From 6986819790f5687fad1dff26684f4bf9d1ad917a Mon Sep 17 00:00:00 2001 From: Greg Fodor <gfodor@gmail.com> Date: Sun, 4 Nov 2018 18:49:04 +0000 Subject: [PATCH] Disable VR mode when not in room yet --- src/assets/stylesheets/hub.scss | 2 +- src/hub.html | 1 + src/hub.js | 12 +++++++++++- 3 files changed, 13 insertions(+), 2 deletions(-) diff --git a/src/assets/stylesheets/hub.scss b/src/assets/stylesheets/hub.scss index 1f7f530e9..a562a8013 100644 --- a/src/assets/stylesheets/hub.scss +++ b/src/assets/stylesheets/hub.scss @@ -9,7 +9,7 @@ @import 'info-dialog'; body.vr-mode { - a-scene.fullscreen { + a-scene { .a-canvas { width: 200% !important; } diff --git a/src/hub.html b/src/hub.html index a4eff0a00..276efb05f 100644 --- a/src/hub.html +++ b/src/hub.html @@ -342,6 +342,7 @@ class="camera" camera personal-space-bubble="radius: 0.4;" + rotation pitch-yaw-rotator > <a-entity diff --git a/src/hub.js b/src/hub.js index cee2b1be8..d967dc934 100644 --- a/src/hub.js +++ b/src/hub.js @@ -317,7 +317,17 @@ document.addEventListener("DOMContentLoaded", async () => { window.APP.scene = scene; - scene.addEventListener("enter-vr", () => document.body.classList.add("vr-mode")); + scene.addEventListener("enter-vr", () => { + document.body.classList.add("vr-mode"); + + if (!scene.is("entered")) { + // If VR headset is activated, refreshing page will fire vrdisplayactivate + // which puts A-Frame in VR mode, so exit VR mode whenever it is attempted + // to be entered and we haven't entered the room yet. + scene.exitVR(); + } + }); + scene.addEventListener("exit-vr", () => document.body.classList.remove("vr-mode")); registerNetworkSchemas(); -- GitLab