Skip to content
Snippets Groups Projects
  1. Sep 21, 2018
  2. Sep 20, 2018
  3. Sep 19, 2018
  4. Sep 17, 2018
  5. Sep 16, 2018
  6. Sep 14, 2018
  7. Sep 11, 2018
  8. Sep 10, 2018
    • Kevin Lee's avatar
      Memory optimizations. · 2621784e
      Kevin Lee authored
      Only use the amount of memory needed in sharedbuffergeometry based on networked-drawing configuration. Only create a sharedbuffergeometry object when a pen is first spawned.
      Also, reduce the amount of memory used by primitive entities (cursor, spawned pens, teleport-controls)
      2621784e
    • Marshall Quander's avatar
      Stop using A-Frame raycaster component · c3bec0bb
      Marshall Quander authored
      c3bec0bb
  9. Sep 07, 2018
  10. Sep 06, 2018
  11. Sep 05, 2018
  12. Sep 04, 2018
  13. Aug 31, 2018
  14. Aug 30, 2018
  15. Aug 29, 2018
Loading