- Sep 10, 2018
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Kevin Lee authored
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Kevin Lee authored
Only use the amount of memory needed in sharedbuffergeometry based on networked-drawing configuration. Only create a sharedbuffergeometry object when a pen is first spawned. Also, reduce the amount of memory used by primitive entities (cursor, spawned pens, teleport-controls)
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- Aug 07, 2018
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Kevin Lee authored
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- Jun 26, 2018
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Kevin Lee authored
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