- Aug 13, 2018
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Kevin Lee authored
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- Aug 09, 2018
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Kevin Lee authored
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- Aug 06, 2018
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Kevin Lee authored
fixed faceculling order on geometry for lines and caps, both even and odd segments. Added timed delete per line. Fixed networking bug where line data could be sent before remote clients were fully initialized. Adding drawing manager that prevents multiple pens from drawing on the same drawing at the same time.
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Robert Long authored
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Greg Fodor authored
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- Aug 03, 2018
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Robert Long authored
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- Aug 02, 2018
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Robert Long authored
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- Jul 30, 2018
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Marshall Quander authored
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- Jul 26, 2018
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Marshall Quander authored
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Kevin Lee authored
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netpro2k authored
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- Jul 23, 2018
- Jul 20, 2018
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Marshall Quander authored
This isn't relevant now given the cleaned-up client deploy process.
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- Jul 19, 2018
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Kevin Lee authored
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joni authored
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Marshall Quander authored
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Kevin Lee authored
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- Jul 18, 2018
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Kevin Lee authored
Added activatable component, which allows a button to cause secondary activations to occur while an object is grabbed. Also made the pen "sticky" so it stays attached to your hand when you grab it. It can then only be dropped by using the "primary" grab button (e.g. grip buttons). The triggers now are "secondary_action" buttons, which work like normal except in the case that you are holding a sticky object, in which case they will not cause the object to be dropped.
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- Jul 17, 2018
- Jul 16, 2018
- Jul 13, 2018
- Jul 12, 2018
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joni authored
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- Jul 11, 2018
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netpro2k authored
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- Jul 10, 2018
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Kevin Lee authored
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- Jul 09, 2018
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netpro2k authored
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- Jul 06, 2018
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Marshall Quander authored
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Marshall Quander authored
If we know ahead of time which entities will have components on them or a template attached to them, then we can identify scene graph subtrees which can act as leaves of the entity tree and refrain from inflating extra entities underneath them.
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joni authored
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- Jul 05, 2018
- Jul 02, 2018