- Sep 20, 2018
- Aug 31, 2018
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Kevin Lee authored
fix bug where joystick input in rift would drop objects; fix bug where media loader objects loaded for the first time lose their physics shape
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- Aug 23, 2018
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Kevin Lee authored
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- Aug 22, 2018
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Kevin Lee authored
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- Aug 21, 2018
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Kevin Lee authored
allow changing color and scale via mouse when holding alt or shift keys; fixing/changing input for rift.
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- Aug 20, 2018
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Kevin Lee authored
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- Aug 13, 2018
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Kevin Lee authored
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- Aug 09, 2018
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Kevin Lee authored
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- Jul 23, 2018
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Kevin Lee authored
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- Jul 18, 2018
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Kevin Lee authored
Added activatable component, which allows a button to cause secondary activations to occur while an object is grabbed. Also made the pen "sticky" so it stays attached to your hand when you grab it. It can then only be dropped by using the "primary" grab button (e.g. grip buttons). The triggers now are "secondary_action" buttons, which work like normal except in the case that you are holding a sticky object, in which case they will not cause the object to be dropped.
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- Jul 16, 2018
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Kevin Lee authored
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- Jul 05, 2018
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netpro2k authored
since it interferes with pasting
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- Jun 07, 2018
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joni authored
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- Jun 06, 2018
- May 30, 2018
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joni authored
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- May 10, 2018
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joni authored
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- May 03, 2018
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Robert Long authored
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- May 02, 2018
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joni authored
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- Apr 24, 2018
- Apr 23, 2018
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joni authored
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- Apr 20, 2018
- Apr 19, 2018
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Kevin Lee authored
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- Apr 18, 2018
- Apr 11, 2018
- Apr 10, 2018
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netpro2k authored
rework the input schemas across platforms.
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- Mar 26, 2018
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joni authored
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- Mar 14, 2018
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joni authored
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- Mar 13, 2018
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Kevin Lee authored
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- Mar 06, 2018
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netpro2k authored
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- Mar 02, 2018
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Robert Long authored
* Add gearvr-controls to hand-controls2 * Update AFrame. * Update input-mappings.
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