- Sep 10, 2018
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Kevin Lee authored
Only use the amount of memory needed in sharedbuffergeometry based on networked-drawing configuration. Only create a sharedbuffergeometry object when a pen is first spawned. Also, reduce the amount of memory used by primitive entities (cursor, spawned pens, teleport-controls)
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- Sep 05, 2018
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Kevin Lee authored
fix bug that occur because clients were assuming mutual dataChannel connections when that is not always true (client B can't assume it can message client A even if it has received a message from client A already)
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- Sep 04, 2018
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Kevin Lee authored
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- Aug 29, 2018
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Kevin Lee authored
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- Aug 28, 2018
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Kevin Lee authored
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- Aug 23, 2018
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Kevin Lee authored
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- Aug 06, 2018
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Kevin Lee authored
fixed faceculling order on geometry for lines and caps, both even and odd segments. Added timed delete per line. Fixed networking bug where line data could be sent before remote clients were fully initialized. Adding drawing manager that prevents multiple pens from drawing on the same drawing at the same time.
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- Jul 19, 2018
- Jun 26, 2018
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Kevin Lee authored
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