diff --git a/src/components/audio-feedback.js b/src/components/audio-feedback.js
index a0313fd0479fdc0048295500bf5165408c0dcba6..cee9abe0946b0b5c3e950879ae9c45de466b36b2 100644
--- a/src/components/audio-feedback.js
+++ b/src/components/audio-feedback.js
@@ -9,10 +9,6 @@ AFRAME.registerComponent("audio-feedback", {
   init: function() {
     // @TODO using an arbitrary timeout here which is very bad. Needs to wait on model loading and audio source being connected
     setTimeout(() => {
-      this.mat = this.el.object3D.getObjectByName(
-        "DodecAvatar_Head_0"
-      ).material;
-
       const audioComponent = (this.data.audioSource || this.el).components[
         "networked-audio-source"
       ];
@@ -20,6 +16,10 @@ AFRAME.registerComponent("audio-feedback", {
       const audioSource = audioComponent && audioComponent.sound;
       if (!audioSource) return;
 
+      this.mat = this.el.object3D.getObjectByName(
+        "DodecAvatar_Head_0"
+      ).material;
+
       this.analyser = audioSource.context.createAnalyser();
       this.levels = new Uint8Array(this.analyser.frequencyBinCount);
       audioSource.disconnect();