From 6d4d7cd48e4dd25135b5aeda7ffdc9a77125e529 Mon Sep 17 00:00:00 2001
From: joni <johnfshaughnessy@gmail.com>
Date: Wed, 18 Apr 2018 11:24:31 -0700
Subject: [PATCH] Tune teleport draw speed and walk speed

---
 src/components/character-controller.js | 2 +-
 src/hub.html                           | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/components/character-controller.js b/src/components/character-controller.js
index 8da41b1a2..556c050ed 100644
--- a/src/components/character-controller.js
+++ b/src/components/character-controller.js
@@ -5,7 +5,7 @@ const EPS = 10e-6;
 // Does not have any type of collisions yet.
 AFRAME.registerComponent("character-controller", {
   schema: {
-    groundAcc: { default: 7 },
+    groundAcc: { default: 5.5 },
     easing: { default: 10 },
     pivot: { type: "selector" },
     snapRotationDegrees: { default: THREE.Math.DEG2RAD * 45 },
diff --git a/src/hub.html b/src/hub.html
index 03ee85bc2..05464087d 100644
--- a/src/hub.html
+++ b/src/hub.html
@@ -197,7 +197,7 @@
                 tracked-controls
                 teleport-controls="
                     drawIncrementally: true;
-                    incrementalDrawMs: 700;
+                    incrementalDrawMs: 600;
                     hitOpacity: 0.3;
                     missOpacity: 0.2;
                     cameraRig: #player-rig;
@@ -215,7 +215,7 @@
                 tracked-controls
                 teleport-controls="
                     drawIncrementally: true;
-                    incrementalDrawMs: 700;
+                    incrementalDrawMs: 600;
                     hitOpacity: 0.3;
                     missOpacity: 0.2;
                     cameraRig: #player-rig;
-- 
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