- Aug 31, 2018
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Marshall Quander authored
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- Jul 19, 2018
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Marshall Quander authored
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- Jun 21, 2018
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Marshall Quander authored
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- May 22, 2018
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Brian Peiris authored
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Brian Peiris authored
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- May 11, 2018
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Robert Long authored
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- May 07, 2018
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Robert Long authored
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Robert Long authored
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- May 04, 2018
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Robert Long authored
Added hack to exit scene when Oculus Go goes into standby. Clean up virtual gamepad controls on exit.
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- Apr 23, 2018
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Greg Fodor authored
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- Apr 22, 2018
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Greg Fodor authored
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- Apr 18, 2018
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netpro2k authored
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- Apr 13, 2018
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Robert Long authored
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- Apr 10, 2018
- Apr 09, 2018
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netpro2k authored
username labe
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- Apr 05, 2018
- Apr 04, 2018
- Apr 03, 2018
- Mar 30, 2018
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Brian Peiris authored
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- Mar 28, 2018
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netpro2k authored
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- Mar 22, 2018
- Mar 09, 2018
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netpro2k authored
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- Mar 08, 2018
- Mar 07, 2018
- Mar 06, 2018
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netpro2k authored
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- Mar 02, 2018
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joni authored
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- Mar 01, 2018
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netpro2k authored
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Robert Long authored
* model-inflator component * Add <a-proxy-entity> * Update a-gltf-entity and a-proxy-entity * Update bone-visibility to use near zero scale. * Update naf-janus-adapter to master for testing * Update remote template * Fix typo in data-selector * Fix infinitely recurively attaching templates. * Update getNetworkedEntity. * Temp camera scale fix * Remove a-proxy-entity * Set player rig hips and head rotations. * Head and hand visibility. Controller positions WIP * Update yarn.lock * Fix nametag transform. nametag-transform -> billboard * Fix hand IK and watch positioning. * Remove unused avatar assets and components. * Re-implement avatar scaling for AR. * Remove avatar scale from character-controller. * Apply hand offset. * Set some rough hand offsets for vive * Remove setAttribute calls. * Use hand-controls2 offset locally. * Update audio feedback. * Extract billboard component. Fix setting nametag on load. * Fix GLTFCache and add setTimeout explanation. * Inline onLoad and onError * Made requested changes to ik-controller * Remove middle-eye entity. * Remove bone-visibility component. * Fix invRootToChest * Update networked aframe * Pass in handState to updateHand * Fix a-gltf-entity loading when cached.
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