From 6861923b9af7312d0e90a546406a45a4a95e544e Mon Sep 17 00:00:00 2001 From: Robert Long <robert@robertlong.me> Date: Tue, 1 May 2018 19:24:46 -0700 Subject: [PATCH] Rename threejs light parameters chunk in the water shader --- src/components/water.js | 2 +- src/vendor/Water.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/components/water.js b/src/components/water.js index cfa33e4b1..52d9c01da 100644 --- a/src/components/water.js +++ b/src/components/water.js @@ -89,7 +89,7 @@ function MobileWater(geometry, options) { ${THREE.ShaderChunk["common"]} ${THREE.ShaderChunk["packing"]} ${THREE.ShaderChunk["bsdfs"]} - ${THREE.ShaderChunk["lights_pars"]} + ${THREE.ShaderChunk["lights_pars_begin"]} void main() { vec4 noise = getNoise( worldPosition.xz * size ); diff --git a/src/vendor/Water.js b/src/vendor/Water.js index a3160a754..4d1800b91 100644 --- a/src/vendor/Water.js +++ b/src/vendor/Water.js @@ -159,7 +159,7 @@ THREE.Water = function(geometry, options) { THREE.ShaderChunk["packing"], THREE.ShaderChunk["bsdfs"], THREE.ShaderChunk["fog_pars_fragment"], - THREE.ShaderChunk["lights_pars"], + THREE.ShaderChunk["lights_pars_begin"], THREE.ShaderChunk["shadowmap_pars_fragment"], THREE.ShaderChunk["shadowmask_pars_fragment"], -- GitLab