- Oct 21, 2018
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Greg Fodor authored
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- Oct 07, 2018
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Greg Fodor authored
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Greg Fodor authored
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- Oct 04, 2018
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Marshall Quander authored
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Robert Long authored
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- Oct 02, 2018
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Greg Fodor authored
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Greg Fodor authored
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- Sep 30, 2018
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Greg Fodor authored
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Greg Fodor authored
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- Sep 29, 2018
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Greg Fodor authored
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- Sep 28, 2018
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Greg Fodor authored
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Brian Peiris authored
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- Sep 27, 2018
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Brian Peiris authored
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- Sep 25, 2018
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Greg Fodor authored
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netpro2k authored
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- Sep 21, 2018
- Sep 20, 2018
- Sep 11, 2018
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Kevin Lee authored
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- Sep 10, 2018
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Kevin Lee authored
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Kevin Lee authored
Only use the amount of memory needed in sharedbuffergeometry based on networked-drawing configuration. Only create a sharedbuffergeometry object when a pen is first spawned. Also, reduce the amount of memory used by primitive entities (cursor, spawned pens, teleport-controls)
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Marshall Quander authored
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- Sep 07, 2018
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Kevin Lee authored
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- Sep 06, 2018
- Sep 05, 2018
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Kevin Lee authored
fix bug that occur because clients were assuming mutual dataChannel connections when that is not always true (client B can't assume it can message client A even if it has received a message from client A already)
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- Sep 04, 2018
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Kevin Lee authored
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- Aug 30, 2018
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Kevin Lee authored
fix issue with pen not drawing until second primary_grab; fix spawn_pen-hover icon; enable spawning pen from in-world-hud; re-enable personal space bubble as default
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- Aug 29, 2018
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Kevin Lee authored
add ability to spawn pen from hud (replacing the space bubble toggle); disable space-bubble as default
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- Aug 28, 2018
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Kevin Lee authored
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- Aug 23, 2018
- Aug 22, 2018
- Aug 21, 2018