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Created with Raphaël 2.2.028Nov272627262726272622212221222120191821201918211918171615161514151415141314131213121312131211101110989878787656543212131Oct1Nov31Oct3029303130313031302928272627262526252625242524232221Set matrix auto update to default in gltf model plusset initial pos/rot/scale for photos immediatelyadding undo function for drawings. Add bindings for undo for keyboard (u).Associate socket with account instead of sending token with every hub channel message.Block button must be hoverable for cursorHoveringOnUI.Merge pull request #756 from mozilla/full-perf-testAdd matrix auto update on billboarded entitiesMerge branch 'feature/skip-panner-position-updates' of github.com:mozilla/hubs into full-perf-testFix for not updating pannerInitial support for Spoke's image and video nodesDon't emit grab-end on ownership lost. This was causing a pinning bug.Merge branch 'feature/browserslist' of github.com:mozilla/hubs into full-perf-testFix buildUndo dev configUndo dev configCleanupMerge latest from feature/component-queueUndo dev/debug codeChange frame scheduler to be function based, and manual deregistryHandle unpinning of uploaded files.refactor hostUpload PromotionRemove hackmerge oculus-go perf updatesMerge masterClean up oculus go inputMerge branch 'feature/browserslist' of github.com:mozilla/hubs into full-perf-testAdd browser targets to babel for better transpileMerge branch 'update-matrix-world-patch' of github.com:mozilla/hubs into full-perf-testRemove mystery matrix invalidationMerge branch 'update-matrix-world-patch' of github.com:mozilla/hubs into full-perf-testFix case where getWorldPosition loses state of stale children world matricesMerge branch 'oculus-go-perf-updates' of github.com:mozilla/hubs into full-perf-testFixMerge branch 'oculus-go-perf-updates' of github.com:mozilla/hubs into full-perf-testMerge branch 'full-perf-test' of github.com:mozilla/hubs into full-perf-testMerge branch 'feature/speed-up-cursor-controller' of github.com:mozilla/hubs into full-perf-testRevert and address some PR issuesEnable shadows based on the quality.Update light components with shadowMapResolution property.
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