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  1. Nov 10, 2018
  2. Nov 09, 2018
  3. Oct 30, 2018
  4. Oct 29, 2018
  5. Oct 25, 2018
  6. Oct 22, 2018
  7. Oct 19, 2018
  8. Oct 11, 2018
  9. Oct 05, 2018
  10. Sep 28, 2018
  11. Sep 27, 2018
  12. Sep 24, 2018
  13. Sep 22, 2018
  14. Aug 31, 2018
  15. Jul 04, 2018
  16. Jun 15, 2018
  17. Jun 06, 2018
  18. May 22, 2018
  19. May 21, 2018
  20. May 11, 2018
  21. May 10, 2018
  22. May 07, 2018
  23. May 03, 2018
  24. May 01, 2018
  25. Apr 25, 2018
  26. Apr 23, 2018
  27. Apr 22, 2018
  28. Apr 20, 2018
    • Kevin Lee's avatar
      check the nav-mesh on teleport. · 0f8b39ab
      Kevin Lee authored
      Sometimes won't teleport you if you're trying to teleport far (e.g. very high elevation change), but at least won't teleport you into the air.
      0f8b39ab
  29. Apr 18, 2018
  30. Apr 09, 2018
  31. Mar 30, 2018
  32. Mar 27, 2018
  33. Mar 07, 2018
  34. Mar 05, 2018
  35. Mar 01, 2018
    • Robert Long's avatar
      Character Rig Update (#50) · fb68a0bc
      Robert Long authored
      * model-inflator component
      
      * Add <a-proxy-entity>
      
      * Update a-gltf-entity and a-proxy-entity
      
      * Update bone-visibility to use near zero scale.
      
      * Update naf-janus-adapter to master for testing
      
      * Update remote template
      
      * Fix typo in data-selector
      
      * Fix infinitely recurively attaching templates.
      
      * Update getNetworkedEntity.
      
      * Temp camera scale fix
      
      * Remove a-proxy-entity
      
      * Set player rig hips and head rotations.
      
      * Head and hand visibility. Controller positions WIP
      
      * Update yarn.lock
      
      * Fix nametag transform. nametag-transform -> billboard
      
      * Fix hand IK and watch positioning.
      
      * Remove unused avatar assets and components.
      
      * Re-implement avatar scaling for AR.
      
      * Remove avatar scale from character-controller.
      
      * Apply hand offset.
      
      * Set some rough hand offsets for vive
      
      * Remove setAttribute calls.
      
      * Use hand-controls2 offset locally.
      
      * Update audio feedback.
      
      * Extract billboard component. Fix setting nametag on load.
      
      * Fix GLTFCache and add setTimeout explanation.
      
      * Inline onLoad and onError
      
      * Made requested changes to ik-controller
      
      * Remove middle-eye entity.
      
      * Remove bone-visibility component.
      
      * Fix invRootToChest
      
      * Update networked aframe
      
      * Pass in handState to updateHand
      
      * Fix a-gltf-entity loading when cached.
      fb68a0bc
  36. Feb 23, 2018
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