- Nov 08, 2018
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Greg Fodor authored
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- Nov 06, 2018
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Greg Fodor authored
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Greg Fodor authored
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- Oct 30, 2018
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netpro2k authored
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Greg Fodor authored
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- Oct 27, 2018
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Greg Fodor authored
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- Oct 22, 2018
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netpro2k authored
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- Oct 21, 2018
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Greg Fodor authored
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Greg Fodor authored
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- Oct 19, 2018
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netpro2k authored
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johnshaughnessy authored
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johnshaughnessy authored
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- Sep 07, 2018
- Sep 06, 2018
- Aug 20, 2018
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Kevin Lee authored
instead, pulse when grabbing and releasing. Also enable haptics for the cursor.
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- Jul 12, 2018
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joni authored
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- Jun 08, 2018
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netpro2k authored
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- May 22, 2018
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Kevin Lee authored
This should be a performance boost when there are many non-owned interactables in the scene because there are calculations that are run only on bodies set to dynamic in CANNON
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Brian Peiris authored
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- Apr 24, 2018
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Kevin Lee authored
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- Mar 30, 2018
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Brian Peiris authored
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- Mar 29, 2018
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Brian Peiris authored
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- Mar 15, 2018
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Kevin Lee authored
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- Mar 13, 2018
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Kevin Lee authored
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