diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini index d3f5a12faa99758192ecc4ed3fc22c9249232e86..6bea117a47e037e3b2d92992c8def14f2f7a5e6d 100644 --- a/Config/DefaultEditor.ini +++ b/Config/DefaultEditor.ini @@ -1 +1,2 @@ +[/Script/AdvancedPreviewScene.SharedProfiles] diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 7aa3194daf574a0333c5fa1fa2a5619f84ba7af3..11e3847239c2d46ce7f3f9cfba7850e72e340beb 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -100,7 +100,7 @@ r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=False r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.AutoExposure.Bias=1.000000 -r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.MotionBlur=True r.DefaultFeature.LensFlare=False r.TemporalAA.Upsampling=True @@ -304,3 +304,69 @@ BuildToolsOverride= bStreamLandscapeMeshLODs=False bEnableDomStorage=False +[ConsoleVariables] +fx.Niagara.ForceLastTickGroup=1 + +[/Script/CesiumRuntime.CesiumRuntimeSettings] +DefaultIonAccessTokenId=b64093ca-bb42-41c7-b934-52eb701e375d +DefaultIonAccessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJiNjQwOTNjYS1iYjQyLTQxYzctYjkzNC01MmViNzAxZTM3NWQiLCJpZCI6MTIzNzgyLCJpYXQiOjE2NzczNDE5NDJ9.wG5sq8HwQoUG3KBFUE8HQYB2unfp41E52ChhzSAPVgE +ScaleLevelOfDetailByDPI=True +EnableExperimentalOcclusionCullingFeature=False + +[/Script/Engine.CollisionProfile] +-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) ++Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") ++Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") ++Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") ++Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") ++Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") ++Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") ++Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") ++Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") ++Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") ++Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") ++Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") ++Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") ++Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") ++Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)") +-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") ++ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") ++ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") ++ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") ++ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") ++ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") ++CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") ++CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") ++CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") ++CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") + diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/BP_SpatialAnchorModel.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/BP_SpatialAnchorModel.uasset deleted file mode 100644 index 9a6f1a57e591236c973a7bf61c3307e2e3842416..0000000000000000000000000000000000000000 --- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/BP_SpatialAnchorModel.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:91c63410d56d2de9d0c92a97380eecbdcc856f444c7b190a1972a25419d99bf9 -size 991449 diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/BP_VRPawn.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/BP_VRPawn.uasset deleted file mode 100644 index a0aae332a2976cdc1b056955643809adb1d0ead9..0000000000000000000000000000000000000000 --- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/BP_VRPawn.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b23bd921e708c4defc2cb9c8a166a183eb6cd303d41b300641dddeb51a264a57 -size 535109 diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/Components/BP_MenuManagerComponent.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/Components/BP_MenuManagerComponent.uasset deleted file mode 100644 index b9b0fa4bedf6ab85922b925ecba1496217d5e55f..0000000000000000000000000000000000000000 --- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/Components/BP_MenuManagerComponent.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2f9f885ed71146a775adfcedfee6033dbdda5200bb7a8c7628f692ab0896c89d -size 205971 diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/Components/BP_SpatialAnchorManagerComponent.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/Components/BP_SpatialAnchorManagerComponent.uasset deleted file mode 100644 index cdf61369ab853117155e46dabfb970a69595fa46..0000000000000000000000000000000000000000 --- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/Components/BP_SpatialAnchorManagerComponent.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e8ca38181872aa3670fb01d6daf4bc268880adbd5dd7fd70ffdc1327f0c47ddf -size 655141 diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/HUDBP.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/HUDBP.uasset deleted file mode 100644 index 91fa3c91934612e866261ec83868901fc0458a38..0000000000000000000000000000000000000000 --- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/HUDBP.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b39baa38034af3ba1ae2105a74f1d176b1611a3716a553979e97f5d816c7d5e8 -size 22313 diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/PC_XR.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/PC_XR.uasset deleted file mode 100644 index 678531a8b07b39361f5fa9ff5f110a5deb6190a5..0000000000000000000000000000000000000000 --- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/PC_XR.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4cd6e2e1224466e498af16fc6245133c0a2e6a589faace63d1c138eb4bd5a9a8 -size 94557 diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/SaveGame/BP_AnchorSaveGame.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/SaveGame/BP_AnchorSaveGame.uasset deleted file mode 100644 index 0fb03da55c418ef64809a62c77a873e84ea7743c..0000000000000000000000000000000000000000 --- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/SaveGame/BP_AnchorSaveGame.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f1045fd3bf8640b9ff3c29b66c64c00376ae264123c8f7dfe0abbeb085673031 -size 44514 diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/SaveGame/Struct_SavedAnchor.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/SaveGame/Struct_SavedAnchor.uasset deleted file mode 100644 index 2fdacea0d4443d09448ca0219e6596df3919063f..0000000000000000000000000000000000000000 --- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/SaveGame/Struct_SavedAnchor.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c2c5003bc05c9c7e30f2e96f68998ef776a9fdf8b6957dc349932e23331dcd95 -size 4952 diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_AnchorInfo.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_AnchorInfo.uasset deleted file mode 100644 index 59049261d208be8f4ac3b59bcc08f388eff40c3f..0000000000000000000000000000000000000000 --- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_AnchorInfo.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:68eb42b87a4c458bed13063e1fb27f2fde71c79dd95a4c669f31f45bdbb6b909 -size 36782 diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_BROWSER.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_BROWSER.uasset deleted file mode 100644 index fbd52ca2dedca35c01b96736fde01d90e1069f19..0000000000000000000000000000000000000000 --- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_BROWSER.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:91cb3323383b76f2c5619b1ef30aa386299e4c44bff1377c25ca92eccdcf9b0f -size 305273 diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_Menu.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_Menu.uasset deleted file mode 100644 index e9d4b32b453a9c70a0b34d363953c36ecbca1f75..0000000000000000000000000000000000000000 --- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_Menu.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e98761dc320373652aad214a6976880618b05882d343e18b8f343fae7b5067ba -size 341493 diff --git a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_MenuItem.uasset b/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_MenuItem.uasset deleted file mode 100644 index 148cf974cdaa072fbbd2a9314469ffc1cbc03b1b..0000000000000000000000000000000000000000 --- a/Plugins/CyberArchWarehouse/Content/SpatialAnchorsSample/Blueprints/UI/BP_MenuItem.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2852aebb70f802403a7aa8ef034610d3131075834194a5cce4d34b5d45bac726 -size 99874 diff --git 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b/Plugins/CyberArchWarehouse/CyberArchWarehouse.uplugin index 63eaa3cae98b9928a8811b93c4b11fa3b1472860..30c5925dcf22e5fc1f361afa41302378c55f6452 100644 --- a/Plugins/CyberArchWarehouse/CyberArchWarehouse.uplugin +++ b/Plugins/CyberArchWarehouse/CyberArchWarehouse.uplugin @@ -17,5 +17,11 @@ "Name": "CyberArchWarehouse", "Type": "Runtime" } + ], + "Plugins": [ + { + "Name": "USDImporter", + "Enabled": true + } ] } \ No newline at end of file diff --git a/Plugins/CyberArchWarehouse/Source/CyberArchWarehouse/CyberArchWarehouse.Build.cs b/Plugins/CyberArchWarehouse/Source/CyberArchWarehouse/CyberArchWarehouse.Build.cs index d6bf92697d067bc81dcc0a478b5b144afe49449a..7a671531ccfde4a667ed7b1226ea6704dc8b737a 100644 --- a/Plugins/CyberArchWarehouse/Source/CyberArchWarehouse/CyberArchWarehouse.Build.cs +++ b/Plugins/CyberArchWarehouse/Source/CyberArchWarehouse/CyberArchWarehouse.Build.cs @@ -23,13 +23,21 @@ public class CyberArchWarehouse : ModuleRules "USDStage", "UnrealUSDWrapper", "USDUtilities", + "USDClasses", + "USDStageEditor", + "USDStageImporter", + "USDExporter", + "USDSchemas", + "USDTests", "ProceduralMeshComponent" } ); if (Target.Platform == UnrealTargetPlatform.Win64) { - //RuntimeDependencies.Add("C:/Program Files/Epic Games/UE_5.1/Engine/Plugins/Importers/USDImporter/Binaries/Win64/UnrealEditor - USDStage.dll"); + //RuntimeDependencies.Add("C:/Program Files/Epic Games/UE_5.1/Engine/Plugins/Importers/USDImporter/Binaries/Win64/UnrealEditor-UnrealUSDWrapper.dll"); + //RuntimeDependencies.Add("C:/Program Files/Epic Games/UE_5.1/Engine/Plugins/Importers/USDImporter/Binaries/Win64/UnrealEditor - USDStage.dll"); + } }