- Apr 23, 2018
- Apr 22, 2018
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Kevin Lee authored
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Kevin Lee authored
cleanup events; listen for controller events on the playerRig instead of directly on each controller so we don't have to add/remove listeners every time a controller changes.
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Kevin Lee authored
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Kevin Lee authored
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Kevin Lee authored
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joni authored
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joni authored
Replace hand-pose-state component with networkedAvatar. Set back reference for hand-pose differently.
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- Apr 21, 2018
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joni authored
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joni authored
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joni authored
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Brian Peiris authored
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Greg Fodor authored
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- Apr 20, 2018
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Kevin Lee authored
Sometimes won't teleport you if you're trying to teleport far (e.g. very high elevation change), but at least won't teleport you into the air.
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Kevin Lee authored
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Kevin Lee authored
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Kevin Lee authored
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Kevin Lee authored
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Kevin Lee authored
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Kevin Lee authored
switch the super-hands on the controllers back to using action_grab/action_release and support that properly in cursor-controller.
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Kevin Lee authored
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- Apr 19, 2018
- Apr 18, 2018
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joni authored
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