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  1. Mar 02, 2018
  2. Mar 01, 2018
    • Robert Long's avatar
      Character Rig Update (#50) · fb68a0bc
      Robert Long authored
      * model-inflator component
      
      * Add <a-proxy-entity>
      
      * Update a-gltf-entity and a-proxy-entity
      
      * Update bone-visibility to use near zero scale.
      
      * Update naf-janus-adapter to master for testing
      
      * Update remote template
      
      * Fix typo in data-selector
      
      * Fix infinitely recurively attaching templates.
      
      * Update getNetworkedEntity.
      
      * Temp camera scale fix
      
      * Remove a-proxy-entity
      
      * Set player rig hips and head rotations.
      
      * Head and hand visibility. Controller positions WIP
      
      * Update yarn.lock
      
      * Fix nametag transform. nametag-transform -> billboard
      
      * Fix hand IK and watch positioning.
      
      * Remove unused avatar assets and components.
      
      * Re-implement avatar scaling for AR.
      
      * Remove avatar scale from character-controller.
      
      * Apply hand offset.
      
      * Set some rough hand offsets for vive
      
      * Remove setAttribute calls.
      
      * Use hand-controls2 offset locally.
      
      * Update audio feedback.
      
      * Extract billboard component. Fix setting nametag on load.
      
      * Fix GLTFCache and add setTimeout explanation.
      
      * Inline onLoad and onError
      
      * Made requested changes to ik-controller
      
      * Remove middle-eye entity.
      
      * Remove bone-visibility component.
      
      * Fix invRootToChest
      
      * Update networked aframe
      
      * Pass in handState to updateHand
      
      * Fix a-gltf-entity loading when cached.
      fb68a0bc
  3. Feb 28, 2018
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