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Commit b028491f authored by Greg Fodor's avatar Greg Fodor
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Remove comment

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......@@ -45,7 +45,6 @@ AFRAME.registerComponent("follow-in-lower-fov", {
);
}
// Compute orientation by applying rotation up to face target and mask out X, Z axes
this.snappedXFormWorld.decompose(this.tempVector, obj.quaternion, this.tempVector);
},
......
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