- Jul 06, 2018
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Marshall Quander authored
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Marshall Quander authored
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Marshall Quander authored
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Marshall Quander authored
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Marshall Quander authored
If we know ahead of time which entities will have components on them or a template attached to them, then we can identify scene graph subtrees which can act as leaves of the entity tree and refrain from inflating extra entities underneath them.
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joni authored
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- Jul 05, 2018
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netpro2k authored
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netpro2k authored
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Marshall Quander authored
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joni authored
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joni authored
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- Jul 04, 2018
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Marshall Quander authored
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- Jul 03, 2018
- Jul 02, 2018
- Jun 29, 2018
- Jun 28, 2018
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Marshall Quander authored
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- Jun 27, 2018
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netpro2k authored
to get content type
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Marshall Quander authored
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Marshall Quander authored
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- Jun 26, 2018
- Jun 25, 2018
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joni authored
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- Jun 21, 2018
- Jun 20, 2018
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Marshall Quander authored
The PolyfillControls helper has some breakage where it doesn't always use the polyfilled VRFrameData class. Also, we don't even want the pose data to be applied to an Object3D, so it seems a little bit silly to use.
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netpro2k authored
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netpro2k authored
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- Jun 15, 2018
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Marshall Quander authored
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Marshall Quander authored
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