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  1. Mar 30, 2018
  2. Mar 27, 2018
  3. Mar 26, 2018
    • Brian Peiris's avatar
      Squashed commit of the following: · fcc2df3d
      Brian Peiris authored
      commit cbb4d3522fdda01c21158384f41475d6cf3cadca
      Merge: 12ca6c7 e9ac30bc
      Author: Brian Peiris <brianpeiris@gmail.com>
      Date:   Mon Mar 26 11:03:22 2018 -0700
      
          Merge remote-tracking branch 'origin/master' into feature/avatar-switching-ui
      
      commit 12ca6c701e1301b1f41c995ec5d30cb4f95829a5
      Author: Brian Peiris <brianpeiris@gmail.com>
      Date:   Mon Mar 26 10:30:12 2018 -0700
      
          route avatar selector state changes
      
      commit cddeb304e54ec9d104c42bf59179ba642b959099
      Author: Brian Peiris <brianpeiris@gmail.com>
      Date:   Thu Mar 22 15:39:17 2018 -0700
      
          Added avatar model manifest. Moved avatar selector in to React component. Refactoring. Styling
      
      commit a75a7b5c7746c306541748149e0fabc20a6ebcd2
      Author: Brian Peiris <brianpeiris@gmail.com>
      Date:   Thu Mar 22 09:40:38 2018 -0700
      
          partial avatar switching implementation
      
      commit 57566dea
      Merge: a78b0729 78cba0ff
      Author: netpro2k <netpro2k@gmail.com>
      Date:   Fri Mar 16 11:48:24 2018 -0700
      
          Merge branch 'feature/avatar-switching' of https://github.com/robertlong/social-vr-demo into feature/avatar-switching
      
      commit 78cba0ff
      Author: netpro2k <netpro2k@gmail.com>
      Date:   Fri Mar 16 11:45:09 2018 -0700
      
          Missing files
      
      commit a78b0729
      Merge: 63456982 4d9a358c
      Author: netpro2k <netpro2k@gmail.com>
      Date:   Fri Mar 16 11:30:38 2018 -0700
      
          Merge branch 'master' into feature/avatar-switching
      
      commit 63456982
      Author: netpro2k <netpro2k@gmail.com>
      Date:   Thu Mar 15 19:15:00 2018 -0700
      
          Allow creating an a-gltf-entity with no src set initially
      
      commit 0e2dad69
      Author: netpro2k <netpro2k@gmail.com>
      Date:   Thu Mar 15 19:14:06 2018 -0700
      
          Rework how player rig is instantiated to support avatar switching. Also
          requries changing how nametag is networked.
      
      commit e57d3b02
      Author: netpro2k <netpro2k@gmail.com>
      Date:   Thu Mar 15 19:07:44 2018 -0700
      
          Preload all the templates to avoid timing issues with importNode
      
      commit bde46f68
      Author: netpro2k <netpro2k@gmail.com>
      Date:   Wed Mar 14 18:19:51 2018 -0700
      
          Add support for changing src on an a-gltf-entity, also some code cleanup
      
      commit 0423267e
      Author: netpro2k <netpro2k@gmail.com>
      Date:   Wed Mar 14 18:00:37 2018 -0700
      
          Fix inflating of entities with different rotation order from aframe
      
      commit cdba3564
      Author: netpro2k <netpro2k@gmail.com>
      Date:   Wed Mar 14 17:59:50 2018 -0700
      
          Fix inflating of GLTFs with unnamed nodes
      
      commit ea383606
      Author: netpro2k <netpro2k@gmail.com>
      Date:   Wed Mar 14 17:59:02 2018 -0700
      
          Fix cloning of GLTFs with unnamed bones
      fcc2df3d
  4. Mar 15, 2018
  5. Mar 01, 2018
    • Robert Long's avatar
      Character Rig Update (#50) · fb68a0bc
      Robert Long authored
      * model-inflator component
      
      * Add <a-proxy-entity>
      
      * Update a-gltf-entity and a-proxy-entity
      
      * Update bone-visibility to use near zero scale.
      
      * Update naf-janus-adapter to master for testing
      
      * Update remote template
      
      * Fix typo in data-selector
      
      * Fix infinitely recurively attaching templates.
      
      * Update getNetworkedEntity.
      
      * Temp camera scale fix
      
      * Remove a-proxy-entity
      
      * Set player rig hips and head rotations.
      
      * Head and hand visibility. Controller positions WIP
      
      * Update yarn.lock
      
      * Fix nametag transform. nametag-transform -> billboard
      
      * Fix hand IK and watch positioning.
      
      * Remove unused avatar assets and components.
      
      * Re-implement avatar scaling for AR.
      
      * Remove avatar scale from character-controller.
      
      * Apply hand offset.
      
      * Set some rough hand offsets for vive
      
      * Remove setAttribute calls.
      
      * Use hand-controls2 offset locally.
      
      * Update audio feedback.
      
      * Extract billboard component. Fix setting nametag on load.
      
      * Fix GLTFCache and add setTimeout explanation.
      
      * Inline onLoad and onError
      
      * Made requested changes to ik-controller
      
      * Remove middle-eye entity.
      
      * Remove bone-visibility component.
      
      * Fix invRootToChest
      
      * Update networked aframe
      
      * Pass in handState to updateHand
      
      * Fix a-gltf-entity loading when cached.
      Unverified
      fb68a0bc
  6. Feb 26, 2018
  7. Feb 22, 2018
  8. Feb 21, 2018
  9. Feb 20, 2018
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