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Commit 1af3afe7 authored by Robert Long's avatar Robert Long
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Make the water component use the mesh that it's attached to.

parent 4b51c05c
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......@@ -151,7 +151,11 @@ AFRAME.registerComponent("water", {
normalMap: { type: "asset", default: "#water-normal-map" }
},
init() {
const waterGeometry = new THREE.PlaneBufferGeometry(800, 800);
const waterMesh = this.el.getObject3D("mesh");
const waterGeometry = waterMesh.geometry;
// Render THREE.Water shader instead of THREE.Mesh
waterMesh.visible = false;
const waterNormals = new THREE.Texture(this.data.normalMap);
waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping;
......@@ -223,5 +227,7 @@ AFRAME.registerComponent("water", {
remove() {
this.el.removeObject3D("water");
const waterMesh = this.el.getObject3D("mesh");
waterMesh.visible = true;
}
});
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