- Apr 14, 2018
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Greg Fodor authored
Feature/basic phoenix channel
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- Apr 13, 2018
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Greg Fodor authored
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- Apr 12, 2018
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Robert Long authored
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Robert Long authored
Environment rigid-bodies
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Robert Long authored
Bug/avatar rotation direction
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Robert Long authored
virtual-gamepad-controls ux and bug fixes
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Robert Long authored
Append all child elements with while loop.
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Robert Long authored
Fix lerping in networked-aframe
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Robert Long authored
Network the animation state of the hands.
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Kevin Lee authored
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Robert Long authored
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Robert Long authored
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Kevin Lee authored
remove the hardcoded floor and table static-bodies and instead, put a static-body on tyhe environment-root that gets shape components inflated under it.
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Robert Long authored
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joni authored
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Robert Long authored
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Robert Long authored
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joni authored
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Robert Long authored
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Robert Long authored
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Brian Peiris authored
Have travis check for uncommited yarn.lock changes
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Brian Peiris authored
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Brian Peiris authored
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Brian Peiris authored
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Kevin Lee authored
fix/workaround for teleport-controls collisionEntities on mobile
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Kevin Lee authored
Feature/inflatable rigid bodies
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Kevin Lee authored
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Kevin Lee authored
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Kevin Lee authored
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- Apr 11, 2018
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Robert Long authored
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Kevin Lee authored
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Robert Long authored
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Dominick D'Aniello authored
Update input schemes
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Kevin Lee authored
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joni authored
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netpro2k authored
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netpro2k authored
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Dominick D'Aniello authored
HUD Rework
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netpro2k authored
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Kevin Lee authored
add nav-mesh-helper component to force calling queryCollisionEntities() once an environment has changed
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