From 6861923b9af7312d0e90a546406a45a4a95e544e Mon Sep 17 00:00:00 2001
From: Robert Long <robert@robertlong.me>
Date: Tue, 1 May 2018 19:24:46 -0700
Subject: [PATCH] Rename threejs light parameters chunk in the water shader

---
 src/components/water.js | 2 +-
 src/vendor/Water.js     | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/components/water.js b/src/components/water.js
index cfa33e4b1..52d9c01da 100644
--- a/src/components/water.js
+++ b/src/components/water.js
@@ -89,7 +89,7 @@ function MobileWater(geometry, options) {
       ${THREE.ShaderChunk["common"]}
       ${THREE.ShaderChunk["packing"]}
       ${THREE.ShaderChunk["bsdfs"]}
-      ${THREE.ShaderChunk["lights_pars"]}
+      ${THREE.ShaderChunk["lights_pars_begin"]}
 
       void main() {
       	vec4 noise = getNoise( worldPosition.xz * size );
diff --git a/src/vendor/Water.js b/src/vendor/Water.js
index a3160a754..4d1800b91 100644
--- a/src/vendor/Water.js
+++ b/src/vendor/Water.js
@@ -159,7 +159,7 @@ THREE.Water = function(geometry, options) {
       THREE.ShaderChunk["packing"],
       THREE.ShaderChunk["bsdfs"],
       THREE.ShaderChunk["fog_pars_fragment"],
-      THREE.ShaderChunk["lights_pars"],
+      THREE.ShaderChunk["lights_pars_begin"],
       THREE.ShaderChunk["shadowmap_pars_fragment"],
       THREE.ShaderChunk["shadowmask_pars_fragment"],
 
-- 
GitLab