#pragma once #include <memory> #include <string> namespace CesiumAsync { class IAssetRequest; } namespace Cesium3DTilesSelection { class Tileset; /** * @brief The type of load that failed in {@link TilesetLoadFailureDetails}. */ enum class TilesetLoadType { /** * @brief An unknown load error. */ Unknown, /** * @brief A Cesium ion asset endpoint. */ CesiumIon, /** * @brief The root tileset.json. */ TilesetJson }; class TilesetLoadFailureDetails { public: /** * @brief The tileset that encountered the load failure. */ const Tileset* pTileset = nullptr; /** * @brief The type of request that failed to load. */ TilesetLoadType type = TilesetLoadType::Unknown; /** * The status code of the HTTP response. */ uint16_t statusCode{200}; /** * @brief A human-readable explanation of what failed. */ std::string message = ""; }; } // namespace Cesium3DTilesSelection