- Sep 18, 2018
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Brian Peiris authored
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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- Sep 17, 2018
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Brian Peiris authored
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Brian Peiris authored
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Brian Peiris authored
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Brian Peiris authored
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Brian Peiris authored
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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- Sep 16, 2018
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Greg Fodor authored
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Marshall Quander authored
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- Sep 15, 2018
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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- Sep 14, 2018
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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Marshall Quander authored
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johnshaughnessy authored
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Brian Peiris authored
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Brian Peiris authored
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Greg Fodor authored
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Brian Peiris authored
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- Sep 13, 2018
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Marshall Quander authored
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- Sep 12, 2018
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Greg Fodor authored
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- Sep 11, 2018
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Dominick D'Aniello authored
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Kevin Lee authored
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Kevin Lee authored
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- Sep 10, 2018
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Kevin Lee authored
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Kevin Lee authored
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Kevin Lee authored
Only use the amount of memory needed in sharedbuffergeometry based on networked-drawing configuration. Only create a sharedbuffergeometry object when a pen is first spawned. Also, reduce the amount of memory used by primitive entities (cursor, spawned pens, teleport-controls)
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