- Jul 06, 2018
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joni authored
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- Jul 05, 2018
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netpro2k authored
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- Jul 02, 2018
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netpro2k authored
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- Jun 29, 2018
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joni authored
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- Jun 28, 2018
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Marshall Quander authored
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- Jun 26, 2018
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joni authored
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- Jun 21, 2018
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joni authored
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- Jun 06, 2018
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Kevin Lee authored
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- May 30, 2018
- May 24, 2018
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Brian Peiris authored
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- May 22, 2018
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Kevin Lee authored
This should be a performance boost when there are many non-owned interactables in the scene because there are calculations that are run only on bodies set to dynamic in CANNON
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Greg Fodor authored
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- May 11, 2018
- May 10, 2018
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joni authored
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Brian Peiris authored
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- May 09, 2018
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Brian Peiris authored
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Brian Peiris authored
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- May 07, 2018
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joni authored
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Brian Peiris authored
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- May 03, 2018
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Kevin Lee authored
Fix for shape-component sometimes erroring. see: https://github.com/donmccurdy/aframe-physics-system/pull/94 and https://github.com/donmccurdy/aframe-physics-system/pull/95
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- May 02, 2018
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Brian Peiris authored
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Robert Long authored
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- May 01, 2018
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Robert Long authored
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- Apr 30, 2018
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Brian Peiris authored
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- Apr 27, 2018
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joni authored
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- Apr 26, 2018
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Kevin Lee authored
use latest dists for aframe-physics-system and aframe-physics-extras (fixes #269). Fix issue where phyiscal hand attached to cursor-controller wasn't being set properly and also add back hoverable component to ducks.
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- Apr 25, 2018
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Marshall Quander authored
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Robert Long authored
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- Apr 24, 2018
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joni authored
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- Apr 23, 2018
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Kevin Lee authored
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joni authored
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Robert Long authored
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joni authored
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- Apr 22, 2018
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Greg Fodor authored
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Greg Fodor authored
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- Apr 21, 2018
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Robert Long authored
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netpro2k authored
and disconenct cleanup regression
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