- Aug 13, 2018
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Kevin Lee authored
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- Aug 09, 2018
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Kevin Lee authored
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- Aug 07, 2018
- Aug 06, 2018
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Greg Fodor authored
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Greg Fodor authored
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- Aug 03, 2018
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Robert Long authored
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- Aug 01, 2018
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Greg Fodor authored
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- Jul 30, 2018
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netpro2k authored
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- Jul 26, 2018
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Marshall Quander authored
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Kevin Lee authored
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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Kevin Lee authored
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netpro2k authored
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- Jul 25, 2018
- Jul 23, 2018
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Marshall Quander authored
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netpro2k authored
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Kevin Lee authored
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- Jul 20, 2018
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Marshall Quander authored
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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Greg Fodor authored
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- Jul 19, 2018
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Kevin Lee authored
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Marshall Quander authored
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Marshall Quander authored
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Marshall Quander authored
We already use the A-Frame utilities for this elsewhere, anyway.
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- Jul 18, 2018
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Kevin Lee authored
Added activatable component, which allows a button to cause secondary activations to occur while an object is grabbed. Also made the pen "sticky" so it stays attached to your hand when you grab it. It can then only be dropped by using the "primary" grab button (e.g. grip buttons). The triggers now are "secondary_action" buttons, which work like normal except in the case that you are holding a sticky object, in which case they will not cause the object to be dropped.
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netpro2k authored
needs lots of cleanup
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netpro2k authored
for other reasons, but the original reason it was added seems to be resovled, so removing it
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joni authored
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- Jul 17, 2018
- Jul 16, 2018