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  1. Sep 17, 2018
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    • Kevin Lee's avatar
      Memory optimizations. · 2621784e
      Kevin Lee authored
      Only use the amount of memory needed in sharedbuffergeometry based on networked-drawing configuration. Only create a sharedbuffergeometry object when a pen is first spawned.
      Also, reduce the amount of memory used by primitive entities (cursor, spawned pens, teleport-controls)
      2621784e
    • Marshall Quander's avatar
      Stop using A-Frame raycaster component · c3bec0bb
      Marshall Quander authored
      c3bec0bb
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