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  • Robert Long's avatar
    fb68a0bc
    Character Rig Update (#50) · fb68a0bc
    Robert Long authored
    * model-inflator component
    
    * Add <a-proxy-entity>
    
    * Update a-gltf-entity and a-proxy-entity
    
    * Update bone-visibility to use near zero scale.
    
    * Update naf-janus-adapter to master for testing
    
    * Update remote template
    
    * Fix typo in data-selector
    
    * Fix infinitely recurively attaching templates.
    
    * Update getNetworkedEntity.
    
    * Temp camera scale fix
    
    * Remove a-proxy-entity
    
    * Set player rig hips and head rotations.
    
    * Head and hand visibility. Controller positions WIP
    
    * Update yarn.lock
    
    * Fix nametag transform. nametag-transform -> billboard
    
    * Fix hand IK and watch positioning.
    
    * Remove unused avatar assets and components.
    
    * Re-implement avatar scaling for AR.
    
    * Remove avatar scale from character-controller.
    
    * Apply hand offset.
    
    * Set some rough hand offsets for vive
    
    * Remove setAttribute calls.
    
    * Use hand-controls2 offset locally.
    
    * Update audio feedback.
    
    * Extract billboard component. Fix setting nametag on load.
    
    * Fix GLTFCache and add setTimeout explanation.
    
    * Inline onLoad and onError
    
    * Made requested changes to ik-controller
    
    * Remove middle-eye entity.
    
    * Remove bone-visibility component.
    
    * Fix invRootToChest
    
    * Update networked aframe
    
    * Pass in handState to updateHand
    
    * Fix a-gltf-entity loading when cached.
    fb68a0bc
    History
    Character Rig Update (#50)
    Robert Long authored
    * model-inflator component
    
    * Add <a-proxy-entity>
    
    * Update a-gltf-entity and a-proxy-entity
    
    * Update bone-visibility to use near zero scale.
    
    * Update naf-janus-adapter to master for testing
    
    * Update remote template
    
    * Fix typo in data-selector
    
    * Fix infinitely recurively attaching templates.
    
    * Update getNetworkedEntity.
    
    * Temp camera scale fix
    
    * Remove a-proxy-entity
    
    * Set player rig hips and head rotations.
    
    * Head and hand visibility. Controller positions WIP
    
    * Update yarn.lock
    
    * Fix nametag transform. nametag-transform -> billboard
    
    * Fix hand IK and watch positioning.
    
    * Remove unused avatar assets and components.
    
    * Re-implement avatar scaling for AR.
    
    * Remove avatar scale from character-controller.
    
    * Apply hand offset.
    
    * Set some rough hand offsets for vive
    
    * Remove setAttribute calls.
    
    * Use hand-controls2 offset locally.
    
    * Update audio feedback.
    
    * Extract billboard component. Fix setting nametag on load.
    
    * Fix GLTFCache and add setTimeout explanation.
    
    * Inline onLoad and onError
    
    * Made requested changes to ik-controller
    
    * Remove middle-eye entity.
    
    * Remove bone-visibility component.
    
    * Fix invRootToChest
    
    * Update networked aframe
    
    * Pass in handState to updateHand
    
    * Fix a-gltf-entity loading when cached.