From 6d4d7cd48e4dd25135b5aeda7ffdc9a77125e529 Mon Sep 17 00:00:00 2001 From: joni <johnfshaughnessy@gmail.com> Date: Wed, 18 Apr 2018 11:24:31 -0700 Subject: [PATCH] Tune teleport draw speed and walk speed --- src/components/character-controller.js | 2 +- src/hub.html | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/components/character-controller.js b/src/components/character-controller.js index 8da41b1a2..556c050ed 100644 --- a/src/components/character-controller.js +++ b/src/components/character-controller.js @@ -5,7 +5,7 @@ const EPS = 10e-6; // Does not have any type of collisions yet. AFRAME.registerComponent("character-controller", { schema: { - groundAcc: { default: 7 }, + groundAcc: { default: 5.5 }, easing: { default: 10 }, pivot: { type: "selector" }, snapRotationDegrees: { default: THREE.Math.DEG2RAD * 45 }, diff --git a/src/hub.html b/src/hub.html index 03ee85bc2..05464087d 100644 --- a/src/hub.html +++ b/src/hub.html @@ -197,7 +197,7 @@ tracked-controls teleport-controls=" drawIncrementally: true; - incrementalDrawMs: 700; + incrementalDrawMs: 600; hitOpacity: 0.3; missOpacity: 0.2; cameraRig: #player-rig; @@ -215,7 +215,7 @@ tracked-controls teleport-controls=" drawIncrementally: true; - incrementalDrawMs: 700; + incrementalDrawMs: 600; hitOpacity: 0.3; missOpacity: 0.2; cameraRig: #player-rig; -- GitLab