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Created with Raphaël 2.2.020Nov1918211918171615161514151415141314131213121312131211101110989878787656543212131Oct1Nov31Oct30293031303130313029282726272625262526252425242322212019181716171615merge oculus-go-perf-updatesMergeMerge branch 'update-matrix-world-patch' of github.com:mozilla/hubs into full-perf-testRe-add hips matrix multiplyAdd decomposeRevert change to gltf model plusFix initial callMerge branch 'update-matrix-world-patch' of github.com:mozilla/hubs into oculus-go-perf-updatesAdditional 5-10% speedup by dropping flagOK this now worksWIPCommentRemove conditionalTake out benchmarkingFix up bug in initial scaleTweaks from benchmarkingFix name checkFix logicOnly do set timeout once a secondPerf updates for oculus goConditionally update world matrixRemove redundant positional attribute valueMissing fileDon't flip auto update flag off after loading, incase animation is on rootFix up matrix updatesFix for firefoxFix for race condition when listener not ready yetAlways tick when animation is dueSkip panner node position updates if not movedMerge branch 'non-positional-audio' of github.com:mozilla/hubs into non-positional-audioSwitch to non-positional audioFixTurn back on loopUpdate based on PRMissed oneSwitch to non-positional audioDitch line componentSpeed up cursor controllerMerge pull request #752 from mozilla/feature/vivue-focus-bindingsMerge pull request #751 from mozilla/feature/optional-avatar-mixer
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