- Sep 05, 2018
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Kevin Lee authored
fix bug that occur because clients were assuming mutual dataChannel connections when that is not always true (client B can't assume it can message client A even if it has received a message from client A already)
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- Sep 04, 2018
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Kevin Lee authored
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- Aug 30, 2018
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Kevin Lee authored
fix issue with pen not drawing until second primary_grab; fix spawn_pen-hover icon; enable spawning pen from in-world-hud; re-enable personal space bubble as default
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- Aug 29, 2018
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Kevin Lee authored
add ability to spawn pen from hud (replacing the space bubble toggle); disable space-bubble as default
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- Aug 28, 2018
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Kevin Lee authored
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- Aug 23, 2018
- Aug 22, 2018
- Aug 21, 2018
- Aug 20, 2018
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Kevin Lee authored
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- Aug 16, 2018
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Kevin Lee authored
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- Aug 15, 2018
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Kevin Lee authored
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- Aug 14, 2018
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Kevin Lee authored
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- Aug 13, 2018
- Aug 09, 2018
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Kevin Lee authored
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- Aug 06, 2018
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Kevin Lee authored
fixed faceculling order on geometry for lines and caps, both even and odd segments. Added timed delete per line. Fixed networking bug where line data could be sent before remote clients were fully initialized. Adding drawing manager that prevents multiple pens from drawing on the same drawing at the same time.
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Robert Long authored
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Greg Fodor authored
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- Aug 03, 2018
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Robert Long authored
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- Aug 02, 2018
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Robert Long authored
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- Jul 30, 2018
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Marshall Quander authored
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- Jul 26, 2018
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Marshall Quander authored
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Kevin Lee authored
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netpro2k authored
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- Jul 23, 2018
- Jul 20, 2018
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Marshall Quander authored
This isn't relevant now given the cleaned-up client deploy process.
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- Jul 19, 2018
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Kevin Lee authored
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joni authored
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Marshall Quander authored
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Kevin Lee authored
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- Jul 18, 2018
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Kevin Lee authored
Added activatable component, which allows a button to cause secondary activations to occur while an object is grabbed. Also made the pen "sticky" so it stays attached to your hand when you grab it. It can then only be dropped by using the "primary" grab button (e.g. grip buttons). The triggers now are "secondary_action" buttons, which work like normal except in the case that you are holding a sticky object, in which case they will not cause the object to be dropped.
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- Jul 17, 2018
- Jul 16, 2018
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netpro2k authored
resolution and gets loading indicators
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