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  1. Oct 19, 2018
  2. Sep 11, 2018
  3. Sep 10, 2018
    • Kevin Lee's avatar
      Memory optimizations. · 2621784e
      Kevin Lee authored
      Only use the amount of memory needed in sharedbuffergeometry based on networked-drawing configuration. Only create a sharedbuffergeometry object when a pen is first spawned.
      Also, reduce the amount of memory used by primitive entities (cursor, spawned pens, teleport-controls)
      2621784e
  4. Sep 07, 2018
  5. Sep 06, 2018
  6. Sep 05, 2018
  7. Sep 04, 2018
  8. Aug 30, 2018
  9. Aug 29, 2018
  10. Aug 28, 2018
  11. Aug 23, 2018
  12. Aug 22, 2018
  13. Aug 21, 2018
  14. Aug 20, 2018
  15. Aug 17, 2018
  16. Aug 16, 2018
  17. Aug 15, 2018
  18. Aug 14, 2018
  19. Aug 13, 2018
  20. Aug 10, 2018
  21. Aug 09, 2018
  22. Aug 07, 2018
  23. Aug 06, 2018
    • Kevin Lee's avatar
      fixed faceculling order on geometry for lines and caps, both even and odd... · 9aeff16d
      Kevin Lee authored
      fixed faceculling order on geometry for lines and caps, both even and odd segments. Added timed delete per line. Fixed networking bug where line data could be sent before remote clients were fully initialized. Adding drawing manager that prevents multiple pens from drawing on the same drawing at the same time.
      9aeff16d
  24. Jul 26, 2018
  25. Jul 19, 2018
  26. Jul 18, 2018
    • Kevin Lee's avatar
      activatable component and sticky behavior · 776dc767
      Kevin Lee authored
      Added activatable component, which allows a button to cause secondary activations to occur while an object is grabbed. Also made the pen "sticky" so it stays attached to your hand when you grab it. It can then only be dropped by using the "primary" grab button (e.g. grip buttons). The triggers now are "secondary_action" buttons, which work like normal except in the case that you are holding a sticky object, in which case they will not cause the object to be dropped.
      776dc767
  27. Jul 16, 2018
  28. Jul 13, 2018
  29. Jul 12, 2018
  30. Jul 11, 2018
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