From f0cac244397396588f42610d4b63596552078966 Mon Sep 17 00:00:00 2001 From: Marshall Quander <marshall@quander.me> Date: Mon, 4 Jun 2018 17:43:21 -0700 Subject: [PATCH] renderer.animate -> renderer.setAnimationLoop This was renamed in three.js r93. --- src/hub.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/hub.js b/src/hub.js index d31817d4c..aeb047d7a 100644 --- a/src/hub.js +++ b/src/hub.js @@ -222,7 +222,7 @@ const onReady = async () => { const scene = document.querySelector("a-scene"); if (scene) { if (scene.renderer) { - scene.renderer.animate(null); // Stop animation loop, TODO A-Frame should do this + scene.renderer.setAnimationLoop(null); // Stop animation loop, TODO A-Frame should do this } document.body.removeChild(scene); } @@ -403,11 +403,11 @@ const onReady = async () => { if (!isBotMode) { // Stop rendering while the UI is up. We restart the render loop in enterScene. // Wait a tick plus some margin so that the environments actually render. - setTimeout(() => scene.renderer.animate(null), 100); + setTimeout(() => scene.renderer.setAnimationLoop(null), 100); } else { const noop = () => {}; // Replace renderer with a noop renderer to reduce bot resource usage. - scene.renderer = { animate: noop, render: noop }; + scene.renderer = { setAnimationLoop: noop, render: noop }; document.body.style.display = "none"; } }); -- GitLab