- Jul 26, 2018
- Jul 23, 2018
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Kevin Lee authored
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- Jul 19, 2018
- Jul 18, 2018
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Kevin Lee authored
Added activatable component, which allows a button to cause secondary activations to occur while an object is grabbed. Also made the pen "sticky" so it stays attached to your hand when you grab it. It can then only be dropped by using the "primary" grab button (e.g. grip buttons). The triggers now are "secondary_action" buttons, which work like normal except in the case that you are holding a sticky object, in which case they will not cause the object to be dropped.
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- Jul 16, 2018
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Kevin Lee authored
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- Jul 13, 2018
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Kevin Lee authored
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Greg Fodor authored
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Greg Fodor authored
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- Jul 12, 2018
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Kevin Lee authored
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- Jul 11, 2018
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Kevin Lee authored
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Greg Fodor authored
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Kevin Lee authored
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- Jul 10, 2018
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Kevin Lee authored
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- Jul 06, 2018
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Kevin Lee authored
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Marshall Quander authored
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Marshall Quander authored
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Marshall Quander authored
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Marshall Quander authored
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Marshall Quander authored
If we know ahead of time which entities will have components on them or a template attached to them, then we can identify scene graph subtrees which can act as leaves of the entity tree and refrain from inflating extra entities underneath them.
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joni authored
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- Jul 05, 2018
- Jul 04, 2018
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Marshall Quander authored
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- Jul 03, 2018