[HMDPluginPriority] OpenXRHMD=20 WindowsMixedRealityHMD=40 OculusHMD=60 SteamVR=10 [/Script/Engine.GameEngine] +NetDriverDefinitions=(DefName="GameNetDriver2",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") [/Script/OnlineSubsystemSteam.SteamNetDriver] NetConnectionClassName=OnlineSubsystemSteam.SteamNetConnection [Voice] bEnabled=true [OnlineSubsystem] bHasVoiceEnabled=true DefaultPlatformService=Steam [OnlineSubsystemSteam] bEnabled=True SteamDevAppId=480 [/Script/OnlineSubsystemUtils.IpNetDriver] MaxClientRate=15000 MaxInternetClientRate=15000 [/Script/Engine.Player] ConfiguredInternetSpeed=15000 ConfiguredLanSpeed=20000 [/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Game/SmartClassroom/Maps/DefaultClassroom.DefaultClassroom EditorStartupMap=/Game/SmartClassroom/Core/Maps/PassthroughClassroom1.PassthroughClassroom1 GlobalDefaultGameMode=/CyberArchWarehouse/xrPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C GameInstanceClass=/Game/SmartClassroom/VRE/Core/VRGameInstance.VRGameInstance_C bUseSplitscreen=False [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 Compiler=Default AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/Engine.RendererSettings] r.Mobile.DisableVertexFog=False r.Shadow.CSM.MaxMobileCascades=2 r.Mobile.AntiAliasing=3 r.Mobile.FloatPrecisionMode=0 r.Mobile.AllowDitheredLODTransition=False r.Mobile.VirtualTextures=False r.Mobile.ReflectionCaptureCompression=False r.DiscardUnusedQuality=False r.Shaders.CompressionFormat=2 r.AllowOcclusionQueries=True r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.MinScreenRadiusForCSMDepth=0.010000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True Compat.UseDXT5NormalMaps=False r.VirtualTextures=True r.VT.EnableAutoImport=True r.VirtualTexturedLightmaps=False r.VT.AnisotropicFiltering=False r.VT.TileSize=128 r.VT.TileBorderSize=4 r.vt.FeedbackFactor=16 WorkingColorSpaceChoice=sRGB RedChromaticityCoordinate=(X=0.640000,Y=0.330000) GreenChromaticityCoordinate=(X=0.300000,Y=0.600000) BlueChromaticityCoordinate=(X=0.150000,Y=0.060000) WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000) r.ClearCoatNormal=True r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=1 r.ReflectionCaptureResolution=128 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.Lumen.HardwareRayTracing=True r.Lumen.HardwareRayTracing.LightingMode=0 r.Lumen.TraceMeshSDFs=1 r.Shadow.Virtual.Enable=1 r.RayTracing=True r.RayTracing.Shadows=True r.RayTracing.Skylight=True r.RayTracing.UseTextureLod=True r.RayTracing.NonBlockingPipelineCreation=True r.RayTracing.Culling=3 r.RayTracing.Culling.Radius=15000 r.RayTracing.Culling.Angle=0.5 r.RayTracing.Culling.UseGroupIds=1 r.RayTracing.Geometry.NiagaraRibbons=0 r.RayTracing.Geometry.NiagaraSprites=0 r.RayTracing.Geometry.NiagaraMeshes=0 r.RayTracing.Shadows.AcceptFirstHit=True r.RayTracing.ExcludeTranslucent=True r.RayTracing.Geometry.InstancedStaticMeshes=0 r.SSS.Checkerboard=1 r.RayTracing.Shadows=False r.Shaders.RemoveDeadCode=1 r.PathTracing=True r.GenerateMeshDistanceFields=True r.DistanceFields.DefaultVoxelDensity=0.200000 r.AllowStaticLighting=False r.NormalMapsForStaticLighting=False r.ForwardShading=False r.VertexFoggingForOpaque=True r.SeparateTranslucency=True r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) vr.VRS.HMDFixedFoveationLevel=0 vr.VRS.HMDFixedFoveationDynamic=False r.CustomDepth=3 r.CustomDepthTemporalAAJitter=True r.PostProcessing.PropagateAlpha=2 r.DefaultFeature.Bloom=True r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=False r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.AutoExposure.Bias=1.000000 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False r.TemporalAA.Upsampling=True r.AntiAliasingMethod=4 r.MSAACount=4 r.DefaultFeature.LightUnits=1 r.DefaultBackBufferPixelFormat=4 r.Shadow.UnbuiltPreviewInGame=True r.StencilForLODDither=False r.EarlyZPass=3 r.EarlyZPassOnlyMaterialMasking=False r.Shadow.CSMCaching=False r.DBuffer=True r.ClearSceneMethod=1 r.VelocityOutputPass=0 r.Velocity.EnableVertexDeformation=2 r.SelectiveBasePassOutputs=False bDefaultParticleCutouts=False fx.GPUSimulationTextureSizeX=1024 fx.GPUSimulationTextureSizeY=1024 r.AllowGlobalClipPlane=False r.GBufferFormat=1 r.MorphTarget.Mode=True r.GPUCrashDebugging=False vr.InstancedStereo=False r.MobileHDR=False vr.MobileMultiView=True r.Mobile.UseHWsRGBEncoding=True vr.RoundRobinOcclusion=False vr.ODSCapture=False r.MeshStreaming=True r.WireframeCullThreshold=5.000000 r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=True r.SupportPointLightWholeSceneShadows=True r.SupportSkyAtmosphere=True r.SupportSkyAtmosphereAffectsHeightFog=True r.SupportCloudShadowOnForwardLitTranslucent=False r.Material.RoughDiffuse=False r.Material.EnergyConservation=False r.SkinCache.CompileShaders=True r.SkinCache.DefaultBehavior=0 r.SkinCache.SceneMemoryLimitInMB=128.000000 r.Mobile.EnableStaticAndCSMShadowReceivers=True r.Mobile.EnableMovableLightCSMShaderCulling=True r.Mobile.EnableNoPrecomputedLightingCSMShader=False r.Mobile.AllowDistanceFieldShadows=True r.Mobile.AllowMovableDirectionalLights=True r.MobileNumDynamicPointLights=4 r.Mobile.EnableMovableSpotlights=False r.Mobile.EnableMovableSpotlightsShadow=False r.SupportMaterialLayers=True r.GPUSkin.Support16BitBoneIndex=True r.GPUSkin.Limit2BoneInfluences=False r.SupportDepthOnlyIndexBuffers=True r.SupportReversedIndexBuffers=True r.Mobile.AmbientOcclusion=False r.GPUSkin.UnlimitedBoneInfluences=True r.GPUSkin.UnlimitedBoneInfluencesThreshold=8 MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256))) r.Mobile.PlanarReflectionMode=0 r.Mobile.SupportsGen4TAA=True bStreamSkeletalMeshLODs=(Default=False,PerPlatform=()) bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=()) VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor VisualizeCalibrationCustomMaterialPath=None VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale SkeletalMesh.UseExperimentalChunking=1 r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True r.HairStrands.Enable=1 r.VolumetricFog.Emissive=0 r.NumBufferedOcclusionQueries=2 r.Nanite.CoarseMeshStreaming=True r.Nanite.ProxyRenderMode=2 r.GPUScene.ParallelUpdate=0 ; Hair Settings ;r.HairStrands.Visibility.ComputeRaster=1 r.HairStrands.Visibility.ComputeRaster.SamplePerPixel=4 r.HairStrands.Visibility.ComputeRaster.Stochastic=1 r.HairStrands.Voxelization.DensityScale.Raytracing=.6 r.HairStrands.Voxelization.DepthBiasScale.Light=1.5 r.HairStrands.Voxelization.DepthBiasScale.Transmittance=1 r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim=7 r.HairStrands.Strands.BulkData.ReleaseAfterUse=1 r.HairStrands.Strands.BulkData.AsyncLoading=8 r.HairStrands.Cards.BulkData.AsyncLoading=4 r.HairStrands.UseProxyLocalToWorld=True [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/CyberProject") +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/CyberProject") NearClipPlane=0.100000 LocalPlayerClassName=/Game/SmartClassroom/VRE/Core/CustomLocalPlayer.CustomLocalPlayer_C [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=10CAFFFC4A971E6E677468A095347CF2 bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= [/Script/OculusXRHMD.OculusXRHMDRuntimeSettings] bAutoEnabled=False XrApi=OVRPluginOpenXR ColorSpace=Quest ControllerPoseAlignment=Grip bSupportsDash=True bCompositesDepth=True bHQDistortion=False PixelDensityMin=0.500000 PixelDensityMax=1.000000 SuggestedCpuPerfLevel=SustainedLow SuggestedGpuPerfLevel=SustainedHigh FoveatedRenderingMethod=FixedFoveatedRendering FoveatedRenderingLevel=Off bDynamicFoveatedRendering=True bSupportEyeTrackedFoveatedRendering=False bFocusAware=True bLateLatching=False bRequiresSystemKeyboard=False HandTrackingSupport=ControllersAndHands HandTrackingFrequency=LOW bInsightPassthroughEnabled=True bAnchorSupportEnabled=True bBodyTrackingEnabled=True bEyeTrackingEnabled=True bFaceTrackingEnabled=True bDeploySoToDevice=False bSupportExperimentalFeatures=True [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] PackageName=com.FalconViz.Telecom StoreVersion=1 StoreVersionOffsetArm64=0 StoreVersionOffsetX8664=0 ApplicationDisplayName= VersionDisplayName=1.0 MinSDKVersion=29 TargetSDKVersion=29 InstallLocation=InternalOnly bEnableLint=False bPackageDataInsideApk=True bCreateAllPlatformsInstall=False bDisableVerifyOBBOnStartUp=False bForceSmallOBBFiles=False bAllowLargeOBBFiles=False bAllowPatchOBBFile=False bAllowOverflowOBBFiles=False bUseExternalFilesDir=False bPublicLogFiles=True Orientation=SensorLandscape MaxAspectRatio=2.100000 bUseDisplayCutout=False bRestoreNotificationsOnReboot=False bFullScreen=True bEnableNewKeyboard=True DepthBufferPreference=Default bValidateTextureFormats=True bForceCompressNativeLibs=False bEnableAdvancedBinaryCompression=False bEnableBundle=False bEnableUniversalAPK=True bBundleABISplit=True bBundleLanguageSplit=True bBundleDensitySplit=True +ExtraManifestNodeTags= +ExtraManifestNodeTags=xmlns:tools="http://schemas.android.com/tools" +ExtraApplicationNodeTags= ExtraApplicationSettings= ExtraActivitySettings= +ExtraPermissions=android.permission.READ_EXTERNAL_STORAGE +ExtraPermissions=android.permission.WRITE_EXTERNAL_STORAGE +ExtraPermissions=android.permission.SET_DEBUG_APP bAndroidVoiceEnabled=False +PackageForOculusMobile=Quest2 +PackageForOculusMobile=Quest bRemoveOSIG=False KeyStore= KeyAlias= KeyStorePassword= KeyPassword= bBuildForArm64=True bBuildForX8664=False bBuildForES31=True bSupportsVulkan=True bSupportsVulkanSM5=False DebugVulkanLayerDirectory=(Path="") bAndroidOpenGLSupportsBackbufferSampling=False bDetectVulkanByDefault=True bBuildWithHiddenSymbolVisibility=False bDisableStackProtector=False bDisableLibCppSharedDependencyValidation=False bSaveSymbols=False bStripShaderReflection=True bEnableGooglePlaySupport=False bUseGetAccounts=False GamesAppID= bEnableSnapshots=False bSupportAdMob=True AdMobAdUnitID= GooglePlayLicenseKey= GCMClientSenderID= bShowLaunchImage=True bAllowIMU=False bAllowControllers=True bBlockAndroidKeysOnControllers=False bControllersBlockDeviceFeedback=False AndroidAudio=Default AudioSampleRate=44100 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=4 AudioMaxChannels=0 AudioNumSourceWorkers=0 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False SoundCueCookQualityIndex=-1 MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 AndroidGraphicsDebugger=None MaliGraphicsDebuggerPath=(Path="") bEnableMaliPerfCounters=False bMultiTargetFormat_ETC2=True bMultiTargetFormat_DXT=True bMultiTargetFormat_ASTC=True TextureFormatPriority_ETC2=0.200000 TextureFormatPriority_DXT=0.600000 TextureFormatPriority_ASTC=0.900000 SDKAPILevelOverride= NDKAPILevelOverride= BuildToolsOverride= bStreamLandscapeMeshLODs=False bEnableDomStorage=False [ConsoleVariables] fx.Niagara.ForceLastTickGroup=1 [/Script/CesiumRuntime.CesiumRuntimeSettings] DefaultIonAccessTokenId=b64093ca-bb42-41c7-b934-52eb701e375d DefaultIonAccessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJiNjQwOTNjYS1iYjQyLTQxYzctYjkzNC01MmViNzAxZTM3NWQiLCJpZCI6MTIzNzgyLCJpYXQiOjE2NzczNDE5NDJ9.wG5sq8HwQoUG3KBFUE8HQYB2unfp41E52ChhzSAPVgE ScaleLevelOfDetailByDPI=True EnableExperimentalOcclusionCullingFeature=False [/Script/NavigationSystem.NavigationSystemV1] bAutoCreateNavigationData=True bAllowClientSideNavigation=True bInitialBuildingLocked=False bSkipAgentHeightCheckWhenPickingNavData=False DataGatheringMode=Instant bGenerateNavigationOnlyAroundNavigationInvokers=False ActiveTilesUpdateInterval=1.000000 DirtyAreasUpdateFreq=60.000000 [/Script/Engine.UserInterfaceSettings] RenderFocusRule=NavigationOnly DefaultCursor=None TextEditBeamCursor=None CrosshairsCursor=None HandCursor=None GrabHandCursor=None GrabHandClosedCursor=None SlashedCircleCursor=None ApplicationScale=1.000000 UIScaleRule=ShortestSide CustomScalingRuleClass=None UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None) [/Script/Engine.CollisionProfile] -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="VRTraceChannel") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FloorTrace") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PawnWalking") +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="VRTraceChannel"))) +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="VRTraceChannel"))) -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") [/Script/NavigationSystem.RecastNavMesh] RuntimeGeneration=Dynamic [/Script/VRExpansionPlugin.VRGlobalSettings] DefaultGrippableCharacterMeshComponentClass=/Script/CoreUObject.Class'/Script/VRExpansionPlugin.GrippableSkeletalMeshComponent' bUseCollisionModificationForCollisionIgnore=False CollisionIgnoreSubsystemUpdateRate=1.000000 bUseChaosTranslationScalers=True bSetEngineChaosScalers=False LinearDriveStiffnessScale=1.500000 LinearDriveDampingScale=0.700000 AngularDriveStiffnessScale=0.300000 AngularDriveDampingScale=0.300000 JointStiffness=1.000000 SoftLinearStiffnessScale=1.500000 SoftLinearDampingScale=1.200000 SoftAngularStiffnessScale=100000.000000 SoftAngularDampingScale=1000.000000 JointLinearBreakScale=1.000000 JointAngularBreakScale=1.000000 bLerpHybridWithSweepGrips=True bOnlyLerpHybridRotation=False bHybridWithSweepUseDistanceBasedLerp=True HybridWithSweepLerpDuration=0.660000 bUseGlobalLerpToHand=False bSkipLerpToHandIfHeld=False MinDistanceForLerp=10.000000 LerpDuration=0.250000 MinSpeedForLerp=100.000000 MaxSpeedForLerp=500.000000 LerpInterpolationMode=QuatInterp bUseCurve=False OptionalCurveToFollow=(EditorCurveData=(Keys=,DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None) +MeleeSurfaceSettings=(bSurfaceAllowsPenetration=True,BluntDamageScaler=1.000000,SharpDamageScaler=1.000000,StabVelocityScaler=1.000000,SurfaceType=SurfaceType2) +MeleeSurfaceSettings=(bSurfaceAllowsPenetration=True,BluntDamageScaler=1.000000,SharpDamageScaler=1.000000,StabVelocityScaler=2.000000,SurfaceType=SurfaceType1) VirtualStockSettings=(bUseDistanceBasedStockSnapping=True,StockSnapDistance=35.000000,StockSnapLerpThreshold=20.000000,StockLerpValue=0.000000,StockSnapOffset=(X=0.000000,Y=0.000000,Z=0.000000),bAdjustZOfStockToPrimaryHand=True,bSmoothStockHand=True,SmoothingValueForStock=1.000000,StockHandSmoothing=(MinCutoff=0.100000,DeltaCutoff=10.000000,CutoffSlope=10.000000),bDebugDrawVirtualStock=False) OneEuroMinCutoff=0.100000 OneEuroCutoffSlope=10.000000 OneEuroDeltaCutoff=10.000000 +ControllerProfiles=(ControllerName="Oculus_Touch_Steam",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="Oculus_Touch_Home",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="Vive_Wands",SocketOffsetTransform=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="Windows_MR",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="FPS_Pawn",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.573576,Z=0.000000,W=0.819152),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="KnucklesEV2",SocketOffsetTransform=(Rotation=(X=-0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) +ControllerProfiles=(ControllerName="OculusHands",SocketOffsetTransform=(Rotation=(X=-0.498668,Y=-0.349171,Z=0.455049,W=0.649877),Translation=(X=3.000000,Y=0.000000,Z=-5.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.498668,Y=-0.349171,Z=-0.455049,W=0.649877),Translation=(X=3.000000,Y=0.000000,Z=-5.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))) [/Script/Engine.PhysicsSettings] DefaultGravityZ=-980.000000 DefaultTerminalVelocity=4000.000000 DefaultFluidFriction=0.300000 SimulateScratchMemorySize=262144 RagdollAggregateThreshold=4 TriangleMeshTriangleMinAreaThreshold=5.000000 bEnableShapeSharing=False bEnablePCM=True bEnableStabilization=False bWarnMissingLocks=True bEnable2DPhysics=False PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) DefaultDegreesOfFreedom=Full3D BounceThresholdVelocity=200.000000 FrictionCombineMode=Average RestitutionCombineMode=Average MaxAngularVelocity=3600.000000 MaxDepenetrationVelocity=0.000000 ContactOffsetMultiplier=0.020000 MinContactOffset=2.000000 MaxContactOffset=8.000000 bSimulateSkeletalMeshOnDedicatedServer=True DefaultShapeComplexity=CTF_UseSimpleAndComplex bSuppressFaceRemapTable=False bSupportUVFromHitResults=False bDisableActiveActors=False bDisableKinematicStaticPairs=False bDisableKinematicKinematicPairs=False bDisableCCD=False bEnableEnhancedDeterminism=False AnimPhysicsMinDeltaTime=0.000000 bSimulateAnimPhysicsAfterReset=False MaxPhysicsDeltaTime=0.033333 bSubstepping=True bSubsteppingAsync=False MaxSubstepDeltaTime=0.016667 MaxSubsteps=6 SyncSceneSmoothingFactor=0.000000 InitialAverageFrameRate=0.016667 PhysXTreeRebuildRate=10 +PhysicalSurfaces=(Type=SurfaceType1,Name="Flesh") +PhysicalSurfaces=(Type=SurfaceType2,Name="Wood") DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) ChaosSettings=(DefaultThreadingModel=SingleThread,DedicatedThreadTickMode=VariableCapped,DedicatedThreadBufferMode=Double) SolverOptions=(Iterations=8,CollisionPairIterations=1,PushOutIterations=4,CollisionPushOutPairIterations=4,CollisionMarginFraction=0.050000,CollisionMarginMax=10.000000,CollisionCullDistance=3.000000,CollisionMaxPushOutVelocity=100000.000000,JointPairIterations=1,JointPushOutPairIterations=1,ClusterConnectionFactor=1.000000,ClusterUnionConnectionType=DelaunayTriangulation,bGenerateCollisionData=False,CollisionFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinImpulse=0.000000),bGenerateBreakData=False,BreakingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateTrailingData=False,TrailingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateContactGraph=True) [/Script/Slate.SlateSettings] bExplicitCanvasChildZOrder=True [SystemSettings] r.DistanceFields.MaxPerMeshResolution=256 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.UncertainTraceRelativeDepthThreshold=.02 r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegration=0 r.Lumen.Tracing.MaxTraceDistance=20000 r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale=1 r.LumenScene.SurfaceCache.MeshCardsMaxLOD=0 r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0 r.Lumen.HardwareRayTracing=1 r.Lumen.TranslucencyVolume.TraceFromVolume=0 r.Lumen.Reflections.RadianceCache=1 r.LumenScene.Radiosity.ProbeSpacing=8 r.LumenScene.Radiosity.ProbeOcclusion=0 r.LumenScene.FarField=1 r.LumenScene.FarField.MaxTraceDistance=100000 r.Lumen.HardwareRayTracing.MaxIterations=128 r.DistanceFields.SupportEvenIfHardwareRayTracingSupported=0 p.AsyncInterpolationMultiplier=2 p.Chaos.PerfHackIgnoreSleepingContacts = False p.Vehicle.BatchQueries = False p.Vehicle.DisableVehicleSleep = False p.Vehicle.EnableSuspensionSmoothing = False r.VT.MaxUploadsPerFrame=500 r.VT.MaxUploadsPerFrameInEditor=1000 r.VT.MaxTilesProducedPerFrame=100 r.VT.MaxReleasedPerFrame=5 r.VT.NumGatherTasks=6 r.VT.SyncProduceLockedTiles=0 r.VT.IOPriority_HighPagePri=4 r.VT.CsvStats=2 d3d11.ZeroBufferSizeInMB=16 D3D12.ZeroBufferSizeInMB=16 r.Streaming.PoolSize=2300 r.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdates=128 r.SkinCache.MaxRayTracingPrimitivesPerCmdList=1000000 r.SkinCache.MaxDispatchesPerCmdList=1000 r.SkinCache.AllowDupedVertsForRecomputeTangents=1 r.SkinCache.RecomputeTangentsParallelDispatch=1 r.SkinCache.SceneMemoryLimitInMB=148 r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0 r.Shadow.Virtual.ForceOnlyVirtualShadowMaps=1 s.AsyncLoadingMaxPendingRequestsSizeMB=1024 ; Uses quarter resolution FFT bloom on all platform for look consistency. r.Bloom.ScreenPercentage=25 ; Max the rendering resolution to the average dynamic resolution on consoles targeted. r.ScreenPercentage.MaxResolution=1440 ; Imposters are not necessary because of HLOD r.Nanite.Streaming.Imposters=0 ; Set initial size to we prevent a resize to 6144 at the transition to chase r.Nanite.Streaming.NumInitialRootPages=5120 ; Increase the number of Nanite nodes to prevent some visual issues. r.Nanite.MaxNodes=2621440 ; CitySample content has a high number of rigid bodies, the AABB tree in Chaos ; was reoptimized way too many times (once per 10000 elements @ ~1.2s per pass). ; 1M is OK for now to avoid Houdini import perf problems, can be revisited if needed. p.MaxDirtyElements=1000000 ; Restrict the bounds inflation to prevent to many collision ; constraints in the narrow phase. [def:2.0] p.CollisionBoundsVelocityInflation=0.0 ; Order the constraint evaulation. [defaults were all 0] p.Chaos.Solver.Suspension.Priority=0 p.Chaos.Solver.Collision.Priority=2 p.Chaos.Solver.Joint.Priority=1 ; Transfer Collisions needs to be reimplemented, and as such is not currently usable. p.Chaos.Solver.Joint.TransferCollisions=false ; Plasticity collision transfer scalar for non dynamic contacts. p.Chaos.Solver.Joint.TransferCollisionsKinematicScale=0.1 ;Override umber of solver iterations p.Chaos.Solver.Iterations=8 ; Saftey clamp on the collision stiffness modifier. p.Chaos.Solver.Joint.TransferCollisionsStiffnessClamp=4.0 ; Set MassTraffic vehicle sleep settings to match /Game/Vehicle/Physics/PM_vehicle_body MassTraffic.SleepCounterThreshold=4 MassTraffic.LinearSpeedSleepThreshold=6.0 ; Allow global deadzone config for Enhanced Input System input.GlobalAxisConfigMode=1 ; Fix dof issues for strand hair in white construct r.HairStrands.DOFDepth=0 core.EnsuresAreErrors=0 ; Movie Scene remove muted tracks on cook MovieScene.RemoveMutedTracksOnCook=1 ; Need to be able to overwrite motion blur data when switching LODs between ISM and skeletal mesh to maintain motion blur consistency ; Measured cost in CitySample sandbox is ~.1ms, there's a scope lock to set and get the previous transform ; Any project not relying on motion blur should not use this setting for perf reasons r.MotionVectorSimulation=1 Editor.AsyncSkeletalMeshCompilation=0 ; World Partition wp.Runtime.RuntimeSpatialHashUseAlignedGridLevels=0 wp.Runtime.RuntimeSpatialHashSnapNonAlignedGridLevelsToLowerLevels=0 wp.Runtime.RuntimeSpatialHashPlaceSmallActorsUsingLocation=1 wp.Runtime.RuntimeSpatialHashPlacePartitionActorsUsingLocation=0 ; These values may cause hitching when moving fast through the Big City, ; but prevent cases of OOM due to levels that need to be streamed out ; never actually being processed s.LevelStreamingActorsUpdateTimeLimit=10 s.UnregisterComponentsTimeLimit=5