Fresh Clone Cooking Error
Problem: Attempting to package the project for the first time will fail when trying to cook all assets.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 3539 Packages Remain 26349 Total 29888
UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Entourage_RPC_Female_Lisa...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Building static mesh Entourage_RPC_Male_Alex_2...
UATHelper: Packaging (Windows): Took 28.1137985s to run UnrealEditor-Cmd.exe, ExitCode=-1073740940
Temporary workaround:
- Open ArnocGame/Maps/Cesium/Earth.umap and wait for it to load up.
- Play-in-editor to trigger cooking of assets, stop when finished.
- Attempt to Package the project again.
To-DO: Discover which meshes are corrupt/erroneous and remove them.