diff --git a/public/assets/environments/FloorNav_mesh.glb b/public/assets/environments/FloorNav_mesh.glb new file mode 100644 index 0000000000000000000000000000000000000000..f658a88095898d87c12c9416bf731e57d384f1b1 Binary files /dev/null and b/public/assets/environments/FloorNav_mesh.glb differ diff --git a/public/assets/environments/MeetingSpace1_mesh.glb b/public/assets/environments/MeetingSpace1_mesh.glb new file mode 100644 index 0000000000000000000000000000000000000000..aa4a23d135b7e7ab04a94cd16f54784bd7202550 Binary files /dev/null and b/public/assets/environments/MeetingSpace1_mesh.glb differ diff --git a/public/assets/environments/OutdoorFacade_mesh.glb b/public/assets/environments/OutdoorFacade_mesh.glb new file mode 100644 index 0000000000000000000000000000000000000000..70322c6a1195c80e3bcfacc796f29a5f645e2e1f Binary files /dev/null and b/public/assets/environments/OutdoorFacade_mesh.glb differ diff --git a/public/room.html b/public/room.html index b0275952e6ec90f41dd452c8abe68d247e7ca36a..b44af42514f4061e85dd11b90c76bff330a49adc 100644 --- a/public/room.html +++ b/public/room.html @@ -28,7 +28,8 @@ debug: true; onConnect: App.onConnect; connectOnLoad: false;" - mute-mic="eventSrc: a-scene; toggleEvents: action_mute"> + mute-mic="eventSrc: a-scene; toggleEvents: action_mute" + light="defaultLightsEnabled: false"> <a-assets> <img id="grid" src="assets/grid.png" crossorigin="anonymous" /> @@ -41,7 +42,9 @@ <a-asset-item id="watch-model" src="assets/hud/watch.gltf"></a-asset-item> - <a-asset-item id="rock-island" src="assets/environments/RockIslandTest/RockIsland.gltf"></a-asset-item> + <a-asset-item id="meeting-space1-mesh" src="assets/environments/MeetingSpace1_mesh.glb"></a-asset-item> + <a-asset-item id="outdoor-facade-mesh" src="assets/environments/OutdoorFacade_mesh.glb"></a-asset-item> + <a-asset-item id="floor-nav-mesh" src="assets/environments/FloorNav_mesh.glb"></a-asset-item> <!-- Templates --> <script id="head-template" type="text/html"> @@ -168,13 +171,26 @@ ></a-entity> </a-entity> + <a-entity light="type: ambient; color: #FFF"></a-entity> + <!-- Environment --> <a-entity - gltf-model="#rock-island" + gltf-model="#meeting-space1-mesh" position="0 0 0" - > - <a-sky color="#DDFFD9"></a-sky> - </a-entity> + ></a-entity> + + <a-entity + gltf-model="#outdoor-facade-mesh" + position="0 0 0" + ></a-entity> + + <a-entity + gltf-model="#floor-nav-mesh" + visible="false" + position="0 0 0" + ></a-entity> + + <a-sky color="#DDFFD9"></a-sky> </a-scene> <script> diff --git a/src/index.js b/src/index.js index 32489eb43d4b41ccc41dd2db6aa8f8882c81ebcd..7a82341d8c6e2f943158ab2b3f1fdcf405e325e5 100644 --- a/src/index.js +++ b/src/index.js @@ -1,6 +1,7 @@ import queryString from "query-string"; import "aframe"; +import "./vendor/GLTFLoader"; import "networked-aframe"; import "naf-janus-adapter"; import "aframe-teleport-controls"; diff --git a/src/vendor/GLTFLoader.js b/src/vendor/GLTFLoader.js new file mode 100644 index 0000000000000000000000000000000000000000..90afbfd648c059f98aaa547c31fee06dbe100735 --- /dev/null +++ b/src/vendor/GLTFLoader.js @@ -0,0 +1,2530 @@ +/** + * @author Rich Tibbett / https://github.com/richtr + * @author mrdoob / http://mrdoob.com/ + * @author Tony Parisi / http://www.tonyparisi.com/ + * @author Takahiro / https://github.com/takahirox + * @author Don McCurdy / https://www.donmccurdy.com + */ + +THREE.GLTFLoader = ( function () { + + function GLTFLoader( manager ) { + + this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; + + } + + GLTFLoader.prototype = { + + constructor: GLTFLoader, + + crossOrigin: 'Anonymous', + + load: function ( url, onLoad, onProgress, onError ) { + + var scope = this; + + var path = this.path !== undefined ? this.path : THREE.Loader.prototype.extractUrlBase( url ); + + var loader = new THREE.FileLoader( scope.manager ); + + loader.setResponseType( 'arraybuffer' ); + + loader.load( url, function ( data ) { + + try { + + scope.parse( data, path, onLoad, onError ); + + } catch ( e ) { + + if ( onError !== undefined ) { + + onError( e ); + + } else { + + throw e; + + } + + } + + }, onProgress, onError ); + + }, + + setCrossOrigin: function ( value ) { + + this.crossOrigin = value; + + }, + + setPath: function ( value ) { + + this.path = value; + + }, + + parse: function ( data, path, onLoad, onError ) { + + var content; + var extensions = {}; + + if ( typeof data === 'string' ) { + + content = data; + + } else { + + var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) ); + + if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) { + + try { + + extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data ); + + } catch ( error ) { + + if ( onError ) onError( error ); + return; + + } + + content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content; + + } else { + + content = convertUint8ArrayToString( new Uint8Array( data ) ); + + } + + } + + var json = JSON.parse( content ); + + if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) { + + if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) ); + return; + + } + + if ( json.extensionsUsed ) { + + if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) { + + extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json ); + + } + + if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) { + + extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json ); + + } + + if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) { + + extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension(); + + } + + } + + console.time( 'GLTFLoader' ); + + var parser = new GLTFParser( json, extensions, { + + path: path || this.path || '', + crossOrigin: this.crossOrigin, + manager: this.manager + + } ); + + parser.parse( function ( scene, scenes, cameras, animations ) { + + console.timeEnd( 'GLTFLoader' ); + + var glTF = { + scene: scene, + scenes: scenes, + cameras: cameras, + animations: animations + }; + + onLoad( glTF ); + + }, onError ); + + } + + }; + + /* GLTFREGISTRY */ + + function GLTFRegistry() { + + var objects = {}; + + return { + + get: function ( key ) { + + return objects[ key ]; + + }, + + add: function ( key, object ) { + + objects[ key ] = object; + + }, + + remove: function ( key ) { + + delete objects[ key ]; + + }, + + removeAll: function () { + + objects = {}; + + } + + }; + + } + + /*********************************/ + /********** EXTENSIONS ***********/ + /*********************************/ + + var EXTENSIONS = { + KHR_BINARY_GLTF: 'KHR_binary_glTF', + KHR_LIGHTS: 'KHR_lights', + KHR_MATERIALS_COMMON: 'KHR_materials_common', + KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness', + KHR_MATERIALS_CMN_CONSTANT: 'KHR_materials_cmnConstant' + }; + + /** + * Lights Extension + * + * Specification: PENDING + */ + function GLTFLightsExtension( json ) { + + this.name = EXTENSIONS.KHR_LIGHTS; + + this.lights = {}; + + var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {}; + var lights = extension.lights || {}; + + for ( var lightId in lights ) { + + var light = lights[ lightId ]; + var lightNode; + + var color = new THREE.Color().fromArray( light.color ); + + switch ( light.type ) { + + case 'directional': + lightNode = new THREE.DirectionalLight( color ); + lightNode.position.set( 0, 0, 1 ); + break; + + case 'point': + lightNode = new THREE.PointLight( color ); + break; + + case 'spot': + lightNode = new THREE.SpotLight( color ); + lightNode.position.set( 0, 0, 1 ); + break; + + case 'ambient': + lightNode = new THREE.AmbientLight( color ); + break; + + } + + if ( lightNode ) { + + if ( light.constantAttenuation !== undefined ) { + + lightNode.intensity = light.constantAttenuation; + + } + + if ( light.linearAttenuation !== undefined ) { + + lightNode.distance = 1 / light.linearAttenuation; + + } + + if ( light.quadraticAttenuation !== undefined ) { + + lightNode.decay = light.quadraticAttenuation; + + } + + if ( light.fallOffAngle !== undefined ) { + + lightNode.angle = light.fallOffAngle; + + } + + if ( light.fallOffExponent !== undefined ) { + + console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' ); + + } + + lightNode.name = light.name || ( 'light_' + lightId ); + this.lights[ lightId ] = lightNode; + + } + + } + + } + + /** + * Common Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common + */ + function GLTFMaterialsCommonExtension( json ) { + + this.name = EXTENSIONS.KHR_MATERIALS_COMMON; + + } + + GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) { + + var khrMaterial = material.extensions[ this.name ]; + + switch ( khrMaterial.type ) { + + case 'commonBlinn' : + case 'commonPhong' : + return THREE.MeshPhongMaterial; + + case 'commonLambert' : + return THREE.MeshLambertMaterial; + + case 'commonConstant' : + default : + return THREE.MeshBasicMaterial; + + } + + }; + + GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, parser ) { + + var khrMaterial = material.extensions[ this.name ]; + + var pending = []; + + var keys = []; + + // TODO: Currently ignored: 'ambientFactor', 'ambientTexture' + switch ( khrMaterial.type ) { + + case 'commonBlinn' : + case 'commonPhong' : + keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' ); + break; + + case 'commonLambert' : + keys.push( 'diffuseFactor', 'diffuseTexture' ); + break; + + case 'commonConstant' : + default : + break; + + } + + var materialValues = {}; + + keys.forEach( function ( v ) { + + if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ]; + + } ); + + if ( materialValues.diffuseFactor !== undefined ) { + + materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor ); + materialParams.opacity = materialValues.diffuseFactor[ 3 ]; + + } + + if ( materialValues.diffuseTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'map', materialValues.diffuseTexture.index ) ); + + } + + if ( materialValues.specularFactor !== undefined ) { + + materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor ); + + } + + if ( materialValues.specularTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'specularMap', materialValues.specularTexture.index ) ); + + } + + if ( materialValues.shininessFactor !== undefined ) { + + materialParams.shininess = materialValues.shininessFactor; + + } + + return Promise.all( pending ); + + }; + + /* BINARY EXTENSION */ + + var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF'; + var BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; + var BINARY_EXTENSION_HEADER_LENGTH = 12; + var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; + + function GLTFBinaryExtension( data ) { + + this.name = EXTENSIONS.KHR_BINARY_GLTF; + this.content = null; + this.body = null; + + var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH ); + + this.header = { + magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ), + version: headerView.getUint32( 4, true ), + length: headerView.getUint32( 8, true ) + }; + + if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) { + + throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' ); + + } else if ( this.header.version < 2.0 ) { + + throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use GLTFLoader instead.' ); + + } + + var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH ); + var chunkIndex = 0; + + while ( chunkIndex < chunkView.byteLength ) { + + var chunkLength = chunkView.getUint32( chunkIndex, true ); + chunkIndex += 4; + + var chunkType = chunkView.getUint32( chunkIndex, true ); + chunkIndex += 4; + + if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) { + + var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength ); + this.content = convertUint8ArrayToString( contentArray ); + + } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) { + + var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; + this.body = data.slice( byteOffset, byteOffset + chunkLength ); + + } + + // Clients must ignore chunks with unknown types. + + chunkIndex += chunkLength; + + } + + if ( this.content === null ) { + + throw new Error( 'THREE.GLTFLoader: JSON content not found.' ); + + } + + } + + /** + * Specular-Glossiness Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness + */ + function GLTFMaterialsPbrSpecularGlossinessExtension() { + + return { + + name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS, + + specularGlossinessParams: [ + 'color', + 'map', + 'lightMap', + 'lightMapIntensity', + 'aoMap', + 'aoMapIntensity', + 'emissive', + 'emissiveIntensity', + 'emissiveMap', + 'bumpMap', + 'bumpScale', + 'normalMap', + 'displacementMap', + 'displacementScale', + 'displacementBias', + 'specularMap', + 'specular', + 'glossinessMap', + 'glossiness', + 'alphaMap', + 'envMap', + 'envMapIntensity', + 'refractionRatio', + ], + + getMaterialType: function () { + + return THREE.ShaderMaterial; + + }, + + extendParams: function ( params, material, parser ) { + + var pbrSpecularGlossiness = material.extensions[ this.name ]; + + var shader = THREE.ShaderLib[ 'standard' ]; + + var uniforms = THREE.UniformsUtils.clone( shader.uniforms ); + + var specularMapParsFragmentChunk = [ + '#ifdef USE_SPECULARMAP', + ' uniform sampler2D specularMap;', + '#endif' + ].join( '\n' ); + + var glossinessMapParsFragmentChunk = [ + '#ifdef USE_GLOSSINESSMAP', + ' uniform sampler2D glossinessMap;', + '#endif' + ].join( '\n' ); + + var specularMapFragmentChunk = [ + 'vec3 specularFactor = specular;', + '#ifdef USE_SPECULARMAP', + ' vec4 texelSpecular = texture2D( specularMap, vUv );', + ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', + ' specularFactor *= texelSpecular.rgb;', + '#endif' + ].join( '\n' ); + + var glossinessMapFragmentChunk = [ + 'float glossinessFactor = glossiness;', + '#ifdef USE_GLOSSINESSMAP', + ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', + ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', + ' glossinessFactor *= texelGlossiness.a;', + '#endif' + ].join( '\n' ); + + var lightPhysicalFragmentChunk = [ + 'PhysicalMaterial material;', + 'material.diffuseColor = diffuseColor.rgb;', + 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );', + 'material.specularColor = specularFactor.rgb;', + ].join( '\n' ); + + var fragmentShader = shader.fragmentShader + .replace( '#include <specularmap_fragment>', '' ) + .replace( 'uniform float roughness;', 'uniform vec3 specular;' ) + .replace( 'uniform float metalness;', 'uniform float glossiness;' ) + .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk ) + .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk ) + .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk ) + .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk ) + .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk ); + + delete uniforms.roughness; + delete uniforms.metalness; + delete uniforms.roughnessMap; + delete uniforms.metalnessMap; + + uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) }; + uniforms.glossiness = { value: 0.5 }; + uniforms.specularMap = { value: null }; + uniforms.glossinessMap = { value: null }; + + params.vertexShader = shader.vertexShader; + params.fragmentShader = fragmentShader; + params.uniforms = uniforms; + params.defines = { 'STANDARD': '' }; + + params.color = new THREE.Color( 1.0, 1.0, 1.0 ); + params.opacity = 1.0; + + var pending = []; + + if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) { + + var array = pbrSpecularGlossiness.diffuseFactor; + + params.color.fromArray( array ); + params.opacity = array[ 3 ]; + + } + + if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) { + + pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) ); + + } + + params.emissive = new THREE.Color( 0.0, 0.0, 0.0 ); + params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0; + params.specular = new THREE.Color( 1.0, 1.0, 1.0 ); + + if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) { + + params.specular.fromArray( pbrSpecularGlossiness.specularFactor ); + + } + + if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) { + + var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index; + pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) ); + pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) ); + + } + + return Promise.all( pending ); + + }, + + createMaterial: function ( params ) { + + // setup material properties based on MeshStandardMaterial for Specular-Glossiness + + var material = new THREE.ShaderMaterial( { + defines: params.defines, + vertexShader: params.vertexShader, + fragmentShader: params.fragmentShader, + uniforms: params.uniforms, + fog: true, + lights: true, + opacity: params.opacity, + transparent: params.transparent + } ); + + material.isGLTFSpecularGlossinessMaterial = true; + + material.color = params.color; + + material.map = params.map === undefined ? null : params.map; + + material.lightMap = null; + material.lightMapIntensity = 1.0; + + material.aoMap = params.aoMap === undefined ? null : params.aoMap; + material.aoMapIntensity = 1.0; + + material.emissive = params.emissive; + material.emissiveIntensity = 1.0; + material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap; + + material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap; + material.bumpScale = 1; + + material.normalMap = params.normalMap === undefined ? null : params.normalMap; + if ( params.normalScale ) material.normalScale = params.normalScale; + + material.displacementMap = null; + material.displacementScale = 1; + material.displacementBias = 0; + + material.specularMap = params.specularMap === undefined ? null : params.specularMap; + material.specular = params.specular; + + material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap; + material.glossiness = params.glossiness; + + material.alphaMap = null; + + material.envMap = params.envMap === undefined ? null : params.envMap; + material.envMapIntensity = 1.0; + + material.refractionRatio = 0.98; + + material.extensions.derivatives = true; + + return material; + + }, + + /** + * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can + * copy only properties it knows about or inherits, and misses many properties that would + * normally be defined by MeshStandardMaterial. + * + * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of + * loading a glTF model, but cloning later (e.g. by the user) would require these changes + * AND also updating `.onBeforeRender` on the parent mesh. + * + * @param {THREE.ShaderMaterial} source + * @return {THREE.ShaderMaterial} + */ + cloneMaterial: function ( source ) { + + var target = source.clone(); + + target.isGLTFSpecularGlossinessMaterial = true; + + var params = this.specularGlossinessParams; + + for ( var i = 0; i < params.length; i ++ ) { + + target[ params[ i ] ] = source[ params[ i ] ]; + + } + + return target; + + }, + + // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer. + refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) { + + var uniforms = material.uniforms; + var defines = material.defines; + + uniforms.opacity.value = material.opacity; + + uniforms.diffuse.value.copy( material.color ); + uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); + + uniforms.map.value = material.map; + uniforms.specularMap.value = material.specularMap; + uniforms.alphaMap.value = material.alphaMap; + + uniforms.lightMap.value = material.lightMap; + uniforms.lightMapIntensity.value = material.lightMapIntensity; + + uniforms.aoMap.value = material.aoMap; + uniforms.aoMapIntensity.value = material.aoMapIntensity; + + // uv repeat and offset setting priorities + // 1. color map + // 2. specular map + // 3. normal map + // 4. bump map + // 5. alpha map + // 6. emissive map + + var uvScaleMap; + + if ( material.map ) { + + uvScaleMap = material.map; + + } else if ( material.specularMap ) { + + uvScaleMap = material.specularMap; + + } else if ( material.displacementMap ) { + + uvScaleMap = material.displacementMap; + + } else if ( material.normalMap ) { + + uvScaleMap = material.normalMap; + + } else if ( material.bumpMap ) { + + uvScaleMap = material.bumpMap; + + } else if ( material.glossinessMap ) { + + uvScaleMap = material.glossinessMap; + + } else if ( material.alphaMap ) { + + uvScaleMap = material.alphaMap; + + } else if ( material.emissiveMap ) { + + uvScaleMap = material.emissiveMap; + + } + + if ( uvScaleMap !== undefined ) { + + // backwards compatibility + if ( uvScaleMap.isWebGLRenderTarget ) { + + uvScaleMap = uvScaleMap.texture; + + } + + var offset; + var repeat; + + if ( uvScaleMap.matrix !== undefined ) { + + // > r88. + + if ( uvScaleMap.matrixAutoUpdate === true ) { + + offset = uvScaleMap.offset; + repeat = uvScaleMap.repeat; + var rotation = uvScaleMap.rotation; + var center = uvScaleMap.center; + + uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y ); + + } + + uniforms.uvTransform.value.copy( uvScaleMap.matrix ); + + } else { + + // <= r87. Remove when reasonable. + + offset = uvScaleMap.offset; + repeat = uvScaleMap.repeat; + + uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); + + } + + } + + uniforms.envMap.value = material.envMap; + uniforms.envMapIntensity.value = material.envMapIntensity; + uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1; + + uniforms.refractionRatio.value = material.refractionRatio; + + uniforms.specular.value.copy( material.specular ); + uniforms.glossiness.value = material.glossiness; + + uniforms.glossinessMap.value = material.glossinessMap; + + uniforms.emissiveMap.value = material.emissiveMap; + uniforms.bumpMap.value = material.bumpMap; + uniforms.normalMap.value = material.normalMap; + + uniforms.displacementMap.value = material.displacementMap; + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) { + + defines.USE_GLOSSINESSMAP = ''; + // set USE_ROUGHNESSMAP to enable vUv + defines.USE_ROUGHNESSMAP = ''; + + } + + if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) { + + delete defines.USE_GLOSSINESSMAP; + delete defines.USE_ROUGHNESSMAP; + + } + + } + + }; + + } + + /*********************************/ + /********** INTERNALS ************/ + /*********************************/ + + /* CONSTANTS */ + + var WEBGL_CONSTANTS = { + FLOAT: 5126, + //FLOAT_MAT2: 35674, + FLOAT_MAT3: 35675, + FLOAT_MAT4: 35676, + FLOAT_VEC2: 35664, + FLOAT_VEC3: 35665, + FLOAT_VEC4: 35666, + LINEAR: 9729, + REPEAT: 10497, + SAMPLER_2D: 35678, + POINTS: 0, + LINES: 1, + LINE_LOOP: 2, + LINE_STRIP: 3, + TRIANGLES: 4, + TRIANGLE_STRIP: 5, + TRIANGLE_FAN: 6, + UNSIGNED_BYTE: 5121, + UNSIGNED_SHORT: 5123 + }; + + var WEBGL_TYPE = { + 5126: Number, + //35674: THREE.Matrix2, + 35675: THREE.Matrix3, + 35676: THREE.Matrix4, + 35664: THREE.Vector2, + 35665: THREE.Vector3, + 35666: THREE.Vector4, + 35678: THREE.Texture + }; + + var WEBGL_COMPONENT_TYPES = { + 5120: Int8Array, + 5121: Uint8Array, + 5122: Int16Array, + 5123: Uint16Array, + 5125: Uint32Array, + 5126: Float32Array + }; + + var WEBGL_FILTERS = { + 9728: THREE.NearestFilter, + 9729: THREE.LinearFilter, + 9984: THREE.NearestMipMapNearestFilter, + 9985: THREE.LinearMipMapNearestFilter, + 9986: THREE.NearestMipMapLinearFilter, + 9987: THREE.LinearMipMapLinearFilter + }; + + var WEBGL_WRAPPINGS = { + 33071: THREE.ClampToEdgeWrapping, + 33648: THREE.MirroredRepeatWrapping, + 10497: THREE.RepeatWrapping + }; + + var WEBGL_TEXTURE_FORMATS = { + 6406: THREE.AlphaFormat, + 6407: THREE.RGBFormat, + 6408: THREE.RGBAFormat, + 6409: THREE.LuminanceFormat, + 6410: THREE.LuminanceAlphaFormat + }; + + var WEBGL_TEXTURE_DATATYPES = { + 5121: THREE.UnsignedByteType, + 32819: THREE.UnsignedShort4444Type, + 32820: THREE.UnsignedShort5551Type, + 33635: THREE.UnsignedShort565Type + }; + + var WEBGL_SIDES = { + 1028: THREE.BackSide, // Culling front + 1029: THREE.FrontSide // Culling back + //1032: THREE.NoSide // Culling front and back, what to do? + }; + + var WEBGL_DEPTH_FUNCS = { + 512: THREE.NeverDepth, + 513: THREE.LessDepth, + 514: THREE.EqualDepth, + 515: THREE.LessEqualDepth, + 516: THREE.GreaterEqualDepth, + 517: THREE.NotEqualDepth, + 518: THREE.GreaterEqualDepth, + 519: THREE.AlwaysDepth + }; + + var WEBGL_BLEND_EQUATIONS = { + 32774: THREE.AddEquation, + 32778: THREE.SubtractEquation, + 32779: THREE.ReverseSubtractEquation + }; + + var WEBGL_BLEND_FUNCS = { + 0: THREE.ZeroFactor, + 1: THREE.OneFactor, + 768: THREE.SrcColorFactor, + 769: THREE.OneMinusSrcColorFactor, + 770: THREE.SrcAlphaFactor, + 771: THREE.OneMinusSrcAlphaFactor, + 772: THREE.DstAlphaFactor, + 773: THREE.OneMinusDstAlphaFactor, + 774: THREE.DstColorFactor, + 775: THREE.OneMinusDstColorFactor, + 776: THREE.SrcAlphaSaturateFactor + // The followings are not supported by Three.js yet + //32769: CONSTANT_COLOR, + //32770: ONE_MINUS_CONSTANT_COLOR, + //32771: CONSTANT_ALPHA, + //32772: ONE_MINUS_CONSTANT_COLOR + }; + + var WEBGL_TYPE_SIZES = { + 'SCALAR': 1, + 'VEC2': 2, + 'VEC3': 3, + 'VEC4': 4, + 'MAT2': 4, + 'MAT3': 9, + 'MAT4': 16 + }; + + var PATH_PROPERTIES = { + scale: 'scale', + translation: 'position', + rotation: 'quaternion', + weights: 'morphTargetInfluences' + }; + + var INTERPOLATION = { + CATMULLROMSPLINE: THREE.InterpolateSmooth, + CUBICSPLINE: THREE.InterpolateSmooth, + LINEAR: THREE.InterpolateLinear, + STEP: THREE.InterpolateDiscrete + }; + + var STATES_ENABLES = { + 2884: 'CULL_FACE', + 2929: 'DEPTH_TEST', + 3042: 'BLEND', + 3089: 'SCISSOR_TEST', + 32823: 'POLYGON_OFFSET_FILL', + 32926: 'SAMPLE_ALPHA_TO_COVERAGE' + }; + + var ALPHA_MODES = { + OPAQUE: 'OPAQUE', + MASK: 'MASK', + BLEND: 'BLEND' + }; + + /* UTILITY FUNCTIONS */ + + function _each( object, callback, thisObj ) { + + if ( ! object ) { + + return Promise.resolve(); + + } + + var results; + var fns = []; + + if ( Object.prototype.toString.call( object ) === '[object Array]' ) { + + results = []; + + var length = object.length; + + for ( var idx = 0; idx < length; idx ++ ) { + + var value = callback.call( thisObj || this, object[ idx ], idx ); + + if ( value ) { + + if ( value instanceof Promise ) { + + value = value.then( function ( key, value ) { + + results[ key ] = value; + + }.bind( this, idx ) ); + + } else { + + results[ idx ] = value; + + } + + fns.push( value ); + + } + + } + + } else { + + results = {}; + + for ( var key in object ) { + + if ( object.hasOwnProperty( key ) ) { + + var value = callback.call( thisObj || this, object[ key ], key ); + + if ( value ) { + + if ( value instanceof Promise ) { + + value = value.then( function ( key, value ) { + + results[ key ] = value; + + }.bind( this, key ) ); + + } else { + + results[ key ] = value; + + } + + fns.push( value ); + + } + + } + + } + + } + + return Promise.all( fns ).then( function () { + + return results; + + } ); + + } + + function resolveURL( url, path ) { + + // Invalid URL + if ( typeof url !== 'string' || url === '' ) + return ''; + + // Absolute URL http://,https://,// + if ( /^(https?:)?\/\//i.test( url ) ) { + + return url; + + } + + // Data URI + if ( /^data:.*,.*$/i.test( url ) ) { + + return url; + + } + + // Blob URL + if ( /^blob:.*$/i.test( url ) ) { + + return url; + + } + + // Relative URL + return path + url; + + } + + function convertUint8ArrayToString( array ) { + + if ( window.TextDecoder !== undefined ) { + + return new TextDecoder().decode( array ); + + } + + // Avoid the String.fromCharCode.apply(null, array) shortcut, which + // throws a "maximum call stack size exceeded" error for large arrays. + + var s = ''; + + for ( var i = 0, il = array.length; i < il; i ++ ) { + + s += String.fromCharCode( array[ i ] ); + + } + + return s; + + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material + */ + function createDefaultMaterial() { + + return new THREE.MeshStandardMaterial( { + color: 0xFFFFFF, + emissive: 0x000000, + metalness: 1, + roughness: 1, + transparent: false, + depthTest: true, + side: THREE.FrontSide + } ); + + } + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets + * + * TODO: Implement support for morph targets on TANGENT attribute. + * + * @param {THREE.Mesh} mesh + * @param {GLTF.Mesh} meshDef + * @param {GLTF.Primitive} primitiveDef + * @param {Object} dependencies + */ + function addMorphTargets( mesh, meshDef, primitiveDef, dependencies ) { + + var geometry = mesh.geometry; + var material = mesh.material; + + var targets = primitiveDef.targets; + var morphAttributes = geometry.morphAttributes; + + morphAttributes.position = []; + morphAttributes.normal = []; + + material.morphTargets = true; + + for ( var i = 0, il = targets.length; i < il; i ++ ) { + + var target = targets[ i ]; + var attributeName = 'morphTarget' + i; + + var positionAttribute, normalAttribute; + + if ( target.POSITION !== undefined ) { + + // Three.js morph formula is + // position + // + weight0 * ( morphTarget0 - position ) + // + weight1 * ( morphTarget1 - position ) + // ... + // while the glTF one is + // position + // + weight0 * morphTarget0 + // + weight1 * morphTarget1 + // ... + // then adding position to morphTarget. + // So morphTarget value will depend on mesh's position, then cloning attribute + // for the case if attribute is shared among two or more meshes. + + positionAttribute = dependencies.accessors[ target.POSITION ].clone(); + var position = geometry.attributes.position; + + for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) { + + positionAttribute.setXYZ( + j, + positionAttribute.getX( j ) + position.getX( j ), + positionAttribute.getY( j ) + position.getY( j ), + positionAttribute.getZ( j ) + position.getZ( j ) + ); + + } + + } else if ( geometry.attributes.position ) { + + // Copying the original position not to affect the final position. + // See the formula above. + positionAttribute = geometry.attributes.position.clone(); + + } + + if ( positionAttribute !== undefined ) { + + positionAttribute.name = attributeName; + morphAttributes.position.push( positionAttribute ); + + } + + if ( target.NORMAL !== undefined ) { + + material.morphNormals = true; + + // see target.POSITION's comment + + normalAttribute = dependencies.accessors[ target.NORMAL ].clone(); + var normal = geometry.attributes.normal; + + for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) { + + normalAttribute.setXYZ( + j, + normalAttribute.getX( j ) + normal.getX( j ), + normalAttribute.getY( j ) + normal.getY( j ), + normalAttribute.getZ( j ) + normal.getZ( j ) + ); + + } + + } else if ( geometry.attributes.normal !== undefined ) { + + normalAttribute = geometry.attributes.normal.clone(); + + } + + if ( normalAttribute !== undefined ) { + + normalAttribute.name = attributeName; + morphAttributes.normal.push( normalAttribute ); + + } + + } + + mesh.updateMorphTargets(); + + if ( meshDef.weights !== undefined ) { + + for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) { + + mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ]; + + } + + } + + } + + /* GLTF PARSER */ + + function GLTFParser( json, extensions, options ) { + + this.json = json || {}; + this.extensions = extensions || {}; + this.options = options || {}; + + // loader object cache + this.cache = new GLTFRegistry(); + + this.textureLoader = new THREE.TextureLoader( this.options.manager ); + this.textureLoader.setCrossOrigin( this.options.crossOrigin ); + + this.fileLoader = new THREE.FileLoader( this.options.manager ); + this.fileLoader.setResponseType( 'arraybuffer' ); + + } + + GLTFParser.prototype._withDependencies = function ( dependencies ) { + + var _dependencies = {}; + + for ( var i = 0; i < dependencies.length; i ++ ) { + + var dependency = dependencies[ i ]; + var fnName = 'load' + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 ); + + var cached = this.cache.get( dependency ); + + if ( cached !== undefined ) { + + _dependencies[ dependency ] = cached; + + } else if ( this[ fnName ] ) { + + var fn = this[ fnName ](); + this.cache.add( dependency, fn ); + + _dependencies[ dependency ] = fn; + + } + + } + + return _each( _dependencies, function ( dependency ) { + + return dependency; + + } ); + + }; + + GLTFParser.prototype.parse = function ( onLoad, onError ) { + + var json = this.json; + var parser = this; + + // Clear the loader cache + this.cache.removeAll(); + + // Fire the callback on complete + this._withDependencies( [ + + 'scenes', + 'animations' + + ] ).then( function ( dependencies ) { + + var scenes = dependencies.scenes || []; + var scene = scenes[ json.scene || 0 ]; + var animations = dependencies.animations || []; + + parser.getDependencies( 'camera' ).then( function ( cameras ) { + + onLoad( scene, scenes, cameras, animations ); + + } ).catch( onError ); + + } ).catch( onError ); + + }; + + /** + * Requests the specified dependency asynchronously, with caching. + * @param {string} type + * @param {number} index + * @return {Promise<Object>} + */ + GLTFParser.prototype.getDependency = function ( type, index ) { + + var cacheKey = type + ':' + index; + var dependency = this.cache.get( cacheKey ); + + if ( ! dependency ) { + + var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 ); + dependency = this[ fnName ]( index ); + this.cache.add( cacheKey, dependency ); + + } + + return dependency; + + }; + + /** + * Requests all dependencies of the specified type asynchronously, with caching. + * @param {string} type + * @return {Promise<Array<Object>>} + */ + GLTFParser.prototype.getDependencies = function ( type ) { + + var parser = this; + var defs = this.json[ type + 's' ] || []; + + return Promise.all( defs.map( function ( def, index ) { + + return parser.getDependency( type, index ); + + } ) ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * @param {number} bufferIndex + * @return {Promise<ArrayBuffer>} + */ + GLTFParser.prototype.loadBuffer = function ( bufferIndex ) { + + var bufferDef = this.json.buffers[ bufferIndex ]; + var loader = this.fileLoader; + + if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) { + + throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' ); + + } + + // If present, GLB container is required to be the first buffer. + if ( bufferDef.uri === undefined && bufferIndex === 0 ) { + + return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body ); + + } + + var options = this.options; + + return new Promise( function ( resolve, reject ) { + + loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () { + + reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) ); + + } ); + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views + * @param {number} bufferViewIndex + * @return {Promise<ArrayBuffer>} + */ + GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) { + + var bufferViewDef = this.json.bufferViews[ bufferViewIndex ]; + + return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) { + + var byteLength = bufferViewDef.byteLength || 0; + var byteOffset = bufferViewDef.byteOffset || 0; + return buffer.slice( byteOffset, byteOffset + byteLength ); + + } ); + + }; + + GLTFParser.prototype.loadAccessors = function () { + + var parser = this; + var json = this.json; + + return _each( json.accessors, function ( accessor ) { + + return parser.getDependency( 'bufferView', accessor.bufferView ).then( function ( bufferView ) { + + var itemSize = WEBGL_TYPE_SIZES[ accessor.type ]; + var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ]; + + // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. + var elementBytes = TypedArray.BYTES_PER_ELEMENT; + var itemBytes = elementBytes * itemSize; + var byteStride = json.bufferViews[ accessor.bufferView ].byteStride; + var normalized = accessor.normalized === true; + var array; + + // The buffer is not interleaved if the stride is the item size in bytes. + if ( byteStride && byteStride !== itemBytes ) { + + // Use the full buffer if it's interleaved. + array = new TypedArray( bufferView ); + + // Integer parameters to IB/IBA are in array elements, not bytes. + var ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes ); + + return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes, normalized ); + + } else { + + array = new TypedArray( bufferView, accessor.byteOffset, accessor.count * itemSize ); + + return new THREE.BufferAttribute( array, itemSize, normalized ); + + } + + } ); + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures + * @param {number} textureIndex + * @return {Promise<THREE.Texture>} + */ + GLTFParser.prototype.loadTexture = function ( textureIndex ) { + + var parser = this; + var json = this.json; + var options = this.options; + var textureLoader = this.textureLoader; + + var URL = window.URL || window.webkitURL; + + var textureDef = json.textures[ textureIndex ]; + var source = json.images[ textureDef.source ]; + var sourceURI = source.uri; + var isObjectURL = false; + + if ( source.bufferView !== undefined ) { + + // Load binary image data from bufferView, if provided. + + sourceURI = parser.getDependency( 'bufferView', source.bufferView ) + .then( function ( bufferView ) { + + isObjectURL = true; + var blob = new Blob( [ bufferView ], { type: source.mimeType } ); + sourceURI = URL.createObjectURL( blob ); + return sourceURI; + + } ); + + } + + return Promise.resolve( sourceURI ).then( function ( sourceURI ) { + + // Load Texture resource. + + var loader = THREE.Loader.Handlers.get( sourceURI ) || textureLoader; + + return new Promise( function ( resolve, reject ) { + + loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject ); + + } ); + + } ).then( function ( texture ) { + + // Clean up resources and configure Texture. + + if ( isObjectURL === true ) { + + URL.revokeObjectURL( sourceURI ); + + } + + texture.flipY = false; + + if ( textureDef.name !== undefined ) texture.name = textureDef.name; + + texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat; + + if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) { + + console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' + + 'internalFormat will be forced to be the same value as format.' ); + + } + + texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType; + + var samplers = json.samplers || {}; + var sampler = samplers[ textureDef.sampler ] || {}; + + texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter; + texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter; + texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping; + texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping; + + return texture; + + } ); + + }; + + /** + * Asynchronously assigns a texture to the given material parameters. + * @param {Object} materialParams + * @param {string} textureName + * @param {number} textureIndex + * @return {Promise} + */ + GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) { + + return this.getDependency( 'texture', textureIndex ).then( function ( texture ) { + + materialParams[ textureName ] = texture; + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials + * @return {Promise<Array<THREE.Material>>} + */ + GLTFParser.prototype.loadMaterials = function () { + + var parser = this; + var json = this.json; + var extensions = this.extensions; + + return _each( json.materials, function ( material ) { + + var materialType; + var materialParams = {}; + var materialExtensions = material.extensions || {}; + + var pending = []; + + if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) { + + var khcExtension = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]; + materialType = khcExtension.getMaterialType( material ); + pending.push( khcExtension.extendParams( materialParams, material, parser ) ); + + } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_CMN_CONSTANT ] ) { + + materialType = THREE.MeshBasicMaterial; + + } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) { + + var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ]; + materialType = sgExtension.getMaterialType( material ); + pending.push( sgExtension.extendParams( materialParams, material, parser ) ); + + } else if ( material.pbrMetallicRoughness !== undefined ) { + + // Specification: + // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material + + materialType = THREE.MeshStandardMaterial; + + var metallicRoughness = material.pbrMetallicRoughness; + + materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 ); + materialParams.opacity = 1.0; + + if ( Array.isArray( metallicRoughness.baseColorFactor ) ) { + + var array = metallicRoughness.baseColorFactor; + + materialParams.color.fromArray( array ); + materialParams.opacity = array[ 3 ]; + + } + + if ( metallicRoughness.baseColorTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) ); + + } + + materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0; + materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0; + + if ( metallicRoughness.metallicRoughnessTexture !== undefined ) { + + var textureIndex = metallicRoughness.metallicRoughnessTexture.index; + pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) ); + pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) ); + + } + + } else { + + materialType = THREE.MeshPhongMaterial; + + } + + if ( material.doubleSided === true ) { + + materialParams.side = THREE.DoubleSide; + + } + + var alphaMode = material.alphaMode || ALPHA_MODES.OPAQUE; + + if ( alphaMode !== ALPHA_MODES.OPAQUE ) { + + materialParams.transparent = true; + + if ( alphaMode === ALPHA_MODES.MASK ) { + + materialParams.alphaTest = material.alphaCutoff !== undefined ? material.alphaCutoff : 0.5; + + } + + } else { + + materialParams.transparent = false; + + } + + if ( material.normalTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'normalMap', material.normalTexture.index ) ); + + materialParams.normalScale = new THREE.Vector2( 1, 1 ); + + if ( material.normalTexture.scale !== undefined ) { + + materialParams.normalScale.set( material.normalTexture.scale, material.normalTexture.scale ); + + } + + } + + if ( material.occlusionTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'aoMap', material.occlusionTexture.index ) ); + + if ( material.occlusionTexture.strength !== undefined ) { + + materialParams.aoMapIntensity = material.occlusionTexture.strength; + + } + + } + + if ( material.emissiveFactor !== undefined ) { + + if ( materialType === THREE.MeshBasicMaterial ) { + + materialParams.color = new THREE.Color().fromArray( material.emissiveFactor ); + + } else { + + materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor ); + + } + + } + + if ( material.emissiveTexture !== undefined ) { + + if ( materialType === THREE.MeshBasicMaterial ) { + + pending.push( parser.assignTexture( materialParams, 'map', material.emissiveTexture.index ) ); + + } else { + + pending.push( parser.assignTexture( materialParams, 'emissiveMap', material.emissiveTexture.index ) ); + + } + + } + + return Promise.all( pending ).then( function () { + + var _material; + + if ( materialType === THREE.ShaderMaterial ) { + + _material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams ); + + } else { + + _material = new materialType( materialParams ); + + } + + if ( material.name !== undefined ) _material.name = material.name; + + // Normal map textures use OpenGL conventions: + // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture + if ( _material.normalScale ) { + + _material.normalScale.x = - _material.normalScale.x; + + } + + // emissiveTexture and baseColorTexture use sRGB encoding. + // TODO: Figure out why we need to comment this out. Textures that are exported as sRGB appear darker. + //if ( _material.map ) _material.map.encoding = THREE.sRGBEncoding; + //if ( _material.emissiveMap ) _material.emissiveMap.encoding = THREE.sRGBEncoding; + + if ( material.extras ) _material.userData = material.extras; + + return _material; + + } ); + + } ); + + }; + + GLTFParser.prototype.loadGeometries = function ( primitives ) { + + return this._withDependencies( [ + + 'accessors', + + ] ).then( function ( dependencies ) { + + return _each( primitives, function ( primitive ) { + + var geometry = new THREE.BufferGeometry(); + + var attributes = primitive.attributes; + + for ( var attributeId in attributes ) { + + var attributeEntry = attributes[ attributeId ]; + + if ( attributeEntry === undefined ) return; + + var bufferAttribute = dependencies.accessors[ attributeEntry ]; + + switch ( attributeId ) { + + case 'POSITION': + + geometry.addAttribute( 'position', bufferAttribute ); + break; + + case 'NORMAL': + + geometry.addAttribute( 'normal', bufferAttribute ); + break; + + case 'TEXCOORD_0': + case 'TEXCOORD0': + case 'TEXCOORD': + + geometry.addAttribute( 'uv', bufferAttribute ); + break; + + case 'TEXCOORD_1': + + geometry.addAttribute( 'uv2', bufferAttribute ); + break; + + case 'COLOR_0': + case 'COLOR0': + case 'COLOR': + + geometry.addAttribute( 'color', bufferAttribute ); + break; + + case 'WEIGHTS_0': + case 'WEIGHT': // WEIGHT semantic deprecated. + + geometry.addAttribute( 'skinWeight', bufferAttribute ); + break; + + case 'JOINTS_0': + case 'JOINT': // JOINT semantic deprecated. + + geometry.addAttribute( 'skinIndex', bufferAttribute ); + break; + + } + + } + + if ( primitive.indices !== undefined ) { + + geometry.setIndex( dependencies.accessors[ primitive.indices ] ); + + } + + return geometry; + + } ); + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes + */ + GLTFParser.prototype.loadMeshes = function () { + + var scope = this; + var json = this.json; + var extensions = this.extensions; + + return this._withDependencies( [ + + 'accessors', + 'materials' + + ] ).then( function ( dependencies ) { + + return _each( json.meshes, function ( meshDef, meshIndex ) { + + var group = new THREE.Group(); + + var primitives = meshDef.primitives || []; + + return scope.loadGeometries( primitives ).then( function ( geometries ) { + + for ( var i = 0; i < primitives.length; i ++ ) { + + var primitive = primitives[ i ]; + var geometry = geometries[ i ]; + + var material = primitive.material === undefined + ? createDefaultMaterial() + : dependencies.materials[ primitive.material ]; + + if ( material.aoMap + && geometry.attributes.uv2 === undefined + && geometry.attributes.uv !== undefined ) { + + console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' ); + geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) ); + + } + + var useVertexColors = geometry.attributes.color !== undefined; + var useFlatShading = geometry.attributes.normal === undefined; + + if ( useVertexColors || useFlatShading ) { + + if ( material.isGLTFSpecularGlossinessMaterial ) { + + var specGlossExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ]; + material = specGlossExtension.cloneMaterial( material ); + + } else { + + material = material.clone(); + + } + + } + + if ( useVertexColors ) { + + material.vertexColors = THREE.VertexColors; + material.needsUpdate = true; + + } + + if ( useFlatShading ) { + + material.flatShading = true; + + } + + var mesh; + + if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) { + + mesh = new THREE.Mesh( geometry, material ); + + } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) { + + mesh = new THREE.Mesh( geometry, material ); + mesh.drawMode = THREE.TriangleStripDrawMode; + + } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) { + + mesh = new THREE.Mesh( geometry, material ); + mesh.drawMode = THREE.TriangleFanDrawMode; + + } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) { + + mesh = new THREE.LineSegments( geometry, material ); + + } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) { + + mesh = new THREE.Line( geometry, material ); + + } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) { + + mesh = new THREE.LineLoop( geometry, material ); + + } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) { + + mesh = new THREE.Points( geometry, material ); + + } else { + + throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ', primitive.mode ); + + } + + mesh.name = meshDef.name || ( 'mesh_' + meshIndex ); + + if ( primitive.targets !== undefined ) { + + addMorphTargets( mesh, meshDef, primitive, dependencies ); + + } + + if ( primitive.extras ) mesh.userData = primitive.extras; + + if ( primitives.length > 1 ) { + + mesh.name += '_' + i; + + group.add( mesh ); + + } else { + + return mesh; + + } + + } + + return group; + + } ); + + } ); + + } ); + + }; + + /** + * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras + * @param {number} cameraIndex + * @return {Promise<THREE.Camera>} + */ + GLTFParser.prototype.loadCamera = function ( cameraIndex ) { + + var camera; + var cameraDef = this.json.cameras[ cameraIndex ]; + var params = cameraDef[ cameraDef.type ]; + + if ( ! params ) { + + console.warn( 'THREE.GLTFLoader: Missing camera parameters.' ); + return; + + } + + if ( cameraDef.type === 'perspective' ) { + + var aspectRatio = params.aspectRatio || 1; + var xfov = params.yfov * aspectRatio; + + camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 ); + + } else if ( cameraDef.type === 'orthographic' ) { + + camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar ); + + } + + if ( cameraDef.name !== undefined ) camera.name = cameraDef.name; + if ( cameraDef.extras ) camera.userData = cameraDef.extras; + + return Promise.resolve( camera ); + + }; + + GLTFParser.prototype.loadSkins = function () { + + var json = this.json; + + return this._withDependencies( [ + + 'accessors' + + ] ).then( function ( dependencies ) { + + return _each( json.skins, function ( skin ) { + + var _skin = { + joints: skin.joints, + inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ] + }; + + return _skin; + + } ); + + } ); + + }; + + GLTFParser.prototype.loadAnimations = function () { + + var json = this.json; + + return this._withDependencies( [ + + 'accessors', + 'nodes' + + ] ).then( function ( dependencies ) { + + return _each( json.animations, function ( animation, animationId ) { + + var tracks = []; + + for ( var i = 0; i < animation.channels.length; i ++ ) { + + var channel = animation.channels[ i ]; + var sampler = animation.samplers[ channel.sampler ]; + + if ( sampler ) { + + var target = channel.target; + var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated. + var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input; + var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output; + + var inputAccessor = dependencies.accessors[ input ]; + var outputAccessor = dependencies.accessors[ output ]; + + var node = dependencies.nodes[ name ]; + + if ( node ) { + + node.updateMatrix(); + node.matrixAutoUpdate = true; + + var TypedKeyframeTrack; + + switch ( PATH_PROPERTIES[ target.path ] ) { + + case PATH_PROPERTIES.weights: + + TypedKeyframeTrack = THREE.NumberKeyframeTrack; + break; + + case PATH_PROPERTIES.rotation: + + TypedKeyframeTrack = THREE.QuaternionKeyframeTrack; + break; + + case PATH_PROPERTIES.position: + case PATH_PROPERTIES.scale: + default: + + TypedKeyframeTrack = THREE.VectorKeyframeTrack; + break; + + } + + var targetName = node.name ? node.name : node.uuid; + + if ( sampler.interpolation === 'CATMULLROMSPLINE' ) { + + console.warn( 'THREE.GLTFLoader: CATMULLROMSPLINE interpolation is not supported. Using CUBICSPLINE instead.' ); + + } + + var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear; + + var targetNames = []; + + if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) { + + // node should be THREE.Group here but + // PATH_PROPERTIES.weights(morphTargetInfluences) should be + // the property of a mesh object under node. + // So finding targets here. + + node.traverse( function ( object ) { + + if ( object.isMesh === true && object.material.morphTargets === true ) { + + targetNames.push( object.name ? object.name : object.uuid ); + + } + + } ); + + } else { + + targetNames.push( targetName ); + + } + + // KeyframeTrack.optimize() will modify given 'times' and 'values' + // buffers before creating a truncated copy to keep. Because buffers may + // be reused by other tracks, make copies here. + for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) { + + tracks.push( new TypedKeyframeTrack( + targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ], + THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ), + THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ), + interpolation + ) ); + + } + + } + + } + + } + + var name = animation.name !== undefined ? animation.name : 'animation_' + animationId; + + return new THREE.AnimationClip( name, undefined, tracks ); + + } ); + + } ); + + }; + + GLTFParser.prototype.loadNodes = function () { + + var json = this.json; + var extensions = this.extensions; + var scope = this; + + var nodes = json.nodes || []; + var skins = json.skins || []; + + var meshReferences = {}; + var meshUses = {}; + + // Nothing in the node definition indicates whether it is a Bone or an + // Object3D. Use the skins' joint references to mark bones. + for ( var skinIndex = 0; skinIndex < skins.length; skinIndex ++ ) { + + var joints = skins[ skinIndex ].joints; + + for ( var i = 0; i < joints.length; ++ i ) { + + nodes[ joints[ i ] ].isBone = true; + + } + + } + + // Meshes can (and should) be reused by multiple nodes in a glTF asset. To + // avoid having more than one THREE.Mesh with the same name, count + // references and rename instances below. + // + // Example: CesiumMilkTruck sample model reuses "Wheel" meshes. + for ( var nodeIndex = 0; nodeIndex < nodes.length; nodeIndex ++ ) { + + var nodeDef = nodes[ nodeIndex ]; + + if ( nodeDef.mesh !== undefined ) { + + if ( meshReferences[ nodeDef.mesh ] === undefined ) { + + meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0; + + } + + meshReferences[ nodeDef.mesh ] ++; + + } + + } + + return scope._withDependencies( [ + + 'meshes', + 'skins', + 'cameras' + + ] ).then( function ( dependencies ) { + + return _each( json.nodes, function ( nodeDef ) { + + if ( nodeDef.isBone === true ) { + + return new THREE.Bone(); + + } else if ( nodeDef.mesh !== undefined ) { + + var mesh = dependencies.meshes[ nodeDef.mesh ].clone(); + + if ( meshReferences[ nodeDef.mesh ] > 1 ) { + + mesh.name += '_instance_' + meshUses[ nodeDef.mesh ] ++; + + } + + return mesh; + + } else if ( nodeDef.camera !== undefined ) { + + return scope.getDependency( 'camera', nodeDef.camera ); + + } else if ( nodeDef.extensions + && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ] + && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) { + + var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights; + return lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ]; + + } else { + + return new THREE.Object3D(); + + } + + } ).then( function ( __nodes ) { + + return _each( __nodes, function ( node, nodeIndex ) { + + var nodeDef = json.nodes[ nodeIndex ]; + + if ( nodeDef.name !== undefined ) { + + node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name ); + + } + + if ( nodeDef.extras ) node.userData = nodeDef.extras; + + if ( nodeDef.matrix !== undefined ) { + + var matrix = new THREE.Matrix4(); + matrix.fromArray( nodeDef.matrix ); + node.applyMatrix( matrix ); + + } else { + + if ( nodeDef.translation !== undefined ) { + + node.position.fromArray( nodeDef.translation ); + + } + + if ( nodeDef.rotation !== undefined ) { + + node.quaternion.fromArray( nodeDef.rotation ); + + } + + if ( nodeDef.scale !== undefined ) { + + node.scale.fromArray( nodeDef.scale ); + + } + + } + + if ( nodeDef.skin !== undefined ) { + + var skinnedMeshes = []; + + var meshes = node.children.length > 0 ? node.children : [ node ]; + + for ( var i = 0; i < meshes.length; i ++ ) { + + var mesh = meshes[ i ]; + var skinEntry = dependencies.skins[ nodeDef.skin ]; + + // Replace Mesh with SkinnedMesh. + var geometry = mesh.geometry; + var material = mesh.material; + material.skinning = true; + + var skinnedMesh = new THREE.SkinnedMesh( geometry, material ); + skinnedMesh.morphTargetInfluences = mesh.morphTargetInfluences; + skinnedMesh.userData = mesh.userData; + skinnedMesh.name = mesh.name; + + var bones = []; + var boneInverses = []; + + for ( var j = 0, l = skinEntry.joints.length; j < l; j ++ ) { + + var jointId = skinEntry.joints[ j ]; + var jointNode = __nodes[ jointId ]; + + if ( jointNode ) { + + bones.push( jointNode ); + + var m = skinEntry.inverseBindMatrices.array; + var mat = new THREE.Matrix4().fromArray( m, j * 16 ); + boneInverses.push( mat ); + + } else { + + console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId ); + + } + + } + + skinnedMesh.bind( new THREE.Skeleton( bones, boneInverses ), skinnedMesh.matrixWorld ); + + skinnedMeshes.push( skinnedMesh ); + + } + + if ( node.children.length > 0 ) { + + node.remove.apply( node, node.children ); + node.add.apply( node, skinnedMeshes ); + + } else { + + node = skinnedMeshes[ 0 ]; + + } + + } + + return node; + + } ); + + } ); + + } ); + + }; + + GLTFParser.prototype.loadScenes = function () { + + var json = this.json; + var extensions = this.extensions; + + // scene node hierachy builder + + function buildNodeHierachy( nodeId, parentObject, allNodes ) { + + var _node = allNodes[ nodeId ]; + parentObject.add( _node ); + + var node = json.nodes[ nodeId ]; + + if ( node.children ) { + + var children = node.children; + + for ( var i = 0, l = children.length; i < l; i ++ ) { + + var child = children[ i ]; + buildNodeHierachy( child, _node, allNodes ); + + } + + } + + } + + return this._withDependencies( [ + + 'nodes' + + ] ).then( function ( dependencies ) { + + return _each( json.scenes, function ( scene ) { + + var _scene = new THREE.Scene(); + if ( scene.name !== undefined ) _scene.name = scene.name; + + if ( scene.extras ) _scene.userData = scene.extras; + + var nodes = scene.nodes || []; + + for ( var i = 0, l = nodes.length; i < l; i ++ ) { + + var nodeId = nodes[ i ]; + buildNodeHierachy( nodeId, _scene, dependencies.nodes ); + + } + + _scene.traverse( function ( child ) { + + // for Specular-Glossiness. + if ( child.material && child.material.isGLTFSpecularGlossinessMaterial ) { + + child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms; + + } + + } ); + + // Ambient lighting, if present, is always attached to the scene root. + if ( scene.extensions + && scene.extensions[ EXTENSIONS.KHR_LIGHTS ] + && scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) { + + var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights; + _scene.add( lights[ scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] ); + + } + + return _scene; + + } ); + + } ); + + }; + + return GLTFLoader; + +} )();