diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini
index d3f5a12faa99758192ecc4ed3fc22c9249232e86..6bea117a47e037e3b2d92992c8def14f2f7a5e6d 100644
--- a/Config/DefaultEditor.ini
+++ b/Config/DefaultEditor.ini
@@ -1 +1,2 @@
+[/Script/AdvancedPreviewScene.SharedProfiles]
 
diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini
index 7aa3194daf574a0333c5fa1fa2a5619f84ba7af3..11e3847239c2d46ce7f3f9cfba7850e72e340beb 100644
--- a/Config/DefaultEngine.ini
+++ b/Config/DefaultEngine.ini
@@ -100,7 +100,7 @@ r.DefaultFeature.AmbientOcclusionStaticFraction=True
 r.DefaultFeature.AutoExposure=False
 r.DefaultFeature.AutoExposure.Method=0
 r.DefaultFeature.AutoExposure.Bias=1.000000
-r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
+r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
 r.DefaultFeature.MotionBlur=True
 r.DefaultFeature.LensFlare=False
 r.TemporalAA.Upsampling=True
@@ -304,3 +304,69 @@ BuildToolsOverride=
 bStreamLandscapeMeshLODs=False
 bEnableDomStorage=False
 
+[ConsoleVariables]
+fx.Niagara.ForceLastTickGroup=1
+
+[/Script/CesiumRuntime.CesiumRuntimeSettings]
+DefaultIonAccessTokenId=b64093ca-bb42-41c7-b934-52eb701e375d
+DefaultIonAccessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJiNjQwOTNjYS1iYjQyLTQxYzctYjkzNC01MmViNzAxZTM3NWQiLCJpZCI6MTIzNzgyLCJpYXQiOjE2NzczNDE5NDJ9.wG5sq8HwQoUG3KBFUE8HQYB2unfp41E52ChhzSAPVgE
+ScaleLevelOfDetailByDPI=True
+EnableExperimentalOcclusionCullingFeature=False
+
+[/Script/Engine.CollisionProfile]
+-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
+-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
+-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
+-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
+-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
+-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
+-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
+-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
+-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
+-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
+-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
+-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
+-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
+-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
++Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
++Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
++Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
++Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
++Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
++Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
++Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
++Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
++Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
++Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
++Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
++Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
++Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
++Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
++Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
+-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
++ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
++ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
++ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
++ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
++ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
++CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
++CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
++CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
++CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+
diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/BP_SpatialAnchorModel.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/BP_SpatialAnchorModel.uasset
deleted file mode 100644
index 9a6f1a57e591236c973a7bf61c3307e2e3842416..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/BP_SpatialAnchorModel.uasset
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:91c63410d56d2de9d0c92a97380eecbdcc856f444c7b190a1972a25419d99bf9
-size 991449
diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/BP_VRPawn.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/BP_VRPawn.uasset
deleted file mode 100644
index a0aae332a2976cdc1b056955643809adb1d0ead9..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/BP_VRPawn.uasset
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:b23bd921e708c4defc2cb9c8a166a183eb6cd303d41b300641dddeb51a264a57
-size 535109
diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/Components/BP_MenuManagerComponent.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/Components/BP_MenuManagerComponent.uasset
deleted file mode 100644
index b9b0fa4bedf6ab85922b925ecba1496217d5e55f..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/Components/BP_MenuManagerComponent.uasset
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:2f9f885ed71146a775adfcedfee6033dbdda5200bb7a8c7628f692ab0896c89d
-size 205971
diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/Components/BP_SpatialAnchorManagerComponent.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/Components/BP_SpatialAnchorManagerComponent.uasset
deleted file mode 100644
index cdf61369ab853117155e46dabfb970a69595fa46..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/Components/BP_SpatialAnchorManagerComponent.uasset
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:e8ca38181872aa3670fb01d6daf4bc268880adbd5dd7fd70ffdc1327f0c47ddf
-size 655141
diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/HUDBP.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/HUDBP.uasset
deleted file mode 100644
index 91fa3c91934612e866261ec83868901fc0458a38..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/HUDBP.uasset
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:b39baa38034af3ba1ae2105a74f1d176b1611a3716a553979e97f5d816c7d5e8
-size 22313
diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/PC_XR.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/PC_XR.uasset
deleted file mode 100644
index 678531a8b07b39361f5fa9ff5f110a5deb6190a5..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/PC_XR.uasset
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:4cd6e2e1224466e498af16fc6245133c0a2e6a589faace63d1c138eb4bd5a9a8
-size 94557
diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/SaveGame/BP_AnchorSaveGame.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/SaveGame/BP_AnchorSaveGame.uasset
deleted file mode 100644
index 0fb03da55c418ef64809a62c77a873e84ea7743c..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/SaveGame/BP_AnchorSaveGame.uasset
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:f1045fd3bf8640b9ff3c29b66c64c00376ae264123c8f7dfe0abbeb085673031
-size 44514
diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/SaveGame/Struct_SavedAnchor.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/SaveGame/Struct_SavedAnchor.uasset
deleted file mode 100644
index 2fdacea0d4443d09448ca0219e6596df3919063f..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/SaveGame/Struct_SavedAnchor.uasset
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:c2c5003bc05c9c7e30f2e96f68998ef776a9fdf8b6957dc349932e23331dcd95
-size 4952
diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_AnchorInfo.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_AnchorInfo.uasset
deleted file mode 100644
index 59049261d208be8f4ac3b59bcc08f388eff40c3f..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_AnchorInfo.uasset
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:68eb42b87a4c458bed13063e1fb27f2fde71c79dd95a4c669f31f45bdbb6b909
-size 36782
diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_BROWSER.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_BROWSER.uasset
deleted file mode 100644
index fbd52ca2dedca35c01b96736fde01d90e1069f19..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_BROWSER.uasset
+++ /dev/null
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-version https://git-lfs.github.com/spec/v1
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diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_Menu.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_Menu.uasset
deleted file mode 100644
index e9d4b32b453a9c70a0b34d363953c36ecbca1f75..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_Menu.uasset
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:e98761dc320373652aad214a6976880618b05882d343e18b8f343fae7b5067ba
-size 341493
diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_MenuItem.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_MenuItem.uasset
deleted file mode 100644
index 148cf974cdaa072fbbd2a9314469ffc1cbc03b1b..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_MenuItem.uasset
+++ /dev/null
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-version https://git-lfs.github.com/spec/v1
-oid sha256:2852aebb70f802403a7aa8ef034610d3131075834194a5cce4d34b5d45bac726
-size 99874
diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_Menu_Anchor.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_Menu_Anchor.uasset
deleted file mode 100644
index c0514b019a0b16eb0f9d71854692265f574e5ca1..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_Menu_Anchor.uasset
+++ /dev/null
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-version https://git-lfs.github.com/spec/v1
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diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_Menu_Main.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_Menu_Main.uasset
deleted file mode 100644
index b2a9f13c6c72b90084ffee131bb31a92aa907922..0000000000000000000000000000000000000000
--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_Menu_Main.uasset
+++ /dev/null
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diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/Widget3DPassThrough.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/Widget3DPassThrough.uasset
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--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/MaterialLibrary/M_UIIcon.uasset
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-version https://git-lfs.github.com/spec/v1
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deleted file mode 100644
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deleted file mode 100644
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--- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Textures/Minimize.uasset
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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-size 4667
diff --git a/Plugins/CyberArchWarehouse/Content/xrPerson/Blueprints/BP_VRPawn.uasset b/Plugins/CyberArchWarehouse/Content/xrPerson/Blueprints/BP_VRPawn.uasset
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--- a/Plugins/CyberArchWarehouse/Content/xrPerson/Blueprints/BP_VRPawn.uasset
+++ b/Plugins/CyberArchWarehouse/Content/xrPerson/Blueprints/BP_VRPawn.uasset
@@ -1,3 +1,3 @@
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+size 925115
diff --git a/Plugins/CyberArchWarehouse/Content/xrPerson/Blueprints/Misc/GameModeVR.uasset b/Plugins/CyberArchWarehouse/Content/xrPerson/Blueprints/Misc/GameModeVR.uasset
index e39d955795a9c92a57272de59b4b5051e5dbdfde..eb6e1e2fae45036e5e40707c748b9aeff22dbee9 100644
--- a/Plugins/CyberArchWarehouse/Content/xrPerson/Blueprints/Misc/GameModeVR.uasset
+++ b/Plugins/CyberArchWarehouse/Content/xrPerson/Blueprints/Misc/GameModeVR.uasset
@@ -1,3 +1,3 @@
 version https://git-lfs.github.com/spec/v1
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-size 19662
+oid sha256:fbedeae0a4c2131edbf52d464d10036ffcbd7285a8e725c428cf91dbeb5e1cae
+size 19727
diff --git a/Plugins/CyberArchWarehouse/Content/xrPerson/Maps/EmptyStart.umap b/Plugins/CyberArchWarehouse/Content/xrPerson/Maps/EmptyStart.umap
index 770fd235d198897781571a01cb3469dbfc8571d7..d2af319b27f3b1c84d0c12302ade8fdc7d893d16 100644
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diff --git a/Plugins/CyberArchWarehouse/CyberArchWarehouse.uplugin b/Plugins/CyberArchWarehouse/CyberArchWarehouse.uplugin
index 63eaa3cae98b9928a8811b93c4b11fa3b1472860..30c5925dcf22e5fc1f361afa41302378c55f6452 100644
--- a/Plugins/CyberArchWarehouse/CyberArchWarehouse.uplugin
+++ b/Plugins/CyberArchWarehouse/CyberArchWarehouse.uplugin
@@ -17,5 +17,11 @@
 			"Name": "CyberArchWarehouse",
 			"Type": "Runtime"
 		}
+	],
+	"Plugins": [
+		{
+			"Name": "USDImporter",
+			"Enabled": true
+		}
 	]
 }
\ No newline at end of file
diff --git a/Plugins/CyberArchWarehouse/Source/CyberArchWarehouse/CyberArchWarehouse.Build.cs b/Plugins/CyberArchWarehouse/Source/CyberArchWarehouse/CyberArchWarehouse.Build.cs
index d6bf92697d067bc81dcc0a478b5b144afe49449a..7a671531ccfde4a667ed7b1226ea6704dc8b737a 100644
--- a/Plugins/CyberArchWarehouse/Source/CyberArchWarehouse/CyberArchWarehouse.Build.cs
+++ b/Plugins/CyberArchWarehouse/Source/CyberArchWarehouse/CyberArchWarehouse.Build.cs
@@ -23,13 +23,21 @@ public class CyberArchWarehouse : ModuleRules
                 "USDStage",
                 "UnrealUSDWrapper",
                 "USDUtilities",
+                "USDClasses",
+                "USDStageEditor",
+                "USDStageImporter",
+                "USDExporter",
+                "USDSchemas",
+                "USDTests",
                 "ProceduralMeshComponent"
             }
         );
 
         if (Target.Platform == UnrealTargetPlatform.Win64)
         {
-            //RuntimeDependencies.Add("C:/Program Files/Epic Games/UE_5.1/Engine/Plugins/Importers/USDImporter/Binaries/Win64/UnrealEditor - USDStage.dll");
+            //RuntimeDependencies.Add("C:/Program Files/Epic Games/UE_5.1/Engine/Plugins/Importers/USDImporter/Binaries/Win64/UnrealEditor-UnrealUSDWrapper.dll");
+            //RuntimeDependencies.Add("C:/Program Files/Epic Games/UE_5.1/Engine/Plugins/Importers/USDImporter/Binaries/Win64/UnrealEditor - USDStage.dll");
+
         }
     }