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Kevin Lee authored
Only use the amount of memory needed in sharedbuffergeometry based on networked-drawing configuration. Only create a sharedbuffergeometry object when a pen is first spawned. Also, reduce the amount of memory used by primitive entities (cursor, spawned pens, teleport-controls)
Kevin Lee authoredOnly use the amount of memory needed in sharedbuffergeometry based on networked-drawing configuration. Only create a sharedbuffergeometry object when a pen is first spawned. Also, reduce the amount of memory used by primitive entities (cursor, spawned pens, teleport-controls)