diff --git a/public/assets/environments/FloorNav_mesh.glb b/public/assets/environments/FloorNav_mesh.glb
new file mode 100644
index 0000000000000000000000000000000000000000..f658a88095898d87c12c9416bf731e57d384f1b1
Binary files /dev/null and b/public/assets/environments/FloorNav_mesh.glb differ
diff --git a/public/assets/environments/MeetingSpace1_mesh.glb b/public/assets/environments/MeetingSpace1_mesh.glb
new file mode 100644
index 0000000000000000000000000000000000000000..aa4a23d135b7e7ab04a94cd16f54784bd7202550
Binary files /dev/null and b/public/assets/environments/MeetingSpace1_mesh.glb differ
diff --git a/public/assets/environments/OutdoorFacade_mesh.glb b/public/assets/environments/OutdoorFacade_mesh.glb
new file mode 100644
index 0000000000000000000000000000000000000000..70322c6a1195c80e3bcfacc796f29a5f645e2e1f
Binary files /dev/null and b/public/assets/environments/OutdoorFacade_mesh.glb differ
diff --git a/public/room.html b/public/room.html
index b0275952e6ec90f41dd452c8abe68d247e7ca36a..b44af42514f4061e85dd11b90c76bff330a49adc 100644
--- a/public/room.html
+++ b/public/room.html
@@ -28,7 +28,8 @@
                          debug: true;
                          onConnect: App.onConnect;
                          connectOnLoad: false;"
-        mute-mic="eventSrc: a-scene; toggleEvents: action_mute">
+        mute-mic="eventSrc: a-scene; toggleEvents: action_mute"
+        light="defaultLightsEnabled: false">
 
         <a-assets>
             <img id="grid" src="assets/grid.png" crossorigin="anonymous" />
@@ -41,7 +42,9 @@
 
             <a-asset-item id="watch-model" src="assets/hud/watch.gltf"></a-asset-item>
 
-            <a-asset-item id="rock-island" src="assets/environments/RockIslandTest/RockIsland.gltf"></a-asset-item>
+            <a-asset-item id="meeting-space1-mesh" src="assets/environments/MeetingSpace1_mesh.glb"></a-asset-item>
+            <a-asset-item id="outdoor-facade-mesh" src="assets/environments/OutdoorFacade_mesh.glb"></a-asset-item>
+            <a-asset-item id="floor-nav-mesh" src="assets/environments/FloorNav_mesh.glb"></a-asset-item>
 
             <!-- Templates -->
             <script id="head-template" type="text/html">
@@ -168,13 +171,26 @@
             ></a-entity>
         </a-entity>
 
+        <a-entity light="type: ambient; color: #FFF"></a-entity>
+
         <!-- Environment -->
         <a-entity
-            gltf-model="#rock-island"
+            gltf-model="#meeting-space1-mesh"
             position="0 0 0"
-        >
-            <a-sky color="#DDFFD9"></a-sky>
-        </a-entity>
+        ></a-entity>
+
+        <a-entity
+            gltf-model="#outdoor-facade-mesh"
+            position="0 0 0"
+        ></a-entity>
+
+        <a-entity
+            gltf-model="#floor-nav-mesh"
+            visible="false"
+            position="0 0 0"
+        ></a-entity>
+
+        <a-sky color="#DDFFD9"></a-sky>
     </a-scene>
 
     <script>
diff --git a/src/index.js b/src/index.js
index 32489eb43d4b41ccc41dd2db6aa8f8882c81ebcd..7a82341d8c6e2f943158ab2b3f1fdcf405e325e5 100644
--- a/src/index.js
+++ b/src/index.js
@@ -1,6 +1,7 @@
 import queryString from "query-string";
 
 import "aframe";
+import "./vendor/GLTFLoader";
 import "networked-aframe";
 import "naf-janus-adapter";
 import "aframe-teleport-controls";
diff --git a/src/vendor/GLTFLoader.js b/src/vendor/GLTFLoader.js
new file mode 100644
index 0000000000000000000000000000000000000000..90afbfd648c059f98aaa547c31fee06dbe100735
--- /dev/null
+++ b/src/vendor/GLTFLoader.js
@@ -0,0 +1,2530 @@
+/**
+ * @author Rich Tibbett / https://github.com/richtr
+ * @author mrdoob / http://mrdoob.com/
+ * @author Tony Parisi / http://www.tonyparisi.com/
+ * @author Takahiro / https://github.com/takahirox
+ * @author Don McCurdy / https://www.donmccurdy.com
+ */
+
+THREE.GLTFLoader = ( function () {
+
+	function GLTFLoader( manager ) {
+
+		this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
+
+	}
+
+	GLTFLoader.prototype = {
+
+		constructor: GLTFLoader,
+
+		crossOrigin: 'Anonymous',
+
+		load: function ( url, onLoad, onProgress, onError ) {
+
+			var scope = this;
+
+			var path = this.path !== undefined ? this.path : THREE.Loader.prototype.extractUrlBase( url );
+
+			var loader = new THREE.FileLoader( scope.manager );
+
+			loader.setResponseType( 'arraybuffer' );
+
+			loader.load( url, function ( data ) {
+
+				try {
+
+					scope.parse( data, path, onLoad, onError );
+
+				} catch ( e ) {
+
+					if ( onError !== undefined ) {
+
+						onError( e );
+
+					} else {
+
+						throw e;
+
+					}
+
+				}
+
+			}, onProgress, onError );
+
+		},
+
+		setCrossOrigin: function ( value ) {
+
+			this.crossOrigin = value;
+
+		},
+
+		setPath: function ( value ) {
+
+			this.path = value;
+
+		},
+
+		parse: function ( data, path, onLoad, onError ) {
+
+			var content;
+			var extensions = {};
+
+			if ( typeof data === 'string' ) {
+
+				content = data;
+
+			} else {
+
+				var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
+
+				if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
+
+					try {
+
+						extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
+
+					} catch ( error ) {
+
+						if ( onError ) onError( error );
+						return;
+
+					}
+
+					content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
+
+				} else {
+
+					content = convertUint8ArrayToString( new Uint8Array( data ) );
+
+				}
+
+			}
+
+			var json = JSON.parse( content );
+
+			if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
+
+				if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
+				return;
+
+			}
+
+			if ( json.extensionsUsed ) {
+
+				if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
+
+					extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
+
+				}
+
+				if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
+
+					extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
+
+				}
+
+				if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
+
+					extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
+
+				}
+
+			}
+
+			console.time( 'GLTFLoader' );
+
+			var parser = new GLTFParser( json, extensions, {
+
+				path: path || this.path || '',
+				crossOrigin: this.crossOrigin,
+				manager: this.manager
+
+			} );
+
+			parser.parse( function ( scene, scenes, cameras, animations ) {
+
+				console.timeEnd( 'GLTFLoader' );
+
+				var glTF = {
+					scene: scene,
+					scenes: scenes,
+					cameras: cameras,
+					animations: animations
+				};
+
+				onLoad( glTF );
+
+			}, onError );
+
+		}
+
+	};
+
+	/* GLTFREGISTRY */
+
+	function GLTFRegistry() {
+
+		var objects = {};
+
+		return	{
+
+			get: function ( key ) {
+
+				return objects[ key ];
+
+			},
+
+			add: function ( key, object ) {
+
+				objects[ key ] = object;
+
+			},
+
+			remove: function ( key ) {
+
+				delete objects[ key ];
+
+			},
+
+			removeAll: function () {
+
+				objects = {};
+
+			}
+
+		};
+
+	}
+
+	/*********************************/
+	/********** EXTENSIONS ***********/
+	/*********************************/
+
+	var EXTENSIONS = {
+		KHR_BINARY_GLTF: 'KHR_binary_glTF',
+		KHR_LIGHTS: 'KHR_lights',
+		KHR_MATERIALS_COMMON: 'KHR_materials_common',
+		KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
+		KHR_MATERIALS_CMN_CONSTANT: 'KHR_materials_cmnConstant'
+	};
+
+	/**
+	 * Lights Extension
+	 *
+	 * Specification: PENDING
+	 */
+	function GLTFLightsExtension( json ) {
+
+		this.name = EXTENSIONS.KHR_LIGHTS;
+
+		this.lights = {};
+
+		var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
+		var lights = extension.lights || {};
+
+		for ( var lightId in lights ) {
+
+			var light = lights[ lightId ];
+			var lightNode;
+
+			var color = new THREE.Color().fromArray( light.color );
+
+			switch ( light.type ) {
+
+				case 'directional':
+					lightNode = new THREE.DirectionalLight( color );
+					lightNode.position.set( 0, 0, 1 );
+					break;
+
+				case 'point':
+					lightNode = new THREE.PointLight( color );
+					break;
+
+				case 'spot':
+					lightNode = new THREE.SpotLight( color );
+					lightNode.position.set( 0, 0, 1 );
+					break;
+
+				case 'ambient':
+					lightNode = new THREE.AmbientLight( color );
+					break;
+
+			}
+
+			if ( lightNode ) {
+
+				if ( light.constantAttenuation !== undefined ) {
+
+					lightNode.intensity = light.constantAttenuation;
+
+				}
+
+				if ( light.linearAttenuation !== undefined ) {
+
+					lightNode.distance = 1 / light.linearAttenuation;
+
+				}
+
+				if ( light.quadraticAttenuation !== undefined ) {
+
+					lightNode.decay = light.quadraticAttenuation;
+
+				}
+
+				if ( light.fallOffAngle !== undefined ) {
+
+					lightNode.angle = light.fallOffAngle;
+
+				}
+
+				if ( light.fallOffExponent !== undefined ) {
+
+					console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' );
+
+				}
+
+				lightNode.name = light.name || ( 'light_' + lightId );
+				this.lights[ lightId ] = lightNode;
+
+			}
+
+		}
+
+	}
+
+	/**
+	 * Common Materials Extension
+	 *
+	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
+	 */
+	function GLTFMaterialsCommonExtension( json ) {
+
+		this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
+
+	}
+
+	GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) {
+
+		var khrMaterial = material.extensions[ this.name ];
+
+		switch ( khrMaterial.type ) {
+
+			case 'commonBlinn' :
+			case 'commonPhong' :
+				return THREE.MeshPhongMaterial;
+
+			case 'commonLambert' :
+				return THREE.MeshLambertMaterial;
+
+			case 'commonConstant' :
+			default :
+				return THREE.MeshBasicMaterial;
+
+		}
+
+	};
+
+	GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, parser ) {
+
+		var khrMaterial = material.extensions[ this.name ];
+
+		var pending = [];
+
+		var keys = [];
+
+		// TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
+		switch ( khrMaterial.type ) {
+
+			case 'commonBlinn' :
+			case 'commonPhong' :
+				keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' );
+				break;
+
+			case 'commonLambert' :
+				keys.push( 'diffuseFactor', 'diffuseTexture' );
+				break;
+
+			case 'commonConstant' :
+			default :
+				break;
+
+		}
+
+		var materialValues = {};
+
+		keys.forEach( function ( v ) {
+
+			if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ];
+
+		} );
+
+		if ( materialValues.diffuseFactor !== undefined ) {
+
+			materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor );
+			materialParams.opacity = materialValues.diffuseFactor[ 3 ];
+
+		}
+
+		if ( materialValues.diffuseTexture !== undefined ) {
+
+			pending.push( parser.assignTexture( materialParams, 'map', materialValues.diffuseTexture.index ) );
+
+		}
+
+		if ( materialValues.specularFactor !== undefined ) {
+
+			materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor );
+
+		}
+
+		if ( materialValues.specularTexture !== undefined ) {
+
+			pending.push( parser.assignTexture( materialParams, 'specularMap', materialValues.specularTexture.index ) );
+
+		}
+
+		if ( materialValues.shininessFactor !== undefined ) {
+
+			materialParams.shininess = materialValues.shininessFactor;
+
+		}
+
+		return Promise.all( pending );
+
+	};
+
+	/* BINARY EXTENSION */
+
+	var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
+	var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
+	var BINARY_EXTENSION_HEADER_LENGTH = 12;
+	var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
+
+	function GLTFBinaryExtension( data ) {
+
+		this.name = EXTENSIONS.KHR_BINARY_GLTF;
+		this.content = null;
+		this.body = null;
+
+		var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
+
+		this.header = {
+			magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
+			version: headerView.getUint32( 4, true ),
+			length: headerView.getUint32( 8, true )
+		};
+
+		if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
+
+			throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
+
+		} else if ( this.header.version < 2.0 ) {
+
+			throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use GLTFLoader instead.' );
+
+		}
+
+		var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
+		var chunkIndex = 0;
+
+		while ( chunkIndex < chunkView.byteLength ) {
+
+			var chunkLength = chunkView.getUint32( chunkIndex, true );
+			chunkIndex += 4;
+
+			var chunkType = chunkView.getUint32( chunkIndex, true );
+			chunkIndex += 4;
+
+			if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
+
+				var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
+				this.content = convertUint8ArrayToString( contentArray );
+
+			} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
+
+				var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
+				this.body = data.slice( byteOffset, byteOffset + chunkLength );
+
+			}
+
+			// Clients must ignore chunks with unknown types.
+
+			chunkIndex += chunkLength;
+
+		}
+
+		if ( this.content === null ) {
+
+			throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
+
+		}
+
+	}
+
+	/**
+	 * Specular-Glossiness Extension
+	 *
+	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
+	 */
+	function GLTFMaterialsPbrSpecularGlossinessExtension() {
+
+		return {
+
+			name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
+
+			specularGlossinessParams: [
+				'color',
+				'map',
+				'lightMap',
+				'lightMapIntensity',
+				'aoMap',
+				'aoMapIntensity',
+				'emissive',
+				'emissiveIntensity',
+				'emissiveMap',
+				'bumpMap',
+				'bumpScale',
+				'normalMap',
+				'displacementMap',
+				'displacementScale',
+				'displacementBias',
+				'specularMap',
+				'specular',
+				'glossinessMap',
+				'glossiness',
+				'alphaMap',
+				'envMap',
+				'envMapIntensity',
+				'refractionRatio',
+			],
+
+			getMaterialType: function () {
+
+				return THREE.ShaderMaterial;
+
+			},
+
+			extendParams: function ( params, material, parser ) {
+
+				var pbrSpecularGlossiness = material.extensions[ this.name ];
+
+				var shader = THREE.ShaderLib[ 'standard' ];
+
+				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
+
+				var specularMapParsFragmentChunk = [
+					'#ifdef USE_SPECULARMAP',
+					'	uniform sampler2D specularMap;',
+					'#endif'
+				].join( '\n' );
+
+				var glossinessMapParsFragmentChunk = [
+					'#ifdef USE_GLOSSINESSMAP',
+					'	uniform sampler2D glossinessMap;',
+					'#endif'
+				].join( '\n' );
+
+				var specularMapFragmentChunk = [
+					'vec3 specularFactor = specular;',
+					'#ifdef USE_SPECULARMAP',
+					'	vec4 texelSpecular = texture2D( specularMap, vUv );',
+					'	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
+					'	specularFactor *= texelSpecular.rgb;',
+					'#endif'
+				].join( '\n' );
+
+				var glossinessMapFragmentChunk = [
+					'float glossinessFactor = glossiness;',
+					'#ifdef USE_GLOSSINESSMAP',
+					'	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
+					'	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
+					'	glossinessFactor *= texelGlossiness.a;',
+					'#endif'
+				].join( '\n' );
+
+				var lightPhysicalFragmentChunk = [
+					'PhysicalMaterial material;',
+					'material.diffuseColor = diffuseColor.rgb;',
+					'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
+					'material.specularColor = specularFactor.rgb;',
+				].join( '\n' );
+
+				var fragmentShader = shader.fragmentShader
+					.replace( '#include <specularmap_fragment>', '' )
+					.replace( 'uniform float roughness;', 'uniform vec3 specular;' )
+					.replace( 'uniform float metalness;', 'uniform float glossiness;' )
+					.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
+					.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
+					.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
+					.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
+					.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
+
+				delete uniforms.roughness;
+				delete uniforms.metalness;
+				delete uniforms.roughnessMap;
+				delete uniforms.metalnessMap;
+
+				uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
+				uniforms.glossiness = { value: 0.5 };
+				uniforms.specularMap = { value: null };
+				uniforms.glossinessMap = { value: null };
+
+				params.vertexShader = shader.vertexShader;
+				params.fragmentShader = fragmentShader;
+				params.uniforms = uniforms;
+				params.defines = { 'STANDARD': '' };
+
+				params.color = new THREE.Color( 1.0, 1.0, 1.0 );
+				params.opacity = 1.0;
+
+				var pending = [];
+
+				if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
+
+					var array = pbrSpecularGlossiness.diffuseFactor;
+
+					params.color.fromArray( array );
+					params.opacity = array[ 3 ];
+
+				}
+
+				if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
+
+					pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
+
+				}
+
+				params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
+				params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
+				params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
+
+				if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
+
+					params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
+
+				}
+
+				if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
+
+					var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
+					pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
+					pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
+
+				}
+
+				return Promise.all( pending );
+
+			},
+
+			createMaterial: function ( params ) {
+
+				// setup material properties based on MeshStandardMaterial for Specular-Glossiness
+
+				var material = new THREE.ShaderMaterial( {
+					defines: params.defines,
+					vertexShader: params.vertexShader,
+					fragmentShader: params.fragmentShader,
+					uniforms: params.uniforms,
+					fog: true,
+					lights: true,
+					opacity: params.opacity,
+					transparent: params.transparent
+				} );
+
+				material.isGLTFSpecularGlossinessMaterial = true;
+
+				material.color = params.color;
+
+				material.map = params.map === undefined ? null : params.map;
+
+				material.lightMap = null;
+				material.lightMapIntensity = 1.0;
+
+				material.aoMap = params.aoMap === undefined ? null : params.aoMap;
+				material.aoMapIntensity = 1.0;
+
+				material.emissive = params.emissive;
+				material.emissiveIntensity = 1.0;
+				material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
+
+				material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
+				material.bumpScale = 1;
+
+				material.normalMap = params.normalMap === undefined ? null : params.normalMap;
+				if ( params.normalScale ) material.normalScale = params.normalScale;
+
+				material.displacementMap = null;
+				material.displacementScale = 1;
+				material.displacementBias = 0;
+
+				material.specularMap = params.specularMap === undefined ? null : params.specularMap;
+				material.specular = params.specular;
+
+				material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
+				material.glossiness = params.glossiness;
+
+				material.alphaMap = null;
+
+				material.envMap = params.envMap === undefined ? null : params.envMap;
+				material.envMapIntensity = 1.0;
+
+				material.refractionRatio = 0.98;
+
+				material.extensions.derivatives = true;
+
+				return material;
+
+			},
+
+			/**
+			 * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
+			 * copy only properties it knows about or inherits, and misses many properties that would
+			 * normally be defined by MeshStandardMaterial.
+			 *
+			 * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
+			 * loading a glTF model, but cloning later (e.g. by the user) would require these changes
+			 * AND also updating `.onBeforeRender` on the parent mesh.
+			 *
+			 * @param  {THREE.ShaderMaterial} source
+			 * @return {THREE.ShaderMaterial}
+			 */
+			cloneMaterial: function ( source ) {
+
+				var target = source.clone();
+
+				target.isGLTFSpecularGlossinessMaterial = true;
+
+				var params = this.specularGlossinessParams;
+
+				for ( var i = 0; i < params.length; i ++ ) {
+
+					target[ params[ i ] ] = source[ params[ i ] ];
+
+				}
+
+				return target;
+
+			},
+
+			// Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
+			refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
+
+				var uniforms = material.uniforms;
+				var defines = material.defines;
+
+				uniforms.opacity.value = material.opacity;
+
+				uniforms.diffuse.value.copy( material.color );
+				uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
+
+				uniforms.map.value = material.map;
+				uniforms.specularMap.value = material.specularMap;
+				uniforms.alphaMap.value = material.alphaMap;
+
+				uniforms.lightMap.value = material.lightMap;
+				uniforms.lightMapIntensity.value = material.lightMapIntensity;
+
+				uniforms.aoMap.value = material.aoMap;
+				uniforms.aoMapIntensity.value = material.aoMapIntensity;
+
+				// uv repeat and offset setting priorities
+				// 1. color map
+				// 2. specular map
+				// 3. normal map
+				// 4. bump map
+				// 5. alpha map
+				// 6. emissive map
+
+				var uvScaleMap;
+
+				if ( material.map ) {
+
+					uvScaleMap = material.map;
+
+				} else if ( material.specularMap ) {
+
+					uvScaleMap = material.specularMap;
+
+				} else if ( material.displacementMap ) {
+
+					uvScaleMap = material.displacementMap;
+
+				} else if ( material.normalMap ) {
+
+					uvScaleMap = material.normalMap;
+
+				} else if ( material.bumpMap ) {
+
+					uvScaleMap = material.bumpMap;
+
+				} else if ( material.glossinessMap ) {
+
+					uvScaleMap = material.glossinessMap;
+
+				} else if ( material.alphaMap ) {
+
+					uvScaleMap = material.alphaMap;
+
+				} else if ( material.emissiveMap ) {
+
+					uvScaleMap = material.emissiveMap;
+
+				}
+
+				if ( uvScaleMap !== undefined ) {
+
+					// backwards compatibility
+					if ( uvScaleMap.isWebGLRenderTarget ) {
+
+						uvScaleMap = uvScaleMap.texture;
+
+					}
+
+					var offset;
+					var repeat;
+
+					if ( uvScaleMap.matrix !== undefined ) {
+
+						// > r88.
+
+						if ( uvScaleMap.matrixAutoUpdate === true ) {
+
+							offset = uvScaleMap.offset;
+							repeat = uvScaleMap.repeat;
+							var rotation = uvScaleMap.rotation;
+							var center = uvScaleMap.center;
+
+							uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
+
+						}
+
+						uniforms.uvTransform.value.copy( uvScaleMap.matrix );
+
+					} else {
+
+						// <= r87. Remove when reasonable.
+
+						offset = uvScaleMap.offset;
+						repeat = uvScaleMap.repeat;
+
+						uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
+
+					}
+
+				}
+
+				uniforms.envMap.value = material.envMap;
+				uniforms.envMapIntensity.value = material.envMapIntensity;
+				uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1;
+
+				uniforms.refractionRatio.value = material.refractionRatio;
+
+				uniforms.specular.value.copy( material.specular );
+				uniforms.glossiness.value = material.glossiness;
+
+				uniforms.glossinessMap.value = material.glossinessMap;
+
+				uniforms.emissiveMap.value = material.emissiveMap;
+				uniforms.bumpMap.value = material.bumpMap;
+				uniforms.normalMap.value = material.normalMap;
+
+				uniforms.displacementMap.value = material.displacementMap;
+				uniforms.displacementScale.value = material.displacementScale;
+				uniforms.displacementBias.value = material.displacementBias;
+
+				if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
+
+					defines.USE_GLOSSINESSMAP = '';
+					// set USE_ROUGHNESSMAP to enable vUv
+					defines.USE_ROUGHNESSMAP = '';
+
+				}
+
+				if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
+
+					delete defines.USE_GLOSSINESSMAP;
+					delete defines.USE_ROUGHNESSMAP;
+
+				}
+
+			}
+
+		};
+
+	}
+
+	/*********************************/
+	/********** INTERNALS ************/
+	/*********************************/
+
+	/* CONSTANTS */
+
+	var WEBGL_CONSTANTS = {
+		FLOAT: 5126,
+		//FLOAT_MAT2: 35674,
+		FLOAT_MAT3: 35675,
+		FLOAT_MAT4: 35676,
+		FLOAT_VEC2: 35664,
+		FLOAT_VEC3: 35665,
+		FLOAT_VEC4: 35666,
+		LINEAR: 9729,
+		REPEAT: 10497,
+		SAMPLER_2D: 35678,
+		POINTS: 0,
+		LINES: 1,
+		LINE_LOOP: 2,
+		LINE_STRIP: 3,
+		TRIANGLES: 4,
+		TRIANGLE_STRIP: 5,
+		TRIANGLE_FAN: 6,
+		UNSIGNED_BYTE: 5121,
+		UNSIGNED_SHORT: 5123
+	};
+
+	var WEBGL_TYPE = {
+		5126: Number,
+		//35674: THREE.Matrix2,
+		35675: THREE.Matrix3,
+		35676: THREE.Matrix4,
+		35664: THREE.Vector2,
+		35665: THREE.Vector3,
+		35666: THREE.Vector4,
+		35678: THREE.Texture
+	};
+
+	var WEBGL_COMPONENT_TYPES = {
+		5120: Int8Array,
+		5121: Uint8Array,
+		5122: Int16Array,
+		5123: Uint16Array,
+		5125: Uint32Array,
+		5126: Float32Array
+	};
+
+	var WEBGL_FILTERS = {
+		9728: THREE.NearestFilter,
+		9729: THREE.LinearFilter,
+		9984: THREE.NearestMipMapNearestFilter,
+		9985: THREE.LinearMipMapNearestFilter,
+		9986: THREE.NearestMipMapLinearFilter,
+		9987: THREE.LinearMipMapLinearFilter
+	};
+
+	var WEBGL_WRAPPINGS = {
+		33071: THREE.ClampToEdgeWrapping,
+		33648: THREE.MirroredRepeatWrapping,
+		10497: THREE.RepeatWrapping
+	};
+
+	var WEBGL_TEXTURE_FORMATS = {
+		6406: THREE.AlphaFormat,
+		6407: THREE.RGBFormat,
+		6408: THREE.RGBAFormat,
+		6409: THREE.LuminanceFormat,
+		6410: THREE.LuminanceAlphaFormat
+	};
+
+	var WEBGL_TEXTURE_DATATYPES = {
+		5121: THREE.UnsignedByteType,
+		32819: THREE.UnsignedShort4444Type,
+		32820: THREE.UnsignedShort5551Type,
+		33635: THREE.UnsignedShort565Type
+	};
+
+	var WEBGL_SIDES = {
+		1028: THREE.BackSide, // Culling front
+		1029: THREE.FrontSide // Culling back
+		//1032: THREE.NoSide   // Culling front and back, what to do?
+	};
+
+	var WEBGL_DEPTH_FUNCS = {
+		512: THREE.NeverDepth,
+		513: THREE.LessDepth,
+		514: THREE.EqualDepth,
+		515: THREE.LessEqualDepth,
+		516: THREE.GreaterEqualDepth,
+		517: THREE.NotEqualDepth,
+		518: THREE.GreaterEqualDepth,
+		519: THREE.AlwaysDepth
+	};
+
+	var WEBGL_BLEND_EQUATIONS = {
+		32774: THREE.AddEquation,
+		32778: THREE.SubtractEquation,
+		32779: THREE.ReverseSubtractEquation
+	};
+
+	var WEBGL_BLEND_FUNCS = {
+		0: THREE.ZeroFactor,
+		1: THREE.OneFactor,
+		768: THREE.SrcColorFactor,
+		769: THREE.OneMinusSrcColorFactor,
+		770: THREE.SrcAlphaFactor,
+		771: THREE.OneMinusSrcAlphaFactor,
+		772: THREE.DstAlphaFactor,
+		773: THREE.OneMinusDstAlphaFactor,
+		774: THREE.DstColorFactor,
+		775: THREE.OneMinusDstColorFactor,
+		776: THREE.SrcAlphaSaturateFactor
+		// The followings are not supported by Three.js yet
+		//32769: CONSTANT_COLOR,
+		//32770: ONE_MINUS_CONSTANT_COLOR,
+		//32771: CONSTANT_ALPHA,
+		//32772: ONE_MINUS_CONSTANT_COLOR
+	};
+
+	var WEBGL_TYPE_SIZES = {
+		'SCALAR': 1,
+		'VEC2': 2,
+		'VEC3': 3,
+		'VEC4': 4,
+		'MAT2': 4,
+		'MAT3': 9,
+		'MAT4': 16
+	};
+
+	var PATH_PROPERTIES = {
+		scale: 'scale',
+		translation: 'position',
+		rotation: 'quaternion',
+		weights: 'morphTargetInfluences'
+	};
+
+	var INTERPOLATION = {
+		CATMULLROMSPLINE: THREE.InterpolateSmooth,
+		CUBICSPLINE: THREE.InterpolateSmooth,
+		LINEAR: THREE.InterpolateLinear,
+		STEP: THREE.InterpolateDiscrete
+	};
+
+	var STATES_ENABLES = {
+		2884: 'CULL_FACE',
+		2929: 'DEPTH_TEST',
+		3042: 'BLEND',
+		3089: 'SCISSOR_TEST',
+		32823: 'POLYGON_OFFSET_FILL',
+		32926: 'SAMPLE_ALPHA_TO_COVERAGE'
+	};
+
+	var ALPHA_MODES = {
+		OPAQUE: 'OPAQUE',
+		MASK: 'MASK',
+		BLEND: 'BLEND'
+	};
+
+	/* UTILITY FUNCTIONS */
+
+	function _each( object, callback, thisObj ) {
+
+		if ( ! object ) {
+
+			return Promise.resolve();
+
+		}
+
+		var results;
+		var fns = [];
+
+		if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
+
+			results = [];
+
+			var length = object.length;
+
+			for ( var idx = 0; idx < length; idx ++ ) {
+
+				var value = callback.call( thisObj || this, object[ idx ], idx );
+
+				if ( value ) {
+
+					if ( value instanceof Promise ) {
+
+						value = value.then( function ( key, value ) {
+
+							results[ key ] = value;
+
+						}.bind( this, idx ) );
+
+					} else {
+
+						results[ idx ] = value;
+
+					}
+
+					fns.push( value );
+
+				}
+
+			}
+
+		} else {
+
+			results = {};
+
+			for ( var key in object ) {
+
+				if ( object.hasOwnProperty( key ) ) {
+
+					var value = callback.call( thisObj || this, object[ key ], key );
+
+					if ( value ) {
+
+						if ( value instanceof Promise ) {
+
+							value = value.then( function ( key, value ) {
+
+								results[ key ] = value;
+
+							}.bind( this, key ) );
+
+						} else {
+
+							results[ key ] = value;
+
+						}
+
+						fns.push( value );
+
+					}
+
+				}
+
+			}
+
+		}
+
+		return Promise.all( fns ).then( function () {
+
+			return results;
+
+		} );
+
+	}
+
+	function resolveURL( url, path ) {
+
+		// Invalid URL
+		if ( typeof url !== 'string' || url === '' )
+			return '';
+
+		// Absolute URL http://,https://,//
+		if ( /^(https?:)?\/\//i.test( url ) ) {
+
+			return url;
+
+		}
+
+		// Data URI
+		if ( /^data:.*,.*$/i.test( url ) ) {
+
+			return url;
+
+		}
+
+		// Blob URL
+		if ( /^blob:.*$/i.test( url ) ) {
+
+			return url;
+
+		}
+
+		// Relative URL
+		return path + url;
+
+	}
+
+	function convertUint8ArrayToString( array ) {
+
+		if ( window.TextDecoder !== undefined ) {
+
+			return new TextDecoder().decode( array );
+
+		}
+
+		// Avoid the String.fromCharCode.apply(null, array) shortcut, which
+		// throws a "maximum call stack size exceeded" error for large arrays.
+
+		var s = '';
+
+		for ( var i = 0, il = array.length; i < il; i ++ ) {
+
+			s += String.fromCharCode( array[ i ] );
+
+		}
+
+		return s;
+
+	}
+
+	/**
+	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
+	 */
+	function createDefaultMaterial() {
+
+		return new THREE.MeshStandardMaterial( {
+			color: 0xFFFFFF,
+			emissive: 0x000000,
+			metalness: 1,
+			roughness: 1,
+			transparent: false,
+			depthTest: true,
+			side: THREE.FrontSide
+		} );
+
+	}
+
+	/**
+	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
+	 *
+	 * TODO: Implement support for morph targets on TANGENT attribute.
+	 *
+	 * @param {THREE.Mesh} mesh
+	 * @param {GLTF.Mesh} meshDef
+	 * @param {GLTF.Primitive} primitiveDef
+	 * @param {Object} dependencies
+	 */
+	function addMorphTargets( mesh, meshDef, primitiveDef, dependencies ) {
+
+		var geometry = mesh.geometry;
+		var material = mesh.material;
+
+		var targets = primitiveDef.targets;
+		var morphAttributes = geometry.morphAttributes;
+
+		morphAttributes.position = [];
+		morphAttributes.normal = [];
+
+		material.morphTargets = true;
+
+		for ( var i = 0, il = targets.length; i < il; i ++ ) {
+
+			var target = targets[ i ];
+			var attributeName = 'morphTarget' + i;
+
+			var positionAttribute, normalAttribute;
+
+			if ( target.POSITION !== undefined ) {
+
+				// Three.js morph formula is
+				//   position
+				//     + weight0 * ( morphTarget0 - position )
+				//     + weight1 * ( morphTarget1 - position )
+				//     ...
+				// while the glTF one is
+				//   position
+				//     + weight0 * morphTarget0
+				//     + weight1 * morphTarget1
+				//     ...
+				// then adding position to morphTarget.
+				// So morphTarget value will depend on mesh's position, then cloning attribute
+				// for the case if attribute is shared among two or more meshes.
+
+				positionAttribute = dependencies.accessors[ target.POSITION ].clone();
+				var position = geometry.attributes.position;
+
+				for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
+
+					positionAttribute.setXYZ(
+						j,
+						positionAttribute.getX( j ) + position.getX( j ),
+						positionAttribute.getY( j ) + position.getY( j ),
+						positionAttribute.getZ( j ) + position.getZ( j )
+					);
+
+				}
+
+			} else if ( geometry.attributes.position ) {
+
+				// Copying the original position not to affect the final position.
+				// See the formula above.
+				positionAttribute = geometry.attributes.position.clone();
+
+			}
+
+			if ( positionAttribute !== undefined ) {
+
+				positionAttribute.name = attributeName;
+				morphAttributes.position.push( positionAttribute );
+
+			}
+
+			if ( target.NORMAL !== undefined ) {
+
+				material.morphNormals = true;
+
+				// see target.POSITION's comment
+
+				normalAttribute = dependencies.accessors[ target.NORMAL ].clone();
+				var normal = geometry.attributes.normal;
+
+				for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
+
+					normalAttribute.setXYZ(
+						j,
+						normalAttribute.getX( j ) + normal.getX( j ),
+						normalAttribute.getY( j ) + normal.getY( j ),
+						normalAttribute.getZ( j ) + normal.getZ( j )
+					);
+
+				}
+
+			} else if ( geometry.attributes.normal !== undefined ) {
+
+				normalAttribute = geometry.attributes.normal.clone();
+
+			}
+
+			if ( normalAttribute !== undefined ) {
+
+				normalAttribute.name = attributeName;
+				morphAttributes.normal.push( normalAttribute );
+
+			}
+
+		}
+
+		mesh.updateMorphTargets();
+
+		if ( meshDef.weights !== undefined ) {
+
+			for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
+
+				mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
+
+			}
+
+		}
+
+	}
+
+	/* GLTF PARSER */
+
+	function GLTFParser( json, extensions, options ) {
+
+		this.json = json || {};
+		this.extensions = extensions || {};
+		this.options = options || {};
+
+		// loader object cache
+		this.cache = new GLTFRegistry();
+
+		this.textureLoader = new THREE.TextureLoader( this.options.manager );
+		this.textureLoader.setCrossOrigin( this.options.crossOrigin );
+
+		this.fileLoader = new THREE.FileLoader( this.options.manager );
+		this.fileLoader.setResponseType( 'arraybuffer' );
+
+	}
+
+	GLTFParser.prototype._withDependencies = function ( dependencies ) {
+
+		var _dependencies = {};
+
+		for ( var i = 0; i < dependencies.length; i ++ ) {
+
+			var dependency = dependencies[ i ];
+			var fnName = 'load' + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
+
+			var cached = this.cache.get( dependency );
+
+			if ( cached !== undefined ) {
+
+				_dependencies[ dependency ] = cached;
+
+			} else if ( this[ fnName ] ) {
+
+				var fn = this[ fnName ]();
+				this.cache.add( dependency, fn );
+
+				_dependencies[ dependency ] = fn;
+
+			}
+
+		}
+
+		return _each( _dependencies, function ( dependency ) {
+
+			return dependency;
+
+		} );
+
+	};
+
+	GLTFParser.prototype.parse = function ( onLoad, onError ) {
+
+		var json = this.json;
+		var parser = this;
+
+		// Clear the loader cache
+		this.cache.removeAll();
+
+		// Fire the callback on complete
+		this._withDependencies( [
+
+			'scenes',
+			'animations'
+
+		] ).then( function ( dependencies ) {
+
+			var scenes = dependencies.scenes || [];
+			var scene = scenes[ json.scene || 0 ];
+			var animations = dependencies.animations || [];
+
+			parser.getDependencies( 'camera' ).then( function ( cameras ) {
+
+				onLoad( scene, scenes, cameras, animations );
+
+			} ).catch( onError );
+
+		} ).catch( onError );
+
+	};
+
+	/**
+	 * Requests the specified dependency asynchronously, with caching.
+	 * @param {string} type
+	 * @param {number} index
+	 * @return {Promise<Object>}
+	 */
+	GLTFParser.prototype.getDependency = function ( type, index ) {
+
+		var cacheKey = type + ':' + index;
+		var dependency = this.cache.get( cacheKey );
+
+		if ( ! dependency ) {
+
+			var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 );
+			dependency = this[ fnName ]( index );
+			this.cache.add( cacheKey, dependency );
+
+		}
+
+		return dependency;
+
+	};
+
+	/**
+	 * Requests all dependencies of the specified type asynchronously, with caching.
+	 * @param {string} type
+	 * @return {Promise<Array<Object>>}
+	 */
+	GLTFParser.prototype.getDependencies = function ( type ) {
+
+		var parser = this;
+		var defs = this.json[ type + 's' ] || [];
+
+		return Promise.all( defs.map( function ( def, index ) {
+
+			return parser.getDependency( type, index );
+
+		} ) );
+
+	};
+
+	/**
+	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
+	 * @param {number} bufferIndex
+	 * @return {Promise<ArrayBuffer>}
+	 */
+	GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
+
+		var bufferDef = this.json.buffers[ bufferIndex ];
+		var loader = this.fileLoader;
+
+		if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
+
+			throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
+
+		}
+
+		// If present, GLB container is required to be the first buffer.
+		if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
+
+			return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
+
+		}
+
+		var options = this.options;
+
+		return new Promise( function ( resolve, reject ) {
+
+			loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
+
+				reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
+
+			} );
+
+		} );
+
+	};
+
+	/**
+	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
+	 * @param {number} bufferViewIndex
+	 * @return {Promise<ArrayBuffer>}
+	 */
+	GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
+
+		var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
+
+		return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
+
+			var byteLength = bufferViewDef.byteLength || 0;
+			var byteOffset = bufferViewDef.byteOffset || 0;
+			return buffer.slice( byteOffset, byteOffset + byteLength );
+
+		} );
+
+	};
+
+	GLTFParser.prototype.loadAccessors = function () {
+
+		var parser = this;
+		var json = this.json;
+
+		return _each( json.accessors, function ( accessor ) {
+
+			return parser.getDependency( 'bufferView', accessor.bufferView ).then( function ( bufferView ) {
+
+				var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
+				var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
+
+				// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
+				var elementBytes = TypedArray.BYTES_PER_ELEMENT;
+				var itemBytes = elementBytes * itemSize;
+				var byteStride = json.bufferViews[ accessor.bufferView ].byteStride;
+				var normalized = accessor.normalized === true;
+				var array;
+
+				// The buffer is not interleaved if the stride is the item size in bytes.
+				if ( byteStride && byteStride !== itemBytes ) {
+
+					// Use the full buffer if it's interleaved.
+					array = new TypedArray( bufferView );
+
+					// Integer parameters to IB/IBA are in array elements, not bytes.
+					var ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
+
+					return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes, normalized );
+
+				} else {
+
+					array = new TypedArray( bufferView, accessor.byteOffset, accessor.count * itemSize );
+
+					return new THREE.BufferAttribute( array, itemSize, normalized );
+
+				}
+
+			} );
+
+		} );
+
+	};
+
+	/**
+	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
+	 * @param {number} textureIndex
+	 * @return {Promise<THREE.Texture>}
+	 */
+	GLTFParser.prototype.loadTexture = function ( textureIndex ) {
+
+		var parser = this;
+		var json = this.json;
+		var options = this.options;
+		var textureLoader = this.textureLoader;
+
+		var URL = window.URL || window.webkitURL;
+
+		var textureDef = json.textures[ textureIndex ];
+		var source = json.images[ textureDef.source ];
+		var sourceURI = source.uri;
+		var isObjectURL = false;
+
+		if ( source.bufferView !== undefined ) {
+
+			// Load binary image data from bufferView, if provided.
+
+			sourceURI = parser.getDependency( 'bufferView', source.bufferView )
+				.then( function ( bufferView ) {
+
+					isObjectURL = true;
+					var blob = new Blob( [ bufferView ], { type: source.mimeType } );
+					sourceURI = URL.createObjectURL( blob );
+					return sourceURI;
+
+				} );
+
+		}
+
+		return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
+
+			// Load Texture resource.
+
+			var loader = THREE.Loader.Handlers.get( sourceURI ) || textureLoader;
+
+			return new Promise( function ( resolve, reject ) {
+
+				loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
+
+			} );
+
+		} ).then( function ( texture ) {
+
+			// Clean up resources and configure Texture.
+
+			if ( isObjectURL === true ) {
+
+				URL.revokeObjectURL( sourceURI );
+
+			}
+
+			texture.flipY = false;
+
+			if ( textureDef.name !== undefined ) texture.name = textureDef.name;
+
+			texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
+
+			if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
+
+				console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
+											'internalFormat will be forced to be the same value as format.' );
+
+			}
+
+			texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
+
+			var samplers = json.samplers || {};
+			var sampler = samplers[ textureDef.sampler ] || {};
+
+			texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
+			texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
+			texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
+			texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
+
+			return texture;
+
+		} );
+
+	};
+
+	/**
+	 * Asynchronously assigns a texture to the given material parameters.
+	 * @param {Object} materialParams
+	 * @param {string} textureName
+	 * @param {number} textureIndex
+	 * @return {Promise}
+	 */
+	GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
+
+		return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {
+
+			materialParams[ textureName ] = texture;
+
+		} );
+
+	};
+
+	/**
+	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
+	 * @return {Promise<Array<THREE.Material>>}
+	 */
+	GLTFParser.prototype.loadMaterials = function () {
+
+		var parser = this;
+		var json = this.json;
+		var extensions = this.extensions;
+
+		return _each( json.materials, function ( material ) {
+
+			var materialType;
+			var materialParams = {};
+			var materialExtensions = material.extensions || {};
+
+			var pending = [];
+
+			if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
+
+				var khcExtension = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
+				materialType = khcExtension.getMaterialType( material );
+				pending.push( khcExtension.extendParams( materialParams, material, parser ) );
+
+			} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_CMN_CONSTANT ] ) {
+
+				materialType = THREE.MeshBasicMaterial;
+
+			} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
+
+				var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
+				materialType = sgExtension.getMaterialType( material );
+				pending.push( sgExtension.extendParams( materialParams, material, parser ) );
+
+			} else if ( material.pbrMetallicRoughness !== undefined ) {
+
+				// Specification:
+				// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
+
+				materialType = THREE.MeshStandardMaterial;
+
+				var metallicRoughness = material.pbrMetallicRoughness;
+
+				materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
+				materialParams.opacity = 1.0;
+
+				if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
+
+					var array = metallicRoughness.baseColorFactor;
+
+					materialParams.color.fromArray( array );
+					materialParams.opacity = array[ 3 ];
+
+				}
+
+				if ( metallicRoughness.baseColorTexture !== undefined ) {
+
+					pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
+
+				}
+
+				materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
+				materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
+
+				if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
+
+					var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
+					pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
+					pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
+
+				}
+
+			} else {
+
+				materialType = THREE.MeshPhongMaterial;
+
+			}
+
+			if ( material.doubleSided === true ) {
+
+				materialParams.side = THREE.DoubleSide;
+
+			}
+
+			var alphaMode = material.alphaMode || ALPHA_MODES.OPAQUE;
+
+			if ( alphaMode !== ALPHA_MODES.OPAQUE ) {
+
+				materialParams.transparent = true;
+
+				if ( alphaMode === ALPHA_MODES.MASK ) {
+
+					materialParams.alphaTest = material.alphaCutoff !== undefined ? material.alphaCutoff : 0.5;
+
+				}
+
+			} else {
+
+				materialParams.transparent = false;
+
+			}
+
+			if ( material.normalTexture !== undefined ) {
+
+				pending.push( parser.assignTexture( materialParams, 'normalMap', material.normalTexture.index ) );
+
+				materialParams.normalScale = new THREE.Vector2( 1, 1 );
+
+				if ( material.normalTexture.scale !== undefined ) {
+
+					materialParams.normalScale.set( material.normalTexture.scale, material.normalTexture.scale );
+
+				}
+
+			}
+
+			if ( material.occlusionTexture !== undefined ) {
+
+				pending.push( parser.assignTexture( materialParams, 'aoMap', material.occlusionTexture.index ) );
+
+				if ( material.occlusionTexture.strength !== undefined ) {
+
+					materialParams.aoMapIntensity = material.occlusionTexture.strength;
+
+				}
+
+			}
+
+			if ( material.emissiveFactor !== undefined ) {
+
+				if ( materialType === THREE.MeshBasicMaterial ) {
+
+					materialParams.color = new THREE.Color().fromArray( material.emissiveFactor );
+
+				} else {
+
+					materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor );
+
+				}
+
+			}
+
+			if ( material.emissiveTexture !== undefined ) {
+
+				if ( materialType === THREE.MeshBasicMaterial ) {
+
+					pending.push( parser.assignTexture( materialParams, 'map', material.emissiveTexture.index ) );
+
+				} else {
+
+					pending.push( parser.assignTexture( materialParams, 'emissiveMap', material.emissiveTexture.index ) );
+
+				}
+
+			}
+
+			return Promise.all( pending ).then( function () {
+
+				var _material;
+
+				if ( materialType === THREE.ShaderMaterial ) {
+
+					_material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
+
+				} else {
+
+					_material = new materialType( materialParams );
+
+				}
+
+				if ( material.name !== undefined ) _material.name = material.name;
+
+				// Normal map textures use OpenGL conventions:
+				// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
+				if ( _material.normalScale ) {
+
+					_material.normalScale.x = - _material.normalScale.x;
+
+				}
+
+				// emissiveTexture and baseColorTexture use sRGB encoding.
+				// TODO: Figure out why we need to comment this out. Textures that are exported as sRGB appear darker.
+				//if ( _material.map ) _material.map.encoding = THREE.sRGBEncoding;
+				//if ( _material.emissiveMap ) _material.emissiveMap.encoding = THREE.sRGBEncoding;
+
+				if ( material.extras ) _material.userData = material.extras;
+
+				return _material;
+
+			} );
+
+		} );
+
+	};
+
+	GLTFParser.prototype.loadGeometries = function ( primitives ) {
+
+		return this._withDependencies( [
+
+			'accessors',
+
+		] ).then( function ( dependencies ) {
+
+			return _each( primitives, function ( primitive ) {
+
+				var geometry = new THREE.BufferGeometry();
+
+				var attributes = primitive.attributes;
+
+				for ( var attributeId in attributes ) {
+
+					var attributeEntry = attributes[ attributeId ];
+
+					if ( attributeEntry === undefined ) return;
+
+					var bufferAttribute = dependencies.accessors[ attributeEntry ];
+
+					switch ( attributeId ) {
+
+						case 'POSITION':
+
+							geometry.addAttribute( 'position', bufferAttribute );
+							break;
+
+						case 'NORMAL':
+
+							geometry.addAttribute( 'normal', bufferAttribute );
+							break;
+
+						case 'TEXCOORD_0':
+						case 'TEXCOORD0':
+						case 'TEXCOORD':
+
+							geometry.addAttribute( 'uv', bufferAttribute );
+							break;
+
+						case 'TEXCOORD_1':
+
+							geometry.addAttribute( 'uv2', bufferAttribute );
+							break;
+
+						case 'COLOR_0':
+						case 'COLOR0':
+						case 'COLOR':
+
+							geometry.addAttribute( 'color', bufferAttribute );
+							break;
+
+						case 'WEIGHTS_0':
+						case 'WEIGHT': // WEIGHT semantic deprecated.
+
+							geometry.addAttribute( 'skinWeight', bufferAttribute );
+							break;
+
+						case 'JOINTS_0':
+						case 'JOINT': // JOINT semantic deprecated.
+
+							geometry.addAttribute( 'skinIndex', bufferAttribute );
+							break;
+
+					}
+
+				}
+
+				if ( primitive.indices !== undefined ) {
+
+					geometry.setIndex( dependencies.accessors[ primitive.indices ] );
+
+				}
+
+				return geometry;
+
+			} );
+
+		} );
+
+	};
+
+	/**
+	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
+	 */
+	GLTFParser.prototype.loadMeshes = function () {
+
+		var scope = this;
+		var json = this.json;
+		var extensions = this.extensions;
+
+		return this._withDependencies( [
+
+			'accessors',
+			'materials'
+
+		] ).then( function ( dependencies ) {
+
+			return _each( json.meshes, function ( meshDef, meshIndex ) {
+
+				var group = new THREE.Group();
+
+				var primitives = meshDef.primitives || [];
+
+				return scope.loadGeometries( primitives ).then( function ( geometries ) {
+
+					for ( var i = 0; i < primitives.length; i ++ ) {
+
+						var primitive = primitives[ i ];
+						var geometry = geometries[ i ];
+
+						var material = primitive.material === undefined
+							? createDefaultMaterial()
+							: dependencies.materials[ primitive.material ];
+
+						if ( material.aoMap
+								&& geometry.attributes.uv2 === undefined
+								&& geometry.attributes.uv !== undefined ) {
+
+							console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
+							geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
+
+						}
+
+						var useVertexColors = geometry.attributes.color !== undefined;
+						var useFlatShading = geometry.attributes.normal === undefined;
+
+						if ( useVertexColors || useFlatShading ) {
+
+							if ( material.isGLTFSpecularGlossinessMaterial ) {
+
+								var specGlossExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
+								material = specGlossExtension.cloneMaterial( material );
+
+							} else {
+
+								material = material.clone();
+
+							}
+
+						}
+
+						if ( useVertexColors ) {
+
+							material.vertexColors = THREE.VertexColors;
+							material.needsUpdate = true;
+
+						}
+
+						if ( useFlatShading ) {
+
+							material.flatShading = true;
+
+						}
+
+						var mesh;
+
+						if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
+
+							mesh = new THREE.Mesh( geometry, material );
+
+						} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
+
+							mesh = new THREE.Mesh( geometry, material );
+							mesh.drawMode = THREE.TriangleStripDrawMode;
+
+						} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
+
+							mesh = new THREE.Mesh( geometry, material );
+							mesh.drawMode = THREE.TriangleFanDrawMode;
+
+						} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
+
+							mesh = new THREE.LineSegments( geometry, material );
+
+						} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
+
+							mesh = new THREE.Line( geometry, material );
+
+						} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
+
+							mesh = new THREE.LineLoop( geometry, material );
+
+						} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
+
+							mesh = new THREE.Points( geometry, material );
+
+						} else {
+
+							throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ', primitive.mode );
+
+						}
+
+						mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
+
+						if ( primitive.targets !== undefined ) {
+
+							addMorphTargets( mesh, meshDef, primitive, dependencies );
+
+						}
+
+						if ( primitive.extras ) mesh.userData = primitive.extras;
+
+						if ( primitives.length > 1 ) {
+
+							mesh.name += '_' + i;
+
+							group.add( mesh );
+
+						} else {
+
+							return mesh;
+
+						}
+
+					}
+
+					return group;
+
+				} );
+
+			} );
+
+		} );
+
+	};
+
+	/**
+	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
+	 * @param {number} cameraIndex
+	 * @return {Promise<THREE.Camera>}
+	 */
+	GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
+
+		var camera;
+		var cameraDef = this.json.cameras[ cameraIndex ];
+		var params = cameraDef[ cameraDef.type ];
+
+		if ( ! params ) {
+
+			console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
+			return;
+
+		}
+
+		if ( cameraDef.type === 'perspective' ) {
+
+			var aspectRatio = params.aspectRatio || 1;
+			var xfov = params.yfov * aspectRatio;
+
+			camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );
+
+		} else if ( cameraDef.type === 'orthographic' ) {
+
+			camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
+
+		}
+
+		if ( cameraDef.name !== undefined ) camera.name = cameraDef.name;
+		if ( cameraDef.extras ) camera.userData = cameraDef.extras;
+
+		return Promise.resolve( camera );
+
+	};
+
+	GLTFParser.prototype.loadSkins = function () {
+
+		var json = this.json;
+
+		return this._withDependencies( [
+
+			'accessors'
+
+		] ).then( function ( dependencies ) {
+
+			return _each( json.skins, function ( skin ) {
+
+				var _skin = {
+					joints: skin.joints,
+					inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
+				};
+
+				return _skin;
+
+			} );
+
+		} );
+
+	};
+
+	GLTFParser.prototype.loadAnimations = function () {
+
+		var json = this.json;
+
+		return this._withDependencies( [
+
+			'accessors',
+			'nodes'
+
+		] ).then( function ( dependencies ) {
+
+			return _each( json.animations, function ( animation, animationId ) {
+
+				var tracks = [];
+
+				for ( var i = 0; i < animation.channels.length; i ++ ) {
+
+					var channel = animation.channels[ i ];
+					var sampler = animation.samplers[ channel.sampler ];
+
+					if ( sampler ) {
+
+						var target = channel.target;
+						var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
+						var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
+						var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
+
+						var inputAccessor = dependencies.accessors[ input ];
+						var outputAccessor = dependencies.accessors[ output ];
+
+						var node = dependencies.nodes[ name ];
+
+						if ( node ) {
+
+							node.updateMatrix();
+							node.matrixAutoUpdate = true;
+
+							var TypedKeyframeTrack;
+
+							switch ( PATH_PROPERTIES[ target.path ] ) {
+
+								case PATH_PROPERTIES.weights:
+
+									TypedKeyframeTrack = THREE.NumberKeyframeTrack;
+									break;
+
+								case PATH_PROPERTIES.rotation:
+
+									TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
+									break;
+
+								case PATH_PROPERTIES.position:
+								case PATH_PROPERTIES.scale:
+								default:
+
+									TypedKeyframeTrack = THREE.VectorKeyframeTrack;
+									break;
+
+							}
+
+							var targetName = node.name ? node.name : node.uuid;
+
+							if ( sampler.interpolation === 'CATMULLROMSPLINE' ) {
+
+								console.warn( 'THREE.GLTFLoader: CATMULLROMSPLINE interpolation is not supported. Using CUBICSPLINE instead.' );
+
+							}
+
+							var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
+
+							var targetNames = [];
+
+							if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
+
+								// node should be THREE.Group here but
+								// PATH_PROPERTIES.weights(morphTargetInfluences) should be
+								// the property of a mesh object under node.
+								// So finding targets here.
+
+								node.traverse( function ( object ) {
+
+									if ( object.isMesh === true && object.material.morphTargets === true ) {
+
+										targetNames.push( object.name ? object.name : object.uuid );
+
+									}
+
+								} );
+
+							} else {
+
+								targetNames.push( targetName );
+
+							}
+
+							// KeyframeTrack.optimize() will modify given 'times' and 'values'
+							// buffers before creating a truncated copy to keep. Because buffers may
+							// be reused by other tracks, make copies here.
+							for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
+
+								tracks.push( new TypedKeyframeTrack(
+									targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
+									THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
+									THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
+									interpolation
+								) );
+
+							}
+
+						}
+
+					}
+
+				}
+
+				var name = animation.name !== undefined ? animation.name : 'animation_' + animationId;
+
+				return new THREE.AnimationClip( name, undefined, tracks );
+
+			} );
+
+		} );
+
+	};
+
+	GLTFParser.prototype.loadNodes = function () {
+
+		var json = this.json;
+		var extensions = this.extensions;
+		var scope = this;
+
+		var nodes = json.nodes || [];
+		var skins = json.skins || [];
+
+		var meshReferences = {};
+		var meshUses = {};
+
+		// Nothing in the node definition indicates whether it is a Bone or an
+		// Object3D. Use the skins' joint references to mark bones.
+		for ( var skinIndex = 0; skinIndex < skins.length; skinIndex ++ ) {
+
+			var joints = skins[ skinIndex ].joints;
+
+			for ( var i = 0; i < joints.length; ++ i ) {
+
+				nodes[ joints[ i ] ].isBone = true;
+
+			}
+
+		}
+
+		// Meshes can (and should) be reused by multiple nodes in a glTF asset. To
+		// avoid having more than one THREE.Mesh with the same name, count
+		// references and rename instances below.
+		//
+		// Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
+		for ( var nodeIndex = 0; nodeIndex < nodes.length; nodeIndex ++ ) {
+
+			var nodeDef = nodes[ nodeIndex ];
+
+			if ( nodeDef.mesh !== undefined ) {
+
+				if ( meshReferences[ nodeDef.mesh ] === undefined ) {
+
+					meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
+
+				}
+
+				meshReferences[ nodeDef.mesh ] ++;
+
+			}
+
+		}
+
+		return scope._withDependencies( [
+
+			'meshes',
+			'skins',
+			'cameras'
+
+		] ).then( function ( dependencies ) {
+
+			return _each( json.nodes, function ( nodeDef ) {
+
+				if ( nodeDef.isBone === true ) {
+
+					return new THREE.Bone();
+
+				} else if ( nodeDef.mesh !== undefined ) {
+
+					var mesh = dependencies.meshes[ nodeDef.mesh ].clone();
+
+					if ( meshReferences[ nodeDef.mesh ] > 1 ) {
+
+						mesh.name += '_instance_' + meshUses[ nodeDef.mesh ] ++;
+
+					}
+
+					return mesh;
+
+				} else if ( nodeDef.camera !== undefined ) {
+
+					return scope.getDependency( 'camera', nodeDef.camera );
+
+				} else if ( nodeDef.extensions
+								 && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
+								 && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
+
+					var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
+					return lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ];
+
+				} else {
+
+					return new THREE.Object3D();
+
+				}
+
+			} ).then( function ( __nodes ) {
+
+				return _each( __nodes, function ( node, nodeIndex ) {
+
+					var nodeDef = json.nodes[ nodeIndex ];
+
+					if ( nodeDef.name !== undefined ) {
+
+						node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name );
+
+					}
+
+					if ( nodeDef.extras ) node.userData = nodeDef.extras;
+
+					if ( nodeDef.matrix !== undefined ) {
+
+						var matrix = new THREE.Matrix4();
+						matrix.fromArray( nodeDef.matrix );
+						node.applyMatrix( matrix );
+
+					} else {
+
+						if ( nodeDef.translation !== undefined ) {
+
+							node.position.fromArray( nodeDef.translation );
+
+						}
+
+						if ( nodeDef.rotation !== undefined ) {
+
+							node.quaternion.fromArray( nodeDef.rotation );
+
+						}
+
+						if ( nodeDef.scale !== undefined ) {
+
+							node.scale.fromArray( nodeDef.scale );
+
+						}
+
+					}
+
+					if ( nodeDef.skin !== undefined ) {
+
+						var skinnedMeshes = [];
+
+						var meshes = node.children.length > 0 ? node.children : [ node ];
+
+						for ( var i = 0; i < meshes.length; i ++ ) {
+
+							var mesh = meshes[ i ];
+							var skinEntry = dependencies.skins[ nodeDef.skin ];
+
+							// Replace Mesh with SkinnedMesh.
+							var geometry = mesh.geometry;
+							var material = mesh.material;
+							material.skinning = true;
+
+							var skinnedMesh = new THREE.SkinnedMesh( geometry, material );
+							skinnedMesh.morphTargetInfluences = mesh.morphTargetInfluences;
+							skinnedMesh.userData = mesh.userData;
+							skinnedMesh.name = mesh.name;
+
+							var bones = [];
+							var boneInverses = [];
+
+							for ( var j = 0, l = skinEntry.joints.length; j < l; j ++ ) {
+
+								var jointId = skinEntry.joints[ j ];
+								var jointNode = __nodes[ jointId ];
+
+								if ( jointNode ) {
+
+									bones.push( jointNode );
+
+									var m = skinEntry.inverseBindMatrices.array;
+									var mat = new THREE.Matrix4().fromArray( m, j * 16 );
+									boneInverses.push( mat );
+
+								} else {
+
+									console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
+
+								}
+
+							}
+
+							skinnedMesh.bind( new THREE.Skeleton( bones, boneInverses ), skinnedMesh.matrixWorld );
+
+							skinnedMeshes.push( skinnedMesh );
+
+						}
+
+						if ( node.children.length > 0 ) {
+
+							node.remove.apply( node, node.children );
+							node.add.apply( node, skinnedMeshes );
+
+						} else {
+
+							node = skinnedMeshes[ 0 ];
+
+						}
+
+					}
+
+					return node;
+
+				} );
+
+			} );
+
+		} );
+
+	};
+
+	GLTFParser.prototype.loadScenes = function () {
+
+		var json = this.json;
+		var extensions = this.extensions;
+
+		// scene node hierachy builder
+
+		function buildNodeHierachy( nodeId, parentObject, allNodes ) {
+
+			var _node = allNodes[ nodeId ];
+			parentObject.add( _node );
+
+			var node = json.nodes[ nodeId ];
+
+			if ( node.children ) {
+
+				var children = node.children;
+
+				for ( var i = 0, l = children.length; i < l; i ++ ) {
+
+					var child = children[ i ];
+					buildNodeHierachy( child, _node, allNodes );
+
+				}
+
+			}
+
+		}
+
+		return this._withDependencies( [
+
+			'nodes'
+
+		] ).then( function ( dependencies ) {
+
+			return _each( json.scenes, function ( scene ) {
+
+				var _scene = new THREE.Scene();
+				if ( scene.name !== undefined ) _scene.name = scene.name;
+
+				if ( scene.extras ) _scene.userData = scene.extras;
+
+				var nodes = scene.nodes || [];
+
+				for ( var i = 0, l = nodes.length; i < l; i ++ ) {
+
+					var nodeId = nodes[ i ];
+					buildNodeHierachy( nodeId, _scene, dependencies.nodes );
+
+				}
+
+				_scene.traverse( function ( child ) {
+
+					// for Specular-Glossiness.
+					if ( child.material && child.material.isGLTFSpecularGlossinessMaterial ) {
+
+						child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
+
+					}
+
+				} );
+
+				// Ambient lighting, if present, is always attached to the scene root.
+				if ( scene.extensions
+							 && scene.extensions[ EXTENSIONS.KHR_LIGHTS ]
+							 && scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
+
+					var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
+					_scene.add( lights[ scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
+
+				}
+
+				return _scene;
+
+			} );
+
+		} );
+
+	};
+
+	return GLTFLoader;
+
+} )();