diff --git a/README.md b/README.md
index 6f9bc01f47d219b8563c5e3fefe7185e2ad6f7d5..8a2fa6e27ba62eb1e26ec0c66dc688e4426fbdce 100644
--- a/README.md
+++ b/README.md
@@ -18,65 +18,15 @@ unreal-opencv/Plugins/OpenCV
 
 Right-click "Hololens2OpenCV.uproject" and "Generate Visual Studio project files"
 
-**Edit the plugin modules \*.build.cs**
+**Compile the Unreal Project Editor**
 
 Open the Hololens2OpenCV.sln in visual studio
 
-Open unreal-opencv\Plugins\OpenCV\Source\ThirdParty\OpenCVLibrary\OpenCVLibrary.Build.cs
-
-replace line 50
-
-`RuntimeDependencies.Add("$(TargetOutputDir)/opencv_world451.dll", Path.Combine(PluginDirectory, "Binaries/Win64/opencv_world451.dll"));`
-
-with
-
-`RuntimeDependencies.Add("$(TargetOutputDir)/opencv_world451.dll", Path.Combine(PluginDirectory, "Source/ThirdParty/OpenCVLibrary/Windows/x64/vc15/bin/opencv_world451.dll"));`
-
-replace line 51
-
-`RuntimeDependencies.Add("$(TargetOutputDir)/opencv_videoio_ffmpeg451_64.dll", Path.Combine(PluginDirectory, "Binaries/Win64/opencv_videoio_ffmpeg451_64.dll"));`
-
-with
-
-`RuntimeDependencies.Add("$(TargetOutputDir)/opencv_videoio_ffmpeg451_64.dll", Path.Combine(PluginDirectory, "Source/ThirdParty/OpenCVLibrary/Windows/x64/vc15/bin/opencv_videoio_ffmpeg451_64.dll"));`
-
-Open unreal-opencv\Plugins\OpenCV\Source\ThirdParty\ZBarLibrary\ZBarLibrary.Build.cs
-
-replace line 35
-
-`RuntimeDependencies.Add("$(TargetOutputDir)/libzbar.dll", Path.Combine(PluginDirectory, "Binaries/ThirdParty/OpenCVLibrary/Win64/libzbar.dll"));`
-
-with
-
-`RuntimeDependencies.Add("$(TargetOutputDir)/libzbar.dll", Path.Combine(PluginDirectory, "Source/ThirdParty/ZBarLibrary/Windows/lib/libzbar-0.dll"));`
-
-**Compile the Unreal Project Editor**
-
 Set the Solution Configurations to "Development Editor" and "Win64"
 
 Right-click the Hololens2OpenCV solution under the right panel "Solution Explorer" and "Build"
 
-**Copy the .dlls over**
-
-Inside directory `unreal-opencv\Plugins\OpenCV\Source\ThirdParty\OpenCVLibrary\Windows\x64\vc15\bin`
-
-Copy `opencv_world451.dll`, `opencv_videoio_msmf451_64.dll`, `opencv_videoio_ffmpeg451_64.dll` and
-
-Paste into `unreal-opencv\Binaries\Win64`
-
-Inside directory `unreal-opencv\Plugins\OpenCV\Source\ThirdParty\ZBarLibrary\Windows\lib`
-
-Copy `libzbar64-0.dll` and
-
-Paste into `unreal-opencv\Binaries\Win64`
-
-Inside directory `unreal-opencv\Plugins\OpenCV\Source\ThirdParty\ZBarLibrary\Windows\zbar\libiconv\dll_x64`
-
-Copy `libiconv.dll` and
-
-Paste into `unreal-opencv\Binaries\Win64`
-
-At this point you can now open theHololens2OpenCV.uproject in Unreal Editor
+At this point you can now open the Hololens2OpenCV.uproject in Unreal Editor
 
 **Fix the included Blueprints in the plugin**
 
@@ -84,47 +34,10 @@ Once the Project is open we need to fix some blueprint errors in the Plugin
 
 In the Content Browser under "View Options" make sure "Show Plugin Contents" is enabled.
 
-Open the blueprint at `OpenCV Content/BP_TestLevelDriver` and delete the SpawnActor node with a missing class causing the error, and connect the SpawnCameraObjects event to the SpawnActor ARCameraRender Node.
-
-Inside BP_TestLevelDriver On Event Beginplay() on the "Start AR Session" node set the session config to "DA_ARSessionConfig"
-
-Open the level blueprint for ARTestLevel at `OpenCV Content/` and delete the SpawnActor node with a missing class causing the error, and connect the SpawnCameraObjects event to the SpawnActor ARCameraRender Node.
-
-Inside the ARTestLevel Level blueprint On Event Beginplay() on the "Start AR Session" node set the session config to "DA_ARSessionConfig"
-
 At this point you should be able to Package a Windows Release.
 
 **Now to package a Hololens2 Release**
 
-Inside directory `unreal-opencv\Plugins\OpenCV\Source\ThirdParty\OpenCVLibrary\Hololens\lib\arm64`
-
-Copy `opencv_world452.dll` and
-
-Paste into `unreal-opencv\Binaries\Win64`
-
-Then
-
-Open unreal-opencv\Plugins\OpenCV\Source\ThirdParty\ZBarLibrary\ZBarLibrary.Build.cs
-
-replace line 28
-
-`PublicAdditionalLibraries.Add(Path.Combine(ModulePath, "Hololens", "lib", "libzbar.lib"));`
-
-with
-
-`PublicAdditionalLibraries.Add(Path.Combine(ModulePath, "Windows", "lib", "libzbar-0.lib"));`
-
-Open unreal-opencv\Plugins\OpenCV\Source\ThirdParty\OpenCVLibrary\OpenCVLibrary.Build.cs
-
-replace line 34
-
-`RuntimeDependencies.Add("$(TargetOutputDir)/opencv_world452.dll", Path.Combine(PluginDirectory, "Binaries/ThirdParty/OpenCVLibrary/Win64/opencv_world452.dll"));
-`
-
-with
-
-`RuntimeDependencies.Add("$(TargetOutputDir)/opencv_world452.dll", Path.Combine(PluginDirectory, "Source/ThirdParty/OpenCVLibrary/Hololens/lib/arm64/opencv_world452.dll"));`
-
 Project Settings > Platforms > Hololens > Packaging > Signing Certificate > Generate New
 
 You should now be able to package a HoloeLens2 Release