diff --git a/src/components/hand-poses.js b/src/components/hand-poses.js index d6a54745efe22e0c10d97e613997ca45a4b1021e..2773475ff1a1a41472561eb04da4f6ef786650fe 100644 --- a/src/components/hand-poses.js +++ b/src/components/hand-poses.js @@ -90,16 +90,6 @@ AFRAME.registerComponent("hand-poses", { } }); -//TODO: Should I use the previous pose? -// Argument against: The previous pose should already be given to -// hand-poses update function, except in cases where -// a remote user has updated their poses locally at -// a faster rate than the network tick. In this case, -// I don't know whether knowing the most-recent previous -// pose is better than using the most-recently known pose. -// In either case, the resulting animation seems fine, and -// passing around only the most recent pose info saves -// bandwidth and makes the code shorter. AFRAME.registerComponent("hand-poses-controller", { schema: { left: { type: "selector", default: "#player-left-controller" },