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Created with Raphaël 2.2.011Apr10986543230Mar313031302930292827262423222120191615141312987652128Feb2726232221222120171615141312987629Jan262412119548Dec7Merge remote-tracking branch 'origin' into feature/update-input-schemesAllow north/south trackpad presses to also be used for teleportMerge pull request #174 from mozilla/feature/overhead-hudFix z-ordering of mode buttonadd nav-mesh-helper component to force calling queryCollisionEntities() once an environment has changedapparently forgot to update yarn.lock with the html linterMerge remote-tracking branch 'origin' into feature/overhead-hudAllow using vive grips to grab (as well as trigger)Separate left and right hand poses into instances of a hand-pose component.cleanup _isInteractable(); _handleWheel properly handles different deltaModes now.Update networked aframe and schema to fix snap rotationMerge with masterPut hand-poses on the RootSceneMerge pull request #148 from mozilla/bug/safari-audio-distortionMerge pull request #160 from mozilla/other/html-lintMerge branch 'master' into other/html-lintadd terms checkbox to profile entry panelUpdate networked-aframerename the vive/oclus dpad behaviours to be more generic, use them tofix session exit screenunify button styling. fix fontsupdate yarn.lock; remove debug from hub.htmlMove hud-controller to its own fileadd comment explaining moving averagemultiply visual on mic indicatorfix the duck component data, againmerge from masterUpdate default.env origin trial tokenRemoved commas from end of default.env to fix origin trial.fix grant icon size on high density displayschange level indicator color. remove border on audio iconsde-lintCorrect wording in a commentupdate duckadd some delay to allow environments to rendershow profile entry panel if profile has not been savedReposition the hud overhead, get rid of depth reordering, get rid ofMerge pull request #158 from mozilla/bug/left-super-handremove the watch since we have the hud now. Will need to fix the bug (https://github.com/mozilla/mr-social-client/issues/171) if we add it/something similar back in.fix selector for collisionEntities
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