const inGameActions = { // Define action sets here. // An action set separates "driving" controls from "menu" controls. // Only one action set is active at a time. default: { move: { label: "Move" }, snap_rotate_left: { label: "Snap Rotate Left" }, snap_rotate_right: { label: "Snap Rotate Right" }, action_mute: { label: "Mute" }, action_teleport_down: { label: "Teleport Aim" }, action_teleport_up: { label: "Teleport" }, action_share_screen: { label: "Share Screen" } } }; const config = { behaviours: { default: { "oculus-touch-controls": { joystick: "oculus_touch_joystick_dpad4" }, "vive-controls": { trackpad: "vive_trackpad_dpad4" } } }, mappings: { default: { "vive-controls": { menudown: ["action_mute", "thumb_down"], menuup: "thumb_up", "trackpad.pressedmove": { left: "move" }, trackpad_dpad4_pressed_west_down: { right: "snap_rotate_left" }, trackpad_dpad4_pressed_east_down: { right: "snap_rotate_right" }, trackpad_dpad4_pressed_center_down: { right: "action_teleport_down" }, trackpadup: { right: "action_teleport_up" }, gripdown: ["action_grab", "middle_ring_pinky_down", "index_down"], gripup: ["action_release", "middle_ring_pinky_up", "index_up"], trackpadtouchstart: "thumb_down", trackpadtouchend: "thumb_up", triggerdown: "index_down", triggerup: "index_up" }, "oculus-touch-controls": { joystick_dpad4_west: { right: "snap_rotate_left" }, joystick_dpad4_east: { right: "snap_rotate_right" }, xbuttondown: "action_mute", gripdown: ["action_grab", "middle_ring_pinky_down"], gripup: ["action_release", "middle_ring_pinky_up"], abuttontouchstart: "thumb_down", abuttontouchend: "thumb_up", bbuttontouchstart: "thumb_down", bbuttontouchend: "thumb_up", xbuttontouchstart: "thumb_down", xbuttontouchend: "thumb_up", ybuttontouchstart: "thumb_down", ybuttontouchend: "thumb_up", surfacetouchstart: "thumb_down", surfacetouchend: "thumb_up", thumbsticktouchstart: "thumb_down", thumbsticktouchend: "thumb_up", triggerdown: ["action_teleport_down", "index_down"], triggerup: ["action_teleport_up", "index_up"], "axismove.reverseY": { left: "move" }, right_dpad_east: "snap_rotate_right", right_dpad_west: "snap_rotate_left", abuttondown: "action_teleport_down", abuttonup: "action_teleport_up" }, "daydream-controls": { trackpaddown: "action_teleport_down", trackpadup: "action_teleport_up" }, "gearvr-controls": { trackpaddown: "action_teleport_down", trackpadup: "action_teleport_up" }, keyboard: { m_press: "action_mute", q_press: "snap_rotate_left", e_press: "snap_rotate_right", v_press: "action_share_screen", // We can't create a keyboard behaviour with AFIM yet, // so these will get captured by wasd-to-analog2d w_down: "w_down", w_up: "w_up", a_down: "a_down", a_up: "a_up", s_down: "s_down", s_up: "s_up", d_down: "d_down", d_up: "d_up", W_down: "w_down", W_up: "w_up", A_down: "a_down", A_up: "a_up", S_down: "s_down", S_up: "s_up", D_down: "d_down", D_up: "d_up" } } } }; export { inGameActions, config };