArray: function ( object ) { - - return ArrayBuffer.isView( object ) && - ! ( object instanceof DataView ); - - }, - - // returns an array by which times and values can be sorted - getKeyframeOrder: function ( times ) { - - function compareTime( i, j ) { - - return times[ i ] - times[ j ]; - - } - - var n = times.length; - var result = new Array( n ); - for ( var i = 0; i !== n; ++ i ) result[ i ] = i; - - result.sort( compareTime ); - - return result; - - }, - - // uses the array previously returned by 'getKeyframeOrder' to sort data - sortedArray: function ( values, stride, order ) { - - var nValues = values.length; - var result = new values.constructor( nValues ); - - for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { - - var srcOffset = order[ i ] * stride; - - for ( var j = 0; j !== stride; ++ j ) { - - result[ dstOffset ++ ] = values[ srcOffset + j ]; - - } - - } - - return result; - - }, - - // function for parsing AOS keyframe formats - flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) { - - var i = 1, key = jsonKeys[ 0 ]; - - while ( key !== undefined && key[ valuePropertyName ] === undefined ) { - - key = jsonKeys[ i ++ ]; - - } - - if ( key === undefined ) return; // no data - - var value = key[ valuePropertyName ]; - if ( value === undefined ) return; // no data - - if ( Array.isArray( value ) ) { - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - values.push.apply( values, value ); // push all elements - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } else if ( value.toArray !== undefined ) { - - // ...assume THREE.Math-ish - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - value.toArray( values, values.length ); - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } else { - - // otherwise push as-is - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - values.push( value ); - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } - - } - - }; - - /** - * - * A timed sequence of keyframes for a specific property. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function KeyframeTrack( name, times, values, interpolation ) { - - if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); - if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); - - this.name = name; - - this.times = AnimationUtils.convertArray( times, this.TimeBufferType ); - this.values = AnimationUtils.convertArray( values, this.ValueBufferType ); - - this.setInterpolation( interpolation || this.DefaultInterpolation ); - - this.validate(); - this.optimize(); - - } - - // Static methods: - - Object.assign( KeyframeTrack, { - - // Serialization (in static context, because of constructor invocation - // and automatic invocation of .toJSON): - - parse: function ( json ) { - - if ( json.type === undefined ) { - - throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' ); - - } - - var trackType = KeyframeTrack._getTrackTypeForValueTypeName( json.type ); - - if ( json.times === undefined ) { - - var times = [], values = []; - - AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); - - json.times = times; - json.values = values; - - } - - // derived classes can define a static parse method - if ( trackType.parse !== undefined ) { - - return trackType.parse( json ); - - } else { - - // by default, we assume a constructor compatible with the base - return new trackType( json.name, json.times, json.values, json.interpolation ); - - } - - }, - - toJSON: function ( track ) { - - var trackType = track.constructor; - - var json; - - // derived classes can define a static toJSON method - if ( trackType.toJSON !== undefined ) { - - json = trackType.toJSON( track ); - - } else { - - // by default, we assume the data can be serialized as-is - json = { - - 'name': track.name, - 'times': AnimationUtils.convertArray( track.times, Array ), - 'values': AnimationUtils.convertArray( track.values, Array ) - - }; - - var interpolation = track.getInterpolation(); - - if ( interpolation !== track.DefaultInterpolation ) { - - json.interpolation = interpolation; - - } - - } - - json.type = track.ValueTypeName; // mandatory - - return json; - - }, - - _getTrackTypeForValueTypeName: function ( typeName ) { - - switch ( typeName.toLowerCase() ) { - - case 'scalar': - case 'double': - case 'float': - case 'number': - case 'integer': - - return NumberKeyframeTrack; - - case 'vector': - case 'vector2': - case 'vector3': - case 'vector4': - - return VectorKeyframeTrack; - - case 'color': - - return ColorKeyframeTrack; - - case 'quaternion': - - return QuaternionKeyframeTrack; - - case 'bool': - case 'boolean': - - return BooleanKeyframeTrack; - - case 'string': - - return StringKeyframeTrack; - - } - - throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName ); - - } - - } ); - - Object.assign( KeyframeTrack.prototype, { - - constructor: KeyframeTrack, - - TimeBufferType: Float32Array, - - ValueBufferType: Float32Array, - - DefaultInterpolation: InterpolateLinear, - - InterpolantFactoryMethodDiscrete: function ( result ) { - - return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodLinear: function ( result ) { - - return new LinearInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodSmooth: function ( result ) { - - return new CubicInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - setInterpolation: function ( interpolation ) { - - var factoryMethod; - - switch ( interpolation ) { - - case InterpolateDiscrete: - - factoryMethod = this.InterpolantFactoryMethodDiscrete; - - break; - - case InterpolateLinear: - - factoryMethod = this.InterpolantFactoryMethodLinear; - - break; - - case InterpolateSmooth: - - factoryMethod = this.InterpolantFactoryMethodSmooth; - - break; - - } - - if ( factoryMethod === undefined ) { - - var message = "unsupported interpolation for " + - this.ValueTypeName + " keyframe track named " + this.name; - - if ( this.createInterpolant === undefined ) { - - // fall back to default, unless the default itself is messed up - if ( interpolation !== this.DefaultInterpolation ) { - - this.setInterpolation( this.DefaultInterpolation ); - - } else { - - throw new Error( message ); // fatal, in this case - - } - - } - - console.warn( 'THREE.KeyframeTrack:', message ); - return; - - } - - this.createInterpolant = factoryMethod; - - }, - - getInterpolation: function () { - - switch ( this.createInterpolant ) { - - case this.InterpolantFactoryMethodDiscrete: - - return InterpolateDiscrete; - - case this.InterpolantFactoryMethodLinear: - - return InterpolateLinear; - - case this.InterpolantFactoryMethodSmooth: - - return InterpolateSmooth; - - } - - }, - - getValueSize: function () { - - return this.values.length / this.times.length; - - }, - - // move all keyframes either forwards or backwards in time - shift: function ( timeOffset ) { - - if ( timeOffset !== 0.0 ) { - - var times = this.times; - - for ( var i = 0, n = times.length; i !== n; ++ i ) { - - times[ i ] += timeOffset; - - } - - } - - return this; - - }, - - // scale all keyframe times by a factor (useful for frame <-> seconds conversions) - scale: function ( timeScale ) { - - if ( timeScale !== 1.0 ) { - - var times = this.times; - - for ( var i = 0, n = times.length; i !== n; ++ i ) { - - times[ i ] *= timeScale; - - } - - } - - return this; - - }, - - // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. - // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values - trim: function ( startTime, endTime ) { - - var times = this.times, - nKeys = times.length, - from = 0, - to = nKeys - 1; - - while ( from !== nKeys && times[ from ] < startTime ) { - - ++ from; - - } - - while ( to !== - 1 && times[ to ] > endTime ) { - - -- to; - - } - - ++ to; // inclusive -> exclusive bound - - if ( from !== 0 || to !== nKeys ) { - - // empty tracks are forbidden, so keep at least one keyframe - if ( from >= to ) to = Math.max( to, 1 ), from = to - 1; - - var stride = this.getValueSize(); - this.times = AnimationUtils.arraySlice( times, from, to ); - this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride ); - - } - - return this; - - }, - - // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable - validate: function () { - - var valid = true; - - var valueSize = this.getValueSize(); - if ( valueSize - Math.floor( valueSize ) !== 0 ) { - - console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this ); - valid = false; - - } - - var times = this.times, - values = this.values, - - nKeys = times.length; - - if ( nKeys === 0 ) { - - console.error( 'THREE.KeyframeTrack: Track is empty.', this ); - valid = false; - - } - - var prevTime = null; - - for ( var i = 0; i !== nKeys; i ++ ) { - - var currTime = times[ i ]; - - if ( typeof currTime === 'number' && isNaN( currTime ) ) { - - console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime ); - valid = false; - break; - - } - - if ( prevTime !== null && prevTime > currTime ) { - - console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime ); - valid = false; - break; - - } - - prevTime = currTime; - - } - - if ( values !== undefined ) { - - if ( AnimationUtils.isTypedArray( values ) ) { - - for ( var i = 0, n = values.length; i !== n; ++ i ) { - - var value = values[ i ]; - - if ( isNaN( value ) ) { - - console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value ); - valid = false; - break; - - } - - } - - } - - } - - return valid; - - }, - - // removes equivalent sequential keys as common in morph target sequences - // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) - optimize: function () { - - var times = this.times, - values = this.values, - stride = this.getValueSize(), - - smoothInterpolation = this.getInterpolation() === InterpolateSmooth, - - writeIndex = 1, - lastIndex = times.length - 1; - - for ( var i = 1; i < lastIndex; ++ i ) { - - var keep = false; - - var time = times[ i ]; - var timeNext = times[ i + 1 ]; - - // remove adjacent keyframes scheduled at the same time - - if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { - - if ( ! smoothInterpolation ) { - - // remove unnecessary keyframes same as their neighbors - - var offset = i * stride, - offsetP = offset - stride, - offsetN = offset + stride; - - for ( var j = 0; j !== stride; ++ j ) { - - var value = values[ offset + j ]; - - if ( value !== values[ offsetP + j ] || - value !== values[ offsetN + j ] ) { - - keep = true; - break; - - } - - } - - } else { - - keep = true; - - } - - } - - // in-place compaction - - if ( keep ) { - - if ( i !== writeIndex ) { - - times[ writeIndex ] = times[ i ]; - - var readOffset = i * stride, - writeOffset = writeIndex * stride; - - for ( var j = 0; j !== stride; ++ j ) { - - values[ writeOffset + j ] = values[ readOffset + j ]; - - } - - } - - ++ writeIndex; - - } - - } - - // flush last keyframe (compaction looks ahead) - - if ( lastIndex > 0 ) { - - times[ writeIndex ] = times[ lastIndex ]; - - for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) { - - values[ writeOffset + j ] = values[ readOffset + j ]; - - } - - ++ writeIndex; - - } - - if ( writeIndex !== times.length ) { - - this.times = AnimationUtils.arraySlice( times, 0, writeIndex ); - this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride ); - - } - - return this; - - } - - } ); - - /** - * - * A Track of vectored keyframe values. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function VectorKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: VectorKeyframeTrack, - - ValueTypeName: 'vector' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - } ); - - /** - * - * Reusable set of Tracks that represent an animation. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - - function AnimationClip( name, duration, tracks ) { - - this.name = name; - this.tracks = tracks; - this.duration = ( duration !== undefined ) ? duration : - 1; - - this.uuid = _Math.generateUUID(); - - // this means it should figure out its duration by scanning the tracks - if ( this.duration < 0 ) { - - this.resetDuration(); - - } - - this.optimize(); - - } - - Object.assign( AnimationClip, { - - parse: function ( json ) { - - var tracks = [], - jsonTracks = json.tracks, - frameTime = 1.0 / ( json.fps || 1.0 ); - - for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { - - tracks.push( KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) ); - - } - - return new AnimationClip( json.name, json.duration, tracks ); - - }, - - toJSON: function ( clip ) { - - var tracks = [], - clipTracks = clip.tracks; - - var json = { - - 'name': clip.name, - 'duration': clip.duration, - 'tracks': tracks - - }; - - for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { - - tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); - - } - - return json; - - }, - - CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) { - - var numMorphTargets = morphTargetSequence.length; - var tracks = []; - - for ( var i = 0; i < numMorphTargets; i ++ ) { - - var times = []; - var values = []; - - times.push( - ( i + numMorphTargets - 1 ) % numMorphTargets, - i, - ( i + 1 ) % numMorphTargets ); - - values.push( 0, 1, 0 ); - - var order = AnimationUtils.getKeyframeOrder( times ); - times = AnimationUtils.sortedArray( times, 1, order ); - values = AnimationUtils.sortedArray( values, 1, order ); - - // if there is a key at the first frame, duplicate it as the - // last frame as well for perfect loop. - if ( ! noLoop && times[ 0 ] === 0 ) { - - times.push( numMorphTargets ); - values.push( values[ 0 ] ); - - } - - tracks.push( - new NumberKeyframeTrack( - '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', - times, values - ).scale( 1.0 / fps ) ); - - } - - return new AnimationClip( name, - 1, tracks ); - - }, - - findByName: function ( objectOrClipArray, name ) { - - var clipArray = objectOrClipArray; - - if ( ! Array.isArray( objectOrClipArray ) ) { - - var o = objectOrClipArray; - clipArray = o.geometry && o.geometry.animations || o.animations; - - } - - for ( var i = 0; i < clipArray.length; i ++ ) { - - if ( clipArray[ i ].name === name ) { - - return clipArray[ i ]; - - } - - } - - return null; - - }, - - CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) { - - var animationToMorphTargets = {}; - - // tested with https://regex101.com/ on trick sequences - // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 - var pattern = /^([\w-]*?)([\d]+)$/; - - // sort morph target names into animation groups based - // patterns like Walk_001, Walk_002, Run_001, Run_002 - for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { - - var morphTarget = morphTargets[ i ]; - var parts = morphTarget.name.match( pattern ); - - if ( parts && parts.length > 1 ) { - - var name = parts[ 1 ]; - - var animationMorphTargets = animationToMorphTargets[ name ]; - if ( ! animationMorphTargets ) { - - animationToMorphTargets[ name ] = animationMorphTargets = []; - - } - - animationMorphTargets.push( morphTarget ); - - } - - } - - var clips = []; - - for ( var name in animationToMorphTargets ) { - - clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); - - } - - return clips; - - }, - - // parse the animation.hierarchy format - parseAnimation: function ( animation, bones ) { - - if ( ! animation ) { - - console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); - return null; - - } - - var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { - - // only return track if there are actually keys. - if ( animationKeys.length !== 0 ) { - - var times = []; - var values = []; - - AnimationUtils.flattenJSON( animationKeys, times, values, propertyName ); - - // empty keys are filtered out, so check again - if ( times.length !== 0 ) { - - destTracks.push( new trackType( trackName, times, values ) ); - - } - - } - - }; - - var tracks = []; - - var clipName = animation.name || 'default'; - // automatic length determination in AnimationClip. - var duration = animation.length || - 1; - var fps = animation.fps || 30; - - var hierarchyTracks = animation.hierarchy || []; - - for ( var h = 0; h < hierarchyTracks.length; h ++ ) { - - var animationKeys = hierarchyTracks[ h ].keys; - - // skip empty tracks - if ( ! animationKeys || animationKeys.length === 0 ) continue; - - // process morph targets - if ( animationKeys[ 0 ].morphTargets ) { - - // figure out all morph targets used in this track - var morphTargetNames = {}; - - for ( var k = 0; k < animationKeys.length; k ++ ) { - - if ( animationKeys[ k ].morphTargets ) { - - for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { - - morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; - - } - - } - - } - - // create a track for each morph target with all zero - // morphTargetInfluences except for the keys in which - // the morphTarget is named. - for ( var morphTargetName in morphTargetNames ) { - - var times = []; - var values = []; - - for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { - - var animationKey = animationKeys[ k ]; - - times.push( animationKey.time ); - values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); - - } - - tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); - - } - - duration = morphTargetNames.length * ( fps || 1.0 ); - - } else { - - // ...assume skeletal animation - - var boneName = '.bones[' + bones[ h ].name + ']'; - - addNonemptyTrack( - VectorKeyframeTrack, boneName + '.position', - animationKeys, 'pos', tracks ); - - addNonemptyTrack( - QuaternionKeyframeTrack, boneName + '.quaternion', - animationKeys, 'rot', tracks ); - - addNonemptyTrack( - VectorKeyframeTrack, boneName + '.scale', - animationKeys, 'scl', tracks ); - - } - - } - - if ( tracks.length === 0 ) { - - return null; - - } - - var clip = new AnimationClip( clipName, duration, tracks ); - - return clip; - - } - - } ); - - Object.assign( AnimationClip.prototype, { - - resetDuration: function () { - - var tracks = this.tracks, duration = 0; - - for ( var i = 0, n = tracks.length; i !== n; ++ i ) { - - var track = this.tracks[ i ]; - - duration = Math.max( duration, track.times[ track.times.length - 1 ] ); - - } - - this.duration = duration; - - }, - - trim: function () { - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].trim( 0, this.duration ); - - } - - return this; - - }, - - optimize: function () { - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].optimize(); - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function MaterialLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - this.textures = {}; - - } - - Object.assign( MaterialLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( scope.manager ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - setTextures: function ( value ) { - - this.textures = value; - - }, - - parse: function ( json ) { - - var textures = this.textures; - - function getTexture( name ) { - - if ( textures[ name ] === undefined ) { - - console.warn( 'THREE.MaterialLoader: Undefined texture', name ); - - } - - return textures[ name ]; - - } - - var material = new Materials[ json.type ](); - - if ( json.uuid !== undefined ) material.uuid = json.uuid; - if ( json.name !== undefined ) material.name = json.name; - if ( json.color !== undefined ) material.color.setHex( json.color ); - if ( json.roughness !== undefined ) material.roughness = json.roughness; - if ( json.metalness !== undefined ) material.metalness = json.metalness; - if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); - if ( json.specular !== undefined ) material.specular.setHex( json.specular ); - if ( json.shininess !== undefined ) material.shininess = json.shininess; - if ( json.clearCoat !== undefined ) material.clearCoat = json.clearCoat; - if ( json.clearCoatRoughness !== undefined ) material.clearCoatRoughness = json.clearCoatRoughness; - if ( json.uniforms !== undefined ) material.uniforms = json.uniforms; - if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; - if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; - if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; - if ( json.fog !== undefined ) material.fog = json.fog; - if ( json.flatShading !== undefined ) material.flatShading = json.flatShading; - if ( json.blending !== undefined ) material.blending = json.blending; - if ( json.side !== undefined ) material.side = json.side; - if ( json.opacity !== undefined ) material.opacity = json.opacity; - if ( json.transparent !== undefined ) material.transparent = json.transparent; - if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; - if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; - if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; - if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; - if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; - if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; - if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap; - if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin; - - if ( json.rotation !== undefined ) material.rotation = json.rotation; - - if ( json.linewidth !== 1 ) material.linewidth = json.linewidth; - if ( json.dashSize !== undefined ) material.dashSize = json.dashSize; - if ( json.gapSize !== undefined ) material.gapSize = json.gapSize; - if ( json.scale !== undefined ) material.scale = json.scale; - - if ( json.skinning !== undefined ) material.skinning = json.skinning; - if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets; - if ( json.dithering !== undefined ) material.dithering = json.dithering; - - if ( json.visible !== undefined ) material.visible = json.visible; - if ( json.userData !== undefined ) material.userData = json.userData; - - // Deprecated - - if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading - - // for PointsMaterial - - if ( json.size !== undefined ) material.size = json.size; - if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; - - // maps - - if ( json.map !== undefined ) material.map = getTexture( json.map ); - - if ( json.alphaMap !== undefined ) { - - material.alphaMap = getTexture( json.alphaMap ); - material.transparent = true; - - } - - if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap ); - if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; - - if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap ); - if ( json.normalScale !== undefined ) { - - var normalScale = json.normalScale; - - if ( Array.isArray( normalScale ) === false ) { - - // Blender exporter used to export a scalar. See #7459 - - normalScale = [ normalScale, normalScale ]; - - } - - material.normalScale = new Vector2().fromArray( normalScale ); - - } - - if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap ); - if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; - if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; - - if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap ); - if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap ); - - if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap ); - if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; - - if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap ); - - if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap ); - - if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity; - - if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap ); - if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; - - if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap ); - if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; - - if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap ); - - return material; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function BufferGeometryLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( BufferGeometryLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( scope.manager ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - var geometry = new BufferGeometry(); - - var index = json.data.index; - - if ( index !== undefined ) { - - var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); - geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); - - } - - var attributes = json.data.attributes; - - for ( var key in attributes ) { - - var attribute = attributes[ key ]; - var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); - - geometry.addAttribute( key, new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ) ); - - } - - var groups = json.data.groups || json.data.drawcalls || json.data.offsets; - - if ( groups !== undefined ) { - - for ( var i = 0, n = groups.length; i !== n; ++ i ) { - - var group = groups[ i ]; - - geometry.addGroup( group.start, group.count, group.materialIndex ); - - } - - } - - var boundingSphere = json.data.boundingSphere; - - if ( boundingSphere !== undefined ) { - - var center = new Vector3(); - - if ( boundingSphere.center !== undefined ) { - - center.fromArray( boundingSphere.center ); - - } - - geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); - - } - - return geometry; - - } - - } ); - - var TYPED_ARRAYS = { - Int8Array: Int8Array, - Uint8Array: Uint8Array, - // Workaround for IE11 pre KB2929437. See #11440 - Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, - Int16Array: Int16Array, - Uint16Array: Uint16Array, - Int32Array: Int32Array, - Uint32Array: Uint32Array, - Float32Array: Float32Array, - Float64Array: Float64Array - }; - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function Loader() { - - this.onLoadStart = function () {}; - this.onLoadProgress = function () {}; - this.onLoadComplete = function () {}; - - } - - Loader.Handlers = { - - handlers: [], - - add: function ( regex, loader ) { - - this.handlers.push( regex, loader ); - - }, - - get: function ( file ) { - - var handlers = this.handlers; - - for ( var i = 0, l = handlers.length; i < l; i += 2 ) { - - var regex = handlers[ i ]; - var loader = handlers[ i + 1 ]; - - if ( regex.test( file ) ) { - - return loader; - - } - - } - - return null; - - } - - }; - - Object.assign( Loader.prototype, { - - crossOrigin: undefined, - - initMaterials: function ( materials, texturePath, crossOrigin ) { - - var array = []; - - for ( var i = 0; i < materials.length; ++ i ) { - - array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin ); - - } - - return array; - - }, - - createMaterial: ( function () { - - var BlendingMode = { - NoBlending: NoBlending, - NormalBlending: NormalBlending, - AdditiveBlending: AdditiveBlending, - SubtractiveBlending: SubtractiveBlending, - MultiplyBlending: MultiplyBlending, - CustomBlending: CustomBlending - }; - - var color = new Color(); - var textureLoader = new TextureLoader(); - var materialLoader = new MaterialLoader(); - - return function createMaterial( m, texturePath, crossOrigin ) { - - // convert from old material format - - var textures = {}; - - function loadTexture( path, repeat, offset, wrap, anisotropy ) { - - var fullPath = texturePath + path; - var loader = Loader.Handlers.get( fullPath ); - - var texture; - - if ( loader !== null ) { - - texture = loader.load( fullPath ); - - } else { - - textureLoader.setCrossOrigin( crossOrigin ); - texture = textureLoader.load( fullPath ); - - } - - if ( repeat !== undefined ) { - - texture.repeat.fromArray( repeat ); - - if ( repeat[ 0 ] !== 1 ) texture.wrapS = RepeatWrapping; - if ( repeat[ 1 ] !== 1 ) texture.wrapT = RepeatWrapping; - - } - - if ( offset !== undefined ) { - - texture.offset.fromArray( offset ); - - } - - if ( wrap !== undefined ) { - - if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping; - if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping; - - if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping; - if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping; - - } - - if ( anisotropy !== undefined ) { - - texture.anisotropy = anisotropy; - - } - - var uuid = _Math.generateUUID(); - - textures[ uuid ] = texture; - - return uuid; - - } - - // - - var json = { - uuid: _Math.generateUUID(), - type: 'MeshLambertMaterial' - }; - - for ( var name in m ) { - - var value = m[ name ]; - - switch ( name ) { - - case 'DbgColor': - case 'DbgIndex': - case 'opticalDensity': - case 'illumination': - break; - case 'DbgName': - json.name = value; - break; - case 'blending': - json.blending = BlendingMode[ value ]; - break; - case 'colorAmbient': - case 'mapAmbient': - console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' ); - break; - case 'colorDiffuse': - json.color = color.fromArray( value ).getHex(); - break; - case 'colorSpecular': - json.specular = color.fromArray( value ).getHex(); - break; - case 'colorEmissive': - json.emissive = color.fromArray( value ).getHex(); - break; - case 'specularCoef': - json.shininess = value; - break; - case 'shading': - if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial'; - if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial'; - if ( value.toLowerCase() === 'standard' ) json.type = 'MeshStandardMaterial'; - break; - case 'mapDiffuse': - json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy ); - break; - case 'mapDiffuseRepeat': - case 'mapDiffuseOffset': - case 'mapDiffuseWrap': - case 'mapDiffuseAnisotropy': - break; - case 'mapEmissive': - json.emissiveMap = loadTexture( value, m.mapEmissiveRepeat, m.mapEmissiveOffset, m.mapEmissiveWrap, m.mapEmissiveAnisotropy ); - break; - case 'mapEmissiveRepeat': - case 'mapEmissiveOffset': - case 'mapEmissiveWrap': - case 'mapEmissiveAnisotropy': - break; - case 'mapLight': - json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy ); - break; - case 'mapLightRepeat': - case 'mapLightOffset': - case 'mapLightWrap': - case 'mapLightAnisotropy': - break; - case 'mapAO': - json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy ); - break; - case 'mapAORepeat': - case 'mapAOOffset': - case 'mapAOWrap': - case 'mapAOAnisotropy': - break; - case 'mapBump': - json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy ); - break; - case 'mapBumpScale': - json.bumpScale = value; - break; - case 'mapBumpRepeat': - case 'mapBumpOffset': - case 'mapBumpWrap': - case 'mapBumpAnisotropy': - break; - case 'mapNormal': - json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy ); - break; - case 'mapNormalFactor': - json.normalScale = [ value, value ]; - break; - case 'mapNormalRepeat': - case 'mapNormalOffset': - case 'mapNormalWrap': - case 'mapNormalAnisotropy': - break; - case 'mapSpecular': - json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy ); - break; - case 'mapSpecularRepeat': - case 'mapSpecularOffset': - case 'mapSpecularWrap': - case 'mapSpecularAnisotropy': - break; - case 'mapMetalness': - json.metalnessMap = loadTexture( value, m.mapMetalnessRepeat, m.mapMetalnessOffset, m.mapMetalnessWrap, m.mapMetalnessAnisotropy ); - break; - case 'mapMetalnessRepeat': - case 'mapMetalnessOffset': - case 'mapMetalnessWrap': - case 'mapMetalnessAnisotropy': - break; - case 'mapRoughness': - json.roughnessMap = loadTexture( value, m.mapRoughnessRepeat, m.mapRoughnessOffset, m.mapRoughnessWrap, m.mapRoughnessAnisotropy ); - break; - case 'mapRoughnessRepeat': - case 'mapRoughnessOffset': - case 'mapRoughnessWrap': - case 'mapRoughnessAnisotropy': - break; - case 'mapAlpha': - json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy ); - break; - case 'mapAlphaRepeat': - case 'mapAlphaOffset': - case 'mapAlphaWrap': - case 'mapAlphaAnisotropy': - break; - case 'flipSided': - json.side = BackSide; - break; - case 'doubleSided': - json.side = DoubleSide; - break; - case 'transparency': - console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' ); - json.opacity = value; - break; - case 'depthTest': - case 'depthWrite': - case 'colorWrite': - case 'opacity': - case 'reflectivity': - case 'transparent': - case 'visible': - case 'wireframe': - json[ name ] = value; - break; - case 'vertexColors': - if ( value === true ) json.vertexColors = VertexColors; - if ( value === 'face' ) json.vertexColors = FaceColors; - break; - default: - console.error( 'THREE.Loader.createMaterial: Unsupported', name, value ); - break; - - } - - } - - if ( json.type === 'MeshBasicMaterial' ) delete json.emissive; - if ( json.type !== 'MeshPhongMaterial' ) delete json.specular; - - if ( json.opacity < 1 ) json.transparent = true; - - materialLoader.setTextures( textures ); - - return materialLoader.parse( json ); - - }; - - } )() - - } ); - - /** - * @author Don McCurdy / https://www.donmccurdy.com - */ - - var LoaderUtils = { - - decodeText: function ( array ) { - - if ( typeof TextDecoder !== 'undefined' ) { - - return new TextDecoder().decode( array ); - - } - - // Avoid the String.fromCharCode.apply(null, array) shortcut, which - // throws a "maximum call stack size exceeded" error for large arrays. - - var s = ''; - - for ( var i = 0, il = array.length; i < il; i ++ ) { - - // Implicitly assumes little-endian. - s += String.fromCharCode( array[ i ] ); - - } - - // Merges multi-byte utf-8 characters. - return decodeURIComponent( escape( s ) ); - - }, - - extractUrlBase: function ( url ) { - - var parts = url.split( '/' ); - - if ( parts.length === 1 ) return './'; - - parts.pop(); - - return parts.join( '/' ) + '/'; - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function JSONLoader( manager ) { - - if ( typeof manager === 'boolean' ) { - - console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' ); - manager = undefined; - - } - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - this.withCredentials = false; - - } - - Object.assign( JSONLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var texturePath = this.texturePath && ( typeof this.texturePath === 'string' ) ? this.texturePath : LoaderUtils.extractUrlBase( url ); - - var loader = new FileLoader( this.manager ); - loader.setWithCredentials( this.withCredentials ); - loader.load( url, function ( text ) { - - var json = JSON.parse( text ); - var metadata = json.metadata; - - if ( metadata !== undefined ) { - - var type = metadata.type; - - if ( type !== undefined ) { - - if ( type.toLowerCase() === 'object' ) { - - console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' ); - return; - - } - - if ( type.toLowerCase() === 'scene' ) { - - console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.SceneLoader instead.' ); - return; - - } - - } - - } - - var object = scope.parse( json, texturePath ); - onLoad( object.geometry, object.materials ); - - }, onProgress, onError ); - - }, - - setTexturePath: function ( value ) { - - this.texturePath = value; - - }, - - parse: ( function () { - - function parseModel( json, geometry ) { - - function isBitSet( value, position ) { - - return value & ( 1 << position ); - - } - - var i, j, fi, - - offset, zLength, - - colorIndex, normalIndex, uvIndex, materialIndex, - - type, - isQuad, - hasMaterial, - hasFaceVertexUv, - hasFaceNormal, hasFaceVertexNormal, - hasFaceColor, hasFaceVertexColor, - - vertex, face, faceA, faceB, hex, normal, - - uvLayer, uv, u, v, - - faces = json.faces, - vertices = json.vertices, - normals = json.normals, - colors = json.colors, - - scale = json.scale, - - nUvLayers = 0; - - - if ( json.uvs !== undefined ) { - - // disregard empty arrays - - for ( i = 0; i < json.uvs.length; i ++ ) { - - if ( json.uvs[ i ].length ) nUvLayers ++; - - } - - for ( i = 0; i < nUvLayers; i ++ ) { - - geometry.faceVertexUvs[ i ] = []; - - } - - } - - offset = 0; - zLength = vertices.length; - - while ( offset < zLength ) { - - vertex = new Vector3(); - - vertex.x = vertices[ offset ++ ] * scale; - vertex.y = vertices[ offset ++ ] * scale; - vertex.z = vertices[ offset ++ ] * scale; - - geometry.vertices.push( vertex ); - - } - - offset = 0; - zLength = faces.length; - - while ( offset < zLength ) { - - type = faces[ offset ++ ]; - - isQuad = isBitSet( type, 0 ); - hasMaterial = isBitSet( type, 1 ); - hasFaceVertexUv = isBitSet( type, 3 ); - hasFaceNormal = isBitSet( type, 4 ); - hasFaceVertexNormal = isBitSet( type, 5 ); - hasFaceColor = isBitSet( type, 6 ); - hasFaceVertexColor = isBitSet( type, 7 ); - - // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); - - if ( isQuad ) { - - faceA = new Face3(); - faceA.a = faces[ offset ]; - faceA.b = faces[ offset + 1 ]; - faceA.c = faces[ offset + 3 ]; - - faceB = new Face3(); - faceB.a = faces[ offset + 1 ]; - faceB.b = faces[ offset + 2 ]; - faceB.c = faces[ offset + 3 ]; - - offset += 4; - - if ( hasMaterial ) { - - materialIndex = faces[ offset ++ ]; - faceA.materialIndex = materialIndex; - faceB.materialIndex = materialIndex; - - } - - // to get face <=> uv index correspondence - - fi = geometry.faces.length; - - if ( hasFaceVertexUv ) { - - for ( i = 0; i < nUvLayers; i ++ ) { - - uvLayer = json.uvs[ i ]; - - geometry.faceVertexUvs[ i ][ fi ] = []; - geometry.faceVertexUvs[ i ][ fi + 1 ] = []; - - for ( j = 0; j < 4; j ++ ) { - - uvIndex = faces[ offset ++ ]; - - u = uvLayer[ uvIndex * 2 ]; - v = uvLayer[ uvIndex * 2 + 1 ]; - - uv = new Vector2( u, v ); - - if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); - if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); - - } - - } - - } - - if ( hasFaceNormal ) { - - normalIndex = faces[ offset ++ ] * 3; - - faceA.normal.set( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - faceB.normal.copy( faceA.normal ); - - } - - if ( hasFaceVertexNormal ) { - - for ( i = 0; i < 4; i ++ ) { - - normalIndex = faces[ offset ++ ] * 3; - - normal = new Vector3( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - - if ( i !== 2 ) faceA.vertexNormals.push( normal ); - if ( i !== 0 ) faceB.vertexNormals.push( normal ); - - } - - } - - - if ( hasFaceColor ) { - - colorIndex = faces[ offset ++ ]; - hex = colors[ colorIndex ]; - - faceA.color.setHex( hex ); - faceB.color.setHex( hex ); - - } - - - if ( hasFaceVertexColor ) { - - for ( i = 0; i < 4; i ++ ) { - - colorIndex = faces[ offset ++ ]; - hex = colors[ colorIndex ]; - - if ( i !== 2 ) faceA.vertexColors.push( new Color( hex ) ); - if ( i !== 0 ) faceB.vertexColors.push( new Color( hex ) ); - - } - - } - - geometry.faces.push( faceA ); - geometry.faces.push( faceB ); - - } else { - - face = new Face3(); - face.a = faces[ offset ++ ]; - face.b = faces[ offset ++ ]; - face.c = faces[ offset ++ ]; - - if ( hasMaterial ) { - - materialIndex = faces[ offset ++ ]; - face.materialIndex = materialIndex; - - } - - // to get face <=> uv index correspondence - - fi = geometry.faces.length; - - if ( hasFaceVertexUv ) { - - for ( i = 0; i < nUvLayers; i ++ ) { - - uvLayer = json.uvs[ i ]; - - geometry.faceVertexUvs[ i ][ fi ] = []; - - for ( j = 0; j < 3; j ++ ) { - - uvIndex = faces[ offset ++ ]; - - u = uvLayer[ uvIndex * 2 ]; - v = uvLayer[ uvIndex * 2 + 1 ]; - - uv = new Vector2( u, v ); - - geometry.faceVertexUvs[ i ][ fi ].push( uv ); - - } - - } - - } - - if ( hasFaceNormal ) { - - normalIndex = faces[ offset ++ ] * 3; - - face.normal.set( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - } - - if ( hasFaceVertexNormal ) { - - for ( i = 0; i < 3; i ++ ) { - - normalIndex = faces[ offset ++ ] * 3; - - normal = new Vector3( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - face.vertexNormals.push( normal ); - - } - - } - - - if ( hasFaceColor ) { - - colorIndex = faces[ offset ++ ]; - face.color.setHex( colors[ colorIndex ] ); - - } - - - if ( hasFaceVertexColor ) { - - for ( i = 0; i < 3; i ++ ) { - - colorIndex = faces[ offset ++ ]; - face.vertexColors.push( new Color( colors[ colorIndex ] ) ); - - } - - } - - geometry.faces.push( face ); - - } - - } - - } - - function parseSkin( json, geometry ) { - - var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; - - if ( json.skinWeights ) { - - for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { - - var x = json.skinWeights[ i ]; - var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; - var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; - var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; - - geometry.skinWeights.push( new Vector4( x, y, z, w ) ); - - } - - } - - if ( json.skinIndices ) { - - for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { - - var a = json.skinIndices[ i ]; - var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; - var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; - var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; - - geometry.skinIndices.push( new Vector4( a, b, c, d ) ); - - } - - } - - geometry.bones = json.bones; - - if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { - - console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + - geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); - - } - - } - - function parseMorphing( json, geometry ) { - - var scale = json.scale; - - if ( json.morphTargets !== undefined ) { - - for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) { - - geometry.morphTargets[ i ] = {}; - geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; - geometry.morphTargets[ i ].vertices = []; - - var dstVertices = geometry.morphTargets[ i ].vertices; - var srcVertices = json.morphTargets[ i ].vertices; - - for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { - - var vertex = new Vector3(); - vertex.x = srcVertices[ v ] * scale; - vertex.y = srcVertices[ v + 1 ] * scale; - vertex.z = srcVertices[ v + 2 ] * scale; - - dstVertices.push( vertex ); - - } - - } - - } - - if ( json.morphColors !== undefined && json.morphColors.length > 0 ) { - - console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' ); - - var faces = geometry.faces; - var morphColors = json.morphColors[ 0 ].colors; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - faces[ i ].color.fromArray( morphColors, i * 3 ); - - } - - } - - } - - function parseAnimations( json, geometry ) { - - var outputAnimations = []; - - // parse old style Bone/Hierarchy animations - var animations = []; - - if ( json.animation !== undefined ) { - - animations.push( json.animation ); - - } - - if ( json.animations !== undefined ) { - - if ( json.animations.length ) { - - animations = animations.concat( json.animations ); - - } else { - - animations.push( json.animations ); - - } - - } - - for ( var i = 0; i < animations.length; i ++ ) { - - var clip = AnimationClip.parseAnimation( animations[ i ], geometry.bones ); - if ( clip ) outputAnimations.push( clip ); - - } - - // parse implicit morph animations - if ( geometry.morphTargets ) { - - // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary. - var morphAnimationClips = AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 ); - outputAnimations = outputAnimations.concat( morphAnimationClips ); - - } - - if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations; - - } - - return function parse( json, texturePath ) { - - if ( json.data !== undefined ) { - - // Geometry 4.0 spec - json = json.data; - - } - - if ( json.scale !== undefined ) { - - json.scale = 1.0 / json.scale; - - } else { - - json.scale = 1.0; - - } - - var geometry = new Geometry(); - - parseModel( json, geometry ); - parseSkin( json, geometry ); - parseMorphing( json, geometry ); - parseAnimations( json, geometry ); - - geometry.computeFaceNormals(); - geometry.computeBoundingSphere(); - - if ( json.materials === undefined || json.materials.length === 0 ) { - - return { geometry: geometry }; - - } else { - - var materials = Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin ); - - return { geometry: geometry, materials: materials }; - - } - - }; - - } )() - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function ObjectLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - this.texturePath = ''; - - } - - Object.assign( ObjectLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - if ( this.texturePath === '' ) { - - this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 ); - - } - - var scope = this; - - var loader = new FileLoader( scope.manager ); - loader.load( url, function ( text ) { - - var json = null; - - try { - - json = JSON.parse( text ); - - } catch ( error ) { - - if ( onError !== undefined ) onError( error ); - - console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); - - return; - - } - - var metadata = json.metadata; - - if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { - - console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' ); - return; - - } - - scope.parse( json, onLoad ); - - }, onProgress, onError ); - - }, - - setTexturePath: function ( value ) { - - this.texturePath = value; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - parse: function ( json, onLoad ) { - - var shapes = this.parseShape( json.shapes ); - var geometries = this.parseGeometries( json.geometries, shapes ); - - var images = this.parseImages( json.images, function () { - - if ( onLoad !== undefined ) onLoad( object ); - - } ); - - var textures = this.parseTextures( json.textures, images ); - var materials = this.parseMaterials( json.materials, textures ); - - var object = this.parseObject( json.object, geometries, materials ); - - if ( json.animations ) { - - object.animations = this.parseAnimations( json.animations ); - - } - - if ( json.images === undefined || json.images.length === 0 ) { - - if ( onLoad !== undefined ) onLoad( object ); - - } - - return object; - - }, - - parseShape: function ( json ) { - - var shapes = {}; - - if ( json !== undefined ) { - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var shape = new Shape().fromJSON( json[ i ] ); - - shapes[ shape.uuid ] = shape; - - } - - } - - return shapes; - - }, - - parseGeometries: function ( json, shapes ) { - - var geometries = {}; - - if ( json !== undefined ) { - - var geometryLoader = new JSONLoader(); - var bufferGeometryLoader = new BufferGeometryLoader(); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var geometry; - var data = json[ i ]; - - switch ( data.type ) { - - case 'PlaneGeometry': - case 'PlaneBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.width, - data.height, - data.widthSegments, - data.heightSegments - ); - - break; - - case 'BoxGeometry': - case 'BoxBufferGeometry': - case 'CubeGeometry': // backwards compatible - - geometry = new Geometries[ data.type ]( - data.width, - data.height, - data.depth, - data.widthSegments, - data.heightSegments, - data.depthSegments - ); - - break; - - case 'CircleGeometry': - case 'CircleBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.segments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'CylinderGeometry': - case 'CylinderBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radiusTop, - data.radiusBottom, - data.height, - data.radialSegments, - data.heightSegments, - data.openEnded, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'ConeGeometry': - case 'ConeBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.height, - data.radialSegments, - data.heightSegments, - data.openEnded, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'SphereGeometry': - case 'SphereBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.widthSegments, - data.heightSegments, - data.phiStart, - data.phiLength, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'DodecahedronGeometry': - case 'DodecahedronBufferGeometry': - case 'IcosahedronGeometry': - case 'IcosahedronBufferGeometry': - case 'OctahedronGeometry': - case 'OctahedronBufferGeometry': - case 'TetrahedronGeometry': - case 'TetrahedronBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.detail - ); - - break; - - case 'RingGeometry': - case 'RingBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.innerRadius, - data.outerRadius, - data.thetaSegments, - data.phiSegments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'TorusGeometry': - case 'TorusBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.tube, - data.radialSegments, - data.tubularSegments, - data.arc - ); - - break; - - case 'TorusKnotGeometry': - case 'TorusKnotBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.tube, - data.tubularSegments, - data.radialSegments, - data.p, - data.q - ); - - break; - - case 'LatheGeometry': - case 'LatheBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.points, - data.segments, - data.phiStart, - data.phiLength - ); - - break; - - case 'PolyhedronGeometry': - case 'PolyhedronBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.vertices, - data.indices, - data.radius, - data.details - ); - - break; - - case 'ShapeGeometry': - case 'ShapeBufferGeometry': - - var geometryShapes = []; - - for ( var i = 0, l = data.shapes.length; i < l; i ++ ) { - - var shape = shapes[ data.shapes[ i ] ]; - - geometryShapes.push( shape ); - - } - - geometry = new Geometries[ data.type ]( - geometryShapes, - data.curveSegments - ); - - break; - - case 'BufferGeometry': - - geometry = bufferGeometryLoader.parse( data ); - - break; - - case 'Geometry': - - geometry = geometryLoader.parse( data, this.texturePath ).geometry; - - break; - - default: - - console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); - - continue; - - } - - geometry.uuid = data.uuid; - - if ( data.name !== undefined ) geometry.name = data.name; - - geometries[ data.uuid ] = geometry; - - } - - } - - return geometries; - - }, - - parseMaterials: function ( json, textures ) { - - var materials = {}; - - if ( json !== undefined ) { - - var loader = new MaterialLoader(); - loader.setTextures( textures ); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var data = json[ i ]; - - if ( data.type === 'MultiMaterial' ) { - - // Deprecated - - var array = []; - - for ( var j = 0; j < data.materials.length; j ++ ) { - - array.push( loader.parse( data.materials[ j ] ) ); - - } - - materials[ data.uuid ] = array; - - } else { - - materials[ data.uuid ] = loader.parse( data ); - - } - - } - - } - - return materials; - - }, - - parseAnimations: function ( json ) { - - var animations = []; - - for ( var i = 0; i < json.length; i ++ ) { - - var clip = AnimationClip.parse( json[ i ] ); - - animations.push( clip ); - - } - - return animations; - - }, - - parseImages: function ( json, onLoad ) { - - var scope = this; - var images = {}; - - function loadImage( url ) { - - scope.manager.itemStart( url ); - - return loader.load( url, function () { - - scope.manager.itemEnd( url ); - - }, undefined, function () { - - scope.manager.itemEnd( url ); - scope.manager.itemError( url ); - - } ); - - } - - if ( json !== undefined && json.length > 0 ) { - - var manager = new LoadingManager( onLoad ); - - var loader = new ImageLoader( manager ); - loader.setCrossOrigin( this.crossOrigin ); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var image = json[ i ]; - var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url; - - images[ image.uuid ] = loadImage( path ); - - } - - } - - return images; - - }, - - parseTextures: function ( json, images ) { - - function parseConstant( value, type ) { - - if ( typeof value === 'number' ) return value; - - console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); - - return type[ value ]; - - } - - var textures = {}; - - if ( json !== undefined ) { - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var data = json[ i ]; - - if ( data.image === undefined ) { - - console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); - - } - - if ( images[ data.image ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); - - } - - var texture = new Texture( images[ data.image ] ); - texture.needsUpdate = true; - - texture.uuid = data.uuid; - - if ( data.name !== undefined ) texture.name = data.name; - - if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); - - if ( data.offset !== undefined ) texture.offset.fromArray( data.offset ); - if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat ); - if ( data.center !== undefined ) texture.center.fromArray( data.center ); - if ( data.rotation !== undefined ) texture.rotation = data.rotation; - - if ( data.wrap !== undefined ) { - - texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); - texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); - - } - - if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); - if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); - if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; - - if ( data.flipY !== undefined ) texture.flipY = data.flipY; - - textures[ data.uuid ] = texture; - - } - - } - - return textures; - - }, - - parseObject: function ( data, geometries, materials ) { - - var object; - - function getGeometry( name ) { - - if ( geometries[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); - - } - - return geometries[ name ]; - - } - - function getMaterial( name ) { - - if ( name === undefined ) return undefined; - - if ( Array.isArray( name ) ) { - - var array = []; - - for ( var i = 0, l = name.length; i < l; i ++ ) { - - var uuid = name[ i ]; - - if ( materials[ uuid ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); - - } - - array.push( materials[ uuid ] ); - - } - - return array; - - } - - if ( materials[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined material', name ); - - } - - return materials[ name ]; - - } - - switch ( data.type ) { - - case 'Scene': - - object = new Scene(); - - if ( data.background !== undefined ) { - - if ( Number.isInteger( data.background ) ) { - - object.background = new Color( data.background ); - - } - - } - - if ( data.fog !== undefined ) { - - if ( data.fog.type === 'Fog' ) { - - object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); - - } else if ( data.fog.type === 'FogExp2' ) { - - object.fog = new FogExp2( data.fog.color, data.fog.density ); - - } - - } - - break; - - case 'PerspectiveCamera': - - object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); - - if ( data.focus !== undefined ) object.focus = data.focus; - if ( data.zoom !== undefined ) object.zoom = data.zoom; - if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge; - if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset; - if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); - - break; - - case 'OrthographicCamera': - - object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); - - break; - - case 'AmbientLight': - - object = new AmbientLight( data.color, data.intensity ); - - break; - - case 'DirectionalLight': - - object = new DirectionalLight( data.color, data.intensity ); - - break; - - case 'PointLight': - - object = new PointLight( data.color, data.intensity, data.distance, data.decay ); - - break; - - case 'RectAreaLight': - - object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); - - break; - - case 'SpotLight': - - object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); - - break; - - case 'HemisphereLight': - - object = new HemisphereLight( data.color, data.groundColor, data.intensity ); - - break; - - case 'SkinnedMesh': - - console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' ); - - case 'Mesh': - - var geometry = getGeometry( data.geometry ); - var material = getMaterial( data.material ); - - if ( geometry.bones && geometry.bones.length > 0 ) { - - object = new SkinnedMesh( geometry, material ); - - } else { - - object = new Mesh( geometry, material ); - - } - - break; - - case 'LOD': - - object = new LOD(); - - break; - - case 'Line': - - object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); - - break; - - case 'LineLoop': - - object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'LineSegments': - - object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'PointCloud': - case 'Points': - - object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'Sprite': - - object = new Sprite( getMaterial( data.material ) ); - - break; - - case 'Group': - - object = new Group(); - - break; - - default: - - object = new Object3D(); - - } - - object.uuid = data.uuid; - - if ( data.name !== undefined ) object.name = data.name; - if ( data.matrix !== undefined ) { - - object.matrix.fromArray( data.matrix ); - object.matrix.decompose( object.position, object.quaternion, object.scale ); - - } else { - - if ( data.position !== undefined ) object.position.fromArray( data.position ); - if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); - if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion ); - if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); - - } - - if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; - if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; - - if ( data.shadow ) { - - if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias; - if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius; - if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize ); - if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera ); - - } - - if ( data.visible !== undefined ) object.visible = data.visible; - if ( data.userData !== undefined ) object.userData = data.userData; - - if ( data.children !== undefined ) { - - var children = data.children; - - for ( var i = 0; i < children.length; i ++ ) { - - object.add( this.parseObject( children[ i ], geometries, materials ) ); - - } - - } - - if ( data.type === 'LOD' ) { - - var levels = data.levels; - - for ( var l = 0; l < levels.length; l ++ ) { - - var level = levels[ l ]; - var child = object.getObjectByProperty( 'uuid', level.object ); - - if ( child !== undefined ) { - - object.addLevel( child, level.distance ); - - } - - } - - } - - return object; - - } - - } ); - - var TEXTURE_MAPPING = { - UVMapping: UVMapping, - CubeReflectionMapping: CubeReflectionMapping, - CubeRefractionMapping: CubeRefractionMapping, - EquirectangularReflectionMapping: EquirectangularReflectionMapping, - EquirectangularRefractionMapping: EquirectangularRefractionMapping, - SphericalReflectionMapping: SphericalReflectionMapping, - CubeUVReflectionMapping: CubeUVReflectionMapping, - CubeUVRefractionMapping: CubeUVRefractionMapping - }; - - var TEXTURE_WRAPPING = { - RepeatWrapping: RepeatWrapping, - ClampToEdgeWrapping: ClampToEdgeWrapping, - MirroredRepeatWrapping: MirroredRepeatWrapping - }; - - var TEXTURE_FILTER = { - NearestFilter: NearestFilter, - NearestMipMapNearestFilter: NearestMipMapNearestFilter, - NearestMipMapLinearFilter: NearestMipMapLinearFilter, - LinearFilter: LinearFilter, - LinearMipMapNearestFilter: LinearMipMapNearestFilter, - LinearMipMapLinearFilter: LinearMipMapLinearFilter - }; - - /** - * @author thespite / http://clicktorelease.com/ - */ - - function ImageBitmapLoader( manager ) { - - if ( typeof createImageBitmap === 'undefined' ) { - - console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' ); - - } - - if ( typeof fetch === 'undefined' ) { - - console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' ); - - } - - this.manager = manager !== undefined ? manager : DefaultLoadingManager; - this.options = undefined; - - } - - ImageBitmapLoader.prototype = { - - constructor: ImageBitmapLoader, - - setOptions: function setOptions( options ) { - - this.options = options; - - return this; - - }, - - load: function load( url, onLoad, onProgress, onError ) { - - if ( url === undefined ) url = ''; - - if ( this.path !== undefined ) url = this.path + url; - - var scope = this; - - var cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - fetch( url ).then( function ( res ) { - - return res.blob(); - - } ).then( function ( blob ) { - - return createImageBitmap( blob, scope.options ); - - } ).then( function ( imageBitmap ) { - - Cache.add( url, imageBitmap ); - - if ( onLoad ) onLoad( imageBitmap ); - - scope.manager.itemEnd( url ); - - } ).catch( function ( e ) { - - if ( onError ) onError( e ); - - scope.manager.itemEnd( url ); - scope.manager.itemError( url ); - - } ); - - }, - - setCrossOrigin: function ( /* value */ ) { - - return this; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - }; - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * minimal class for proxing functions to Path. Replaces old "extractSubpaths()" - **/ - - function ShapePath() { - - this.type = 'ShapePath'; - - this.subPaths = []; - this.currentPath = null; - - } - - Object.assign( ShapePath.prototype, { - - moveTo: function ( x, y ) { - - this.currentPath = new Path(); - this.subPaths.push( this.currentPath ); - this.currentPath.moveTo( x, y ); - - }, - - lineTo: function ( x, y ) { - - this.currentPath.lineTo( x, y ); - - }, - - quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { - - this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); - - }, - - bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - - this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); - - }, - - splineThru: function ( pts ) { - - this.currentPath.splineThru( pts ); - - }, - - toShapes: function ( isCCW, noHoles ) { - - function toShapesNoHoles( inSubpaths ) { - - var shapes = []; - - for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { - - var tmpPath = inSubpaths[ i ]; - - var tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - - shapes.push( tmpShape ); - - } - - return shapes; - - } - - function isPointInsidePolygon( inPt, inPolygon ) { - - var polyLen = inPolygon.length; - - // inPt on polygon contour => immediate success or - // toggling of inside/outside at every single! intersection point of an edge - // with the horizontal line through inPt, left of inPt - // not counting lowerY endpoints of edges and whole edges on that line - var inside = false; - for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { - - var edgeLowPt = inPolygon[ p ]; - var edgeHighPt = inPolygon[ q ]; - - var edgeDx = edgeHighPt.x - edgeLowPt.x; - var edgeDy = edgeHighPt.y - edgeLowPt.y; - - if ( Math.abs( edgeDy ) > Number.EPSILON ) { - - // not parallel - if ( edgeDy < 0 ) { - - edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; - edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; - - } - if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; - - if ( inPt.y === edgeLowPt.y ) { - - if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? - // continue; // no intersection or edgeLowPt => doesn't count !!! - - } else { - - var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); - if ( perpEdge === 0 ) return true; // inPt is on contour ? - if ( perpEdge < 0 ) continue; - inside = ! inside; // true intersection left of inPt - - } - - } else { - - // parallel or collinear - if ( inPt.y !== edgeLowPt.y ) continue; // parallel - // edge lies on the same horizontal line as inPt - if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || - ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! - // continue; - - } - - } - - return inside; - - } - - var isClockWise = ShapeUtils.isClockWise; - - var subPaths = this.subPaths; - if ( subPaths.length === 0 ) return []; - - if ( noHoles === true ) return toShapesNoHoles( subPaths ); - - - var solid, tmpPath, tmpShape, shapes = []; - - if ( subPaths.length === 1 ) { - - tmpPath = subPaths[ 0 ]; - tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - shapes.push( tmpShape ); - return shapes; - - } - - var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); - holesFirst = isCCW ? ! holesFirst : holesFirst; - - // console.log("Holes first", holesFirst); - - var betterShapeHoles = []; - var newShapes = []; - var newShapeHoles = []; - var mainIdx = 0; - var tmpPoints; - - newShapes[ mainIdx ] = undefined; - newShapeHoles[ mainIdx ] = []; - - for ( var i = 0, l = subPaths.length; i < l; i ++ ) { - - tmpPath = subPaths[ i ]; - tmpPoints = tmpPath.getPoints(); - solid = isClockWise( tmpPoints ); - solid = isCCW ? ! solid : solid; - - if ( solid ) { - - if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; - - newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; - newShapes[ mainIdx ].s.curves = tmpPath.curves; - - if ( holesFirst ) mainIdx ++; - newShapeHoles[ mainIdx ] = []; - - //console.log('cw', i); - - } else { - - newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); - - //console.log('ccw', i); - - } - - } - - // only Holes? -> probably all Shapes with wrong orientation - if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); - - - if ( newShapes.length > 1 ) { - - var ambiguous = false; - var toChange = []; - - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - betterShapeHoles[ sIdx ] = []; - - } - - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - var sho = newShapeHoles[ sIdx ]; - - for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { - - var ho = sho[ hIdx ]; - var hole_unassigned = true; - - for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { - - if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { - - if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); - if ( hole_unassigned ) { - - hole_unassigned = false; - betterShapeHoles[ s2Idx ].push( ho ); - - } else { - - ambiguous = true; - - } - - } - - } - if ( hole_unassigned ) { - - betterShapeHoles[ sIdx ].push( ho ); - - } - - } - - } - // console.log("ambiguous: ", ambiguous); - if ( toChange.length > 0 ) { - - // console.log("to change: ", toChange); - if ( ! ambiguous ) newShapeHoles = betterShapeHoles; - - } - - } - - var tmpHoles; - - for ( var i = 0, il = newShapes.length; i < il; i ++ ) { - - tmpShape = newShapes[ i ].s; - shapes.push( tmpShape ); - tmpHoles = newShapeHoles[ i ]; - - for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { - - tmpShape.holes.push( tmpHoles[ j ].h ); - - } - - } - - //console.log("shape", shapes); - - return shapes; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author mrdoob / http://mrdoob.com/ - */ - - function Font( data ) { - - this.type = 'Font'; - - this.data = data; - - } - - Object.assign( Font.prototype, { - - isFont: true, - - generateShapes: function ( text, size, divisions ) { - - if ( size === undefined ) size = 100; - if ( divisions === undefined ) divisions = 4; - - var shapes = []; - var paths = createPaths( text, size, divisions, this.data ); - - for ( var p = 0, pl = paths.length; p < pl; p ++ ) { - - Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); - - } - - return shapes; - - } - - } ); - - function createPaths( text, size, divisions, data ) { - - var chars = String( text ).split( '' ); - var scale = size / data.resolution; - var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; - - var paths = []; - - var offsetX = 0, offsetY = 0; - - for ( var i = 0; i < chars.length; i ++ ) { - - var char = chars[ i ]; - - if ( char === '\n' ) { - - offsetX = 0; - offsetY -= line_height; - - } else { - - var ret = createPath( char, divisions, scale, offsetX, offsetY, data ); - offsetX += ret.offsetX; - paths.push( ret.path ); - - } - - } - - return paths; - - } - - function createPath( char, divisions, scale, offsetX, offsetY, data ) { - - var glyph = data.glyphs[ char ] || data.glyphs[ '?' ]; - - if ( ! glyph ) return; - - var path = new ShapePath(); - - var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; - - if ( glyph.o ) { - - var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); - - for ( var i = 0, l = outline.length; i < l; ) { - - var action = outline[ i ++ ]; - - switch ( action ) { - - case 'm': // moveTo - - x = outline[ i ++ ] * scale + offsetX; - y = outline[ i ++ ] * scale + offsetY; - - path.moveTo( x, y ); - - break; - - case 'l': // lineTo - - x = outline[ i ++ ] * scale + offsetX; - y = outline[ i ++ ] * scale + offsetY; - - path.lineTo( x, y ); - - break; - - case 'q': // quadraticCurveTo - - cpx = outline[ i ++ ] * scale + offsetX; - cpy = outline[ i ++ ] * scale + offsetY; - cpx1 = outline[ i ++ ] * scale + offsetX; - cpy1 = outline[ i ++ ] * scale + offsetY; - - path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); - - break; - - case 'b': // bezierCurveTo - - cpx = outline[ i ++ ] * scale + offsetX; - cpy = outline[ i ++ ] * scale + offsetY; - cpx1 = outline[ i ++ ] * scale + offsetX; - cpy1 = outline[ i ++ ] * scale + offsetY; - cpx2 = outline[ i ++ ] * scale + offsetX; - cpy2 = outline[ i ++ ] * scale + offsetY; - - path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); - - break; - - } - - } - - } - - return { offsetX: glyph.ha * scale, path: path }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function FontLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( FontLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.load( url, function ( text ) { - - var json; - - try { - - json = JSON.parse( text ); - - } catch ( e ) { - - console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' ); - json = JSON.parse( text.substring( 65, text.length - 2 ) ); - - } - - var font = scope.parse( json ); - - if ( onLoad ) onLoad( font ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - return new Font( json ); - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var context; - - var AudioContext = { - - getContext: function () { - - if ( context === undefined ) { - - context = new ( window.AudioContext || window.webkitAudioContext )(); - - } - - return context; - - }, - - setContext: function ( value ) { - - context = value; - - } - - }; - - /** - * @author Reece Aaron Lecrivain / http://reecenotes.com/ - */ - - function AudioLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - } - - Object.assign( AudioLoader.prototype, { - - load: function ( url, onLoad, onProgress, onError ) { - - var loader = new FileLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - loader.load( url, function ( buffer ) { - - var context = AudioContext.getContext(); - - context.decodeAudioData( buffer, function ( audioBuffer ) { - - onLoad( audioBuffer ); - - } ); - - }, onProgress, onError ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function StereoCamera() { - - this.type = 'StereoCamera'; - - this.aspect = 1; - - this.eyeSep = 0.064; - - this.cameraL = new PerspectiveCamera(); - this.cameraL.layers.enable( 1 ); - this.cameraL.matrixAutoUpdate = false; - - this.cameraR = new PerspectiveCamera(); - this.cameraR.layers.enable( 2 ); - this.cameraR.matrixAutoUpdate = false; - - } - - Object.assign( StereoCamera.prototype, { - - update: ( function () { - - var instance, focus, fov, aspect, near, far, zoom, eyeSep; - - var eyeRight = new Matrix4(); - var eyeLeft = new Matrix4(); - - return function update( camera ) { - - var needsUpdate = instance !== this || focus !== camera.focus || fov !== camera.fov || - aspect !== camera.aspect * this.aspect || near !== camera.near || - far !== camera.far || zoom !== camera.zoom || eyeSep !== this.eyeSep; - - if ( needsUpdate ) { - - instance = this; - focus = camera.focus; - fov = camera.fov; - aspect = camera.aspect * this.aspect; - near = camera.near; - far = camera.far; - zoom = camera.zoom; - - // Off-axis stereoscopic effect based on - // http://paulbourke.net/stereographics/stereorender/ - - var projectionMatrix = camera.projectionMatrix.clone(); - eyeSep = this.eyeSep / 2; - var eyeSepOnProjection = eyeSep * near / focus; - var ymax = ( near * Math.tan( _Math.DEG2RAD * fov * 0.5 ) ) / zoom; - var xmin, xmax; - - // translate xOffset - - eyeLeft.elements[ 12 ] = - eyeSep; - eyeRight.elements[ 12 ] = eyeSep; - - // for left eye - - xmin = - ymax * aspect + eyeSepOnProjection; - xmax = ymax * aspect + eyeSepOnProjection; - - projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); - projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); - - this.cameraL.projectionMatrix.copy( projectionMatrix ); - - // for right eye - - xmin = - ymax * aspect - eyeSepOnProjection; - xmax = ymax * aspect - eyeSepOnProjection; - - projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); - projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); - - this.cameraR.projectionMatrix.copy( projectionMatrix ); - - } - - this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft ); - this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight ); - - }; - - } )() - - } ); - - /** - * Camera for rendering cube maps - * - renders scene into axis-aligned cube - * - * @author alteredq / http://alteredqualia.com/ - */ - - function CubeCamera( near, far, cubeResolution ) { - - Object3D.call( this ); - - this.type = 'CubeCamera'; - - var fov = 90, aspect = 1; - - var cameraPX = new PerspectiveCamera( fov, aspect, near, far ); - cameraPX.up.set( 0, - 1, 0 ); - cameraPX.lookAt( new Vector3( 1, 0, 0 ) ); - this.add( cameraPX ); - - var cameraNX = new PerspectiveCamera( fov, aspect, near, far ); - cameraNX.up.set( 0, - 1, 0 ); - cameraNX.lookAt( new Vector3( - 1, 0, 0 ) ); - this.add( cameraNX ); - - var cameraPY = new PerspectiveCamera( fov, aspect, near, far ); - cameraPY.up.set( 0, 0, 1 ); - cameraPY.lookAt( new Vector3( 0, 1, 0 ) ); - this.add( cameraPY ); - - var cameraNY = new PerspectiveCamera( fov, aspect, near, far ); - cameraNY.up.set( 0, 0, - 1 ); - cameraNY.lookAt( new Vector3( 0, - 1, 0 ) ); - this.add( cameraNY ); - - var cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); - cameraPZ.up.set( 0, - 1, 0 ); - cameraPZ.lookAt( new Vector3( 0, 0, 1 ) ); - this.add( cameraPZ ); - - var cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); - cameraNZ.up.set( 0, - 1, 0 ); - cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) ); - this.add( cameraNZ ); - - var options = { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }; - - this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options ); - this.renderTarget.texture.name = "CubeCamera"; - - this.update = function ( renderer, scene ) { - - if ( this.parent === null ) this.updateMatrixWorld(); - - var renderTarget = this.renderTarget; - var generateMipmaps = renderTarget.texture.generateMipmaps; - - renderTarget.texture.generateMipmaps = false; - - renderTarget.activeCubeFace = 0; - renderer.render( scene, cameraPX, renderTarget ); - - renderTarget.activeCubeFace = 1; - renderer.render( scene, cameraNX, renderTarget ); - - renderTarget.activeCubeFace = 2; - renderer.render( scene, cameraPY, renderTarget ); - - renderTarget.activeCubeFace = 3; - renderer.render( scene, cameraNY, renderTarget ); - - renderTarget.activeCubeFace = 4; - renderer.render( scene, cameraPZ, renderTarget ); - - renderTarget.texture.generateMipmaps = generateMipmaps; - - renderTarget.activeCubeFace = 5; - renderer.render( scene, cameraNZ, renderTarget ); - - renderer.setRenderTarget( null ); - - }; - - this.clear = function ( renderer, color, depth, stencil ) { - - var renderTarget = this.renderTarget; - - for ( var i = 0; i < 6; i ++ ) { - - renderTarget.activeCubeFace = i; - renderer.setRenderTarget( renderTarget ); - - renderer.clear( color, depth, stencil ); - - } - - renderer.setRenderTarget( null ); - - }; - - } - - CubeCamera.prototype = Object.create( Object3D.prototype ); - CubeCamera.prototype.constructor = CubeCamera; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function AudioListener() { - - Object3D.call( this ); - - this.type = 'AudioListener'; - - this.context = AudioContext.getContext(); - - this.gain = this.context.createGain(); - this.gain.connect( this.context.destination ); - - this.filter = null; - - } - - AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: AudioListener, - - getInput: function () { - - return this.gain; - - }, - - removeFilter: function ( ) { - - if ( this.filter !== null ) { - - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - this.gain.connect( this.context.destination ); - this.filter = null; - - } - - }, - - getFilter: function () { - - return this.filter; - - }, - - setFilter: function ( value ) { - - if ( this.filter !== null ) { - - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - - } else { - - this.gain.disconnect( this.context.destination ); - - } - - this.filter = value; - this.gain.connect( this.filter ); - this.filter.connect( this.context.destination ); - - }, - - getMasterVolume: function () { - - return this.gain.gain.value; - - }, - - setMasterVolume: function ( value ) { - - this.gain.gain.value = value; - - }, - - updateMatrixWorld: ( function () { - - var position = new Vector3(); - var quaternion = new Quaternion(); - var scale = new Vector3(); - - var orientation = new Vector3(); - - return function updateMatrixWorld( force ) { - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - var listener = this.context.listener; - var up = this.up; - - this.matrixWorld.decompose( position, quaternion, scale ); - - orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion ); - - if ( listener.positionX ) { - - listener.positionX.setValueAtTime( position.x, this.context.currentTime ); - listener.positionY.setValueAtTime( position.y, this.context.currentTime ); - listener.positionZ.setValueAtTime( position.z, this.context.currentTime ); - listener.forwardX.setValueAtTime( orientation.x, this.context.currentTime ); - listener.forwardY.setValueAtTime( orientation.y, this.context.currentTime ); - listener.forwardZ.setValueAtTime( orientation.z, this.context.currentTime ); - listener.upX.setValueAtTime( up.x, this.context.currentTime ); - listener.upY.setValueAtTime( up.y, this.context.currentTime ); - listener.upZ.setValueAtTime( up.z, this.context.currentTime ); - - } else { - - listener.setPosition( position.x, position.y, position.z ); - listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z ); - - } - - }; - - } )() - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Reece Aaron Lecrivain / http://reecenotes.com/ - */ - - function Audio( listener ) { - - Object3D.call( this ); - - this.type = 'Audio'; - - this.context = listener.context; - - this.gain = this.context.createGain(); - this.gain.connect( listener.getInput() ); - - this.autoplay = false; - - this.buffer = null; - this.loop = false; - this.startTime = 0; - this.offset = 0; - this.playbackRate = 1; - this.isPlaying = false; - this.hasPlaybackControl = true; - this.sourceType = 'empty'; - - this.filters = []; - - } - - Audio.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Audio, - - getOutput: function () { - - return this.gain; - - }, - - setNodeSource: function ( audioNode ) { - - this.hasPlaybackControl = false; - this.sourceType = 'audioNode'; - this.source = audioNode; - this.connect(); - - return this; - - }, - - setBuffer: function ( audioBuffer ) { - - this.buffer = audioBuffer; - this.sourceType = 'buffer'; - - if ( this.autoplay ) this.play(); - - return this; - - }, - - play: function () { - - if ( this.isPlaying === true ) { - - console.warn( 'THREE.Audio: Audio is already playing.' ); - return; - - } - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - var source = this.context.createBufferSource(); - - source.buffer = this.buffer; - source.loop = this.loop; - source.onended = this.onEnded.bind( this ); - source.playbackRate.setValueAtTime( this.playbackRate, this.startTime ); - this.startTime = this.context.currentTime; - source.start( this.startTime, this.offset ); - - this.isPlaying = true; - - this.source = source; - - return this.connect(); - - }, - - pause: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - if ( this.isPlaying === true ) { - - this.source.stop(); - this.offset += ( this.context.currentTime - this.startTime ) * this.playbackRate; - this.isPlaying = false; - - } - - return this; - - }, - - stop: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.source.stop(); - this.offset = 0; - this.isPlaying = false; - - return this; - - }, - - connect: function () { - - if ( this.filters.length > 0 ) { - - this.source.connect( this.filters[ 0 ] ); - - for ( var i = 1, l = this.filters.length; i < l; i ++ ) { - - this.filters[ i - 1 ].connect( this.filters[ i ] ); - - } - - this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); - - } else { - - this.source.connect( this.getOutput() ); - - } - - return this; - - }, - - disconnect: function () { - - if ( this.filters.length > 0 ) { - - this.source.disconnect( this.filters[ 0 ] ); - - for ( var i = 1, l = this.filters.length; i < l; i ++ ) { - - this.filters[ i - 1 ].disconnect( this.filters[ i ] ); - - } - - this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); - - } else { - - this.source.disconnect( this.getOutput() ); - - } - - return this; - - }, - - getFilters: function () { - - return this.filters; - - }, - - setFilters: function ( value ) { - - if ( ! value ) value = []; - - if ( this.isPlaying === true ) { - - this.disconnect(); - this.filters = value; - this.connect(); - - } else { - - this.filters = value; - - } - - return this; - - }, - - getFilter: function () { - - return this.getFilters()[ 0 ]; - - }, - - setFilter: function ( filter ) { - - return this.setFilters( filter ? [ filter ] : [] ); - - }, - - setPlaybackRate: function ( value ) { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.playbackRate = value; - - if ( this.isPlaying === true ) { - - this.source.playbackRate.setValueAtTime( this.playbackRate, this.context.currentTime ); - - } - - return this; - - }, - - getPlaybackRate: function () { - - return this.playbackRate; - - }, - - onEnded: function () { - - this.isPlaying = false; - - }, - - getLoop: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return false; - - } - - return this.loop; - - }, - - setLoop: function ( value ) { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.loop = value; - - if ( this.isPlaying === true ) { - - this.source.loop = this.loop; - - } - - return this; - - }, - - getVolume: function () { - - return this.gain.gain.value; - - }, - - setVolume: function ( value ) { - - this.gain.gain.value = value; - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function PositionalAudio( listener ) { - - Audio.call( this, listener ); - - this.panner = this.context.createPanner(); - this.panner.connect( this.gain ); - - } - - PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), { - - constructor: PositionalAudio, - - getOutput: function () { - - return this.panner; - - }, - - getRefDistance: function () { - - return this.panner.refDistance; - - }, - - setRefDistance: function ( value ) { - - this.panner.refDistance = value; - - }, - - getRolloffFactor: function () { - - return this.panner.rolloffFactor; - - }, - - setRolloffFactor: function ( value ) { - - this.panner.rolloffFactor = value; - - }, - - getDistanceModel: function () { - - return this.panner.distanceModel; - - }, - - setDistanceModel: function ( value ) { - - this.panner.distanceModel = value; - - }, - - getMaxDistance: function () { - - return this.panner.maxDistance; - - }, - - setMaxDistance: function ( value ) { - - this.panner.maxDistance = value; - - }, - - updateMatrixWorld: ( function () { - - var position = new Vector3(); - - return function updateMatrixWorld( force ) { - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - position.setFromMatrixPosition( this.matrixWorld ); - - this.panner.setPosition( position.x, position.y, position.z ); - - }; - - } )() - - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function AudioAnalyser( audio, fftSize ) { - - this.analyser = audio.context.createAnalyser(); - this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; - - this.data = new Uint8Array( this.analyser.frequencyBinCount ); - - audio.getOutput().connect( this.analyser ); - - } - - Object.assign( AudioAnalyser.prototype, { - - getFrequencyData: function () { - - this.analyser.getByteFrequencyData( this.data ); - - return this.data; - - }, - - getAverageFrequency: function () { - - var value = 0, data = this.getFrequencyData(); - - for ( var i = 0; i < data.length; i ++ ) { - - value += data[ i ]; - - } - - return value / data.length; - - } - - } ); - - /** - * - * Buffered scene graph property that allows weighted accumulation. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function PropertyMixer( binding, typeName, valueSize ) { - - this.binding = binding; - this.valueSize = valueSize; - - var bufferType = Float64Array, - mixFunction; - - switch ( typeName ) { - - case 'quaternion': - mixFunction = this._slerp; - break; - - case 'string': - case 'bool': - bufferType = Array; - mixFunction = this._select; - break; - - default: - mixFunction = this._lerp; - - } - - this.buffer = new bufferType( valueSize * 4 ); - // layout: [ incoming | accu0 | accu1 | orig ] - // - // interpolators can use .buffer as their .result - // the data then goes to 'incoming' - // - // 'accu0' and 'accu1' are used frame-interleaved for - // the cumulative result and are compared to detect - // changes - // - // 'orig' stores the original state of the property - - this._mixBufferRegion = mixFunction; - - this.cumulativeWeight = 0; - - this.useCount = 0; - this.referenceCount = 0; - - } - - Object.assign( PropertyMixer.prototype, { - - // accumulate data in the 'incoming' region into 'accu<i>' - accumulate: function ( accuIndex, weight ) { - - // note: happily accumulating nothing when weight = 0, the caller knows - // the weight and shouldn't have made the call in the first place - - var buffer = this.buffer, - stride = this.valueSize, - offset = accuIndex * stride + stride, - - currentWeight = this.cumulativeWeight; - - if ( currentWeight === 0 ) { - - // accuN := incoming * weight - - for ( var i = 0; i !== stride; ++ i ) { - - buffer[ offset + i ] = buffer[ i ]; - - } - - currentWeight = weight; - - } else { - - // accuN := accuN + incoming * weight - - currentWeight += weight; - var mix = weight / currentWeight; - this._mixBufferRegion( buffer, offset, 0, mix, stride ); - - } - - this.cumulativeWeight = currentWeight; - - }, - - // apply the state of 'accu<i>' to the binding when accus differ - apply: function ( accuIndex ) { - - var stride = this.valueSize, - buffer = this.buffer, - offset = accuIndex * stride + stride, - - weight = this.cumulativeWeight, - - binding = this.binding; - - this.cumulativeWeight = 0; - - if ( weight < 1 ) { - - // accuN := accuN + original * ( 1 - cumulativeWeight ) - - var originalValueOffset = stride * 3; - - this._mixBufferRegion( - buffer, offset, originalValueOffset, 1 - weight, stride ); - - } - - for ( var i = stride, e = stride + stride; i !== e; ++ i ) { - - if ( buffer[ i ] !== buffer[ i + stride ] ) { - - // value has changed -> update scene graph - - binding.setValue( buffer, offset ); - break; - - } - - } - - }, - - // remember the state of the bound property and copy it to both accus - saveOriginalState: function () { - - var binding = this.binding; - - var buffer = this.buffer, - stride = this.valueSize, - - originalValueOffset = stride * 3; - - binding.getValue( buffer, originalValueOffset ); - - // accu[0..1] := orig -- initially detect changes against the original - for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { - - buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; - - } - - this.cumulativeWeight = 0; - - }, - - // apply the state previously taken via 'saveOriginalState' to the binding - restoreOriginalState: function () { - - var originalValueOffset = this.valueSize * 3; - this.binding.setValue( this.buffer, originalValueOffset ); - - }, - - - // mix functions - - _select: function ( buffer, dstOffset, srcOffset, t, stride ) { - - if ( t >= 0.5 ) { - - for ( var i = 0; i !== stride; ++ i ) { - - buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; - - } - - } - - }, - - _slerp: function ( buffer, dstOffset, srcOffset, t ) { - - Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); - - }, - - _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) { - - var s = 1 - t; - - for ( var i = 0; i !== stride; ++ i ) { - - var j = dstOffset + i; - - buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; - - } - - } - - } ); - - /** - * - * A reference to a real property in the scene graph. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - // Characters [].:/ are reserved for track binding syntax. - var RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; - - function Composite( targetGroup, path, optionalParsedPath ) { - - var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); - - this._targetGroup = targetGroup; - this._bindings = targetGroup.subscribe_( path, parsedPath ); - - } - - Object.assign( Composite.prototype, { - - getValue: function ( array, offset ) { - - this.bind(); // bind all binding - - var firstValidIndex = this._targetGroup.nCachedObjects_, - binding = this._bindings[ firstValidIndex ]; - - // and only call .getValue on the first - if ( binding !== undefined ) binding.getValue( array, offset ); - - }, - - setValue: function ( array, offset ) { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, - n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].setValue( array, offset ); - - } - - }, - - bind: function () { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, - n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].bind(); - - } - - }, - - unbind: function () { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, - n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].unbind(); - - } - - } - - } ); - - - function PropertyBinding( rootNode, path, parsedPath ) { - - this.path = path; - this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); - - this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode; - - this.rootNode = rootNode; - - } - - Object.assign( PropertyBinding, { - - Composite: Composite, - - create: function ( root, path, parsedPath ) { - - if ( ! ( root && root.isAnimationObjectGroup ) ) { - - return new PropertyBinding( root, path, parsedPath ); - - } else { - - return new PropertyBinding.Composite( root, path, parsedPath ); - - } - - }, - - /** - * Replaces spaces with underscores and removes unsupported characters from - * node names, to ensure compatibility with parseTrackName(). - * - * @param {string} name Node name to be sanitized. - * @return {string} - */ - sanitizeNodeName: ( function () { - - var reservedRe = new RegExp( '[' + RESERVED_CHARS_RE + ']', 'g' ); - - return function sanitizeNodeName( name ) { - - return name.replace( /\s/g, '_' ).replace( reservedRe, '' ); - - }; - - }() ), - - parseTrackName: function () { - - // Attempts to allow node names from any language. ES5's `\w` regexp matches - // only latin characters, and the unicode \p{L} is not yet supported. So - // instead, we exclude reserved characters and match everything else. - var wordChar = '[^' + RESERVED_CHARS_RE + ']'; - var wordCharOrDot = '[^' + RESERVED_CHARS_RE.replace( '\\.', '' ) + ']'; - - // Parent directories, delimited by '/' or ':'. Currently unused, but must - // be matched to parse the rest of the track name. - var directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', wordChar ); - - // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. - var nodeRe = /(WCOD+)?/.source.replace( 'WCOD', wordCharOrDot ); - - // Object on target node, and accessor. May not contain reserved - // characters. Accessor may contain any character except closing bracket. - var objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', wordChar ); - - // Property and accessor. May not contain reserved characters. Accessor may - // contain any non-bracket characters. - var propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', wordChar ); - - var trackRe = new RegExp( '' - + '^' - + directoryRe - + nodeRe - + objectRe - + propertyRe - + '$' - ); - - var supportedObjectNames = [ 'material', 'materials', 'bones' ]; - - return function parseTrackName( trackName ) { - - var matches = trackRe.exec( trackName ); - - if ( ! matches ) { - - throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); - - } - - var results = { - // directoryName: matches[ 1 ], // (tschw) currently unused - nodeName: matches[ 2 ], - objectName: matches[ 3 ], - objectIndex: matches[ 4 ], - propertyName: matches[ 5 ], // required - propertyIndex: matches[ 6 ] - }; - - var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); - - if ( lastDot !== undefined && lastDot !== - 1 ) { - - var objectName = results.nodeName.substring( lastDot + 1 ); - - // Object names must be checked against a whitelist. Otherwise, there - // is no way to parse 'foo.bar.baz': 'baz' must be a property, but - // 'bar' could be the objectName, or part of a nodeName (which can - // include '.' characters). - if ( supportedObjectNames.indexOf( objectName ) !== - 1 ) { - - results.nodeName = results.nodeName.substring( 0, lastDot ); - results.objectName = objectName; - - } - - } - - if ( results.propertyName === null || results.propertyName.length === 0 ) { - - throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); - - } - - return results; - - }; - - }(), - - findNode: function ( root, nodeName ) { - - if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { - - return root; - - } - - // search into skeleton bones. - if ( root.skeleton ) { - - var bone = root.skeleton.getBoneByName( nodeName ); - - if ( bone !== undefined ) { - - return bone; - - } - - } - - // search into node subtree. - if ( root.children ) { - - var searchNodeSubtree = function ( children ) { - - for ( var i = 0; i < children.length; i ++ ) { - - var childNode = children[ i ]; - - if ( childNode.name === nodeName || childNode.uuid === nodeName ) { - - return childNode; - - } - - var result = searchNodeSubtree( childNode.children ); - - if ( result ) return result; - - } - - return null; - - }; - - var subTreeNode = searchNodeSubtree( root.children ); - - if ( subTreeNode ) { - - return subTreeNode; - - } - - } - - return null; - - } - - } ); - - Object.assign( PropertyBinding.prototype, { // prototype, continued - - // these are used to "bind" a nonexistent property - _getValue_unavailable: function () {}, - _setValue_unavailable: function () {}, - - BindingType: { - Direct: 0, - EntireArray: 1, - ArrayElement: 2, - HasFromToArray: 3 - }, - - Versioning: { - None: 0, - NeedsUpdate: 1, - MatrixWorldNeedsUpdate: 2 - }, - - GetterByBindingType: [ - - function getValue_direct( buffer, offset ) { - - buffer[ offset ] = this.node[ this.propertyName ]; - - }, - - function getValue_array( buffer, offset ) { - - var source = this.resolvedProperty; - - for ( var i = 0, n = source.length; i !== n; ++ i ) { - - buffer[ offset ++ ] = source[ i ]; - - } - - }, - - function getValue_arrayElement( buffer, offset ) { - - buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; - - }, - - function getValue_toArray( buffer, offset ) { - - this.resolvedProperty.toArray( buffer, offset ); - - } - - ], - - SetterByBindingTypeAndVersioning: [ - - [ - // Direct - - function setValue_direct( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - - }, - - function setValue_direct_setNeedsUpdate( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; - - }, - - function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // EntireArray - - function setValue_array( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - }, - - function setValue_array_setNeedsUpdate( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - this.targetObject.needsUpdate = true; - - }, - - function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // ArrayElement - - function setValue_arrayElement( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - - }, - - function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; - - }, - - function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // HasToFromArray - - function setValue_fromArray( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - - }, - - function setValue_fromArray_setNeedsUpdate( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.needsUpdate = true; - - }, - - function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ] - - ], - - getValue: function getValue_unbound( targetArray, offset ) { - - this.bind(); - this.getValue( targetArray, offset ); - - // Note: This class uses a State pattern on a per-method basis: - // 'bind' sets 'this.getValue' / 'setValue' and shadows the - // prototype version of these methods with one that represents - // the bound state. When the property is not found, the methods - // become no-ops. - - }, - - setValue: function getValue_unbound( sourceArray, offset ) { - - this.bind(); - this.setValue( sourceArray, offset ); - - }, - - // create getter / setter pair for a property in the scene graph - bind: function () { - - var targetObject = this.node, - parsedPath = this.parsedPath, - - objectName = parsedPath.objectName, - propertyName = parsedPath.propertyName, - propertyIndex = parsedPath.propertyIndex; - - if ( ! targetObject ) { - - targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode; - - this.node = targetObject; - - } - - // set fail state so we can just 'return' on error - this.getValue = this._getValue_unavailable; - this.setValue = this._setValue_unavailable; - - // ensure there is a value node - if ( ! targetObject ) { - - console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' ); - return; - - } - - if ( objectName ) { - - var objectIndex = parsedPath.objectIndex; - - // special cases were we need to reach deeper into the hierarchy to get the face materials.... - switch ( objectName ) { - - case 'materials': - - if ( ! targetObject.material ) { - - console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); - return; - - } - - if ( ! targetObject.material.materials ) { - - console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); - return; - - } - - targetObject = targetObject.material.materials; - - break; - - case 'bones': - - if ( ! targetObject.skeleton ) { - - console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); - return; - - } - - // potential future optimization: skip this if propertyIndex is already an integer - // and convert the integer string to a true integer. - - targetObject = targetObject.skeleton.bones; - - // support resolving morphTarget names into indices. - for ( var i = 0; i < targetObject.length; i ++ ) { - - if ( targetObject[ i ].name === objectIndex ) { - - objectIndex = i; - break; - - } - - } - - break; - - default: - - if ( targetObject[ objectName ] === undefined ) { - - console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); - return; - - } - - targetObject = targetObject[ objectName ]; - - } - - - if ( objectIndex !== undefined ) { - - if ( targetObject[ objectIndex ] === undefined ) { - - console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); - return; - - } - - targetObject = targetObject[ objectIndex ]; - - } - - } - - // resolve property - var nodeProperty = targetObject[ propertyName ]; - - if ( nodeProperty === undefined ) { - - var nodeName = parsedPath.nodeName; - - console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + - '.' + propertyName + ' but it wasn\'t found.', targetObject ); - return; - - } - - // determine versioning scheme - var versioning = this.Versioning.None; - - if ( targetObject.needsUpdate !== undefined ) { // material - - versioning = this.Versioning.NeedsUpdate; - this.targetObject = targetObject; - - } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform - - versioning = this.Versioning.MatrixWorldNeedsUpdate; - this.targetObject = targetObject; - - } - - // determine how the property gets bound - var bindingType = this.BindingType.Direct; - - if ( propertyIndex !== undefined ) { - - // access a sub element of the property array (only primitives are supported right now) - - if ( propertyName === "morphTargetInfluences" ) { - - // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. - - // support resolving morphTarget names into indices. - if ( ! targetObject.geometry ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); - return; - - } - - if ( targetObject.geometry.isBufferGeometry ) { - - if ( ! targetObject.geometry.morphAttributes ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); - return; - - } - - for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) { - - if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) { - - propertyIndex = i; - break; - - } - - } - - - } else { - - if ( ! targetObject.geometry.morphTargets ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this ); - return; - - } - - for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { - - if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) { - - propertyIndex = i; - break; - - } - - } - - } - - } - - bindingType = this.BindingType.ArrayElement; - - this.resolvedProperty = nodeProperty; - this.propertyIndex = propertyIndex; - - } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { - - // must use copy for Object3D.Euler/Quaternion - - bindingType = this.BindingType.HasFromToArray; - - this.resolvedProperty = nodeProperty; - - } else if ( Array.isArray( nodeProperty ) ) { - - bindingType = this.BindingType.EntireArray; - - this.resolvedProperty = nodeProperty; - - } else { - - this.propertyName = propertyName; - - } - - // select getter / setter - this.getValue = this.GetterByBindingType[ bindingType ]; - this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; - - }, - - unbind: function () { - - this.node = null; - - // back to the prototype version of getValue / setValue - // note: avoiding to mutate the shape of 'this' via 'delete' - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - - } - - } ); - - //!\ DECLARE ALIAS AFTER assign prototype ! - Object.assign( PropertyBinding.prototype, { - - // initial state of these methods that calls 'bind' - _getValue_unbound: PropertyBinding.prototype.getValue, - _setValue_unbound: PropertyBinding.prototype.setValue, - - } ); - - /** - * - * A group of objects that receives a shared animation state. - * - * Usage: - * - * - Add objects you would otherwise pass as 'root' to the - * constructor or the .clipAction method of AnimationMixer. - * - * - Instead pass this object as 'root'. - * - * - You can also add and remove objects later when the mixer - * is running. - * - * Note: - * - * Objects of this class appear as one object to the mixer, - * so cache control of the individual objects must be done - * on the group. - * - * Limitation: - * - * - The animated properties must be compatible among the - * all objects in the group. - * - * - A single property can either be controlled through a - * target group or directly, but not both. - * - * @author tschw - */ - - function AnimationObjectGroup() { - - this.uuid = _Math.generateUUID(); - - // cached objects followed by the active ones - this._objects = Array.prototype.slice.call( arguments ); - - this.nCachedObjects_ = 0; // threshold - // note: read by PropertyBinding.Composite - - var indices = {}; - this._indicesByUUID = indices; // for bookkeeping - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - indices[ arguments[ i ].uuid ] = i; - - } - - this._paths = []; // inside: string - this._parsedPaths = []; // inside: { we don't care, here } - this._bindings = []; // inside: Array< PropertyBinding > - this._bindingsIndicesByPath = {}; // inside: indices in these arrays - - var scope = this; - - this.stats = { - - objects: { - get total() { - - return scope._objects.length; - - }, - get inUse() { - - return this.total - scope.nCachedObjects_; - - } - }, - get bindingsPerObject() { - - return scope._bindings.length; - - } - - }; - - } - - Object.assign( AnimationObjectGroup.prototype, { - - isAnimationObjectGroup: true, - - add: function () { - - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - nBindings = bindings.length, - knownObject = undefined; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index === undefined ) { - - // unknown object -> add it to the ACTIVE region - - index = nObjects ++; - indicesByUUID[ uuid ] = index; - objects.push( object ); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) ); - - } - - } else if ( index < nCachedObjects ) { - - knownObject = objects[ index ]; - - // move existing object to the ACTIVE region - - var firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ]; - - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; - - indicesByUUID[ uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = object; - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - binding = bindingsForPath[ index ]; - - bindingsForPath[ index ] = lastCached; - - if ( binding === undefined ) { - - // since we do not bother to create new bindings - // for objects that are cached, the binding may - // or may not exist - - binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ); - - } - - bindingsForPath[ firstActiveIndex ] = binding; - - } - - } else if ( objects[ index ] !== knownObject ) { - - console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + - 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); - - } // else the object is already where we want it to be - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - remove: function () { - - var objects = this._objects, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index !== undefined && index >= nCachedObjects ) { - - // move existing object into the CACHED region - - var lastCachedIndex = nCachedObjects ++, - firstActiveObject = objects[ lastCachedIndex ]; - - indicesByUUID[ firstActiveObject.uuid ] = index; - objects[ index ] = firstActiveObject; - - indicesByUUID[ uuid ] = lastCachedIndex; - objects[ lastCachedIndex ] = object; - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - firstActive = bindingsForPath[ lastCachedIndex ], - binding = bindingsForPath[ index ]; - - bindingsForPath[ index ] = firstActive; - bindingsForPath[ lastCachedIndex ] = binding; - - } - - } - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - // remove & forget - uncache: function () { - - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index !== undefined ) { - - delete indicesByUUID[ uuid ]; - - if ( index < nCachedObjects ) { - - // object is cached, shrink the CACHED region - - var firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ], - lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; - - // last cached object takes this object's place - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; - - // last object goes to the activated slot and pop - indicesByUUID[ lastObject.uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = lastObject; - objects.pop(); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - last = bindingsForPath[ lastIndex ]; - - bindingsForPath[ index ] = lastCached; - bindingsForPath[ firstActiveIndex ] = last; - bindingsForPath.pop(); - - } - - } else { - - // object is active, just swap with the last and pop - - var lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; - - indicesByUUID[ lastObject.uuid ] = index; - objects[ index ] = lastObject; - objects.pop(); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ]; - - bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; - bindingsForPath.pop(); - - } - - } // cached or active - - } // if object is known - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - // Internal interface used by befriended PropertyBinding.Composite: - - subscribe_: function ( path, parsedPath ) { - - // returns an array of bindings for the given path that is changed - // according to the contained objects in the group - - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ], - bindings = this._bindings; - - if ( index !== undefined ) return bindings[ index ]; - - var paths = this._paths, - parsedPaths = this._parsedPaths, - objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - bindingsForPath = new Array( nObjects ); - - index = bindings.length; - - indicesByPath[ path ] = index; - - paths.push( path ); - parsedPaths.push( parsedPath ); - bindings.push( bindingsForPath ); - - for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) { - - var object = objects[ i ]; - bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); - - } - - return bindingsForPath; - - }, - - unsubscribe_: function ( path ) { - - // tells the group to forget about a property path and no longer - // update the array previously obtained with 'subscribe_' - - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ]; - - if ( index !== undefined ) { - - var paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - lastBindingsIndex = bindings.length - 1, - lastBindings = bindings[ lastBindingsIndex ], - lastBindingsPath = path[ lastBindingsIndex ]; - - indicesByPath[ lastBindingsPath ] = index; - - bindings[ index ] = lastBindings; - bindings.pop(); - - parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; - parsedPaths.pop(); - - paths[ index ] = paths[ lastBindingsIndex ]; - paths.pop(); - - } - - } - - } ); - - /** - * - * Action provided by AnimationMixer for scheduling clip playback on specific - * objects. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - * - */ - - function AnimationAction( mixer, clip, localRoot ) { - - this._mixer = mixer; - this._clip = clip; - this._localRoot = localRoot || null; - - var tracks = clip.tracks, - nTracks = tracks.length, - interpolants = new Array( nTracks ); - - var interpolantSettings = { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }; - - for ( var i = 0; i !== nTracks; ++ i ) { - - var interpolant = tracks[ i ].createInterpolant( null ); - interpolants[ i ] = interpolant; - interpolant.settings = interpolantSettings; - - } - - this._interpolantSettings = interpolantSettings; - - this._interpolants = interpolants; // bound by the mixer - - // inside: PropertyMixer (managed by the mixer) - this._propertyBindings = new Array( nTracks ); - - this._cacheIndex = null; // for the memory manager - this._byClipCacheIndex = null; // for the memory manager - - this._timeScaleInterpolant = null; - this._weightInterpolant = null; - - this.loop = LoopRepeat; - this._loopCount = - 1; - - // global mixer time when the action is to be started - // it's set back to 'null' upon start of the action - this._startTime = null; - - // scaled local time of the action - // gets clamped or wrapped to 0..clip.duration according to loop - this.time = 0; - - this.timeScale = 1; - this._effectiveTimeScale = 1; - - this.weight = 1; - this._effectiveWeight = 1; - - this.repetitions = Infinity; // no. of repetitions when looping - - this.paused = false; // true -> zero effective time scale - this.enabled = true; // false -> zero effective weight - - this.clampWhenFinished = false; // keep feeding the last frame? - - this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate - this.zeroSlopeAtEnd = true; // clips for start, loop and end - - } - - Object.assign( AnimationAction.prototype, { - - // State & Scheduling - - play: function () { - - this._mixer._activateAction( this ); - - return this; - - }, - - stop: function () { - - this._mixer._deactivateAction( this ); - - return this.reset(); - - }, - - reset: function () { - - this.paused = false; - this.enabled = true; - - this.time = 0; // restart clip - this._loopCount = - 1; // forget previous loops - this._startTime = null; // forget scheduling - - return this.stopFading().stopWarping(); - - }, - - isRunning: function () { - - return this.enabled && ! this.paused && this.timeScale !== 0 && - this._startTime === null && this._mixer._isActiveAction( this ); - - }, - - // return true when play has been called - isScheduled: function () { - - return this._mixer._isActiveAction( this ); - - }, - - startAt: function ( time ) { - - this._startTime = time; - - return this; - - }, - - setLoop: function ( mode, repetitions ) { - - this.loop = mode; - this.repetitions = repetitions; - - return this; - - }, - - // Weight - - // set the weight stopping any scheduled fading - // although .enabled = false yields an effective weight of zero, this - // method does *not* change .enabled, because it would be confusing - setEffectiveWeight: function ( weight ) { - - this.weight = weight; - - // note: same logic as when updated at runtime - this._effectiveWeight = this.enabled ? weight : 0; - - return this.stopFading(); - - }, - - // return the weight considering fading and .enabled - getEffectiveWeight: function () { - - return this._effectiveWeight; - - }, - - fadeIn: function ( duration ) { - - return this._scheduleFading( duration, 0, 1 ); - - }, - - fadeOut: function ( duration ) { - - return this._scheduleFading( duration, 1, 0 ); - - }, - - crossFadeFrom: function ( fadeOutAction, duration, warp ) { - - fadeOutAction.fadeOut( duration ); - this.fadeIn( duration ); - - if ( warp ) { - - var fadeInDuration = this._clip.duration, - fadeOutDuration = fadeOutAction._clip.duration, - - startEndRatio = fadeOutDuration / fadeInDuration, - endStartRatio = fadeInDuration / fadeOutDuration; - - fadeOutAction.warp( 1.0, startEndRatio, duration ); - this.warp( endStartRatio, 1.0, duration ); - - } - - return this; - - }, - - crossFadeTo: function ( fadeInAction, duration, warp ) { - - return fadeInAction.crossFadeFrom( this, duration, warp ); - - }, - - stopFading: function () { - - var weightInterpolant = this._weightInterpolant; - - if ( weightInterpolant !== null ) { - - this._weightInterpolant = null; - this._mixer._takeBackControlInterpolant( weightInterpolant ); - - } - - return this; - - }, - - // Time Scale Control - - // set the time scale stopping any scheduled warping - // although .paused = true yields an effective time scale of zero, this - // method does *not* change .paused, because it would be confusing - setEffectiveTimeScale: function ( timeScale ) { - - this.timeScale = timeScale; - this._effectiveTimeScale = this.paused ? 0 : timeScale; - - return this.stopWarping(); - - }, - - // return the time scale considering warping and .paused - getEffectiveTimeScale: function () { - - return this._effectiveTimeScale; - - }, - - setDuration: function ( duration ) { - - this.timeScale = this._clip.duration / duration; - - return this.stopWarping(); - - }, - - syncWith: function ( action ) { - - this.time = action.time; - this.timeScale = action.timeScale; - - return this.stopWarping(); - - }, - - halt: function ( duration ) { - - return this.warp( this._effectiveTimeScale, 0, duration ); - - }, - - warp: function ( startTimeScale, endTimeScale, duration ) { - - var mixer = this._mixer, now = mixer.time, - interpolant = this._timeScaleInterpolant, - - timeScale = this.timeScale; - - if ( interpolant === null ) { - - interpolant = mixer._lendControlInterpolant(); - this._timeScaleInterpolant = interpolant; - - } - - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - - times[ 0 ] = now; - times[ 1 ] = now + duration; - - values[ 0 ] = startTimeScale / timeScale; - values[ 1 ] = endTimeScale / timeScale; - - return this; - - }, - - stopWarping: function () { - - var timeScaleInterpolant = this._timeScaleInterpolant; - - if ( timeScaleInterpolant !== null ) { - - this._timeScaleInterpolant = null; - this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); - - } - - return this; - - }, - - // Object Accessors - - getMixer: function () { - - return this._mixer; - - }, - - getClip: function () { - - return this._clip; - - }, - - getRoot: function () { - - return this._localRoot || this._mixer._root; - - }, - - // Interna - - _update: function ( time, deltaTime, timeDirection, accuIndex ) { - - // called by the mixer - - if ( ! this.enabled ) { - - // call ._updateWeight() to update ._effectiveWeight - - this._updateWeight( time ); - return; - - } - - var startTime = this._startTime; - - if ( startTime !== null ) { - - // check for scheduled start of action - - var timeRunning = ( time - startTime ) * timeDirection; - if ( timeRunning < 0 || timeDirection === 0 ) { - - return; // yet to come / don't decide when delta = 0 - - } - - // start - - this._startTime = null; // unschedule - deltaTime = timeDirection * timeRunning; - - } - - // apply time scale and advance time - - deltaTime *= this._updateTimeScale( time ); - var clipTime = this._updateTime( deltaTime ); - - // note: _updateTime may disable the action resulting in - // an effective weight of 0 - - var weight = this._updateWeight( time ); - - if ( weight > 0 ) { - - var interpolants = this._interpolants; - var propertyMixers = this._propertyBindings; - - for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { - - interpolants[ j ].evaluate( clipTime ); - propertyMixers[ j ].accumulate( accuIndex, weight ); - - } - - } - - }, - - _updateWeight: function ( time ) { - - var weight = 0; - - if ( this.enabled ) { - - weight = this.weight; - var interpolant = this._weightInterpolant; - - if ( interpolant !== null ) { - - var interpolantValue = interpolant.evaluate( time )[ 0 ]; - - weight *= interpolantValue; - - if ( time > interpolant.parameterPositions[ 1 ] ) { - - this.stopFading(); - - if ( interpolantValue === 0 ) { - - // faded out, disable - this.enabled = false; - - } - - } - - } - - } - - this._effectiveWeight = weight; - return weight; - - }, - - _updateTimeScale: function ( time ) { - - var timeScale = 0; - - if ( ! this.paused ) { - - timeScale = this.timeScale; - - var interpolant = this._timeScaleInterpolant; - - if ( interpolant !== null ) { - - var interpolantValue = interpolant.evaluate( time )[ 0 ]; - - timeScale *= interpolantValue; - - if ( time > interpolant.parameterPositions[ 1 ] ) { - - this.stopWarping(); - - if ( timeScale === 0 ) { - - // motion has halted, pause - this.paused = true; - - } else { - - // warp done - apply final time scale - this.timeScale = timeScale; - - } - - } - - } - - } - - this._effectiveTimeScale = timeScale; - return timeScale; - - }, - - _updateTime: function ( deltaTime ) { - - var time = this.time + deltaTime; - - if ( deltaTime === 0 ) return time; - - var duration = this._clip.duration, - - loop = this.loop, - loopCount = this._loopCount; - - if ( loop === LoopOnce ) { - - if ( loopCount === - 1 ) { - - // just started - - this._loopCount = 0; - this._setEndings( true, true, false ); - - } - - handle_stop: { - - if ( time >= duration ) { - - time = duration; - - } else if ( time < 0 ) { - - time = 0; - - } else break handle_stop; - - if ( this.clampWhenFinished ) this.paused = true; - else this.enabled = false; - - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime < 0 ? - 1 : 1 - } ); - - } - - } else { // repetitive Repeat or PingPong - - var pingPong = ( loop === LoopPingPong ); - - if ( loopCount === - 1 ) { - - // just started - - if ( deltaTime >= 0 ) { - - loopCount = 0; - - this._setEndings( true, this.repetitions === 0, pingPong ); - - } else { - - // when looping in reverse direction, the initial - // transition through zero counts as a repetition, - // so leave loopCount at -1 - - this._setEndings( this.repetitions === 0, true, pingPong ); - - } - - } - - if ( time >= duration || time < 0 ) { - - // wrap around - - var loopDelta = Math.floor( time / duration ); // signed - time -= duration * loopDelta; - - loopCount += Math.abs( loopDelta ); - - var pending = this.repetitions - loopCount; - - if ( pending < 0 ) { - - // have to stop (switch state, clamp time, fire event) - - if ( this.clampWhenFinished ) this.paused = true; - else this.enabled = false; - - time = deltaTime > 0 ? duration : 0; - - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime > 0 ? 1 : - 1 - } ); - - } else { - - // keep running - - if ( pending === 0 ) { - - // entering the last round - - var atStart = deltaTime < 0; - this._setEndings( atStart, ! atStart, pingPong ); - - } else { - - this._setEndings( false, false, pingPong ); - - } - - this._loopCount = loopCount; - - this._mixer.dispatchEvent( { - type: 'loop', action: this, loopDelta: loopDelta - } ); - - } - - } - - if ( pingPong && ( loopCount & 1 ) === 1 ) { - - // invert time for the "pong round" - - this.time = time; - return duration - time; - - } - - } - - this.time = time; - return time; - - }, - - _setEndings: function ( atStart, atEnd, pingPong ) { - - var settings = this._interpolantSettings; - - if ( pingPong ) { - - settings.endingStart = ZeroSlopeEnding; - settings.endingEnd = ZeroSlopeEnding; - - } else { - - // assuming for LoopOnce atStart == atEnd == true - - if ( atStart ) { - - settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; - - } else { - - settings.endingStart = WrapAroundEnding; - - } - - if ( atEnd ) { - - settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; - - } else { - - settings.endingEnd = WrapAroundEnding; - - } - - } - - }, - - _scheduleFading: function ( duration, weightNow, weightThen ) { - - var mixer = this._mixer, now = mixer.time, - interpolant = this._weightInterpolant; - - if ( interpolant === null ) { - - interpolant = mixer._lendControlInterpolant(); - this._weightInterpolant = interpolant; - - } - - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - - times[ 0 ] = now; values[ 0 ] = weightNow; - times[ 1 ] = now + duration; values[ 1 ] = weightThen; - - return this; - - } - - } ); - - /** - * - * Player for AnimationClips. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function AnimationMixer( root ) { - - this._root = root; - this._initMemoryManager(); - this._accuIndex = 0; - - this.time = 0; - - this.timeScale = 1.0; - - } - - AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: AnimationMixer, - - _bindAction: function ( action, prototypeAction ) { - - var root = action._localRoot || this._root, - tracks = action._clip.tracks, - nTracks = tracks.length, - bindings = action._propertyBindings, - interpolants = action._interpolants, - rootUuid = root.uuid, - bindingsByRoot = this._bindingsByRootAndName, - bindingsByName = bindingsByRoot[ rootUuid ]; - - if ( bindingsByName === undefined ) { - - bindingsByName = {}; - bindingsByRoot[ rootUuid ] = bindingsByName; - - } - - for ( var i = 0; i !== nTracks; ++ i ) { - - var track = tracks[ i ], - trackName = track.name, - binding = bindingsByName[ trackName ]; - - if ( binding !== undefined ) { - - bindings[ i ] = binding; - - } else { - - binding = bindings[ i ]; - - if ( binding !== undefined ) { - - // existing binding, make sure the cache knows - - if ( binding._cacheIndex === null ) { - - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); - - } - - continue; - - } - - var path = prototypeAction && prototypeAction. - _propertyBindings[ i ].binding.parsedPath; - - binding = new PropertyMixer( - PropertyBinding.create( root, trackName, path ), - track.ValueTypeName, track.getValueSize() ); - - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); - - bindings[ i ] = binding; - - } - - interpolants[ i ].resultBuffer = binding.buffer; - - } - - }, - - _activateAction: function ( action ) { - - if ( ! this._isActiveAction( action ) ) { - - if ( action._cacheIndex === null ) { - - // this action has been forgotten by the cache, but the user - // appears to be still using it -> rebind - - var rootUuid = ( action._localRoot || this._root ).uuid, - clipUuid = action._clip.uuid, - actionsForClip = this._actionsByClip[ clipUuid ]; - - this._bindAction( action, - actionsForClip && actionsForClip.knownActions[ 0 ] ); - - this._addInactiveAction( action, clipUuid, rootUuid ); - - } - - var bindings = action._propertyBindings; - - // increment reference counts / sort out state - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( binding.useCount ++ === 0 ) { - - this._lendBinding( binding ); - binding.saveOriginalState(); - - } - - } - - this._lendAction( action ); - - } - - }, - - _deactivateAction: function ( action ) { - - if ( this._isActiveAction( action ) ) { - - var bindings = action._propertyBindings; - - // decrement reference counts / sort out state - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( -- binding.useCount === 0 ) { - - binding.restoreOriginalState(); - this._takeBackBinding( binding ); - - } - - } - - this._takeBackAction( action ); - - } - - }, - - // Memory manager - - _initMemoryManager: function () { - - this._actions = []; // 'nActiveActions' followed by inactive ones - this._nActiveActions = 0; - - this._actionsByClip = {}; - // inside: - // { - // knownActions: Array< AnimationAction > - used as prototypes - // actionByRoot: AnimationAction - lookup - // } - - - this._bindings = []; // 'nActiveBindings' followed by inactive ones - this._nActiveBindings = 0; - - this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > - - - this._controlInterpolants = []; // same game as above - this._nActiveControlInterpolants = 0; - - var scope = this; - - this.stats = { - - actions: { - get total() { - - return scope._actions.length; - - }, - get inUse() { - - return scope._nActiveActions; - - } - }, - bindings: { - get total() { - - return scope._bindings.length; - - }, - get inUse() { - - return scope._nActiveBindings; - - } - }, - controlInterpolants: { - get total() { - - return scope._controlInterpolants.length; - - }, - get inUse() { - - return scope._nActiveControlInterpolants; - - } - } - - }; - - }, - - // Memory management for AnimationAction objects - - _isActiveAction: function ( action ) { - - var index = action._cacheIndex; - return index !== null && index < this._nActiveActions; - - }, - - _addInactiveAction: function ( action, clipUuid, rootUuid ) { - - var actions = this._actions, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ]; - - if ( actionsForClip === undefined ) { - - actionsForClip = { - - knownActions: [ action ], - actionByRoot: {} - - }; - - action._byClipCacheIndex = 0; - - actionsByClip[ clipUuid ] = actionsForClip; - - } else { - - var knownActions = actionsForClip.knownActions; - - action._byClipCacheIndex = knownActions.length; - knownActions.push( action ); - - } - - action._cacheIndex = actions.length; - actions.push( action ); - - actionsForClip.actionByRoot[ rootUuid ] = action; - - }, - - _removeInactiveAction: function ( action ) { - - var actions = this._actions, - lastInactiveAction = actions[ actions.length - 1 ], - cacheIndex = action._cacheIndex; - - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); - - action._cacheIndex = null; - - - var clipUuid = action._clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ], - knownActionsForClip = actionsForClip.knownActions, - - lastKnownAction = - knownActionsForClip[ knownActionsForClip.length - 1 ], - - byClipCacheIndex = action._byClipCacheIndex; - - lastKnownAction._byClipCacheIndex = byClipCacheIndex; - knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; - knownActionsForClip.pop(); - - action._byClipCacheIndex = null; - - - var actionByRoot = actionsForClip.actionByRoot, - rootUuid = ( action._localRoot || this._root ).uuid; - - delete actionByRoot[ rootUuid ]; - - if ( knownActionsForClip.length === 0 ) { - - delete actionsByClip[ clipUuid ]; - - } - - this._removeInactiveBindingsForAction( action ); - - }, - - _removeInactiveBindingsForAction: function ( action ) { - - var bindings = action._propertyBindings; - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( -- binding.referenceCount === 0 ) { - - this._removeInactiveBinding( binding ); - - } - - } - - }, - - _lendAction: function ( action ) { - - // [ active actions | inactive actions ] - // [ active actions >| inactive actions ] - // s a - // <-swap-> - // a s - - var actions = this._actions, - prevIndex = action._cacheIndex, - - lastActiveIndex = this._nActiveActions ++, - - firstInactiveAction = actions[ lastActiveIndex ]; - - action._cacheIndex = lastActiveIndex; - actions[ lastActiveIndex ] = action; - - firstInactiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = firstInactiveAction; - - }, - - _takeBackAction: function ( action ) { - - // [ active actions | inactive actions ] - // [ active actions |< inactive actions ] - // a s - // <-swap-> - // s a - - var actions = this._actions, - prevIndex = action._cacheIndex, - - firstInactiveIndex = -- this._nActiveActions, - - lastActiveAction = actions[ firstInactiveIndex ]; - - action._cacheIndex = firstInactiveIndex; - actions[ firstInactiveIndex ] = action; - - lastActiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = lastActiveAction; - - }, - - // Memory management for PropertyMixer objects - - _addInactiveBinding: function ( binding, rootUuid, trackName ) { - - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], - - bindings = this._bindings; - - if ( bindingByName === undefined ) { - - bindingByName = {}; - bindingsByRoot[ rootUuid ] = bindingByName; - - } - - bindingByName[ trackName ] = binding; - - binding._cacheIndex = bindings.length; - bindings.push( binding ); - - }, - - _removeInactiveBinding: function ( binding ) { - - var bindings = this._bindings, - propBinding = binding.binding, - rootUuid = propBinding.rootNode.uuid, - trackName = propBinding.path, - bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], - - lastInactiveBinding = bindings[ bindings.length - 1 ], - cacheIndex = binding._cacheIndex; - - lastInactiveBinding._cacheIndex = cacheIndex; - bindings[ cacheIndex ] = lastInactiveBinding; - bindings.pop(); - - delete bindingByName[ trackName ]; - - remove_empty_map: { - - for ( var _ in bindingByName ) break remove_empty_map; // eslint-disable-line no-unused-vars - - delete bindingsByRoot[ rootUuid ]; - - } - - }, - - _lendBinding: function ( binding ) { - - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - - lastActiveIndex = this._nActiveBindings ++, - - firstInactiveBinding = bindings[ lastActiveIndex ]; - - binding._cacheIndex = lastActiveIndex; - bindings[ lastActiveIndex ] = binding; - - firstInactiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = firstInactiveBinding; - - }, - - _takeBackBinding: function ( binding ) { - - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - - firstInactiveIndex = -- this._nActiveBindings, - - lastActiveBinding = bindings[ firstInactiveIndex ]; - - binding._cacheIndex = firstInactiveIndex; - bindings[ firstInactiveIndex ] = binding; - - lastActiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = lastActiveBinding; - - }, - - - // Memory management of Interpolants for weight and time scale - - _lendControlInterpolant: function () { - - var interpolants = this._controlInterpolants, - lastActiveIndex = this._nActiveControlInterpolants ++, - interpolant = interpolants[ lastActiveIndex ]; - - if ( interpolant === undefined ) { - - interpolant = new LinearInterpolant( - new Float32Array( 2 ), new Float32Array( 2 ), - 1, this._controlInterpolantsResultBuffer ); - - interpolant.__cacheIndex = lastActiveIndex; - interpolants[ lastActiveIndex ] = interpolant; - - } - - return interpolant; - - }, - - _takeBackControlInterpolant: function ( interpolant ) { - - var interpolants = this._controlInterpolants, - prevIndex = interpolant.__cacheIndex, - - firstInactiveIndex = -- this._nActiveControlInterpolants, - - lastActiveInterpolant = interpolants[ firstInactiveIndex ]; - - interpolant.__cacheIndex = firstInactiveIndex; - interpolants[ firstInactiveIndex ] = interpolant; - - lastActiveInterpolant.__cacheIndex = prevIndex; - interpolants[ prevIndex ] = lastActiveInterpolant; - - }, - - _controlInterpolantsResultBuffer: new Float32Array( 1 ), - - // return an action for a clip optionally using a custom root target - // object (this method allocates a lot of dynamic memory in case a - // previously unknown clip/root combination is specified) - clipAction: function ( clip, optionalRoot ) { - - var root = optionalRoot || this._root, - rootUuid = root.uuid, - - clipObject = typeof clip === 'string' ? - AnimationClip.findByName( root, clip ) : clip, - - clipUuid = clipObject !== null ? clipObject.uuid : clip, - - actionsForClip = this._actionsByClip[ clipUuid ], - prototypeAction = null; - - if ( actionsForClip !== undefined ) { - - var existingAction = - actionsForClip.actionByRoot[ rootUuid ]; - - if ( existingAction !== undefined ) { - - return existingAction; - - } - - // we know the clip, so we don't have to parse all - // the bindings again but can just copy - prototypeAction = actionsForClip.knownActions[ 0 ]; - - // also, take the clip from the prototype action - if ( clipObject === null ) - clipObject = prototypeAction._clip; - - } - - // clip must be known when specified via string - if ( clipObject === null ) return null; - - // allocate all resources required to run it - var newAction = new AnimationAction( this, clipObject, optionalRoot ); - - this._bindAction( newAction, prototypeAction ); - - // and make the action known to the memory manager - this._addInactiveAction( newAction, clipUuid, rootUuid ); - - return newAction; - - }, - - // get an existing action - existingAction: function ( clip, optionalRoot ) { - - var root = optionalRoot || this._root, - rootUuid = root.uuid, - - clipObject = typeof clip === 'string' ? - AnimationClip.findByName( root, clip ) : clip, - - clipUuid = clipObject ? clipObject.uuid : clip, - - actionsForClip = this._actionsByClip[ clipUuid ]; - - if ( actionsForClip !== undefined ) { - - return actionsForClip.actionByRoot[ rootUuid ] || null; - - } - - return null; - - }, - - // deactivates all previously scheduled actions - stopAllAction: function () { - - var actions = this._actions, - nActions = this._nActiveActions, - bindings = this._bindings, - nBindings = this._nActiveBindings; - - this._nActiveActions = 0; - this._nActiveBindings = 0; - - for ( var i = 0; i !== nActions; ++ i ) { - - actions[ i ].reset(); - - } - - for ( var i = 0; i !== nBindings; ++ i ) { - - bindings[ i ].useCount = 0; - - } - - return this; - - }, - - // advance the time and update apply the animation - update: function ( deltaTime ) { - - deltaTime *= this.timeScale; - - var actions = this._actions, - nActions = this._nActiveActions, - - time = this.time += deltaTime, - timeDirection = Math.sign( deltaTime ), - - accuIndex = this._accuIndex ^= 1; - - // run active actions - - for ( var i = 0; i !== nActions; ++ i ) { - - var action = actions[ i ]; - - action._update( time, deltaTime, timeDirection, accuIndex ); - - } - - // update scene graph - - var bindings = this._bindings, - nBindings = this._nActiveBindings; - - for ( var i = 0; i !== nBindings; ++ i ) { - - bindings[ i ].apply( accuIndex ); - - } - - return this; - - }, - - // return this mixer's root target object - getRoot: function () { - - return this._root; - - }, - - // free all resources specific to a particular clip - uncacheClip: function ( clip ) { - - var actions = this._actions, - clipUuid = clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ]; - - if ( actionsForClip !== undefined ) { - - // note: just calling _removeInactiveAction would mess up the - // iteration state and also require updating the state we can - // just throw away - - var actionsToRemove = actionsForClip.knownActions; - - for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { - - var action = actionsToRemove[ i ]; - - this._deactivateAction( action ); - - var cacheIndex = action._cacheIndex, - lastInactiveAction = actions[ actions.length - 1 ]; - - action._cacheIndex = null; - action._byClipCacheIndex = null; - - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); - - this._removeInactiveBindingsForAction( action ); - - } - - delete actionsByClip[ clipUuid ]; - - } - - }, - - // free all resources specific to a particular root target object - uncacheRoot: function ( root ) { - - var rootUuid = root.uuid, - actionsByClip = this._actionsByClip; - - for ( var clipUuid in actionsByClip ) { - - var actionByRoot = actionsByClip[ clipUuid ].actionByRoot, - action = actionByRoot[ rootUuid ]; - - if ( action !== undefined ) { - - this._deactivateAction( action ); - this._removeInactiveAction( action ); - - } - - } - - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ]; - - if ( bindingByName !== undefined ) { - - for ( var trackName in bindingByName ) { - - var binding = bindingByName[ trackName ]; - binding.restoreOriginalState(); - this._removeInactiveBinding( binding ); - - } - - } - - }, - - // remove a targeted clip from the cache - uncacheAction: function ( clip, optionalRoot ) { - - var action = this.existingAction( clip, optionalRoot ); - - if ( action !== null ) { - - this._deactivateAction( action ); - this._removeInactiveAction( action ); - - } - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Uniform( value ) { - - if ( typeof value === 'string' ) { - - console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); - value = arguments[ 1 ]; - - } - - this.value = value; - - } - - Uniform.prototype.clone = function () { - - return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); - - }; - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedBufferGeometry() { - - BufferGeometry.call( this ); - - this.type = 'InstancedBufferGeometry'; - this.maxInstancedCount = undefined; - - } - - InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), { - - constructor: InstancedBufferGeometry, - - isInstancedBufferGeometry: true, - - copy: function ( source ) { - - BufferGeometry.prototype.copy.call( this, source ); - - this.maxInstancedCount = source.maxInstancedCount; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) { - - this.uuid = _Math.generateUUID(); - - this.data = interleavedBuffer; - this.itemSize = itemSize; - this.offset = offset; - - this.normalized = normalized === true; - - } - - Object.defineProperties( InterleavedBufferAttribute.prototype, { - - count: { - - get: function () { - - return this.data.count; - - } - - }, - - array: { - - get: function () { - - return this.data.array; - - } - - } - - } ); - - Object.assign( InterleavedBufferAttribute.prototype, { - - isInterleavedBufferAttribute: true, - - setX: function ( index, x ) { - - this.data.array[ index * this.data.stride + this.offset ] = x; - - return this; - - }, - - setY: function ( index, y ) { - - this.data.array[ index * this.data.stride + this.offset + 1 ] = y; - - return this; - - }, - - setZ: function ( index, z ) { - - this.data.array[ index * this.data.stride + this.offset + 2 ] = z; - - return this; - - }, - - setW: function ( index, w ) { - - this.data.array[ index * this.data.stride + this.offset + 3 ] = w; - - return this; - - }, - - getX: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset ]; - - }, - - getY: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 1 ]; - - }, - - getZ: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 2 ]; - - }, - - getW: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 3 ]; - - }, - - setXY: function ( index, x, y ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - - return this; - - }, - - setXYZ: function ( index, x, y, z ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - - return this; - - }, - - setXYZW: function ( index, x, y, z, w ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - this.data.array[ index + 3 ] = w; - - return this; - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InterleavedBuffer( array, stride ) { - - this.uuid = _Math.generateUUID(); - - this.array = array; - this.stride = stride; - this.count = array !== undefined ? array.length / stride : 0; - - this.dynamic = false; - this.updateRange = { offset: 0, count: - 1 }; - - this.onUploadCallback = function () {}; - - this.version = 0; - - } - - Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - Object.assign( InterleavedBuffer.prototype, { - - isInterleavedBuffer: true, - - setArray: function ( array ) { - - if ( Array.isArray( array ) ) { - - throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - - } - - this.count = array !== undefined ? array.length / this.stride : 0; - this.array = array; - - }, - - setDynamic: function ( value ) { - - this.dynamic = value; - - return this; - - }, - - copy: function ( source ) { - - this.array = new source.array.constructor( source.array ); - this.count = source.count; - this.stride = source.stride; - this.dynamic = source.dynamic; - - return this; - - }, - - copyAt: function ( index1, attribute, index2 ) { - - index1 *= this.stride; - index2 *= attribute.stride; - - for ( var i = 0, l = this.stride; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - }, - - set: function ( value, offset ) { - - if ( offset === undefined ) offset = 0; - - this.array.set( value, offset ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - onUpload: function ( callback ) { - - this.onUploadCallback = callback; - - return this; - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) { - - InterleavedBuffer.call( this, array, stride ); - - this.meshPerAttribute = meshPerAttribute || 1; - - } - - InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), { - - constructor: InstancedInterleavedBuffer, - - isInstancedInterleavedBuffer: true, - - copy: function ( source ) { - - InterleavedBuffer.prototype.copy.call( this, source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedBufferAttribute( array, itemSize, meshPerAttribute ) { - - BufferAttribute.call( this, array, itemSize ); - - this.meshPerAttribute = meshPerAttribute || 1; - - } - - InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), { - - constructor: InstancedBufferAttribute, - - isInstancedBufferAttribute: true, - - copy: function ( source ) { - - BufferAttribute.prototype.copy.call( this, source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author bhouston / http://clara.io/ - * @author stephomi / http://stephaneginier.com/ - */ - - function Raycaster( origin, direction, near, far ) { - - this.ray = new Ray( origin, direction ); - // direction is assumed to be normalized (for accurate distance calculations) - - this.near = near || 0; - this.far = far || Infinity; - - this.params = { - Mesh: {}, - Line: {}, - LOD: {}, - Points: { threshold: 1 }, - Sprite: {} - }; - - Object.defineProperties( this.params, { - PointCloud: { - get: function () { - - console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); - return this.Points; - - } - } - } ); - - } - - function ascSort( a, b ) { - - return a.distance - b.distance; - - } - - function intersectObject( object, raycaster, intersects, recursive ) { - - if ( object.visible === false ) return; - - object.raycast( raycaster, intersects ); - - if ( recursive === true ) { - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - intersectObject( children[ i ], raycaster, intersects, true ); - - } - - } - - } - - Object.assign( Raycaster.prototype, { - - linePrecision: 1, - - set: function ( origin, direction ) { - - // direction is assumed to be normalized (for accurate distance calculations) - - this.ray.set( origin, direction ); - - }, - - setFromCamera: function ( coords, camera ) { - - if ( ( camera && camera.isPerspectiveCamera ) ) { - - this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); - this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); - - } else if ( ( camera && camera.isOrthographicCamera ) ) { - - this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera - this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); - - } else { - - console.error( 'THREE.Raycaster: Unsupported camera type.' ); - - } - - }, - - intersectObject: function ( object, recursive ) { - - var intersects = []; - - intersectObject( object, this, intersects, recursive ); - - intersects.sort( ascSort ); - - return intersects; - - }, - - intersectObjects: function ( objects, recursive ) { - - var intersects = []; - - if ( Array.isArray( objects ) === false ) { - - console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); - return intersects; - - } - - for ( var i = 0, l = objects.length; i < l; i ++ ) { - - intersectObject( objects[ i ], this, intersects, recursive ); - - } - - intersects.sort( ascSort ); - - return intersects; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function Clock( autoStart ) { - - this.autoStart = ( autoStart !== undefined ) ? autoStart : true; - - this.startTime = 0; - this.oldTime = 0; - this.elapsedTime = 0; - - this.running = false; - - } - - Object.assign( Clock.prototype, { - - start: function () { - - this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 - - this.oldTime = this.startTime; - this.elapsedTime = 0; - this.running = true; - - }, - - stop: function () { - - this.getElapsedTime(); - this.running = false; - this.autoStart = false; - - }, - - getElapsedTime: function () { - - this.getDelta(); - return this.elapsedTime; - - }, - - getDelta: function () { - - var diff = 0; - - if ( this.autoStart && ! this.running ) { - - this.start(); - return 0; - - } - - if ( this.running ) { - - var newTime = ( typeof performance === 'undefined' ? Date : performance ).now(); - - diff = ( newTime - this.oldTime ) / 1000; - this.oldTime = newTime; - - this.elapsedTime += diff; - - } - - return diff; - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system - * - * The poles (phi) are at the positive and negative y axis. - * The equator starts at positive z. - */ - - function Spherical( radius, phi, theta ) { - - this.radius = ( radius !== undefined ) ? radius : 1.0; - this.phi = ( phi !== undefined ) ? phi : 0; // up / down towards top and bottom pole - this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere - - return this; - - } - - Object.assign( Spherical.prototype, { - - set: function ( radius, phi, theta ) { - - this.radius = radius; - this.phi = phi; - this.theta = theta; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( other ) { - - this.radius = other.radius; - this.phi = other.phi; - this.theta = other.theta; - - return this; - - }, - - // restrict phi to be betwee EPS and PI-EPS - makeSafe: function () { - - var EPS = 0.000001; - this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); - - return this; - - }, - - setFromVector3: function ( vec3 ) { - - this.radius = vec3.length(); - - if ( this.radius === 0 ) { - - this.theta = 0; - this.phi = 0; - - } else { - - this.theta = Math.atan2( vec3.x, vec3.z ); // equator angle around y-up axis - this.phi = Math.acos( _Math.clamp( vec3.y / this.radius, - 1, 1 ) ); // polar angle - - } - - return this; - - } - - } ); - - /** - * @author Mugen87 / https://github.com/Mugen87 - * - * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system - * - */ - - function Cylindrical( radius, theta, y ) { - - this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane - this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis - this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane - - return this; - - } - - Object.assign( Cylindrical.prototype, { - - set: function ( radius, theta, y ) { - - this.radius = radius; - this.theta = theta; - this.y = y; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( other ) { - - this.radius = other.radius; - this.theta = other.theta; - this.y = other.y; - - return this; - - }, - - setFromVector3: function ( vec3 ) { - - this.radius = Math.sqrt( vec3.x * vec3.x + vec3.z * vec3.z ); - this.theta = Math.atan2( vec3.x, vec3.z ); - this.y = vec3.y; - - return this; - - } - - } ); - - /** - * @author bhouston / http://clara.io - */ - - function Box2( min, max ) { - - this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); - this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); - - } - - Object.assign( Box2.prototype, { - - set: function ( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - }, - - setFromPoints: function ( points ) { - - this.makeEmpty(); - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - }, - - setFromCenterAndSize: function () { - - var v1 = new Vector2(); - - return function setFromCenterAndSize( center, size ) { - - var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - }, - - makeEmpty: function () { - - this.min.x = this.min.y = + Infinity; - this.max.x = this.max.y = - Infinity; - - return this; - - }, - - isEmpty: function () { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); - - }, - - getCenter: function ( optionalTarget ) { - - var result = optionalTarget || new Vector2(); - return this.isEmpty() ? result.set( 0, 0 ) : result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - }, - - getSize: function ( optionalTarget ) { - - var result = optionalTarget || new Vector2(); - return this.isEmpty() ? result.set( 0, 0 ) : result.subVectors( this.max, this.min ); - - }, - - expandByPoint: function ( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - }, - - expandByVector: function ( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - }, - - expandByScalar: function ( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - }, - - containsPoint: function ( point ) { - - return point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y ? false : true; - - }, - - containsBox: function ( box ) { - - return this.min.x <= box.min.x && box.max.x <= this.max.x && - this.min.y <= box.min.y && box.max.y <= this.max.y; - - }, - - getParameter: function ( point, optionalTarget ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - var result = optionalTarget || new Vector2(); - - return result.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ) - ); - - }, - - intersectsBox: function ( box ) { - - // using 4 splitting planes to rule out intersections - - return box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y ? false : true; - - }, - - clampPoint: function ( point, optionalTarget ) { - - var result = optionalTarget || new Vector2(); - return result.copy( point ).clamp( this.min, this.max ); - - }, - - distanceToPoint: function () { - - var v1 = new Vector2(); - - return function distanceToPoint( point ) { - - var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); - return clampedPoint.sub( point ).length(); - - }; - - }(), - - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - return this; - - }, - - union: function ( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - }, - - translate: function ( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - }, - - equals: function ( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function ImmediateRenderObject( material ) { - - Object3D.call( this ); - - this.material = material; - this.render = function ( /* renderCallback */ ) {}; - - } - - ImmediateRenderObject.prototype = Object.create( Object3D.prototype ); - ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; - - ImmediateRenderObject.prototype.isImmediateRenderObject = true; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function VertexNormalsHelper( object, size, hex, linewidth ) { - - this.object = object; - - this.size = ( size !== undefined ) ? size : 1; - - var color = ( hex !== undefined ) ? hex : 0xff0000; - - var width = ( linewidth !== undefined ) ? linewidth : 1; - - // - - var nNormals = 0; - - var objGeometry = this.object.geometry; - - if ( objGeometry && objGeometry.isGeometry ) { - - nNormals = objGeometry.faces.length * 3; - - } else if ( objGeometry && objGeometry.isBufferGeometry ) { - - nNormals = objGeometry.attributes.normal.count; - - } - - // - - var geometry = new BufferGeometry(); - - var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); - - geometry.addAttribute( 'position', positions ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); - - // - - this.matrixAutoUpdate = false; - - this.update(); - - } - - VertexNormalsHelper.prototype = Object.create( LineSegments.prototype ); - VertexNormalsHelper.prototype.constructor = VertexNormalsHelper; - - VertexNormalsHelper.prototype.update = ( function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - var normalMatrix = new Matrix3(); - - return function update() { - - var keys = [ 'a', 'b', 'c' ]; - - this.object.updateMatrixWorld( true ); - - normalMatrix.getNormalMatrix( this.object.matrixWorld ); - - var matrixWorld = this.object.matrixWorld; - - var position = this.geometry.attributes.position; - - // - - var objGeometry = this.object.geometry; - - if ( objGeometry && objGeometry.isGeometry ) { - - var vertices = objGeometry.vertices; - - var faces = objGeometry.faces; - - var idx = 0; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - var vertex = vertices[ face[ keys[ j ] ] ]; - - var normal = face.vertexNormals[ j ]; - - v1.copy( vertex ).applyMatrix4( matrixWorld ); - - v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; - - } - - } - - } else if ( objGeometry && objGeometry.isBufferGeometry ) { - - var objPos = objGeometry.attributes.position; - - var objNorm = objGeometry.attributes.normal; - - var idx = 0; - - // for simplicity, ignore index and drawcalls, and render every normal - - for ( var j = 0, jl = objPos.count; j < jl; j ++ ) { - - v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld ); - - v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) ); - - v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; - - } - - } - - position.needsUpdate = true; - - }; - - }() ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function SpotLightHelper( light, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - var geometry = new BufferGeometry(); - - var positions = [ - 0, 0, 0, 0, 0, 1, - 0, 0, 0, 1, 0, 1, - 0, 0, 0, - 1, 0, 1, - 0, 0, 0, 0, 1, 1, - 0, 0, 0, 0, - 1, 1 - ]; - - for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { - - var p1 = ( i / l ) * Math.PI * 2; - var p2 = ( j / l ) * Math.PI * 2; - - positions.push( - Math.cos( p1 ), Math.sin( p1 ), 1, - Math.cos( p2 ), Math.sin( p2 ), 1 - ); - - } - - geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - - var material = new LineBasicMaterial( { fog: false } ); - - this.cone = new LineSegments( geometry, material ); - this.add( this.cone ); - - this.update(); - - } - - SpotLightHelper.prototype = Object.create( Object3D.prototype ); - SpotLightHelper.prototype.constructor = SpotLightHelper; - - SpotLightHelper.prototype.dispose = function () { - - this.cone.geometry.dispose(); - this.cone.material.dispose(); - - }; - - SpotLightHelper.prototype.update = function () { - - var vector = new Vector3(); - var vector2 = new Vector3(); - - return function update() { - - this.light.updateMatrixWorld(); - - var coneLength = this.light.distance ? this.light.distance : 1000; - var coneWidth = coneLength * Math.tan( this.light.angle ); - - this.cone.scale.set( coneWidth, coneWidth, coneLength ); - - vector.setFromMatrixPosition( this.light.matrixWorld ); - vector2.setFromMatrixPosition( this.light.target.matrixWorld ); - - this.cone.lookAt( vector2.sub( vector ) ); - - if ( this.color !== undefined ) { - - this.cone.material.color.set( this.color ); - - } else { - - this.cone.material.color.copy( this.light.color ); - - } - - }; - - }(); - - /** - * @author Sean Griffin / http://twitter.com/sgrif - * @author Michael Guerrero / http://realitymeltdown.com - * @author mrdoob / http://mrdoob.com/ - * @author ikerr / http://verold.com - * @author Mugen87 / https://github.com/Mugen87 - */ - - function getBoneList( object ) { - - var boneList = []; - - if ( object && object.isBone ) { - - boneList.push( object ); - - } - - for ( var i = 0; i < object.children.length; i ++ ) { - - boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); - - } - - return boneList; - - } - - function SkeletonHelper( object ) { - - var bones = getBoneList( object ); - - var geometry = new BufferGeometry(); - - var vertices = []; - var colors = []; - - var color1 = new Color( 0, 0, 1 ); - var color2 = new Color( 0, 1, 0 ); - - for ( var i = 0; i < bones.length; i ++ ) { - - var bone = bones[ i ]; - - if ( bone.parent && bone.parent.isBone ) { - - vertices.push( 0, 0, 0 ); - vertices.push( 0, 0, 0 ); - colors.push( color1.r, color1.g, color1.b ); - colors.push( color2.r, color2.g, color2.b ); - - } - - } - - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } ); - - LineSegments.call( this, geometry, material ); - - this.root = object; - this.bones = bones; - - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - - } - - SkeletonHelper.prototype = Object.create( LineSegments.prototype ); - SkeletonHelper.prototype.constructor = SkeletonHelper; - - SkeletonHelper.prototype.updateMatrixWorld = function () { - - var vector = new Vector3(); - - var boneMatrix = new Matrix4(); - var matrixWorldInv = new Matrix4(); - - return function updateMatrixWorld( force ) { - - var bones = this.bones; - - var geometry = this.geometry; - var position = geometry.getAttribute( 'position' ); - - matrixWorldInv.getInverse( this.root.matrixWorld ); - - for ( var i = 0, j = 0; i < bones.length; i ++ ) { - - var bone = bones[ i ]; - - if ( bone.parent && bone.parent.isBone ) { - - boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld ); - vector.setFromMatrixPosition( boneMatrix ); - position.setXYZ( j, vector.x, vector.y, vector.z ); - - boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld ); - vector.setFromMatrixPosition( boneMatrix ); - position.setXYZ( j + 1, vector.x, vector.y, vector.z ); - - j += 2; - - } - - } - - geometry.getAttribute( 'position' ).needsUpdate = true; - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - }; - - }(); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - function PointLightHelper( light, sphereSize, color ) { - - this.light = light; - this.light.updateMatrixWorld(); - - this.color = color; - - var geometry = new SphereBufferGeometry( sphereSize, 4, 2 ); - var material = new MeshBasicMaterial( { wireframe: true, fog: false } ); - - Mesh.call( this, geometry, material ); - - this.matrix = this.light.matrixWorld; - this.matrixAutoUpdate = false; - - this.update(); - - - /* - var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 ); - var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); - - this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); - this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); - - var d = light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.scale.set( d, d, d ); - - } - - this.add( this.lightDistance ); - */ - - } - - PointLightHelper.prototype = Object.create( Mesh.prototype ); - PointLightHelper.prototype.constructor = PointLightHelper; - - PointLightHelper.prototype.dispose = function () { - - this.geometry.dispose(); - this.material.dispose(); - - }; - - PointLightHelper.prototype.update = function () { - - if ( this.color !== undefined ) { - - this.material.color.set( this.color ); - - } else { - - this.material.color.copy( this.light.color ); - - } - - /* - var d = this.light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.visible = true; - this.lightDistance.scale.set( d, d, d ); - - } - */ - - }; - - /** - * @author abelnation / http://github.com/abelnation - * @author Mugen87 / http://github.com/Mugen87 - * @author WestLangley / http://github.com/WestLangley - */ - - function RectAreaLightHelper( light, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - var material = new LineBasicMaterial( { fog: false } ); - - var geometry = new BufferGeometry(); - - geometry.addAttribute( 'position', new BufferAttribute( new Float32Array( 5 * 3 ), 3 ) ); - - this.line = new Line( geometry, material ); - this.add( this.line ); - - - this.update(); - - } - - RectAreaLightHelper.prototype = Object.create( Object3D.prototype ); - RectAreaLightHelper.prototype.constructor = RectAreaLightHelper; - - RectAreaLightHelper.prototype.dispose = function () { - - this.children[ 0 ].geometry.dispose(); - this.children[ 0 ].material.dispose(); - - }; - - RectAreaLightHelper.prototype.update = function () { - - // calculate new dimensions of the helper - - var hx = this.light.width * 0.5; - var hy = this.light.height * 0.5; - - var position = this.line.geometry.attributes.position; - var array = position.array; - - // update vertices - - array[ 0 ] = hx; array[ 1 ] = - hy; array[ 2 ] = 0; - array[ 3 ] = hx; array[ 4 ] = hy; array[ 5 ] = 0; - array[ 6 ] = - hx; array[ 7 ] = hy; array[ 8 ] = 0; - array[ 9 ] = - hx; array[ 10 ] = - hy; array[ 11 ] = 0; - array[ 12 ] = hx; array[ 13 ] = - hy; array[ 14 ] = 0; - - position.needsUpdate = true; - - if ( this.color !== undefined ) { - - this.line.material.color.set( this.color ); - - } else { - - this.line.material.color.copy( this.light.color ); - - } - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - function HemisphereLightHelper( light, size, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - var geometry = new OctahedronBufferGeometry( size ); - geometry.rotateY( Math.PI * 0.5 ); - - this.material = new MeshBasicMaterial( { wireframe: true, fog: false } ); - if ( this.color === undefined ) this.material.vertexColors = VertexColors; - - var position = geometry.getAttribute( 'position' ); - var colors = new Float32Array( position.count * 3 ); - - geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) ); - - this.add( new Mesh( geometry, this.material ) ); - - this.update(); - - } - - HemisphereLightHelper.prototype = Object.create( Object3D.prototype ); - HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; - - HemisphereLightHelper.prototype.dispose = function () { - - this.children[ 0 ].geometry.dispose(); - this.children[ 0 ].material.dispose(); - - }; - - HemisphereLightHelper.prototype.update = function () { - - var vector = new Vector3(); - - var color1 = new Color(); - var color2 = new Color(); - - return function update() { - - var mesh = this.children[ 0 ]; - - if ( this.color !== undefined ) { - - this.material.color.set( this.color ); - - } else { - - var colors = mesh.geometry.getAttribute( 'color' ); - - color1.copy( this.light.color ); - color2.copy( this.light.groundColor ); - - for ( var i = 0, l = colors.count; i < l; i ++ ) { - - var color = ( i < ( l / 2 ) ) ? color1 : color2; - - colors.setXYZ( i, color.r, color.g, color.b ); - - } - - colors.needsUpdate = true; - - } - - mesh.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() ); - - }; - - }(); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function GridHelper( size, divisions, color1, color2 ) { - - size = size || 10; - divisions = divisions || 10; - color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); - color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); - - var center = divisions / 2; - var step = size / divisions; - var halfSize = size / 2; - - var vertices = [], colors = []; - - for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { - - vertices.push( - halfSize, 0, k, halfSize, 0, k ); - vertices.push( k, 0, - halfSize, k, 0, halfSize ); - - var color = i === center ? color1 : color2; - - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - - } - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors } ); - - LineSegments.call( this, geometry, material ); - - } - - GridHelper.prototype = Object.create( LineSegments.prototype ); - GridHelper.prototype.constructor = GridHelper; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / http://github.com/Mugen87 - * @author Hectate / http://www.github.com/Hectate - */ - - function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) { - - radius = radius || 10; - radials = radials || 16; - circles = circles || 8; - divisions = divisions || 64; - color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); - color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); - - var vertices = []; - var colors = []; - - var x, z; - var v, i, j, r, color; - - // create the radials - - for ( i = 0; i <= radials; i ++ ) { - - v = ( i / radials ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * radius; - z = Math.cos( v ) * radius; - - vertices.push( 0, 0, 0 ); - vertices.push( x, 0, z ); - - color = ( i & 1 ) ? color1 : color2; - - colors.push( color.r, color.g, color.b ); - colors.push( color.r, color.g, color.b ); - - } - - // create the circles - - for ( i = 0; i <= circles; i ++ ) { - - color = ( i & 1 ) ? color1 : color2; - - r = radius - ( radius / circles * i ); - - for ( j = 0; j < divisions; j ++ ) { - - // first vertex - - v = ( j / divisions ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * r; - z = Math.cos( v ) * r; - - vertices.push( x, 0, z ); - colors.push( color.r, color.g, color.b ); - - // second vertex - - v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * r; - z = Math.cos( v ) * r; - - vertices.push( x, 0, z ); - colors.push( color.r, color.g, color.b ); - - } - - } - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors } ); - - LineSegments.call( this, geometry, material ); - - } - - PolarGridHelper.prototype = Object.create( LineSegments.prototype ); - PolarGridHelper.prototype.constructor = PolarGridHelper; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function FaceNormalsHelper( object, size, hex, linewidth ) { - - // FaceNormalsHelper only supports THREE.Geometry - - this.object = object; - - this.size = ( size !== undefined ) ? size : 1; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var width = ( linewidth !== undefined ) ? linewidth : 1; - - // - - var nNormals = 0; - - var objGeometry = this.object.geometry; - - if ( objGeometry && objGeometry.isGeometry ) { - - nNormals = objGeometry.faces.length; - - } else { - - console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' ); - - } - - // - - var geometry = new BufferGeometry(); - - var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); - - geometry.addAttribute( 'position', positions ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); - - // - - this.matrixAutoUpdate = false; - this.update(); - - } - - FaceNormalsHelper.prototype = Object.create( LineSegments.prototype ); - FaceNormalsHelper.prototype.constructor = FaceNormalsHelper; - - FaceNormalsHelper.prototype.update = ( function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - var normalMatrix = new Matrix3(); - - return function update() { - - this.object.updateMatrixWorld( true ); - - normalMatrix.getNormalMatrix( this.object.matrixWorld ); - - var matrixWorld = this.object.matrixWorld; - - var position = this.geometry.attributes.position; - - // - - var objGeometry = this.object.geometry; - - var vertices = objGeometry.vertices; - - var faces = objGeometry.faces; - - var idx = 0; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - var normal = face.normal; - - v1.copy( vertices[ face.a ] ) - .add( vertices[ face.b ] ) - .add( vertices[ face.c ] ) - .divideScalar( 3 ) - .applyMatrix4( matrixWorld ); - - v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; - - } - - position.needsUpdate = true; - - }; - - }() ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function DirectionalLightHelper( light, size, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - if ( size === undefined ) size = 1; - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( [ - - size, size, 0, - size, size, 0, - size, - size, 0, - - size, - size, 0, - - size, size, 0 - ], 3 ) ); - - var material = new LineBasicMaterial( { fog: false } ); - - this.lightPlane = new Line( geometry, material ); - this.add( this.lightPlane ); - - geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); - - this.targetLine = new Line( geometry, material ); - this.add( this.targetLine ); - - this.update(); - - } - - DirectionalLightHelper.prototype = Object.create( Object3D.prototype ); - DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; - - DirectionalLightHelper.prototype.dispose = function () { - - this.lightPlane.geometry.dispose(); - this.lightPlane.material.dispose(); - this.targetLine.geometry.dispose(); - this.targetLine.material.dispose(); - - }; - - DirectionalLightHelper.prototype.update = function () { - - var v1 = new Vector3(); - var v2 = new Vector3(); - var v3 = new Vector3(); - - return function update() { - - v1.setFromMatrixPosition( this.light.matrixWorld ); - v2.setFromMatrixPosition( this.light.target.matrixWorld ); - v3.subVectors( v2, v1 ); - - this.lightPlane.lookAt( v3 ); - - if ( this.color !== undefined ) { - - this.lightPlane.material.color.set( this.color ); - this.targetLine.material.color.set( this.color ); - - } else { - - this.lightPlane.material.color.copy( this.light.color ); - this.targetLine.material.color.copy( this.light.color ); - - } - - this.targetLine.lookAt( v3 ); - this.targetLine.scale.z = v3.length(); - - }; - - }(); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author Mugen87 / https://github.com/Mugen87 - * - * - shows frustum, line of sight and up of the camera - * - suitable for fast updates - * - based on frustum visualization in lightgl.js shadowmap example - * http://evanw.github.com/lightgl.js/tests/shadowmap.html - */ - - function CameraHelper( camera ) { - - var geometry = new BufferGeometry(); - var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } ); - - var vertices = []; - var colors = []; - - var pointMap = {}; - - // colors - - var colorFrustum = new Color( 0xffaa00 ); - var colorCone = new Color( 0xff0000 ); - var colorUp = new Color( 0x00aaff ); - var colorTarget = new Color( 0xffffff ); - var colorCross = new Color( 0x333333 ); - - // near - - addLine( 'n1', 'n2', colorFrustum ); - addLine( 'n2', 'n4', colorFrustum ); - addLine( 'n4', 'n3', colorFrustum ); - addLine( 'n3', 'n1', colorFrustum ); - - // far - - addLine( 'f1', 'f2', colorFrustum ); - addLine( 'f2', 'f4', colorFrustum ); - addLine( 'f4', 'f3', colorFrustum ); - addLine( 'f3', 'f1', colorFrustum ); - - // sides - - addLine( 'n1', 'f1', colorFrustum ); - addLine( 'n2', 'f2', colorFrustum ); - addLine( 'n3', 'f3', colorFrustum ); - addLine( 'n4', 'f4', colorFrustum ); - - // cone - - addLine( 'p', 'n1', colorCone ); - addLine( 'p', 'n2', colorCone ); - addLine( 'p', 'n3', colorCone ); - addLine( 'p', 'n4', colorCone ); - - // up - - addLine( 'u1', 'u2', colorUp ); - addLine( 'u2', 'u3', colorUp ); - addLine( 'u3', 'u1', colorUp ); - - // target - - addLine( 'c', 't', colorTarget ); - addLine( 'p', 'c', colorCross ); - - // cross - - addLine( 'cn1', 'cn2', colorCross ); - addLine( 'cn3', 'cn4', colorCross ); - - addLine( 'cf1', 'cf2', colorCross ); - addLine( 'cf3', 'cf4', colorCross ); - - function addLine( a, b, color ) { - - addPoint( a, color ); - addPoint( b, color ); - - } - - function addPoint( id, color ) { - - vertices.push( 0, 0, 0 ); - colors.push( color.r, color.g, color.b ); - - if ( pointMap[ id ] === undefined ) { - - pointMap[ id ] = []; - - } - - pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); - - } - - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - LineSegments.call( this, geometry, material ); - - this.camera = camera; - if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix(); - - this.matrix = camera.matrixWorld; - this.matrixAutoUpdate = false; - - this.pointMap = pointMap; - - this.update(); - - } - - CameraHelper.prototype = Object.create( LineSegments.prototype ); - CameraHelper.prototype.constructor = CameraHelper; - - CameraHelper.prototype.update = function () { - - var geometry, pointMap; - - var vector = new Vector3(); - var camera = new Camera(); - - function setPoint( point, x, y, z ) { - - vector.set( x, y, z ).unproject( camera ); - - var points = pointMap[ point ]; - - if ( points !== undefined ) { - - var position = geometry.getAttribute( 'position' ); - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - position.setXYZ( points[ i ], vector.x, vector.y, vector.z ); - - } - - } - - } - - return function update() { - - geometry = this.geometry; - pointMap = this.pointMap; - - var w = 1, h = 1; - - // we need just camera projection matrix - // world matrix must be identity - - camera.projectionMatrix.copy( this.camera.projectionMatrix ); - - // center / target - - setPoint( 'c', 0, 0, - 1 ); - setPoint( 't', 0, 0, 1 ); - - // near - - setPoint( 'n1', - w, - h, - 1 ); - setPoint( 'n2', w, - h, - 1 ); - setPoint( 'n3', - w, h, - 1 ); - setPoint( 'n4', w, h, - 1 ); - - // far - - setPoint( 'f1', - w, - h, 1 ); - setPoint( 'f2', w, - h, 1 ); - setPoint( 'f3', - w, h, 1 ); - setPoint( 'f4', w, h, 1 ); - - // up - - setPoint( 'u1', w * 0.7, h * 1.1, - 1 ); - setPoint( 'u2', - w * 0.7, h * 1.1, - 1 ); - setPoint( 'u3', 0, h * 2, - 1 ); - - // cross - - setPoint( 'cf1', - w, 0, 1 ); - setPoint( 'cf2', w, 0, 1 ); - setPoint( 'cf3', 0, - h, 1 ); - setPoint( 'cf4', 0, h, 1 ); - - setPoint( 'cn1', - w, 0, - 1 ); - setPoint( 'cn2', w, 0, - 1 ); - setPoint( 'cn3', 0, - h, - 1 ); - setPoint( 'cn4', 0, h, - 1 ); - - geometry.getAttribute( 'position' ).needsUpdate = true; - - }; - - }(); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / http://github.com/Mugen87 - */ - - function BoxHelper( object, color ) { - - this.object = object; - - if ( color === undefined ) color = 0xffff00; - - var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - var positions = new Float32Array( 8 * 3 ); - - var geometry = new BufferGeometry(); - geometry.setIndex( new BufferAttribute( indices, 1 ) ); - geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); - - this.matrixAutoUpdate = false; - - this.update(); - - } - - BoxHelper.prototype = Object.create( LineSegments.prototype ); - BoxHelper.prototype.constructor = BoxHelper; - - BoxHelper.prototype.update = ( function () { - - var box = new Box3(); - - return function update( object ) { - - if ( object !== undefined ) { - - console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); - - } - - if ( this.object !== undefined ) { - - box.setFromObject( this.object ); - - } - - if ( box.isEmpty() ) return; - - var min = box.min; - var max = box.max; - - /* - 5____4 - 1/___0/| - | 6__|_7 - 2/___3/ - - 0: max.x, max.y, max.z - 1: min.x, max.y, max.z - 2: min.x, min.y, max.z - 3: max.x, min.y, max.z - 4: max.x, max.y, min.z - 5: min.x, max.y, min.z - 6: min.x, min.y, min.z - 7: max.x, min.y, min.z - */ - - var position = this.geometry.attributes.position; - var array = position.array; - - array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; - array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; - array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; - array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; - array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; - array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; - array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; - array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; - - position.needsUpdate = true; - - this.geometry.computeBoundingSphere(); - - }; - - } )(); - - BoxHelper.prototype.setFromObject = function ( object ) { - - this.object = object; - this.update(); - - return this; - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function Box3Helper( box, hex ) { - - this.type = 'Box3Helper'; - - this.box = box; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - - var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; - - var geometry = new BufferGeometry(); - - geometry.setIndex( new BufferAttribute( indices, 1 ) ); - - geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); - - this.geometry.computeBoundingSphere(); - - } - - Box3Helper.prototype = Object.create( LineSegments.prototype ); - Box3Helper.prototype.constructor = Box3Helper; - - Box3Helper.prototype.updateMatrixWorld = function ( force ) { - - var box = this.box; - - if ( box.isEmpty() ) return; - - box.getCenter( this.position ); - - box.getSize( this.scale ); - - this.scale.multiplyScalar( 0.5 ); - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function PlaneHelper( plane, size, hex ) { - - this.type = 'PlaneHelper'; - - this.plane = plane; - - this.size = ( size === undefined ) ? 1 : size; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ]; - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - geometry.computeBoundingSphere(); - - Line.call( this, geometry, new LineBasicMaterial( { color: color } ) ); - - // - - var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ]; - - var geometry2 = new BufferGeometry(); - geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); - geometry2.computeBoundingSphere(); - - this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) ); - - } - - PlaneHelper.prototype = Object.create( Line.prototype ); - PlaneHelper.prototype.constructor = PlaneHelper; - - PlaneHelper.prototype.updateMatrixWorld = function ( force ) { - - var scale = - this.plane.constant; - - if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter - - this.scale.set( 0.5 * this.size, 0.5 * this.size, scale ); - - this.lookAt( this.plane.normal ); - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * @author zz85 / http://github.com/zz85 - * @author bhouston / http://clara.io - * - * Creates an arrow for visualizing directions - * - * Parameters: - * dir - Vector3 - * origin - Vector3 - * length - Number - * color - color in hex value - * headLength - Number - * headWidth - Number - */ - - var lineGeometry; - var coneGeometry; - - function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { - - // dir is assumed to be normalized - - Object3D.call( this ); - - if ( color === undefined ) color = 0xffff00; - if ( length === undefined ) length = 1; - if ( headLength === undefined ) headLength = 0.2 * length; - if ( headWidth === undefined ) headWidth = 0.2 * headLength; - - if ( lineGeometry === undefined ) { - - lineGeometry = new BufferGeometry(); - lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); - - coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 ); - coneGeometry.translate( 0, - 0.5, 0 ); - - } - - this.position.copy( origin ); - - this.line = new Line( lineGeometry, new LineBasicMaterial( { color: color } ) ); - this.line.matrixAutoUpdate = false; - this.add( this.line ); - - this.cone = new Mesh( coneGeometry, new MeshBasicMaterial( { color: color } ) ); - this.cone.matrixAutoUpdate = false; - this.add( this.cone ); - - this.setDirection( dir ); - this.setLength( length, headLength, headWidth ); - - } - - ArrowHelper.prototype = Object.create( Object3D.prototype ); - ArrowHelper.prototype.constructor = ArrowHelper; - - ArrowHelper.prototype.setDirection = ( function () { - - var axis = new Vector3(); - var radians; - - return function setDirection( dir ) { - - // dir is assumed to be normalized - - if ( dir.y > 0.99999 ) { - - this.quaternion.set( 0, 0, 0, 1 ); - - } else if ( dir.y < - 0.99999 ) { - - this.quaternion.set( 1, 0, 0, 0 ); - - } else { - - axis.set( dir.z, 0, - dir.x ).normalize(); - - radians = Math.acos( dir.y ); - - this.quaternion.setFromAxisAngle( axis, radians ); - - } - - }; - - }() ); - - ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { - - if ( headLength === undefined ) headLength = 0.2 * length; - if ( headWidth === undefined ) headWidth = 0.2 * headLength; - - this.line.scale.set( 1, Math.max( 0, length - headLength ), 1 ); - this.line.updateMatrix(); - - this.cone.scale.set( headWidth, headLength, headWidth ); - this.cone.position.y = length; - this.cone.updateMatrix(); - - }; - - ArrowHelper.prototype.setColor = function ( color ) { - - this.line.material.color.copy( color ); - this.cone.material.color.copy( color ); - - }; - - /** - * @author sroucheray / http://sroucheray.org/ - * @author mrdoob / http://mrdoob.com/ - */ - - function AxesHelper( size ) { - - size = size || 1; - - var vertices = [ - 0, 0, 0, size, 0, 0, - 0, 0, 0, 0, size, 0, - 0, 0, 0, 0, 0, size - ]; - - var colors = [ - 1, 0, 0, 1, 0.6, 0, - 0, 1, 0, 0.6, 1, 0, - 0, 0, 1, 0, 0.6, 1 - ]; - - var geometry = new BufferGeometry(); - geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors } ); - - LineSegments.call( this, geometry, material ); - - } - - AxesHelper.prototype = Object.create( LineSegments.prototype ); - AxesHelper.prototype.constructor = AxesHelper; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Face4( a, b, c, d, normal, color, materialIndex ) { - - console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); - return new Face3( a, b, c, normal, color, materialIndex ); - - } - - var LineStrip = 0; - - var LinePieces = 1; - - function MeshFaceMaterial( materials ) { - - console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' ); - return materials; - - } - - function MultiMaterial( materials ) { - - if ( materials === undefined ) materials = []; - - console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' ); - materials.isMultiMaterial = true; - materials.materials = materials; - materials.clone = function () { - - return materials.slice(); - - }; - return materials; - - } - - function PointCloud( geometry, material ) { - - console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); - return new Points( geometry, material ); - - } - - function Particle( material ) { - - console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' ); - return new Sprite( material ); - - } - - function ParticleSystem( geometry, material ) { - - console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); - return new Points( geometry, material ); - - } - - function PointCloudMaterial( parameters ) { - - console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); - return new PointsMaterial( parameters ); - - } - - function ParticleBasicMaterial( parameters ) { - - console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); - return new PointsMaterial( parameters ); - - } - - function ParticleSystemMaterial( parameters ) { - - console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); - return new PointsMaterial( parameters ); - - } - - function Vertex( x, y, z ) { - - console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' ); - return new Vector3( x, y, z ); - - } - - // - - function DynamicBufferAttribute( array, itemSize ) { - - console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' ); - return new BufferAttribute( array, itemSize ).setDynamic( true ); - - } - - function Int8Attribute( array, itemSize ) { - - console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' ); - return new Int8BufferAttribute( array, itemSize ); - - } - - function Uint8Attribute( array, itemSize ) { - - console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' ); - return new Uint8BufferAttribute( array, itemSize ); - - } - - function Uint8ClampedAttribute( array, itemSize ) { - - console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' ); - return new Uint8ClampedBufferAttribute( array, itemSize ); - - } - - function Int16Attribute( array, itemSize ) { - - console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' ); - return new Int16BufferAttribute( array, itemSize ); - - } - - function Uint16Attribute( array, itemSize ) { - - console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' ); - return new Uint16BufferAttribute( array, itemSize ); - - } - - function Int32Attribute( array, itemSize ) { - - console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' ); - return new Int32BufferAttribute( array, itemSize ); - - } - - function Uint32Attribute( array, itemSize ) { - - console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' ); - return new Uint32BufferAttribute( array, itemSize ); - - } - - function Float32Attribute( array, itemSize ) { - - console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' ); - return new Float32BufferAttribute( array, itemSize ); - - } - - function Float64Attribute( array, itemSize ) { - - console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' ); - return new Float64BufferAttribute( array, itemSize ); - - } - - // - - Curve.create = function ( construct, getPoint ) { - - console.log( 'THREE.Curve.create() has been deprecated' ); - - construct.prototype = Object.create( Curve.prototype ); - construct.prototype.constructor = construct; - construct.prototype.getPoint = getPoint; - - return construct; - - }; - - // - - Object.assign( CurvePath.prototype, { - - createPointsGeometry: function ( divisions ) { - - console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); - - // generate geometry from path points (for Line or Points objects) - - var pts = this.getPoints( divisions ); - return this.createGeometry( pts ); - - }, - - createSpacedPointsGeometry: function ( divisions ) { - - console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); - - // generate geometry from equidistant sampling along the path - - var pts = this.getSpacedPoints( divisions ); - return this.createGeometry( pts ); - - }, - - createGeometry: function ( points ) { - - console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); - - var geometry = new Geometry(); - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - var point = points[ i ]; - geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); - - } - - return geometry; - - } - - } ); - - // - - Object.assign( Path.prototype, { - - fromPoints: function ( points ) { - - console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' ); - this.setFromPoints( points ); - - } - - } ); - - // - - function ClosedSplineCurve3( points ) { - - console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); - - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; - this.closed = true; - - } - - ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); - - // - - function SplineCurve3( points ) { - - console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); - - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; - - } - - SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); - - // - - function Spline( points ) { - - console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' ); - - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; - - } - - Spline.prototype = Object.create( CatmullRomCurve3.prototype ); - - Object.assign( Spline.prototype, { - - initFromArray: function ( /* a */ ) { - - console.error( 'THREE.Spline: .initFromArray() has been removed.' ); - - }, - getControlPointsArray: function ( /* optionalTarget */ ) { - - console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' ); - - }, - reparametrizeByArcLength: function ( /* samplingCoef */ ) { - - console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' ); - - } - - } ); - - // - - function AxisHelper( size ) { - - console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' ); - return new AxesHelper( size ); - - } - - function BoundingBoxHelper( object, color ) { - - console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' ); - return new BoxHelper( object, color ); - - } - - function EdgesHelper( object, hex ) { - - console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' ); - return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); - - } - - GridHelper.prototype.setColors = function () { - - console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' ); - - }; - - SkeletonHelper.prototype.update = function () { - - console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' ); - - }; - - function WireframeHelper( object, hex ) { - - console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' ); - return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); - - } - - // - - Object.assign( Loader.prototype, { - - extractUrlBase: function ( url ) { - - console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' ); - return LoaderUtils.extractUrlBase( url ); - - } - - } ); - - function XHRLoader( manager ) { - - console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' ); - return new FileLoader( manager ); - - } - - function BinaryTextureLoader( manager ) { - - console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' ); - return new DataTextureLoader( manager ); - - } - - // - - Object.assign( Box2.prototype, { - - center: function ( optionalTarget ) { - - console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); - - }, - empty: function () { - - console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); - - }, - isIntersectionBox: function ( box ) { - - console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - - }, - size: function ( optionalTarget ) { - - console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' ); - return this.getSize( optionalTarget ); - - } - } ); - - Object.assign( Box3.prototype, { - - center: function ( optionalTarget ) { - - console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); - - }, - empty: function () { - - console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); - - }, - isIntersectionBox: function ( box ) { - - console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - - }, - isIntersectionSphere: function ( sphere ) { - - console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); - return this.intersectsSphere( sphere ); - - }, - size: function ( optionalTarget ) { - - console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' ); - return this.getSize( optionalTarget ); - - } - } ); - - Line3.prototype.center = function ( optionalTarget ) { - - console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); - - }; - - Object.assign( _Math, { - - random16: function () { - - console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' ); - return Math.random(); - - }, - - nearestPowerOfTwo: function ( value ) { - - console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' ); - return _Math.floorPowerOfTwo( value ); - - }, - - nextPowerOfTwo: function ( value ) { - - console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' ); - return _Math.ceilPowerOfTwo( value ); - - } - - } ); - - Object.assign( Matrix3.prototype, { - - flattenToArrayOffset: function ( array, offset ) { - - console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); - return this.toArray( array, offset ); - - }, - multiplyVector3: function ( vector ) { - - console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); - return vector.applyMatrix3( this ); - - }, - multiplyVector3Array: function ( /* a */ ) { - - console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' ); - - }, - applyToBuffer: function ( buffer /*, offset, length */ ) { - - console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); - return this.applyToBufferAttribute( buffer ); - - }, - applyToVector3Array: function ( /* array, offset, length */ ) { - - console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' ); - - } - - } ); - - Object.assign( Matrix4.prototype, { - - extractPosition: function ( m ) { - - console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); - return this.copyPosition( m ); - - }, - flattenToArrayOffset: function ( array, offset ) { - - console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); - return this.toArray( array, offset ); - - }, - getPosition: function () { - - var v1; - - return function getPosition() { - - if ( v1 === undefined ) v1 = new Vector3(); - console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); - return v1.setFromMatrixColumn( this, 3 ); - - }; - - }(), - setRotationFromQuaternion: function ( q ) { - - console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); - return this.makeRotationFromQuaternion( q ); - - }, - multiplyToArray: function () { - - console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' ); - - }, - multiplyVector3: function ( vector ) { - - console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - multiplyVector4: function ( vector ) { - - console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - multiplyVector3Array: function ( /* a */ ) { - - console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' ); - - }, - rotateAxis: function ( v ) { - - console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); - v.transformDirection( this ); - - }, - crossVector: function ( vector ) { - - console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - translate: function () { - - console.error( 'THREE.Matrix4: .translate() has been removed.' ); - - }, - rotateX: function () { - - console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); - - }, - rotateY: function () { - - console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); - - }, - rotateZ: function () { - - console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); - - }, - rotateByAxis: function () { - - console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); - - }, - applyToBuffer: function ( buffer /*, offset, length */ ) { - - console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); - return this.applyToBufferAttribute( buffer ); - - }, - applyToVector3Array: function ( /* array, offset, length */ ) { - - console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' ); - - }, - makeFrustum: function ( left, right, bottom, top, near, far ) { - - console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' ); - return this.makePerspective( left, right, top, bottom, near, far ); - - } - - } ); - - Plane.prototype.isIntersectionLine = function ( line ) { - - console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); - return this.intersectsLine( line ); - - }; - - Quaternion.prototype.multiplyVector3 = function ( vector ) { - - console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); - return vector.applyQuaternion( this ); - - }; - - Object.assign( Ray.prototype, { - - isIntersectionBox: function ( box ) { - - console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - - }, - isIntersectionPlane: function ( plane ) { - - console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); - return this.intersectsPlane( plane ); - - }, - isIntersectionSphere: function ( sphere ) { - - console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); - return this.intersectsSphere( sphere ); - - } - - } ); - - Object.assign( Shape.prototype, { - - extractAllPoints: function ( divisions ) { - - console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' ); - return this.extractPoints( divisions ); - - }, - extrude: function ( options ) { - - console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' ); - return new ExtrudeGeometry( this, options ); - - }, - makeGeometry: function ( options ) { - - console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' ); - return new ShapeGeometry( this, options ); - - } - - } ); - - Object.assign( Vector2.prototype, { - - fromAttribute: function ( attribute, index, offset ) { - - console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); - - }, - distanceToManhattan: function ( v ) { - - console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); - return this.manhattanDistanceTo( v ); - - }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - - } - - } ); - - Object.assign( Vector3.prototype, { - - setEulerFromRotationMatrix: function () { - - console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); - - }, - setEulerFromQuaternion: function () { - - console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); - - }, - getPositionFromMatrix: function ( m ) { - - console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); - return this.setFromMatrixPosition( m ); - - }, - getScaleFromMatrix: function ( m ) { - - console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); - return this.setFromMatrixScale( m ); - - }, - getColumnFromMatrix: function ( index, matrix ) { - - console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); - return this.setFromMatrixColumn( matrix, index ); - - }, - applyProjection: function ( m ) { - - console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' ); - return this.applyMatrix4( m ); - - }, - fromAttribute: function ( attribute, index, offset ) { - - console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); - - }, - distanceToManhattan: function ( v ) { - - console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); - return this.manhattanDistanceTo( v ); - - }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - - } - - } ); - - Object.assign( Vector4.prototype, { - - fromAttribute: function ( attribute, index, offset ) { - - console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); - - }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - - } - - } ); - - // - - Object.assign( Geometry.prototype, { - - computeTangents: function () { - - console.error( 'THREE.Geometry: .computeTangents() has been removed.' ); - - }, - computeLineDistances: function () { - - console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' ); - - } - - } ); - - Object.assign( Object3D.prototype, { - - getChildByName: function ( name ) { - - console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); - return this.getObjectByName( name ); - - }, - renderDepth: function () { - - console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); - - }, - translate: function ( distance, axis ) { - - console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); - return this.translateOnAxis( axis, distance ); - - } - - } ); - - Object.defineProperties( Object3D.prototype, { - - eulerOrder: { - get: function () { - - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - return this.rotation.order; - - }, - set: function ( value ) { - - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - this.rotation.order = value; - - } - }, - useQuaternion: { - get: function () { - - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); - - }, - set: function () { - - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); - - } - } - - } ); - - Object.defineProperties( LOD.prototype, { - - objects: { - get: function () { - - console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); - return this.levels; - - } - } - - } ); - - Object.defineProperty( Skeleton.prototype, 'useVertexTexture', { - - get: function () { - - console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); - - }, - set: function () { - - console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); - - } - - } ); - - Object.defineProperty( Curve.prototype, '__arcLengthDivisions', { - - get: function () { - - console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); - return this.arcLengthDivisions; - - }, - set: function ( value ) { - - console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); - this.arcLengthDivisions = value; - - } - - } ); - - // - - PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) { - - console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + - "Use .setFocalLength and .filmGauge for a photographic setup." ); - - if ( filmGauge !== undefined ) this.filmGauge = filmGauge; - this.setFocalLength( focalLength ); - - }; - - // - - Object.defineProperties( Light.prototype, { - onlyShadow: { - set: function () { - - console.warn( 'THREE.Light: .onlyShadow has been removed.' ); - - } - }, - shadowCameraFov: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); - this.shadow.camera.fov = value; - - } - }, - shadowCameraLeft: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); - this.shadow.camera.left = value; - - } - }, - shadowCameraRight: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); - this.shadow.camera.right = value; - - } - }, - shadowCameraTop: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); - this.shadow.camera.top = value; - - } - }, - shadowCameraBottom: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); - this.shadow.camera.bottom = value; - - } - }, - shadowCameraNear: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); - this.shadow.camera.near = value; - - } - }, - shadowCameraFar: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); - this.shadow.camera.far = value; - - } - }, - shadowCameraVisible: { - set: function () { - - console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); - - } - }, - shadowBias: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); - this.shadow.bias = value; - - } - }, - shadowDarkness: { - set: function () { - - console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); - - } - }, - shadowMapWidth: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); - this.shadow.mapSize.width = value; - - } - }, - shadowMapHeight: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); - this.shadow.mapSize.height = value; - - } - } - } ); - - // - - Object.defineProperties( BufferAttribute.prototype, { - - length: { - get: function () { - - console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' ); - return this.array.length; - - } - } - - } ); - - Object.assign( BufferGeometry.prototype, { - - addIndex: function ( index ) { - - console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); - this.setIndex( index ); - - }, - addDrawCall: function ( start, count, indexOffset ) { - - if ( indexOffset !== undefined ) { - - console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); - - } - console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); - this.addGroup( start, count ); - - }, - clearDrawCalls: function () { - - console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); - this.clearGroups(); - - }, - computeTangents: function () { - - console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); - - }, - computeOffsets: function () { - - console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); - - } - - } ); - - Object.defineProperties( BufferGeometry.prototype, { - - drawcalls: { - get: function () { - - console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); - return this.groups; - - } - }, - offsets: { - get: function () { - - console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); - return this.groups; - - } - } - - } ); - - // - - Object.defineProperties( Uniform.prototype, { - - dynamic: { - set: function () { - - console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' ); - - } - }, - onUpdate: { - value: function () { - - console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' ); - return this; - - } - } - - } ); - - // - - Object.defineProperties( Material.prototype, { - - wrapAround: { - get: function () { - - console.warn( 'THREE.Material: .wrapAround has been removed.' ); - - }, - set: function () { - - console.warn( 'THREE.Material: .wrapAround has been removed.' ); - - } - }, - wrapRGB: { - get: function () { - - console.warn( 'THREE.Material: .wrapRGB has been removed.' ); - return new Color(); - - } - }, - - shading: { - get: function () { - - console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - - }, - set: function ( value ) { - - console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - this.flatShading = ( value === FlatShading ); - - } - } - - } ); - - Object.defineProperties( MeshPhongMaterial.prototype, { - - metal: { - get: function () { - - console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); - return false; - - }, - set: function () { - - console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); - - } - } - - } ); - - Object.defineProperties( ShaderMaterial.prototype, { - - derivatives: { - get: function () { - - console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); - return this.extensions.derivatives; - - }, - set: function ( value ) { - - console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); - this.extensions.derivatives = value; - - } - } - - } ); - - // - - Object.assign( WebGLRenderer.prototype, { - - getCurrentRenderTarget: function () { - - console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' ); - return this.getRenderTarget(); - - }, - - getMaxAnisotropy: function () { - - console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' ); - return this.capabilities.getMaxAnisotropy(); - - }, - - getPrecision: function () { - - console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' ); - return this.capabilities.precision; - - }, - - resetGLState: function () { - - console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' ); - return this.state.reset(); - - }, - - supportsFloatTextures: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); - return this.extensions.get( 'OES_texture_float' ); - - }, - supportsHalfFloatTextures: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); - return this.extensions.get( 'OES_texture_half_float' ); - - }, - supportsStandardDerivatives: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); - return this.extensions.get( 'OES_standard_derivatives' ); - - }, - supportsCompressedTextureS3TC: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); - return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); - - }, - supportsCompressedTexturePVRTC: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); - return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - - }, - supportsBlendMinMax: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); - return this.extensions.get( 'EXT_blend_minmax' ); - - }, - supportsVertexTextures: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' ); - return this.capabilities.vertexTextures; - - }, - supportsInstancedArrays: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); - return this.extensions.get( 'ANGLE_instanced_arrays' ); - - }, - enableScissorTest: function ( boolean ) { - - console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); - this.setScissorTest( boolean ); - - }, - initMaterial: function () { - - console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); - - }, - addPrePlugin: function () { - - console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); - - }, - addPostPlugin: function () { - - console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); - - }, - updateShadowMap: function () { - - console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); - - }, - setFaceCulling: function () { - - console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' ); - - } - - } ); - - Object.defineProperties( WebGLRenderer.prototype, { - - shadowMapEnabled: { - get: function () { - - return this.shadowMap.enabled; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); - this.shadowMap.enabled = value; - - } - }, - shadowMapType: { - get: function () { - - return this.shadowMap.type; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); - this.shadowMap.type = value; - - } - }, - shadowMapCullFace: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function ( /* value */ ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); - - } - } - } ); - - Object.defineProperties( WebGLShadowMap.prototype, { - - cullFace: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function ( /* cullFace */ ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); - - } - }, - renderReverseSided: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); - - } - }, - renderSingleSided: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); - - } - } - - } ); - - // - - Object.defineProperties( WebGLRenderTarget.prototype, { - - wrapS: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - return this.texture.wrapS; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - this.texture.wrapS = value; - - } - }, - wrapT: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - return this.texture.wrapT; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - this.texture.wrapT = value; - - } - }, - magFilter: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - return this.texture.magFilter; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - this.texture.magFilter = value; - - } - }, - minFilter: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - return this.texture.minFilter; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - this.texture.minFilter = value; - - } - }, - anisotropy: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - return this.texture.anisotropy; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - this.texture.anisotropy = value; - - } - }, - offset: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - return this.texture.offset; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - this.texture.offset = value; - - } - }, - repeat: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - return this.texture.repeat; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - this.texture.repeat = value; - - } - }, - format: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - return this.texture.format; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - this.texture.format = value; - - } - }, - type: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - return this.texture.type; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - this.texture.type = value; - - } - }, - generateMipmaps: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - return this.texture.generateMipmaps; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - this.texture.generateMipmaps = value; - - } - } - - } ); - - // - - Object.defineProperties( WebVRManager.prototype, { - - standing: { - set: function ( /* value */ ) { - - console.warn( 'THREE.WebVRManager: .standing has been removed.' ); - - } - } - - } ); - - // - - Audio.prototype.load = function ( file ) { - - console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' ); - var scope = this; - var audioLoader = new AudioLoader(); - audioLoader.load( file, function ( buffer ) { - - scope.setBuffer( buffer ); - - } ); - return this; - - }; - - AudioAnalyser.prototype.getData = function () { - - console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' ); - return this.getFrequencyData(); - - }; - - // - - CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) { - - console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' ); - return this.update( renderer, scene ); - - }; - - // - - var GeometryUtils = { - - merge: function ( geometry1, geometry2, materialIndexOffset ) { - - console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); - var matrix; - - if ( geometry2.isMesh ) { - - geometry2.matrixAutoUpdate && geometry2.updateMatrix(); - - matrix = geometry2.matrix; - geometry2 = geometry2.geometry; - - } - - geometry1.merge( geometry2, matrix, materialIndexOffset ); - - }, - - center: function ( geometry ) { - - console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); - return geometry.center(); - - } - - }; - - var ImageUtils = { - - crossOrigin: undefined, - - loadTexture: function ( url, mapping, onLoad, onError ) { - - console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); - - var loader = new TextureLoader(); - loader.setCrossOrigin( this.crossOrigin ); - - var texture = loader.load( url, onLoad, undefined, onError ); - - if ( mapping ) texture.mapping = mapping; - - return texture; - - }, - - loadTextureCube: function ( urls, mapping, onLoad, onError ) { - - console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); - - var loader = new CubeTextureLoader(); - loader.setCrossOrigin( this.crossOrigin ); - - var texture = loader.load( urls, onLoad, undefined, onError ); - - if ( mapping ) texture.mapping = mapping; - - return texture; - - }, - - loadCompressedTexture: function () { - - console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ); - - }, - - loadCompressedTextureCube: function () { - - console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ); - - } - - }; - - // - - function Projector() { - - console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' ); - - this.projectVector = function ( vector, camera ) { - - console.warn( 'THREE.Projector: .projectVector() is now vector.project().' ); - vector.project( camera ); - - }; - - this.unprojectVector = function ( vector, camera ) { - - console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' ); - vector.unproject( camera ); - - }; - - this.pickingRay = function () { - - console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' ); - - }; - - } - - // - - function CanvasRenderer() { - - console.error( 'THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js' ); - - this.domElement = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - this.clear = function () {}; - this.render = function () {}; - this.setClearColor = function () {}; - this.setSize = function () {}; - - } - - // - - var SceneUtils = { - - createMultiMaterialObject: function ( /* geometry, materials */ ) { - - console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); - - }, - - detach: function ( /* child, parent, scene */ ) { - - console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); - - }, - - attach: function ( /* child, scene, parent */ ) { - - console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); - - } - - }; - - // - - function LensFlare() { - - console.error( 'THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js' ); - - } - - exports.WebGLRenderTargetCube = WebGLRenderTargetCube; - exports.WebGLRenderTarget = WebGLRenderTarget; - exports.WebGLRenderer = WebGLRenderer; - exports.ShaderLib = ShaderLib; - exports.UniformsLib = UniformsLib; - exports.UniformsUtils = UniformsUtils; - exports.ShaderChunk = ShaderChunk; - exports.FogExp2 = FogExp2; - exports.Fog = Fog; - exports.Scene = Scene; - exports.Sprite = Sprite; - exports.LOD = LOD; - exports.SkinnedMesh = SkinnedMesh; - exports.Skeleton = Skeleton; - exports.Bone = Bone; - exports.Mesh = Mesh; - exports.LineSegments = LineSegments; - exports.LineLoop = LineLoop; - exports.Line = Line; - exports.Points = Points; - exports.Group = Group; - exports.VideoTexture = VideoTexture; - exports.DataTexture = DataTexture; - exports.CompressedTexture = CompressedTexture; - exports.CubeTexture = CubeTexture; - exports.CanvasTexture = CanvasTexture; - exports.DepthTexture = DepthTexture; - exports.Texture = Texture; - exports.CompressedTextureLoader = CompressedTextureLoader; - exports.DataTextureLoader = DataTextureLoader; - exports.CubeTextureLoader = CubeTextureLoader; - exports.TextureLoader = TextureLoader; - exports.ObjectLoader = ObjectLoader; - exports.MaterialLoader = MaterialLoader; - exports.BufferGeometryLoader = BufferGeometryLoader; - exports.DefaultLoadingManager = DefaultLoadingManager; - exports.LoadingManager = LoadingManager; - exports.JSONLoader = JSONLoader; - exports.ImageLoader = ImageLoader; - exports.ImageBitmapLoader = ImageBitmapLoader; - exports.FontLoader = FontLoader; - exports.FileLoader = FileLoader; - exports.Loader = Loader; - exports.LoaderUtils = LoaderUtils; - exports.Cache = Cache; - exports.AudioLoader = AudioLoader; - exports.SpotLightShadow = SpotLightShadow; - exports.SpotLight = SpotLight; - exports.PointLight = PointLight; - exports.RectAreaLight = RectAreaLight; - exports.HemisphereLight = HemisphereLight; - exports.DirectionalLightShadow = DirectionalLightShadow; - exports.DirectionalLight = DirectionalLight; - exports.AmbientLight = AmbientLight; - exports.LightShadow = LightShadow; - exports.Light = Light; - exports.StereoCamera = StereoCamera; - exports.PerspectiveCamera = PerspectiveCamera; - exports.OrthographicCamera = OrthographicCamera; - exports.CubeCamera = CubeCamera; - exports.ArrayCamera = ArrayCamera; - exports.Camera = Camera; - exports.AudioListener = AudioListener; - exports.PositionalAudio = PositionalAudio; - exports.AudioContext = AudioContext; - exports.AudioAnalyser = AudioAnalyser; - exports.Audio = Audio; - exports.VectorKeyframeTrack = VectorKeyframeTrack; - exports.StringKeyframeTrack = StringKeyframeTrack; - exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; - exports.NumberKeyframeTrack = NumberKeyframeTrack; - exports.ColorKeyframeTrack = ColorKeyframeTrack; - exports.BooleanKeyframeTrack = BooleanKeyframeTrack; - exports.PropertyMixer = PropertyMixer; - exports.PropertyBinding = PropertyBinding; - exports.KeyframeTrack = KeyframeTrack; - exports.AnimationUtils = AnimationUtils; - exports.AnimationObjectGroup = AnimationObjectGroup; - exports.AnimationMixer = AnimationMixer; - exports.AnimationClip = AnimationClip; - exports.Uniform = Uniform; - exports.InstancedBufferGeometry = InstancedBufferGeometry; - exports.BufferGeometry = BufferGeometry; - exports.Geometry = Geometry; - exports.InterleavedBufferAttribute = InterleavedBufferAttribute; - exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; - exports.InterleavedBuffer = InterleavedBuffer; - exports.InstancedBufferAttribute = InstancedBufferAttribute; - exports.Face3 = Face3; - exports.Object3D = Object3D; - exports.Raycaster = Raycaster; - exports.Layers = Layers; - exports.EventDispatcher = EventDispatcher; - exports.Clock = Clock; - exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; - exports.LinearInterpolant = LinearInterpolant; - exports.DiscreteInterpolant = DiscreteInterpolant; - exports.CubicInterpolant = CubicInterpolant; - exports.Interpolant = Interpolant; - exports.Triangle = Triangle; - exports.Math = _Math; - exports.Spherical = Spherical; - exports.Cylindrical = Cylindrical; - exports.Plane = Plane; - exports.Frustum = Frustum; - exports.Sphere = Sphere; - exports.Ray = Ray; - exports.Matrix4 = Matrix4; - exports.Matrix3 = Matrix3; - exports.Box3 = Box3; - exports.Box2 = Box2; - exports.Line3 = Line3; - exports.Euler = Euler; - exports.Vector4 = Vector4; - exports.Vector3 = Vector3; - exports.Vector2 = Vector2; - exports.Quaternion = Quaternion; - exports.Color = Color; - exports.ImmediateRenderObject = ImmediateRenderObject; - exports.VertexNormalsHelper = VertexNormalsHelper; - exports.SpotLightHelper = SpotLightHelper; - exports.SkeletonHelper = SkeletonHelper; - exports.PointLightHelper = PointLightHelper; - exports.RectAreaLightHelper = RectAreaLightHelper; - exports.HemisphereLightHelper = HemisphereLightHelper; - exports.GridHelper = GridHelper; - exports.PolarGridHelper = PolarGridHelper; - exports.FaceNormalsHelper = FaceNormalsHelper; - exports.DirectionalLightHelper = DirectionalLightHelper; - exports.CameraHelper = CameraHelper; - exports.BoxHelper = BoxHelper; - exports.Box3Helper = Box3Helper; - exports.PlaneHelper = PlaneHelper; - exports.ArrowHelper = ArrowHelper; - exports.AxesHelper = AxesHelper; - exports.Shape = Shape; - exports.Path = Path; - exports.ShapePath = ShapePath; - exports.Font = Font; - exports.CurvePath = CurvePath; - exports.Curve = Curve; - exports.ShapeUtils = ShapeUtils; - exports.WebGLUtils = WebGLUtils; - exports.WireframeGeometry = WireframeGeometry; - exports.ParametricGeometry = ParametricGeometry; - exports.ParametricBufferGeometry = ParametricBufferGeometry; - exports.TetrahedronGeometry = TetrahedronGeometry; - exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry; - exports.OctahedronGeometry = OctahedronGeometry; - exports.OctahedronBufferGeometry = OctahedronBufferGeometry; - exports.IcosahedronGeometry = IcosahedronGeometry; - exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry; - exports.DodecahedronGeometry = DodecahedronGeometry; - exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry; - exports.PolyhedronGeometry = PolyhedronGeometry; - exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry; - exports.TubeGeometry = TubeGeometry; - exports.TubeBufferGeometry = TubeBufferGeometry; - exports.TorusKnotGeometry = TorusKnotGeometry; - exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry; - exports.TorusGeometry = TorusGeometry; - exports.TorusBufferGeometry = TorusBufferGeometry; - exports.TextGeometry = TextGeometry; - exports.TextBufferGeometry = TextBufferGeometry; - exports.SphereGeometry = SphereGeometry; - exports.SphereBufferGeometry = SphereBufferGeometry; - exports.RingGeometry = RingGeometry; - exports.RingBufferGeometry = RingBufferGeometry; - exports.PlaneGeometry = PlaneGeometry; - exports.PlaneBufferGeometry = PlaneBufferGeometry; - exports.LatheGeometry = LatheGeometry; - exports.LatheBufferGeometry = LatheBufferGeometry; - exports.ShapeGeometry = ShapeGeometry; - exports.ShapeBufferGeometry = ShapeBufferGeometry; - exports.ExtrudeGeometry = ExtrudeGeometry; - exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry; - exports.EdgesGeometry = EdgesGeometry; - exports.ConeGeometry = ConeGeometry; - exports.ConeBufferGeometry = ConeBufferGeometry; - exports.CylinderGeometry = CylinderGeometry; - exports.CylinderBufferGeometry = CylinderBufferGeometry; - exports.CircleGeometry = CircleGeometry; - exports.CircleBufferGeometry = CircleBufferGeometry; - exports.BoxGeometry = BoxGeometry; - exports.BoxBufferGeometry = BoxBufferGeometry; - exports.ShadowMaterial = ShadowMaterial; - exports.SpriteMaterial = SpriteMaterial; - exports.RawShaderMaterial = RawShaderMaterial; - exports.ShaderMaterial = ShaderMaterial; - exports.PointsMaterial = PointsMaterial; - exports.MeshPhysicalMaterial = MeshPhysicalMaterial; - exports.MeshStandardMaterial = MeshStandardMaterial; - exports.MeshPhongMaterial = MeshPhongMaterial; - exports.MeshToonMaterial = MeshToonMaterial; - exports.MeshNormalMaterial = MeshNormalMaterial; - exports.MeshLambertMaterial = MeshLambertMaterial; - exports.MeshDepthMaterial = MeshDepthMaterial; - exports.MeshDistanceMaterial = MeshDistanceMaterial; - exports.MeshBasicMaterial = MeshBasicMaterial; - exports.LineDashedMaterial = LineDashedMaterial; - exports.LineBasicMaterial = LineBasicMaterial; - exports.Material = Material; - exports.Float64BufferAttribute = Float64BufferAttribute; - exports.Float32BufferAttribute = Float32BufferAttribute; - exports.Uint32BufferAttribute = Uint32BufferAttribute; - exports.Int32BufferAttribute = Int32BufferAttribute; - exports.Uint16BufferAttribute = Uint16BufferAttribute; - exports.Int16BufferAttribute = Int16BufferAttribute; - exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; - exports.Uint8BufferAttribute = Uint8BufferAttribute; - exports.Int8BufferAttribute = Int8BufferAttribute; - exports.BufferAttribute = BufferAttribute; - exports.ArcCurve = ArcCurve; - exports.CatmullRomCurve3 = CatmullRomCurve3; - exports.CubicBezierCurve = CubicBezierCurve; - exports.CubicBezierCurve3 = CubicBezierCurve3; - exports.EllipseCurve = EllipseCurve; - exports.LineCurve = LineCurve; - exports.LineCurve3 = LineCurve3; - exports.QuadraticBezierCurve = QuadraticBezierCurve; - exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; - exports.SplineCurve = SplineCurve; - exports.REVISION = REVISION; - exports.MOUSE = MOUSE; - exports.CullFaceNone = CullFaceNone; - exports.CullFaceBack = CullFaceBack; - exports.CullFaceFront = CullFaceFront; - exports.CullFaceFrontBack = CullFaceFrontBack; - exports.FrontFaceDirectionCW = FrontFaceDirectionCW; - exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW; - exports.BasicShadowMap = BasicShadowMap; - exports.PCFShadowMap = PCFShadowMap; - exports.PCFSoftShadowMap = PCFSoftShadowMap; - exports.FrontSide = FrontSide; - exports.BackSide = BackSide; - exports.DoubleSide = DoubleSide; - exports.FlatShading = FlatShading; - exports.SmoothShading = SmoothShading; - exports.NoColors = NoColors; - exports.FaceColors = FaceColors; - exports.VertexColors = VertexColors; - exports.NoBlending = NoBlending; - exports.NormalBlending = NormalBlending; - exports.AdditiveBlending = AdditiveBlending; - exports.SubtractiveBlending = SubtractiveBlending; - exports.MultiplyBlending = MultiplyBlending; - exports.CustomBlending = CustomBlending; - exports.AddEquation = AddEquation; - exports.SubtractEquation = SubtractEquation; - exports.ReverseSubtractEquation = ReverseSubtractEquation; - exports.MinEquation = MinEquation; - exports.MaxEquation = MaxEquation; - exports.ZeroFactor = ZeroFactor; - exports.OneFactor = OneFactor; - exports.SrcColorFactor = SrcColorFactor; - exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; - exports.SrcAlphaFactor = SrcAlphaFactor; - exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; - exports.DstAlphaFactor = DstAlphaFactor; - exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; - exports.DstColorFactor = DstColorFactor; - exports.OneMinusDstColorFactor = OneMinusDstColorFactor; - exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; - exports.NeverDepth = NeverDepth; - exports.AlwaysDepth = AlwaysDepth; - exports.LessDepth = LessDepth; - exports.LessEqualDepth = LessEqualDepth; - exports.EqualDepth = EqualDepth; - exports.GreaterEqualDepth = GreaterEqualDepth; - exports.GreaterDepth = GreaterDepth; - exports.NotEqualDepth = NotEqualDepth; - exports.MultiplyOperation = MultiplyOperation; - exports.MixOperation = MixOperation; - exports.AddOperation = AddOperation; - exports.NoToneMapping = NoToneMapping; - exports.LinearToneMapping = LinearToneMapping; - exports.ReinhardToneMapping = ReinhardToneMapping; - exports.Uncharted2ToneMapping = Uncharted2ToneMapping; - exports.CineonToneMapping = CineonToneMapping; - exports.UVMapping = UVMapping; - exports.CubeReflectionMapping = CubeReflectionMapping; - exports.CubeRefractionMapping = CubeRefractionMapping; - exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; - exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; - exports.SphericalReflectionMapping = SphericalReflectionMapping; - exports.CubeUVReflectionMapping = CubeUVReflectionMapping; - exports.CubeUVRefractionMapping = CubeUVRefractionMapping; - exports.RepeatWrapping = RepeatWrapping; - exports.ClampToEdgeWrapping = ClampToEdgeWrapping; - exports.MirroredRepeatWrapping = MirroredRepeatWrapping; - exports.NearestFilter = NearestFilter; - exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; - exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; - exports.LinearFilter = LinearFilter; - exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; - exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; - exports.UnsignedByteType = UnsignedByteType; - exports.ByteType = ByteType; - exports.ShortType = ShortType; - exports.UnsignedShortType = UnsignedShortType; - exports.IntType = IntType; - exports.UnsignedIntType = UnsignedIntType; - exports.FloatType = FloatType; - exports.HalfFloatType = HalfFloatType; - exports.UnsignedShort4444Type = UnsignedShort4444Type; - exports.UnsignedShort5551Type = UnsignedShort5551Type; - exports.UnsignedShort565Type = UnsignedShort565Type; - exports.UnsignedInt248Type = UnsignedInt248Type; - exports.AlphaFormat = AlphaFormat; - exports.RGBFormat = RGBFormat; - exports.RGBAFormat = RGBAFormat; - exports.LuminanceFormat = LuminanceFormat; - exports.LuminanceAlphaFormat = LuminanceAlphaFormat; - exports.RGBEFormat = RGBEFormat; - exports.DepthFormat = DepthFormat; - exports.DepthStencilFormat = DepthStencilFormat; - exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; - exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; - exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; - exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; - exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; - exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; - exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; - exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; - exports.RGB_ETC1_Format = RGB_ETC1_Format; - exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format; - exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format; - exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format; - exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format; - exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format; - exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format; - exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format; - exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format; - exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format; - exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format; - exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format; - exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format; - exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format; - exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format; - exports.LoopOnce = LoopOnce; - exports.LoopRepeat = LoopRepeat; - exports.LoopPingPong = LoopPingPong; - exports.InterpolateDiscrete = InterpolateDiscrete; - exports.InterpolateLinear = InterpolateLinear; - exports.InterpolateSmooth = InterpolateSmooth; - exports.ZeroCurvatureEnding = ZeroCurvatureEnding; - exports.ZeroSlopeEnding = ZeroSlopeEnding; - exports.WrapAroundEnding = WrapAroundEnding; - exports.TrianglesDrawMode = TrianglesDrawMode; - exports.TriangleStripDrawMode = TriangleStripDrawMode; - exports.TriangleFanDrawMode = TriangleFanDrawMode; - exports.LinearEncoding = LinearEncoding; - exports.sRGBEncoding = sRGBEncoding; - exports.GammaEncoding = GammaEncoding; - exports.RGBEEncoding = RGBEEncoding; - exports.LogLuvEncoding = LogLuvEncoding; - exports.RGBM7Encoding = RGBM7Encoding; - exports.RGBM16Encoding = RGBM16Encoding; - exports.RGBDEncoding = RGBDEncoding; - exports.BasicDepthPacking = BasicDepthPacking; - exports.RGBADepthPacking = RGBADepthPacking; - exports.CubeGeometry = BoxGeometry; - exports.Face4 = Face4; - exports.LineStrip = LineStrip; - exports.LinePieces = LinePieces; - exports.MeshFaceMaterial = MeshFaceMaterial; - exports.MultiMaterial = MultiMaterial; - exports.PointCloud = PointCloud; - exports.Particle = Particle; - exports.ParticleSystem = ParticleSystem; - exports.PointCloudMaterial = PointCloudMaterial; - exports.ParticleBasicMaterial = ParticleBasicMaterial; - exports.ParticleSystemMaterial = ParticleSystemMaterial; - exports.Vertex = Vertex; - exports.DynamicBufferAttribute = DynamicBufferAttribute; - exports.Int8Attribute = Int8Attribute; - exports.Uint8Attribute = Uint8Attribute; - exports.Uint8ClampedAttribute = Uint8ClampedAttribute; - exports.Int16Attribute = Int16Attribute; - exports.Uint16Attribute = Uint16Attribute; - exports.Int32Attribute = Int32Attribute; - exports.Uint32Attribute = Uint32Attribute; - exports.Float32Attribute = Float32Attribute; - exports.Float64Attribute = Float64Attribute; - exports.ClosedSplineCurve3 = ClosedSplineCurve3; - exports.SplineCurve3 = SplineCurve3; - exports.Spline = Spline; - exports.AxisHelper = AxisHelper; - exports.BoundingBoxHelper = BoundingBoxHelper; - exports.EdgesHelper = EdgesHelper; - exports.WireframeHelper = WireframeHelper; - exports.XHRLoader = XHRLoader; - exports.BinaryTextureLoader = BinaryTextureLoader; - exports.GeometryUtils = GeometryUtils; - exports.ImageUtils = ImageUtils; - exports.Projector = Projector; - exports.CanvasRenderer = CanvasRenderer; - exports.SceneUtils = SceneUtils; - exports.LensFlare = LensFlare; - - Object.defineProperty(exports, '__esModule', { value: true }); - -}))); - -},{}],41:[function(_dereq_,module,exports){ -/** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - -THREE.ColladaLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.ColladaLoader.prototype = { - - constructor: THREE.ColladaLoader, - - crossOrigin: 'Anonymous', - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path; - - var loader = new THREE.FileLoader( scope.manager ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( text, path ) ); - - }, onProgress, onError ); - - }, - - setPath: function ( value ) { - - this.path = value; - - }, - - options: { - - set convertUpAxis( value ) { - - console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' ); - - } - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - parse: function ( text, path ) { - - function getElementsByTagName( xml, name ) { - - // Non recursive xml.getElementsByTagName() ... - - var array = []; - var childNodes = xml.childNodes; - - for ( var i = 0, l = childNodes.length; i < l; i ++ ) { - - var child = childNodes[ i ]; - - if ( child.nodeName === name ) { - - array.push( child ); - - } - - } - - return array; - - } - - function parseStrings( text ) { - - if ( text.length === 0 ) return []; - - var parts = text.trim().split( /\s+/ ); - var array = new Array( parts.length ); - - for ( var i = 0, l = parts.length; i < l; i ++ ) { - - array[ i ] = parts[ i ]; - - } - - return array; - - } - - function parseFloats( text ) { - - if ( text.length === 0 ) return []; - - var parts = text.trim().split( /\s+/ ); - var array = new Array( parts.length ); - - for ( var i = 0, l = parts.length; i < l; i ++ ) { - - array[ i ] = parseFloat( parts[ i ] ); - - } - - return array; - - } - - function parseInts( text ) { - - if ( text.length === 0 ) return []; - - var parts = text.trim().split( /\s+/ ); - var array = new Array( parts.length ); - - for ( var i = 0, l = parts.length; i < l; i ++ ) { - - array[ i ] = parseInt( parts[ i ] ); - - } - - return array; - - } - - function parseId( text ) { - - return text.substring( 1 ); - - } - - function generateId() { - - return 'three_default_' + ( count ++ ); - - } - - function isEmpty( object ) { - - return Object.keys( object ).length === 0; - - } - - // asset - - function parseAsset( xml ) { - - return { - unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ), - upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] ) - }; - - } - - function parseAssetUnit( xml ) { - - return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1; - - } - - function parseAssetUpAxis( xml ) { - - return xml !== undefined ? xml.textContent : 'Y_UP'; - - } - - // library - - function parseLibrary( xml, libraryName, nodeName, parser ) { - - var library = getElementsByTagName( xml, libraryName )[ 0 ]; - - if ( library !== undefined ) { - - var elements = getElementsByTagName( library, nodeName ); - - for ( var i = 0; i < elements.length; i ++ ) { - - parser( elements[ i ] ); - - } - - } - - } - - function buildLibrary( data, builder ) { - - for ( var name in data ) { - - var object = data[ name ]; - object.build = builder( data[ name ] ); - - } - - } - - // get - - function getBuild( data, builder ) { - - if ( data.build !== undefined ) return data.build; - - data.build = builder( data ); - - return data.build; - - } - - // animation - - function parseAnimation( xml ) { - - var data = { - sources: {}, - samplers: {}, - channels: {} - }; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - var id; - - switch ( child.nodeName ) { - - case 'source': - id = child.getAttribute( 'id' ); - data.sources[ id ] = parseSource( child ); - break; - - case 'sampler': - id = child.getAttribute( 'id' ); - data.samplers[ id ] = parseAnimationSampler( child ); - break; - - case 'channel': - id = child.getAttribute( 'target' ); - data.channels[ id ] = parseAnimationChannel( child ); - break; - - default: - console.log( child ); - - } - - } - - library.animations[ xml.getAttribute( 'id' ) ] = data; - - } - - function parseAnimationSampler( xml ) { - - var data = { - inputs: {}, - }; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'input': - var id = parseId( child.getAttribute( 'source' ) ); - var semantic = child.getAttribute( 'semantic' ); - data.inputs[ semantic ] = id; - break; - - } - - } - - return data; - - } - - function parseAnimationChannel( xml ) { - - var data = {}; - - var target = xml.getAttribute( 'target' ); - - // parsing SID Addressing Syntax - - var parts = target.split( '/' ); - - var id = parts.shift(); - var sid = parts.shift(); - - // check selection syntax - - var arraySyntax = ( sid.indexOf( '(' ) !== - 1 ); - var memberSyntax = ( sid.indexOf( '.' ) !== - 1 ); - - if ( memberSyntax ) { - - // member selection access - - parts = sid.split( '.' ); - sid = parts.shift(); - data.member = parts.shift(); - - } else if ( arraySyntax ) { - - // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices. - - var indices = sid.split( '(' ); - sid = indices.shift(); - - for ( var i = 0; i < indices.length; i ++ ) { - - indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) ); - - } - - data.indices = indices; - - } - - data.id = id; - data.sid = sid; - - data.arraySyntax = arraySyntax; - data.memberSyntax = memberSyntax; - - data.sampler = parseId( xml.getAttribute( 'source' ) ); - - return data; - - } - - function buildAnimation( data ) { - - var tracks = []; - - var channels = data.channels; - var samplers = data.samplers; - var sources = data.sources; - - for ( var target in channels ) { - - if ( channels.hasOwnProperty( target ) ) { - - var channel = channels[ target ]; - var sampler = samplers[ channel.sampler ]; - - var inputId = sampler.inputs.INPUT; - var outputId = sampler.inputs.OUTPUT; - - var inputSource = sources[ inputId ]; - var outputSource = sources[ outputId ]; - - var animation = buildAnimationChannel( channel, inputSource, outputSource ); - - createKeyframeTracks( animation, tracks ); - - } - - } - - return tracks; - - } - - function getAnimation( id ) { - - return getBuild( library.animations[ id ], buildAnimation ); - - } - - function buildAnimationChannel( channel, inputSource, outputSource ) { - - var node = library.nodes[ channel.id ]; - var object3D = getNode( node.id ); - - var transform = node.transforms[ channel.sid ]; - var defaultMatrix = node.matrix.clone().transpose(); - - var time, stride; - var i, il, j, jl; - - var data = {}; - - // the collada spec allows the animation of data in various ways. - // depending on the transform type (matrix, translate, rotate, scale), we execute different logic - - switch ( transform ) { - - case 'matrix': - - for ( i = 0, il = inputSource.array.length; i < il; i ++ ) { - - time = inputSource.array[ i ]; - stride = i * outputSource.stride; - - if ( data[ time ] === undefined ) data[ time ] = {}; - - if ( channel.arraySyntax === true ) { - - var value = outputSource.array[ stride ]; - var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ]; - - data[ time ][ index ] = value; - - } else { - - for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) { - - data[ time ][ j ] = outputSource.array[ stride + j ]; - - } - - } - - } - - break; - - case 'translate': - console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform ); - break; - - case 'rotate': - console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform ); - break; - - case 'scale': - console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform ); - break; - - } - - var keyframes = prepareAnimationData( data, defaultMatrix ); - - var animation = { - name: object3D.uuid, - keyframes: keyframes - }; - - return animation; - - } - - function prepareAnimationData( data, defaultMatrix ) { - - var keyframes = []; - - // transfer data into a sortable array - - for ( var time in data ) { - - keyframes.push( { time: parseFloat( time ), value: data[ time ] } ); - - } - - // ensure keyframes are sorted by time - - keyframes.sort( ascending ); - - // now we clean up all animation data, so we can use them for keyframe tracks - - for ( var i = 0; i < 16; i ++ ) { - - transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] ); - - } - - return keyframes; - - // array sort function - - function ascending( a, b ) { - - return a.time - b.time; - - } - - } - - var position = new THREE.Vector3(); - var scale = new THREE.Vector3(); - var quaternion = new THREE.Quaternion(); - - function createKeyframeTracks( animation, tracks ) { - - var keyframes = animation.keyframes; - var name = animation.name; - - var times = []; - var positionData = []; - var quaternionData = []; - var scaleData = []; - - for ( var i = 0, l = keyframes.length; i < l; i ++ ) { - - var keyframe = keyframes[ i ]; - - var time = keyframe.time; - var value = keyframe.value; - - matrix.fromArray( value ).transpose(); - matrix.decompose( position, quaternion, scale ); - - times.push( time ); - positionData.push( position.x, position.y, position.z ); - quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w ); - scaleData.push( scale.x, scale.y, scale.z ); - - } - - if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) ); - if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) ); - if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) ); - - return tracks; - - } - - function transformAnimationData( keyframes, property, defaultValue ) { - - var keyframe; - - var empty = true; - var i, l; - - // check, if values of a property are missing in our keyframes - - for ( i = 0, l = keyframes.length; i < l; i ++ ) { - - keyframe = keyframes[ i ]; - - if ( keyframe.value[ property ] === undefined ) { - - keyframe.value[ property ] = null; // mark as missing - - } else { - - empty = false; - - } - - } - - if ( empty === true ) { - - // no values at all, so we set a default value - - for ( i = 0, l = keyframes.length; i < l; i ++ ) { - - keyframe = keyframes[ i ]; - - keyframe.value[ property ] = defaultValue; - - } - - } else { - - // filling gaps - - createMissingKeyframes( keyframes, property ); - - } - - } - - function createMissingKeyframes( keyframes, property ) { - - var prev, next; - - for ( var i = 0, l = keyframes.length; i < l; i ++ ) { - - var keyframe = keyframes[ i ]; - - if ( keyframe.value[ property ] === null ) { - - prev = getPrev( keyframes, i, property ); - next = getNext( keyframes, i, property ); - - if ( prev === null ) { - - keyframe.value[ property ] = next.value[ property ]; - continue; - - } - - if ( next === null ) { - - keyframe.value[ property ] = prev.value[ property ]; - continue; - - } - - interpolate( keyframe, prev, next, property ); - - } - - } - - } - - function getPrev( keyframes, i, property ) { - - while ( i >= 0 ) { - - var keyframe = keyframes[ i ]; - - if ( keyframe.value[ property ] !== null ) return keyframe; - - i --; - - } - - return null; - - } - - function getNext( keyframes, i, property ) { - - while ( i < keyframes.length ) { - - var keyframe = keyframes[ i ]; - - if ( keyframe.value[ property ] !== null ) return keyframe; - - i ++; - - } - - return null; - - } - - function interpolate( key, prev, next, property ) { - - if ( ( next.time - prev.time ) === 0 ) { - - key.value[ property ] = prev.value[ property ]; - return; - - } - - key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ]; - - } - - // animation clips - - function parseAnimationClip( xml ) { - - var data = { - name: xml.getAttribute( 'id' ) || 'default', - start: parseFloat( xml.getAttribute( 'start' ) || 0 ), - end: parseFloat( xml.getAttribute( 'end' ) || 0 ), - animations: [] - }; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'instance_animation': - data.animations.push( parseId( child.getAttribute( 'url' ) ) ); - break; - - } - - } - - library.clips[ xml.getAttribute( 'id' ) ] = data; - - } - - function buildAnimationClip( data ) { - - var tracks = []; - - var name = data.name; - var duration = ( data.end - data.start ) || - 1; - var animations = data.animations; - - for ( var i = 0, il = animations.length; i < il; i ++ ) { - - var animationTracks = getAnimation( animations[ i ] ); - - for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) { - - tracks.push( animationTracks[ j ] ); - - } - - } - - return new THREE.AnimationClip( name, duration, tracks ); - - } - - function getAnimationClip( id ) { - - return getBuild( library.clips[ id ], buildAnimationClip ); - - } - - // controller - - function parseController( xml ) { - - var data = {}; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'skin': - // there is exactly one skin per controller - data.id = parseId( child.getAttribute( 'source' ) ); - data.skin = parseSkin( child ); - break; - - case 'morph': - data.id = parseId( child.getAttribute( 'source' ) ); - console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' ); - break; - - } - - } - - library.controllers[ xml.getAttribute( 'id' ) ] = data; - - } - - function parseSkin( xml ) { - - var data = { - sources: {} - }; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'bind_shape_matrix': - data.bindShapeMatrix = parseFloats( child.textContent ); - break; - - case 'source': - var id = child.getAttribute( 'id' ); - data.sources[ id ] = parseSource( child ); - break; - - case 'joints': - data.joints = parseJoints( child ); - break; - - case 'vertex_weights': - data.vertexWeights = parseVertexWeights( child ); - break; - - } - - } - - return data; - - } - - function parseJoints( xml ) { - - var data = { - inputs: {} - }; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'input': - var semantic = child.getAttribute( 'semantic' ); - var id = parseId( child.getAttribute( 'source' ) ); - data.inputs[ semantic ] = id; - break; - - } - - } - - return data; - - } - - function parseVertexWeights( xml ) { - - var data = { - inputs: {} - }; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'input': - var semantic = child.getAttribute( 'semantic' ); - var id = parseId( child.getAttribute( 'source' ) ); - var offset = parseInt( child.getAttribute( 'offset' ) ); - data.inputs[ semantic ] = { id: id, offset: offset }; - break; - - case 'vcount': - data.vcount = parseInts( child.textContent ); - break; - - case 'v': - data.v = parseInts( child.textContent ); - break; - - } - - } - - return data; - - } - - function buildController( data ) { - - var build = { - id: data.id - }; - - var geometry = library.geometries[ build.id ]; - - if ( data.skin !== undefined ) { - - build.skin = buildSkin( data.skin ); - - // we enhance the 'sources' property of the corresponding geometry with our skin data - - geometry.sources.skinIndices = build.skin.indices; - geometry.sources.skinWeights = build.skin.weights; - - } - - return build; - - } - - function buildSkin( data ) { - - var BONE_LIMIT = 4; - - var build = { - joints: [], // this must be an array to preserve the joint order - indices: { - array: [], - stride: BONE_LIMIT - }, - weights: { - array: [], - stride: BONE_LIMIT - } - }; - - var sources = data.sources; - var vertexWeights = data.vertexWeights; - - var vcount = vertexWeights.vcount; - var v = vertexWeights.v; - var jointOffset = vertexWeights.inputs.JOINT.offset; - var weightOffset = vertexWeights.inputs.WEIGHT.offset; - - var jointSource = data.sources[ data.joints.inputs.JOINT ]; - var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ]; - - var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array; - var stride = 0; - - var i, j, l; - - // procces skin data for each vertex - - for ( i = 0, l = vcount.length; i < l; i ++ ) { - - var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex - var vertexSkinData = []; - - for ( j = 0; j < jointCount; j ++ ) { - - var skinIndex = v[ stride + jointOffset ]; - var weightId = v[ stride + weightOffset ]; - var skinWeight = weights[ weightId ]; - - vertexSkinData.push( { index: skinIndex, weight: skinWeight } ); - - stride += 2; - - } - - // we sort the joints in descending order based on the weights. - // this ensures, we only procced the most important joints of the vertex - - vertexSkinData.sort( descending ); - - // now we provide for each vertex a set of four index and weight values. - // the order of the skin data matches the order of vertices - - for ( j = 0; j < BONE_LIMIT; j ++ ) { - - var d = vertexSkinData[ j ]; - - if ( d !== undefined ) { - - build.indices.array.push( d.index ); - build.weights.array.push( d.weight ); - - } else { - - build.indices.array.push( 0 ); - build.weights.array.push( 0 ); - - } - - } - - } - - // setup bind matrix - - build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose(); - - // process bones and inverse bind matrix data - - for ( i = 0, l = jointSource.array.length; i < l; i ++ ) { - - var name = jointSource.array[ i ]; - var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose(); - - build.joints.push( { name: name, boneInverse: boneInverse } ); - - } - - return build; - - // array sort function - - function descending( a, b ) { - - return b.weight - a.weight; - - } - - } - - function getController( id ) { - - return getBuild( library.controllers[ id ], buildController ); - - } - - // image - - function parseImage( xml ) { - - var data = { - init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent - }; - - library.images[ xml.getAttribute( 'id' ) ] = data; - - } - - function buildImage( data ) { - - if ( data.build !== undefined ) return data.build; - - return data.init_from; - - } - - function getImage( id ) { - - return getBuild( library.images[ id ], buildImage ); - - } - - // effect - - function parseEffect( xml ) { - - var data = {}; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'profile_COMMON': - data.profile = parseEffectProfileCOMMON( child ); - break; - - } - - } - - library.effects[ xml.getAttribute( 'id' ) ] = data; - - } - - function parseEffectProfileCOMMON( xml ) { - - var data = { - surfaces: {}, - samplers: {} - }; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'newparam': - parseEffectNewparam( child, data ); - break; - - case 'technique': - data.technique = parseEffectTechnique( child ); - break; - - case 'extra': - data.extra = parseEffectExtra( child ); - break; - - } - - } - - return data; - - } - - function parseEffectNewparam( xml, data ) { - - var sid = xml.getAttribute( 'sid' ); - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'surface': - data.surfaces[ sid ] = parseEffectSurface( child ); - break; - - case 'sampler2D': - data.samplers[ sid ] = parseEffectSampler( child ); - break; - - } - - } - - } - - function parseEffectSurface( xml ) { - - var data = {}; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'init_from': - data.init_from = child.textContent; - break; - - } - - } - - return data; - - } - - function parseEffectSampler( xml ) { - - var data = {}; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'source': - data.source = child.textContent; - break; - - } - - } - - return data; - - } - - function parseEffectTechnique( xml ) { - - var data = {}; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'constant': - case 'lambert': - case 'blinn': - case 'phong': - data.type = child.nodeName; - data.parameters = parseEffectParameters( child ); - break; - - } - - } - - return data; - - } - - function parseEffectParameters( xml ) { - - var data = {}; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'emission': - case 'diffuse': - case 'specular': - case 'shininess': - case 'transparency': - data[ child.nodeName ] = parseEffectParameter( child ); - break; - case 'transparent': - data[ child.nodeName ] = { - opaque: child.getAttribute( 'opaque' ), - data: parseEffectParameter( child ) - }; - break; - - } - - } - - return data; - - } - - function parseEffectParameter( xml ) { - - var data = {}; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'color': - data[ child.nodeName ] = parseFloats( child.textContent ); - break; - - case 'float': - data[ child.nodeName ] = parseFloat( child.textContent ); - break; - - case 'texture': - data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) }; - break; - - } - - } - - return data; - - } - - function parseEffectParameterTexture( xml ) { - - var data = { - technique: {} - }; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'extra': - parseEffectParameterTextureExtra( child, data ); - break; - - } - - } - - return data; - - } - - function parseEffectParameterTextureExtra( xml, data ) { - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'technique': - parseEffectParameterTextureExtraTechnique( child, data ); - break; - - } - - } - - } - - function parseEffectParameterTextureExtraTechnique( xml, data ) { - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'repeatU': - case 'repeatV': - case 'offsetU': - case 'offsetV': - data.technique[ child.nodeName ] = parseFloat( child.textContent ); - break; - - case 'wrapU': - case 'wrapV': - - // some files have values for wrapU/wrapV which become NaN via parseInt - - if ( child.textContent.toUpperCase() === 'TRUE' ) { - - data.technique[ child.nodeName ] = 1; - - } else if ( child.textContent.toUpperCase() === 'FALSE' ) { - - data.technique[ child.nodeName ] = 0; - - } else { - - data.technique[ child.nodeName ] = parseInt( child.textContent ); - - } - - break; - - } - - } - - } - - function parseEffectExtra( xml ) { - - var data = {}; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'technique': - data.technique = parseEffectExtraTechnique( child ); - break; - - } - - } - - return data; - - } - - function parseEffectExtraTechnique( xml ) { - - var data = {}; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'double_sided': - data[ child.nodeName ] = parseInt( child.textContent ); - break; - - } - - } - - return data; - - } - - function buildEffect( data ) { - - return data; - - } - - function getEffect( id ) { - - return getBuild( library.effects[ id ], buildEffect ); - - } - - // material - - function parseMaterial( xml ) { - - var data = { - name: xml.getAttribute( 'name' ) - }; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'instance_effect': - data.url = parseId( child.getAttribute( 'url' ) ); - break; - - } - - } - - library.materials[ xml.getAttribute( 'id' ) ] = data; - - } - - function buildMaterial( data ) { - - var effect = getEffect( data.url ); - var technique = effect.profile.technique; - var extra = effect.profile.extra; - - var material; - - switch ( technique.type ) { - - case 'phong': - case 'blinn': - material = new THREE.MeshPhongMaterial(); - break; - - case 'lambert': - material = new THREE.MeshLambertMaterial(); - break; - - default: - material = new THREE.MeshBasicMaterial(); - break; - - } - - material.name = data.name; - - function getTexture( textureObject ) { - - var sampler = effect.profile.samplers[ textureObject.id ]; - var image; - - // get image - - if ( sampler !== undefined ) { - - var surface = effect.profile.surfaces[ sampler.source ]; - image = getImage( surface.init_from ); - - } else { - - console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' ); - image = getImage( textureObject.id ); - - } - - // create texture if image is avaiable - - if ( image !== undefined ) { - - var texture = textureLoader.load( image ); - - var extra = textureObject.extra; - - if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) { - - var technique = extra.technique; - - texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; - texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; - - texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 ); - texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 ); - - } else { - - texture.wrapS = THREE.RepeatWrapping; - texture.wrapT = THREE.RepeatWrapping; - - } - - return texture; - - } else { - - console.error( 'THREE.ColladaLoader: Unable to load texture with ID:', textureObject.id ); - - return null; - - } - - } - - var parameters = technique.parameters; - - for ( var key in parameters ) { - - var parameter = parameters[ key ]; - - switch ( key ) { - - case 'diffuse': - if ( parameter.color ) material.color.fromArray( parameter.color ); - if ( parameter.texture ) material.map = getTexture( parameter.texture ); - break; - case 'specular': - if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color ); - if ( parameter.texture ) material.specularMap = getTexture( parameter.texture ); - break; - case 'shininess': - if ( parameter.float && material.shininess ) - material.shininess = parameter.float; - break; - case 'emission': - if ( parameter.color && material.emissive ) - material.emissive.fromArray( parameter.color ); - break; - - } - - } - - // - - var transparent = parameters[ 'transparent' ]; - var transparency = parameters[ 'transparency' ]; - - // <transparency> does not exist but <transparent> - - if ( transparency === undefined && transparent ) { - - transparency = { - float: 1 - }; - - } - - // <transparent> does not exist but <transparency> - - if ( transparent === undefined && transparency ) { - - transparent = { - opaque: 'A_ONE', - data: { - color: [ 1, 1, 1, 1 ] - } }; - - } - - if ( transparent && transparency ) { - - // handle case if a texture exists but no color - - if ( transparent.data.texture ) { - - material.alphaMap = getTexture( transparent.data.texture ); - material.transparent = true; - - } else { - - var color = transparent.data.color; - - switch ( transparent.opaque ) { - - case 'A_ONE': - material.opacity = color[ 3 ] * transparency.float; - break; - case 'RGB_ZERO': - material.opacity = 1 - ( color[ 0 ] * transparency.float ); - break; - case 'A_ZERO': - material.opacity = 1 - ( color[ 3 ] * transparency.float ); - break; - case 'RGB_ONE': - material.opacity = color[ 0 ] * transparency.float; - break; - default: - console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque ); - - } - - if ( material.opacity < 1 ) material.transparent = true; - - } - - } - - // - - if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) { - - material.side = THREE.DoubleSide; - - } - - return material; - - } - - function getMaterial( id ) { - - return getBuild( library.materials[ id ], buildMaterial ); - - } - - // camera - - function parseCamera( xml ) { - - var data = { - name: xml.getAttribute( 'name' ) - }; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'optics': - data.optics = parseCameraOptics( child ); - break; - - } - - } - - library.cameras[ xml.getAttribute( 'id' ) ] = data; - - } - - function parseCameraOptics( xml ) { - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - switch ( child.nodeName ) { - - case 'technique_common': - return parseCameraTechnique( child ); - - } - - } - - return {}; - - } - - function parseCameraTechnique( xml ) { - - var data = {}; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - switch ( child.nodeName ) { - - case 'perspective': - case 'orthographic': - - data.technique = child.nodeName; - data.parameters = parseCameraParameters( child ); - - break; - - } - - } - - return data; - - } - - function parseCameraParameters( xml ) { - - var data = {}; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - switch ( child.nodeName ) { - - case 'xfov': - case 'yfov': - case 'xmag': - case 'ymag': - case 'znear': - case 'zfar': - case 'aspect_ratio': - data[ child.nodeName ] = parseFloat( child.textContent ); - break; - - } - - } - - return data; - - } - - function buildCamera( data ) { - - var camera; - - switch ( data.optics.technique ) { - - case 'perspective': - camera = new THREE.PerspectiveCamera( - data.optics.parameters.yfov, - data.optics.parameters.aspect_ratio, - data.optics.parameters.znear, - data.optics.parameters.zfar - ); - break; - - case 'orthographic': - var ymag = data.optics.parameters.ymag; - var xmag = data.optics.parameters.xmag; - var aspectRatio = data.optics.parameters.aspect_ratio; - - xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag; - ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag; - - xmag *= 0.5; - ymag *= 0.5; - - camera = new THREE.OrthographicCamera( - - xmag, xmag, ymag, - ymag, // left, right, top, bottom - data.optics.parameters.znear, - data.optics.parameters.zfar - ); - break; - - default: - camera = new THREE.PerspectiveCamera(); - break; - - } - - camera.name = data.name; - - return camera; - - } - - function getCamera( id ) { - - var data = library.cameras[ id ]; - - if ( data !== undefined ) { - - return getBuild( data, buildCamera ); - - } - - console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id ); - - return null; - - } - - // light - - function parseLight( xml ) { - - var data = {}; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'technique_common': - data = parseLightTechnique( child ); - break; - - } - - } - - library.lights[ xml.getAttribute( 'id' ) ] = data; - - } - - function parseLightTechnique( xml ) { - - var data = {}; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'directional': - case 'point': - case 'spot': - case 'ambient': - - data.technique = child.nodeName; - data.parameters = parseLightParameters( child ); - - } - - } - - return data; - - } - - function parseLightParameters( xml ) { - - var data = {}; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'color': - var array = parseFloats( child.textContent ); - data.color = new THREE.Color().fromArray( array ); - break; - - case 'falloff_angle': - data.falloffAngle = parseFloat( child.textContent ); - break; - - case 'quadratic_attenuation': - var f = parseFloat( child.textContent ); - data.distance = f ? Math.sqrt( 1 / f ) : 0; - break; - - } - - } - - return data; - - } - - function buildLight( data ) { - - var light; - - switch ( data.technique ) { - - case 'directional': - light = new THREE.DirectionalLight(); - break; - - case 'point': - light = new THREE.PointLight(); - break; - - case 'spot': - light = new THREE.SpotLight(); - break; - - case 'ambient': - light = new THREE.AmbientLight(); - break; - - } - - if ( data.parameters.color ) light.color.copy( data.parameters.color ); - if ( data.parameters.distance ) light.distance = data.parameters.distance; - - return light; - - } - - function getLight( id ) { - - var data = library.lights[ id ]; - - if ( data !== undefined ) { - - return getBuild( data, buildLight ); - - } - - console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id ); - - return null; - - } - - // geometry - - function parseGeometry( xml ) { - - var data = { - name: xml.getAttribute( 'name' ), - sources: {}, - vertices: {}, - primitives: [] - }; - - var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ]; - - // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep - if ( mesh === undefined ) return; - - for ( var i = 0; i < mesh.childNodes.length; i ++ ) { - - var child = mesh.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - var id = child.getAttribute( 'id' ); - - switch ( child.nodeName ) { - - case 'source': - data.sources[ id ] = parseSource( child ); - break; - - case 'vertices': - // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ]; - data.vertices = parseGeometryVertices( child ); - break; - - case 'polygons': - console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName ); - break; - - case 'lines': - case 'linestrips': - case 'polylist': - case 'triangles': - data.primitives.push( parseGeometryPrimitive( child ) ); - break; - - default: - console.log( child ); - - } - - } - - library.geometries[ xml.getAttribute( 'id' ) ] = data; - - } - - function parseSource( xml ) { - - var data = { - array: [], - stride: 3 - }; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'float_array': - data.array = parseFloats( child.textContent ); - break; - - case 'Name_array': - data.array = parseStrings( child.textContent ); - break; - - case 'technique_common': - var accessor = getElementsByTagName( child, 'accessor' )[ 0 ]; - - if ( accessor !== undefined ) { - - data.stride = parseInt( accessor.getAttribute( 'stride' ) ); - - } - break; - - } - - } - - return data; - - } - - function parseGeometryVertices( xml ) { - - var data = {}; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) ); - - } - - return data; - - } - - function parseGeometryPrimitive( xml ) { - - var primitive = { - type: xml.nodeName, - material: xml.getAttribute( 'material' ), - count: parseInt( xml.getAttribute( 'count' ) ), - inputs: {}, - stride: 0 - }; - - for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'input': - var id = parseId( child.getAttribute( 'source' ) ); - var semantic = child.getAttribute( 'semantic' ); - var offset = parseInt( child.getAttribute( 'offset' ) ); - primitive.inputs[ semantic ] = { id: id, offset: offset }; - primitive.stride = Math.max( primitive.stride, offset + 1 ); - break; - - case 'vcount': - primitive.vcount = parseInts( child.textContent ); - break; - - case 'p': - primitive.p = parseInts( child.textContent ); - break; - - } - - } - - return primitive; - - } - - function groupPrimitives( primitives ) { - - var build = {}; - - for ( var i = 0; i < primitives.length; i ++ ) { - - var primitive = primitives[ i ]; - - if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = []; - - build[ primitive.type ].push( primitive ); - - } - - return build; - - } - - function buildGeometry( data ) { - - var build = {}; - - var sources = data.sources; - var vertices = data.vertices; - var primitives = data.primitives; - - if ( primitives.length === 0 ) return {}; - - // our goal is to create one buffer geoemtry for a single type of primitives - // first, we group all primitives by their type - - var groupedPrimitives = groupPrimitives( primitives ); - - for ( var type in groupedPrimitives ) { - - // second, we create for each type of primitives (polylist,triangles or lines) a buffer geometry - - build[ type ] = buildGeometryType( groupedPrimitives[ type ], sources, vertices ); - - } - - return build; - - } - - function buildGeometryType( primitives, sources, vertices ) { - - var build = {}; - - var position = { array: [], stride: 0 }; - var normal = { array: [], stride: 0 }; - var uv = { array: [], stride: 0 }; - var color = { array: [], stride: 0 }; - - var skinIndex = { array: [], stride: 4 }; - var skinWeight = { array: [], stride: 4 }; - - var geometry = new THREE.BufferGeometry(); - - var materialKeys = []; - - var start = 0, count = 0; - - for ( var p = 0; p < primitives.length; p ++ ) { - - var primitive = primitives[ p ]; - var inputs = primitive.inputs; - var triangleCount = 1; - - if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) { - - triangleCount = 2; // one quad -> two triangles - - } - - // groups - - if ( primitive.type === 'lines' || primitive.type === 'linestrips' ) { - - count = primitive.count * 2; - - } else { - - count = primitive.count * 3 * triangleCount; - - } - - geometry.addGroup( start, count, p ); - start += count; - - // material - - if ( primitive.material ) { - - materialKeys.push( primitive.material ); - - } - - // geometry data - - for ( var name in inputs ) { - - var input = inputs[ name ]; - - switch ( name ) { - - case 'VERTEX': - for ( var key in vertices ) { - - var id = vertices[ key ]; - - switch ( key ) { - - case 'POSITION': - buildGeometryData( primitive, sources[ id ], input.offset, position.array ); - position.stride = sources[ id ].stride; - - if ( sources.skinWeights && sources.skinIndices ) { - - buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array ); - buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array ); - - } - break; - - case 'NORMAL': - buildGeometryData( primitive, sources[ id ], input.offset, normal.array ); - normal.stride = sources[ id ].stride; - break; - - case 'COLOR': - buildGeometryData( primitive, sources[ id ], input.offset, color.array ); - color.stride = sources[ id ].stride; - break; - - case 'TEXCOORD': - buildGeometryData( primitive, sources[ id ], input.offset, uv.array ); - uv.stride = sources[ id ].stride; - break; - - default: - console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key ); - - } - - } - break; - - case 'NORMAL': - buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array ); - normal.stride = sources[ input.id ].stride; - break; - - case 'COLOR': - buildGeometryData( primitive, sources[ input.id ], input.offset, color.array ); - color.stride = sources[ input.id ].stride; - break; - - case 'TEXCOORD': - buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array ); - uv.stride = sources[ input.id ].stride; - break; - - } - - } - - } - - // build geometry - - if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) ); - if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) ); - if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) ); - if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) ); - - if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) ); - if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) ); - - build.data = geometry; - build.type = primitives[ 0 ].type; - build.materialKeys = materialKeys; - - return build; - - } - - function buildGeometryData( primitive, source, offset, array ) { - - var indices = primitive.p; - var stride = primitive.stride; - var vcount = primitive.vcount; - - function pushVector( i ) { - - var index = indices[ i + offset ] * sourceStride; - var length = index + sourceStride; - - for ( ; index < length; index ++ ) { - - array.push( sourceArray[ index ] ); - - } - - } - - var maxcount = 0; - - var sourceArray = source.array; - var sourceStride = source.stride; - - if ( primitive.vcount !== undefined ) { - - var index = 0; - - for ( var i = 0, l = vcount.length; i < l; i ++ ) { - - var count = vcount[ i ]; - - if ( count === 4 ) { - - var a = index + stride * 0; - var b = index + stride * 1; - var c = index + stride * 2; - var d = index + stride * 3; - - pushVector( a ); pushVector( b ); pushVector( d ); - pushVector( b ); pushVector( c ); pushVector( d ); - - } else if ( count === 3 ) { - - var a = index + stride * 0; - var b = index + stride * 1; - var c = index + stride * 2; - - pushVector( a ); pushVector( b ); pushVector( c ); - - } else { - - maxcount = Math.max( maxcount, count ); - - } - - index += stride * count; - - } - - if ( maxcount > 0 ) { - - console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' ); - - } - - } else { - - for ( var i = 0, l = indices.length; i < l; i += stride ) { - - pushVector( i ); - - } - - } - - } - - function getGeometry( id ) { - - return getBuild( library.geometries[ id ], buildGeometry ); - - } - - // kinematics - - function parseKinematicsModel( xml ) { - - var data = { - name: xml.getAttribute( 'name' ) || '', - joints: {}, - links: [] - }; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'technique_common': - parseKinematicsTechniqueCommon( child, data ); - break; - - } - - } - - library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data; - - } - - function buildKinematicsModel( data ) { - - if ( data.build !== undefined ) return data.build; - - return data; - - } - - function getKinematicsModel( id ) { - - return getBuild( library.kinematicsModels[ id ], buildKinematicsModel ); - - } - - function parseKinematicsTechniqueCommon( xml, data ) { - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'joint': - data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child ); - break; - - case 'link': - data.links.push( parseKinematicsLink( child ) ); - break; - - } - - } - - } - - function parseKinematicsJoint( xml ) { - - var data; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'prismatic': - case 'revolute': - data = parseKinematicsJointParameter( child ); - break; - - } - - } - - return data; - - } - - function parseKinematicsJointParameter( xml, data ) { - - var data = { - sid: xml.getAttribute( 'sid' ), - name: xml.getAttribute( 'name' ) || '', - axis: new THREE.Vector3(), - limits: { - min: 0, - max: 0 - }, - type: xml.nodeName, - static: false, - zeroPosition: 0, - middlePosition: 0 - }; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'axis': - var array = parseFloats( child.textContent ); - data.axis.fromArray( array ); - break; - case 'limits': - var max = child.getElementsByTagName( 'max' )[ 0 ]; - var min = child.getElementsByTagName( 'min' )[ 0 ]; - - data.limits.max = parseFloat( max.textContent ); - data.limits.min = parseFloat( min.textContent ); - break; - - } - - } - - // if min is equal to or greater than max, consider the joint static - - if ( data.limits.min >= data.limits.max ) { - - data.static = true; - - } - - // calculate middle position - - data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0; - - return data; - - } - - function parseKinematicsLink( xml ) { - - var data = { - sid: xml.getAttribute( 'sid' ), - name: xml.getAttribute( 'name' ) || '', - attachments: [], - transforms: [] - }; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'attachment_full': - data.attachments.push( parseKinematicsAttachment( child ) ); - break; - - case 'matrix': - case 'translate': - case 'rotate': - data.transforms.push( parseKinematicsTransform( child ) ); - break; - - } - - } - - return data; - - } - - function parseKinematicsAttachment( xml ) { - - var data = { - joint: xml.getAttribute( 'joint' ).split( '/' ).pop(), - transforms: [], - links: [] - }; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'link': - data.links.push( parseKinematicsLink( child ) ); - break; - - case 'matrix': - case 'translate': - case 'rotate': - data.transforms.push( parseKinematicsTransform( child ) ); - break; - - } - - } - - return data; - - } - - function parseKinematicsTransform( xml ) { - - var data = { - type: xml.nodeName - }; - - var array = parseFloats( xml.textContent ); - - switch ( data.type ) { - - case 'matrix': - data.obj = new THREE.Matrix4(); - data.obj.fromArray( array ).transpose(); - break; - - case 'translate': - data.obj = new THREE.Vector3(); - data.obj.fromArray( array ); - break; - - case 'rotate': - data.obj = new THREE.Vector3(); - data.obj.fromArray( array ); - data.angle = THREE.Math.degToRad( array[ 3 ] ); - break; - - } - - return data; - - } - - function parseKinematicsScene( xml ) { - - var data = { - bindJointAxis: [] - }; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'bind_joint_axis': - data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) ); - break; - - } - - } - - library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data; - - } - - function parseKinematicsBindJointAxis( xml ) { - - var data = { - target: xml.getAttribute( 'target' ).split( '/' ).pop() - }; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'axis': - var param = child.getElementsByTagName( 'param' )[ 0 ]; - data.axis = param.textContent; - var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ]; - data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 ); - break; - - } - - } - - return data; - - } - - function buildKinematicsScene( data ) { - - if ( data.build !== undefined ) return data.build; - - return data; - - } - - function getKinematicsScene( id ) { - - return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene ); - - } - - function setupKinematics() { - - var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ]; - var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ]; - var visualSceneId = Object.keys( library.visualScenes )[ 0 ]; - - if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return; - - var kinematicsModel = getKinematicsModel( kinematicsModelId ); - var kinematicsScene = getKinematicsScene( kinematicsSceneId ); - var visualScene = getVisualScene( visualSceneId ); - - var bindJointAxis = kinematicsScene.bindJointAxis; - var jointMap = {}; - - for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) { - - var axis = bindJointAxis[ i ]; - - // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix' - - var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' ); - - if ( targetElement ) { - - // get the parent of the transfrom element - - var parentVisualElement = targetElement.parentElement; - - // connect the joint of the kinematics model with the element in the visual scene - - connect( axis.jointIndex, parentVisualElement ); - - } - - } - - function connect( jointIndex, visualElement ) { - - var visualElementName = visualElement.getAttribute( 'name' ); - var joint = kinematicsModel.joints[ jointIndex ]; - - visualScene.traverse( function ( object ) { - - if ( object.name === visualElementName ) { - - jointMap[ jointIndex ] = { - object: object, - transforms: buildTransformList( visualElement ), - joint: joint, - position: joint.zeroPosition - }; - - } - - } ); - - } - - var m0 = new THREE.Matrix4(); - - kinematics = { - - joints: kinematicsModel && kinematicsModel.joints, - - getJointValue: function ( jointIndex ) { - - var jointData = jointMap[ jointIndex ]; - - if ( jointData ) { - - return jointData.position; - - } else { - - console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' ); - - } - - }, - - setJointValue: function ( jointIndex, value ) { - - var jointData = jointMap[ jointIndex ]; - - if ( jointData ) { - - var joint = jointData.joint; - - if ( value > joint.limits.max || value < joint.limits.min ) { - - console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' ); - - } else if ( joint.static ) { - - console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' ); - - } else { - - var object = jointData.object; - var axis = joint.axis; - var transforms = jointData.transforms; - - matrix.identity(); - - // each update, we have to apply all transforms in the correct order - - for ( var i = 0; i < transforms.length; i ++ ) { - - var transform = transforms[ i ]; - - // if there is a connection of the transform node with a joint, apply the joint value - - if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) { - - switch ( joint.type ) { - - case 'revolute': - matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) ); - break; - - case 'prismatic': - matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) ); - break; - - default: - console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type ); - break; - - } - - } else { - - switch ( transform.type ) { - - case 'matrix': - matrix.multiply( transform.obj ); - break; - - case 'translate': - matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) ); - break; - - case 'scale': - matrix.scale( transform.obj ); - break; - - case 'rotate': - matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) ); - break; - - } - - } - - } - - object.matrix.copy( matrix ); - object.matrix.decompose( object.position, object.quaternion, object.scale ); - - jointMap[ jointIndex ].position = value; - - } - - } else { - - console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' ); - - } - - } - - }; - - } - - function buildTransformList( node ) { - - var transforms = []; - - var xml = collada.querySelector( '[id="' + node.id + '"]' ); - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'matrix': - var array = parseFloats( child.textContent ); - var matrix = new THREE.Matrix4().fromArray( array ).transpose(); - transforms.push( { - sid: child.getAttribute( 'sid' ), - type: child.nodeName, - obj: matrix - } ); - break; - - case 'translate': - case 'scale': - var array = parseFloats( child.textContent ); - var vector = new THREE.Vector3().fromArray( array ); - transforms.push( { - sid: child.getAttribute( 'sid' ), - type: child.nodeName, - obj: vector - } ); - break; - - case 'rotate': - var array = parseFloats( child.textContent ); - var vector = new THREE.Vector3().fromArray( array ); - var angle = THREE.Math.degToRad( array[ 3 ] ); - transforms.push( { - sid: child.getAttribute( 'sid' ), - type: child.nodeName, - obj: vector, - angle: angle - } ); - break; - - } - - } - - return transforms; - - } - - // nodes - - function prepareNodes( xml ) { - - var elements = xml.getElementsByTagName( 'node' ); - - // ensure all node elements have id attributes - - for ( var i = 0; i < elements.length; i ++ ) { - - var element = elements[ i ]; - - if ( element.hasAttribute( 'id' ) === false ) { - - element.setAttribute( 'id', generateId() ); - - } - - } - - } - - var matrix = new THREE.Matrix4(); - var vector = new THREE.Vector3(); - - function parseNode( xml ) { - - var data = { - name: xml.getAttribute( 'name' ) || '', - type: xml.getAttribute( 'type' ), - id: xml.getAttribute( 'id' ), - sid: xml.getAttribute( 'sid' ), - matrix: new THREE.Matrix4(), - nodes: [], - instanceCameras: [], - instanceControllers: [], - instanceLights: [], - instanceGeometries: [], - instanceNodes: [], - transforms: {} - }; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - if ( child.nodeType !== 1 ) continue; - - switch ( child.nodeName ) { - - case 'node': - data.nodes.push( child.getAttribute( 'id' ) ); - parseNode( child ); - break; - - case 'instance_camera': - data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) ); - break; - - case 'instance_controller': - data.instanceControllers.push( parseNodeInstance( child ) ); - break; - - case 'instance_light': - data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) ); - break; - - case 'instance_geometry': - data.instanceGeometries.push( parseNodeInstance( child ) ); - break; - - case 'instance_node': - data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) ); - break; - - case 'matrix': - var array = parseFloats( child.textContent ); - data.matrix.multiply( matrix.fromArray( array ).transpose() ); - data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName; - break; - - case 'translate': - var array = parseFloats( child.textContent ); - vector.fromArray( array ); - data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) ); - data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName; - break; - - case 'rotate': - var array = parseFloats( child.textContent ); - var angle = THREE.Math.degToRad( array[ 3 ] ); - data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) ); - data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName; - break; - - case 'scale': - var array = parseFloats( child.textContent ); - data.matrix.scale( vector.fromArray( array ) ); - data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName; - break; - - case 'extra': - break; - - default: - console.log( child ); - - } - - } - - library.nodes[ data.id ] = data; - - return data; - - } - - function parseNodeInstance( xml ) { - - var data = { - id: parseId( xml.getAttribute( 'url' ) ), - materials: {}, - skeletons: [] - }; - - for ( var i = 0; i < xml.childNodes.length; i ++ ) { - - var child = xml.childNodes[ i ]; - - switch ( child.nodeName ) { - - case 'bind_material': - var instances = child.getElementsByTagName( 'instance_material' ); - - for ( var j = 0; j < instances.length; j ++ ) { - - var instance = instances[ j ]; - var symbol = instance.getAttribute( 'symbol' ); - var target = instance.getAttribute( 'target' ); - - data.materials[ symbol ] = parseId( target ); - - } - - break; - - case 'skeleton': - data.skeletons.push( parseId( child.textContent ) ); - break; - - default: - break; - - } - - } - - return data; - - } - - function buildSkeleton( skeletons, joints ) { - - var boneData = []; - var sortedBoneData = []; - - var i, j, data; - - // a skeleton can have multiple root bones. collada expresses this - // situtation with multiple "skeleton" tags per controller instance - - for ( i = 0; i < skeletons.length; i ++ ) { - - var skeleton = skeletons[ i ]; - var root = getNode( skeleton ); - - // setup bone data for a single bone hierarchy - - buildBoneHierarchy( root, joints, boneData ); - - } - - // sort bone data (the order is defined in the corresponding controller) - - for ( i = 0; i < joints.length; i ++ ) { - - for ( j = 0; j < boneData.length; j ++ ) { - - data = boneData[ j ]; - - if ( data.bone.name === joints[ i ].name ) { - - sortedBoneData[ i ] = data; - data.processed = true; - break; - - } - - } - - } - - // add unprocessed bone data at the end of the list - - for ( i = 0; i < boneData.length; i ++ ) { - - data = boneData[ i ]; - - if ( data.processed === false ) { - - sortedBoneData.push( data ); - data.processed = true; - - } - - } - - // setup arrays for skeleton creation - - var bones = []; - var boneInverses = []; - - for ( i = 0; i < sortedBoneData.length; i ++ ) { - - data = sortedBoneData[ i ]; - - bones.push( data.bone ); - boneInverses.push( data.boneInverse ); - - } - - return new THREE.Skeleton( bones, boneInverses ); - - } - - function buildBoneHierarchy( root, joints, boneData ) { - - // setup bone data from visual scene - - root.traverse( function ( object ) { - - if ( object.isBone === true ) { - - var boneInverse; - - // retrieve the boneInverse from the controller data - - for ( var i = 0; i < joints.length; i ++ ) { - - var joint = joints[ i ]; - - if ( joint.name === object.name ) { - - boneInverse = joint.boneInverse; - break; - - } - - } - - if ( boneInverse === undefined ) { - - // Unfortunately, there can be joints in the visual scene that are not part of the - // corresponding controller. In this case, we have to create a dummy boneInverse matrix - // for the respective bone. This bone won't affect any vertices, because there are no skin indices - // and weights defined for it. But we still have to add the bone to the sorted bone list in order to - // ensure a correct animation of the model. - - boneInverse = new THREE.Matrix4(); - - } - - boneData.push( { bone: object, boneInverse: boneInverse, processed: false } ); - - } - - } ); - - } - - function buildNode( data ) { - - var objects = []; - - var matrix = data.matrix; - var nodes = data.nodes; - var type = data.type; - var instanceCameras = data.instanceCameras; - var instanceControllers = data.instanceControllers; - var instanceLights = data.instanceLights; - var instanceGeometries = data.instanceGeometries; - var instanceNodes = data.instanceNodes; - - // nodes - - for ( var i = 0, l = nodes.length; i < l; i ++ ) { - - objects.push( getNode( nodes[ i ] ) ); - - } - - // instance cameras - - for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) { - - var instanceCamera = getCamera( instanceCameras[ i ] ); - - if ( instanceCamera !== null ) { - - objects.push( instanceCamera.clone() ); - - } - - } - - // instance controllers - - for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) { - - var instance = instanceControllers[ i ]; - var controller = getController( instance.id ); - var geometries = getGeometry( controller.id ); - var newObjects = buildObjects( geometries, instance.materials ); - - var skeletons = instance.skeletons; - var joints = controller.skin.joints; - - var skeleton = buildSkeleton( skeletons, joints ); - - for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) { - - var object = newObjects[ j ]; - - if ( object.isSkinnedMesh ) { - - object.bind( skeleton, controller.skin.bindMatrix ); - object.normalizeSkinWeights(); - - } - - objects.push( object ); - - } - - } - - // instance lights - - for ( var i = 0, l = instanceLights.length; i < l; i ++ ) { - - var instanceLight = getLight( instanceLights[ i ] ); - - if ( instanceLight !== null ) { - - objects.push( instanceLight.clone() ); - - } - - } - - // instance geometries - - for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) { - - var instance = instanceGeometries[ i ]; - - // a single geometry instance in collada can lead to multiple object3Ds. - // this is the case when primitives are combined like triangles and lines - - var geometries = getGeometry( instance.id ); - var newObjects = buildObjects( geometries, instance.materials ); - - for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) { - - objects.push( newObjects[ j ] ); - - } - - } - - // instance nodes - - for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) { - - objects.push( getNode( instanceNodes[ i ] ).clone() ); - - } - - var object; - - if ( nodes.length === 0 && objects.length === 1 ) { - - object = objects[ 0 ]; - - } else { - - object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group(); - - for ( var i = 0; i < objects.length; i ++ ) { - - object.add( objects[ i ] ); - - } - - } - - object.name = ( type === 'JOINT' ) ? data.sid : data.name; - object.matrix.copy( matrix ); - object.matrix.decompose( object.position, object.quaternion, object.scale ); - - return object; - - } - - function resolveMaterialBinding( keys, instanceMaterials ) { - - var materials = []; - - for ( var i = 0, l = keys.length; i < l; i ++ ) { - - var id = instanceMaterials[ keys[ i ] ]; - materials.push( getMaterial( id ) ); - - } - - return materials; - - } - - function buildObjects( geometries, instanceMaterials ) { - - var objects = []; - - for ( var type in geometries ) { - - var geometry = geometries[ type ]; - - var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials ); - - // handle case if no materials are defined - - if ( materials.length === 0 ) { - - if ( type === 'lines' || type === 'linestrips' ) { - - materials.push( new THREE.LineBasicMaterial() ); - - } else { - - materials.push( new THREE.MeshPhongMaterial() ); - - } - - } - - // regard skinning - - var skinning = ( geometry.data.attributes.skinIndex !== undefined ); - - if ( skinning ) { - - for ( var i = 0, l = materials.length; i < l; i ++ ) { - - materials[ i ].skinning = true; - - } - - } - - // choose between a single or multi materials (material array) - - var material = ( materials.length === 1 ) ? materials[ 0 ] : materials; - - // now create a specific 3D object - - var object; - - switch ( type ) { - - case 'lines': - object = new THREE.LineSegments( geometry.data, material ); - break; - - case 'linestrips': - object = new THREE.Line( geometry.data, material ); - break; - - case 'triangles': - case 'polylist': - if ( skinning ) { - - object = new THREE.SkinnedMesh( geometry.data, material ); - - } else { - - object = new THREE.Mesh( geometry.data, material ); - - } - break; - - } - - objects.push( object ); - - } - - return objects; - - } - - function getNode( id ) { - - return getBuild( library.nodes[ id ], buildNode ); - - } - - // visual scenes - - function parseVisualScene( xml ) { - - var data = { - name: xml.getAttribute( 'name' ), - children: [] - }; - - prepareNodes( xml ); - - var elements = getElementsByTagName( xml, 'node' ); - - for ( var i = 0; i < elements.length; i ++ ) { - - data.children.push( parseNode( elements[ i ] ) ); - - } - - library.visualScenes[ xml.getAttribute( 'id' ) ] = data; - - } - - function buildVisualScene( data ) { - - var group = new THREE.Group(); - group.name = data.name; - - var children = data.children; - - for ( var i = 0; i < children.length; i ++ ) { - - var child = children[ i ]; - - if ( child.id === null ) { - - group.add( buildNode( child ) ); - - } else { - - // if there is an ID, let's try to get the finished build (e.g. joints are already build) - - group.add( getNode( child.id ) ); - - } - - } - - return group; - - } - - function getVisualScene( id ) { - - return getBuild( library.visualScenes[ id ], buildVisualScene ); - - } - - // scenes - - function parseScene( xml ) { - - var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ]; - return getVisualScene( parseId( instance.getAttribute( 'url' ) ) ); - - } - - function setupAnimations() { - - var clips = library.clips; - - if ( isEmpty( clips ) === true ) { - - if ( isEmpty( library.animations ) === false ) { - - // if there are animations but no clips, we create a default clip for playback - - var tracks = []; - - for ( var id in library.animations ) { - - var animationTracks = getAnimation( id ); - - for ( var i = 0, l = animationTracks.length; i < l; i ++ ) { - - tracks.push( animationTracks[ i ] ); - - } - - } - - animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) ); - - } - - } else { - - for ( var id in clips ) { - - animations.push( getAnimationClip( id ) ); - - } - - } - - } - - console.time( 'THREE.ColladaLoader' ); - - if ( text.length === 0 ) { - - return { scene: new THREE.Scene() }; - - } - - console.time( 'THREE.ColladaLoader: DOMParser' ); - - var xml = new DOMParser().parseFromString( text, 'application/xml' ); - - console.timeEnd( 'THREE.ColladaLoader: DOMParser' ); - - var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ]; - - // metadata - - var version = collada.getAttribute( 'version' ); - console.log( 'THREE.ColladaLoader: File version', version ); - - var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] ); - var textureLoader = new THREE.TextureLoader( this.manager ); - textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin ); - - // - - var animations = []; - var kinematics = {}; - var count = 0; - - // - - var library = { - animations: {}, - clips: {}, - controllers: {}, - images: {}, - effects: {}, - materials: {}, - cameras: {}, - lights: {}, - geometries: {}, - nodes: {}, - visualScenes: {}, - kinematicsModels: {}, - kinematicsScenes: {} - }; - - console.time( 'THREE.ColladaLoader: Parse' ); - - parseLibrary( collada, 'library_animations', 'animation', parseAnimation ); - parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip ); - parseLibrary( collada, 'library_controllers', 'controller', parseController ); - parseLibrary( collada, 'library_images', 'image', parseImage ); - parseLibrary( collada, 'library_effects', 'effect', parseEffect ); - parseLibrary( collada, 'library_materials', 'material', parseMaterial ); - parseLibrary( collada, 'library_cameras', 'camera', parseCamera ); - parseLibrary( collada, 'library_lights', 'light', parseLight ); - parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry ); - parseLibrary( collada, 'library_nodes', 'node', parseNode ); - parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene ); - parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel ); - parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene ); - - console.timeEnd( 'THREE.ColladaLoader: Parse' ); - - console.time( 'THREE.ColladaLoader: Build' ); - - buildLibrary( library.animations, buildAnimation ); - buildLibrary( library.clips, buildAnimationClip ); - buildLibrary( library.controllers, buildController ); - buildLibrary( library.images, buildImage ); - buildLibrary( library.effects, buildEffect ); - buildLibrary( library.materials, buildMaterial ); - buildLibrary( library.cameras, buildCamera ); - buildLibrary( library.lights, buildLight ); - buildLibrary( library.geometries, buildGeometry ); - buildLibrary( library.visualScenes, buildVisualScene ); - - console.timeEnd( 'THREE.ColladaLoader: Build' ); - - setupAnimations(); - setupKinematics(); - - var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] ); - - if ( asset.upAxis === 'Z_UP' ) { - - scene.rotation.x = - Math.PI / 2; - - } - - scene.scale.multiplyScalar( asset.unit ); - - console.timeEnd( 'THREE.ColladaLoader' ); - - return { - animations: animations, - kinematics: kinematics, - library: library, - scene: scene - }; - - } - -}; - -},{}],42:[function(_dereq_,module,exports){ -/** - * @author Rich Tibbett / https://github.com/richtr - * @author mrdoob / http://mrdoob.com/ - * @author Tony Parisi / http://www.tonyparisi.com/ - * @author Takahiro / https://github.com/takahirox - * @author Don McCurdy / https://www.donmccurdy.com - */ - -THREE.GLTFLoader = ( function () { - - function GLTFLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - - } - - GLTFLoader.prototype = { - - constructor: GLTFLoader, - - crossOrigin: 'Anonymous', - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var path = this.path !== undefined ? this.path : THREE.LoaderUtils.extractUrlBase( url ); - - var loader = new THREE.FileLoader( scope.manager ); - - loader.setResponseType( 'arraybuffer' ); - - loader.load( url, function ( data ) { - - try { - - scope.parse( data, path, onLoad, onError ); - - } catch ( e ) { - - if ( onError !== undefined ) { - - onError( e ); - - } else { - - throw e; - - } - - } - - }, onProgress, onError ); - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - return this; - - }, - - setPath: function ( value ) { - - this.path = value; - return this; - - }, - - parse: function ( data, path, onLoad, onError ) { - - var content; - var extensions = {}; - - if ( typeof data === 'string' ) { - - content = data; - - } else { - - var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) ); - - if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) { - - try { - - extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data ); - - } catch ( error ) { - - if ( onError ) onError( error ); - return; - - } - - content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content; - - } else { - - content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) ); - - } - - } - - var json = JSON.parse( content ); - - if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) { - - if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.' ) ); - return; - - } - - if ( json.extensionsUsed ) { - - if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) { - - extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json ); - - } - - if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) { - - extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension(); - - } - - } - - console.time( 'GLTFLoader' ); - - var parser = new GLTFParser( json, extensions, { - - path: path || this.path || '', - crossOrigin: this.crossOrigin, - manager: this.manager - - } ); - - parser.parse( function ( scene, scenes, cameras, animations, asset ) { - - console.timeEnd( 'GLTFLoader' ); - - var glTF = { - scene: scene, - scenes: scenes, - cameras: cameras, - animations: animations, - asset: asset - }; - - onLoad( glTF ); - - }, onError ); - - } - - }; - - /* GLTFREGISTRY */ - - function GLTFRegistry() { - - var objects = {}; - - return { - - get: function ( key ) { - - return objects[ key ]; - - }, - - add: function ( key, object ) { - - objects[ key ] = object; - - }, - - remove: function ( key ) { - - delete objects[ key ]; - - }, - - removeAll: function () { - - objects = {}; - - } - - }; - - } - - /*********************************/ - /********** EXTENSIONS ***********/ - /*********************************/ - - var EXTENSIONS = { - KHR_BINARY_GLTF: 'KHR_binary_glTF', - KHR_LIGHTS: 'KHR_lights', - KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness' - }; - - /** - * Lights Extension - * - * Specification: PENDING - */ - function GLTFLightsExtension( json ) { - - this.name = EXTENSIONS.KHR_LIGHTS; - - this.lights = {}; - - var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {}; - var lights = extension.lights || {}; - - for ( var lightId in lights ) { - - var light = lights[ lightId ]; - var lightNode; - - var color = new THREE.Color().fromArray( light.color ); - - switch ( light.type ) { - - case 'directional': - lightNode = new THREE.DirectionalLight( color ); - lightNode.position.set( 0, 0, 1 ); - break; - - case 'point': - lightNode = new THREE.PointLight( color ); - break; - - case 'spot': - lightNode = new THREE.SpotLight( color ); - lightNode.position.set( 0, 0, 1 ); - break; - - case 'ambient': - lightNode = new THREE.AmbientLight( color ); - break; - - } - - if ( lightNode ) { - - if ( light.constantAttenuation !== undefined ) { - - lightNode.intensity = light.constantAttenuation; - - } - - if ( light.linearAttenuation !== undefined ) { - - lightNode.distance = 1 / light.linearAttenuation; - - } - - if ( light.quadraticAttenuation !== undefined ) { - - lightNode.decay = light.quadraticAttenuation; - - } - - if ( light.fallOffAngle !== undefined ) { - - lightNode.angle = light.fallOffAngle; - - } - - if ( light.fallOffExponent !== undefined ) { - - console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' ); - - } - - lightNode.name = light.name || ( 'light_' + lightId ); - this.lights[ lightId ] = lightNode; - - } - - } - - } - - /* BINARY EXTENSION */ - - var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF'; - var BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; - var BINARY_EXTENSION_HEADER_LENGTH = 12; - var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; - - function GLTFBinaryExtension( data ) { - - this.name = EXTENSIONS.KHR_BINARY_GLTF; - this.content = null; - this.body = null; - - var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH ); - - this.header = { - magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ), - version: headerView.getUint32( 4, true ), - length: headerView.getUint32( 8, true ) - }; - - if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) { - - throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' ); - - } else if ( this.header.version < 2.0 ) { - - throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.' ); - - } - - var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH ); - var chunkIndex = 0; - - while ( chunkIndex < chunkView.byteLength ) { - - var chunkLength = chunkView.getUint32( chunkIndex, true ); - chunkIndex += 4; - - var chunkType = chunkView.getUint32( chunkIndex, true ); - chunkIndex += 4; - - if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) { - - var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength ); - this.content = THREE.LoaderUtils.decodeText( contentArray ); - - } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) { - - var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; - this.body = data.slice( byteOffset, byteOffset + chunkLength ); - - } - - // Clients must ignore chunks with unknown types. - - chunkIndex += chunkLength; - - } - - if ( this.content === null ) { - - throw new Error( 'THREE.GLTFLoader: JSON content not found.' ); - - } - - } - - /** - * Specular-Glossiness Extension - * - * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness - */ - function GLTFMaterialsPbrSpecularGlossinessExtension() { - - return { - - name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS, - - specularGlossinessParams: [ - 'color', - 'map', - 'lightMap', - 'lightMapIntensity', - 'aoMap', - 'aoMapIntensity', - 'emissive', - 'emissiveIntensity', - 'emissiveMap', - 'bumpMap', - 'bumpScale', - 'normalMap', - 'displacementMap', - 'displacementScale', - 'displacementBias', - 'specularMap', - 'specular', - 'glossinessMap', - 'glossiness', - 'alphaMap', - 'envMap', - 'envMapIntensity', - 'refractionRatio', - ], - - getMaterialType: function () { - - return THREE.ShaderMaterial; - - }, - - extendParams: function ( params, material, parser ) { - - var pbrSpecularGlossiness = material.extensions[ this.name ]; - - var shader = THREE.ShaderLib[ 'standard' ]; - - var uniforms = THREE.UniformsUtils.clone( shader.uniforms ); - - var specularMapParsFragmentChunk = [ - '#ifdef USE_SPECULARMAP', - ' uniform sampler2D specularMap;', - '#endif' - ].join( '\n' ); - - var glossinessMapParsFragmentChunk = [ - '#ifdef USE_GLOSSINESSMAP', - ' uniform sampler2D glossinessMap;', - '#endif' - ].join( '\n' ); - - var specularMapFragmentChunk = [ - 'vec3 specularFactor = specular;', - '#ifdef USE_SPECULARMAP', - ' vec4 texelSpecular = texture2D( specularMap, vUv );', - ' texelSpecular = sRGBToLinear( texelSpecular );', - ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', - ' specularFactor *= texelSpecular.rgb;', - '#endif' - ].join( '\n' ); - - var glossinessMapFragmentChunk = [ - 'float glossinessFactor = glossiness;', - '#ifdef USE_GLOSSINESSMAP', - ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', - ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', - ' glossinessFactor *= texelGlossiness.a;', - '#endif' - ].join( '\n' ); - - var lightPhysicalFragmentChunk = [ - 'PhysicalMaterial material;', - 'material.diffuseColor = diffuseColor.rgb;', - 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );', - 'material.specularColor = specularFactor.rgb;', - ].join( '\n' ); - - var fragmentShader = shader.fragmentShader - .replace( '#include <specularmap_fragment>', '' ) - .replace( 'uniform float roughness;', 'uniform vec3 specular;' ) - .replace( 'uniform float metalness;', 'uniform float glossiness;' ) - .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk ) - .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk ) - .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk ) - .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk ) - .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk ); - - delete uniforms.roughness; - delete uniforms.metalness; - delete uniforms.roughnessMap; - delete uniforms.metalnessMap; - - uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) }; - uniforms.glossiness = { value: 0.5 }; - uniforms.specularMap = { value: null }; - uniforms.glossinessMap = { value: null }; - - params.vertexShader = shader.vertexShader; - params.fragmentShader = fragmentShader; - params.uniforms = uniforms; - params.defines = { 'STANDARD': '' }; - - params.color = new THREE.Color( 1.0, 1.0, 1.0 ); - params.opacity = 1.0; - - var pending = []; - - if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) { - - var array = pbrSpecularGlossiness.diffuseFactor; - - params.color.fromArray( array ); - params.opacity = array[ 3 ]; - - } - - if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) { - - pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) ); - - } - - params.emissive = new THREE.Color( 0.0, 0.0, 0.0 ); - params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0; - params.specular = new THREE.Color( 1.0, 1.0, 1.0 ); - - if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) { - - params.specular.fromArray( pbrSpecularGlossiness.specularFactor ); - - } - - if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) { - - var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index; - pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) ); - pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) ); - - } - - return Promise.all( pending ); - - }, - - createMaterial: function ( params ) { - - // setup material properties based on MeshStandardMaterial for Specular-Glossiness - - var material = new THREE.ShaderMaterial( { - defines: params.defines, - vertexShader: params.vertexShader, - fragmentShader: params.fragmentShader, - uniforms: params.uniforms, - fog: true, - lights: true, - opacity: params.opacity, - transparent: params.transparent - } ); - - material.isGLTFSpecularGlossinessMaterial = true; - - material.color = params.color; - - material.map = params.map === undefined ? null : params.map; - - material.lightMap = null; - material.lightMapIntensity = 1.0; - - material.aoMap = params.aoMap === undefined ? null : params.aoMap; - material.aoMapIntensity = 1.0; - - material.emissive = params.emissive; - material.emissiveIntensity = 1.0; - material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap; - - material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap; - material.bumpScale = 1; - - material.normalMap = params.normalMap === undefined ? null : params.normalMap; - if ( params.normalScale ) material.normalScale = params.normalScale; - - material.displacementMap = null; - material.displacementScale = 1; - material.displacementBias = 0; - - material.specularMap = params.specularMap === undefined ? null : params.specularMap; - material.specular = params.specular; - - material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap; - material.glossiness = params.glossiness; - - material.alphaMap = null; - - material.envMap = params.envMap === undefined ? null : params.envMap; - material.envMapIntensity = 1.0; - - material.refractionRatio = 0.98; - - material.extensions.derivatives = true; - - return material; - - }, - - /** - * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can - * copy only properties it knows about or inherits, and misses many properties that would - * normally be defined by MeshStandardMaterial. - * - * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of - * loading a glTF model, but cloning later (e.g. by the user) would require these changes - * AND also updating `.onBeforeRender` on the parent mesh. - * - * @param {THREE.ShaderMaterial} source - * @return {THREE.ShaderMaterial} - */ - cloneMaterial: function ( source ) { - - var target = source.clone(); - - target.isGLTFSpecularGlossinessMaterial = true; - - var params = this.specularGlossinessParams; - - for ( var i = 0, il = params.length; i < il; i ++ ) { - - target[ params[ i ] ] = source[ params[ i ] ]; - - } - - return target; - - }, - - // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer. - refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) { - - if ( material.isGLTFSpecularGlossinessMaterial !== true ) { - - return; - - } - - var uniforms = material.uniforms; - var defines = material.defines; - - uniforms.opacity.value = material.opacity; - - uniforms.diffuse.value.copy( material.color ); - uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); - - uniforms.map.value = material.map; - uniforms.specularMap.value = material.specularMap; - uniforms.alphaMap.value = material.alphaMap; - - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - - uniforms.aoMap.value = material.aoMap; - uniforms.aoMapIntensity.value = material.aoMapIntensity; - - // uv repeat and offset setting priorities - // 1. color map - // 2. specular map - // 3. normal map - // 4. bump map - // 5. alpha map - // 6. emissive map - - var uvScaleMap; - - if ( material.map ) { - - uvScaleMap = material.map; - - } else if ( material.specularMap ) { - - uvScaleMap = material.specularMap; - - } else if ( material.displacementMap ) { - - uvScaleMap = material.displacementMap; - - } else if ( material.normalMap ) { - - uvScaleMap = material.normalMap; - - } else if ( material.bumpMap ) { - - uvScaleMap = material.bumpMap; - - } else if ( material.glossinessMap ) { - - uvScaleMap = material.glossinessMap; - - } else if ( material.alphaMap ) { - - uvScaleMap = material.alphaMap; - - } else if ( material.emissiveMap ) { - - uvScaleMap = material.emissiveMap; - - } - - if ( uvScaleMap !== undefined ) { - - // backwards compatibility - if ( uvScaleMap.isWebGLRenderTarget ) { - - uvScaleMap = uvScaleMap.texture; - - } - - var offset; - var repeat; - - if ( uvScaleMap.matrix !== undefined ) { - - // > r88. - - if ( uvScaleMap.matrixAutoUpdate === true ) { - - offset = uvScaleMap.offset; - repeat = uvScaleMap.repeat; - var rotation = uvScaleMap.rotation; - var center = uvScaleMap.center; - - uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y ); - - } - - uniforms.uvTransform.value.copy( uvScaleMap.matrix ); - - } else { - - // <= r87. Remove when reasonable. - - offset = uvScaleMap.offset; - repeat = uvScaleMap.repeat; - - uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); - - } - - } - - uniforms.envMap.value = material.envMap; - uniforms.envMapIntensity.value = material.envMapIntensity; - uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1; - - uniforms.refractionRatio.value = material.refractionRatio; - - uniforms.specular.value.copy( material.specular ); - uniforms.glossiness.value = material.glossiness; - - uniforms.glossinessMap.value = material.glossinessMap; - - uniforms.emissiveMap.value = material.emissiveMap; - uniforms.bumpMap.value = material.bumpMap; - uniforms.normalMap.value = material.normalMap; - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) { - - defines.USE_GLOSSINESSMAP = ''; - // set USE_ROUGHNESSMAP to enable vUv - defines.USE_ROUGHNESSMAP = ''; - - } - - if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) { - - delete defines.USE_GLOSSINESSMAP; - delete defines.USE_ROUGHNESSMAP; - - } - - } - - }; - - } - - /*********************************/ - /********** INTERPOLATION ********/ - /*********************************/ - - // Spline Interpolation - // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation - function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - }; - - GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype ); - GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant; - - GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer; - var values = this.sampleValues; - var stride = this.valueSize; - - var stride2 = stride * 2; - var stride3 = stride * 3; - - var td = t1 - t0; - - var p = ( t - t0 ) / td; - var pp = p * p; - var ppp = pp * p; - - var offset1 = i1 * stride3; - var offset0 = offset1 - stride3; - - var s0 = 2 * ppp - 3 * pp + 1; - var s1 = ppp - 2 * pp + p; - var s2 = - 2 * ppp + 3 * pp; - var s3 = ppp - pp; - - // Layout of keyframe output values for CUBICSPLINE animations: - // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ] - for ( var i = 0; i !== stride; i ++ ) { - - var p0 = values[ offset0 + i + stride ]; // splineVertex_k - var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k) - var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1 - var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k) - - result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1; - - } - - return result; - - }; - - /*********************************/ - /********** INTERNALS ************/ - /*********************************/ - - /* CONSTANTS */ - - var WEBGL_CONSTANTS = { - FLOAT: 5126, - //FLOAT_MAT2: 35674, - FLOAT_MAT3: 35675, - FLOAT_MAT4: 35676, - FLOAT_VEC2: 35664, - FLOAT_VEC3: 35665, - FLOAT_VEC4: 35666, - LINEAR: 9729, - REPEAT: 10497, - SAMPLER_2D: 35678, - POINTS: 0, - LINES: 1, - LINE_LOOP: 2, - LINE_STRIP: 3, - TRIANGLES: 4, - TRIANGLE_STRIP: 5, - TRIANGLE_FAN: 6, - UNSIGNED_BYTE: 5121, - UNSIGNED_SHORT: 5123 - }; - - var WEBGL_TYPE = { - 5126: Number, - //35674: THREE.Matrix2, - 35675: THREE.Matrix3, - 35676: THREE.Matrix4, - 35664: THREE.Vector2, - 35665: THREE.Vector3, - 35666: THREE.Vector4, - 35678: THREE.Texture - }; - - var WEBGL_COMPONENT_TYPES = { - 5120: Int8Array, - 5121: Uint8Array, - 5122: Int16Array, - 5123: Uint16Array, - 5125: Uint32Array, - 5126: Float32Array - }; - - var WEBGL_FILTERS = { - 9728: THREE.NearestFilter, - 9729: THREE.LinearFilter, - 9984: THREE.NearestMipMapNearestFilter, - 9985: THREE.LinearMipMapNearestFilter, - 9986: THREE.NearestMipMapLinearFilter, - 9987: THREE.LinearMipMapLinearFilter - }; - - var WEBGL_WRAPPINGS = { - 33071: THREE.ClampToEdgeWrapping, - 33648: THREE.MirroredRepeatWrapping, - 10497: THREE.RepeatWrapping - }; - - var WEBGL_TEXTURE_FORMATS = { - 6406: THREE.AlphaFormat, - 6407: THREE.RGBFormat, - 6408: THREE.RGBAFormat, - 6409: THREE.LuminanceFormat, - 6410: THREE.LuminanceAlphaFormat - }; - - var WEBGL_TEXTURE_DATATYPES = { - 5121: THREE.UnsignedByteType, - 32819: THREE.UnsignedShort4444Type, - 32820: THREE.UnsignedShort5551Type, - 33635: THREE.UnsignedShort565Type - }; - - var WEBGL_SIDES = { - 1028: THREE.BackSide, // Culling front - 1029: THREE.FrontSide // Culling back - //1032: THREE.NoSide // Culling front and back, what to do? - }; - - var WEBGL_DEPTH_FUNCS = { - 512: THREE.NeverDepth, - 513: THREE.LessDepth, - 514: THREE.EqualDepth, - 515: THREE.LessEqualDepth, - 516: THREE.GreaterEqualDepth, - 517: THREE.NotEqualDepth, - 518: THREE.GreaterEqualDepth, - 519: THREE.AlwaysDepth - }; - - var WEBGL_BLEND_EQUATIONS = { - 32774: THREE.AddEquation, - 32778: THREE.SubtractEquation, - 32779: THREE.ReverseSubtractEquation - }; - - var WEBGL_BLEND_FUNCS = { - 0: THREE.ZeroFactor, - 1: THREE.OneFactor, - 768: THREE.SrcColorFactor, - 769: THREE.OneMinusSrcColorFactor, - 770: THREE.SrcAlphaFactor, - 771: THREE.OneMinusSrcAlphaFactor, - 772: THREE.DstAlphaFactor, - 773: THREE.OneMinusDstAlphaFactor, - 774: THREE.DstColorFactor, - 775: THREE.OneMinusDstColorFactor, - 776: THREE.SrcAlphaSaturateFactor - // The followings are not supported by Three.js yet - //32769: CONSTANT_COLOR, - //32770: ONE_MINUS_CONSTANT_COLOR, - //32771: CONSTANT_ALPHA, - //32772: ONE_MINUS_CONSTANT_COLOR - }; - - var WEBGL_TYPE_SIZES = { - 'SCALAR': 1, - 'VEC2': 2, - 'VEC3': 3, - 'VEC4': 4, - 'MAT2': 4, - 'MAT3': 9, - 'MAT4': 16 - }; - - var PATH_PROPERTIES = { - scale: 'scale', - translation: 'position', - rotation: 'quaternion', - weights: 'morphTargetInfluences' - }; - - var INTERPOLATION = { - CUBICSPLINE: THREE.InterpolateSmooth, // We use custom interpolation GLTFCubicSplineInterpolation for CUBICSPLINE. - // KeyframeTrack.optimize() can't handle glTF Cubic Spline output values layout, - // using THREE.InterpolateSmooth for KeyframeTrack instantiation to prevent optimization. - // See KeyframeTrack.optimize() for the detail. - LINEAR: THREE.InterpolateLinear, - STEP: THREE.InterpolateDiscrete - }; - - var STATES_ENABLES = { - 2884: 'CULL_FACE', - 2929: 'DEPTH_TEST', - 3042: 'BLEND', - 3089: 'SCISSOR_TEST', - 32823: 'POLYGON_OFFSET_FILL', - 32926: 'SAMPLE_ALPHA_TO_COVERAGE' - }; - - var ALPHA_MODES = { - OPAQUE: 'OPAQUE', - MASK: 'MASK', - BLEND: 'BLEND' - }; - - /* UTILITY FUNCTIONS */ - - function resolveURL( url, path ) { - - // Invalid URL - if ( typeof url !== 'string' || url === '' ) return ''; - - // Absolute URL http://,https://,// - if ( /^(https?:)?\/\//i.test( url ) ) return url; - - // Data URI - if ( /^data:.*,.*$/i.test( url ) ) return url; - - // Blob URL - if ( /^blob:.*$/i.test( url ) ) return url; - - // Relative URL - return path + url; - - } - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material - */ - function createDefaultMaterial() { - - return new THREE.MeshStandardMaterial( { - color: 0xFFFFFF, - emissive: 0x000000, - metalness: 1, - roughness: 1, - transparent: false, - depthTest: true, - side: THREE.FrontSide - } ); - - } - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets - * - * TODO: Implement support for morph targets on TANGENT attribute. - * - * @param {THREE.Mesh} mesh - * @param {GLTF.Mesh} meshDef - * @param {GLTF.Primitive} primitiveDef - * @param {Array<THREE.BufferAttribute>} accessors - */ - function addMorphTargets( mesh, meshDef, primitiveDef, accessors ) { - - var geometry = mesh.geometry; - var material = mesh.material; - - var targets = primitiveDef.targets; - var morphAttributes = geometry.morphAttributes; - - morphAttributes.position = []; - morphAttributes.normal = []; - - material.morphTargets = true; - - for ( var i = 0, il = targets.length; i < il; i ++ ) { - - var target = targets[ i ]; - var attributeName = 'morphTarget' + i; - - var positionAttribute, normalAttribute; - - if ( target.POSITION !== undefined ) { - - // Three.js morph formula is - // position - // + weight0 * ( morphTarget0 - position ) - // + weight1 * ( morphTarget1 - position ) - // ... - // while the glTF one is - // position - // + weight0 * morphTarget0 - // + weight1 * morphTarget1 - // ... - // then adding position to morphTarget. - // So morphTarget value will depend on mesh's position, then cloning attribute - // for the case if attribute is shared among two or more meshes. - - positionAttribute = cloneBufferAttribute( accessors[ target.POSITION ] ); - var position = geometry.attributes.position; - - for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) { - - positionAttribute.setXYZ( - j, - positionAttribute.getX( j ) + position.getX( j ), - positionAttribute.getY( j ) + position.getY( j ), - positionAttribute.getZ( j ) + position.getZ( j ) - ); - - } - - } else if ( geometry.attributes.position ) { - - // Copying the original position not to affect the final position. - // See the formula above. - positionAttribute = cloneBufferAttribute( geometry.attributes.position ); - - } - - if ( positionAttribute !== undefined ) { - - positionAttribute.name = attributeName; - morphAttributes.position.push( positionAttribute ); - - } - - if ( target.NORMAL !== undefined ) { - - material.morphNormals = true; - - // see target.POSITION's comment - - normalAttribute = cloneBufferAttribute( accessors[ target.NORMAL ] ); - var normal = geometry.attributes.normal; - - for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) { - - normalAttribute.setXYZ( - j, - normalAttribute.getX( j ) + normal.getX( j ), - normalAttribute.getY( j ) + normal.getY( j ), - normalAttribute.getZ( j ) + normal.getZ( j ) - ); - - } - - } else if ( geometry.attributes.normal !== undefined ) { - - normalAttribute = cloneBufferAttribute( geometry.attributes.normal ); - - } - - if ( normalAttribute !== undefined ) { - - normalAttribute.name = attributeName; - morphAttributes.normal.push( normalAttribute ); - - } - - } - - mesh.updateMorphTargets(); - - if ( meshDef.weights !== undefined ) { - - for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) { - - mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ]; - - } - - } - - } - - function isPrimitiveEqual( a, b ) { - - if ( a.indices !== b.indices ) { - - return false; - - } - - var attribA = a.attributes || {}; - var attribB = b.attributes || {}; - var keysA = Object.keys( attribA ); - var keysB = Object.keys( attribB ); - - if ( keysA.length !== keysB.length ) { - - return false; - - } - - for ( var i = 0, il = keysA.length; i < il; i ++ ) { - - var key = keysA[ i ]; - - if ( attribA[ key ] !== attribB[ key ] ) { - - return false; - - } - - } - - return true; - - } - - function getCachedGeometry( cache, newPrimitive ) { - - for ( var i = 0, il = cache.length; i < il; i ++ ) { - - var cached = cache[ i ]; - - if ( isPrimitiveEqual( cached.primitive, newPrimitive ) ) { - - return cached.geometry; - - } - - } - - return null; - - } - - function cloneBufferAttribute( attribute ) { - - if ( attribute.isInterleavedBufferAttribute ) { - - var count = attribute.count; - var itemSize = attribute.itemSize; - var array = attribute.array.slice( 0, count * itemSize ); - - for ( var i = 0; i < count; ++ i ) { - - array[ i ] = attribute.getX( i ); - if ( itemSize >= 2 ) array[ i + 1 ] = attribute.getY( i ); - if ( itemSize >= 3 ) array[ i + 2 ] = attribute.getZ( i ); - if ( itemSize >= 4 ) array[ i + 3 ] = attribute.getW( i ); - - } - - return new THREE.BufferAttribute( array, itemSize, attribute.normalized ); - - } - - return attribute.clone(); - - } - - /* GLTF PARSER */ - - function GLTFParser( json, extensions, options ) { - - this.json = json || {}; - this.extensions = extensions || {}; - this.options = options || {}; - - // loader object cache - this.cache = new GLTFRegistry(); - - // BufferGeometry caching - this.primitiveCache = []; - - this.textureLoader = new THREE.TextureLoader( this.options.manager ); - this.textureLoader.setCrossOrigin( this.options.crossOrigin ); - - this.fileLoader = new THREE.FileLoader( this.options.manager ); - this.fileLoader.setResponseType( 'arraybuffer' ); - - } - - GLTFParser.prototype.parse = function ( onLoad, onError ) { - - var json = this.json; - - // Clear the loader cache - this.cache.removeAll(); - - // Mark the special nodes/meshes in json for efficient parse - this.markDefs(); - - // Fire the callback on complete - this.getMultiDependencies( [ - - 'scene', - 'animation', - 'camera' - - ] ).then( function ( dependencies ) { - - var scenes = dependencies.scenes || []; - var scene = scenes[ json.scene || 0 ]; - var animations = dependencies.animations || []; - var asset = json.asset; - var cameras = dependencies.cameras || []; - - onLoad( scene, scenes, cameras, animations, asset ); - - } ).catch( onError ); - - }; - - /** - * Marks the special nodes/meshes in json for efficient parse. - */ - GLTFParser.prototype.markDefs = function () { - - var nodeDefs = this.json.nodes || []; - var skinDefs = this.json.skins || []; - var meshDefs = this.json.meshes || []; - - var meshReferences = {}; - var meshUses = {}; - - // Nothing in the node definition indicates whether it is a Bone or an - // Object3D. Use the skins' joint references to mark bones. - for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) { - - var joints = skinDefs[ skinIndex ].joints; - - for ( var i = 0, il = joints.length; i < il; i ++ ) { - - nodeDefs[ joints[ i ] ].isBone = true; - - } - - } - - // Meshes can (and should) be reused by multiple nodes in a glTF asset. To - // avoid having more than one THREE.Mesh with the same name, count - // references and rename instances below. - // - // Example: CesiumMilkTruck sample model reuses "Wheel" meshes. - for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) { - - var nodeDef = nodeDefs[ nodeIndex ]; - - if ( nodeDef.mesh !== undefined ) { - - if ( meshReferences[ nodeDef.mesh ] === undefined ) { - - meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0; - - } - - meshReferences[ nodeDef.mesh ] ++; - - // Nothing in the mesh definition indicates whether it is - // a SkinnedMesh or Mesh. Use the node's mesh reference - // to mark SkinnedMesh if node has skin. - if ( nodeDef.skin !== undefined ) { - - meshDefs[ nodeDef.mesh ].isSkinnedMesh = true; - - } - - } - - } - - this.json.meshReferences = meshReferences; - this.json.meshUses = meshUses; - - }; - - /** - * Requests the specified dependency asynchronously, with caching. - * @param {string} type - * @param {number} index - * @return {Promise<Object>} - */ - GLTFParser.prototype.getDependency = function ( type, index ) { - - var cacheKey = type + ':' + index; - var dependency = this.cache.get( cacheKey ); - - if ( ! dependency ) { - - var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 ); - dependency = this[ fnName ]( index ); - this.cache.add( cacheKey, dependency ); - - } - - return dependency; - - }; - - /** - * Requests all dependencies of the specified type asynchronously, with caching. - * @param {string} type - * @return {Promise<Array<Object>>} - */ - GLTFParser.prototype.getDependencies = function ( type ) { - - var dependencies = this.cache.get( type ); - - if ( ! dependencies ) { - - var parser = this; - var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || []; - - dependencies = Promise.all( defs.map( function ( def, index ) { - - return parser.getDependency( type, index ); - - } ) ); - - this.cache.add( type, dependencies ); - - } - - return dependencies; - - }; - - /** - * Requests all multiple dependencies of the specified types asynchronously, with caching. - * @param {Array<string>} types - * @return {Promise<Object<Array<Object>>>} - */ - GLTFParser.prototype.getMultiDependencies = function ( types ) { - - var results = {}; - var pendings = []; - - for ( var i = 0, il = types.length; i < il; i ++ ) { - - var type = types[ i ]; - var value = this.getDependencies( type ); - - value = value.then( function ( key, value ) { - - results[ key ] = value; - - }.bind( this, type + ( type === 'mesh' ? 'es' : 's' ) ) ); - - pendings.push( value ); - - } - - return Promise.all( pendings ).then( function () { - - return results; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views - * @param {number} bufferIndex - * @return {Promise<ArrayBuffer>} - */ - GLTFParser.prototype.loadBuffer = function ( bufferIndex ) { - - var bufferDef = this.json.buffers[ bufferIndex ]; - var loader = this.fileLoader; - - if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) { - - throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' ); - - } - - // If present, GLB container is required to be the first buffer. - if ( bufferDef.uri === undefined && bufferIndex === 0 ) { - - return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body ); - - } - - var options = this.options; - - return new Promise( function ( resolve, reject ) { - - loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () { - - reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) ); - - } ); - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views - * @param {number} bufferViewIndex - * @return {Promise<ArrayBuffer>} - */ - GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) { - - var bufferViewDef = this.json.bufferViews[ bufferViewIndex ]; - - return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) { - - var byteLength = bufferViewDef.byteLength || 0; - var byteOffset = bufferViewDef.byteOffset || 0; - return buffer.slice( byteOffset, byteOffset + byteLength ); - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors - * @param {number} accessorIndex - * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>} - */ - GLTFParser.prototype.loadAccessor = function ( accessorIndex ) { - - var parser = this; - var json = this.json; - - var accessorDef = this.json.accessors[ accessorIndex ]; - - var pendingBufferViews = []; - - if ( accessorDef.bufferView !== undefined ) { - - pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) ); - - } else { - - pendingBufferViews.push( null ); - - } - - if ( accessorDef.sparse !== undefined ) { - - pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) ); - pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) ); - - } - - return Promise.all( pendingBufferViews ).then( function ( bufferViews ) { - - var bufferView = bufferViews[ 0 ]; - - var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ]; - var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; - - // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. - var elementBytes = TypedArray.BYTES_PER_ELEMENT; - var itemBytes = elementBytes * itemSize; - var byteOffset = accessorDef.byteOffset || 0; - var byteStride = json.bufferViews[ accessorDef.bufferView ].byteStride; - var normalized = accessorDef.normalized === true; - var array, bufferAttribute; - - // The buffer is not interleaved if the stride is the item size in bytes. - if ( byteStride && byteStride !== itemBytes ) { - - var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType; - var ib = parser.cache.get( ibCacheKey ); - - if ( ! ib ) { - - // Use the full buffer if it's interleaved. - array = new TypedArray( bufferView ); - - // Integer parameters to IB/IBA are in array elements, not bytes. - ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes ); - - parser.cache.add( ibCacheKey, ib ); - - } - - bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset / elementBytes, normalized ); - - } else { - - if ( bufferView === null ) { - - array = new TypedArray( accessorDef.count * itemSize ); - - } else { - - array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize ); - - } - - bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized ); - - } - - // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors - if ( accessorDef.sparse !== undefined ) { - - var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR; - var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ]; - - var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0; - var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0; - - var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices ); - var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize ); - - if ( bufferView !== null ) { - - // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes. - bufferAttribute.setArray( bufferAttribute.array.slice() ); - - } - - for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) { - - var index = sparseIndices[ i ]; - - bufferAttribute.setX( index, sparseValues[ i * itemSize ] ); - if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] ); - if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] ); - if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] ); - if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' ); - - } - - } - - return bufferAttribute; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures - * @param {number} textureIndex - * @return {Promise<THREE.Texture>} - */ - GLTFParser.prototype.loadTexture = function ( textureIndex ) { - - var parser = this; - var json = this.json; - var options = this.options; - var textureLoader = this.textureLoader; - - var URL = window.URL || window.webkitURL; - - var textureDef = json.textures[ textureIndex ]; - var source = json.images[ textureDef.source ]; - var sourceURI = source.uri; - var isObjectURL = false; - - if ( source.bufferView !== undefined ) { - - // Load binary image data from bufferView, if provided. - - sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) { - - isObjectURL = true; - var blob = new Blob( [ bufferView ], { type: source.mimeType } ); - sourceURI = URL.createObjectURL( blob ); - return sourceURI; - - } ); - - } - - return Promise.resolve( sourceURI ).then( function ( sourceURI ) { - - // Load Texture resource. - - var loader = THREE.Loader.Handlers.get( sourceURI ) || textureLoader; - - return new Promise( function ( resolve, reject ) { - - loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject ); - - } ); - - } ).then( function ( texture ) { - - // Clean up resources and configure Texture. - - if ( isObjectURL === true ) { - - URL.revokeObjectURL( sourceURI ); - - } - - texture.flipY = false; - - if ( textureDef.name !== undefined ) texture.name = textureDef.name; - - texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat; - - if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) { - - console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' + - 'internalFormat will be forced to be the same value as format.' ); - - } - - texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType; - - var samplers = json.samplers || {}; - var sampler = samplers[ textureDef.sampler ] || {}; - - texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter; - texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter; - texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping; - texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping; - - return texture; - - } ); - - }; - - /** - * Asynchronously assigns a texture to the given material parameters. - * @param {Object} materialParams - * @param {string} textureName - * @param {number} textureIndex - * @return {Promise} - */ - GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) { - - return this.getDependency( 'texture', textureIndex ).then( function ( texture ) { - - materialParams[ textureName ] = texture; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials - * @param {number} materialIndex - * @return {Promise<THREE.Material>} - */ - GLTFParser.prototype.loadMaterial = function ( materialIndex ) { - - var parser = this; - var json = this.json; - var extensions = this.extensions; - var materialDef = this.json.materials[ materialIndex ]; - - var materialType; - var materialParams = {}; - var materialExtensions = materialDef.extensions || {}; - - var pending = []; - - if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) { - - var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ]; - materialType = sgExtension.getMaterialType( materialDef ); - pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) ); - - } else if ( materialDef.pbrMetallicRoughness !== undefined ) { - - // Specification: - // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material - - materialType = THREE.MeshStandardMaterial; - - var metallicRoughness = materialDef.pbrMetallicRoughness; - - materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 ); - materialParams.opacity = 1.0; - - if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { - - var array = metallicRoughness.baseColorFactor; - - materialParams.color.fromArray( array ); - materialParams.opacity = array[ 3 ]; - - } - - if ( metallicRoughness.baseColorTexture !== undefined ) { - - pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) ); - - } - - materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0; - materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0; - - if ( metallicRoughness.metallicRoughnessTexture !== undefined ) { - - var textureIndex = metallicRoughness.metallicRoughnessTexture.index; - pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) ); - pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) ); - - } - - } else { - - materialType = THREE.MeshPhongMaterial; - - } - - if ( materialDef.doubleSided === true ) { - - materialParams.side = THREE.DoubleSide; - - } - - var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE; - - if ( alphaMode === ALPHA_MODES.BLEND ) { - - materialParams.transparent = true; - - } else { - - materialParams.transparent = false; - - if ( alphaMode === ALPHA_MODES.MASK ) { - - materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5; - - } - - } - - if ( materialDef.normalTexture !== undefined ) { - - pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture.index ) ); - - materialParams.normalScale = new THREE.Vector2( 1, 1 ); - - if ( materialDef.normalTexture.scale !== undefined ) { - - materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale ); - - } - - } - - if ( materialDef.occlusionTexture !== undefined ) { - - pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture.index ) ); - - if ( materialDef.occlusionTexture.strength !== undefined ) { - - materialParams.aoMapIntensity = materialDef.occlusionTexture.strength; - - } - - } - - if ( materialDef.emissiveFactor !== undefined ) { - - if ( materialType === THREE.MeshBasicMaterial ) { - - materialParams.color = new THREE.Color().fromArray( materialDef.emissiveFactor ); - - } else { - - materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor ); - - } - - } - - if ( materialDef.emissiveTexture !== undefined ) { - - if ( materialType === THREE.MeshBasicMaterial ) { - - pending.push( parser.assignTexture( materialParams, 'map', materialDef.emissiveTexture.index ) ); - - } else { - - pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture.index ) ); - - } - - } - - return Promise.all( pending ).then( function () { - - var material; - - if ( materialType === THREE.ShaderMaterial ) { - - material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams ); - - } else { - - material = new materialType( materialParams ); - - } - - if ( materialDef.name !== undefined ) material.name = materialDef.name; - - // Normal map textures use OpenGL conventions: - // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture - if ( material.normalScale ) { - - material.normalScale.x = - material.normalScale.x; - - } - - // emissiveTexture and baseColorTexture use sRGB encoding. - if ( material.map ) material.map.encoding = THREE.sRGBEncoding; - if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding; - - if ( materialDef.extras ) material.userData = materialDef.extras; - - return material; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry - * @param {Array<Object>} primitives - * @return {Promise<Array<THREE.BufferGeometry>>} - */ - GLTFParser.prototype.loadGeometries = function ( primitives ) { - - var cache = this.primitiveCache; - - return this.getDependencies( 'accessor' ).then( function ( accessors ) { - - var geometries = []; - - for ( var i = 0, il = primitives.length; i < il; i ++ ) { - - var primitive = primitives[ i ]; - - // See if we've already created this geometry - var cached = getCachedGeometry( cache, primitive ); - - if ( cached ) { - - // Use the cached geometry if it exists - geometries.push( cached ); - - } else { - - // Otherwise create a new geometry - var geometry = new THREE.BufferGeometry(); - - var attributes = primitive.attributes; - - for ( var attributeId in attributes ) { - - var attributeEntry = attributes[ attributeId ]; - - var bufferAttribute = accessors[ attributeEntry ]; - - switch ( attributeId ) { - - case 'POSITION': - - geometry.addAttribute( 'position', bufferAttribute ); - break; - - case 'NORMAL': - - geometry.addAttribute( 'normal', bufferAttribute ); - break; - - case 'TEXCOORD_0': - case 'TEXCOORD0': - case 'TEXCOORD': - - geometry.addAttribute( 'uv', bufferAttribute ); - break; - - case 'TEXCOORD_1': - - geometry.addAttribute( 'uv2', bufferAttribute ); - break; - - case 'COLOR_0': - case 'COLOR0': - case 'COLOR': - - geometry.addAttribute( 'color', bufferAttribute ); - break; - - case 'WEIGHTS_0': - case 'WEIGHT': // WEIGHT semantic deprecated. - - geometry.addAttribute( 'skinWeight', bufferAttribute ); - break; - - case 'JOINTS_0': - case 'JOINT': // JOINT semantic deprecated. - - geometry.addAttribute( 'skinIndex', bufferAttribute ); - break; - - } - - } - - if ( primitive.indices !== undefined ) { - - geometry.setIndex( accessors[ primitive.indices ] ); - - } - - // Cache this geometry - cache.push( { - - primitive: primitive, - geometry: geometry - - } ); - - geometries.push( geometry ); - - } - - } - - return geometries; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes - * @param {number} meshIndex - * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>} - */ - GLTFParser.prototype.loadMesh = function ( meshIndex ) { - - var scope = this; - var json = this.json; - var extensions = this.extensions; - - var meshDef = this.json.meshes[ meshIndex ]; - - return this.getMultiDependencies( [ - - 'accessor', - 'material' - - ] ).then( function ( dependencies ) { - - var group = new THREE.Group(); - - var primitives = meshDef.primitives; - - return scope.loadGeometries( primitives ).then( function ( geometries ) { - - for ( var i = 0, il = primitives.length; i < il; i ++ ) { - - var primitive = primitives[ i ]; - var geometry = geometries[ i ]; - - var material = primitive.material === undefined - ? createDefaultMaterial() - : dependencies.materials[ primitive.material ]; - - if ( material.aoMap - && geometry.attributes.uv2 === undefined - && geometry.attributes.uv !== undefined ) { - - console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' ); - geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) ); - - } - - // If the material will be modified later on, clone it now. - var useVertexColors = geometry.attributes.color !== undefined; - var useFlatShading = geometry.attributes.normal === undefined; - var useSkinning = meshDef.isSkinnedMesh === true; - var useMorphTargets = primitive.targets !== undefined; - - if ( useVertexColors || useFlatShading || useSkinning || useMorphTargets ) { - - if ( material.isGLTFSpecularGlossinessMaterial ) { - - var specGlossExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ]; - material = specGlossExtension.cloneMaterial( material ); - - } else { - - material = material.clone(); - - } - - } - - if ( useVertexColors ) { - - material.vertexColors = THREE.VertexColors; - material.needsUpdate = true; - - } - - if ( useFlatShading ) { - - material.flatShading = true; - - } - - var mesh; - - if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || - primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || - primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || - primitive.mode === undefined ) { - - if ( useSkinning ) { - - mesh = new THREE.SkinnedMesh( geometry, material ); - material.skinning = true; - - } else { - - mesh = new THREE.Mesh( geometry, material ); - - } - - if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) { - - mesh.drawMode = THREE.TriangleStripDrawMode; - - } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) { - - mesh.drawMode = THREE.TriangleFanDrawMode; - - } - - } else if ( primitive.mode === WEBGL_CONSTANTS.LINES || - primitive.mode === WEBGL_CONSTANTS.LINE_STRIP || - primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) { - - var cacheKey = 'LineBasicMaterial:' + material.uuid; - - var lineMaterial = scope.cache.get( cacheKey ); - - if ( ! lineMaterial ) { - - lineMaterial = new THREE.LineBasicMaterial(); - THREE.Material.prototype.copy.call( lineMaterial, material ); - lineMaterial.color.copy( material.color ); - lineMaterial.lights = false; // LineBasicMaterial doesn't support lights yet - - scope.cache.add( cacheKey, lineMaterial ); - - } - - material = lineMaterial; - - if ( primitive.mode === WEBGL_CONSTANTS.LINES ) { - - mesh = new THREE.LineSegments( geometry, material ); - - } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) { - - mesh = new THREE.Line( geometry, material ); - - } else { - - mesh = new THREE.LineLoop( geometry, material ); - - } - - } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) { - - var cacheKey = 'PointsMaterial:' + material.uuid; - - var pointsMaterial = scope.cache.get( cacheKey ); - - if ( ! pointsMaterial ) { - - pointsMaterial = new THREE.PointsMaterial(); - THREE.Material.prototype.copy.call( pointsMaterial, material ); - pointsMaterial.color.copy( material.color ); - pointsMaterial.map = material.map; - pointsMaterial.lights = false; // PointsMaterial doesn't support lights yet - - scope.cache.add( cacheKey, pointsMaterial ); - - } - - material = pointsMaterial; - - mesh = new THREE.Points( geometry, material ); - - } else { - - throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode ); - - } - - mesh.name = meshDef.name || ( 'mesh_' + meshIndex ); - - if ( useMorphTargets ) { - - addMorphTargets( mesh, meshDef, primitive, dependencies.accessors ); - - } - - if ( meshDef.extras !== undefined ) mesh.userData = meshDef.extras; - if ( primitive.extras !== undefined ) mesh.geometry.userData = primitive.extras; - - // for Specular-Glossiness. - if ( material.isGLTFSpecularGlossinessMaterial === true ) { - - mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms; - - } - - if ( primitives.length > 1 ) { - - mesh.name += '_' + i; - - group.add( mesh ); - - } else { - - return mesh; - - } - - } - - return group; - - } ); - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras - * @param {number} cameraIndex - * @return {Promise<THREE.Camera>} - */ - GLTFParser.prototype.loadCamera = function ( cameraIndex ) { - - var camera; - var cameraDef = this.json.cameras[ cameraIndex ]; - var params = cameraDef[ cameraDef.type ]; - - if ( ! params ) { - - console.warn( 'THREE.GLTFLoader: Missing camera parameters.' ); - return; - - } - - if ( cameraDef.type === 'perspective' ) { - - var aspectRatio = params.aspectRatio || 1; - var xfov = params.yfov * aspectRatio; - - camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 ); - - } else if ( cameraDef.type === 'orthographic' ) { - - camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar ); - - } - - if ( cameraDef.name !== undefined ) camera.name = cameraDef.name; - if ( cameraDef.extras ) camera.userData = cameraDef.extras; - - return Promise.resolve( camera ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins - * @param {number} skinIndex - * @return {Promise<Object>} - */ - GLTFParser.prototype.loadSkin = function ( skinIndex ) { - - var skinDef = this.json.skins[ skinIndex ]; - - var skinEntry = { joints: skinDef.joints }; - - if ( skinDef.inverseBindMatrices === undefined ) { - - return Promise.resolve( skinEntry ); - - } - - return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) { - - skinEntry.inverseBindMatrices = accessor; - - return skinEntry; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations - * @param {number} animationIndex - * @return {Promise<THREE.AnimationClip>} - */ - GLTFParser.prototype.loadAnimation = function ( animationIndex ) { - - var json = this.json; - - var animationDef = this.json.animations[ animationIndex ]; - - return this.getMultiDependencies( [ - - 'accessor', - 'node' - - ] ).then( function ( dependencies ) { - - var tracks = []; - - for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) { - - var channel = animationDef.channels[ i ]; - var sampler = animationDef.samplers[ channel.sampler ]; - - if ( sampler ) { - - var target = channel.target; - var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated. - var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input; - var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output; - - var inputAccessor = dependencies.accessors[ input ]; - var outputAccessor = dependencies.accessors[ output ]; - - var node = dependencies.nodes[ name ]; - - if ( node ) { - - node.updateMatrix(); - node.matrixAutoUpdate = true; - - var TypedKeyframeTrack; - - switch ( PATH_PROPERTIES[ target.path ] ) { - - case PATH_PROPERTIES.weights: - - TypedKeyframeTrack = THREE.NumberKeyframeTrack; - break; - - case PATH_PROPERTIES.rotation: - - TypedKeyframeTrack = THREE.QuaternionKeyframeTrack; - break; - - case PATH_PROPERTIES.position: - case PATH_PROPERTIES.scale: - default: - - TypedKeyframeTrack = THREE.VectorKeyframeTrack; - break; - - } - - var targetName = node.name ? node.name : node.uuid; - - var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear; - - var targetNames = []; - - if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) { - - // node should be THREE.Group here but - // PATH_PROPERTIES.weights(morphTargetInfluences) should be - // the property of a mesh object under node. - // So finding targets here. - - node.traverse( function ( object ) { - - if ( object.isMesh === true && object.material.morphTargets === true ) { - - targetNames.push( object.name ? object.name : object.uuid ); - - } - - } ); - - } else { - - targetNames.push( targetName ); - - } - - // KeyframeTrack.optimize() will modify given 'times' and 'values' - // buffers before creating a truncated copy to keep. Because buffers may - // be reused by other tracks, make copies here. - for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) { - - var track = new TypedKeyframeTrack( - targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ], - THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ), - THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ), - interpolation - ); - - // Here is the trick to enable custom interpolation. - // Overrides .createInterpolant in a factory method which creates custom interpolation. - if ( sampler.interpolation === 'CUBICSPLINE' ) { - - track.createInterpolant = function ( result ) { - - // A CUBICSPLINE keyframe in glTF has three output values for each input value, - // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize() - // must be divided by three to get the interpolant's sampleSize argument. - - return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result ); - - }; - - } - - tracks.push( track ); - - } - - } - - } - - } - - var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex; - - return new THREE.AnimationClip( name, undefined, tracks ); - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy - * @param {number} nodeIndex - * @return {Promise<THREE.Object3D>} - */ - GLTFParser.prototype.loadNode = function ( nodeIndex ) { - - var json = this.json; - var extensions = this.extensions; - - var meshReferences = this.json.meshReferences; - var meshUses = this.json.meshUses; - - var nodeDef = this.json.nodes[ nodeIndex ]; - - return this.getMultiDependencies( [ - - 'mesh', - 'skin', - 'camera' - - ] ).then( function ( dependencies ) { - - var node; - - if ( nodeDef.isBone === true ) { - - node = new THREE.Bone(); - - } else if ( nodeDef.mesh !== undefined ) { - - var mesh = dependencies.meshes[ nodeDef.mesh ]; - - node = mesh.clone(); - - // for Specular-Glossiness - if ( mesh.isGroup === true ) { - - for ( var i = 0, il = mesh.children.length; i < il; i ++ ) { - - var child = mesh.children[ i ]; - - if ( child.material && child.material.isGLTFSpecularGlossinessMaterial === true ) { - - node.children[ i ].onBeforeRender = child.onBeforeRender; - - } - - } - - } else { - - if ( mesh.material && mesh.material.isGLTFSpecularGlossinessMaterial === true ) { - - node.onBeforeRender = mesh.onBeforeRender; - - } - - } - - if ( meshReferences[ nodeDef.mesh ] > 1 ) { - - node.name += '_instance_' + meshUses[ nodeDef.mesh ] ++; - - } - - } else if ( nodeDef.camera !== undefined ) { - - node = dependencies.cameras[ nodeDef.camera ]; - - } else if ( nodeDef.extensions - && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ] - && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) { - - var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights; - node = lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ]; - - } else { - - node = new THREE.Object3D(); - - } - - if ( nodeDef.name !== undefined ) { - - node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name ); - - } - - if ( nodeDef.extras ) node.userData = nodeDef.extras; - - if ( nodeDef.matrix !== undefined ) { - - var matrix = new THREE.Matrix4(); - matrix.fromArray( nodeDef.matrix ); - node.applyMatrix( matrix ); - - } else { - - if ( nodeDef.translation !== undefined ) { - - node.position.fromArray( nodeDef.translation ); - - } - - if ( nodeDef.rotation !== undefined ) { - - node.quaternion.fromArray( nodeDef.rotation ); - - } - - if ( nodeDef.scale !== undefined ) { - - node.scale.fromArray( nodeDef.scale ); - - } - - } - - return node; - - } ); - - }; - - /** - * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes - * @param {number} sceneIndex - * @return {Promise<THREE.Scene>} - */ - GLTFParser.prototype.loadScene = function () { - - // scene node hierachy builder - - function buildNodeHierachy( nodeId, parentObject, json, allNodes, skins ) { - - var node = allNodes[ nodeId ]; - var nodeDef = json.nodes[ nodeId ]; - - // build skeleton here as well - - if ( nodeDef.skin !== undefined ) { - - var meshes = node.isGroup === true ? node.children : [ node ]; - - for ( var i = 0, il = meshes.length; i < il; i ++ ) { - - var mesh = meshes[ i ]; - var skinEntry = skins[ nodeDef.skin ]; - - var bones = []; - var boneInverses = []; - - for ( var j = 0, jl = skinEntry.joints.length; j < jl; j ++ ) { - - var jointId = skinEntry.joints[ j ]; - var jointNode = allNodes[ jointId ]; - - if ( jointNode ) { - - bones.push( jointNode ); - - var mat = new THREE.Matrix4(); - - if ( skinEntry.inverseBindMatrices !== undefined ) { - - mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 ); - - } - - boneInverses.push( mat ); - - } else { - - console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId ); - - } - - } - - mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld ); - - } - - } - - // build node hierachy - - parentObject.add( node ); - - if ( nodeDef.children ) { - - var children = nodeDef.children; - - for ( var i = 0, il = children.length; i < il; i ++ ) { - - var child = children[ i ]; - buildNodeHierachy( child, node, json, allNodes, skins ); - - } - - } - - } - - return function loadScene( sceneIndex ) { - - var json = this.json; - var extensions = this.extensions; - var sceneDef = this.json.scenes[ sceneIndex ]; - - return this.getMultiDependencies( [ - - 'node', - 'skin' - - ] ).then( function ( dependencies ) { - - var scene = new THREE.Scene(); - if ( sceneDef.name !== undefined ) scene.name = sceneDef.name; - - if ( sceneDef.extras ) scene.userData = sceneDef.extras; - - var nodeIds = sceneDef.nodes || []; - - for ( var i = 0, il = nodeIds.length; i < il; i ++ ) { - - buildNodeHierachy( nodeIds[ i ], scene, json, dependencies.nodes, dependencies.skins ); - - } - - // Ambient lighting, if present, is always attached to the scene root. - if ( sceneDef.extensions - && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ] - && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) { - - var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights; - scene.add( lights[ sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] ); - - } - - return scene; - - } ); - - }; - - }(); - - return GLTFLoader; - -} )(); - -},{}],43:[function(_dereq_,module,exports){ -/** - * Loads a Wavefront .mtl file specifying materials - * - * @author angelxuanchang - */ - -THREE.MTLLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.MTLLoader.prototype = { - - constructor: THREE.MTLLoader, - - /** - * Loads and parses a MTL asset from a URL. - * - * @param {String} url - URL to the MTL file. - * @param {Function} [onLoad] - Callback invoked with the loaded object. - * @param {Function} [onProgress] - Callback for download progress. - * @param {Function} [onError] - Callback for download errors. - * - * @see setPath setTexturePath - * - * @note In order for relative texture references to resolve correctly - * you must call setPath and/or setTexturePath explicitly prior to load. - */ - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new THREE.FileLoader( this.manager ); - loader.setPath( this.path ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( text ) ); - - }, onProgress, onError ); - - }, - - /** - * Set base path for resolving references. - * If set this path will be prepended to each loaded and found reference. - * - * @see setTexturePath - * @param {String} path - * - * @example - * mtlLoader.setPath( 'assets/obj/' ); - * mtlLoader.load( 'my.mtl', ... ); - */ - setPath: function ( path ) { - - this.path = path; - - }, - - /** - * Set base path for resolving texture references. - * If set this path will be prepended found texture reference. - * If not set and setPath is, it will be used as texture base path. - * - * @see setPath - * @param {String} path - * - * @example - * mtlLoader.setPath( 'assets/obj/' ); - * mtlLoader.setTexturePath( 'assets/textures/' ); - * mtlLoader.load( 'my.mtl', ... ); - */ - setTexturePath: function ( path ) { - - this.texturePath = path; - - }, - - setBaseUrl: function ( path ) { - - console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' ); - - this.setTexturePath( path ); - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - setMaterialOptions: function ( value ) { - - this.materialOptions = value; - - }, - - /** - * Parses a MTL file. - * - * @param {String} text - Content of MTL file - * @return {THREE.MTLLoader.MaterialCreator} - * - * @see setPath setTexturePath - * - * @note In order for relative texture references to resolve correctly - * you must call setPath and/or setTexturePath explicitly prior to parse. - */ - parse: function ( text ) { - - var lines = text.split( '\n' ); - var info = {}; - var delimiter_pattern = /\s+/; - var materialsInfo = {}; - - for ( var i = 0; i < lines.length; i ++ ) { - - var line = lines[ i ]; - line = line.trim(); - - if ( line.length === 0 || line.charAt( 0 ) === '#' ) { - - // Blank line or comment ignore - continue; - - } - - var pos = line.indexOf( ' ' ); - - var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line; - key = key.toLowerCase(); - - var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : ''; - value = value.trim(); - - if ( key === 'newmtl' ) { - - // New material - - info = { name: value }; - materialsInfo[ value ] = info; - - } else if ( info ) { - - if ( key === 'ka' || key === 'kd' || key === 'ks' ) { - - var ss = value.split( delimiter_pattern, 3 ); - info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ]; - - } else { - - info[ key ] = value; - - } - - } - - } - - var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions ); - materialCreator.setCrossOrigin( this.crossOrigin ); - materialCreator.setManager( this.manager ); - materialCreator.setMaterials( materialsInfo ); - return materialCreator; - - } - -}; - -/** - * Create a new THREE-MTLLoader.MaterialCreator - * @param baseUrl - Url relative to which textures are loaded - * @param options - Set of options on how to construct the materials - * side: Which side to apply the material - * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide - * wrap: What type of wrapping to apply for textures - * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping - * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 - * Default: false, assumed to be already normalized - * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's - * Default: false - * @constructor - */ - -THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) { - - this.baseUrl = baseUrl || ''; - this.options = options; - this.materialsInfo = {}; - this.materials = {}; - this.materialsArray = []; - this.nameLookup = {}; - - this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide; - this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping; - -}; - -THREE.MTLLoader.MaterialCreator.prototype = { - - constructor: THREE.MTLLoader.MaterialCreator, - - crossOrigin: 'Anonymous', - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - setManager: function ( value ) { - - this.manager = value; - - }, - - setMaterials: function ( materialsInfo ) { - - this.materialsInfo = this.convert( materialsInfo ); - this.materials = {}; - this.materialsArray = []; - this.nameLookup = {}; - - }, - - convert: function ( materialsInfo ) { - - if ( ! this.options ) return materialsInfo; - - var converted = {}; - - for ( var mn in materialsInfo ) { - - // Convert materials info into normalized form based on options - - var mat = materialsInfo[ mn ]; - - var covmat = {}; - - converted[ mn ] = covmat; - - for ( var prop in mat ) { - - var save = true; - var value = mat[ prop ]; - var lprop = prop.toLowerCase(); - - switch ( lprop ) { - - case 'kd': - case 'ka': - case 'ks': - - // Diffuse color (color under white light) using RGB values - - if ( this.options && this.options.normalizeRGB ) { - - value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ]; - - } - - if ( this.options && this.options.ignoreZeroRGBs ) { - - if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) { - - // ignore - - save = false; - - } - - } - - break; - - default: - - break; - - } - - if ( save ) { - - covmat[ lprop ] = value; - - } - - } - - } - - return converted; - - }, - - preload: function () { - - for ( var mn in this.materialsInfo ) { - - this.create( mn ); - - } - - }, - - getIndex: function ( materialName ) { - - return this.nameLookup[ materialName ]; - - }, - - getAsArray: function () { - - var index = 0; - - for ( var mn in this.materialsInfo ) { - - this.materialsArray[ index ] = this.create( mn ); - this.nameLookup[ mn ] = index; - index ++; - - } - - return this.materialsArray; - - }, - - create: function ( materialName ) { - - if ( this.materials[ materialName ] === undefined ) { - - this.createMaterial_( materialName ); - - } - - return this.materials[ materialName ]; - - }, - - createMaterial_: function ( materialName ) { - - // Create material - - var scope = this; - var mat = this.materialsInfo[ materialName ]; - var params = { - - name: materialName, - side: this.side - - }; - - function resolveURL( baseUrl, url ) { - - if ( typeof url !== 'string' || url === '' ) - return ''; - - // Absolute URL - if ( /^https?:\/\//i.test( url ) ) return url; - - return baseUrl + url; - - } - - function setMapForType( mapType, value ) { - - if ( params[ mapType ] ) return; // Keep the first encountered texture - - var texParams = scope.getTextureParams( value, params ); - var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) ); - - map.repeat.copy( texParams.scale ); - map.offset.copy( texParams.offset ); - - map.wrapS = scope.wrap; - map.wrapT = scope.wrap; - - params[ mapType ] = map; - - } - - for ( var prop in mat ) { - - var value = mat[ prop ]; - var n; - - if ( value === '' ) continue; - - switch ( prop.toLowerCase() ) { - - // Ns is material specular exponent - - case 'kd': - - // Diffuse color (color under white light) using RGB values - - params.color = new THREE.Color().fromArray( value ); - - break; - - case 'ks': - - // Specular color (color when light is reflected from shiny surface) using RGB values - params.specular = new THREE.Color().fromArray( value ); - - break; - - case 'map_kd': - - // Diffuse texture map - - setMapForType( "map", value ); - - break; - - case 'map_ks': - - // Specular map - - setMapForType( "specularMap", value ); - - break; - - case 'norm': - - setMapForType( "normalMap", value ); - - break; - - case 'map_bump': - case 'bump': - - // Bump texture map - - setMapForType( "bumpMap", value ); - - break; - - case 'ns': - - // The specular exponent (defines the focus of the specular highlight) - // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. - - params.shininess = parseFloat( value ); - - break; - - case 'd': - n = parseFloat( value ); - - if ( n < 1 ) { - - params.opacity = n; - params.transparent = true; - - } - - break; - - case 'tr': - n = parseFloat( value ); - - if ( this.options && this.options.invertTrProperty ) n = 1 - n; - - if ( n < 1 ) { - - params.opacity = n; - params.transparent = true; - - } - - break; - - default: - break; - - } - - } - - this.materials[ materialName ] = new THREE.MeshPhongMaterial( params ); - return this.materials[ materialName ]; - - }, - - getTextureParams: function ( value, matParams ) { - - var texParams = { - - scale: new THREE.Vector2( 1, 1 ), - offset: new THREE.Vector2( 0, 0 ) - - }; - - var items = value.split( /\s+/ ); - var pos; - - pos = items.indexOf( '-bm' ); - - if ( pos >= 0 ) { - - matParams.bumpScale = parseFloat( items[ pos + 1 ] ); - items.splice( pos, 2 ); - - } - - pos = items.indexOf( '-s' ); - - if ( pos >= 0 ) { - - texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) ); - items.splice( pos, 4 ); // we expect 3 parameters here! - - } - - pos = items.indexOf( '-o' ); - - if ( pos >= 0 ) { - - texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) ); - items.splice( pos, 4 ); // we expect 3 parameters here! - - } - - texParams.url = items.join( ' ' ).trim(); - return texParams; - - }, - - loadTexture: function ( url, mapping, onLoad, onProgress, onError ) { - - var texture; - var loader = THREE.Loader.Handlers.get( url ); - var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager; - - if ( loader === null ) { - - loader = new THREE.TextureLoader( manager ); - - } - - if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin ); - texture = loader.load( url, onLoad, onProgress, onError ); - - if ( mapping !== undefined ) texture.mapping = mapping; - - return texture; - - } - -}; - -},{}],44:[function(_dereq_,module,exports){ -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.OBJLoader = ( function () { - - // o object_name | g group_name - var object_pattern = /^[og]\s*(.+)?/; - // mtllib file_reference - var material_library_pattern = /^mtllib /; - // usemtl material_name - var material_use_pattern = /^usemtl /; - - function ParserState() { - - var state = { - objects: [], - object: {}, - - vertices: [], - normals: [], - colors: [], - uvs: [], - - materialLibraries: [], - - startObject: function ( name, fromDeclaration ) { - - // If the current object (initial from reset) is not from a g/o declaration in the parsed - // file. We need to use it for the first parsed g/o to keep things in sync. - if ( this.object && this.object.fromDeclaration === false ) { - - this.object.name = name; - this.object.fromDeclaration = ( fromDeclaration !== false ); - return; - - } - - var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined ); - - if ( this.object && typeof this.object._finalize === 'function' ) { - - this.object._finalize( true ); - - } - - this.object = { - name: name || '', - fromDeclaration: ( fromDeclaration !== false ), - - geometry: { - vertices: [], - normals: [], - colors: [], - uvs: [] - }, - materials: [], - smooth: true, - - startMaterial: function ( name, libraries ) { - - var previous = this._finalize( false ); - - // New usemtl declaration overwrites an inherited material, except if faces were declared - // after the material, then it must be preserved for proper MultiMaterial continuation. - if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) { - - this.materials.splice( previous.index, 1 ); - - } - - var material = { - index: this.materials.length, - name: name || '', - mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ), - smooth: ( previous !== undefined ? previous.smooth : this.smooth ), - groupStart: ( previous !== undefined ? previous.groupEnd : 0 ), - groupEnd: - 1, - groupCount: - 1, - inherited: false, - - clone: function ( index ) { - - var cloned = { - index: ( typeof index === 'number' ? index : this.index ), - name: this.name, - mtllib: this.mtllib, - smooth: this.smooth, - groupStart: 0, - groupEnd: - 1, - groupCount: - 1, - inherited: false - }; - cloned.clone = this.clone.bind( cloned ); - return cloned; - - } - }; - - this.materials.push( material ); - - return material; - - }, - - currentMaterial: function () { - - if ( this.materials.length > 0 ) { - - return this.materials[ this.materials.length - 1 ]; - - } - - return undefined; - - }, - - _finalize: function ( end ) { - - var lastMultiMaterial = this.currentMaterial(); - if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) { - - lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3; - lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart; - lastMultiMaterial.inherited = false; - - } - - // Ignore objects tail materials if no face declarations followed them before a new o/g started. - if ( end && this.materials.length > 1 ) { - - for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) { - - if ( this.materials[ mi ].groupCount <= 0 ) { - - this.materials.splice( mi, 1 ); - - } - - } - - } - - // Guarantee at least one empty material, this makes the creation later more straight forward. - if ( end && this.materials.length === 0 ) { - - this.materials.push( { - name: '', - smooth: this.smooth - } ); - - } - - return lastMultiMaterial; - - } - }; - - // Inherit previous objects material. - // Spec tells us that a declared material must be set to all objects until a new material is declared. - // If a usemtl declaration is encountered while this new object is being parsed, it will - // overwrite the inherited material. Exception being that there was already face declarations - // to the inherited material, then it will be preserved for proper MultiMaterial continuation. - - if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) { - - var declared = previousMaterial.clone( 0 ); - declared.inherited = true; - this.object.materials.push( declared ); - - } - - this.objects.push( this.object ); - - }, - - finalize: function () { - - if ( this.object && typeof this.object._finalize === 'function' ) { - - this.object._finalize( true ); - - } - - }, - - parseVertexIndex: function ( value, len ) { - - var index = parseInt( value, 10 ); - return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; - - }, - - parseNormalIndex: function ( value, len ) { - - var index = parseInt( value, 10 ); - return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; - - }, - - parseUVIndex: function ( value, len ) { - - var index = parseInt( value, 10 ); - return ( index >= 0 ? index - 1 : index + len / 2 ) * 2; - - }, - - addVertex: function ( a, b, c ) { - - var src = this.vertices; - var dst = this.object.geometry.vertices; - - dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); - dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); - dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); - - }, - - addVertexPoint: function ( a ) { - - var src = this.vertices; - var dst = this.object.geometry.vertices; - - dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); - - }, - - addVertexLine: function ( a ) { - - var src = this.vertices; - var dst = this.object.geometry.vertices; - - dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); - - }, - - addNormal: function ( a, b, c ) { - - var src = this.normals; - var dst = this.object.geometry.normals; - - dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); - dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); - dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); - - }, - - addColor: function ( a, b, c ) { - - var src = this.colors; - var dst = this.object.geometry.colors; - - dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] ); - dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] ); - dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] ); - - }, - - addUV: function ( a, b, c ) { - - var src = this.uvs; - var dst = this.object.geometry.uvs; - - dst.push( src[ a + 0 ], src[ a + 1 ] ); - dst.push( src[ b + 0 ], src[ b + 1 ] ); - dst.push( src[ c + 0 ], src[ c + 1 ] ); - - }, - - addUVLine: function ( a ) { - - var src = this.uvs; - var dst = this.object.geometry.uvs; - - dst.push( src[ a + 0 ], src[ a + 1 ] ); - - }, - - addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) { - - var vLen = this.vertices.length; - - var ia = this.parseVertexIndex( a, vLen ); - var ib = this.parseVertexIndex( b, vLen ); - var ic = this.parseVertexIndex( c, vLen ); - - this.addVertex( ia, ib, ic ); - - if ( ua !== undefined ) { - - var uvLen = this.uvs.length; - - ia = this.parseUVIndex( ua, uvLen ); - ib = this.parseUVIndex( ub, uvLen ); - ic = this.parseUVIndex( uc, uvLen ); - - this.addUV( ia, ib, ic ); - - } - - if ( na !== undefined ) { - - // Normals are many times the same. If so, skip function call and parseInt. - var nLen = this.normals.length; - ia = this.parseNormalIndex( na, nLen ); - - ib = na === nb ? ia : this.parseNormalIndex( nb, nLen ); - ic = na === nc ? ia : this.parseNormalIndex( nc, nLen ); - - this.addNormal( ia, ib, ic ); - - } - - if ( this.colors.length > 0 ) { - - this.addColor( ia, ib, ic ); - - } - - }, - - addPointGeometry: function ( vertices ) { - - this.object.geometry.type = 'Points'; - - var vLen = this.vertices.length; - - for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) { - - this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) ); - - } - - }, - - addLineGeometry: function ( vertices, uvs ) { - - this.object.geometry.type = 'Line'; - - var vLen = this.vertices.length; - var uvLen = this.uvs.length; - - for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) { - - this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) ); - - } - - for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) { - - this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) ); - - } - - } - - }; - - state.startObject( '', false ); - - return state; - - } - - // - - function OBJLoader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - - this.materials = null; - - } - - OBJLoader.prototype = { - - constructor: OBJLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new THREE.FileLoader( scope.manager ); - loader.setPath( this.path ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( text ) ); - - }, onProgress, onError ); - - }, - - setPath: function ( value ) { - - this.path = value; - - }, - - setMaterials: function ( materials ) { - - this.materials = materials; - - return this; - - }, - - parse: function ( text ) { - - console.time( 'OBJLoader' ); - - var state = new ParserState(); - - if ( text.indexOf( '\r\n' ) !== - 1 ) { - - // This is faster than String.split with regex that splits on both - text = text.replace( /\r\n/g, '\n' ); - - } - - if ( text.indexOf( '\\\n' ) !== - 1 ) { - - // join lines separated by a line continuation character (\) - text = text.replace( /\\\n/g, '' ); - - } - - var lines = text.split( '\n' ); - var line = '', lineFirstChar = ''; - var lineLength = 0; - var result = []; - - // Faster to just trim left side of the line. Use if available. - var trimLeft = ( typeof ''.trimLeft === 'function' ); - - for ( var i = 0, l = lines.length; i < l; i ++ ) { - - line = lines[ i ]; - - line = trimLeft ? line.trimLeft() : line.trim(); - - lineLength = line.length; - - if ( lineLength === 0 ) continue; - - lineFirstChar = line.charAt( 0 ); - - // @todo invoke passed in handler if any - if ( lineFirstChar === '#' ) continue; - - if ( lineFirstChar === 'v' ) { - - var data = line.split( /\s+/ ); - - switch ( data[ 0 ] ) { - - case 'v': - state.vertices.push( - parseFloat( data[ 1 ] ), - parseFloat( data[ 2 ] ), - parseFloat( data[ 3 ] ) - ); - if ( data.length === 8 ) { - - state.colors.push( - parseFloat( data[ 4 ] ), - parseFloat( data[ 5 ] ), - parseFloat( data[ 6 ] ) - - ); - - } - break; - case 'vn': - state.normals.push( - parseFloat( data[ 1 ] ), - parseFloat( data[ 2 ] ), - parseFloat( data[ 3 ] ) - ); - break; - case 'vt': - state.uvs.push( - parseFloat( data[ 1 ] ), - parseFloat( data[ 2 ] ) - ); - break; - - } - - } else if ( lineFirstChar === 'f' ) { - - var lineData = line.substr( 1 ).trim(); - var vertexData = lineData.split( /\s+/ ); - var faceVertices = []; - - // Parse the face vertex data into an easy to work with format - - for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) { - - var vertex = vertexData[ j ]; - - if ( vertex.length > 0 ) { - - var vertexParts = vertex.split( '/' ); - faceVertices.push( vertexParts ); - - } - - } - - // Draw an edge between the first vertex and all subsequent vertices to form an n-gon - - var v1 = faceVertices[ 0 ]; - - for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) { - - var v2 = faceVertices[ j ]; - var v3 = faceVertices[ j + 1 ]; - - state.addFace( - v1[ 0 ], v2[ 0 ], v3[ 0 ], - v1[ 1 ], v2[ 1 ], v3[ 1 ], - v1[ 2 ], v2[ 2 ], v3[ 2 ] - ); - - } - - } else if ( lineFirstChar === 'l' ) { - - var lineParts = line.substring( 1 ).trim().split( " " ); - var lineVertices = [], lineUVs = []; - - if ( line.indexOf( "/" ) === - 1 ) { - - lineVertices = lineParts; - - } else { - - for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) { - - var parts = lineParts[ li ].split( "/" ); - - if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] ); - if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] ); - - } - - } - state.addLineGeometry( lineVertices, lineUVs ); - - } else if ( lineFirstChar === 'p' ) { - - var lineData = line.substr( 1 ).trim(); - var pointData = lineData.split( " " ); - - state.addPointGeometry( pointData ); - - } else if ( ( result = object_pattern.exec( line ) ) !== null ) { - - // o object_name - // or - // g group_name - - // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869 - // var name = result[ 0 ].substr( 1 ).trim(); - var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 ); - - state.startObject( name ); - - } else if ( material_use_pattern.test( line ) ) { - - // material - - state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries ); - - } else if ( material_library_pattern.test( line ) ) { - - // mtl file - - state.materialLibraries.push( line.substring( 7 ).trim() ); - - } else if ( lineFirstChar === 's' ) { - - result = line.split( ' ' ); - - // smooth shading - - // @todo Handle files that have varying smooth values for a set of faces inside one geometry, - // but does not define a usemtl for each face set. - // This should be detected and a dummy material created (later MultiMaterial and geometry groups). - // This requires some care to not create extra material on each smooth value for "normal" obj files. - // where explicit usemtl defines geometry groups. - // Example asset: examples/models/obj/cerberus/Cerberus.obj - - /* - * http://paulbourke.net/dataformats/obj/ - * or - * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf - * - * From chapter "Grouping" Syntax explanation "s group_number": - * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off. - * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form - * surfaces, smoothing groups are either turned on or off; there is no difference between values greater - * than 0." - */ - if ( result.length > 1 ) { - - var value = result[ 1 ].trim().toLowerCase(); - state.object.smooth = ( value !== '0' && value !== 'off' ); - - } else { - - // ZBrush can produce "s" lines #11707 - state.object.smooth = true; - - } - var material = state.object.currentMaterial(); - if ( material ) material.smooth = state.object.smooth; - - } else { - - // Handle null terminated files without exception - if ( line === '\0' ) continue; - - throw new Error( 'THREE.OBJLoader: Unexpected line: "' + line + '"' ); - - } - - } - - state.finalize(); - - var container = new THREE.Group(); - container.materialLibraries = [].concat( state.materialLibraries ); - - for ( var i = 0, l = state.objects.length; i < l; i ++ ) { - - var object = state.objects[ i ]; - var geometry = object.geometry; - var materials = object.materials; - var isLine = ( geometry.type === 'Line' ); - var isPoints = ( geometry.type === 'Points' ); - var hasVertexColors = false; - - // Skip o/g line declarations that did not follow with any faces - if ( geometry.vertices.length === 0 ) continue; - - var buffergeometry = new THREE.BufferGeometry(); - - buffergeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) ); - - if ( geometry.normals.length > 0 ) { - - buffergeometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) ); - - } else { - - buffergeometry.computeVertexNormals(); - - } - - if ( geometry.colors.length > 0 ) { - - hasVertexColors = true; - buffergeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) ); - - } - - if ( geometry.uvs.length > 0 ) { - - buffergeometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) ); - - } - - // Create materials - - var createdMaterials = []; - - for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) { - - var sourceMaterial = materials[ mi ]; - var material = undefined; - - if ( this.materials !== null ) { - - material = this.materials.create( sourceMaterial.name ); - - // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material. - if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) { - - var materialLine = new THREE.LineBasicMaterial(); - materialLine.copy( material ); - materialLine.lights = false; // TOFIX - material = materialLine; - - } else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) { - - var materialPoints = new THREE.PointsMaterial( { size: 10, sizeAttenuation: false } ); - materialLine.copy( material ); - material = materialPoints; - - } - - } - - if ( ! material ) { - - if ( isLine ) { - - material = new THREE.LineBasicMaterial(); - - } else if ( isPoints ) { - - material = new THREE.PointsMaterial( { size: 1, sizeAttenuation: false } ); - - } else { - - material = new THREE.MeshPhongMaterial(); - - } - - material.name = sourceMaterial.name; - - } - - material.flatShading = sourceMaterial.smooth ? false : true; - material.vertexColors = hasVertexColors ? THREE.VertexColors : THREE.NoColors; - - createdMaterials.push( material ); - - } - - // Create mesh - - var mesh; - - if ( createdMaterials.length > 1 ) { - - for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) { - - var sourceMaterial = materials[ mi ]; - buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi ); - - } - - if ( isLine ) { - - mesh = new THREE.LineSegments( buffergeometry, createdMaterials ); - - } else if ( isPoints ) { - - mesh = new THREE.Points( buffergeometry, createdMaterials ); - - } else { - - mesh = new THREE.Mesh( buffergeometry, createdMaterials ); - - } - - } else { - - if ( isLine ) { - - mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ); - - } else if ( isPoints ) { - - mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] ); - - } else { - - mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ); - - } - - } - - mesh.name = object.name; - - container.add( mesh ); - - } - - console.timeEnd( 'OBJLoader' ); - - return container; - - } - - }; - - return OBJLoader; - -} )(); - -},{}],45:[function(_dereq_,module,exports){ - -exports = module.exports = trim; - -function trim(str){ - return str.replace(/^\s*|\s*$/g, ''); -} - -exports.left = function(str){ - return str.replace(/^\s*/, ''); -}; - -exports.right = function(str){ - return str.replace(/\s*$/, ''); -}; - -},{}],46:[function(_dereq_,module,exports){ -module.exports={ - "_args": [ - [ - "webvr-polyfill@0.9.41", - "C:\\Users\\Brian Peiris\\Code\\aframevr\\aframe" - ] - ], - "_from": "webvr-polyfill@0.9.41", - "_id": "webvr-polyfill@0.9.41", - "_inBundle": false, - "_integrity": "sha512-xgZPm7DXd2iUn4wh+/ubh1AzYWaHlx6VCmpxgTvoKzi1sMz9ePChQvsq1tm18aUfuzs6dtMrnNWoaQIwl81QsQ==", - "_location": "/webvr-polyfill", - "_phantomChildren": {}, - "_requested": { - "type": "version", - "registry": true, - "raw": "webvr-polyfill@0.9.41", - "name": "webvr-polyfill", - "escapedName": "webvr-polyfill", - "rawSpec": "0.9.41", - "saveSpec": null, - "fetchSpec": "0.9.41" - }, - "_requiredBy": [ - "/" - ], - "_resolved": "https://registry.npmjs.org/webvr-polyfill/-/webvr-polyfill-0.9.41.tgz", - "_spec": "0.9.41", - "_where": "C:\\Users\\Brian Peiris\\Code\\aframevr\\aframe", - "authors": [ - "Boris Smus <boris@smus.com>", - "Brandon Jones <tojiro@gmail.com>", - "Jordan Santell <jordan@jsantell.com>" - ], - "bugs": { - "url": "https://github.com/googlevr/webvr-polyfill/issues" - }, - "description": "Use WebVR today, on mobile or desktop, without requiring a special browser build.", - "devDependencies": { - "chai": "^3.5.0", - "jsdom": "^9.12.0", - "mocha": "^3.2.0", - "semver": "^5.3.0", - "webpack": "^2.6.1", - "webpack-dev-server": "2.7.1" - }, - "homepage": "https://github.com/googlevr/webvr-polyfill", - "keywords": [ - "vr", - "webvr" - ], - "license": "Apache-2.0", - "main": "src/node-entry", - "name": "webvr-polyfill", - "repository": { - "type": "git", - "url": "git+https://github.com/googlevr/webvr-polyfill.git" - }, - "scripts": { - "build": "webpack", - "start": "npm run watch", - "test": "mocha", - "watch": "webpack-dev-server" - }, - "version": "0.9.41" -} - -},{}],47:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Util = _dereq_('./util.js'); -var WakeLock = _dereq_('./wakelock.js'); - -// Start at a higher number to reduce chance of conflict. -var nextDisplayId = 1000; -var hasShowDeprecationWarning = false; - -var defaultLeftBounds = [0, 0, 0.5, 1]; -var defaultRightBounds = [0.5, 0, 0.5, 1]; - -/** - * The base class for all VR frame data. - */ - -function VRFrameData() { - this.leftProjectionMatrix = new Float32Array(16); - this.leftViewMatrix = new Float32Array(16); - this.rightProjectionMatrix = new Float32Array(16); - this.rightViewMatrix = new Float32Array(16); - this.pose = null; -}; - -/** - * The base class for all VR displays. - */ -function VRDisplay() { - this.isPolyfilled = true; - this.displayId = nextDisplayId++; - this.displayName = 'webvr-polyfill displayName'; - - this.depthNear = 0.01; - this.depthFar = 10000.0; - - this.isConnected = true; - this.isPresenting = false; - this.capabilities = { - hasPosition: false, - hasOrientation: false, - hasExternalDisplay: false, - canPresent: false, - maxLayers: 1 - }; - this.stageParameters = null; - - // "Private" members. - this.waitingForPresent_ = false; - this.layer_ = null; - - this.fullscreenElement_ = null; - this.fullscreenWrapper_ = null; - this.fullscreenElementCachedStyle_ = null; - - this.fullscreenEventTarget_ = null; - this.fullscreenChangeHandler_ = null; - this.fullscreenErrorHandler_ = null; - - this.wakelock_ = new WakeLock(); -} - -VRDisplay.prototype.getFrameData = function(frameData) { - // TODO: Technically this should retain it's value for the duration of a frame - // but I doubt that's practical to do in javascript. - return Util.frameDataFromPose(frameData, this.getPose(), this); -}; - -VRDisplay.prototype.getPose = function() { - // TODO: Technically this should retain it's value for the duration of a frame - // but I doubt that's practical to do in javascript. - return this.getImmediatePose(); -}; - -VRDisplay.prototype.requestAnimationFrame = function(callback) { - return window.requestAnimationFrame(callback); -}; - -VRDisplay.prototype.cancelAnimationFrame = function(id) { - return window.cancelAnimationFrame(id); -}; - -VRDisplay.prototype.wrapForFullscreen = function(element) { - // Don't wrap in iOS. - if (Util.isIOS()) { - return element; - } - if (!this.fullscreenWrapper_) { - this.fullscreenWrapper_ = document.createElement('div'); - var cssProperties = [ - 'height: ' + Math.min(screen.height, screen.width) + 'px !important', - 'top: 0 !important', - 'left: 0 !important', - 'right: 0 !important', - 'border: 0', - 'margin: 0', - 'padding: 0', - 'z-index: 999999 !important', - 'position: fixed', - ]; - this.fullscreenWrapper_.setAttribute('style', cssProperties.join('; ') + ';'); - this.fullscreenWrapper_.classList.add('webvr-polyfill-fullscreen-wrapper'); - } - - if (this.fullscreenElement_ == element) { - return this.fullscreenWrapper_; - } - - // Remove any previously applied wrappers - this.removeFullscreenWrapper(); - - this.fullscreenElement_ = element; - var parent = this.fullscreenElement_.parentElement; - parent.insertBefore(this.fullscreenWrapper_, this.fullscreenElement_); - parent.removeChild(this.fullscreenElement_); - this.fullscreenWrapper_.insertBefore(this.fullscreenElement_, this.fullscreenWrapper_.firstChild); - this.fullscreenElementCachedStyle_ = this.fullscreenElement_.getAttribute('style'); - - var self = this; - function applyFullscreenElementStyle() { - if (!self.fullscreenElement_) { - return; - } - - var cssProperties = [ - 'position: absolute', - 'top: 0', - 'left: 0', - 'width: ' + Math.max(screen.width, screen.height) + 'px', - 'height: ' + Math.min(screen.height, screen.width) + 'px', - 'border: 0', - 'margin: 0', - 'padding: 0', - ]; - self.fullscreenElement_.setAttribute('style', cssProperties.join('; ') + ';'); - } - - applyFullscreenElementStyle(); - - return this.fullscreenWrapper_; -}; - -VRDisplay.prototype.removeFullscreenWrapper = function() { - if (!this.fullscreenElement_) { - return; - } - - var element = this.fullscreenElement_; - if (this.fullscreenElementCachedStyle_) { - element.setAttribute('style', this.fullscreenElementCachedStyle_); - } else { - element.removeAttribute('style'); - } - this.fullscreenElement_ = null; - this.fullscreenElementCachedStyle_ = null; - - var parent = this.fullscreenWrapper_.parentElement; - this.fullscreenWrapper_.removeChild(element); - parent.insertBefore(element, this.fullscreenWrapper_); - parent.removeChild(this.fullscreenWrapper_); - - return element; -}; - -VRDisplay.prototype.requestPresent = function(layers) { - var wasPresenting = this.isPresenting; - var self = this; - - if (!(layers instanceof Array)) { - if (!hasShowDeprecationWarning) { - console.warn("Using a deprecated form of requestPresent. Should pass in an array of VRLayers."); - hasShowDeprecationWarning = true; - } - layers = [layers]; - } - - return new Promise(function(resolve, reject) { - if (!self.capabilities.canPresent) { - reject(new Error('VRDisplay is not capable of presenting.')); - return; - } - - if (layers.length == 0 || layers.length > self.capabilities.maxLayers) { - reject(new Error('Invalid number of layers.')); - return; - } - - var incomingLayer = layers[0]; - if (!incomingLayer.source) { - /* - todo: figure out the correct behavior if the source is not provided. - see https://github.com/w3c/webvr/issues/58 - */ - resolve(); - return; - } - - var leftBounds = incomingLayer.leftBounds || defaultLeftBounds; - var rightBounds = incomingLayer.rightBounds || defaultRightBounds; - if (wasPresenting) { - // Already presenting, just changing configuration - var layer = self.layer_; - if (layer.source !== incomingLayer.source) { - layer.source = incomingLayer.source; - } - - for (var i = 0; i < 4; i++) { - layer.leftBounds[i] = leftBounds[i]; - layer.rightBounds[i] = rightBounds[i]; - } - - resolve(); - return; - } - - // Was not already presenting. - self.layer_ = { - predistorted: incomingLayer.predistorted, - source: incomingLayer.source, - leftBounds: leftBounds.slice(0), - rightBounds: rightBounds.slice(0) - }; - - self.waitingForPresent_ = false; - if (self.layer_ && self.layer_.source) { - var fullscreenElement = self.wrapForFullscreen(self.layer_.source); - - var onFullscreenChange = function() { - var actualFullscreenElement = Util.getFullscreenElement(); - - self.isPresenting = (fullscreenElement === actualFullscreenElement); - if (self.isPresenting) { - if (screen.orientation && screen.orientation.lock) { - screen.orientation.lock('landscape-primary').catch(function(error){ - console.error('screen.orientation.lock() failed due to', error.message) - }); - } - self.waitingForPresent_ = false; - self.beginPresent_(); - resolve(); - } else { - if (screen.orientation && screen.orientation.unlock) { - screen.orientation.unlock(); - } - self.removeFullscreenWrapper(); - self.wakelock_.release(); - self.endPresent_(); - self.removeFullscreenListeners_(); - } - self.fireVRDisplayPresentChange_(); - } - var onFullscreenError = function() { - if (!self.waitingForPresent_) { - return; - } - - self.removeFullscreenWrapper(); - self.removeFullscreenListeners_(); - - self.wakelock_.release(); - self.waitingForPresent_ = false; - self.isPresenting = false; - - reject(new Error('Unable to present.')); - } - - self.addFullscreenListeners_(fullscreenElement, - onFullscreenChange, onFullscreenError); - - if (Util.requestFullscreen(fullscreenElement)) { - self.wakelock_.request(); - self.waitingForPresent_ = true; - } else if (Util.isIOS() || Util.isWebViewAndroid()) { - // *sigh* Just fake it. - self.wakelock_.request(); - self.isPresenting = true; - self.beginPresent_(); - self.fireVRDisplayPresentChange_(); - resolve(); - } - } - - if (!self.waitingForPresent_ && !Util.isIOS()) { - Util.exitFullscreen(); - reject(new Error('Unable to present.')); - } - }); -}; - -VRDisplay.prototype.exitPresent = function() { - var wasPresenting = this.isPresenting; - var self = this; - this.isPresenting = false; - this.layer_ = null; - this.wakelock_.release(); - - return new Promise(function(resolve, reject) { - if (wasPresenting) { - if (!Util.exitFullscreen() && Util.isIOS()) { - self.endPresent_(); - self.fireVRDisplayPresentChange_(); - } - - if (Util.isWebViewAndroid()) { - self.removeFullscreenWrapper(); - self.removeFullscreenListeners_(); - self.endPresent_(); - self.fireVRDisplayPresentChange_(); - } - - resolve(); - } else { - reject(new Error('Was not presenting to VRDisplay.')); - } - }); -}; - -VRDisplay.prototype.getLayers = function() { - if (this.layer_) { - return [this.layer_]; - } - return []; -}; - -VRDisplay.prototype.fireVRDisplayPresentChange_ = function() { - // Important: unfortunately we cannot have full spec compliance here. - // CustomEvent custom fields all go under e.detail (so the VRDisplay ends up - // being e.detail.display, instead of e.display as per WebVR spec). - var event = new CustomEvent('vrdisplaypresentchange', {detail: {display: this}}); - window.dispatchEvent(event); -}; - -VRDisplay.prototype.fireVRDisplayConnect_ = function() { - // Important: unfortunately we cannot have full spec compliance here. - // CustomEvent custom fields all go under e.detail (so the VRDisplay ends up - // being e.detail.display, instead of e.display as per WebVR spec). - var event = new CustomEvent('vrdisplayconnect', {detail: {display: this}}); - window.dispatchEvent(event); -}; - -VRDisplay.prototype.addFullscreenListeners_ = function(element, changeHandler, errorHandler) { - this.removeFullscreenListeners_(); - - this.fullscreenEventTarget_ = element; - this.fullscreenChangeHandler_ = changeHandler; - this.fullscreenErrorHandler_ = errorHandler; - - if (changeHandler) { - if (document.fullscreenEnabled) { - element.addEventListener('fullscreenchange', changeHandler, false); - } else if (document.webkitFullscreenEnabled) { - element.addEventListener('webkitfullscreenchange', changeHandler, false); - } else if (document.mozFullScreenEnabled) { - document.addEventListener('mozfullscreenchange', changeHandler, false); - } else if (document.msFullscreenEnabled) { - element.addEventListener('msfullscreenchange', changeHandler, false); - } - } - - if (errorHandler) { - if (document.fullscreenEnabled) { - element.addEventListener('fullscreenerror', errorHandler, false); - } else if (document.webkitFullscreenEnabled) { - element.addEventListener('webkitfullscreenerror', errorHandler, false); - } else if (document.mozFullScreenEnabled) { - document.addEventListener('mozfullscreenerror', errorHandler, false); - } else if (document.msFullscreenEnabled) { - element.addEventListener('msfullscreenerror', errorHandler, false); - } - } -}; - -VRDisplay.prototype.removeFullscreenListeners_ = function() { - if (!this.fullscreenEventTarget_) - return; - - var element = this.fullscreenEventTarget_; - - if (this.fullscreenChangeHandler_) { - var changeHandler = this.fullscreenChangeHandler_; - element.removeEventListener('fullscreenchange', changeHandler, false); - element.removeEventListener('webkitfullscreenchange', changeHandler, false); - document.removeEventListener('mozfullscreenchange', changeHandler, false); - element.removeEventListener('msfullscreenchange', changeHandler, false); - } - - if (this.fullscreenErrorHandler_) { - var errorHandler = this.fullscreenErrorHandler_; - element.removeEventListener('fullscreenerror', errorHandler, false); - element.removeEventListener('webkitfullscreenerror', errorHandler, false); - document.removeEventListener('mozfullscreenerror', errorHandler, false); - element.removeEventListener('msfullscreenerror', errorHandler, false); - } - - this.fullscreenEventTarget_ = null; - this.fullscreenChangeHandler_ = null; - this.fullscreenErrorHandler_ = null; -}; - -VRDisplay.prototype.beginPresent_ = function() { - // Override to add custom behavior when presentation begins. -}; - -VRDisplay.prototype.endPresent_ = function() { - // Override to add custom behavior when presentation ends. -}; - -VRDisplay.prototype.submitFrame = function(pose) { - // Override to add custom behavior for frame submission. -}; - -VRDisplay.prototype.getEyeParameters = function(whichEye) { - // Override to return accurate eye parameters if canPresent is true. - return null; -}; - -/* - * Deprecated classes - */ - -/** - * The base class for all VR devices. (Deprecated) - */ -function VRDevice() { - this.isPolyfilled = true; - this.hardwareUnitId = 'webvr-polyfill hardwareUnitId'; - this.deviceId = 'webvr-polyfill deviceId'; - this.deviceName = 'webvr-polyfill deviceName'; -} - -/** - * The base class for all VR HMD devices. (Deprecated) - */ -function HMDVRDevice() { -} -HMDVRDevice.prototype = new VRDevice(); - -/** - * The base class for all VR position sensor devices. (Deprecated) - */ -function PositionSensorVRDevice() { -} -PositionSensorVRDevice.prototype = new VRDevice(); - -module.exports.VRFrameData = VRFrameData; -module.exports.VRDisplay = VRDisplay; -module.exports.VRDevice = VRDevice; -module.exports.HMDVRDevice = HMDVRDevice; -module.exports.PositionSensorVRDevice = PositionSensorVRDevice; - -},{"./util.js":67,"./wakelock.js":69}],48:[function(_dereq_,module,exports){ -/* - * Copyright 2016 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var CardboardUI = _dereq_('./cardboard-ui.js'); -var Util = _dereq_('./util.js'); -var WGLUPreserveGLState = _dereq_('./deps/wglu-preserve-state.js'); - -var distortionVS = [ - 'attribute vec2 position;', - 'attribute vec3 texCoord;', - - 'varying vec2 vTexCoord;', - - 'uniform vec4 viewportOffsetScale[2];', - - 'void main() {', - ' vec4 viewport = viewportOffsetScale[int(texCoord.z)];', - ' vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;', - ' gl_Position = vec4( position, 1.0, 1.0 );', - '}', -].join('\n'); - -var distortionFS = [ - 'precision mediump float;', - 'uniform sampler2D diffuse;', - - 'varying vec2 vTexCoord;', - - 'void main() {', - ' gl_FragColor = texture2D(diffuse, vTexCoord);', - '}', -].join('\n'); - -/** - * A mesh-based distorter. - */ -function CardboardDistorter(gl) { - this.gl = gl; - this.ctxAttribs = gl.getContextAttributes(); - - this.meshWidth = 20; - this.meshHeight = 20; - - this.bufferScale = window.WebVRConfig.BUFFER_SCALE; - - this.bufferWidth = gl.drawingBufferWidth; - this.bufferHeight = gl.drawingBufferHeight; - - // Patching support - this.realBindFramebuffer = gl.bindFramebuffer; - this.realEnable = gl.enable; - this.realDisable = gl.disable; - this.realColorMask = gl.colorMask; - this.realClearColor = gl.clearColor; - this.realViewport = gl.viewport; - - if (!Util.isIOS()) { - this.realCanvasWidth = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'width'); - this.realCanvasHeight = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'height'); - } - - this.isPatched = false; - - // State tracking - this.lastBoundFramebuffer = null; - this.cullFace = false; - this.depthTest = false; - this.blend = false; - this.scissorTest = false; - this.stencilTest = false; - this.viewport = [0, 0, 0, 0]; - this.colorMask = [true, true, true, true]; - this.clearColor = [0, 0, 0, 0]; - - this.attribs = { - position: 0, - texCoord: 1 - }; - this.program = Util.linkProgram(gl, distortionVS, distortionFS, this.attribs); - this.uniforms = Util.getProgramUniforms(gl, this.program); - - this.viewportOffsetScale = new Float32Array(8); - this.setTextureBounds(); - - this.vertexBuffer = gl.createBuffer(); - this.indexBuffer = gl.createBuffer(); - this.indexCount = 0; - - this.renderTarget = gl.createTexture(); - this.framebuffer = gl.createFramebuffer(); - - this.depthStencilBuffer = null; - this.depthBuffer = null; - this.stencilBuffer = null; - - if (this.ctxAttribs.depth && this.ctxAttribs.stencil) { - this.depthStencilBuffer = gl.createRenderbuffer(); - } else if (this.ctxAttribs.depth) { - this.depthBuffer = gl.createRenderbuffer(); - } else if (this.ctxAttribs.stencil) { - this.stencilBuffer = gl.createRenderbuffer(); - } - - this.patch(); - - this.onResize(); - - if (!window.WebVRConfig.CARDBOARD_UI_DISABLED) { - this.cardboardUI = new CardboardUI(gl); - } -}; - -/** - * Tears down all the resources created by the distorter and removes any - * patches. - */ -CardboardDistorter.prototype.destroy = function() { - var gl = this.gl; - - this.unpatch(); - - gl.deleteProgram(this.program); - gl.deleteBuffer(this.vertexBuffer); - gl.deleteBuffer(this.indexBuffer); - gl.deleteTexture(this.renderTarget); - gl.deleteFramebuffer(this.framebuffer); - if (this.depthStencilBuffer) { - gl.deleteRenderbuffer(this.depthStencilBuffer); - } - if (this.depthBuffer) { - gl.deleteRenderbuffer(this.depthBuffer); - } - if (this.stencilBuffer) { - gl.deleteRenderbuffer(this.stencilBuffer); - } - - if (this.cardboardUI) { - this.cardboardUI.destroy(); - } -}; - - -/** - * Resizes the backbuffer to match the canvas width and height. - */ -CardboardDistorter.prototype.onResize = function() { - var gl = this.gl; - var self = this; - - var glState = [ - gl.RENDERBUFFER_BINDING, - gl.TEXTURE_BINDING_2D, gl.TEXTURE0 - ]; - - WGLUPreserveGLState(gl, glState, function(gl) { - // Bind real backbuffer and clear it once. We don't need to clear it again - // after that because we're overwriting the same area every frame. - self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null); - - // Put things in a good state - if (self.scissorTest) { self.realDisable.call(gl, gl.SCISSOR_TEST); } - self.realColorMask.call(gl, true, true, true, true); - self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); - self.realClearColor.call(gl, 0, 0, 0, 1); - - gl.clear(gl.COLOR_BUFFER_BIT); - - // Now bind and resize the fake backbuffer - self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.framebuffer); - - gl.bindTexture(gl.TEXTURE_2D, self.renderTarget); - gl.texImage2D(gl.TEXTURE_2D, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, - self.bufferWidth, self.bufferHeight, 0, - self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, gl.UNSIGNED_BYTE, null); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); - gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, self.renderTarget, 0); - - if (self.ctxAttribs.depth && self.ctxAttribs.stencil) { - gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthStencilBuffer); - gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, - self.bufferWidth, self.bufferHeight); - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, - gl.RENDERBUFFER, self.depthStencilBuffer); - } else if (self.ctxAttribs.depth) { - gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthBuffer); - gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, - self.bufferWidth, self.bufferHeight); - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, - gl.RENDERBUFFER, self.depthBuffer); - } else if (self.ctxAttribs.stencil) { - gl.bindRenderbuffer(gl.RENDERBUFFER, self.stencilBuffer); - gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, - self.bufferWidth, self.bufferHeight); - gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, - gl.RENDERBUFFER, self.stencilBuffer); - } - - if (!gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) { - console.error('Framebuffer incomplete!'); - } - - self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer); - - if (self.scissorTest) { self.realEnable.call(gl, gl.SCISSOR_TEST); } - - self.realColorMask.apply(gl, self.colorMask); - self.realViewport.apply(gl, self.viewport); - self.realClearColor.apply(gl, self.clearColor); - }); - - if (this.cardboardUI) { - this.cardboardUI.onResize(); - } -}; - -CardboardDistorter.prototype.patch = function() { - if (this.isPatched) { - return; - } - - var self = this; - var canvas = this.gl.canvas; - var gl = this.gl; - - if (!Util.isIOS()) { - canvas.width = Util.getScreenWidth() * this.bufferScale; - canvas.height = Util.getScreenHeight() * this.bufferScale; - - Object.defineProperty(canvas, 'width', { - configurable: true, - enumerable: true, - get: function() { - return self.bufferWidth; - }, - set: function(value) { - self.bufferWidth = value; - self.realCanvasWidth.set.call(canvas, value); - self.onResize(); - } - }); - - Object.defineProperty(canvas, 'height', { - configurable: true, - enumerable: true, - get: function() { - return self.bufferHeight; - }, - set: function(value) { - self.bufferHeight = value; - self.realCanvasHeight.set.call(canvas, value); - self.onResize(); - } - }); - } - - this.lastBoundFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING); - - if (this.lastBoundFramebuffer == null) { - this.lastBoundFramebuffer = this.framebuffer; - this.gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer); - } - - this.gl.bindFramebuffer = function(target, framebuffer) { - self.lastBoundFramebuffer = framebuffer ? framebuffer : self.framebuffer; - // Silently make calls to bind the default framebuffer bind ours instead. - self.realBindFramebuffer.call(gl, target, self.lastBoundFramebuffer); - }; - - this.cullFace = gl.getParameter(gl.CULL_FACE); - this.depthTest = gl.getParameter(gl.DEPTH_TEST); - this.blend = gl.getParameter(gl.BLEND); - this.scissorTest = gl.getParameter(gl.SCISSOR_TEST); - this.stencilTest = gl.getParameter(gl.STENCIL_TEST); - - gl.enable = function(pname) { - switch (pname) { - case gl.CULL_FACE: self.cullFace = true; break; - case gl.DEPTH_TEST: self.depthTest = true; break; - case gl.BLEND: self.blend = true; break; - case gl.SCISSOR_TEST: self.scissorTest = true; break; - case gl.STENCIL_TEST: self.stencilTest = true; break; - } - self.realEnable.call(gl, pname); - }; - - gl.disable = function(pname) { - switch (pname) { - case gl.CULL_FACE: self.cullFace = false; break; - case gl.DEPTH_TEST: self.depthTest = false; break; - case gl.BLEND: self.blend = false; break; - case gl.SCISSOR_TEST: self.scissorTest = false; break; - case gl.STENCIL_TEST: self.stencilTest = false; break; - } - self.realDisable.call(gl, pname); - }; - - this.colorMask = gl.getParameter(gl.COLOR_WRITEMASK); - gl.colorMask = function(r, g, b, a) { - self.colorMask[0] = r; - self.colorMask[1] = g; - self.colorMask[2] = b; - self.colorMask[3] = a; - self.realColorMask.call(gl, r, g, b, a); - }; - - this.clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE); - gl.clearColor = function(r, g, b, a) { - self.clearColor[0] = r; - self.clearColor[1] = g; - self.clearColor[2] = b; - self.clearColor[3] = a; - self.realClearColor.call(gl, r, g, b, a); - }; - - this.viewport = gl.getParameter(gl.VIEWPORT); - gl.viewport = function(x, y, w, h) { - self.viewport[0] = x; - self.viewport[1] = y; - self.viewport[2] = w; - self.viewport[3] = h; - self.realViewport.call(gl, x, y, w, h); - }; - - this.isPatched = true; - Util.safariCssSizeWorkaround(canvas); -}; - -CardboardDistorter.prototype.unpatch = function() { - if (!this.isPatched) { - return; - } - - var gl = this.gl; - var canvas = this.gl.canvas; - - if (!Util.isIOS()) { - Object.defineProperty(canvas, 'width', this.realCanvasWidth); - Object.defineProperty(canvas, 'height', this.realCanvasHeight); - } - canvas.width = this.bufferWidth; - canvas.height = this.bufferHeight; - - gl.bindFramebuffer = this.realBindFramebuffer; - gl.enable = this.realEnable; - gl.disable = this.realDisable; - gl.colorMask = this.realColorMask; - gl.clearColor = this.realClearColor; - gl.viewport = this.realViewport; - - // Check to see if our fake backbuffer is bound and bind the real backbuffer - // if that's the case. - if (this.lastBoundFramebuffer == this.framebuffer) { - gl.bindFramebuffer(gl.FRAMEBUFFER, null); - } - - this.isPatched = false; - - setTimeout(function() { - Util.safariCssSizeWorkaround(canvas); - }, 1); -}; - -CardboardDistorter.prototype.setTextureBounds = function(leftBounds, rightBounds) { - if (!leftBounds) { - leftBounds = [0, 0, 0.5, 1]; - } - - if (!rightBounds) { - rightBounds = [0.5, 0, 0.5, 1]; - } - - // Left eye - this.viewportOffsetScale[0] = leftBounds[0]; // X - this.viewportOffsetScale[1] = leftBounds[1]; // Y - this.viewportOffsetScale[2] = leftBounds[2]; // Width - this.viewportOffsetScale[3] = leftBounds[3]; // Height - - // Right eye - this.viewportOffsetScale[4] = rightBounds[0]; // X - this.viewportOffsetScale[5] = rightBounds[1]; // Y - this.viewportOffsetScale[6] = rightBounds[2]; // Width - this.viewportOffsetScale[7] = rightBounds[3]; // Height -}; - -/** - * Performs distortion pass on the injected backbuffer, rendering it to the real - * backbuffer. - */ -CardboardDistorter.prototype.submitFrame = function() { - var gl = this.gl; - var self = this; - - var glState = []; - - if (!window.WebVRConfig.DIRTY_SUBMIT_FRAME_BINDINGS) { - glState.push( - gl.CURRENT_PROGRAM, - gl.ARRAY_BUFFER_BINDING, - gl.ELEMENT_ARRAY_BUFFER_BINDING, - gl.TEXTURE_BINDING_2D, gl.TEXTURE0 - ); - } - - WGLUPreserveGLState(gl, glState, function(gl) { - // Bind the real default framebuffer - self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null); - - // Make sure the GL state is in a good place - if (self.cullFace) { self.realDisable.call(gl, gl.CULL_FACE); } - if (self.depthTest) { self.realDisable.call(gl, gl.DEPTH_TEST); } - if (self.blend) { self.realDisable.call(gl, gl.BLEND); } - if (self.scissorTest) { self.realDisable.call(gl, gl.SCISSOR_TEST); } - if (self.stencilTest) { self.realDisable.call(gl, gl.STENCIL_TEST); } - self.realColorMask.call(gl, true, true, true, true); - self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); - - // If the backbuffer has an alpha channel clear every frame so the page - // doesn't show through. - if (self.ctxAttribs.alpha || Util.isIOS()) { - self.realClearColor.call(gl, 0, 0, 0, 1); - gl.clear(gl.COLOR_BUFFER_BIT); - } - - // Bind distortion program and mesh - gl.useProgram(self.program); - - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer); - - gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); - gl.enableVertexAttribArray(self.attribs.position); - gl.enableVertexAttribArray(self.attribs.texCoord); - gl.vertexAttribPointer(self.attribs.position, 2, gl.FLOAT, false, 20, 0); - gl.vertexAttribPointer(self.attribs.texCoord, 3, gl.FLOAT, false, 20, 8); - - gl.activeTexture(gl.TEXTURE0); - gl.uniform1i(self.uniforms.diffuse, 0); - gl.bindTexture(gl.TEXTURE_2D, self.renderTarget); - - gl.uniform4fv(self.uniforms.viewportOffsetScale, self.viewportOffsetScale); - - // Draws both eyes - gl.drawElements(gl.TRIANGLES, self.indexCount, gl.UNSIGNED_SHORT, 0); - - if (self.cardboardUI) { - self.cardboardUI.renderNoState(); - } - - // Bind the fake default framebuffer again - self.realBindFramebuffer.call(self.gl, gl.FRAMEBUFFER, self.framebuffer); - - // If preserveDrawingBuffer == false clear the framebuffer - if (!self.ctxAttribs.preserveDrawingBuffer) { - self.realClearColor.call(gl, 0, 0, 0, 0); - gl.clear(gl.COLOR_BUFFER_BIT); - } - - if (!window.WebVRConfig.DIRTY_SUBMIT_FRAME_BINDINGS) { - self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer); - } - - // Restore state - if (self.cullFace) { self.realEnable.call(gl, gl.CULL_FACE); } - if (self.depthTest) { self.realEnable.call(gl, gl.DEPTH_TEST); } - if (self.blend) { self.realEnable.call(gl, gl.BLEND); } - if (self.scissorTest) { self.realEnable.call(gl, gl.SCISSOR_TEST); } - if (self.stencilTest) { self.realEnable.call(gl, gl.STENCIL_TEST); } - - self.realColorMask.apply(gl, self.colorMask); - self.realViewport.apply(gl, self.viewport); - if (self.ctxAttribs.alpha || !self.ctxAttribs.preserveDrawingBuffer) { - self.realClearColor.apply(gl, self.clearColor); - } - }); - - // Workaround for the fact that Safari doesn't allow us to patch the canvas - // width and height correctly. After each submit frame check to see what the - // real backbuffer size has been set to and resize the fake backbuffer size - // to match. - if (Util.isIOS()) { - var canvas = gl.canvas; - if (canvas.width != self.bufferWidth || canvas.height != self.bufferHeight) { - self.bufferWidth = canvas.width; - self.bufferHeight = canvas.height; - self.onResize(); - } - } -}; - -/** - * Call when the deviceInfo has changed. At this point we need - * to re-calculate the distortion mesh. - */ -CardboardDistorter.prototype.updateDeviceInfo = function(deviceInfo) { - var gl = this.gl; - var self = this; - - var glState = [gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING]; - WGLUPreserveGLState(gl, glState, function(gl) { - var vertices = self.computeMeshVertices_(self.meshWidth, self.meshHeight, deviceInfo); - gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); - gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); - - // Indices don't change based on device parameters, so only compute once. - if (!self.indexCount) { - var indices = self.computeMeshIndices_(self.meshWidth, self.meshHeight); - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer); - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); - self.indexCount = indices.length; - } - }); -}; - -/** - * Build the distortion mesh vertices. - * Based on code from the Unity cardboard plugin. - */ -CardboardDistorter.prototype.computeMeshVertices_ = function(width, height, deviceInfo) { - var vertices = new Float32Array(2 * width * height * 5); - - var lensFrustum = deviceInfo.getLeftEyeVisibleTanAngles(); - var noLensFrustum = deviceInfo.getLeftEyeNoLensTanAngles(); - var viewport = deviceInfo.getLeftEyeVisibleScreenRect(noLensFrustum); - var vidx = 0; - var iidx = 0; - for (var e = 0; e < 2; e++) { - for (var j = 0; j < height; j++) { - for (var i = 0; i < width; i++, vidx++) { - var u = i / (width - 1); - var v = j / (height - 1); - - // Grid points regularly spaced in StreoScreen, and barrel distorted in - // the mesh. - var s = u; - var t = v; - var x = Util.lerp(lensFrustum[0], lensFrustum[2], u); - var y = Util.lerp(lensFrustum[3], lensFrustum[1], v); - var d = Math.sqrt(x * x + y * y); - var r = deviceInfo.distortion.distortInverse(d); - var p = x * r / d; - var q = y * r / d; - u = (p - noLensFrustum[0]) / (noLensFrustum[2] - noLensFrustum[0]); - v = (q - noLensFrustum[3]) / (noLensFrustum[1] - noLensFrustum[3]); - - // Convert u,v to mesh screen coordinates. - var aspect = deviceInfo.device.widthMeters / deviceInfo.device.heightMeters; - - // FIXME: The original Unity plugin multiplied U by the aspect ratio - // and didn't multiply either value by 2, but that seems to get it - // really close to correct looking for me. I hate this kind of "Don't - // know why it works" code though, and wold love a more logical - // explanation of what needs to happen here. - u = (viewport.x + u * viewport.width - 0.5) * 2.0; //* aspect; - v = (viewport.y + v * viewport.height - 0.5) * 2.0; - - vertices[(vidx * 5) + 0] = u; // position.x - vertices[(vidx * 5) + 1] = v; // position.y - vertices[(vidx * 5) + 2] = s; // texCoord.x - vertices[(vidx * 5) + 3] = t; // texCoord.y - vertices[(vidx * 5) + 4] = e; // texCoord.z (viewport index) - } - } - var w = lensFrustum[2] - lensFrustum[0]; - lensFrustum[0] = -(w + lensFrustum[0]); - lensFrustum[2] = w - lensFrustum[2]; - w = noLensFrustum[2] - noLensFrustum[0]; - noLensFrustum[0] = -(w + noLensFrustum[0]); - noLensFrustum[2] = w - noLensFrustum[2]; - viewport.x = 1 - (viewport.x + viewport.width); - } - return vertices; -} - -/** - * Build the distortion mesh indices. - * Based on code from the Unity cardboard plugin. - */ -CardboardDistorter.prototype.computeMeshIndices_ = function(width, height) { - var indices = new Uint16Array(2 * (width - 1) * (height - 1) * 6); - var halfwidth = width / 2; - var halfheight = height / 2; - var vidx = 0; - var iidx = 0; - for (var e = 0; e < 2; e++) { - for (var j = 0; j < height; j++) { - for (var i = 0; i < width; i++, vidx++) { - if (i == 0 || j == 0) - continue; - // Build a quad. Lower right and upper left quadrants have quads with - // the triangle diagonal flipped to get the vignette to interpolate - // correctly. - if ((i <= halfwidth) == (j <= halfheight)) { - // Quad diagonal lower left to upper right. - indices[iidx++] = vidx; - indices[iidx++] = vidx - width - 1; - indices[iidx++] = vidx - width; - indices[iidx++] = vidx - width - 1; - indices[iidx++] = vidx; - indices[iidx++] = vidx - 1; - } else { - // Quad diagonal upper left to lower right. - indices[iidx++] = vidx - 1; - indices[iidx++] = vidx - width; - indices[iidx++] = vidx; - indices[iidx++] = vidx - width; - indices[iidx++] = vidx - 1; - indices[iidx++] = vidx - width - 1; - } - } - } - } - return indices; -}; - -CardboardDistorter.prototype.getOwnPropertyDescriptor_ = function(proto, attrName) { - var descriptor = Object.getOwnPropertyDescriptor(proto, attrName); - // In some cases (ahem... Safari), the descriptor returns undefined get and - // set fields. In this case, we need to create a synthetic property - // descriptor. This works around some of the issues in - // https://github.com/borismus/webvr-polyfill/issues/46 - if (descriptor.get === undefined || descriptor.set === undefined) { - descriptor.configurable = true; - descriptor.enumerable = true; - descriptor.get = function() { - return this.getAttribute(attrName); - }; - descriptor.set = function(val) { - this.setAttribute(attrName, val); - }; - } - return descriptor; -}; - -module.exports = CardboardDistorter; - -},{"./cardboard-ui.js":49,"./deps/wglu-preserve-state.js":51,"./util.js":67}],49:[function(_dereq_,module,exports){ -/* - * Copyright 2016 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Util = _dereq_('./util.js'); -var WGLUPreserveGLState = _dereq_('./deps/wglu-preserve-state.js'); - -var uiVS = [ - 'attribute vec2 position;', - - 'uniform mat4 projectionMat;', - - 'void main() {', - ' gl_Position = projectionMat * vec4( position, -1.0, 1.0 );', - '}', -].join('\n'); - -var uiFS = [ - 'precision mediump float;', - - 'uniform vec4 color;', - - 'void main() {', - ' gl_FragColor = color;', - '}', -].join('\n'); - -var DEG2RAD = Math.PI/180.0; - -// The gear has 6 identical sections, each spanning 60 degrees. -var kAnglePerGearSection = 60; - -// Half-angle of the span of the outer rim. -var kOuterRimEndAngle = 12; - -// Angle between the middle of the outer rim and the start of the inner rim. -var kInnerRimBeginAngle = 20; - -// Distance from center to outer rim, normalized so that the entire model -// fits in a [-1, 1] x [-1, 1] square. -var kOuterRadius = 1; - -// Distance from center to depressed rim, in model units. -var kMiddleRadius = 0.75; - -// Radius of the inner hollow circle, in model units. -var kInnerRadius = 0.3125; - -// Center line thickness in DP. -var kCenterLineThicknessDp = 4; - -// Button width in DP. -var kButtonWidthDp = 28; - -// Factor to scale the touch area that responds to the touch. -var kTouchSlopFactor = 1.5; - -var Angles = [ - 0, kOuterRimEndAngle, kInnerRimBeginAngle, - kAnglePerGearSection - kInnerRimBeginAngle, - kAnglePerGearSection - kOuterRimEndAngle -]; - -/** - * Renders the alignment line and "options" gear. It is assumed that the canvas - * this is rendered into covers the entire screen (or close to it.) - */ -function CardboardUI(gl) { - this.gl = gl; - - this.attribs = { - position: 0 - }; - this.program = Util.linkProgram(gl, uiVS, uiFS, this.attribs); - this.uniforms = Util.getProgramUniforms(gl, this.program); - - this.vertexBuffer = gl.createBuffer(); - this.gearOffset = 0; - this.gearVertexCount = 0; - this.arrowOffset = 0; - this.arrowVertexCount = 0; - - this.projMat = new Float32Array(16); - - this.listener = null; - - this.onResize(); -}; - -/** - * Tears down all the resources created by the UI renderer. - */ -CardboardUI.prototype.destroy = function() { - var gl = this.gl; - - if (this.listener) { - gl.canvas.removeEventListener('click', this.listener, false); - } - - gl.deleteProgram(this.program); - gl.deleteBuffer(this.vertexBuffer); -}; - -/** - * Adds a listener to clicks on the gear and back icons - */ -CardboardUI.prototype.listen = function(optionsCallback, backCallback) { - var canvas = this.gl.canvas; - this.listener = function(event) { - var midline = canvas.clientWidth / 2; - var buttonSize = kButtonWidthDp * kTouchSlopFactor; - // Check to see if the user clicked on (or around) the gear icon - if (event.clientX > midline - buttonSize && - event.clientX < midline + buttonSize && - event.clientY > canvas.clientHeight - buttonSize) { - optionsCallback(event); - } - // Check to see if the user clicked on (or around) the back icon - else if (event.clientX < buttonSize && event.clientY < buttonSize) { - backCallback(event); - } - }; - canvas.addEventListener('click', this.listener, false); -}; - -/** - * Builds the UI mesh. - */ -CardboardUI.prototype.onResize = function() { - var gl = this.gl; - var self = this; - - var glState = [ - gl.ARRAY_BUFFER_BINDING - ]; - - WGLUPreserveGLState(gl, glState, function(gl) { - var vertices = []; - - var midline = gl.drawingBufferWidth / 2; - - // The gl buffer size will likely be smaller than the physical pixel count. - // So we need to scale the dps down based on the actual buffer size vs physical pixel count. - // This will properly size the ui elements no matter what the gl buffer resolution is - var physicalPixels = Math.max(screen.width, screen.height) * window.devicePixelRatio; - var scalingRatio = gl.drawingBufferWidth / physicalPixels; - var dps = scalingRatio * window.devicePixelRatio; - - var lineWidth = kCenterLineThicknessDp * dps / 2; - var buttonSize = kButtonWidthDp * kTouchSlopFactor * dps; - var buttonScale = kButtonWidthDp * dps / 2; - var buttonBorder = ((kButtonWidthDp * kTouchSlopFactor) - kButtonWidthDp) * dps; - - // Build centerline - vertices.push(midline - lineWidth, buttonSize); - vertices.push(midline - lineWidth, gl.drawingBufferHeight); - vertices.push(midline + lineWidth, buttonSize); - vertices.push(midline + lineWidth, gl.drawingBufferHeight); - - // Build gear - self.gearOffset = (vertices.length / 2); - - function addGearSegment(theta, r) { - var angle = (90 - theta) * DEG2RAD; - var x = Math.cos(angle); - var y = Math.sin(angle); - vertices.push(kInnerRadius * x * buttonScale + midline, kInnerRadius * y * buttonScale + buttonScale); - vertices.push(r * x * buttonScale + midline, r * y * buttonScale + buttonScale); - } - - for (var i = 0; i <= 6; i++) { - var segmentTheta = i * kAnglePerGearSection; - - addGearSegment(segmentTheta, kOuterRadius); - addGearSegment(segmentTheta + kOuterRimEndAngle, kOuterRadius); - addGearSegment(segmentTheta + kInnerRimBeginAngle, kMiddleRadius); - addGearSegment(segmentTheta + (kAnglePerGearSection - kInnerRimBeginAngle), kMiddleRadius); - addGearSegment(segmentTheta + (kAnglePerGearSection - kOuterRimEndAngle), kOuterRadius); - } - - self.gearVertexCount = (vertices.length / 2) - self.gearOffset; - - // Build back arrow - self.arrowOffset = (vertices.length / 2); - - function addArrowVertex(x, y) { - vertices.push(buttonBorder + x, gl.drawingBufferHeight - buttonBorder - y); - } - - var angledLineWidth = lineWidth / Math.sin(45 * DEG2RAD); - - addArrowVertex(0, buttonScale); - addArrowVertex(buttonScale, 0); - addArrowVertex(buttonScale + angledLineWidth, angledLineWidth); - addArrowVertex(angledLineWidth, buttonScale + angledLineWidth); - - addArrowVertex(angledLineWidth, buttonScale - angledLineWidth); - addArrowVertex(0, buttonScale); - addArrowVertex(buttonScale, buttonScale * 2); - addArrowVertex(buttonScale + angledLineWidth, (buttonScale * 2) - angledLineWidth); - - addArrowVertex(angledLineWidth, buttonScale - angledLineWidth); - addArrowVertex(0, buttonScale); - - addArrowVertex(angledLineWidth, buttonScale - lineWidth); - addArrowVertex(kButtonWidthDp * dps, buttonScale - lineWidth); - addArrowVertex(angledLineWidth, buttonScale + lineWidth); - addArrowVertex(kButtonWidthDp * dps, buttonScale + lineWidth); - - self.arrowVertexCount = (vertices.length / 2) - self.arrowOffset; - - // Buffer data - gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); - }); -}; - -/** - * Performs distortion pass on the injected backbuffer, rendering it to the real - * backbuffer. - */ -CardboardUI.prototype.render = function() { - var gl = this.gl; - var self = this; - - var glState = [ - gl.CULL_FACE, - gl.DEPTH_TEST, - gl.BLEND, - gl.SCISSOR_TEST, - gl.STENCIL_TEST, - gl.COLOR_WRITEMASK, - gl.VIEWPORT, - - gl.CURRENT_PROGRAM, - gl.ARRAY_BUFFER_BINDING - ]; - - WGLUPreserveGLState(gl, glState, function(gl) { - // Make sure the GL state is in a good place - gl.disable(gl.CULL_FACE); - gl.disable(gl.DEPTH_TEST); - gl.disable(gl.BLEND); - gl.disable(gl.SCISSOR_TEST); - gl.disable(gl.STENCIL_TEST); - gl.colorMask(true, true, true, true); - gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); - - self.renderNoState(); - }); -}; - -CardboardUI.prototype.renderNoState = function() { - var gl = this.gl; - - // Bind distortion program and mesh - gl.useProgram(this.program); - - gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer); - gl.enableVertexAttribArray(this.attribs.position); - gl.vertexAttribPointer(this.attribs.position, 2, gl.FLOAT, false, 8, 0); - - gl.uniform4f(this.uniforms.color, 1.0, 1.0, 1.0, 1.0); - - Util.orthoMatrix(this.projMat, 0, gl.drawingBufferWidth, 0, gl.drawingBufferHeight, 0.1, 1024.0); - gl.uniformMatrix4fv(this.uniforms.projectionMat, false, this.projMat); - - // Draws UI element - gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); - gl.drawArrays(gl.TRIANGLE_STRIP, this.gearOffset, this.gearVertexCount); - gl.drawArrays(gl.TRIANGLE_STRIP, this.arrowOffset, this.arrowVertexCount); -}; - -module.exports = CardboardUI; - -},{"./deps/wglu-preserve-state.js":51,"./util.js":67}],50:[function(_dereq_,module,exports){ -/* - * Copyright 2016 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var CardboardDistorter = _dereq_('./cardboard-distorter.js'); -var CardboardUI = _dereq_('./cardboard-ui.js'); -var DeviceInfo = _dereq_('./device-info.js'); -var Dpdb = _dereq_('./dpdb/dpdb.js'); -var FusionPoseSensor = _dereq_('./sensor-fusion/fusion-pose-sensor.js'); -var RotateInstructions = _dereq_('./rotate-instructions.js'); -var ViewerSelector = _dereq_('./viewer-selector.js'); -var VRDisplay = _dereq_('./base.js').VRDisplay; -var Util = _dereq_('./util.js'); - -var Eye = { - LEFT: 'left', - RIGHT: 'right' -}; - -/** - * VRDisplay based on mobile device parameters and DeviceMotion APIs. - */ -function CardboardVRDisplay() { - this.displayName = 'Cardboard VRDisplay (webvr-polyfill)'; - - this.capabilities.hasOrientation = true; - this.capabilities.canPresent = true; - - // "Private" members. - this.bufferScale_ = window.WebVRConfig.BUFFER_SCALE; - this.poseSensor_ = new FusionPoseSensor(); - this.distorter_ = null; - this.cardboardUI_ = null; - - this.dpdb_ = new Dpdb(true, this.onDeviceParamsUpdated_.bind(this)); - this.deviceInfo_ = new DeviceInfo(this.dpdb_.getDeviceParams()); - - this.viewerSelector_ = new ViewerSelector(); - this.viewerSelector_.onChange(this.onViewerChanged_.bind(this)); - - // Set the correct initial viewer. - this.deviceInfo_.setViewer(this.viewerSelector_.getCurrentViewer()); - - if (!window.WebVRConfig.ROTATE_INSTRUCTIONS_DISABLED) { - this.rotateInstructions_ = new RotateInstructions(); - } - - if (Util.isIOS()) { - // Listen for resize events to workaround this awful Safari bug. - window.addEventListener('resize', this.onResize_.bind(this)); - } -} -CardboardVRDisplay.prototype = new VRDisplay(); - -CardboardVRDisplay.prototype.getImmediatePose = function() { - return { - position: this.poseSensor_.getPosition(), - orientation: this.poseSensor_.getOrientation(), - linearVelocity: null, - linearAcceleration: null, - angularVelocity: null, - angularAcceleration: null - }; -}; - -CardboardVRDisplay.prototype.resetPose = function() { - this.poseSensor_.resetPose(); -}; - -CardboardVRDisplay.prototype.getEyeParameters = function(whichEye) { - var offset = [this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0]; - var fieldOfView; - - // TODO: FoV can be a little expensive to compute. Cache when device params change. - if (whichEye == Eye.LEFT) { - offset[0] *= -1.0; - fieldOfView = this.deviceInfo_.getFieldOfViewLeftEye(); - } else if (whichEye == Eye.RIGHT) { - fieldOfView = this.deviceInfo_.getFieldOfViewRightEye(); - } else { - console.error('Invalid eye provided: %s', whichEye); - return null; - } - - return { - fieldOfView: fieldOfView, - offset: offset, - // TODO: Should be able to provide better values than these. - renderWidth: this.deviceInfo_.device.width * 0.5 * this.bufferScale_, - renderHeight: this.deviceInfo_.device.height * this.bufferScale_, - }; -}; - -CardboardVRDisplay.prototype.onDeviceParamsUpdated_ = function(newParams) { - if (Util.isDebug()) { - console.log('DPDB reported that device params were updated.'); - } - this.deviceInfo_.updateDeviceParams(newParams); - - if (this.distorter_) { - this.distorter_.updateDeviceInfo(this.deviceInfo_); - } -}; - -CardboardVRDisplay.prototype.updateBounds_ = function () { - if (this.layer_ && this.distorter_ && (this.layer_.leftBounds || this.layer_.rightBounds)) { - this.distorter_.setTextureBounds(this.layer_.leftBounds, this.layer_.rightBounds); - } -}; - -CardboardVRDisplay.prototype.beginPresent_ = function() { - var gl = this.layer_.source.getContext('webgl'); - if (!gl) - gl = this.layer_.source.getContext('experimental-webgl'); - if (!gl) - gl = this.layer_.source.getContext('webgl2'); - - if (!gl) - return; // Can't do distortion without a WebGL context. - - // Provides a way to opt out of distortion - if (this.layer_.predistorted) { - if (!window.WebVRConfig.CARDBOARD_UI_DISABLED) { - gl.canvas.width = Util.getScreenWidth() * this.bufferScale_; - gl.canvas.height = Util.getScreenHeight() * this.bufferScale_; - this.cardboardUI_ = new CardboardUI(gl); - } - } else { - // Create a new distorter for the target context - this.distorter_ = new CardboardDistorter(gl); - this.distorter_.updateDeviceInfo(this.deviceInfo_); - this.cardboardUI_ = this.distorter_.cardboardUI; - } - - if (this.cardboardUI_) { - this.cardboardUI_.listen(function(e) { - // Options clicked. - this.viewerSelector_.show(this.layer_.source.parentElement); - e.stopPropagation(); - e.preventDefault(); - }.bind(this), function(e) { - // Back clicked. - this.exitPresent(); - e.stopPropagation(); - e.preventDefault(); - }.bind(this)); - } - - if (this.rotateInstructions_) { - if (Util.isLandscapeMode() && Util.isMobile()) { - // In landscape mode, temporarily show the "put into Cardboard" - // interstitial. Otherwise, do the default thing. - this.rotateInstructions_.showTemporarily(3000, this.layer_.source.parentElement); - } else { - this.rotateInstructions_.update(); - } - } - - // Listen for orientation change events in order to show interstitial. - this.orientationHandler = this.onOrientationChange_.bind(this); - window.addEventListener('orientationchange', this.orientationHandler); - - // Listen for present display change events in order to update distorter dimensions - this.vrdisplaypresentchangeHandler = this.updateBounds_.bind(this); - window.addEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler); - - // Fire this event initially, to give geometry-distortion clients the chance - // to do something custom. - this.fireVRDisplayDeviceParamsChange_(); -}; - -CardboardVRDisplay.prototype.endPresent_ = function() { - if (this.distorter_) { - this.distorter_.destroy(); - this.distorter_ = null; - } - if (this.cardboardUI_) { - this.cardboardUI_.destroy(); - this.cardboardUI_ = null; - } - - if (this.rotateInstructions_) { - this.rotateInstructions_.hide(); - } - this.viewerSelector_.hide(); - - window.removeEventListener('orientationchange', this.orientationHandler); - window.removeEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler); -}; - -CardboardVRDisplay.prototype.submitFrame = function(pose) { - if (this.distorter_) { - this.updateBounds_(); - this.distorter_.submitFrame(); - } else if (this.cardboardUI_ && this.layer_) { - // Hack for predistorted: true. - var canvas = this.layer_.source.getContext('webgl').canvas; - if (canvas.width != this.lastWidth || canvas.height != this.lastHeight) { - this.cardboardUI_.onResize(); - } - this.lastWidth = canvas.width; - this.lastHeight = canvas.height; - - // Render the Cardboard UI. - this.cardboardUI_.render(); - } -}; - -CardboardVRDisplay.prototype.onOrientationChange_ = function(e) { - // Hide the viewer selector. - this.viewerSelector_.hide(); - - // Update the rotate instructions. - if (this.rotateInstructions_) { - this.rotateInstructions_.update(); - } - - this.onResize_(); -}; - -CardboardVRDisplay.prototype.onResize_ = function(e) { - if (this.layer_) { - var gl = this.layer_.source.getContext('webgl'); - // Size the CSS canvas. - // Added padding on right and bottom because iPhone 5 will not - // hide the URL bar unless content is bigger than the screen. - // This will not be visible as long as the container element (e.g. body) - // is set to 'overflow: hidden'. - // Additionally, 'box-sizing: content-box' ensures renderWidth = width + padding. - // This is required when 'box-sizing: border-box' is used elsewhere in the page. - var cssProperties = [ - 'position: absolute', - 'top: 0', - 'left: 0', - // Use vw/vh to handle implicitly devicePixelRatio; issue #282 - 'width: 100vw', - 'height: 100vh', - 'border: 0', - 'margin: 0', - // Set no padding in the case where you don't have control over - // the content injection, like in Unity WebGL; issue #282 - 'padding: 0px', - 'box-sizing: content-box', - ]; - gl.canvas.setAttribute('style', cssProperties.join('; ') + ';'); - - Util.safariCssSizeWorkaround(gl.canvas); - } -}; - -CardboardVRDisplay.prototype.onViewerChanged_ = function(viewer) { - this.deviceInfo_.setViewer(viewer); - - if (this.distorter_) { - // Update the distortion appropriately. - this.distorter_.updateDeviceInfo(this.deviceInfo_); - } - - // Fire a new event containing viewer and device parameters for clients that - // want to implement their own geometry-based distortion. - this.fireVRDisplayDeviceParamsChange_(); -}; - -CardboardVRDisplay.prototype.fireVRDisplayDeviceParamsChange_ = function() { - var event = new CustomEvent('vrdisplaydeviceparamschange', { - detail: { - vrdisplay: this, - deviceInfo: this.deviceInfo_, - } - }); - window.dispatchEvent(event); -}; - -module.exports = CardboardVRDisplay; - -},{"./base.js":47,"./cardboard-distorter.js":48,"./cardboard-ui.js":49,"./device-info.js":52,"./dpdb/dpdb.js":56,"./rotate-instructions.js":61,"./sensor-fusion/fusion-pose-sensor.js":63,"./util.js":67,"./viewer-selector.js":68}],51:[function(_dereq_,module,exports){ -/** - * Copyright (c) 2016, Brandon Jones. - * https://github.com/toji/webgl-utils/blob/master/src/wglu-preserve-state.js - * LICENSE: https://github.com/toji/webgl-utils/blob/master/LICENSE.md - */ - -function WGLUPreserveGLState(gl, bindings, callback) { - if (!bindings) { - callback(gl); - return; - } - - var boundValues = []; - - var activeTexture = null; - for (var i = 0; i < bindings.length; ++i) { - var binding = bindings[i]; - switch (binding) { - case gl.TEXTURE_BINDING_2D: - case gl.TEXTURE_BINDING_CUBE_MAP: - var textureUnit = bindings[++i]; - if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) { - console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit"); - boundValues.push(null, null); - break; - } - if (!activeTexture) { - activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); - } - gl.activeTexture(textureUnit); - boundValues.push(gl.getParameter(binding), null); - break; - case gl.ACTIVE_TEXTURE: - activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); - boundValues.push(null); - break; - default: - boundValues.push(gl.getParameter(binding)); - break; - } - } - - callback(gl); - - for (var i = 0; i < bindings.length; ++i) { - var binding = bindings[i]; - var boundValue = boundValues[i]; - switch (binding) { - case gl.ACTIVE_TEXTURE: - break; // Ignore this binding, since we special-case it to happen last. - case gl.ARRAY_BUFFER_BINDING: - gl.bindBuffer(gl.ARRAY_BUFFER, boundValue); - break; - case gl.COLOR_CLEAR_VALUE: - gl.clearColor(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); - break; - case gl.COLOR_WRITEMASK: - gl.colorMask(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); - break; - case gl.CURRENT_PROGRAM: - gl.useProgram(boundValue); - break; - case gl.ELEMENT_ARRAY_BUFFER_BINDING: - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, boundValue); - break; - case gl.FRAMEBUFFER_BINDING: - gl.bindFramebuffer(gl.FRAMEBUFFER, boundValue); - break; - case gl.RENDERBUFFER_BINDING: - gl.bindRenderbuffer(gl.RENDERBUFFER, boundValue); - break; - case gl.TEXTURE_BINDING_2D: - var textureUnit = bindings[++i]; - if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) - break; - gl.activeTexture(textureUnit); - gl.bindTexture(gl.TEXTURE_2D, boundValue); - break; - case gl.TEXTURE_BINDING_CUBE_MAP: - var textureUnit = bindings[++i]; - if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) - break; - gl.activeTexture(textureUnit); - gl.bindTexture(gl.TEXTURE_CUBE_MAP, boundValue); - break; - case gl.VIEWPORT: - gl.viewport(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); - break; - case gl.BLEND: - case gl.CULL_FACE: - case gl.DEPTH_TEST: - case gl.SCISSOR_TEST: - case gl.STENCIL_TEST: - if (boundValue) { - gl.enable(binding); - } else { - gl.disable(binding); - } - break; - default: - console.log("No GL restore behavior for 0x" + binding.toString(16)); - break; - } - - if (activeTexture) { - gl.activeTexture(activeTexture); - } - } -} - -module.exports = WGLUPreserveGLState; - -},{}],52:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Distortion = _dereq_('./distortion/distortion.js'); -var MathUtil = _dereq_('./math-util.js'); -var Util = _dereq_('./util.js'); - -function Device(params) { - this.width = params.width || Util.getScreenWidth(); - this.height = params.height || Util.getScreenHeight(); - this.widthMeters = params.widthMeters; - this.heightMeters = params.heightMeters; - this.bevelMeters = params.bevelMeters; -} - - -// Fallback Android device (based on Nexus 5 measurements) for use when -// we can't recognize an Android device. -var DEFAULT_ANDROID = new Device({ - widthMeters: 0.110, - heightMeters: 0.062, - bevelMeters: 0.004 -}); - -// Fallback iOS device (based on iPhone6) for use when -// we can't recognize an Android device. -var DEFAULT_IOS = new Device({ - widthMeters: 0.1038, - heightMeters: 0.0584, - bevelMeters: 0.004 -}); - - -var Viewers = { - CardboardV1: new CardboardViewer({ - id: 'CardboardV1', - label: 'Cardboard I/O 2014', - fov: 40, - interLensDistance: 0.060, - baselineLensDistance: 0.035, - screenLensDistance: 0.042, - distortionCoefficients: [0.441, 0.156], - inverseCoefficients: [-0.4410035, 0.42756155, -0.4804439, 0.5460139, - -0.58821183, 0.5733938, -0.48303202, 0.33299083, -0.17573841, - 0.0651772, -0.01488963, 0.001559834] - }), - CardboardV2: new CardboardViewer({ - id: 'CardboardV2', - label: 'Cardboard I/O 2015', - fov: 60, - interLensDistance: 0.064, - baselineLensDistance: 0.035, - screenLensDistance: 0.039, - distortionCoefficients: [0.34, 0.55], - inverseCoefficients: [-0.33836704, -0.18162185, 0.862655, -1.2462051, - 1.0560602, -0.58208317, 0.21609078, -0.05444823, 0.009177956, - -9.904169E-4, 6.183535E-5, -1.6981803E-6] - }) -}; - - -var DEFAULT_LEFT_CENTER = {x: 0.5, y: 0.5}; -var DEFAULT_RIGHT_CENTER = {x: 0.5, y: 0.5}; - -/** - * Manages information about the device and the viewer. - * - * deviceParams indicates the parameters of the device to use (generally - * obtained from dpdb.getDeviceParams()). Can be null to mean no device - * params were found. - */ -function DeviceInfo(deviceParams) { - this.viewer = Viewers.CardboardV2; - this.updateDeviceParams(deviceParams); - this.distortion = new Distortion(this.viewer.distortionCoefficients); -} - -DeviceInfo.prototype.updateDeviceParams = function(deviceParams) { - this.device = this.determineDevice_(deviceParams) || this.device; -}; - -DeviceInfo.prototype.getDevice = function() { - return this.device; -}; - -DeviceInfo.prototype.setViewer = function(viewer) { - this.viewer = viewer; - this.distortion = new Distortion(this.viewer.distortionCoefficients); -}; - -DeviceInfo.prototype.determineDevice_ = function(deviceParams) { - if (!deviceParams) { - // No parameters, so use a default. - if (Util.isIOS()) { - console.warn('Using fallback iOS device measurements.'); - return DEFAULT_IOS; - } else { - console.warn('Using fallback Android device measurements.'); - return DEFAULT_ANDROID; - } - } - - // Compute device screen dimensions based on deviceParams. - var METERS_PER_INCH = 0.0254; - var metersPerPixelX = METERS_PER_INCH / deviceParams.xdpi; - var metersPerPixelY = METERS_PER_INCH / deviceParams.ydpi; - var width = Util.getScreenWidth(); - var height = Util.getScreenHeight(); - return new Device({ - widthMeters: metersPerPixelX * width, - heightMeters: metersPerPixelY * height, - bevelMeters: deviceParams.bevelMm * 0.001, - }); -}; - -/** - * Calculates field of view for the left eye. - */ -DeviceInfo.prototype.getDistortedFieldOfViewLeftEye = function() { - var viewer = this.viewer; - var device = this.device; - var distortion = this.distortion; - - // Device.height and device.width for device in portrait mode, so transpose. - var eyeToScreenDistance = viewer.screenLensDistance; - - var outerDist = (device.widthMeters - viewer.interLensDistance) / 2; - var innerDist = viewer.interLensDistance / 2; - var bottomDist = viewer.baselineLensDistance - device.bevelMeters; - var topDist = device.heightMeters - bottomDist; - - var outerAngle = MathUtil.radToDeg * Math.atan( - distortion.distort(outerDist / eyeToScreenDistance)); - var innerAngle = MathUtil.radToDeg * Math.atan( - distortion.distort(innerDist / eyeToScreenDistance)); - var bottomAngle = MathUtil.radToDeg * Math.atan( - distortion.distort(bottomDist / eyeToScreenDistance)); - var topAngle = MathUtil.radToDeg * Math.atan( - distortion.distort(topDist / eyeToScreenDistance)); - - return { - leftDegrees: Math.min(outerAngle, viewer.fov), - rightDegrees: Math.min(innerAngle, viewer.fov), - downDegrees: Math.min(bottomAngle, viewer.fov), - upDegrees: Math.min(topAngle, viewer.fov) - }; -}; - -/** - * Calculates the tan-angles from the maximum FOV for the left eye for the - * current device and screen parameters. - */ -DeviceInfo.prototype.getLeftEyeVisibleTanAngles = function() { - var viewer = this.viewer; - var device = this.device; - var distortion = this.distortion; - - // Tan-angles from the max FOV. - var fovLeft = Math.tan(-MathUtil.degToRad * viewer.fov); - var fovTop = Math.tan(MathUtil.degToRad * viewer.fov); - var fovRight = Math.tan(MathUtil.degToRad * viewer.fov); - var fovBottom = Math.tan(-MathUtil.degToRad * viewer.fov); - // Viewport size. - var halfWidth = device.widthMeters / 4; - var halfHeight = device.heightMeters / 2; - // Viewport center, measured from left lens position. - var verticalLensOffset = (viewer.baselineLensDistance - device.bevelMeters - halfHeight); - var centerX = viewer.interLensDistance / 2 - halfWidth; - var centerY = -verticalLensOffset; - var centerZ = viewer.screenLensDistance; - // Tan-angles of the viewport edges, as seen through the lens. - var screenLeft = distortion.distort((centerX - halfWidth) / centerZ); - var screenTop = distortion.distort((centerY + halfHeight) / centerZ); - var screenRight = distortion.distort((centerX + halfWidth) / centerZ); - var screenBottom = distortion.distort((centerY - halfHeight) / centerZ); - // Compare the two sets of tan-angles and take the value closer to zero on each side. - var result = new Float32Array(4); - result[0] = Math.max(fovLeft, screenLeft); - result[1] = Math.min(fovTop, screenTop); - result[2] = Math.min(fovRight, screenRight); - result[3] = Math.max(fovBottom, screenBottom); - return result; -}; - -/** - * Calculates the tan-angles from the maximum FOV for the left eye for the - * current device and screen parameters, assuming no lenses. - */ -DeviceInfo.prototype.getLeftEyeNoLensTanAngles = function() { - var viewer = this.viewer; - var device = this.device; - var distortion = this.distortion; - - var result = new Float32Array(4); - // Tan-angles from the max FOV. - var fovLeft = distortion.distortInverse(Math.tan(-MathUtil.degToRad * viewer.fov)); - var fovTop = distortion.distortInverse(Math.tan(MathUtil.degToRad * viewer.fov)); - var fovRight = distortion.distortInverse(Math.tan(MathUtil.degToRad * viewer.fov)); - var fovBottom = distortion.distortInverse(Math.tan(-MathUtil.degToRad * viewer.fov)); - // Viewport size. - var halfWidth = device.widthMeters / 4; - var halfHeight = device.heightMeters / 2; - // Viewport center, measured from left lens position. - var verticalLensOffset = (viewer.baselineLensDistance - device.bevelMeters - halfHeight); - var centerX = viewer.interLensDistance / 2 - halfWidth; - var centerY = -verticalLensOffset; - var centerZ = viewer.screenLensDistance; - // Tan-angles of the viewport edges, as seen through the lens. - var screenLeft = (centerX - halfWidth) / centerZ; - var screenTop = (centerY + halfHeight) / centerZ; - var screenRight = (centerX + halfWidth) / centerZ; - var screenBottom = (centerY - halfHeight) / centerZ; - // Compare the two sets of tan-angles and take the value closer to zero on each side. - result[0] = Math.max(fovLeft, screenLeft); - result[1] = Math.min(fovTop, screenTop); - result[2] = Math.min(fovRight, screenRight); - result[3] = Math.max(fovBottom, screenBottom); - return result; -}; - -/** - * Calculates the screen rectangle visible from the left eye for the - * current device and screen parameters. - */ -DeviceInfo.prototype.getLeftEyeVisibleScreenRect = function(undistortedFrustum) { - var viewer = this.viewer; - var device = this.device; - - var dist = viewer.screenLensDistance; - var eyeX = (device.widthMeters - viewer.interLensDistance) / 2; - var eyeY = viewer.baselineLensDistance - device.bevelMeters; - var left = (undistortedFrustum[0] * dist + eyeX) / device.widthMeters; - var top = (undistortedFrustum[1] * dist + eyeY) / device.heightMeters; - var right = (undistortedFrustum[2] * dist + eyeX) / device.widthMeters; - var bottom = (undistortedFrustum[3] * dist + eyeY) / device.heightMeters; - return { - x: left, - y: bottom, - width: right - left, - height: top - bottom - }; -}; - -DeviceInfo.prototype.getFieldOfViewLeftEye = function(opt_isUndistorted) { - return opt_isUndistorted ? this.getUndistortedFieldOfViewLeftEye() : - this.getDistortedFieldOfViewLeftEye(); -}; - -DeviceInfo.prototype.getFieldOfViewRightEye = function(opt_isUndistorted) { - var fov = this.getFieldOfViewLeftEye(opt_isUndistorted); - return { - leftDegrees: fov.rightDegrees, - rightDegrees: fov.leftDegrees, - upDegrees: fov.upDegrees, - downDegrees: fov.downDegrees - }; -}; - -/** - * Calculates undistorted field of view for the left eye. - */ -DeviceInfo.prototype.getUndistortedFieldOfViewLeftEye = function() { - var p = this.getUndistortedParams_(); - - return { - leftDegrees: MathUtil.radToDeg * Math.atan(p.outerDist), - rightDegrees: MathUtil.radToDeg * Math.atan(p.innerDist), - downDegrees: MathUtil.radToDeg * Math.atan(p.bottomDist), - upDegrees: MathUtil.radToDeg * Math.atan(p.topDist) - }; -}; - -DeviceInfo.prototype.getUndistortedViewportLeftEye = function() { - var p = this.getUndistortedParams_(); - var viewer = this.viewer; - var device = this.device; - - // Distances stored in local variables are in tan-angle units unless otherwise - // noted. - var eyeToScreenDistance = viewer.screenLensDistance; - var screenWidth = device.widthMeters / eyeToScreenDistance; - var screenHeight = device.heightMeters / eyeToScreenDistance; - var xPxPerTanAngle = device.width / screenWidth; - var yPxPerTanAngle = device.height / screenHeight; - - var x = Math.round((p.eyePosX - p.outerDist) * xPxPerTanAngle); - var y = Math.round((p.eyePosY - p.bottomDist) * yPxPerTanAngle); - return { - x: x, - y: y, - width: Math.round((p.eyePosX + p.innerDist) * xPxPerTanAngle) - x, - height: Math.round((p.eyePosY + p.topDist) * yPxPerTanAngle) - y - }; -}; - -DeviceInfo.prototype.getUndistortedParams_ = function() { - var viewer = this.viewer; - var device = this.device; - var distortion = this.distortion; - - // Most of these variables in tan-angle units. - var eyeToScreenDistance = viewer.screenLensDistance; - var halfLensDistance = viewer.interLensDistance / 2 / eyeToScreenDistance; - var screenWidth = device.widthMeters / eyeToScreenDistance; - var screenHeight = device.heightMeters / eyeToScreenDistance; - - var eyePosX = screenWidth / 2 - halfLensDistance; - var eyePosY = (viewer.baselineLensDistance - device.bevelMeters) / eyeToScreenDistance; - - var maxFov = viewer.fov; - var viewerMax = distortion.distortInverse(Math.tan(MathUtil.degToRad * maxFov)); - var outerDist = Math.min(eyePosX, viewerMax); - var innerDist = Math.min(halfLensDistance, viewerMax); - var bottomDist = Math.min(eyePosY, viewerMax); - var topDist = Math.min(screenHeight - eyePosY, viewerMax); - - return { - outerDist: outerDist, - innerDist: innerDist, - topDist: topDist, - bottomDist: bottomDist, - eyePosX: eyePosX, - eyePosY: eyePosY - }; -}; - - -function CardboardViewer(params) { - // A machine readable ID. - this.id = params.id; - // A human readable label. - this.label = params.label; - - // Field of view in degrees (per side). - this.fov = params.fov; - - // Distance between lens centers in meters. - this.interLensDistance = params.interLensDistance; - // Distance between viewer baseline and lens center in meters. - this.baselineLensDistance = params.baselineLensDistance; - // Screen-to-lens distance in meters. - this.screenLensDistance = params.screenLensDistance; - - // Distortion coefficients. - this.distortionCoefficients = params.distortionCoefficients; - // Inverse distortion coefficients. - // TODO: Calculate these from distortionCoefficients in the future. - this.inverseCoefficients = params.inverseCoefficients; -} - -// Export viewer information. -DeviceInfo.Viewers = Viewers; -module.exports = DeviceInfo; - -},{"./distortion/distortion.js":54,"./math-util.js":58,"./util.js":67}],53:[function(_dereq_,module,exports){ -/* - * Copyright 2016 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -var VRDisplay = _dereq_('./base.js').VRDisplay; -var HMDVRDevice = _dereq_('./base.js').HMDVRDevice; -var PositionSensorVRDevice = _dereq_('./base.js').PositionSensorVRDevice; - -/** - * Wraps a VRDisplay and exposes it as a HMDVRDevice - */ -function VRDisplayHMDDevice(display) { - this.display = display; - - this.hardwareUnitId = display.displayId; - this.deviceId = 'webvr-polyfill:HMD:' + display.displayId; - this.deviceName = display.displayName + ' (HMD)'; -} -VRDisplayHMDDevice.prototype = new HMDVRDevice(); - -VRDisplayHMDDevice.prototype.getEyeParameters = function(whichEye) { - var eyeParameters = this.display.getEyeParameters(whichEye); - - return { - currentFieldOfView: eyeParameters.fieldOfView, - maximumFieldOfView: eyeParameters.fieldOfView, - minimumFieldOfView: eyeParameters.fieldOfView, - recommendedFieldOfView: eyeParameters.fieldOfView, - eyeTranslation: { x: eyeParameters.offset[0], y: eyeParameters.offset[1], z: eyeParameters.offset[2] }, - renderRect: { - x: (whichEye == 'right') ? eyeParameters.renderWidth : 0, - y: 0, - width: eyeParameters.renderWidth, - height: eyeParameters.renderHeight - } - }; -}; - -VRDisplayHMDDevice.prototype.setFieldOfView = - function(opt_fovLeft, opt_fovRight, opt_zNear, opt_zFar) { - // Not supported. getEyeParameters reports that the min, max, and recommended - // FoV is all the same, so no adjustment can be made. -}; - -// TODO: Need to hook requestFullscreen to see if a wrapped VRDisplay was passed -// in as an option. If so we should prevent the default fullscreen behavior and -// call VRDisplay.requestPresent instead. - -/** - * Wraps a VRDisplay and exposes it as a PositionSensorVRDevice - */ -function VRDisplayPositionSensorDevice(display) { - this.display = display; - - this.hardwareUnitId = display.displayId; - this.deviceId = 'webvr-polyfill:PositionSensor: ' + display.displayId; - this.deviceName = display.displayName + ' (PositionSensor)'; -} -VRDisplayPositionSensorDevice.prototype = new PositionSensorVRDevice(); - -VRDisplayPositionSensorDevice.prototype.getState = function() { - var pose = this.display.getPose(); - return { - position: pose.position ? { x: pose.position[0], y: pose.position[1], z: pose.position[2] } : null, - orientation: pose.orientation ? { x: pose.orientation[0], y: pose.orientation[1], z: pose.orientation[2], w: pose.orientation[3] } : null, - linearVelocity: null, - linearAcceleration: null, - angularVelocity: null, - angularAcceleration: null - }; -}; - -VRDisplayPositionSensorDevice.prototype.resetState = function() { - return this.positionDevice.resetPose(); -}; - - -module.exports.VRDisplayHMDDevice = VRDisplayHMDDevice; -module.exports.VRDisplayPositionSensorDevice = VRDisplayPositionSensorDevice; - - -},{"./base.js":47}],54:[function(_dereq_,module,exports){ -/** - * TODO(smus): Implement coefficient inversion. - */ -function Distortion(coefficients) { - this.coefficients = coefficients; -} - -/** - * Calculates the inverse distortion for a radius. - * </p><p> - * Allows to compute the original undistorted radius from a distorted one. - * See also getApproximateInverseDistortion() for a faster but potentially - * less accurate method. - * - * @param {Number} radius Distorted radius from the lens center in tan-angle units. - * @return {Number} The undistorted radius in tan-angle units. - */ -Distortion.prototype.distortInverse = function(radius) { - // Secant method. - var r0 = 0; - var r1 = 1; - var dr0 = radius - this.distort(r0); - while (Math.abs(r1 - r0) > 0.0001 /** 0.1mm */) { - var dr1 = radius - this.distort(r1); - var r2 = r1 - dr1 * ((r1 - r0) / (dr1 - dr0)); - r0 = r1; - r1 = r2; - dr0 = dr1; - } - return r1; -}; - -/** - * Distorts a radius by its distortion factor from the center of the lenses. - * - * @param {Number} radius Radius from the lens center in tan-angle units. - * @return {Number} The distorted radius in tan-angle units. - */ -Distortion.prototype.distort = function(radius) { - var r2 = radius * radius; - var ret = 0; - for (var i = 0; i < this.coefficients.length; i++) { - ret = r2 * (ret + this.coefficients[i]); - } - return (ret + 1) * radius; -}; - -module.exports = Distortion; - -},{}],55:[function(_dereq_,module,exports){ -module.exports={ - "format": 1, - "last_updated": "2017-08-27T14:39:31Z", - "devices": [ - { - "type": "android", - "rules": [ - { - "mdmh": "asus/*/Nexus 7/*" - }, - { - "ua": "Nexus 7" - } - ], - "dpi": [ - 320.8, - 323 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "asus/*/ASUS_Z00AD/*" - }, - { - "ua": "ASUS_Z00AD" - } - ], - "dpi": [ - 403, - 404.6 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "Google/*/Pixel XL/*" - }, - { - "ua": "Pixel XL" - } - ], - "dpi": [ - 537.9, - 533 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "Google/*/Pixel/*" - }, - { - "ua": "Pixel" - } - ], - "dpi": [ - 432.6, - 436.7 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "HTC/*/HTC6435LVW/*" - }, - { - "ua": "HTC6435LVW" - } - ], - "dpi": [ - 449.7, - 443.3 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "HTC/*/HTC One XL/*" - }, - { - "ua": "HTC One XL" - } - ], - "dpi": [ - 315.3, - 314.6 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "htc/*/Nexus 9/*" - }, - { - "ua": "Nexus 9" - } - ], - "dpi": 289, - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "HTC/*/HTC One M9/*" - }, - { - "ua": "HTC One M9" - } - ], - "dpi": [ - 442.5, - 443.3 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "HTC/*/HTC One_M8/*" - }, - { - "ua": "HTC One_M8" - } - ], - "dpi": [ - 449.7, - 447.4 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "HTC/*/HTC One/*" - }, - { - "ua": "HTC One" - } - ], - "dpi": 472.8, - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "Huawei/*/Nexus 6P/*" - }, - { - "ua": "Nexus 6P" - } - ], - "dpi": [ - 515.1, - 518 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "LENOVO/*/Lenovo PB2-690Y/*" - }, - { - "ua": "Lenovo PB2-690Y" - } - ], - "dpi": [ - 457.2, - 454.713 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "LGE/*/Nexus 5X/*" - }, - { - "ua": "Nexus 5X" - } - ], - "dpi": [ - 422, - 419.9 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "LGE/*/LGMS345/*" - }, - { - "ua": "LGMS345" - } - ], - "dpi": [ - 221.7, - 219.1 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "LGE/*/LG-D800/*" - }, - { - "ua": "LG-D800" - } - ], - "dpi": [ - 422, - 424.1 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "LGE/*/LG-D850/*" - }, - { - "ua": "LG-D850" - } - ], - "dpi": [ - 537.9, - 541.9 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "LGE/*/VS985 4G/*" - }, - { - "ua": "VS985 4G" - } - ], - "dpi": [ - 537.9, - 535.6 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "LGE/*/Nexus 5/*" - }, - { - "ua": "Nexus 5 B" - } - ], - "dpi": [ - 442.4, - 444.8 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "LGE/*/Nexus 4/*" - }, - { - "ua": "Nexus 4" - } - ], - "dpi": [ - 319.8, - 318.4 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "LGE/*/LG-P769/*" - 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}, - { - "ua": "DROID RAZR" - } - ], - "dpi": [ - 368.1, - 256.7 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "motorola/*/XT830C/*" - }, - { - "ua": "XT830C" - } - ], - "dpi": [ - 254, - 255.9 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "motorola/*/XT1021/*" - }, - { - "ua": "XT1021" - } - ], - "dpi": [ - 254, - 256.7 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "motorola/*/XT1023/*" - }, - { - "ua": "XT1023" - } - ], - "dpi": [ - 254, - 256.7 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "motorola/*/XT1028/*" - }, - { - "ua": "XT1028" - } - ], - "dpi": [ - 326.6, - 327.6 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "motorola/*/XT1034/*" - }, - { - "ua": "XT1034" - } - ], - "dpi": [ - 326.6, - 328.4 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "motorola/*/XT1053/*" - 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}, - { - "ua": "GT-I9082" - } - ], - "dpi": [ - 184.7, - 185.4 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G360P/*" - }, - { - "ua": "SM-G360P" - } - ], - "dpi": [ - 196.7, - 205.4 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/Nexus S/*" - }, - { - "ua": "Nexus S" - } - ], - "dpi": [ - 234.5, - 229.8 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/GT-I9300/*" - }, - { - "ua": "GT-I9300" - } - ], - "dpi": [ - 304.8, - 303.9 - ], - "bw": 5, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-T230NU/*" - }, - { - "ua": "SM-T230NU" - } - ], - "dpi": 216, - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SGH-T399/*" - }, - { - "ua": "SGH-T399" - } - ], - "dpi": [ - 217.7, - 231.4 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SGH-M919/*" - }, - { - "ua": "SGH-M919" - } - ], - "dpi": [ - 440.8, - 437.7 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-N9005/*" - }, - { - "ua": "SM-N9005" - } - ], - "dpi": [ - 386.4, - 387 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SAMSUNG-SM-N900A/*" - }, - { - "ua": "SAMSUNG-SM-N900A" - } - ], - "dpi": [ - 386.4, - 387.7 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/GT-I9500/*" - }, - { - "ua": "GT-I9500" - } - ], - "dpi": [ - 442.5, - 443.3 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/GT-I9505/*" - }, - { - "ua": "GT-I9505" - } - ], - "dpi": 439.4, - "bw": 4, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G900F/*" - }, - { - "ua": "SM-G900F" - } - ], - "dpi": [ - 415.6, - 431.6 - ], - "bw": 5, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G900M/*" - }, - { - "ua": "SM-G900M" - } - ], - "dpi": [ - 415.6, - 431.6 - ], - "bw": 5, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G800F/*" - }, - { - "ua": "SM-G800F" - } - ], - "dpi": 326.8, - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G906S/*" - }, - { - "ua": "SM-G906S" - } - ], - "dpi": [ - 562.7, - 572.4 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/GT-I9300/*" - }, - { - "ua": "GT-I9300" - } - ], - "dpi": [ - 306.7, - 304.8 - ], - "bw": 5, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-T535/*" - }, - { - "ua": "SM-T535" - } - ], - "dpi": [ - 142.6, - 136.4 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-N920C/*" - }, - { - "ua": "SM-N920C" - } - ], - "dpi": [ - 515.1, - 518.4 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-N920W8/*" - }, - { - "ua": "SM-N920W8" - } - ], - "dpi": [ - 515.1, - 518.4 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/GT-I9300I/*" - }, - { - "ua": "GT-I9300I" - } - ], - "dpi": [ - 304.8, - 305.8 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/GT-I9195/*" - }, - { - "ua": "GT-I9195" - } - ], - "dpi": [ - 249.4, - 256.7 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SPH-L520/*" - }, - { - "ua": "SPH-L520" - } - ], - "dpi": [ - 249.4, - 255.9 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SAMSUNG-SGH-I717/*" - }, - { - "ua": "SAMSUNG-SGH-I717" - } - ], - "dpi": 285.8, - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SPH-D710/*" - }, - { - "ua": "SPH-D710" - } - ], - "dpi": [ - 217.7, - 204.2 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/GT-N7100/*" - }, - { - "ua": "GT-N7100" - } - ], - "dpi": 265.1, - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SCH-I605/*" - }, - { - "ua": "SCH-I605" - } - ], - "dpi": 265.1, - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/Galaxy Nexus/*" - }, - { - "ua": "Galaxy Nexus" - } - ], - "dpi": [ - 315.3, - 314.2 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-N910H/*" - }, - { - "ua": "SM-N910H" - } - ], - "dpi": [ - 515.1, - 518 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-N910C/*" - }, - { - "ua": "SM-N910C" - } - ], - "dpi": [ - 515.2, - 520.2 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G130M/*" - }, - { - "ua": "SM-G130M" - } - ], - "dpi": [ - 165.9, - 164.8 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G928I/*" - }, - { - "ua": "SM-G928I" - } - ], - "dpi": [ - 515.1, - 518.4 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G920F/*" - }, - { - "ua": "SM-G920F" - } - ], - "dpi": 580.6, - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G920P/*" - }, - { - "ua": "SM-G920P" - } - ], - "dpi": [ - 522.5, - 577 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G925F/*" - }, - { - "ua": "SM-G925F" - } - ], - "dpi": 580.6, - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G925V/*" - }, - { - "ua": "SM-G925V" - } - ], - "dpi": [ - 522.5, - 576.6 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G930F/*" - }, - { - "ua": "SM-G930F" - } - ], - "dpi": 576.6, - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G935F/*" - }, - { - "ua": "SM-G935F" - } - ], - "dpi": 533, - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G950F/*" - }, - { - "ua": "SM-G950F" - } - ], - "dpi": [ - 562.707, - 565.293 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "samsung/*/SM-G955U/*" - }, - { - "ua": "SM-G955U" - } - ], - "dpi": [ - 522.514, - 525.762 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "Sony/*/C6903/*" - }, - { - "ua": "C6903" - } - ], - "dpi": [ - 442.5, - 443.3 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "Sony/*/D6653/*" - }, - { - "ua": "D6653" - } - ], - "dpi": [ - 428.6, - 427.6 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "Sony/*/E6653/*" - }, - { - "ua": "E6653" - } - ], - "dpi": [ - 428.6, - 425.7 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "Sony/*/E6853/*" - }, - { - "ua": "E6853" - } - ], - "dpi": [ - 403.4, - 401.9 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "Sony/*/SGP321/*" - }, - { - "ua": "SGP321" - } - ], - "dpi": [ - 224.7, - 224.1 - ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "TCT/*/ALCATEL ONE TOUCH Fierce/*" - }, - { - "ua": "ALCATEL ONE TOUCH Fierce" - } - ], - "dpi": [ - 240, - 247.5 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "THL/*/thl 5000/*" - }, - { - "ua": "thl 5000" - } - ], - "dpi": [ - 480, - 443.3 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { - "mdmh": "ZTE/*/ZTE Blade L2/*" - }, - { - "ua": "ZTE Blade L2" - } - ], - "dpi": 240, - "bw": 3, - "ac": 500 - }, - { - "type": "ios", - "rules": [ - { - "res": [ - 640, - 960 - ] - } - ], - "dpi": [ - 325.1, - 328.4 - ], - "bw": 4, - "ac": 1000 - }, - { - "type": "ios", - "rules": [ - { - "res": [ - 640, - 1136 - ] - } - ], - "dpi": [ - 317.1, - 320.2 - ], - "bw": 3, - "ac": 1000 - }, - { - "type": "ios", - "rules": [ - { - "res": [ - 750, - 1334 - ] - } - ], - "dpi": 326.4, - "bw": 4, - "ac": 1000 - }, - { - "type": "ios", - "rules": [ - { - "res": [ - 1242, - 2208 - ] - } - ], - "dpi": [ - 453.6, - 458.4 - ], - "bw": 4, - "ac": 1000 - }, - { - "type": "ios", - "rules": [ - { - "res": [ - 1125, - 2001 - ] - } - ], - "dpi": [ - 410.9, - 415.4 - ], - "bw": 4, - "ac": 1000 - } - ] -} -},{}],56:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -// Offline cache of the DPDB, to be used until we load the online one (and -// as a fallback in case we can't load the online one). -var DPDB_CACHE = _dereq_('./dpdb.json'); -var Util = _dereq_('../util.js'); - -// Online DPDB URL. -var ONLINE_DPDB_URL = - 'https://dpdb.webvr.rocks/dpdb.json'; - -/** - * Calculates device parameters based on the DPDB (Device Parameter Database). - * Initially, uses the cached DPDB values. - * - * If fetchOnline == true, then this object tries to fetch the online version - * of the DPDB and updates the device info if a better match is found. - * Calls the onDeviceParamsUpdated callback when there is an update to the - * device information. - */ -function Dpdb(fetchOnline, onDeviceParamsUpdated) { - // Start with the offline DPDB cache while we are loading the real one. - this.dpdb = DPDB_CACHE; - - // Calculate device params based on the offline version of the DPDB. - this.recalculateDeviceParams_(); - - // XHR to fetch online DPDB file, if requested. - if (fetchOnline) { - // Set the callback. - this.onDeviceParamsUpdated = onDeviceParamsUpdated; - - var xhr = new XMLHttpRequest(); - var obj = this; - xhr.open('GET', ONLINE_DPDB_URL, true); - xhr.addEventListener('load', function() { - obj.loading = false; - if (xhr.status >= 200 && xhr.status <= 299) { - // Success. - obj.dpdb = JSON.parse(xhr.response); - obj.recalculateDeviceParams_(); - } else { - // Error loading the DPDB. - console.error('Error loading online DPDB!'); - } - }); - xhr.send(); - } -} - -// Returns the current device parameters. -Dpdb.prototype.getDeviceParams = function() { - return this.deviceParams; -}; - -// Recalculates this device's parameters based on the DPDB. -Dpdb.prototype.recalculateDeviceParams_ = function() { - var newDeviceParams = this.calcDeviceParams_(); - if (newDeviceParams) { - this.deviceParams = newDeviceParams; - // Invoke callback, if it is set. - if (this.onDeviceParamsUpdated) { - this.onDeviceParamsUpdated(this.deviceParams); - } - } else { - console.error('Failed to recalculate device parameters.'); - } -}; - -// Returns a DeviceParams object that represents the best guess as to this -// device's parameters. Can return null if the device does not match any -// known devices. -Dpdb.prototype.calcDeviceParams_ = function() { - var db = this.dpdb; // shorthand - if (!db) { - console.error('DPDB not available.'); - return null; - } - if (db.format != 1) { - console.error('DPDB has unexpected format version.'); - return null; - } - if (!db.devices || !db.devices.length) { - console.error('DPDB does not have a devices section.'); - return null; - } - - // Get the actual user agent and screen dimensions in pixels. - var userAgent = navigator.userAgent || navigator.vendor || window.opera; - var width = Util.getScreenWidth(); - var height = Util.getScreenHeight(); - - if (!db.devices) { - console.error('DPDB has no devices section.'); - return null; - } - - for (var i = 0; i < db.devices.length; i++) { - var device = db.devices[i]; - if (!device.rules) { - console.warn('Device[' + i + '] has no rules section.'); - continue; - } - - if (device.type != 'ios' && device.type != 'android') { - console.warn('Device[' + i + '] has invalid type.'); - continue; - } - - // See if this device is of the appropriate type. - if (Util.isIOS() != (device.type == 'ios')) continue; - - // See if this device matches any of the rules: - var matched = false; - for (var j = 0; j < device.rules.length; j++) { - var rule = device.rules[j]; - if (this.matchRule_(rule, userAgent, width, height)) { - matched = true; - break; - } - } - if (!matched) continue; - - // device.dpi might be an array of [ xdpi, ydpi] or just a scalar. - var xdpi = device.dpi[0] || device.dpi; - var ydpi = device.dpi[1] || device.dpi; - - return new DeviceParams({ xdpi: xdpi, ydpi: ydpi, bevelMm: device.bw }); - } - - console.warn('No DPDB device match.'); - return null; -}; - -Dpdb.prototype.matchRule_ = function(rule, ua, screenWidth, screenHeight) { - // We can only match 'ua' and 'res' rules, not other types like 'mdmh' - // (which are meant for native platforms). - if (!rule.ua && !rule.res) return false; - - // If our user agent string doesn't contain the indicated user agent string, - // the match fails. - if (rule.ua && ua.indexOf(rule.ua) < 0) return false; - - // If the rule specifies screen dimensions that don't correspond to ours, - // the match fails. - if (rule.res) { - if (!rule.res[0] || !rule.res[1]) return false; - var resX = rule.res[0]; - var resY = rule.res[1]; - // Compare min and max so as to make the order not matter, i.e., it should - // be true that 640x480 == 480x640. - if (Math.min(screenWidth, screenHeight) != Math.min(resX, resY) || - (Math.max(screenWidth, screenHeight) != Math.max(resX, resY))) { - return false; - } - } - - return true; -} - -function DeviceParams(params) { - this.xdpi = params.xdpi; - this.ydpi = params.ydpi; - this.bevelMm = params.bevelMm; -} - -module.exports = Dpdb; - -},{"../util.js":67,"./dpdb.json":55}],57:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -var Util = _dereq_('./util.js'); -var WebVRPolyfill = _dereq_('./webvr-polyfill.js').WebVRPolyfill; - -// Initialize a WebVRConfig just in case. -window.WebVRConfig = Util.extend({ - // Forces availability of VR mode, even for non-mobile devices. - FORCE_ENABLE_VR: false, - - // Complementary filter coefficient. 0 for accelerometer, 1 for gyro. - K_FILTER: 0.98, - - // How far into the future to predict during fast motion (in seconds). - PREDICTION_TIME_S: 0.040, - - // Flag to enable touch panner. In case you have your own touch controls. - TOUCH_PANNER_DISABLED: true, - - // Flag to disabled the UI in VR Mode. - CARDBOARD_UI_DISABLED: false, // Default: false - - // Flag to disable the instructions to rotate your device. - ROTATE_INSTRUCTIONS_DISABLED: false, // Default: false. - - // Enable yaw panning only, disabling roll and pitch. This can be useful - // for panoramas with nothing interesting above or below. - YAW_ONLY: false, - - // To disable keyboard and mouse controls, if you want to use your own - // implementation. - MOUSE_KEYBOARD_CONTROLS_DISABLED: false, - - // Prevent the polyfill from initializing immediately. Requires the app - // to call InitializeWebVRPolyfill() before it can be used. - DEFER_INITIALIZATION: false, - - // Enable the deprecated version of the API (navigator.getVRDevices). - ENABLE_DEPRECATED_API: false, - - // Scales the recommended buffer size reported by WebVR, which can improve - // performance. - // UPDATE(2016-05-03): Setting this to 0.5 by default since 1.0 does not - // perform well on many mobile devices. - BUFFER_SCALE: 0.5, - - // Allow VRDisplay.submitFrame to change gl bindings, which is more - // efficient if the application code will re-bind its resources on the - // next frame anyway. This has been seen to cause rendering glitches with - // THREE.js. - // Dirty bindings include: gl.FRAMEBUFFER_BINDING, gl.CURRENT_PROGRAM, - // gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING, - // and gl.TEXTURE_BINDING_2D for texture unit 0. - DIRTY_SUBMIT_FRAME_BINDINGS: false, - - // When set to true, this will cause a polyfilled VRDisplay to always be - // appended to the list returned by navigator.getVRDisplays(), even if that - // list includes a native VRDisplay. - ALWAYS_APPEND_POLYFILL_DISPLAY: false, - - // There are versions of Chrome (M58-M60?) where the native WebVR API exists, - // and instead of returning 0 VR displays when none are detected, - // `navigator.getVRDisplays()`'s promise never resolves. This results - // in the polyfill hanging and not being able to provide fallback - // displays, so set a timeout in milliseconds to stop waiting for a response - // and just use polyfilled displays. - // https://bugs.chromium.org/p/chromium/issues/detail?id=727969 - GET_VR_DISPLAYS_TIMEOUT: 1000, -}, window.WebVRConfig); - -if (!window.WebVRConfig.DEFER_INITIALIZATION) { - new WebVRPolyfill(); -} else { - window.InitializeWebVRPolyfill = function() { - new WebVRPolyfill(); - } -} - -window.WebVRPolyfill = WebVRPolyfill; - -},{"./util.js":67,"./webvr-polyfill.js":70}],58:[function(_dereq_,module,exports){ -/* - * Copyright 2016 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var MathUtil = window.MathUtil || {}; - -MathUtil.degToRad = Math.PI / 180; -MathUtil.radToDeg = 180 / Math.PI; - -// Some minimal math functionality borrowed from THREE.Math and stripped down -// for the purposes of this library. - - -MathUtil.Vector2 = function ( x, y ) { - this.x = x || 0; - this.y = y || 0; -}; - -MathUtil.Vector2.prototype = { - constructor: MathUtil.Vector2, - - set: function ( x, y ) { - this.x = x; - this.y = y; - - return this; - }, - - copy: function ( v ) { - this.x = v.x; - this.y = v.y; - - return this; - }, - - subVectors: function ( a, b ) { - this.x = a.x - b.x; - this.y = a.y - b.y; - - return this; - }, -}; - -MathUtil.Vector3 = function ( x, y, z ) { - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; -}; - -MathUtil.Vector3.prototype = { - constructor: MathUtil.Vector3, - - set: function ( x, y, z ) { - this.x = x; - this.y = y; - this.z = z; - - return this; - }, - - copy: function ( v ) { - this.x = v.x; - this.y = v.y; - this.z = v.z; - - return this; - }, - - length: function () { - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); - }, - - normalize: function () { - var scalar = this.length(); - - if ( scalar !== 0 ) { - var invScalar = 1 / scalar; - - this.multiplyScalar(invScalar); - } else { - this.x = 0; - this.y = 0; - this.z = 0; - } - - return this; - }, - - multiplyScalar: function ( scalar ) { - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - }, - - applyQuaternion: function ( q ) { - var x = this.x; - var y = this.y; - var z = this.z; - - var qx = q.x; - var qy = q.y; - var qz = q.z; - var qw = q.w; - - // calculate quat * vector - var ix = qw * x + qy * z - qz * y; - var iy = qw * y + qz * x - qx * z; - var iz = qw * z + qx * y - qy * x; - var iw = - qx * x - qy * y - qz * z; - - // calculate result * inverse quat - this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; - this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; - this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; - - return this; - }, - - dot: function ( v ) { - return this.x * v.x + this.y * v.y + this.z * v.z; - }, - - crossVectors: function ( a, b ) { - var ax = a.x, ay = a.y, az = a.z; - var bx = b.x, by = b.y, bz = b.z; - - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - - return this; - }, -}; - -MathUtil.Quaternion = function ( x, y, z, w ) { - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - this.w = ( w !== undefined ) ? w : 1; -}; - -MathUtil.Quaternion.prototype = { - constructor: MathUtil.Quaternion, - - set: function ( x, y, z, w ) { - this.x = x; - this.y = y; - this.z = z; - this.w = w; - - return this; - }, - - copy: function ( quaternion ) { - this.x = quaternion.x; - this.y = quaternion.y; - this.z = quaternion.z; - this.w = quaternion.w; - - return this; - }, - - setFromEulerXYZ: function( x, y, z ) { - var c1 = Math.cos( x / 2 ); - var c2 = Math.cos( y / 2 ); - var c3 = Math.cos( z / 2 ); - var s1 = Math.sin( x / 2 ); - var s2 = Math.sin( y / 2 ); - var s3 = Math.sin( z / 2 ); - - this.x = s1 * c2 * c3 + c1 * s2 * s3; - this.y = c1 * s2 * c3 - s1 * c2 * s3; - this.z = c1 * c2 * s3 + s1 * s2 * c3; - this.w = c1 * c2 * c3 - s1 * s2 * s3; - - return this; - }, - - setFromEulerYXZ: function( x, y, z ) { - var c1 = Math.cos( x / 2 ); - var c2 = Math.cos( y / 2 ); - var c3 = Math.cos( z / 2 ); - var s1 = Math.sin( x / 2 ); - var s2 = Math.sin( y / 2 ); - var s3 = Math.sin( z / 2 ); - - this.x = s1 * c2 * c3 + c1 * s2 * s3; - this.y = c1 * s2 * c3 - s1 * c2 * s3; - this.z = c1 * c2 * s3 - s1 * s2 * c3; - this.w = c1 * c2 * c3 + s1 * s2 * s3; - - return this; - }, - - setFromAxisAngle: function ( axis, angle ) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - // assumes axis is normalized - - var halfAngle = angle / 2, s = Math.sin( halfAngle ); - - this.x = axis.x * s; - this.y = axis.y * s; - this.z = axis.z * s; - this.w = Math.cos( halfAngle ); - - return this; - }, - - multiply: function ( q ) { - return this.multiplyQuaternions( this, q ); - }, - - multiplyQuaternions: function ( a, b ) { - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - - var qax = a.x, qay = a.y, qaz = a.z, qaw = a.w; - var qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w; - - this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - return this; - }, - - inverse: function () { - this.x *= -1; - this.y *= -1; - this.z *= -1; - - this.normalize(); - - return this; - }, - - normalize: function () { - var l = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); - - if ( l === 0 ) { - this.x = 0; - this.y = 0; - this.z = 0; - this.w = 1; - } else { - l = 1 / l; - - this.x = this.x * l; - this.y = this.y * l; - this.z = this.z * l; - this.w = this.w * l; - } - - return this; - }, - - slerp: function ( qb, t ) { - if ( t === 0 ) return this; - if ( t === 1 ) return this.copy( qb ); - - var x = this.x, y = this.y, z = this.z, w = this.w; - - // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - var cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z; - - if ( cosHalfTheta < 0 ) { - this.w = - qb.w; - this.x = - qb.x; - this.y = - qb.y; - this.z = - qb.z; - - cosHalfTheta = - cosHalfTheta; - } else { - this.copy( qb ); - } - - if ( cosHalfTheta >= 1.0 ) { - this.w = w; - this.x = x; - this.y = y; - this.z = z; - - return this; - } - - var halfTheta = Math.acos( cosHalfTheta ); - var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); - - if ( Math.abs( sinHalfTheta ) < 0.001 ) { - this.w = 0.5 * ( w + this.w ); - this.x = 0.5 * ( x + this.x ); - this.y = 0.5 * ( y + this.y ); - this.z = 0.5 * ( z + this.z ); - - return this; - } - - var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, - ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; - - this.w = ( w * ratioA + this.w * ratioB ); - this.x = ( x * ratioA + this.x * ratioB ); - this.y = ( y * ratioA + this.y * ratioB ); - this.z = ( z * ratioA + this.z * ratioB ); - - return this; - }, - - setFromUnitVectors: function () { - // http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final - // assumes direction vectors vFrom and vTo are normalized - - var v1, r; - var EPS = 0.000001; - - return function ( vFrom, vTo ) { - if ( v1 === undefined ) v1 = new MathUtil.Vector3(); - - r = vFrom.dot( vTo ) + 1; - - if ( r < EPS ) { - r = 0; - - if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - v1.set( - vFrom.y, vFrom.x, 0 ); - } else { - v1.set( 0, - vFrom.z, vFrom.y ); - } - } else { - v1.crossVectors( vFrom, vTo ); - } - - this.x = v1.x; - this.y = v1.y; - this.z = v1.z; - this.w = r; - - this.normalize(); - - return this; - } - }(), -}; - -module.exports = MathUtil; - -},{}],59:[function(_dereq_,module,exports){ -/* - * Copyright 2016 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var VRDisplay = _dereq_('./base.js').VRDisplay; -var MathUtil = _dereq_('./math-util.js'); -var Util = _dereq_('./util.js'); - -// How much to rotate per key stroke. -var KEY_SPEED = 0.15; -var KEY_ANIMATION_DURATION = 80; - -// How much to rotate for mouse events. -var MOUSE_SPEED_X = 0.5; -var MOUSE_SPEED_Y = 0.3; - -/** - * VRDisplay based on mouse and keyboard input. Designed for desktops/laptops - * where orientation events aren't supported. Cannot present. - */ -function MouseKeyboardVRDisplay() { - this.displayName = 'Mouse and Keyboard VRDisplay (webvr-polyfill)'; - - this.capabilities.hasOrientation = true; - - this.onKeyDown_ = this.onKeyDown_.bind(this); - this.onMouseDown_ = this.onMouseDown_.bind(this); - this.onMouseMove_ = this.onMouseMove_.bind(this); - this.onMouseUp_ = this.onMouseUp_.bind(this); - - // Attach to mouse and keyboard events. - window.addEventListener('keydown', this.onKeyDown_); - window.addEventListener('mousemove', this.onMouseMove_); - window.addEventListener('mousedown', this.onMouseDown_); - window.addEventListener('mouseup', this.onMouseUp_); - - // "Private" members. - this.phi_ = 0; - this.theta_ = 0; - - // Variables for keyboard-based rotation animation. - this.targetAngle_ = null; - this.angleAnimation_ = null; - - // State variables for calculations. - this.orientation_ = new MathUtil.Quaternion(); - - // Variables for mouse-based rotation. - this.rotateStart_ = new MathUtil.Vector2(); - this.rotateEnd_ = new MathUtil.Vector2(); - this.rotateDelta_ = new MathUtil.Vector2(); - this.isDragging_ = false; - - this.orientationOut_ = new Float32Array(4); -} -MouseKeyboardVRDisplay.prototype = new VRDisplay(); - -MouseKeyboardVRDisplay.prototype.getImmediatePose = function() { - this.orientation_.setFromEulerYXZ(this.phi_, this.theta_, 0); - - this.orientationOut_[0] = this.orientation_.x; - this.orientationOut_[1] = this.orientation_.y; - this.orientationOut_[2] = this.orientation_.z; - this.orientationOut_[3] = this.orientation_.w; - - return { - position: null, - orientation: this.orientationOut_, - linearVelocity: null, - linearAcceleration: null, - angularVelocity: null, - angularAcceleration: null - }; -}; - -MouseKeyboardVRDisplay.prototype.onKeyDown_ = function(e) { - // Track WASD and arrow keys. - if (e.keyCode == 38) { // Up key. - this.animatePhi_(this.phi_ + KEY_SPEED); - } else if (e.keyCode == 39) { // Right key. - this.animateTheta_(this.theta_ - KEY_SPEED); - } else if (e.keyCode == 40) { // Down key. - this.animatePhi_(this.phi_ - KEY_SPEED); - } else if (e.keyCode == 37) { // Left key. - this.animateTheta_(this.theta_ + KEY_SPEED); - } -}; - -MouseKeyboardVRDisplay.prototype.animateTheta_ = function(targetAngle) { - this.animateKeyTransitions_('theta_', targetAngle); -}; - -MouseKeyboardVRDisplay.prototype.animatePhi_ = function(targetAngle) { - // Prevent looking too far up or down. - targetAngle = Util.clamp(targetAngle, -Math.PI/2, Math.PI/2); - this.animateKeyTransitions_('phi_', targetAngle); -}; - -/** - * Start an animation to transition an angle from one value to another. - */ -MouseKeyboardVRDisplay.prototype.animateKeyTransitions_ = function(angleName, targetAngle) { - // If an animation is currently running, cancel it. - if (this.angleAnimation_) { - cancelAnimationFrame(this.angleAnimation_); - } - var startAngle = this[angleName]; - var startTime = new Date(); - // Set up an interval timer to perform the animation. - this.angleAnimation_ = requestAnimationFrame(function animate() { - // Once we're finished the animation, we're done. - var elapsed = new Date() - startTime; - if (elapsed >= KEY_ANIMATION_DURATION) { - this[angleName] = targetAngle; - cancelAnimationFrame(this.angleAnimation_); - return; - } - // loop with requestAnimationFrame - this.angleAnimation_ = requestAnimationFrame(animate.bind(this)) - // Linearly interpolate the angle some amount. - var percent = elapsed / KEY_ANIMATION_DURATION; - this[angleName] = startAngle + (targetAngle - startAngle) * percent; - }.bind(this)); -}; - -MouseKeyboardVRDisplay.prototype.onMouseDown_ = function(e) { - this.rotateStart_.set(e.clientX, e.clientY); - this.isDragging_ = true; -}; - -// Very similar to https://gist.github.com/mrflix/8351020 -MouseKeyboardVRDisplay.prototype.onMouseMove_ = function(e) { - if (!this.isDragging_ && !this.isPointerLocked_()) { - return; - } - // Support pointer lock API. - if (this.isPointerLocked_()) { - var movementX = e.movementX || e.mozMovementX || 0; - var movementY = e.movementY || e.mozMovementY || 0; - this.rotateEnd_.set(this.rotateStart_.x - movementX, this.rotateStart_.y - movementY); - } else { - this.rotateEnd_.set(e.clientX, e.clientY); - } - // Calculate how much we moved in mouse space. - this.rotateDelta_.subVectors(this.rotateEnd_, this.rotateStart_); - this.rotateStart_.copy(this.rotateEnd_); - - // Keep track of the cumulative euler angles. - this.phi_ += 2 * Math.PI * this.rotateDelta_.y / screen.height * MOUSE_SPEED_Y; - this.theta_ += 2 * Math.PI * this.rotateDelta_.x / screen.width * MOUSE_SPEED_X; - - // Prevent looking too far up or down. - this.phi_ = Util.clamp(this.phi_, -Math.PI/2, Math.PI/2); -}; - -MouseKeyboardVRDisplay.prototype.onMouseUp_ = function(e) { - this.isDragging_ = false; -}; - -MouseKeyboardVRDisplay.prototype.isPointerLocked_ = function() { - var el = document.pointerLockElement || document.mozPointerLockElement || - document.webkitPointerLockElement; - return el !== undefined; -}; - -MouseKeyboardVRDisplay.prototype.resetPose = function() { - this.phi_ = 0; - this.theta_ = 0; -}; - -module.exports = MouseKeyboardVRDisplay; - -},{"./base.js":47,"./math-util.js":58,"./util.js":67}],60:[function(_dereq_,module,exports){ -(function (global){ -// This is the entry point if requiring/importing via node, or -// a build tool that uses package.json entry (like browserify, webpack). -// If running in node with a window mock available, globalize its members -// if needed. Otherwise, just continue to `./main` -if (typeof global !== 'undefined' && global.window) { - if (!global.document) { - global.document = global.window.document; - } - if (!global.navigator) { - global.navigator = global.window.navigator; - } -} - -_dereq_('./main'); - -}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) - -},{"./main":57}],61:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Util = _dereq_('./util.js'); - -function RotateInstructions() { - this.loadIcon_(); - - var overlay = document.createElement('div'); - var s = overlay.style; - s.position = 'fixed'; - s.top = 0; - s.right = 0; - s.bottom = 0; - s.left = 0; - s.backgroundColor = 'gray'; - s.fontFamily = 'sans-serif'; - // Force this to be above the fullscreen canvas, which is at zIndex: 999999. - s.zIndex = 1000000; - - var img = document.createElement('img'); - img.src = this.icon; - var s = img.style; - s.marginLeft = '25%'; - s.marginTop = '25%'; - s.width = '50%'; - overlay.appendChild(img); - - var text = document.createElement('div'); - var s = text.style; - s.textAlign = 'center'; - s.fontSize = '16px'; - s.lineHeight = '24px'; - s.margin = '24px 25%'; - s.width = '50%'; - text.innerHTML = 'Place your phone into your Cardboard viewer.'; - overlay.appendChild(text); - - var snackbar = document.createElement('div'); - var s = snackbar.style; - s.backgroundColor = '#CFD8DC'; - s.position = 'fixed'; - s.bottom = 0; - s.width = '100%'; - s.height = '48px'; - s.padding = '14px 24px'; - s.boxSizing = 'border-box'; - s.color = '#656A6B'; - overlay.appendChild(snackbar); - - var snackbarText = document.createElement('div'); - snackbarText.style.float = 'left'; - snackbarText.innerHTML = 'No Cardboard viewer?'; - - var snackbarButton = document.createElement('a'); - snackbarButton.href = 'https://www.google.com/get/cardboard/get-cardboard/'; - snackbarButton.innerHTML = 'get one'; - snackbarButton.target = '_blank'; - var s = snackbarButton.style; - s.float = 'right'; - s.fontWeight = 600; - s.textTransform = 'uppercase'; - s.borderLeft = '1px solid gray'; - s.paddingLeft = '24px'; - s.textDecoration = 'none'; - s.color = '#656A6B'; - - snackbar.appendChild(snackbarText); - snackbar.appendChild(snackbarButton); - - this.overlay = overlay; - this.text = text; - - this.hide(); -} - -RotateInstructions.prototype.show = function(parent) { - if (!parent && !this.overlay.parentElement) { - document.body.appendChild(this.overlay); - } else if (parent) { - if (this.overlay.parentElement && this.overlay.parentElement != parent) - this.overlay.parentElement.removeChild(this.overlay); - - parent.appendChild(this.overlay); - } - - this.overlay.style.display = 'block'; - - var img = this.overlay.querySelector('img'); - var s = img.style; - - if (Util.isLandscapeMode()) { - s.width = '20%'; - s.marginLeft = '40%'; - s.marginTop = '3%'; - } else { - s.width = '50%'; - s.marginLeft = '25%'; - s.marginTop = '25%'; - } -}; - -RotateInstructions.prototype.hide = function() { - this.overlay.style.display = 'none'; -}; - -RotateInstructions.prototype.showTemporarily = function(ms, parent) { - this.show(parent); - this.timer = setTimeout(this.hide.bind(this), ms); -}; - -RotateInstructions.prototype.disableShowTemporarily = function() { - clearTimeout(this.timer); -}; - -RotateInstructions.prototype.update = function() { - this.disableShowTemporarily(); - // In portrait VR mode, tell the user to rotate to landscape. Otherwise, hide - // the instructions. - if (!Util.isLandscapeMode() && Util.isMobile()) { - this.show(); - } else { - this.hide(); - } -}; - -RotateInstructions.prototype.loadIcon_ = function() { - // Encoded asset_src/rotate-instructions.svg - this.icon = Util.base64('image/svg+xml', '<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg width="198px" height="240px" viewBox="0 0 198 240" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
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</svg>'); -}; - -module.exports = RotateInstructions; - -},{"./util.js":67}],62:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var SensorSample = _dereq_('./sensor-sample.js'); -var MathUtil = _dereq_('../math-util.js'); -var Util = _dereq_('../util.js'); - -/** - * An implementation of a simple complementary filter, which fuses gyroscope and - * accelerometer data from the 'devicemotion' event. - * - * Accelerometer data is very noisy, but stable over the long term. - * Gyroscope data is smooth, but tends to drift over the long term. - * - * This fusion is relatively simple: - * 1. Get orientation estimates from accelerometer by applying a low-pass filter - * on that data. - * 2. Get orientation estimates from gyroscope by integrating over time. - * 3. Combine the two estimates, weighing (1) in the long term, but (2) for the - * short term. - */ -function ComplementaryFilter(kFilter) { - this.kFilter = kFilter; - - // Raw sensor measurements. - this.currentAccelMeasurement = new SensorSample(); - this.currentGyroMeasurement = new SensorSample(); - this.previousGyroMeasurement = new SensorSample(); - - // Set default look direction to be in the correct direction. - if (Util.isIOS()) { - this.filterQ = new MathUtil.Quaternion(-1, 0, 0, 1); - } else { - this.filterQ = new MathUtil.Quaternion(1, 0, 0, 1); - } - this.previousFilterQ = new MathUtil.Quaternion(); - this.previousFilterQ.copy(this.filterQ); - - // Orientation based on the accelerometer. - this.accelQ = new MathUtil.Quaternion(); - // Whether or not the orientation has been initialized. - this.isOrientationInitialized = false; - // Running estimate of gravity based on the current orientation. - this.estimatedGravity = new MathUtil.Vector3(); - // Measured gravity based on accelerometer. - this.measuredGravity = new MathUtil.Vector3(); - - // Debug only quaternion of gyro-based orientation. - this.gyroIntegralQ = new MathUtil.Quaternion(); -} - -ComplementaryFilter.prototype.addAccelMeasurement = function(vector, timestampS) { - this.currentAccelMeasurement.set(vector, timestampS); -}; - -ComplementaryFilter.prototype.addGyroMeasurement = function(vector, timestampS) { - this.currentGyroMeasurement.set(vector, timestampS); - - var deltaT = timestampS - this.previousGyroMeasurement.timestampS; - if (Util.isTimestampDeltaValid(deltaT)) { - this.run_(); - } - - this.previousGyroMeasurement.copy(this.currentGyroMeasurement); -}; - -ComplementaryFilter.prototype.run_ = function() { - - if (!this.isOrientationInitialized) { - this.accelQ = this.accelToQuaternion_(this.currentAccelMeasurement.sample); - this.previousFilterQ.copy(this.accelQ); - this.isOrientationInitialized = true; - return; - } - - var deltaT = this.currentGyroMeasurement.timestampS - - this.previousGyroMeasurement.timestampS; - - // Convert gyro rotation vector to a quaternion delta. - var gyroDeltaQ = this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample, deltaT); - this.gyroIntegralQ.multiply(gyroDeltaQ); - - // filter_1 = K * (filter_0 + gyro * dT) + (1 - K) * accel. - this.filterQ.copy(this.previousFilterQ); - this.filterQ.multiply(gyroDeltaQ); - - // Calculate the delta between the current estimated gravity and the real - // gravity vector from accelerometer. - var invFilterQ = new MathUtil.Quaternion(); - invFilterQ.copy(this.filterQ); - invFilterQ.inverse(); - - this.estimatedGravity.set(0, 0, -1); - this.estimatedGravity.applyQuaternion(invFilterQ); - this.estimatedGravity.normalize(); - - this.measuredGravity.copy(this.currentAccelMeasurement.sample); - this.measuredGravity.normalize(); - - // Compare estimated gravity with measured gravity, get the delta quaternion - // between the two. - var deltaQ = new MathUtil.Quaternion(); - deltaQ.setFromUnitVectors(this.estimatedGravity, this.measuredGravity); - deltaQ.inverse(); - - if (Util.isDebug()) { - console.log('Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, %s)', - MathUtil.radToDeg * Util.getQuaternionAngle(deltaQ), - (this.estimatedGravity.x).toFixed(1), - (this.estimatedGravity.y).toFixed(1), - (this.estimatedGravity.z).toFixed(1), - (this.measuredGravity.x).toFixed(1), - (this.measuredGravity.y).toFixed(1), - (this.measuredGravity.z).toFixed(1)); - } - - // Calculate the SLERP target: current orientation plus the measured-estimated - // quaternion delta. - var targetQ = new MathUtil.Quaternion(); - targetQ.copy(this.filterQ); - targetQ.multiply(deltaQ); - - // SLERP factor: 0 is pure gyro, 1 is pure accel. - this.filterQ.slerp(targetQ, 1 - this.kFilter); - - this.previousFilterQ.copy(this.filterQ); -}; - -ComplementaryFilter.prototype.getOrientation = function() { - return this.filterQ; -}; - -ComplementaryFilter.prototype.accelToQuaternion_ = function(accel) { - var normAccel = new MathUtil.Vector3(); - normAccel.copy(accel); - normAccel.normalize(); - var quat = new MathUtil.Quaternion(); - quat.setFromUnitVectors(new MathUtil.Vector3(0, 0, -1), normAccel); - quat.inverse(); - return quat; -}; - -ComplementaryFilter.prototype.gyroToQuaternionDelta_ = function(gyro, dt) { - // Extract axis and angle from the gyroscope data. - var quat = new MathUtil.Quaternion(); - var axis = new MathUtil.Vector3(); - axis.copy(gyro); - axis.normalize(); - quat.setFromAxisAngle(axis, gyro.length() * dt); - return quat; -}; - - -module.exports = ComplementaryFilter; - -},{"../math-util.js":58,"../util.js":67,"./sensor-sample.js":65}],63:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -var ComplementaryFilter = _dereq_('./complementary-filter.js'); -var PosePredictor = _dereq_('./pose-predictor.js'); -var TouchPanner = _dereq_('../touch-panner.js'); -var MathUtil = _dereq_('../math-util.js'); -var Util = _dereq_('../util.js'); - -/** - * The pose sensor, implemented using DeviceMotion APIs. - */ -function FusionPoseSensor() { - this.deviceId = 'webvr-polyfill:fused'; - this.deviceName = 'VR Position Device (webvr-polyfill:fused)'; - - this.accelerometer = new MathUtil.Vector3(); - this.gyroscope = new MathUtil.Vector3(); - - this.start(); - - this.filter = new ComplementaryFilter(window.WebVRConfig.K_FILTER); - this.posePredictor = new PosePredictor(window.WebVRConfig.PREDICTION_TIME_S); - this.touchPanner = new TouchPanner(); - - this.filterToWorldQ = new MathUtil.Quaternion(); - - // Set the filter to world transform, depending on OS. - if (Util.isIOS()) { - this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1, 0, 0), Math.PI / 2); - } else { - this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1, 0, 0), -Math.PI / 2); - } - - this.inverseWorldToScreenQ = new MathUtil.Quaternion(); - this.worldToScreenQ = new MathUtil.Quaternion(); - this.originalPoseAdjustQ = new MathUtil.Quaternion(); - this.originalPoseAdjustQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), - -window.orientation * Math.PI / 180); - - this.setScreenTransform_(); - // Adjust this filter for being in landscape mode. - if (Util.isLandscapeMode()) { - this.filterToWorldQ.multiply(this.inverseWorldToScreenQ); - } - - // Keep track of a reset transform for resetSensor. - this.resetQ = new MathUtil.Quaternion(); - - this.isFirefoxAndroid = Util.isFirefoxAndroid(); - this.isIOS = Util.isIOS(); - - this.orientationOut_ = new Float32Array(4); -} - -FusionPoseSensor.prototype.getPosition = function() { - // This PoseSensor doesn't support position - return null; -}; - -FusionPoseSensor.prototype.getOrientation = function() { - // Convert from filter space to the the same system used by the - // deviceorientation event. - var orientation = this.filter.getOrientation(); - - // Predict orientation. - this.predictedQ = this.posePredictor.getPrediction(orientation, this.gyroscope, this.previousTimestampS); - - // Convert to THREE coordinate system: -Z forward, Y up, X right. - var out = new MathUtil.Quaternion(); - out.copy(this.filterToWorldQ); - out.multiply(this.resetQ); - if (!window.WebVRConfig.TOUCH_PANNER_DISABLED) { - out.multiply(this.touchPanner.getOrientation()); - } - out.multiply(this.predictedQ); - out.multiply(this.worldToScreenQ); - - // Handle the yaw-only case. - if (window.WebVRConfig.YAW_ONLY) { - // Make a quaternion that only turns around the Y-axis. - out.x = 0; - out.z = 0; - out.normalize(); - } - - this.orientationOut_[0] = out.x; - this.orientationOut_[1] = out.y; - this.orientationOut_[2] = out.z; - this.orientationOut_[3] = out.w; - return this.orientationOut_; -}; - -FusionPoseSensor.prototype.resetPose = function() { - // Reduce to inverted yaw-only. - this.resetQ.copy(this.filter.getOrientation()); - this.resetQ.x = 0; - this.resetQ.y = 0; - this.resetQ.z *= -1; - this.resetQ.normalize(); - - // Take into account extra transformations in landscape mode. - if (Util.isLandscapeMode()) { - this.resetQ.multiply(this.inverseWorldToScreenQ); - } - - // Take into account original pose. - this.resetQ.multiply(this.originalPoseAdjustQ); - - if (!window.WebVRConfig.TOUCH_PANNER_DISABLED) { - this.touchPanner.resetSensor(); - } -}; - -FusionPoseSensor.prototype.onDeviceMotion_ = function(deviceMotion) { - this.updateDeviceMotion_(deviceMotion); -}; - -FusionPoseSensor.prototype.updateDeviceMotion_ = function(deviceMotion) { - var accGravity = deviceMotion.accelerationIncludingGravity; - var rotRate = deviceMotion.rotationRate; - var timestampS = deviceMotion.timeStamp / 1000; - - var deltaS = timestampS - this.previousTimestampS; - if (deltaS <= Util.MIN_TIMESTEP || deltaS > Util.MAX_TIMESTEP) { - console.warn('Invalid timestamps detected. Time step between successive ' + - 'gyroscope sensor samples is very small or not monotonic'); - this.previousTimestampS = timestampS; - return; - } - - this.accelerometer.set(-accGravity.x, -accGravity.y, -accGravity.z); - if (Util.isR7()) { - this.gyroscope.set(-rotRate.beta, rotRate.alpha, rotRate.gamma); - } else { - this.gyroscope.set(rotRate.alpha, rotRate.beta, rotRate.gamma); - } - - // With iOS and Firefox Android, rotationRate is reported in degrees, - // so we first convert to radians. - if (this.isIOS || this.isFirefoxAndroid) { - this.gyroscope.multiplyScalar(Math.PI / 180); - } - - this.filter.addAccelMeasurement(this.accelerometer, timestampS); - this.filter.addGyroMeasurement(this.gyroscope, timestampS); - - this.previousTimestampS = timestampS; -}; - -FusionPoseSensor.prototype.onOrientationChange_ = function(screenOrientation) { - this.setScreenTransform_(); -}; - -/** - * This is only needed if we are in an cross origin iframe on iOS to work around - * this issue: https://bugs.webkit.org/show_bug.cgi?id=152299. - */ -FusionPoseSensor.prototype.onMessage_ = function(event) { - var message = event.data; - - // If there's no message type, ignore it. - if (!message || !message.type) { - return; - } - - // Ignore all messages that aren't devicemotion. - var type = message.type.toLowerCase(); - if (type !== 'devicemotion') { - return; - } - - // Update device motion. - this.updateDeviceMotion_(message.deviceMotionEvent); -}; - -FusionPoseSensor.prototype.setScreenTransform_ = function() { - this.worldToScreenQ.set(0, 0, 0, 1); - switch (window.orientation) { - case 0: - break; - case 90: - this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), -Math.PI / 2); - break; - case -90: - this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0, 0, 1), Math.PI / 2); - break; - case 180: - // TODO. - break; - } - this.inverseWorldToScreenQ.copy(this.worldToScreenQ); - this.inverseWorldToScreenQ.inverse(); -}; - -FusionPoseSensor.prototype.start = function() { - this.onDeviceMotionCallback_ = this.onDeviceMotion_.bind(this); - this.onOrientationChangeCallback_ = this.onOrientationChange_.bind(this); - this.onMessageCallback_ = this.onMessage_.bind(this); - - // Only listen for postMessages if we're in an iOS and embedded inside a cross - // domain IFrame. In this case, the polyfill can still work if the containing - // page sends synthetic devicemotion events. For an example of this, see - // iframe-message-sender.js in VR View: https://goo.gl/XDtvFZ - if (Util.isIOS() && Util.isInsideCrossDomainIFrame()) { - window.addEventListener('message', this.onMessageCallback_); - } - window.addEventListener('orientationchange', this.onOrientationChangeCallback_); - window.addEventListener('devicemotion', this.onDeviceMotionCallback_); -}; - -FusionPoseSensor.prototype.stop = function() { - window.removeEventListener('devicemotion', this.onDeviceMotionCallback_); - window.removeEventListener('orientationchange', this.onOrientationChangeCallback_); - window.removeEventListener('message', this.onMessageCallback_); -}; - -module.exports = FusionPoseSensor; - -},{"../math-util.js":58,"../touch-panner.js":66,"../util.js":67,"./complementary-filter.js":62,"./pose-predictor.js":64}],64:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -var MathUtil = _dereq_('../math-util'); -var Util = _dereq_('../util'); - -/** - * Given an orientation and the gyroscope data, predicts the future orientation - * of the head. This makes rendering appear faster. - * - * Also see: http://msl.cs.uiuc.edu/~lavalle/papers/LavYerKatAnt14.pdf - * - * @param {Number} predictionTimeS time from head movement to the appearance of - * the corresponding image. - */ -function PosePredictor(predictionTimeS) { - this.predictionTimeS = predictionTimeS; - - // The quaternion corresponding to the previous state. - this.previousQ = new MathUtil.Quaternion(); - // Previous time a prediction occurred. - this.previousTimestampS = null; - - // The delta quaternion that adjusts the current pose. - this.deltaQ = new MathUtil.Quaternion(); - // The output quaternion. - this.outQ = new MathUtil.Quaternion(); -} - -PosePredictor.prototype.getPrediction = function(currentQ, gyro, timestampS) { - if (!this.previousTimestampS) { - this.previousQ.copy(currentQ); - this.previousTimestampS = timestampS; - return currentQ; - } - - // Calculate axis and angle based on gyroscope rotation rate data. - var axis = new MathUtil.Vector3(); - axis.copy(gyro); - axis.normalize(); - - var angularSpeed = gyro.length(); - - // If we're rotating slowly, don't do prediction. - if (angularSpeed < MathUtil.degToRad * 20) { - if (Util.isDebug()) { - console.log('Moving slowly, at %s deg/s: no prediction', - (MathUtil.radToDeg * angularSpeed).toFixed(1)); - } - this.outQ.copy(currentQ); - this.previousQ.copy(currentQ); - return this.outQ; - } - - // Get the predicted angle based on the time delta and latency. - var deltaT = timestampS - this.previousTimestampS; - var predictAngle = angularSpeed * this.predictionTimeS; - - this.deltaQ.setFromAxisAngle(axis, predictAngle); - this.outQ.copy(this.previousQ); - this.outQ.multiply(this.deltaQ); - - this.previousQ.copy(currentQ); - this.previousTimestampS = timestampS; - - return this.outQ; -}; - - -module.exports = PosePredictor; - -},{"../math-util":58,"../util":67}],65:[function(_dereq_,module,exports){ -function SensorSample(sample, timestampS) { - this.set(sample, timestampS); -}; - -SensorSample.prototype.set = function(sample, timestampS) { - this.sample = sample; - this.timestampS = timestampS; -}; - -SensorSample.prototype.copy = function(sensorSample) { - this.set(sensorSample.sample, sensorSample.timestampS); -}; - -module.exports = SensorSample; - -},{}],66:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -var MathUtil = _dereq_('./math-util.js'); -var Util = _dereq_('./util.js'); - -var ROTATE_SPEED = 0.5; -/** - * Provides a quaternion responsible for pre-panning the scene before further - * transformations due to device sensors. - */ -function TouchPanner() { - window.addEventListener('touchstart', this.onTouchStart_.bind(this)); - window.addEventListener('touchmove', this.onTouchMove_.bind(this)); - window.addEventListener('touchend', this.onTouchEnd_.bind(this)); - - this.isTouching = false; - this.rotateStart = new MathUtil.Vector2(); - this.rotateEnd = new MathUtil.Vector2(); - this.rotateDelta = new MathUtil.Vector2(); - - this.theta = 0; - this.orientation = new MathUtil.Quaternion(); -} - -TouchPanner.prototype.getOrientation = function() { - this.orientation.setFromEulerXYZ(0, 0, this.theta); - return this.orientation; -}; - -TouchPanner.prototype.resetSensor = function() { - this.theta = 0; -}; - -TouchPanner.prototype.onTouchStart_ = function(e) { - // Only respond if there is exactly one touch. - // Note that the Daydream controller passes in a `touchstart` event with - // no `touches` property, so we must check for that case too. - if (!e.touches || e.touches.length != 1) { - return; - } - this.rotateStart.set(e.touches[0].pageX, e.touches[0].pageY); - this.isTouching = true; -}; - -TouchPanner.prototype.onTouchMove_ = function(e) { - if (!this.isTouching) { - return; - } - this.rotateEnd.set(e.touches[0].pageX, e.touches[0].pageY); - this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart); - this.rotateStart.copy(this.rotateEnd); - - // On iOS, direction is inverted. - if (Util.isIOS()) { - this.rotateDelta.x *= -1; - } - - var element = document.body; - this.theta += 2 * Math.PI * this.rotateDelta.x / element.clientWidth * ROTATE_SPEED; -}; - -TouchPanner.prototype.onTouchEnd_ = function(e) { - this.isTouching = false; -}; - -module.exports = TouchPanner; - -},{"./math-util.js":58,"./util.js":67}],67:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Util = window.Util || {}; - -Util.MIN_TIMESTEP = 0.001; -Util.MAX_TIMESTEP = 1; - -Util.base64 = function(mimeType, base64) { - return 'data:' + mimeType + ';base64,' + base64; -}; - -Util.clamp = function(value, min, max) { - return Math.min(Math.max(min, value), max); -}; - -Util.lerp = function(a, b, t) { - return a + ((b - a) * t); -}; - -/** - * Light polyfill for `Promise.race`. Returns - * a promise that resolves when the first promise - * provided resolves. - * - * @param {Array<Promise>} promises - */ -Util.race = function(promises) { - if (Promise.race) { - return Promise.race(promises); - } - - return new Promise(function (resolve, reject) { - for (var i = 0; i < promises.length; i++) { - promises[i].then(resolve, reject); - } - }); -}; - -Util.isIOS = (function() { - var isIOS = /iPad|iPhone|iPod/.test(navigator.platform); - return function() { - return isIOS; - }; -})(); - -Util.isWebViewAndroid = (function() { - var isWebViewAndroid = navigator.userAgent.indexOf('Version') !== -1 && - navigator.userAgent.indexOf('Android') !== -1 && - navigator.userAgent.indexOf('Chrome') !== -1; - return function() { - return isWebViewAndroid; - }; -})(); - -Util.isSafari = (function() { - var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); - return function() { - return isSafari; - }; -})(); - -Util.isFirefoxAndroid = (function() { - var isFirefoxAndroid = navigator.userAgent.indexOf('Firefox') !== -1 && - navigator.userAgent.indexOf('Android') !== -1; - return function() { - return isFirefoxAndroid; - }; -})(); - -Util.isR7 = (function() { - var isR7 = navigator.userAgent.indexOf('R7 Build') !== -1; - return function() { - return isR7; - }; -})(); - -Util.isLandscapeMode = function() { - var rtn = (window.orientation == 90 || window.orientation == -90); - return Util.isR7() ? !rtn : rtn; -}; - -// Helper method to validate the time steps of sensor timestamps. -Util.isTimestampDeltaValid = function(timestampDeltaS) { - if (isNaN(timestampDeltaS)) { - return false; - } - if (timestampDeltaS <= Util.MIN_TIMESTEP) { - return false; - } - if (timestampDeltaS > Util.MAX_TIMESTEP) { - return false; - } - return true; -}; - -Util.getScreenWidth = function() { - return Math.max(window.screen.width, window.screen.height) * - window.devicePixelRatio; -}; - -Util.getScreenHeight = function() { - return Math.min(window.screen.width, window.screen.height) * - window.devicePixelRatio; -}; - -Util.requestFullscreen = function(element) { - if (Util.isWebViewAndroid()) { - return false; - } - if (element.requestFullscreen) { - element.requestFullscreen(); - } else if (element.webkitRequestFullscreen) { - element.webkitRequestFullscreen(); - } else if (element.mozRequestFullScreen) { - element.mozRequestFullScreen(); - } else if (element.msRequestFullscreen) { - element.msRequestFullscreen(); - } else { - return false; - } - - return true; -}; - -Util.exitFullscreen = function() { - if (document.exitFullscreen) { - document.exitFullscreen(); - } else if (document.webkitExitFullscreen) { - document.webkitExitFullscreen(); - } else if (document.mozCancelFullScreen) { - document.mozCancelFullScreen(); - } else if (document.msExitFullscreen) { - document.msExitFullscreen(); - } else { - return false; - } - - return true; -}; - -Util.getFullscreenElement = function() { - return document.fullscreenElement || - document.webkitFullscreenElement || - document.mozFullScreenElement || - document.msFullscreenElement; -}; - -Util.linkProgram = function(gl, vertexSource, fragmentSource, attribLocationMap) { - // No error checking for brevity. - var vertexShader = gl.createShader(gl.VERTEX_SHADER); - gl.shaderSource(vertexShader, vertexSource); - gl.compileShader(vertexShader); - - var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); - gl.shaderSource(fragmentShader, fragmentSource); - gl.compileShader(fragmentShader); - - var program = gl.createProgram(); - gl.attachShader(program, vertexShader); - gl.attachShader(program, fragmentShader); - - for (var attribName in attribLocationMap) - gl.bindAttribLocation(program, attribLocationMap[attribName], attribName); - - gl.linkProgram(program); - - gl.deleteShader(vertexShader); - gl.deleteShader(fragmentShader); - - return program; -}; - -Util.getProgramUniforms = function(gl, program) { - var uniforms = {}; - var uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); - var uniformName = ''; - for (var i = 0; i < uniformCount; i++) { - var uniformInfo = gl.getActiveUniform(program, i); - uniformName = uniformInfo.name.replace('[0]', ''); - uniforms[uniformName] = gl.getUniformLocation(program, uniformName); - } - return uniforms; -}; - -Util.orthoMatrix = function (out, left, right, bottom, top, near, far) { - var lr = 1 / (left - right), - bt = 1 / (bottom - top), - nf = 1 / (near - far); - out[0] = -2 * lr; - out[1] = 0; - out[2] = 0; - out[3] = 0; - out[4] = 0; - out[5] = -2 * bt; - out[6] = 0; - out[7] = 0; - out[8] = 0; - out[9] = 0; - out[10] = 2 * nf; - out[11] = 0; - out[12] = (left + right) * lr; - out[13] = (top + bottom) * bt; - out[14] = (far + near) * nf; - out[15] = 1; - return out; -}; - -Util.copyArray = function (source, dest) { - for (var i = 0, n = source.length; i < n; i++) { - dest[i] = source[i]; - } -}; - -Util.isMobile = function() { - var check = false; - (function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))check = true})(navigator.userAgent||navigator.vendor||window.opera); - return check; -}; - -Util.extend = function(dest, src) { - for (var key in src) { - if (src.hasOwnProperty(key)) { - dest[key] = src[key]; - } - } - - return dest; -} - -Util.safariCssSizeWorkaround = function(canvas) { - // TODO(smus): Remove this workaround when Safari for iOS is fixed. - // iOS only workaround (for https://bugs.webkit.org/show_bug.cgi?id=152556). - // - // "To the last I grapple with thee; - // from hell's heart I stab at thee; - // for hate's sake I spit my last breath at thee." - // -- Moby Dick, by Herman Melville - if (Util.isIOS()) { - var width = canvas.style.width; - var height = canvas.style.height; - canvas.style.width = (parseInt(width) + 1) + 'px'; - canvas.style.height = (parseInt(height)) + 'px'; - setTimeout(function() { - canvas.style.width = width; - canvas.style.height = height; - }, 100); - } - - // Debug only. - window.Util = Util; - window.canvas = canvas; -}; - -Util.isDebug = function() { - return Util.getQueryParameter('debug'); -}; - -Util.getQueryParameter = function(name) { - var name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]"); - var regex = new RegExp("[\\?&]" + name + "=([^&#]*)"), - results = regex.exec(location.search); - return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " ")); -}; - -Util.frameDataFromPose = (function() { - var piOver180 = Math.PI / 180.0; - var rad45 = Math.PI * 0.25; - - // Borrowed from glMatrix. - function mat4_perspectiveFromFieldOfView(out, fov, near, far) { - var upTan = Math.tan(fov ? (fov.upDegrees * piOver180) : rad45), - downTan = Math.tan(fov ? (fov.downDegrees * piOver180) : rad45), - leftTan = Math.tan(fov ? (fov.leftDegrees * piOver180) : rad45), - rightTan = Math.tan(fov ? (fov.rightDegrees * piOver180) : rad45), - xScale = 2.0 / (leftTan + rightTan), - yScale = 2.0 / (upTan + downTan); - - out[0] = xScale; - out[1] = 0.0; - out[2] = 0.0; - out[3] = 0.0; - out[4] = 0.0; - out[5] = yScale; - out[6] = 0.0; - out[7] = 0.0; - out[8] = -((leftTan - rightTan) * xScale * 0.5); - out[9] = ((upTan - downTan) * yScale * 0.5); - out[10] = far / (near - far); - out[11] = -1.0; - out[12] = 0.0; - out[13] = 0.0; - out[14] = (far * near) / (near - far); - out[15] = 0.0; - return out; - } - - function mat4_fromRotationTranslation(out, q, v) { - // Quaternion math - var x = q[0], y = q[1], z = q[2], w = q[3], - x2 = x + x, - y2 = y + y, - z2 = z + z, - - xx = x * x2, - xy = x * y2, - xz = x * z2, - yy = y * y2, - yz = y * z2, - zz = z * z2, - wx = w * x2, - wy = w * y2, - wz = w * z2; - - out[0] = 1 - (yy + zz); - out[1] = xy + wz; - out[2] = xz - wy; - out[3] = 0; - out[4] = xy - wz; - out[5] = 1 - (xx + zz); - out[6] = yz + wx; - out[7] = 0; - out[8] = xz + wy; - out[9] = yz - wx; - out[10] = 1 - (xx + yy); - out[11] = 0; - out[12] = v[0]; - out[13] = v[1]; - out[14] = v[2]; - out[15] = 1; - - return out; - }; - - function mat4_translate(out, a, v) { - var x = v[0], y = v[1], z = v[2], - a00, a01, a02, a03, - a10, a11, a12, a13, - a20, a21, a22, a23; - - if (a === out) { - out[12] = a[0] * x + a[4] * y + a[8] * z + a[12]; - out[13] = a[1] * x + a[5] * y + a[9] * z + a[13]; - out[14] = a[2] * x + a[6] * y + a[10] * z + a[14]; - out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]; - } else { - a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3]; - a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7]; - a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11]; - - out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a03; - out[4] = a10; out[5] = a11; out[6] = a12; out[7] = a13; - out[8] = a20; out[9] = a21; out[10] = a22; out[11] = a23; - - out[12] = a00 * x + a10 * y + a20 * z + a[12]; - out[13] = a01 * x + a11 * y + a21 * z + a[13]; - out[14] = a02 * x + a12 * y + a22 * z + a[14]; - out[15] = a03 * x + a13 * y + a23 * z + a[15]; - } - - return out; - }; - - function mat4_invert(out, a) { - var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], - a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], - a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], - a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15], - - b00 = a00 * a11 - a01 * a10, - b01 = a00 * a12 - a02 * a10, - b02 = a00 * a13 - a03 * a10, - b03 = a01 * a12 - a02 * a11, - b04 = a01 * a13 - a03 * a11, - b05 = a02 * a13 - a03 * a12, - b06 = a20 * a31 - a21 * a30, - b07 = a20 * a32 - a22 * a30, - b08 = a20 * a33 - a23 * a30, - b09 = a21 * a32 - a22 * a31, - b10 = a21 * a33 - a23 * a31, - b11 = a22 * a33 - a23 * a32, - - // Calculate the determinant - det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; - - if (!det) { - return null; - } - det = 1.0 / det; - - out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; - out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det; - out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det; - out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det; - out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det; - out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det; - out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det; - out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det; - out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det; - out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det; - out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det; - out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det; - out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det; - out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det; - out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det; - out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det; - - return out; - }; - - var defaultOrientation = new Float32Array([0, 0, 0, 1]); - var defaultPosition = new Float32Array([0, 0, 0]); - - function updateEyeMatrices(projection, view, pose, parameters, vrDisplay) { - mat4_perspectiveFromFieldOfView(projection, parameters ? parameters.fieldOfView : null, vrDisplay.depthNear, vrDisplay.depthFar); - - var orientation = pose.orientation || defaultOrientation; - var position = pose.position || defaultPosition; - - mat4_fromRotationTranslation(view, orientation, position); - if (parameters) - mat4_translate(view, view, parameters.offset); - mat4_invert(view, view); - } - - return function(frameData, pose, vrDisplay) { - if (!frameData || !pose) - return false; - - frameData.pose = pose; - frameData.timestamp = pose.timestamp; - - updateEyeMatrices( - frameData.leftProjectionMatrix, frameData.leftViewMatrix, - pose, vrDisplay.getEyeParameters("left"), vrDisplay); - updateEyeMatrices( - frameData.rightProjectionMatrix, frameData.rightViewMatrix, - pose, vrDisplay.getEyeParameters("right"), vrDisplay); - - return true; - }; -})(); - -Util.isInsideCrossDomainIFrame = function() { - var isFramed = (window.self !== window.top); - var refDomain = Util.getDomainFromUrl(document.referrer); - var thisDomain = Util.getDomainFromUrl(window.location.href); - - return isFramed && (refDomain !== thisDomain); -}; - -// From http://stackoverflow.com/a/23945027. -Util.getDomainFromUrl = function(url) { - var domain; - // Find & remove protocol (http, ftp, etc.) and get domain. - if (url.indexOf("://") > -1) { - domain = url.split('/')[2]; - } - else { - domain = url.split('/')[0]; - } - - //find & remove port number - domain = domain.split(':')[0]; - - return domain; -} - -module.exports = Util; - -},{}],68:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var DeviceInfo = _dereq_('./device-info.js'); -var Util = _dereq_('./util.js'); - -var DEFAULT_VIEWER = 'CardboardV1'; -var VIEWER_KEY = 'WEBVR_CARDBOARD_VIEWER'; -var CLASS_NAME = 'webvr-polyfill-viewer-selector'; - -/** - * Creates a viewer selector with the options specified. Supports being shown - * and hidden. Generates events when viewer parameters change. Also supports - * saving the currently selected index in localStorage. - */ -function ViewerSelector() { - // Try to load the selected key from local storage. - try { - this.selectedKey = localStorage.getItem(VIEWER_KEY); - } catch (error) { - console.error('Failed to load viewer profile: %s', error); - } - - //If none exists, or if localstorage is unavailable, use the default key. - if (!this.selectedKey) { - this.selectedKey = DEFAULT_VIEWER; - } - - this.dialog = this.createDialog_(DeviceInfo.Viewers); - this.root = null; - this.onChangeCallbacks_ = []; -} - -ViewerSelector.prototype.show = function(root) { - this.root = root; - - root.appendChild(this.dialog); - - // Ensure the currently selected item is checked. - var selected = this.dialog.querySelector('#' + this.selectedKey); - selected.checked = true; - - // Show the UI. - this.dialog.style.display = 'block'; -}; - -ViewerSelector.prototype.hide = function() { - if (this.root && this.root.contains(this.dialog)) { - this.root.removeChild(this.dialog); - } - this.dialog.style.display = 'none'; -}; - -ViewerSelector.prototype.getCurrentViewer = function() { - return DeviceInfo.Viewers[this.selectedKey]; -}; - -ViewerSelector.prototype.getSelectedKey_ = function() { - var input = this.dialog.querySelector('input[name=field]:checked'); - if (input) { - return input.id; - } - return null; -}; - -ViewerSelector.prototype.onChange = function(cb) { - this.onChangeCallbacks_.push(cb); -}; - -ViewerSelector.prototype.fireOnChange_ = function(viewer) { - for (var i = 0; i < this.onChangeCallbacks_.length; i++) { - this.onChangeCallbacks_[i](viewer); - } -}; - -ViewerSelector.prototype.onSave_ = function() { - this.selectedKey = this.getSelectedKey_(); - if (!this.selectedKey || !DeviceInfo.Viewers[this.selectedKey]) { - console.error('ViewerSelector.onSave_: this should never happen!'); - return; - } - - this.fireOnChange_(DeviceInfo.Viewers[this.selectedKey]); - - // Attempt to save the viewer profile, but fails in private mode. - try { - localStorage.setItem(VIEWER_KEY, this.selectedKey); - } catch(error) { - console.error('Failed to save viewer profile: %s', error); - } - this.hide(); -}; - -/** - * Creates the dialog. - */ -ViewerSelector.prototype.createDialog_ = function(options) { - var container = document.createElement('div'); - container.classList.add(CLASS_NAME); - container.style.display = 'none'; - // Create an overlay that dims the background, and which goes away when you - // tap it. - var overlay = document.createElement('div'); - var s = overlay.style; - s.position = 'fixed'; - s.left = 0; - s.top = 0; - s.width = '100%'; - s.height = '100%'; - s.background = 'rgba(0, 0, 0, 0.3)'; - overlay.addEventListener('click', this.hide.bind(this)); - - var width = 280; - var dialog = document.createElement('div'); - var s = dialog.style; - s.boxSizing = 'border-box'; - s.position = 'fixed'; - s.top = '24px'; - s.left = '50%'; - s.marginLeft = (-width/2) + 'px'; - s.width = width + 'px'; - s.padding = '24px'; - s.overflow = 'hidden'; - s.background = '#fafafa'; - s.fontFamily = "'Roboto', sans-serif"; - s.boxShadow = '0px 5px 20px #666'; - - dialog.appendChild(this.createH1_('Select your viewer')); - for (var id in options) { - dialog.appendChild(this.createChoice_(id, options[id].label)); - } - dialog.appendChild(this.createButton_('Save', this.onSave_.bind(this))); - - container.appendChild(overlay); - container.appendChild(dialog); - - return container; -}; - -ViewerSelector.prototype.createH1_ = function(name) { - var h1 = document.createElement('h1'); - var s = h1.style; - s.color = 'black'; - s.fontSize = '20px'; - s.fontWeight = 'bold'; - s.marginTop = 0; - s.marginBottom = '24px'; - h1.innerHTML = name; - return h1; -}; - -ViewerSelector.prototype.createChoice_ = function(id, name) { - /* - <div class="choice"> - <input id="v1" type="radio" name="field" value="v1"> - <label for="v1">Cardboard V1</label> - </div> - */ - var div = document.createElement('div'); - div.style.marginTop = '8px'; - div.style.color = 'black'; - - var input = document.createElement('input'); - input.style.fontSize = '30px'; - input.setAttribute('id', id); - input.setAttribute('type', 'radio'); - input.setAttribute('value', id); - input.setAttribute('name', 'field'); - - var label = document.createElement('label'); - label.style.marginLeft = '4px'; - label.setAttribute('for', id); - label.innerHTML = name; - - div.appendChild(input); - div.appendChild(label); - - return div; -}; - -ViewerSelector.prototype.createButton_ = function(label, onclick) { - var button = document.createElement('button'); - button.innerHTML = label; - var s = button.style; - s.float = 'right'; - s.textTransform = 'uppercase'; - s.color = '#1094f7'; - s.fontSize = '14px'; - s.letterSpacing = 0; - s.border = 0; - s.background = 'none'; - s.marginTop = '16px'; - - button.addEventListener('click', onclick); - - return button; -}; - -module.exports = ViewerSelector; - -},{"./device-info.js":52,"./util.js":67}],69:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Util = _dereq_('./util.js'); - -/** - * Android and iOS compatible wakelock implementation. - * - * Refactored thanks to dkovalev@. - */ -function AndroidWakeLock() { - var video = document.createElement('video'); - video.setAttribute('loop', ''); - - function addSourceToVideo(element, type, dataURI) { - var source = document.createElement('source'); - source.src = dataURI; - source.type = 'video/' + type; - element.appendChild(source); - } - - addSourceToVideo(video,'webm', Util.base64('video/webm', 'GkXfo0AgQoaBAUL3gQFC8oEEQvOBCEKCQAR3ZWJtQoeBAkKFgQIYU4BnQI0VSalmQCgq17FAAw9CQE2AQAZ3aGFtbXlXQUAGd2hhbW15RIlACECPQAAAAAAAFlSua0AxrkAu14EBY8WBAZyBACK1nEADdW5khkAFVl9WUDglhohAA1ZQOIOBAeBABrCBCLqBCB9DtnVAIueBAKNAHIEAAIAwAQCdASoIAAgAAUAmJaQAA3AA/vz0AAA=')); - addSourceToVideo(video, 'mp4', Util.base64('video/mp4', 'AAAAHGZ0eXBpc29tAAACAGlzb21pc28ybXA0MQAAAAhmcmVlAAAAG21kYXQAAAGzABAHAAABthADAowdbb9/AAAC6W1vb3YAAABsbXZoZAAAAAB8JbCAfCWwgAAAA+gAAAAAAAEAAAEAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIAAAIVdHJhawAAAFx0a2hkAAAAD3wlsIB8JbCAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAQAAAAAAIAAAACAAAAAABsW1kaWEAAAAgbWRoZAAAAAB8JbCAfCWwgAAAA+gAAAAAVcQAAAAAAC1oZGxyAAAAAAAAAAB2aWRlAAAAAAAAAAAAAAAAVmlkZW9IYW5kbGVyAAAAAVxtaW5mAAAAFHZtaGQAAAABAAAAAAAAAAAAAAAkZGluZgAAABxkcmVmAAAAAAAAAAEAAAAMdXJsIAAAAAEAAAEcc3RibAAAALhzdHNkAAAAAAAAAAEAAACobXA0dgAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAAAIAAgASAAAAEgAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABj//wAAAFJlc2RzAAAAAANEAAEABDwgEQAAAAADDUAAAAAABS0AAAGwAQAAAbWJEwAAAQAAAAEgAMSNiB9FAEQBFGMAAAGyTGF2YzUyLjg3LjQGAQIAAAAYc3R0cwAAAAAAAAABAAAAAQAAAAAAAAAcc3RzYwAAAAAAAAABAAAAAQAAAAEAAAABAAAAFHN0c3oAAAAAAAAAEwAAAAEAAAAUc3RjbwAAAAAAAAABAAAALAAAAGB1ZHRhAAAAWG1ldGEAAAAAAAAAIWhkbHIAAAAAAAAAAG1kaXJhcHBsAAAAAAAAAAAAAAAAK2lsc3QAAAAjqXRvbwAAABtkYXRhAAAAAQAAAABMYXZmNTIuNzguMw==')); - - this.request = function() { - if (video.paused) { - video.play(); - } - }; - - this.release = function() { - video.pause(); - }; -} - -function iOSWakeLock() { - var timer = null; - - this.request = function() { - if (!timer) { - timer = setInterval(function() { - window.location = window.location; - setTimeout(window.stop, 0); - }, 30000); - } - } - - this.release = function() { - if (timer) { - clearInterval(timer); - timer = null; - } - } -} - - -function getWakeLock() { - var userAgent = navigator.userAgent || navigator.vendor || window.opera; - if (userAgent.match(/iPhone/i) || userAgent.match(/iPod/i)) { - return iOSWakeLock; - } else { - return AndroidWakeLock; - } -} - -module.exports = getWakeLock(); -},{"./util.js":67}],70:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Util = _dereq_('./util.js'); -var CardboardVRDisplay = _dereq_('./cardboard-vr-display.js'); -var MouseKeyboardVRDisplay = _dereq_('./mouse-keyboard-vr-display.js'); -// Uncomment to add positional tracking via webcam. -//var WebcamPositionSensorVRDevice = require('./webcam-position-sensor-vr-device.js'); -var VRDisplay = _dereq_('./base.js').VRDisplay; -var VRFrameData = _dereq_('./base.js').VRFrameData; -var HMDVRDevice = _dereq_('./base.js').HMDVRDevice; -var PositionSensorVRDevice = _dereq_('./base.js').PositionSensorVRDevice; -var VRDisplayHMDDevice = _dereq_('./display-wrappers.js').VRDisplayHMDDevice; -var VRDisplayPositionSensorDevice = _dereq_('./display-wrappers.js').VRDisplayPositionSensorDevice; -var version = _dereq_('../package.json').version; - -function WebVRPolyfill() { - this.displays = []; - this.devices = []; // For deprecated objects - this.devicesPopulated = false; - this.nativeWebVRAvailable = this.isWebVRAvailable(); - this.nativeLegacyWebVRAvailable = this.isDeprecatedWebVRAvailable(); - this.nativeGetVRDisplaysFunc = this.nativeWebVRAvailable ? - navigator.getVRDisplays : - null; - - if (!this.nativeLegacyWebVRAvailable && !this.nativeWebVRAvailable) { - this.enablePolyfill(); - if (window.WebVRConfig.ENABLE_DEPRECATED_API) { - this.enableDeprecatedPolyfill(); - } - } - - // Put a shim in place to update the API to 1.1 if needed. - InstallWebVRSpecShim(); -} - -WebVRPolyfill.prototype.isWebVRAvailable = function() { - return ('getVRDisplays' in navigator); -}; - -WebVRPolyfill.prototype.isDeprecatedWebVRAvailable = function() { - return ('getVRDevices' in navigator) || ('mozGetVRDevices' in navigator); -}; - -WebVRPolyfill.prototype.connectDisplay = function(vrDisplay) { - vrDisplay.fireVRDisplayConnect_(); - this.displays.push(vrDisplay); -}; - -WebVRPolyfill.prototype.populateDevices = function() { - if (this.devicesPopulated) { - return; - } - - // Initialize our virtual VR devices. - var vrDisplay = null; - - // Add a Cardboard VRDisplay on compatible mobile devices - if (this.isCardboardCompatible()) { - vrDisplay = new CardboardVRDisplay(); - - this.connectDisplay(vrDisplay); - - // For backwards compatibility - if (window.WebVRConfig.ENABLE_DEPRECATED_API) { - this.devices.push(new VRDisplayHMDDevice(vrDisplay)); - this.devices.push(new VRDisplayPositionSensorDevice(vrDisplay)); - } - } - - // Add a Mouse and Keyboard driven VRDisplay for desktops/laptops - if (!this.isMobile() && !window.WebVRConfig.MOUSE_KEYBOARD_CONTROLS_DISABLED) { - vrDisplay = new MouseKeyboardVRDisplay(); - this.connectDisplay(vrDisplay); - - // For backwards compatibility - if (window.WebVRConfig.ENABLE_DEPRECATED_API) { - this.devices.push(new VRDisplayHMDDevice(vrDisplay)); - this.devices.push(new VRDisplayPositionSensorDevice(vrDisplay)); - } - } - - // Uncomment to add positional tracking via webcam. - //if (!this.isMobile() && window.WebVRConfig.ENABLE_DEPRECATED_API) { - // positionDevice = new WebcamPositionSensorVRDevice(); - // this.devices.push(positionDevice); - //} - - this.devicesPopulated = true; -}; - -WebVRPolyfill.prototype.enablePolyfill = function() { - // Provide navigator.getVRDisplays. - navigator.getVRDisplays = this.getVRDisplays.bind(this); - - // Polyfill native VRDisplay.getFrameData - if (this.nativeWebVRAvailable && window.VRFrameData) { - var NativeVRFrameData = window.VRFrameData; - var nativeFrameData = new window.VRFrameData(); - var nativeGetFrameData = window.VRDisplay.prototype.getFrameData; - window.VRFrameData = VRFrameData; - - window.VRDisplay.prototype.getFrameData = function(frameData) { - if (frameData instanceof NativeVRFrameData) { - nativeGetFrameData.call(this, frameData); - return; - } - - /* - Copy frame data from the native object into the polyfilled object. - */ - - nativeGetFrameData.call(this, nativeFrameData); - frameData.pose = nativeFrameData.pose; - Util.copyArray(nativeFrameData.leftProjectionMatrix, frameData.leftProjectionMatrix); - Util.copyArray(nativeFrameData.rightProjectionMatrix, frameData.rightProjectionMatrix); - Util.copyArray(nativeFrameData.leftViewMatrix, frameData.leftViewMatrix); - Util.copyArray(nativeFrameData.rightViewMatrix, frameData.rightViewMatrix); - //todo: copy - }; - } - - // Provide the `VRDisplay` object. - window.VRDisplay = VRDisplay; - - // Provide the `navigator.vrEnabled` property. - if (navigator && typeof navigator.vrEnabled === 'undefined') { - var self = this; - Object.defineProperty(navigator, 'vrEnabled', { - get: function () { - return self.isCardboardCompatible() && - (self.isFullScreenAvailable() || Util.isIOS()); - } - }); - } - - if (!('VRFrameData' in window)) { - // Provide the VRFrameData object. - window.VRFrameData = VRFrameData; - } -}; - -WebVRPolyfill.prototype.enableDeprecatedPolyfill = function() { - // Provide navigator.getVRDevices. - navigator.getVRDevices = this.getVRDevices.bind(this); - - // Provide the CardboardHMDVRDevice and PositionSensorVRDevice objects. - window.HMDVRDevice = HMDVRDevice; - window.PositionSensorVRDevice = PositionSensorVRDevice; -}; - -WebVRPolyfill.prototype.getVRDisplays = function() { - this.populateDevices(); - var polyfillDisplays = this.displays; - - if (!this.nativeWebVRAvailable) { - return Promise.resolve(polyfillDisplays); - } - - // Set up a race condition if this browser has a bug where - // `navigator.getVRDisplays()` never resolves. - var timeoutId; - var vrDisplaysNative = this.nativeGetVRDisplaysFunc.call(navigator); - var timeoutPromise = new Promise(function(resolve) { - timeoutId = setTimeout(function() { - console.warn('Native WebVR implementation detected, but `getVRDisplays()` failed to resolve. Falling back to polyfill.'); - resolve([]); - }, window.WebVRConfig.GET_VR_DISPLAYS_TIMEOUT); - }); - - return Util.race([ - vrDisplaysNative, - timeoutPromise - ]).then(function(nativeDisplays) { - clearTimeout(timeoutId); - if (window.WebVRConfig.ALWAYS_APPEND_POLYFILL_DISPLAY) { - return nativeDisplays.concat(polyfillDisplays); - } else { - return nativeDisplays.length > 0 ? nativeDisplays : polyfillDisplays; - } - }); -}; - -WebVRPolyfill.prototype.getVRDevices = function() { - console.warn('getVRDevices is deprecated. Please update your code to use getVRDisplays instead.'); - var self = this; - return new Promise(function(resolve, reject) { - try { - if (!self.devicesPopulated) { - if (self.nativeWebVRAvailable) { - return navigator.getVRDisplays(function(displays) { - for (var i = 0; i < displays.length; ++i) { - self.devices.push(new VRDisplayHMDDevice(displays[i])); - self.devices.push(new VRDisplayPositionSensorDevice(displays[i])); - } - self.devicesPopulated = true; - resolve(self.devices); - }, reject); - } - - if (self.nativeLegacyWebVRAvailable) { - return (navigator.getVRDDevices || navigator.mozGetVRDevices)(function(devices) { - for (var i = 0; i < devices.length; ++i) { - if (devices[i] instanceof HMDVRDevice) { - self.devices.push(devices[i]); - } - if (devices[i] instanceof PositionSensorVRDevice) { - self.devices.push(devices[i]); - } - } - self.devicesPopulated = true; - resolve(self.devices); - }, reject); - } - } - - self.populateDevices(); - resolve(self.devices); - } catch (e) { - reject(e); - } - }); -}; - -WebVRPolyfill.prototype.NativeVRFrameData = window.VRFrameData; - -/** - * Determine if a device is mobile. - */ -WebVRPolyfill.prototype.isMobile = function() { - return /Android/i.test(navigator.userAgent) || - /iPhone|iPad|iPod/i.test(navigator.userAgent); -}; - -WebVRPolyfill.prototype.isCardboardCompatible = function() { - // For now, support all iOS and Android devices. - // Also enable the WebVRConfig.FORCE_VR flag for debugging. - return this.isMobile() || window.WebVRConfig.FORCE_ENABLE_VR; -}; - -WebVRPolyfill.prototype.isFullScreenAvailable = function() { - return (document.fullscreenEnabled || - document.mozFullScreenEnabled || - document.webkitFullscreenEnabled || - false); -}; - -// Installs a shim that updates a WebVR 1.0 spec implementation to WebVR 1.1 -function InstallWebVRSpecShim() { - if ('VRDisplay' in window && !('VRFrameData' in window)) { - // Provide the VRFrameData object. - window.VRFrameData = VRFrameData; - - // A lot of Chrome builds don't have depthNear and depthFar, even - // though they're in the WebVR 1.0 spec. Patch them in if they're not present. - if(!('depthNear' in window.VRDisplay.prototype)) { - window.VRDisplay.prototype.depthNear = 0.01; - } - - if(!('depthFar' in window.VRDisplay.prototype)) { - window.VRDisplay.prototype.depthFar = 10000.0; - } - - window.VRDisplay.prototype.getFrameData = function(frameData) { - return Util.frameDataFromPose(frameData, this.getPose(), this); - } - } -}; - -WebVRPolyfill.InstallWebVRSpecShim = InstallWebVRSpecShim; -WebVRPolyfill.version = version; - -module.exports.WebVRPolyfill = WebVRPolyfill; - -},{"../package.json":46,"./base.js":47,"./cardboard-vr-display.js":50,"./display-wrappers.js":53,"./mouse-keyboard-vr-display.js":59,"./util.js":67}],71:[function(_dereq_,module,exports){ -var newline = /\n/ -var newlineChar = '\n' -var whitespace = /\s/ - -module.exports = function(text, opt) { - var lines = module.exports.lines(text, opt) - return lines.map(function(line) { - return text.substring(line.start, line.end) - }).join('\n') -} - -module.exports.lines = function wordwrap(text, opt) { - opt = opt||{} - - //zero width results in nothing visible - if (opt.width === 0 && opt.mode !== 'nowrap') - return [] - - text = text||'' - var width = typeof opt.width === 'number' ? opt.width : Number.MAX_VALUE - var start = Math.max(0, opt.start||0) - var end = typeof opt.end === 'number' ? opt.end : text.length - var mode = opt.mode - - var measure = opt.measure || monospace - if (mode === 'pre') - return pre(measure, text, start, end, width) - else - return greedy(measure, text, start, end, width, mode) -} - -function idxOf(text, chr, start, end) { - var idx = text.indexOf(chr, start) - if (idx === -1 || idx > end) - return end - return idx -} - -function isWhitespace(chr) { - return whitespace.test(chr) -} - -function pre(measure, text, start, end, width) { - var lines = [] - var lineStart = start - for (var i=start; i<end && i<text.length; i++) { - var chr = text.charAt(i) - var isNewline = newline.test(chr) - - //If we've reached a newline, then step down a line - //Or if we've reached the EOF - if (isNewline || i===end-1) { - var lineEnd = isNewline ? i : i+1 - var measured = measure(text, lineStart, lineEnd, width) - lines.push(measured) - - lineStart = i+1 - } - } - return lines -} - -function greedy(measure, text, start, end, width, mode) { - //A greedy word wrapper based on LibGDX algorithm - //https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/BitmapFontCache.java - var lines = [] - - var testWidth = width - //if 'nowrap' is specified, we only wrap on newline chars - if (mode === 'nowrap') - testWidth = Number.MAX_VALUE - - while (start < end && start < text.length) { - //get next newline position - var newLine = idxOf(text, newlineChar, start, end) - - //eat whitespace at start of line - while (start < newLine) { - if (!isWhitespace( text.charAt(start) )) - break - start++ - } - - //determine visible # of glyphs for the available width - var measured = measure(text, start, newLine, testWidth) - - var lineEnd = start + (measured.end-measured.start) - var nextStart = lineEnd + newlineChar.length - - //if we had to cut the line before the next newline... - if (lineEnd < newLine) { - //find char to break on - while (lineEnd > start) { - if (isWhitespace(text.charAt(lineEnd))) - break - lineEnd-- - } - if (lineEnd === start) { - if (nextStart > start + newlineChar.length) nextStart-- - lineEnd = nextStart // If no characters to break, show all. - } else { - nextStart = lineEnd - //eat whitespace at end of line - while (lineEnd > start) { - if (!isWhitespace(text.charAt(lineEnd - newlineChar.length))) - break - lineEnd-- - } - } - } - if (lineEnd >= start) { - var result = measure(text, start, lineEnd, testWidth) - lines.push(result) - } - start = nextStart - } - return lines -} - -//determines the visible number of glyphs within a given width -function monospace(text, start, end, width) { - var glyphs = Math.min(width, end-start) - return { - start: start, - end: start+glyphs - } -} -},{}],72:[function(_dereq_,module,exports){ -"use strict"; -var window = _dereq_("global/window") -var isFunction = _dereq_("is-function") -var parseHeaders = _dereq_("parse-headers") -var xtend = _dereq_("xtend") - -module.exports = createXHR -createXHR.XMLHttpRequest = window.XMLHttpRequest || noop -createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest - -forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) { - createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) { - options = initParams(uri, options, callback) - options.method = method.toUpperCase() - return _createXHR(options) - } -}) - -function forEachArray(array, iterator) { - for (var i = 0; i < array.length; i++) { - iterator(array[i]) - } -} - -function isEmpty(obj){ - for(var i in obj){ - if(obj.hasOwnProperty(i)) return false - } - return true -} - -function initParams(uri, options, callback) { - var params = uri - - if (isFunction(options)) { - callback = options - if (typeof uri === "string") { - params = {uri:uri} - } - } else { - params = xtend(options, {uri: uri}) - } - - params.callback = callback - return params -} - -function createXHR(uri, options, callback) { - options = initParams(uri, options, callback) - return _createXHR(options) -} - -function _createXHR(options) { - if(typeof options.callback === "undefined"){ - throw new Error("callback argument missing") - } - - var called = false - var callback = function cbOnce(err, response, body){ - if(!called){ - called = true - options.callback(err, response, body) - } - } - - function readystatechange() { - if (xhr.readyState === 4) { - setTimeout(loadFunc, 0) - } - } - - function getBody() { - // Chrome with requestType=blob throws errors arround when even testing access to responseText - var body = undefined - - if (xhr.response) { - body = xhr.response - } else { - body = xhr.responseText || getXml(xhr) - } - - if (isJson) { - try { - body = JSON.parse(body) - } catch (e) {} - } - - return body - } - - function errorFunc(evt) { - clearTimeout(timeoutTimer) - if(!(evt instanceof Error)){ - evt = new Error("" + (evt || "Unknown XMLHttpRequest Error") ) - } - evt.statusCode = 0 - return callback(evt, failureResponse) - } - - // will load the data & process the response in a special response object - function loadFunc() { - if (aborted) return - var status - clearTimeout(timeoutTimer) - if(options.useXDR && xhr.status===undefined) { - //IE8 CORS GET successful response doesn't have a status field, but body is fine - status = 200 - } else { - status = (xhr.status === 1223 ? 204 : xhr.status) - } - var response = failureResponse - var err = null - - if (status !== 0){ - response = { - body: getBody(), - statusCode: status, - method: method, - headers: {}, - url: uri, - rawRequest: xhr - } - if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE - response.headers = parseHeaders(xhr.getAllResponseHeaders()) - } - } else { - err = new Error("Internal XMLHttpRequest Error") - } - return callback(err, response, response.body) - } - - var xhr = options.xhr || null - - if (!xhr) { - if (options.cors || options.useXDR) { - xhr = new createXHR.XDomainRequest() - }else{ - xhr = new createXHR.XMLHttpRequest() - } - } - - var key - var aborted - var uri = xhr.url = options.uri || options.url - var method = xhr.method = options.method || "GET" - var body = options.body || options.data - var headers = xhr.headers = options.headers || {} - var sync = !!options.sync - var isJson = false - var timeoutTimer - var failureResponse = { - body: undefined, - headers: {}, - statusCode: 0, - method: method, - url: uri, - rawRequest: xhr - } - - if ("json" in options && options.json !== false) { - isJson = true - headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json") //Don't override existing accept header declared by user - if (method !== "GET" && method !== "HEAD") { - headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json") //Don't override existing accept header declared by user - body = JSON.stringify(options.json === true ? body : options.json) - } - } - - xhr.onreadystatechange = readystatechange - xhr.onload = loadFunc - xhr.onerror = errorFunc - // IE9 must have onprogress be set to a unique function. - xhr.onprogress = function () { - // IE must die - } - xhr.onabort = function(){ - aborted = true; - } - xhr.ontimeout = errorFunc - xhr.open(method, uri, !sync, options.username, options.password) - //has to be after open - if(!sync) { - xhr.withCredentials = !!options.withCredentials - } - // Cannot set timeout with sync request - // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly - // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent - if (!sync && options.timeout > 0 ) { - timeoutTimer = setTimeout(function(){ - if (aborted) return - aborted = true//IE9 may still call readystatechange - xhr.abort("timeout") - var e = new Error("XMLHttpRequest timeout") - e.code = "ETIMEDOUT" - errorFunc(e) - }, options.timeout ) - } - - if (xhr.setRequestHeader) { - for(key in headers){ - if(headers.hasOwnProperty(key)){ - xhr.setRequestHeader(key, headers[key]) - } - } - } else if (options.headers && !isEmpty(options.headers)) { - throw new Error("Headers cannot be set on an XDomainRequest object") - } - - if ("responseType" in options) { - xhr.responseType = options.responseType - } - - if ("beforeSend" in options && - typeof options.beforeSend === "function" - ) { - options.beforeSend(xhr) - } - - // Microsoft Edge browser sends "undefined" when send is called with undefined value. - // XMLHttpRequest spec says to pass null as body to indicate no body - // See https://github.com/naugtur/xhr/issues/100. - xhr.send(body || null) - - return xhr - - -} - -function getXml(xhr) { - // xhr.responseXML will throw Exception "InvalidStateError" or "DOMException" - // See https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/responseXML. - try { - if (xhr.responseType === "document") { - return xhr.responseXML - } - var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror" - if (xhr.responseType === "" && !firefoxBugTakenEffect) { - return xhr.responseXML - } - } catch (e) {} - - return null -} - -function noop() {} - -},{"global/window":17,"is-function":21,"parse-headers":31,"xtend":74}],73:[function(_dereq_,module,exports){ -module.exports = (function xmlparser() { - //common browsers - if (typeof self.DOMParser !== 'undefined') { - return function(str) { - var parser = new self.DOMParser() - return parser.parseFromString(str, 'application/xml') - } - } - - //IE8 fallback - if (typeof self.ActiveXObject !== 'undefined' - && new self.ActiveXObject('Microsoft.XMLDOM')) { - return function(str) { - var xmlDoc = new self.ActiveXObject("Microsoft.XMLDOM") - xmlDoc.async = "false" - xmlDoc.loadXML(str) - return xmlDoc - } - } - - //last resort fallback - return function(str) { - var div = document.createElement('div') - div.innerHTML = str - return div - } -})() - -},{}],74:[function(_dereq_,module,exports){ -module.exports = extend - -var hasOwnProperty = Object.prototype.hasOwnProperty; - -function extend() { - var target = {} - - for (var i = 0; i < arguments.length; i++) { - var source = arguments[i] - - for (var key in source) { - if (hasOwnProperty.call(source, key)) { - target[key] = source[key] - } - } - } - - return target -} - -},{}],75:[function(_dereq_,module,exports){ -module.exports={ - "name": "aframe", - "version": "0.7.0", - "description": "A web framework for building virtual reality experiences.", - "homepage": "https://aframe.io/", - "main": "dist/aframe-master.js", - "scripts": { - "browserify": "browserify src/index.js -s 'AFRAME' -p browserify-derequire", - "build": "shx mkdir -p build/ && npm run browserify -- --debug -t [envify --INSPECTOR_VERSION dev] -o build/aframe.js", - "codecov": "codecov", - "dev": "npm run build && cross-env INSPECTOR_VERSION=dev node ./scripts/budo -t envify", - "dist": "node scripts/updateVersionLog.js && npm run dist:min && npm run dist:max", - "dist:max": "npm run browserify -s -- --debug | exorcist dist/aframe-master.js.map > dist/aframe-master.js", - "dist:min": "npm run browserify -s -- --debug -p [minifyify --map aframe-master.min.js.map --output dist/aframe-master.min.js.map] -o dist/aframe-master.min.js", - "docs": "markserv --dir docs --port 9001", - "preghpages": "node ./scripts/preghpages.js", - "ghpages": "ghpages -p gh-pages/", - "lint": "semistandard -v | snazzy", - "lint:fix": "semistandard --fix", - "precommit": "npm run lint", - "prepush": "node scripts/testOnlyCheck.js", - "prerelease": "node scripts/release.js 0.6.1 0.7.0", - "start": "npm run dev", - "test": "karma start ./tests/karma.conf.js", - "test:docs": "node scripts/docsLint.js", - "test:firefox": "npm test -- --browsers Firefox", - "test:chrome": "npm test -- --browsers Chrome", - "test:node": "mocha --ui tdd tests/node" - }, - "repository": "aframevr/aframe", - "license": "MIT", - "dependencies": { - "@tweenjs/tween.js": "^16.8.0", - "browserify-css": "^0.8.2", - "debug": "ngokevin/debug#noTimestamp", - "deep-assign": "^2.0.0", - "document-register-element": "dmarcos/document-register-element#8ccc532b7", - "envify": "^3.4.1", - "load-bmfont": "^1.2.3", - "object-assign": "^4.0.1", - "present": "0.0.6", - "promise-polyfill": "^3.1.0", - "style-attr": "^1.0.2", - "three": "github:brianpeiris/three.js#r90-culling-fix-built", - "three-bmfont-text": "^2.1.0", - "webvr-polyfill": "^0.9.40" - }, - "devDependencies": { - "browserify": "^13.1.0", - "browserify-derequire": "^0.9.4", - "browserify-istanbul": "^2.0.0", - "budo": "^9.2.0", - "chai": "^3.5.0", - "chai-shallow-deep-equal": "^1.4.0", - "chalk": "^1.1.3", - "codecov": "^1.0.1", - "cross-env": "^5.0.1", - "exorcist": "^0.4.0", - "ghpages": "0.0.8", - "git-rev": "^0.2.1", - "glob": "^7.1.1", - "husky": "^0.11.7", - "istanbul": "^0.4.5", - "jsdom": "^9.11.0", - "karma": "1.4.1", - "karma-browserify": "^5.1.0", - "karma-chai-shallow-deep-equal": "0.0.4", - "karma-chrome-launcher": "^2.0.0", - "karma-coverage": "^1.1.1", - "karma-env-preprocessor": "^0.1.1", - "karma-firefox-launcher": "^1.0.0", - "karma-mocha": "^1.1.1", - "karma-mocha-reporter": "^2.1.0", - "karma-sinon-chai": "1.2.4", - "lolex": "^1.5.1", - "markserv": "github:sukima/markserv#feature/fix-broken-websoketio-link", - "minifyify": "^7.3.3", - "mocha": "^3.0.2", - "mozilla-download": "^1.1.1", - "replace-in-file": "^2.5.3", - "semistandard": "^9.0.0", - "shelljs": "^0.7.7", - "shx": "^0.2.2", - "sinon": "^1.17.5", - "sinon-chai": "2.8.0", - "snazzy": "^5.0.0", - "too-wordy": "ngokevin/too-wordy", - "uglifyjs": "^2.4.10", - "write-good": "^0.9.1" - }, - "link": true, - "browserify": { - "transform": [ - "browserify-css", - "envify" - ] - }, - "semistandard": { - "ignore": [ - "build/**", - "dist/**", - "examples/**/shaders/*.js", - "**/vendor/**" - ] - }, - "keywords": [ - "3d", - "aframe", - "cardboard", - "components", - "oculus", - "three", - "three.js", - "rift", - "vive", - "vr", - "web-components", - "webvr" - ], - "browserify-css": { - "minify": true - }, - "engines": { - "node": ">= 4.6.0", - "npm": "^2.15.9" - } -} - -},{}],76:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; -var THREE = _dereq_('../lib/three'); - -/** - * Camera component. - * Pairs along with camera system to handle tracking the active camera. - */ -module.exports.Component = registerComponent('camera', { - schema: { - active: {default: true}, - far: {default: 10000}, - fov: {default: 80, min: 0}, - near: {default: 0.005, min: 0}, - spectator: {default: false}, - zoom: {default: 1, min: 0} - }, - - /** - * Initialize three.js camera and add it to the entity. - * Add reference from scene to this entity as the camera. - */ - init: function () { - var camera; - var el = this.el; - - // Create camera. - camera = this.camera = new THREE.PerspectiveCamera(); - el.setObject3D('camera', camera); - }, - - /** - * Update three.js camera. - */ - update: function (oldData) { - var data = this.data; - var camera = this.camera; - - // Update properties. - camera.aspect = data.aspect || (window.innerWidth / window.innerHeight); - camera.far = data.far; - camera.fov = data.fov; - camera.near = data.near; - camera.zoom = data.zoom; - camera.updateProjectionMatrix(); - - this.updateActiveCamera(oldData); - this.updateSpectatorCamera(oldData); - }, - - updateActiveCamera: function (oldData) { - var data = this.data; - var el = this.el; - var system = this.system; - // Active property did not change. - if (oldData && oldData.active === data.active || data.spectator) { return; } - - // If `active` property changes, or first update, handle active camera with system. - if (data.active && system.activeCameraEl !== el) { - // Camera enabled. Set camera to this camera. - system.setActiveCamera(el); - } else if (!data.active && system.activeCameraEl === el) { - // Camera disabled. Set camera to another camera. - system.disableActiveCamera(); - } - }, - - updateSpectatorCamera: function (oldData) { - var data = this.data; - var el = this.el; - var system = this.system; - // spectator property did not change. - if (oldData && oldData.spectator === data.spectator) { return; } - - // If `spectator` property changes, or first update, handle spectator camera with system. - if (data.spectator && system.spectatorCameraEl !== el) { - // Camera enabled. Set camera to this camera. - system.setSpectatorCamera(el); - } else if (!data.spectator && system.spectatorCameraEl === el) { - // Camera disabled. Set camera to another camera. - system.disableSpectatorCamera(); - } - }, - - /** - * Remove camera on remove (callback). - */ - remove: function () { - this.el.removeObject3D('camera'); - } -}); - -},{"../core/component":125,"../lib/three":173}],77:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; -var THREE = _dereq_('../lib/three'); - -module.exports.Component = registerComponent('collada-model', { - schema: {type: 'asset'}, - - init: function () { - this.model = null; - this.loader = new THREE.ColladaLoader(); - this.loader.options.convertUpAxis = true; - }, - - update: function () { - var self = this; - var el = this.el; - var src = this.data; - - if (!src) { return; } - - this.remove(); - - this.loader.load(src, function (colladaModel) { - self.model = colladaModel.scene; - el.setObject3D('mesh', self.model); - el.emit('model-loaded', {format: 'collada', model: self.model}); - }); - }, - - remove: function () { - if (!this.model) { return; } - this.el.removeObject3D('mesh'); - } -}); - -},{"../core/component":125,"../lib/three":173}],78:[function(_dereq_,module,exports){ -/* global THREE */ -var registerComponent = _dereq_('../core/component').registerComponent; -var utils = _dereq_('../utils/'); - -var bind = utils.bind; - -var EVENTS = { - CLICK: 'click', - FUSING: 'fusing', - MOUSEENTER: 'mouseenter', - MOUSEDOWN: 'mousedown', - MOUSELEAVE: 'mouseleave', - MOUSEUP: 'mouseup' -}; - -var STATES = { - FUSING: 'cursor-fusing', - HOVERING: 'cursor-hovering', - HOVERED: 'cursor-hovered' -}; - -var CANVAS_EVENTS = { - DOWN: ['mousedown', 'touchstart'], - UP: ['mouseup', 'touchend'] -}; - -/** - * Cursor component. Applies the raycaster component specifically for starting the raycaster - * from the camera and pointing from camera's facing direction, and then only returning the - * closest intersection. Cursor can be fine-tuned by setting raycaster properties. - * - * @member {object} fuseTimeout - Timeout to trigger fuse-click. - * @member {Element} cursorDownEl - Entity that was last mousedowned during current click. - * @member {object} intersection - Attributes of the current intersection event, including - * 3D- and 2D-space coordinates. See: http://threejs.org/docs/api/core/Raycaster.html - * @member {Element} intersectedEl - Currently-intersected entity. Used to keep track to - * emit events when unintersecting. - */ -module.exports.Component = registerComponent('cursor', { - dependencies: ['raycaster'], - - schema: { - downEvents: {default: []}, - fuse: {default: utils.device.isMobile()}, - fuseTimeout: {default: 1500, min: 0}, - upEvents: {default: []}, - rayOrigin: {default: 'entity', oneOf: ['mouse', 'entity']} - }, - - init: function () { - var self = this; - - this.fuseTimeout = undefined; - this.cursorDownEl = null; - this.intersection = null; - this.intersectedEl = null; - this.canvasBounds = document.body.getBoundingClientRect(); - - // Debounce. - this.updateCanvasBounds = utils.debounce(function updateCanvasBounds () { - self.canvasBounds = self.el.sceneEl.canvas.getBoundingClientRect(); - }, 200); - - this.eventDetail = {}; - this.intersectedEventDetail = {cursorEl: this.el}; - - // Bind methods. - this.onCursorDown = bind(this.onCursorDown, this); - this.onCursorUp = bind(this.onCursorUp, this); - this.onIntersection = bind(this.onIntersection, this); - this.onIntersectionCleared = bind(this.onIntersectionCleared, this); - this.onMouseMove = bind(this.onMouseMove, this); - }, - - update: function (oldData) { - if (this.data.rayOrigin === oldData.rayOrigin) { return; } - this.updateMouseEventListeners(); - }, - - play: function () { - this.addEventListeners(); - }, - - pause: function () { - this.removeEventListeners(); - }, - - remove: function () { - var el = this.el; - el.removeState(STATES.HOVERING); - el.removeState(STATES.FUSING); - clearTimeout(this.fuseTimeout); - if (this.intersectedEl) { this.intersectedEl.removeState(STATES.HOVERED); } - this.removeEventListeners(); - }, - - addEventListeners: function () { - var canvas; - var data = this.data; - var el = this.el; - var self = this; - - function addCanvasListeners () { - canvas = el.sceneEl.canvas; - if (data.downEvents.length || data.upEvents.length) { return; } - CANVAS_EVENTS.DOWN.forEach(function (downEvent) { - canvas.addEventListener(downEvent, self.onCursorDown); - }); - CANVAS_EVENTS.UP.forEach(function (upEvent) { - canvas.addEventListener(upEvent, self.onCursorUp); - }); - } - - canvas = el.sceneEl.canvas; - if (canvas) { - addCanvasListeners(); - } else { - el.sceneEl.addEventListener('render-target-loaded', addCanvasListeners); - } - - data.downEvents.forEach(function (downEvent) { - el.addEventListener(downEvent, self.onCursorDown); - }); - data.upEvents.forEach(function (upEvent) { - el.addEventListener(upEvent, self.onCursorUp); - }); - el.addEventListener('raycaster-intersection', this.onIntersection); - el.addEventListener('raycaster-intersection-cleared', this.onIntersectionCleared); - - window.addEventListener('resize', this.updateCanvasBounds); - }, - - removeEventListeners: function () { - var canvas; - var data = this.data; - var el = this.el; - var self = this; - - canvas = el.sceneEl.canvas; - if (canvas && !data.downEvents.length && !data.upEvents.length) { - CANVAS_EVENTS.DOWN.forEach(function (downEvent) { - canvas.removeEventListener(downEvent, self.onCursorDown); - }); - CANVAS_EVENTS.UP.forEach(function (upEvent) { - canvas.removeEventListener(upEvent, self.onCursorUp); - }); - } - - data.downEvents.forEach(function (downEvent) { - el.removeEventListener(downEvent, self.onCursorDown); - }); - data.upEvents.forEach(function (upEvent) { - el.removeEventListener(upEvent, self.onCursorUp); - }); - el.removeEventListener('raycaster-intersection', this.onIntersection); - el.removeEventListener('raycaster-intersection-cleared', this.onIntersectionCleared); - canvas.removeEventListener('mousemove', this.onMouseMove); - canvas.removeEventListener('touchstart', this.onMouseMove); - canvas.removeEventListener('touchmove', this.onMouseMove); - canvas.removeEventListener('resize', this.updateCanvasBounds); - }, - - updateMouseEventListeners: function () { - var canvas; - var el = this.el; - - canvas = el.sceneEl.canvas; - canvas.removeEventListener('mousemove', this.onMouseMove); - canvas.removeEventListener('touchmove', this.onMouseMove); - el.setAttribute('raycaster', 'useWorldCoordinates', false); - if (this.data.rayOrigin !== 'mouse') { return; } - canvas.addEventListener('mousemove', this.onMouseMove, false); - canvas.addEventListener('touchmove', this.onMouseMove, false); - el.setAttribute('raycaster', 'useWorldCoordinates', true); - this.updateCanvasBounds(); - }, - - onMouseMove: (function () { - var direction = new THREE.Vector3(); - var mouse = new THREE.Vector2(); - var origin = new THREE.Vector3(); - var rayCasterConfig = {origin: origin, direction: direction}; - - return function (evt) { - var bounds = this.canvasBounds; - var camera = this.el.sceneEl.camera; - var left; - var point; - var top; - - camera.parent.updateMatrixWorld(); - camera.updateMatrixWorld(); - - // Calculate mouse position based on the canvas element - if (evt.type === 'touchmove' || evt.type === 'touchstart') { - // Track the first touch for simplicity. - point = evt.touches.item(0); - } else { - point = evt; - } - - left = point.clientX - bounds.left; - top = point.clientY - bounds.top; - mouse.x = (left / bounds.width) * 2 - 1; - mouse.y = -(top / bounds.height) * 2 + 1; - - origin.setFromMatrixPosition(camera.matrixWorld); - direction.set(mouse.x, mouse.y, 0.5).unproject(camera).sub(origin).normalize(); - this.el.setAttribute('raycaster', rayCasterConfig); - if (evt.type === 'touchmove') { evt.preventDefault(); } - }; - })(), - - /** - * Trigger mousedown and keep track of the mousedowned entity. - */ - onCursorDown: function (evt) { - // Raycast again for touch. - if (this.data.rayOrigin === 'mouse' && evt.type === 'touchstart') { - this.onMouseMove(evt); - this.el.components.raycaster.checkIntersections(); - evt.preventDefault(); - } - - this.twoWayEmit(EVENTS.MOUSEDOWN); - this.cursorDownEl = this.intersectedEl; - }, - - /** - * Trigger mouseup if: - * - Not fusing (mobile has no mouse). - * - Currently intersecting an entity. - * - Currently-intersected entity is the same as the one when mousedown was triggered, - * in case user mousedowned one entity, dragged to another, and mouseupped. - */ - onCursorUp: function (evt) { - this.twoWayEmit(EVENTS.MOUSEUP); - - // If intersected entity has changed since the cursorDown, still emit mouseUp on the - // previously cursorUp entity. - if (this.cursorDownEl && this.cursorDownEl !== this.intersectedEl) { - this.intersectedEventDetail.intersection = null; - this.cursorDownEl.emit(EVENTS.MOUSEUP, this.intersectedEventDetail); - } - - if (!this.data.fuse && this.intersectedEl && this.cursorDownEl === this.intersectedEl) { - this.twoWayEmit(EVENTS.CLICK); - } - - this.cursorDownEl = null; - if (evt.type === 'touchend') { evt.preventDefault(); } - }, - - /** - * Handle intersection. - */ - onIntersection: function (evt) { - var cursorEl = this.el; - var index; - var intersectedEl; - var intersection; - - // Select closest object, excluding the cursor. - index = evt.detail.els[0] === cursorEl ? 1 : 0; - intersection = evt.detail.intersections[index]; - intersectedEl = evt.detail.els[index]; - - // If cursor is the only intersected object, ignore the event. - if (!intersectedEl) { return; } - - // Already intersecting this entity. - if (this.intersectedEl === intersectedEl) { - this.intersection = intersection; - return; - } - - // Unset current intersection. - if (this.intersectedEl) { this.clearCurrentIntersection(); } - - this.setIntersection(intersectedEl, intersection); - }, - - /** - * Handle intersection cleared. - */ - onIntersectionCleared: function (evt) { - var clearedEls = evt.detail.clearedEls; - - // Check if the current intersection has ended - if (clearedEls.indexOf(this.intersectedEl) === -1) { return; } - this.clearCurrentIntersection(); - }, - - setIntersection: function (intersectedEl, intersection) { - var cursorEl = this.el; - var data = this.data; - var self = this; - // Set new intersection. - this.intersection = intersection; - this.intersectedEl = intersectedEl; - - // Hovering. - cursorEl.addState(STATES.HOVERING); - intersectedEl.addState(STATES.HOVERED); - this.twoWayEmit(EVENTS.MOUSEENTER); - - // Begin fuse if necessary. - if (data.fuseTimeout === 0 || !data.fuse) { return; } - cursorEl.addState(STATES.FUSING); - this.twoWayEmit(EVENTS.FUSING); - this.fuseTimeout = setTimeout(function fuse () { - cursorEl.removeState(STATES.FUSING); - self.twoWayEmit(EVENTS.CLICK); - }, data.fuseTimeout); - }, - - clearCurrentIntersection: function () { - var cursorEl = this.el; - var index; - var intersection; - var intersections; - - // No longer hovering (or fusing). - this.intersectedEl.removeState(STATES.HOVERED); - cursorEl.removeState(STATES.HOVERING); - cursorEl.removeState(STATES.FUSING); - this.twoWayEmit(EVENTS.MOUSELEAVE); - - // Unset intersected entity (after emitting the event). - this.intersection = null; - this.intersectedEl = null; - - // Clear fuseTimeout. - clearTimeout(this.fuseTimeout); - - // Set intersection to another raycasted element if any. - intersections = this.el.components.raycaster.intersections; - if (intersections.length === 0) { return; } - // exclude the cursor. - index = intersections[0].object.el === cursorEl ? 1 : 0; - intersection = intersections[index]; - if (!intersection) { return; } - this.setIntersection(intersection.object.el, intersection); - }, - - /** - * Helper to emit on both the cursor and the intersected entity (if exists). - */ - twoWayEmit: function (evtName) { - var el = this.el; - var intersectedEl = this.intersectedEl; - var intersection = this.intersection; - - this.eventDetail.intersectedEl = intersectedEl; - this.eventDetail.intersection = intersection; - el.emit(evtName, this.eventDetail); - - if (!intersectedEl) { return; } - - this.intersectedEventDetail.intersection = intersection; - intersectedEl.emit(evtName, this.intersectedEventDetail); - } -}); - -},{"../core/component":125,"../utils/":195}],79:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; -var bind = _dereq_('../utils/bind'); -var checkControllerPresentAndSetup = _dereq_('../utils/tracked-controls').checkControllerPresentAndSetup; -var trackedControlsUtils = _dereq_('../utils/tracked-controls'); -var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; -var onButtonEvent = trackedControlsUtils.onButtonEvent; - -var DAYDREAM_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/google/'; -var DAYDREAM_CONTROLLER_MODEL_OBJ_URL = DAYDREAM_CONTROLLER_MODEL_BASE_URL + 'vr_controller_daydream.obj'; -var DAYDREAM_CONTROLLER_MODEL_OBJ_MTL = DAYDREAM_CONTROLLER_MODEL_BASE_URL + 'vr_controller_daydream.mtl'; - -var GAMEPAD_ID_PREFIX = 'Daydream Controller'; - -/** - * Daydream controls. - * Interface with Daydream controller and map Gamepad events to - * controller buttons: trackpad, menu, system - * Load a controller model and highlight the pressed buttons. - */ -module.exports.Component = registerComponent('daydream-controls', { - schema: { - hand: {default: ''}, // This informs the degenerate arm model. - buttonColor: {type: 'color', default: '#000000'}, - buttonTouchedColor: {type: 'color', default: '#777777'}, - buttonHighlightColor: {type: 'color', default: '#FFFFFF'}, - model: {default: true}, - rotationOffset: {default: 0}, - armModel: {default: true} - }, - - /** - * Button IDs: - * 0 - trackpad - * 1 - menu (never dispatched on this layer) - * 2 - system (never dispatched on this layer) - */ - mapping: { - axes: {trackpad: [0, 1]}, - buttons: ['trackpad', 'menu', 'system'] - }, - - bindMethods: function () { - this.onModelLoaded = bind(this.onModelLoaded, this); - this.onControllersUpdate = bind(this.onControllersUpdate, this); - this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); - this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); - this.onAxisMoved = bind(this.onAxisMoved, this); - }, - - init: function () { - var self = this; - this.animationActive = 'pointing'; - this.onButtonChanged = bind(this.onButtonChanged, this); - this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); }; - this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); }; - this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); }; - this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); }; - this.onAxisMoved = bind(this.onAxisMoved, this); - this.controllerPresent = false; - this.lastControllerCheck = 0; - this.bindMethods(); - this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock. - this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock. - }, - - addEventListeners: function () { - var el = this.el; - el.addEventListener('buttonchanged', this.onButtonChanged); - el.addEventListener('buttondown', this.onButtonDown); - el.addEventListener('buttonup', this.onButtonUp); - el.addEventListener('touchstart', this.onButtonTouchStart); - el.addEventListener('touchend', this.onButtonTouchEnd); - el.addEventListener('model-loaded', this.onModelLoaded); - el.addEventListener('axismove', this.onAxisMoved); - this.controllerEventsActive = true; - }, - - removeEventListeners: function () { - var el = this.el; - el.removeEventListener('buttonchanged', this.onButtonChanged); - el.removeEventListener('buttondown', this.onButtonDown); - el.removeEventListener('buttonup', this.onButtonUp); - el.removeEventListener('touchstart', this.onButtonTouchStart); - el.removeEventListener('touchend', this.onButtonTouchEnd); - el.removeEventListener('model-loaded', this.onModelLoaded); - el.removeEventListener('axismove', this.onAxisMoved); - this.controllerEventsActive = false; - }, - - checkIfControllerPresent: function () { - this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, {hand: this.data.hand}); - }, - - play: function () { - this.checkIfControllerPresent(); - this.addControllersUpdateListener(); - }, - - pause: function () { - this.removeEventListeners(); - this.removeControllersUpdateListener(); - }, - - injectTrackedControls: function () { - var el = this.el; - var data = this.data; - el.setAttribute('tracked-controls', { - armModel: data.armModel, - hand: data.hand, - idPrefix: GAMEPAD_ID_PREFIX, - rotationOffset: data.rotationOffset - }); - if (!this.data.model) { return; } - this.el.setAttribute('obj-model', { - obj: DAYDREAM_CONTROLLER_MODEL_OBJ_URL, - mtl: DAYDREAM_CONTROLLER_MODEL_OBJ_MTL - }); - }, - - addControllersUpdateListener: function () { - this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); - }, - - removeControllersUpdateListener: function () { - this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); - }, - - onControllersUpdate: function () { - this.checkIfControllerPresent(); - }, - - onModelLoaded: function (evt) { - var controllerObject3D = evt.detail.model; - var buttonMeshes; - if (!this.data.model) { return; } - buttonMeshes = this.buttonMeshes = {}; - buttonMeshes.menu = controllerObject3D.getObjectByName('AppButton_AppButton_Cylinder.004'); - buttonMeshes.system = controllerObject3D.getObjectByName('HomeButton_HomeButton_Cylinder.005'); - buttonMeshes.trackpad = controllerObject3D.getObjectByName('TouchPad_TouchPad_Cylinder.003'); - // Offset pivot point. - controllerObject3D.position.set(0, 0, -0.04); - }, - - onAxisMoved: function (evt) { - this.emitIfAxesChanged(this, this.mapping.axes, evt); - }, - - onButtonChanged: function (evt) { - var button = this.mapping.buttons[evt.detail.id]; - if (!button) return; - // Pass along changed event with button state, using button mapping for convenience. - this.el.emit(button + 'changed', evt.detail.state); - }, - - updateModel: function (buttonName, evtName) { - if (!this.data.model) { return; } - this.updateButtonModel(buttonName, evtName); - }, - - updateButtonModel: function (buttonName, state) { - var buttonMeshes = this.buttonMeshes; - if (!buttonMeshes || !buttonMeshes[buttonName]) { return; } - var color; - switch (state) { - case 'down': - color = this.data.buttonHighlightColor; - break; - case 'touchstart': - color = this.data.buttonTouchedColor; - break; - default: - color = this.data.buttonColor; - } - buttonMeshes[buttonName].material.color.set(color); - } -}); - -},{"../core/component":125,"../utils/bind":189,"../utils/tracked-controls":200}],80:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; -var bind = _dereq_('../utils/bind'); -var trackedControlsUtils = _dereq_('../utils/tracked-controls'); -var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; -var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; -var onButtonEvent = trackedControlsUtils.onButtonEvent; - -var GEARVR_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/samsung/'; -var GEARVR_CONTROLLER_MODEL_OBJ_URL = GEARVR_CONTROLLER_MODEL_BASE_URL + 'gear_vr_controller.obj'; -var GEARVR_CONTROLLER_MODEL_OBJ_MTL = GEARVR_CONTROLLER_MODEL_BASE_URL + 'gear_vr_controller.mtl'; - -var GAMEPAD_ID_PREFIX = 'Gear VR'; - -/** - * Gear VR controls. - * Interface with Gear VR controller and map Gamepad events to - * controller buttons: trackpad, trigger - * Load a controller model and highlight the pressed buttons. - */ -module.exports.Component = registerComponent('gearvr-controls', { - schema: { - hand: {default: ''}, // This informs the degenerate arm model. - buttonColor: {type: 'color', default: '#000000'}, - buttonTouchedColor: {type: 'color', default: '#777777'}, - buttonHighlightColor: {type: 'color', default: '#FFFFFF'}, - model: {default: true}, - rotationOffset: {default: 0}, - armModel: {default: true} - }, - - /** - * Button IDs: - * 0 - trackpad - * 1 - trigger - */ - mapping: { - axes: {trackpad: [0, 1]}, - buttons: ['trackpad', 'trigger'] - }, - - bindMethods: function () { - this.onModelLoaded = bind(this.onModelLoaded, this); - this.onControllersUpdate = bind(this.onControllersUpdate, this); - this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); - this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); - this.onAxisMoved = bind(this.onAxisMoved, this); - }, - - init: function () { - var self = this; - this.animationActive = 'pointing'; - this.onButtonChanged = bind(this.onButtonChanged, this); - this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); }; - this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); }; - this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); }; - this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); }; - this.onAxisMoved = bind(this.onAxisMoved, this); - this.controllerPresent = false; - this.lastControllerCheck = 0; - this.bindMethods(); - this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock. - this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock. - }, - - addEventListeners: function () { - var el = this.el; - el.addEventListener('buttonchanged', this.onButtonChanged); - el.addEventListener('buttondown', this.onButtonDown); - el.addEventListener('buttonup', this.onButtonUp); - el.addEventListener('touchstart', this.onButtonTouchStart); - el.addEventListener('touchend', this.onButtonTouchEnd); - el.addEventListener('model-loaded', this.onModelLoaded); - el.addEventListener('axismove', this.onAxisMoved); - this.controllerEventsActive = true; - this.addControllersUpdateListener(); - }, - - removeEventListeners: function () { - var el = this.el; - el.removeEventListener('buttonchanged', this.onButtonChanged); - el.removeEventListener('buttondown', this.onButtonDown); - el.removeEventListener('buttonup', this.onButtonUp); - el.removeEventListener('touchstart', this.onButtonTouchStart); - el.removeEventListener('touchend', this.onButtonTouchEnd); - el.removeEventListener('model-loaded', this.onModelLoaded); - el.removeEventListener('axismove', this.onAxisMoved); - this.controllerEventsActive = false; - this.removeControllersUpdateListener(); - }, - - checkIfControllerPresent: function () { - this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, - this.data.hand ? {hand: this.data.hand} : {}); - }, - - play: function () { - this.checkIfControllerPresent(); - this.addControllersUpdateListener(); - }, - - pause: function () { - this.removeEventListeners(); - this.removeControllersUpdateListener(); - }, - - injectTrackedControls: function () { - var el = this.el; - var data = this.data; - el.setAttribute('tracked-controls', { - armModel: data.armModel, - idPrefix: GAMEPAD_ID_PREFIX, - rotationOffset: data.rotationOffset - }); - if (!this.data.model) { return; } - this.el.setAttribute('obj-model', { - obj: GEARVR_CONTROLLER_MODEL_OBJ_URL, - mtl: GEARVR_CONTROLLER_MODEL_OBJ_MTL - }); - }, - - addControllersUpdateListener: function () { - this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); - }, - - removeControllersUpdateListener: function () { - this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); - }, - - onControllersUpdate: function () { - this.checkIfControllerPresent(); - }, - - // No need for onButtonChanged, since Gear VR controller has no analog buttons. - - onModelLoaded: function (evt) { - var controllerObject3D = evt.detail.model; - var buttonMeshes; - if (!this.data.model) { return; } - buttonMeshes = this.buttonMeshes = {}; - buttonMeshes.trigger = controllerObject3D.children[2]; - buttonMeshes.trackpad = controllerObject3D.children[1]; - }, - - onButtonChanged: function (evt) { - var button = this.mapping.buttons[evt.detail.id]; - if (!button) return; - // Pass along changed event with button state, using button mapping for convenience. - this.el.emit(button + 'changed', evt.detail.state); - }, - - onAxisMoved: function (evt) { - this.emitIfAxesChanged(this, this.mapping.axes, evt); - }, - - updateModel: function (buttonName, evtName) { - if (!this.data.model) { return; } - this.updateButtonModel(buttonName, evtName); - }, - - updateButtonModel: function (buttonName, state) { - var buttonMeshes = this.buttonMeshes; - if (!buttonMeshes || !buttonMeshes[buttonName]) { return; } - var color; - switch (state) { - case 'down': - color = this.data.buttonHighlightColor; - break; - case 'touchstart': - color = this.data.buttonTouchedColor; - break; - default: - color = this.data.buttonColor; - } - buttonMeshes[buttonName].material.color.set(color); - } -}); - -},{"../core/component":125,"../utils/bind":189,"../utils/tracked-controls":200}],81:[function(_dereq_,module,exports){ -var geometries = _dereq_('../core/geometry').geometries; -var geometryNames = _dereq_('../core/geometry').geometryNames; -var registerComponent = _dereq_('../core/component').registerComponent; -var THREE = _dereq_('../lib/three'); - -var dummyGeometry = new THREE.Geometry(); - -/** - * Geometry component. Combined with material component to make a mesh in 3D object. - * Extended with registered geometries. - */ -module.exports.Component = registerComponent('geometry', { - schema: { - buffer: {default: true}, - primitive: {default: 'box', oneOf: geometryNames}, - skipCache: {default: false} - }, - - init: function () { - this.geometry = null; - }, - - /** - * Talk to geometry system to get or create geometry. - */ - update: function (previousData) { - var data = this.data; - var el = this.el; - var mesh; - var system = this.system; - - // Dispose old geometry if we created one. - if (this.geometry) { - system.unuseGeometry(previousData); - this.geometry = null; - } - - // Create new geometry. - this.geometry = system.getOrCreateGeometry(data); - - // Set on mesh. If mesh does not exist, create it. - mesh = el.getObject3D('mesh'); - if (mesh) { - mesh.geometry = this.geometry; - } else { - mesh = new THREE.Mesh(); - mesh.geometry = this.geometry; - el.setObject3D('mesh', mesh); - } - }, - - /** - * Tell geometry system that entity is no longer using the geometry. - * Unset the geometry on the mesh - */ - remove: function () { - this.system.unuseGeometry(this.data); - this.el.getObject3D('mesh').geometry = dummyGeometry; - this.geometry = null; - }, - - /** - * Update geometry component schema based on geometry type. - * - * @param {object} data - New data passed by Component. - */ - updateSchema: function (data) { - var newGeometryType = data.primitive; - var currentGeometryType = this.data && this.data.primitive; - var schema = geometries[newGeometryType] && geometries[newGeometryType].schema; - - // Geometry has no schema. - if (!schema) { throw new Error('Unknown geometry schema `' + newGeometryType + '`'); } - // Nothing has changed. - if (currentGeometryType && currentGeometryType === newGeometryType) { return; } - - this.extendSchema(schema); - } -}); - -},{"../core/component":125,"../core/geometry":126,"../lib/three":173}],82:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; -var THREE = _dereq_('../lib/three'); -var utils = _dereq_('../utils/'); -var warn = utils.debug('components:gltf-model:warn'); - -/** - * glTF model loader. - */ -module.exports.Component = registerComponent('gltf-model', { - schema: {type: 'model'}, - - init: function () { - this.model = null; - this.loader = new THREE.GLTFLoader(); - }, - - update: function () { - var self = this; - var el = this.el; - var src = this.data; - - if (!src) { return; } - - this.remove(); - - this.loader.load(src, function gltfLoaded (gltfModel) { - self.model = gltfModel.scene || gltfModel.scenes[0]; - self.model.animations = gltfModel.animations; - el.setObject3D('mesh', self.model); - el.emit('model-loaded', {format: 'gltf', model: self.model}); - }, undefined /* onProgress */, function gltfFailed (error) { - var message = (error && error.message) ? error.message : 'Failed to load glTF model'; - warn(message); - el.emit('model-error', {format: 'gltf', src: src}); - }); - }, - - remove: function () { - if (!this.model) { return; } - this.el.removeObject3D('mesh'); - } -}); - -},{"../core/component":125,"../lib/three":173,"../utils/":195}],83:[function(_dereq_,module,exports){ -/* global THREE */ -var registerComponent = _dereq_('../core/component').registerComponent; - -// Found at https://github.com/aframevr/assets. -var MODEL_URLS = { - left: 'https://cdn.aframe.io/controllers/oculus-hands/v2/leftHand.json', - right: 'https://cdn.aframe.io/controllers/oculus-hands/v2/rightHand.json' -}; - -// Poses. -var ANIMATIONS = { - open: 'Open', - // point: grip active, trackpad surface active, trigger inactive. - point: 'Point', - // pointThumb: grip active, trigger inactive, trackpad surface inactive. - pointThumb: 'Point + Thumb', - // fist: grip active, trigger active, trackpad surface active. - fist: 'Fist', - // hold: trigger active, grip inactive. - hold: 'Hold', - // thumbUp: grip active, trigger active, trackpad surface inactive. - thumbUp: 'Thumb Up' -}; - -// Map animation to public events for the API. -var EVENTS = {}; -EVENTS[ANIMATIONS.fist] = 'grip'; -EVENTS[ANIMATIONS.thumbUp] = 'pistol'; -EVENTS[ANIMATIONS.point] = 'pointing'; -EVENTS[ANIMATIONS.thumb] = 'thumb'; - -/** - * Hand controls component that abstracts 6DoF controls: - * oculus-touch-controls, vive-controls, windows-motion-controls. - * - * Originally meant to be a sample implementation of applications-specific controls that - * abstracts multiple types of controllers. - * - * Auto-detect appropriate controller. - * Handle common events coming from the detected vendor-specific controls. - * Translate button events to semantic hand-related event names: - * (gripclose, gripopen, thumbup, thumbdown, pointup, pointdown) - * Load hand model with gestures that are applied based on the button pressed. - * - * @property {string} Hand mapping (`left`, `right`). - */ -module.exports.Component = registerComponent('hand-controls', { - schema: {default: 'left'}, - - init: function () { - var self = this; - var el = this.el; - // Current pose. - this.gesture = ANIMATIONS.open; - // Active buttons populated by events provided by the attached controls. - this.pressedButtons = {}; - this.touchedButtons = {}; - this.loader = new THREE.ObjectLoader(); - this.loader.setCrossOrigin('anonymous'); - - this.onGripDown = function () { self.handleButton('grip', 'down'); }; - this.onGripUp = function () { self.handleButton('grip', 'up'); }; - this.onTrackpadDown = function () { self.handleButton('trackpad', 'down'); }; - this.onTrackpadUp = function () { self.handleButton('trackpad', 'up'); }; - this.onTrackpadTouchStart = function () { self.handleButton('trackpad', 'touchstart'); }; - this.onTrackpadTouchEnd = function () { self.handleButton('trackpad', 'touchend'); }; - this.onTriggerDown = function () { self.handleButton('trigger', 'down'); }; - this.onTriggerUp = function () { self.handleButton('trigger', 'up'); }; - this.onTriggerTouchStart = function () { self.handleButton('trigger', 'touchstart'); }; - this.onTriggerTouchEnd = function () { self.handleButton('trigger', 'touchend'); }; - this.onGripTouchStart = function () { self.handleButton('grip', 'touchstart'); }; - this.onGripTouchEnd = function () { self.handleButton('grip', 'touchend'); }; - this.onThumbstickDown = function () { self.handleButton('thumbstick', 'down'); }; - this.onThumbstickUp = function () { self.handleButton('thumbstick', 'up'); }; - this.onAorXTouchStart = function () { self.handleButton('AorX', 'touchstart'); }; - this.onAorXTouchEnd = function () { self.handleButton('AorX', 'touchend'); }; - this.onBorYTouchStart = function () { self.handleButton('BorY', 'touchstart'); }; - this.onBorYTouchEnd = function () { self.handleButton('BorY', 'touchend'); }; - this.onSurfaceTouchStart = function () { self.handleButton('surface', 'touchstart'); }; - this.onSurfaceTouchEnd = function () { self.handleButton('surface', 'touchend'); }; - this.onControllerConnected = function () { self.setModelVisibility(true); }; - this.onControllerDisconnected = function () { self.setModelVisibility(false); }; - - el.addEventListener('controllerconnected', this.onControllerConnected); - el.addEventListener('controllerdisconnected', this.onControllerDisconnected); - }, - - play: function () { - this.addEventListeners(); - }, - - pause: function () { - this.removeEventListeners(); - }, - - tick: function (time, delta) { - var mesh = this.el.getObject3D('mesh'); - - if (!mesh || !mesh.mixer) { return; } - - mesh.mixer.update(delta / 1000); - }, - - addEventListeners: function () { - var el = this.el; - el.addEventListener('gripdown', this.onGripDown); - el.addEventListener('gripup', this.onGripUp); - el.addEventListener('trackpaddown', this.onTrackpadDown); - el.addEventListener('trackpadup', this.onTrackpadUp); - el.addEventListener('trackpadtouchstart', this.onTrackpadTouchStart); - el.addEventListener('trackpadtouchend', this.onTrackpadTouchEnd); - el.addEventListener('triggerdown', this.onTriggerDown); - el.addEventListener('triggerup', this.onTriggerUp); - el.addEventListener('triggertouchstart', this.onTriggerTouchStart); - el.addEventListener('triggertouchend', this.onTriggerTouchEnd); - el.addEventListener('griptouchstart', this.onGripTouchStart); - el.addEventListener('griptouchend', this.onGripTouchEnd); - el.addEventListener('thumbstickdown', this.onThumbstickDown); - el.addEventListener('thumbstickup', this.onThumbstickUp); - el.addEventListener('abuttontouchstart', this.onAorXTouchStart); - el.addEventListener('abuttontouchend', this.onAorXTouchEnd); - el.addEventListener('bbuttontouchstart', this.onBorYTouchStart); - el.addEventListener('bbuttontouchend', this.onBorYTouchEnd); - el.addEventListener('xbuttontouchstart', this.onAorXTouchStart); - el.addEventListener('xbuttontouchend', this.onAorXTouchEnd); - el.addEventListener('ybuttontouchstart', this.onBorYTouchStart); - el.addEventListener('ybuttontouchend', this.onBorYTouchEnd); - el.addEventListener('surfacetouchstart', this.onSurfaceTouchStart); - el.addEventListener('surfacetouchend', this.onSurfaceTouchEnd); - }, - - removeEventListeners: function () { - var el = this.el; - el.removeEventListener('gripdown', this.onGripDown); - el.removeEventListener('gripup', this.onGripUp); - el.removeEventListener('trackpaddown', this.onTrackpadDown); - el.removeEventListener('trackpadup', this.onTrackpadUp); - el.removeEventListener('trackpadtouchstart', this.onTrackpadTouchStart); - el.removeEventListener('trackpadtouchend', this.onTrackpadTouchEnd); - el.removeEventListener('triggerdown', this.onTriggerDown); - el.removeEventListener('triggerup', this.onTriggerUp); - el.removeEventListener('triggertouchstart', this.onTriggerTouchStart); - el.removeEventListener('triggertouchend', this.onTriggerTouchEnd); - el.removeEventListener('griptouchstart', this.onGripTouchStart); - el.removeEventListener('griptouchend', this.onGripTouchEnd); - el.removeEventListener('thumbstickdown', this.onThumbstickDown); - el.removeEventListener('thumbstickup', this.onThumbstickUp); - el.removeEventListener('abuttontouchstart', this.onAorXTouchStart); - el.removeEventListener('abuttontouchend', this.onAorXTouchEnd); - el.removeEventListener('bbuttontouchstart', this.onBorYTouchStart); - el.removeEventListener('bbuttontouchend', this.onBorYTouchEnd); - el.removeEventListener('xbuttontouchstart', this.onAorXTouchStart); - el.removeEventListener('xbuttontouchend', this.onAorXTouchEnd); - el.removeEventListener('ybuttontouchstart', this.onBorYTouchStart); - el.removeEventListener('ybuttontouchend', this.onBorYTouchEnd); - el.removeEventListener('surfacetouchstart', this.onSurfaceTouchStart); - el.removeEventListener('surfacetouchend', this.onSurfaceTouchEnd); - }, - - /** - * Update handler. More like the `init` handler since the only property is the hand, and - * that won't be changing much. - */ - update: function (previousHand) { - var controlConfiguration; - var el = this.el; - var hand = this.data; - - // Get common configuration to abstract different vendor controls. - controlConfiguration = { - hand: hand, - model: false, - rotationOffset: hand === 'left' ? 90 : -90 - }; - - // Set model. - if (hand !== previousHand) { - this.loader.load(MODEL_URLS[hand], function (scene) { - var mesh = scene.getObjectByName('Hand'); - mesh.material.skinning = true; - mesh.mixer = new THREE.AnimationMixer(mesh); - el.setObject3D('mesh', mesh); - mesh.position.set(0, 0, 0); - mesh.rotation.set(0, 0, 0); - // hidden by default - mesh.visible = false; - el.setAttribute('vive-controls', controlConfiguration); - el.setAttribute('oculus-touch-controls', controlConfiguration); - el.setAttribute('windows-motion-controls', controlConfiguration); - }); - } - }, - - remove: function () { - this.el.removeObject3D('mesh'); - }, - - /** - * Play model animation, based on which button was pressed and which kind of event. - * - * 1. Process buttons. - * 2. Determine gesture (this.determineGesture()). - * 3. Animation gesture (this.animationGesture()). - * 4. Emit gesture events (this.emitGestureEvents()). - * - * @param {string} button - Name of the button. - * @param {string} evt - Type of event for the button (i.e., down/up/touchstart/touchend). - */ - handleButton: function (button, evt) { - var lastGesture; - var isPressed = evt === 'down'; - var isTouched = evt === 'touchstart'; - - // Update objects. - if (evt.indexOf('touch') === 0) { - // Update touch object. - if (isTouched === this.touchedButtons[button]) { return; } - this.touchedButtons[button] = isTouched; - } else { - // Update button object. - if (isPressed === this.pressedButtons[button]) { return; } - this.pressedButtons[button] = isPressed; - } - - // Determine the gesture. - lastGesture = this.gesture; - this.gesture = this.determineGesture(); - - // Same gesture. - if (this.gesture === lastGesture) { return; } - - // Animate gesture. - this.animateGesture(this.gesture, lastGesture); - - // Emit events. - this.emitGestureEvents(this.gesture, lastGesture); - }, - - /** - * Determine which pose hand should be in considering active and touched buttons. - */ - determineGesture: function () { - var gesture; - var isGripActive = this.pressedButtons['grip']; - var isSurfaceActive = this.pressedButtons['surface'] || this.touchedButtons['surface']; - var isTrackpadActive = this.pressedButtons['trackpad'] || this.touchedButtons['trackpad']; - var isTriggerActive = this.pressedButtons['trigger'] || this.touchedButtons['trigger']; - var isABXYActive = this.touchedButtons['AorX'] || this.touchedButtons['BorY']; - var isVive = isViveController(this.el.components['tracked-controls']); - - // Works well with Oculus Touch and Windows Motion Controls, but Vive needs tweaks. - if (isGripActive) { - if (isVive) { - gesture = ANIMATIONS.fist; - } else - if (isSurfaceActive || isABXYActive || isTrackpadActive) { - gesture = isTriggerActive ? ANIMATIONS.fist : ANIMATIONS.point; - } else { - gesture = isTriggerActive ? ANIMATIONS.thumbUp : ANIMATIONS.pointThumb; - } - } else { - if (isTriggerActive) { - gesture = !isVive ? ANIMATIONS.hold : ANIMATIONS.fist; - } else if (isVive && isTrackpadActive) { - gesture = ANIMATIONS.point; - } - } - - return gesture; - }, - - /** - * Play gesture animation. - * - * @param {string} gesture - Which pose to animate to. If absent, then animate to open. - * @param {string} lastGesture - Previous gesture, to reverse back to open if needed. - */ - animateGesture: function (gesture, lastGesture) { - if (gesture) { - this.playAnimation(gesture || ANIMATIONS.open, lastGesture, false); - return; - } - // If no gesture, then reverse the current gesture back to open pose. - this.playAnimation(lastGesture, lastGesture, true); - }, - - /** - * Emit `hand-controls`-specific events. - */ - emitGestureEvents: function (gesture, lastGesture) { - var el = this.el; - var eventName; - - if (lastGesture === gesture) { return; } - - // Emit event for lastGesture not inactive. - eventName = getGestureEventName(lastGesture, false); - if (eventName) { el.emit(eventName); } - - // Emit event for current gesture now active. - eventName = getGestureEventName(gesture, true); - if (eventName) { el.emit(eventName); } - }, - -/** - * Play hand animation based on button state. - * - * @param {string} gesture - Name of the animation as specified by the model. - * @param {string} lastGesture - Previous pose. - * @param {boolean} reverse - Whether animation should play in reverse. - */ - playAnimation: function (gesture, lastGesture, reverse) { - var fromAction; - var mesh = this.el.getObject3D('mesh'); - var toAction; - - if (!mesh) { return; } - - // Grab clip action. - toAction = mesh.mixer.clipAction(gesture); - toAction.clampWhenFinished = true; - toAction.loop = THREE.PingPong; - toAction.repetitions = 0; - toAction.timeScale = reverse ? -1 : 1; - toAction.weight = 1; - - // No gesture to gesture or gesture to no gesture. - if (!lastGesture || gesture === lastGesture) { - // Stop all current animations. - mesh.mixer.stopAllAction(); - - // Play animation. - toAction.play(); - return; - } - - // Animate or crossfade from gesture to gesture. - fromAction = mesh.mixer.clipAction(lastGesture); - mesh.mixer.stopAllAction(); - fromAction.weight = 0.15; - fromAction.play(); - toAction.play(); - fromAction.crossFadeTo(toAction, 0.15, true); - }, - - setModelVisibility: function (visible) { - var model = this.el.getObject3D('mesh'); - if (!model) { return; } - model.visible = visible; - } -}); - -/** - * Suffix gestures based on toggle state (e.g., open/close, up/down, start/end). - * - * @param {string} gesture - * @param {boolean} active - */ -function getGestureEventName (gesture, active) { - var eventName; - - if (!gesture) { return; } - - eventName = EVENTS[gesture]; - if (eventName === 'grip') { - return eventName + (active ? 'close' : 'open'); - } - if (eventName === 'point' || eventName === 'thumb') { - return eventName + (active ? 'up' : 'down'); - } - if (eventName === 'pointing' || eventName === 'pistol') { - return eventName + (active ? 'start' : 'end'); - } - return; -} - -function isViveController (trackedControls) { - var controllerId = trackedControls && trackedControls.controller && - trackedControls.controller.id; - return controllerId && controllerId.indexOf('OpenVR ') === 0; -} - -},{"../core/component":125}],84:[function(_dereq_,module,exports){ -_dereq_('./camera'); -_dereq_('./collada-model'); -_dereq_('./cursor'); -_dereq_('./daydream-controls'); -_dereq_('./gearvr-controls'); -_dereq_('./geometry'); -_dereq_('./gltf-model'); -_dereq_('./hand-controls'); -_dereq_('./laser-controls'); -_dereq_('./light'); -_dereq_('./line'); -_dereq_('./link'); -_dereq_('./look-controls'); -_dereq_('./material'); -_dereq_('./obj-model'); -_dereq_('./oculus-touch-controls'); -_dereq_('./position'); -_dereq_('./raycaster'); -_dereq_('./rotation'); -_dereq_('./scale'); -_dereq_('./shadow'); -_dereq_('./sound'); -_dereq_('./text'); -_dereq_('./tracked-controls'); -_dereq_('./visible'); -_dereq_('./vive-controls'); -_dereq_('./wasd-controls'); -_dereq_('./windows-motion-controls'); - -_dereq_('./scene/background'); -_dereq_('./scene/debug'); -_dereq_('./scene/embedded'); -_dereq_('./scene/inspector'); -_dereq_('./scene/fog'); -_dereq_('./scene/keyboard-shortcuts'); -_dereq_('./scene/pool'); -_dereq_('./scene/screenshot'); -_dereq_('./scene/stats'); -_dereq_('./scene/vr-mode-ui'); - -},{"./camera":76,"./collada-model":77,"./cursor":78,"./daydream-controls":79,"./gearvr-controls":80,"./geometry":81,"./gltf-model":82,"./hand-controls":83,"./laser-controls":85,"./light":86,"./line":87,"./link":88,"./look-controls":89,"./material":90,"./obj-model":91,"./oculus-touch-controls":92,"./position":93,"./raycaster":94,"./rotation":95,"./scale":96,"./scene/background":97,"./scene/debug":98,"./scene/embedded":99,"./scene/fog":100,"./scene/inspector":101,"./scene/keyboard-shortcuts":102,"./scene/pool":103,"./scene/screenshot":104,"./scene/stats":105,"./scene/vr-mode-ui":106,"./shadow":107,"./sound":108,"./text":109,"./tracked-controls":110,"./visible":111,"./vive-controls":112,"./wasd-controls":113,"./windows-motion-controls":114}],85:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; -var utils = _dereq_('../utils/'); - -registerComponent('laser-controls', { - schema: { - hand: {default: 'right'} - }, - - init: function () { - var config = this.config; - var data = this.data; - var el = this.el; - var self = this; - - // Set all controller models. - el.setAttribute('daydream-controls', {hand: data.hand}); - el.setAttribute('gearvr-controls', {hand: data.hand}); - el.setAttribute('oculus-touch-controls', {hand: data.hand}); - el.setAttribute('vive-controls', {hand: data.hand}); - el.setAttribute('windows-motion-controls', {hand: data.hand}); - - // Wait for controller to connect, or have a valid pointing pose, before creating ray - el.addEventListener('controllerconnected', createRay); - el.addEventListener('controllerdisconnected', hideRay); - el.addEventListener('controllermodelready', function (evt) { - createRay(evt); - self.modelReady = true; - }); - - function createRay (evt) { - var controllerConfig = config[evt.detail.name]; - - if (!controllerConfig) { return; } - - // Show the line unless a particular config opts to hide it, until a controllermodelready - // event comes through. - var raycasterConfig = utils.extend({ - showLine: true - }, controllerConfig.raycaster || {}); - - // The controllermodelready event contains a rayOrigin that takes into account - // offsets specific to the loaded model. - if (evt.detail.rayOrigin) { - raycasterConfig.origin = evt.detail.rayOrigin.origin; - raycasterConfig.direction = evt.detail.rayOrigin.direction; - raycasterConfig.showLine = true; - } - - // Only apply a default raycaster if it does not yet exist. This prevents it overwriting - // config applied from a controllermodelready event. - if (evt.detail.rayOrigin || !self.modelReady) { - el.setAttribute('raycaster', raycasterConfig); - } else { - el.setAttribute('raycaster', 'showLine', true); - } - - el.setAttribute('cursor', utils.extend({ - fuse: false - }, controllerConfig.cursor)); - } - - function hideRay () { - el.setAttribute('raycaster', 'showLine', false); - } - }, - - config: { - 'daydream-controls': { - cursor: {downEvents: ['trackpaddown'], upEvents: ['trackpadup']} - }, - - 'gearvr-controls': { - cursor: {downEvents: ['trackpaddown'], upEvents: ['trackpadup']}, - raycaster: {origin: {x: 0, y: 0.0005, z: 0}} - }, - - 'oculus-touch-controls': { - cursor: {downEvents: ['triggerdown'], upEvents: ['triggerup']}, - raycaster: {origin: {x: 0.001, y: 0, z: 0.065}, direction: {x: 0, y: -0.8, z: -1}} - }, - - 'vive-controls': { - cursor: {downEvents: ['triggerdown'], upEvents: ['triggerup']} - }, - - 'windows-motion-controls': { - cursor: {downEvents: ['triggerdown'], upEvents: ['triggerup']}, - raycaster: {showLine: false} - } - } -}); - -},{"../core/component":125,"../utils/":195}],86:[function(_dereq_,module,exports){ -var bind = _dereq_('../utils/bind'); -var diff = _dereq_('../utils').diff; -var debug = _dereq_('../utils/debug'); -var registerComponent = _dereq_('../core/component').registerComponent; -var THREE = _dereq_('../lib/three'); - -var degToRad = THREE.Math.degToRad; -var warn = debug('components:light:warn'); - -/** - * Light component. - */ -module.exports.Component = registerComponent('light', { - schema: { - angle: {default: 60, if: {type: ['spot']}}, - color: {type: 'color'}, - groundColor: {type: 'color', if: {type: ['hemisphere']}}, - decay: {default: 1, if: {type: ['point', 'spot']}}, - distance: {default: 0.0, min: 0, if: {type: ['point', 'spot']}}, - intensity: {default: 1.0, min: 0, if: {type: ['ambient', 'directional', 'hemisphere', 'point', 'spot']}}, - penumbra: {default: 0, min: 0, max: 1, if: {type: ['spot']}}, - type: {default: 'directional', oneOf: ['ambient', 'directional', 'hemisphere', 'point', 'spot']}, - target: {type: 'selector', if: {type: ['spot', 'directional']}}, - - // Shadows. - castShadow: {default: false, if: {type: ['point', 'spot', 'directional']}}, - shadowBias: {default: 0, if: {castShadow: true}}, - shadowCameraFar: {default: 500, if: {castShadow: true}}, - shadowCameraFov: {default: 90, if: {castShadow: true}}, - shadowCameraNear: {default: 0.5, if: {castShadow: true}}, - shadowCameraTop: {default: 5, if: {castShadow: true}}, - shadowCameraRight: {default: 5, if: {castShadow: true}}, - shadowCameraBottom: {default: -5, if: {castShadow: true}}, - shadowCameraLeft: {default: -5, if: {castShadow: true}}, - shadowCameraVisible: {default: false, if: {castShadow: true}}, - shadowMapHeight: {default: 512, if: {castShadow: true}}, - shadowMapWidth: {default: 512, if: {castShadow: true}} - }, - - /** - * Notifies scene a light has been added to remove default lighting. - */ - init: function () { - var el = this.el; - this.light = null; - this.defaultTarget = null; - this.system.registerLight(el); - }, - - /** - * (Re)create or update light. - */ - update: function (oldData) { - var data = this.data; - var diffData = diff(data, oldData); - var light = this.light; - var self = this; - - // Existing light. - if (light && !('type' in diffData)) { - var shadowsLoaded = false; - // Light type has not changed. Update light. - Object.keys(diffData).forEach(function (key) { - var value = data[key]; - - switch (key) { - case 'color': { - light.color.set(value); - break; - } - - case 'groundColor': { - light.groundColor.set(value); - break; - } - - case 'angle': { - light.angle = degToRad(value); - break; - } - - case 'target': { - // Reset target if selector is null. - if (value === null) { - if (data.type === 'spot' || data.type === 'directional') { - light.target = self.defaultTarget; - } - } else { - // Target specified, set target to entity's `object3D` when it is loaded. - if (value.hasLoaded) { - self.onSetTarget(value, light); - } else { - value.addEventListener('loaded', bind(self.onSetTarget, self, value, light)); - } - } - break; - } - - case 'castShadow': - case 'shadowBias': - case 'shadowCameraFar': - case 'shadowCameraFov': - case 'shadowCameraNear': - case 'shadowCameraTop': - case 'shadowCameraRight': - case 'shadowCameraBottom': - case 'shadowCameraLeft': - case 'shadowCameraVisible': - case 'shadowMapHeight': - case 'shadowMapWidth': - if (!shadowsLoaded) { - self.updateShadow(); - shadowsLoaded = true; - } - break; - - default: { - light[key] = value; - } - } - }); - return; - } - - // No light yet or light type has changed. Create and add light. - this.setLight(this.data); - this.updateShadow(); - }, - - setLight: function (data) { - var el = this.el; - var newLight = this.getLight(data); - if (newLight) { - if (this.light) { - el.removeObject3D('light'); - } - - this.light = newLight; - this.light.el = el; - el.setObject3D('light', this.light); - - // HACK solution for issue #1624 - if (data.type === 'spot' || data.type === 'directional' || data.type === 'hemisphere') { - el.getObject3D('light').translateY(-1); - } - - // set and position default lighttarget as a child to enable spotlight orientation - if (data.type === 'spot') { - el.setObject3D('light-target', this.defaultTarget); - el.getObject3D('light-target').position.set(0, 0, -1); - } - } - }, - - /** - * Updates shadow-related properties on the current light. - */ - updateShadow: function () { - var el = this.el; - var data = this.data; - var light = this.light; - - light.castShadow = data.castShadow; - - // Shadow camera helper. - var cameraHelper = el.getObject3D('cameraHelper'); - if (data.shadowCameraVisible && !cameraHelper) { - el.setObject3D('cameraHelper', new THREE.CameraHelper(light.shadow.camera)); - } else if (!data.shadowCameraVisible && cameraHelper) { - el.removeObject3D('cameraHelper'); - } - - if (!data.castShadow) { return light; } - - // Shadow appearance. - light.shadow.bias = data.shadowBias; - light.shadow.mapSize.height = data.shadowMapHeight; - light.shadow.mapSize.width = data.shadowMapWidth; - - // Shadow camera. - light.shadow.camera.near = data.shadowCameraNear; - light.shadow.camera.far = data.shadowCameraFar; - if (light.shadow.camera instanceof THREE.OrthographicCamera) { - light.shadow.camera.top = data.shadowCameraTop; - light.shadow.camera.right = data.shadowCameraRight; - light.shadow.camera.bottom = data.shadowCameraBottom; - light.shadow.camera.left = data.shadowCameraLeft; - } else { - light.shadow.camera.fov = data.shadowCameraFov; - } - light.shadow.camera.updateProjectionMatrix(); - - if (cameraHelper) { cameraHelper.update(); } - }, - - /** - * Creates a new three.js light object given data object defining the light. - * - * @param {object} data - */ - getLight: function (data) { - var angle = data.angle; - var color = new THREE.Color(data.color).getHex(); - var decay = data.decay; - var distance = data.distance; - var groundColor = new THREE.Color(data.groundColor).getHex(); - var intensity = data.intensity; - var type = data.type; - var target = data.target; - var light = null; - - switch (type.toLowerCase()) { - case 'ambient': { - return new THREE.AmbientLight(color, intensity); - } - - case 'directional': { - light = new THREE.DirectionalLight(color, intensity); - this.defaultTarget = light.target; - if (target) { - if (target.hasLoaded) { - this.onSetTarget(target, light); - } else { - target.addEventListener('loaded', bind(this.onSetTarget, this, target, light)); - } - } - return light; - } - - case 'hemisphere': { - return new THREE.HemisphereLight(color, groundColor, intensity); - } - - case 'point': { - return new THREE.PointLight(color, intensity, distance, decay); - } - - case 'spot': { - light = new THREE.SpotLight(color, intensity, distance, degToRad(angle), data.penumbra, decay); - this.defaultTarget = light.target; - if (target) { - if (target.hasLoaded) { - this.onSetTarget(target, light); - } else { - target.addEventListener('loaded', bind(this.onSetTarget, this, target, light)); - } - } - return light; - } - - default: { - warn('%s is not a valid light type. ' + - 'Choose from ambient, directional, hemisphere, point, spot.', type); - } - } - }, - - onSetTarget: function (targetEl, light) { - light.target = targetEl.object3D; - }, - - /** - * Remove light on remove (callback). - */ - remove: function () { - var el = this.el; - el.removeObject3D('light'); - if (el.getObject3D('cameraHelper')) { - el.removeObject3D('cameraHelper'); - } - } -}); - -},{"../core/component":125,"../lib/three":173,"../utils":195,"../utils/bind":189,"../utils/debug":191}],87:[function(_dereq_,module,exports){ -/* global THREE */ -var registerComponent = _dereq_('../core/component').registerComponent; - -module.exports.Component = registerComponent('line', { - schema: { - start: {type: 'vec3', default: {x: 0, y: 0, z: 0}}, - end: {type: 'vec3', default: {x: 0, y: 0, z: 0}}, - color: {type: 'color', default: '#74BEC1'}, - opacity: {type: 'number', default: 1}, - visible: {default: true} - }, - - multiple: true, - - init: function () { - var data = this.data; - var geometry; - var material; - material = this.material = new THREE.LineBasicMaterial({ - color: data.color, - opacity: data.opacity, - transparent: data.opacity < 1, - visible: data.visible - }); - geometry = this.geometry = new THREE.BufferGeometry(); - geometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(2 * 3), 3)); - - this.line = new THREE.Line(geometry, material); - this.el.setObject3D(this.attrName, this.line); - }, - - update: function (oldData) { - var data = this.data; - var geometry = this.geometry; - var geoNeedsUpdate = false; - var material = this.material; - var positionArray = geometry.attributes.position.array; - - // Update geometry. - if (!isEqualVec3(data.start, oldData.start)) { - positionArray[0] = data.start.x; - positionArray[1] = data.start.y; - positionArray[2] = data.start.z; - geoNeedsUpdate = true; - } - - if (!isEqualVec3(data.end, oldData.end)) { - positionArray[3] = data.end.x; - positionArray[4] = data.end.y; - positionArray[5] = data.end.z; - geoNeedsUpdate = true; - } - - if (geoNeedsUpdate) { - geometry.attributes.position.needsUpdate = true; - geometry.computeBoundingSphere(); - } - - material.color.setStyle(data.color); - material.opacity = data.opacity; - material.transparent = data.opacity < 1; - material.visible = data.visible; - }, - - remove: function () { - this.el.removeObject3D('line', this.line); - } -}); - -function isEqualVec3 (a, b) { - if (!a || !b) { return false; } - return (a.x === b.x && a.y === b.y && a.z === b.z); -} - -},{"../core/component":125}],88:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; -var registerShader = _dereq_('../core/shader').registerShader; -var THREE = _dereq_('../lib/three'); - -/** - * Link component. Connect experiences and traverse between them in VR - * - * @member {object} hiddenEls - Store the hidden elements during peek mode. - */ -module.exports.Component = registerComponent('link', { - schema: { - backgroundColor: {default: 'red', type: 'color'}, - borderColor: {default: 'white', type: 'color'}, - highlighted: {default: false}, - highlightedColor: {default: '#24CAFF', type: 'color'}, - href: {default: ''}, - image: {type: 'asset'}, - on: {default: 'click'}, - peekMode: {default: false}, - title: {default: ''}, - titleColor: {default: 'white', type: 'color'}, - visualAspectEnabled: {default: true} - }, - - init: function () { - this.navigate = this.navigate.bind(this); - this.previousQuaternion = undefined; - this.quaternionClone = new THREE.Quaternion(); - // Store hidden elements during peek mode so we can show them again later. - this.hiddenEls = []; - this.initVisualAspect(); - }, - - update: function (oldData) { - var data = this.data; - var el = this.el; - var backgroundColor; - var strokeColor; - - backgroundColor = data.highlighted ? data.highlightedColor : data.backgroundColor; - strokeColor = data.highlighted ? data.highlightedColor : data.borderColor; - el.setAttribute('material', 'backgroundColor', backgroundColor); - el.setAttribute('material', 'strokeColor', strokeColor); - - if (data.on !== oldData.on) { this.updateEventListener(); } - - if (data.visualAspectEnabled && oldData.peekMode !== undefined && - data.peekMode !== oldData.peekMode) { this.updatePeekMode(); } - - if (!data.image || oldData.image === data.image) { return; } - - el.setAttribute('material', 'pano', - typeof data.image === 'string' ? data.image : data.image.src); - }, - - /* - * Toggle all elements and full 360 preview of the linked page. - */ - updatePeekMode: function () { - var el = this.el; - var sphereEl = this.sphereEl; - if (this.data.peekMode) { - this.hideAll(); - el.getObject3D('mesh').visible = false; - sphereEl.setAttribute('visible', true); - } else { - this.showAll(); - el.getObject3D('mesh').visible = true; - sphereEl.setAttribute('visible', false); - } - }, - - play: function () { - this.updateEventListener(); - }, - - pause: function () { - this.removeEventListener(); - }, - - updateEventListener: function () { - var el = this.el; - if (!el.isPlaying) { return; } - this.removeEventListener(); - el.addEventListener(this.data.on, this.navigate); - }, - - removeEventListener: function () { - var on = this.data.on; - if (!on) { return; } - this.el.removeEventListener(on, this.navigate); - }, - - initVisualAspect: function () { - var el = this.el; - var semiSphereEl; - var sphereEl; - var textEl; - - if (!this.data.visualAspectEnabled) { return; } - - textEl = this.textEl = this.textEl || document.createElement('a-entity'); - sphereEl = this.sphereEl = this.sphereEl || document.createElement('a-entity'); - semiSphereEl = this.semiSphereEl = this.semiSphereEl || document.createElement('a-entity'); - - // Set portal. - el.setAttribute('geometry', {primitive: 'circle', radius: 1.0, segments: 64}); - el.setAttribute('material', {shader: 'portal', pano: this.data.image, side: 'double'}); - - // Set text that displays the link title and URL. - textEl.setAttribute('text', { - color: this.data.titleColor, - align: 'center', - font: 'kelsonsans', - value: this.data.title || this.data.href, - width: 4 - }); - textEl.setAttribute('position', '0 1.5 0'); - el.appendChild(textEl); - - // Set sphere rendered when camera is close to portal to allow user to peek inside. - semiSphereEl.setAttribute('geometry', { - primitive: 'sphere', - radius: 1.0, - phiStart: 0, - segmentsWidth: 64, - segmentsHeight: 64, - phiLength: 180, - thetaStart: 0, - thetaLength: 360 - }); - semiSphereEl.setAttribute('material', { - shader: 'portal', - borderEnabled: 0.0, - pano: this.data.image, - side: 'back' - }); - semiSphereEl.setAttribute('rotation', '0 180 0'); - semiSphereEl.setAttribute('position', '0 0 0'); - semiSphereEl.setAttribute('visible', false); - el.appendChild(semiSphereEl); - - // Set sphere rendered when camera is close to portal to allow user to peek inside. - sphereEl.setAttribute('geometry', { - primitive: 'sphere', - radius: 10, - segmentsWidth: 64, - segmentsHeight: 64 - }); - sphereEl.setAttribute('material', { - shader: 'portal', - borderEnabled: 0.0, - pano: this.data.image, - side: 'back' - }); - sphereEl.setAttribute('visible', false); - el.appendChild(sphereEl); - }, - - navigate: function () { - window.location = this.data.href; - }, - - /** - * 1. Swap plane that represents portal with sphere with a hole when the camera is close - * so user can peek inside portal. Sphere is rendered on oposite side of portal - * from where user enters. - * 2. Place the url/title above or inside portal depending on distance to camera. - * 3. Face portal to camera when far away from user. - */ - tick: (function () { - var cameraWorldPosition = new THREE.Vector3(); - var elWorldPosition = new THREE.Vector3(); - var quaternion = new THREE.Quaternion(); - var scale = new THREE.Vector3(); - - return function () { - var el = this.el; - var object3D = el.object3D; - var camera = el.sceneEl.camera; - var cameraPortalOrientation; - var distance; - var textEl = this.textEl; - - if (!this.data.visualAspectEnabled) { return; } - - // Update matrices - object3D.updateMatrixWorld(); - camera.parent.updateMatrixWorld(); - camera.updateMatrixWorld(); - - object3D.matrix.decompose(elWorldPosition, quaternion, scale); - elWorldPosition.setFromMatrixPosition(object3D.matrixWorld); - cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld); - distance = elWorldPosition.distanceTo(cameraWorldPosition); - - if (distance > 20) { - // Store original orientation to be restored when the portal stops facing the camera. - if (!this.previousQuaternion) { - this.quaternionClone.copy(quaternion); - this.previousQuaternion = this.quaternionClone; - } - // If the portal is far away from the user, face portal to camera. - object3D.lookAt(cameraWorldPosition); - } else { - // When portal is close to the user/camera. - cameraPortalOrientation = this.calculateCameraPortalOrientation(); - // If user gets very close to portal, replace with holed sphere they can peek in. - if (distance < 0.5) { - // Configure text size and sphere orientation depending side user approaches portal. - if (this.semiSphereEl.getAttribute('visible') === true) { return; } - textEl.setAttribute('text', 'width', 1.5); - if (cameraPortalOrientation <= 0.0) { - textEl.setAttribute('position', '0 0 0.75'); - textEl.setAttribute('rotation', '0 180 0'); - this.semiSphereEl.setAttribute('rotation', '0 0 0'); - } else { - textEl.setAttribute('position', '0 0 -0.75'); - textEl.setAttribute('rotation', '0 0 0'); - this.semiSphereEl.setAttribute('rotation', '0 180 0'); - } - el.getObject3D('mesh').visible = false; - this.semiSphereEl.setAttribute('visible', true); - this.peekCameraPortalOrientation = cameraPortalOrientation; - } else { - // Calculate wich side the camera is approaching the camera (back / front). - // Adjust text orientation based on camera position. - if (cameraPortalOrientation <= 0.0) { - textEl.setAttribute('rotation', '0 180 0'); - } else { - textEl.setAttribute('rotation', '0 0 0'); - } - textEl.setAttribute('text', 'width', 5); - textEl.setAttribute('position', '0 1.5 0'); - el.getObject3D('mesh').visible = true; - this.semiSphereEl.setAttribute('visible', false); - this.peekCameraPortalOrientation = undefined; - } - if (this.previousQuaternion) { - object3D.quaternion.copy(this.previousQuaternion); - this.previousQuaternion = undefined; - } - } - }; - })(), - - hideAll: function () { - var el = this.el; - var hiddenEls = this.hiddenEls; - var self = this; - if (hiddenEls.length > 0) { return; } - el.sceneEl.object3D.traverse(function (object) { - if (object && object.el && object.el.hasAttribute('link-controls')) { return; } - if (!object.el || object === el.sceneEl.object3D || object.el === el || - object.el === self.sphereEl || object.el === el.sceneEl.cameraEl || - object.el.getAttribute('visible') === false || object.el === self.textEl || - object.el === self.semiSphereEl) { - return; - } - object.el.setAttribute('visible', false); - hiddenEls.push(object.el); - }); - }, - - showAll: function () { - this.hiddenEls.forEach(function (el) { el.setAttribute('visible', true); }); - this.hiddenEls = []; - }, - - /** - * Calculate whether the camera faces the front or back face of the portal. - * @returns {number} > 0 if camera faces front of portal, < 0 if it faces back of portal. - */ - calculateCameraPortalOrientation: (function () { - var mat4 = new THREE.Matrix4(); - var cameraPosition = new THREE.Vector3(); - var portalNormal = new THREE.Vector3(0, 0, 1); - var portalPosition = new THREE.Vector3(0, 0, 0); - - return function () { - var el = this.el; - var camera = el.sceneEl.camera; - - // Reset tmp variables. - cameraPosition.set(0, 0, 0); - portalNormal.set(0, 0, 1); - portalPosition.set(0, 0, 0); - - // Apply portal orientation to the normal. - el.object3D.matrixWorld.extractRotation(mat4); - portalNormal.applyMatrix4(mat4); - - // Calculate portal world position. - el.object3D.updateMatrixWorld(); - el.object3D.localToWorld(portalPosition); - - // Calculate camera world position. - camera.parent.parent.updateMatrixWorld(); - camera.parent.updateMatrixWorld(); - camera.updateMatrixWorld(); - camera.localToWorld(cameraPosition); - - // Calculate vector from portal to camera. - // (portal) -------> (camera) - cameraPosition.sub(portalPosition).normalize(); - portalNormal.normalize(); - - // Side where camera approaches portal is given by sign of dot product of portal normal - // and portal to camera vectors. - return Math.sign(portalNormal.dot(cameraPosition)); - }; - })(), - - remove: function () { - this.removeEventListener(); - } -}); - -/* eslint-disable */ -registerShader('portal', { - schema: { - borderEnabled: {default: 1.0, type: 'int', is: 'uniform'}, - backgroundColor: {default: 'red', type: 'color', is: 'uniform'}, - pano: {type: 'map', is: 'uniform'}, - strokeColor: {default: 'white', type: 'color', is: 'uniform'} - }, - - vertexShader: [ - 'vec3 portalPosition;', - 'varying vec3 vWorldPosition;', - 'varying float vDistanceToCenter;', - 'varying float vDistance;', - 'void main() {', - 'vDistanceToCenter = clamp(length(position - vec3(0.0, 0.0, 0.0)), 0.0, 1.0);', - 'portalPosition = (modelMatrix * vec4(0.0, 0.0, 0.0, 1.0)).xyz;', - 'vDistance = length(portalPosition - cameraPosition);', - 'vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;', - 'gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);', - '}' - ].join('\n'), - - fragmentShader: [ - '#define RECIPROCAL_PI2 0.15915494', - 'uniform sampler2D pano;', - 'uniform vec3 strokeColor;', - 'uniform vec3 backgroundColor;', - 'uniform float borderEnabled;', - 'varying float vDistanceToCenter;', - 'varying float vDistance;', - 'varying vec3 vWorldPosition;', - 'void main() {', - 'vec3 direction = normalize(vWorldPosition - cameraPosition);', - 'vec2 sampleUV;', - 'float borderThickness = clamp(exp(-vDistance / 50.0), 0.6, 0.95);', - 'sampleUV.y = saturate(direction.y * 0.5 + 0.5);', - 'sampleUV.x = atan(direction.z, -direction.x) * -RECIPROCAL_PI2 + 0.5;', - 'if (vDistanceToCenter > borderThickness && borderEnabled == 1.0) {', - 'gl_FragColor = vec4(strokeColor, 1.0);', - '} else {', - 'gl_FragColor = mix(texture2D(pano, sampleUV), vec4(backgroundColor, 1.0), clamp(pow((vDistance / 15.0), 2.0), 0.0, 1.0));', - '}', - '}' - ].join('\n') -}); -/* eslint-enable */ - -},{"../core/component":125,"../core/shader":134,"../lib/three":173}],89:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; -var THREE = _dereq_('../lib/three'); -var utils = _dereq_('../utils/'); -var bind = utils.bind; -var PolyfillControls = _dereq_('../utils').device.PolyfillControls; - -// To avoid recalculation at every mouse movement tick -var GRABBING_CLASS = 'a-grabbing'; -var PI_2 = Math.PI / 2; -var radToDeg = THREE.Math.radToDeg; - -var checkHasPositionalTracking = utils.device.checkHasPositionalTracking; - -/** - * look-controls. Update entity pose, factoring mouse, touch, and WebVR API data. - */ -module.exports.Component = registerComponent('look-controls', { - dependencies: ['position', 'rotation'], - - schema: { - enabled: {default: true}, - touchEnabled: {default: true}, - hmdEnabled: {default: true}, - pointerLockEnabled: {default: false}, - reverseMouseDrag: {default: false} - }, - - init: function () { - this.previousHMDPosition = new THREE.Vector3(); - this.hmdQuaternion = new THREE.Quaternion(); - this.hmdEuler = new THREE.Euler(); - this.position = new THREE.Vector3(); - // To save / restore camera pose - this.savedRotation = new THREE.Vector3(); - this.savedPosition = new THREE.Vector3(); - this.polyfillObject = new THREE.Object3D(); - this.polyfillControls = new PolyfillControls(this.polyfillObject); - this.rotation = {}; - this.deltaRotation = {}; - this.savedPose = null; - this.pointerLocked = false; - this.setupMouseControls(); - this.bindMethods(); - - // Call enter VR handler if the scene has entered VR before the event listeners attached. - if (this.el.sceneEl.is('vr-mode')) { this.onEnterVR(); } - }, - - update: function (oldData) { - var data = this.data; - - // Disable grab cursor classes if no longer enabled. - if (data.enabled !== oldData.enabled) { - this.updateGrabCursor(data.enabled); - } - - // Reset pitch and yaw if disabling HMD. - if (oldData && !data.hmdEnabled && !oldData.hmdEnabled) { - this.pitchObject.rotation.set(0, 0, 0); - this.yawObject.rotation.set(0, 0, 0); - } - - if (oldData && !data.pointerLockEnabled !== oldData.pointerLockEnabled) { - this.removeEventListeners(); - this.addEventListeners(); - if (this.pointerLocked) { document.exitPointerLock(); } - } - }, - - tick: function (t) { - var data = this.data; - if (!data.enabled) { return; } - this.updateOrientation(); - }, - - play: function () { - this.addEventListeners(); - }, - - pause: function () { - this.removeEventListeners(); - }, - - remove: function () { - this.removeEventListeners(); - }, - - bindMethods: function () { - this.onMouseDown = bind(this.onMouseDown, this); - this.onMouseMove = bind(this.onMouseMove, this); - this.onMouseUp = bind(this.onMouseUp, this); - this.onTouchStart = bind(this.onTouchStart, this); - this.onTouchMove = bind(this.onTouchMove, this); - this.onTouchEnd = bind(this.onTouchEnd, this); - this.onEnterVR = bind(this.onEnterVR, this); - this.onExitVR = bind(this.onExitVR, this); - this.onPointerLockChange = bind(this.onPointerLockChange, this); - this.onPointerLockError = bind(this.onPointerLockError, this); - }, - - /** - * Set up states and Object3Ds needed to store rotation data. - */ - setupMouseControls: function () { - this.mouseDown = false; - this.pitchObject = new THREE.Object3D(); - this.yawObject = new THREE.Object3D(); - this.yawObject.position.y = 10; - this.yawObject.add(this.pitchObject); - }, - - /** - * Add mouse and touch event listeners to canvas. - */ - addEventListeners: function () { - var sceneEl = this.el.sceneEl; - var canvasEl = sceneEl.canvas; - - // Wait for canvas to load. - if (!canvasEl) { - sceneEl.addEventListener('render-target-loaded', bind(this.addEventListeners, this)); - return; - } - - // Mouse events. - canvasEl.addEventListener('mousedown', this.onMouseDown, false); - window.addEventListener('mousemove', this.onMouseMove, false); - window.addEventListener('mouseup', this.onMouseUp, false); - - // Touch events. - canvasEl.addEventListener('touchstart', this.onTouchStart); - window.addEventListener('touchmove', this.onTouchMove); - window.addEventListener('touchend', this.onTouchEnd); - - // sceneEl events. - sceneEl.addEventListener('enter-vr', this.onEnterVR); - sceneEl.addEventListener('exit-vr', this.onExitVR); - - // Pointer Lock events. - if (this.data.pointerLockEnabled) { - document.addEventListener('pointerlockchange', this.onPointerLockChange, false); - document.addEventListener('mozpointerlockchange', this.onPointerLockChange, false); - document.addEventListener('pointerlockerror', this.onPointerLockError, false); - } - }, - - /** - * Remove mouse and touch event listeners from canvas. - */ - removeEventListeners: function () { - var sceneEl = this.el.sceneEl; - var canvasEl = sceneEl && sceneEl.canvas; - - if (!canvasEl) { return; } - - // Mouse events. - canvasEl.removeEventListener('mousedown', this.onMouseDown); - window.removeEventListener('mousemove', this.onMouseMove); - window.removeEventListener('mouseup', this.onMouseUp); - - // Touch events. - canvasEl.removeEventListener('touchstart', this.onTouchStart); - window.removeEventListener('touchmove', this.onTouchMove); - window.removeEventListener('touchend', this.onTouchEnd); - - // sceneEl events. - sceneEl.removeEventListener('enter-vr', this.onEnterVR); - sceneEl.removeEventListener('exit-vr', this.onExitVR); - - // Pointer Lock events. - document.removeEventListener('pointerlockchange', this.onPointerLockChange, false); - document.removeEventListener('mozpointerlockchange', this.onPointerLockChange, false); - document.removeEventListener('pointerlockerror', this.onPointerLockError, false); - }, - - /** - * Update orientation for mobile, mouse drag, and headset. - * Mouse-drag only enabled if HMD is not active. - */ - updateOrientation: function () { - var hmdEuler = this.hmdEuler; - var pitchObject = this.pitchObject; - var yawObject = this.yawObject; - var sceneEl = this.el.sceneEl; - var rotation = this.rotation; - - // In VR mode, THREE is in charge of updating the camera rotation. - if (sceneEl.is('vr-mode') && sceneEl.checkHeadsetConnected()) { return; } - - // Calculate polyfilled HMD quaternion. - this.polyfillControls.update(); - hmdEuler.setFromQuaternion(this.polyfillObject.quaternion, 'YXZ'); - // On mobile, do camera rotation with touch events and sensors. - rotation.x = radToDeg(hmdEuler.x) + radToDeg(pitchObject.rotation.x); - rotation.y = radToDeg(hmdEuler.y) + radToDeg(yawObject.rotation.y); - rotation.z = 0; - - this.el.setAttribute('rotation', rotation); - }, - - /** - * Translate mouse drag into rotation. - * - * Dragging up and down rotates the camera around the X-axis (yaw). - * Dragging left and right rotates the camera around the Y-axis (pitch). - */ - onMouseMove: function (event) { - var pitchObject = this.pitchObject; - var yawObject = this.yawObject; - var previousMouseEvent = this.previousMouseEvent; - var movementX; - var movementY; - - // Not dragging or not enabled. - if (!this.data.enabled || (!this.mouseDown && !this.pointerLocked)) { return; } - - // Calculate delta. - movementX = event.movementX || event.mozMovementX; - movementY = event.movementY || event.mozMovementY; - if (movementX === undefined || movementY === undefined) { - movementX = event.screenX - previousMouseEvent.screenX; - movementY = event.screenY - previousMouseEvent.screenY; - } - this.previousMouseEvent = event; - - // Calculate rotation. - yawObject.rotation.y -= movementX * 0.002; - pitchObject.rotation.x -= movementY * 0.002; - pitchObject.rotation.x = Math.max(-PI_2, Math.min(PI_2, pitchObject.rotation.x)); - }, - - /** - * Register mouse down to detect mouse drag. - */ - onMouseDown: function (evt) { - if (!this.data.enabled) { return; } - // Handle only primary button. - if (evt.button !== 0) { return; } - - var sceneEl = this.el.sceneEl; - var canvasEl = sceneEl && sceneEl.canvas; - - this.mouseDown = true; - this.previousMouseEvent = evt; - document.body.classList.add(GRABBING_CLASS); - - if (this.data.pointerLockEnabled && !this.pointerLocked) { - if (canvasEl.requestPointerLock) { - canvasEl.requestPointerLock(); - } else if (canvasEl.mozRequestPointerLock) { - canvasEl.mozRequestPointerLock(); - } - } - }, - - /** - * Register mouse up to detect release of mouse drag. - */ - onMouseUp: function () { - this.mouseDown = false; - document.body.classList.remove(GRABBING_CLASS); - }, - - /** - * Register touch down to detect touch drag. - */ - onTouchStart: function (evt) { - if (evt.touches.length !== 1 || !this.data.touchEnabled) { return; } - this.touchStart = { - x: evt.touches[0].pageX, - y: evt.touches[0].pageY - }; - this.touchStarted = true; - }, - - /** - * Translate touch move to Y-axis rotation. - */ - onTouchMove: function (evt) { - var canvas = this.el.sceneEl.canvas; - var deltaY; - var yawObject = this.yawObject; - - if (!this.touchStarted || !this.data.touchEnabled) { return; } - - deltaY = 2 * Math.PI * (evt.touches[0].pageX - this.touchStart.x) / canvas.clientWidth; - - // Limit touch orientaion to to yaw (y axis). - yawObject.rotation.y -= deltaY * 0.5; - this.touchStart = { - x: evt.touches[0].pageX, - y: evt.touches[0].pageY - }; - }, - - /** - * Register touch end to detect release of touch drag. - */ - onTouchEnd: function () { - this.touchStarted = false; - }, - - /** - * Save pose. - */ - onEnterVR: function () { - this.saveCameraPose(); - }, - - /** - * Restore the pose. - */ - onExitVR: function () { - this.restoreCameraPose(); - this.previousHMDPosition.set(0, 0, 0); - }, - - /** - * Update Pointer Lock state. - */ - onPointerLockChange: function () { - this.pointerLocked = !!(document.pointerLockElement || document.mozPointerLockElement); - }, - - /** - * Recover from Pointer Lock error. - */ - onPointerLockError: function () { - this.pointerLocked = false; - }, - - /** - * Toggle the feature of showing/hiding the grab cursor. - */ - updateGrabCursor: function (enabled) { - var sceneEl = this.el.sceneEl; - - function enableGrabCursor () { sceneEl.canvas.classList.add('a-grab-cursor'); } - function disableGrabCursor () { sceneEl.canvas.classList.remove('a-grab-cursor'); } - - if (!sceneEl.canvas) { - if (enabled) { - sceneEl.addEventListener('render-target-loaded', enableGrabCursor); - } else { - sceneEl.addEventListener('render-target-loaded', disableGrabCursor); - } - return; - } - - if (enabled) { - enableGrabCursor(); - return; - } - disableGrabCursor(); - }, - - /** - * Save camera pose before entering VR to restore later if exiting. - */ - saveCameraPose: function () { - var el = this.el; - var position = el.getAttribute('position'); - var rotation = el.getAttribute('rotation'); - var hasPositionalTracking = this.hasPositionalTracking !== undefined ? this.hasPositionalTracking : checkHasPositionalTracking(); - - if (this.savedPose || !hasPositionalTracking) { return; } - this.savedPose = { - position: this.savedPosition.copy(position), - rotation: this.savedRotation.copy(rotation) - }; - }, - - /** - * Reset camera pose to before entering VR. - */ - restoreCameraPose: function () { - var el = this.el; - var savedPose = this.savedPose; - var hasPositionalTracking = this.hasPositionalTracking !== undefined ? this.hasPositionalTracking : checkHasPositionalTracking(); - - if (!savedPose || !hasPositionalTracking) { return; } - - // Reset camera orientation. - el.setAttribute('position', savedPose.position); - el.setAttribute('rotation', savedPose.rotation); - this.savedPose = null; - } -}); - -},{"../core/component":125,"../lib/three":173,"../utils":195,"../utils/":195}],90:[function(_dereq_,module,exports){ -/* global Promise */ -var utils = _dereq_('../utils/'); -var component = _dereq_('../core/component'); -var THREE = _dereq_('../lib/three'); -var shader = _dereq_('../core/shader'); - -var error = utils.debug('components:material:error'); -var registerComponent = component.registerComponent; -var shaders = shader.shaders; -var shaderNames = shader.shaderNames; - -/** - * Material component. - * - * @member {object} shader - Determines how material is shaded. Defaults to `standard`, - * three.js's implementation of PBR. Another standard shading model is `flat` which - * uses MeshBasicMaterial. - */ -module.exports.Component = registerComponent('material', { - schema: { - alphaTest: {default: 0.0, min: 0.0, max: 1.0}, - depthTest: {default: true}, - depthWrite: {default: true}, - flatShading: {default: false}, - npot: {default: false}, - offset: {type: 'vec2', default: {x: 0, y: 0}}, - opacity: {default: 1.0, min: 0.0, max: 1.0}, - repeat: {type: 'vec2', default: {x: 1, y: 1}}, - shader: {default: 'standard', oneOf: shaderNames}, - side: {default: 'front', oneOf: ['front', 'back', 'double']}, - transparent: {default: false}, - vertexColors: {type: 'string', default: 'none', oneOf: ['face', 'vertex']}, - visible: {default: true} - }, - - init: function () { - this.material = null; - }, - - /** - * Update or create material. - * - * @param {object|null} oldData - */ - update: function (oldData) { - var data = this.data; - if (!this.shader || data.shader !== oldData.shader) { - this.updateShader(data.shader); - } - this.shader.update(this.data); - this.updateMaterial(oldData); - }, - - updateSchema: function (data) { - var newShader = data.shader; - var currentShader = this.data && this.data.shader; - var shader = newShader || currentShader; - var schema = shaders[shader] && shaders[shader].schema; - if (!schema) { error('Unknown shader schema ' + shader); } - if (currentShader && newShader === currentShader) { return; } - this.extendSchema(schema); - this.updateBehavior(); - }, - - updateBehavior: function () { - var schema = this.schema; - var self = this; - var sceneEl = this.el.sceneEl; - var tickProperties = {}; - var tick = function (time, delta) { - Object.keys(tickProperties).forEach(function update (key) { - tickProperties[key] = time; - }); - self.shader.update(tickProperties); - }; - this.tick = undefined; - Object.keys(schema).forEach(function (key) { - if (schema[key].type === 'time') { - self.tick = tick; - tickProperties[key] = true; - } - }); - if (!sceneEl) { return; } - if (!this.tick) { - sceneEl.removeBehavior(this); - } else { - sceneEl.addBehavior(this); - } - }, - - updateShader: function (shaderName) { - var data = this.data; - var Shader = shaders[shaderName] && shaders[shaderName].Shader; - var shaderInstance; - - if (!Shader) { throw new Error('Unknown shader ' + shaderName); } - - // Get material from A-Frame shader. - shaderInstance = this.shader = new Shader(); - shaderInstance.el = this.el; - shaderInstance.init(data); - this.setMaterial(shaderInstance.material); - this.updateSchema(data); - }, - - /** - * Set and update base material properties. - * Set `needsUpdate` when needed. - */ - updateMaterial: function (oldData) { - var data = this.data; - var material = this.material; - - // Base material properties. - material.alphaTest = data.alphaTest; - material.depthTest = data.depthTest !== false; - material.depthWrite = data.depthWrite !== false; - material.opacity = data.opacity; - material.flatShading = data.flatShading; - material.side = parseSide(data.side); - material.transparent = data.transparent !== false || data.opacity < 1.0; - material.vertexColors = parseVertexColors(data.vertexColors); - material.visible = data.visible; - - // Check if material needs update. - if (Object.keys(oldData).length && - (oldData.alphaTest !== data.alphaTest || - oldData.side !== data.side || - oldData.vertexColors !== data.vertexColors)) { - material.needsUpdate = true; - } - }, - - /** - * Remove material on remove (callback). - * Dispose of it from memory and unsubscribe from scene updates. - */ - remove: function () { - var defaultMaterial = new THREE.MeshBasicMaterial(); - var material = this.material; - var object3D = this.el.getObject3D('mesh'); - if (object3D) { object3D.material = defaultMaterial; } - disposeMaterial(material, this.system); - }, - - /** - * (Re)create new material. Has side-effects of setting `this.material` and updating - * material registration in scene. - * - * @param {object} data - Material component data. - * @param {object} type - Material type to create. - * @returns {object} Material. - */ - setMaterial: function (material) { - var el = this.el; - var mesh; - var system = this.system; - - if (this.material) { disposeMaterial(this.material, system); } - - this.material = material; - system.registerMaterial(material); - - // Set on mesh. If mesh does not exist, wait for it. - mesh = el.getObject3D('mesh'); - if (mesh) { - mesh.material = material; - } else { - el.addEventListener('object3dset', function waitForMesh (evt) { - if (evt.detail.type !== 'mesh' || evt.target !== el) { return; } - el.getObject3D('mesh').material = material; - el.removeEventListener('object3dset', waitForMesh); - }); - } - } -}); - -/** - * Return a three.js constant determining which material face sides to render - * based on the side parameter (passed as a component property). - * - * @param {string} [side=front] - `front`, `back`, or `double`. - * @returns {number} THREE.FrontSide, THREE.BackSide, or THREE.DoubleSide. - */ -function parseSide (side) { - switch (side) { - case 'back': { - return THREE.BackSide; - } - case 'double': { - return THREE.DoubleSide; - } - default: { - // Including case `front`. - return THREE.FrontSide; - } - } -} - -/** - * Return a three.js constant determining vertex coloring. - */ -function parseVertexColors (coloring) { - switch (coloring) { - case 'face': { - return THREE.FaceColors; - } - case 'vertex': { - return THREE.VertexColors; - } - default: { - return THREE.NoColors; - } - } -} - -/** - * Dispose of material from memory and unsubscribe material from scene updates like fog. - */ -function disposeMaterial (material, system) { - material.dispose(); - system.unregisterMaterial(material); -} - -},{"../core/component":125,"../core/shader":134,"../lib/three":173,"../utils/":195}],91:[function(_dereq_,module,exports){ -var debug = _dereq_('../utils/debug'); -var registerComponent = _dereq_('../core/component').registerComponent; -var THREE = _dereq_('../lib/three'); - -var warn = debug('components:obj-model:warn'); - -module.exports.Component = registerComponent('obj-model', { - schema: { - mtl: {type: 'model'}, - obj: {type: 'model'} - }, - - init: function () { - this.model = null; - this.objLoader = new THREE.OBJLoader(); - this.mtlLoader = new THREE.MTLLoader(this.objLoader.manager); - // Allow cross-origin images to be loaded. - this.mtlLoader.crossOrigin = ''; - }, - - update: function () { - var data = this.data; - if (!data.obj) { return; } - this.remove(); - this.loadObj(data.obj, data.mtl); - }, - - remove: function () { - if (!this.model) { return; } - this.el.removeObject3D('mesh'); - }, - - loadObj: function (objUrl, mtlUrl) { - var self = this; - var el = this.el; - var mtlLoader = this.mtlLoader; - var objLoader = this.objLoader; - - if (mtlUrl) { - // .OBJ with an .MTL. - if (el.hasAttribute('material')) { - warn('Material component properties are ignored when a .MTL is provided'); - } - mtlLoader.setTexturePath(mtlUrl.substr(0, mtlUrl.lastIndexOf('/') + 1)); - mtlLoader.load(mtlUrl, function (materials) { - materials.preload(); - objLoader.setMaterials(materials); - objLoader.load(objUrl, function (objModel) { - self.model = objModel; - el.setObject3D('mesh', objModel); - el.emit('model-loaded', {format: 'obj', model: objModel}); - }); - }); - return; - } - - // .OBJ only. - objLoader.load(objUrl, function loadObjOnly (objModel) { - // Apply material. - var material = el.components.material; - if (material) { - objModel.traverse(function (child) { - if (child instanceof THREE.Mesh) { - child.material = material.material; - } - }); - } - - self.model = objModel; - el.setObject3D('mesh', objModel); - el.emit('model-loaded', {format: 'obj', model: objModel}); - }); - } -}); - -},{"../core/component":125,"../lib/three":173,"../utils/debug":191}],92:[function(_dereq_,module,exports){ -var bind = _dereq_('../utils/bind'); -var registerComponent = _dereq_('../core/component').registerComponent; -var trackedControlsUtils = _dereq_('../utils/tracked-controls'); -var onButtonEvent = trackedControlsUtils.onButtonEvent; - -var TOUCH_CONTROLLER_MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/oculus/oculus-touch-controller-'; -var TOUCH_CONTROLLER_MODEL_OBJ_URL_L = TOUCH_CONTROLLER_MODEL_BASE_URL + 'left.obj'; -var TOUCH_CONTROLLER_MODEL_OBJ_MTL_L = TOUCH_CONTROLLER_MODEL_BASE_URL + 'left.mtl'; -var TOUCH_CONTROLLER_MODEL_OBJ_URL_R = TOUCH_CONTROLLER_MODEL_BASE_URL + 'right.obj'; -var TOUCH_CONTROLLER_MODEL_OBJ_MTL_R = TOUCH_CONTROLLER_MODEL_BASE_URL + 'right.mtl'; - -var GAMEPAD_ID_PREFIX = 'Oculus Touch'; - -var PIVOT_OFFSET = {x: 0, y: -0.015, z: 0.04}; - -/** - * Oculus Touch controls. - * Interface with Oculus Touch controllers and map Gamepad events to - * controller buttons: thumbstick, trigger, grip, xbutton, ybutton, surface - * Load a controller model and highlight the pressed buttons. - */ -module.exports.Component = registerComponent('oculus-touch-controls', { - schema: { - hand: {default: 'left'}, - buttonColor: {type: 'color', default: '#999'}, // Off-white. - buttonTouchColor: {type: 'color', default: '#8AB'}, - buttonHighlightColor: {type: 'color', default: '#2DF'}, // Light blue. - model: {default: true}, - rotationOffset: {default: 0} - }, - - /** - * Button IDs: - * 0 - thumbstick (which has separate axismove / thumbstickmoved events) - * 1 - trigger (with analog value, which goes up to 1) - * 2 - grip (with analog value, which goes up to 1) - * 3 - X (left) or A (right) - * 4 - Y (left) or B (right) - * 5 - surface (touch only) - */ - mapping: { - left: { - axes: {thumbstick: [0, 1]}, - buttons: ['thumbstick', 'trigger', 'grip', 'xbutton', 'ybutton', 'surface'] - }, - right: { - axes: {thumbstick: [0, 1]}, - buttons: ['thumbstick', 'trigger', 'grip', 'abutton', 'bbutton', 'surface'] - } - }, - - bindMethods: function () { - this.onModelLoaded = bind(this.onModelLoaded, this); - this.onControllersUpdate = bind(this.onControllersUpdate, this); - this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); - this.onAxisMoved = bind(this.onAxisMoved, this); - }, - - init: function () { - var self = this; - this.onButtonChanged = bind(this.onButtonChanged, this); - this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self, self.data.hand); }; - this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self, self.data.hand); }; - this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self, self.data.hand); }; - this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self, self.data.hand); }; - this.controllerPresent = false; - this.lastControllerCheck = 0; - this.previousButtonValues = {}; - this.bindMethods(); - - // Allow mock. - this.emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; - this.checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; - }, - - addEventListeners: function () { - var el = this.el; - el.addEventListener('buttonchanged', this.onButtonChanged); - el.addEventListener('buttondown', this.onButtonDown); - el.addEventListener('buttonup', this.onButtonUp); - el.addEventListener('touchstart', this.onButtonTouchStart); - el.addEventListener('touchend', this.onButtonTouchEnd); - el.addEventListener('axismove', this.onAxisMoved); - el.addEventListener('model-loaded', this.onModelLoaded); - this.controllerEventsActive = true; - }, - - removeEventListeners: function () { - var el = this.el; - el.removeEventListener('buttonchanged', this.onButtonChanged); - el.removeEventListener('buttondown', this.onButtonDown); - el.removeEventListener('buttonup', this.onButtonUp); - el.removeEventListener('touchstart', this.onButtonTouchStart); - el.removeEventListener('touchend', this.onButtonTouchEnd); - el.removeEventListener('axismove', this.onAxisMoved); - el.removeEventListener('model-loaded', this.onModelLoaded); - this.controllerEventsActive = false; - }, - - checkIfControllerPresent: function () { - this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, { - hand: this.data.hand - }); - }, - - play: function () { - this.checkIfControllerPresent(); - this.addControllersUpdateListener(); - }, - - pause: function () { - this.removeEventListeners(); - this.removeControllersUpdateListener(); - }, - - updateControllerModel: function () { - var objUrl, mtlUrl; - if (!this.data.model) { return; } - if (this.data.hand === 'right') { - objUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_URL_R + ')'; - mtlUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_MTL_R + ')'; - } else { - objUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_URL_L + ')'; - mtlUrl = 'url(' + TOUCH_CONTROLLER_MODEL_OBJ_MTL_L + ')'; - } - this.el.setAttribute('obj-model', {obj: objUrl, mtl: mtlUrl}); - }, - - injectTrackedControls: function () { - var data = this.data; - var offset = data.hand === 'right' ? -90 : 90; - this.el.setAttribute('tracked-controls', { - id: data.hand === 'right' ? 'Oculus Touch (Right)' : 'Oculus Touch (Left)', - controller: 0, - rotationOffset: data.rotationOffset !== -999 ? data.rotationOffset : offset - }); - this.updateControllerModel(); - }, - - addControllersUpdateListener: function () { - this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); - }, - - removeControllersUpdateListener: function () { - this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); - }, - - onControllersUpdate: function () { - // Note that due to gamepadconnected event propagation issues, we don't rely on events. - this.checkIfControllerPresent(); - }, - - onButtonChanged: function (evt) { - var button = this.mapping[this.data.hand].buttons[evt.detail.id]; - var buttonMeshes = this.buttonMeshes; - var analogValue; - - if (!button) { return; } - - if (button === 'trigger' || button === 'grip') { analogValue = evt.detail.state.value; } - - // Update trigger and/or grip meshes, if any. - if (buttonMeshes) { - if (button === 'trigger' && buttonMeshes.trigger) { - buttonMeshes.trigger.rotation.x = -analogValue * (Math.PI / 24); - } - if (button === 'grip' && buttonMeshes.grip) { - buttonMeshes.grip.rotation.y = (this.data.hand === 'left' ? -1 : 1) * analogValue * (Math.PI / 60); - } - } - - // Pass along changed event with button state, using the buttom mapping for convenience. - this.el.emit(button + 'changed', evt.detail.state); - }, - - onModelLoaded: function (evt) { - var controllerObject3D = evt.detail.model; - var buttonMeshes; - if (!this.data.model) { return; } - - var leftHand = this.data.hand === 'left'; - buttonMeshes = this.buttonMeshes = {}; - - buttonMeshes.grip = controllerObject3D.getObjectByName(leftHand ? 'buttonHand_oculus-touch-controller-left.004' : 'buttonHand_oculus-touch-controller-right.005'); - buttonMeshes.thumbstick = controllerObject3D.getObjectByName(leftHand ? 'stick_oculus-touch-controller-left.007' : 'stick_oculus-touch-controller-right.004'); - buttonMeshes.trigger = controllerObject3D.getObjectByName(leftHand ? 'buttonTrigger_oculus-touch-controller-left.005' : 'buttonTrigger_oculus-touch-controller-right.006'); - buttonMeshes.xbutton = controllerObject3D.getObjectByName('buttonX_oculus-touch-controller-left.002'); - buttonMeshes.abutton = controllerObject3D.getObjectByName('buttonA_oculus-touch-controller-right.002'); - buttonMeshes.ybutton = controllerObject3D.getObjectByName('buttonY_oculus-touch-controller-left.001'); - buttonMeshes.bbutton = controllerObject3D.getObjectByName('buttonB_oculus-touch-controller-right.003'); - - // Offset pivot point - controllerObject3D.position = PIVOT_OFFSET; - }, - - onAxisMoved: function (evt) { - this.emitIfAxesChanged(this, this.mapping[this.data.hand].axes, evt); - }, - - updateModel: function (buttonName, evtName) { - if (!this.data.model) { return; } - this.updateButtonModel(buttonName, evtName); - }, - - updateButtonModel: function (buttonName, state) { - var color = (state === 'up' || state === 'touchend') ? this.data.buttonColor : state === 'touchstart' ? this.data.buttonTouchColor : this.data.buttonHighlightColor; - var buttonMeshes = this.buttonMeshes; - if (!this.data.model) { return; } - if (buttonMeshes && buttonMeshes[buttonName]) { - buttonMeshes[buttonName].material.color.set(color); - } - } -}); - -},{"../core/component":125,"../utils/bind":189,"../utils/tracked-controls":200}],93:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; - -module.exports.Component = registerComponent('position', { - schema: {type: 'vec3'}, - - update: function () { - var object3D = this.el.object3D; - var data = this.data; - object3D.position.set(data.x, data.y, data.z); - } -}); - -},{"../core/component":125}],94:[function(_dereq_,module,exports){ -/* global MutationObserver */ - -var registerComponent = _dereq_('../core/component').registerComponent; -var THREE = _dereq_('../lib/three'); -var utils = _dereq_('../utils/'); - -var warn = utils.debug('components:raycaster:warn'); - -// Defines selectors that should be 'safe' for the MutationObserver used to -// refresh the whitelist. Matches classnames, IDs, and presence of attributes. -// Selectors for the value of an attribute, like [position=0 2 0], cannot be -// reliably detected and are therefore disallowed. -var OBSERVER_SELECTOR_RE = /^[\w\s-.,[\]#]*$/; - -// Configuration for the MutationObserver used to refresh the whitelist. -// Listens for addition/removal of elements and attributes within the scene. -var OBSERVER_CONFIG = { - childList: true, - attributes: true, - subtree: true -}; - -/** - * Raycaster component. - * - * Pass options to three.js Raycaster including which objects to test. - * Poll for intersections. - * Emit event on origin entity and on target entity on intersect. - * - * @member {array} intersectedEls - List of currently intersected entities. - * @member {array} objects - Cached list of meshes to intersect. - * @member {number} prevCheckTime - Previous time intersection was checked. To help interval. - * @member {object} raycaster - three.js Raycaster. - */ -module.exports.Component = registerComponent('raycaster', { - schema: { - autoRefresh: {default: true}, - direction: {type: 'vec3', default: {x: 0, y: 0, z: -1}}, - enabled: {default: true}, - far: {default: 1000}, - interval: {default: 0}, - near: {default: 0}, - objects: {default: ''}, - origin: {type: 'vec3'}, - recursive: {default: true}, - showLine: {default: false}, - useWorldCoordinates: {default: false} - }, - - init: function () { - this.clearedIntersectedEls = []; - this.unitLineEndVec3 = new THREE.Vector3(); - this.intersectedEls = []; - this.intersections = []; - this.newIntersectedEls = []; - this.newIntersections = []; - this.objects = []; - this.prevCheckTime = undefined; - this.prevIntersectedEls = []; - this.raycaster = new THREE.Raycaster(); - this.updateOriginDirection(); - this.setDirty = this.setDirty.bind(this); - this.observer = new MutationObserver(this.setDirty); - this.dirty = true; - this.lineEndVec3 = new THREE.Vector3(); - this.otherLineEndVec3 = new THREE.Vector3(); - this.lineData = {end: this.lineEndVec3}; - - this.intersectedClearedDetail = {el: this.el}; - this.intersectionClearedDetail = {clearedEls: this.clearedIntersectedEls}; - }, - - /** - * Create or update raycaster object. - */ - update: function (oldData) { - var data = this.data; - var el = this.el; - var raycaster = this.raycaster; - - // Set raycaster properties. - raycaster.far = data.far; - raycaster.near = data.near; - - // Draw line. - if (data.showLine && - (data.far !== oldData.far || data.origin !== oldData.origin || - data.direction !== oldData.direction || !oldData.showLine)) { - // Calculate unit vector for line direction. Can be multiplied via scalar to performantly - // adjust line length. - this.unitLineEndVec3.copy(data.origin).add(data.direction).normalize(); - this.drawLine(); - } - - if (!data.showLine && oldData.showLine) { - el.removeAttribute('line'); - } - - if (data.objects !== oldData.objects && !OBSERVER_SELECTOR_RE.test(data.objects)) { - warn('Selector "' + data.objects + '" may not update automatically with DOM changes.'); - } - - if (data.autoRefresh !== oldData.autoRefresh && el.isPlaying) { - data.autoRefresh - ? this.addEventListeners() - : this.removeEventListeners(); - } - - this.setDirty(); - }, - - play: function () { - this.addEventListeners(); - }, - - pause: function () { - this.removeEventListeners(); - }, - - remove: function () { - if (this.data.showLine) { - this.el.removeAttribute('line'); - } - }, - - addEventListeners: function () { - if (!this.data.autoRefresh) { return; } - this.observer.observe(this.el.sceneEl, OBSERVER_CONFIG); - this.el.sceneEl.addEventListener('object3dset', this.setDirty); - this.el.sceneEl.addEventListener('object3dremove', this.setDirty); - }, - - removeEventListeners: function () { - this.observer.disconnect(); - this.el.sceneEl.removeEventListener('object3dset', this.setDirty); - this.el.sceneEl.removeEventListener('object3dremove', this.setDirty); - }, - - /** - * Mark the object list as dirty, to be refreshed before next raycast. - */ - setDirty: function () { - this.dirty = true; - }, - - /** - * Update list of objects to test for intersection. - */ - refreshObjects: function () { - var data = this.data; - var els; - - // If objects not defined, intersect with everything. - els = data.objects - ? this.el.sceneEl.querySelectorAll(data.objects) - : this.el.sceneEl.children; - this.objects = this.flattenChildrenShallow(els); - this.dirty = false; - }, - - /** - * Check for intersections and cleared intersections on an interval. - */ - tick: function (time) { - var data = this.data; - var prevCheckTime = this.prevCheckTime; - - // Only check for intersection if interval time has passed. - if (prevCheckTime && (time - prevCheckTime < data.interval)) { return; } - - // Update check time. - this.prevCheckTime = time; - this.checkIntersections(); - }, - - /** - * Raycast for intersections and emit events for current and cleared inersections. - */ - checkIntersections: function () { - var clearedIntersectedEls = this.clearedIntersectedEls; - var el = this.el; - var data = this.data; - var i; - var intersectedEls = this.intersectedEls; - var intersection; - var intersections = this.intersections; - var lineLength; - var newIntersectedEls = this.newIntersectedEls; - var newIntersections = this.newIntersections; - var prevIntersectedEls = this.prevIntersectedEls; - var rawIntersections; - var self = this; - - if (!this.data.enabled) { return; } - - // Refresh the object whitelist if needed. - if (this.dirty) { this.refreshObjects(); } - - // Store old previously intersected entities. - copyArray(this.prevIntersectedEls, this.intersectedEls); - - // Raycast. - this.updateOriginDirection(); - rawIntersections = this.raycaster.intersectObjects(this.objects, data.recursive); - - // Only keep intersections against objects that have a reference to an entity. - intersections.length = 0; - intersectedEls.length = 0; - for (i = 0; i < rawIntersections.length; i++) { - intersection = rawIntersections[i]; - // Don't intersect with own line. - if (data.showLine && intersection.object === el.getObject3D('line')) { - continue; - } - if (intersection.object.el) { - intersections.push(intersection); - intersectedEls.push(intersection.object.el); - } - } - - // Get newly intersected entities. - newIntersections.length = 0; - newIntersectedEls.length = 0; - for (i = 0; i < intersections.length; i++) { - if (prevIntersectedEls.indexOf(intersections[i].object.el) === -1) { - newIntersections.push(intersections[i]); - newIntersectedEls.push(intersections[i].object.el); - } - } - - // Emit intersection cleared on both entities per formerly intersected entity. - clearedIntersectedEls.length = 0; - for (i = 0; i < prevIntersectedEls.length; i++) { - if (intersectedEls.indexOf(prevIntersectedEls[i]) !== -1) { continue; } - prevIntersectedEls[i].emit('raycaster-intersected-cleared', - this.intersectedClearedDetail); - clearedIntersectedEls.push(prevIntersectedEls[i]); - } - if (clearedIntersectedEls.length) { - el.emit('raycaster-intersection-cleared', this.intersectionClearedDetail); - } - - // Emit intersected on intersected entity per intersected entity. - for (i = 0; i < newIntersectedEls.length; i++) { - newIntersectedEls[i].emit('raycaster-intersected', { - el: el, - intersection: newIntersections[i] - }); - } - - // Emit all intersections at once on raycasting entity. - if (newIntersections.length) { - el.emit('raycaster-intersection', { - els: newIntersectedEls, - intersections: newIntersections - }); - } - - // Update line length. - setTimeout(function () { - if (self.data.showLine) { - if (intersections.length) { - if (intersections[0].object.el === el && intersections[1]) { - lineLength = intersections[1].distance; - } else { - lineLength = intersections[0].distance; - } - } - self.drawLine(lineLength); - } - }); - }, - - /** - * Update origin and direction of raycaster using entity transforms and supplied origin or - * direction offsets. - */ - updateOriginDirection: (function () { - var direction = new THREE.Vector3(); - var originVec3 = new THREE.Vector3(); - - // Closure to make quaternion/vector3 objects private. - return function updateOriginDirection () { - var el = this.el; - var data = this.data; - - if (data.useWorldCoordinates) { - this.raycaster.set(data.origin, data.direction); - return; - } - - // Grab the position and rotation. - el.object3D.updateMatrixWorld(); - el.object3D.getWorldPosition(originVec3); - - // If non-zero origin, translate the origin into world space. - if (data.origin.x !== 0 || data.origin.y !== 0 || data.origin.z !== 0) { - originVec3 = el.object3D.localToWorld(originVec3.copy(data.origin)); - } - - // three.js raycaster direction is relative to 0, 0, 0 NOT the origin / offset we - // provide. Apply the offset to the direction, then rotation from the object, - // and normalize. - direction.copy(data.direction).transformDirection(el.object3D.matrixWorld).normalize(); - - // Apply offset and direction, in world coordinates. - this.raycaster.set(originVec3, direction); - }; - })(), - - /** - * Create or update line to give raycaster visual representation. - * Customize the line through through line component. - * We draw the line in the raycaster component to customize the line to the - * raycaster's origin, direction, and far. - * - * Unlike the raycaster, we create the line as a child of the object. The line will - * be affected by the transforms of the objects, so we don't have to calculate transforms - * like we do with the raycaster. - * - * @param {number} length - Length of line. Pass in to shorten the line to the intersection - * point. If not provided, length will default to the max length, `raycaster.far`. - */ - drawLine: function (length) { - var data = this.data; - var el = this.el; - var endVec3; - - // Switch each time vector so line update triggered and to avoid unnecessary vector clone. - endVec3 = this.lineData.end === this.lineEndVec3 - ? this.otherLineEndVec3 - : this.lineEndVec3; - - // Treat Infinity as 1000m for the line. - if (length === undefined) { - length = data.far === Infinity ? 1000 : data.far; - } - - // Update the length of the line if given. `unitLineEndVec3` is the direction - // given by data.direction, then we apply a scalar to give it a length. - this.lineData.start = data.origin; - this.lineData.end = endVec3.copy(this.unitLineEndVec3).multiplyScalar(length); - el.setAttribute('line', this.lineData); - }, - - /** - * Return children of each element's object3D group. Children are flattened - * by one level, removing the THREE.Group wrapper, so that non-recursive - * raycasting remains useful. - * - * @param {Array<Element>} els - * @return {Array<THREE.Object3D>} - */ - flattenChildrenShallow: (function () { - var groups = []; - - return function (els) { - var children; - var i; - var objects = this.objects; - - // Push meshes onto list of objects to intersect. - groups.length = 0; - for (i = 0; i < els.length; i++) { - if (els[i].object3D) { - groups.push(els[i].object3D); - } - } - - // Each entity's root is a THREE.Group. Return the group's chilrden. - objects.length = 0; - for (i = 0; i < groups.length; i++) { - children = groups[i].children; - if (children && children.length) { - objects.push.apply(objects, children); - } - } - return objects; - }; - })() -}); - -/** - * Copy contents of one array to another without allocating new array. - */ -function copyArray (a, b) { - var i; - a.length = b.length; - for (i = 0; i < b.length; i++) { - a[i] = b[i]; - } -} - -},{"../core/component":125,"../lib/three":173,"../utils/":195}],95:[function(_dereq_,module,exports){ -var degToRad = _dereq_('../lib/three').Math.degToRad; -var registerComponent = _dereq_('../core/component').registerComponent; - -module.exports.Component = registerComponent('rotation', { - schema: {type: 'vec3'}, - - /** - * Updates object3D rotation. - */ - update: function () { - var data = this.data; - var object3D = this.el.object3D; - object3D.rotation.set(degToRad(data.x), degToRad(data.y), degToRad(data.z)); - object3D.rotation.order = 'YXZ'; - } -}); - -},{"../core/component":125,"../lib/three":173}],96:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; - -// Avoids triggering a zero-determinant which makes object3D matrix non-invertible. -var zeroScale = 0.00001; - -module.exports.Component = registerComponent('scale', { - schema: { - type: 'vec3', - default: {x: 1, y: 1, z: 1} - }, - - update: function () { - var data = this.data; - var object3D = this.el.object3D; - var x = data.x === 0 ? zeroScale : data.x; - var y = data.y === 0 ? zeroScale : data.y; - var z = data.z === 0 ? zeroScale : data.z; - object3D.scale.set(x, y, z); - } -}); - -},{"../core/component":125}],97:[function(_dereq_,module,exports){ -/* global THREE */ -var register = _dereq_('../../core/component').registerComponent; - -module.exports.Component = register('background', { - schema: { - color: {type: 'color', default: 'black'}, - transparent: {default: false} - }, - update: function () { - var data = this.data; - var object3D = this.el.object3D; - if (data.transparent) { - object3D.background = null; - return; - } - object3D.background = new THREE.Color(data.color); - } -}); - -},{"../../core/component":125}],98:[function(_dereq_,module,exports){ -var register = _dereq_('../../core/component').registerComponent; - -module.exports.Component = register('debug', { - schema: {default: true} -}); - -},{"../../core/component":125}],99:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../../core/component').registerComponent; - -/** - * Component to embed an a-frame scene within the layout of a 2D page. - */ -module.exports.Component = registerComponent('embedded', { - dependencies: ['vr-mode-ui'], - - schema: {default: true}, - - update: function () { - var sceneEl = this.el; - var enterVREl = sceneEl.querySelector('.a-enter-vr'); - if (this.data === true) { - if (enterVREl) { enterVREl.classList.add('embedded'); } - sceneEl.removeFullScreenStyles(); - } else { - if (enterVREl) { enterVREl.classList.remove('embedded'); } - sceneEl.addFullScreenStyles(); - } - } - -}); - -},{"../../core/component":125}],100:[function(_dereq_,module,exports){ -var register = _dereq_('../../core/component').registerComponent; -var THREE = _dereq_('../../lib/three'); -var debug = _dereq_('../../utils/debug'); - -var warn = debug('components:fog:warn'); - -/** - * Fog component. - * Applies only to the scene entity. - */ -module.exports.Component = register('fog', { - schema: { - color: {type: 'color', default: '#000'}, - density: {default: 0.00025}, - far: {default: 1000, min: 0}, - near: {default: 1, min: 0}, - type: {default: 'linear', oneOf: ['linear', 'exponential']} - }, - - update: function () { - var data = this.data; - var el = this.el; - var fog = this.el.object3D.fog; - - if (!el.isScene) { - warn('Fog component can only be applied to <a-scene>'); - return; - } - - // (Re)create fog if fog doesn't exist or fog type changed. - if (!fog || data.type !== fog.name) { - el.object3D.fog = getFog(data); - el.systems.material.updateMaterials(); - return; - } - - // Fog data changed. Update fog. - Object.keys(this.schema).forEach(function (key) { - var value = data[key]; - if (key === 'color') { value = new THREE.Color(value); } - fog[key] = value; - }); - }, - - /** - * Remove fog on remove (callback). - */ - remove: function () { - var fog = this.el.object3D.fog; - if (!fog) { return; } - fog.far = 0; - fog.near = 0.1; - } -}); - -/** - * Creates a fog object. Sets fog.name to be able to detect fog type changes. - * - * @param {object} data - Fog data. - * @returns {object} fog - */ -function getFog (data) { - var fog; - if (data.type === 'exponential') { - fog = new THREE.FogExp2(data.color, data.density); - } else { - fog = new THREE.Fog(data.color, data.near, data.far); - } - fog.name = data.type; - return fog; -} - -},{"../../core/component":125,"../../lib/three":173,"../../utils/debug":191}],101:[function(_dereq_,module,exports){ -(function (process){ -/* global AFRAME */ -var AFRAME_INJECTED = _dereq_('../../constants').AFRAME_INJECTED; -var bind = _dereq_('../../utils/bind'); -var pkg = _dereq_('../../../package'); -var registerComponent = _dereq_('../../core/component').registerComponent; - -/** - * 0.4.2 to 0.4.x - * Will need to update this when A-Frame goes to 1.x.x. - */ -function getFuzzyPatchVersion (version) { - var split = version.split('.'); - split[2] = 'x'; - return split.join('.'); -} - -var INSPECTOR_DEV_URL = 'https://aframe.io/aframe-inspector/dist/aframe-inspector.js'; -var INSPECTOR_RELEASE_URL = 'https://unpkg.com/aframe-inspector@' + getFuzzyPatchVersion(pkg.version) + '/dist/aframe-inspector.min.js'; -var INSPECTOR_URL = process.env.INSPECTOR_VERSION === 'dev' ? INSPECTOR_DEV_URL : INSPECTOR_RELEASE_URL; -var LOADING_MESSAGE = 'Loading Inspector'; -var LOADING_ERROR_MESSAGE = 'Error loading Inspector'; - -module.exports.Component = registerComponent('inspector', { - schema: { - url: {default: INSPECTOR_URL} - }, - - init: function () { - this.onKeydown = bind(this.onKeydown, this); - this.onMessage = bind(this.onMessage, this); - this.initOverlay(); - window.addEventListener('keydown', this.onKeydown); - window.addEventListener('message', this.onMessage); - }, - - initOverlay: function () { - var dotsHTML = '<span class="dots"><span>.</span><span>.</span><span>.</span></span>'; - this.loadingMessageEl = document.createElement('div'); - this.loadingMessageEl.classList.add('a-inspector-loader'); - this.loadingMessageEl.innerHTML = LOADING_MESSAGE + dotsHTML; - }, - - remove: function () { - this.removeEventListeners(); - }, - - /** - * <ctrl> + <alt> + i keyboard shortcut. - */ - onKeydown: function (evt) { - var shortcutPressed = evt.keyCode === 73 && evt.ctrlKey && evt.altKey; - if (!this.data || !shortcutPressed) { return; } - this.injectInspector(); - }, - - showLoader: function () { - document.body.appendChild(this.loadingMessageEl); - }, - - hideLoader: function () { - document.body.removeChild(this.loadingMessageEl); - }, - - /** - * postMessage. aframe.io uses this to create a button on examples to open Inspector. - */ - onMessage: function (evt) { - if (evt.data === 'INJECT_AFRAME_INSPECTOR') { this.injectInspector(); } - }, - - injectInspector: function () { - var self = this; - var script; - - if (AFRAME.INSPECTOR || AFRAME.inspectorInjected) { return; } - - this.showLoader(); - - // Inject. - script = document.createElement('script'); - script.src = this.data.url; - script.setAttribute('data-name', 'aframe-inspector'); - script.setAttribute(AFRAME_INJECTED, ''); - script.onload = function () { - AFRAME.INSPECTOR.open(); - self.hideLoader(); - self.removeEventListeners(); - }; - script.onerror = function () { - self.loadingMessageEl.innerHTML = LOADING_ERROR_MESSAGE; - }; - document.head.appendChild(script); - AFRAME.inspectorInjected = true; - }, - - removeEventListeners: function () { - window.removeEventListener('keydown', this.onKeydown); - window.removeEventListener('message', this.onMessage); - } -}); - -}).call(this,_dereq_('_process')) - -},{"../../../package":75,"../../constants":116,"../../core/component":125,"../../utils/bind":189,"_process":6}],102:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../../core/component').registerComponent; -var shouldCaptureKeyEvent = _dereq_('../../utils/').shouldCaptureKeyEvent; - -module.exports.Component = registerComponent('keyboard-shortcuts', { - schema: { - enterVR: {default: true}, - exitVR: {default: true} - }, - - init: function () { - var self = this; - var scene = this.el; - - this.listener = window.addEventListener('keyup', function (event) { - if (!shouldCaptureKeyEvent(event)) { return; } - if (self.enterVREnabled && event.keyCode === 70) { // f. - scene.enterVR(); - } - if (self.enterVREnabled && event.keyCode === 27) { // escape. - scene.exitVR(); - } - }, false); - }, - - update: function (oldData) { - var data = this.data; - this.enterVREnabled = data.enterVR; - }, - - remove: function () { - window.removeEventListener('keyup', this.listener); - } -}); - -},{"../../core/component":125,"../../utils/":195}],103:[function(_dereq_,module,exports){ -var debug = _dereq_('../../utils/debug'); -var registerComponent = _dereq_('../../core/component').registerComponent; - -var warn = debug('components:pool:warn'); - -/** - * Pool component. - * A pool of entities that will be reused. - * It avoids creating and destroying the same kind of entities - * in dynamic scenes. It will help reduce GC pauses. Useful for example - * in a game where you want to reuse enemies entities. - * - * @member {array} availableEls - Available entities in the pool. - * @member {array} usedEls - Entities of the pool in use. - * - */ -module.exports.Component = registerComponent('pool', { - schema: { - mixin: {default: ''}, - size: {default: 0}, - dynamic: {default: false} - }, - - multiple: true, - - initPool: function () { - var i; - var mixin = this.data.mixin; - if (!mixin) { return; } - this.availableEls = []; - this.usedEls = []; - for (i = 0; i < this.data.size; ++i) { - this.createEntity(); - } - }, - - update: function (oldData) { - var data = this.data; - if (oldData.mixin !== data.mixin || oldData.size !== data.size) { - this.initPool(); - } - }, - - /** - * Add a new entity to the list of available entities. - */ - createEntity: function () { - var el = document.createElement('a-entity'); - el.play = this.wrapPlay(el.play); - el.setAttribute('mixin', this.data.mixin); - el.setAttribute('visible', false); - this.el.appendChild(el); - this.availableEls.push(el); - }, - - /** - * Play wrapper for pooled entities. When pausing and playing - * a scene we don't want to play the entities that are not in use - */ - wrapPlay: function (playMethod) { - var usedEls = this.usedEls; - return function () { - if (usedEls.indexOf(this) === -1) { return; } - playMethod.call(this); - }; - }, - - /** - * Used to request one of the available entities of the pool - */ - requestEntity: function () { - var el; - if (this.availableEls.length === 0) { - if (this.data.dynamic === false) { - warn('Requested entity from empty pool ' + this.name); - return; - } else { - warn('Requested entity from empty pool. This pool is dynamic' + - 'and will resize automatically. You might want to increase its initial size' + this.name); - } - this.createEntity(); - } - el = this.availableEls.shift(); - this.usedEls.push(el); - el.setAttribute('visible', true); - return el; - }, - - /** - * Used to return a used entity to the pool - */ - returnEntity: function (el) { - var index = this.usedEls.indexOf(el); - if (index === -1) { - warn('The returned entity was not previously pooled from ' + this.name); - return; - } - this.usedEls.splice(index, 1); - this.availableEls.push(el); - el.setAttribute('visible', false); - el.pause(); - } -}); - -},{"../../core/component":125,"../../utils/debug":191}],104:[function(_dereq_,module,exports){ -/* global ImageData, URL */ -var registerComponent = _dereq_('../../core/component').registerComponent; -var THREE = _dereq_('../../lib/three'); - -var VERTEX_SHADER = [ - 'attribute vec3 position;', - 'attribute vec2 uv;', - 'uniform mat4 projectionMatrix;', - 'uniform mat4 modelViewMatrix;', - 'varying vec2 vUv;', - 'void main() {', - ' vUv = vec2( 1.- uv.x, uv.y );', - ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', - '}' -].join('\n'); - -var FRAGMENT_SHADER = [ - 'precision mediump float;', - 'uniform samplerCube map;', - 'varying vec2 vUv;', - '#define M_PI 3.141592653589793238462643383279', - 'void main() {', - ' vec2 uv = vUv;', - ' float longitude = uv.x * 2. * M_PI - M_PI + M_PI / 2.;', - ' float latitude = uv.y * M_PI;', - ' vec3 dir = vec3(', - ' - sin( longitude ) * sin( latitude ),', - ' cos( latitude ),', - ' - cos( longitude ) * sin( latitude )', - ' );', - ' normalize( dir );', - ' gl_FragColor = vec4( textureCube( map, dir ).rgb, 1.0 );', - '}' -].join('\n'); - -/** - * Component to take screenshots of the scene using a keboard shortcut (alt+s). - * It can be configured to either take 360° captures (`equirectangular`) - * or regular screenshots (`projection`) - * - * This is based on https://github.com/spite/THREE.CubemapToEquirectangular - * To capture an equirectangular projection of the scene a THREE.CubeCamera is used - * The cube map produced by the CubeCamera is projected on a quad and then rendered to - * WebGLRenderTarget with an ortographic camera. - */ -module.exports.Component = registerComponent('screenshot', { - schema: { - width: {default: 4096}, - height: {default: 2048}, - camera: {type: 'selector'} - }, - - init: function () { - var el = this.el; - var self = this; - - if (el.renderer) { - setup(); - } else { - el.addEventListener('render-target-loaded', setup); - } - - function setup () { - var gl = el.renderer.getContext(); - if (!gl) { return; } - self.cubeMapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE); - self.material = new THREE.RawShaderMaterial({ - uniforms: {map: {type: 't', value: null}}, - vertexShader: VERTEX_SHADER, - fragmentShader: FRAGMENT_SHADER, - side: THREE.DoubleSide - }); - self.quad = new THREE.Mesh( - new THREE.PlaneBufferGeometry(1, 1), - self.material - ); - self.quad.visible = false; - self.camera = new THREE.OrthographicCamera(-1 / 2, 1 / 2, 1 / 2, -1 / 2, -10000, 10000); - self.canvas = document.createElement('canvas'); - self.ctx = self.canvas.getContext('2d'); - if (el.camera) { el.camera.add(self.quad); } - self.onKeyDown = self.onKeyDown.bind(self); - self.onCameraActive = self.onCameraActive.bind(self); - el.addEventListener('camera-set-active', self.onCameraActive); - } - }, - - getRenderTarget: function (width, height) { - return new THREE.WebGLRenderTarget(width, height, { - minFilter: THREE.LinearFilter, - magFilter: THREE.LinearFilter, - wrapS: THREE.ClampToEdgeWrapping, - wrapT: THREE.ClampToEdgeWrapping, - format: THREE.RGBAFormat, - type: THREE.UnsignedByteType - }); - }, - - resize: function (width, height) { - // Resize quad. - this.quad.scale.set(width, height, 1); - - // Resize camera. - this.camera.left = -1 * width / 2; - this.camera.right = width / 2; - this.camera.top = height / 2; - this.camera.bottom = -1 * height / 2; - this.camera.updateProjectionMatrix(); - - // Resize canvas. - this.canvas.width = width; - this.canvas.height = height; - }, - - play: function () { - window.addEventListener('keydown', this.onKeyDown); - }, - - onCameraActive: function (evt) { - var cameraParent = this.quad.parent; - if (cameraParent) { cameraParent.remove(this.quad); } - evt.detail.cameraEl.getObject3D('camera').add(this.quad); - }, - - /** - * <ctrl> + <alt> + s = Regular screenshot. - * <ctrl> + <alt> + <shift> + s = Equirectangular screenshot. - */ - onKeyDown: function (evt) { - var shortcutPressed = evt.keyCode === 83 && evt.ctrlKey && evt.altKey; - if (!this.data || !shortcutPressed) { return; } - var projection = evt.shiftKey ? 'equirectangular' : 'perspective'; - this.capture(projection); - }, - - /** - * Capture a screenshot of the scene. - * - * @param {string} projection - Screenshot projection (equirectangular or perspective). - */ - setCapture: function (projection) { - var el = this.el; - var size; - var camera; - var cubeCamera; - // Configure camera. - if (projection === 'perspective') { - // Quad is only used in equirectangular mode. Hide it in this case. - this.quad.visible = false; - // Use scene camera. - camera = (this.data.camera && this.data.camera.components.camera.camera) || el.camera; - size = {width: this.data.width, height: this.data.height}; - } else { - // Use ortho camera. - camera = this.camera; - // Copy position and rotation of scene camera into the ortho one. - camera.position.copy(el.camera.getWorldPosition()); - camera.rotation.copy(el.camera.getWorldRotation()); - // Create cube camera and copy position from scene camera. - cubeCamera = new THREE.CubeCamera(el.camera.near, el.camera.far, - Math.min(this.cubeMapSize, 2048)); - cubeCamera.position.copy(el.camera.getWorldPosition()); - cubeCamera.rotation.copy(el.camera.getWorldRotation()); - // Render scene with cube camera. - cubeCamera.updateCubeMap(el.renderer, el.object3D); - this.quad.material.uniforms.map.value = cubeCamera.renderTarget.texture; - size = {width: this.data.width, height: this.data.height}; - // Use quad to project image taken by the cube camera. - this.quad.visible = true; - } - return { - camera: camera, - size: size, - projection: projection - }; - }, - - /** - * Maintained for backwards compatibility. - */ - capture: function (projection) { - var params = this.setCapture(projection); - this.renderCapture(params.camera, params.size, params.projection); - // Trigger file download. - this.saveCapture(); - }, - - /** - * Return canvas instead of triggering download (e.g., for uploading blob to server). - */ - getCanvas: function (projection) { - var params = this.setCapture(projection); - this.renderCapture(params.camera, params.size, params.projection); - return this.canvas; - }, - - renderCapture: function (camera, size, projection) { - var autoClear = this.el.renderer.autoClear; - var el = this.el; - var imageData; - var output; - var pixels; - var renderer = this.el.renderer; - // Create rendering target and buffer to store the read pixels. - output = this.getRenderTarget(size.width, size.height); - pixels = new Uint8Array(4 * size.width * size.height); - // Resize quad, camera, and canvas. - this.resize(size.width, size.height); - // Render scene to render target. - renderer.autoClear = true; - renderer.render(el.object3D, camera, output, true); - renderer.autoClear = autoClear; - // Read image pizels back. - renderer.readRenderTargetPixels(output, 0, 0, size.width, size.height, pixels); - if (projection === 'perspective') { - pixels = this.flipPixelsVertically(pixels, size.width, size.height); - } - imageData = new ImageData(new Uint8ClampedArray(pixels), size.width, size.height); - // Hide quad after projecting the image. - this.quad.visible = false; - // Copy pixels into canvas. - this.ctx.putImageData(imageData, 0, 0); - }, - - flipPixelsVertically: function (pixels, width, height) { - var flippedPixels = pixels.slice(0); - for (var x = 0; x < width; ++x) { - for (var y = 0; y < height; ++y) { - flippedPixels[x * 4 + y * width * 4] = pixels[x * 4 + (height - y) * width * 4]; - flippedPixels[x * 4 + 1 + y * width * 4] = pixels[x * 4 + 1 + (height - y) * width * 4]; - flippedPixels[x * 4 + 2 + y * width * 4] = pixels[x * 4 + 2 + (height - y) * width * 4]; - flippedPixels[x * 4 + 3 + y * width * 4] = pixels[x * 4 + 3 + (height - y) * width * 4]; - } - } - return flippedPixels; - }, - - /** - * Download capture to file. - */ - saveCapture: function () { - this.canvas.toBlob(function (blob) { - var fileName = 'screenshot-' + document.title.toLowerCase() + '-' + Date.now() + '.png'; - var linkEl = document.createElement('a'); - var url = URL.createObjectURL(blob); - linkEl.href = url; - linkEl.setAttribute('download', fileName); - linkEl.innerHTML = 'downloading...'; - linkEl.style.display = 'none'; - document.body.appendChild(linkEl); - setTimeout(function () { - linkEl.click(); - document.body.removeChild(linkEl); - }, 1); - }, 'image/png'); - } -}); - -},{"../../core/component":125,"../../lib/three":173}],105:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../../core/component').registerComponent; -var RStats = _dereq_('../../../vendor/rStats'); -var utils = _dereq_('../../utils'); -_dereq_('../../../vendor/rStats.extras'); -_dereq_('../../lib/rStatsAframe'); - -var AFrameStats = window.aframeStats; -var bind = utils.bind; -var HIDDEN_CLASS = 'a-hidden'; -var ThreeStats = window.threeStats; - -/** - * Stats appended to document.body by RStats. - */ -module.exports.Component = registerComponent('stats', { - schema: {default: true}, - - init: function () { - var scene = this.el; - - if (utils.getUrlParameter('stats') === 'false') { return; } - - this.stats = createStats(scene); - this.statsEl = document.querySelector('.rs-base'); - - this.hideBound = bind(this.hide, this); - this.showBound = bind(this.show, this); - - scene.addEventListener('enter-vr', this.hideBound); - scene.addEventListener('exit-vr', this.showBound); - }, - - update: function () { - if (!this.stats) { return; } - return (!this.data) ? this.hide() : this.show(); - }, - - remove: function () { - this.el.removeEventListener('enter-vr', this.hideBound); - this.el.removeEventListener('exit-vr', this.showBound); - if (!this.statsEl) { return; } // Scene detached. - this.statsEl.parentNode.removeChild(this.statsEl); - }, - - tick: function () { - var stats = this.stats; - - if (!stats) { return; } - - stats('rAF').tick(); - stats('FPS').frame(); - stats().update(); - }, - - hide: function () { - this.statsEl.classList.add(HIDDEN_CLASS); - }, - - show: function () { - this.statsEl.classList.remove(HIDDEN_CLASS); - } -}); - -function createStats (scene) { - var threeStats = new ThreeStats(scene.renderer); - var aframeStats = new AFrameStats(scene); - var plugins = scene.isMobile ? [] : [threeStats, aframeStats]; - return new RStats({ - css: [], // Our stylesheet is injected from `src/index.js`. - values: { - fps: {caption: 'fps', below: 30} - }, - groups: [ - {caption: 'Framerate', values: ['fps', 'raf']} - ], - plugins: plugins - }); -} - -},{"../../../vendor/rStats":202,"../../../vendor/rStats.extras":201,"../../core/component":125,"../../lib/rStatsAframe":172,"../../utils":195}],106:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../../core/component').registerComponent; -var constants = _dereq_('../../constants/'); -var utils = _dereq_('../../utils/'); -var bind = utils.bind; - -var ENTER_VR_CLASS = 'a-enter-vr'; -var ENTER_VR_BTN_CLASS = 'a-enter-vr-button'; -var HIDDEN_CLASS = 'a-hidden'; -var ORIENTATION_MODAL_CLASS = 'a-orientation-modal'; - -/** - * UI for entering VR mode. - */ -module.exports.Component = registerComponent('vr-mode-ui', { - dependencies: ['canvas'], - - schema: { - enabled: {default: true} - }, - - init: function () { - var self = this; - var sceneEl = this.el; - - if (utils.getUrlParameter('ui') === 'false') { return; } - - this.insideLoader = false; - this.enterVREl = null; - this.orientationModalEl = null; - this.bindMethods(); - - // Hide/show VR UI when entering/exiting VR mode. - sceneEl.addEventListener('enter-vr', this.updateEnterVRInterface); - sceneEl.addEventListener('exit-vr', this.updateEnterVRInterface); - - window.addEventListener('message', function (event) { - if (event.data.type === 'loaderReady') { - self.insideLoader = true; - self.remove(); - } - }); - - // Modal that tells the user to change orientation if in portrait. - window.addEventListener('orientationchange', this.toggleOrientationModalIfNeeded); - }, - - bindMethods: function () { - this.onEnterVRButtonClick = bind(this.onEnterVRButtonClick, this); - this.onModalClick = bind(this.onModalClick, this); - this.toggleOrientationModalIfNeeded = bind(this.toggleOrientationModalIfNeeded, this); - this.updateEnterVRInterface = bind(this.updateEnterVRInterface, this); - }, - - /** - * Exit VR when modal clicked. - */ - onModalClick: function () { - this.el.exitVR(); - }, - - /** - * Enter VR when modal clicked. - */ - onEnterVRButtonClick: function () { - this.el.enterVR(); - }, - - update: function () { - var sceneEl = this.el; - - if (!this.data.enabled || this.insideLoader || utils.getUrlParameter('ui') === 'false') { - return this.remove(); - } - if (this.enterVREl || this.orientationModalEl) { return; } - - // Add UI if enabled and not already present. - this.enterVREl = createEnterVRButton(this.onEnterVRButtonClick); - sceneEl.appendChild(this.enterVREl); - - this.orientationModalEl = createOrientationModal(this.onModalClick); - sceneEl.appendChild(this.orientationModalEl); - - this.updateEnterVRInterface(); - }, - - remove: function () { - [this.enterVREl, this.orientationModalEl].forEach(function (uiElement) { - if (uiElement) { - uiElement.parentNode.removeChild(uiElement); - } - }); - }, - - updateEnterVRInterface: function () { - this.toggleEnterVRButtonIfNeeded(); - this.toggleOrientationModalIfNeeded(); - }, - - toggleEnterVRButtonIfNeeded: function () { - var sceneEl = this.el; - if (!this.enterVREl) { return; } - if (sceneEl.is('vr-mode')) { - this.enterVREl.classList.add(HIDDEN_CLASS); - } else { - this.enterVREl.classList.remove(HIDDEN_CLASS); - } - }, - - toggleOrientationModalIfNeeded: function () { - var sceneEl = this.el; - var orientationModalEl = this.orientationModalEl; - if (!orientationModalEl || !sceneEl.isMobile) { return; } - if (!utils.device.isLandscape() && sceneEl.is('vr-mode')) { - // Show if in VR mode on portrait. - orientationModalEl.classList.remove(HIDDEN_CLASS); - } else { - orientationModalEl.classList.add(HIDDEN_CLASS); - } - } -}); - -/** - * Create a button that when clicked will enter into stereo-rendering mode for VR. - * - * Structure: <div><button></div> - * - * @param {function} onClick - click event handler - * @returns {Element} Wrapper <div>. - */ -function createEnterVRButton (onClick) { - var vrButton; - var wrapper; - - // Create elements. - wrapper = document.createElement('div'); - wrapper.classList.add(ENTER_VR_CLASS); - wrapper.setAttribute(constants.AFRAME_INJECTED, ''); - vrButton = document.createElement('button'); - vrButton.className = ENTER_VR_BTN_CLASS; - vrButton.setAttribute('title', 'Enter VR mode with a headset or fullscreen mode on a desktop. Visit https://webvr.rocks or https://webvr.info for more information.'); - vrButton.setAttribute(constants.AFRAME_INJECTED, ''); - - // Insert elements. - wrapper.appendChild(vrButton); - vrButton.addEventListener('click', function (evt) { - onClick(); - }); - return wrapper; -} - -/** - * Creates a modal dialog to request the user to switch to landscape orientation. - * - * @param {function} onClick - click event handler - * @returns {Element} Wrapper <div>. - */ -function createOrientationModal (onClick) { - var modal = document.createElement('div'); - modal.className = ORIENTATION_MODAL_CLASS; - modal.classList.add(HIDDEN_CLASS); - modal.setAttribute(constants.AFRAME_INJECTED, ''); - - var exit = document.createElement('button'); - exit.setAttribute(constants.AFRAME_INJECTED, ''); - exit.innerHTML = 'Exit VR'; - - // Exit VR on close. - exit.addEventListener('click', onClick); - - modal.appendChild(exit); - - return modal; -} - -},{"../../constants/":116,"../../core/component":125,"../../utils/":195}],107:[function(_dereq_,module,exports){ -var component = _dereq_('../core/component'); -var THREE = _dereq_('../lib/three'); -var bind = _dereq_('../utils/bind'); -var registerComponent = component.registerComponent; - -/** - * Shadow component. - * - * When applied to an entity, that entity's geometry and any descendants will cast or receive - * shadows as specified by the `cast` and `receive` properties. - */ -module.exports.Component = registerComponent('shadow', { - schema: { - cast: {default: true}, - receive: {default: true} - }, - - init: function () { - this.onMeshChanged = bind(this.update, this); - this.el.addEventListener('object3dset', this.onMeshChanged); - this.system.setShadowMapEnabled(true); - }, - - update: function () { - var data = this.data; - this.updateDescendants(data.cast, data.receive); - }, - - remove: function () { - var el = this.el; - el.removeEventListener('object3dset', this.onMeshChanged); - this.updateDescendants(false, false); - }, - - updateDescendants: function (cast, receive) { - var sceneEl = this.el.sceneEl; - this.el.object3D.traverse(function (node) { - if (!(node instanceof THREE.Mesh)) { return; } - - node.castShadow = cast; - node.receiveShadow = receive; - - // If scene has already rendered, materials must be updated. - if (sceneEl.hasLoaded && node.material) { - var materials = Array.isArray(node.material) ? node.material : [node.material]; - for (var i = 0; i < materials.length; i++) { - materials[i].needsUpdate = true; - } - } - }); - } -}); - -},{"../core/component":125,"../lib/three":173,"../utils/bind":189}],108:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; -var debug = _dereq_('../utils/debug'); -var bind = _dereq_('../utils/bind'); -var THREE = _dereq_('../lib/three'); - -var warn = debug('components:sound:warn'); - -/** - * Sound component. - */ -module.exports.Component = registerComponent('sound', { - schema: { - autoplay: {default: false}, - distanceModel: {default: 'inverse', - oneOf: ['linear', 'inverse', 'exponential']}, - loop: {default: false}, - maxDistance: {default: 10000}, - on: {default: ''}, - poolSize: {default: 1}, - positional: {default: true}, - refDistance: {default: 1}, - rolloffFactor: {default: 1}, - src: {type: 'audio'}, - volume: {default: 1} - }, - - multiple: true, - - init: function () { - this.listener = null; - this.audioLoader = new THREE.AudioLoader(); - this.pool = new THREE.Group(); - this.loaded = false; - this.mustPlay = false; - this.playSound = bind(this.playSound, this); - }, - - update: function (oldData) { - var data = this.data; - var srcChanged = data.src !== oldData.src; - // Create new sound if not yet created or changing `src`. - if (srcChanged) { - if (!data.src) { - warn('Audio source was not specified with `src`'); - return; - } - this.setupSound(); - } - - this.pool.children.forEach(function (sound) { - if (data.positional) { - sound.setDistanceModel(data.distanceModel); - sound.setMaxDistance(data.maxDistance); - sound.setRefDistance(data.refDistance); - sound.setRolloffFactor(data.rolloffFactor); - } - sound.setLoop(data.loop); - sound.setVolume(data.volume); - sound.isPaused = false; - }); - - if (data.on !== oldData.on) { - this.updateEventListener(oldData.on); - } - // All sound values set. Load in `src`. - if (srcChanged) { - var self = this; - - this.loaded = false; - this.audioLoader.load(data.src, function (buffer) { - self.pool.children.forEach(function (sound) { - sound.setBuffer(buffer); - }); - self.loaded = true; - - // Remove this key from cache, otherwise we can't play it again - THREE.Cache.remove(data.src); - if (self.data.autoplay || self.mustPlay) { self.playSound(); } - self.el.emit('sound-loaded'); - }); - } - }, - - pause: function () { - this.stopSound(); - this.removeEventListener(); - }, - - play: function () { - if (this.data.autoplay) { this.playSound(); } - this.updateEventListener(); - }, - - remove: function () { - this.removeEventListener(); - this.el.removeObject3D(this.attrName); - try { - this.pool.children.forEach(function (sound) { - sound.disconnect(); - }); - } catch (e) { - // disconnect() will throw if it was never connected initially. - warn('Audio source not properly disconnected'); - } - }, - - /** - * Update listener attached to the user defined on event. - */ - updateEventListener: function (oldEvt) { - var el = this.el; - if (oldEvt) { el.removeEventListener(oldEvt, this.playSound); } - el.addEventListener(this.data.on, this.playSound); - }, - - removeEventListener: function () { - this.el.removeEventListener(this.data.on, this.playSound); - }, - - /** - * Removes current sound object, creates new sound object, adds to entity. - * - * @returns {object} sound - */ - setupSound: function () { - var el = this.el; - var sceneEl = el.sceneEl; - - if (this.pool.children.length > 0) { - this.stopSound(); - el.removeObject3D('sound'); - } - - // Only want one AudioListener. Cache it on the scene. - var listener = this.listener = sceneEl.audioListener || new THREE.AudioListener(); - sceneEl.audioListener = listener; - - if (sceneEl.camera) { - sceneEl.camera.add(listener); - } - - // Wait for camera if necessary. - sceneEl.addEventListener('camera-set-active', function (evt) { - evt.detail.cameraEl.getObject3D('camera').add(listener); - }); - - // Create [poolSize] audio instances and attach them to pool - this.pool = new THREE.Group(); - for (var i = 0; i < this.data.poolSize; i++) { - var sound = this.data.positional ? new THREE.PositionalAudio(listener) : new THREE.Audio(listener); - this.pool.add(sound); - } - el.setObject3D(this.attrName, this.pool); - - this.pool.children.forEach(function (sound) { - sound.onEnded = function () { - sound.isPlaying = false; - el.emit('sound-ended', {index: i}); - }; - }); - }, - - /** - * Pause all the sounds in the pool. - */ - pauseSound: function () { - this.isPlaying = false; - this.pool.children.forEach(function (sound) { - if (!sound.source || !sound.source.buffer || !sound.isPlaying || sound.isPaused) { return; } - sound.isPaused = true; - sound.pause(); - }); - }, - - /** - * Look for an unused sound in the pool and play it if found. - */ - playSound: function () { - if (!this.loaded) { - warn('Sound not loaded yet. It will be played once it finished loading'); - this.mustPlay = true; - return; - } - - var found = false; - this.isPlaying = true; - this.pool.children.forEach(function (sound) { - if (!sound.isPlaying && sound.buffer && !found) { - sound.play(); - sound.isPaused = false; - found = true; - return; - } - }); - - if (!found) { - warn('All the sounds are playing. If you need to play more sounds simultaneously ' + - 'consider increasing the size of pool with the `poolSize` attribute.', this.el); - return; - } - - this.mustPlay = false; - }, - - /** - * Stop all the sounds in the pool. - */ - stopSound: function () { - this.isPlaying = false; - this.pool.children.forEach(function (sound) { - if (!sound.source || !sound.source.buffer) { return; } - sound.stop(); - }); - } -}); - -},{"../core/component":125,"../lib/three":173,"../utils/bind":189,"../utils/debug":191}],109:[function(_dereq_,module,exports){ -var createTextGeometry = _dereq_('three-bmfont-text'); -var loadBMFont = _dereq_('load-bmfont'); - -var registerComponent = _dereq_('../core/component').registerComponent; -var coreShader = _dereq_('../core/shader'); -var THREE = _dereq_('../lib/three'); -var utils = _dereq_('../utils/'); - -var error = utils.debug('components:text:error'); -var shaders = coreShader.shaders; -var warn = utils.debug('components:text:warn'); - -// 1 to match other A-Frame default widths. -var DEFAULT_WIDTH = 1; - -// @bryik set anisotropy to 16. Improves look of large amounts of text when viewed from angle. -var MAX_ANISOTROPY = 16; - -var FONT_BASE_URL = 'https://cdn.aframe.io/fonts/'; -var FONTS = { - aileronsemibold: FONT_BASE_URL + 'Aileron-Semibold.fnt', - dejavu: FONT_BASE_URL + 'DejaVu-sdf.fnt', - exo2bold: FONT_BASE_URL + 'Exo2Bold.fnt', - exo2semibold: FONT_BASE_URL + 'Exo2SemiBold.fnt', - kelsonsans: FONT_BASE_URL + 'KelsonSans.fnt', - monoid: FONT_BASE_URL + 'Monoid.fnt', - mozillavr: FONT_BASE_URL + 'mozillavr.fnt', - roboto: FONT_BASE_URL + 'Roboto-msdf.json', - sourcecodepro: FONT_BASE_URL + 'SourceCodePro.fnt' -}; -var MSDF_FONTS = ['roboto']; -var DEFAULT_FONT = 'roboto'; -module.exports.FONTS = FONTS; - -var cache = new PromiseCache(); -var fontWidthFactors = {}; -var textures = {}; - -/** - * SDF-based text component. - * Based on https://github.com/Jam3/three-bmfont-text. - * - * All the stock fonts are for the `sdf` registered shader, an improved version of jam3's - * original `sdf` shader. - */ -module.exports.Component = registerComponent('text', { - multiple: true, - - schema: { - align: {type: 'string', default: 'left', oneOf: ['left', 'right', 'center']}, - alphaTest: {default: 0.5}, - // `anchor` defaults to center to match geometries. - anchor: {default: 'center', oneOf: ['left', 'right', 'center', 'align']}, - baseline: {default: 'center', oneOf: ['top', 'center', 'bottom']}, - color: {type: 'color', default: '#FFF'}, - font: {type: 'string', default: DEFAULT_FONT}, - // `fontImage` defaults to the font name as a .png (e.g., mozillavr.fnt -> mozillavr.png). - fontImage: {type: 'string'}, - // `height` has no default, will be populated at layout. - height: {type: 'number'}, - letterSpacing: {type: 'number', default: 0}, - // `lineHeight` defaults to font's `lineHeight` value. - lineHeight: {type: 'number'}, - opacity: {type: 'number', default: 1.0}, - shader: {default: 'sdf', oneOf: shaders}, - side: {default: 'front', oneOf: ['front', 'back', 'double']}, - tabSize: {default: 4}, - transparent: {default: true}, - value: {type: 'string'}, - whiteSpace: {default: 'normal', oneOf: ['normal', 'pre', 'nowrap']}, - // `width` defaults to geometry width if present, else `DEFAULT_WIDTH`. - width: {type: 'number'}, - // `wrapCount` units are about one default font character. Wrap roughly at this number. - wrapCount: {type: 'number', default: 40}, - // `wrapPixels` will wrap using bmfont pixel units (e.g., dejavu's is 32 pixels). - wrapPixels: {type: 'number'}, - // `xOffset` to add padding. - xOffset: {type: 'number', default: 0}, - // `yOffset` to adjust generated fonts from tools that may have incorrect metrics. - yOffset: {type: 'number', default: 0}, - // `zOffset` will provide a small z offset to avoid z-fighting. - zOffset: {type: 'number', default: 0.001} - }, - - init: function () { - this.geometry = createTextGeometry(); - this.createOrUpdateMaterial(); - this.mesh = new THREE.Mesh(this.geometry, this.material); - this.el.setObject3D(this.attrName, this.mesh); - }, - - update: function (oldData) { - var data = coerceData(this.data); - var font = this.currentFont; - var fontImage = this.getFontImageSrc(); - - if (textures[fontImage]) { - this.texture = textures[fontImage]; - } else { - // Create texture per font. - this.texture = textures[fontImage] = new THREE.Texture(); - this.texture.anisotropy = MAX_ANISOTROPY; - } - - // Update material. - this.createOrUpdateMaterial(); - - // New font. `updateFont` will later change data and layout. - if (oldData.font !== data.font) { - this.updateFont(); - return; - } - - // Update geometry and layout. - if (font) { - this.updateGeometry(this.geometry, data, font); - this.updateLayout(data); - } - }, - - /** - * Clean up geometry, material, texture, mesh, objects. - */ - remove: function () { - this.geometry.dispose(); - this.geometry = null; - this.el.removeObject3D(this.attrName); - this.material.dispose(); - this.material = null; - this.texture.dispose(); - this.texture = null; - if (this.shaderObject) { - delete this.shaderObject; - } - }, - - /** - * Update the shader of the material. - */ - createOrUpdateMaterial: function () { - var data = this.data; - var hasChangedShader; - var material = this.material; - var NewShader; - var shaderData; - var shaderName; - - // Infer shader if using a stock font (or from `-msdf` filename convention). - shaderName = data.shader; - if (MSDF_FONTS.indexOf(data.font) !== -1 || data.font.indexOf('-msdf.') >= 0) { - shaderName = 'msdf'; - } else if (data.font in FONTS && MSDF_FONTS.indexOf(data.font) === -1) { - shaderName = 'sdf'; - } - - hasChangedShader = (this.shaderObject && this.shaderObject.name) !== shaderName; - shaderData = { - alphaTest: data.alphaTest, - color: data.color, - map: this.texture, - opacity: data.opacity, - side: parseSide(data.side), - transparent: data.transparent - }; - - // Shader has not changed, do an update. - if (!hasChangedShader) { - // Update shader material. - this.shaderObject.update(shaderData); - // Apparently, was not set on `init` nor `update`. - material.transparent = shaderData.transparent; - updateBaseMaterial(material, shaderData); - return; - } - - // Shader has changed. Create a shader material. - NewShader = createShader(this.el, shaderName, shaderData); - this.material = NewShader.material; - this.shaderObject = NewShader.shader; - - // Set new shader material. - updateBaseMaterial(this.material, shaderData); - if (this.mesh) { this.mesh.material = this.material; } - }, - - /** - * Load font for geometry, load font image for material, and apply. - */ - updateFont: function () { - var data = this.data; - var el = this.el; - var fontSrc; - var geometry = this.geometry; - var self = this; - - if (!data.font) { warn('No font specified. Using the default font.'); } - - // Make invisible during font swap. - this.mesh.visible = false; - - // Look up font URL to use, and perform cached load. - fontSrc = this.lookupFont(data.font || DEFAULT_FONT) || data.font; - cache.get(fontSrc, function doLoadFont () { - return loadFont(fontSrc, data.yOffset); - }).then(function setFont (font) { - var coercedData; - var fontImgSrc; - - if (font.pages.length !== 1) { - throw new Error('Currently only single-page bitmap fonts are supported.'); - } - - if (!fontWidthFactors[fontSrc]) { - font.widthFactor = fontWidthFactors[font] = computeFontWidthFactor(font); - } - - // Update geometry given font metrics. - coercedData = coerceData(data); - self.updateGeometry(geometry, self.data, font); - - // Set font and update layout. - self.currentFont = font; - self.updateLayout(coercedData); - - // Look up font image URL to use, and perform cached load. - fontImgSrc = self.getFontImageSrc(); - cache.get(fontImgSrc, function () { - return loadTexture(fontImgSrc); - }).then(function (image) { - // Make mesh visible and apply font image as texture. - var texture = self.texture; - texture.image = image; - texture.needsUpdate = true; - textures[fontImgSrc] = texture; - self.texture = texture; - self.mesh.visible = true; - el.emit('textfontset', {font: data.font, fontObj: font}); - }).catch(function (err) { - error(err); - throw err; - }); - }).catch(function (err) { - error(err); - throw err; - }); - }, - - getFontImageSrc: function () { - var fontSrc = this.lookupFont(this.data.font || DEFAULT_FONT) || this.data.font; - return this.data.fontImage || fontSrc.replace(/(\.fnt)|(\.json)/, '.png'); - }, - - /** - * Update layout with anchor, alignment, baseline, and considering any meshes. - */ - updateLayout: function (data) { - var anchor; - var baseline; - var el = this.el; - var geometry = this.geometry; - var geometryComponent = el.getAttribute('geometry'); - var height; - var layout = geometry.layout; - var mesh = this.mesh; - var textRenderWidth; - var textScale; - var width; - var x; - var y; - - // Determine width to use (defined width, geometry's width, or default width). - geometryComponent = el.getAttribute('geometry'); - width = data.width || (geometryComponent && geometryComponent.width) || DEFAULT_WIDTH; - - // Determine wrap pixel count. Either specified or by experimental fudge factor. - // Note that experimental factor will never be correct for variable width fonts. - textRenderWidth = computeWidth(data.wrapPixels, data.wrapCount, - this.currentFont.widthFactor); - textScale = width / textRenderWidth; - - // Determine height to use. - height = textScale * (layout.height + layout.descender); - - // Update geometry dimensions to match text layout if width and height are set to 0. - // For example, scales a plane to fit text. - if (geometryComponent) { - if (!geometryComponent.width) { el.setAttribute('geometry', 'width', width); } - if (!geometryComponent.height) { el.setAttribute('geometry', 'height', height); } - } - - // Calculate X position to anchor text left, center, or right. - anchor = data.anchor === 'align' ? data.align : data.anchor; - if (anchor === 'left') { - x = 0; - } else if (anchor === 'right') { - x = -1 * layout.width; - } else if (anchor === 'center') { - x = -1 * layout.width / 2; - } else { - throw new TypeError('Invalid text.anchor property value', anchor); - } - - // Calculate Y position to anchor text top, center, or bottom. - baseline = data.baseline; - if (baseline === 'bottom') { - y = 0; - } else if (baseline === 'top') { - y = -1 * layout.height + layout.ascender; - } else if (baseline === 'center') { - y = -1 * layout.height / 2; - } else { - throw new TypeError('Invalid text.baseline property value', baseline); - } - - // Position and scale mesh to apply layout. - mesh.position.x = x * textScale + data.xOffset; - mesh.position.y = y * textScale; - // Place text slightly in front to avoid Z-fighting. - mesh.position.z = data.zOffset; - mesh.scale.set(textScale, -1 * textScale, textScale); - this.geometry.computeBoundingSphere(); - }, - - /** - * Grab font from the constant. - * Set as a method for test stubbing purposes. - */ - lookupFont: function (key) { - return FONTS[key]; - }, - - /** - * Update the text geometry using `three-bmfont-text.update`. - */ - updateGeometry: function (geometry, data, font) { - geometry.update(utils.extend({}, data, { - font: font, - width: computeWidth(data.wrapPixels, data.wrapCount, font.widthFactor), - text: data.value.toString().replace(/\\n/g, '\n').replace(/\\t/g, '\t'), - lineHeight: data.lineHeight || font.common.lineHeight - })); - } -}); - -/** - * Due to using negative scale, we return the opposite side specified. - * https://github.com/mrdoob/three.js/pull/12787/ - */ -function parseSide (side) { - switch (side) { - case 'back': { - return THREE.FrontSide; - } - case 'double': { - return THREE.DoubleSide; - } - default: { - return THREE.BackSide; - } - } -} - -/** - * Coerce some data to numbers. - * as they will be passed directly into text creation and update - */ -function coerceData (data) { - data = utils.clone(data); - if (data.lineHeight !== undefined) { - data.lineHeight = parseFloat(data.lineHeight); - if (!isFinite(data.lineHeight)) { data.lineHeight = undefined; } - } - if (data.width !== undefined) { - data.width = parseFloat(data.width); - if (!isFinite(data.width)) { data.width = undefined; } - } - return data; -} - -/** - * @returns {Promise} - */ -function loadFont (src, yOffset) { - return new Promise(function (resolve, reject) { - loadBMFont(src, function (err, font) { - if (err) { - error('Error loading font', src); - reject(err); - return; - } - - // Fix negative Y offsets for Roboto MSDF font from tool. Experimentally determined. - if (src.indexOf('/Roboto-msdf.json') >= 0) { yOffset = 30; } - if (yOffset) { font.chars.map(function doOffset (ch) { ch.yoffset += yOffset; }); } - - resolve(font); - }); - }); -} - -/** - * @returns {Promise} - */ -function loadTexture (src) { - return new Promise(function (resolve, reject) { - new THREE.ImageLoader().load(src, function (image) { - resolve(image); - }, undefined, function () { - error('Error loading font image', src); - reject(null); - }); - }); -} - -function createShader (el, shaderName, data) { - var shader; - var shaderObject; - - // Set up Shader. - shaderObject = new shaders[shaderName].Shader(); - shaderObject.el = el; - shaderObject.init(data); - shaderObject.update(data); - - // Get material. - shader = shaderObject.material; - // Apparently, was not set on `init` nor `update`. - shader.transparent = data.transparent; - - return { - material: shader, - shader: shaderObject - }; -} - -/** - * @todo Add more supported material properties (e.g., `visible`). - */ -function updateBaseMaterial (material, data) { - material.side = data.side; -} - -/** - * Determine wrap pixel count. Either specified or by experimental fudge factor. - * Note that experimental factor will never be correct for variable width fonts. - */ -function computeWidth (wrapPixels, wrapCount, widthFactor) { - return wrapPixels || ((0.5 + wrapCount) * widthFactor); -} - -/** - * Compute default font width factor to use. - */ -function computeFontWidthFactor (font) { - var sum = 0; - var digitsum = 0; - var digits = 0; - font.chars.map(function (ch) { - sum += ch.xadvance; - if (ch.id >= 48 && ch.id <= 57) { - digits++; - digitsum += ch.xadvance; - } - }); - return digits ? digitsum / digits : sum / font.chars.length; -} - -/** - * Get or create a promise given a key and promise generator. - * @todo Move to a utility and use in other parts of A-Frame. - */ -function PromiseCache () { - var cache = this.cache = {}; - - this.get = function (key, promiseGenerator) { - if (key in cache) { - return cache[key]; - } - cache[key] = promiseGenerator(); - return cache[key]; - }; -} - -},{"../core/component":125,"../core/shader":134,"../lib/three":173,"../utils/":195,"load-bmfont":24,"three-bmfont-text":36}],110:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; -var controllerUtils = _dereq_('../utils/tracked-controls'); -var DEFAULT_CAMERA_HEIGHT = _dereq_('../constants').DEFAULT_CAMERA_HEIGHT; -var THREE = _dereq_('../lib/three'); - -var DEFAULT_HANDEDNESS = _dereq_('../constants').DEFAULT_HANDEDNESS; -// Vector from eyes to elbow (divided by user height). -var EYES_TO_ELBOW = {x: 0.175, y: -0.3, z: -0.03}; -// Vector from eyes to elbow (divided by user height). -var FOREARM = {x: 0, y: 0, z: -0.175}; - -/** - * Tracked controls component. - * Wrap the gamepad API for pose and button states. - * Select the appropriate controller and apply pose to the entity. - * Observe button states and emit appropriate events. - * - * @property {number} controller - Index of controller in array returned by Gamepad API. Only used if hand property is not set. - * @property {string} id - Selected controller among those returned by Gamepad API. - * @property {number} hand - If multiple controllers found with id, choose the one with the given value for hand. If set, we ignore 'controller' property - */ -module.exports.Component = registerComponent('tracked-controls', { - schema: { - controller: {default: 0}, - id: {type: 'string', default: ''}, - hand: {type: 'string', default: ''}, - idPrefix: {type: 'string', default: ''}, - rotationOffset: {default: 0}, - // Arm model parameters when not 6DoF. - armModel: {default: true}, - headElement: {type: 'selector'} - }, - - init: function () { - this.axis = [0, 0, 0]; - this.buttonStates = {}; - this.changedAxes = []; - this.targetControllerNumber = this.data.controller; - - this.axisMoveEventDetail = {axis: this.axis, changed: this.changedAxes}; - this.deltaControllerPosition = new THREE.Vector3(); - this.controllerQuaternion = new THREE.Quaternion(); - this.controllerEuler = new THREE.Euler(); - - this.updateGamepad(); - - // The matrix is manipulate directly in the updatePose method. - this.el.object3D.matrixAutoUpdate = false; - }, - - tick: function (time, delta) { - var mesh = this.el.getObject3D('mesh'); - // Update mesh animations. - if (mesh && mesh.update) { mesh.update(delta / 1000); } - this.updateGamepad(); - this.updatePose(); - this.updateButtons(); - }, - - /** - * Return default user height to use for non-6DOF arm model. - */ - defaultUserHeight: function () { - return DEFAULT_CAMERA_HEIGHT; - }, - - /** - * Return head element to use for non-6DOF arm model. - */ - getHeadElement: function () { - return this.data.headElement || this.el.sceneEl.camera.el; - }, - - /** - * Handle update controller match criteria (such as `id`, `idPrefix`, `hand`, `controller`) - */ - updateGamepad: function () { - var data = this.data; - var controller = controllerUtils.findMatchingController( - this.system.controllers, - data.id, - data.idPrefix, - data.hand, - data.controller - ); - - this.controller = controller; - }, - - applyArmModel: function (controllerPosition) { - // Use controllerPosition and deltaControllerPosition to avoid creating variables. - var controller = this.controller; - var controllerEuler = this.controllerEuler; - var controllerQuaternion = this.controllerQuaternion; - var deltaControllerPosition = this.deltaControllerPosition; - var hand; - var headEl; - var headObject3D; - var pose; - var userHeight; - - headEl = this.getHeadElement(); - headObject3D = headEl.object3D; - userHeight = this.defaultUserHeight(); - - pose = controller.pose; - hand = (controller ? controller.hand : undefined) || DEFAULT_HANDEDNESS; - - // Use camera position as head position. - controllerPosition.copy(headObject3D.position); - // Set offset for degenerate "arm model" to elbow. - deltaControllerPosition.set( - EYES_TO_ELBOW.x * (hand === 'left' ? -1 : hand === 'right' ? 1 : 0), - EYES_TO_ELBOW.y, // Lower than our eyes. - EYES_TO_ELBOW.z); // Slightly out in front. - // Scale offset by user height. - deltaControllerPosition.multiplyScalar(userHeight); - // Apply camera Y rotation (not X or Z, so you can look down at your hand). - deltaControllerPosition.applyAxisAngle(headObject3D.up, headObject3D.rotation.y); - // Apply rotated offset to position. - controllerPosition.add(deltaControllerPosition); - - // Set offset for degenerate "arm model" forearm. Forearm sticking out from elbow. - deltaControllerPosition.set(FOREARM.x, FOREARM.y, FOREARM.z); - // Scale offset by user height. - deltaControllerPosition.multiplyScalar(userHeight); - // Apply controller X/Y rotation (tilting up/down/left/right is usually moving the arm). - if (pose.orientation) { - controllerQuaternion.fromArray(pose.orientation); - } else { - controllerQuaternion.copy(headObject3D.quaternion); - } - controllerEuler.setFromQuaternion(controllerQuaternion); - controllerEuler.set(controllerEuler.x, controllerEuler.y, 0); - deltaControllerPosition.applyEuler(controllerEuler); - // Apply rotated offset to position. - controllerPosition.add(deltaControllerPosition); - }, - - /** - * Read pose from controller (from Gamepad API), apply transforms, apply to entity. - */ - updatePose: function () { - var controller = this.controller; - var object3D = this.el.object3D; - var pose; - var vrDisplay = this.system.vrDisplay; - var standingMatrix; - - if (!controller) { return; } - - // Compose pose from Gamepad. - pose = controller.pose; - - if (pose.position !== null) { - object3D.position.fromArray(pose.position); - } else { - // Controller not 6DOF, apply arm model. - if (this.data.armModel) { this.applyArmModel(object3D.position); } - } - - if (pose.orientation !== null) { - object3D.quaternion.fromArray(pose.orientation); - } - - // Apply transforms, if 6DOF and in VR. - if (vrDisplay) { - standingMatrix = this.el.sceneEl.renderer.vr.getStandingMatrix(); - object3D.matrixAutoUpdate = false; - object3D.matrix.compose(object3D.position, object3D.quaternion, object3D.scale); - object3D.matrix.multiplyMatrices(standingMatrix, object3D.matrix); - object3D.matrix.decompose(object3D.position, object3D.quaternion, object3D.scale); - } - - object3D.rotateZ(this.data.rotationOffset * THREE.Math.DEG2RAD); - - object3D.updateMatrix(); - object3D.matrixWorldNeedsUpdate = true; - }, - - /** - * Handle button changes including axes, presses, touches, values. - */ - updateButtons: function () { - var buttonState; - var controller = this.controller; - var id; - - if (!controller) { return; } - - // Check every button. - for (id = 0; id < controller.buttons.length; ++id) { - // Initialize button state. - if (!this.buttonStates[id]) { - this.buttonStates[id] = {pressed: false, touched: false, value: 0}; - } - - buttonState = controller.buttons[id]; - this.handleButton(id, buttonState); - } - // Check axes. - this.handleAxes(); - }, - - /** - * Handle presses and touches for a single button. - * - * @param {number} id - Index of button in Gamepad button array. - * @param {number} buttonState - Value of button state from 0 to 1. - * @returns {boolean} Whether button has changed in any way. - */ - handleButton: function (id, buttonState) { - var changed = this.handlePress(id, buttonState) || - this.handleTouch(id, buttonState) || - this.handleValue(id, buttonState); - if (!changed) { return false; } - this.el.emit('buttonchanged', {id: id, state: buttonState}); - return true; - }, - - /** - * An axis is an array of values from -1 (up, left) to 1 (down, right). - * Compare each component of the axis to the previous value to determine change. - * - * @returns {boolean} Whether axes changed. - */ - handleAxes: function () { - var changed = false; - var controllerAxes = this.controller.axes; - var i; - var previousAxis = this.axis; - var changedAxes = this.changedAxes; - - // Check if axis changed. - this.changedAxes.length = 0; - for (i = 0; i < controllerAxes.length; ++i) { - changedAxes.push(previousAxis[i] !== controllerAxes[i]); - if (changedAxes[i]) { changed = true; } - } - if (!changed) { return false; } - - this.axis.length = 0; - for (i = 0; i < controllerAxes.length; i++) { - this.axis.push(controllerAxes[i]); - } - this.el.emit('axismove', this.axisMoveEventDetail); - return true; - }, - - /** - * Determine whether a button press has occured and emit events as appropriate. - * - * @param {string} id - ID of the button to check. - * @param {object} buttonState - State of the button to check. - * @returns {boolean} Whether button press state changed. - */ - handlePress: function (id, buttonState) { - var evtName; - var previousButtonState = this.buttonStates[id]; - - // Not changed. - if (buttonState.pressed === previousButtonState.pressed) { return false; } - - evtName = buttonState.pressed ? 'down' : 'up'; - this.el.emit('button' + evtName, {id: id, state: buttonState}); - previousButtonState.pressed = buttonState.pressed; - return true; - }, - - /** - * Determine whether a button touch has occured and emit events as appropriate. - * - * @param {string} id - ID of the button to check. - * @param {object} buttonState - State of the button to check. - * @returns {boolean} Whether button touch state changed. - */ - handleTouch: function (id, buttonState) { - var evtName; - var previousButtonState = this.buttonStates[id]; - - // Not changed. - if (buttonState.touched === previousButtonState.touched) { return false; } - - evtName = buttonState.touched ? 'start' : 'end'; - // Due to unfortunate name collision, add empty touches array to avoid Daydream error. - this.el.emit('touch' + evtName, {id: id, state: buttonState}, true, {touches: []}); - previousButtonState.touched = buttonState.touched; - return true; - }, - - /** - * Determine whether a button value has changed. - * - * @param {string} id - Id of the button to check. - * @param {object} buttonState - State of the button to check. - * @returns {boolean} Whether button value changed. - */ - handleValue: function (id, buttonState) { - var previousButtonState = this.buttonStates[id]; - - // Not changed. - if (buttonState.value === previousButtonState.value) { return false; } - - previousButtonState.value = buttonState.value; - return true; - } -}); - -},{"../constants":116,"../core/component":125,"../lib/three":173,"../utils/tracked-controls":200}],111:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; - -/** - * Visibility component. - */ -module.exports.Component = registerComponent('visible', { - schema: {default: true}, - - update: function () { - this.el.object3D.visible = this.data; - } -}); - -},{"../core/component":125}],112:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../core/component').registerComponent; -var utils = _dereq_('../utils/'); - -var bind = utils.bind; -var trackedControlsUtils = _dereq_('../utils/tracked-controls'); -var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; -var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; -var onButtonEvent = trackedControlsUtils.onButtonEvent; - -var VIVE_CONTROLLER_MODEL_OBJ_URL = 'https://cdn.aframe.io/controllers/vive/vr_controller_vive.obj'; -var VIVE_CONTROLLER_MODEL_OBJ_MTL = 'https://cdn.aframe.io/controllers/vive/vr_controller_vive.mtl'; - -var GAMEPAD_ID_PREFIX = 'OpenVR '; - -/** - * Vive controls. - * Interface with Vive controllers and map Gamepad events to controller buttons: - * trackpad, trigger, grip, menu, system - * Load a controller model and highlight the pressed buttons. - */ -module.exports.Component = registerComponent('vive-controls', { - schema: { - hand: {default: 'left'}, - buttonColor: {type: 'color', default: '#FAFAFA'}, // Off-white. - buttonHighlightColor: {type: 'color', default: '#22D1EE'}, // Light blue. - model: {default: true}, - rotationOffset: {default: 0} - }, - - /** - * Button IDs: - * 0 - trackpad - * 1 - trigger (intensity value from 0.5 to 1) - * 2 - grip - * 3 - menu (dispatch but better for menu options) - * 4 - system (never dispatched on this layer) - */ - mapping: { - axes: {trackpad: [0, 1]}, - buttons: ['trackpad', 'trigger', 'grip', 'menu', 'system'] - }, - - init: function () { - var self = this; - this.animationActive = 'pointing'; - this.checkControllerPresentAndSetup = checkControllerPresentAndSetup; // To allow mock. - this.controllerPresent = false; - this.emitIfAxesChanged = emitIfAxesChanged; // To allow mock. - this.lastControllerCheck = 0; - this.onButtonChanged = bind(this.onButtonChanged, this); - this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); }; - this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); }; - this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); }; - this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); }; - this.onAxisMoved = bind(this.onAxisMoved, this); - this.previousButtonValues = {}; - - this.bindMethods(); - }, - - play: function () { - this.checkIfControllerPresent(); - this.addControllersUpdateListener(); - }, - - pause: function () { - this.removeEventListeners(); - this.removeControllersUpdateListener(); - }, - - bindMethods: function () { - this.onModelLoaded = bind(this.onModelLoaded, this); - this.onControllersUpdate = bind(this.onControllersUpdate, this); - this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); - this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); - this.onAxisMoved = bind(this.onAxisMoved, this); - }, - - addEventListeners: function () { - var el = this.el; - el.addEventListener('buttonchanged', this.onButtonChanged); - el.addEventListener('buttondown', this.onButtonDown); - el.addEventListener('buttonup', this.onButtonUp); - el.addEventListener('touchend', this.onButtonTouchEnd); - el.addEventListener('touchstart', this.onButtonTouchStart); - el.addEventListener('model-loaded', this.onModelLoaded); - el.addEventListener('axismove', this.onAxisMoved); - this.controllerEventsActive = true; - }, - - removeEventListeners: function () { - var el = this.el; - el.removeEventListener('buttonchanged', this.onButtonChanged); - el.removeEventListener('buttondown', this.onButtonDown); - el.removeEventListener('buttonup', this.onButtonUp); - el.removeEventListener('touchend', this.onButtonTouchEnd); - el.removeEventListener('touchstart', this.onButtonTouchStart); - el.removeEventListener('model-loaded', this.onModelLoaded); - el.removeEventListener('axismove', this.onAxisMoved); - this.controllerEventsActive = false; - }, - - /** - * Once OpenVR returns correct hand data in supporting browsers, we can use hand property. - * var isPresent = this.checkControllerPresentAndSetup(this.el.sceneEl, GAMEPAD_ID_PREFIX, - { hand: data.hand }); - * Until then, use hardcoded index. - */ - checkIfControllerPresent: function () { - var data = this.data; - var controllerIndex = data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2; - this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, {index: controllerIndex}); - }, - - injectTrackedControls: function () { - var el = this.el; - var data = this.data; - - // If we have an OpenVR Gamepad, use the fixed mapping. - el.setAttribute('tracked-controls', { - idPrefix: GAMEPAD_ID_PREFIX, - // Hand IDs: 0 = right, 1 = left, 2 = anything else. - controller: data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2, - rotationOffset: data.rotationOffset - }); - - // Load model. - if (!this.data.model) { return; } - this.el.setAttribute('obj-model', { - obj: VIVE_CONTROLLER_MODEL_OBJ_URL, - mtl: VIVE_CONTROLLER_MODEL_OBJ_MTL - }); - }, - - addControllersUpdateListener: function () { - this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); - }, - - removeControllersUpdateListener: function () { - this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); - }, - - onControllersUpdate: function () { - this.checkIfControllerPresent(); - }, - - /** - * Rotate the trigger button based on how hard the trigger is pressed. - */ - onButtonChanged: function (evt) { - var button = this.mapping.buttons[evt.detail.id]; - var buttonMeshes = this.buttonMeshes; - var analogValue; - - if (!button) { return; } - - if (button === 'trigger') { - analogValue = evt.detail.state.value; - // Update trigger rotation depending on button value. - if (buttonMeshes && buttonMeshes.trigger) { - buttonMeshes.trigger.rotation.x = -analogValue * (Math.PI / 12); - } - } - - // Pass along changed event with button state, using button mapping for convenience. - this.el.emit(button + 'changed', evt.detail.state); - }, - - onModelLoaded: function (evt) { - var buttonMeshes; - var controllerObject3D = evt.detail.model; - var self = this; - - if (!this.data.model) { return; } - - // Store button meshes object to be able to change their colors. - buttonMeshes = this.buttonMeshes = {}; - buttonMeshes.grip = { - left: controllerObject3D.getObjectByName('leftgrip'), - right: controllerObject3D.getObjectByName('rightgrip') - }; - buttonMeshes.menu = controllerObject3D.getObjectByName('menubutton'); - buttonMeshes.system = controllerObject3D.getObjectByName('systembutton'); - buttonMeshes.trackpad = controllerObject3D.getObjectByName('touchpad'); - buttonMeshes.trigger = controllerObject3D.getObjectByName('trigger'); - - // Set default colors. - Object.keys(buttonMeshes).forEach(function (buttonName) { - self.setButtonColor(buttonName, self.data.buttonColor); - }); - - // Offset pivot point. - controllerObject3D.position.set(0, -0.015, 0.04); - }, - - onAxisMoved: function (evt) { - this.emitIfAxesChanged(this, this.mapping.axes, evt); - }, - - updateModel: function (buttonName, evtName) { - var color; - var isTouch; - if (!this.data.model) { return; } - - isTouch = evtName.indexOf('touch') !== -1; - // Don't change color for trackpad touch. - if (isTouch) { return; } - - // Update colors. - color = evtName === 'up' ? this.data.buttonColor : this.data.buttonHighlightColor; - this.setButtonColor(buttonName, color); - }, - - setButtonColor: function (buttonName, color) { - var buttonMeshes = this.buttonMeshes; - - if (!buttonMeshes) { return; } - - // Need to do both left and right sides for grip. - if (buttonName === 'grip') { - buttonMeshes.grip.left.material.color.set(color); - buttonMeshes.grip.right.material.color.set(color); - return; - } - buttonMeshes[buttonName].material.color.set(color); - } -}); - -},{"../core/component":125,"../utils/":195,"../utils/tracked-controls":200}],113:[function(_dereq_,module,exports){ -var KEYCODE_TO_CODE = _dereq_('../constants').keyboardevent.KEYCODE_TO_CODE; -var registerComponent = _dereq_('../core/component').registerComponent; -var THREE = _dereq_('../lib/three'); -var utils = _dereq_('../utils/'); - -var bind = utils.bind; -var shouldCaptureKeyEvent = utils.shouldCaptureKeyEvent; - -var CLAMP_VELOCITY = 0.00001; -var MAX_DELTA = 0.2; -var KEYS = [ - 'KeyW', 'KeyA', 'KeyS', 'KeyD', - 'ArrowUp', 'ArrowLeft', 'ArrowRight', 'ArrowDown' -]; - -/** - * WASD component to control entities using WASD keys. - */ -module.exports.Component = registerComponent('wasd-controls', { - schema: { - acceleration: {default: 65}, - adAxis: {default: 'x', oneOf: ['x', 'y', 'z']}, - adEnabled: {default: true}, - adInverted: {default: false}, - easing: {default: 20}, - enabled: {default: true}, - fly: {default: false}, - wsAxis: {default: 'z', oneOf: ['x', 'y', 'z']}, - wsEnabled: {default: true}, - wsInverted: {default: false} - }, - - init: function () { - // To keep track of the pressed keys. - this.keys = {}; - - this.position = {}; - this.velocity = new THREE.Vector3(); - - // Bind methods and add event listeners. - this.onBlur = bind(this.onBlur, this); - this.onFocus = bind(this.onFocus, this); - this.onKeyDown = bind(this.onKeyDown, this); - this.onKeyUp = bind(this.onKeyUp, this); - this.onVisibilityChange = bind(this.onVisibilityChange, this); - this.attachVisibilityEventListeners(); - }, - - tick: function (time, delta) { - var currentPosition; - var data = this.data; - var el = this.el; - var movementVector; - var position = this.position; - var velocity = this.velocity; - - if (!velocity[data.adAxis] && !velocity[data.wsAxis] && - isEmptyObject(this.keys)) { return; } - - // Update velocity. - delta = delta / 1000; - this.updateVelocity(delta); - - if (!velocity[data.adAxis] && !velocity[data.wsAxis]) { return; } - - // Get movement vector and translate position. - currentPosition = el.getAttribute('position'); - movementVector = this.getMovementVector(delta); - position.x = currentPosition.x + movementVector.x; - position.y = currentPosition.y + movementVector.y; - position.z = currentPosition.z + movementVector.z; - el.setAttribute('position', position); - }, - - remove: function () { - this.removeKeyEventListeners(); - this.removeVisibilityEventListeners(); - }, - - play: function () { - this.attachKeyEventListeners(); - }, - - pause: function () { - this.keys = {}; - this.removeKeyEventListeners(); - }, - - updateVelocity: function (delta) { - var acceleration; - var adAxis; - var adSign; - var data = this.data; - var keys = this.keys; - var velocity = this.velocity; - var wsAxis; - var wsSign; - - adAxis = data.adAxis; - wsAxis = data.wsAxis; - - // If FPS too low, reset velocity. - if (delta > MAX_DELTA) { - velocity[adAxis] = 0; - velocity[wsAxis] = 0; - return; - } - - // Decay velocity. - if (velocity[adAxis] !== 0) { - velocity[adAxis] -= velocity[adAxis] * data.easing * delta; - } - if (velocity[wsAxis] !== 0) { - velocity[wsAxis] -= velocity[wsAxis] * data.easing * delta; - } - - // Clamp velocity easing. - if (Math.abs(velocity[adAxis]) < CLAMP_VELOCITY) { velocity[adAxis] = 0; } - if (Math.abs(velocity[wsAxis]) < CLAMP_VELOCITY) { velocity[wsAxis] = 0; } - - if (!data.enabled) { return; } - - // Update velocity using keys pressed. - acceleration = data.acceleration; - if (data.adEnabled) { - adSign = data.adInverted ? -1 : 1; - if (keys.KeyA || keys.ArrowLeft) { velocity[adAxis] -= adSign * acceleration * delta; } - if (keys.KeyD || keys.ArrowRight) { velocity[adAxis] += adSign * acceleration * delta; } - } - if (data.wsEnabled) { - wsSign = data.wsInverted ? -1 : 1; - if (keys.KeyW || keys.ArrowUp) { velocity[wsAxis] -= wsSign * acceleration * delta; } - if (keys.KeyS || keys.ArrowDown) { velocity[wsAxis] += wsSign * acceleration * delta; } - } - }, - - getMovementVector: (function () { - var directionVector = new THREE.Vector3(0, 0, 0); - var rotationEuler = new THREE.Euler(0, 0, 0, 'YXZ'); - - return function (delta) { - var rotation = this.el.getAttribute('rotation'); - var velocity = this.velocity; - var xRotation; - - directionVector.copy(velocity); - directionVector.multiplyScalar(delta); - - // Absolute. - if (!rotation) { return directionVector; } - - xRotation = this.data.fly ? rotation.x : 0; - - // Transform direction relative to heading. - rotationEuler.set(THREE.Math.degToRad(xRotation), THREE.Math.degToRad(rotation.y), 0); - directionVector.applyEuler(rotationEuler); - return directionVector; - }; - })(), - - attachVisibilityEventListeners: function () { - window.addEventListener('blur', this.onBlur); - window.addEventListener('focus', this.onFocus); - document.addEventListener('visibilitychange', this.onVisibilityChange); - }, - - removeVisibilityEventListeners: function () { - window.removeEventListener('blur', this.onBlur); - window.removeEventListener('focus', this.onFocus); - document.removeEventListener('visibilitychange', this.onVisibilityChange); - }, - - attachKeyEventListeners: function () { - window.addEventListener('keydown', this.onKeyDown); - window.addEventListener('keyup', this.onKeyUp); - }, - - removeKeyEventListeners: function () { - window.removeEventListener('keydown', this.onKeyDown); - window.removeEventListener('keyup', this.onKeyUp); - }, - - onBlur: function () { - this.pause(); - }, - - onFocus: function () { - this.play(); - }, - - onVisibilityChange: function () { - if (document.hidden) { - this.onBlur(); - } else { - this.onFocus(); - } - }, - - onKeyDown: function (event) { - var code; - if (!shouldCaptureKeyEvent(event)) { return; } - code = event.code || KEYCODE_TO_CODE[event.keyCode]; - if (KEYS.indexOf(code) !== -1) { this.keys[code] = true; } - }, - - onKeyUp: function (event) { - var code; - code = event.code || KEYCODE_TO_CODE[event.keyCode]; - delete this.keys[code]; - } -}); - -function isEmptyObject (keys) { - var key; - for (key in keys) { return false; } - return true; -} - -},{"../constants":116,"../core/component":125,"../lib/three":173,"../utils/":195}],114:[function(_dereq_,module,exports){ -/* global THREE */ -var bind = _dereq_('../utils/bind'); -var registerComponent = _dereq_('../core/component').registerComponent; -var trackedControlsUtils = _dereq_('../utils/tracked-controls'); -var onButtonEvent = trackedControlsUtils.onButtonEvent; -var utils = _dereq_('../utils/'); - -var debug = utils.debug('components:windows-motion-controls:debug'); -var warn = utils.debug('components:windows-motion-controls:warn'); - -var DEFAULT_HANDEDNESS = _dereq_('../constants').DEFAULT_HANDEDNESS; - -var MODEL_BASE_URL = 'https://cdn.aframe.io/controllers/microsoft/'; -var MODEL_FILENAMES = { left: 'left.glb', right: 'right.glb', default: 'universal.glb' }; - -var GAMEPAD_ID_PREFIX = 'Spatial Controller (Spatial Interaction Source) '; -var GAMEPAD_ID_PATTERN = /([0-9a-zA-Z]+-[0-9a-zA-Z]+)$/; - -/** - * Windows Motion Controller controls. - * Interface with Windows Motion Controller controllers and map Gamepad events to - * controller buttons: trackpad, trigger, grip, menu, thumbstick - * Load a controller model and transform the pressed buttons. - */ -module.exports.Component = registerComponent('windows-motion-controls', { - schema: { - hand: {default: DEFAULT_HANDEDNESS}, - // It is possible to have multiple pairs of controllers attached (a pair has both left and right). - // Set this to 1 to use a controller from the second pair, 2 from the third pair, etc. - pair: {default: 0}, - // If true, loads the controller glTF asset. - model: {default: true}, - // If true, will hide the model from the scene if no matching gamepad (based on ID & hand) is connected. - hideDisconnected: {default: true} - }, - - mapping: { - // A-Frame specific semantic axis names - axes: {'thumbstick': [0, 1], 'trackpad': [2, 3]}, - // A-Frame specific semantic button names - buttons: ['thumbstick', 'trigger', 'grip', 'menu', 'trackpad'], - // A mapping of the semantic name to node name in the glTF model file, - // that should be transformed by axis value. - // This array mirrors the browser Gamepad.axes array, such that - // the mesh corresponding to axis 0 is in this array index 0. - axisMeshNames: [ - 'THUMBSTICK_X', - 'THUMBSTICK_Y', - 'TOUCHPAD_TOUCH_X', - 'TOUCHPAD_TOUCH_Y' - ], - // A mapping of the semantic name to button node name in the glTF model file, - // that should be transformed by button value. - buttonMeshNames: { - 'trigger': 'SELECT', - 'menu': 'MENU', - 'grip': 'GRASP', - 'thumbstick': 'THUMBSTICK_PRESS', - 'trackpad': 'TOUCHPAD_PRESS' - }, - pointingPoseMeshName: 'POINTING_POSE' - }, - - bindMethods: function () { - this.onModelError = bind(this.onModelError, this); - this.onModelLoaded = bind(this.onModelLoaded, this); - this.onControllersUpdate = bind(this.onControllersUpdate, this); - this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); - this.onAxisMoved = bind(this.onAxisMoved, this); - }, - - init: function () { - var self = this; - var el = this.el; - this.onButtonChanged = bind(this.onButtonChanged, this); - this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); }; - this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); }; - this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); }; - this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); }; - this.onControllerConnected = function () { self.setModelVisibility(true); }; - this.onControllerDisconnected = function () { self.setModelVisibility(false); }; - this.controllerPresent = false; - this.lastControllerCheck = 0; - this.previousButtonValues = {}; - this.bindMethods(); - - // Cache for submeshes that we have looked up by name. - this.loadedMeshInfo = { - buttonMeshes: null, - axisMeshes: null - }; - - // Pointing poses - this.rayOrigin = { - origin: new THREE.Vector3(), - direction: new THREE.Vector3(0, 0, -1), - createdFromMesh: false - }; - - // Stored on object to allow for mocking in tests - this.emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; - this.checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; - - el.addEventListener('controllerconnected', this.onControllerConnected); - el.addEventListener('controllerdisconnected', this.onControllerDisconnected); - }, - - addEventListeners: function () { - var el = this.el; - el.addEventListener('buttonchanged', this.onButtonChanged); - el.addEventListener('buttondown', this.onButtonDown); - el.addEventListener('buttonup', this.onButtonUp); - el.addEventListener('touchstart', this.onButtonTouchStart); - el.addEventListener('touchend', this.onButtonTouchEnd); - el.addEventListener('axismove', this.onAxisMoved); - el.addEventListener('model-error', this.onModelError); - el.addEventListener('model-loaded', this.onModelLoaded); - this.controllerEventsActive = true; - }, - - removeEventListeners: function () { - var el = this.el; - el.removeEventListener('buttonchanged', this.onButtonChanged); - el.removeEventListener('buttondown', this.onButtonDown); - el.removeEventListener('buttonup', this.onButtonUp); - el.removeEventListener('touchstart', this.onButtonTouchStart); - el.removeEventListener('touchend', this.onButtonTouchEnd); - el.removeEventListener('axismove', this.onAxisMoved); - el.removeEventListener('model-error', this.onModelError); - el.removeEventListener('model-loaded', this.onModelLoaded); - this.controllerEventsActive = false; - }, - - checkIfControllerPresent: function () { - this.checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, { - hand: this.data.hand, - index: this.data.pair - }); - }, - - play: function () { - this.checkIfControllerPresent(); - this.addControllersUpdateListener(); - }, - - pause: function () { - this.removeEventListeners(); - this.removeControllersUpdateListener(); - }, - - updateControllerModel: function () { - // If we do not want to load a model, or, have already loaded the model, emit the controllermodelready event. - if (!this.data.model || this.rayOrigin.createdFromMesh) { - this.modelReady(); - return; - } - - var sourceUrl = this.createControllerModelUrl(); - this.loadModel(sourceUrl); - }, - - /** - * Helper function that constructs a URL from the controller ID suffix, for future proofed - * art assets. - */ - createControllerModelUrl: function (forceDefault) { - // Determine the device specific folder based on the ID suffix - var trackedControlsComponent = this.el.components['tracked-controls']; - var controller = trackedControlsComponent ? trackedControlsComponent.controller : null; - var device = 'default'; - var hand = this.data.hand; - var filename; - - if (controller) { - // Read hand directly from the controller, rather than this.data, as in the case that the controller - // is unhanded this.data will still have 'left' or 'right' (depending on what the user inserted in to the scene). - // In this case, we want to load the universal model, so need to get the '' from the controller. - hand = controller.hand; - - if (!forceDefault) { - var match = controller.id.match(GAMEPAD_ID_PATTERN); - device = ((match && match[0]) || device); - } - } - - // Hand - filename = MODEL_FILENAMES[hand] || MODEL_FILENAMES.default; - - // Final url - return MODEL_BASE_URL + device + '/' + filename; - }, - - injectTrackedControls: function () { - var data = this.data; - this.el.setAttribute('tracked-controls', { - idPrefix: GAMEPAD_ID_PREFIX, - controller: data.pair, - hand: data.hand, - armModel: false - }); - - this.updateControllerModel(); - }, - - addControllersUpdateListener: function () { - this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); - }, - - removeControllersUpdateListener: function () { - this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); - }, - - onControllersUpdate: function () { - this.checkIfControllerPresent(); - }, - - onModelError: function (evt) { - var defaultUrl = this.createControllerModelUrl(true); - if (evt.detail.src !== defaultUrl) { - warn('Failed to load controller model for device, attempting to load default.'); - this.loadModel(defaultUrl); - } else { - warn('Failed to load default controller model.'); - } - }, - - loadModel: function (url) { - // The model is loaded by the gltf-model compoent when this attribute is initially set, - // removed and re-loaded if the given url changes. - this.el.setAttribute('gltf-model', 'url(' + url + ')'); - }, - - onModelLoaded: function (evt) { - var rootNode = this.controllerModel = evt.detail.model; - var loadedMeshInfo = this.loadedMeshInfo; - var i; - var meshName; - var mesh; - var meshInfo; - - debug('Processing model'); - - // Reset the caches - loadedMeshInfo.buttonMeshes = {}; - loadedMeshInfo.axisMeshes = {}; - - // Cache our meshes so we aren't traversing the hierarchy per frame - if (rootNode) { - // Button Meshes - for (i = 0; i < this.mapping.buttons.length; i++) { - meshName = this.mapping.buttonMeshNames[this.mapping.buttons[i]]; - if (!meshName) { - debug('Skipping unknown button at index: ' + i + ' with mapped name: ' + this.mapping.buttons[i]); - continue; - } - - mesh = rootNode.getObjectByName(meshName); - if (!mesh) { - warn('Missing button mesh with name: ' + meshName); - continue; - } - - meshInfo = { - index: i, - value: getImmediateChildByName(mesh, 'VALUE'), - pressed: getImmediateChildByName(mesh, 'PRESSED'), - unpressed: getImmediateChildByName(mesh, 'UNPRESSED') - }; - if (meshInfo.value && meshInfo.pressed && meshInfo.unpressed) { - loadedMeshInfo.buttonMeshes[this.mapping.buttons[i]] = meshInfo; - } else { - // If we didn't find the mesh, it simply means this button won't have transforms applied as mapped button value changes. - warn('Missing button submesh under mesh with name: ' + meshName + - '(VALUE: ' + !!meshInfo.value + - ', PRESSED: ' + !!meshInfo.pressed + - ', UNPRESSED:' + !!meshInfo.unpressed + - ')'); - } - } - - // Axis Meshes - for (i = 0; i < this.mapping.axisMeshNames.length; i++) { - meshName = this.mapping.axisMeshNames[i]; - if (!meshName) { - debug('Skipping unknown axis at index: ' + i); - continue; - } - - mesh = rootNode.getObjectByName(meshName); - if (!mesh) { - warn('Missing axis mesh with name: ' + meshName); - continue; - } - - meshInfo = { - index: i, - value: getImmediateChildByName(mesh, 'VALUE'), - min: getImmediateChildByName(mesh, 'MIN'), - max: getImmediateChildByName(mesh, 'MAX') - }; - if (meshInfo.value && meshInfo.min && meshInfo.max) { - loadedMeshInfo.axisMeshes[i] = meshInfo; - } else { - // If we didn't find the mesh, it simply means this axis won't have transforms applied as mapped axis values change. - warn('Missing axis submesh under mesh with name: ' + meshName + - '(VALUE: ' + !!meshInfo.value + - ', MIN: ' + !!meshInfo.min + - ', MAX:' + !!meshInfo.max + - ')'); - } - } - - this.calculateRayOriginFromMesh(rootNode); - // Determine if the model has to be visible or not. - this.setModelVisibility(); - } - - debug('Model load complete.'); - - // Look through only immediate children. This will return null if no mesh exists with the given name. - function getImmediateChildByName (object3d, value) { - for (var i = 0, l = object3d.children.length; i < l; i++) { - var obj = object3d.children[i]; - if (obj && obj['name'] === value) { - return obj; - } - } - return undefined; - } - }, - - calculateRayOriginFromMesh: (function () { - var quaternion = new THREE.Quaternion(); - return function (rootNode) { - var mesh; - - // Calculate the pointer pose (used for rays), by applying the world transform of th POINTER_POSE node - // in the glTF (assumes that root node is at world origin) - this.rayOrigin.origin.set(0, 0, 0); - this.rayOrigin.direction.set(0, 0, -1); - this.rayOrigin.createdFromMesh = true; - - // Try to read Pointing pose from the source model - mesh = rootNode.getObjectByName(this.mapping.pointingPoseMeshName); - if (mesh) { - var parent = rootNode.parent; - - // We need to read pose transforms accumulated from the root of the glTF, not the scene. - if (parent) { - rootNode.parent = null; - rootNode.updateMatrixWorld(true); - rootNode.parent = parent; - } - - mesh.getWorldPosition(this.rayOrigin.origin); - mesh.getWorldQuaternion(quaternion); - this.rayOrigin.direction.applyQuaternion(quaternion); - - // Recalculate the world matrices now that the rootNode is re-attached to the parent. - if (parent) { - rootNode.updateMatrixWorld(true); - } - } else { - debug('Mesh does not contain pointing origin data, defaulting to none.'); - } - - // Emit event stating that our pointing ray is now accurate. - this.modelReady(); - }; - })(), - - lerpAxisTransform: (function () { - var quaternion = new THREE.Quaternion(); - return function (axis, axisValue) { - var axisMeshInfo = this.loadedMeshInfo.axisMeshes[axis]; - if (!axisMeshInfo) return; - - var min = axisMeshInfo.min; - var max = axisMeshInfo.max; - var target = axisMeshInfo.value; - - // Convert from gamepad value range (-1 to +1) to lerp range (0 to 1) - var lerpValue = axisValue * 0.5 + 0.5; - target.setRotationFromQuaternion(quaternion.copy(min.quaternion).slerp(max.quaternion, lerpValue)); - target.position.lerpVectors(min.position, max.position, lerpValue); - }; - })(), - - lerpButtonTransform: (function () { - var quaternion = new THREE.Quaternion(); - return function (buttonName, buttonValue) { - var buttonMeshInfo = this.loadedMeshInfo.buttonMeshes[buttonName]; - if (!buttonMeshInfo) return; - - var min = buttonMeshInfo.unpressed; - var max = buttonMeshInfo.pressed; - var target = buttonMeshInfo.value; - - target.setRotationFromQuaternion(quaternion.copy(min.quaternion).slerp(max.quaternion, buttonValue)); - target.position.lerpVectors(min.position, max.position, buttonValue); - }; - })(), - - modelReady: function () { - this.el.emit('controllermodelready', { - name: 'windows-motion-controls', - model: this.data.model, - rayOrigin: this.rayOrigin - }); - }, - - onButtonChanged: function (evt) { - var buttonName = this.mapping.buttons[evt.detail.id]; - - if (buttonName) { - // Update the button mesh transform - if (this.loadedMeshInfo && this.loadedMeshInfo.buttonMeshes) { - this.lerpButtonTransform(buttonName, evt.detail.state.value); - } - - // Only emit events for buttons that we know how to map from index to name - this.el.emit(buttonName + 'changed', evt.detail.state); - } - }, - - onAxisMoved: function (evt) { - var numAxes = this.mapping.axisMeshNames.length; - - // Only attempt to update meshes if we have valid data. - if (this.loadedMeshInfo && this.loadedMeshInfo.axisMeshes) { - for (var axis = 0; axis < numAxes; axis++) { - // Update the button mesh transform - this.lerpAxisTransform(axis, evt.detail.axis[axis] || 0.0); - } - } - - this.emitIfAxesChanged(this, this.mapping.axes, evt); - }, - - setModelVisibility: function (visible) { - var model = this.el.getObject3D('mesh'); - visible = visible !== undefined ? visible : this.modelVisible; - this.modelVisible = visible; - if (!model) { return; } - model.visible = visible; - } -}); - -},{"../constants":116,"../core/component":125,"../utils/":195,"../utils/bind":189,"../utils/tracked-controls":200}],115:[function(_dereq_,module,exports){ -/** - * Animation configuration options for TWEEN.js animations. - * Used by `<a-animation>`. - */ -var TWEEN = _dereq_('@tweenjs/tween.js'); - -var DIRECTIONS = { - alternate: 'alternate', - alternateReverse: 'alternate-reverse', - normal: 'normal', - reverse: 'reverse' -}; - -var EASING_FUNCTIONS = { - 'linear': TWEEN.Easing.Linear.None, - - 'ease': TWEEN.Easing.Cubic.InOut, - 'ease-in': TWEEN.Easing.Cubic.In, - 'ease-out': TWEEN.Easing.Cubic.Out, - 'ease-in-out': TWEEN.Easing.Cubic.InOut, - - 'ease-cubic': TWEEN.Easing.Cubic.In, - 'ease-in-cubic': TWEEN.Easing.Cubic.In, - 'ease-out-cubic': TWEEN.Easing.Cubic.Out, - 'ease-in-out-cubic': TWEEN.Easing.Cubic.InOut, - - 'ease-quad': TWEEN.Easing.Quadratic.InOut, - 'ease-in-quad': TWEEN.Easing.Quadratic.In, - 'ease-out-quad': TWEEN.Easing.Quadratic.Out, - 'ease-in-out-quad': TWEEN.Easing.Quadratic.InOut, - - 'ease-quart': TWEEN.Easing.Quartic.InOut, - 'ease-in-quart': TWEEN.Easing.Quartic.In, - 'ease-out-quart': TWEEN.Easing.Quartic.Out, - 'ease-in-out-quart': TWEEN.Easing.Quartic.InOut, - - 'ease-quint': TWEEN.Easing.Quintic.InOut, - 'ease-in-quint': TWEEN.Easing.Quintic.In, - 'ease-out-quint': TWEEN.Easing.Quintic.Out, - 'ease-in-out-quint': TWEEN.Easing.Quintic.InOut, - - 'ease-sine': TWEEN.Easing.Sinusoidal.InOut, - 'ease-in-sine': TWEEN.Easing.Sinusoidal.In, - 'ease-out-sine': TWEEN.Easing.Sinusoidal.Out, - 'ease-in-out-sine': TWEEN.Easing.Sinusoidal.InOut, - - 'ease-expo': TWEEN.Easing.Exponential.InOut, - 'ease-in-expo': TWEEN.Easing.Exponential.In, - 'ease-out-expo': TWEEN.Easing.Exponential.Out, - 'ease-in-out-expo': TWEEN.Easing.Exponential.InOut, - - 'ease-circ': TWEEN.Easing.Circular.InOut, - 'ease-in-circ': TWEEN.Easing.Circular.In, - 'ease-out-circ': TWEEN.Easing.Circular.Out, - 'ease-in-out-circ': TWEEN.Easing.Circular.InOut, - - 'ease-elastic': TWEEN.Easing.Elastic.InOut, - 'ease-in-elastic': TWEEN.Easing.Elastic.In, - 'ease-out-elastic': TWEEN.Easing.Elastic.Out, - 'ease-in-out-elastic': TWEEN.Easing.Elastic.InOut, - - 'ease-back': TWEEN.Easing.Back.InOut, - 'ease-in-back': TWEEN.Easing.Back.In, - 'ease-out-back': TWEEN.Easing.Back.Out, - 'ease-in-out-back': TWEEN.Easing.Back.InOut, - - 'ease-bounce': TWEEN.Easing.Bounce.InOut, - 'ease-in-bounce': TWEEN.Easing.Bounce.In, - 'ease-out-bounce': TWEEN.Easing.Bounce.Out, - 'ease-in-out-bounce': TWEEN.Easing.Bounce.InOut -}; - -var FILLS = { - backwards: 'backwards', - both: 'both', - forwards: 'forwards', - none: 'none' -}; - -var REPEATS = { - indefinite: 'indefinite' -}; - -var DEFAULTS = { - attribute: 'rotation', - begin: '', - end: '', - delay: 0, - dur: 1000, - easing: 'ease', - direction: DIRECTIONS.normal, - fill: FILLS.forwards, - from: undefined, - repeat: 0, - to: undefined -}; - -module.exports.defaults = DEFAULTS; -module.exports.directions = DIRECTIONS; -module.exports.easingFunctions = EASING_FUNCTIONS; -module.exports.fills = FILLS; -module.exports.repeats = REPEATS; - -},{"@tweenjs/tween.js":1}],116:[function(_dereq_,module,exports){ -module.exports = { - AFRAME_INJECTED: 'aframe-injected', - DEFAULT_CAMERA_HEIGHT: 1.6, - DEFAULT_HANDEDNESS: 'right', - animation: _dereq_('./animation'), - keyboardevent: _dereq_('./keyboardevent') -}; - -},{"./animation":115,"./keyboardevent":117}],117:[function(_dereq_,module,exports){ -module.exports = { - // Tiny KeyboardEvent.code polyfill. - KEYCODE_TO_CODE: { - '38': 'ArrowUp', - '37': 'ArrowLeft', - '40': 'ArrowDown', - '39': 'ArrowRight', - '87': 'KeyW', - '65': 'KeyA', - '83': 'KeyS', - '68': 'KeyD' - } -}; - -},{}],118:[function(_dereq_,module,exports){ -var ANode = _dereq_('./a-node'); -var animationConstants = _dereq_('../constants/animation'); -var coordinates = _dereq_('../utils/').coordinates; -var parseProperty = _dereq_('./schema').parseProperty; -var registerElement = _dereq_('./a-register-element').registerElement; -var TWEEN = _dereq_('@tweenjs/tween.js'); -var THREE = _dereq_('../lib/three'); -var utils = _dereq_('../utils/'); -var bind = utils.bind; - -var getComponentProperty = utils.entity.getComponentProperty; -var DEFAULTS = animationConstants.defaults; -var DIRECTIONS = animationConstants.directions; -var EASING_FUNCTIONS = animationConstants.easingFunctions; -var FILLS = animationConstants.fills; -var REPEATS = animationConstants.repeats; -var isCoordinates = coordinates.isCoordinates; - -/** - * Animation element that applies Tween animation to parent element (entity). - * Takes after the Web Animations spec. - * - * @member {number} count - Decrementing counter for how many cycles of animations left to - * run. - * @member {Element} el - Entity which the animation is modifying. - * @member initialValue - Value before animation started. Used to restore state. - * @member {bool} isRunning - Whether animation is currently running. - * @member {function} partialSetAttribute - - * setAttribute function that is agnostic to whether we are setting an attribute value - * or a component property value. The el and the attribute names are bundled with - * the function. - * @member {object} tween - tween.js object. - */ -module.exports.AAnimation = registerElement('a-animation', { - prototype: Object.create(ANode.prototype, { - createdCallback: { - value: function () { - this.bindMethods(); - this.isRunning = false; - this.partialSetAttribute = function () { /* no-op */ }; - this.tween = null; - } - }, - - attachedCallback: { - value: function () { - this.el = this.parentNode; - this.handleMixinUpdate(); - this.update(); - this.load(); - } - }, - - attributeChangedCallback: { - value: function (attr, oldVal, newVal) { - if (!this.hasLoaded || !this.isRunning) { return; } - this.stop(); - this.handleMixinUpdate(); - this.update(); - } - }, - - detachedCallback: { - value: function () { - if (!this.isRunning) { return; } - this.stop(); - } - }, - - /** - * Builds a Tween object to handle animations. - * Uses tween.js's from, to, delay, easing, repeat, onUpdate, and onComplete. - * Note: tween.js takes objects for its `from` and `to` values. - * - * @returns {object} - */ - getTween: { - value: function () { - var self = this; - var data = self.data; - var el = self.el; - var animationValues; - var attribute = data.attribute; - var delay = parseInt(data.delay, 10); - var currentValue = getComponentProperty(el, attribute); - var direction = self.getDirection(data.direction); - var easing = EASING_FUNCTIONS[data.easing]; - var fill = data.fill; - var from; - var repeat = data.repeat === REPEATS.indefinite ? Infinity : 0; - var to; - var toTemp; - var yoyo = false; - - animationValues = getAnimationValues(el, attribute, data.from || self.initialValue, data.to, currentValue); - from = animationValues.from; - to = animationValues.to; - self.partialSetAttribute = animationValues.partialSetAttribute; - - if (self.count === undefined) { - self.count = repeat === Infinity ? 0 : parseInt(data.repeat, 10); - } - - if (isNaN(delay)) { delay = 0; } - - // Store initial state. - self.initialValue = self.initialValue || cloneValue(currentValue); - - // Handle indefinite + forwards + alternate yoyo edge-case (#405). - if (repeat === Infinity && fill === FILLS.forwards && - [DIRECTIONS.alternate, - DIRECTIONS.alternateReverse].indexOf(data.direction) !== -1) { - yoyo = true; - } - - // If reversing, swap from and to. - if (direction === DIRECTIONS.reverse) { - toTemp = to; - to = cloneValue(from); - from = cloneValue(toTemp); - } - - // If fill is backwards or both, start animation at the specified from. - if ([FILLS.backwards, FILLS.both].indexOf(fill) !== -1) { - self.partialSetAttribute(from); - } - - // Create Tween. - return new TWEEN.Tween(cloneValue(from)) - .to(to, data.dur) - .delay(delay) - .easing(easing) - .repeat(repeat) - .yoyo(yoyo) - .onUpdate(function () { - self.partialSetAttribute(this); - }) - .onComplete(bind(self.onCompleted, self)); - } - }, - - /** - * Animation parameters changed. Stop current animation, get a new one, and start it. - */ - update: { - value: function () { - var data = this.data; - // Terminology warning if infinite used instead of indefinite - if (data.repeat === 'infinite') { - console.warn("Using 'infinite' as 'repeat' value is invalid. Use 'indefinite' instead."); - } - // Deprecation warning for begin when used as a delay. - if (data.begin !== '' && !isNaN(data.begin)) { - console.warn("Using 'begin' to specify a delay is deprecated. Use 'delay' instead."); - data.delay = data.begin; - data.begin = ''; - } - var begin = data.begin; - var end = data.end; - // Cancel previous event listeners - if (this.evt) { this.removeEventListeners(this.evt); } - // Store new event name. - this.evt = {begin: begin, end: end}; - // Add new event listeners - this.addEventListeners(this.evt); - // If `begin` is not defined, start the animation right away. - if (begin === '') { - this.stop(); - this.start(); - } - }, - writable: window.debug - }, - - /** - * Callback for when a cycle of an animation is complete. Handles when to completely - * finish the animation. - * - * If `repeat` is set to a value, this method is called after each repeat. Repeats are - * handled by ending the current animation and creating a new one with `count` updated. - * Note that this method is *not* called if repeat is set to `indefinite`. - */ - onCompleted: { - value: function () { - var data = this.data; - this.isRunning = false; - if ([FILLS.backwards, FILLS.none].indexOf(data.fill) !== -1) { - this.partialSetAttribute(this.initialValue); - } - if (this.count === 0) { - this.count = undefined; - this.emit('animationend'); - return; - } - this.isRunning = false; - this.count--; - this.start(); - } - }, - - start: { - value: function () { - var self = this; - // Postpone animation start until the entity has loaded - if (!this.el.hasLoaded) { - this.el.addEventListener('loaded', function () { self.start(); }); - return; - } - if (this.isRunning || !this.el.isPlaying) { return; } - this.tween = this.getTween(); - this.isRunning = true; - this.tween.start(); - this.emit('animationstart'); - }, - writable: true - }, - - stop: { - value: function () { - var tween = this.tween; - if (!tween) { return; } - tween.stop(); - this.isRunning = false; - if ([FILLS.backwards, FILLS.none].indexOf(this.data.fill) !== -1) { - this.partialSetAttribute(this.initialValue); - } - this.emit('animationstop'); - }, - writable: true - }, - - /** - * Handle alternating directions. Given the current direction, calculate the next one, - * and store the current one. - * - * @param {string} direction - * @returns {string} Direction that the next individual cycle of the animation will go - * towards. - */ - getDirection: { - value: function (direction) { - if (direction === DIRECTIONS.alternate) { - this.prevDirection = - this.prevDirection === DIRECTIONS.normal ? DIRECTIONS.reverse : DIRECTIONS.normal; - return this.prevDirection; - } - if (direction === DIRECTIONS.alternateReverse) { - this.prevDirection = - this.prevDirection === DIRECTIONS.reverse ? DIRECTIONS.normal : DIRECTIONS.reverse; - return this.prevDirection; - } - return direction; - } - }, - - /** - * Preemptive binding to attach/detach event listeners (see `update`). - */ - bindMethods: { - value: function () { - this.start = bind(this.start, this); - this.stop = bind(this.stop, this); - this.onStateAdded = bind(this.onStateAdded, this); - this.onStateRemoved = bind(this.onStateRemoved, this); - } - }, - - addEventListeners: { - value: function (evts) { - var el = this.el; - var self = this; - utils.splitString(evts.begin).forEach(function (evt) { - el.addEventListener(evt, self.start); - }); - utils.splitString(evts.end).forEach(function (evt) { - el.addEventListener(evt, self.stop); - }); - // If "begin" is an event name, wait. If it is not defined, start. - if (evts.begin === '') { el.addEventListener('play', this.start); } - el.addEventListener('pause', this.stop); - el.addEventListener('stateadded', this.onStateAdded); - el.addEventListener('stateremoved', this.onStateRemoved); - } - }, - - removeEventListeners: { - value: function (evts) { - var el = this.el; - var start = this.start; - var stop = this.stop; - utils.splitString(evts.begin).forEach(function (evt) { - el.removeEventListener(evt, start); - }); - utils.splitString(evts.end).forEach(function (evt) { - el.removeEventListener(evt, stop); - }); - el.removeEventListener('stateadded', this.onStateAdded); - el.removeEventListener('stateremoved', this.onStateRemoved); - } - }, - - onStateAdded: { - value: function (evt) { - if (evt.detail.state === this.data.begin) { this.start(); } - }, - writable: true - }, - - onStateRemoved: { - value: function (evt) { - if (evt.detail.state === this.data.begin) { this.stop(); } - }, - writable: true - }, - - /** - * Applies animation data from a mixin element. - * Works the same as component mixins but reimplemented because animations - * aren't components. - */ - handleMixinUpdate: { - value: function () { - var data = {}; - var elData; - var mixinData; - var mixinEl; - - // Get mixin data. - mixinEl = document.querySelector('#' + this.getAttribute('mixin')); - mixinData = mixinEl ? utils.getElData(mixinEl, DEFAULTS) : {}; - - elData = utils.getElData(this, DEFAULTS); - utils.extend(data, DEFAULTS, mixinData, elData); - this.data = data; - } - } - }) -}); - -function cloneValue (val) { - return utils.extend({}, val); -} - -/** - * Deduces different animation values based on whether we are: - * - animating an inner attribute of a component. - * - animating a coordinate component. - * - animating a boolean. - * - animating a number. - * - * @param {Element} el - * @param {string} attribute - Tells what to animate based on whether it is dot-separated. - * @param {string} dataFrom - Data `from` value. - * @param {string} dataTo - Data `to` value. - * @param currentValue - * @returns {object} - * Object with keys [from, to, partialSetAttribute]. - * `from` and `to` - * Objects where key is attribute being animated and value is value. - * `partialSetAttribute` - * Closured-function that tells tween how to update the component. - */ -function getAnimationValues (el, attribute, dataFrom, dataTo, currentValue) { - var attributeSplit = attribute.split('.'); - var schema; - var component; - var componentPropName; - var componentName; - var from = {}; - var partialSetAttribute; - var to = {}; - if (attributeSplit.length === 2) { - if (isColor()) { - getForColorComponent(); - } else { - getForComponentAttribute(); - } - } else if (dataTo && isCoordinates(dataTo)) { - getForCoordinateComponent(); - } else if (['true', 'false'].indexOf(dataTo) !== -1) { - getForBoolean(); - } else if (isNaN(dataTo)) { - getForColorComponent(); - } else { - getForNumber(); - } - return { - from: from, - partialSetAttribute: partialSetAttribute, - to: to - }; - - /** - * Match the schema type to color - * @return {bool} if the schema is of type color - */ - function isColor () { - var componentName = attributeSplit[0]; - var propertyName = attributeSplit[1]; - var component = el.components[componentName]; - var schema = component && component.schema; - return schema && schema[propertyName] && schema[propertyName].type === 'color'; - } - - /** - * Animating a component that has multiple attributes (e.g., geometry.width). - */ - function getForComponentAttribute () { - componentName = attributeSplit[0]; - componentPropName = attributeSplit[1]; - component = el.components[componentName]; - if (!component) { - el.setAttribute(componentName, ''); - component = el.components[componentName]; - } - schema = component.schema; - if (dataFrom === undefined) { // dataFrom can be 0. - from[attribute] = getComponentProperty(el, attribute); - } else { - from[attribute] = dataFrom; - } - from[attribute] = parseProperty(from[attribute], schema[componentPropName]); - to[attribute] = parseProperty(dataTo, schema[componentPropName]); - partialSetAttribute = function (value) { - if (!(attribute in value)) { return; } - el.setAttribute(componentName, componentPropName, value[attribute]); - }; - } - - /** - * Animating a component that is an XYZ coordinate (e.g., position). - * Will be tweening {x, y, z} all at once. - */ - function getForCoordinateComponent () { - from = dataFrom ? coordinates.parse(dataFrom) : currentValue; - to = coordinates.parse(dataTo); - partialSetAttribute = function (value) { - el.setAttribute(attribute, value); - }; - } - - /** - * Animation a boolean (e.g., visible). - * Have to convert from boolean to an integer (0 is false, > 0 is true) for tween. - */ - function getForBoolean () { - if (dataFrom === undefined) { - from[attribute] = false; - } else { - from[attribute] = strToBool(dataFrom); - } - from[attribute] = boolToNum(from[attribute]); - to[attribute] = boolToNum(strToBool(dataTo)); - partialSetAttribute = function (value) { - el.setAttribute(attribute, !!value[attribute]); - }; - } - - /** - * Animating a color component - * Will convert a hex value to a THREE.Color - * Then converts to hex for the setAttribute - */ - function getForColorComponent () { - from = new THREE.Color(dataFrom || el.getAttribute(attribute)); - to = new THREE.Color(dataTo); - partialSetAttribute = function (value) { - if (attributeSplit.length > 1) { - el.setAttribute(attributeSplit[0], attributeSplit[1], rgbVectorToHex(value)); - } - el.setAttribute(attribute, rgbVectorToHex(value)); - }; - } - - /** - * Animating a numbered attribute (e.g., opacity). - */ - function getForNumber () { - if (dataFrom === undefined) { // dataFrom can be 0. - from[attribute] = parseFloat(el.getAttribute(attribute)); - } else { - from[attribute] = parseFloat(dataFrom); - } - to[attribute] = parseFloat(dataTo); - partialSetAttribute = function (value) { - el.setAttribute(attribute, value[attribute]); - }; - } -} -module.exports.getAnimationValues = getAnimationValues; - -/** - * Converts string to bool. - * - * @param {string} str - `true` or `false`. - * @returns {bool} - */ -function strToBool (str) { - if (str === 'true') { return true; } - return false; -} - -/** - * Converts boolean to number. - * - * @param {bool} - * @returns {number} - */ -function boolToNum (bool) { - return bool ? 1 : 0; -} - -/** - * Converts a number 0-255 to hex - * @param {number} color number 0 - 255 - * @returns {string} hex value of number bassed - */ -function componentToHex (color) { - var hex = color.toString(16); - return hex.length === 1 ? '0' + hex : hex; -} - -/** - * Clamps a number to 0-1 - * Then converts that number to 0-255 - * @param {number} color number 0 - 1 - * @returns {number} color number 0 - 255 - */ -function convertToIntegerColor (color) { - return Math.floor(Math.min(Math.abs(color), 1) * 255); -} - -/** - * Converts a rgb object into a hex string - * @param {object} color { r: 1, g: 1, b: 1 } - * @returns {string} hex value #ffffff - */ -function rgbVectorToHex (color) { - return '#' + ['r', 'g', 'b'].map(function (prop) { - return componentToHex(convertToIntegerColor(color[prop])); - }).join(''); -} - -},{"../constants/animation":115,"../lib/three":173,"../utils/":195,"./a-node":123,"./a-register-element":124,"./schema":133,"@tweenjs/tween.js":1}],119:[function(_dereq_,module,exports){ -var ANode = _dereq_('./a-node'); -var bind = _dereq_('../utils/bind'); -var debug = _dereq_('../utils/debug'); -var registerElement = _dereq_('./a-register-element').registerElement; -var THREE = _dereq_('../lib/three'); - -var fileLoader = new THREE.FileLoader(); -var warn = debug('core:a-assets:warn'); - -/** - * Asset management system. Handles blocking on asset loading. - */ -module.exports = registerElement('a-assets', { - prototype: Object.create(ANode.prototype, { - createdCallback: { - value: function () { - this.isAssets = true; - this.fileLoader = fileLoader; - this.timeout = null; - } - }, - - attachedCallback: { - value: function () { - var self = this; - var i; - var loaded = []; - var mediaEl; - var mediaEls; - var imgEl; - var imgEls; - var timeout; - - if (!this.parentNode.isScene) { - throw new Error('<a-assets> must be a child of a <a-scene>.'); - } - - // Wait for <img>s. - imgEls = this.querySelectorAll('img'); - for (i = 0; i < imgEls.length; i++) { - imgEl = fixUpMediaElement(imgEls[i]); - loaded.push(new Promise(function (resolve, reject) { - // Set in cache because we won't be needing to call three.js loader if we have. - // a loaded media element. - THREE.Cache.files[imgEls[i].getAttribute('src')] = imgEl; - imgEl.onload = resolve; - imgEl.onerror = reject; - })); - } - - // Wait for <audio>s and <video>s. - mediaEls = this.querySelectorAll('audio, video'); - for (i = 0; i < mediaEls.length; i++) { - mediaEl = fixUpMediaElement(mediaEls[i]); - if (!mediaEl.src && !mediaEl.srcObject) { - warn('Audio/video asset has neither `src` nor `srcObject` attributes.'); - } - loaded.push(mediaElementLoaded(mediaEl)); - } - - // Trigger loaded for scene to start rendering. - Promise.all(loaded).then(bind(this.load, this)); - - // Timeout to start loading anyways. - timeout = parseInt(this.getAttribute('timeout'), 10) || 3000; - this.timeout = setTimeout(function () { - if (self.hasLoaded) { return; } - warn('Asset loading timed out in ', timeout, 'ms'); - self.emit('timeout'); - self.load(); - }, timeout); - } - }, - - detachedCallback: { - value: function () { - if (this.timeout) { clearTimeout(this.timeout); } - } - }, - - load: { - value: function () { - ANode.prototype.load.call(this, null, function waitOnFilter (el) { - return el.isAssetItem && el.hasAttribute('src'); - }); - } - } - }) -}); - -/** - * Preload using XHRLoader for any type of asset. - */ -registerElement('a-asset-item', { - prototype: Object.create(ANode.prototype, { - createdCallback: { - value: function () { - this.data = null; - this.isAssetItem = true; - } - }, - - attachedCallback: { - value: function () { - var self = this; - var src = this.getAttribute('src'); - fileLoader.setResponseType( - this.getAttribute('response-type') || inferResponseType(src)); - fileLoader.load(src, function handleOnLoad (response) { - self.data = response; - /* - Workaround for a Chrome bug. If another XHR is sent to the same url before the - previous one closes, the second request never finishes. - setTimeout finishes the first request and lets the logic triggered by load open - subsequent requests. - setTimeout can be removed once the fix for the bug below ships: - https://bugs.chromium.org/p/chromium/issues/detail?id=633696&q=component%3ABlink%3ENetwork%3EXHR%20&colspec=ID%20Pri%20M%20Stars%20ReleaseBlock%20Component%20Status%20Owner%20Summary%20OS%20Modified - */ - setTimeout(function load () { ANode.prototype.load.call(self); }); - }, function handleOnProgress (xhr) { - self.emit('progress', { - loadedBytes: xhr.loaded, - totalBytes: xhr.total, - xhr: xhr - }); - }, function handleOnError (xhr) { - self.emit('error', {xhr: xhr}); - }); - } - } - }) -}); - -/** - * Create a Promise that resolves once the media element has finished buffering. - * - * @param {Element} el - HTMLMediaElement. - * @returns {Promise} - */ -function mediaElementLoaded (el) { - if (!el.hasAttribute('autoplay') && el.getAttribute('preload') !== 'auto') { - return; - } - - // If media specifies autoplay or preload, wait until media is completely buffered. - return new Promise(function (resolve, reject) { - if (el.readyState === 4) { return resolve(); } // Already loaded. - if (el.error) { return reject(); } // Error. - - el.addEventListener('loadeddata', checkProgress, false); - el.addEventListener('progress', checkProgress, false); - el.addEventListener('error', reject, false); - - function checkProgress () { - // Add up the seconds buffered. - var secondsBuffered = 0; - for (var i = 0; i < el.buffered.length; i++) { - secondsBuffered += el.buffered.end(i) - el.buffered.start(i); - } - - // Compare seconds buffered to media duration. - if (secondsBuffered >= el.duration) { - // Set in cache because we won't be needing to call three.js loader if we have. - // a loaded media element. - THREE.Cache.files[el.getAttribute('src')] = el; - resolve(); - } - } - }); -} - -/** - * Automatically add attributes to media elements where convenient. - * crossorigin, playsinline. - */ -function fixUpMediaElement (mediaEl) { - // Cross-origin. - var newMediaEl = setCrossOrigin(mediaEl); - - // Plays inline for mobile. - if (newMediaEl.tagName && newMediaEl.tagName.toLowerCase() === 'video') { - newMediaEl.setAttribute('playsinline', ''); - newMediaEl.setAttribute('webkit-playsinline', ''); - } - - if (newMediaEl !== mediaEl) { - mediaEl.parentNode.appendChild(newMediaEl); - mediaEl.parentNode.removeChild(mediaEl); - } - return newMediaEl; -} - -/** - * Automatically set `crossorigin` if not defined on the media element. - * If it is not defined, we must create and re-append a new media element <img> and - * have the browser re-request it with `crossorigin` set. - * - * @param {Element} Media element (e.g., <img>, <audio>, <video>). - * @returns {Element} Media element to be used to listen to for loaded events. - */ -function setCrossOrigin (mediaEl) { - var newMediaEl; - var src; - - // Already has crossorigin set. - if (mediaEl.hasAttribute('crossorigin')) { return mediaEl; } - - src = mediaEl.getAttribute('src'); - - if (src !== null) { - // Does not have protocol. - if (src.indexOf('://') === -1) { return mediaEl; } - - // Determine if cross origin is actually needed. - if (extractDomain(src) === window.location.host) { return mediaEl; } - } - - warn('Cross-origin element (e.g., <img>) was requested without `crossorigin` set. ' + - 'A-Frame will re-request the asset with `crossorigin` attribute set. ' + - 'Please set `crossorigin` on the element (e.g., <img crossorigin="anonymous">)', src); - mediaEl.crossOrigin = 'anonymous'; - newMediaEl = mediaEl.cloneNode(true); - return newMediaEl; -} - -/** - * Extract domain out of URL. - * - * @param {string} url - * @returns {string} - */ -function extractDomain (url) { - // Find and remove protocol (e.g., http, ftp, etc.) to get domain. - var domain = url.indexOf('://') > -1 ? url.split('/')[2] : url.split('/')[0]; - - // Find and remove port number. - return domain.substring(0, domain.indexOf(':')); -} - -/** - * Infer response-type attribute from src. - * Default is text(default XMLHttpRequest.responseType) - * but we use arraybuffer for .gltf and .glb files - * because of THREE.GLTFLoader specification. - * - * @param {string} src - * @returns {string} - */ -function inferResponseType (src) { - var dotLastIndex = src.lastIndexOf('.'); - if (dotLastIndex >= 0) { - var extension = src.slice(dotLastIndex, src.length); - if (extension === '.gltf' || extension === '.glb') { - return 'arraybuffer'; - } - } - return 'text'; -} -module.exports.inferResponseType = inferResponseType; - -},{"../lib/three":173,"../utils/bind":189,"../utils/debug":191,"./a-node":123,"./a-register-element":124}],120:[function(_dereq_,module,exports){ -var debug = _dereq_('../utils/debug'); -var registerElement = _dereq_('./a-register-element').registerElement; - -var warn = debug('core:cubemap:warn'); - -/** - * Cubemap element that handles validation and exposes list of URLs. - * Does not listen to updates. - */ -module.exports = registerElement('a-cubemap', { - prototype: Object.create(window.HTMLElement.prototype, { - /** - * Calculates this.srcs. - */ - attachedCallback: { - value: function () { - this.srcs = this.validate(); - }, - writable: window.debug - }, - - /** - * Checks for exactly six elements with [src]. - * Does not check explicitly for <img>s in case user does not want - * prefetching. - * - * @returns {Array|null} - six URLs if valid, else null. - */ - validate: { - value: function () { - var elements = this.querySelectorAll('[src]'); - var i; - var srcs = []; - if (elements.length === 6) { - for (i = 0; i < elements.length; i++) { - srcs.push(elements[i].getAttribute('src')); - } - return srcs; - } - // Else if there are not six elements, throw a warning. - warn( - '<a-cubemap> did not contain exactly six elements each with a ' + - '`src` attribute.'); - }, - writable: window.debug - } - }) -}); - -},{"../utils/debug":191,"./a-register-element":124}],121:[function(_dereq_,module,exports){ -var ANode = _dereq_('./a-node'); -var COMPONENTS = _dereq_('./component').components; -var registerElement = _dereq_('./a-register-element').registerElement; -var THREE = _dereq_('../lib/three'); -var utils = _dereq_('../utils/'); - -var AEntity; -var debug = utils.debug('core:a-entity:debug'); -var warn = utils.debug('core:a-entity:warn'); - -var MULTIPLE_COMPONENT_DELIMITER = '__'; - -/** - * Entity is a container object that components are plugged into to comprise everything in - * the scene. In A-Frame, they inherently have position, rotation, and scale. - * - * To be able to take components, the scene element inherits from the entity definition. - * - * @member {object} components - entity's currently initialized components. - * @member {object} object3D - three.js object. - * @member {array} states - * @member {boolean} isPlaying - false if dynamic behavior of the entity is paused. - */ -var proto = Object.create(ANode.prototype, { - defaultComponents: { - value: { - position: '', - rotation: '', - scale: '', - visible: '' - } - }, - - createdCallback: { - value: function () { - this.components = {}; - // To avoid double initializations and infinite loops. - this.initializingComponents = {}; - this.componentsToUpdate = {}; - this.isEntity = true; - this.isPlaying = false; - this.object3D = new THREE.Group(); - this.object3D.el = this; - this.object3DMap = {}; - this.parentEl = null; - this.rotationObj = {}; - this.states = []; - } - }, - - /** - * Handle changes coming from the browser DOM inspector. - */ - attributeChangedCallback: { - value: function (attr, oldVal, newVal) { - var component = this.components[attr]; - // If the empty string is passed by the component initialization - // logic we ignore the component update. - if (component && component.justInitialized && newVal === '') { - delete component.justInitialized; - return; - } - // When a component is removed after calling el.removeAttribute('material') - if (!component && newVal === null) { return; } - this.setEntityAttribute(attr, oldVal, newVal); - } - }, - - /** - * Add to parent, load, play. - */ - attachedCallback: { - value: function () { - var assetsEl; // Asset management system element. - var sceneEl = this.sceneEl; - var self = this; // Component. - - this.addToParent(); - - // Don't .load() scene on attachedCallback. - if (this.isScene) { return; } - - // Gracefully not error when outside of <a-scene> (e.g., tests). - if (!sceneEl) { - this.load(); - return; - } - - // Wait for asset management system to finish before loading. - assetsEl = sceneEl.querySelector('a-assets'); - if (assetsEl && !assetsEl.hasLoaded) { - assetsEl.addEventListener('loaded', function () { self.load(); }); - return; - } - this.load(); - } - }, - - /** - * Tell parent to remove this element's object3D from its object3D. - * Do not call on scene element because that will cause a call to document.body.remove(). - */ - detachedCallback: { - value: function () { - var componentName; - - if (!this.parentEl) { return; } - - // Remove components. - for (componentName in this.components) { this.removeComponent(componentName); } - - if (this.isScene) { return; } - - this.removeFromParent(); - ANode.prototype.detachedCallback.call(this); - - // Remove cyclic reference. - this.object3D.el = null; - } - }, - - /** - * Apply mixin to component. - */ - handleMixinUpdate: { - value: function (attrName) { - if (!attrName) { - this.updateComponents(); - return; - } - this.updateComponent(attrName, this.getDOMAttribute(attrName)); - } - }, - - getObject3D: { - value: function (type) { - return this.object3DMap[type]; - } - }, - - /** - * Set a THREE.Object3D into the map. - * - * @param {string} type - Developer-set name of the type of object, will be unique per type. - * @param {object} obj - A THREE.Object3D. - */ - setObject3D: { - value: function (type, obj) { - var oldObj; - var self = this; - - if (!(obj instanceof THREE.Object3D)) { - throw new Error( - '`Entity.setObject3D` was called with an object that was not an instance of ' + - 'THREE.Object3D.' - ); - } - - // Remove existing object of the type. - oldObj = this.getObject3D(type); - if (oldObj) { this.object3D.remove(oldObj); } - - // Set references to A-Frame entity. - obj.el = this; - if (obj.children.length) { - obj.traverse(function bindEl (child) { - child.el = self; - }); - } - - // Add. - this.object3D.add(obj); - this.object3DMap[type] = obj; - this.emit('object3dset', {object: obj, type: type}); - } - }, - - /** - * Remove object from scene and entity object3D map. - */ - removeObject3D: { - value: function (type) { - var obj = this.getObject3D(type); - if (!obj) { - warn('Tried to remove `Object3D` of type:', type, 'which was not defined.'); - return; - } - this.object3D.remove(obj); - delete this.object3DMap[type]; - this.emit('object3dremove', {type: type}); - } - }, - - /** - * Gets or creates an object3D of a given type. - * - * @param {string} type - Type of the object3D. - * @param {string} Constructor - Constructor to use to create the object3D if needed. - * @returns {object} - */ - getOrCreateObject3D: { - value: function (type, Constructor) { - var object3D = this.getObject3D(type); - if (!object3D && Constructor) { - object3D = new Constructor(); - this.setObject3D(type, object3D); - } - warn('`getOrCreateObject3D` has been deprecated. Use `setObject3D()` ' + - 'and `object3dset` event instead.'); - return object3D; - } - }, - - /** - * Add child entity. - * - * @param {Element} el - Child entity. - */ - add: { - value: function (el) { - if (!el.object3D) { - throw new Error("Trying to add an element that doesn't have an `object3D`"); - } - this.object3D.add(el.object3D); - this.emit('child-attached', {el: el}); - } - }, - - /** - * Tell parentNode to add this entity to itself. - */ - addToParent: { - value: function () { - var parentNode = this.parentEl = this.parentNode; - - // `!parentNode` check primarily for unit tests. - if (!parentNode || !parentNode.add || this.attachedToParent) { return; } - - parentNode.add(this); - this.attachedToParent = true; // To prevent multiple attachments to same parent. - } - }, - - /** - * Tell parentNode to remove this entity from itself. - */ - removeFromParent: { - value: function () { - var parentEl = this.parentEl; - this.parentEl.remove(this); - this.attachedToParent = false; - this.parentEl = this.parentNode = null; - parentEl.emit('child-detached', {el: this}); - } - }, - - load: { - value: function () { - var self = this; - - if (this.hasLoaded || !this.parentEl) { return; } - - ANode.prototype.load.call(this, function entityLoadCallback () { - // Check if entity was detached while it was waiting to load. - if (!self.parentEl) { return; } - - self.updateComponents(); - if (self.isScene || self.parentEl.isPlaying) { self.play(); } - }); - }, - writable: window.debug - }, - - /** - * Remove child entity. - * - * @param {Element} el - Child entity. - */ - remove: { - value: function (el) { - this.object3D.remove(el.object3D); - } - }, - - /** - * @returns {array} Direct children that are entities. - */ - getChildEntities: { - value: function () { - var children = this.children; - var childEntities = []; - - for (var i = 0; i < children.length; i++) { - var child = children[i]; - if (child instanceof AEntity) { - childEntities.push(child); - } - } - - return childEntities; - } - }, - - /** - * Initialize component. - * - * @param {string} attrName - Attribute name asociated to the component. - * @param {object} data - Component data - * @param {boolean} isDependency - True if the component is a dependency. - */ - initComponent: { - value: function (attrName, data, isDependency) { - var component; - var componentId; - var componentInfo; - var componentName; - var isComponentDefined; - - componentInfo = utils.split(attrName, MULTIPLE_COMPONENT_DELIMITER); - componentId = componentInfo[1]; - componentName = componentInfo[0]; - - // Not a registered component. - if (!COMPONENTS[componentName]) { return; } - - // Component is not a dependency and is undefined. - // If a component is a dependency, then it is okay to have no data. - isComponentDefined = checkComponentDefined(this, attrName) || - data !== undefined; - if (!isComponentDefined && !isDependency) { return; } - - // Component already initialized. - if (attrName in this.components) { return; } - - // Initialize dependencies first - this.initComponentDependencies(componentName); - - // If component name has an id we check component type multiplic - if (componentId && !COMPONENTS[componentName].multiple) { - throw new Error('Trying to initialize multiple ' + - 'components of type `' + componentName + - '`. There can only be one component of this type per entity.'); - } - component = new COMPONENTS[componentName].Component(this, data, componentId); - if (this.isPlaying) { component.play(); } - - // Components are reflected in the DOM as attributes but the state is not shown - // hence we set the attribute to empty string. - // The flag justInitialized is for attributeChangedCallback to not overwrite - // the component with the empty string. - if (!this.hasAttribute(attrName)) { - component.justInitialized = true; - window.HTMLElement.prototype.setAttribute.call(this, attrName, ''); - } - - debug('Component initialized: %s', attrName); - }, - writable: window.debug - }, - - /** - * Initialize dependencies of a component. - * - * @param {string} name - Root component name. - */ - initComponentDependencies: { - value: function (name) { - var self = this; - var component = COMPONENTS[name]; - var dependencies; - var i; - - // Not a component. - if (!component) { return; } - - // No dependencies. - dependencies = COMPONENTS[name].dependencies; - - if (!dependencies) { return; } - - // Initialize dependencies. - for (i = 0; i < dependencies.length; i++) { - // Call getAttribute to initialize the data from the DOM. - self.initComponent( - dependencies[i], - window.HTMLElement.prototype.getAttribute.call(self, dependencies[i]) || undefined, - true - ); - } - } - }, - - removeComponent: { - value: function (name) { - var component; - var isDefault; - - // Don't remove default or mixed-in components. - isDefault = name in this.defaultComponents; - if (isDefault) { return; } - - component = this.components[name]; - if (!component) { return; } - - // Wait for component to initialize. - if (!component.initialized) { - this.addEventListener('componentinitialized', function tryRemoveLater (evt) { - if (evt.detail.name !== name) { return; } - this.removeComponent(name); - this.removeEventListener('componentinitialized', tryRemoveLater); - }); - return; - } - - component.pause(); - component.remove(); - delete this.components[name]; - this.emit('componentremoved', component.evtDetail); - }, - writable: window.debug - }, - - /** - * Initialize or update all components. - * Build data using initial components, defined attributes, mixins, and defaults. - * Update default components before the rest. - * - * @member {function} getExtraComponents - Can be implemented to include component data - * from other sources (e.g., implemented by primitives). - */ - updateComponents: { - value: function () { - var data; - var extraComponents; - var i; - var name; - var componentsToUpdate = this.componentsToUpdate; - - if (!this.hasLoaded) { return; } - - // Gather mixin-defined components. - for (i = 0; i < this.mixinEls.length; i++) { - for (name in this.mixinEls[i].componentCache) { - if (isComponent(name)) { componentsToUpdate[name] = true; } - } - } - - // Gather from extra initial component data if defined (e.g., primitives). - if (this.getExtraComponents) { - extraComponents = this.getExtraComponents(); - for (name in extraComponents) { - if (isComponent(name)) { componentsToUpdate[name] = true; } - } - } - - // Gather entity-defined components. - for (i = 0; i < this.attributes.length; ++i) { - name = this.attributes[i].name; - if (isComponent(name)) { componentsToUpdate[name] = true; } - } - - // Initialze or update default components first. - for (name in this.defaultComponents) { - data = mergeComponentData(this.getDOMAttribute(name), - extraComponents && extraComponents[name]); - this.updateComponent(name, data); - delete componentsToUpdate[name]; - } - - // Initialize or update rest of components. - for (name in componentsToUpdate) { - data = mergeComponentData(this.getDOMAttribute(name), - extraComponents && extraComponents[name]); - this.updateComponent(name, data); - delete componentsToUpdate[name]; - } - }, - writable: window.debug - }, - - /** - * Initialize, update, or remove a single component. - * - * When initializing, we set the component on `this.components`. - * - * @param {string} attr - Component name. - * @param {object} attrValue - Value of the DOM attribute. - * @param {boolean} clobber - If new attrValue completely replaces previous properties. - */ - updateComponent: { - value: function (attr, attrValue, clobber) { - var component = this.components[attr]; - var isDefault = attr in this.defaultComponents; - if (component) { - // Remove component. - if (attrValue === null && !isDefault) { - this.removeComponent(attr); - return; - } - // Component already initialized. Update component. - component.updateProperties(attrValue, clobber); - return; - } - - // Component not yet initialized. Initialize component. - this.initComponent(attr, attrValue, false); - } - }, - - /** - * If `attr` is a component name, detach the component from the entity. - * - * If `propertyName` is given, reset the component property value to its default. - * - * @param {string} attr - Attribute name, which could also be a component name. - * @param {string} propertyName - Component prop name, if resetting an individual prop. - */ - removeAttribute: { - value: function (attr, propertyName) { - var component = this.components[attr]; - - // Remove component. - if (component && propertyName === undefined) { - this.removeComponent(attr); - // Do not remove the component from the DOM if default component. - if (this.components[attr]) { return; } - } - - // Reset component property value. - if (component && propertyName !== undefined) { - component.resetProperty(propertyName); - return; - } - - // Remove mixins. - if (attr === 'mixin') { - this.mixinUpdate(''); - } - - window.HTMLElement.prototype.removeAttribute.call(this, attr); - } - }, - - /** - * Start dynamic behavior associated with entity such as dynamic components and animations. - * Tell all children entities to also play. - */ - play: { - value: function () { - var entities; - var i; - var key; - - // Already playing. - if (this.isPlaying || !this.hasLoaded) { return; } - this.isPlaying = true; - - // Wake up all components. - for (key in this.components) { this.components[key].play(); } - - // Tell all child entities to play. - entities = this.getChildEntities(); - for (i = 0; i < entities.length; i++) { entities[i].play(); } - - this.emit('play'); - }, - writable: true - }, - - /** - * Pause dynamic behavior associated with entity such as dynamic components and animations. - * Tell all children entities to also pause. - */ - pause: { - value: function () { - var entities; - var i; - var key; - - if (!this.isPlaying) { return; } - this.isPlaying = false; - - // Sleep all components. - for (key in this.components) { this.components[key].pause(); } - - // Tell all child entities to pause. - entities = this.getChildEntities(); - for (i = 0; i < entities.length; i++) { entities[i].pause(); } - - this.emit('pause'); - }, - writable: true - }, - - /** - * Deals with updates on entity-specific attributes (i.e., components and mixins). - * - * @param {string} attr - * @param {string} oldVal - * @param {string|object} newVal - */ - setEntityAttribute: { - value: function (attr, oldVal, newVal) { - if (COMPONENTS[attr] || this.components[attr]) { - this.updateComponent(attr, newVal); - return; - } - if (attr === 'mixin') { - // Ignore if `<a-node>` code is just updating computed mixin in the DOM. - if (newVal === this.computedMixinStr) { return; } - this.mixinUpdate(newVal, oldVal); - } - } - }, - - mixinUpdate: { - value: function (newMixins, oldMixins) { - oldMixins = oldMixins || this.getAttribute('mixin'); - this.updateMixins(newMixins, oldMixins); - this.updateComponents(); - } - }, - - /** - * setAttribute can: - * - * 1. Set a single property of a multi-property component. - * 2. Set multiple properties of a multi-property component. - * 3. Replace properties of a multi-property component. - * 4. Set a value for a single-property component, mixin, or normal HTML attribute. - * - * @param {string} attrName - Component or attribute name. - * @param {*} arg1 - Can be a value, property name, CSS-style property string, or - * object of properties. - * @param {*|bool} arg2 - If arg1 is a property name, this should be a value. Otherwise, - * it is a boolean indicating whether to clobber previous values (defaults to false). - */ - setAttribute: { - value: function (attrName, arg1, arg2) { - var newAttrValue; - var clobber; - var componentName; - var delimiterIndex; - var isDebugMode; - - delimiterIndex = attrName.indexOf(MULTIPLE_COMPONENT_DELIMITER); - componentName = delimiterIndex > 0 ? attrName.substring(0, delimiterIndex) : attrName; - - // Not a component. Normal set attribute. - if (!COMPONENTS[componentName]) { - if (attrName === 'mixin') { this.mixinUpdate(arg1); } - ANode.prototype.setAttribute.call(this, attrName, arg1); - return; - } - - // Initialize component first if not yet initialized. - if (!this.components[attrName] && this.hasAttribute(attrName)) { - this.updateComponent(attrName, - window.HTMLElement.prototype.getAttribute.call(this, attrName)); - } - - // Determine new attributes from the arguments - if (typeof arg2 !== 'undefined' && - typeof arg1 === 'string' && - arg1.length > 0 && - typeof utils.styleParser.parse(arg1) === 'string') { - // Update a single property of a multi-property component - newAttrValue = {}; - newAttrValue[arg1] = arg2; - clobber = false; - } else { - // Update with a value, object, or CSS-style property string, with the possiblity - // of clobbering previous values. - newAttrValue = arg1; - clobber = (arg2 === true); - } - - // Update component - this.updateComponent(attrName, newAttrValue, clobber); - - // In debug mode, write component data up to the DOM. - isDebugMode = this.sceneEl && this.sceneEl.getAttribute('debug'); - if (isDebugMode) { this.components[attrName].flushToDOM(); } - }, - writable: window.debug - }, - - /** - * Reflect component data in the DOM (as seen from the browser DOM Inspector). - * - * @param {bool} recursive - Also flushToDOM on the children. - **/ - flushToDOM: { - value: function (recursive) { - var components = this.components; - var defaultComponents = this.defaultComponents; - var child; - var children = this.children; - var i; - var key; - - // Flush entity's components to DOM. - for (key in components) { - components[key].flushToDOM(key in defaultComponents); - } - - // Recurse. - if (!recursive) { return; } - for (i = 0; i < children.length; ++i) { - child = children[i]; - if (!child.flushToDOM) { continue; } - child.flushToDOM(recursive); - } - } - }, - - /** - * If `attr` is a component, returns ALL component data including applied mixins and - * defaults. - * - * If `attr` is not a component, fall back to HTML getAttribute. - * - * @param {string} attr - * @returns {object|string} Object if component, else string. - */ - getAttribute: { - value: function (attr) { - // If component, return component data. - var component; - if (attr === 'position') { return this.object3D.position; } - if (attr === 'rotation') { return getRotation(this); } - if (attr === 'scale') { return this.object3D.scale; } - if (attr === 'visible') { return this.object3D.visible; } - component = this.components[attr]; - if (component) { return component.data; } - return window.HTMLElement.prototype.getAttribute.call(this, attr); - }, - writable: window.debug - }, - - /** - * `getAttribute` used to be `getDOMAttribute` and `getComputedAttribute` used to be - * what `getAttribute` is now. Now legacy code. - * - * @param {string} attr - * @returns {object|string} Object if component, else string. - */ - getComputedAttribute: { - value: function (attr) { - warn('`getComputedAttribute` is deprecated. Use `getAttribute` instead.'); - return this.getAttribute(attr); - } - }, - - /** - * If `attr` is a component, returns JUST the component data defined on the entity. - * Like a partial version of `getComputedAttribute` as returned component data - * does not include applied mixins or defaults. - * - * If `attr` is not a component, fall back to HTML getAttribute. - * - * @param {string} attr - * @returns {object|string} Object if component, else string. - */ - getDOMAttribute: { - value: function (attr) { - // If cached value exists, return partial component data. - var component = this.components[attr]; - if (component) { return component.attrValue; } - return window.HTMLElement.prototype.getAttribute.call(this, attr); - }, - writable: window.debug - }, - - addState: { - value: function (state) { - if (this.is(state)) { return; } - this.states.push(state); - this.emit('stateadded', state); - } - }, - - removeState: { - value: function (state) { - var stateIndex = this.states.indexOf(state); - if (stateIndex === -1) { return; } - this.states.splice(stateIndex, 1); - this.emit('stateremoved', state); - } - }, - - /** - * Checks if the element is in a given state. e.g. el.is('alive'); - * @type {string} state - Name of the state we want to check - */ - is: { - value: function (state) { - return this.states.indexOf(state) !== -1; - } - } -}); - -/** - * Check if a component is *defined* for an entity, including defaults and mixins. - * Does not check whether the component has been *initialized* for an entity. - * - * @param {string} el - Entity. - * @param {string} name - Component name. - * @returns {boolean} - */ -function checkComponentDefined (el, name) { - // Check if default components contain the component. - if (el.defaultComponents[name] !== undefined) { return true; } - - // Check if element contains the component. - if (el.components[name] && el.components[name].attrValue) { return true; } - - return isComponentMixedIn(name, el.mixinEls); -} - -/** - * Check if any mixins contains a component. - * - * @param {string} name - Component name. - * @param {array} mixinEls - Array of <a-mixin>s. - */ -function isComponentMixedIn (name, mixinEls) { - var i; - var inMixin = false; - for (i = 0; i < mixinEls.length; ++i) { - inMixin = mixinEls[i].hasAttribute(name); - if (inMixin) { break; } - } - return inMixin; -} - -/** - * Given entity defined value, merge in extra data if necessary. - * Handle both single and multi-property components. - * - * @param {string} attrValue - Entity data. - * @param extraData - Entity data from another source to merge in. - */ -function mergeComponentData (attrValue, extraData) { - // Extra data not defined, just return attrValue. - if (!extraData) { return attrValue; } - - // Merge multi-property data. - if (extraData.constructor === Object) { - return utils.extend(extraData, utils.styleParser.parse(attrValue || {})); - } - - // Return data, precendence to the defined value. - return attrValue || extraData; -} - -function isComponent (componentName) { - if (componentName.indexOf(MULTIPLE_COMPONENT_DELIMITER) !== -1) { - componentName = utils.split(componentName, MULTIPLE_COMPONENT_DELIMITER)[0]; - } - if (!COMPONENTS[componentName]) { return false; } - return true; -} - -function getRotation (entityEl) { - var radToDeg = THREE.Math.radToDeg; - var rotation = entityEl.object3D.rotation; - var rotationObj = entityEl.rotationObj; - rotationObj.x = radToDeg(rotation.x); - rotationObj.y = radToDeg(rotation.y); - rotationObj.z = radToDeg(rotation.z); - return rotationObj; -} - -AEntity = registerElement('a-entity', {prototype: proto}); -module.exports = AEntity; - -},{"../lib/three":173,"../utils/":195,"./a-node":123,"./a-register-element":124,"./component":125}],122:[function(_dereq_,module,exports){ -var ANode = _dereq_('./a-node'); -var registerElement = _dereq_('./a-register-element').registerElement; -var components = _dereq_('./component').components; -var utils = _dereq_('../utils'); - -var MULTIPLE_COMPONENT_DELIMITER = '__'; - -/** - * @member {object} componentCache - Cache of pre-parsed values. An object where the keys - * are component names and the values are already parsed by the component. - */ -module.exports = registerElement('a-mixin', { - prototype: Object.create(ANode.prototype, { - createdCallback: { - value: function () { - this.componentCache = {}; - this.id = this.getAttribute('id'); - this.isMixin = true; - } - }, - - attributeChangedCallback: { - value: function (attr, oldVal, newVal) { - this.cacheAttribute(attr, newVal); - } - }, - - attachedCallback: { - value: function () { - this.sceneEl = this.closestScene(); - this.cacheAttributes(); - this.updateEntities(); - this.load(); - } - }, - - /** - * setAttribute that parses and caches component values. - */ - setAttribute: { - value: function (attr, value) { - window.HTMLElement.prototype.setAttribute.call(this, attr, value); - this.cacheAttribute(attr, value); - } - }, - - /** - * If `attr` is a component, then parse the value using the schema and store it. - */ - cacheAttribute: { - value: function (attr, value) { - var component; - var componentName; - - // Get component data. - componentName = utils.split(attr, MULTIPLE_COMPONENT_DELIMITER)[0]; - component = components[componentName]; - if (!component) { return; } - if (value === undefined) { - value = window.HTMLElement.prototype.getAttribute.call(this, attr); - } - this.componentCache[attr] = component.parseAttrValueForCache(value); - } - }, - - /** - * If `attr` is a component, then grab pre-parsed value from the cache. - * Else do a normal getAttribute. - */ - getAttribute: { - value: function (attr) { - return this.componentCache[attr] || - window.HTMLElement.prototype.getAttribute.call(this, attr); - } - }, - - /** - * Parse and cache every component defined on the mixin. - */ - cacheAttributes: { - value: function () { - var attributes = this.attributes; - var attrName; - var i; - for (i = 0; i < attributes.length; i++) { - attrName = attributes[i].name; - this.cacheAttribute(attrName); - } - } - }, - - /** - * For entities that already have been loaded by the time the mixin was attached, tell - * those entities to register the mixin and refresh their component data. - */ - updateEntities: { - value: function () { - var entity; - var entities; - var i; - - if (!this.sceneEl) { return; } - - entities = this.sceneEl.querySelectorAll('[mixin~=' + this.id + ']'); - for (i = 0; i < entities.length; i++) { - entity = entities[i]; - if (!entity.hasLoaded || entity.isMixin) { continue; } - entity.mixinUpdate(this.id); - } - } - } - }) -}); - -},{"../utils":195,"./a-node":123,"./a-register-element":124,"./component":125}],123:[function(_dereq_,module,exports){ -/* global CustomEvent, MutationObserver */ -var registerElement = _dereq_('./a-register-element').registerElement; -var isNode = _dereq_('./a-register-element').isNode; -var utils = _dereq_('../utils/'); - -var warn = utils.debug('core:a-node:warn'); - -var MIXIN_OBSERVER_CONFIG = {attributes: true}; - -/** - * Base class for A-Frame that manages loading of objects. - * - * Nodes can be modified using mixins. - * Nodes emit a `loaded` event when they and their children have initialized. - */ -module.exports = registerElement('a-node', { - prototype: Object.create(window.HTMLElement.prototype, { - createdCallback: { - value: function () { - this.computedMixinStr = ''; - this.hasLoaded = false; - this.isNode = true; - this.mixinEls = []; - this.mixinObservers = {}; - }, - writable: window.debug - }, - - attachedCallback: { - value: function () { - var mixins; - this.sceneEl = this.closestScene(); - - if (!this.sceneEl) { - warn('You are attempting to attach <' + this.tagName + '> outside of an A-Frame ' + - 'scene. Append this element to `<a-scene>` instead.'); - } - - this.hasLoaded = false; - this.emit('nodeready', undefined, false); - - if (!this.isMixin) { - mixins = this.getAttribute('mixin'); - if (mixins) { this.updateMixins(mixins); } - } - }, - writable: window.debug - }, - - /** - * Handle mixin. - */ - attributeChangedCallback: { - value: function (attr, oldVal, newVal) { - // Ignore if `<a-node>` code is just updating computed mixin in the DOM. - if (newVal === this.computedMixinStr) { return; } - - if (attr === 'mixin' && !this.isMixin) { - this.updateMixins(newVal, oldVal); - } - } - }, - - /** - * Returns the first scene by traversing up the tree starting from and - * including receiver element. - */ - closestScene: { - value: function closest () { - var element = this; - while (element) { - if (element.isScene) { break; } - element = element.parentElement; - } - return element; - } - }, - - /** - * Returns first element matching a selector by traversing up the tree starting - * from and including receiver element. - * - * @param {string} selector - Selector of element to find. - */ - closest: { - value: function closest (selector) { - var matches = this.matches || this.mozMatchesSelector || - this.msMatchesSelector || this.oMatchesSelector || this.webkitMatchesSelector; - var element = this; - while (element) { - if (matches.call(element, selector)) { break; } - element = element.parentElement; - } - return element; - } - }, - - detachedCallback: { - value: function () { - this.hasLoaded = false; - } - }, - - /** - * Wait for children to load, if any. - * Then emit `loaded` event and set `hasLoaded`. - */ - load: { - value: function (cb, childFilter) { - var children; - var childrenLoaded; - var self = this; - - if (this.hasLoaded) { return; } - - // Default to waiting for all nodes. - childFilter = childFilter || isNode; - // Wait for children to load (if any), then load. - children = this.getChildren(); - childrenLoaded = children.filter(childFilter).map(function (child) { - return new Promise(function waitForLoaded (resolve) { - if (child.hasLoaded) { return resolve(); } - child.addEventListener('loaded', resolve); - }); - }); - - Promise.all(childrenLoaded).then(function emitLoaded () { - self.hasLoaded = true; - if (cb) { cb(); } - self.emit('loaded', undefined, false); - }); - }, - writable: true - }, - - getChildren: { - value: function () { - return Array.prototype.slice.call(this.children, 0); - } - }, - - /** - * Unregister old mixins and listeners. - * Register new mixins and listeners. - * Registering means to update `this.mixinEls` with listeners. - */ - updateMixins: { - value: (function () { - var newMixinIdArray = []; - var oldMixinIdArray = []; - - return function (newMixins, oldMixins) { - var i; - var newMixinIds; - var oldMixinIds; - - newMixinIdArray.length = 0; - oldMixinIdArray.length = 0; - newMixinIds = newMixins ? utils.split(newMixins.trim(), /\s+/) : newMixinIdArray; - oldMixinIds = oldMixins ? utils.split(oldMixins.trim(), /\s+/) : oldMixinIdArray; - - // Unregister old mixins. - for (i = 0; i < oldMixinIds.length; i++) { - if (newMixinIds.indexOf(oldMixinIds[i]) === -1) { - this.unregisterMixin(oldMixinIds[i]); - } - } - - // Register new mixins. - this.computedMixinStr = ''; - this.mixinEls.length = 0; - for (i = 0; i < newMixinIds.length; i++) { - this.registerMixin(document.getElementById(newMixinIds[i])); - } - - // Update DOM. Keep track of `computedMixinStr` to not recurse back here after - // update. - if (this.computedMixinStr) { - this.computedMixinStr = this.computedMixinStr.trim(); - window.HTMLElement.prototype.setAttribute.call(this, 'mixin', - this.computedMixinStr); - } - }; - })() - }, - - /** - * From mixin ID, add mixin element to `mixinEls`. - * - * @param {Element} mixinEl - */ - registerMixin: { - value: function (mixinEl) { - var compositedMixinIds; - var i; - var mixin; - - if (!mixinEl) { return; } - - // Register composited mixins (if mixin has mixins). - mixin = mixinEl.getAttribute('mixin'); - if (mixin) { - compositedMixinIds = utils.split(mixin.trim(), /\s+/); - for (i = 0; i < compositedMixinIds.length; i++) { - this.registerMixin(document.getElementById(compositedMixinIds[i])); - } - } - - // Register mixin. - this.computedMixinStr = this.computedMixinStr + ' ' + mixinEl.id; - this.mixinEls.push(mixinEl); - this.attachMixinListener(mixinEl); - } - }, - - setAttribute: { - value: function (attr, newValue) { - if (attr === 'mixin') { this.updateMixins(newValue); } - window.HTMLElement.prototype.setAttribute.call(this, attr, newValue); - } - }, - - unregisterMixin: { - value: function (mixinId) { - var i; - var mixinEls = this.mixinEls; - var mixinEl; - for (i = 0; i < mixinEls.length; ++i) { - mixinEl = mixinEls[i]; - if (mixinId === mixinEl.id) { - mixinEls.splice(i, 1); - break; - } - } - this.removeMixinListener(mixinId); - } - }, - - removeMixinListener: { - value: function (mixinId) { - var observer = this.mixinObservers[mixinId]; - if (!observer) { return; } - observer.disconnect(); - this.mixinObservers[mixinId] = null; - } - }, - - /** - * Add mutation observer from entity to mixin. - */ - attachMixinListener: { - value: function (mixinEl) { - var currentObserver; - var mixinId; - var observer; - var self = this; - - if (!mixinEl) { return; } - - mixinId = mixinEl.id; - currentObserver = this.mixinObservers[mixinId]; - if (currentObserver) { return; } - - // Add observer. - observer = new MutationObserver(function (mutations) { - self.handleMixinUpdate(mutations[0].attributeName); - }); - observer.observe(mixinEl, MIXIN_OBSERVER_CONFIG); - this.mixinObservers[mixinId] = observer; - } - }, - - handleMixinUpdate: { - value: function () { /* no-op */ } - }, - - /** - * Emit a DOM event. - * - * @param {string} name - Name of event. - * @param {object} [detail={}] - Custom data to pass as `detail` to the event. - * @param {boolean} [bubbles=true] - Whether the event should bubble. - * @param {object} [extraData] - Extra data to pass to the event, if any. - */ - emit: { - value: (function () { - var data = {}; - - return function (name, detail, bubbles, extraData) { - if (bubbles === undefined) { bubbles = true; } - data.bubbles = !!bubbles; - data.detail = detail; - - // If extra data is present, we need to create a new object. - if (extraData) { data = utils.extend({}, extraData, data); } - - this.dispatchEvent(new CustomEvent(name, data)); - }; - })(), - writable: window.debug - } - }) -}); - -},{"../utils/":195,"./a-register-element":124}],124:[function(_dereq_,module,exports){ -/* - ------------------------------------------------------------ - ------------- WARNING WARNING WARNING WARNING -------------- - ------------------------------------------------------------ - - This module wraps registerElement to deal with components that inherit from - `ANode` and `AEntity`. It's a pass through in any other case. - - It wraps some of the prototype methods of the created element to make sure - that the corresponding functions in the base prototypes (`AEntity` and `ANode`) - are also invoked. The method in the base prototype is always called before the one - in the derived prototype. -*/ - -// Polyfill `document.registerElement`. -_dereq_('document-register-element'); - -var ANode; // Must declare before AEntity. Initialized at the bottom. -var AEntity; -var knownTags = module.exports.knownTags = {}; - -function addTagName (tagName) { - knownTags[tagName.toLowerCase()] = true; -} - -/** - * Return whether the element type is one of our known registered ones. - * - * @param {string} node - The name of the tag to register. - * @returns {boolean} Whether the tag name matches that of our registered custom elements. - */ -module.exports.isNode = function (node) { - return node.tagName.toLowerCase() in knownTags || node.isNode; -}; - -/** - * @param {string} tagName - The name of the tag to register. - * @param {object} obj - The prototype of the new element. - * @returns {object} The prototype of the new element. - */ -module.exports.registerElement = function (tagName, obj) { - var proto = Object.getPrototypeOf(obj.prototype); - var newObj = obj; - var isANode = ANode && proto === ANode.prototype; - var isAEntity = AEntity && proto === AEntity.prototype; - - if (isANode || isAEntity) { addTagName(tagName); } - - // Wrap if element inherits from `ANode`. - if (isANode) { - newObj = wrapANodeMethods(obj.prototype); - newObj = {prototype: Object.create(proto, newObj)}; - } - - // Wrap if element inherits from `AEntity`. - if (isAEntity) { - newObj = wrapAEntityMethods(obj.prototype); - newObj = {prototype: Object.create(proto, newObj)}; - } - - // Give all functions their proper name. - for (var propName of Object.getOwnPropertyNames(newObj.prototype)) { - var propVal = newObj.prototype[propName]; - if (typeof propVal === 'function') { - propVal.displayName = propName; - } - } - - return document.registerElement(tagName, newObj); -}; - -/** - * Wrap some obj methods to call those on `ANode` base prototype. - * - * @param {object} obj - Object that contains the methods that will be wrapped. - * @return {object} An object with the same properties as the input parameter but - * with some of methods wrapped. - */ -function wrapANodeMethods (obj) { - var newObj = {}; - var ANodeMethods = [ - 'attachedCallback', - 'attributeChangedCallback', - 'createdCallback' - ]; - wrapMethods(newObj, ANodeMethods, obj, ANode.prototype); - copyProperties(obj, newObj); - return newObj; -} - -/** - * This wraps some of the obj methods to call those on `AEntity` base prototype. - * - * @param {object} obj - The objects that contains the methods that will be wrapped. - * @return {object} - An object with the same properties as the input parameter but - * with some of methods wrapped. - */ -function wrapAEntityMethods (obj) { - var newObj = {}; - var ANodeMethods = [ - 'attachedCallback', - 'attributeChangedCallback', - 'createdCallback' - ]; - var AEntityMethods = [ - 'attachedCallback', - 'attributeChangedCallback', - 'createdCallback', - 'detachedCallback' - ]; - - wrapMethods(newObj, ANodeMethods, obj, ANode.prototype); - wrapMethods(newObj, AEntityMethods, obj, AEntity.prototype); - // Copies the remaining properties into the new object. - copyProperties(obj, newObj); - return newObj; -} - -/** - * Wrap a list a methods to ensure that those in the base prototype are called - * before the derived one. - * - * @param {object} targetObj - Object that will contain the wrapped methods. - * @param {array} methodList - List of methods from the derivedObj that will be wrapped. - * @param {object} derivedObject - Object that inherits from the baseObj. - * @param {object} baseObj - Object that derivedObj inherits from. - */ -function wrapMethods (targetObj, methodList, derivedObj, baseObj) { - methodList.forEach(function (methodName) { - wrapMethod(targetObj, methodName, derivedObj, baseObj); - }); -} -module.exports.wrapMethods = wrapMethods; - -/** - * Wrap one method to ensure that the one in the base prototype is called before - * the one in the derived one. - * - * @param {object} obj - Object that will contain the wrapped method. - * @param {string} methodName - The name of the method that will be wrapped. - * @param {object} derivedObject - Object that inherits from the baseObj. - * @param {object} baseObj - Object that derivedObj inherits from. - */ -function wrapMethod (obj, methodName, derivedObj, baseObj) { - var derivedMethod = derivedObj[methodName]; - var baseMethod = baseObj[methodName]; - - // Derived prototype does not define method, no need to wrap. - if (!derivedMethod || !baseMethod) { return; } - - // Derived prototype doesn't override the one in the base one, no need to wrap. - if (derivedMethod === baseMethod) { return; } - - // Wrap to ensure the base method is called before the one in the derived prototype. - obj[methodName] = { - value: function wrappedMethod () { - baseMethod.apply(this, arguments); - return derivedMethod.apply(this, arguments); - }, - writable: window.debug - }; -} - -/** - * It copies the properties from source to destination object if they don't - * exist already. - * - * @param {object} source - The object where properties are copied from. - * @param {type} destination - The object where properties are copied to. - */ -function copyProperties (source, destination) { - var props = Object.getOwnPropertyNames(source); - props.forEach(function (prop) { - var desc; - if (!destination[prop]) { - desc = Object.getOwnPropertyDescriptor(source, prop); - destination[prop] = {value: source[prop], writable: desc.writable}; - } - }); -} - -ANode = _dereq_('./a-node'); -AEntity = _dereq_('./a-entity'); - -},{"./a-entity":121,"./a-node":123,"document-register-element":13}],125:[function(_dereq_,module,exports){ -/* global Node */ -var schema = _dereq_('./schema'); -var scenes = _dereq_('./scene/scenes'); -var systems = _dereq_('./system'); -var utils = _dereq_('../utils/'); - -var components = module.exports.components = {}; // Keep track of registered components. -var parseProperties = schema.parseProperties; -var parseProperty = schema.parseProperty; -var processSchema = schema.process; -var isSingleProp = schema.isSingleProperty; -var stringifyProperties = schema.stringifyProperties; -var stringifyProperty = schema.stringifyProperty; -var styleParser = utils.styleParser; -var warn = utils.debug('core:component:warn'); - -var aframeScript = document.currentScript; -var upperCaseRegExp = new RegExp('[A-Z]+'); - -/** - * Component class definition. - * - * Components configure appearance, modify behavior, or add functionality to - * entities. The behavior and appearance of an entity can be changed at runtime - * by adding, removing, or updating components. Entities do not share instances - * of components. - * - * @member {object} el - Reference to the entity element. - * @member {string} attrValue - Value of the corresponding HTML attribute. - * @member {object} data - Component data populated by parsing the - * mapped attribute of the component plus applying defaults and mixins. - */ -var Component = module.exports.Component = function (el, attrValue, id) { - var self = this; - this.el = el; - this.id = id; - this.attrName = this.name + (id ? '__' + id : ''); - this.evtDetail = {id: this.id, name: this.name}; - this.initialized = false; - this.el.components[this.attrName] = this; - - // Store component data from previous update call. - this.oldData = undefined; - - // Last value passed to updateProperties. - this.previousAttrValue = undefined; - this.throttledEmitComponentChanged = utils.throttle(function emitChange () { - el.emit('componentchanged', self.evtDetail, false); - }, 200); - this.updateProperties(attrValue); -}; - -Component.prototype = { - /** - * Contains the type schema and defaults for the data values. - * Data is coerced into the types of the values of the defaults. - */ - schema: {}, - - /** - * Init handler. Similar to attachedCallback. - * Called during component initialization and is only run once. - * Components can use this to set initial state. - */ - init: function () { /* no-op */ }, - - /** - * Update handler. Similar to attributeChangedCallback. - * Called whenever component's data changes. - * Also called on component initialization when the component receives initial data. - * - * @param {object} prevData - Previous attributes of the component. - */ - update: function (prevData) { /* no-op */ }, - - updateSchema: undefined, - - /** - * Tick handler. - * Called on each tick of the scene render loop. - * Affected by play and pause. - * - * @param {number} time - Scene tick time. - * @param {number} timeDelta - Difference in current render time and previous render time. - */ - tick: undefined, - - /** - * Tock handler. - * Called on each tock of the scene render loop. - * Affected by play and pause. - * - * @param {number} time - Scene tick time. - * @param {number} timeDelta - Difference in current render time and previous render time. - */ - tock: undefined, - - /** - * Called to start any dynamic behavior (e.g., animation, AI, events, physics). - */ - play: function () { /* no-op */ }, - - /** - * Called to stop any dynamic behavior (e.g., animation, AI, events, physics). - */ - pause: function () { /* no-op */ }, - - /** - * Remove handler. Similar to detachedCallback. - * Called whenever component is removed from the entity (i.e., removeAttribute). - * Components can use this to reset behavior on the entity. - */ - remove: function () { /* no-op */ }, - - /** - * Parses each property based on property type. - * If component is single-property, then parses the single property value. - * - * @param {string} value - HTML attribute value. - * @param {boolean} silent - Suppress warning messages. - * @returns {object} Component data. - */ - parse: function (value, silent) { - var schema = this.schema; - if (isSingleProp(schema)) { return parseProperty(value, schema); } - return parseProperties(styleParser.parse(value), schema, true, this.name, silent); - }, - - /** - * Stringify properties if necessary. - * - * Only called from `Entity.setAttribute` for properties whose parsers accept a non-string - * value (e.g., selector, vec3 property types). - * - * @param {object} data - Complete component data. - * @returns {string} - */ - stringify: function (data) { - var schema = this.schema; - if (typeof data === 'string') { return data; } - if (isSingleProp(schema)) { return stringifyProperty(data, schema); } - data = stringifyProperties(data, schema); - return styleParser.stringify(data); - }, - - /** - * Update the cache of the pre-parsed attribute value. - * - * @param {string} value - New data. - * @param {boolean } clobber - Whether to wipe out and replace previous data. - */ - updateCachedAttrValue: function (value, clobber) { - var attrValue = this.parseAttrValueForCache(value); - var isSinglePropSchema = isSingleProp(this.schema); - var property; - if (value === undefined) { return; } - - // Merge new data with previous `attrValue` if updating and not clobbering. - if (!isSinglePropSchema && !clobber) { - this.attrValue = this.attrValue ? cloneData(this.attrValue) : {}; - for (property in attrValue) { - this.attrValue[property] = attrValue[property]; - } - return; - } - - // If single-prop schema or clobber. - this.attrValue = attrValue; - }, - - /** - * Given an HTML attribute value parses the string - * based on the component schema. To avoid double parsings of - * strings into strings we store the original instead - * of the parsed one - * - * @param {string} value - HTML attribute value - */ - parseAttrValueForCache: function (value) { - var parsedValue; - if (typeof value !== 'string') { return value; } - if (isSingleProp(this.schema)) { - parsedValue = this.schema.parse(value); - /** - * To avoid bogus double parsings. Cached values will be parsed when building - * component data. For instance when parsing a src id to its url, we want to cache - * original string and not the parsed one (#monster -> models/monster.dae) - * so when building data we parse the expected value. - */ - if (typeof parsedValue === 'string') { parsedValue = value; } - } else { - // Parse using the style parser to avoid double parsing of individual properties. - parsedValue = styleParser.parse(value); - } - return parsedValue; - }, - - /** - * Write cached attribute data to the entity DOM element. - * - * @param {boolean} isDefault - Whether component is a default component. Always flush for - * default components. - */ - flushToDOM: function (isDefault) { - var attrValue = isDefault ? this.data : this.attrValue; - if (!attrValue) { return; } - window.HTMLElement.prototype.setAttribute.call(this.el, this.attrName, - this.stringify(attrValue)); - }, - - /** - * Apply new component data if data has changed. - * - * @param {string} attrValue - HTML attribute value. - * If undefined, use the cached attribute value and continue updating properties. - * @param {boolean} clobber - The previous component data is overwritten by the atrrValue - */ - updateProperties: function (attrValue, clobber) { - var el = this.el; - var isSinglePropSchema; - var key; - var skipTypeChecking; - var oldData = this.oldData; - - // Just cache the attribute if the entity has not loaded - // Components are not initialized until the entity has loaded - if (!el.hasLoaded) { - this.updateCachedAttrValue(attrValue); - return; - } - - isSinglePropSchema = isSingleProp(this.schema); - - // Disable type checking if the passed attribute is an object and has not changed. - skipTypeChecking = attrValue !== null && typeof this.previousAttrValue === 'object' && - attrValue === this.previousAttrValue; - if (skipTypeChecking) { - for (key in this.attrValue) { - if (!(key in attrValue)) { - skipTypeChecking = false; - break; - } - } - for (key in attrValue) { - if (!(key in this.attrValue)) { - skipTypeChecking = false; - break; - } - } - } - - // Cache previously passed attribute to decide if we skip type checking. - this.previousAttrValue = attrValue; - - // Cache current attrValue for future updates. Updates `this.attrValue`. - attrValue = this.parseAttrValueForCache(attrValue); - this.updateCachedAttrValue(attrValue, clobber); - - if (this.updateSchema) { - this.updateSchema(this.buildData(this.attrValue, false, true)); - } - this.data = this.buildData(this.attrValue, clobber, false, skipTypeChecking); - - if (!this.initialized) { - // Component is being already initialized. - if (el.initializingComponents[this.name]) { return; } - // Prevent infinite loop in case of init method setting same component on the entity. - el.initializingComponents[this.name] = true; - // Initialize component. - this.init(); - this.initialized = true; - delete el.initializingComponents[this.name]; - // For oldData, pass empty object to multiple-prop schemas or object single-prop schema. - // Pass undefined to rest of types. - oldData = (!isSinglePropSchema || - typeof parseProperty(undefined, this.schema) === 'object') ? {} : undefined; - // Store current data as previous data for future updates. - this.oldData = extendProperties({}, this.data, isSinglePropSchema); - this.update(oldData); - // Play the component if the entity is playing. - if (el.isPlaying) { this.play(); } - el.emit('componentinitialized', this.evtDetail, false); - } else { - // Don't update if properties haven't changed - if (utils.deepEqual(this.oldData, this.data)) { return; } - // Store current data as previous data for future updates. - this.oldData = extendProperties({}, this.data, isSinglePropSchema); - // Update component. - this.update(oldData); - this.throttledEmitComponentChanged(); - } - }, - - /** - * Reset value of a property to the property's default value. - * If single-prop component, reset value to component's default value. - * - * @param {string} propertyName - Name of property to reset. - */ - resetProperty: function (propertyName) { - if (isSingleProp(this.schema)) { - this.attrValue = undefined; - } else { - if (!(propertyName in this.attrValue)) { return; } - delete this.attrValue[propertyName]; - } - this.updateProperties(this.attrValue); - }, - - /** - * Extend schema of component given a partial schema. - * - * Some components might want to mutate their schema based on certain properties. - * e.g., Material component changes its schema based on `shader` to account for different - * uniforms - * - * @param {object} schemaAddon - Schema chunk that extend base schema. - */ - extendSchema: function (schemaAddon) { - // Clone base schema. - var extendedSchema = utils.extend({}, components[this.name].schema); - // Extend base schema with new schema chunk. - utils.extend(extendedSchema, schemaAddon); - this.schema = processSchema(extendedSchema); - this.el.emit('schemachanged', {component: this.name}); - }, - - /** - * Builds component data from the current state of the entity, ultimately - * updating this.data. - * - * If the component was detached completely, set data to null. - * - * Precedence: - * 1. Defaults data - * 2. Mixin data. - * 3. Attribute data. - * - * Finally coerce the data to the types of the defaults. - * - * @param {object} newData - Element new data. - * @param {boolean} clobber - The previous data is completely replaced by the new one. - * @param {boolean} silent - Suppress warning messages. - * @param {boolean} skipTypeChecking - Skip type checking and cohercion. - * @return {object} The component data - */ - buildData: function (newData, clobber, silent, skipTypeChecking) { - var componentDefined; - var data; - var defaultValue; - var keys; - var keysLength; - var mixinData; - var schema = this.schema; - var i; - var isSinglePropSchema = isSingleProp(schema); - var mixinEls = this.el.mixinEls; - var previousData; - - // Whether component has a defined value. For arrays, treat empty as not defined. - componentDefined = newData && newData.constructor === Array - ? newData.length - : newData !== undefined && newData !== null; - - // 1. Default values (lowest precendence). - if (isSinglePropSchema) { - // Clone default value if plain object so components don't share the same object - // that might be modified by the user. - data = isObjectOrArray(schema.default) ? utils.clone(schema.default) : schema.default; - } else { - // Preserve previously set properties if clobber not enabled. - previousData = !clobber && this.attrValue; - // Clone previous data to prevent sharing references with attrValue that might be - // modified by the user. - data = typeof previousData === 'object' ? cloneData(previousData) : {}; - - // Apply defaults. - for (i = 0, keys = Object.keys(schema), keysLength = keys.length; i < keysLength; i++) { - defaultValue = schema[keys[i]].default; - if (data[keys[i]] !== undefined) { continue; } - // Clone default value if object so components don't share object - data[keys[i]] = isObjectOrArray(defaultValue) ? utils.clone(defaultValue) : defaultValue; - } - } - - // 2. Mixin values. - for (i = 0; i < mixinEls.length; i++) { - mixinData = mixinEls[i].getAttribute(this.attrName); - if (mixinData) { - data = extendProperties(data, mixinData, isSinglePropSchema); - } - } - - // 3. Attribute values (highest precendence). - if (componentDefined) { - if (isSinglePropSchema) { - if (skipTypeChecking === true) { return newData; } - return parseProperty(newData, schema); - } - data = extendProperties(data, newData, isSinglePropSchema); - } else { - if (skipTypeChecking === true) { return data; } - // Parse and coerce using the schema. - if (isSinglePropSchema) { return parseProperty(data, schema); } - } - - if (skipTypeChecking === true) { return data; } - return parseProperties(data, schema, undefined, this.name, silent); - } -}; - -// For testing. -if (window.debug) { - var registrationOrderWarnings = module.exports.registrationOrderWarnings = {}; -} - -/** - * Registers a component to A-Frame. - * - * @param {string} name - Component name. - * @param {object} definition - Component schema and lifecycle method handlers. - * @returns {object} Component. - */ -module.exports.registerComponent = function (name, definition) { - var NewComponent; - var proto = {}; - - // Warning if component is statically registered after the scene. - if (document.currentScript && document.currentScript !== aframeScript) { - scenes.forEach(function checkPosition (sceneEl) { - // Okay to register component after the scene at runtime. - if (sceneEl.hasLoaded) { return; } - - // Check that component is declared before the scene. - if (document.currentScript.compareDocumentPosition(sceneEl) === - Node.DOCUMENT_POSITION_FOLLOWING) { return; } - - warn('The component `' + name + '` was registered in a <script> tag after the scene. ' + - 'Component <script> tags in an HTML file should be declared *before* the scene ' + - 'such that the component is available to entities during scene initialization.'); - - // For testing. - if (window.debug) { registrationOrderWarnings[name] = true; } - }); - } - - if (upperCaseRegExp.test(name) === true) { - warn('The component name `' + name + '` contains uppercase characters, but ' + - 'HTML will ignore the capitalization of attribute names. ' + - 'Change the name to be lowercase: `' + name.toLowerCase() + '`'); - } - - if (name.indexOf('__') !== -1) { - throw new Error('The component name `' + name + '` is not allowed. ' + - 'The sequence __ (double underscore) is reserved to specify an id' + - ' for multiple components of the same type'); - } - - // Format definition object to prototype object. - Object.keys(definition).forEach(function (key) { - proto[key] = { - value: definition[key], - writable: true - }; - }); - - if (components[name]) { - throw new Error('The component `' + name + '` has been already registered. ' + - 'Check that you are not loading two versions of the same component ' + - 'or two different components of the same name.'); - } - NewComponent = function (el, attr, id) { - Component.call(this, el, attr, id); - }; - - NewComponent.prototype = Object.create(Component.prototype, proto); - NewComponent.prototype.name = name; - NewComponent.prototype.constructor = NewComponent; - NewComponent.prototype.system = systems && systems.systems[name]; - NewComponent.prototype.play = wrapPlay(NewComponent.prototype.play); - NewComponent.prototype.pause = wrapPause(NewComponent.prototype.pause); - - components[name] = { - Component: NewComponent, - dependencies: NewComponent.prototype.dependencies, - isSingleProp: isSingleProp(NewComponent.prototype.schema), - multiple: NewComponent.prototype.multiple, - parse: NewComponent.prototype.parse, - parseAttrValueForCache: NewComponent.prototype.parseAttrValueForCache, - schema: utils.extend(processSchema(NewComponent.prototype.schema, NewComponent.prototype.name)), - stringify: NewComponent.prototype.stringify, - type: NewComponent.prototype.type - }; - return NewComponent; -}; - -/** -* Clone component data. -* Clone only the properties that are plain objects while keeping a reference for the rest. -* -* @param data - Component data to clone. -* @returns Cloned data. -*/ -function cloneData (data) { - var clone = {}; - var parsedProperty; - var key; - for (key in data) { - parsedProperty = data[key]; - clone[key] = isObjectOrArray(parsedProperty) ? utils.clone(parsedProperty) : parsedProperty; - } - return clone; -} - -/** -* Object extending with checking for single-property schema. -* -* @param dest - Destination object or value. -* @param source - Source object or value -* @param {boolean} isSinglePropSchema - Whether or not schema is only a single property. -* @returns Overridden object or value. -*/ -function extendProperties (dest, source, isSinglePropSchema) { - if (isSinglePropSchema && (source === null || typeof source !== 'object')) { return source; } - return utils.extend(dest, source); -} - -/** - * Checks if a component has defined a method that needs to run every frame. - */ -function hasBehavior (component) { - return component.tick || component.tock; -} - -/** - * Wrapper for user defined pause method - * Pause component by removing tick behavior and calling user's pause method. - * - * @param pauseMethod {function} - user defined pause method - */ -function wrapPause (pauseMethod) { - return function pause () { - var sceneEl = this.el.sceneEl; - if (!this.isPlaying) { return; } - pauseMethod.call(this); - this.isPlaying = false; - // Remove tick behavior. - if (!hasBehavior(this)) { return; } - sceneEl.removeBehavior(this); - }; -} - -/** - * Wrapper for user defined play method - * Play component by adding tick behavior and calling user's play method. - * - * @param playMethod {function} - user defined play method - * - */ -function wrapPlay (playMethod) { - return function play () { - var sceneEl = this.el.sceneEl; - var shouldPlay = this.el.isPlaying && !this.isPlaying; - if (!this.initialized || !shouldPlay) { return; } - playMethod.call(this); - this.isPlaying = true; - // Add tick behavior. - if (!hasBehavior(this)) { return; } - sceneEl.addBehavior(this); - }; -} - -function isObjectOrArray (value) { - return value && (value.constructor === Object || value.constructor === Array); -} - -},{"../utils/":195,"./scene/scenes":131,"./schema":133,"./system":135}],126:[function(_dereq_,module,exports){ -var schema = _dereq_('./schema'); - -var processSchema = schema.process; -var geometries = module.exports.geometries = {}; // Registered geometries. -var geometryNames = module.exports.geometryNames = []; // Names of registered geometries. -var THREE = _dereq_('../lib/three'); - -/** - * Geometry class definition. - * - * Geometries extend the geometry component API to create and register geometry types. - */ -var Geometry = module.exports.Geometry = function () {}; - -Geometry.prototype = { - /** - * Contains the type schema and defaults for the data values. - * Data is coerced into the types of the values of the defaults. - */ - schema: {}, - - /** - * Init handler. Similar to attachedCallback. - * Called during shader initialization and is only run once. - */ - init: function (data) { - this.geometry = new THREE.Geometry(); - return this.geometry; - }, - - /** - * Update handler. Similar to attributeChangedCallback. - * Called whenever the associated geometry data changes. - * - * @param {object} data - New geometry data. - */ - update: function (data) { /* no-op */ } -}; - -/** - * Registers a geometry to A-Frame. - * - * @param {string} name - Geometry name. - * @param {object} definition - Geometry property and methods. - * @returns {object} Geometry. - */ -module.exports.registerGeometry = function (name, definition) { - var NewGeometry; - var proto = {}; - - // Format definition object to prototype object. - Object.keys(definition).forEach(function expandDefinition (key) { - proto[key] = { - value: definition[key], - writable: true - }; - }); - - if (geometries[name]) { - throw new Error('The geometry `' + name + '` has been already registered'); - } - NewGeometry = function () { Geometry.call(this); }; - NewGeometry.prototype = Object.create(Geometry.prototype, proto); - NewGeometry.prototype.name = name; - NewGeometry.prototype.constructor = NewGeometry; - geometries[name] = { - Geometry: NewGeometry, - schema: processSchema(NewGeometry.prototype.schema) - }; - geometryNames.push(name); - return NewGeometry; -}; - -},{"../lib/three":173,"./schema":133}],127:[function(_dereq_,module,exports){ -var coordinates = _dereq_('../utils/coordinates'); -var debug = _dereq_('debug'); - -var error = debug('core:propertyTypes:warn'); -var warn = debug('core:propertyTypes:warn'); - -var propertyTypes = module.exports.propertyTypes = {}; -var nonCharRegex = /[,> .[\]:]/; - -// Built-in property types. -registerPropertyType('audio', '', assetParse); -registerPropertyType('array', [], arrayParse, arrayStringify); -registerPropertyType('asset', '', assetParse); -registerPropertyType('boolean', false, boolParse); -registerPropertyType('color', '#FFF', defaultParse, defaultStringify); -registerPropertyType('int', 0, intParse); -registerPropertyType('number', 0, numberParse); -registerPropertyType('map', '', assetParse); -registerPropertyType('model', '', assetParse); -registerPropertyType('selector', null, selectorParse, selectorStringify); -registerPropertyType('selectorAll', null, selectorAllParse, selectorAllStringify); -registerPropertyType('src', '', srcParse); -registerPropertyType('string', '', defaultParse, defaultStringify); -registerPropertyType('time', 0, intParse); -registerPropertyType('vec2', {x: 0, y: 0}, vecParse, coordinates.stringify); -registerPropertyType('vec3', {x: 0, y: 0, z: 0}, vecParse, coordinates.stringify); -registerPropertyType('vec4', {x: 0, y: 0, z: 0, w: 0}, vecParse, coordinates.stringify); - -/** - * Register a parser for re-use such that when someone uses `type` in the schema, - * `schema.process` will set the property `parse` and `stringify`. - * - * @param {string} type - Type name. - * @param [defaultValue=null] - - * Default value to use if component does not define default value. - * @param {function} [parse=defaultParse] - Parse string function. - * @param {function} [stringify=defaultStringify] - Stringify to DOM function. - */ -function registerPropertyType (type, defaultValue, parse, stringify) { - if ('type' in propertyTypes) { - error('Property type ' + type + ' is already registered.'); - return; - } - - propertyTypes[type] = { - default: defaultValue, - parse: parse || defaultParse, - stringify: stringify || defaultStringify - }; -} -module.exports.registerPropertyType = registerPropertyType; - -function arrayParse (value) { - if (Array.isArray(value)) { return value; } - if (!value || typeof value !== 'string') { return []; } - return value.split(',').map(trim); - function trim (str) { return str.trim(); } -} - -function arrayStringify (value) { - return value.join(', '); -} - -/** - * For general assets. - * - * @param {string} value - Can either be `url(<value>)`, an ID selector to an asset, or - * just string. - * @returns {string} Parsed value from `url(<value>)`, src from `<someasset src>`, or - * just string. - */ -function assetParse (value) { - var el; - var parsedUrl; - - // If an element was provided (e.g. canvas or video), just return it. - if (typeof value !== 'string') { return value; } - - // Wrapped `url()` in case of data URI. - parsedUrl = value.match(/\url\((.+)\)/); - if (parsedUrl) { return parsedUrl[1]; } - - // ID. - if (value.charAt(0) === '#') { - el = document.getElementById(value.substring(1)); - if (el) { - // Pass through media elements. If we have the elements, we don't have to call - // three.js loaders which would re-request the assets. - if (el.tagName === 'CANVAS' || el.tagName === 'VIDEO' || el.tagName === 'IMG') { - return el; - } - return el.getAttribute('src'); - } - warn('"' + value + '" asset not found.'); - return; - } - - // Non-wrapped url(). - return value; -} - -function defaultParse (value) { - return value; -} - -function defaultStringify (value) { - if (value === null) { return 'null'; } - return value.toString(); -} - -function boolParse (value) { - return value !== 'false' && value !== false; -} - -function intParse (value) { - return parseInt(value, 10); -} - -function numberParse (value) { - return parseFloat(value, 10); -} - -function selectorParse (value) { - if (!value) { return null; } - if (typeof value !== 'string') { return value; } - if (value[0] === '#' && !nonCharRegex.test(value)) { - // When selecting element by ID only, use getElementById for better performance. - // Don't match like #myId .child. - return document.getElementById(value.substring(1)); - } - return document.querySelector(value); -} - -function selectorAllParse (value) { - if (!value) { return null; } - if (typeof value !== 'string') { return value; } - return Array.prototype.slice.call(document.querySelectorAll(value), 0); -} - -function selectorStringify (value) { - if (value.getAttribute) { - return '#' + value.getAttribute('id'); - } - return defaultStringify(value); -} - -function selectorAllStringify (value) { - if (value instanceof Array) { - return value.map(function (element) { - return '#' + element.getAttribute('id'); - }).join(', '); - } - return defaultStringify(value); -} - -function srcParse (value) { - warn('`src` property type is deprecated. Use `asset` instead.'); - return assetParse(value); -} - -function vecParse (value) { - return coordinates.parse(value, this.default); -} - -/** - * Validate the default values in a schema to match their type. - * - * @param {string} type - Property type name. - * @param defaultVal - Property type default value. - * @returns {boolean} Whether default value is accurate given the type. - */ -function isValidDefaultValue (type, defaultVal) { - if (type === 'audio' && typeof defaultVal !== 'string') { return false; } - if (type === 'array' && !Array.isArray(defaultVal)) { return false; } - if (type === 'asset' && typeof defaultVal !== 'string') { return false; } - if (type === 'boolean' && typeof defaultVal !== 'boolean') { return false; } - if (type === 'color' && typeof defaultVal !== 'string') { return false; } - if (type === 'int' && typeof defaultVal !== 'number') { return false; } - if (type === 'number' && typeof defaultVal !== 'number') { return false; } - if (type === 'map' && typeof defaultVal !== 'string') { return false; } - if (type === 'model' && typeof defaultVal !== 'string') { return false; } - if (type === 'selector' && typeof defaultVal !== 'string' && - defaultVal !== null) { return false; } - if (type === 'selectorAll' && typeof defaultVal !== 'string' && - defaultVal !== null) { return false; } - if (type === 'src' && typeof defaultVal !== 'string') { return false; } - if (type === 'string' && typeof defaultVal !== 'string') { return false; } - if (type === 'time' && typeof defaultVal !== 'number') { return false; } - if (type === 'vec2') { return isValidDefaultCoordinate(defaultVal, 2); } - if (type === 'vec3') { return isValidDefaultCoordinate(defaultVal, 3); } - if (type === 'vec4') { return isValidDefaultCoordinate(defaultVal, 4); } - return true; -} -module.exports.isValidDefaultValue = isValidDefaultValue; - -/** - * Checks if default coordinates are valid. - * - * @param possibleCoordinates - * @param {number} dimensions - 2 for 2D Vector, 3 for 3D vector. - * @returns {boolean} Whether coordinates are parsed correctly. - */ -function isValidDefaultCoordinate (possibleCoordinates, dimensions) { - if (possibleCoordinates === null) { return true; } - if (typeof possibleCoordinates !== 'object') { return false; } - - if (Object.keys(possibleCoordinates).length !== dimensions) { - return false; - } else { - var x = possibleCoordinates.x; - var y = possibleCoordinates.y; - var z = possibleCoordinates.z; - var w = possibleCoordinates.w; - - if (typeof x !== 'number' || typeof y !== 'number') { return false; } - if (dimensions > 2 && typeof z !== 'number') { return false; } - if (dimensions > 3 && typeof w !== 'number') { return false; } - } - - return true; -} -module.exports.isValidDefaultCoordinate = isValidDefaultCoordinate; - -},{"../utils/coordinates":190,"debug":10}],128:[function(_dereq_,module,exports){ -/* global Promise, screen */ -var initMetaTags = _dereq_('./metaTags').inject; -var initWakelock = _dereq_('./wakelock'); -var re = _dereq_('../a-register-element'); -var scenes = _dereq_('./scenes'); -var systems = _dereq_('../system').systems; -var THREE = _dereq_('../../lib/three'); -var TWEEN = _dereq_('@tweenjs/tween.js'); -var utils = _dereq_('../../utils/'); -// Require after. -var AEntity = _dereq_('../a-entity'); -var ANode = _dereq_('../a-node'); -var initPostMessageAPI = _dereq_('./postMessage'); - -var bind = utils.bind; -var isIOS = utils.device.isIOS(); -var isMobile = utils.device.isMobile(); -var registerElement = re.registerElement; -var warn = utils.debug('core:a-scene:warn'); - -/** - * Scene element, holds all entities. - * - * @member {array} behaviors - Component instances that have registered themselves to be - updated on every tick. - * @member {object} camera - three.js Camera object. - * @member {object} canvas - * @member {bool} isScene - Differentiates as scene entity as opposed to other entites. - * @member {bool} isMobile - Whether browser is mobile (via UA detection). - * @member {object} object3D - Root three.js Scene object. - * @member {object} renderer - * @member {bool} renderStarted - * @member {object} systems - Registered instantiated systems. - * @member {number} time - */ -module.exports.AScene = registerElement('a-scene', { - prototype: Object.create(AEntity.prototype, { - defaultComponents: { - value: { - 'inspector': '', - 'keyboard-shortcuts': '', - 'screenshot': '', - 'vr-mode-ui': '' - } - }, - - createdCallback: { - value: function () { - this.isIOS = isIOS; - this.isMobile = isMobile; - this.isScene = true; - this.object3D = new THREE.Scene(); - this.render = bind(this.render, this); - this.systems = {}; - this.systemNames = []; - this.time = 0; - this.init(); - } - }, - - init: { - value: function () { - this.behaviors = {tick: [], tock: []}; - this.hasLoaded = false; - this.isPlaying = false; - this.originalHTML = this.innerHTML; - this.renderTarget = null; - setupCanvas(this); - this.setupRenderer(); - this.resize(); - this.addFullScreenStyles(); - initPostMessageAPI(this); - }, - writable: true - }, - - addFullScreenStyles: { - value: function () { - var htmlEl = document.documentElement; - htmlEl.classList.add('a-html'); - document.body.classList.add('a-body'); - this.classList.add('fullscreen'); - } - }, - - removeFullScreenStyles: { - value: function () { - var htmlEl = document.documentElement; - htmlEl.classList.remove('a-html'); - document.body.classList.remove('a-body'); - this.classList.remove('fullscreen'); - } - }, - - attachedCallback: { - value: function () { - var resize; - var self = this; - - initMetaTags(this); - initWakelock(this); - this.initSystems(); - - resize = bind(this.resize, this); - window.addEventListener('load', resize); - window.addEventListener('resize', function () { - // Workaround for a Webkit bug (https://bugs.webkit.org/show_bug.cgi?id=170595) - // where the window does not contain the correct viewport size - // after an orientation change. The window size is correct if the operation - // is postponed a few milliseconds. - // self.resize can be called directly once the bug above is fixed. - if (this.isIOS) { - setTimeout(resize, 100); - } else { - resize(); - } - }); - this.play(); - - // Add to scene index. - scenes.push(this); - - // Handler to exit VR (e.g., Oculus Browser back button). - this.onVRPresentChangeBound = bind(this.onVRPresentChange, this); - window.addEventListener('vrdisplaypresentchange', this.onVRPresentChangeBound); - - // bind functions - this.enterVRBound = function () { self.enterVR(); }; - this.exitVRBound = function () { self.exitVR(); }; - this.exitVRTrueBound = function () { self.exitVR(true); }; - this.pointerRestrictedBound = function () { self.pointerRestricted(); }; - this.pointerUnrestrictedBound = function () { self.pointerUnrestricted(); }; - - // Enter VR on `vrdisplayactivate` (e.g. putting on Rift headset). - window.addEventListener('vrdisplayactivate', this.enterVRBound); - - // Exit VR on `vrdisplaydeactivate` (e.g. taking off Rift headset). - window.addEventListener('vrdisplaydeactivate', this.exitVRBound); - - // Exit VR on `vrdisplaydisconnect` (e.g. unplugging Rift headset). - window.addEventListener('vrdisplaydisconnect', this.exitVRTrueBound); - - // Register for mouse restricted events while in VR - // (e.g. mouse no longer available on desktop 2D view) - window.addEventListener('vrdisplaypointerrestricted', this.pointerRestrictedBound); - - // Register for mouse unrestricted events while in VR - // (e.g. mouse once again available on desktop 2D view) - window.addEventListener('vrdisplaypointerunrestricted', this.pointerUnrestrictedBound); - }, - writable: window.debug - }, - - /** - * Initialize all systems. - */ - initSystems: { - value: function () { - Object.keys(systems).forEach(bind(this.initSystem, this)); - } - }, - - /** - * Initialize a system. - */ - initSystem: { - value: function (name) { - if (this.systems[name]) { return; } - this.systems[name] = new systems[name](this); - this.systemNames.push(name); - } - }, - - /** - * Shut down scene on detach. - */ - detachedCallback: { - value: function () { - // Remove from scene index. - var sceneIndex = scenes.indexOf(this); - scenes.splice(sceneIndex, 1); - - window.removeEventListener('vrdisplaypresentchange', this.onVRPresentChangeBound); - window.removeEventListener('vrdisplayactivate', this.enterVRBound); - window.removeEventListener('vrdisplaydeactivate', this.exitVRBound); - window.removeEventListener('vrdisplayconnect', this.enterVRBound); - window.removeEventListener('vrdisplaydisconnect', this.exitVRTrueBound); - window.removeEventListener('vrdisplaypointerrestricted', this.pointerRestrictedBound); - window.removeEventListener('vrdisplaypointerunrestricted', this.pointerUnrestrictedBound); - } - }, - - /** - * Add ticks and tocks. - * - * @param {object} behavior - A component. - */ - addBehavior: { - value: function (behavior) { - var behaviorArr; - var behaviors = this.behaviors; - var behaviorType; - - // Check if behavior has tick and/or tock and add the behavior to the appropriate list. - for (behaviorType in behaviors) { - if (!behavior[behaviorType]) { continue; } - behaviorArr = this.behaviors[behaviorType]; - if (behaviorArr.indexOf(behavior) === -1) { - behaviorArr.push(behavior); - } - } - } - }, - - /** - * For tests. - */ - getPointerLockElement: { - value: function () { - return document.pointerLockElement; - }, - writable: window.debug - }, - - /** - * For tests. - */ - checkHeadsetConnected: { - value: utils.device.checkHeadsetConnected, - writable: window.debug - }, - - /** - * Call `requestPresent` if WebVR or WebVR polyfill. - * Call `requestFullscreen` on desktop. - * Handle events, states, fullscreen styles. - * - * @param {bool} fromExternal - Whether exiting VR due to an external event (e.g., - * manually calling requestPresent via WebVR API directly). - * @returns {Promise} - */ - enterVR: { - value: function (fromExternal) { - var self = this; - var vrDisplay; - var vrManager = self.renderer.vr; - // Don't enter VR if already in VR. - if (this.is('vr-mode')) { return Promise.resolve('Already in VR.'); } - // Enter VR via WebVR API. - if (!fromExternal && (this.checkHeadsetConnected() || this.isMobile)) { - vrDisplay = utils.device.getVRDisplay(); - vrManager.setDevice(vrDisplay); - vrManager.enabled = true; - vrManager.setPoseTarget(this.camera.el.object3D); - return vrDisplay.requestPresent([{source: this.canvas}]) - .then(enterVRSuccess, enterVRFailure); - } - enterVRSuccess(); - return Promise.resolve(); - - function enterVRSuccess () { - self.addState('vr-mode'); - self.emit('enter-vr', {target: self}); - // Lock to landscape orientation on mobile. - if (self.isMobile && screen.orientation && screen.orientation.lock) { - screen.orientation.lock('landscape'); - } - self.addFullScreenStyles(); - - // On mobile, the polyfill handles fullscreen. - // TODO: 07/16 Chromium builds break when `requestFullscreen`ing on a canvas - // that we are also `requestPresent`ing. Until then, don't fullscreen if headset - // connected. - if (!self.isMobile && !self.checkHeadsetConnected()) { - requestFullscreen(self.canvas); - } - self.resize(); - } - - function enterVRFailure (err) { - if (err && err.message) { - throw new Error('Failed to enter VR mode (`requestPresent`): ' + err.message); - } else { - throw new Error('Failed to enter VR mode (`requestPresent`).'); - } - } - }, - writable: true - }, - /** - * Call `exitPresent` if WebVR or WebVR polyfill. - * Handle events, states, fullscreen styles. - * - * @param {bool} fromExternal - Whether exiting VR due to an external event (e.g., - * Oculus Browser GearVR back button). - * @returns {Promise} - */ - exitVR: { - value: function (fromExternal) { - var self = this; - var vrDisplay; - - // Don't exit VR if not in VR. - if (!this.is('vr-mode')) { return Promise.resolve('Not in VR.'); } - - exitFullscreen(); - - // Handle exiting VR if not yet already and in a headset or polyfill. - if (!fromExternal && (this.checkHeadsetConnected() || this.isMobile)) { - this.renderer.vr.enabled = false; - vrDisplay = utils.device.getVRDisplay(); - return vrDisplay.exitPresent().then(exitVRSuccess, exitVRFailure); - } - - // Handle exiting VR in all other cases (2D fullscreen, external exit VR event). - exitVRSuccess(); - - return Promise.resolve(); - - function exitVRSuccess () { - self.removeState('vr-mode'); - // Lock to landscape orientation on mobile. - if (self.isMobile && screen.orientation && screen.orientation.unlock) { - screen.orientation.unlock(); - } - // Exiting VR in embedded mode, no longer need fullscreen styles. - if (self.hasAttribute('embedded')) { self.removeFullScreenStyles(); } - self.resize(); - if (self.isIOS) { utils.forceCanvasResizeSafariMobile(this.canvas); } - self.emit('exit-vr', {target: self}); - } - - function exitVRFailure (err) { - if (err && err.message) { - throw new Error('Failed to exit VR mode (`exitPresent`): ' + err.message); - } else { - throw new Error('Failed to exit VR mode (`exitPresent`).'); - } - } - }, - writable: true - }, - - pointerRestricted: { - value: function () { - if (this.canvas) { - var pointerLockElement = this.getPointerLockElement(); - if (pointerLockElement && pointerLockElement !== this.canvas && document.exitPointerLock) { - // Recreate pointer lock on the canvas, if taken on another element. - document.exitPointerLock(); - } - - if (this.canvas.requestPointerLock) { - this.canvas.requestPointerLock(); - } - } - } - }, - - pointerUnrestricted: { - value: function () { - var pointerLockElement = this.getPointerLockElement(); - if (pointerLockElement && pointerLockElement === this.canvas && document.exitPointerLock) { - document.exitPointerLock(); - } - } - }, - - /** - * Handle `vrdisplaypresentchange` event for exiting VR through other means than - * `<ESC>` key. For example, GearVR back button on Oculus Browser. - */ - onVRPresentChange: { - value: function (evt) { - // Polyfill places display inside the detail property - var display = evt.display || evt.detail.display; - // Entering VR. - if (display.isPresenting) { - this.enterVR(true); - return; - } - // Exiting VR. - this.exitVR(true); - } - }, - - /** - * Wraps Entity.getAttribute to take into account for systems. - * If system exists, then return system data rather than possible component data. - */ - getAttribute: { - value: function (attr) { - var system = this.systems[attr]; - if (system) { return system.data; } - return AEntity.prototype.getAttribute.call(this, attr); - } - }, - - /** - * `getAttribute` used to be `getDOMAttribute` and `getComputedAttribute` used to be - * what `getAttribute` is now. Now legacy code. - */ - getComputedAttribute: { - value: function (attr) { - warn('`getComputedAttribute` is deprecated. Use `getAttribute` instead.'); - this.getAttribute(attr); - } - }, - - /** - * Wraps Entity.getDOMAttribute to take into account for systems. - * If system exists, then return system data rather than possible component data. - */ - getDOMAttribute: { - value: function (attr) { - var system = this.systems[attr]; - if (system) { return system.data; } - return AEntity.prototype.getDOMAttribute.call(this, attr); - } - }, - - /** - * Wrap Entity.setAttribute to take into account for systems. - * If system exists, then skip component initialization checks and do a normal - * setAttribute. - */ - setAttribute: { - value: function (attr, value, componentPropValue) { - var system = this.systems[attr]; - if (system) { - ANode.prototype.setAttribute.call(this, attr, value); - system.updateProperties(value); - return; - } - AEntity.prototype.setAttribute.call(this, attr, value, componentPropValue); - } - }, - - /** - * @param {object} behavior - A component. - */ - removeBehavior: { - value: function (behavior) { - var behaviorArr; - var behaviorType; - var behaviors = this.behaviors; - var index; - - // Check if behavior has tick and/or tock and remove the behavior from the appropriate array. - for (behaviorType in behaviors) { - if (!behavior[behaviorType]) { continue; } - behaviorArr = this.behaviors[behaviorType]; - index = behaviorArr.indexOf(behavior); - if (index !== -1) { behaviorArr.splice(index, 1); } - } - } - }, - - resize: { - value: function () { - var camera = this.camera; - var canvas = this.canvas; - var embedded = this.getAttribute('embedded') && !this.is('vr-mode'); - var size; - var vrDevice; - var isVRPresenting; - vrDevice = this.renderer.vr.getDevice(); - isVRPresenting = this.renderer.vr.enabled && vrDevice && vrDevice.isPresenting; - // Do not update renderer, if a camera or a canvas have not been injected. - // In VR mode, three handles canvas resize based on the dimensions returned by - // the getEyeParameters function of the WebVR API. These dimensions are independent of - // the window size, therefore should not be overwritten with the window's width and height, - // except when in fullscreen mode. - if (!camera || !canvas || (this.is('vr-mode') && (this.isMobile || isVRPresenting))) { return; } - // Update camera. - size = getCanvasSize(canvas, embedded); - camera.aspect = size.width / size.height; - camera.updateProjectionMatrix(); - // Notify renderer of size change. - this.renderer.setSize(size.width, size.height, false); - }, - writable: true - }, - - setupRenderer: { - value: function () { - var renderer; - renderer = this.renderer = new THREE.WebGLRenderer({ - canvas: this.canvas, - antialias: shouldAntiAlias(this), - alpha: true - }); - renderer.setPixelRatio(window.devicePixelRatio); - renderer.sortObjects = false; - }, - writable: window.debug - }, - - /** - * Handler attached to elements to help scene know when to kick off. - * Scene waits for all entities to load. - */ - play: { - value: function () { - var self = this; - if (this.renderStarted) { - AEntity.prototype.play.call(this); - return; - } - - this.addEventListener('loaded', function () { - AEntity.prototype.play.call(this); // .play() *before* render. - - // Wait for camera if necessary before rendering. - if (this.camera) { - startRender(this); - return; - } - this.addEventListener('camera-set-active', function () { startRender(this); }); - - function startRender (sceneEl) { - if (sceneEl.renderStarted) { return; } - - sceneEl.resize(); - - // Kick off render loop. - if (sceneEl.renderer) { - if (window.performance) { - window.performance.mark('render-started'); - } - sceneEl.clock = new THREE.Clock(); - sceneEl.render(); - sceneEl.renderStarted = true; - sceneEl.emit('renderstart'); - } - } - }); - - // setTimeout to wait for all nodes to attach and run their callbacks. - setTimeout(function () { - AEntity.prototype.load.call(self); - }); - } - }, - - /** - * Wrap `updateComponent` to not initialize the component if the component has a system - * (aframevr/aframe#2365). - */ - updateComponent: { - value: function (componentName) { - if (componentName in systems) { return; } - AEntity.prototype.updateComponent.apply(this, arguments); - } - }, - - /** - * Behavior-updater meant to be called from scene render. - * Abstracted to a different function to facilitate unit testing (`scene.tick()`) without - * needing to render. - */ - tick: { - value: function (time, timeDelta) { - var i; - var systems = this.systems; - - // Animations. - TWEEN.update(); - - // Components. - for (i = 0; i < this.behaviors.tick.length; i++) { - if (!this.behaviors.tick[i].el.isPlaying) { continue; } - this.behaviors.tick[i].tick(time, timeDelta); - } - - // Systems. - for (i = 0; i < this.systemNames.length; i++) { - if (!systems[this.systemNames[i]].tick) { continue; } - systems[this.systemNames[i]].tick(time, timeDelta); - } - } - }, - - /** - * Behavior-updater meant to be called after scene render for post processing purposes. - * Abstracted to a different function to facilitate unit testing (`scene.tock()`) without - * needing to render. - */ - tock: { - value: function (time, timeDelta) { - var i; - var systems = this.systems; - - // Components. - for (i = 0; i < this.behaviors.tock.length; i++) { - if (!this.behaviors.tock[i].el.isPlaying) { continue; } - this.behaviors.tock[i].tock(time, timeDelta); - } - - // Systems. - for (i = 0; i < this.systemNames.length; i++) { - if (!systems[this.systemNames[i]].tock) { continue; } - systems[this.systemNames[i]].tock(time, timeDelta); - } - } - }, - - /** - * The render loop. - * - * Updates animations. - * Updates behaviors. - * Renders with request animation frame. - */ - render: { - value: function () { - var delta = this.clock.getDelta() * 1000; - var renderer = this.renderer; - this.time = this.clock.elapsedTime * 1000; - - if (this.isPlaying) { this.tick(this.time, delta); } - - renderer.animate(this.render); - renderer.render(this.object3D, this.camera, this.renderTarget); - - if (this.isPlaying) { this.tock(this.time, delta); } - }, - writable: true - } - }) -}); - -/** - * Return the canvas size where the scene will be rendered - * It will be always the window size except when the scene - * is embedded. The parent size will be returned in that case - * - * @param {object} canvasEl - the canvas element - * @param {boolean} embedded - Is the scene embedded? - */ -function getCanvasSize (canvasEl, embedded) { - if (embedded) { - return { - height: canvasEl.parentElement.offsetHeight, - width: canvasEl.parentElement.offsetWidth - }; - } - return { - height: window.innerHeight, - width: window.innerWidth - }; -} - -function requestFullscreen (canvas) { - var requestFullscreen = - canvas.requestFullscreen || - canvas.webkitRequestFullscreen || - canvas.mozRequestFullScreen || // The capitalized `S` is not a typo. - canvas.msRequestFullscreen; - requestFullscreen.apply(canvas); -} - -function exitFullscreen () { - if (document.exitFullscreen) { - document.exitFullscreen(); - } else if (document.mozCancelFullScreen) { - document.mozCancelFullScreen(); - } else if (document.webkitExitFullscreen) { - document.webkitExitFullscreen(); - } -} - -/** - * Determines if renderer anti-aliasing should be enabled. - * Enabled by default if has native WebVR or is desktop. - * - * @returns {bool} - */ -function shouldAntiAlias (sceneEl) { - // Explicitly set. - if (sceneEl.getAttribute('antialias') !== null) { - return sceneEl.getAttribute('antialias') === 'true'; - } - - // Default not AA for mobile. - return !sceneEl.isMobile; -} -module.exports.shouldAntiAlias = shouldAntiAlias; // For testing. - -function setupCanvas (sceneEl) { - var canvasEl; - - canvasEl = document.createElement('canvas'); - canvasEl.classList.add('a-canvas'); - // Mark canvas as provided/injected by A-Frame. - canvasEl.dataset.aframeCanvas = true; - sceneEl.appendChild(canvasEl); - - document.addEventListener('fullscreenchange', onFullScreenChange); - document.addEventListener('mozfullscreenchange', onFullScreenChange); - document.addEventListener('webkitfullscreenchange', onFullScreenChange); - - // Prevent overscroll on mobile. - canvasEl.addEventListener('touchmove', function (event) { event.preventDefault(); }); - - // Set canvas on scene. - sceneEl.canvas = canvasEl; - sceneEl.emit('render-target-loaded', {target: canvasEl}); - // For unknown reasons a synchronous resize does not work on desktop when - // entering/exiting fullscreen. - setTimeout(bind(sceneEl.resize, sceneEl), 0); - - function onFullScreenChange () { - var fullscreenEl = - document.fullscreenElement || - document.mozFullScreenElement || - document.webkitFullscreenElement; - // No fullscren element === exit fullscreen - if (!fullscreenEl) { sceneEl.exitVR(); } - document.activeElement.blur(); - document.body.focus(); - } -} -module.exports.setupCanvas = setupCanvas; // For testing. - -},{"../../lib/three":173,"../../utils/":195,"../a-entity":121,"../a-node":123,"../a-register-element":124,"../system":135,"./metaTags":129,"./postMessage":130,"./scenes":131,"./wakelock":132,"@tweenjs/tween.js":1}],129:[function(_dereq_,module,exports){ -var constants = _dereq_('../../constants/'); -var extend = _dereq_('../../utils').extend; - -var MOBILE_HEAD_TAGS = module.exports.MOBILE_HEAD_TAGS = [ - Meta({name: 'viewport', content: 'width=device-width,initial-scale=1,maximum-scale=1,shrink-to-fit=no,user-scalable=no,minimal-ui'}), - - // W3C-standardised meta tags. - Meta({name: 'mobile-web-app-capable', content: 'yes'}), - Meta({name: 'theme-color', content: 'black'}) -]; - -var MOBILE_IOS_HEAD_TAGS = [ - // iOS-specific meta tags for fullscreen when pinning to homescreen. - Meta({name: 'apple-mobile-web-app-capable', content: 'yes'}), - Meta({name: 'apple-mobile-web-app-status-bar-style', content: 'black'}), - Link({rel: 'apple-touch-icon', href: 'https://aframe.io/images/aframe-logo-152.png'}) -]; - -function Meta (attrs) { - return { - tagName: 'meta', - attributes: attrs, - exists: function () { return document.querySelector('meta[name="' + attrs.name + '"]'); } - }; -} - -function Link (attrs) { - return { - tagName: 'link', - attributes: attrs, - exists: function () { return document.querySelector('link[rel="' + attrs.rel + '"]'); } - }; -} - -/** - * Injects the necessary metatags in the document for mobile support: - * 1. Prevent the user to zoom in the document. - * 2. Ensure that window.innerWidth and window.innerHeight have the correct - * values and the canvas is properly scaled. - * 3. To allow fullscreen mode when pinning a web app on the home screen on - * iOS. - * Adapted from https://www.reddit.com/r/web_design/comments/3la04p/ - * - * @param {object} scene - Scene element - * @returns {Array} - */ -module.exports.inject = function injectHeadTags (scene) { - var headEl = document.head; - var headScriptEl = headEl.querySelector('script'); - var tag; - var headTags = []; - MOBILE_HEAD_TAGS.forEach(createAndInjectTag); - if (scene.isIOS) { - MOBILE_IOS_HEAD_TAGS.forEach(createAndInjectTag); - } - return headTags; - - function createAndInjectTag (tagObj) { - if (!tagObj || tagObj.exists()) { return; } - - tag = createTag(tagObj); - if (!tag) { return; } - - if (headScriptEl) { - headScriptEl.parentNode.insertBefore(tag, headScriptEl); - } else { - headEl.appendChild(tag); - } - - headTags.push(tag); - } -}; - -function createTag (tagObj) { - if (!tagObj || !tagObj.tagName) { return; } - var meta = document.createElement(tagObj.tagName); - meta.setAttribute(constants.AFRAME_INJECTED, ''); - return extend(meta, tagObj.attributes); -} - -},{"../../constants/":116,"../../utils":195}],130:[function(_dereq_,module,exports){ -var bind = _dereq_('../../utils/bind'); -var isIframed = _dereq_('../../utils/').isIframed; - -/** - * Provides a post message API for scenes contained - * in an iframe. - */ -module.exports = function initPostMessageAPI (scene) { - // Handles fullscreen behavior when inside an iframe. - if (!isIframed()) { return; } - // postMessage API handler - window.addEventListener('message', bind(postMessageAPIHandler, scene)); -}; - -function postMessageAPIHandler (event) { - var scene = this; - if (!event.data) { return; } - - switch (event.data.type) { - case 'vr': { - switch (event.data.data) { - case 'enter': - scene.enterVR(); - break; - case 'exit': - scene.exitVR(); - break; - } - } - } -} - -},{"../../utils/":195,"../../utils/bind":189}],131:[function(_dereq_,module,exports){ -/* - Scene index for keeping track of created scenes. -*/ -module.exports = []; - -},{}],132:[function(_dereq_,module,exports){ -var Wakelock = _dereq_('../../../vendor/wakelock/wakelock'); - -module.exports = function initWakelock (scene) { - if (!scene.isMobile) { return; } - - var wakelock = scene.wakelock = new Wakelock(); - scene.addEventListener('enter-vr', function () { wakelock.request(); }); - scene.addEventListener('exit-vr', function () { wakelock.release(); }); -}; - -},{"../../../vendor/wakelock/wakelock":204}],133:[function(_dereq_,module,exports){ -var utils = _dereq_('../utils/'); -var PropertyTypes = _dereq_('./propertyTypes'); - -var debug = utils.debug; -var isValidDefaultValue = PropertyTypes.isValidDefaultValue; -var propertyTypes = PropertyTypes.propertyTypes; - -var warn = debug('core:schema:warn'); - -/** - * A schema is classified as a schema for a single property if: - * - `type` is defined on the schema as a string. - * - OR `default` is defined on the schema, as a reserved keyword. - * - OR schema is empty. - */ -function isSingleProperty (schema) { - if ('type' in schema) { - return typeof schema.type === 'string'; - } - return 'default' in schema; -} -module.exports.isSingleProperty = isSingleProperty; - -/** - * Build step to schema to use `type` to inject default value, parser, and stringifier. - * - * @param {object} schema - * @param {string} componentName - * @returns {object} Schema. - */ -module.exports.process = function (schema, componentName) { - var propName; - - // For single property schema, run processPropDefinition over the whole schema. - if (isSingleProperty(schema)) { - return processPropertyDefinition(schema, componentName); - } - - // For multi-property schema, run processPropDefinition over each property definition. - for (propName in schema) { - schema[propName] = processPropertyDefinition(schema[propName], componentName); - } - return schema; -}; - -/** - * Inject default value, parser, stringifier for single property. - * - * @param {object} propDefinition - * @param {string} componentName - */ -function processPropertyDefinition (propDefinition, componentName) { - var defaultVal = propDefinition.default; - var isCustomType; - var propType; - var typeName = propDefinition.type; - - // Type inference. - if (!propDefinition.type) { - if (defaultVal !== undefined && - (typeof defaultVal === 'boolean' || typeof defaultVal === 'number')) { - // Type inference. - typeName = typeof defaultVal; - } else if (Array.isArray(defaultVal)) { - typeName = 'array'; - } else { - // Fall back to string. - typeName = 'string'; - } - } else if (propDefinition.type === 'bool') { - typeName = 'boolean'; - } else if (propDefinition.type === 'float') { - typeName = 'number'; - } - - propType = propertyTypes[typeName]; - if (!propType) { - warn('Unknown property type for component `' + componentName + '`: ' + typeName); - } - - // Fill in parse and stringify using property types. - isCustomType = !!propDefinition.parse; - propDefinition.parse = propDefinition.parse || propType.parse; - propDefinition.stringify = propDefinition.stringify || propType.stringify; - - // Fill in type name. - propDefinition.type = typeName; - - // Check that default value exists. - if ('default' in propDefinition) { - // Check that default values are valid. - if (!isCustomType && !isValidDefaultValue(typeName, defaultVal)) { - warn('Default value `' + defaultVal + '` does not match type `' + typeName + - '` in component `' + componentName + '`'); - } - } else { - // Fill in default value. - propDefinition.default = propType.default; - } - - return propDefinition; -} -module.exports.processPropertyDefinition = processPropertyDefinition; - -/** - * Parse propData using schema. Use default values if not existing in propData. - * - * @param {object} propData - Unparsed properties. - * @param {object} schema - Property types definition. - * @param {boolean} getPartialData - Whether to return full component data or just the data - * with keys in `propData`. - * @param {string } componentName - Name of the component, used for the property warning. - * @param {boolean} silent - Suppress warning messages. - */ -module.exports.parseProperties = (function () { - var propNames = []; - - return function (propData, schema, getPartialData, componentName, silent) { - var i; - var propName; - var propDefinition; - var propValue; - - propNames.length = 0; - for (propName in (getPartialData ? propData : schema)) { propNames.push(propName); } - - if (propData === null || typeof propData !== 'object') { return propData; } - - // Validation errors. - for (propName in propData) { - if (!schema[propName] && !silent) { - warn('Unknown property `' + propName + - '` for component/system `' + componentName + '`.'); - } - } - - for (i = 0; i < propNames.length; i++) { - propName = propNames[i]; - propDefinition = schema[propName]; - propValue = propData[propName]; - if (!(schema[propName])) { return; } - propData[propName] = parseProperty(propValue, propDefinition); - } - - return propData; - }; -})(); - -/** - * Deserialize a single property. - */ -function parseProperty (value, propDefinition) { - // Use default value if value is falsy. - if (value === undefined || value === null || value === '') { - value = propDefinition.default; - if (Array.isArray(value)) { value = value.slice(); } - } - // Invoke property type parser. - return propDefinition.parse(value, propDefinition.default); -} -module.exports.parseProperty = parseProperty; - -/** - * Serialize a group of properties. - */ -module.exports.stringifyProperties = function (propData, schema) { - var propName; - var propDefinition; - var propValue; - var stringifiedData = {}; - var value; - - for (propName in propData) { - propDefinition = schema[propName]; - propValue = propData[propName]; - value = propValue; - if (typeof value === 'object') { - value = stringifyProperty(propValue, propDefinition); - if (!propDefinition) { warn('Unknown component property: ' + propName); } - } - stringifiedData[propName] = value; - } - return stringifiedData; -}; - -/** - * Serialize a single property. - */ -function stringifyProperty (value, propDefinition) { - // This function stringifies but it's used in a context where - // there's always second stringification pass. By returning the original - // value when it's not an object we save one unnecessary call - // to JSON.stringify. - if (typeof value !== 'object') { return value; } - // if there's no schema for the property we use standar JSON stringify - if (!propDefinition || value === null) { return JSON.stringify(value); } - return propDefinition.stringify(value); -} -module.exports.stringifyProperty = stringifyProperty; - -},{"../utils/":195,"./propertyTypes":127}],134:[function(_dereq_,module,exports){ -var schema = _dereq_('./schema'); - -var processSchema = schema.process; -var shaders = module.exports.shaders = {}; // Keep track of registered shaders. -var shaderNames = module.exports.shaderNames = []; // Keep track of the names of registered shaders. -var THREE = _dereq_('../lib/three'); -var utils = _dereq_('../utils'); - -// A-Frame properties to three.js uniform types. -var propertyToThreeMapping = { - array: 'v3', - color: 'v3', - int: 'i', - number: 'f', - map: 't', - time: 'f', - vec2: 'v2', - vec3: 'v3', - vec4: 'v4' -}; - -/** - * Shader class definition. - * - * Shaders extend the material component API so you can create your own library - * of customized materials - * - */ -var Shader = module.exports.Shader = function () {}; - -Shader.prototype = { - /** - * Contains the type schema and defaults for the data values. - * Data is coerced into the types of the values of the defaults. - */ - schema: {}, - - vertexShader: - 'void main() {' + - 'gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);' + - '}', - - fragmentShader: - 'void main() {' + - 'gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);' + - '}', - - /** - * Init handler. Similar to attachedCallback. - * Called during shader initialization and is only run once. - */ - init: function (data) { - this.attributes = this.initVariables(data, 'attribute'); - this.uniforms = this.initVariables(data, 'uniform'); - this.material = new (this.raw ? THREE.RawShaderMaterial : THREE.ShaderMaterial)({ - // attributes: this.attributes, - uniforms: this.uniforms, - vertexShader: this.vertexShader, - fragmentShader: this.fragmentShader - }); - return this.material; - }, - - initVariables: function (data, type) { - var variables = {}; - var schema = this.schema; - Object.keys(schema).forEach(function processSchema (key) { - if (schema[key].is !== type) { return; } - var varType = propertyToThreeMapping[schema[key].type]; - variables[key] = { - type: varType, - value: undefined // Let updateVariables handle setting these. - }; - }); - return variables; - }, - - /** - * Update handler. Similar to attributeChangedCallback. - * Called whenever the associated material data changes. - * - * @param {object} data - New material data. - */ - update: function (data) { - this.updateVariables(data, 'attribute'); - this.updateVariables(data, 'uniform'); - }, - - updateVariables: function (data, type) { - var self = this; - var variables = type === 'uniform' ? this.uniforms : this.attributes; - var schema = this.schema; - Object.keys(data).forEach(function processData (key) { - var materialKey; - if (!schema[key] || schema[key].is !== type) { return; } - - if (schema[key].type === 'map') { - // If data unchanged, get out early. - if (!variables[key] || variables[key].value === data[key]) { return; } - - // Special handling is needed for textures. - materialKey = '_texture_' + key; - - // We can't actually set the variable correctly until we've loaded the texture. - self.el.addEventListener('materialtextureloaded', function () { - variables[key].value = self.material[materialKey]; - variables[key].needsUpdate = true; - }); - - // Kick off the texture update now that handler is added. - utils.material.updateMapMaterialFromData(materialKey, key, self, data); - return; - } - variables[key].value = self.parseValue(schema[key].type, data[key]); - variables[key].needsUpdate = true; - }); - }, - - parseValue: function (type, value) { - var color; - switch (type) { - case 'vec2': { - return new THREE.Vector2(value.x, value.y); - } - case 'vec3': { - return new THREE.Vector3(value.x, value.y, value.z); - } - case 'vec4': { - return new THREE.Vector4(value.x, value.y, value.z, value.w); - } - case 'color': { - color = new THREE.Color(value); - return new THREE.Vector3(color.r, color.g, color.b); - } - case 'map': { - return THREE.ImageUtils.loadTexture(value); - } - default: { - return value; - } - } - } -}; - -/** - * Registers a shader to A-Frame. - * - * @param {string} name - shader name. - * @param {object} definition - shader property and methods. - * @returns {object} Shader. - */ -module.exports.registerShader = function (name, definition) { - var NewShader; - var proto = {}; - - // Format definition object to prototype object. - Object.keys(definition).forEach(function (key) { - proto[key] = { - value: definition[key], - writable: true - }; - }); - - if (shaders[name]) { - throw new Error('The shader ' + name + ' has been already registered'); - } - NewShader = function () { Shader.call(this); }; - NewShader.prototype = Object.create(Shader.prototype, proto); - NewShader.prototype.name = name; - NewShader.prototype.constructor = NewShader; - shaders[name] = { - Shader: NewShader, - schema: processSchema(NewShader.prototype.schema) - }; - shaderNames.push(name); - return NewShader; -}; - -},{"../lib/three":173,"../utils":195,"./schema":133}],135:[function(_dereq_,module,exports){ -var components = _dereq_('./component'); -var schema = _dereq_('./schema'); -var utils = _dereq_('../utils/'); - -var parseProperties = schema.parseProperties; -var parseProperty = schema.parseProperty; -var processSchema = schema.process; -var isSingleProp = schema.isSingleProperty; -var styleParser = utils.styleParser; - -var systems = module.exports.systems = {}; // Keep track of registered systems. - -/** - * System class definition. - * - * Systems provide global scope and services to a group of instantiated components of the - * same class. They can also help abstract logic away from components such that components - * only have to worry about data. - * - * For example, a physics component that creates a physics world that oversees - * all entities with a physics or rigid body component. - * - * TODO: Have the System prototype reuse the Component prototype. Most code is copied - * and some pieces are missing from the Component facilities (e.g., attribute caching, - * setAttribute behavior). - * - * @member {string} name - Name that system is registered under. - * @member {Element} sceneEl - Handle to the scene element where system applies to. - */ -var System = module.exports.System = function (sceneEl) { - var component = components && components.components[this.name]; - - // Set reference to scene. - this.el = sceneEl; - this.sceneEl = sceneEl; - - // Set reference to matching component (if exists). - if (component) { component.Component.prototype.system = this; } - - // Process system configuration. - this.buildData(); - this.init(); - this.update({}); -}; - -System.prototype = { - /** - * Schema to configure system. - */ - schema: {}, - - /** - * Init handler. Called during scene initialization and is only run once. - * Systems can use this to set initial state. - */ - init: function () { /* no-op */ }, - - /** - * Update handler. Called during scene attribute updates. - * Systems can use this to dynamically update their state. - */ - update: function (oldData) { /* no-op */ }, - - /** - * Build data and call update handler. - * - * @private - */ - updateProperties: function (rawData) { - var oldData = this.data; - if (!Object.keys(schema).length) { return; } - this.buildData(rawData); - this.update(oldData); - }, - - /** - * Parse data. - */ - buildData: function (rawData) { - var schema = this.schema; - if (!Object.keys(schema).length) { return; } - rawData = rawData || window.HTMLElement.prototype.getAttribute.call(this.sceneEl, this.name); - if (isSingleProp(schema)) { - this.data = parseProperty(rawData, schema); - } else { - this.data = parseProperties(styleParser.parse(rawData) || {}, schema); - } - }, - - /** - * Tick handler. - * Called on each tick of the scene render loop. - * Affected by play and pause. - * - * @param {number} time - Scene tick time. - * @param {number} timeDelta - Difference in current render time and previous render time. - */ - tick: undefined, - - /** - * Tock handler. - * Called on each tock of the scene render loop. - * Affected by play and pause. - * - * @param {number} time - Scene tick time. - * @param {number} timeDelta - Difference in current render time and previous render time. - */ - tock: undefined, - - /** - * Called to start any dynamic behavior (e.g., animation, AI, events, physics). - */ - play: function () { /* no-op */ }, - - /** - * Called to stop any dynamic behavior (e.g., animation, AI, events, physics). - */ - pause: function () { /* no-op */ } -}; - -/** - * Registers a system to A-Frame. - * - * @param {string} name - Component name. - * @param {object} definition - Component property and methods. - * @returns {object} Component. - */ -module.exports.registerSystem = function (name, definition) { - var i; - var NewSystem; - var proto = {}; - var scenes = utils.findAllScenes(document); - - // Format definition object to prototype object. - Object.keys(definition).forEach(function (key) { - proto[key] = { - value: definition[key], - writable: true - }; - }); - - if (systems[name]) { - throw new Error('The system `' + name + '` has been already registered. ' + - 'Check that you are not loading two versions of the same system ' + - 'or two different systems of the same name.'); - } - NewSystem = function (sceneEl) { System.call(this, sceneEl); }; - NewSystem.prototype = Object.create(System.prototype, proto); - NewSystem.prototype.name = name; - NewSystem.prototype.constructor = NewSystem; - NewSystem.prototype.schema = utils.extend(processSchema(NewSystem.prototype.schema)); - systems[name] = NewSystem; - - // Initialize systems for existing scenes - for (i = 0; i < scenes.length; i++) { scenes[i].initSystem(name); } -}; - -},{"../utils/":195,"./component":125,"./schema":133}],136:[function(_dereq_,module,exports){ -_dereq_('./pivot'); - -},{"./pivot":137}],137:[function(_dereq_,module,exports){ -var registerComponent = _dereq_('../../core/component').registerComponent; -var THREE = _dereq_('../../lib/three'); - -var originalPosition = new THREE.Vector3(); -var originalRotation = new THREE.Vector3(); - -/** - * Wrap el.object3D within an outer group. Apply pivot to el.object3D as position. - */ -registerComponent('pivot', { - dependencies: ['position'], - - schema: {type: 'vec3'}, - - init: function () { - var data = this.data; - var el = this.el; - var originalParent = el.object3D.parent; - var originalGroup = el.object3D; - var outerGroup = new THREE.Group(); - - originalPosition.copy(originalGroup.position); - originalRotation.copy(originalGroup.rotation); - - // Detach current group from parent. - originalParent.remove(originalGroup); - outerGroup.add(originalGroup); - - // Set new group as the outer group. - originalParent.add(outerGroup); - - // Set outer group as new object3D. - el.object3D = outerGroup; - - // Apply pivot to original group. - originalGroup.position.set(-1 * data.x, -1 * data.y, -1 * data.z); - - // Offset the pivot so that world position not affected. - // And restore position onto outer group. - outerGroup.position.set(data.x + originalPosition.x, data.y + originalPosition.y, - data.z + originalPosition.z); - - // Transfer rotation to outer group. - outerGroup.rotation.copy(originalGroup.rotation); - originalGroup.rotation.set(0, 0, 0); - } -}); - -},{"../../core/component":125,"../../lib/three":173}],138:[function(_dereq_,module,exports){ -/** - * Common mesh defaults, mappings, and transforms. - */ -var components = _dereq_('../../core/component').components; -var shaders = _dereq_('../../core/shader').shaders; -var utils = _dereq_('../../utils/'); - -var materialMappings = {}; -Object.keys(components.material.schema).forEach(addMapping); -Object.keys(shaders.standard.schema).forEach(addMapping); - -function addMapping (prop) { - // To hyphenated. - var htmlAttrName = prop.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase(); - if (prop === 'fog') { htmlAttrName = 'material-fog'; } - if (prop === 'visible') { htmlAttrName = 'material-visible'; } - materialMappings[htmlAttrName] = 'material.' + prop; -} - -module.exports = function getMeshMixin () { - return { - defaultComponents: {material: {}}, - mappings: utils.extend({}, materialMappings) - }; -}; - -},{"../../core/component":125,"../../core/shader":134,"../../utils/":195}],139:[function(_dereq_,module,exports){ -_dereq_('./primitives/a-camera'); -_dereq_('./primitives/a-collada-model'); -_dereq_('./primitives/a-cursor'); -_dereq_('./primitives/a-curvedimage'); -_dereq_('./primitives/a-gltf-model'); -_dereq_('./primitives/a-image'); -_dereq_('./primitives/a-light'); -_dereq_('./primitives/a-link'); -_dereq_('./primitives/a-obj-model'); -_dereq_('./primitives/a-sky'); -_dereq_('./primitives/a-sound'); -_dereq_('./primitives/a-text'); -_dereq_('./primitives/a-video'); -_dereq_('./primitives/a-videosphere'); -_dereq_('./primitives/meshPrimitives'); - -},{"./primitives/a-camera":141,"./primitives/a-collada-model":142,"./primitives/a-cursor":143,"./primitives/a-curvedimage":144,"./primitives/a-gltf-model":145,"./primitives/a-image":146,"./primitives/a-light":147,"./primitives/a-link":148,"./primitives/a-obj-model":149,"./primitives/a-sky":150,"./primitives/a-sound":151,"./primitives/a-text":152,"./primitives/a-video":153,"./primitives/a-videosphere":154,"./primitives/meshPrimitives":155}],140:[function(_dereq_,module,exports){ -var AEntity = _dereq_('../../core/a-entity'); -var components = _dereq_('../../core/component').components; -var registerElement = _dereq_('../../core/a-register-element').registerElement; -var utils = _dereq_('../../utils/'); - -var debug = utils.debug; -var setComponentProperty = utils.entity.setComponentProperty; -var log = debug('extras:primitives:debug'); -var warn = debug('extras:primitives:warn'); - -var primitives = module.exports.primitives = {}; - -module.exports.registerPrimitive = function registerPrimitive (name, definition) { - name = name.toLowerCase(); - log('Registering <%s>', name); - - // Deprecation warning for defaultAttributes usage. - if (definition.defaultAttributes) { - warn("The 'defaultAttributes' object is deprecated. Use 'defaultComponents' instead."); - } - - var primitive = registerElement(name, { - prototype: Object.create(AEntity.prototype, { - defaultComponentsFromPrimitive: { - value: definition.defaultComponents || definition.defaultAttributes || {} - }, - deprecated: {value: definition.deprecated || null}, - deprecatedMappings: {value: definition.deprecatedMappings || {}}, - mappings: {value: definition.mappings || {}}, - - createdCallback: { - value: function () { - if (definition.deprecated) { console.warn(definition.deprecated); } - this.resolveMappingCollisions(); - } - }, - - /** - * If a mapping collides with a registered component name - * it renames the mapping to componentname-property - */ - resolveMappingCollisions: { - value: function () { - var mappings = this.mappings; - var self = this; - Object.keys(mappings).forEach(function resolveCollision (key) { - var newAttribute; - if (key !== key.toLowerCase()) { warn('Mapping keys should be specified in lower case. The mapping key ' + key + ' may not be recognized'); } - if (components[key]) { - newAttribute = mappings[key].replace('.', '-'); - mappings[newAttribute] = mappings[key]; - delete mappings[key]; - console.warn('The primitive ' + self.tagName.toLowerCase() + ' has a mapping collision. ' + - 'The attribute ' + key + ' has the same name as a registered component and' + - ' has been renamed to ' + newAttribute); - } - }); - } - }, - - getExtraComponents: { - value: function () { - var attr; - var data; - var i; - var mapping; - var mixins; - var path; - var self = this; - - // Gather component data from default components. - data = utils.clone(this.defaultComponentsFromPrimitive); - - // Factor in mixins to overwrite default components. - mixins = this.getAttribute('mixin'); - if (mixins) { - mixins = mixins.trim().split(' '); - mixins.forEach(function applyMixin (mixinId) { - var mixinComponents = self.sceneEl.querySelector('#' + mixinId).componentCache; - Object.keys(mixinComponents).forEach(function setComponent (name) { - data[name] = extend(data[name], mixinComponents[name]); - }); - }); - } - - // Gather component data from mappings. - for (i = 0; i < this.attributes.length; i++) { - attr = this.attributes[i]; - mapping = this.mappings[attr.name]; - if (mapping) { - path = utils.entity.getComponentPropertyPath(mapping); - if (path.constructor === Array) { - data[path[0]] = data[path[0]] || {}; - data[path[0]][path[1]] = attr.value.trim(); - } else { - data[path] = attr.value.trim(); - } - continue; - } - } - - return data; - - /** - * For the base to be extensible, both objects must be pure JavaScript objects. - * The function assumes that base is undefined, or null or a pure object. - */ - function extend (base, extension) { - if (isUndefined(base)) { - return copy(extension); - } - if (isUndefined(extension)) { - return copy(base); - } - if (isPureObject(base) && isPureObject(extension)) { - return utils.extendDeep(base, extension); - } - return copy(extension); - } - - function isUndefined (value) { - return typeof value === 'undefined'; - } - - function copy (value) { - if (isPureObject(value)) { - return utils.extendDeep({}, value); - } - return value; - } - - function isPureObject (value) { - return value !== null && value.constructor === Object; - } - } - }, - - /** - * Sync to attribute to component property whenever mapped attribute changes. - * If attribute is mapped to a component property, set the component property using - * the attribute value. - */ - attributeChangedCallback: { - value: function (attr, oldVal, value) { - var componentName = this.mappings[attr]; - - if (attr in this.deprecatedMappings) { - console.warn(this.deprecatedMappings[attr]); - } - - if (!attr || !componentName) { return; } - - // Set value. - setComponentProperty(this, componentName, value); - } - } - }) - }); - - // Store. - primitives[name] = primitive; - return primitive; -}; - -/** - * Add component mappings using schema. - */ -function addComponentMapping (componentName, mappings) { - var schema = components[componentName].schema; - Object.keys(schema).map(function (prop) { - // Hyphenate where there is camelCase. - var attrName = prop.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase(); - // If there is a mapping collision, prefix with component name and hyphen. - if (mappings[attrName] !== undefined) { attrName = componentName + '-' + prop; } - mappings[attrName] = componentName + '.' + prop; - }); -} - -/** - * Helper to define a primitive, building mappings using a component schema. - */ -function definePrimitive (tagName, defaultComponents, mappings) { - // If no initial mappings provided, start from empty map. - mappings = mappings || {}; - - // From the default components, add mapping automagically. - Object.keys(defaultComponents).map(function buildMappings (componentName) { - addComponentMapping(componentName, mappings); - }); - - // Register the primitive. - module.exports.registerPrimitive(tagName, utils.extendDeep({}, null, { - defaultComponents: defaultComponents, - mappings: mappings - })); -} -module.exports.definePrimitive = definePrimitive; - -},{"../../core/a-entity":121,"../../core/a-register-element":124,"../../core/component":125,"../../utils/":195}],141:[function(_dereq_,module,exports){ -var registerPrimitive = _dereq_('../primitives').registerPrimitive; - -registerPrimitive('a-camera', { - defaultComponents: { - 'camera': {}, - 'look-controls': {}, - 'wasd-controls': {} - }, - - mappings: { - active: 'camera.active', - far: 'camera.far', - fov: 'camera.fov', - 'look-controls-enabled': 'look-controls.enabled', - near: 'camera.near', - 'wasd-controls-enabled': 'wasd-controls.enabled', - 'reverse-mouse-drag': 'look-controls.reverseMouseDrag', - zoom: 'camera.zoom' - } -}); - -},{"../primitives":140}],142:[function(_dereq_,module,exports){ -var registerPrimitive = _dereq_('../primitives').registerPrimitive; - -registerPrimitive('a-collada-model', { - mappings: { - src: 'collada-model' - } -}); - -},{"../primitives":140}],143:[function(_dereq_,module,exports){ -var getMeshMixin = _dereq_('../getMeshMixin'); -var registerPrimitive = _dereq_('../primitives').registerPrimitive; -var utils = _dereq_('../../../utils/'); - -registerPrimitive('a-cursor', utils.extendDeep({}, getMeshMixin(), { - defaultComponents: { - cursor: {}, - geometry: { - primitive: 'ring', - radiusOuter: 0.016, - radiusInner: 0.01, - segmentsTheta: 32 - }, - material: { - color: '#000', - shader: 'flat', - opacity: 0.8 - }, - position: { - x: 0, - y: 0, - z: -1 - } - }, - - mappings: { - far: 'raycaster.far', - fuse: 'cursor.fuse', - 'fuse-timeout': 'cursor.fuseTimeout', - interval: 'raycaster.interval', - objects: 'raycaster.objects' - } -})); - -},{"../../../utils/":195,"../getMeshMixin":138,"../primitives":140}],144:[function(_dereq_,module,exports){ -var getMeshMixin = _dereq_('../getMeshMixin'); -var registerPrimitive = _dereq_('../primitives').registerPrimitive; -var utils = _dereq_('../../../utils/'); - -registerPrimitive('a-curvedimage', utils.extendDeep({}, getMeshMixin(), { - defaultComponents: { - geometry: { - height: 1, - primitive: 'cylinder', - radius: 2, - segmentsRadial: 48, - thetaLength: 270, - openEnded: true, - thetaStart: 0 - }, - material: { - color: '#FFF', - shader: 'flat', - side: 'double', - transparent: true, - repeat: '-1 1' - } - }, - - mappings: { - height: 'geometry.height', - 'open-ended': 'geometry.openEnded', - radius: 'geometry.radius', - segments: 'geometry.segmentsRadial', - start: 'geometry.thetaStart', - 'theta-length': 'geometry.thetaLength', - 'theta-start': 'geometry.thetaStart', - 'width': 'geometry.thetaLength' - } -})); - -},{"../../../utils/":195,"../getMeshMixin":138,"../primitives":140}],145:[function(_dereq_,module,exports){ -var registerPrimitive = _dereq_('../primitives').registerPrimitive; - -registerPrimitive('a-gltf-model', { - mappings: { - src: 'gltf-model' - } -}); - -},{"../primitives":140}],146:[function(_dereq_,module,exports){ -var getMeshMixin = _dereq_('../getMeshMixin'); -var registerPrimitive = _dereq_('../primitives').registerPrimitive; -var utils = _dereq_('../../../utils/'); - -registerPrimitive('a-image', utils.extendDeep({}, getMeshMixin(), { - defaultComponents: { - geometry: { - primitive: 'plane' - }, - material: { - color: '#FFF', - shader: 'flat', - side: 'double', - transparent: true - } - }, - - mappings: { - height: 'geometry.height', - width: 'geometry.width' - } -})); - -},{"../../../utils/":195,"../getMeshMixin":138,"../primitives":140}],147:[function(_dereq_,module,exports){ -var registerPrimitive = _dereq_('../primitives').registerPrimitive; - -registerPrimitive('a-light', { - defaultComponents: { - light: {} - }, - - mappings: { - angle: 'light.angle', - color: 'light.color', - 'ground-color': 'light.groundColor', - decay: 'light.decay', - distance: 'light.distance', - intensity: 'light.intensity', - penumbra: 'light.penumbra', - type: 'light.type', - target: 'light.target' - } -}); - -},{"../primitives":140}],148:[function(_dereq_,module,exports){ -var registerPrimitive = _dereq_('../primitives').registerPrimitive; - -registerPrimitive('a-link', { - defaultComponents: {}, - - mappings: { - href: 'link.href', - image: 'link.image', - title: 'link.title' - } -}); - -},{"../primitives":140}],149:[function(_dereq_,module,exports){ -var meshMixin = _dereq_('../getMeshMixin')(); -var registerPrimitive = _dereq_('../primitives').registerPrimitive; -var utils = _dereq_('../../../utils/'); - -registerPrimitive('a-obj-model', utils.extendDeep({}, meshMixin, { - defaultComponents: { - 'obj-model': {} - }, - - mappings: { - src: 'obj-model.obj', - mtl: 'obj-model.mtl' - } -})); - -},{"../../../utils/":195,"../getMeshMixin":138,"../primitives":140}],150:[function(_dereq_,module,exports){ -var getMeshMixin = _dereq_('../getMeshMixin'); -var registerPrimitive = _dereq_('../primitives').registerPrimitive; -var utils = _dereq_('../../../utils/'); -var meshPrimitives = _dereq_('./meshPrimitives'); - -registerPrimitive('a-sky', utils.extendDeep({}, getMeshMixin(), { - defaultComponents: { - geometry: { - primitive: 'sphere', - radius: 5000, - segmentsWidth: 64, - segmentsHeight: 32 - }, - material: { - color: '#FFF', - shader: 'flat', - side: 'back', - npot: true - }, - scale: '-1 1 1' - }, - - mappings: utils.extendDeep({}, meshPrimitives['a-sphere'].prototype.mappings) -})); - -},{"../../../utils/":195,"../getMeshMixin":138,"../primitives":140,"./meshPrimitives":155}],151:[function(_dereq_,module,exports){ -var registerPrimitive = _dereq_('../primitives').registerPrimitive; - -registerPrimitive('a-sound', { - defaultComponents: { - sound: {} - }, - - mappings: { - src: 'sound.src', - on: 'sound.on', - autoplay: 'sound.autoplay', - loop: 'sound.loop', - volume: 'sound.volume' - } -}); - -},{"../primitives":140}],152:[function(_dereq_,module,exports){ -// <a-text> using `definePrimitive` helper. -var definePrimitive = _dereq_('../primitives').definePrimitive; -definePrimitive('a-text', {text: {anchor: 'align', width: 5}}); - -},{"../primitives":140}],153:[function(_dereq_,module,exports){ -var getMeshMixin = _dereq_('../getMeshMixin'); -var registerPrimitive = _dereq_('../primitives').registerPrimitive; -var utils = _dereq_('../../../utils/'); - -registerPrimitive('a-video', utils.extendDeep({}, getMeshMixin(), { - defaultComponents: { - geometry: { - primitive: 'plane' - }, - material: { - color: '#FFF', - shader: 'flat', - side: 'double', - transparent: true - } - }, - - mappings: { - height: 'geometry.height', - width: 'geometry.width' - } -})); - -},{"../../../utils/":195,"../getMeshMixin":138,"../primitives":140}],154:[function(_dereq_,module,exports){ -var getMeshMixin = _dereq_('../getMeshMixin'); -var registerPrimitive = _dereq_('../primitives').registerPrimitive; -var utils = _dereq_('../../../utils/'); - -registerPrimitive('a-videosphere', utils.extendDeep({}, getMeshMixin(), { - defaultComponents: { - geometry: { - primitive: 'sphere', - radius: 5000, - segmentsWidth: 64, - segmentsHeight: 32 - }, - material: { - color: '#FFF', - shader: 'flat', - side: 'back', - npot: true - }, - scale: '-1 1 1' - }, - - mappings: { - radius: 'geometry.radius', - 'segments-height': 'geometry.segmentsHeight', - 'segments-width': 'geometry.segmentsWidth' - } -})); - -},{"../../../utils/":195,"../getMeshMixin":138,"../primitives":140}],155:[function(_dereq_,module,exports){ -/** - * Automated mesh primitive registration. - */ -var getMeshMixin = _dereq_('../getMeshMixin'); -var geometries = _dereq_('../../../core/geometry').geometries; -var geometryNames = _dereq_('../../../core/geometry').geometryNames; -var registerPrimitive = _dereq_('../primitives').registerPrimitive; -var utils = _dereq_('../../../utils/'); - -// For testing. -var meshPrimitives = module.exports = {}; - -// Generate primitive for each geometry type. -geometryNames.forEach(function registerMeshPrimitive (geometryName) { - var geometry = geometries[geometryName]; - var geometryHyphened = unCamelCase(geometryName); - - // Generate mappings. - var mappings = {}; - Object.keys(geometry.schema).forEach(function createMapping (property) { - mappings[unCamelCase(property)] = 'geometry.' + property; - }); - - // Register. - var tagName = 'a-' + geometryHyphened; - var primitive = registerPrimitive(tagName, utils.extendDeep({}, getMeshMixin(), { - defaultComponents: {geometry: {primitive: geometryName}}, - mappings: mappings - })); - meshPrimitives[tagName] = primitive; -}); - -/** - * camelCase to hyphened-string. - */ -function unCamelCase (str) { - return str.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase(); -} - -},{"../../../core/geometry":126,"../../../utils/":195,"../getMeshMixin":138,"../primitives":140}],156:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -registerGeometry('box', { - schema: { - depth: {default: 1, min: 0}, - height: {default: 1, min: 0}, - width: {default: 1, min: 0}, - segmentsHeight: {default: 1, min: 1, max: 20, type: 'int'}, - segmentsWidth: {default: 1, min: 1, max: 20, type: 'int'}, - segmentsDepth: {default: 1, min: 1, max: 20, type: 'int'} - }, - - init: function (data) { - this.geometry = new THREE.BoxGeometry( - data.width, data.height, data.depth, - data.segmentsWidth, data.segmentsHeight, data.segmentsDepth); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],157:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -var degToRad = THREE.Math.degToRad; - -registerGeometry('circle', { - schema: { - radius: {default: 1, min: 0}, - segments: {default: 32, min: 3, type: 'int'}, - thetaLength: {default: 360, min: 0}, - thetaStart: {default: 0} - }, - - init: function (data) { - this.geometry = new THREE.CircleGeometry( - data.radius, data.segments, degToRad(data.thetaStart), degToRad(data.thetaLength)); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],158:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -var degToRad = THREE.Math.degToRad; - -registerGeometry('cone', { - schema: { - height: {default: 1, min: 0}, - openEnded: {default: false}, - radiusBottom: {default: 1, min: 0}, - radiusTop: {default: 0.01, min: 0}, - segmentsHeight: {default: 18, min: 1, type: 'int'}, - segmentsRadial: {default: 36, min: 3, type: 'int'}, - thetaLength: {default: 360, min: 0}, - thetaStart: {default: 0} - }, - - init: function (data) { - this.geometry = new THREE.CylinderGeometry( - data.radiusTop, data.radiusBottom, data.height, data.segmentsRadial, - data.segmentsHeight, data.openEnded, degToRad(data.thetaStart), - degToRad(data.thetaLength)); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],159:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -var degToRad = THREE.Math.degToRad; - -registerGeometry('cylinder', { - schema: { - height: {default: 1, min: 0}, - openEnded: {default: false}, - radius: {default: 1, min: 0}, - segmentsHeight: {default: 18, min: 1, type: 'int'}, - segmentsRadial: {default: 36, min: 3, type: 'int'}, - thetaLength: {default: 360, min: 0}, - thetaStart: {default: 0} - }, - - init: function (data) { - this.geometry = new THREE.CylinderGeometry( - data.radius, data.radius, data.height, data.segmentsRadial, data.segmentsHeight, - data.openEnded, degToRad(data.thetaStart), degToRad(data.thetaLength)); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],160:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -registerGeometry('dodecahedron', { - schema: { - detail: {default: 0, min: 0, max: 5, type: 'int'}, - radius: {default: 1, min: 0} - }, - - init: function (data) { - this.geometry = new THREE.DodecahedronGeometry(data.radius, data.detail); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],161:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -registerGeometry('icosahedron', { - schema: { - detail: {default: 0, min: 0, max: 5, type: 'int'}, - radius: {default: 1, min: 0} - }, - - init: function (data) { - this.geometry = new THREE.IcosahedronGeometry(data.radius, data.detail); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],162:[function(_dereq_,module,exports){ -_dereq_('./box.js'); -_dereq_('./circle.js'); -_dereq_('./cone.js'); -_dereq_('./cylinder.js'); -_dereq_('./dodecahedron.js'); -_dereq_('./icosahedron.js'); -_dereq_('./octahedron.js'); -_dereq_('./plane.js'); -_dereq_('./ring.js'); -_dereq_('./sphere.js'); -_dereq_('./tetrahedron.js'); -_dereq_('./torus.js'); -_dereq_('./torusKnot.js'); -_dereq_('./triangle.js'); - -},{"./box.js":156,"./circle.js":157,"./cone.js":158,"./cylinder.js":159,"./dodecahedron.js":160,"./icosahedron.js":161,"./octahedron.js":163,"./plane.js":164,"./ring.js":165,"./sphere.js":166,"./tetrahedron.js":167,"./torus.js":168,"./torusKnot.js":169,"./triangle.js":170}],163:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -registerGeometry('octahedron', { - schema: { - detail: {default: 0, min: 0, max: 5, type: 'int'}, - radius: {default: 1, min: 0} - }, - - init: function (data) { - this.geometry = new THREE.OctahedronGeometry(data.radius, data.detail); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],164:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -registerGeometry('plane', { - schema: { - height: {default: 1, min: 0}, - width: {default: 1, min: 0}, - segmentsHeight: {default: 1, min: 1, max: 20, type: 'int'}, - segmentsWidth: {default: 1, min: 1, max: 20, type: 'int'} - }, - - init: function (data) { - this.geometry = new THREE.PlaneGeometry(data.width, data.height, data.segmentsWidth, data.segmentsHeight); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],165:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -var degToRad = THREE.Math.degToRad; - -registerGeometry('ring', { - schema: { - radiusInner: {default: 0.8, min: 0}, - radiusOuter: {default: 1.2, min: 0}, - segmentsPhi: {default: 10, min: 1, type: 'int'}, - segmentsTheta: {default: 32, min: 3, type: 'int'}, - thetaLength: {default: 360, min: 0}, - thetaStart: {default: 0} - }, - - init: function (data) { - this.geometry = new THREE.RingGeometry( - data.radiusInner, data.radiusOuter, data.segmentsTheta, data.segmentsPhi, - degToRad(data.thetaStart), degToRad(data.thetaLength)); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],166:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -var degToRad = THREE.Math.degToRad; - -registerGeometry('sphere', { - schema: { - radius: {default: 1, min: 0}, - phiLength: {default: 360}, - phiStart: {default: 0, min: 0}, - thetaLength: {default: 180, min: 0}, - thetaStart: {default: 0}, - segmentsHeight: {default: 18, min: 2, type: 'int'}, - segmentsWidth: {default: 36, min: 3, type: 'int'} - }, - - init: function (data) { - this.geometry = new THREE.SphereGeometry( - data.radius, data.segmentsWidth, data.segmentsHeight, degToRad(data.phiStart), - degToRad(data.phiLength), degToRad(data.thetaStart), degToRad(data.thetaLength)); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],167:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -registerGeometry('tetrahedron', { - schema: { - detail: {default: 0, min: 0, max: 5, type: 'int'}, - radius: {default: 1, min: 0} - }, - - init: function (data) { - this.geometry = new THREE.TetrahedronGeometry(data.radius, data.detail); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],168:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -var degToRad = THREE.Math.degToRad; - -registerGeometry('torus', { - schema: { - arc: {default: 360}, - radius: {default: 1, min: 0}, - radiusTubular: {default: 0.2, min: 0}, - segmentsRadial: {default: 36, min: 2, type: 'int'}, - segmentsTubular: {default: 32, min: 3, type: 'int'} - }, - - init: function (data) { - this.geometry = new THREE.TorusGeometry( - data.radius, data.radiusTubular * 2, data.segmentsRadial, data.segmentsTubular, - degToRad(data.arc)); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],169:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -registerGeometry('torusKnot', { - schema: { - p: {default: 2, min: 1}, - q: {default: 3, min: 1}, - radius: {default: 1, min: 0}, - radiusTubular: {default: 0.2, min: 0}, - segmentsRadial: {default: 8, min: 3, type: 'int'}, - segmentsTubular: {default: 100, min: 3, type: 'int'} - }, - - init: function (data) { - this.geometry = new THREE.TorusKnotGeometry( - data.radius, data.radiusTubular * 2, data.segmentsTubular, data.segmentsRadial, - data.p, data.q); - } -}); - -},{"../core/geometry":126,"../lib/three":173}],170:[function(_dereq_,module,exports){ -var registerGeometry = _dereq_('../core/geometry').registerGeometry; -var THREE = _dereq_('../lib/three'); - -var quaternion = new THREE.Quaternion(); -var rotateVector = new THREE.Vector3(0, 0, 1); -var uvMinVector = new THREE.Vector2(); -var uvMaxVector = new THREE.Vector2(); -var uvScaleVector = new THREE.Vector2(); - -registerGeometry('triangle', { - schema: { - vertexA: {type: 'vec3', default: {x: 0, y: 0.5, z: 0}}, - vertexB: {type: 'vec3', default: {x: -0.5, y: -0.5, z: 0}}, - vertexC: {type: 'vec3', default: {x: 0.5, y: -0.5, z: 0}} - }, - - init: function (data) { - var geometry; - var normal; - var triangle; - var uvA; - var uvB; - var uvC; - - triangle = new THREE.Triangle(); - triangle.a.set(data.vertexA.x, data.vertexA.y, data.vertexA.z); - triangle.b.set(data.vertexB.x, data.vertexB.y, data.vertexB.z); - triangle.c.set(data.vertexC.x, data.vertexC.y, data.vertexC.z); - normal = triangle.normal(); - - // Rotate the 3D triangle to be parallel to XY plane. - quaternion.setFromUnitVectors(normal, rotateVector); - uvA = triangle.a.clone().applyQuaternion(quaternion); - uvB = triangle.b.clone().applyQuaternion(quaternion); - uvC = triangle.c.clone().applyQuaternion(quaternion); - - // Compute UVs. - // Normalize x/y values of UV so they are within 0 to 1. - uvMinVector.set(Math.min(uvA.x, uvB.x, uvC.x), Math.min(uvA.y, uvB.y, uvC.y)); - uvMaxVector.set(Math.max(uvA.x, uvB.x, uvC.x), Math.max(uvA.y, uvB.y, uvC.y)); - uvScaleVector.set(0, 0).subVectors(uvMaxVector, uvMinVector); - uvA = new THREE.Vector2().subVectors(uvA, uvMinVector).divide(uvScaleVector); - uvB = new THREE.Vector2().subVectors(uvB, uvMinVector).divide(uvScaleVector); - uvC = new THREE.Vector2().subVectors(uvC, uvMinVector).divide(uvScaleVector); - - geometry = this.geometry = new THREE.Geometry(); - geometry.vertices.push(triangle.a); - geometry.vertices.push(triangle.b); - geometry.vertices.push(triangle.c); - geometry.faces.push(new THREE.Face3(0, 1, 2, normal)); - geometry.faceVertexUvs[0] = [[uvA, uvB, uvC]]; - } -}); - -},{"../core/geometry":126,"../lib/three":173}],171:[function(_dereq_,module,exports){ -// Check before the polyfill runs. -window.hasNativeWebVRImplementation = !!window.navigator.getVRDisplays || !!window.navigator.getVRDevices; - -window.WebVRConfig = window.WebVRConfig || { - BUFFER_SCALE: 1, - CARDBOARD_UI_DISABLED: true, - ROTATE_INSTRUCTIONS_DISABLED: true, - TOUCH_PANNER_DISABLED: true, - MOUSE_KEYBOARD_CONTROLS_DISABLED: true -}; - -// WebVR polyfill -_dereq_('webvr-polyfill'); - -var utils = _dereq_('./utils/'); - -var debug = utils.debug; -var error = debug('A-Frame:error'); -var warn = debug('A-Frame:warn'); - -if (window.document.currentScript && window.document.currentScript.parentNode !== - window.document.head && !window.debug) { - warn('Put the A-Frame <script> tag in the <head> of the HTML *before* the scene to ' + - 'ensure everything for A-Frame is properly registered before they are used from ' + - 'HTML.'); -} - -// Error if not using a server. -if (window.location.protocol === 'file:') { - error( - 'This HTML file is currently being served via the file:// protocol. ' + - 'Assets, textures, and models WILL NOT WORK due to cross-origin policy! ' + - 'Please use a local or hosted server: ' + - 'https://aframe.io/docs/0.5.0/introduction/getting-started.html#using-a-local-server.'); -} - -// Polyfill `Promise`. -window.Promise = window.Promise || _dereq_('promise-polyfill'); - -// Workaround for iOS Safari canvas sizing issues in stereo (webvr-polyfill/issues/102). -// Only for iOS on versions older than 10. -if (utils.device.isIOSOlderThan10(window.navigator.userAgent)) { - window.WebVRConfig.BUFFER_SCALE = 1 / window.devicePixelRatio; -} - -_dereq_('present'); // Polyfill `performance.now()`. - -// CSS. -if (utils.device.isBrowserEnvironment) { - _dereq_('./style/aframe.css'); - _dereq_('./style/rStats.css'); -} - -// Required before `AEntity` so that all components are registered. -var AScene = _dereq_('./core/scene/a-scene').AScene; -var components = _dereq_('./core/component').components; -var registerComponent = _dereq_('./core/component').registerComponent; -var registerGeometry = _dereq_('./core/geometry').registerGeometry; -var registerPrimitive = _dereq_('./extras/primitives/primitives').registerPrimitive; -var registerShader = _dereq_('./core/shader').registerShader; -var registerSystem = _dereq_('./core/system').registerSystem; -var shaders = _dereq_('./core/shader').shaders; -var systems = _dereq_('./core/system').systems; -// Exports THREE to window so three.js can be used without alteration. -var THREE = window.THREE = _dereq_('./lib/three'); -var TWEEN = window.TWEEN = _dereq_('@tweenjs/tween.js'); - -var pkg = _dereq_('../package'); - -_dereq_('./components/index'); // Register standard components. -_dereq_('./geometries/index'); // Register standard geometries. -_dereq_('./shaders/index'); // Register standard shaders. -_dereq_('./systems/index'); // Register standard systems. -var ANode = _dereq_('./core/a-node'); -var AEntity = _dereq_('./core/a-entity'); // Depends on ANode and core components. - -_dereq_('./core/a-animation'); -_dereq_('./core/a-assets'); -_dereq_('./core/a-cubemap'); -_dereq_('./core/a-mixin'); - -// Extras. -_dereq_('./extras/components/'); -_dereq_('./extras/primitives/'); - -console.log('A-Frame Version: 0.7.0 (Date 2018-02-28, Commit #ef96295)'); -console.log('three Version:', pkg.dependencies['three']); -console.log('WebVR Polyfill Version:', pkg.dependencies['webvr-polyfill']); - -module.exports = window.AFRAME = { - AComponent: _dereq_('./core/component').Component, - AEntity: AEntity, - ANode: ANode, - AScene: AScene, - components: components, - geometries: _dereq_('./core/geometry').geometries, - registerComponent: registerComponent, - registerElement: _dereq_('./core/a-register-element').registerElement, - registerGeometry: registerGeometry, - registerPrimitive: registerPrimitive, - registerShader: registerShader, - registerSystem: registerSystem, - primitives: { - getMeshMixin: _dereq_('./extras/primitives/getMeshMixin'), - primitives: _dereq_('./extras/primitives/primitives').primitives - }, - scenes: _dereq_('./core/scene/scenes'), - schema: _dereq_('./core/schema'), - shaders: shaders, - systems: systems, - THREE: THREE, - TWEEN: TWEEN, - utils: utils, - version: pkg.version -}; - -},{"../package":75,"./components/index":84,"./core/a-animation":118,"./core/a-assets":119,"./core/a-cubemap":120,"./core/a-entity":121,"./core/a-mixin":122,"./core/a-node":123,"./core/a-register-element":124,"./core/component":125,"./core/geometry":126,"./core/scene/a-scene":128,"./core/scene/scenes":131,"./core/schema":133,"./core/shader":134,"./core/system":135,"./extras/components/":136,"./extras/primitives/":139,"./extras/primitives/getMeshMixin":138,"./extras/primitives/primitives":140,"./geometries/index":162,"./lib/three":173,"./shaders/index":175,"./style/aframe.css":180,"./style/rStats.css":181,"./systems/index":184,"./utils/":195,"@tweenjs/tween.js":1,"present":32,"promise-polyfill":33,"webvr-polyfill":60}],172:[function(_dereq_,module,exports){ -window.aframeStats = function (scene) { - var _rS = null; - var _scene = scene; - var _values = { - te: { - caption: 'Entities' - }, - lt: { - caption: 'Load Time' - } - }; - var _groups = [ { - caption: 'A-Frame', - values: [ 'te', 'lt' ] - } ]; - - function _update () { - _rS('te').set(getEntityCount()); - if (window.performance.getEntriesByName) { - _rS('lt').set(window.performance.getEntriesByName('render-started')[0].startTime.toFixed(0)); - } - } - - function getEntityCount () { - var elements = _scene.querySelectorAll('*'); - Array.prototype.slice.call(elements).filter(function (el) { - return el.isEntity; - }); - return elements.length; - } - - function _start () {} - - function _end () {} - - function _attach (r) { - _rS = r; - } - - return { - update: _update, - start: _start, - end: _end, - attach: _attach, - values: _values, - groups: _groups, - fractions: [] - }; -}; - -if (typeof module === 'object') { - module.exports = { - aframeStats: window.aframeStats - }; -} - -},{}],173:[function(_dereq_,module,exports){ -(function (global){ -var THREE = global.THREE = _dereq_('three'); - -// Allow cross-origin images to be loaded. - -// This should not be on `THREE.Loader` nor `THREE.ImageUtils`. -// Must be on `THREE.TextureLoader`. -if (THREE.TextureLoader) { - THREE.TextureLoader.prototype.crossOrigin = 'anonymous'; -} - -// This is for images loaded from the model loaders. -if (THREE.ImageLoader) { - THREE.ImageLoader.prototype.crossOrigin = 'anonymous'; -} - -// In-memory caching for XHRs (for images, audio files, textures, etc.). -if (THREE.Cache) { - THREE.Cache.enabled = true; -} - -// TODO: Eventually include these only if they are needed by a component. -_dereq_('three/examples/js/loaders/GLTFLoader'); // THREE.GLTFLoader -_dereq_('three/examples/js/loaders/OBJLoader'); // THREE.OBJLoader -_dereq_('three/examples/js/loaders/MTLLoader'); // THREE.MTLLoader -_dereq_('three/examples/js/loaders/ColladaLoader'); // THREE.ColladaLoader - -THREE.ColladaLoader.prototype.crossOrigin = 'anonymous'; -THREE.GLTFLoader.prototype.crossOrigin = 'anonymous'; -THREE.MTLLoader.prototype.crossOrigin = 'anonymous'; -THREE.OBJLoader.prototype.crossOrigin = 'anonymous'; - -module.exports = THREE; - -}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) - -},{"three":40,"three/examples/js/loaders/ColladaLoader":41,"three/examples/js/loaders/GLTFLoader":42,"three/examples/js/loaders/MTLLoader":43,"three/examples/js/loaders/OBJLoader":44}],174:[function(_dereq_,module,exports){ -var registerShader = _dereq_('../core/shader').registerShader; -var THREE = _dereq_('../lib/three'); -var utils = _dereq_('../utils/'); - -/** - * Flat shader using THREE.MeshBasicMaterial. - */ -module.exports.Shader = registerShader('flat', { - schema: { - color: {type: 'color'}, - fog: {default: true}, - height: {default: 256}, - offset: {type: 'vec2', default: {x: 0, y: 0}}, - repeat: {type: 'vec2', default: {x: 1, y: 1}}, - src: {type: 'map'}, - width: {default: 512}, - wireframe: {default: false}, - wireframeLinewidth: {default: 2} - }, - - /** - * Initializes the shader. - * Adds a reference from the scene to this entity as the camera. - */ - init: function (data) { - this.textureSrc = null; - this.material = new THREE.MeshBasicMaterial(getMaterialData(data)); - utils.material.updateMap(this, data); - }, - - update: function (data) { - this.updateMaterial(data); - utils.material.updateMap(this, data); - }, - - /** - * Updating existing material. - * - * @param {object} data - Material component data. - */ - updateMaterial: function (data) { - var material = this.material; - data = getMaterialData(data); - Object.keys(data).forEach(function (key) { - material[key] = data[key]; - }); - } -}); - -/** - * Builds and normalize material data, normalizing stuff along the way. - * - * @param {object} data - Material data. - * @returns {object} data - Processed material data. - */ -function getMaterialData (data) { - return { - fog: data.fog, - color: new THREE.Color(data.color), - wireframe: data.wireframe, - wireframeLinewidth: data.wireframeLinewidth - }; -} - -},{"../core/shader":134,"../lib/three":173,"../utils/":195}],175:[function(_dereq_,module,exports){ -_dereq_('./flat'); -_dereq_('./standard'); -_dereq_('./sdf'); -_dereq_('./msdf'); -_dereq_('./ios10hls'); - -},{"./flat":174,"./ios10hls":176,"./msdf":177,"./sdf":178,"./standard":179}],176:[function(_dereq_,module,exports){ -var registerShader = _dereq_('../core/shader').registerShader; - -/** - * Custom shader for iOS 10 HTTP Live Streaming (HLS). - * For more information on HLS, see https://datatracker.ietf.org/doc/draft-pantos-http-live-streaming/ - */ -module.exports.Shader = registerShader('ios10hls', { - schema: { - src: {type: 'map', is: 'uniform'}, - opacity: {type: 'number', is: 'uniform', default: 1} - }, - - vertexShader: [ - 'varying vec2 vUV;', - 'void main(void) {', - ' gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);', - ' vUV = uv;', - '}' - ].join('\n'), - - fragmentShader: [ - 'uniform sampler2D src;', - 'uniform float opacity;', - 'varying vec2 vUV;', - 'void main() {', - ' vec2 offset = vec2(0, 0);', - ' vec2 repeat = vec2(1, 1);', - ' vec4 color = texture2D(src, vec2(vUV.x / repeat.x + offset.x, (1.0 - vUV.y) / repeat.y + offset.y)).bgra;', - ' gl_FragColor = vec4(color.rgb, opacity);', - '}' - ].join('\n') -}); - - -},{"../core/shader":134}],177:[function(_dereq_,module,exports){ -var registerShader = _dereq_('../core/shader').registerShader; - -/** - * Multi-channel signed distance field. - * Used by text component. - */ -module.exports.Shader = registerShader('msdf', { - schema: { - alphaTest: {type: 'number', is: 'uniform', default: 0.5}, - color: {type: 'color', is: 'uniform', default: 'white'}, - map: {type: 'map', is: 'uniform'}, - opacity: {type: 'number', is: 'uniform', default: 1.0} - }, - - raw: true, - - vertexShader: [ - 'attribute vec2 uv;', - 'attribute vec3 position;', - 'uniform mat4 projectionMatrix;', - 'uniform mat4 modelViewMatrix;', - 'varying vec2 vUV;', - 'void main(void) {', - ' gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);', - ' vUV = uv;', - '}' - ].join('\n'), - - fragmentShader: [ - '#ifdef GL_OES_standard_derivatives', - '#extension GL_OES_standard_derivatives: enable', - '#endif', - - 'precision highp float;', - // FIXME: Experimentally determined constants. - '#define BIG_ENOUGH 0.001', - '#define MODIFIED_ALPHATEST (0.02 * isBigEnough / BIG_ENOUGH)', - '#define ALL_SMOOTH 0.4', - '#define ALL_ROUGH 0.02', - '#define DISCARD_ALPHA (alphaTest / (2.2 - 1.2 * ratio))', - 'uniform sampler2D map;', - 'uniform vec3 color;', - 'uniform float opacity;', - 'uniform float alphaTest;', - 'varying vec2 vUV;', - - 'float median(float r, float g, float b) {', - ' return max(min(r, g), min(max(r, g), b));', - '}', - 'void main() {', - ' vec3 sample = 1.0 - texture2D(map, vUV).rgb;', - ' float sigDist = median(sample.r, sample.g, sample.b) - 0.5;', - ' float alpha = clamp(sigDist/fwidth(sigDist) + 0.5, 0.0, 1.0);', - ' float dscale = 0.353505;', - ' vec2 duv = dscale * (dFdx(vUV) + dFdy(vUV));', - ' float isBigEnough = max(abs(duv.x), abs(duv.y));', - // When texel is too small, blend raw alpha value rather than supersampling. - // FIXME: Experimentally determined constant. - ' if (isBigEnough > BIG_ENOUGH) {', - ' float ratio = BIG_ENOUGH / isBigEnough;', - ' alpha = ratio * alpha + (1.0 - ratio) * (sigDist + 0.5);', - ' }', - // When texel is big enough, do standard alpha test. - // FIXME: Experimentally determined constant. - // Looks much better if we *don't* do this, but do we get Z fighting? - ' if (isBigEnough <= BIG_ENOUGH && alpha < alphaTest) { discard; return; }', - // Else, do modified alpha test. - // FIXME: Experimentally determined constant. - ' if (alpha < alphaTest * MODIFIED_ALPHATEST) { discard; return; }', - ' gl_FragColor = vec4(color.xyz, alpha * opacity);', - '}' - ].join('\n') -}); - -},{"../core/shader":134}],178:[function(_dereq_,module,exports){ -var registerShader = _dereq_('../core/shader').registerShader; - -/** - * Signed distance field. - * Used by text component. - */ -module.exports.Shader = registerShader('sdf', { - schema: { - alphaTest: {type: 'number', is: 'uniform', default: 0.5}, - color: {type: 'color', is: 'uniform', default: 'white'}, - map: {type: 'map', is: 'uniform'}, - opacity: {type: 'number', is: 'uniform', default: 1.0} - }, - - raw: true, - - vertexShader: [ - 'attribute vec2 uv;', - 'attribute vec3 position;', - 'uniform mat4 projectionMatrix;', - 'uniform mat4 modelViewMatrix;', - 'varying vec2 vUV;', - 'void main(void) {', - ' gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);', - ' vUV = uv;', - '}' - ].join('\n'), - - fragmentShader: [ - '#ifdef GL_OES_standard_derivatives', - '#extension GL_OES_standard_derivatives: enable', - '#endif', - - 'precision highp float;', - // FIXME: experimentally determined constants - '#define BIG_ENOUGH 0.001', - '#define MODIFIED_ALPHATEST (0.02 * isBigEnough / BIG_ENOUGH)', - '#define ALL_SMOOTH 0.4', - '#define ALL_ROUGH 0.02', - '#define DISCARD_ALPHA (alphaTest / (2.2 - 1.2 * ratio))', - 'uniform sampler2D map;', - 'uniform vec3 color;', - 'uniform float opacity;', - 'uniform float alphaTest;', - 'varying vec2 vUV;', - '#ifdef GL_OES_standard_derivatives', - 'float contour(float width, float value) {', - ' return smoothstep(0.5 - value, 0.5 + value, width);', - '}', - '#else', - 'float aastep(float value, float afwidth) {', - ' return smoothstep(0.5 - afwidth, 0.5 + afwidth, value);', - '}', - '#endif', - 'void main() {', - '#ifdef GL_OES_standard_derivatives', - // when we have derivatives and can get texel size etc., that allows supersampling etc. - ' vec2 uv = vUV;', - ' vec4 texColor = texture2D(map, uv);', - ' float dist = texColor.a;', - ' float width = fwidth(dist);', - ' float alpha = contour(dist, width);', - ' float dscale = 0.353505;', - ' vec2 duv = dscale * (dFdx(uv) + dFdy(uv));', - ' float isBigEnough = max(abs(duv.x), abs(duv.y));', - // when texel is too small, blend raw alpha value rather than supersampling etc. - // FIXME: experimentally determined constant - ' if (isBigEnough > BIG_ENOUGH) {', - ' float ratio = BIG_ENOUGH / isBigEnough;', - ' alpha = ratio * alpha + (1.0 - ratio) * dist;', - ' }', - // otherwise do weighted supersampling - // FIXME: why this weighting? - ' else if (isBigEnough <= BIG_ENOUGH) {', - ' vec4 box = vec4 (uv - duv, uv + duv);', - ' alpha = (alpha + 0.5 * (', - ' contour(texture2D(map, box.xy).a, width)', - ' + contour(texture2D(map, box.zw).a, width)', - ' + contour(texture2D(map, box.xw).a, width)', - ' + contour(texture2D(map, box.zy).a, width)', - ' )) / 3.0;', - ' }', - // when texel is big enough, do standard alpha test - // FIXME: experimentally determined constant - // looks much better if we DON'T do this, but do we get Z fighting etc.? - ' if (isBigEnough <= BIG_ENOUGH && alpha < alphaTest) { discard; return; }', - // else do modified alpha test - // FIXME: experimentally determined constant - ' if (alpha < alphaTest * MODIFIED_ALPHATEST) { discard; return; }', - '#else', - ' vec4 texColor = texture2D(map, vUV);', - ' float value = texColor.a;', - // when we don't have derivatives, use approximations - // FIXME: if we understood font pixel dimensions, this could probably be improved - ' float afwidth = (1.0 / 32.0) * (1.4142135623730951 / (2.0 * gl_FragCoord.w));', - ' float alpha = aastep(value, afwidth);', - // use gl_FragCoord.w to guess when we should blend - // FIXME: if we understood font pixel dimensions, this could probably be improved - ' float ratio = (gl_FragCoord.w >= ALL_SMOOTH) ? 1.0 : (gl_FragCoord.w < ALL_ROUGH) ? 0.0 : (gl_FragCoord.w - ALL_ROUGH) / (ALL_SMOOTH - ALL_ROUGH);', - ' if (alpha < alphaTest) { if (ratio >= 1.0) { discard; return; } alpha = 0.0; }', - ' alpha = alpha * ratio + (1.0 - ratio) * value;', - ' if (ratio < 1.0)', - ' if (alpha <= DISCARD_ALPHA) { discard; return; }', - '#endif', - ' gl_FragColor = vec4(color, opacity * alpha);', - '}' - ].join('\n') -}); - -},{"../core/shader":134}],179:[function(_dereq_,module,exports){ -var registerShader = _dereq_('../core/shader').registerShader; -var THREE = _dereq_('../lib/three'); -var utils = _dereq_('../utils/'); - -var CubeLoader = new THREE.CubeTextureLoader(); -var texturePromises = {}; - -/** - * Standard (physically-based) shader using THREE.MeshStandardMaterial. - */ -module.exports.Shader = registerShader('standard', { - schema: { - ambientOcclusionMap: {type: 'map'}, - ambientOcclusionMapIntensity: {default: 1}, - ambientOcclusionTextureOffset: {type: 'vec2'}, - ambientOcclusionTextureRepeat: {type: 'vec2', default: {x: 1, y: 1}}, - - color: {type: 'color'}, - - displacementMap: {type: 'map'}, - displacementScale: {default: 1}, - displacementBias: {default: 0.5}, - displacementTextureOffset: {type: 'vec2'}, - displacementTextureRepeat: {type: 'vec2', default: {x: 1, y: 1}}, - emissive: {type: 'color', default: '#000'}, - emissiveIntensity: {default: 1}, - envMap: {default: ''}, - - fog: {default: true}, - height: {default: 256}, - - metalness: {default: 0.0, min: 0.0, max: 1.0}, - metalnessMap: {type: 'map'}, - metalnessTextureOffset: {type: 'vec2'}, - metalnessTextureRepeat: {type: 'vec2', default: {x: 1, y: 1}}, - - normalMap: {type: 'map'}, - normalScale: {type: 'vec2', default: {x: 1, y: 1}}, - normalTextureOffset: {type: 'vec2'}, - normalTextureRepeat: {type: 'vec2', default: {x: 1, y: 1}}, - - offset: {type: 'vec2', default: {x: 0, y: 0}}, - repeat: {type: 'vec2', default: {x: 1, y: 1}}, - - roughness: {default: 0.5, min: 0.0, max: 1.0}, - roughnessMap: {type: 'map'}, - roughnessTextureOffset: {type: 'vec2'}, - roughnessTextureRepeat: {type: 'vec2', default: {x: 1, y: 1}}, - - sphericalEnvMap: {type: 'map'}, - src: {type: 'map'}, - width: {default: 512}, - wireframe: {default: false}, - wireframeLinewidth: {default: 2} - }, - - /** - * Initializes the shader. - * Adds a reference from the scene to this entity as the camera. - */ - init: function (data) { - this.material = new THREE.MeshStandardMaterial(getMaterialData(data)); - utils.material.updateMap(this, data); - if (data.normalMap) { utils.material.updateDistortionMap('normal', this, data); } - if (data.displacementMap) { utils.material.updateDistortionMap('displacement', this, data); } - if (data.ambientOcclusionMap) { utils.material.updateDistortionMap('ambientOcclusion', this, data); } - if (data.metalnessMap) { utils.material.updateDistortionMap('metalness', this, data); } - if (data.roughnessMap) { utils.material.updateDistortionMap('roughness', this, data); } - this.updateEnvMap(data); - }, - - update: function (data) { - this.updateMaterial(data); - utils.material.updateMap(this, data); - if (data.normalMap) { utils.material.updateDistortionMap('normal', this, data); } - if (data.displacementMap) { utils.material.updateDistortionMap('displacement', this, data); } - if (data.ambientOcclusionMap) { utils.material.updateDistortionMap('ambientOcclusion', this, data); } - if (data.metalnessMap) { utils.material.updateDistortionMap('metalness', this, data); } - if (data.roughnessMap) { utils.material.updateDistortionMap('roughness', this, data); } - this.updateEnvMap(data); - }, - - /** - * Updating existing material. - * - * @param {object} data - Material component data. - * @returns {object} Material. - */ - updateMaterial: function (data) { - var material = this.material; - data = getMaterialData(data); - Object.keys(data).forEach(function (key) { - material[key] = data[key]; - }); - }, - - /** - * Handle environment cubemap. Textures are cached in texturePromises. - */ - updateEnvMap: function (data) { - var self = this; - var material = this.material; - var envMap = data.envMap; - var sphericalEnvMap = data.sphericalEnvMap; - - // No envMap defined or already loading. - if ((!envMap && !sphericalEnvMap) || this.isLoadingEnvMap) { - material.envMap = null; - material.needsUpdate = true; - return; - } - this.isLoadingEnvMap = true; - - // if a spherical env map is defined then use it. - if (sphericalEnvMap) { - this.el.sceneEl.systems.material.loadTexture(sphericalEnvMap, {src: sphericalEnvMap}, function textureLoaded (texture) { - self.isLoadingEnvMap = false; - texture.mapping = THREE.SphericalReflectionMapping; - material.envMap = texture; - utils.material.handleTextureEvents(self.el, texture); - material.needsUpdate = true; - }); - return; - } - - // Another material is already loading this texture. Wait on promise. - if (texturePromises[envMap]) { - texturePromises[envMap].then(function (cube) { - self.isLoadingEnvMap = false; - material.envMap = cube; - utils.material.handleTextureEvents(self.el, cube); - material.needsUpdate = true; - }); - return; - } - - // Material is first to load this texture. Load and resolve texture. - texturePromises[envMap] = new Promise(function (resolve) { - utils.srcLoader.validateCubemapSrc(envMap, function loadEnvMap (urls) { - CubeLoader.load(urls, function (cube) { - // Texture loaded. - self.isLoadingEnvMap = false; - material.envMap = cube; - utils.material.handleTextureEvents(self.el, cube); - resolve(cube); - }); - }); - }); - } -}); - -/** - * Builds and normalize material data, normalizing stuff along the way. - * - * @param {object} data - Material data. - * @returns {object} data - Processed material data. - */ -function getMaterialData (data) { - var newData = { - color: new THREE.Color(data.color), - emissive: new THREE.Color(data.emissive), - emissiveIntensity: data.emissiveIntensity, - fog: data.fog, - metalness: data.metalness, - roughness: data.roughness, - wireframe: data.wireframe, - wireframeLinewidth: data.wireframeLinewidth - }; - - if (data.normalMap) { newData.normalScale = data.normalScale; } - - if (data.ambientOcclusionMap) { newData.aoMapIntensity = data.ambientOcclusionMapIntensity; } - - if (data.displacementMap) { - newData.displacementScale = data.displacementScale; - newData.displacementBias = data.displacementBias; - } - - return newData; -} - -},{"../core/shader":134,"../lib/three":173,"../utils/":195}],180:[function(_dereq_,module,exports){ -var css = ".a-html{bottom:0;left:0;position:fixed;right:0;top:0;--caca:0}.a-body{height:100%;margin:0;overflow:hidden;padding:0;width:100%}:-webkit-full-screen{background-color:transparent}.a-hidden{display:none!important}.a-canvas{height:100%;left:0;position:absolute;top:0;width:100%}.a-canvas.a-grab-cursor:hover{cursor:grab;cursor:-moz-grab;cursor:-webkit-grab}.a-canvas.a-grab-cursor:active,.a-grabbing{cursor:grabbing;cursor:-moz-grabbing;cursor:-webkit-grabbing}// Class is removed when doing <a-scene embedded>. a-scene.fullscreen .a-canvas{width:100%!important;height:100%!important;top:0!important;left:0!important;right:0!important;bottom:0!important;z-index:999999!important;position:fixed!important}.a-inspector-loader{background-color:#ed3160;position:fixed;left:3px;top:3px;padding:6px 10px;color:#fff;text-decoration:none;font-size:12px;font-family:Roboto,sans-serif;text-align:center;z-index:99999;width:204px}@keyframes dots-1{from{opacity:0}25%{opacity:1}}@keyframes dots-2{from{opacity:0}50%{opacity:1}}@keyframes dots-3{from{opacity:0}75%{opacity:1}}@-webkit-keyframes dots-1{from{opacity:0}25%{opacity:1}}@-webkit-keyframes dots-2{from{opacity:0}50%{opacity:1}}@-webkit-keyframes dots-3{from{opacity:0}75%{opacity:1}}.a-inspector-loader .dots span{animation:dots-1 2s infinite steps(1);-webkit-animation:dots-1 2s infinite steps(1)}.a-inspector-loader .dots span:first-child+span{animation-name:dots-2;-webkit-animation-name:dots-2}.a-inspector-loader .dots span:first-child+span+span{animation-name:dots-3;-webkit-animation-name:dots-3}a-scene{display:block;position:relative;height:100%;width:100%}a-assets,a-scene audio,a-scene img,a-scene video{display:none}.a-enter-vr-modal,.a-orientation-modal{font-family:Consolas,Andale Mono,Courier New,monospace}.a-enter-vr-modal a{border-bottom:1px solid #fff;padding:2px 0;text-decoration:none;transition:.1s color ease-in}.a-enter-vr-modal a:hover{background-color:#fff;color:#111;padding:2px 4px;position:relative;left:-4px}.a-enter-vr{font-family:sans-serif,monospace;font-size:13px;width:100%;font-weight:200;line-height:16px;position:absolute;right:20px;bottom:20px}.a-enter-vr.embedded{right:5px;bottom:5px}.a-enter-vr-button,.a-enter-vr-modal,.a-enter-vr-modal 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(_dereq_("browserify-css").createStyle(css, { "href": "src/style/aframe.css"})); module.exports = css; -},{"browserify-css":5}],181:[function(_dereq_,module,exports){ -var css = ".rs-base{background-color:#333;color:#fafafa;border-radius:0;font:10px monospace;left:5px;line-height:1em;opacity:.85;overflow:hidden;padding:10px;position:fixed;top:5px;width:300px;z-index:10000}.rs-base div.hidden{display:none}.rs-base h1{color:#fff;cursor:pointer;font-size:1.4em;font-weight:300;margin:0 0 5px;padding:0}.rs-group{display:-webkit-box;display:-webkit-flex;display:flex;-webkit-flex-direction:column-reverse;flex-direction:column-reverse;margin-bottom:5px}.rs-group:last-child{margin-bottom:0}.rs-counter-base{align-items:center;display:-webkit-box;display:-webkit-flex;display:flex;height:10px;-webkit-justify-content:space-between;justify-content:space-between;margin:2px 0}.rs-counter-base.alarm{color:#b70000;text-shadow:0 0 0 #b70000,0 0 1px #fff,0 0 1px #fff,0 0 2px #fff,0 0 2px #fff,0 0 3px #fff,0 0 3px #fff,0 0 4px #fff,0 0 4px #fff}.rs-counter-id{font-weight:300;-webkit-box-ordinal-group:0;-webkit-order:0;order:0;width:54px}.rs-counter-value{font-weight:300;-webkit-box-ordinal-group:1;-webkit-order:1;order:1;text-align:right;width:35px}.rs-canvas{-webkit-box-ordinal-group:2;-webkit-order:2;order:2}@media (min-width:480px){.rs-base{left:20px;top:20px}}"; (_dereq_("browserify-css").createStyle(css, { "href": "src/style/rStats.css"})); module.exports = css; -},{"browserify-css":5}],182:[function(_dereq_,module,exports){ -var bind = _dereq_('../utils/bind'); -var constants = _dereq_('../constants/'); -var registerSystem = _dereq_('../core/system').registerSystem; - -var DEFAULT_CAMERA_ATTR = 'data-aframe-default-camera'; - -/** - * Camera system. Manages which camera is active among multiple cameras in scene. - * - * @member {object} activeCameraEl - Active camera entity. - */ -module.exports.System = registerSystem('camera', { - init: function () { - this.activeCameraEl = null; - // Wait for all entities to fully load before checking for existence of camera. - // Since entities wait for <a-assets> to load, any cameras attaching to the scene - // will do so asynchronously. - this.sceneEl.addEventListener('loaded', bind(this.setupDefaultCamera, this)); - }, - - /** - * Create a default camera if user has not added one during the initial scene traversal. - * - * Default camera offset height is at average eye level (~1.6m). - */ - setupDefaultCamera: function () { - var sceneEl = this.sceneEl; - var defaultCameraEl; - - // Camera already defined or the one defined it is an spectator one. - if (sceneEl.camera && !sceneEl.camera.el.getAttribute('camera').spectator) { - sceneEl.emit('camera-ready', {cameraEl: sceneEl.camera.el}); - return; - } - - // Set up default camera. - defaultCameraEl = document.createElement('a-entity'); - defaultCameraEl.setAttribute('camera', {active: true}); - defaultCameraEl.setAttribute('wasd-controls', ''); - defaultCameraEl.setAttribute('look-controls', ''); - defaultCameraEl.setAttribute(constants.AFRAME_INJECTED, ''); - defaultCameraEl.setAttribute('position', { - x: 0, - y: constants.DEFAULT_CAMERA_HEIGHT, - z: 0 - }); - sceneEl.appendChild(defaultCameraEl); - sceneEl.addEventListener('enter-vr', this.removeDefaultOffset); - sceneEl.addEventListener('exit-vr', this.addDefaultOffset); - sceneEl.emit('camera-ready', {cameraEl: defaultCameraEl}); - }, - - /** - * Set a different active camera. - * When we choose a (sort of) random scene camera as the replacement, set its `active` to - * true. The camera component will call `setActiveCamera` and handle passing the torch to - * the new camera. - */ - disableActiveCamera: function () { - var cameraEls = this.sceneEl.querySelectorAll('[camera]'); - var newActiveCameraEl = cameraEls[cameraEls.length - 1]; - newActiveCameraEl.setAttribute('camera', 'active', true); - }, - - /** - * Set active camera to be used by renderer. - * Removes the default camera (if present). - * Disables all other cameras in the scene. - * - * @param {Element} newCameraEl - Entity with camera component. - */ - setActiveCamera: function (newCameraEl) { - var cameraEl; - var cameraEls; - var i; - var newCamera; - var previousCamera = this.activeCameraEl; - var sceneEl = this.sceneEl; - - // Same camera. - newCamera = newCameraEl.getObject3D('camera'); - if (!newCamera || newCameraEl === this.activeCameraEl) { return; } - - // Grab the default camera. - var defaultCameraWrapper = sceneEl.querySelector('[' + DEFAULT_CAMERA_ATTR + ']'); - var defaultCameraEl = defaultCameraWrapper && - defaultCameraWrapper.querySelector('[camera]'); - - // Remove default camera if new camera is not the default camera. - if (newCameraEl !== defaultCameraEl) { removeDefaultCamera(sceneEl); } - - // Make new camera active. - this.activeCameraEl = newCameraEl; - this.activeCameraEl.play(); - sceneEl.camera = newCamera; - - // Disable current camera - if (previousCamera) { - previousCamera.setAttribute('camera', 'active', false); - } - - // Disable other cameras in the scene - cameraEls = sceneEl.querySelectorAll('[camera]'); - for (i = 0; i < cameraEls.length; i++) { - cameraEl = cameraEls[i]; - if (!cameraEl.isEntity || newCameraEl === cameraEl) { continue; } - cameraEl.setAttribute('camera', 'active', false); - cameraEl.pause(); - } - sceneEl.emit('camera-set-active', {cameraEl: newCameraEl}); - }, - - /** - * Set spectator camera to render the scene on a 2D display. - * - * @param {Element} newCameraEl - Entity with camera component. - */ - setSpectatorCamera: function (newCameraEl) { - var newCamera; - var previousCamera = this.spectatorCameraEl; - var sceneEl = this.sceneEl; - var spectatorCameraEl; - - // Same camera. - newCamera = newCameraEl.getObject3D('camera'); - if (!newCamera || newCameraEl === this.spectatorCameraEl) { return; } - - // Disable current camera - if (previousCamera) { - previousCamera.setAttribute('camera', 'spectator', false); - } - - spectatorCameraEl = this.spectatorCameraEl = newCameraEl; - spectatorCameraEl.setAttribute('camera', 'active', false); - spectatorCameraEl.play(); - - sceneEl.emit('camera-set-spectator', {cameraEl: newCameraEl}); - }, - - /** - * Disables current spectator camera. - */ - disableSpectatorCamera: function () { - this.spectatorCameraEl = undefined; - }, - - tock: function () { - var spectatorCamera; - var sceneEl = this.sceneEl; - var isVREnabled = sceneEl.renderer.vr.enabled; - if (!this.spectatorCameraEl || sceneEl.isMobile) { return; } - spectatorCamera = this.spectatorCameraEl.components.camera.camera; - sceneEl.renderer.vr.enabled = false; - sceneEl.renderer.render(sceneEl.object3D, spectatorCamera); - sceneEl.renderer.vr.enabled = isVREnabled; - } -}); - -/** - * Remove injected default camera from scene, if present. - * - * @param {Element} sceneEl - */ -function removeDefaultCamera (sceneEl) { - var defaultCamera; - var camera = sceneEl.camera; - if (!camera) { return; } - - // Remove default camera if present. - defaultCamera = sceneEl.querySelector('[' + DEFAULT_CAMERA_ATTR + ']'); - if (!defaultCamera) { return; } - sceneEl.removeChild(defaultCamera); -} - -},{"../constants/":116,"../core/system":135,"../utils/bind":189}],183:[function(_dereq_,module,exports){ -var geometries = _dereq_('../core/geometry').geometries; -var registerSystem = _dereq_('../core/system').registerSystem; -var THREE = _dereq_('../lib/three'); - -/** - * System for geometry component. - * Handle geometry caching. - * - * @member {object} cache - Mapping of stringified component data to THREE.Geometry objects. - * @member {object} cacheCount - Keep track of number of entities using a geometry to - * know whether to dispose on removal. - */ -module.exports.System = registerSystem('geometry', { - init: function () { - this.cache = {}; - this.cacheCount = {}; - }, - - /** - * Reset cache. Mainly for testing. - */ - clearCache: function () { - this.cache = {}; - this.cacheCount = {}; - }, - - /** - * Attempt to retrieve from cache. - * - * @returns {Object|null} A geometry if it exists, else null. - */ - getOrCreateGeometry: function (data) { - var cache = this.cache; - var cachedGeometry; - var hash; - - // Skip all caching logic. - if (data.skipCache) { return createGeometry(data); } - - // Try to retrieve from cache first. - hash = this.hash(data); - cachedGeometry = cache[hash]; - incrementCacheCount(this.cacheCount, hash); - - if (cachedGeometry) { return cachedGeometry; } - - // Create geometry. - cachedGeometry = createGeometry(data); - - // Cache and return geometry. - cache[hash] = cachedGeometry; - return cachedGeometry; - }, - - /** - * Let system know that an entity is no longer using a geometry. - */ - unuseGeometry: function (data) { - var cache = this.cache; - var cacheCount = this.cacheCount; - var geometry; - var hash; - - if (data.skipCache) { return; } - - hash = this.hash(data); - - if (!cache[hash]) { return; } - - decrementCacheCount(cacheCount, hash); - - // Another entity is still using this geometry. No need to do anything. - if (cacheCount[hash] > 0) { return; } - - // No more entities are using this geometry. Dispose. - geometry = cache[hash]; - geometry.dispose(); - delete cache[hash]; - delete cacheCount[hash]; - }, - - /** - * Use JSON.stringify to turn component data into hash. - * Should be deterministic within a single browser engine. - * If not, then look into json-stable-stringify. - */ - hash: function (data) { - return JSON.stringify(data); - } -}); - -/** - * Create geometry using component data. - * - * @param {object} data - Component data. - * @returns {object} Geometry. - */ -function createGeometry (data) { - var geometryType = data.primitive; - var GeometryClass = geometries[geometryType] && geometries[geometryType].Geometry; - var geometryInstance = new GeometryClass(); - - if (!GeometryClass) { throw new Error('Unknown geometry `' + geometryType + '`'); } - - geometryInstance.init(data); - return toBufferGeometry(geometryInstance.geometry, data.buffer); -} - -/** - * Decreate count of entity using a geometry. - */ -function decrementCacheCount (cacheCount, hash) { - cacheCount[hash]--; -} - -/** - * Increase count of entity using a geometry. - */ -function incrementCacheCount (cacheCount, hash) { - cacheCount[hash] = cacheCount[hash] === undefined ? 1 : cacheCount[hash] + 1; -} - -/** - * Transform geometry to BufferGeometry if `doBuffer`. - * - * @param {object} geometry - * @param {boolean} doBuffer - * @returns {object} Geometry. - */ -function toBufferGeometry (geometry, doBuffer) { - var bufferGeometry; - if (!doBuffer) { return geometry; } - - bufferGeometry = new THREE.BufferGeometry().fromGeometry(geometry); - bufferGeometry.metadata = {type: geometry.type, parameters: geometry.parameters || {}}; - geometry.dispose(); // Dispose no longer needed non-buffer geometry. - return bufferGeometry; -} - -},{"../core/geometry":126,"../core/system":135,"../lib/three":173}],184:[function(_dereq_,module,exports){ -_dereq_('./camera'); -_dereq_('./geometry'); -_dereq_('./light'); -_dereq_('./material'); -_dereq_('./shadow'); -_dereq_('./tracked-controls'); - - -},{"./camera":182,"./geometry":183,"./light":185,"./material":186,"./shadow":187,"./tracked-controls":188}],185:[function(_dereq_,module,exports){ -var registerSystem = _dereq_('../core/system').registerSystem; -var bind = _dereq_('../utils/bind'); -var constants = _dereq_('../constants/'); - -var DEFAULT_LIGHT_ATTR = 'data-aframe-default-light'; - -/** - * Light system. - * - * Prescribes default lighting if not specified (one ambient, one directional). - * Removes default lighting from the scene when a new light is added. - * - * @param {bool} defaultLights - Whether default lighting are defined. - * @param {bool} userDefinedLights - Whether user lighting is defined. - */ -module.exports.System = registerSystem('light', { - schema: { - defaultLightsEnabled: {default: true} - }, - - init: function () { - this.defaultLights = false; - this.userDefinedLights = false; - // Wait for all entities to fully load before checking for existence of lights. - // Since entities wait for <a-assets> to load, any lights attaching to the scene - // will do so asynchronously. - this.sceneEl.addEventListener('loaded', bind(this.setupDefaultLights, this)); - }, - - /** - * Notify scene that light has been added and to remove the default. - * - * @param {object} el - element holding the light component. - */ - registerLight: function (el) { - if (!el.hasAttribute(DEFAULT_LIGHT_ATTR)) { - // User added a light, remove default lights through DOM. - this.removeDefaultLights(); - this.userDefinedLights = true; - } - }, - - removeDefaultLights: function () { - var defaultLights; - var sceneEl = this.sceneEl; - - if (!this.defaultLights) { return; } - defaultLights = document.querySelectorAll('[' + DEFAULT_LIGHT_ATTR + ']'); - for (var i = 0; i < defaultLights.length; i++) { - sceneEl.removeChild(defaultLights[i]); - } - this.defaultLights = false; - }, - - /** - * Prescibe default lights to the scene. - * Does so by injecting markup such that this state is not invisible. - * These lights are removed if the user adds any lights. - */ - setupDefaultLights: function () { - var sceneEl = this.sceneEl; - var ambientLight; - var directionalLight; - - if (this.userDefinedLights || this.defaultLights || !this.data.defaultLightsEnabled) { - return; - } - - ambientLight = document.createElement('a-entity'); - ambientLight.setAttribute('light', {color: '#BBB', type: 'ambient'}); - ambientLight.setAttribute(DEFAULT_LIGHT_ATTR, ''); - ambientLight.setAttribute(constants.AFRAME_INJECTED, ''); - sceneEl.appendChild(ambientLight); - - directionalLight = document.createElement('a-entity'); - directionalLight.setAttribute('light', {color: '#FFF', intensity: 0.6, castShadow: true}); - directionalLight.setAttribute('position', {x: -0.5, y: 1, z: 1}); - directionalLight.setAttribute(DEFAULT_LIGHT_ATTR, ''); - directionalLight.setAttribute(constants.AFRAME_INJECTED, ''); - sceneEl.appendChild(directionalLight); - - this.defaultLights = true; - } -}); - -},{"../constants/":116,"../core/system":135,"../utils/bind":189}],186:[function(_dereq_,module,exports){ -var registerSystem = _dereq_('../core/system').registerSystem; -var THREE = _dereq_('../lib/three'); -var utils = _dereq_('../utils/'); -var isHLS = _dereq_('../utils/material').isHLS; - -var bind = utils.bind; -var debug = utils.debug; -var error = debug('components:texture:error'); -var TextureLoader = new THREE.TextureLoader(); -var warn = debug('components:texture:warn'); - -TextureLoader.setCrossOrigin('anonymous'); - -/** - * System for material component. - * Handle material registration, updates (for fog), and texture caching. - * - * @member {object} materials - Registered materials. - * @member {object} textureCounts - Number of times each texture is used. Tracked - * separately from textureCache, because the cache (1) is populated in - * multiple places, and (2) may be cleared at any time. - * @member {object} textureCache - Texture cache for: - * - Images: textureCache has mapping of src -> repeat -> cached three.js texture. - * - Videos: textureCache has mapping of videoElement -> cached three.js texture. - */ -module.exports.System = registerSystem('material', { - init: function () { - this.materials = {}; - this.textureCounts = {}; - this.textureCache = {}; - - this.sceneEl.addEventListener( - 'materialtextureloaded', - bind(this.onMaterialTextureLoaded, this) - ); - }, - - clearTextureCache: function () { - this.textureCache = {}; - }, - - /** - * Determine whether `src` is a image or video. Then try to load the asset, then call back. - * - * @param {string, or element} src - Texture URL or element. - * @param {string} data - Relevant texture data used for caching. - * @param {function} cb - Callback to pass texture to. - */ - loadTexture: function (src, data, cb) { - var self = this; - - // Canvas. - if (src.tagName === 'CANVAS') { - this.loadCanvas(src, data, cb); - return; - } - - // Video element. - if (src.tagName === 'VIDEO') { - if (!src.src && !src.srcObject && !src.childElementCount) { - warn('Video element was defined with neither `source` elements nor `src` / `srcObject` attributes.'); - } - this.loadVideo(src, data, cb); - return; - } - - utils.srcLoader.validateSrc(src, loadImageCb, loadVideoCb); - function loadImageCb (src) { self.loadImage(src, data, cb); } - function loadVideoCb (src) { self.loadVideo(src, data, cb); } - }, - - /** - * High-level function for loading image textures (THREE.Texture). - * - * @param {Element|string} src - Texture source. - * @param {object} data - Texture data. - * @param {function} cb - Callback to pass texture to. - */ - loadImage: function (src, data, handleImageTextureLoaded) { - var hash = this.hash(data); - var textureCache = this.textureCache; - - // Texture already being loaded or already loaded. Wait on promise. - if (textureCache[hash]) { - textureCache[hash].then(handleImageTextureLoaded); - return; - } - - // Texture not yet being loaded. Start loading it. - textureCache[hash] = loadImageTexture(src, data); - textureCache[hash].then(handleImageTextureLoaded); - }, - - /** - * High-level function for loading canvas textures (THREE.Texture). - * - * @param {Element|string} src - Texture source. - * @param {object} data - Texture data. - * @param {function} cb - Callback to pass texture to. - */ - loadCanvas: function (src, data, cb) { - // Hack readyState and HAVE_CURRENT_DATA on canvas to work with THREE.VideoTexture - src.readyState = 2; - src.HAVE_CURRENT_DATA = 2; - this.loadVideo(src, data, cb); - }, - - /** - * Load video texture (THREE.VideoTexture). - * Which is just an image texture that RAFs + needsUpdate. - * Note that creating a video texture is synchronous unlike loading an image texture. - * Made asynchronous to be consistent with image textures. - * - * @param {Element|string} src - Texture source. - * @param {object} data - Texture data. - * @param {function} cb - Callback to pass texture to. - */ - loadVideo: function (src, data, cb) { - var hash; - var texture; - var textureCache = this.textureCache; - var videoEl; - var videoTextureResult; - - function handleVideoTextureLoaded (result) { - result.texture.needsUpdate = true; - cb(result.texture, result.videoEl); - } - - // Video element provided. - if (typeof src !== 'string') { - // Check cache before creating texture. - videoEl = src; - hash = this.hashVideo(data, videoEl); - if (textureCache[hash]) { - textureCache[hash].then(handleVideoTextureLoaded); - return; - } - // If not in cache, fix up the attributes then start to create the texture. - fixVideoAttributes(videoEl); - } - - // Only URL provided. Use video element to create texture. - videoEl = videoEl || createVideoEl(src, data.width, data.height); - - // Generated video element already cached. Use that. - hash = this.hashVideo(data, videoEl); - if (textureCache[hash]) { - textureCache[hash].then(handleVideoTextureLoaded); - return; - } - - // Create new video texture. - texture = new THREE.VideoTexture(videoEl); - texture.minFilter = THREE.LinearFilter; - setTextureProperties(texture, data); - - // If iOS and video is HLS, do some hacks. - if (this.sceneEl.isIOS && - isHLS(videoEl.src || videoEl.getAttribute('src'), - videoEl.type || videoEl.getAttribute('type'))) { - // Actually BGRA. Tell shader to correct later. - texture.format = THREE.RGBAFormat; - texture.needsCorrectionBGRA = true; - // Apparently needed for HLS. Tell shader to correct later. - texture.flipY = false; - texture.needsCorrectionFlipY = true; - } - - // Cache as promise to be consistent with image texture caching. - videoTextureResult = {texture: texture, videoEl: videoEl}; - textureCache[hash] = Promise.resolve(videoTextureResult); - handleVideoTextureLoaded(videoTextureResult); - }, - - /** - * Create a hash of the material properties for texture cache key. - */ - hash: function (data) { - if (data.src.tagName) { - // Since `data.src` can be an element, parse out the string if necessary for the hash. - data = utils.extendDeep({}, data); - data.src = data.src.src; - } - return JSON.stringify(data); - }, - - hashVideo: function (data, videoEl) { - return calculateVideoCacheHash(data, videoEl); - }, - - /** - * Keep track of material in case an update trigger is needed (e.g., fog). - * - * @param {object} material - */ - registerMaterial: function (material) { - this.materials[material.uuid] = material; - }, - - /** - * Stop tracking material, and dispose of any textures not being used by - * another material component. - * - * @param {object} material - */ - unregisterMaterial: function (material) { - delete this.materials[material.uuid]; - - // If any textures on this material are no longer in use, dispose of them. - var textureCounts = this.textureCounts; - Object.keys(material) - .filter(function (propName) { - return material[propName] && material[propName].isTexture; - }) - .forEach(function (mapName) { - textureCounts[material[mapName].uuid]--; - if (textureCounts[material[mapName].uuid] <= 0) { - material[mapName].dispose(); - } - }); - }, - - /** - * Trigger update to all registered materials. - */ - updateMaterials: function (material) { - var materials = this.materials; - Object.keys(materials).forEach(function (uuid) { - materials[uuid].needsUpdate = true; - }); - }, - - /** - * Track textures used by material components, so that they can be safely - * disposed when no longer in use. Textures must be registered here, and not - * through registerMaterial(), because textures may not be attached at the - * time the material is registered. - * - * @param {Event} e - */ - onMaterialTextureLoaded: function (e) { - if (!this.textureCounts[e.detail.texture.uuid]) { - this.textureCounts[e.detail.texture.uuid] = 0; - } - this.textureCounts[e.detail.texture.uuid]++; - } -}); - -/** - * Calculates consistent hash from a video element using its attributes. - * If the video element has an ID, use that. - * Else build a hash that looks like `src:myvideo.mp4;height:200;width:400;`. - * - * @param data {object} - Texture data such as repeat. - * @param videoEl {Element} - Video element. - * @returns {string} - */ -function calculateVideoCacheHash (data, videoEl) { - var i; - var id = videoEl.getAttribute('id'); - var hash; - var videoAttributes; - - if (id) { return id; } - - // Calculate hash using sorted video attributes. - hash = ''; - videoAttributes = data || {}; - for (i = 0; i < videoEl.attributes.length; i++) { - videoAttributes[videoEl.attributes[i].name] = videoEl.attributes[i].value; - } - Object.keys(videoAttributes).sort().forEach(function (name) { - hash += name + ':' + videoAttributes[name] + ';'; - }); - - return hash; -} - -/** - * Load image texture. - * - * @private - * @param {string|object} src - An <img> element or url to an image file. - * @param {object} data - Data to set texture properties like `repeat`. - * @returns {Promise} Resolves once texture is loaded. - */ -function loadImageTexture (src, data) { - return new Promise(doLoadImageTexture); - - function doLoadImageTexture (resolve, reject) { - var isEl = typeof src !== 'string'; - - function resolveTexture (texture) { - setTextureProperties(texture, data); - texture.needsUpdate = true; - resolve(texture); - } - - // Create texture from an element. - if (isEl) { - resolveTexture(new THREE.Texture(src)); - return; - } - - // Request and load texture from src string. THREE will create underlying element. - // Use THREE.TextureLoader (src, onLoad, onProgress, onError) to load texture. - TextureLoader.load( - src, - resolveTexture, - function () { /* no-op */ }, - function (xhr) { - error('`$s` could not be fetched (Error code: %s; Response: %s)', xhr.status, - xhr.statusText); - } - ); - } -} - -/** - * Set texture properties such as repeat and offset. - * - * @param {object} data - With keys like `repeat`. - */ -function setTextureProperties (texture, data) { - var offset = data.offset || {x: 0, y: 0}; - var repeat = data.repeat || {x: 1, y: 1}; - var npot = data.npot || false; - - // To support NPOT textures, wrap must be ClampToEdge (not Repeat), - // and filters must not use mipmaps (i.e. Nearest or Linear). - if (npot) { - texture.wrapS = THREE.ClampToEdgeWrapping; - texture.wrapT = THREE.ClampToEdgeWrapping; - texture.magFilter = THREE.LinearFilter; - texture.minFilter = THREE.LinearFilter; - } - - // Don't bother setting repeat if it is 1/1. Power-of-two is required to repeat. - if (repeat.x !== 1 || repeat.y !== 1) { - texture.wrapS = THREE.RepeatWrapping; - texture.wrapT = THREE.RepeatWrapping; - texture.repeat.set(repeat.x, repeat.y); - } - // Don't bother setting offset if it is 0/0. - if (offset.x !== 0 || offset.y !== 0) { - texture.offset.set(offset.x, offset.y); - } -} - -/** - * Create video element to be used as a texture. - * - * @param {string} src - Url to a video file. - * @param {number} width - Width of the video. - * @param {number} height - Height of the video. - * @returns {Element} Video element. - */ -function createVideoEl (src, width, height) { - var videoEl = document.createElement('video'); - videoEl.width = width; - videoEl.height = height; - // Support inline videos for iOS webviews. - videoEl.setAttribute('playsinline', ''); - videoEl.setAttribute('webkit-playsinline', ''); - videoEl.autoplay = true; - videoEl.loop = true; - videoEl.crossOrigin = 'anonymous'; - videoEl.addEventListener('error', function () { - warn('`$s` is not a valid video', src); - }, true); - videoEl.src = src; - return videoEl; -} - -/** - * Fixes a video element's attributes to prevent developers from accidentally passing the - * wrong attribute values to commonly misused video attributes. - * - * <video> does not treat `autoplay`, `controls`, `crossorigin`, `loop`, and `preload` as - * as booleans. Existence of those attributes will mean truthy. - * - * For example, translates <video loop="false"> to <video>. - * - * @see https://developer.mozilla.org/docs/Web/HTML/Element/video#Attributes - * @param {Element} videoEl - Video element. - * @returns {Element} Video element with the correct properties updated. - */ -function fixVideoAttributes (videoEl) { - videoEl.autoplay = videoEl.hasAttribute('autoplay') && videoEl.getAttribute('autoplay') !== 'false'; - videoEl.controls = videoEl.hasAttribute('controls') && videoEl.getAttribute('controls') !== 'false'; - if (videoEl.getAttribute('loop') === 'false') { - videoEl.removeAttribute('loop'); - } - if (videoEl.getAttribute('preload') === 'false') { - videoEl.preload = 'none'; - } - videoEl.crossOrigin = videoEl.crossOrigin || 'anonymous'; - // To support inline videos in iOS webviews. - videoEl.setAttribute('playsinline', ''); - videoEl.setAttribute('webkit-playsinline', ''); - return videoEl; -} - -},{"../core/system":135,"../lib/three":173,"../utils/":195,"../utils/material":196}],187:[function(_dereq_,module,exports){ -var registerSystem = _dereq_('../core/system').registerSystem; -var THREE = _dereq_('../lib/three'); - -var SHADOW_MAP_TYPE_MAP = { - basic: THREE.BasicShadowMap, - pcf: THREE.PCFShadowMap, - pcfsoft: THREE.PCFSoftShadowMap -}; - -/** - * Shadow system. - * - * Enabled automatically when one or more shadow components are added to the scene, the system sets - * options on the WebGLRenderer for configuring shadow appearance. - */ -module.exports.System = registerSystem('shadow', { - schema: { - autoUpdate: {default: true}, - renderReverseSided: {default: true}, - renderSingleSided: {default: true}, - type: {default: 'pcf', oneOf: ['basic', 'pcf', 'pcfsoft']} - }, - - init: function () { - var sceneEl = this.sceneEl; - var data = this.data; - - this.shadowMapEnabled = false; - - if (!sceneEl.renderer) { return; } // For tests. - - sceneEl.renderer.shadowMap.type = SHADOW_MAP_TYPE_MAP[data.type]; - sceneEl.renderer.shadowMap.renderReverseSided = data.renderReverseSided; - sceneEl.renderer.shadowMap.renderSingleSided = data.renderSingleSided; - sceneEl.renderer.shadowMap.autoUpdate = data.autoUpdate; - this.setShadowMapEnabled(this.shadowMapEnabled); - }, - - /** - * Enables/disables the renderer shadow map. - * @param {boolean} enabled - */ - setShadowMapEnabled: function (enabled) { - var renderer = this.sceneEl.renderer; - this.shadowMapEnabled = enabled; - if (renderer) { - renderer.shadowMap.enabled = enabled; - } - } -}); - -},{"../core/system":135,"../lib/three":173}],188:[function(_dereq_,module,exports){ -var registerSystem = _dereq_('../core/system').registerSystem; -var utils = _dereq_('../utils'); - -/** - * Tracked controls system. - * Maintain list with available tracked controllers. - */ -module.exports.System = registerSystem('tracked-controls', { - init: function () { - var self = this; - - this.controllers = []; - - this.updateControllerList(navigator.getGamepads && navigator.getGamepads()); - this.throttledUpdateControllerList = utils.throttle(this.updateControllerList, 500, this); - - if (!navigator.getVRDisplays) { return; } - - this.sceneEl.addEventListener('enter-vr', function () { - navigator.getVRDisplays().then(function (displays) { - if (displays.length) { self.vrDisplay = displays[0]; } - }); - }); - }, - - tick: function () { - var gamepads; - // Call getGamepads for Chrome. - gamepads = navigator.getGamepads && navigator.getGamepads(); - this.throttledUpdateControllerList(gamepads); - }, - - /** - * Update controller list. - */ - updateControllerList: function (gamepads) { - var controllers = this.controllers; - var gamepad; - var i; - var prevCount; - - if (!gamepads) { return; } - - prevCount = controllers.length; - controllers.length = 0; - for (i = 0; i < gamepads.length; ++i) { - gamepad = gamepads[i]; - if (gamepad && gamepad.pose) { - controllers.push(gamepad); - } - } - - if (controllers.length !== prevCount) { - this.el.emit('controllersupdated', undefined, false); - } - } -}); - -},{"../core/system":135,"../utils":195}],189:[function(_dereq_,module,exports){ -/** - * Faster version of Function.prototype.bind - * @param {Function} fn - Function to wrap. - * @param {Object} ctx - What to bind as context. - * @param {...*} arguments - Arguments to pass through. - */ -module.exports = function bind (fn, ctx/* , arg1, arg2 */) { - return (function (prependedArgs) { - return function bound () { - // Concat the bound function arguments with those passed to original bind - var args = prependedArgs.concat(Array.prototype.slice.call(arguments, 0)); - return fn.apply(ctx, args); - }; - })(Array.prototype.slice.call(arguments, 2)); -}; - -},{}],190:[function(_dereq_,module,exports){ -/* global THREE */ -var debug = _dereq_('./debug'); -var extend = _dereq_('object-assign'); - -var warn = debug('utils:coordinates:warn'); - -// Coordinate string regex. Handles negative, positive, and decimals. -var regex = /^\s*((-?\d*\.{0,1}\d+(e-?\d+)?)\s+){2,3}(-?\d*\.{0,1}\d+(e-?\d+)?)\s*$/; -module.exports.regex = regex; - -/** - * Parses coordinates from an "x y z" string. - * Example: "3 10 -5" to {x: 3, y: 10, z: -5}. - * - * @param {string} val - An "x y z" string. - * @param {string} defaults - fallback value. - * @returns {object} An object with keys [x, y, z]. - */ -function parse (value, defaultVec) { - var coordinate; - var vec; - - if (value && value instanceof Object) { - if (defaultVec) { - value.x = value.x === undefined ? defaultVec.x : value.x; - value.y = value.y === undefined ? defaultVec.y : value.y; - value.z = value.z === undefined ? defaultVec.z : value.z; - value.w = value.w === undefined ? defaultVec.w : value.w; - } - return vecParseFloat(value); - } - - if (value === null || value === undefined) { - return typeof defaultVec === 'object' ? extend({}, defaultVec) : defaultVec; - } - - coordinate = value.trim().replace(/\s+/g, ' ').split(' '); - vec = {}; - vec.x = coordinate[0] || defaultVec && defaultVec.x; - vec.y = coordinate[1] || defaultVec && defaultVec.y; - vec.z = coordinate[2] || defaultVec && defaultVec.z; - vec.w = coordinate[3] || defaultVec && defaultVec.w; - return vecParseFloat(vec); -} -module.exports.parse = parse; - -/** - * Stringify coordinates from an object with keys [x y z]. - * Example: {x: 3, y: 10, z: -5} to "3 10 -5". - * - * @param {object|string} data - An object with keys [x y z]. - * @returns {string} An "x y z" string. - */ -function stringify (data) { - if (typeof data !== 'object') { return data; } - return [data.x, data.y, data.z, data.w].join(' ').trim(); -} -module.exports.stringify = stringify; - -/** - * @returns {bool} - */ -function isCoordinates (value) { - return regex.test(value); -} -module.exports.isCoordinates = isCoordinates; - -module.exports.isCoordinate = function (value) { - warn('`AFRAME.utils.isCoordinate` has been renamed to `AFRAME.utils.isCoordinates`'); - return isCoordinates(value); -}; - -function vecParseFloat (vec) { - var key; - for (key in vec) { - if (vec[key] === undefined) { - delete vec[key]; - continue; - } - if (vec[key].constructor === String) { - vec[key] = parseFloat(vec[key], 10); - } - } - return vec; -} - -/** - * Convert {x, y, z} object to three.js Vector3. - */ -module.exports.toVector3 = function (vec3) { - return new THREE.Vector3(vec3.x, vec3.y, vec3.z); -}; - -},{"./debug":191,"object-assign":26}],191:[function(_dereq_,module,exports){ -(function (process){ -var debugLib = _dereq_('debug'); -var extend = _dereq_('object-assign'); - -var settings = { - colors: { - debug: 'gray', - error: 'red', - info: 'gray', - warn: 'orange' - } -}; - -/** - * Monkeypatches `debug` so we can colorize error/warning messages. - * - * (See issue: https://github.com/visionmedia/debug/issues/137) - */ -var debug = function (namespace) { - var d = debugLib(namespace); - - d.color = getDebugNamespaceColor(namespace); - - return d; -}; -extend(debug, debugLib); - -/** - * Returns the type of the namespace (e.g., `error`, `warn`). - * - * @param {String} namespace - * The debug logger's namespace (e.g., `components:geometry:warn`). - * @returns {String} The type of the namespace (e.g., `warn`). - * @api private - */ -function getDebugNamespaceType (namespace) { - var chunks = namespace.split(':'); - - return chunks[chunks.length - 1]; // Return the last one -} - -/** - * Returns the color of the namespace (e.g., `orange`). - * - * @param {String} namespace - * The debug logger's namespace (e.g., `components:geometry:warn`). - * @returns {String} The color of the namespace (e.g., `orange`). - * @api private - */ -function getDebugNamespaceColor (namespace) { - var type = getDebugNamespaceType(namespace); - - var color = settings.colors && settings.colors[type]; - - return color || null; -} - -/** - * Returns `localStorage` if possible. - * - * This is necessary because Safari throws when a user disables - * cookies or `localStorage` and you attempt to access it. - * - * @returns {localStorage} - * @api private - */ -function storage () { - try { - return window.localStorage; - } catch (e) { - } -} - -/** - * To enable console logging, type this in the Console of your Dev Tools: - * - * localStorage.logs = 1 - * - * To disable console logging: - * - * localStorage.logs = 0 - * - */ -var ls = storage(); -if (ls && (parseInt(ls.logs, 10) || ls.logs === 'true')) { - debug.enable('*'); -} else { - debug.enable('*:error,*:info,*:warn'); -} - -if (process.browser) { window.logs = debug; } - -module.exports = debug; - -}).call(this,_dereq_('_process')) - -},{"_process":6,"debug":10,"object-assign":26}],192:[function(_dereq_,module,exports){ -(function (process){ -var vrDisplay; -var polyfilledVRDisplay; -var POLYFILL_VRDISPLAY_ID = 'Cardboard VRDisplay (webvr-polyfill)'; - -if (navigator.getVRDisplays) { - navigator.getVRDisplays().then(function (displays) { - vrDisplay = displays.length && displays[0]; - polyfilledVRDisplay = vrDisplay.displayName === POLYFILL_VRDISPLAY_ID; - }); -} - -function getVRDisplay () { return vrDisplay; } -module.exports.getVRDisplay = getVRDisplay; - -/** - * Determine if a headset is connected by checking if a vrDisplay is available. - */ -function checkHeadsetConnected () { return !!getVRDisplay(); } -module.exports.checkHeadsetConnected = checkHeadsetConnected; - -/** - * Check for positional tracking. - */ -function checkHasPositionalTracking () { - var vrDisplay = getVRDisplay(); - if (isMobile() || isGearVR()) { return false; } - return vrDisplay && vrDisplay.capabilities.hasPosition; -} -module.exports.checkHasPositionalTracking = checkHasPositionalTracking; - -/** - * Checks if browser is mobile. - * @return {Boolean} True if mobile browser detected. - */ -var isMobile = (function () { - var _isMobile = false; - (function (a) { - // eslint-disable-next-line no-useless-escape - if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))) { - _isMobile = true; - } - if (isIOS() || isTablet() || isR7()) { - _isMobile = true; - } - })(window.navigator.userAgent || window.navigator.vendor || window.opera); - - return function () { return _isMobile; }; -})(); -module.exports.isMobile = isMobile; - -/** - * Detect tablet devices. - * @param {string} mockUserAgent - Allow passing a mock user agent for testing. - */ -function isTablet (mockUserAgent) { - var userAgent = mockUserAgent || window.navigator.userAgent; - return /ipad|Nexus (7|9)|xoom|sch-i800|playbook|tablet|kindle/i.test(userAgent); -} -module.exports.isTablet = isTablet; - -function isIOS () { - return /iPad|iPhone|iPod/.test(window.navigator.platform); -} -module.exports.isIOS = isIOS; - -function isGearVR () { - return /SamsungBrowser.+Mobile VR/i.test(window.navigator.userAgent); -} -module.exports.isGearVR = isGearVR; - -function isR7 () { - return /R7 Build/.test(window.navigator.userAgent); -} -module.exports.isR7 = isR7; - -/** - * Checks mobile device orientation. - * @return {Boolean} True if landscape orientation. - */ -module.exports.isLandscape = function () { - var orientation = window.orientation; - if (isR7()) { orientation += 90; } - return orientation === 90 || orientation === -90; -}; - -/** - * Check if device is iOS and older than version 10. - */ -module.exports.isIOSOlderThan10 = function (userAgent) { - return /(iphone|ipod|ipad).*os.(7|8|9)/i.test(userAgent); -}; - -/** - * Check if running in a browser or spoofed browser (bundler). - * We need to check a node api that isn't mocked on either side. - * `require` and `module.exports` are mocked in browser by bundlers. - * `window` is mocked in node. - * `process` is also mocked by browserify, but has custom properties. - */ -module.exports.isBrowserEnvironment = !!(!process || process.browser); - -/** - * Check if running in node on the server. - */ -module.exports.isNodeEnvironment = !module.exports.isBrowserEnvironment; - -/** - * Update an Object3D pose if a polyfilled vrDisplay is present. - */ -module.exports.PolyfillControls = function PolyfillControls (object) { - var frameData; - if (window.VRFrameData) { frameData = new window.VRFrameData(); } - this.update = function () { - var pose; - if (!vrDisplay || !polyfilledVRDisplay) { return; } - vrDisplay.getFrameData(frameData); - pose = frameData.pose; - if (pose.orientation !== null) { - object.quaternion.fromArray(pose.orientation); - } - if (pose.position !== null) { - object.position.fromArray(pose.position); - } else { - object.position.set(0, 0, 0); - } - }; -}; - - -}).call(this,_dereq_('_process')) - -},{"_process":6}],193:[function(_dereq_,module,exports){ -/** - * Split a delimited component property string (e.g., `material.color`) to an object - * containing `component` name and `property` name. If there is no delimiter, just return the - * string back. - * - * Cache arrays from splitting strings via delimiter to save on memory. - * - * @param {string} str - e.g., `material.opacity`. - * @param {string} delimiter - e.g., `.`. - * @returns {array} e.g., `['material', 'opacity']`. - */ -var propertyPathCache = {}; -function getComponentPropertyPath (str, delimiter) { - delimiter = delimiter || '.'; - if (!propertyPathCache[delimiter]) { propertyPathCache[delimiter] = {}; } - if (str.indexOf(delimiter) !== -1) { - propertyPathCache[delimiter][str] = str.split(delimiter); - } else { - propertyPathCache[delimiter][str] = str; - } - return propertyPathCache[delimiter][str]; -} -module.exports.getComponentPropertyPath = getComponentPropertyPath; -module.exports.propertyPathCache = propertyPathCache; - -/** - * Get component property using encoded component name + component property name with a - * delimiter. - */ -module.exports.getComponentProperty = function (el, name, delimiter) { - var splitName; - delimiter = delimiter || '.'; - if (name.indexOf(delimiter) !== -1) { - splitName = getComponentPropertyPath(name, delimiter); - if (splitName.constructor === String) { - return el.getAttribute(splitName); - } - return el.getAttribute(splitName[0])[splitName[1]]; - } - return el.getAttribute(name); -}; - -/** - * Set component property using encoded component name + component property name with a - * delimiter. - */ -module.exports.setComponentProperty = function (el, name, value, delimiter) { - var splitName; - delimiter = delimiter || '.'; - if (name.indexOf(delimiter) !== -1) { - splitName = getComponentPropertyPath(name, delimiter); - if (splitName.constructor === String) { - el.setAttribute(splitName, value); - } else { - el.setAttribute(splitName[0], splitName[1], value); - } - return; - } - el.setAttribute(name, value); -}; - -},{}],194:[function(_dereq_,module,exports){ -module.exports = function forceCanvasResizeSafariMobile (canvasEl) { - var width = canvasEl.style.width; - var height = canvasEl.style.height; - // Taken from webvr-polyfill (https://github.com/borismus/webvr-polyfill/blob/85f657cd502ec9417bf26b87c3cb2afa6a70e079/src/util.js#L200) - // iOS only workaround for https://bugs.webkit.org/show_bug.cgi?id=152556 - // By changing the size 1 pixel and restoring the previous value - // we trigger a size recalculation cycle. - canvasEl.style.width = (parseInt(width, 10) + 1) + 'px'; - canvasEl.style.height = (parseInt(height, 10) + 1) + 'px'; - setTimeout(function () { - canvasEl.style.width = width; - canvasEl.style.height = height; - }, 200); -}; - -},{}],195:[function(_dereq_,module,exports){ -/* global location */ - -/* Centralized place to reference utilities since utils is exposed to the user. */ -var debug = _dereq_('./debug'); -var deepAssign = _dereq_('deep-assign'); -var device = _dereq_('./device'); -var objectAssign = _dereq_('object-assign'); -var objectPool = _dereq_('./object-pool'); - -var warn = debug('utils:warn'); - -module.exports.bind = _dereq_('./bind'); -module.exports.coordinates = _dereq_('./coordinates'); -module.exports.debug = debug; -module.exports.device = device; -module.exports.entity = _dereq_('./entity'); -module.exports.forceCanvasResizeSafariMobile = _dereq_('./forceCanvasResizeSafariMobile'); -module.exports.material = _dereq_('./material'); -module.exports.objectPool = objectPool; -module.exports.styleParser = _dereq_('./styleParser'); -module.exports.trackedControls = _dereq_('./tracked-controls'); - -module.exports.checkHeadsetConnected = function () { - warn('`utils.checkHeadsetConnected` has moved to `utils.device.checkHeadsetConnected`'); - return device.checkHeadsetConnected(arguments); -}; -module.exports.isGearVR = function () { - warn('`utils.isGearVR` has moved to `utils.device.isGearVR`'); - return device.isGearVR(arguments); -}; -module.exports.isIOS = function () { - warn('`utils.isIOS` has moved to `utils.device.isIOS`'); - return device.isIOS(arguments); -}; -module.exports.isMobile = function () { - warn('`utils.isMobile has moved to `utils.device.isMobile`'); - return device.isMobile(arguments); -}; - -/** - * Returns throttle function that gets called at most once every interval. - * - * @param {function} functionToThrottle - * @param {number} minimumInterval - Minimal interval between calls (milliseconds). - * @param {object} optionalContext - If given, bind function to throttle to this context. - * @returns {function} Throttled function. - */ -module.exports.throttle = function (functionToThrottle, minimumInterval, optionalContext) { - var lastTime; - if (optionalContext) { - functionToThrottle = module.exports.bind(functionToThrottle, optionalContext); - } - return function () { - var time = Date.now(); - var sinceLastTime = typeof lastTime === 'undefined' ? minimumInterval : time - lastTime; - if (typeof lastTime === 'undefined' || (sinceLastTime >= minimumInterval)) { - lastTime = time; - functionToThrottle.apply(null, arguments); - } - }; -}; - -/** - * Returns throttle function that gets called at most once every interval. - * Uses the time/timeDelta timestamps provided by the global render loop for better perf. - * - * @param {function} functionToThrottle - * @param {number} minimumInterval - Minimal interval between calls (milliseconds). - * @param {object} optionalContext - If given, bind function to throttle to this context. - * @returns {function} Throttled function. - */ -module.exports.throttleTick = function (functionToThrottle, minimumInterval, optionalContext) { - var lastTime; - if (optionalContext) { - functionToThrottle = module.exports.bind(functionToThrottle, optionalContext); - } - return function (time, delta) { - var sinceLastTime = typeof lastTime === 'undefined' ? delta : time - lastTime; - if (typeof lastTime === 'undefined' || (sinceLastTime >= minimumInterval)) { - lastTime = time; - functionToThrottle(time, sinceLastTime); - } - }; -}; - -/** - * Returns debounce function that gets called only once after a set of repeated calls. - * - * @param {function} functionToDebounce - * @param {number} wait - Time to wait for repeated function calls (milliseconds). - * @param {boolean} immediate - Calls the function immediately regardless of if it should be waiting. - * @returns {function} Debounced function. - */ -module.exports.debounce = function (func, wait, immediate) { - var timeout; - return function () { - var context = this; - var args = arguments; - var later = function () { - timeout = null; - if (!immediate) func.apply(context, args); - }; - var callNow = immediate && !timeout; - clearTimeout(timeout); - timeout = setTimeout(later, wait); - if (callNow) func.apply(context, args); - }; -}; - -/** - * Mix the properties of source object(s) into a destination object. - * - * @param {object} dest - The object to which properties will be copied. - * @param {...object} source - The object(s) from which properties will be copied. - */ -module.exports.extend = objectAssign; -module.exports.extendDeep = deepAssign; - -module.exports.clone = function (obj) { - return JSON.parse(JSON.stringify(obj)); -}; - -/** - * Checks if two values are equal. - * Includes objects and arrays and nested objects and arrays. - * Try to keep this function performant as it will be called often to see if a component - * should be updated. - * - * @param {object} a - First object. - * @param {object} b - Second object. - * @returns {boolean} Whether two objects are deeply equal. - */ -var deepEqual = (function () { - var arrayPool = objectPool.createPool(function () { return []; }); - - return function (a, b) { - var key; - var keysA; - var keysB; - var i; - var valA; - var valB; - - // If not objects or arrays, compare as values. - if (a === undefined || b === undefined || a === null || b === null || - !(a && b && (a.constructor === Object && b.constructor === Object) || - (a.constructor === Array && b.constructor === Array))) { - return a === b; - } - - // Different number of keys, not equal. - keysA = arrayPool.use(); - keysB = arrayPool.use(); - keysA.length = 0; - keysB.length = 0; - for (key in a) { keysA.push(key); } - for (key in b) { keysB.push(key); } - if (keysA.length !== keysB.length) { - arrayPool.recycle(keysA); - arrayPool.recycle(keysB); - return false; - } - - // Return `false` at the first sign of inequality. - for (i = 0; i < keysA.length; ++i) { - valA = a[keysA[i]]; - valB = b[keysA[i]]; - // Check nested array and object. - if ((typeof valA === 'object' || typeof valB === 'object') || - (Array.isArray(valA) && Array.isArray(valB))) { - if (valA === valB) { continue; } - if (!deepEqual(valA, valB)) { - arrayPool.recycle(keysA); - arrayPool.recycle(keysB); - return false; - } - } else if (valA !== valB) { - arrayPool.recycle(keysA); - arrayPool.recycle(keysB); - return false; - } - } - - arrayPool.recycle(keysA); - arrayPool.recycle(keysB); - return true; - }; -})(); -module.exports.deepEqual = deepEqual; - -/** - * Computes the difference between two objects. - * - * @param {object} a - First object to compare (e.g., oldData). - * @param {object} b - Second object to compare (e.g., newData). - * @returns {object} - * Difference object where set of keys note which values were not equal, and values are - * `b`'s values. - */ -module.exports.diff = (function () { - var keys = []; - - return function (a, b, targetObject) { - var aVal; - var bVal; - var bKey; - var diff; - var key; - var i; - var isComparingObjects; - - diff = targetObject || {}; - - // Collect A keys. - keys.length = 0; - for (key in a) { keys.push(key); } - - if (!b) { return diff; } - - // Collect B keys. - for (bKey in b) { - if (keys.indexOf(bKey) === -1) { - keys.push(bKey); - } - } - - for (i = 0; i < keys.length; i++) { - key = keys[i]; - aVal = a[key]; - bVal = b[key]; - isComparingObjects = aVal && bVal && - aVal.constructor === Object && bVal.constructor === Object; - if ((isComparingObjects && !deepEqual(aVal, bVal)) || - (!isComparingObjects && aVal !== bVal)) { - diff[key] = bVal; - } - } - return diff; - }; -})(); - -/** - * Returns whether we should capture this keyboard event for keyboard shortcuts. - * @param {Event} event Event object. - * @returns {Boolean} Whether the key event should be captured. - */ -module.exports.shouldCaptureKeyEvent = function (event) { - if (event.metaKey) { return false; } - return document.activeElement === document.body; -}; - -/** - * Splits a string into an array based on a delimiter. - * - * @param {string=} [str=''] Source string - * @param {string=} [delimiter=' '] Delimiter to use - * @returns {array} Array of delimited strings - */ -module.exports.splitString = function (str, delimiter) { - if (typeof delimiter === 'undefined') { delimiter = ' '; } - // First collapse the whitespace (or whatever the delimiter is). - var regex = new RegExp(delimiter, 'g'); - str = (str || '').replace(regex, delimiter); - // Then split. - return str.split(delimiter); -}; - -/** - * Extracts data from the element given an object that contains expected keys. - * - * @param {Element} Source element. - * @param {Object} [defaults={}] Object of default key-value pairs. - * @returns {Object} - */ -module.exports.getElData = function (el, defaults) { - defaults = defaults || {}; - var data = {}; - Object.keys(defaults).forEach(copyAttribute); - function copyAttribute (key) { - if (el.hasAttribute(key)) { - data[key] = el.getAttribute(key); - } - } - return data; -}; - -/** - * Retrieves querystring value. - * @param {String} name Name of querystring key. - * @return {String} Value - */ -module.exports.getUrlParameter = function (name) { - // eslint-disable-next-line no-useless-escape - name = name.replace(/[\[]/, '\\[').replace(/[\]]/, '\\]'); - var regex = new RegExp('[\\?&]' + name + '=([^&#]*)'); - var results = regex.exec(location.search); - return results === null ? '' : decodeURIComponent(results[1].replace(/\+/g, ' ')); -}; - -/** - * Detects whether context is within iframe. - */ -module.exports.isIframed = function () { - return window.top !== window.self; -}; - -/** - * Finds all elements under the element that have the isScene - * property set to true - */ -module.exports.findAllScenes = function (el) { - var matchingElements = []; - var allElements = el.getElementsByTagName('*'); - for (var i = 0, n = allElements.length; i < n; i++) { - if (allElements[i].isScene) { - // Element exists with isScene set. - matchingElements.push(allElements[i]); - } - } - return matchingElements; -}; - -// Must be at bottom to avoid circular dependency. -module.exports.srcLoader = _dereq_('./src-loader'); - -/** - * String split with cached result. - */ -module.exports.split = (function () { - var splitCache = {}; - - return function (str, delimiter) { - if (!(delimiter in splitCache)) { splitCache[delimiter] = {}; } - - if (str in splitCache[delimiter]) { return splitCache[delimiter][str]; } - - splitCache[delimiter][str] = str.split(delimiter); - return splitCache[delimiter][str]; - }; -})(); - -},{"./bind":189,"./coordinates":190,"./debug":191,"./device":192,"./entity":193,"./forceCanvasResizeSafariMobile":194,"./material":196,"./object-pool":197,"./src-loader":198,"./styleParser":199,"./tracked-controls":200,"deep-assign":12,"object-assign":26}],196:[function(_dereq_,module,exports){ -var THREE = _dereq_('../lib/three'); - -var HLS_MIMETYPES = ['application/x-mpegurl', 'application/vnd.apple.mpegurl']; - -/** - * Update `material` texture property (usually but not always `map`) - * from `data` property (usually but not always `src`) - * - * @param {object} shader - A-Frame shader instance. - * @param {object} data - */ -module.exports.updateMapMaterialFromData = function (materialName, dataName, shader, data) { - var el = shader.el; - var material = shader.material; - var src = data[dataName]; - - // Because a single material / shader may have multiple textures, - // we need to remember the source value for this data property - // to avoid redundant operations which can be expensive otherwise - // (e.g. video texture loads). - if (!shader.materialSrcs) { shader.materialSrcs = {}; } - - if (!src) { - // Forget the prior material src. - delete shader.materialSrcs[materialName]; - // Remove the texture. - setMap(null); - return; - } - - // Don't process if material src hasn't changed. - if (src === shader.materialSrcs[materialName]) { return; } - - // Remember the new src for this texture (there may be multiple). - shader.materialSrcs[materialName] = src; - - // If the new material src is already a texture, just use it. - if (src instanceof THREE.Texture) { setMap(src); } else { - // Load texture for the new material src. - // (And check if we should still use it once available in callback.) - el.sceneEl.systems.material.loadTexture(src, - {src: src, repeat: data.repeat, offset: data.offset, npot: data.npot}, - checkSetMap); - } - - function checkSetMap (texture) { - // If the source has been changed, don't use loaded texture. - if (shader.materialSrcs[materialName] !== src) { return; } - setMap(texture); - } - - function setMap (texture) { - material[materialName] = texture; - material.needsUpdate = true; - handleTextureEvents(el, texture); - } -}; - -/** - * Update `material.map` given `data.src`. For standard and flat shaders. - * - * @param {object} shader - A-Frame shader instance. - * @param {object} data - */ -module.exports.updateMap = function (shader, data) { - return module.exports.updateMapMaterialFromData('map', 'src', shader, data); -}; - -/** - * Updates the material's maps which give the illusion of extra geometry. - * - * @param {string} longType - The friendly name of the map from the component e.g. ambientOcclusionMap becomes aoMap in THREE.js - * @param {object} shader - A-Frame shader instance - * @param {object} data - */ -module.exports.updateDistortionMap = function (longType, shader, data) { - var shortType = longType; - if (longType === 'ambientOcclusion') { shortType = 'ao'; } - var el = shader.el; - var material = shader.material; - var src = data[longType + 'Map']; - var info = {}; - info.src = src; - - // Pass through the repeat and offset to be handled by the material loader. - info.offset = data[longType + 'TextureOffset']; - info.repeat = data[longType + 'TextureRepeat']; - info.wrap = data[longType + 'TextureWrap']; - - if (src) { - if (src === shader[longType + 'TextureSrc']) { return; } - - // Texture added or changed. - shader[longType + 'TextureSrc'] = src; - el.sceneEl.systems.material.loadTexture(src, info, setMap); - return; - } - - // Texture removed. - if (!material.map) { return; } - setMap(null); - - function setMap (texture) { - material[shortType + 'Map'] = texture; - material.needsUpdate = true; - handleTextureEvents(el, texture); - } -}; - -/** - * Emit event on entities on texture-related events. - * - * @param {Element} el - Entity. - * @param {object} texture - three.js Texture. - */ -function handleTextureEvents (el, texture) { - if (!texture) { return; } - - el.emit('materialtextureloaded', {src: texture.image, texture: texture}); - - // Video events. - if (!texture.image || texture.image.tagName !== 'VIDEO') { return; } - - texture.image.addEventListener('loadeddata', function emitVideoTextureLoadedDataAll () { - // Check to see if we need to use iOS 10 HLS shader. - // Only override the shader if it is stock shader that we know doesn't correct. - if (!el.components || !el.components.material) { return; } - - if (texture.needsCorrectionBGRA && texture.needsCorrectionFlipY && - ['standard', 'flat'].indexOf(el.components.material.data.shader) !== -1) { - el.setAttribute('material', 'shader', 'ios10hls'); - } - - el.emit('materialvideoloadeddata', {src: texture.image, texture: texture}); - }); - texture.image.addEventListener('ended', function emitVideoTextureEndedAll () { - // Works for non-looping videos only. - el.emit('materialvideoended', {src: texture.image, texture: texture}); - }); -} -module.exports.handleTextureEvents = handleTextureEvents; - -/** - * Given video element src and type, guess whether stream is HLS. - * - * @param {string} src - src from video element (generally URL to content). - * @param {string} type - type from video element (generally MIME type if present). - */ -module.exports.isHLS = function (src, type) { - if (type && HLS_MIMETYPES.includes(type.toLowerCase())) { return true; } - if (src && src.toLowerCase().indexOf('.m3u8') > 0) { return true; } - return false; -}; - -},{"../lib/three":173}],197:[function(_dereq_,module,exports){ -/* - Adapted deePool by Kyle Simpson. - MIT License: http://getify.mit-license.org -*/ -var EMPTY_SLOT = Object.freeze(Object.create(null)); - -// Default object factory. -function defaultObjectFactory () { return {}; } - -/** - * Create a new pool. - */ -module.exports.createPool = function createPool (objectFactory) { - var objPool = []; - var nextFreeSlot = null; // Pool location to look for a free object to use. - - objectFactory = objectFactory || defaultObjectFactory; - - function use () { - var objToUse; - if (nextFreeSlot === null || nextFreeSlot === objPool.length) { - grow(objPool.length || 5); - } - objToUse = objPool[nextFreeSlot]; - objPool[nextFreeSlot++] = EMPTY_SLOT; - clearObject(objToUse); - return objToUse; - } - - function recycle (obj) { - if (!(obj instanceof Object)) { return; } - if (nextFreeSlot === null || nextFreeSlot === -1) { - objPool[objPool.length] = obj; - return; - } - objPool[--nextFreeSlot] = obj; - } - - function grow (count) { - var currentLength; - var i; - - count = count === undefined ? objPool.length : count; - if (count > 0 && nextFreeSlot == null) { - nextFreeSlot = 0; - } - - if (count > 0) { - currentLength = objPool.length; - objPool.length += Number(count); - for (i = currentLength; i < objPool.length; i++) { - // Add new obj to pool. - objPool[i] = objectFactory(); - } - } - - return objPool.length; - } - - function size () { - return objPool.length; - } - - return { - grow: grow, - pool: objPool, - recycle: recycle, - size: size, - use: use - }; -}; - -function clearObject (obj) { - var key; - if (!(obj.constructor === Object)) { return; } - for (key in obj) { obj[key] = undefined; } -} -module.exports.clearObject = clearObject; - -},{}],198:[function(_dereq_,module,exports){ -/* global Image, XMLHttpRequest */ -var debug = _dereq_('./debug'); - -var warn = debug('utils:src-loader:warn'); - -/** - * Validate a texture, either as a selector or as a URL. - * Detects whether `src` is pointing to an image or video and invokes the appropriate - * callback. - * - * `src` will be passed into the callback - * - * @params {string|Element} src - URL or media element. - * @params {function} isImageCb - callback if texture is an image. - * @params {function} isVideoCb - callback if texture is a video. - */ -function validateSrc (src, isImageCb, isVideoCb) { - checkIsImage(src, function isAnImageUrl (isImage) { - if (isImage) { - isImageCb(src); - return; - } - isVideoCb(src); - }); -} - -/** - * Validates six images as a cubemap, either as selector or comma-separated - * URLs. - * - * @param {string} src - A selector or comma-separated image URLs. Image URLs - must be wrapped by `url()`. - * @param {string} src - A selector or comma-separated image URLs. Image URLs - must be wrapped by `url()`. - */ -function validateCubemapSrc (src, cb) { - var aCubemap; - var cubemapSrcRegex = ''; - var i; - var urls; - var validatedUrls = []; - - for (i = 0; i < 5; i++) { - cubemapSrcRegex += '(url\\((?:[^\\)]+)\\),\\s*)'; - } - cubemapSrcRegex += '(url\\((?:[^\\)]+)\\)\\s*)'; - urls = src.match(new RegExp(cubemapSrcRegex)); - - // `src` is a comma-separated list of URLs. - // In this case, re-use validateSrc for each side of the cube. - function isImageCb (url) { - validatedUrls.push(url); - if (validatedUrls.length === 6) { - cb(validatedUrls); - } - } - if (urls) { - for (i = 1; i < 7; i++) { - validateSrc(parseUrl(urls[i]), isImageCb); - } - return; - } - - // `src` is a query selector to <a-cubemap> containing six $([src])s. - aCubemap = validateAndGetQuerySelector(src); - if (!aCubemap) { return; } - if (aCubemap.tagName === 'A-CUBEMAP' && aCubemap.srcs) { - return cb(aCubemap.srcs); - } - // Else if aCubeMap is not a <a-cubemap>. - warn('Selector "%s" does not point to <a-cubemap>', src); -} - -/** - * Parses src from `url(src)`. - * @param {string} src - String to parse. - * @return {string} The parsed src, if parseable. - */ -function parseUrl (src) { - var parsedSrc = src.match(/\url\((.+)\)/); - if (!parsedSrc) { return; } - return parsedSrc[1]; -} - -/** - * Call back whether `src` is an image. - * - * @param {string|Element} src - URL or element that will be tested. - * @param {function} onResult - Callback with whether `src` is an image. - */ -function checkIsImage (src, onResult) { - var request; - - if (src.tagName) { - onResult(src.tagName === 'IMG'); - return; - } - request = new XMLHttpRequest(); - - // Try to send HEAD request to check if image first. - request.open('HEAD', src); - request.addEventListener('load', function (event) { - var contentType; - if (request.status >= 200 && request.status < 300) { - contentType = request.getResponseHeader('Content-Type'); - if (contentType == null) { - checkIsImageFallback(src, onResult); - } else { - if (contentType.startsWith('image')) { - onResult(true); - } else { - onResult(false); - } - } - } else { - checkIsImageFallback(src, onResult); - } - request.abort(); - }); - request.send(); -} - -function checkIsImageFallback (src, onResult) { - var tester = new Image(); - tester.addEventListener('load', onLoad); - function onLoad () { onResult(true); } - tester.addEventListener('error', onError); - function onError () { onResult(false); } - tester.src = src; -} - -/** - * Query and validate a query selector, - * - * @param {string} selector - DOM selector. - * @return {object|null|undefined} Selected DOM element if exists. - null if query yields no results. - undefined if `selector` is not a valid selector. - */ -function validateAndGetQuerySelector (selector) { - try { - var el = document.querySelector(selector); - if (!el) { - warn('No element was found matching the selector: "%s"', selector); - } - return el; - } catch (e) { // Capture exception if it's not a valid selector. - warn('"%s" is not a valid selector', selector); - return undefined; - } -} - -module.exports = { - parseUrl: parseUrl, - validateSrc: validateSrc, - validateCubemapSrc: validateCubemapSrc -}; - -},{"./debug":191}],199:[function(_dereq_,module,exports){ -/* Utils for parsing style-like strings (e.g., "primitive: box; width: 5; height: 4.5"). */ -var styleParser = _dereq_('style-attr'); - -/** - * Deserializes style-like string into an object of properties. - * - * @param {string} value - HTML attribute value. - * @returns {object} Property data. - */ -module.exports.parse = function (value) { - var parsedData; - if (typeof value !== 'string') { return value; } - parsedData = styleParser.parse(value); - // The style parser returns an object { "" : "test"} when fed a string - if (parsedData['']) { return value; } - return transformKeysToCamelCase(parsedData); -}; - -/** - * Serialize an object of properties into a style-like string. - * - * @param {object} data - Property data. - * @returns {string} - */ -module.exports.stringify = function (data) { - if (typeof data === 'string') { return data; } - return styleParser.stringify(data); -}; - -/** - * Converts string from hyphen to camelCase. - * - * @param {string} str - String to camelCase. - * @return {string} CamelCased string. - */ -function toCamelCase (str) { - return str.replace(/-([a-z])/g, camelCase); - function camelCase (g) { return g[1].toUpperCase(); } -} -module.exports.toCamelCase = toCamelCase; - -/** - * Converts object's keys from hyphens to camelCase (e.g., `max-value` to - * `maxValue`). - * - * @param {object} obj - The object to camelCase keys. - * @return {object} The object with keys camelCased. - */ -function transformKeysToCamelCase (obj) { - var keys = Object.keys(obj); - var camelCaseObj = {}; - keys.forEach(function (key) { - var camelCaseKey = toCamelCase(key); - camelCaseObj[camelCaseKey] = obj[key]; - }); - return camelCaseObj; -} -module.exports.transformKeysToCamelCase = transformKeysToCamelCase; - -},{"style-attr":35}],200:[function(_dereq_,module,exports){ -var DEFAULT_HANDEDNESS = _dereq_('../constants').DEFAULT_HANDEDNESS; -var AXIS_LABELS = ['x', 'y', 'z', 'w']; -var NUM_HANDS = 2; // Number of hands in a pair. Should always be 2. - -/** - * Called on controller component `.play` handlers. - * Check if controller matches parameters and inject tracked-controls component. - * Handle event listeners. - * Generate controllerconnected or controllerdisconnected events. - * - * @param {object} component - Tracked controls component. - * @param {object} idPrefix - Prefix to match in gamepad id if any. - * @param {object} queryObject - Map of values to match. - */ -module.exports.checkControllerPresentAndSetup = function (component, idPrefix, queryObject) { - var el = component.el; - var isPresent = isControllerPresent(component, idPrefix, queryObject); - - // If component was previously paused and now playing, re-add event listeners. - // Handle the event listeners here since this helper method is control of calling - // `.addEventListeners` and `.removeEventListeners`. - if (component.controllerPresent && !component.controllerEventsActive) { - component.addEventListeners(); - } - - // Nothing changed, no need to do anything. - if (isPresent === component.controllerPresent) { return isPresent; } - - component.controllerPresent = isPresent; - - // Update controller presence. - if (isPresent) { - component.injectTrackedControls(); - component.addEventListeners(); - el.emit('controllerconnected', {name: component.name, component: component}); - } else { - component.removeEventListeners(); - el.emit('controllerdisconnected', {name: component.name, component: component}); - } -}; - -/** - * Enumerate controller (that have pose) and check if they match parameters. - * - * @param {object} component - Tracked controls component. - * @param {object} idPrefix - Prefix to match in gamepad id if any. - * @param {object} queryObject - Map of values to match. - */ -function isControllerPresent (component, idPrefix, queryObject) { - var gamepads; - var sceneEl = component.el.sceneEl; - var trackedControlsSystem; - var filterControllerIndex = queryObject.index || 0; - - if (!idPrefix) { return false; } - - trackedControlsSystem = sceneEl && sceneEl.systems['tracked-controls']; - if (!trackedControlsSystem) { return false; } - - gamepads = trackedControlsSystem.controllers; - if (!gamepads.length) { return false; } - - return !!findMatchingController(gamepads, null, idPrefix, queryObject.hand, filterControllerIndex); -} - -module.exports.isControllerPresent = isControllerPresent; - -/** - * Walk through the given controllers to find any where the device ID equals filterIdExact, or startWith filterIdPrefix. - * A controller where this considered true is considered a 'match'. - * - * For each matching controller: - * If filterHand is set, and the controller: - * is handed, we further verify that controller.hand equals filterHand. - * is unhanded (controller.hand is ''), we skip until we have found a number of matching controllers that equals filterControllerIndex - * If filterHand is not set, we skip until we have found the nth matching controller, where n equals filterControllerIndex - * - * The method should be called with one of: [filterIdExact, filterIdPrefix] AND one or both of: [filterHand, filterControllerIndex] - * - * @param {object} controllers - Array of gamepads to search - * @param {string} filterIdExact - If set, used to find controllers with id === this value - * @param {string} filterIdPrefix - If set, used to find controllers with id startsWith this value - * @param {object} filterHand - If set, further filters controllers with matching 'hand' property - * @param {object} filterControllerIndex - Find the nth matching controller, where n equals filterControllerIndex. defaults to 0. - */ -function findMatchingController (controllers, filterIdExact, filterIdPrefix, filterHand, filterControllerIndex) { - var controller; - var i; - var matchingControllerOccurence = 0; - var targetControllerMatch = filterControllerIndex || 0; - - for (i = 0; i < controllers.length; i++) { - controller = controllers[i]; - // Determine if the controller ID matches our criteria - if (filterIdPrefix && controller.id.indexOf(filterIdPrefix) === -1) { continue; } - if (!filterIdPrefix && controller.id !== filterIdExact) { continue; } - - // If the hand filter and controller handedness are defined we compare them. - if (filterHand && controller.hand && filterHand !== controller.hand) { continue; } - - // If we have detected an unhanded controller and the component was asking for a particular hand, - // we need to treat the controllers in the array as pairs of controllers. This effectively means that we - // need to skip NUM_HANDS matches for each controller number, instead of 1. - if (filterHand && !controller.hand) { - targetControllerMatch = NUM_HANDS * filterControllerIndex + ((filterHand === DEFAULT_HANDEDNESS) ? 0 : 1); - } - - // We are looking for the nth occurence of a matching controller (n equals targetControllerMatch). - if (matchingControllerOccurence === targetControllerMatch) { - return controller; - } - ++matchingControllerOccurence; - } - return undefined; -} - -module.exports.findMatchingController = findMatchingController; - -/** - * Emit specific `moved` event(s) if axes changed based on original axismoved event. - * - * @param {object} component - Controller component in use. - * @param {array} axesMapping - For example `{thumbstick: [0, 1]}`. - * @param {object} evt - Event to process. - */ -module.exports.emitIfAxesChanged = function (component, axesMapping, evt) { - var axes; - var buttonTypes; - var changed; - var detail; - var i; - var j; - - buttonTypes = Object.keys(axesMapping); - for (i = 0; i < buttonTypes.length; i++) { - axes = axesMapping[buttonTypes[i]]; - - changed = false; - for (j = 0; j < axes.length; j++) { - if (evt.detail.changed[axes[j]]) { changed = true; } - } - - if (!changed) { continue; } - - // Axis has changed. Emit the specific moved event with axis values in detail. - detail = {}; - for (j = 0; j < axes.length; j++) { - detail[AXIS_LABELS[j]] = evt.detail.axis[axes[j]]; - } - component.el.emit(buttonTypes[i] + 'moved', detail); - } -}; - -/** - * Handle a button event and reemits the events. - * - * @param {string} id - id of the button. - * @param {string} evtName - name of the reemitted event - * @param {object} component - reference to the component - * @param {string} hand - handedness of the controller: left or right. - */ -module.exports.onButtonEvent = function (id, evtName, component, hand) { - var mapping = hand ? component.mapping[hand] : component.mapping; - var buttonName = mapping.buttons[id]; - component.el.emit(buttonName + evtName); - if (component.updateModel) { - component.updateModel(buttonName, evtName); - } -}; - -},{"../constants":116}],201:[function(_dereq_,module,exports){ -window.glStats = function () { - - var _rS = null; - - var _totalDrawArraysCalls = 0, - _totalDrawElementsCalls = 0, - _totalUseProgramCalls = 0, - _totalFaces = 0, - _totalVertices = 0, - _totalPoints = 0, - _totalBindTexures = 0; - - function _h ( f, c ) { - return function () { - c.apply( this, arguments ); - f.apply( this, arguments ); - }; - } - - WebGLRenderingContext.prototype.drawArrays = _h( WebGLRenderingContext.prototype.drawArrays, function () { - _totalDrawArraysCalls++; - if ( arguments[ 0 ] == this.POINTS ) _totalPoints += arguments[ 2 ]; - else _totalVertices += arguments[ 2 ]; - } ); - - WebGLRenderingContext.prototype.drawElements = _h( WebGLRenderingContext.prototype.drawElements, function () { - _totalDrawElementsCalls++; - _totalFaces += arguments[ 1 ] / 3; - _totalVertices += arguments[ 1 ]; - } ); - - WebGLRenderingContext.prototype.useProgram = _h( WebGLRenderingContext.prototype.useProgram, function () { - _totalUseProgramCalls++; - } ); - - WebGLRenderingContext.prototype.bindTexture = _h( WebGLRenderingContext.prototype.bindTexture, function () { - _totalBindTexures++; - } ); - - var _values = { - allcalls: { - over: 3000, - caption: 'Calls (hook)' - }, - drawelements: { - caption: 'drawElements (hook)' - }, - drawarrays: { - caption: 'drawArrays (hook)' - } - }; - - var _groups = [ { - caption: 'WebGL', - values: [ 'allcalls', 'drawelements', 'drawarrays', 'useprogram', 'bindtexture', 'glfaces', 'glvertices', 'glpoints' ] - } ]; - - var _fractions = [ { - base: 'allcalls', - steps: [ 'drawelements', 'drawarrays' ] - } ]; - - function _update () { - _rS( 'allcalls' ).set( _totalDrawArraysCalls + _totalDrawElementsCalls ); - _rS( 'drawElements' ).set( _totalDrawElementsCalls ); - _rS( 'drawArrays' ).set( _totalDrawArraysCalls ); - _rS( 'bindTexture' ).set( _totalBindTexures ); - _rS( 'useProgram' ).set( _totalUseProgramCalls ); - _rS( 'glfaces' ).set( _totalFaces ); - _rS( 'glvertices' ).set( _totalVertices ); - _rS( 'glpoints' ).set( _totalPoints ); - } - - function _start () { - _totalDrawArraysCalls = 0; - _totalDrawElementsCalls = 0; - _totalUseProgramCalls = 0; - _totalFaces = 0; - _totalVertices = 0; - _totalPoints = 0; - _totalBindTexures = 0; - } - - function _end () {} - - function _attach ( r ) { - _rS = r; - } - - return { - update: _update, - start: _start, - end: _end, - attach: _attach, - values: _values, - groups: _groups, - fractions: _fractions - }; - -}; - -window.threeStats = function ( renderer ) { - - var _rS = null; - - var _values = { - 'renderer.info.memory.geometries': { - caption: 'Geometries' - }, - 'renderer.info.memory.textures': { - caption: 'Textures' - }, - 'renderer.info.programs': { - caption: 'Programs' - }, - 'renderer.info.render.calls': { - caption: 'Calls' - }, - 'renderer.info.render.faces': { - caption: 'Faces', - over: 1000 - }, - 'renderer.info.render.points': { - caption: 'Points' - }, - 'renderer.info.render.vertices': { - caption: 'Vertices' - } - }; - - var _groups = [ { - caption: 'Three.js - Memory', - values: [ 'renderer.info.memory.geometries', 'renderer.info.programs', 'renderer.info.memory.textures' ] - }, { - caption: 'Three.js - Render', - values: [ 'renderer.info.render.calls', 'renderer.info.render.faces', 'renderer.info.render.points', 'renderer.info.render.vertices' ] - } ]; - - var _fractions = []; - - function _update () { - - _rS( 'renderer.info.memory.geometries' ).set( renderer.info.memory.geometries ); - _rS( 'renderer.info.programs' ).set( renderer.info.programs.length ); - _rS( 'renderer.info.memory.textures' ).set( renderer.info.memory.textures ); - _rS( 'renderer.info.render.calls' ).set( renderer.info.render.calls ); - _rS( 'renderer.info.render.faces' ).set( renderer.info.render.faces ); - _rS( 'renderer.info.render.points' ).set( renderer.info.render.points ); - _rS( 'renderer.info.render.vertices' ).set( renderer.info.render.vertices ); - - } - - function _start () {} - - function _end () {} - - function _attach ( r ) { - _rS = r; - } - - return { - update: _update, - start: _start, - end: _end, - attach: _attach, - values: _values, - groups: _groups, - fractions: _fractions - }; - -}; - -/* - * From https://github.com/paulirish/memory-stats.js - */ - -window.BrowserStats = function () { - - var _rS = null; - - var _usedJSHeapSize = 0, - _totalJSHeapSize = 0; - - if ( window.performance && !performance.memory ) { - performance.memory = { - usedJSHeapSize: 0, - totalJSHeapSize: 0 - }; - } - - if ( performance.memory.totalJSHeapSize === 0 ) { - console.warn( 'totalJSHeapSize === 0... performance.memory is only available in Chrome .' ); - } - - var _values = { - memory: { - caption: 'Used Memory', - average: true, - avgMs: 1000, - over: 22 - }, - total: { - caption: 'Total Memory' - } - }; - - var _groups = [ { - caption: 'Browser', - values: [ 'memory', 'total' ] - } ]; - - var _fractions = [ { - base: 'total', - steps: [ 'memory' ] - } ]; - - var log1024 = Math.log( 1024 ); - - function _size ( v ) { - - var precision = 100; //Math.pow(10, 2); - var i = Math.floor( Math.log( v ) / log1024 ); - return Math.round( v * precision / Math.pow( 1024, i ) ) / precision; // + ' ' + sizes[i]; - - } - - function _update () { - _usedJSHeapSize = _size( performance.memory.usedJSHeapSize ); - _totalJSHeapSize = _size( performance.memory.totalJSHeapSize ); - - _rS( 'memory' ).set( _usedJSHeapSize ); - _rS( 'total' ).set( _totalJSHeapSize ); - } - - function _start () { - _usedJSHeapSize = 0; - } - - function _end () {} - - function _attach ( r ) { - _rS = r; - } - - return { - update: _update, - start: _start, - end: _end, - attach: _attach, - values: _values, - groups: _groups, - fractions: _fractions - }; - -}; - -if (typeof module === 'object') { - module.exports = { - glStats: window.glStats, - threeStats: window.threeStats, - BrowserStats: window.BrowserStats - }; -} - -},{}],202:[function(_dereq_,module,exports){ -// performance.now() polyfill from https://gist.github.com/paulirish/5438650 -'use strict'; - -( function () { - - if ( 'performance' in window == false ) { - window.performance = {}; - } - - var performance = window.performance; - - if ( 'now' in performance == false ) { - - var nowOffset = Date.now(); - - if ( performance.timing && performance.timing.navigationStart ) { - nowOffset = performance.timing.navigationStart; - } - - performance.now = function now () { - return Date.now() - nowOffset; - }; - - } - - if( !performance.mark ) { - performance.mark = function(){} - } - - if( !performance.measure ) { - performance.measure = function(){} - } - -} )(); - -window.rStats = function rStats ( settings ) { - - function iterateKeys ( array, callback ) { - var keys = Object.keys( array ); - for ( var j = 0, l = keys.length; j < l; j++ ) { - callback( keys[ j ] ); - } - } - - function importCSS ( url ) { - - var element = document.createElement( 'link' ); - element.href = url; - element.rel = 'stylesheet'; - element.type = 'text/css'; - document.getElementsByTagName( 'head' )[ 0 ].appendChild( element ); - - } - - var _settings = settings || {}; - var _colours = _settings.colours || [ '#850700', '#c74900', '#fcb300', '#284280', '#4c7c0c' ]; - - var _cssFont = 'https://fonts.googleapis.com/css?family=Roboto+Condensed:400,700,300'; - var _cssRStats = ( _settings.CSSPath ? _settings.CSSPath : '' ) + 'rStats.css'; - - var _css = _settings.css || [ _cssFont, _cssRStats ]; - _css.forEach(function (uri) { - importCSS( uri ); - }); - - if ( !_settings.values ) _settings.values = {}; - - var _base, _div, _elHeight = 10, _elWidth = 200; - var _perfCounters = {}; - - - function Graph ( _dom, _id, _defArg ) { - - var _def = _defArg || {}; - var _canvas = document.createElement( 'canvas' ), - _ctx = _canvas.getContext( '2d' ), - _max = 0, - _current = 0; - - var c = _def.color ? _def.color : '#666666'; - - var _dotCanvas = document.createElement( 'canvas' ), - _dotCtx = _dotCanvas.getContext( '2d' ); - _dotCanvas.width = 1; - _dotCanvas.height = 2 * _elHeight; - _dotCtx.fillStyle = '#444444'; - _dotCtx.fillRect( 0, 0, 1, 2 * _elHeight ); - _dotCtx.fillStyle = c; - _dotCtx.fillRect( 0, _elHeight, 1, _elHeight ); - _dotCtx.fillStyle = '#ffffff'; - _dotCtx.globalAlpha = 0.5; - _dotCtx.fillRect( 0, _elHeight, 1, 1 ); - _dotCtx.globalAlpha = 1; - - var _alarmCanvas = document.createElement( 'canvas' ), - _alarmCtx = _alarmCanvas.getContext( '2d' ); - _alarmCanvas.width = 1; - _alarmCanvas.height = 2 * _elHeight; - _alarmCtx.fillStyle = '#444444'; - _alarmCtx.fillRect( 0, 0, 1, 2 * _elHeight ); - _alarmCtx.fillStyle = '#b70000'; - _alarmCtx.fillRect( 0, _elHeight, 1, _elHeight ); - _alarmCtx.globalAlpha = 0.5; - _alarmCtx.fillStyle = '#ffffff'; - _alarmCtx.fillRect( 0, _elHeight, 1, 1 ); - _alarmCtx.globalAlpha = 1; - - function _init () { - - _canvas.width = _elWidth; - _canvas.height = _elHeight; - _canvas.style.width = _canvas.width + 'px'; - _canvas.style.height = _canvas.height + 'px'; - _canvas.className = 'rs-canvas'; - _dom.appendChild( _canvas ); - - _ctx.fillStyle = '#444444'; - _ctx.fillRect( 0, 0, _canvas.width, _canvas.height ); - - } - - function _draw ( v, alarm ) { - _current += ( v - _current ) * 0.1; - _max *= 0.99; - if ( _current > _max ) _max = _current; - _ctx.drawImage( _canvas, 1, 0, _canvas.width - 1, _canvas.height, 0, 0, _canvas.width - 1, _canvas.height ); - if ( alarm ) { - _ctx.drawImage( _alarmCanvas, _canvas.width - 1, _canvas.height - _current * _canvas.height / _max - _elHeight ); - } else { - _ctx.drawImage( _dotCanvas, _canvas.width - 1, _canvas.height - _current * _canvas.height / _max - _elHeight ); - } - } - - _init(); - - return { - draw: _draw - }; - - } - - function StackGraph ( _dom, _num ) { - - var _canvas = document.createElement( 'canvas' ), - _ctx = _canvas.getContext( '2d' ); - - function _init () { - - _canvas.width = _elWidth; - _canvas.height = _elHeight * _num; - _canvas.style.width = _canvas.width + 'px'; - _canvas.style.height = _canvas.height + 'px'; - _canvas.className = 'rs-canvas'; - _dom.appendChild( _canvas ); - - _ctx.fillStyle = '#444444'; - _ctx.fillRect( 0, 0, _canvas.width, _canvas.height ); - - } - - function _draw ( v ) { - _ctx.drawImage( _canvas, 1, 0, _canvas.width - 1, _canvas.height, 0, 0, _canvas.width - 1, _canvas.height ); - var th = 0; - iterateKeys( v, function ( j ) { - var h = v[ j ] * _canvas.height; - _ctx.fillStyle = _colours[ j ]; - _ctx.fillRect( _canvas.width - 1, th, 1, h ); - th += h; - } ); - } - - _init(); - - return { - draw: _draw - }; - - } - - function PerfCounter ( id, group ) { - - var _id = id, - _time, - _value = 0, - _total = 0, - _averageValue = 0, - _accumValue = 0, - _accumStart = performance.now(), - _accumSamples = 0, - _dom = document.createElement( 'div' ), - _spanId = document.createElement( 'span' ), - _spanValue = document.createElement( 'div' ), - _spanValueText = document.createTextNode( '' ), - _def = _settings ? _settings.values[ _id.toLowerCase() ] : null, - _graph = new Graph( _dom, _id, _def ), - _started = false; - - _spanId.className = 'rs-counter-id'; - _spanId.textContent = ( _def && _def.caption ) ? _def.caption : _id; - - _spanValue.className = 'rs-counter-value'; - _spanValue.appendChild( _spanValueText ); - - _dom.appendChild( _spanId ); - _dom.appendChild( _spanValue ); - if ( group ) group.div.appendChild( _dom ); - else _div.appendChild( _dom ); - - _time = performance.now(); - - function _average ( v ) { - if ( _def && _def.average ) { - _accumValue += v; - _accumSamples++; - var t = performance.now(); - if ( t - _accumStart >= ( _def.avgMs || 1000 ) ) { - _averageValue = _accumValue / _accumSamples; - _accumValue = 0; - _accumStart = t; - _accumSamples = 0; - } - } - } - - function _start () { - _time = performance.now(); - if( _settings.userTimingAPI ) performance.mark( _id + '-start' ); - _started = true; - } - - function _end () { - _value = performance.now() - _time; - if( _settings.userTimingAPI ) { - performance.mark( _id + '-end' ); - if( _started ) { - performance.measure( _id, _id + '-start', _id + '-end' ); - } - } - _average( _value ); - } - - function _tick () { - _end(); - _start(); - } - - function _draw () { - var v = ( _def && _def.average ) ? _averageValue : _value; - _spanValueText.nodeValue = Math.round( v * 100 ) / 100; - var a = ( _def && ( ( _def.below && _value < _def.below ) || ( _def.over && _value > _def.over ) ) ); - _graph.draw( _value, a ); - _dom.className = a ? 'rs-counter-base alarm' : 'rs-counter-base'; - - } - - function _frame () { - var t = performance.now(); - var e = t - _time; - _total++; - if ( e > 1000 ) { - if ( _def && _def.interpolate === false ) { - _value = _total; - } else { - _value = _total * 1000 / e; - } - _total = 0; - _time = t; - _average( _value ); - } - } - - function _set ( v ) { - _value = v; - _average( _value ); - } - - return { - set: _set, - start: _start, - tick: _tick, - end: _end, - frame: _frame, - value: function () { - return _value; - }, - draw: _draw - }; - - } - - function sample () { - - var _value = 0; - - function _set ( v ) { - _value = v; - } - - return { - set: _set, - value: function () { - return _value; - } - }; - - } - - function _perf ( idArg ) { - - var id = idArg.toLowerCase(); - if ( id === undefined ) id = 'default'; - if ( _perfCounters[ id ] ) return _perfCounters[ id ]; - - var group = null; - if ( _settings && _settings.groups ) { - iterateKeys( _settings.groups, function ( j ) { - var g = _settings.groups[ parseInt( j, 10 ) ]; - if ( !group && g.values.indexOf( id.toLowerCase() ) !== -1 ) { - group = g; - } - } ); - } - - var p = new PerfCounter( id, group ); - _perfCounters[ id ] = p; - return p; - - } - - function _init () { - - if ( _settings.plugins ) { - if ( !_settings.values ) _settings.values = {}; - if ( !_settings.groups ) _settings.groups = []; - if ( !_settings.fractions ) _settings.fractions = []; - for ( var j = 0; j < _settings.plugins.length; j++ ) { - _settings.plugins[ j ].attach( _perf ); - iterateKeys( _settings.plugins[ j ].values, function ( k ) { - _settings.values[ k ] = _settings.plugins[ j ].values[ k ]; - } ); - _settings.groups = _settings.groups.concat( _settings.plugins[ j ].groups ); - _settings.fractions = _settings.fractions.concat( _settings.plugins[ j ].fractions ); - } - } else { - _settings.plugins = {}; - } - - _base = document.createElement( 'div' ); - _base.className = 'rs-base'; - _div = document.createElement( 'div' ); - _div.className = 'rs-container'; - _div.style.height = 'auto'; - _base.appendChild( _div ); - document.body.appendChild( _base ); - - if ( !_settings ) return; - - if ( _settings.groups ) { - iterateKeys( _settings.groups, function ( j ) { - var g = _settings.groups[ parseInt( j, 10 ) ]; - var div = document.createElement( 'div' ); - div.className = 'rs-group'; - g.div = div; - var h1 = document.createElement( 'h1' ); - h1.textContent = g.caption; - h1.addEventListener( 'click', function ( e ) { - this.classList.toggle( 'hidden' ); - e.preventDefault(); - }.bind( div ) ); - _div.appendChild( h1 ); - _div.appendChild( div ); - } ); - } - - if ( _settings.fractions ) { - iterateKeys( _settings.fractions, function ( j ) { - var f = _settings.fractions[ parseInt( j, 10 ) ]; - var div = document.createElement( 'div' ); - div.className = 'rs-fraction'; - var legend = document.createElement( 'div' ); - legend.className = 'rs-legend'; - - var h = 0; - iterateKeys( _settings.fractions[ j ].steps, function ( k ) { - var p = document.createElement( 'p' ); - p.textContent = _settings.fractions[ j ].steps[ k ]; - p.style.color = _colours[ h ]; - legend.appendChild( p ); - h++; - } ); - div.appendChild( legend ); - div.style.height = h * _elHeight + 'px'; - f.div = div; - var graph = new StackGraph( div, h ); - f.graph = graph; - _div.appendChild( div ); - } ); - } - - } - - function _update () { - - iterateKeys( _settings.plugins, function ( j ) { - _settings.plugins[ j ].update(); - } ); - - iterateKeys( _perfCounters, function ( j ) { - _perfCounters[ j ].draw(); - } ); - - if ( _settings && _settings.fractions ) { - iterateKeys( _settings.fractions, function ( j ) { - var f = _settings.fractions[ parseInt( j, 10 ) ]; - var v = []; - var base = _perfCounters[ f.base.toLowerCase() ]; - if ( base ) { - base = base.value(); - iterateKeys( _settings.fractions[ j ].steps, function ( k ) { - var s = _settings.fractions[ j ].steps[ parseInt( k, 10 ) ].toLowerCase(); - var val = _perfCounters[ s ]; - if ( val ) { - v.push( val.value() / base ); - } - } ); - } - f.graph.draw( v ); - } ); - } - - /*if( _height != _div.clientHeight ) { - _height = _div.clientHeight; - _base.style.height = _height + 2 * _elHeight + 'px'; - console.log( _base.clientHeight ); - }*/ - - } - - _init(); - - return function ( id ) { - if ( id ) return _perf( id ); - return { - element: _base, - update: _update - }; - }; - -} - -if (typeof module === 'object') { - module.exports = window.rStats; -} - -},{}],203:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Util = {}; - -Util.base64 = function(mimeType, base64) { - return 'data:' + mimeType + ';base64,' + base64; -}; - -Util.isMobile = function() { - var check = false; - (function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))check = true})(navigator.userAgent||navigator.vendor||window.opera); - return check; -}; - -Util.isIOS = function() { - return /(iPad|iPhone|iPod)/g.test(navigator.userAgent); -}; - -Util.isIFrame = function() { - try { - return window.self !== window.top; - } catch (e) { - return true; - } -}; - -Util.appendQueryParameter = function(url, key, value) { - // Determine delimiter based on if the URL already GET parameters in it. - var delimiter = (url.indexOf('?') < 0 ? '?' : '&'); - url += delimiter + key + '=' + value; - return url; -}; - -// From http://goo.gl/4WX3tg -Util.getQueryParameter = function(name) { - name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]"); - var regex = new RegExp("[\\?&]" + name + "=([^&#]*)"), - results = regex.exec(location.search); - return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " ")); -}; - -Util.isLandscapeMode = function() { - return (window.orientation == 90 || window.orientation == -90); -}; - - -module.exports = Util; - -},{}],204:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Util = _dereq_('./util.js'); - -/** - * Android and iOS compatible wakelock implementation. - * - * Refactored thanks to dkovalev@. - */ -function AndroidWakeLock() { - var video = document.createElement('video'); - - video.addEventListener('ended', function() { - video.play(); - }); - - this.request = function() { - if (video.paused) { - // Base64 version of videos_src/no-sleep-60s.webm. - video.src = Util.base64('video/webm', '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'); - video.play(); - } - }; - - this.release = function() { - video.pause(); - video.src = ''; - }; -} - -function iOSWakeLock() { - var timer = null; - - this.request = function() { - if (!timer) { - timer = setInterval(function() { - window.location.href = '/'; - setTimeout(window.stop, 0); - }, 15000); - } - } - - this.release = function() { - if (timer) { - clearInterval(timer); - timer = null; - } - } -} - - -function getWakeLock() { - var userAgent = navigator.userAgent || navigator.vendor || window.opera; - if (userAgent.match(/iPhone/i) || userAgent.match(/iPod/i)) { - return iOSWakeLock; - } else { - return AndroidWakeLock; - } -} - -module.exports = getWakeLock(); - -},{"./util.js":203}]},{},[171])(171) -}); -//# sourceMappingURL=aframe-master.js.map diff --git a/templates/index.hbs b/src/lobby.html similarity index 54% rename from templates/index.hbs rename to src/lobby.html index a0e99d9819cf9b77a834fd6ce198ec75c4b8d6eb..3fd52acf4da53f06c6fb91a19a62b3f89339f01c 100644 --- a/templates/index.hbs +++ b/src/lobby.html @@ -7,14 +7,8 @@ <meta name="viewport" content="width=device-width, initial-scale=1"> <link rel="stylesheet" href="https://fonts.googleapis.com/icon?family=Material+Icons"> - <link rel="stylesheet" href="{{asset "lobby-vendor.css"}}"> - <link rel="stylesheet" href="{{asset "lobby.css"}}"> - <script src="{{asset "manifest.js"}}"></script> - <script src="{{asset "lobby-vendor.js"}}"></script> </head> <body> <div id="root"></div> - <script>window.CONFIG = {{toJSON config.global}};</script> - <script src="{{asset "lobby.js"}}"></script> </body> </html> diff --git a/src/lobby.js b/src/lobby.js index f6e77536f32b81e8438be802f4c076b2e38acf29..c3c9a6baed6d3da99508d08a8dd3b37b148cfd58 100644 --- a/src/lobby.js +++ b/src/lobby.js @@ -9,6 +9,8 @@ import "webrtc-adapter"; import registerTelemetry from "./telemetry"; +const publicRooms = [1, 2, 3, 4, 5]; + registerTelemetry(); class Lobby extends React.Component { @@ -22,7 +24,7 @@ class Lobby extends React.Component { } componentDidMount() { - this.ws = new WebSocket(window.CONFIG.janus_server_url, "janus-protocol"); + this.ws = new WebSocket(process.env.JANUS_SERVER, "janus-protocol"); this.session = new JanusSession(this.ws.send.bind(this.ws)); this.ws.addEventListener("open", this.onWebsocketOpen); this.ws.addEventListener("message", this.onWebsocketMessage); @@ -53,7 +55,7 @@ class Lobby extends React.Component { fetchRooms() { return this.handle.sendMessage({ kind: "listusers" }).then(signal => { const usersByRoom = signal.plugindata.data.response.users; - return window.CONFIG.public_rooms.map(id => ({ + return publicRooms.map(id => ({ id, limit: 12, users: usersByRoom[id] || [] @@ -91,16 +93,12 @@ const RoomListItem = ({ room }) => { }; const RoomList = ({ rooms }) => { - const publicRooms = window.CONFIG.public_rooms.length + 1; const roomId = - publicRooms + - Math.floor(Math.random() * (Number.MAX_SAFE_INTEGER - publicRooms)); + publicRooms.length + 1 + Math.floor(Math.random() * (Number.MAX_SAFE_INTEGER - publicRooms.length + 1)); return ( <div className="mdl-card mdl-shadow--2dp panel"> - <ul className="mdl-list scroll"> - {rooms.map(room => <RoomListItem key={room.id} room={room} />)} - </ul> + <ul className="mdl-list scroll">{rooms.map(room => <RoomListItem key={room.id} room={room} />)}</ul> <ul className="mdl-list"> <li className="mdl-list__item room-item"> <a href={`room.html?room=${roomId}`}> diff --git a/src/onboarding.css b/src/onboarding.css new file mode 100644 index 0000000000000000000000000000000000000000..c3332df4090424929d76fa27159646a43972ee3e --- /dev/null +++ b/src/onboarding.css @@ -0,0 +1,15 @@ +* { + box-sizing: border-box; +} + +body { + margin: 0; + padding: 0; +} + +:local(.onboarding) { + display: flex; + flex: 1; + margin: 20px; + flex-direction: column; +} diff --git a/src/onboarding.html b/src/onboarding.html new file mode 100644 index 0000000000000000000000000000000000000000..cda90ad3c0623819574f4827d25af2447ac2b5d1 --- /dev/null +++ b/src/onboarding.html @@ -0,0 +1,12 @@ +<!DOCTYPE html> +<html> + <head> + <title>Mozilla Mixed Reality Social Client Lobby</title> + <meta charset="utf-8"> + <meta http-equiv="X-UA-Compatible" content="IE=edge"> + <meta name="viewport" content="width=device-width, initial-scale=1"> + </head> + <body> + <div id="root"></div> + </body> +</html> diff --git a/src/onboarding.js b/src/onboarding.js new file mode 100644 index 0000000000000000000000000000000000000000..a3d25c27b1e1b6fbbfdcd0cc432b345ca2e79a75 --- /dev/null +++ b/src/onboarding.js @@ -0,0 +1,51 @@ +import ReactDOM from "react-dom"; +import React from "react"; +import { HashRouter as Router, Route, Link } from "react-router-dom"; +import styles from "./onboarding.css"; + +const Onboarding = () => ( + <Router basename=""> + <div className={styles.onboarding}> + <Link to="/">Start Over</Link> + + <hr /> + + <Route exact path="/" component={Landing} /> + <Route path="/step1" component={Step1} /> + <Route path="/step2" component={Step2} /> + <Route path="/step3" component={Step3} /> + </div> + </Router> +); + +const Landing = () => ( + <div> + <h2>Landing</h2> + <Link to="/step1">Get Started</Link> + </div> +); + +const Step1 = () => ( + <div> + <h2>Step 1</h2> + <Link to="/step2">Next</Link> + </div> +); + +const Step2 = () => ( + <div> + <h2>Step 2</h2> + <Link to="/step1">Back</Link> + <Link to="/step3">Next</Link> + </div> +); + +const Step3 = () => ( + <div> + <h2>Step 3</h2> + <Link to="/step2">Back</Link> + <a href="/room.html?room=1">Create Room</a> + </div> +); + +ReactDOM.render(<Onboarding />, document.getElementById("root")); diff --git a/src/room.css b/src/room.css new file mode 100644 index 0000000000000000000000000000000000000000..6f2d31b19267d35ce5bd13324b42dcd834e7408d --- /dev/null +++ b/src/room.css @@ -0,0 +1,13 @@ +.a-enter-vr { + top: 90px; + bottom: auto; +} + +#loader { + position: fixed; + width: 100vw; + height: 100vh; + z-index: 10001; + background: #eaeaea no-repeat url("./assets/loading.gif") center center; + opacity: 0.9; +} diff --git a/templates/room.hbs b/src/room.html similarity index 81% rename from templates/room.hbs rename to src/room.html index f71454174882fb3ab08fcc5535fea4eace8c8b45..3893f86761fff5837f73a2b2ad409f10ae3e031b 100644 --- a/templates/room.hbs +++ b/src/room.html @@ -1,35 +1,16 @@ +<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Mozilla Mixed Reality Social Client</title> - {{#if config.originTrialToken }} - <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="{{ config.originTrialExpires }}" content="{{{ config.originTrialToken }}}"> - {{/if}} - - <link rel="stylesheet" href="{{asset "room.css"}}"> - - <script>window.CONFIG = {{toJSON config.global}};</script> - <script src="{{asset "assets/aframe.js" }}"></script> - <script src="{{asset "manifest.js" }}"></script> - <script src="{{asset "room-vendor.js" }}"></script> - <script src="{{asset "room.js" }}"></script> - <meta charset="UTF-8"> - <style> - .a-enter-vr { - top: 90px; - bottom: auto; - } - #loader { - position: fixed; - width: 100vw; - height: 100vh; - z-index: 10001; - background: #eaeaea no-repeat url({{asset "assets/loading.gif" }}) center center; - opacity: 0.9; - } - </style> + <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="<%= ORIGIN_TRIAL_EXPIRES %>" content="<%= ORIGIN_TRIAL_TOKEN %>"> + <% if(NODE_ENV === "production") { %> + <script src="https://cdn.rawgit.com/brianpeiris/aframe/r90-tracked-controls-fix/dist/aframe-master.min.js"></script> + <% } else { %> + <script src="https://rawgit.com/brianpeiris/aframe/r90-tracked-controls-fix/dist/aframe-master.js"></script> + <% } %> </head> <body> @@ -45,15 +26,15 @@ light="defaultLightsEnabled: false"> <a-assets> - <a-asset-item id="bot-skinned-mesh" response-type="arraybuffer" src="{{asset "assets/avatars/Bot_SkinnedWithAnim.glb" }}"></a-asset-item> - <a-asset-item id="watch-model" response-type="arraybuffer" src="{{asset "assets/hud/watch.glb"}}"></a-asset-item> + <a-asset-item id="bot-skinned-mesh" response-type="arraybuffer" src="./assets/avatars/Bot_SkinnedWithAnim.glb"></a-asset-item> + <a-asset-item id="watch-model" response-type="arraybuffer" src="./assets/hud/watch.glb"></a-asset-item> - <a-asset-item id="meeting-space1-mesh" response-type="arraybuffer" src="{{asset "assets/environments/MeetingSpace1_mesh.glb"}}"></a-asset-item> - <a-asset-item id="outdoor-facade-mesh" response-type="arraybuffer" src="{{asset "assets/environments/OutdoorFacade_mesh.glb"}}"></a-asset-item> - <a-asset-item id="floor-nav-mesh" response-type="arraybuffer" src="{{asset "assets/environments/FloorNav_mesh.glb"}}"></a-asset-item> - <a-asset-item id="cliff-vista-mesh" response-type="arraybuffer" src="{{asset "assets/environments/CliffVista_mesh.glb"}}"></a-asset-item> + <a-asset-item id="meeting-space1-mesh" response-type="arraybuffer" src="./assets/environments/MeetingSpace1_mesh.glb"></a-asset-item> + <a-asset-item id="outdoor-facade-mesh" response-type="arraybuffer" src="./assets/environments/OutdoorFacade_mesh.glb"></a-asset-item> + <a-asset-item id="floor-nav-mesh" response-type="arraybuffer" src="./assets/environments/FloorNav_mesh.glb"></a-asset-item> + <a-asset-item id="cliff-vista-mesh" response-type="arraybuffer" src="./assets/environments/CliffVista_mesh.glb"></a-asset-item> - <img id="water-normal-map" src="{{asset "assets/waternormals.jpg"}}"></a-asset-item> + <img id="water-normal-map" src="./assets/waternormals.jpg"></a-asset-item> <!-- Templates --> @@ -215,10 +196,6 @@ xr="ar: false" ></a-entity> </a-scene> - - <script> - document.querySelector('a-scene').addEventListener('loaded', App.onSceneLoad) - </script> </body> </html> diff --git a/src/room.js b/src/room.js index 0983b48cef9c68d4a7c38e1b40413efe2b5184da..c3ed3d28e188cdf100e4ff4fb09b556a8e4efcd9 100644 --- a/src/room.js +++ b/src/room.js @@ -1,3 +1,4 @@ +import "./room.css"; import queryString from "query-string"; import { patchWebGLRenderingContext } from "./utils/webgl"; @@ -83,67 +84,68 @@ async function shareMedia(audio, video) { } } -window.App = { - async onSceneLoad() { - const qs = queryString.parse(location.search); - const scene = document.querySelector("a-scene"); +async function onSceneLoad() { + const qs = queryString.parse(location.search); + const scene = document.querySelector("a-scene"); - scene.setAttribute("networked-scene", { - room: qs.room && !isNaN(parseInt(qs.room)) ? parseInt(qs.room) : window.CONFIG.default_room, - serverURL: window.CONFIG.janus_server_url - }); + scene.setAttribute("networked-scene", { + room: qs.room && !isNaN(parseInt(qs.room)) ? parseInt(qs.room) : 1, + serverURL: process.env.JANUS_SERVER + }); - if (!qs.stats || !/off|false|0/.test(qs.stats)) { - scene.setAttribute("stats", true); - } + if (!qs.stats || !/off|false|0/.test(qs.stats)) { + scene.setAttribute("stats", true); + } + if (AFRAME.utils.device.isMobile() || qs.gamepad) { const playerRig = document.querySelector("#player-rig"); + playerRig.setAttribute("virtual-gamepad-controls", {}); + } - if (AFRAME.utils.device.isMobile() || qs.gamepad) { - playerRig.setAttribute("virtual-gamepad-controls", {}); - } - - let username; - const jwt = getCookie("jwt"); - if (jwt) { - //grab name from jwt - const data = parseJwt(jwt); - username = data.typ.name; - } - - if (qs.name) { - username = qs.name; //always override with name from querystring if available - } else { - username = promptForName(username); // promptForName is blocking - } - - const myNametag = playerRig.querySelector(".nametag"); - myNametag.setAttribute("text", "value", username); - - const avatarScale = parseInt(qs.avatarScale, 10); - - if (avatarScale) { - playerRig.setAttribute("scale", { x: avatarScale, y: avatarScale, z: avatarScale }); - } - - let sharingScreen = false; - scene.addEventListener("action_share_screen", () => { - sharingScreen = !sharingScreen; - shareMedia(true, sharingScreen); - }); + let username; + const jwt = getCookie("jwt"); + if (jwt) { + //grab name from jwt + const data = parseJwt(jwt); + username = data.typ.name; + } - if (qs.offline) { - App.onConnect(); - } else { - document.body.addEventListener("connected", App.onConnect); + if (qs.name) { + username = qs.name; //always override with name from querystring if available + } else { + username = promptForName(username); // promptForName is blocking + } - scene.components["networked-scene"].connect(); + const myNametag = document.querySelector("#player-rig .nametag"); + myNametag.setAttribute("text", "value", username); - await shareMedia(true, sharingScreen); - } - }, + const avatarScale = parseInt(qs.avatarScale, 10); - onConnect() { - document.getElementById("loader").style.display = "none"; + if (avatarScale) { + playerRig.setAttribute("scale", { x: avatarScale, y: avatarScale, z: avatarScale }); } -}; + + let sharingScreen = false; + scene.addEventListener("action_share_screen", () => { + sharingScreen = !sharingScreen; + shareMedia(true, sharingScreen); + }); + + if (qs.offline) { + onConnect(); + } else { + document.body.addEventListener("connected", onConnect); + + scene.components["networked-scene"].connect(); + + await shareMedia(true, sharingScreen); + } +} + +function onConnect() { + document.getElementById("loader").style.display = "none"; +} + +document.addEventListener("DOMContentLoaded", () => { + document.querySelector("a-scene").addEventListener("loaded", onSceneLoad); +}); diff --git a/templates/HandlebarsTemplatePlugin.js b/templates/HandlebarsTemplatePlugin.js deleted file mode 100644 index 5f63f990338a129a025a97357bc481bd751ef4c6..0000000000000000000000000000000000000000 --- a/templates/HandlebarsTemplatePlugin.js +++ /dev/null @@ -1,83 +0,0 @@ -const Handlebars = require("handlebars"); -const fs = require("fs-extra"); -const path = require("path"); -const chokidar = require("chokidar"); - -function filterUniqueTemplatePaths(pages) { - return pages - .map(page => page.templatePath) - .filter((fileName, index, arr) => arr.indexOf(fileName) === index); -} - -class HandlebarsTemplatePlugin { - constructor(options) { - this.pages = options.pages; - - if (options.helpers) { - // Accepts an object where the key is the helper name and the value is the helper function - Handlebars.registerHelper(options.helpers); - } - } - - apply(compiler) { - // Trigger a webpack compilation whenerver the templates change - compiler.plugin("watch-run", (compilation, callback) => { - const uniqueFiles = filterUniqueTemplatePaths(this.pages); - - chokidar.watch(uniqueFiles).on("change", () => { - compiler.run(err => { - if (err) { - throw err; - } - }); - }); - - callback(); - }); - - // Compile templates on each webpack compilation - compiler.plugin("emit", (compilation, callback) => { - this.compileTemplates(compiler, compilation) - .then(callback) - .catch(err => { - compilation.errors.push(err); - }); - }); - } - - // Compile all handlebars templates in the template directory and place them in the output directory - async compileTemplates(compiler, compilation) { - const outputPath = compiler.options.output.path; - const uniqueTemplatePaths = filterUniqueTemplatePaths(this.pages); - const templatePromises = {}; - - // Compile all unique handlebars templates - for (const templatePath of uniqueTemplatePaths) { - templatePromises[templatePath] = async () => { - const templateStr = await fs.readFile(templatePath); - return Handlebars.compile(templateStr.toString()); - }; - } - - // Use the compiled templates to generate the pages - const outputPromises = this.pages.map(async page => { - const template = await templatePromises[page.templatePath](); - const compiledStr = template({ ...page.data, compiler, compilation }); - const outputFilePath = path.join(outputPath, page.fileName); - - compilation.assets[page.fileName] = { - source() { - return compiledStr; - }, - size() { - return compiledStr.length; - } - }; - }); - - // Compile templates in parallel - await Promise.all(outputPromises); - } -} - -module.exports = HandlebarsTemplatePlugin; diff --git a/templates/helpers.js b/templates/helpers.js deleted file mode 100644 index 44b58374b9e6d816b89d917d48e7fa3e4d691527..0000000000000000000000000000000000000000 --- a/templates/helpers.js +++ /dev/null @@ -1,53 +0,0 @@ -const Handlebars = require("handlebars"); -const path = require("path"); -const fs = require("fs"); -const crc = require("crc"); - -module.exports = { - /** - * Register a handlebars helper that prepends the base asset path. - * Useful for things like placing assets on a CDN and cache busting. - * Example: - * input: <img src="{{asset "asset.png"}}"/> - * output: <img src="https://cdn.mysite.com/asset.png?sha="/> - */ - asset: (assetPath, options) => { - // In the development environment just use the original asset path. - if (process.env.NODE_ENV !== "production") { - return new Handlebars.SafeString(assetPath); - } - - // const compilation = options.data.root.compilation; - - // let asset; - // if (compilation.assets[assetPath]) { - // asset = compilation.assets[assetPath].source(); - // } else { - // const outputPath = options.data.root.compiler.options.output.path; - // const localPath = path.join(outputPath, assetPath); - - // try { - // asset = fs.readFileSync(localPath); - // } catch (err) { - // compilation.errors.push( - // err.message + - // " Availible assets: " + - // Object.keys(compilation.assets).jojn(", ") - // ); - // } - // } - - // const hash = crc.crc32(asset).toString(16); - // const cacheBustQueryString = "?crc=" + hash; - const cacheBustQueryString = "?d=" + Date.now(); - - const baseAssetsPath = options.data.root.baseAssetsPath || ""; - - const url = baseAssetsPath + assetPath + cacheBustQueryString; - - return new Handlebars.SafeString(url); - }, - toJSON: obj => { - return new Handlebars.SafeString(JSON.stringify(obj)); - } -}; diff --git a/webpack.common.js b/webpack.common.js deleted file mode 100644 index 9bf6dfb0cfa2d87083926ce3dbaceb1e7dc3d82b..0000000000000000000000000000000000000000 --- a/webpack.common.js +++ /dev/null @@ -1,134 +0,0 @@ -const path = require("path"); -const glob = require("glob"); -const webpack = require("webpack"); -const ExtractTextPlugin = require("extract-text-webpack-plugin"); -const FileManagerPlugin = require("filemanager-webpack-plugin"); -const HandlebarsTemplatePlugin = require("./templates/HandlebarsTemplatePlugin"); -const helpers = require("./templates/helpers"); -const config = require("./config"); - -const templatePaths = glob.sync("./templates/*.hbs"); -const pages = []; - -for (const templatePath of templatePaths) { - const fileName = path.basename(templatePath, ".hbs"); - - // Generate html pages for each .hbs template in /templates - pages.push({ - fileName: fileName + ".html", - templatePath, - data: { - baseAssetsPath: process.env.BASE_ASSETS_PATH, - config - } - }); - - // Generate html pages for smoke tests - if (process.env.GENERATE_SMOKE_TESTS) { - pages.push({ - fileName: "smoke-" + fileName + ".html", - templatePath, - data: { - baseAssetsPath: - process.env.BASE_ASSETS_PATH && - process.env.BASE_ASSETS_PATH.replace("https://", "https://smoke-"), - config: { - ...config, - global: { - ...config.global, - janus_server_url: config.global.janus_server_url.replace( - "wss://", - "wss://smoke-" - ) - } - } - } - }); - } -} - -module.exports = { - entry: { - room: path.join(__dirname, "src", "room"), - lobby: path.join(__dirname, "src", "lobby") - }, - output: { - filename: "[name].js", - path: path.resolve(__dirname, "public") - }, - module: { - rules: [ - { - test: /\.js$/, - include: [path.resolve(__dirname, "src")], - exclude: [path.resolve(__dirname, "node_modules")], - loader: "babel-loader" - }, - { - test: /\.css$/, - use: ExtractTextPlugin.extract({ - fallback: "style-loader", - use: "css-loader" - }) - }, - { - test: /\.(png|jpg|gif)$/, - use: { - loader: "file-loader", - options: { - emitFile: false, - outputPath(url) { - // Rewrite the url to correctly reference the copied assets directory. - return url.replace("src/assets/", "assets/"); - }, - name(file) { - if (process.env.NODE_ENV === "production") { - return "[path][name].[ext]?md5=[hash]"; - } - - return "[path][name].[ext]"; - } - } - } - } - ] - }, - plugins: [ - new FileManagerPlugin({ - onStart: { - delete: [path.join(__dirname, "public")], - copy: [ - { - source: path.join(__dirname, "src", "assets"), - destination: path.join(__dirname, "public", "assets") - } - ] - } - }), - new webpack.optimize.CommonsChunkPlugin({ - name: "lobby-vendor", - chunks: ["lobby"], - minChunks: function(module) { - return module.context && module.context.indexOf("node_modules") !== -1; - } - }), - new webpack.optimize.CommonsChunkPlugin({ - name: "room-vendor", - chunks: ["room"], - minChunks: function(module) { - return module.context && module.context.indexOf("node_modules") !== -1; - } - }), - new webpack.optimize.CommonsChunkPlugin({ - name: "manifest", - minChunks: Infinity - }), - new ExtractTextPlugin("[name].css", { - disable: process.env.NODE_ENV !== "production" - }), - new HandlebarsTemplatePlugin({ - pages, - helpers - }) - ] -}; diff --git a/webpack.config.js b/webpack.config.js new file mode 100644 index 0000000000000000000000000000000000000000..c543bb4b14e0eb971411b0ef754db993baa58b01 --- /dev/null +++ b/webpack.config.js @@ -0,0 +1,196 @@ +// Variables in .env will be added to process.env +require("dotenv").config(); + +const fs = require("fs"); +const path = require("path"); +const selfsigned = require("selfsigned"); +const webpack = require("webpack"); +const HTMLWebpackPlugin = require("html-webpack-plugin"); +const ExtractTextPlugin = require("extract-text-webpack-plugin"); +const _ = require("lodash"); + +function createHTTPSConfig() { + if (process.env.NODE_ENV === "production") { + return false; + } + + let https; + + // Generate certs for the local webpack-dev-server. + if (fs.existsSync(path.join(__dirname, "certs"))) { + const key = fs.readFileSync(path.join(__dirname, "certs", "key.pem")); + const cert = fs.readFileSync(path.join(__dirname, "certs", "cert.pem")); + + return { key, cert }; + } else { + const pems = selfsigned.generate( + [ + { + name: "commonName", + value: "localhost" + } + ], + { + days: 365, + algorithm: "sha256", + extensions: [ + { + name: "subjectAltName", + altNames: [ + { + type: 2, + value: "localhost" + } + ] + } + ] + } + ); + + fs.mkdirSync(path.join(__dirname, "certs")); + fs.writeFileSync(path.join(__dirname, "certs", "cert.pem"), pems.cert); + fs.writeFileSync(path.join(__dirname, "certs", "key.pem"), pems.private); + + return { + key: pems.public, + cert: pems.cert + }; + } +} + +class LodashTemplatePlugin { + constructor(options) { + this.options = options; + } + + apply(compiler) { + compiler.plugin("compilation", compilation => { + compilation.plugin("html-webpack-plugin-before-html-processing", async data => { + data.html = _.template(data.html, this.options)(); + return data; + }); + }); + } +} + +module.exports = { + entry: { + lobby: path.join(__dirname, "src", "lobby.js"), + room: path.join(__dirname, "src", "room.js"), + onboarding: path.join(__dirname, "src", "onboarding.js") + }, + output: { + path: path.join(__dirname, "public"), + filename: "[name]-[chunkhash].js" + }, + mode: "development", + devtool: process.env.NODE_ENV === "production" ? "source-map" : "inline-source-map", + devServer: { + open: true, + https: createHTTPSConfig(), + port: 8080, + before: function(app) { + // networked-aframe makes HEAD requests to the server for time syncing. Respond with an empty body. + app.head("*", function(req, res, next) { + if (req.method === "HEAD") { + res.send(""); + } else { + next(); + } + }); + } + }, + performance: { + // Ignore media and sourcemaps when warning about file size. + assetFilter(assetFilename) { + return !/\.(map|png|jpg|gif|glb)$/.test(assetFilename); + } + }, + module: { + rules: [ + { + test: /\.html$/, + loader: "html-loader", + options: { + // <a-asset-item>'s src property is overwritten with the correct transformed asset url. + attrs: ["img:src", "a-asset-item:src"], + // You can get transformed asset urls in an html template using ${require("pathToFile.ext")} + interpolate: "require" + } + }, + { + test: /\.js$/, + include: [path.resolve(__dirname, "src")], + // Exclude JS assets in node_modules because they are already transformed and often big. + exclude: [path.resolve(__dirname, "node_modules")], + loader: "babel-loader" + }, + { + test: /\.css$/, + use: ExtractTextPlugin.extract({ + fallback: "style-loader", + use: { + loader: "css-loader", + options: { + minimize: process.env.NODE_ENV === "production" + } + } + }) + }, + { + test: /\.(png|jpg|gif|glb)$/, + use: { + loader: "file-loader", + options: { + // move required assets to /public and add a hash for cache busting + name: "[path][name]-[hash].[ext]", + // Make asset paths relative to /src + context: path.join(__dirname, "src") + } + } + } + ] + }, + plugins: [ + // Each output page needs a HTMLWebpackPlugin entry + new HTMLWebpackPlugin({ + filename: "index.html", + template: path.join(__dirname, "src", "lobby.html"), + // Chunks correspond with the entries you wish to include in your html template + chunks: ["lobby"] + }), + new HTMLWebpackPlugin({ + filename: "room.html", + template: path.join(__dirname, "src", "room.html"), + chunks: ["room"], + inject: "head" + }), + new HTMLWebpackPlugin({ + filename: "onboarding.html", + template: path.join(__dirname, "src", "onboarding.html"), + chunks: ["onboarding"] + }), + // Extract required css and add a content hash. + new ExtractTextPlugin("[name]-[contenthash].css", { + disable: process.env.NODE_ENV !== "production" + }), + // Transform the output of the html-loader using _.template + // before passing the result to html-webpack-plugin + new LodashTemplatePlugin({ + // expose these variables to the lodash template + // ex: <%= ORIGIN_TRIAL_TOKEN %> + imports: { + NODE_ENV: process.env.NODE_ENV, + ORIGIN_TRIAL_EXPIRES: process.env.ORIGIN_TRIAL_EXPIRES, + ORIGIN_TRIAL_TOKEN: process.env.ORIGIN_TRIAL_TOKEN + } + }), + // Define process.env variables in the browser context. + new webpack.DefinePlugin({ + "process.env": JSON.stringify({ + NODE_ENV: process.env.NODE_ENV, + JANUS_SERVER: process.env.JANUS_SERVER + }) + }) + ] +}; diff --git a/webpack.dev.js b/webpack.dev.js deleted file mode 100644 index c875153fd964e15a8ed51457b4473481dd4abd86..0000000000000000000000000000000000000000 --- a/webpack.dev.js +++ /dev/null @@ -1,25 +0,0 @@ -const path = require("path"); -const merge = require("webpack-merge"); -const common = require("./webpack.common"); -const WriteFilePlugin = require("write-file-webpack-plugin"); -const fs = require("fs"); - -module.exports = merge(common, { - devtool: "inline-source-map", - devServer: { - contentBase: path.resolve(__dirname, "public"), - disableHostCheck: true, - before: function (app) { - // networked-aframe makes HEAD requests to the server for time syncing. Respond with an empty body. - app.head('\*', function (req, res, next) { - if (req.method === 'HEAD') { - res.send(''); - } - else { - next(); - } - }); - } - }, - plugins: [new WriteFilePlugin()] -}); diff --git a/webpack.prod.js b/webpack.prod.js deleted file mode 100644 index d4cc04fb816609026f9bcb5c14741eadb43f6784..0000000000000000000000000000000000000000 --- a/webpack.prod.js +++ /dev/null @@ -1,20 +0,0 @@ -const webpack = require("webpack"); -const merge = require("webpack-merge"); -const UglifyJsPlugin = require("uglifyjs-webpack-plugin"); -const OptimizeCssAssetsPlugin = require("optimize-css-assets-webpack-plugin"); -const ExtractTextPlugin = require("extract-text-webpack-plugin"); -const common = require("./webpack.common"); - -module.exports = merge(common, { - devtool: "source-map", - plugins: [ - new OptimizeCssAssetsPlugin(), - new UglifyJsPlugin({ - parallel: true, - sourceMap: true - }), - new webpack.DefinePlugin({ - "process.env.NODE_ENV": "'production'" - }) - ] -}); diff --git a/yarn.lock b/yarn.lock index e5dacaf3b1725341276ca48c0ce0b858f9e19476..4166d1522a85c229dede6288b8fff453a34ff03c 100644 --- a/yarn.lock +++ b/yarn.lock @@ -20,11 +20,11 @@ accepts@~1.3.4: mime-types "~2.1.16" negotiator "0.6.1" -acorn-dynamic-import@^2.0.0: - version "2.0.2" - resolved "https://registry.yarnpkg.com/acorn-dynamic-import/-/acorn-dynamic-import-2.0.2.tgz#c752bd210bef679501b6c6cb7fc84f8f47158cc4" +acorn-dynamic-import@^3.0.0: + version "3.0.0" + resolved "https://registry.yarnpkg.com/acorn-dynamic-import/-/acorn-dynamic-import-3.0.0.tgz#901ceee4c7faaef7e07ad2a47e890675da50a278" dependencies: - acorn "^4.0.3" + acorn "^5.0.0" acorn-jsx@^3.0.0: version "3.0.1" @@ -36,10 +36,6 @@ acorn@^3.0.4: version "3.3.0" resolved "https://registry.yarnpkg.com/acorn/-/acorn-3.3.0.tgz#45e37fb39e8da3f25baee3ff5369e2bb5f22017a" -acorn@^4.0.3: - version "4.0.13" - resolved "https://registry.yarnpkg.com/acorn/-/acorn-4.0.13.tgz#105495ae5361d697bd195c825192e1ad7f253787" - acorn@^5.0.0, acorn@^5.4.0: version "5.4.1" resolved "https://registry.yarnpkg.com/acorn/-/acorn-5.4.1.tgz#fdc58d9d17f4a4e98d102ded826a9b9759125102" @@ -84,11 +80,7 @@ after@0.8.2: version "0.8.2" resolved "https://registry.yarnpkg.com/after/-/after-0.8.2.tgz#fedb394f9f0e02aa9768e702bda23b505fae7e1f" -ajv-keywords@^2.1.0: - version "2.1.1" - resolved "https://registry.yarnpkg.com/ajv-keywords/-/ajv-keywords-2.1.1.tgz#617997fc5f60576894c435f940d819e135b80762" - -ajv-keywords@^3.1.0: +ajv-keywords@^3.0.0, ajv-keywords@^3.1.0: version "3.1.0" resolved "https://registry.yarnpkg.com/ajv-keywords/-/ajv-keywords-3.1.0.tgz#ac2b27939c543e95d2c06e7f7f5c27be4aa543be" @@ -99,7 +91,7 @@ ajv@^4.9.1: co "^4.6.0" json-stable-stringify "^1.0.1" -ajv@^5.0.0, ajv@^5.2.3, ajv@^5.3.0: +ajv@^5.3.0: version "5.5.2" resolved "https://registry.yarnpkg.com/ajv/-/ajv-5.5.2.tgz#73b5eeca3fab653e3d3f9422b341ad42205dc965" dependencies: @@ -108,6 +100,14 @@ ajv@^5.0.0, ajv@^5.2.3, ajv@^5.3.0: fast-json-stable-stringify "^2.0.0" json-schema-traverse "^0.3.0" +ajv@^6.0.1: + version "6.2.0" + resolved "https://registry.yarnpkg.com/ajv/-/ajv-6.2.0.tgz#afac295bbaa0152449e522742e4547c1ae9328d2" + dependencies: + fast-deep-equal "^1.0.0" + fast-json-stable-stringify "^2.0.0" + json-schema-traverse "^0.3.0" + ajv@^6.1.0: version "6.1.1" resolved "https://registry.yarnpkg.com/ajv/-/ajv-6.1.1.tgz#978d597fbc2b7d0e5a5c3ddeb149a682f2abfa0e" @@ -116,14 +116,6 @@ ajv@^6.1.0: fast-json-stable-stringify "^2.0.0" json-schema-traverse "^0.3.0" -align-text@^0.1.1, align-text@^0.1.3: - version "0.1.4" - resolved "https://registry.yarnpkg.com/align-text/-/align-text-0.1.4.tgz#0cd90a561093f35d0a99256c22b7069433fad117" - dependencies: - kind-of "^3.0.2" - longest "^1.0.1" - repeat-string "^1.5.2" - almost-equal@^1.1.0: version "1.1.0" resolved "https://registry.yarnpkg.com/almost-equal/-/almost-equal-1.1.0.tgz#f851c631138757994276aa2efbe8dfa3066cccdd" @@ -132,9 +124,9 @@ alphanum-sort@^1.0.1, alphanum-sort@^1.0.2: version "1.0.2" resolved "https://registry.yarnpkg.com/alphanum-sort/-/alphanum-sort-1.0.2.tgz#97a1119649b211ad33691d9f9f486a8ec9fbe0a3" -amdefine@>=0.0.4: - version "1.0.1" - resolved "https://registry.yarnpkg.com/amdefine/-/amdefine-1.0.1.tgz#4a5282ac164729e93619bcfd3ad151f817ce91f5" +ansi-escapes@^1.0.0, ansi-escapes@^1.1.0: + version "1.4.0" + resolved "https://registry.yarnpkg.com/ansi-escapes/-/ansi-escapes-1.4.0.tgz#d3a8a83b319aa67793662b13e761c7911422306e" ansi-escapes@^3.0.0: version "3.0.0" @@ -162,6 +154,10 @@ ansi-styles@^3.2.0: dependencies: color-convert "^1.9.0" +ansi-styles@~1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/ansi-styles/-/ansi-styles-1.0.0.tgz#cb102df1c56f5123eab8b67cd7b98027a0279178" + anymatch@^1.3.0: version "1.3.2" resolved "https://registry.yarnpkg.com/anymatch/-/anymatch-1.3.2.tgz#553dcb8f91e3c889845dfdba34c77721b90b9d7a" @@ -180,30 +176,6 @@ aproba@^1.0.3, aproba@^1.1.1: version "1.2.0" resolved "https://registry.yarnpkg.com/aproba/-/aproba-1.2.0.tgz#6802e6264efd18c790a1b0d517f0f2627bf2c94a" -archiver-utils@^1.3.0: - version "1.3.0" - resolved "https://registry.yarnpkg.com/archiver-utils/-/archiver-utils-1.3.0.tgz#e50b4c09c70bf3d680e32ff1b7994e9f9d895174" - dependencies: - glob "^7.0.0" - graceful-fs "^4.1.0" - lazystream "^1.0.0" - lodash "^4.8.0" - normalize-path "^2.0.0" - readable-stream "^2.0.0" - -archiver@^2.1.1: - version "2.1.1" - resolved "https://registry.yarnpkg.com/archiver/-/archiver-2.1.1.tgz#ff662b4a78201494a3ee544d3a33fe7496509ebc" - dependencies: - archiver-utils "^1.3.0" - async "^2.0.0" - buffer-crc32 "^0.2.1" - glob "^7.0.0" - lodash "^4.8.0" - readable-stream "^2.0.0" - tar-stream "^1.5.0" - zip-stream "^1.2.0" - are-we-there-yet@~1.1.2: version "1.1.4" resolved "https://registry.yarnpkg.com/are-we-there-yet/-/are-we-there-yet-1.1.4.tgz#bb5dca382bb94f05e15194373d16fd3ba1ca110d" @@ -217,6 +189,10 @@ argparse@^1.0.7: dependencies: sprintf-js "~1.0.2" +argv@0.0.2: + version "0.0.2" + resolved "https://registry.yarnpkg.com/argv/-/argv-0.0.2.tgz#ecbd16f8949b157183711b1bda334f37840185ab" + arr-diff@^2.0.0: version "2.0.0" resolved "https://registry.yarnpkg.com/arr-diff/-/arr-diff-2.0.0.tgz#8f3b827f955a8bd669697e4a4256ac3ceae356cf" @@ -235,9 +211,9 @@ arr-union@^3.1.0: version "3.1.0" resolved "https://registry.yarnpkg.com/arr-union/-/arr-union-3.1.0.tgz#e39b09aea9def866a8f206e288af63919bae39c4" -array-filter@~0.0.0: - version "0.0.1" - resolved "https://registry.yarnpkg.com/array-filter/-/array-filter-0.0.1.tgz#7da8cf2e26628ed732803581fd21f67cacd2eeec" +array-differ@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/array-differ/-/array-differ-1.0.0.tgz#eff52e3758249d33be402b8bb8e564bb2b5d4031" array-find-index@^1.0.1: version "1.0.2" @@ -258,14 +234,6 @@ array-includes@^3.0.3: define-properties "^1.1.2" es-abstract "^1.7.0" -array-map@~0.0.0: - version "0.0.0" - resolved "https://registry.yarnpkg.com/array-map/-/array-map-0.0.0.tgz#88a2bab73d1cf7bcd5c1b118a003f66f665fa662" - -array-reduce@~0.0.0: - version "0.0.0" - resolved "https://registry.yarnpkg.com/array-reduce/-/array-reduce-0.0.0.tgz#173899d3ffd1c7d9383e4479525dbe278cab5f2b" - array-union@^1.0.1: version "1.0.2" resolved "https://registry.yarnpkg.com/array-union/-/array-union-1.0.2.tgz#9a34410e4f4e3da23dea375be5be70f24778ec39" @@ -326,6 +294,18 @@ assign-symbols@^1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/assign-symbols/-/assign-symbols-1.0.0.tgz#59667f41fadd4f20ccbc2bb96b8d4f7f78ec0367" +ast-types@0.10.1: + version "0.10.1" + resolved "https://registry.yarnpkg.com/ast-types/-/ast-types-0.10.1.tgz#f52fca9715579a14f841d67d7f8d25432ab6a3dd" + +ast-types@0.10.2: + version "0.10.2" + resolved "https://registry.yarnpkg.com/ast-types/-/ast-types-0.10.2.tgz#aef76a04fde54634976fc94defaad1a67e2eadb0" + +ast-types@0.9.6: + version "0.9.6" + resolved "https://registry.yarnpkg.com/ast-types/-/ast-types-0.9.6.tgz#102c9e9e9005d3e7e3829bf0c4fa24ee862ee9b9" + async-each@^1.0.0: version "1.0.1" resolved "https://registry.yarnpkg.com/async-each/-/async-each-1.0.1.tgz#19d386a1d9edc6e7c1c85d388aedbcc56d33602d" @@ -334,7 +314,7 @@ async@0.2.x: version "0.2.10" resolved "https://registry.yarnpkg.com/async/-/async-0.2.10.tgz#b6bbe0b0674b9d719708ca38de8c237cb526c3d1" -async@^1.4.0, async@^1.5.2: +async@^1.5.0, async@^1.5.2: version "1.5.2" resolved "https://registry.yarnpkg.com/async/-/async-1.5.2.tgz#ec6a61ae56480c0c3cb241c95618e20892f9672a" @@ -416,6 +396,14 @@ babel-generator@^6.26.0: source-map "^0.5.7" trim-right "^1.0.1" +babel-helper-bindify-decorators@^6.24.1: + version "6.24.1" + resolved "https://registry.yarnpkg.com/babel-helper-bindify-decorators/-/babel-helper-bindify-decorators-6.24.1.tgz#14c19e5f142d7b47f19a52431e52b1ccbc40a330" + dependencies: + babel-runtime "^6.22.0" + babel-traverse "^6.24.1" + babel-types "^6.24.1" + babel-helper-builder-binary-assignment-operator-visitor@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-helper-builder-binary-assignment-operator-visitor/-/babel-helper-builder-binary-assignment-operator-visitor-6.24.1.tgz#cce4517ada356f4220bcae8a02c2b346f9a56664" @@ -458,6 +446,15 @@ babel-helper-explode-assignable-expression@^6.24.1: babel-traverse "^6.24.1" babel-types "^6.24.1" +babel-helper-explode-class@^6.24.1: + version "6.24.1" + resolved "https://registry.yarnpkg.com/babel-helper-explode-class/-/babel-helper-explode-class-6.24.1.tgz#7dc2a3910dee007056e1e31d640ced3d54eaa9eb" + dependencies: + babel-helper-bindify-decorators "^6.24.1" + babel-runtime "^6.22.0" + babel-traverse "^6.24.1" + babel-types "^6.24.1" + babel-helper-function-name@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-helper-function-name/-/babel-helper-function-name-6.24.1.tgz#d3475b8c03ed98242a25b48351ab18399d3580a9" @@ -525,9 +522,9 @@ babel-helpers@^6.24.1: babel-runtime "^6.22.0" babel-template "^6.24.1" -babel-loader@^7.1.2: - version "7.1.2" - resolved "https://registry.yarnpkg.com/babel-loader/-/babel-loader-7.1.2.tgz#f6cbe122710f1aa2af4d881c6d5b54358ca24126" +babel-loader@^7.1.3: + version "7.1.3" + resolved "https://registry.yarnpkg.com/babel-loader/-/babel-loader-7.1.3.tgz#ff5b440da716e9153abb946251a9ab7670037b16" dependencies: find-cache-dir "^1.0.0" loader-utils "^1.0.2" @@ -549,10 +546,34 @@ babel-plugin-syntax-async-functions@^6.8.0: version "6.13.0" resolved "https://registry.yarnpkg.com/babel-plugin-syntax-async-functions/-/babel-plugin-syntax-async-functions-6.13.0.tgz#cad9cad1191b5ad634bf30ae0872391e0647be95" +babel-plugin-syntax-async-generators@^6.5.0: + version "6.13.0" + resolved "https://registry.yarnpkg.com/babel-plugin-syntax-async-generators/-/babel-plugin-syntax-async-generators-6.13.0.tgz#6bc963ebb16eccbae6b92b596eb7f35c342a8b9a" + +babel-plugin-syntax-class-constructor-call@^6.18.0: + version "6.18.0" + resolved "https://registry.yarnpkg.com/babel-plugin-syntax-class-constructor-call/-/babel-plugin-syntax-class-constructor-call-6.18.0.tgz#9cb9d39fe43c8600bec8146456ddcbd4e1a76416" + +babel-plugin-syntax-class-properties@^6.8.0: + version "6.13.0" + resolved "https://registry.yarnpkg.com/babel-plugin-syntax-class-properties/-/babel-plugin-syntax-class-properties-6.13.0.tgz#d7eb23b79a317f8543962c505b827c7d6cac27de" + +babel-plugin-syntax-decorators@^6.13.0: + version "6.13.0" + resolved "https://registry.yarnpkg.com/babel-plugin-syntax-decorators/-/babel-plugin-syntax-decorators-6.13.0.tgz#312563b4dbde3cc806cee3e416cceeaddd11ac0b" + +babel-plugin-syntax-dynamic-import@^6.18.0: + version "6.18.0" + resolved "https://registry.yarnpkg.com/babel-plugin-syntax-dynamic-import/-/babel-plugin-syntax-dynamic-import-6.18.0.tgz#8d6a26229c83745a9982a441051572caa179b1da" + babel-plugin-syntax-exponentiation-operator@^6.8.0: version "6.13.0" resolved "https://registry.yarnpkg.com/babel-plugin-syntax-exponentiation-operator/-/babel-plugin-syntax-exponentiation-operator-6.13.0.tgz#9ee7e8337290da95288201a6a57f4170317830de" +babel-plugin-syntax-export-extensions@^6.8.0: + version "6.13.0" + resolved "https://registry.yarnpkg.com/babel-plugin-syntax-export-extensions/-/babel-plugin-syntax-export-extensions-6.13.0.tgz#70a1484f0f9089a4e84ad44bac353c95b9b12721" + babel-plugin-syntax-flow@^6.18.0: version "6.18.0" resolved "https://registry.yarnpkg.com/babel-plugin-syntax-flow/-/babel-plugin-syntax-flow-6.18.0.tgz#4c3ab20a2af26aa20cd25995c398c4eb70310c8d" @@ -561,11 +582,23 @@ babel-plugin-syntax-jsx@^6.3.13, babel-plugin-syntax-jsx@^6.8.0: version "6.18.0" resolved "https://registry.yarnpkg.com/babel-plugin-syntax-jsx/-/babel-plugin-syntax-jsx-6.18.0.tgz#0af32a9a6e13ca7a3fd5069e62d7b0f58d0d8946" +babel-plugin-syntax-object-rest-spread@^6.8.0: + version "6.13.0" + resolved "https://registry.yarnpkg.com/babel-plugin-syntax-object-rest-spread/-/babel-plugin-syntax-object-rest-spread-6.13.0.tgz#fd6536f2bce13836ffa3a5458c4903a597bb3bf5" + babel-plugin-syntax-trailing-function-commas@^6.22.0: version "6.22.0" resolved "https://registry.yarnpkg.com/babel-plugin-syntax-trailing-function-commas/-/babel-plugin-syntax-trailing-function-commas-6.22.0.tgz#ba0360937f8d06e40180a43fe0d5616fff532cf3" -babel-plugin-transform-async-to-generator@^6.22.0: +babel-plugin-transform-async-generator-functions@^6.24.1: + version "6.24.1" + resolved "https://registry.yarnpkg.com/babel-plugin-transform-async-generator-functions/-/babel-plugin-transform-async-generator-functions-6.24.1.tgz#f058900145fd3e9907a6ddf28da59f215258a5db" + dependencies: + babel-helper-remap-async-to-generator "^6.24.1" + babel-plugin-syntax-async-generators "^6.5.0" + babel-runtime "^6.22.0" + +babel-plugin-transform-async-to-generator@^6.22.0, babel-plugin-transform-async-to-generator@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-async-to-generator/-/babel-plugin-transform-async-to-generator-6.24.1.tgz#6536e378aff6cb1d5517ac0e40eb3e9fc8d08761" dependencies: @@ -573,6 +606,33 @@ babel-plugin-transform-async-to-generator@^6.22.0: babel-plugin-syntax-async-functions "^6.8.0" babel-runtime "^6.22.0" +babel-plugin-transform-class-constructor-call@^6.24.1: + version "6.24.1" + resolved "https://registry.yarnpkg.com/babel-plugin-transform-class-constructor-call/-/babel-plugin-transform-class-constructor-call-6.24.1.tgz#80dc285505ac067dcb8d6c65e2f6f11ab7765ef9" + dependencies: + babel-plugin-syntax-class-constructor-call "^6.18.0" + babel-runtime "^6.22.0" + babel-template "^6.24.1" + +babel-plugin-transform-class-properties@^6.24.1: + version "6.24.1" + resolved "https://registry.yarnpkg.com/babel-plugin-transform-class-properties/-/babel-plugin-transform-class-properties-6.24.1.tgz#6a79763ea61d33d36f37b611aa9def81a81b46ac" + dependencies: + babel-helper-function-name "^6.24.1" + babel-plugin-syntax-class-properties "^6.8.0" + babel-runtime "^6.22.0" + babel-template "^6.24.1" + +babel-plugin-transform-decorators@^6.24.1: + version "6.24.1" + resolved "https://registry.yarnpkg.com/babel-plugin-transform-decorators/-/babel-plugin-transform-decorators-6.24.1.tgz#788013d8f8c6b5222bdf7b344390dfd77569e24d" + dependencies: + babel-helper-explode-class "^6.24.1" + babel-plugin-syntax-decorators "^6.13.0" + babel-runtime "^6.22.0" + babel-template "^6.24.1" + babel-types "^6.24.1" + babel-plugin-transform-es2015-arrow-functions@^6.22.0: version "6.22.0" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-arrow-functions/-/babel-plugin-transform-es2015-arrow-functions-6.22.0.tgz#452692cb711d5f79dc7f85e440ce41b9f244d221" @@ -585,7 +645,7 @@ babel-plugin-transform-es2015-block-scoped-functions@^6.22.0: dependencies: babel-runtime "^6.22.0" -babel-plugin-transform-es2015-block-scoping@^6.23.0: +babel-plugin-transform-es2015-block-scoping@^6.23.0, babel-plugin-transform-es2015-block-scoping@^6.24.1: version "6.26.0" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-block-scoping/-/babel-plugin-transform-es2015-block-scoping-6.26.0.tgz#d70f5299c1308d05c12f463813b0a09e73b1895f" dependencies: @@ -595,7 +655,7 @@ babel-plugin-transform-es2015-block-scoping@^6.23.0: babel-types "^6.26.0" lodash "^4.17.4" -babel-plugin-transform-es2015-classes@^6.23.0: +babel-plugin-transform-es2015-classes@^6.23.0, babel-plugin-transform-es2015-classes@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-classes/-/babel-plugin-transform-es2015-classes-6.24.1.tgz#5a4c58a50c9c9461e564b4b2a3bfabc97a2584db" dependencies: @@ -609,33 +669,33 @@ babel-plugin-transform-es2015-classes@^6.23.0: babel-traverse "^6.24.1" babel-types "^6.24.1" -babel-plugin-transform-es2015-computed-properties@^6.22.0: +babel-plugin-transform-es2015-computed-properties@^6.22.0, babel-plugin-transform-es2015-computed-properties@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-computed-properties/-/babel-plugin-transform-es2015-computed-properties-6.24.1.tgz#6fe2a8d16895d5634f4cd999b6d3480a308159b3" dependencies: babel-runtime "^6.22.0" babel-template "^6.24.1" -babel-plugin-transform-es2015-destructuring@^6.23.0: +babel-plugin-transform-es2015-destructuring@^6.22.0, babel-plugin-transform-es2015-destructuring@^6.23.0: version "6.23.0" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-destructuring/-/babel-plugin-transform-es2015-destructuring-6.23.0.tgz#997bb1f1ab967f682d2b0876fe358d60e765c56d" dependencies: babel-runtime "^6.22.0" -babel-plugin-transform-es2015-duplicate-keys@^6.22.0: +babel-plugin-transform-es2015-duplicate-keys@^6.22.0, babel-plugin-transform-es2015-duplicate-keys@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-duplicate-keys/-/babel-plugin-transform-es2015-duplicate-keys-6.24.1.tgz#73eb3d310ca969e3ef9ec91c53741a6f1576423e" dependencies: babel-runtime "^6.22.0" babel-types "^6.24.1" -babel-plugin-transform-es2015-for-of@^6.23.0: +babel-plugin-transform-es2015-for-of@^6.22.0, babel-plugin-transform-es2015-for-of@^6.23.0: version "6.23.0" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-for-of/-/babel-plugin-transform-es2015-for-of-6.23.0.tgz#f47c95b2b613df1d3ecc2fdb7573623c75248691" dependencies: babel-runtime "^6.22.0" -babel-plugin-transform-es2015-function-name@^6.22.0: +babel-plugin-transform-es2015-function-name@^6.22.0, babel-plugin-transform-es2015-function-name@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-function-name/-/babel-plugin-transform-es2015-function-name-6.24.1.tgz#834c89853bc36b1af0f3a4c5dbaa94fd8eacaa8b" dependencies: @@ -666,7 +726,7 @@ babel-plugin-transform-es2015-modules-commonjs@^6.23.0, babel-plugin-transform-e babel-template "^6.26.0" babel-types "^6.26.0" -babel-plugin-transform-es2015-modules-systemjs@^6.23.0: +babel-plugin-transform-es2015-modules-systemjs@^6.23.0, babel-plugin-transform-es2015-modules-systemjs@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-modules-systemjs/-/babel-plugin-transform-es2015-modules-systemjs-6.24.1.tgz#ff89a142b9119a906195f5f106ecf305d9407d23" dependencies: @@ -674,7 +734,7 @@ babel-plugin-transform-es2015-modules-systemjs@^6.23.0: babel-runtime "^6.22.0" babel-template "^6.24.1" -babel-plugin-transform-es2015-modules-umd@^6.23.0: +babel-plugin-transform-es2015-modules-umd@^6.23.0, babel-plugin-transform-es2015-modules-umd@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-modules-umd/-/babel-plugin-transform-es2015-modules-umd-6.24.1.tgz#ac997e6285cd18ed6176adb607d602344ad38468" dependencies: @@ -682,14 +742,14 @@ babel-plugin-transform-es2015-modules-umd@^6.23.0: babel-runtime "^6.22.0" babel-template "^6.24.1" -babel-plugin-transform-es2015-object-super@^6.22.0: +babel-plugin-transform-es2015-object-super@^6.22.0, babel-plugin-transform-es2015-object-super@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-object-super/-/babel-plugin-transform-es2015-object-super-6.24.1.tgz#24cef69ae21cb83a7f8603dad021f572eb278f8d" dependencies: babel-helper-replace-supers "^6.24.1" babel-runtime "^6.22.0" -babel-plugin-transform-es2015-parameters@^6.23.0: +babel-plugin-transform-es2015-parameters@^6.23.0, babel-plugin-transform-es2015-parameters@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-parameters/-/babel-plugin-transform-es2015-parameters-6.24.1.tgz#57ac351ab49caf14a97cd13b09f66fdf0a625f2b" dependencies: @@ -700,7 +760,7 @@ babel-plugin-transform-es2015-parameters@^6.23.0: babel-traverse "^6.24.1" babel-types "^6.24.1" -babel-plugin-transform-es2015-shorthand-properties@^6.22.0: +babel-plugin-transform-es2015-shorthand-properties@^6.22.0, babel-plugin-transform-es2015-shorthand-properties@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-shorthand-properties/-/babel-plugin-transform-es2015-shorthand-properties-6.24.1.tgz#24f875d6721c87661bbd99a4622e51f14de38aa0" dependencies: @@ -713,7 +773,7 @@ babel-plugin-transform-es2015-spread@^6.22.0: dependencies: babel-runtime "^6.22.0" -babel-plugin-transform-es2015-sticky-regex@^6.22.0: +babel-plugin-transform-es2015-sticky-regex@^6.22.0, babel-plugin-transform-es2015-sticky-regex@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-sticky-regex/-/babel-plugin-transform-es2015-sticky-regex-6.24.1.tgz#00c1cdb1aca71112cdf0cf6126c2ed6b457ccdbc" dependencies: @@ -727,13 +787,13 @@ babel-plugin-transform-es2015-template-literals@^6.22.0: dependencies: babel-runtime "^6.22.0" -babel-plugin-transform-es2015-typeof-symbol@^6.23.0: +babel-plugin-transform-es2015-typeof-symbol@^6.22.0, babel-plugin-transform-es2015-typeof-symbol@^6.23.0: version "6.23.0" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-typeof-symbol/-/babel-plugin-transform-es2015-typeof-symbol-6.23.0.tgz#dec09f1cddff94b52ac73d505c84df59dcceb372" dependencies: babel-runtime "^6.22.0" -babel-plugin-transform-es2015-unicode-regex@^6.22.0: +babel-plugin-transform-es2015-unicode-regex@^6.22.0, babel-plugin-transform-es2015-unicode-regex@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-es2015-unicode-regex/-/babel-plugin-transform-es2015-unicode-regex-6.24.1.tgz#d38b12f42ea7323f729387f18a7c5ae1faeb35e9" dependencies: @@ -741,7 +801,7 @@ babel-plugin-transform-es2015-unicode-regex@^6.22.0: babel-runtime "^6.22.0" regexpu-core "^2.0.0" -babel-plugin-transform-exponentiation-operator@^6.22.0: +babel-plugin-transform-exponentiation-operator@^6.22.0, babel-plugin-transform-exponentiation-operator@^6.24.1: version "6.24.1" resolved "https://registry.yarnpkg.com/babel-plugin-transform-exponentiation-operator/-/babel-plugin-transform-exponentiation-operator-6.24.1.tgz#2ab0c9c7f3098fa48907772bb813fe41e8de3a0e" dependencies: @@ -749,13 +809,27 @@ babel-plugin-transform-exponentiation-operator@^6.22.0: babel-plugin-syntax-exponentiation-operator "^6.8.0" babel-runtime "^6.22.0" -babel-plugin-transform-flow-strip-types@^6.22.0: +babel-plugin-transform-export-extensions@^6.22.0: + version "6.22.0" + resolved "https://registry.yarnpkg.com/babel-plugin-transform-export-extensions/-/babel-plugin-transform-export-extensions-6.22.0.tgz#53738b47e75e8218589eea946cbbd39109bbe653" + dependencies: + babel-plugin-syntax-export-extensions "^6.8.0" + babel-runtime "^6.22.0" + +babel-plugin-transform-flow-strip-types@^6.22.0, babel-plugin-transform-flow-strip-types@^6.8.0: version "6.22.0" resolved "https://registry.yarnpkg.com/babel-plugin-transform-flow-strip-types/-/babel-plugin-transform-flow-strip-types-6.22.0.tgz#84cb672935d43714fdc32bce84568d87441cf7cf" dependencies: babel-plugin-syntax-flow "^6.18.0" babel-runtime "^6.22.0" +babel-plugin-transform-object-rest-spread@^6.22.0: + version "6.26.0" + resolved "https://registry.yarnpkg.com/babel-plugin-transform-object-rest-spread/-/babel-plugin-transform-object-rest-spread-6.26.0.tgz#0f36692d50fef6b7e2d4b3ac1478137a963b7b06" + dependencies: + babel-plugin-syntax-object-rest-spread "^6.8.0" + babel-runtime "^6.26.0" + babel-plugin-transform-react-display-name@^6.23.0: version "6.25.0" resolved "https://registry.yarnpkg.com/babel-plugin-transform-react-display-name/-/babel-plugin-transform-react-display-name-6.25.0.tgz#67e2bf1f1e9c93ab08db96792e05392bf2cc28d1" @@ -784,7 +858,7 @@ babel-plugin-transform-react-jsx@^6.24.1: babel-plugin-syntax-jsx "^6.8.0" babel-runtime "^6.22.0" -babel-plugin-transform-regenerator@^6.22.0: +babel-plugin-transform-regenerator@^6.22.0, babel-plugin-transform-regenerator@^6.24.1: version "6.26.0" resolved "https://registry.yarnpkg.com/babel-plugin-transform-regenerator/-/babel-plugin-transform-regenerator-6.26.0.tgz#e0703696fbde27f0a3efcacf8b4dca2f7b3a8f2f" dependencies: @@ -832,6 +906,35 @@ babel-preset-env@^1.6.1: invariant "^2.2.2" semver "^5.3.0" +babel-preset-es2015@^6.9.0: + version "6.24.1" + resolved "https://registry.yarnpkg.com/babel-preset-es2015/-/babel-preset-es2015-6.24.1.tgz#d44050d6bc2c9feea702aaf38d727a0210538939" + dependencies: + babel-plugin-check-es2015-constants "^6.22.0" + babel-plugin-transform-es2015-arrow-functions "^6.22.0" + babel-plugin-transform-es2015-block-scoped-functions "^6.22.0" + babel-plugin-transform-es2015-block-scoping "^6.24.1" + babel-plugin-transform-es2015-classes "^6.24.1" + babel-plugin-transform-es2015-computed-properties "^6.24.1" + babel-plugin-transform-es2015-destructuring "^6.22.0" + babel-plugin-transform-es2015-duplicate-keys "^6.24.1" + babel-plugin-transform-es2015-for-of "^6.22.0" + babel-plugin-transform-es2015-function-name "^6.24.1" + babel-plugin-transform-es2015-literals "^6.22.0" + babel-plugin-transform-es2015-modules-amd "^6.24.1" + babel-plugin-transform-es2015-modules-commonjs "^6.24.1" + babel-plugin-transform-es2015-modules-systemjs "^6.24.1" + babel-plugin-transform-es2015-modules-umd "^6.24.1" + babel-plugin-transform-es2015-object-super "^6.24.1" + babel-plugin-transform-es2015-parameters "^6.24.1" + babel-plugin-transform-es2015-shorthand-properties "^6.24.1" + babel-plugin-transform-es2015-spread "^6.22.0" + babel-plugin-transform-es2015-sticky-regex "^6.24.1" + babel-plugin-transform-es2015-template-literals "^6.22.0" + babel-plugin-transform-es2015-typeof-symbol "^6.22.0" + babel-plugin-transform-es2015-unicode-regex "^6.24.1" + babel-plugin-transform-regenerator "^6.24.1" + babel-preset-flow@^6.23.0: version "6.23.0" resolved "https://registry.yarnpkg.com/babel-preset-flow/-/babel-preset-flow-6.23.0.tgz#e71218887085ae9a24b5be4169affb599816c49d" @@ -849,7 +952,34 @@ babel-preset-react@^6.24.1: babel-plugin-transform-react-jsx-source "^6.22.0" babel-preset-flow "^6.23.0" -babel-register@^6.26.0: +babel-preset-stage-1@^6.5.0: + version "6.24.1" + resolved "https://registry.yarnpkg.com/babel-preset-stage-1/-/babel-preset-stage-1-6.24.1.tgz#7692cd7dcd6849907e6ae4a0a85589cfb9e2bfb0" + dependencies: + babel-plugin-transform-class-constructor-call "^6.24.1" + babel-plugin-transform-export-extensions "^6.22.0" + babel-preset-stage-2 "^6.24.1" + +babel-preset-stage-2@^6.24.1: + version "6.24.1" + resolved "https://registry.yarnpkg.com/babel-preset-stage-2/-/babel-preset-stage-2-6.24.1.tgz#d9e2960fb3d71187f0e64eec62bc07767219bdc1" + dependencies: + babel-plugin-syntax-dynamic-import "^6.18.0" + babel-plugin-transform-class-properties "^6.24.1" + babel-plugin-transform-decorators "^6.24.1" + babel-preset-stage-3 "^6.24.1" + +babel-preset-stage-3@^6.24.1: + version "6.24.1" + resolved "https://registry.yarnpkg.com/babel-preset-stage-3/-/babel-preset-stage-3-6.24.1.tgz#836ada0a9e7a7fa37cb138fb9326f87934a48395" + dependencies: + babel-plugin-syntax-trailing-function-commas "^6.22.0" + babel-plugin-transform-async-generator-functions "^6.24.1" + babel-plugin-transform-async-to-generator "^6.24.1" + babel-plugin-transform-exponentiation-operator "^6.24.1" + babel-plugin-transform-object-rest-spread "^6.22.0" + +babel-register@^6.26.0, babel-register@^6.9.0: version "6.26.0" resolved "https://registry.yarnpkg.com/babel-register/-/babel-register-6.26.0.tgz#6ed021173e2fcb486d7acb45c6009a856f647071" dependencies: @@ -861,7 +991,7 @@ babel-register@^6.26.0: mkdirp "^0.5.1" source-map-support "^0.4.15" -babel-runtime@^6.18.0, babel-runtime@^6.22.0, babel-runtime@^6.26.0, babel-runtime@^6.9.2: +babel-runtime@^6.18.0, babel-runtime@^6.22.0, babel-runtime@^6.26.0: version "6.26.0" resolved "https://registry.yarnpkg.com/babel-runtime/-/babel-runtime-6.26.0.tgz#965c7058668e82b55d7bfe04ff2337bc8b5647fe" dependencies: @@ -901,7 +1031,7 @@ babel-types@^6.19.0, babel-types@^6.24.1, babel-types@^6.26.0: lodash "^4.17.4" to-fast-properties "^1.0.3" -babylon@^6.18.0: +babylon@^6.17.3, babylon@^6.18.0: version "6.18.0" resolved "https://registry.yarnpkg.com/babylon/-/babylon-6.18.0.tgz#af2f3b88fa6f5c1e4c634d1a0f8eac4f55b395e3" @@ -965,11 +1095,9 @@ binary-extensions@^1.0.0: version "1.11.0" resolved "https://registry.yarnpkg.com/binary-extensions/-/binary-extensions-1.11.0.tgz#46aa1751fb6a2f93ee5e689bb1087d4b14c6c205" -bl@^1.0.0: - version "1.2.1" - resolved "https://registry.yarnpkg.com/bl/-/bl-1.2.1.tgz#cac328f7bee45730d404b692203fcb590e172d5e" - dependencies: - readable-stream "^2.0.5" +binaryextensions@2: + version "2.1.1" + resolved "https://registry.yarnpkg.com/binaryextensions/-/binaryextensions-2.1.1.tgz#3209a51ca4a4ad541a3b8d3d6a6d5b83a2485935" blob@0.0.4: version "0.0.4" @@ -981,7 +1109,7 @@ block-stream@*: dependencies: inherits "~2.0.0" -bluebird@^3.5.1: +bluebird@^3.4.7, bluebird@^3.5.1: version "3.5.1" resolved "https://registry.yarnpkg.com/bluebird/-/bluebird-3.5.1.tgz#d9551f9de98f1fcda1e683d17ee91a0602ee2eb9" @@ -1015,6 +1143,10 @@ bonjour@^3.5.0: multicast-dns "^6.0.1" multicast-dns-service-types "^1.1.0" +boolbase@~1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/boolbase/-/boolbase-1.0.0.tgz#68dff5fbe60c51eb37725ea9e3ed310dcc1e776e" + boom@2.x.x: version "2.10.1" resolved "https://registry.yarnpkg.com/boom/-/boom-2.10.1.tgz#39c8918ceff5799f83f9492a848f625add0c766f" @@ -1123,10 +1255,6 @@ browserslist@^2.1.2: caniuse-lite "^1.0.30000792" electron-to-chromium "^1.3.30" -buffer-crc32@^0.2.1: - version "0.2.13" - resolved "https://registry.yarnpkg.com/buffer-crc32/-/buffer-crc32-0.2.13.tgz#0d333e3f00eac50aa1454abd30ef8c2a5d9a7242" - buffer-indexof@^1.0.0: version "1.1.1" resolved "https://registry.yarnpkg.com/buffer-indexof/-/buffer-indexof-1.1.1.tgz#52fabcc6a606d1a00302802648ef68f639da268c" @@ -1201,6 +1329,13 @@ callsites@^0.2.0: version "0.2.0" resolved "https://registry.yarnpkg.com/callsites/-/callsites-0.2.0.tgz#afab96262910a7f33c19a5775825c69f34e350ca" +camel-case@3.0.x: + version "3.0.0" + resolved "https://registry.yarnpkg.com/camel-case/-/camel-case-3.0.0.tgz#ca3c3688a4e9cf3a4cda777dc4dcbc713249cf73" + dependencies: + no-case "^2.2.0" + upper-case "^1.1.1" + camelcase-keys@^2.0.0: version "2.1.0" resolved "https://registry.yarnpkg.com/camelcase-keys/-/camelcase-keys-2.1.0.tgz#308beeaffdf28119051efa1d932213c91b8f92e7" @@ -1208,18 +1343,10 @@ camelcase-keys@^2.0.0: camelcase "^2.0.0" map-obj "^1.0.0" -camelcase@^1.0.2: - version "1.2.1" - resolved "https://registry.yarnpkg.com/camelcase/-/camelcase-1.2.1.tgz#9bb5304d2e0b56698b2c758b08a3eaa9daa58a39" - camelcase@^2.0.0: version "2.1.1" resolved "https://registry.yarnpkg.com/camelcase/-/camelcase-2.1.1.tgz#7c1d16d679a1bbe59ca02cacecfb011e201f5a1f" -camelcase@^3.0.0: - version "3.0.0" - resolved "https://registry.yarnpkg.com/camelcase/-/camelcase-3.0.0.tgz#32fc4b9fcdaf845fcdf7e73bb97cac2261f0ab0a" - camelcase@^4.1.0: version "4.1.0" resolved "https://registry.yarnpkg.com/camelcase/-/camelcase-4.1.0.tgz#d545635be1e33c542649c69173e5de6acfae34dd" @@ -1249,14 +1376,7 @@ caseless@~0.12.0: version "0.12.0" resolved "https://registry.yarnpkg.com/caseless/-/caseless-0.12.0.tgz#1b681c21ff84033c826543090689420d187151dc" -center-align@^0.1.1: - version "0.1.3" - resolved "https://registry.yarnpkg.com/center-align/-/center-align-0.1.3.tgz#aa0d32629b6ee972200411cbd4461c907bc2b7ad" - dependencies: - align-text "^0.1.3" - lazy-cache "^1.0.3" - -chalk@^1.1.1, chalk@^1.1.3: +chalk@^1.0.0, chalk@^1.1.1, chalk@^1.1.3: version "1.1.3" resolved "https://registry.yarnpkg.com/chalk/-/chalk-1.1.3.tgz#a8115c55e4a702fe4d150abd3872822a7e09fc98" dependencies: @@ -1266,7 +1386,7 @@ chalk@^1.1.1, chalk@^1.1.3: strip-ansi "^3.0.0" supports-color "^2.0.0" -chalk@^2.0.0, chalk@^2.1.0, chalk@^2.3.1: +chalk@^2.0.0, chalk@^2.0.1, chalk@^2.1.0, chalk@^2.3.1: version "2.3.1" resolved "https://registry.yarnpkg.com/chalk/-/chalk-2.3.1.tgz#523fe2678aec7b04e8041909292fe8b17059b796" dependencies: @@ -1274,11 +1394,19 @@ chalk@^2.0.0, chalk@^2.1.0, chalk@^2.3.1: escape-string-regexp "^1.0.5" supports-color "^5.2.0" +chalk@~0.4.0: + version "0.4.0" + resolved "https://registry.yarnpkg.com/chalk/-/chalk-0.4.0.tgz#5199a3ddcd0c1efe23bc08c1b027b06176e0c64f" + dependencies: + ansi-styles "~1.0.0" + has-color "~0.1.0" + strip-ansi "~0.1.0" + chardet@^0.4.0: version "0.4.2" resolved "https://registry.yarnpkg.com/chardet/-/chardet-0.4.2.tgz#b5473b33dc97c424e5d98dc87d55d4d8a29c8bf2" -chokidar@^1.6.0, chokidar@^1.7.0: +chokidar@^1.7.0: version "1.7.0" resolved "https://registry.yarnpkg.com/chokidar/-/chokidar-1.7.0.tgz#798e689778151c8076b4b360e5edd28cda2bb468" dependencies: @@ -1315,6 +1443,10 @@ chownr@^1.0.1: version "1.0.1" resolved "https://registry.yarnpkg.com/chownr/-/chownr-1.0.1.tgz#e2a75042a9551908bebd25b8523d5f9769d79181" +chrome-trace-event@^0.1.1: + version "0.1.2" + resolved "https://registry.yarnpkg.com/chrome-trace-event/-/chrome-trace-event-0.1.2.tgz#90f36885d5345a50621332f0717b595883d5d982" + cipher-base@^1.0.0, cipher-base@^1.0.1, cipher-base@^1.0.3: version "1.0.4" resolved "https://registry.yarnpkg.com/cipher-base/-/cipher-base-1.0.4.tgz#8760e4ecc272f4c363532f926d874aae2c1397de" @@ -1341,24 +1473,45 @@ class-utils@^0.3.5: isobject "^3.0.0" static-extend "^0.1.1" +clean-css@4.1.x: + version "4.1.9" + resolved "https://registry.yarnpkg.com/clean-css/-/clean-css-4.1.9.tgz#35cee8ae7687a49b98034f70de00c4edd3826301" + dependencies: + source-map "0.5.x" + +cli-cursor@^1.0.1, cli-cursor@^1.0.2: + version "1.0.2" + resolved "https://registry.yarnpkg.com/cli-cursor/-/cli-cursor-1.0.2.tgz#64da3f7d56a54412e59794bd62dc35295e8f2987" + dependencies: + restore-cursor "^1.0.1" + cli-cursor@^2.1.0: version "2.1.0" resolved "https://registry.yarnpkg.com/cli-cursor/-/cli-cursor-2.1.0.tgz#b35dac376479facc3e94747d41d0d0f5238ffcb5" dependencies: restore-cursor "^2.0.0" +cli-spinners@^0.1.2: + version "0.1.2" + resolved "https://registry.yarnpkg.com/cli-spinners/-/cli-spinners-0.1.2.tgz#bb764d88e185fb9e1e6a2a1f19772318f605e31c" + +cli-table@^0.3.1: + version "0.3.1" + resolved "https://registry.yarnpkg.com/cli-table/-/cli-table-0.3.1.tgz#f53b05266a8b1a0b934b3d0821e6e2dc5914ae23" + dependencies: + colors "1.0.3" + +cli-truncate@^0.2.1: + version "0.2.1" + resolved "https://registry.yarnpkg.com/cli-truncate/-/cli-truncate-0.2.1.tgz#9f15cfbb0705005369216c626ac7d05ab90dd574" + dependencies: + slice-ansi "0.0.4" + string-width "^1.0.1" + cli-width@^2.0.0: version "2.2.0" resolved "https://registry.yarnpkg.com/cli-width/-/cli-width-2.2.0.tgz#ff19ede8a9a5e579324147b0c11f0fbcbabed639" -cliui@^2.1.0: - version "2.1.0" - resolved "https://registry.yarnpkg.com/cliui/-/cliui-2.1.0.tgz#4b475760ff80264c762c3a1719032e91c7fea0d1" - dependencies: - center-align "^0.1.1" - right-align "^0.1.1" - wordwrap "0.0.2" - cliui@^3.2.0: version "3.2.0" resolved "https://registry.yarnpkg.com/cliui/-/cliui-3.2.0.tgz#120601537a916d29940f934da3b48d585a39213d" @@ -1367,10 +1520,34 @@ cliui@^3.2.0: strip-ansi "^3.0.1" wrap-ansi "^2.0.0" -clone@^1.0.2: +clone-buffer@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/clone-buffer/-/clone-buffer-1.0.0.tgz#e3e25b207ac4e701af721e2cb5a16792cac3dc58" + +clone-stats@^0.0.1: + version "0.0.1" + resolved "https://registry.yarnpkg.com/clone-stats/-/clone-stats-0.0.1.tgz#b88f94a82cf38b8791d58046ea4029ad88ca99d1" + +clone-stats@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/clone-stats/-/clone-stats-1.0.0.tgz#b3782dff8bb5474e18b9b6bf0fdfe782f8777680" + +clone@^1.0.0, clone@^1.0.2: version "1.0.3" resolved "https://registry.yarnpkg.com/clone/-/clone-1.0.3.tgz#298d7e2231660f40c003c2ed3140decf3f53085f" +clone@^2.1.1: + version "2.1.1" + resolved "https://registry.yarnpkg.com/clone/-/clone-2.1.1.tgz#d217d1e961118e3ac9a4b8bba3285553bf647cdb" + +cloneable-readable@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/cloneable-readable/-/cloneable-readable-1.0.0.tgz#a6290d413f217a61232f95e458ff38418cfb0117" + dependencies: + inherits "^2.0.1" + process-nextick-args "^1.0.6" + through2 "^2.0.1" + co@^4.6.0: version "4.6.0" resolved "https://registry.yarnpkg.com/co/-/co-4.6.0.tgz#6ea6bdf3d853ae54ccb8e47bfa0bf3f9031fb184" @@ -1385,6 +1562,14 @@ code-point-at@^1.0.0: version "1.1.0" resolved "https://registry.yarnpkg.com/code-point-at/-/code-point-at-1.1.0.tgz#0d070b4d043a5bea33a2f1a40e2edb3d9a4ccf77" +codecov@^3.0.0: + version "3.0.0" + resolved "https://registry.yarnpkg.com/codecov/-/codecov-3.0.0.tgz#c273b8c4f12945723e8dc9d25803d89343e5f28e" + dependencies: + argv "0.0.2" + request "2.81.0" + urlgrey "0.4.4" + collection-visit@^1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/collection-visit/-/collection-visit-1.0.0.tgz#4bc0373c164bc3291b4d368c829cf1a80a59dca0" @@ -1424,17 +1609,21 @@ colormin@^1.0.5: css-color-names "0.0.4" has "^1.0.1" -colors@*, colors@~1.1.2: +colors@*, colors@^1.1.2, colors@~1.1.2: version "1.1.2" resolved "https://registry.yarnpkg.com/colors/-/colors-1.1.2.tgz#168a4701756b6a7f51a12ce0c97bfa28c084ed63" +colors@1.0.3: + version "1.0.3" + resolved "https://registry.yarnpkg.com/colors/-/colors-1.0.3.tgz#0433f44d809680fdeb60ed260f1b0c262e82a40b" + combined-stream@^1.0.5, combined-stream@~1.0.5: version "1.0.6" resolved "https://registry.yarnpkg.com/combined-stream/-/combined-stream-1.0.6.tgz#723e7df6e801ac5613113a7e445a9b69cb632818" dependencies: delayed-stream "~1.0.0" -commander@~2.14.1: +commander@2.14.x, commander@~2.14.1: version "2.14.1" resolved "https://registry.yarnpkg.com/commander/-/commander-2.14.1.tgz#2235123e37af8ca3c65df45b026dbd357b01b9aa" @@ -1458,15 +1647,6 @@ component-inherit@0.0.3: version "0.0.3" resolved "https://registry.yarnpkg.com/component-inherit/-/component-inherit-0.0.3.tgz#645fc4adf58b72b649d5cae65135619db26ff143" -compress-commons@^1.2.0: - version "1.2.2" - resolved "https://registry.yarnpkg.com/compress-commons/-/compress-commons-1.2.2.tgz#524a9f10903f3a813389b0225d27c48bb751890f" - dependencies: - buffer-crc32 "^0.2.1" - crc32-stream "^2.0.0" - normalize-path "^2.0.0" - readable-stream "^2.0.0" - compressible@~2.0.13: version "2.0.13" resolved "https://registry.yarnpkg.com/compressible/-/compressible-2.0.13.tgz#0d1020ab924b2fdb4d6279875c7d6daba6baa7a9" @@ -1489,7 +1669,7 @@ concat-map@0.0.1: version "0.0.1" resolved "https://registry.yarnpkg.com/concat-map/-/concat-map-0.0.1.tgz#d8a96bd77fd68df7793a73036a3ba0d5405d477b" -concat-stream@^1.5.0, concat-stream@^1.6.0: +concat-stream@^1.4.7, concat-stream@^1.5.0, concat-stream@^1.6.0: version "1.6.0" resolved "https://registry.yarnpkg.com/concat-stream/-/concat-stream-1.6.0.tgz#0aac662fd52be78964d5532f694784e70110acf7" dependencies: @@ -1554,7 +1734,7 @@ core-js@^1.0.0: version "1.2.7" resolved "https://registry.yarnpkg.com/core-js/-/core-js-1.2.7.tgz#652294c14651db28fa93bd2d5ff2983a4f08c636" -core-js@^2.4.0, core-js@^2.5.0: +core-js@^2.4.0, core-js@^2.4.1, core-js@^2.5.0: version "2.5.3" resolved "https://registry.yarnpkg.com/core-js/-/core-js-2.5.3.tgz#8acc38345824f16d8365b7c9b4259168e8ed603e" @@ -1562,33 +1742,6 @@ core-util-is@1.0.2, core-util-is@~1.0.0: version "1.0.2" resolved "https://registry.yarnpkg.com/core-util-is/-/core-util-is-1.0.2.tgz#b5fd54220aa2bc5ab57aab7140c940754503c1a7" -cpx@^1.5.0: - version "1.5.0" - resolved "https://registry.yarnpkg.com/cpx/-/cpx-1.5.0.tgz#185be018511d87270dedccc293171e37655ab88f" - dependencies: - babel-runtime "^6.9.2" - chokidar "^1.6.0" - duplexer "^0.1.1" - glob "^7.0.5" - glob2base "^0.0.12" - minimatch "^3.0.2" - mkdirp "^0.5.1" - resolve "^1.1.7" - safe-buffer "^5.0.1" - shell-quote "^1.6.1" - subarg "^1.0.0" - -crc32-stream@^2.0.0: - version "2.0.0" - resolved "https://registry.yarnpkg.com/crc32-stream/-/crc32-stream-2.0.0.tgz#e3cdd3b4df3168dd74e3de3fbbcb7b297fe908f4" - dependencies: - crc "^3.4.4" - readable-stream "^2.0.0" - -crc@^3.4.4, crc@^3.5.0: - version "3.5.0" - resolved "https://registry.yarnpkg.com/crc/-/crc-3.5.0.tgz#98b8ba7d489665ba3979f59b21381374101a1964" - create-ecdh@^4.0.0: version "4.0.0" resolved "https://registry.yarnpkg.com/create-ecdh/-/create-ecdh-4.0.0.tgz#888c723596cdf7612f6498233eebd7a35301737d" @@ -1616,7 +1769,7 @@ create-hmac@^1.1.0, create-hmac@^1.1.2, create-hmac@^1.1.4: safe-buffer "^5.0.1" sha.js "^2.4.8" -cross-env@^5.1.1: +cross-env@^5.1.3: version "5.1.3" resolved "https://registry.yarnpkg.com/cross-env/-/cross-env-5.1.3.tgz#f8ae18faac87692b0a8b4d2f7000d4ec3a85dfd7" dependencies: @@ -1657,7 +1810,7 @@ css-color-names@0.0.4: version "0.0.4" resolved "https://registry.yarnpkg.com/css-color-names/-/css-color-names-0.0.4.tgz#808adc2e79cf84738069b646cb20ec27beb629e0" -css-loader@^0.28.7: +css-loader@^0.28.10: version "0.28.10" resolved "https://registry.yarnpkg.com/css-loader/-/css-loader-0.28.10.tgz#40282e79230f7bcb4e483efa631d670b735ebf42" dependencies: @@ -1676,6 +1829,15 @@ css-loader@^0.28.7: postcss-value-parser "^3.3.0" source-list-map "^2.0.0" +css-select@^1.1.0: + version "1.2.0" + resolved "https://registry.yarnpkg.com/css-select/-/css-select-1.2.0.tgz#2b3a110539c5355f1cd8d314623e870b121ec858" + dependencies: + boolbase "~1.0.0" + css-what "2.1" + domutils "1.5.1" + nth-check "~1.0.1" + css-selector-tokenizer@^0.7.0: version "0.7.0" resolved "https://registry.yarnpkg.com/css-selector-tokenizer/-/css-selector-tokenizer-0.7.0.tgz#e6988474ae8c953477bf5e7efecfceccd9cf4c86" @@ -1684,11 +1846,15 @@ css-selector-tokenizer@^0.7.0: fastparse "^1.1.1" regexpu-core "^1.0.0" +css-what@2.1: + version "2.1.0" + resolved "https://registry.yarnpkg.com/css-what/-/css-what-2.1.0.tgz#9467d032c38cfaefb9f2d79501253062f87fa1bd" + cssesc@^0.1.0: version "0.1.0" resolved "https://registry.yarnpkg.com/cssesc/-/cssesc-0.1.0.tgz#c814903e45623371a0477b40109aaafbeeaddbb4" -cssnano@^3.10.0, cssnano@^3.4.0: +cssnano@^3.10.0: version "3.10.0" resolved "https://registry.yarnpkg.com/cssnano/-/cssnano-3.10.0.tgz#4f38f6cea2b9b17fa01490f23f1dc68ea65c1c38" dependencies: @@ -1742,11 +1908,9 @@ cyclist@~0.2.2: version "0.2.2" resolved "https://registry.yarnpkg.com/cyclist/-/cyclist-0.2.2.tgz#1b33792e11e914a2fd6d6ed6447464444e5fa640" -d@1: - version "1.0.0" - resolved "https://registry.yarnpkg.com/d/-/d-1.0.0.tgz#754bb5bfe55451da69a58b94d45f4c5b0462d58f" - dependencies: - es5-ext "^0.10.9" +dargs@^5.1.0: + version "5.1.0" + resolved "https://registry.yarnpkg.com/dargs/-/dargs-5.1.0.tgz#ec7ea50c78564cd36c9d5ec18f66329fade27829" dashdash@^1.12.0: version "1.14.1" @@ -1754,10 +1918,18 @@ dashdash@^1.12.0: dependencies: assert-plus "^1.0.0" +date-fns@^1.27.2: + version "1.29.0" + resolved "https://registry.yarnpkg.com/date-fns/-/date-fns-1.29.0.tgz#12e609cdcb935127311d04d33334e2960a2a54e6" + date-now@^0.1.4: version "0.1.4" resolved "https://registry.yarnpkg.com/date-now/-/date-now-0.1.4.tgz#eaf439fd4d4848ad74e5cc7dbef200672b9e345b" +dateformat@^2.0.0: + version "2.2.0" + resolved "https://registry.yarnpkg.com/dateformat/-/dateformat-2.2.0.tgz#4065e2013cf9fb916ddfd82efb506ad4c6769062" + debug@2.2.0: version "2.2.0" resolved "https://registry.yarnpkg.com/debug/-/debug-2.2.0.tgz#f87057e995b1a1f6ae6a4960664137bc56f039da" @@ -1770,7 +1942,7 @@ debug@2.3.3: dependencies: ms "0.7.2" -debug@2.6.9, debug@^2.2.0, debug@^2.3.3, debug@^2.6.6, debug@^2.6.8: +debug@2.6.9, debug@^2.0.0, debug@^2.1.0, debug@^2.2.0, debug@^2.3.3, debug@^2.6.6, debug@^2.6.8: version "2.6.9" resolved "https://registry.yarnpkg.com/debug/-/debug-2.6.9.tgz#5d128515df134ff327e90a4c93f4e077a536341f" dependencies: @@ -1782,7 +1954,7 @@ debug@^3.1.0: dependencies: ms "2.0.0" -decamelize@^1.0.0, decamelize@^1.1.1, decamelize@^1.1.2: +decamelize@^1.1.1, decamelize@^1.1.2: version "1.2.0" resolved "https://registry.yarnpkg.com/decamelize/-/decamelize-1.2.0.tgz#f6534d15148269b20352e7bee26f501f9a191290" @@ -1790,11 +1962,17 @@ decode-uri-component@^0.2.0: version "0.2.0" resolved "https://registry.yarnpkg.com/decode-uri-component/-/decode-uri-component-0.2.0.tgz#eb3913333458775cb84cd1a1fae062106bb87545" +decompress-response@^3.2.0: + version "3.3.0" + resolved "https://registry.yarnpkg.com/decompress-response/-/decompress-response-3.3.0.tgz#80a4dd323748384bfa248083622aedec982adff3" + dependencies: + mimic-response "^1.0.0" + deep-equal@^1.0.1: version "1.0.1" resolved "https://registry.yarnpkg.com/deep-equal/-/deep-equal-1.0.1.tgz#f5d260292b660e084eff4cdbc9f08ad3247448b5" -deep-extend@~0.4.0: +deep-extend@^0.4.0, deep-extend@~0.4.0: version "0.4.2" resolved "https://registry.yarnpkg.com/deep-extend/-/deep-extend-0.4.2.tgz#48b699c27e334bf89f10892be432f6e4c7d34a7f" @@ -1882,6 +2060,10 @@ destroy@~1.0.4: version "1.0.4" resolved "https://registry.yarnpkg.com/destroy/-/destroy-1.0.4.tgz#978857442c44749e4206613e37946205826abd80" +detect-conflict@^1.0.0: + version "1.0.1" + resolved "https://registry.yarnpkg.com/detect-conflict/-/detect-conflict-1.0.1.tgz#088657a66a961c05019db7c4230883b1c6b4176e" + detect-indent@^4.0.0: version "4.0.0" resolved "https://registry.yarnpkg.com/detect-indent/-/detect-indent-4.0.0.tgz#f76d064352cdf43a1cb6ce619c4ee3a9475de208" @@ -1896,6 +2078,14 @@ detect-node@^2.0.3: version "2.0.3" resolved "https://registry.yarnpkg.com/detect-node/-/detect-node-2.0.3.tgz#a2033c09cc8e158d37748fbde7507832bd6ce127" +diff@^2.1.2: + version "2.2.3" + resolved "https://registry.yarnpkg.com/diff/-/diff-2.2.3.tgz#60eafd0d28ee906e4e8ff0a52c1229521033bf99" + +diff@^3.3.0, diff@^3.3.1: + version "3.4.0" + resolved "https://registry.yarnpkg.com/diff/-/diff-3.4.0.tgz#b1d85507daf3964828de54b37d0d73ba67dda56c" + diffie-hellman@^5.0.0: version "5.0.2" resolved "https://registry.yarnpkg.com/diffie-hellman/-/diffie-hellman-5.0.2.tgz#b5835739270cfe26acf632099fded2a07f209e5e" @@ -1927,13 +2117,61 @@ doctrine@^2.1.0: dependencies: esutils "^2.0.2" +dom-converter@~0.1: + version "0.1.4" + resolved "https://registry.yarnpkg.com/dom-converter/-/dom-converter-0.1.4.tgz#a45ef5727b890c9bffe6d7c876e7b19cb0e17f3b" + dependencies: + utila "~0.3" + +dom-serializer@0: + version "0.1.0" + resolved "https://registry.yarnpkg.com/dom-serializer/-/dom-serializer-0.1.0.tgz#073c697546ce0780ce23be4a28e293e40bc30c82" + dependencies: + domelementtype "~1.1.1" + entities "~1.1.1" + +dom-walk@^0.1.0: + version "0.1.1" + resolved "https://registry.yarnpkg.com/dom-walk/-/dom-walk-0.1.1.tgz#672226dc74c8f799ad35307df936aba11acd6018" + domain-browser@^1.1.1: version "1.2.0" resolved "https://registry.yarnpkg.com/domain-browser/-/domain-browser-1.2.0.tgz#3d31f50191a6749dd1375a7f522e823d42e54eda" -duplexer@^0.1.1: - version "0.1.1" - resolved "https://registry.yarnpkg.com/duplexer/-/duplexer-0.1.1.tgz#ace6ff808c1ce66b57d1ebf97977acb02334cfc1" +domelementtype@1: + version "1.3.0" + resolved "https://registry.yarnpkg.com/domelementtype/-/domelementtype-1.3.0.tgz#b17aed82e8ab59e52dd9c19b1756e0fc187204c2" + +domelementtype@~1.1.1: + version "1.1.3" + resolved "https://registry.yarnpkg.com/domelementtype/-/domelementtype-1.1.3.tgz#bd28773e2642881aec51544924299c5cd822185b" + +domhandler@2.1: + version "2.1.0" + resolved "https://registry.yarnpkg.com/domhandler/-/domhandler-2.1.0.tgz#d2646f5e57f6c3bab11cf6cb05d3c0acf7412594" + dependencies: + domelementtype "1" + +domutils@1.1: + version "1.1.6" + resolved "https://registry.yarnpkg.com/domutils/-/domutils-1.1.6.tgz#bddc3de099b9a2efacc51c623f28f416ecc57485" + dependencies: + domelementtype "1" + +domutils@1.5.1: + version "1.5.1" + resolved "https://registry.yarnpkg.com/domutils/-/domutils-1.5.1.tgz#dcd8488a26f563d61079e48c9f7b7e32373682cf" + dependencies: + dom-serializer "0" + domelementtype "1" + +dotenv@^5.0.1: + version "5.0.1" + resolved "https://registry.yarnpkg.com/dotenv/-/dotenv-5.0.1.tgz#a5317459bd3d79ab88cff6e44057a6a3fbb1fcef" + +duplexer3@^0.1.4: + version "0.1.4" + resolved "https://registry.yarnpkg.com/duplexer3/-/duplexer3-0.1.4.tgz#ee01dd1cac0ed3cbc7fdbea37dc0a8f1ce002ce2" duplexify@^3.4.2, duplexify@^3.5.3: version "3.5.3" @@ -1958,14 +2196,26 @@ ecc-jsbn@~0.1.1: dependencies: jsbn "~0.1.0" +editions@^1.3.3: + version "1.3.4" + resolved "https://registry.yarnpkg.com/editions/-/editions-1.3.4.tgz#3662cb592347c3168eb8e498a0ff73271d67f50b" + ee-first@1.1.1: version "1.1.1" resolved "https://registry.yarnpkg.com/ee-first/-/ee-first-1.1.1.tgz#590c61156b0ae2f4f0255732a158b266bc56b21d" +ejs@^2.3.1: + version "2.5.7" + resolved "https://registry.yarnpkg.com/ejs/-/ejs-2.5.7.tgz#cc872c168880ae3c7189762fd5ffc00896c9518a" + electron-to-chromium@^1.2.7, electron-to-chromium@^1.3.30: version "1.3.33" resolved "https://registry.yarnpkg.com/electron-to-chromium/-/electron-to-chromium-1.3.33.tgz#bf00703d62a7c65238136578c352d6c5c042a545" +elegant-spinner@^1.0.1: + version "1.0.1" + resolved "https://registry.yarnpkg.com/elegant-spinner/-/elegant-spinner-1.0.1.tgz#db043521c95d7e303fd8f345bedc3349cfb0729e" + elliptic@^6.0.0: version "6.4.0" resolved "https://registry.yarnpkg.com/elliptic/-/elliptic-6.4.0.tgz#cac9af8762c85836187003c8dfe193e5e2eae5df" @@ -2037,7 +2287,7 @@ engine.io@~1.8.4: engine.io-parser "1.3.2" ws "~1.1.5" -enhanced-resolve@^3.4.0: +enhanced-resolve@^3.4.1: version "3.4.1" resolved "https://registry.yarnpkg.com/enhanced-resolve/-/enhanced-resolve-3.4.1.tgz#0421e339fd71419b3da13d129b3979040230476e" dependencies: @@ -2046,6 +2296,18 @@ enhanced-resolve@^3.4.0: object-assign "^4.0.1" tapable "^0.2.7" +enhanced-resolve@^4.0.0: + version "4.0.0" + resolved "https://registry.yarnpkg.com/enhanced-resolve/-/enhanced-resolve-4.0.0.tgz#e34a6eaa790f62fccd71d93959f56b2b432db10a" + dependencies: + graceful-fs "^4.1.2" + memory-fs "^0.4.0" + tapable "^1.0.0" + +entities@~1.1.1: + version "1.1.1" + resolved "https://registry.yarnpkg.com/entities/-/entities-1.1.1.tgz#6e5c2d0a5621b5dadaecef80b90edfb5cd7772f0" + errno@^0.1.3, errno@^0.1.4: version "0.1.7" resolved "https://registry.yarnpkg.com/errno/-/errno-0.1.7.tgz#4684d71779ad39af177e3f007996f7c67c852618" @@ -2058,6 +2320,13 @@ error-ex@^1.2.0: dependencies: is-arrayish "^0.2.1" +error@^7.0.2: + version "7.0.2" + resolved "https://registry.yarnpkg.com/error/-/error-7.0.2.tgz#a5f75fff4d9926126ddac0ea5dc38e689153cb02" + dependencies: + string-template "~0.2.1" + xtend "~4.0.0" + es-abstract@^1.7.0: version "1.10.0" resolved "https://registry.yarnpkg.com/es-abstract/-/es-abstract-1.10.0.tgz#1ecb36c197842a00d8ee4c2dfd8646bb97d60864" @@ -2076,57 +2345,12 @@ es-to-primitive@^1.1.1: is-date-object "^1.0.1" is-symbol "^1.0.1" -es5-ext@^0.10.14, es5-ext@^0.10.35, es5-ext@^0.10.9, es5-ext@~0.10.14: - version "0.10.39" - resolved "https://registry.yarnpkg.com/es5-ext/-/es5-ext-0.10.39.tgz#fca21b67559277ca4ac1a1ed7048b107b6f76d87" +es6-templates@^0.2.3: + version "0.2.3" + resolved "https://registry.yarnpkg.com/es6-templates/-/es6-templates-0.2.3.tgz#5cb9ac9fb1ded6eb1239342b81d792bbb4078ee4" dependencies: - es6-iterator "~2.0.3" - es6-symbol "~3.1.1" - -es6-iterator@^2.0.1, es6-iterator@~2.0.1, es6-iterator@~2.0.3: - version "2.0.3" - resolved "https://registry.yarnpkg.com/es6-iterator/-/es6-iterator-2.0.3.tgz#a7de889141a05a94b0854403b2d0a0fbfa98f3b7" - dependencies: - d "1" - es5-ext "^0.10.35" - es6-symbol "^3.1.1" - -es6-map@^0.1.3: - version "0.1.5" - resolved "https://registry.yarnpkg.com/es6-map/-/es6-map-0.1.5.tgz#9136e0503dcc06a301690f0bb14ff4e364e949f0" - dependencies: - d "1" - es5-ext "~0.10.14" - es6-iterator "~2.0.1" - es6-set "~0.1.5" - es6-symbol "~3.1.1" - event-emitter "~0.3.5" - -es6-set@~0.1.5: - version "0.1.5" - resolved "https://registry.yarnpkg.com/es6-set/-/es6-set-0.1.5.tgz#d2b3ec5d4d800ced818db538d28974db0a73ccb1" - dependencies: - d "1" - es5-ext "~0.10.14" - es6-iterator "~2.0.1" - es6-symbol "3.1.1" - event-emitter "~0.3.5" - -es6-symbol@3.1.1, es6-symbol@^3.1.1, es6-symbol@~3.1.1: - version "3.1.1" - resolved "https://registry.yarnpkg.com/es6-symbol/-/es6-symbol-3.1.1.tgz#bf00ef4fdab6ba1b46ecb7b629b4c7ed5715cc77" - dependencies: - d "1" - es5-ext "~0.10.14" - -es6-weak-map@^2.0.1: - version "2.0.2" - resolved "https://registry.yarnpkg.com/es6-weak-map/-/es6-weak-map-2.0.2.tgz#5e3ab32251ffd1538a1f8e5ffa1357772f92d96f" - dependencies: - d "1" - es5-ext "^0.10.14" - es6-iterator "^2.0.1" - es6-symbol "^3.1.1" + recast "~0.11.12" + through "~2.3.6" escape-html@~1.0.3: version "1.0.3" @@ -2136,15 +2360,6 @@ escape-string-regexp@^1.0.2, escape-string-regexp@^1.0.5: version "1.0.5" resolved "https://registry.yarnpkg.com/escape-string-regexp/-/escape-string-regexp-1.0.5.tgz#1b61c0562190a8dff6ae3bb2cf0200ca130b86d4" -escope@^3.6.0: - version "3.6.0" - resolved "https://registry.yarnpkg.com/escope/-/escope-3.6.0.tgz#e01975e812781a163a6dadfdd80398dc64c889c3" - dependencies: - es6-map "^0.1.3" - es6-weak-map "^2.0.1" - esrecurse "^4.1.0" - estraverse "^4.1.1" - eslint-config-prettier@^2.6.0: version "2.9.0" resolved "https://registry.yarnpkg.com/eslint-config-prettier/-/eslint-config-prettier-2.9.0.tgz#5ecd65174d486c22dff389fe036febf502d468a3" @@ -2222,10 +2437,14 @@ esprima@^2.6.0: version "2.7.3" resolved "https://registry.yarnpkg.com/esprima/-/esprima-2.7.3.tgz#96e3b70d5779f6ad49cd032673d1c312767ba581" -esprima@^4.0.0: +esprima@^4.0.0, esprima@~4.0.0: version "4.0.0" resolved "https://registry.yarnpkg.com/esprima/-/esprima-4.0.0.tgz#4499eddcd1110e0b218bacf2fa7f7f59f55ca804" +esprima@~3.1.0: + version "3.1.3" + resolved "https://registry.yarnpkg.com/esprima/-/esprima-3.1.3.tgz#fdca51cee6133895e3c88d535ce49dbff62a4633" + esquery@^1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/esquery/-/esquery-1.0.0.tgz#cfba8b57d7fba93f17298a8a006a04cda13d80fa" @@ -2233,11 +2452,10 @@ esquery@^1.0.0: estraverse "^4.0.0" esrecurse@^4.1.0: - version "4.2.0" - resolved "https://registry.yarnpkg.com/esrecurse/-/esrecurse-4.2.0.tgz#fa9568d98d3823f9a41d91e902dcab9ea6e5b163" + version "4.2.1" + resolved "https://registry.yarnpkg.com/esrecurse/-/esrecurse-4.2.1.tgz#007a3b9fdbc2b3bb87e4879ea19c92fdbd3942cf" dependencies: estraverse "^4.1.0" - object-assign "^4.0.1" estraverse@^4.0.0, estraverse@^4.1.0, estraverse@^4.1.1: version "4.2.0" @@ -2251,13 +2469,6 @@ etag@~1.8.1: version "1.8.1" resolved "https://registry.yarnpkg.com/etag/-/etag-1.8.1.tgz#41ae2eeb65efa62268aebfea83ac7d79299b0887" -event-emitter@~0.3.5: - version "0.3.5" - resolved "https://registry.yarnpkg.com/event-emitter/-/event-emitter-0.3.5.tgz#df8c69eef1647923c7157b9ce83840610b02cc39" - dependencies: - d "1" - es5-ext "~0.10.14" - eventemitter3@1.x.x: version "1.2.0" resolved "https://registry.yarnpkg.com/eventemitter3/-/eventemitter3-1.2.0.tgz#1c86991d816ad1e504750e73874224ecf3bec508" @@ -2291,6 +2502,10 @@ execa@^0.7.0: signal-exit "^3.0.0" strip-eof "^1.0.0" +exit-hook@^1.0.0: + version "1.1.1" + resolved "https://registry.yarnpkg.com/exit-hook/-/exit-hook-1.1.1.tgz#f05ca233b48c05d54fff07765df8507e95c02ff8" + expand-brackets@^0.1.4: version "0.1.5" resolved "https://registry.yarnpkg.com/expand-brackets/-/expand-brackets-0.1.5.tgz#df07284e342a807cd733ac5af72411e581d1177b" @@ -2315,6 +2530,12 @@ expand-range@^1.8.1: dependencies: fill-range "^2.1.0" +expand-tilde@^2.0.0, expand-tilde@^2.0.2: + version "2.0.2" + resolved "https://registry.yarnpkg.com/expand-tilde/-/expand-tilde-2.0.2.tgz#97e801aa052df02454de46b02bf621642cdc8502" + dependencies: + homedir-polyfill "^1.0.1" + express@^4.10.7, express@^4.16.2: version "4.16.2" resolved "https://registry.yarnpkg.com/express/-/express-4.16.2.tgz#e35c6dfe2d64b7dca0a5cd4f21781be3299e076c" @@ -2363,10 +2584,18 @@ extend-shallow@^3.0.0, extend-shallow@^3.0.2: assign-symbols "^1.0.0" is-extendable "^1.0.1" -extend@~3.0.0: +extend@^3.0.0, extend@~3.0.0: version "3.0.1" resolved "https://registry.yarnpkg.com/extend/-/extend-3.0.1.tgz#a755ea7bc1adfcc5a31ce7e762dbaadc5e636444" +external-editor@^1.1.0: + version "1.1.1" + resolved "https://registry.yarnpkg.com/external-editor/-/external-editor-1.1.1.tgz#12d7b0db850f7ff7e7081baf4005700060c4600b" + dependencies: + extend "^3.0.0" + spawn-sync "^1.0.15" + tmp "^0.0.29" + external-editor@^2.0.4: version "2.1.0" resolved "https://registry.yarnpkg.com/external-editor/-/external-editor-2.1.0.tgz#3d026a21b7f95b5726387d4200ac160d372c3b48" @@ -2394,14 +2623,14 @@ extglob@^2.0.4: snapdragon "^0.8.1" to-regex "^3.0.1" -extract-text-webpack-plugin@^3.0.2: - version "3.0.2" - resolved "https://registry.yarnpkg.com/extract-text-webpack-plugin/-/extract-text-webpack-plugin-3.0.2.tgz#5f043eaa02f9750a9258b78c0a6e0dc1408fb2f7" +extract-text-webpack-plugin@4.0.0-alpha.0: + version "4.0.0-alpha.0" + resolved "https://registry.yarnpkg.com/extract-text-webpack-plugin/-/extract-text-webpack-plugin-4.0.0-alpha.0.tgz#38d6cfa92aef05fdeaec2043a6de9fa5eb47bec8" dependencies: async "^2.4.1" loader-utils "^1.1.0" - schema-utils "^0.3.0" - webpack-sources "^1.0.1" + schema-utils "^0.4.5" + webpack-sources "^1.1.0" extsprintf@1.3.0: version "1.3.0" @@ -2412,8 +2641,8 @@ extsprintf@^1.2.0: resolved "https://registry.yarnpkg.com/extsprintf/-/extsprintf-1.4.0.tgz#e2689f8f356fad62cca65a3a91c5df5f9551692f" fast-deep-equal@^1.0.0: - version "1.0.0" - resolved "https://registry.yarnpkg.com/fast-deep-equal/-/fast-deep-equal-1.0.0.tgz#96256a3bc975595eb36d82e9929d060d893439ff" + version "1.1.0" + resolved "https://registry.yarnpkg.com/fast-deep-equal/-/fast-deep-equal-1.1.0.tgz#c053477817c86b51daa853c81e059b733d023614" fast-diff@^1.1.1: version "1.1.2" @@ -2455,6 +2684,13 @@ fbjs@^0.8.16: setimmediate "^1.0.5" ua-parser-js "^0.7.9" +figures@^1.3.5, figures@^1.7.0: + version "1.7.0" + resolved "https://registry.yarnpkg.com/figures/-/figures-1.7.0.tgz#cbe1e3affcf1cd44b80cadfed28dc793a9701d2e" + dependencies: + escape-string-regexp "^1.0.5" + object-assign "^4.1.0" + figures@^2.0.0: version "2.0.0" resolved "https://registry.yarnpkg.com/figures/-/figures-2.0.0.tgz#3ab1a2d2a62c8bfb431a0c94cb797a2fce27c962" @@ -2468,32 +2704,17 @@ file-entry-cache@^2.0.0: flat-cache "^1.2.1" object-assign "^4.0.1" -file-loader@^1.1.5: - version "1.1.9" - resolved "https://registry.yarnpkg.com/file-loader/-/file-loader-1.1.9.tgz#cf152aedbcfb3d67038d0845efb7cf11a96e53de" +file-loader@^1.1.10: + version "1.1.10" + resolved "https://registry.yarnpkg.com/file-loader/-/file-loader-1.1.10.tgz#77e97dfeab13da64c7085ab3e3887e29ae588aea" dependencies: loader-utils "^1.0.2" schema-utils "^0.4.5" -filemanager-webpack-plugin@^1.0.16: - version "1.0.24" - resolved "https://registry.yarnpkg.com/filemanager-webpack-plugin/-/filemanager-webpack-plugin-1.0.24.tgz#96a16abf7b614b3971ef623ae8a0be029c84a5eb" - dependencies: - archiver "^2.1.1" - cpx "^1.5.0" - fs-extra "^5.0.0" - make-dir "^1.1.0" - mv "^2.1.1" - rimraf "^2.6.2" - filename-regex@^2.0.0: version "2.0.1" resolved "https://registry.yarnpkg.com/filename-regex/-/filename-regex-2.0.1.tgz#c1c4b9bee3e09725ddb106b75c1e301fe2f18b26" -filesize@^3.2.1: - version "3.6.0" - resolved "https://registry.yarnpkg.com/filesize/-/filesize-3.6.0.tgz#22d079615624bb6fd3c04026120628a41b3f4efa" - fill-range@^2.1.0: version "2.2.3" resolved "https://registry.yarnpkg.com/fill-range/-/fill-range-2.2.3.tgz#50b77dfd7e469bc7492470963699fe7a8485a723" @@ -2533,10 +2754,6 @@ find-cache-dir@^1.0.0: make-dir "^1.0.0" pkg-dir "^2.0.0" -find-index@^0.1.1: - version "0.1.1" - resolved "https://registry.yarnpkg.com/find-index/-/find-index-0.1.1.tgz#675d358b2ca3892d795a1ab47232f8b6e2e0dde4" - find-up@^1.0.0: version "1.1.2" resolved "https://registry.yarnpkg.com/find-up/-/find-up-1.1.2.tgz#6b2e9822b1a2ce0a60ab64d610eccad53cb24d0f" @@ -2550,6 +2767,12 @@ find-up@^2.0.0, find-up@^2.1.0: dependencies: locate-path "^2.0.0" +first-chunk-stream@^2.0.0: + version "2.0.0" + resolved "https://registry.yarnpkg.com/first-chunk-stream/-/first-chunk-stream-2.0.0.tgz#1bdecdb8e083c0664b91945581577a43a9f31d70" + dependencies: + readable-stream "^2.0.2" + flat-cache@^1.2.1: version "1.3.0" resolved "https://registry.yarnpkg.com/flat-cache/-/flat-cache-1.3.0.tgz#d3030b32b38154f4e3b7e9c709f490f7ef97c481" @@ -2563,6 +2786,10 @@ flatten@^1.0.2: version "1.0.2" resolved "https://registry.yarnpkg.com/flatten/-/flatten-1.0.2.tgz#dae46a9d78fbe25292258cc1e780a41d95c03782" +flow-parser@^0.*: + version "0.66.0" + resolved "https://registry.yarnpkg.com/flow-parser/-/flow-parser-0.66.0.tgz#be583fefb01192aa5164415d31a6241b35718983" + flush-write-stream@^1.0.0: version "1.0.2" resolved "https://registry.yarnpkg.com/flush-write-stream/-/flush-write-stream-1.0.2.tgz#c81b90d8746766f1a609a46809946c45dd8ae417" @@ -2617,22 +2844,6 @@ from2@^2.1.0: inherits "^2.0.1" readable-stream "^2.0.0" -fs-extra@^4.0.2: - version "4.0.3" - resolved "https://registry.yarnpkg.com/fs-extra/-/fs-extra-4.0.3.tgz#0d852122e5bc5beb453fb028e9c0c9bf36340c94" - dependencies: - graceful-fs "^4.1.2" - jsonfile "^4.0.0" - universalify "^0.1.0" - -fs-extra@^5.0.0: - version "5.0.0" - resolved "https://registry.yarnpkg.com/fs-extra/-/fs-extra-5.0.0.tgz#414d0110cdd06705734d055652c5411260c31abd" - dependencies: - graceful-fs "^4.1.2" - jsonfile "^4.0.0" - universalify "^0.1.0" - fs-write-stream-atomic@^1.0.8: version "1.0.10" resolved "https://registry.yarnpkg.com/fs-write-stream-atomic/-/fs-write-stream-atomic-1.0.10.tgz#b47df53493ef911df75731e70a9ded0189db40c9" @@ -2717,6 +2928,26 @@ getpass@^0.1.1: dependencies: assert-plus "^1.0.0" +gh-got@^6.0.0: + version "6.0.0" + resolved "https://registry.yarnpkg.com/gh-got/-/gh-got-6.0.0.tgz#d74353004c6ec466647520a10bd46f7299d268d0" + dependencies: + got "^7.0.0" + is-plain-obj "^1.1.0" + +github-username@^4.0.0: + version "4.1.0" + resolved "https://registry.yarnpkg.com/github-username/-/github-username-4.1.0.tgz#cbe280041883206da4212ae9e4b5f169c30bf417" + dependencies: + gh-got "^6.0.0" + +glob-all@^3.1.0: + version "3.1.0" + resolved "https://registry.yarnpkg.com/glob-all/-/glob-all-3.1.0.tgz#8913ddfb5ee1ac7812656241b03d5217c64b02ab" + dependencies: + glob "^7.0.5" + yargs "~1.2.6" + glob-base@^0.3.0: version "0.3.0" resolved "https://registry.yarnpkg.com/glob-base/-/glob-base-0.3.0.tgz#dbb164f6221b1c0b1ccf82aea328b497df0ea3c4" @@ -2737,12 +2968,6 @@ glob-parent@^3.1.0: is-glob "^3.1.0" path-dirname "^1.0.0" -glob2base@^0.0.12: - version "0.0.12" - resolved "https://registry.yarnpkg.com/glob2base/-/glob2base-0.0.12.tgz#9d419b3e28f12e83a362164a277055922c9c0d56" - dependencies: - find-index "^0.1.1" - glob@^6.0.1: version "6.0.4" resolved "https://registry.yarnpkg.com/glob/-/glob-6.0.4.tgz#0f08860f6a155127b2fadd4f9ce24b1aab6e4d22" @@ -2764,6 +2989,31 @@ glob@^7.0.0, glob@^7.0.3, glob@^7.0.5, glob@^7.1.2: once "^1.3.0" path-is-absolute "^1.0.0" +global-modules@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/global-modules/-/global-modules-1.0.0.tgz#6d770f0eb523ac78164d72b5e71a8877265cc3ea" + dependencies: + global-prefix "^1.0.1" + is-windows "^1.0.1" + resolve-dir "^1.0.0" + +global-prefix@^1.0.1: + version "1.0.2" + resolved "https://registry.yarnpkg.com/global-prefix/-/global-prefix-1.0.2.tgz#dbf743c6c14992593c655568cb66ed32c0122ebe" + dependencies: + expand-tilde "^2.0.2" + homedir-polyfill "^1.0.1" + ini "^1.3.4" + is-windows "^1.0.1" + which "^1.2.14" + +global@^4.3.2: + version "4.3.2" + resolved "https://registry.yarnpkg.com/global/-/global-4.3.2.tgz#e76989268a6c74c38908b1305b10fc0e394e9d0f" + dependencies: + min-document "^2.19.0" + process "~0.5.1" + globals@^11.0.1: version "11.3.0" resolved "https://registry.yarnpkg.com/globals/-/globals-11.3.0.tgz#e04fdb7b9796d8adac9c8f64c14837b2313378b0" @@ -2772,6 +3022,17 @@ globals@^9.18.0: version "9.18.0" resolved "https://registry.yarnpkg.com/globals/-/globals-9.18.0.tgz#aa3896b3e69b487f17e31ed2143d69a8e30c2d8a" +globby@^4.0.0: + version "4.1.0" + resolved "https://registry.yarnpkg.com/globby/-/globby-4.1.0.tgz#080f54549ec1b82a6c60e631fc82e1211dbe95f8" + dependencies: + array-union "^1.0.1" + arrify "^1.0.0" + glob "^6.0.1" + object-assign "^4.0.1" + pify "^2.0.0" + pinkie-promise "^2.0.0" + globby@^5.0.0: version "5.0.0" resolved "https://registry.yarnpkg.com/globby/-/globby-5.0.0.tgz#ebd84667ca0dbb330b99bcfc68eac2bc54370e0d" @@ -2793,24 +3054,39 @@ globby@^6.1.0: pify "^2.0.0" pinkie-promise "^2.0.0" -graceful-fs@^4.1.0, graceful-fs@^4.1.11, graceful-fs@^4.1.2, graceful-fs@^4.1.6: +got@^7.0.0, got@^7.1.0: + version "7.1.0" + resolved "https://registry.yarnpkg.com/got/-/got-7.1.0.tgz#05450fd84094e6bbea56f451a43a9c289166385a" + dependencies: + decompress-response "^3.2.0" + duplexer3 "^0.1.4" + get-stream "^3.0.0" + is-plain-obj "^1.1.0" + is-retry-allowed "^1.0.0" + is-stream "^1.0.0" + isurl "^1.0.0-alpha5" + lowercase-keys "^1.0.0" + p-cancelable "^0.3.0" + p-timeout "^1.1.1" + safe-buffer "^5.0.1" + timed-out "^4.0.0" + url-parse-lax "^1.0.0" + url-to-options "^1.0.1" + +graceful-fs@^4.1.11, graceful-fs@^4.1.2: version "4.1.11" resolved "https://registry.yarnpkg.com/graceful-fs/-/graceful-fs-4.1.11.tgz#0e8bdfe4d1ddb8854d64e04ea7c00e2a026e5658" +grouped-queue@^0.3.0, grouped-queue@^0.3.3: + version "0.3.3" + resolved "https://registry.yarnpkg.com/grouped-queue/-/grouped-queue-0.3.3.tgz#c167d2a5319c5a0e0964ef6a25b7c2df8996c85c" + dependencies: + lodash "^4.17.2" + handle-thing@^1.2.5: version "1.2.5" resolved "https://registry.yarnpkg.com/handle-thing/-/handle-thing-1.2.5.tgz#fd7aad726bf1a5fd16dfc29b2f7a6601d27139c4" -handlebars@^4.0.11: - version "4.0.11" - resolved "https://registry.yarnpkg.com/handlebars/-/handlebars-4.0.11.tgz#630a35dfe0294bc281edae6ffc5d329fc7982dcc" - dependencies: - async "^1.4.0" - optimist "^0.6.1" - source-map "^0.4.4" - optionalDependencies: - uglify-js "^2.6" - har-schema@^1.0.5: version "1.0.5" resolved "https://registry.yarnpkg.com/har-schema/-/har-schema-1.0.5.tgz#d263135f43307c02c602afc8fe95970c0151369e" @@ -2834,6 +3110,10 @@ has-binary@0.1.7: dependencies: isarray "0.0.1" +has-color@~0.1.0: + version "0.1.7" + resolved "https://registry.yarnpkg.com/has-color/-/has-color-0.1.7.tgz#67144a5260c34fc3cca677d041daf52fe7b78b2f" + has-cors@1.1.0: version "1.1.0" resolved "https://registry.yarnpkg.com/has-cors/-/has-cors-1.1.0.tgz#5e474793f7ea9843d1bb99c23eef49ff126fff39" @@ -2850,6 +3130,16 @@ has-flag@^3.0.0: version "3.0.0" resolved "https://registry.yarnpkg.com/has-flag/-/has-flag-3.0.0.tgz#b5d454dc2199ae225699f3467e5a07f3b955bafd" +has-symbol-support-x@^1.4.1: + version "1.4.2" + resolved "https://registry.yarnpkg.com/has-symbol-support-x/-/has-symbol-support-x-1.4.2.tgz#1409f98bc00247da45da67cee0a36f282ff26455" + +has-to-string-tag-x@^1.2.0: + version "1.4.1" + resolved "https://registry.yarnpkg.com/has-to-string-tag-x/-/has-to-string-tag-x-1.4.1.tgz#a045ab383d7b4b2012a00148ab0aa5f290044d4d" + dependencies: + has-symbol-support-x "^1.4.1" + has-unicode@^2.0.0: version "2.0.1" resolved "https://registry.yarnpkg.com/has-unicode/-/has-unicode-2.0.1.tgz#e0e6fe6a28cf51138855e086d1691e771de2a8b9" @@ -2916,6 +3206,20 @@ hawk@3.1.3, hawk@~3.1.3: hoek "2.x.x" sntp "1.x.x" +he@1.1.x: + version "1.1.1" + resolved "https://registry.yarnpkg.com/he/-/he-1.1.1.tgz#93410fd21b009735151f8868c2f271f3427e23fd" + +history@^4.7.2: + version "4.7.2" + resolved "https://registry.yarnpkg.com/history/-/history-4.7.2.tgz#22b5c7f31633c5b8021c7f4a8a954ac139ee8d5b" + dependencies: + invariant "^2.2.1" + loose-envify "^1.2.0" + resolve-pathname "^2.2.0" + value-equal "^0.4.0" + warning "^3.0.0" + hmac-drbg@^1.0.0: version "1.0.1" resolved "https://registry.yarnpkg.com/hmac-drbg/-/hmac-drbg-1.0.1.tgz#d2745701025a6c775a6c545793ed502fc0c649a1" @@ -2928,6 +3232,10 @@ hoek@2.x.x: version "2.16.3" resolved "https://registry.yarnpkg.com/hoek/-/hoek-2.16.3.tgz#20bb7403d3cea398e91dc4710a8ff1b8274a25ed" +hoist-non-react-statics@^2.3.0: + version "2.5.0" + resolved "https://registry.yarnpkg.com/hoist-non-react-statics/-/hoist-non-react-statics-2.5.0.tgz#d2ca2dfc19c5a91c5a6615ce8e564ef0347e2a40" + home-or-tmp@^2.0.0: version "2.0.0" resolved "https://registry.yarnpkg.com/home-or-tmp/-/home-or-tmp-2.0.0.tgz#e36c3f2d2cae7d746a857e38d18d5f32a7882db8" @@ -2935,6 +3243,12 @@ home-or-tmp@^2.0.0: os-homedir "^1.0.0" os-tmpdir "^1.0.1" +homedir-polyfill@^1.0.1: + version "1.0.1" + resolved "https://registry.yarnpkg.com/homedir-polyfill/-/homedir-polyfill-1.0.1.tgz#4c2bbc8a758998feebf5ed68580f76d46768b4bc" + dependencies: + parse-passwd "^1.0.0" + hosted-git-info@^2.1.4: version "2.5.0" resolved "https://registry.yarnpkg.com/hosted-git-info/-/hosted-git-info-2.5.0.tgz#6d60e34b3abbc8313062c3b798ef8d901a07af3c" @@ -2956,6 +3270,50 @@ html-entities@^1.2.0: version "1.2.1" resolved "https://registry.yarnpkg.com/html-entities/-/html-entities-1.2.1.tgz#0df29351f0721163515dfb9e5543e5f6eed5162f" +html-loader@^0.5.5: + version "0.5.5" + resolved "https://registry.yarnpkg.com/html-loader/-/html-loader-0.5.5.tgz#6356dbeb0c49756d8ebd5ca327f16ff06ab5faea" + dependencies: + es6-templates "^0.2.3" + fastparse "^1.1.1" + html-minifier "^3.5.8" + loader-utils "^1.1.0" + object-assign "^4.1.1" + +html-minifier@^3.2.3, html-minifier@^3.5.8: + version "3.5.9" + resolved "https://registry.yarnpkg.com/html-minifier/-/html-minifier-3.5.9.tgz#74424014b872598d4bb0e20ac420926ec61024b6" + dependencies: + camel-case "3.0.x" + clean-css "4.1.x" + commander "2.14.x" + he "1.1.x" + ncname "1.0.x" + param-case "2.1.x" + relateurl "0.2.x" + uglify-js "3.3.x" + +html-webpack-plugin@webpack-contrib/html-webpack-plugin: + version "2.30.1" + resolved "https://codeload.github.com/webpack-contrib/html-webpack-plugin/tar.gz/1dee37e2696fd3990fe9be0a2945e465c0bb9a64" + dependencies: + bluebird "^3.4.7" + html-minifier "^3.2.3" + loader-utils "^0.2.16" + lodash "^4.17.3" + pretty-error "^2.0.2" + tapable "^1.0.0" + toposort "^1.0.0" + +htmlparser2@~3.3.0: + version "3.3.0" + resolved "https://registry.yarnpkg.com/htmlparser2/-/htmlparser2-3.3.0.tgz#cc70d05a59f6542e43f0e685c982e14c924a9efe" + dependencies: + domelementtype "1" + domhandler "2.1" + domutils "1.1" + readable-stream "1.0" + http-deceiver@^1.2.7: version "1.2.7" resolved "https://registry.yarnpkg.com/http-deceiver/-/http-deceiver-1.2.7.tgz#fa7168944ab9a519d337cb0bec7284dc3e723d87" @@ -3044,6 +3402,10 @@ indent-string@^2.1.0: dependencies: repeating "^2.0.0" +indent-string@^3.0.0: + version "3.2.0" + resolved "https://registry.yarnpkg.com/indent-string/-/indent-string-3.2.0.tgz#4a5fd6d27cc332f37e5419a504dbb837105c9289" + indexes-of@^1.0.1: version "1.0.1" resolved "https://registry.yarnpkg.com/indexes-of/-/indexes-of-1.0.1.tgz#f30f716c8e2bd346c7b67d3df3915566a7c05607" @@ -3067,11 +3429,30 @@ inherits@2.0.1: version "2.0.1" resolved "https://registry.yarnpkg.com/inherits/-/inherits-2.0.1.tgz#b17d08d326b4423e568eff719f91b0b1cbdf69f1" -ini@~1.3.0: +ini@^1.3.4, ini@~1.3.0: version "1.3.5" resolved "https://registry.yarnpkg.com/ini/-/ini-1.3.5.tgz#eee25f56db1c9ec6085e0c22778083f596abf927" -inquirer@^3.0.6: +inquirer@^1.0.2: + version "1.2.3" + resolved "https://registry.yarnpkg.com/inquirer/-/inquirer-1.2.3.tgz#4dec6f32f37ef7bb0b2ed3f1d1a5c3f545074918" + dependencies: + ansi-escapes "^1.1.0" + chalk "^1.0.0" + cli-cursor "^1.0.1" + cli-width "^2.0.0" + external-editor "^1.1.0" + figures "^1.3.5" + lodash "^4.3.0" + mute-stream "0.0.6" + pinkie-promise "^2.0.0" + run-async "^2.2.0" + rx "^4.1.0" + string-width "^1.0.1" + strip-ansi "^3.0.0" + through "^2.3.6" + +inquirer@^3.0.6, inquirer@^3.2.0, inquirer@^3.3.0: version "3.3.0" resolved "https://registry.yarnpkg.com/inquirer/-/inquirer-3.3.0.tgz#9dd2f2ad765dcab1ff0443b491442a20ba227dc9" dependencies: @@ -3096,11 +3477,11 @@ internal-ip@1.2.0: dependencies: meow "^3.3.0" -interpret@^1.0.0: +interpret@^1.0.0, interpret@^1.0.4: version "1.1.0" resolved "https://registry.yarnpkg.com/interpret/-/interpret-1.1.0.tgz#7ed1b1410c6a0e0f78cf95d3b8440c63f78b8614" -invariant@^2.2.2: +invariant@^2.2.1, invariant@^2.2.2: version "2.2.3" resolved "https://registry.yarnpkg.com/invariant/-/invariant-2.2.3.tgz#1a827dfde7dcbd7c323f0ca826be8fa7c5e9d688" dependencies: @@ -3268,6 +3649,10 @@ is-number@^4.0.0: version "4.0.0" resolved "https://registry.yarnpkg.com/is-number/-/is-number-4.0.0.tgz#0026e37f5454d73e356dfe6564699867c6a7f0ff" +is-object@^1.0.1: + version "1.0.1" + resolved "https://registry.yarnpkg.com/is-object/-/is-object-1.0.1.tgz#8952688c5ec2ffd6b03ecc85e769e02903083470" + is-odd@^2.0.0: version "2.0.0" resolved "https://registry.yarnpkg.com/is-odd/-/is-odd-2.0.0.tgz#7646624671fd7ea558ccd9a2795182f2958f1b24" @@ -3290,7 +3675,7 @@ is-path-inside@^1.0.0: dependencies: path-is-inside "^1.0.1" -is-plain-obj@^1.0.0: +is-plain-obj@^1.0.0, is-plain-obj@^1.1.0: version "1.1.0" resolved "https://registry.yarnpkg.com/is-plain-obj/-/is-plain-obj-1.1.0.tgz#71a50c8429dfca773c92a390a4a03b39fcd51d3e" @@ -3322,7 +3707,17 @@ is-resolvable@^1.0.0: version "1.1.0" resolved "https://registry.yarnpkg.com/is-resolvable/-/is-resolvable-1.1.0.tgz#fb18f87ce1feb925169c9a407c19318a3206ed88" -is-stream@^1.0.1, is-stream@^1.1.0: +is-retry-allowed@^1.0.0: + version "1.1.0" + resolved "https://registry.yarnpkg.com/is-retry-allowed/-/is-retry-allowed-1.1.0.tgz#11a060568b67339444033d0125a61a20d564fb34" + +is-scoped@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/is-scoped/-/is-scoped-1.0.0.tgz#449ca98299e713038256289ecb2b540dc437cb30" + dependencies: + scoped-regex "^1.0.0" + +is-stream@^1.0.0, is-stream@^1.0.1, is-stream@^1.1.0: version "1.1.0" resolved "https://registry.yarnpkg.com/is-stream/-/is-stream-1.1.0.tgz#12d4a3dd4e68e0b79ceb8dbc84173ae80d91ca44" @@ -3344,7 +3739,7 @@ is-utf8@^0.2.0: version "0.2.1" resolved "https://registry.yarnpkg.com/is-utf8/-/is-utf8-0.2.1.tgz#4b0da1442104d1b336340e80797e865cf39f7d72" -is-windows@^1.0.0, is-windows@^1.0.2: +is-windows@^1.0.0, is-windows@^1.0.1, is-windows@^1.0.2: version "1.0.2" resolved "https://registry.yarnpkg.com/is-windows/-/is-windows-1.0.2.tgz#d1850eb9791ecd18e6182ce12a30f396634bb19d" @@ -3385,6 +3780,21 @@ isstream@~0.1.2: version "0.1.2" resolved "https://registry.yarnpkg.com/isstream/-/isstream-0.1.2.tgz#47e63f7af55afa6f92e1500e690eb8b8529c099a" +istextorbinary@^2.1.0: + version "2.2.1" + resolved "https://registry.yarnpkg.com/istextorbinary/-/istextorbinary-2.2.1.tgz#a5231a08ef6dd22b268d0895084cf8d58b5bec53" + dependencies: + binaryextensions "2" + editions "^1.3.3" + textextensions "2" + +isurl@^1.0.0-alpha5: + version "1.0.0" + resolved "https://registry.yarnpkg.com/isurl/-/isurl-1.0.0.tgz#b27f4f49f3cdaa3ea44a0a5b7f3462e6edc39d67" + dependencies: + has-to-string-tag-x "^1.2.0" + is-object "^1.0.1" + jest-docblock@^21.0.0: version "21.2.0" resolved "https://registry.yarnpkg.com/jest-docblock/-/jest-docblock-21.2.0.tgz#51529c3b30d5fd159da60c27ceedc195faf8d414" @@ -3415,6 +3825,26 @@ jsbn@~0.1.0: version "0.1.1" resolved "https://registry.yarnpkg.com/jsbn/-/jsbn-0.1.1.tgz#a5e654c2e5a2deb5f201d96cefbca80c0ef2f513" +jscodeshift@^0.4.0: + version "0.4.1" + resolved "https://registry.yarnpkg.com/jscodeshift/-/jscodeshift-0.4.1.tgz#da91a1c2eccfa03a3387a21d39948e251ced444a" + dependencies: + async "^1.5.0" + babel-plugin-transform-flow-strip-types "^6.8.0" + babel-preset-es2015 "^6.9.0" + babel-preset-stage-1 "^6.5.0" + babel-register "^6.9.0" + babylon "^6.17.3" + colors "^1.1.2" + flow-parser "^0.*" + lodash "^4.13.1" + micromatch "^2.3.7" + node-dir "0.1.8" + nomnom "^1.8.1" + recast "^0.12.5" + temp "^0.8.1" + write-file-atomic "^1.2.0" + jsesc@^1.3.0: version "1.3.0" resolved "https://registry.yarnpkg.com/jsesc/-/jsesc-1.3.0.tgz#46c3fec8c1892b12b0833db9bc7622176dbab34b" @@ -3423,10 +3853,6 @@ jsesc@~0.5.0: version "0.5.0" resolved "https://registry.yarnpkg.com/jsesc/-/jsesc-0.5.0.tgz#e7dee66e35d6fc16f710fe91d5cf69f70f08911d" -json-loader@^0.5.4: - version "0.5.7" - resolved "https://registry.yarnpkg.com/json-loader/-/json-loader-0.5.7.tgz#dca14a70235ff82f0ac9a3abeb60d337a365185d" - json-schema-traverse@^0.3.0: version "0.3.1" resolved "https://registry.yarnpkg.com/json-schema-traverse/-/json-schema-traverse-0.3.1.tgz#349a6d44c53a51de89b40805c5d5e59b417d3340" @@ -3457,12 +3883,6 @@ json5@^0.5.0, json5@^0.5.1: version "0.5.1" resolved "https://registry.yarnpkg.com/json5/-/json5-0.5.1.tgz#1eade7acc012034ad84e2396767ead9fa5495821" -jsonfile@^4.0.0: - version "4.0.0" - resolved "https://registry.yarnpkg.com/jsonfile/-/jsonfile-4.0.0.tgz#8771aae0799b64076b76640fca058f9c10e33ecb" - optionalDependencies: - graceful-fs "^4.1.6" - jsonify@~0.0.0: version "0.0.0" resolved "https://registry.yarnpkg.com/jsonify/-/jsonify-0.0.0.tgz#2c74b6ee41d93ca51b7b5aaee8f503631d252a73" @@ -3500,29 +3920,12 @@ kind-of@^6.0.0, kind-of@^6.0.2: version "6.0.2" resolved "https://registry.yarnpkg.com/kind-of/-/kind-of-6.0.2.tgz#01146b36a6218e64e58f3a8d66de5d7fc6f6d051" -last-call-webpack-plugin@^2.1.2: - version "2.1.2" - resolved "https://registry.yarnpkg.com/last-call-webpack-plugin/-/last-call-webpack-plugin-2.1.2.tgz#ad80c6e310998294d2ed2180a68e9589e4768c44" - dependencies: - lodash "^4.17.4" - webpack-sources "^1.0.1" - -lazy-cache@^1.0.3: - version "1.0.4" - resolved "https://registry.yarnpkg.com/lazy-cache/-/lazy-cache-1.0.4.tgz#a1d78fc3a50474cb80845d3b3b6e1da49a446e8e" - lazy-cache@^2.0.2: version "2.0.2" resolved "https://registry.yarnpkg.com/lazy-cache/-/lazy-cache-2.0.2.tgz#b9190a4f913354694840859f8a8f7084d8822264" dependencies: set-getter "^0.1.0" -lazystream@^1.0.0: - version "1.0.0" - resolved "https://registry.yarnpkg.com/lazystream/-/lazystream-1.0.0.tgz#f6995fe0f820392f61396be89462407bb77168e4" - dependencies: - readable-stream "^2.0.5" - lcid@^1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/lcid/-/lcid-1.0.0.tgz#308accafa0bc483a3867b4b6f2b9506251d1b835" @@ -3536,6 +3939,53 @@ levn@^0.3.0, levn@~0.3.0: prelude-ls "~1.1.2" type-check "~0.3.2" +listr-silent-renderer@^1.1.1: + version "1.1.1" + resolved "https://registry.yarnpkg.com/listr-silent-renderer/-/listr-silent-renderer-1.1.1.tgz#924b5a3757153770bf1a8e3fbf74b8bbf3f9242e" + +listr-update-renderer@^0.2.0: + version "0.2.0" + resolved "https://registry.yarnpkg.com/listr-update-renderer/-/listr-update-renderer-0.2.0.tgz#ca80e1779b4e70266807e8eed1ad6abe398550f9" + dependencies: + chalk "^1.1.3" + cli-truncate "^0.2.1" + elegant-spinner "^1.0.1" + figures "^1.7.0" + indent-string "^3.0.0" + log-symbols "^1.0.2" + log-update "^1.0.2" + strip-ansi "^3.0.1" + +listr-verbose-renderer@^0.4.0: + version "0.4.1" + resolved "https://registry.yarnpkg.com/listr-verbose-renderer/-/listr-verbose-renderer-0.4.1.tgz#8206f4cf6d52ddc5827e5fd14989e0e965933a35" + dependencies: + chalk "^1.1.3" + cli-cursor "^1.0.2" + date-fns "^1.27.2" + figures "^1.7.0" + +listr@^0.12.0: + version "0.12.0" + resolved "https://registry.yarnpkg.com/listr/-/listr-0.12.0.tgz#6bce2c0f5603fa49580ea17cd6a00cc0e5fa451a" + dependencies: + chalk "^1.1.3" + cli-truncate "^0.2.1" + figures "^1.7.0" + indent-string "^2.1.0" + is-promise "^2.1.0" + is-stream "^1.1.0" + listr-silent-renderer "^1.1.1" + listr-update-renderer "^0.2.0" + listr-verbose-renderer "^0.4.0" + log-symbols "^1.0.2" + log-update "^1.0.2" + ora "^0.2.3" + p-map "^1.1.1" + rxjs "^5.0.0-beta.11" + stream-to-observable "^0.1.0" + strip-ansi "^3.0.1" + load-json-file@^1.0.0: version "1.1.0" resolved "https://registry.yarnpkg.com/load-json-file/-/load-json-file-1.1.0.tgz#956905708d58b4bab4c2261b04f59f31c99374c0" @@ -3559,6 +4009,15 @@ loader-runner@^2.3.0: version "2.3.0" resolved "https://registry.yarnpkg.com/loader-runner/-/loader-runner-2.3.0.tgz#f482aea82d543e07921700d5a46ef26fdac6b8a2" +loader-utils@^0.2.16: + version "0.2.17" + resolved "https://registry.yarnpkg.com/loader-utils/-/loader-utils-0.2.17.tgz#f86e6374d43205a6e6c60e9196f17c0299bfb348" + dependencies: + big.js "^3.1.3" + emojis-list "^2.0.0" + json5 "^0.5.0" + object-assign "^4.0.1" + loader-utils@^1.0.2, loader-utils@^1.1.0: version "1.1.0" resolved "https://registry.yarnpkg.com/loader-utils/-/loader-utils-1.1.0.tgz#c98aef488bcceda2ffb5e2de646d6a754429f5cd" @@ -3602,31 +4061,64 @@ lodash.uniq@^4.5.0: version "4.5.0" resolved "https://registry.yarnpkg.com/lodash.uniq/-/lodash.uniq-4.5.0.tgz#d0225373aeb652adc1bc82e4945339a842754773" -lodash@^4.14.0, lodash@^4.17.2, lodash@^4.17.4, lodash@^4.3.0, lodash@^4.5.1, lodash@^4.8.0: +lodash@^4.11.1, lodash@^4.13.1, lodash@^4.14.0, lodash@^4.17.2, lodash@^4.17.3, lodash@^4.17.4, lodash@^4.17.5, lodash@^4.3.0: version "4.17.5" resolved "https://registry.yarnpkg.com/lodash/-/lodash-4.17.5.tgz#99a92d65c0272debe8c96b6057bc8fbfa3bed511" +log-symbols@2.1.0: + version "2.1.0" + resolved "https://registry.yarnpkg.com/log-symbols/-/log-symbols-2.1.0.tgz#f35fa60e278832b538dc4dddcbb478a45d3e3be6" + dependencies: + chalk "^2.0.1" + +log-symbols@^1.0.1, log-symbols@^1.0.2: + version "1.0.2" + resolved "https://registry.yarnpkg.com/log-symbols/-/log-symbols-1.0.2.tgz#376ff7b58ea3086a0f09facc74617eca501e1a18" + dependencies: + chalk "^1.0.0" + +log-symbols@^2.1.0: + version "2.2.0" + resolved "https://registry.yarnpkg.com/log-symbols/-/log-symbols-2.2.0.tgz#5740e1c5d6f0dfda4ad9323b5332107ef6b4c40a" + dependencies: + chalk "^2.0.1" + +log-update@^1.0.2: + version "1.0.2" + resolved "https://registry.yarnpkg.com/log-update/-/log-update-1.0.2.tgz#19929f64c4093d2d2e7075a1dad8af59c296b8d1" + dependencies: + ansi-escapes "^1.0.0" + cli-cursor "^1.0.2" + loglevel@^1.4.1: version "1.6.1" resolved "https://registry.yarnpkg.com/loglevel/-/loglevel-1.6.1.tgz#e0fc95133b6ef276cdc8887cdaf24aa6f156f8fa" -longest@^1.0.1: - version "1.0.1" - resolved "https://registry.yarnpkg.com/longest/-/longest-1.0.1.tgz#30a0b2da38f73770e8294a0d22e6625ed77d0097" +loglevelnext@^1.0.1: + version "1.0.3" + resolved "https://registry.yarnpkg.com/loglevelnext/-/loglevelnext-1.0.3.tgz#0f69277e73bbbf2cd61b94d82313216bf87ac66e" -loose-envify@^1.0.0, loose-envify@^1.1.0, loose-envify@^1.3.1: +loose-envify@^1.0.0, loose-envify@^1.1.0, loose-envify@^1.2.0, loose-envify@^1.3.1: version "1.3.1" resolved "https://registry.yarnpkg.com/loose-envify/-/loose-envify-1.3.1.tgz#d1a8ad33fa9ce0e713d65fdd0ac8b748d478c848" dependencies: js-tokens "^3.0.0" -loud-rejection@^1.0.0: +loud-rejection@^1.0.0, loud-rejection@^1.6.0: version "1.6.0" resolved "https://registry.yarnpkg.com/loud-rejection/-/loud-rejection-1.6.0.tgz#5b46f80147edee578870f086d04821cf998e551f" dependencies: currently-unhandled "^0.4.1" signal-exit "^3.0.0" +lower-case@^1.1.1: + version "1.1.4" + resolved "https://registry.yarnpkg.com/lower-case/-/lower-case-1.1.4.tgz#9a2cabd1b9e8e0ae993a4bf7d5875c39c42e8eac" + +lowercase-keys@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/lowercase-keys/-/lowercase-keys-1.0.0.tgz#4e3366b39e7f5457e35f1324bdf6f88d0bfc7306" + lru-cache@^4.0.1, lru-cache@^4.1.1: version "4.1.1" resolved "https://registry.yarnpkg.com/lru-cache/-/lru-cache-4.1.1.tgz#622e32e82488b49279114a4f9ecf45e7cd6bba55" @@ -3638,7 +4130,7 @@ macaddress@^0.2.8: version "0.2.8" resolved "https://registry.yarnpkg.com/macaddress/-/macaddress-0.2.8.tgz#5904dc537c39ec6dbefeae902327135fa8511f12" -make-dir@^1.0.0, make-dir@^1.1.0: +make-dir@^1.0.0: version "1.2.0" resolved "https://registry.yarnpkg.com/make-dir/-/make-dir-1.2.0.tgz#6d6a49eead4aae296c53bbf3a1a008bd6c89469b" dependencies: @@ -3677,6 +4169,29 @@ media-typer@0.3.0: version "0.3.0" resolved "https://registry.yarnpkg.com/media-typer/-/media-typer-0.3.0.tgz#8710d7af0aa626f8fffa1ce00168545263255748" +mem-fs-editor@^3.0.0: + version "3.0.2" + resolved "https://registry.yarnpkg.com/mem-fs-editor/-/mem-fs-editor-3.0.2.tgz#dd0a6eaf2bb8a6b37740067aa549eb530105af9f" + dependencies: + commondir "^1.0.1" + deep-extend "^0.4.0" + ejs "^2.3.1" + glob "^7.0.3" + globby "^6.1.0" + mkdirp "^0.5.0" + multimatch "^2.0.0" + rimraf "^2.2.8" + through2 "^2.0.0" + vinyl "^2.0.1" + +mem-fs@^1.1.0: + version "1.1.3" + resolved "https://registry.yarnpkg.com/mem-fs/-/mem-fs-1.1.3.tgz#b8ae8d2e3fcb6f5d3f9165c12d4551a065d989cc" + dependencies: + through2 "^2.0.0" + vinyl "^1.1.0" + vinyl-file "^2.0.0" + mem@^1.1.0: version "1.1.0" resolved "https://registry.yarnpkg.com/mem/-/mem-1.1.0.tgz#5edd52b485ca1d900fe64895505399a0dfa45f76" @@ -3713,7 +4228,7 @@ methods@~1.1.2: version "1.1.2" resolved "https://registry.yarnpkg.com/methods/-/methods-1.1.2.tgz#5529a4d67654134edcc5266656835b0f851afcee" -micromatch@^2.1.5, micromatch@^2.3.11: +micromatch@^2.1.5, micromatch@^2.3.11, micromatch@^2.3.7: version "2.3.11" resolved "https://registry.yarnpkg.com/micromatch/-/micromatch-2.3.11.tgz#86677c97d1720b363431d04d0d15293bd38c1565" dependencies: @@ -3749,6 +4264,24 @@ micromatch@^3.1.4: snapdragon "^0.8.1" to-regex "^3.0.1" +micromatch@^3.1.8: + version "3.1.9" + resolved "https://registry.yarnpkg.com/micromatch/-/micromatch-3.1.9.tgz#15dc93175ae39e52e93087847096effc73efcf89" + dependencies: + arr-diff "^4.0.0" + array-unique "^0.3.2" + braces "^2.3.1" + define-property "^2.0.2" + extend-shallow "^3.0.2" + extglob "^2.0.4" + fragment-cache "^0.2.1" + kind-of "^6.0.2" + nanomatch "^1.2.9" + object.pick "^1.3.0" + regex-not "^1.0.0" + snapdragon "^0.8.1" + to-regex "^3.0.1" + miller-rabin@^4.0.0: version "4.0.1" resolved "https://registry.yarnpkg.com/miller-rabin/-/miller-rabin-4.0.1.tgz#f080351c865b0dc562a8462966daa53543c78a4d" @@ -3770,14 +4303,24 @@ mime@1.4.1: version "1.4.1" resolved "https://registry.yarnpkg.com/mime/-/mime-1.4.1.tgz#121f9ebc49e3766f311a76e1fa1c8003c4b03aa6" -mime@^1.5.0: - version "1.6.0" - resolved "https://registry.yarnpkg.com/mime/-/mime-1.6.0.tgz#32cd9e5c64553bd58d19a568af452acff04981b1" +mime@^2.1.0: + version "2.2.0" + resolved "https://registry.yarnpkg.com/mime/-/mime-2.2.0.tgz#161e541965551d3b549fa1114391e3a3d55b923b" mimic-fn@^1.0.0: version "1.2.0" resolved "https://registry.yarnpkg.com/mimic-fn/-/mimic-fn-1.2.0.tgz#820c86a39334640e99516928bd03fca88057d022" +mimic-response@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/mimic-response/-/mimic-response-1.0.0.tgz#df3d3652a73fded6b9b0b24146e6fd052353458e" + +min-document@^2.19.0: + version "2.19.0" + resolved "https://registry.yarnpkg.com/min-document/-/min-document-2.19.0.tgz#7bd282e3f5842ed295bb748cdd9f1ffa2c824685" + dependencies: + dom-walk "^0.1.0" + minijanus@^0.4.0: version "0.4.0" resolved "https://registry.yarnpkg.com/minijanus/-/minijanus-0.4.0.tgz#4d08529da795886b1aab6714ee7c9ff122c8c802" @@ -3800,14 +4343,14 @@ minimist@0.0.8: version "0.0.8" resolved "https://registry.yarnpkg.com/minimist/-/minimist-0.0.8.tgz#857fcabfc3397d2625b8228262e86aa7a011b05d" -minimist@^1.1.0, minimist@^1.1.3, minimist@^1.2.0: +minimist@^0.1.0: + version "0.1.0" + resolved "https://registry.yarnpkg.com/minimist/-/minimist-0.1.0.tgz#99df657a52574c21c9057497df742790b2b4c0de" + +minimist@^1.1.3, minimist@^1.2.0: version "1.2.0" resolved "https://registry.yarnpkg.com/minimist/-/minimist-1.2.0.tgz#a35008b20f41383eec1fb914f4cd5df79a264284" -minimist@~0.0.1: - version "0.0.10" - resolved "https://registry.yarnpkg.com/minimist/-/minimist-0.0.10.tgz#de3f98543dbf96082be48ad1a0c7cda836301dcf" - mississippi@^2.0.0: version "2.0.0" resolved "https://registry.yarnpkg.com/mississippi/-/mississippi-2.0.0.tgz#3442a508fafc28500486feea99409676e4ee5a6f" @@ -3830,16 +4373,12 @@ mixin-deep@^1.2.0: for-in "^1.0.2" is-extendable "^1.0.1" -mkdirp@0.5.x, "mkdirp@>=0.5 0", mkdirp@^0.5.1, mkdirp@~0.5.0, mkdirp@~0.5.1: +mkdirp@0.5.x, "mkdirp@>=0.5 0", mkdirp@^0.5.0, mkdirp@^0.5.1, mkdirp@~0.5.0, mkdirp@~0.5.1: version "0.5.1" resolved "https://registry.yarnpkg.com/mkdirp/-/mkdirp-0.5.1.tgz#30057438eac6cf7f8c4767f38648d6697d75c903" dependencies: minimist "0.0.8" -moment@^2.11.2: - version "2.20.1" - resolved "https://registry.yarnpkg.com/moment/-/moment-2.20.1.tgz#d6eb1a46cbcc14a2b2f9434112c1ff8907f313fd" - move-concurrently@^1.0.1: version "1.0.1" resolved "https://registry.yarnpkg.com/move-concurrently/-/move-concurrently-1.0.1.tgz#be2c005fda32e0b29af1f05d7c4b33214c701f92" @@ -3874,18 +4413,23 @@ multicast-dns@^6.0.1: dns-packet "^1.3.1" thunky "^1.0.2" +multimatch@^2.0.0: + version "2.1.0" + resolved "https://registry.yarnpkg.com/multimatch/-/multimatch-2.1.0.tgz#9c7906a22fb4c02919e2f5f75161b4cdbd4b2a2b" + dependencies: + array-differ "^1.0.0" + array-union "^1.0.1" + arrify "^1.0.0" + minimatch "^3.0.0" + +mute-stream@0.0.6: + version "0.0.6" + resolved "https://registry.yarnpkg.com/mute-stream/-/mute-stream-0.0.6.tgz#48962b19e169fd1dfc240b3f1e7317627bbc47db" + mute-stream@0.0.7: version "0.0.7" resolved "https://registry.yarnpkg.com/mute-stream/-/mute-stream-0.0.7.tgz#3075ce93bc21b8fab43e1bc4da7e8115ed1e7bab" -mv@^2.1.1: - version "2.1.1" - resolved "https://registry.yarnpkg.com/mv/-/mv-2.1.1.tgz#ae6ce0d6f6d5e0a4f7d893798d03c1ea9559b6a2" - dependencies: - mkdirp "~0.5.1" - ncp "~2.0.0" - rimraf "~2.4.0" - naf-janus-adapter@^0.3.0: version "0.3.0" resolved "https://registry.yarnpkg.com/naf-janus-adapter/-/naf-janus-adapter-0.3.0.tgz#fee55fe0f4724238da5f87fbb0e7f75cd522905e" @@ -3918,14 +4462,20 @@ natural-compare@^1.4.0: version "1.4.0" resolved "https://registry.yarnpkg.com/natural-compare/-/natural-compare-1.4.0.tgz#4abebfeed7541f2c27acfb29bdbbd15c8d5ba4f7" -ncp@~2.0.0: - version "2.0.0" - resolved "https://registry.yarnpkg.com/ncp/-/ncp-2.0.0.tgz#195a21d6c46e361d2fb1281ba38b91e9df7bdbb3" +ncname@1.0.x: + version "1.0.0" + resolved "https://registry.yarnpkg.com/ncname/-/ncname-1.0.0.tgz#5b57ad18b1ca092864ef62b0b1ed8194f383b71c" + dependencies: + xml-char-classes "^1.0.0" negotiator@0.6.1: version "0.6.1" resolved "https://registry.yarnpkg.com/negotiator/-/negotiator-0.6.1.tgz#2b327184e8992101177b28563fb5e7102acd0ca9" +neo-async@^2.5.0: + version "2.5.0" + resolved "https://registry.yarnpkg.com/neo-async/-/neo-async-2.5.0.tgz#76b1c823130cca26acfbaccc8fbaf0a2fa33b18f" + "networked-aframe@https://github.com/netpro2k/networked-aframe#feature/networked-templates-refactor": version "0.5.1" resolved "https://github.com/netpro2k/networked-aframe#d9ca0e40f816931efb2bbe167242e163170aa2f3" @@ -3941,6 +4491,16 @@ nipplejs@^0.6.7: version "0.6.8" resolved "https://registry.yarnpkg.com/nipplejs/-/nipplejs-0.6.8.tgz#5400ff464be15a6199be33b5854a19989d03fe99" +no-case@^2.2.0: + version "2.3.2" + resolved "https://registry.yarnpkg.com/no-case/-/no-case-2.3.2.tgz#60b813396be39b3f1288a4c1ed5d1e7d28b464ac" + dependencies: + lower-case "^1.1.1" + +node-dir@0.1.8: + version "0.1.8" + resolved "https://registry.yarnpkg.com/node-dir/-/node-dir-0.1.8.tgz#55fb8deb699070707fb67f91a460f0448294c77d" + node-fetch@^1.0.1: version "1.7.3" resolved "https://registry.yarnpkg.com/node-fetch/-/node-fetch-1.7.3.tgz#980f6f72d85211a5347c6b2bc18c5b84c3eb47ef" @@ -3996,6 +4556,13 @@ node-pre-gyp@^0.6.39: tar "^2.2.1" tar-pack "^3.4.0" +nomnom@^1.8.1: + version "1.8.1" + resolved "https://registry.yarnpkg.com/nomnom/-/nomnom-1.8.1.tgz#2151f722472ba79e50a76fc125bb8c8f2e4dc2a7" + dependencies: + chalk "~0.4.0" + underscore "~1.6.0" + nopt@^4.0.1: version "4.0.1" resolved "https://registry.yarnpkg.com/nopt/-/nopt-4.0.1.tgz#d0d4685afd5415193c8c7505602d0d17cd64474d" @@ -4046,6 +4613,12 @@ npmlog@^4.0.2: gauge "~2.7.3" set-blocking "~2.0.0" +nth-check@~1.0.1: + version "1.0.1" + resolved "https://registry.yarnpkg.com/nth-check/-/nth-check-1.0.1.tgz#9929acdf628fc2c41098deab82ac580cf149aae4" + dependencies: + boolbase "~1.0.0" + num2fraction@^1.2.2: version "1.2.2" resolved "https://registry.yarnpkg.com/num2fraction/-/num2fraction-1.2.2.tgz#6f682b6a027a4e9ddfa4564cd2589d1d4e669ede" @@ -4121,6 +4694,10 @@ once@^1.3.0, once@^1.3.1, once@^1.3.3, once@^1.4.0: dependencies: wrappy "1" +onetime@^1.0.0: + version "1.1.0" + resolved "https://registry.yarnpkg.com/onetime/-/onetime-1.1.0.tgz#a1f7838f8314c516f05ecefcbc4ccfe04b4ed789" + onetime@^2.0.0: version "2.0.1" resolved "https://registry.yarnpkg.com/onetime/-/onetime-2.0.1.tgz#067428230fd67443b2794b22bba528b6867962d4" @@ -4133,20 +4710,6 @@ opn@^5.1.0: dependencies: is-wsl "^1.1.0" -optimist@^0.6.1: - version "0.6.1" - resolved "https://registry.yarnpkg.com/optimist/-/optimist-0.6.1.tgz#da3ea74686fa21a19a111c326e90eb15a0196686" - dependencies: - minimist "~0.0.1" - wordwrap "~0.0.2" - -optimize-css-assets-webpack-plugin@^3.2.0: - version "3.2.0" - resolved "https://registry.yarnpkg.com/optimize-css-assets-webpack-plugin/-/optimize-css-assets-webpack-plugin-3.2.0.tgz#09a40c4cefde1dd0142444a873c56aa29eb18e6f" - dependencies: - cssnano "^3.4.0" - last-call-webpack-plugin "^2.1.2" - optionator@^0.8.2: version "0.8.2" resolved "https://registry.yarnpkg.com/optionator/-/optionator-0.8.2.tgz#364c5e409d3f4d6301d6c0b4c05bba50180aeb64" @@ -4162,6 +4725,15 @@ options@>=0.0.5: version "0.0.6" resolved "https://registry.yarnpkg.com/options/-/options-0.0.6.tgz#ec22d312806bb53e731773e7cdaefcf1c643128f" +ora@^0.2.3: + version "0.2.3" + resolved "https://registry.yarnpkg.com/ora/-/ora-0.2.3.tgz#37527d220adcd53c39b73571d754156d5db657a4" + dependencies: + chalk "^1.1.1" + cli-cursor "^1.0.2" + cli-spinners "^0.1.2" + object-assign "^4.0.1" + original@>=0.0.5: version "1.0.0" resolved "https://registry.yarnpkg.com/original/-/original-1.0.0.tgz#9147f93fa1696d04be61e01bd50baeaca656bd3b" @@ -4176,12 +4748,6 @@ os-homedir@^1.0.0: version "1.0.2" resolved "https://registry.yarnpkg.com/os-homedir/-/os-homedir-1.0.2.tgz#ffbc4988336e0e833de0c168c7ef152121aa7fb3" -os-locale@^1.4.0: - version "1.4.0" - resolved "https://registry.yarnpkg.com/os-locale/-/os-locale-1.4.0.tgz#20f9f17ae29ed345e8bde583b13d2009803c14d9" - dependencies: - lcid "^1.0.0" - os-locale@^2.0.0: version "2.1.0" resolved "https://registry.yarnpkg.com/os-locale/-/os-locale-2.1.0.tgz#42bc2900a6b5b8bd17376c8e882b65afccf24bf2" @@ -4190,7 +4756,11 @@ os-locale@^2.0.0: lcid "^1.0.0" mem "^1.1.0" -os-tmpdir@^1.0.0, os-tmpdir@^1.0.1, os-tmpdir@~1.0.2: +os-shim@^0.1.2: + version "0.1.3" + resolved "https://registry.yarnpkg.com/os-shim/-/os-shim-0.1.3.tgz#6b62c3791cf7909ea35ed46e17658bb417cb3917" + +os-tmpdir@^1.0.0, os-tmpdir@^1.0.1, os-tmpdir@~1.0.1, os-tmpdir@~1.0.2: version "1.0.2" resolved "https://registry.yarnpkg.com/os-tmpdir/-/os-tmpdir-1.0.2.tgz#bbe67406c79aa85c5cfec766fe5734555dfa1274" @@ -4201,10 +4771,24 @@ osenv@^0.1.4: os-homedir "^1.0.0" os-tmpdir "^1.0.0" +p-cancelable@^0.3.0: + version "0.3.0" + resolved "https://registry.yarnpkg.com/p-cancelable/-/p-cancelable-0.3.0.tgz#b9e123800bcebb7ac13a479be195b507b98d30fa" + +p-each-series@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/p-each-series/-/p-each-series-1.0.0.tgz#930f3d12dd1f50e7434457a22cd6f04ac6ad7f71" + dependencies: + p-reduce "^1.0.0" + p-finally@^1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/p-finally/-/p-finally-1.0.0.tgz#3fbcfb15b899a44123b34b6dcc18b724336a2cae" +p-lazy@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/p-lazy/-/p-lazy-1.0.0.tgz#ec53c802f2ee3ac28f166cc82d0b2b02de27a835" + p-limit@^1.1.0: version "1.2.0" resolved "https://registry.yarnpkg.com/p-limit/-/p-limit-1.2.0.tgz#0e92b6bedcb59f022c13d0f1949dc82d15909f1c" @@ -4221,6 +4805,16 @@ p-map@^1.1.1: version "1.2.0" resolved "https://registry.yarnpkg.com/p-map/-/p-map-1.2.0.tgz#e4e94f311eabbc8633a1e79908165fca26241b6b" +p-reduce@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/p-reduce/-/p-reduce-1.0.0.tgz#18c2b0dd936a4690a529f8231f58a0fdb6a47dfa" + +p-timeout@^1.1.1: + version "1.2.1" + resolved "https://registry.yarnpkg.com/p-timeout/-/p-timeout-1.2.1.tgz#5eb3b353b7fce99f101a1038880bb054ebbea386" + dependencies: + p-finally "^1.0.0" + p-try@^1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/p-try/-/p-try-1.0.0.tgz#cbc79cdbaf8fd4228e13f621f2b1a237c1b207b3" @@ -4237,6 +4831,12 @@ parallel-transform@^1.1.0: inherits "^2.0.3" readable-stream "^2.1.5" +param-case@2.1.x: + version "2.1.1" + resolved "https://registry.yarnpkg.com/param-case/-/param-case-2.1.1.tgz#df94fd8cf6531ecf75e6bef9a0858fbc72be2247" + dependencies: + no-case "^2.2.0" + parse-asn1@^5.0.0: version "5.1.0" resolved "https://registry.yarnpkg.com/parse-asn1/-/parse-asn1-5.1.0.tgz#37c4f9b7ed3ab65c74817b5f2480937fbf97c712" @@ -4262,6 +4862,10 @@ parse-json@^2.2.0: dependencies: error-ex "^1.2.0" +parse-passwd@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/parse-passwd/-/parse-passwd-1.0.0.tgz#6d5b934a456993b23d37f40a382d6f1666a8e5c6" + parsejson@0.0.3: version "0.0.3" resolved "https://registry.yarnpkg.com/parsejson/-/parsejson-0.0.3.tgz#ab7e3759f209ece99437973f7d0f1f64ae0e64ab" @@ -4326,6 +4930,12 @@ path-to-regexp@0.1.7: version "0.1.7" resolved "https://registry.yarnpkg.com/path-to-regexp/-/path-to-regexp-0.1.7.tgz#df604178005f522f15eb4490e7247a1bfaa67f8c" +path-to-regexp@^1.7.0: + version "1.7.0" + resolved "https://registry.yarnpkg.com/path-to-regexp/-/path-to-regexp-1.7.0.tgz#59fde0f435badacba103a84e9d3bc64e96b9937d" + dependencies: + isarray "0.0.1" + path-type@^1.0.0: version "1.1.0" resolved "https://registry.yarnpkg.com/path-type/-/path-type-1.1.0.tgz#59c44f7ee491da704da415da5a4070ba4f8fe441" @@ -4354,7 +4964,7 @@ performance-now@^0.2.0: version "0.2.0" resolved "https://registry.yarnpkg.com/performance-now/-/performance-now-0.2.0.tgz#33ef30c5c77d4ea21c5a53869d91b56d8f2555e5" -pify@^2.0.0: +pify@^2.0.0, pify@^2.3.0: version "2.3.0" resolved "https://registry.yarnpkg.com/pify/-/pify-2.3.0.tgz#ed141a6ac043a849ea588498e7dca8b15330e90c" @@ -4644,7 +5254,7 @@ prelude-ls@~1.1.2: version "1.1.2" resolved "https://registry.yarnpkg.com/prelude-ls/-/prelude-ls-1.1.2.tgz#21932a549f5e52ffd9a827f570e04be62a97da54" -prepend-http@^1.0.0: +prepend-http@^1.0.0, prepend-http@^1.0.1: version "1.0.4" resolved "https://registry.yarnpkg.com/prepend-http/-/prepend-http-1.0.4.tgz#d4f4562b0ce3696e41ac52d0e002e57a635dc6dc" @@ -4652,14 +5262,29 @@ preserve@^0.2.0: version "0.2.0" resolved "https://registry.yarnpkg.com/preserve/-/preserve-0.2.0.tgz#815ed1f6ebc65926f865b310c0713bcb3315ce4b" -prettier@^1.7.0: +prettier@^1.5.3, prettier@^1.7.0: version "1.10.2" resolved "https://registry.yarnpkg.com/prettier/-/prettier-1.10.2.tgz#1af8356d1842276a99a5b5529c82dd9e9ad3cc93" -private@^0.1.6, private@^0.1.7: +pretty-bytes@^4.0.2: + version "4.0.2" + resolved "https://registry.yarnpkg.com/pretty-bytes/-/pretty-bytes-4.0.2.tgz#b2bf82e7350d65c6c33aa95aaa5a4f6327f61cd9" + +pretty-error@^2.0.2: + version "2.1.1" + resolved "https://registry.yarnpkg.com/pretty-error/-/pretty-error-2.1.1.tgz#5f4f87c8f91e5ae3f3ba87ab4cf5e03b1a17f1a3" + dependencies: + renderkid "^2.0.1" + utila "~0.4" + +private@^0.1.6, private@^0.1.7, private@~0.1.5: version "0.1.8" resolved "https://registry.yarnpkg.com/private/-/private-0.1.8.tgz#2381edb3689f7a53d653190060fcf822d2f368ff" +process-nextick-args@^1.0.6: + version "1.0.7" + resolved "https://registry.yarnpkg.com/process-nextick-args/-/process-nextick-args-1.0.7.tgz#150e20b756590ad3f91093f25a4f2ad8bff30ba3" + process-nextick-args@~2.0.0: version "2.0.0" resolved "https://registry.yarnpkg.com/process-nextick-args/-/process-nextick-args-2.0.0.tgz#a37d732f4271b4ab1ad070d35508e8290788ffaa" @@ -4668,6 +5293,10 @@ process@^0.11.10: version "0.11.10" resolved "https://registry.yarnpkg.com/process/-/process-0.11.10.tgz#7332300e840161bda3e69a1d1d91a7d4bc16f182" +process@~0.5.1: + version "0.5.2" + resolved "https://registry.yarnpkg.com/process/-/process-0.5.2.tgz#1638d8a8e34c2f440a91db95ab9aeb677fc185cf" + progress@^2.0.0: version "2.0.0" resolved "https://registry.yarnpkg.com/progress/-/progress-2.0.0.tgz#8a1be366bf8fc23db2bd23f10c6fe920b4389d1f" @@ -4682,9 +5311,9 @@ promise@^7.1.1: dependencies: asap "~2.0.3" -prop-types@^15.6.0: - version "15.6.0" - resolved "https://registry.yarnpkg.com/prop-types/-/prop-types-15.6.0.tgz#ceaf083022fc46b4a35f69e13ef75aed0d639856" +prop-types@^15.5.4, prop-types@^15.6.0: + version "15.6.1" + resolved "https://registry.yarnpkg.com/prop-types/-/prop-types-15.6.1.tgz#36644453564255ddda391191fb3a125cbdf654ca" dependencies: fbjs "^0.8.16" loose-envify "^1.3.1" @@ -4836,6 +5465,29 @@ react-dom@^16.1.1: object-assign "^4.1.1" prop-types "^15.6.0" +react-router-dom@^4.2.2: + version "4.2.2" + resolved "https://registry.yarnpkg.com/react-router-dom/-/react-router-dom-4.2.2.tgz#c8a81df3adc58bba8a76782e946cbd4eae649b8d" + dependencies: + history "^4.7.2" + invariant "^2.2.2" + loose-envify "^1.3.1" + prop-types "^15.5.4" + react-router "^4.2.0" + warning "^3.0.0" + +react-router@^4.2.0: + version "4.2.0" + resolved "https://registry.yarnpkg.com/react-router/-/react-router-4.2.0.tgz#61f7b3e3770daeb24062dae3eedef1b054155986" + dependencies: + history "^4.7.2" + hoist-non-react-statics "^2.3.0" + invariant "^2.2.2" + loose-envify "^1.3.1" + path-to-regexp "^1.7.0" + prop-types "^15.5.4" + warning "^3.0.0" + react@^16.1.1: version "16.2.0" resolved "https://registry.yarnpkg.com/react/-/react-16.2.0.tgz#a31bd2dab89bff65d42134fa187f24d054c273ba" @@ -4845,6 +5497,13 @@ react@^16.1.1: object-assign "^4.1.1" prop-types "^15.6.0" +read-chunk@^2.0.0: + version "2.1.0" + resolved "https://registry.yarnpkg.com/read-chunk/-/read-chunk-2.1.0.tgz#6a04c0928005ed9d42e1a6ac5600e19cbc7ff655" + dependencies: + pify "^3.0.0" + safe-buffer "^5.1.1" + read-pkg-up@^1.0.1: version "1.0.1" resolved "https://registry.yarnpkg.com/read-pkg-up/-/read-pkg-up-1.0.1.tgz#9d63c13276c065918d57f002a57f40a1b643fb02" @@ -4875,7 +5534,7 @@ read-pkg@^2.0.0: normalize-package-data "^2.3.2" path-type "^2.0.0" -"readable-stream@1 || 2", readable-stream@^2.0.0, readable-stream@^2.0.1, readable-stream@^2.0.2, readable-stream@^2.0.4, readable-stream@^2.0.5, readable-stream@^2.0.6, readable-stream@^2.1.4, readable-stream@^2.1.5, readable-stream@^2.2.2, readable-stream@^2.2.9, readable-stream@^2.3.3: +"readable-stream@1 || 2", readable-stream@^2.0.0, readable-stream@^2.0.1, readable-stream@^2.0.2, readable-stream@^2.0.4, readable-stream@^2.0.6, readable-stream@^2.1.4, readable-stream@^2.1.5, readable-stream@^2.2.2, readable-stream@^2.2.9, readable-stream@^2.3.3: version "2.3.4" resolved "https://registry.yarnpkg.com/readable-stream/-/readable-stream-2.3.4.tgz#c946c3f47fa7d8eabc0b6150f4a12f69a4574071" dependencies: @@ -4887,6 +5546,15 @@ read-pkg@^2.0.0: string_decoder "~1.0.3" util-deprecate "~1.0.1" +readable-stream@1.0: + version "1.0.34" + resolved "https://registry.yarnpkg.com/readable-stream/-/readable-stream-1.0.34.tgz#125820e34bc842d2f2aaafafe4c2916ee32c157c" + dependencies: + core-util-is "~1.0.0" + inherits "~2.0.1" + isarray "0.0.1" + string_decoder "~0.10.x" + readdirp@^2.0.0: version "2.1.0" resolved "https://registry.yarnpkg.com/readdirp/-/readdirp-2.1.0.tgz#4ed0ad060df3073300c48440373f72d1cc642d78" @@ -4896,6 +5564,40 @@ readdirp@^2.0.0: readable-stream "^2.0.2" set-immediate-shim "^1.0.1" +recast@^0.12.5: + version "0.12.9" + resolved "https://registry.yarnpkg.com/recast/-/recast-0.12.9.tgz#e8e52bdb9691af462ccbd7c15d5a5113647a15f1" + dependencies: + ast-types "0.10.1" + core-js "^2.4.1" + esprima "~4.0.0" + private "~0.1.5" + source-map "~0.6.1" + +recast@^0.13.0: + version "0.13.2" + resolved "https://registry.yarnpkg.com/recast/-/recast-0.13.2.tgz#919e7e856d5154f13284142ed1797753c6756137" + dependencies: + ast-types "0.10.2" + esprima "~4.0.0" + private "~0.1.5" + source-map "~0.6.1" + +recast@~0.11.12: + version "0.11.23" + resolved "https://registry.yarnpkg.com/recast/-/recast-0.11.23.tgz#451fd3004ab1e4df9b4e4b66376b2a21912462d3" + dependencies: + ast-types "0.9.6" + esprima "~3.1.0" + private "~0.1.5" + source-map "~0.5.0" + +rechoir@^0.6.2: + version "0.6.2" + resolved "https://registry.yarnpkg.com/rechoir/-/rechoir-0.6.2.tgz#85204b54dba82d5742e28c96756ef43af50e3384" + dependencies: + resolve "^1.1.6" + redent@^1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/redent/-/redent-1.0.0.tgz#cf916ab1fd5f1f16dfb20822dd6ec7f730c2afde" @@ -4972,10 +5674,24 @@ regjsparser@^0.1.4: dependencies: jsesc "~0.5.0" +relateurl@0.2.x: + version "0.2.7" + resolved "https://registry.yarnpkg.com/relateurl/-/relateurl-0.2.7.tgz#54dbf377e51440aca90a4cd274600d3ff2d888a9" + remove-trailing-separator@^1.0.1: version "1.1.0" resolved "https://registry.yarnpkg.com/remove-trailing-separator/-/remove-trailing-separator-1.1.0.tgz#c24bce2a283adad5bc3f58e0d48249b92379d8ef" +renderkid@^2.0.1: + version "2.0.1" + resolved "https://registry.yarnpkg.com/renderkid/-/renderkid-2.0.1.tgz#898cabfc8bede4b7b91135a3ffd323e58c0db319" + dependencies: + css-select "^1.1.0" + dom-converter "~0.1" + htmlparser2 "~3.3.0" + strip-ansi "^3.0.0" + utila "~0.3" + repeat-element@^1.1.2: version "1.1.2" resolved "https://registry.yarnpkg.com/repeat-element/-/repeat-element-1.1.2.tgz#ef089a178d1483baae4d93eb98b4f9e4e11d990a" @@ -4990,6 +5706,14 @@ repeating@^2.0.0: dependencies: is-finite "^1.0.0" +replace-ext@0.0.1: + version "0.0.1" + resolved "https://registry.yarnpkg.com/replace-ext/-/replace-ext-0.0.1.tgz#29bbd92078a739f0bcce2b4ee41e837953522924" + +replace-ext@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/replace-ext/-/replace-ext-1.0.0.tgz#de63128373fcbf7c3ccfa4de5a480c45a67958eb" + request@2.81.0: version "2.81.0" resolved "https://registry.yarnpkg.com/request/-/request-2.81.0.tgz#c6928946a0e06c5f8d6f8a9333469ffda46298a0" @@ -5042,6 +5766,13 @@ resolve-cwd@^2.0.0: dependencies: resolve-from "^3.0.0" +resolve-dir@^1.0.0: + version "1.0.1" + resolved "https://registry.yarnpkg.com/resolve-dir/-/resolve-dir-1.0.1.tgz#79a40644c362be82f26effe739c9bb5382046f43" + dependencies: + expand-tilde "^2.0.0" + global-modules "^1.0.0" + resolve-from@^1.0.0: version "1.0.1" resolved "https://registry.yarnpkg.com/resolve-from/-/resolve-from-1.0.1.tgz#26cbfe935d1aeeeabb29bc3fe5aeb01e93d44226" @@ -5050,16 +5781,27 @@ resolve-from@^3.0.0: version "3.0.0" resolved "https://registry.yarnpkg.com/resolve-from/-/resolve-from-3.0.0.tgz#b22c7af7d9d6881bc8b6e653335eebcb0a188748" +resolve-pathname@^2.2.0: + version "2.2.0" + resolved "https://registry.yarnpkg.com/resolve-pathname/-/resolve-pathname-2.2.0.tgz#7e9ae21ed815fd63ab189adeee64dc831eefa879" + resolve-url@^0.2.1: version "0.2.1" resolved "https://registry.yarnpkg.com/resolve-url/-/resolve-url-0.2.1.tgz#2c637fe77c893afd2a663fe21aa9080068e2052a" -resolve@^1.1.7: +resolve@^1.1.6: version "1.5.0" resolved "https://registry.yarnpkg.com/resolve/-/resolve-1.5.0.tgz#1f09acce796c9a762579f31b2c1cc4c3cddf9f36" dependencies: path-parse "^1.0.5" +restore-cursor@^1.0.1: + version "1.0.1" + resolved "https://registry.yarnpkg.com/restore-cursor/-/restore-cursor-1.0.1.tgz#34661f46886327fed2991479152252df92daa541" + dependencies: + exit-hook "^1.0.0" + onetime "^1.0.0" + restore-cursor@^2.0.0: version "2.0.0" resolved "https://registry.yarnpkg.com/restore-cursor/-/restore-cursor-2.0.0.tgz#9f7ee287f82fd326d4fd162923d62129eee0dfaf" @@ -5071,23 +5813,15 @@ ret@~0.1.10: version "0.1.15" resolved "https://registry.yarnpkg.com/ret/-/ret-0.1.15.tgz#b8a4825d5bdb1fc3f6f53c2bc33f81388681c7bc" -right-align@^0.1.1: - version "0.1.3" - resolved "https://registry.yarnpkg.com/right-align/-/right-align-0.1.3.tgz#61339b722fe6a3515689210d24e14c96148613ef" - dependencies: - align-text "^0.1.1" - -rimraf@2, rimraf@^2.2.8, rimraf@^2.5.1, rimraf@^2.5.4, rimraf@^2.6.1, rimraf@^2.6.2: +rimraf@2, rimraf@^2.2.0, rimraf@^2.2.8, rimraf@^2.5.1, rimraf@^2.5.4, rimraf@^2.6.1, rimraf@^2.6.2: version "2.6.2" resolved "https://registry.yarnpkg.com/rimraf/-/rimraf-2.6.2.tgz#2ed8150d24a16ea8651e6d6ef0f47c4158ce7a36" dependencies: glob "^7.0.5" -rimraf@~2.4.0: - version "2.4.5" - resolved "https://registry.yarnpkg.com/rimraf/-/rimraf-2.4.5.tgz#ee710ce5d93a8fdb856fb5ea8ff0e2d75934b2da" - dependencies: - glob "^6.0.1" +rimraf@~2.2.6: + version "2.2.8" + resolved "https://registry.yarnpkg.com/rimraf/-/rimraf-2.2.8.tgz#e439be2aaee327321952730f99a8929e4fc50582" ripemd160@^2.0.0, ripemd160@^2.0.1: version "2.0.1" @@ -5102,7 +5836,7 @@ rtcpeerconnection-shim@^1.1.13: dependencies: sdp "^2.6.0" -run-async@^2.2.0: +run-async@^2.0.0, run-async@^2.2.0: version "2.3.0" resolved "https://registry.yarnpkg.com/run-async/-/run-async-2.3.0.tgz#0371ab4ae0bdd720d4166d7dfda64ff7a445a6c0" dependencies: @@ -5124,6 +5858,16 @@ rx-lite@*, rx-lite@^4.0.8: version "4.0.8" resolved "https://registry.yarnpkg.com/rx-lite/-/rx-lite-4.0.8.tgz#0b1e11af8bc44836f04a6407e92da42467b79444" +rx@^4.1.0: + version "4.1.0" + resolved "https://registry.yarnpkg.com/rx/-/rx-4.1.0.tgz#a5f13ff79ef3b740fe30aa803fb09f98805d4782" + +rxjs@^5.0.0-beta.11: + version "5.5.6" + resolved "https://registry.yarnpkg.com/rxjs/-/rxjs-5.5.6.tgz#e31fb96d6fd2ff1fd84bcea8ae9c02d007179c02" + dependencies: + symbol-observable "1.0.1" + safe-buffer@5.1.1, safe-buffer@^5.0.1, safe-buffer@^5.1.0, safe-buffer@^5.1.1, safe-buffer@~5.1.0, safe-buffer@~5.1.1: version "5.1.1" resolved "https://registry.yarnpkg.com/safe-buffer/-/safe-buffer-5.1.1.tgz#893312af69b2123def71f57889001671eeb2c853" @@ -5138,19 +5882,17 @@ sax@~1.2.1: version "1.2.4" resolved "https://registry.yarnpkg.com/sax/-/sax-1.2.4.tgz#2816234e2378bddc4e5354fab5caa895df7100d9" -schema-utils@^0.3.0: - version "0.3.0" - resolved "https://registry.yarnpkg.com/schema-utils/-/schema-utils-0.3.0.tgz#f5877222ce3e931edae039f17eb3716e7137f8cf" - dependencies: - ajv "^5.0.0" - -schema-utils@^0.4.2, schema-utils@^0.4.5: +schema-utils@^0.4.2, schema-utils@^0.4.3, schema-utils@^0.4.5: version "0.4.5" resolved "https://registry.yarnpkg.com/schema-utils/-/schema-utils-0.4.5.tgz#21836f0608aac17b78f9e3e24daff14a5ca13a3e" dependencies: ajv "^6.1.0" ajv-keywords "^3.1.0" +scoped-regex@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/scoped-regex/-/scoped-regex-1.0.0.tgz#a346bb1acd4207ae70bd7c0c7ca9e566b6baddb8" + sdp@^2.3.0, sdp@^2.6.0: version "2.6.0" resolved "https://registry.yarnpkg.com/sdp/-/sdp-2.6.0.tgz#b5260be98fa55289e925a7badcb46655d868215b" @@ -5159,7 +5901,7 @@ select-hose@^2.0.0: version "2.0.0" resolved "https://registry.yarnpkg.com/select-hose/-/select-hose-2.0.0.tgz#625d8658f865af43ec962bfc376a37359a4994ca" -selfsigned@^1.9.1: +selfsigned@^1.10.2, selfsigned@^1.9.1: version "1.10.2" resolved "https://registry.yarnpkg.com/selfsigned/-/selfsigned-1.10.2.tgz#b4449580d99929b65b10a48389301a6592088758" dependencies: @@ -5300,14 +6042,13 @@ shebang-regex@^1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/shebang-regex/-/shebang-regex-1.0.0.tgz#da42f49740c0b42db2ca9728571cb190c98efea3" -shell-quote@^1.6.1: - version "1.6.1" - resolved "https://registry.yarnpkg.com/shell-quote/-/shell-quote-1.6.1.tgz#f4781949cce402697127430ea3b3c5476f481767" +shelljs@^0.7.0: + version "0.7.8" + resolved "https://registry.yarnpkg.com/shelljs/-/shelljs-0.7.8.tgz#decbcf874b0d1e5fb72e14b164a9683048e9acb3" dependencies: - array-filter "~0.0.0" - array-map "~0.0.0" - array-reduce "~0.0.0" - jsonify "~0.0.0" + glob "^7.0.0" + interpret "^1.0.0" + rechoir "^0.6.2" signal-exit@^3.0.0, signal-exit@^3.0.2: version "3.0.2" @@ -5317,12 +6058,20 @@ slash@^1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/slash/-/slash-1.0.0.tgz#c41f2f6c39fc16d1cd17ad4b5d896114ae470d55" +slice-ansi@0.0.4: + version "0.0.4" + resolved "https://registry.yarnpkg.com/slice-ansi/-/slice-ansi-0.0.4.tgz#edbf8903f66f7ce2f8eafd6ceed65e264c831b35" + slice-ansi@1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/slice-ansi/-/slice-ansi-1.0.0.tgz#044f1a49d8842ff307aad6b505ed178bd950134d" dependencies: is-fullwidth-code-point "^2.0.0" +slide@^1.1.5: + version "1.1.6" + resolved "https://registry.yarnpkg.com/slide/-/slide-1.1.6.tgz#56eb027d65b4d2dce6cb2e2d32c4d4afc9e1d707" + snapdragon-node@^2.0.1: version "2.1.1" resolved "https://registry.yarnpkg.com/snapdragon-node/-/snapdragon-node-2.1.1.tgz#6c175f86ff14bdb0724563e8f3c1b021a286853b" @@ -5448,13 +6197,7 @@ source-map-url@^0.4.0: version "0.4.0" resolved "https://registry.yarnpkg.com/source-map-url/-/source-map-url-0.4.0.tgz#3e935d7ddd73631b97659956d55128e87b5084a3" -source-map@^0.4.4: - version "0.4.4" - resolved "https://registry.yarnpkg.com/source-map/-/source-map-0.4.4.tgz#eba4f5da9c0dc999de68032d8b4f76173652036b" - dependencies: - amdefine ">=0.0.4" - -source-map@^0.5.3, source-map@^0.5.6, source-map@^0.5.7, source-map@~0.5.1, source-map@~0.5.3: +source-map@0.5.x, source-map@^0.5.3, source-map@^0.5.6, source-map@^0.5.7, source-map@~0.5.0, source-map@~0.5.3: version "0.5.7" resolved "https://registry.yarnpkg.com/source-map/-/source-map-0.5.7.tgz#8a039d2d1021d22d1ea14c80d8ea468ba2ef3fcc" @@ -5462,6 +6205,13 @@ source-map@^0.6.1, source-map@~0.6.1: version "0.6.1" resolved "https://registry.yarnpkg.com/source-map/-/source-map-0.6.1.tgz#74722af32e9614e9c287a8d0bbde48b5e2f1a263" +spawn-sync@^1.0.15: + version "1.0.15" + resolved "https://registry.yarnpkg.com/spawn-sync/-/spawn-sync-1.0.15.tgz#b00799557eb7fb0c8376c29d44e8a1ea67e57476" + dependencies: + concat-stream "^1.4.7" + os-shim "^0.1.2" + spdx-correct@~1.0.0: version "1.0.2" resolved "https://registry.yarnpkg.com/spdx-correct/-/spdx-correct-1.0.2.tgz#4b3073d933ff51f3912f03ac5519498a4150db40" @@ -5572,10 +6322,18 @@ stream-shift@^1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/stream-shift/-/stream-shift-1.0.0.tgz#d5c752825e5367e786f78e18e445ea223a155952" +stream-to-observable@^0.1.0: + version "0.1.0" + resolved "https://registry.yarnpkg.com/stream-to-observable/-/stream-to-observable-0.1.0.tgz#45bf1d9f2d7dc09bed81f1c307c430e68b84cffe" + strict-uri-encode@^1.0.0: version "1.1.0" resolved "https://registry.yarnpkg.com/strict-uri-encode/-/strict-uri-encode-1.1.0.tgz#279b225df1d582b1f54e65addd4352e18faa0713" +string-template@~0.2.1: + version "0.2.1" + resolved "https://registry.yarnpkg.com/string-template/-/string-template-0.2.1.tgz#42932e598a352d01fc22ec3367d9d84eec6c9add" + string-width@^1.0.1, string-width@^1.0.2: version "1.0.2" resolved "https://registry.yarnpkg.com/string-width/-/string-width-1.0.2.tgz#118bdf5b8cdc51a2a7e70d211e07e2b0b9b107d3" @@ -5597,6 +6355,10 @@ string_decoder@^1.0.0, string_decoder@~1.0.3: dependencies: safe-buffer "~5.1.0" +string_decoder@~0.10.x: + version "0.10.31" + resolved "https://registry.yarnpkg.com/string_decoder/-/string_decoder-0.10.31.tgz#62e203bc41766c6c28c9fc84301dab1c5310fa94" + stringstream@~0.0.4: version "0.0.5" resolved "https://registry.yarnpkg.com/stringstream/-/stringstream-0.0.5.tgz#4e484cd4de5a0bbbee18e46307710a8a81621878" @@ -5613,6 +6375,17 @@ strip-ansi@^4.0.0: dependencies: ansi-regex "^3.0.0" +strip-ansi@~0.1.0: + version "0.1.1" + resolved "https://registry.yarnpkg.com/strip-ansi/-/strip-ansi-0.1.1.tgz#39e8a98d044d150660abe4a6808acf70bb7bc991" + +strip-bom-stream@^2.0.0: + version "2.0.0" + resolved "https://registry.yarnpkg.com/strip-bom-stream/-/strip-bom-stream-2.0.0.tgz#f87db5ef2613f6968aa545abfe1ec728b6a829ca" + dependencies: + first-chunk-stream "^2.0.0" + strip-bom "^2.0.0" + strip-bom@^2.0.0: version "2.0.0" resolved "https://registry.yarnpkg.com/strip-bom/-/strip-bom-2.0.0.tgz#6219a85616520491f35788bdbf1447a99c7e6b0e" @@ -5637,18 +6410,12 @@ strip-json-comments@~2.0.1: version "2.0.1" resolved "https://registry.yarnpkg.com/strip-json-comments/-/strip-json-comments-2.0.1.tgz#3c531942e908c2697c0ec344858c286c7ca0a60a" -style-loader@^0.19.0: - version "0.19.1" - resolved "https://registry.yarnpkg.com/style-loader/-/style-loader-0.19.1.tgz#591ffc80bcefe268b77c5d9ebc0505d772619f85" +style-loader@^0.20.2: + version "0.20.2" + resolved "https://registry.yarnpkg.com/style-loader/-/style-loader-0.20.2.tgz#851b373c187890331776e9cde359eea9c95ecd00" dependencies: - loader-utils "^1.0.2" - schema-utils "^0.3.0" - -subarg@^1.0.0: - version "1.0.0" - resolved "https://registry.yarnpkg.com/subarg/-/subarg-1.0.0.tgz#f62cf17581e996b48fc965699f54c06ae268b8d2" - dependencies: - minimist "^1.1.0" + loader-utils "^1.1.0" + schema-utils "^0.4.3" supports-color@^2.0.0: version "2.0.0" @@ -5660,7 +6427,7 @@ supports-color@^3.2.3: dependencies: has-flag "^1.0.0" -supports-color@^4.2.1: +supports-color@^4.4.0: version "4.5.0" resolved "https://registry.yarnpkg.com/supports-color/-/supports-color-4.5.0.tgz#be7a0de484dec5c5cddf8b3d59125044912f635b" dependencies: @@ -5684,12 +6451,16 @@ svgo@^0.7.0: sax "~1.2.1" whet.extend "~0.9.9" +symbol-observable@1.0.1: + version "1.0.1" + resolved "https://registry.yarnpkg.com/symbol-observable/-/symbol-observable-1.0.1.tgz#8340fc4702c3122df5d22288f88283f513d3fdd4" + table@^4.0.1: - version "4.0.2" - resolved "https://registry.yarnpkg.com/table/-/table-4.0.2.tgz#a33447375391e766ad34d3486e6e2aedc84d2e36" + version "4.0.3" + resolved "https://registry.yarnpkg.com/table/-/table-4.0.3.tgz#00b5e2b602f1794b9acaf9ca908a76386a7813bc" dependencies: - ajv "^5.2.3" - ajv-keywords "^2.1.0" + ajv "^6.0.1" + ajv-keywords "^3.0.0" chalk "^2.1.0" lodash "^4.17.4" slice-ansi "1.0.0" @@ -5699,6 +6470,10 @@ tapable@^0.2.7: version "0.2.8" resolved "https://registry.yarnpkg.com/tapable/-/tapable-0.2.8.tgz#99372a5c999bf2df160afc0d74bed4f47948cd22" +tapable@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/tapable/-/tapable-1.0.0.tgz#cbb639d9002eed9c6b5975eb20598d7936f1f9f2" + tar-pack@^3.4.0: version "3.4.1" resolved "https://registry.yarnpkg.com/tar-pack/-/tar-pack-3.4.1.tgz#e1dbc03a9b9d3ba07e896ad027317eb679a10a1f" @@ -5712,15 +6487,6 @@ tar-pack@^3.4.0: tar "^2.2.1" uid-number "^0.0.6" -tar-stream@^1.5.0: - version "1.5.5" - resolved "https://registry.yarnpkg.com/tar-stream/-/tar-stream-1.5.5.tgz#5cad84779f45c83b1f2508d96b09d88c7218af55" - dependencies: - bl "^1.0.0" - end-of-stream "^1.0.0" - readable-stream "^2.0.0" - xtend "^4.0.0" - tar@^2.2.1: version "2.2.1" resolved "https://registry.yarnpkg.com/tar/-/tar-2.2.1.tgz#8e4d2a256c0e2185c6b18ad694aec968b83cb1d1" @@ -5729,10 +6495,21 @@ tar@^2.2.1: fstream "^1.0.2" inherits "2" -text-table@~0.2.0: +temp@^0.8.1: + version "0.8.3" + resolved "https://registry.yarnpkg.com/temp/-/temp-0.8.3.tgz#e0c6bc4d26b903124410e4fed81103014dfc1f59" + dependencies: + os-tmpdir "^1.0.0" + rimraf "~2.2.6" + +text-table@^0.2.0, text-table@~0.2.0: version "0.2.0" resolved "https://registry.yarnpkg.com/text-table/-/text-table-0.2.0.tgz#7f5ee823ae805207c00af2df4a84ec3fcfa570b4" +textextensions@2: + version "2.2.0" + resolved "https://registry.yarnpkg.com/textextensions/-/textextensions-2.2.0.tgz#38ac676151285b658654581987a0ce1a4490d286" + three-pathfinding@^0.2.2: version "0.2.3" resolved "https://registry.yarnpkg.com/three-pathfinding/-/three-pathfinding-0.2.3.tgz#469bb26fb6b331f536c9ec88fde78e9c9219f637" @@ -5741,14 +6518,14 @@ three-to-cannon@^1.1.1: version "1.2.0" resolved "https://registry.yarnpkg.com/three-to-cannon/-/three-to-cannon-1.2.0.tgz#92b9a756a270851aa98c3058c51ef15891507c01" -through2@^2.0.0: +through2@^2.0.0, through2@^2.0.1: version "2.0.3" resolved "https://registry.yarnpkg.com/through2/-/through2-2.0.3.tgz#0004569b37c7c74ba39c43f3ced78d1ad94140be" dependencies: readable-stream "^2.1.5" xtend "~4.0.1" -through@^2.3.6: +through@^2.3.6, through@~2.3.6: version "2.3.8" resolved "https://registry.yarnpkg.com/through/-/through-2.3.8.tgz#0dd4c9ffaabc357960b1b724115d7e0e86a2e1f5" @@ -5756,9 +6533,9 @@ thunky@^1.0.2: version "1.0.2" resolved "https://registry.yarnpkg.com/thunky/-/thunky-1.0.2.tgz#a862e018e3fb1ea2ec3fce5d55605cf57f247371" -time-stamp@^2.0.0: - version "2.0.0" - resolved "https://registry.yarnpkg.com/time-stamp/-/time-stamp-2.0.0.tgz#95c6a44530e15ba8d6f4a3ecb8c3a3fac46da357" +timed-out@^4.0.0: + version "4.0.1" + resolved "https://registry.yarnpkg.com/timed-out/-/timed-out-4.0.1.tgz#f32eacac5a175bea25d7fab565ab3ed8741ef56f" timers-browserify@^2.0.4: version "2.0.6" @@ -5766,6 +6543,12 @@ timers-browserify@^2.0.4: dependencies: setimmediate "^1.0.4" +tmp@^0.0.29: + version "0.0.29" + resolved "https://registry.yarnpkg.com/tmp/-/tmp-0.0.29.tgz#f25125ff0dd9da3ccb0c2dd371ee1288bb9128c0" + dependencies: + os-tmpdir "~1.0.1" + tmp@^0.0.33: version "0.0.33" resolved "https://registry.yarnpkg.com/tmp/-/tmp-0.0.33.tgz#6d34335889768d21b2bcda0aa277ced3b1bfadf9" @@ -5805,9 +6588,13 @@ to-regex@^3.0.1: extend-shallow "^2.0.1" regex-not "^1.0.0" +toposort@^1.0.0: + version "1.0.6" + resolved "https://registry.yarnpkg.com/toposort/-/toposort-1.0.6.tgz#c31748e55d210effc00fdcdc7d6e68d7d7bb9cec" + tough-cookie@~2.3.0: - version "2.3.3" - resolved "https://registry.yarnpkg.com/tough-cookie/-/tough-cookie-2.3.3.tgz#0b618a5565b6dea90bf3425d04d55edc475a7561" + version "2.3.4" + resolved "https://registry.yarnpkg.com/tough-cookie/-/tough-cookie-2.3.4.tgz#ec60cee38ac675063ffc97a5c18970578ee83655" dependencies: punycode "^1.4.1" @@ -5861,30 +6648,16 @@ uglify-es@^3.3.4: commander "~2.14.1" source-map "~0.6.1" -uglify-js@^2.6, uglify-js@^2.8.29: - version "2.8.29" - resolved "https://registry.yarnpkg.com/uglify-js/-/uglify-js-2.8.29.tgz#29c5733148057bb4e1f75df35b7a9cb72e6a59dd" - dependencies: - source-map "~0.5.1" - yargs "~3.10.0" - optionalDependencies: - uglify-to-browserify "~1.0.0" - -uglify-to-browserify@~1.0.0: - version "1.0.2" - resolved "https://registry.yarnpkg.com/uglify-to-browserify/-/uglify-to-browserify-1.0.2.tgz#6e0924d6bda6b5afe349e39a6d632850a0f882b7" - -uglifyjs-webpack-plugin@^0.4.6: - version "0.4.6" - resolved "https://registry.yarnpkg.com/uglifyjs-webpack-plugin/-/uglifyjs-webpack-plugin-0.4.6.tgz#b951f4abb6bd617e66f63eb891498e391763e309" +uglify-js@3.3.x: + version "3.3.12" + resolved "https://registry.yarnpkg.com/uglify-js/-/uglify-js-3.3.12.tgz#efd87c16a1f4c674a8a5ede571001ef634dcc883" dependencies: - source-map "^0.5.6" - uglify-js "^2.8.29" - webpack-sources "^1.0.1" + commander "~2.14.1" + source-map "~0.6.1" -uglifyjs-webpack-plugin@^1.1.2: - version "1.2.0" - resolved "https://registry.yarnpkg.com/uglifyjs-webpack-plugin/-/uglifyjs-webpack-plugin-1.2.0.tgz#f706fa4c655000a086b4a97c7d835ed0f6e9b0ef" +uglifyjs-webpack-plugin@^1.1.1, uglifyjs-webpack-plugin@^1.2.2: + version "1.2.2" + resolved "https://registry.yarnpkg.com/uglifyjs-webpack-plugin/-/uglifyjs-webpack-plugin-1.2.2.tgz#e7516d4367afdb715c3847841eb46f94c45ca2b9" dependencies: cacache "^10.0.1" find-cache-dir "^1.0.0" @@ -5907,6 +6680,10 @@ underscore@1.5.x: version "1.5.2" resolved "https://registry.yarnpkg.com/underscore/-/underscore-1.5.2.tgz#1335c5e4f5e6d33bbb4b006ba8c86a00f556de08" +underscore@~1.6.0: + version "1.6.0" + resolved "https://registry.yarnpkg.com/underscore/-/underscore-1.6.0.tgz#8b38b10cacdef63337b8b24e4ff86d45aea529a8" + union-value@^1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/union-value/-/union-value-1.0.0.tgz#5c71c34cb5bad5dcebe3ea0cd08207ba5aa1aea4" @@ -5942,10 +6719,6 @@ unique-slug@^2.0.0: dependencies: imurmurhash "^0.1.4" -universalify@^0.1.0: - version "0.1.1" - resolved "https://registry.yarnpkg.com/universalify/-/universalify-0.1.1.tgz#fa71badd4437af4c148841e3b3b165f9e9e590b7" - unpipe@1.0.0, unpipe@~1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/unpipe/-/unpipe-1.0.0.tgz#b2bf4ee8514aae6165b4817829d21b2ef49904ec" @@ -5957,6 +6730,16 @@ unset-value@^1.0.0: has-value "^0.3.1" isobject "^3.0.0" +untildify@^2.0.0: + version "2.1.0" + resolved "https://registry.yarnpkg.com/untildify/-/untildify-2.1.0.tgz#17eb2807987f76952e9c0485fc311d06a826a2e0" + dependencies: + os-homedir "^1.0.0" + +untildify@^3.0.2: + version "3.0.2" + resolved "https://registry.yarnpkg.com/untildify/-/untildify-3.0.2.tgz#7f1f302055b3fea0f3e81dc78eb36766cb65e3f1" + upath@^1.0.0: version "1.0.2" resolved "https://registry.yarnpkg.com/upath/-/upath-1.0.2.tgz#80aaae5395abc5fd402933ae2f58694f0860204c" @@ -5966,10 +6749,24 @@ upath@^1.0.0: lodash.isstring "^4.0.1" lodash.startswith "^4.2.1" +upper-case@^1.1.1: + version "1.1.3" + resolved "https://registry.yarnpkg.com/upper-case/-/upper-case-1.1.3.tgz#f6b4501c2ec4cdd26ba78be7222961de77621598" + urix@^0.1.0: version "0.1.0" resolved "https://registry.yarnpkg.com/urix/-/urix-0.1.0.tgz#da937f7a62e21fec1fd18d49b35c2935067a6c72" +url-join@^2.0.2: + version "2.0.5" + resolved "https://registry.yarnpkg.com/url-join/-/url-join-2.0.5.tgz#5af22f18c052a000a48d7b82c5e9c2e2feeda728" + +url-parse-lax@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/url-parse-lax/-/url-parse-lax-1.0.0.tgz#7af8f303645e9bd79a272e7a14ac68bc0609da73" + dependencies: + prepend-http "^1.0.1" + url-parse@1.0.x: version "1.0.5" resolved "https://registry.yarnpkg.com/url-parse/-/url-parse-1.0.5.tgz#0854860422afdcfefeb6c965c662d4800169927b" @@ -5984,6 +6781,10 @@ url-parse@^1.1.8: querystringify "~1.0.0" requires-port "~1.0.0" +url-to-options@^1.0.1: + version "1.0.1" + resolved "https://registry.yarnpkg.com/url-to-options/-/url-to-options-1.0.1.tgz#1505a03a289a48cbd7a434efbaeec5055f5633a9" + url@^0.11.0: version "0.11.0" resolved "https://registry.yarnpkg.com/url/-/url-0.11.0.tgz#3838e97cfc60521eb73c525a8e55bfdd9e2e28f1" @@ -5991,6 +6792,10 @@ url@^0.11.0: punycode "1.3.2" querystring "0.2.0" +urlgrey@0.4.4: + version "0.4.4" + resolved "https://registry.yarnpkg.com/urlgrey/-/urlgrey-0.4.4.tgz#892fe95960805e85519f1cd4389f2cb4cbb7652f" + use@^2.0.0: version "2.0.2" resolved "https://registry.yarnpkg.com/use/-/use-2.0.2.tgz#ae28a0d72f93bf22422a18a2e379993112dec8e8" @@ -6009,14 +6814,26 @@ util@0.10.3, util@^0.10.3: dependencies: inherits "2.0.1" +utila@~0.3: + version "0.3.3" + resolved "https://registry.yarnpkg.com/utila/-/utila-0.3.3.tgz#d7e8e7d7e309107092b05f8d9688824d633a4226" + +utila@~0.4: + version "0.4.0" + resolved "https://registry.yarnpkg.com/utila/-/utila-0.4.0.tgz#8a16a05d445657a3aea5eecc5b12a4fa5379772c" + utils-merge@1.0.1: version "1.0.1" resolved "https://registry.yarnpkg.com/utils-merge/-/utils-merge-1.0.1.tgz#9f95710f50a267947b2ccc124741c1028427e713" -uuid@^3.0.0, uuid@^3.0.1: +uuid@^3.0.0, uuid@^3.0.1, uuid@^3.1.0: version "3.2.1" resolved "https://registry.yarnpkg.com/uuid/-/uuid-3.2.1.tgz#12c528bb9d58d0b9265d9a2f6f0fe8be17ff1f14" +v8-compile-cache@^1.1.0: + version "1.1.2" + resolved "https://registry.yarnpkg.com/v8-compile-cache/-/v8-compile-cache-1.1.2.tgz#8d32e4f16974654657e676e0e467a348e89b0dc4" + validate-npm-package-license@^3.0.1: version "3.0.1" resolved "https://registry.yarnpkg.com/validate-npm-package-license/-/validate-npm-package-license-3.0.1.tgz#2804babe712ad3379459acfbe24746ab2c303fbc" @@ -6024,6 +6841,10 @@ validate-npm-package-license@^3.0.1: spdx-correct "~1.0.0" spdx-expression-parse "~1.0.0" +value-equal@^0.4.0: + version "0.4.0" + resolved "https://registry.yarnpkg.com/value-equal/-/value-equal-0.4.0.tgz#c5bdd2f54ee093c04839d71ce2e4758a6890abc7" + vary@~1.1.2: version "1.1.2" resolved "https://registry.yarnpkg.com/vary/-/vary-1.1.2.tgz#2299f02c6ded30d4a5961b0b9f74524a18f634fc" @@ -6040,12 +6861,48 @@ verror@1.10.0: core-util-is "1.0.2" extsprintf "^1.2.0" +vinyl-file@^2.0.0: + version "2.0.0" + resolved "https://registry.yarnpkg.com/vinyl-file/-/vinyl-file-2.0.0.tgz#a7ebf5ffbefda1b7d18d140fcb07b223efb6751a" + dependencies: + graceful-fs "^4.1.2" + pify "^2.3.0" + pinkie-promise "^2.0.0" + strip-bom "^2.0.0" + strip-bom-stream "^2.0.0" + vinyl "^1.1.0" + +vinyl@^1.1.0: + version "1.2.0" + resolved "https://registry.yarnpkg.com/vinyl/-/vinyl-1.2.0.tgz#5c88036cf565e5df05558bfc911f8656df218884" + dependencies: + clone "^1.0.0" + clone-stats "^0.0.1" + replace-ext "0.0.1" + +vinyl@^2.0.1: + version "2.1.0" + resolved "https://registry.yarnpkg.com/vinyl/-/vinyl-2.1.0.tgz#021f9c2cf951d6b939943c89eb5ee5add4fd924c" + dependencies: + clone "^2.1.1" + clone-buffer "^1.0.0" + clone-stats "^1.0.0" + cloneable-readable "^1.0.0" + remove-trailing-separator "^1.0.1" + replace-ext "^1.0.0" + vm-browserify@0.0.4: version "0.0.4" resolved "https://registry.yarnpkg.com/vm-browserify/-/vm-browserify-0.0.4.tgz#5d7ea45bbef9e4a6ff65f95438e0a87c357d5a73" dependencies: indexof "0.0.1" +warning@^3.0.0: + version "3.0.0" + resolved "https://registry.yarnpkg.com/warning/-/warning-3.0.0.tgz#32e5377cb572de4ab04753bdf8821c01ed605b7c" + dependencies: + loose-envify "^1.0.0" + watchpack@^1.4.0: version "1.4.0" resolved "https://registry.yarnpkg.com/watchpack/-/watchpack-1.4.0.tgz#4a1472bcbb952bd0a9bb4036801f954dfb39faac" @@ -6060,19 +6917,61 @@ wbuf@^1.1.0, wbuf@^1.7.2: dependencies: minimalistic-assert "^1.0.0" -webpack-dev-middleware@1.12.2: - version "1.12.2" - resolved "https://registry.yarnpkg.com/webpack-dev-middleware/-/webpack-dev-middleware-1.12.2.tgz#f8fc1120ce3b4fc5680ceecb43d777966b21105e" +webpack-addons@^1.1.5: + version "1.1.5" + resolved "https://registry.yarnpkg.com/webpack-addons/-/webpack-addons-1.1.5.tgz#2b178dfe873fb6e75e40a819fa5c26e4a9bc837a" + dependencies: + jscodeshift "^0.4.0" + +webpack-cli@^2.0.9: + version "2.0.9" + resolved "https://registry.yarnpkg.com/webpack-cli/-/webpack-cli-2.0.9.tgz#0310fa04f4cad69714560cc0e4da5c7682eb4d9b" + dependencies: + chalk "^2.0.1" + codecov "^3.0.0" + cross-spawn "^5.1.0" + diff "^3.3.0" + enhanced-resolve "^3.4.1" + glob-all "^3.1.0" + global "^4.3.2" + global-modules "^1.0.0" + got "^7.1.0" + inquirer "^3.2.0" + interpret "^1.0.4" + jscodeshift "^0.4.0" + listr "^0.12.0" + loader-utils "^1.1.0" + lodash "^4.17.4" + log-symbols "2.1.0" + mkdirp "^0.5.1" + p-each-series "^1.0.0" + p-lazy "^1.0.0" + prettier "^1.5.3" + recast "^0.13.0" + resolve-cwd "^2.0.0" + supports-color "^4.4.0" + uglifyjs-webpack-plugin "^1.2.2" + v8-compile-cache "^1.1.0" + webpack-addons "^1.1.5" + webpack-fork-yeoman-generator "^1.1.1" + yargs "9.0.1" + yeoman-environment "^2.0.0" + +webpack-dev-middleware@2.0.6: + version "2.0.6" + resolved "https://registry.yarnpkg.com/webpack-dev-middleware/-/webpack-dev-middleware-2.0.6.tgz#a51692801e8310844ef3e3790e1eacfe52326fd4" dependencies: + loud-rejection "^1.6.0" memory-fs "~0.4.1" - mime "^1.5.0" + mime "^2.1.0" path-is-absolute "^1.0.0" range-parser "^1.0.3" - time-stamp "^2.0.0" + url-join "^2.0.2" + webpack-log "^1.0.1" -webpack-dev-server@^2.9.3: - version "2.11.1" - resolved "https://registry.yarnpkg.com/webpack-dev-server/-/webpack-dev-server-2.11.1.tgz#6f9358a002db8403f016e336816f4485384e5ec0" +webpack-dev-server@^3.0.0: + version "3.0.0" + resolved "https://registry.yarnpkg.com/webpack-dev-server/-/webpack-dev-server-3.0.0.tgz#0ca2d293dc7a7b1a94fc5fd62cfca2a9fa61bcf7" dependencies: ansi-html "0.0.7" array-includes "^3.0.3" @@ -6099,14 +6998,47 @@ webpack-dev-server@^2.9.3: spdy "^3.4.1" strip-ansi "^3.0.0" supports-color "^5.1.0" - webpack-dev-middleware "1.12.2" - yargs "6.6.0" + webpack-dev-middleware "2.0.6" + yargs "9.0.1" -webpack-merge@^4.1.0: - version "4.1.1" - resolved "https://registry.yarnpkg.com/webpack-merge/-/webpack-merge-4.1.1.tgz#f1197a0a973e69c6fbeeb6d658219aa8c0c13555" +webpack-fork-yeoman-generator@^1.1.1: + version "1.1.1" + resolved "https://registry.yarnpkg.com/webpack-fork-yeoman-generator/-/webpack-fork-yeoman-generator-1.1.1.tgz#c92b454aba7df9ea392669188aa0330964acf76f" dependencies: - lodash "^4.17.4" + async "^2.0.0" + chalk "^1.0.0" + cli-table "^0.3.1" + cross-spawn "^5.0.1" + dargs "^5.1.0" + dateformat "^2.0.0" + debug "^2.1.0" + detect-conflict "^1.0.0" + error "^7.0.2" + find-up "^2.1.0" + github-username "^4.0.0" + istextorbinary "^2.1.0" + lodash "^4.11.1" + mem-fs-editor "^3.0.0" + minimist "^1.2.0" + mkdirp "^0.5.0" + pretty-bytes "^4.0.2" + read-chunk "^2.0.0" + read-pkg-up "^2.0.0" + rimraf "^2.2.0" + run-async "^2.0.0" + shelljs "^0.7.0" + text-table "^0.2.0" + through2 "^2.0.0" + yeoman-environment "^1.1.0" + +webpack-log@^1.0.1: + version "1.1.2" + resolved "https://registry.yarnpkg.com/webpack-log/-/webpack-log-1.1.2.tgz#cdc76016537eed24708dc6aa3d1e52189efee107" + dependencies: + chalk "^2.1.0" + log-symbols "^2.1.0" + loglevelnext "^1.0.1" + uuid "^3.1.0" webpack-sources@^1.0.1: version "1.0.1" @@ -6122,32 +7054,29 @@ webpack-sources@^1.1.0: source-list-map "^2.0.0" source-map "~0.6.1" -webpack@^3.6.0: - version "3.11.0" - resolved "https://registry.yarnpkg.com/webpack/-/webpack-3.11.0.tgz#77da451b1d7b4b117adaf41a1a93b5742f24d894" +webpack@^4.0.1: + version "4.0.1" + resolved "https://registry.yarnpkg.com/webpack/-/webpack-4.0.1.tgz#768d708beeca4c5f77f6c2d38a240fb6ff50ba5d" dependencies: acorn "^5.0.0" - acorn-dynamic-import "^2.0.0" + acorn-dynamic-import "^3.0.0" ajv "^6.1.0" ajv-keywords "^3.1.0" - async "^2.1.2" - enhanced-resolve "^3.4.0" - escope "^3.6.0" - interpret "^1.0.0" - json-loader "^0.5.4" - json5 "^0.5.1" + chrome-trace-event "^0.1.1" + enhanced-resolve "^4.0.0" + eslint-scope "^3.7.1" loader-runner "^2.3.0" loader-utils "^1.1.0" memory-fs "~0.4.1" + micromatch "^3.1.8" mkdirp "~0.5.0" + neo-async "^2.5.0" node-libs-browser "^2.0.0" - source-map "^0.5.3" - supports-color "^4.2.1" - tapable "^0.2.7" - uglifyjs-webpack-plugin "^0.4.6" + schema-utils "^0.4.2" + tapable "^1.0.0" + uglifyjs-webpack-plugin "^1.1.1" watchpack "^1.4.0" webpack-sources "^1.0.1" - yargs "^8.0.2" webrtc-adapter@^6.0.2: version "6.1.1" @@ -6175,15 +7104,11 @@ whet.extend@~0.9.9: version "0.9.9" resolved "https://registry.yarnpkg.com/whet.extend/-/whet.extend-0.9.9.tgz#f877d5bf648c97e5aa542fadc16d6a259b9c11a1" -which-module@^1.0.0: - version "1.0.0" - resolved "https://registry.yarnpkg.com/which-module/-/which-module-1.0.0.tgz#bba63ca861948994ff307736089e3b96026c2a4f" - which-module@^2.0.0: version "2.0.0" resolved "https://registry.yarnpkg.com/which-module/-/which-module-2.0.0.tgz#d9ef07dce77b9902b8a3a8fa4b31c3e3f7e6e87a" -which@^1.2.9: +which@^1.2.14, which@^1.2.9: version "1.3.0" resolved "https://registry.yarnpkg.com/which/-/which-1.3.0.tgz#ff04bdfc010ee547d780bec38e1ac1c2777d253a" dependencies: @@ -6195,18 +7120,6 @@ wide-align@^1.1.0: dependencies: string-width "^1.0.2" -window-size@0.1.0: - version "0.1.0" - resolved "https://registry.yarnpkg.com/window-size/-/window-size-0.1.0.tgz#5438cd2ea93b202efa3a19fe8887aee7c94f9c9d" - -wordwrap@0.0.2: - version "0.0.2" - resolved "https://registry.yarnpkg.com/wordwrap/-/wordwrap-0.0.2.tgz#b79669bb42ecb409f83d583cad52ca17eaa1643f" - -wordwrap@~0.0.2: - version "0.0.3" - resolved "https://registry.yarnpkg.com/wordwrap/-/wordwrap-0.0.3.tgz#a3d5da6cd5c0bc0008d37234bbaf1bed63059107" - wordwrap@~1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/wordwrap/-/wordwrap-1.0.0.tgz#27584810891456a4171c8d0226441ade90cbcaeb" @@ -6229,16 +7142,13 @@ wrappy@1: version "1.0.2" resolved "https://registry.yarnpkg.com/wrappy/-/wrappy-1.0.2.tgz#b5243d8f3ec1aa35f1364605bc0d1036e30ab69f" -write-file-webpack-plugin@^4.2.0: - version "4.2.0" - resolved "https://registry.yarnpkg.com/write-file-webpack-plugin/-/write-file-webpack-plugin-4.2.0.tgz#7bd18547eaa0ea0b23992fb1e0322e5431d339ef" +write-file-atomic@^1.2.0: + version "1.3.4" + resolved "https://registry.yarnpkg.com/write-file-atomic/-/write-file-atomic-1.3.4.tgz#f807a4f0b1d9e913ae7a48112e6cc3af1991b45f" dependencies: - chalk "^1.1.1" - debug "^2.6.8" - filesize "^3.2.1" - lodash "^4.5.1" - mkdirp "^0.5.1" - moment "^2.11.2" + graceful-fs "^4.1.11" + imurmurhash "^0.1.4" + slide "^1.1.5" write@^0.2.1: version "0.2.1" @@ -6257,11 +7167,15 @@ wtf-8@1.0.0: version "1.0.0" resolved "https://registry.yarnpkg.com/wtf-8/-/wtf-8-1.0.0.tgz#392d8ba2d0f1c34d1ee2d630f15d0efb68e1048a" +xml-char-classes@^1.0.0: + version "1.0.0" + resolved "https://registry.yarnpkg.com/xml-char-classes/-/xml-char-classes-1.0.0.tgz#64657848a20ffc5df583a42ad8a277b4512bbc4d" + xmlhttprequest-ssl@1.5.3: version "1.5.3" resolved "https://registry.yarnpkg.com/xmlhttprequest-ssl/-/xmlhttprequest-ssl-1.5.3.tgz#185a888c04eca46c3e4070d99f7b49de3528992d" -xtend@^4.0.0, xtend@^4.0.1, xtend@~4.0.1: +xtend@^4.0.0, xtend@^4.0.1, xtend@~4.0.0, xtend@~4.0.1: version "4.0.1" resolved "https://registry.yarnpkg.com/xtend/-/xtend-4.0.1.tgz#a5c6d532be656e23db820efb943a1f04998d63af" @@ -6277,39 +7191,15 @@ yallist@^2.1.2: version "2.1.2" resolved "https://registry.yarnpkg.com/yallist/-/yallist-2.1.2.tgz#1c11f9218f076089a47dd512f93c6699a6a81d52" -yargs-parser@^4.2.0: - version "4.2.1" - resolved "https://registry.yarnpkg.com/yargs-parser/-/yargs-parser-4.2.1.tgz#29cceac0dc4f03c6c87b4a9f217dd18c9f74871c" - dependencies: - camelcase "^3.0.0" - yargs-parser@^7.0.0: version "7.0.0" resolved "https://registry.yarnpkg.com/yargs-parser/-/yargs-parser-7.0.0.tgz#8d0ac42f16ea55debd332caf4c4038b3e3f5dfd9" dependencies: camelcase "^4.1.0" -yargs@6.6.0: - version "6.6.0" - resolved "https://registry.yarnpkg.com/yargs/-/yargs-6.6.0.tgz#782ec21ef403345f830a808ca3d513af56065208" - dependencies: - camelcase "^3.0.0" - cliui "^3.2.0" - decamelize "^1.1.1" - get-caller-file "^1.0.1" - os-locale "^1.4.0" - read-pkg-up "^1.0.1" - require-directory "^2.1.1" - require-main-filename "^1.0.1" - set-blocking "^2.0.0" - string-width "^1.0.2" - which-module "^1.0.0" - y18n "^3.2.1" - yargs-parser "^4.2.0" - -yargs@^8.0.2: - version "8.0.2" - resolved "https://registry.yarnpkg.com/yargs/-/yargs-8.0.2.tgz#6299a9055b1cefc969ff7e79c1d918dceb22c360" +yargs@9.0.1: + version "9.0.1" + resolved "https://registry.yarnpkg.com/yargs/-/yargs-9.0.1.tgz#52acc23feecac34042078ee78c0c007f5085db4c" dependencies: camelcase "^4.1.0" cliui "^3.2.0" @@ -6325,24 +7215,47 @@ yargs@^8.0.2: y18n "^3.2.1" yargs-parser "^7.0.0" -yargs@~3.10.0: - version "3.10.0" - resolved "https://registry.yarnpkg.com/yargs/-/yargs-3.10.0.tgz#f7ee7bd857dd7c1d2d38c0e74efbd681d1431fd1" +yargs@~1.2.6: + version "1.2.6" + resolved "https://registry.yarnpkg.com/yargs/-/yargs-1.2.6.tgz#9c7b4a82fd5d595b2bf17ab6dcc43135432fe34b" dependencies: - camelcase "^1.0.2" - cliui "^2.1.0" - decamelize "^1.0.0" - window-size "0.1.0" + minimist "^0.1.0" yeast@0.1.2: version "0.1.2" resolved "https://registry.yarnpkg.com/yeast/-/yeast-0.1.2.tgz#008e06d8094320c372dbc2f8ed76a0ca6c8ac419" -zip-stream@^1.2.0: - version "1.2.0" - resolved "https://registry.yarnpkg.com/zip-stream/-/zip-stream-1.2.0.tgz#a8bc45f4c1b49699c6b90198baacaacdbcd4ba04" +yeoman-environment@^1.1.0: + version "1.6.6" + resolved "https://registry.yarnpkg.com/yeoman-environment/-/yeoman-environment-1.6.6.tgz#cd85fa67d156060e440d7807d7ef7cf0d2d1d671" dependencies: - archiver-utils "^1.3.0" - compress-commons "^1.2.0" - lodash "^4.8.0" - readable-stream "^2.0.0" + chalk "^1.0.0" + debug "^2.0.0" + diff "^2.1.2" + escape-string-regexp "^1.0.2" + globby "^4.0.0" + grouped-queue "^0.3.0" + inquirer "^1.0.2" + lodash "^4.11.1" + log-symbols "^1.0.1" + mem-fs "^1.1.0" + text-table "^0.2.0" + untildify "^2.0.0" + +yeoman-environment@^2.0.0: + version "2.0.5" + resolved "https://registry.yarnpkg.com/yeoman-environment/-/yeoman-environment-2.0.5.tgz#84f22bafa84088971fe99ea85f654a3a3dd2b693" + dependencies: + chalk "^2.1.0" + debug "^3.1.0" + diff "^3.3.1" + escape-string-regexp "^1.0.2" + globby "^6.1.0" + grouped-queue "^0.3.3" + inquirer "^3.3.0" + is-scoped "^1.0.0" + lodash "^4.17.4" + log-symbols "^2.1.0" + mem-fs "^1.1.0" + text-table "^0.2.0" + untildify "^3.0.2"