- Oct 19, 2018
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johnshaughnessy authored
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- Sep 11, 2018
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Kevin Lee authored
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- Sep 10, 2018
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Kevin Lee authored
Only use the amount of memory needed in sharedbuffergeometry based on networked-drawing configuration. Only create a sharedbuffergeometry object when a pen is first spawned. Also, reduce the amount of memory used by primitive entities (cursor, spawned pens, teleport-controls)
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- Sep 07, 2018
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Kevin Lee authored
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- Sep 06, 2018
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Kevin Lee authored
fix issue where scroll-scaling wasn't updating its local scale value; fix issue where media-loader wasn't setting the bounding box corrrectly in certain cases
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Kevin Lee authored
reduce how often sharedBuffer.update() is called to improve performance, especially when first loading into a room that has existing drawings.
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- Sep 05, 2018
- Sep 04, 2018
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Kevin Lee authored
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- Aug 30, 2018
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Kevin Lee authored
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- Aug 29, 2018
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Kevin Lee authored
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- Aug 28, 2018
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Kevin Lee authored
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- Aug 23, 2018
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Kevin Lee authored
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- Aug 22, 2018
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Kevin Lee authored
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- Aug 21, 2018
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Kevin Lee authored
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- Aug 20, 2018
- Aug 17, 2018
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Kevin Lee authored
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- Aug 16, 2018
- Aug 15, 2018
- Aug 14, 2018
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Kevin Lee authored
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- Aug 13, 2018
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Kevin Lee authored
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- Aug 10, 2018
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Kevin Lee authored
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- Aug 09, 2018
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Kevin Lee authored
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- Aug 07, 2018
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Kevin Lee authored
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- Aug 06, 2018
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Kevin Lee authored
fixed faceculling order on geometry for lines and caps, both even and odd segments. Added timed delete per line. Fixed networking bug where line data could be sent before remote clients were fully initialized. Adding drawing manager that prevents multiple pens from drawing on the same drawing at the same time.
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- Jul 26, 2018
- Jul 19, 2018
- Jul 18, 2018
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Kevin Lee authored
Added activatable component, which allows a button to cause secondary activations to occur while an object is grabbed. Also made the pen "sticky" so it stays attached to your hand when you grab it. It can then only be dropped by using the "primary" grab button (e.g. grip buttons). The triggers now are "secondary_action" buttons, which work like normal except in the case that you are holding a sticky object, in which case they will not cause the object to be dropped.
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- Jul 16, 2018
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Kevin Lee authored
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- Jul 13, 2018
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Kevin Lee authored
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- Jul 12, 2018
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Kevin Lee authored
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- Jul 11, 2018
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Kevin Lee authored
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