Change handControls2 to use userinput frame, not event listeners
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- src/components/hand-controls2.js 40 additions, 120 deletionssrc/components/hand-controls2.js
- src/systems/userinput/bindings/oculus-touch-user.js 46 additions, 0 deletionssrc/systems/userinput/bindings/oculus-touch-user.js
- src/systems/userinput/bindings/vive-user.js 46 additions, 0 deletionssrc/systems/userinput/bindings/vive-user.js
- src/systems/userinput/paths.js 6 additions, 0 deletionssrc/systems/userinput/paths.js
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