- May 10, 2018
- May 09, 2018
- May 08, 2018
- May 07, 2018
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Kevin Lee authored
refactoring. Also making sure that navNode won't be null before clampStep if you try to teleport to an invalid (according to the navmesh) location.
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- May 04, 2018
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Robert Long authored
Added hack to exit scene when Oculus Go goes into standby. Clean up virtual gamepad controls on exit.
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netpro2k authored
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Robert Long authored
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Robert Long authored
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- May 03, 2018
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Robert Long authored
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Robert Long authored
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Kevin Lee authored
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- May 01, 2018
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Kevin Lee authored
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Robert Long authored
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Robert Long authored
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Robert Long authored
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- Apr 30, 2018
- Apr 26, 2018
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Kevin Lee authored
use latest dists for aframe-physics-system and aframe-physics-extras (fixes #269). Fix issue where phyiscal hand attached to cursor-controller wasn't being set properly and also add back hoverable component to ducks.
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Brian Peiris authored
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- Apr 25, 2018
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Kevin Lee authored
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Kevin Lee authored
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Kevin Lee authored
add/remove interactable class instead of changing scale and handle rotation correctly with super-spawner; point to duck gltf model in assets repo (and remove scale set in the html)
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Robert Long authored
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Robert Long authored
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Brian Peiris authored
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- Apr 24, 2018
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Greg Fodor authored
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Kevin Lee authored
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Robert Long authored
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Kevin Lee authored
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