Skip to content
Snippets Groups Projects
  1. Sep 28, 2018
  2. Sep 27, 2018
  3. Sep 24, 2018
  4. Sep 22, 2018
  5. Aug 31, 2018
  6. Jul 04, 2018
  7. Jun 15, 2018
  8. Jun 06, 2018
  9. May 22, 2018
  10. May 21, 2018
  11. May 11, 2018
  12. May 10, 2018
  13. May 07, 2018
  14. May 03, 2018
  15. May 01, 2018
  16. Apr 25, 2018
  17. Apr 23, 2018
  18. Apr 22, 2018
  19. Apr 20, 2018
    • Kevin Lee's avatar
      check the nav-mesh on teleport. · 0f8b39ab
      Kevin Lee authored
      Sometimes won't teleport you if you're trying to teleport far (e.g. very high elevation change), but at least won't teleport you into the air.
      0f8b39ab
  20. Apr 18, 2018
  21. Apr 09, 2018
  22. Mar 30, 2018
  23. Mar 27, 2018
  24. Mar 07, 2018
  25. Mar 05, 2018
  26. Mar 01, 2018
    • Robert Long's avatar
      Character Rig Update (#50) · fb68a0bc
      Robert Long authored
      * model-inflator component
      
      * Add <a-proxy-entity>
      
      * Update a-gltf-entity and a-proxy-entity
      
      * Update bone-visibility to use near zero scale.
      
      * Update naf-janus-adapter to master for testing
      
      * Update remote template
      
      * Fix typo in data-selector
      
      * Fix infinitely recurively attaching templates.
      
      * Update getNetworkedEntity.
      
      * Temp camera scale fix
      
      * Remove a-proxy-entity
      
      * Set player rig hips and head rotations.
      
      * Head and hand visibility. Controller positions WIP
      
      * Update yarn.lock
      
      * Fix nametag transform. nametag-transform -> billboard
      
      * Fix hand IK and watch positioning.
      
      * Remove unused avatar assets and components.
      
      * Re-implement avatar scaling for AR.
      
      * Remove avatar scale from character-controller.
      
      * Apply hand offset.
      
      * Set some rough hand offsets for vive
      
      * Remove setAttribute calls.
      
      * Use hand-controls2 offset locally.
      
      * Update audio feedback.
      
      * Extract billboard component. Fix setting nametag on load.
      
      * Fix GLTFCache and add setTimeout explanation.
      
      * Inline onLoad and onError
      
      * Made requested changes to ik-controller
      
      * Remove middle-eye entity.
      
      * Remove bone-visibility component.
      
      * Fix invRootToChest
      
      * Update networked aframe
      
      * Pass in handState to updateHand
      
      * Fix a-gltf-entity loading when cached.
      Unverified
      fb68a0bc
  27. Feb 23, 2018
  28. Feb 21, 2018
  29. Feb 16, 2018
  30. Dec 08, 2017
  31. Dec 07, 2017
    • Robert Long's avatar
      Webpack Refactor (#39) · a97422a7
      Robert Long authored
      * Make handlebars template plugin more flexible. Add crc hash to urls. Add origin trials. Add smoketest.
      
      * Add origin trial token documentation
      
      * Update readme to use crc hash.
      
      * Correct smoketest urls.
      
      * Move templatre generation into common and add env var to generate smoke tests.
      
      * Move vendor assets into separate bundle. Clean public directory on build. Extract and optimize css. Move back to Uglify.
      
      * Fix extract text plugin in dev.
      
      * Update CONFIG comment
      
      * Added webpack file loader and lobby background.
      
      * Copy assets directory into public folder on build. Fix file-loader config to point at copied folder.
      
      * Fix for webpack-dev-server when copying assets.
      
      * Fix setting environment variables on windows.
      Unverified
      a97422a7
Loading