- Apr 18, 2018
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joni authored
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- Apr 16, 2018
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Brian Peiris authored
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Brian Peiris authored
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Brian Peiris authored
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Brian Peiris authored
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Brian Peiris authored
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- Apr 13, 2018
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Greg Fodor authored
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joni authored
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- Apr 12, 2018
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Robert Long authored
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Kevin Lee authored
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Kevin Lee authored
remove the hardcoded floor and table static-bodies and instead, put a static-body on tyhe environment-root that gets shape components inflated under it.
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joni authored
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Robert Long authored
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Robert Long authored
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joni authored
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Robert Long authored
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Robert Long authored
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- Apr 11, 2018
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Brian Peiris authored
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Brian Peiris authored
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Brian Peiris authored
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Robert Long authored
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Kevin Lee authored
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Robert Long authored
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Kevin Lee authored
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joni authored
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netpro2k authored
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netpro2k authored
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Kevin Lee authored
add nav-mesh-helper component to force calling queryCollisionEntities() once an environment has changed
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netpro2k authored
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joni authored
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Kevin Lee authored
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Robert Long authored
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joni authored
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- Apr 10, 2018
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Brian Peiris authored
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netpro2k authored
rework the input schemas across platforms.
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Brian Peiris authored
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Brian Peiris authored
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Kevin Lee authored
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netpro2k authored
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Brian Peiris authored
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