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Created with Raphaël 2.2.012Apr1110986543230Mar313031302930292827262423222120191615141312987652128Feb2726232221222120171615141312987629Jan262412119548DecMerge masterremove the hardcoded floor and table static-bodies and instead, put a static-body on tyhe environment-root that gets shape components inflated under it.Merge masterFix the problem where the avatar selector spins all the way around.attachTemplateToLocalFix eslint issuesFix avatar rotation direction.Remove debug background color on the joystick touch zones.Set fadeTime to 0 to fix most instances of the cursor getting stuck on iOS and FF Android.Merge branch 'feature/ux-changes' into feature/ux-changes-2Merge branch 'master' of github.com:mozilla/mr-social-client into feature/ux-changesMerge pull request #189 from mozilla/other/travis-yarn-lock-checkcommit yarn.lock changesfix html lintinghave travis check for uncommited yarn.lock changesUse slice9 component for block UI.Merge branch 'feature/ux-changes' into feature/ux-changes-2Merge branch 'master' of github.com:mozilla/mr-social-client into feature/ux-changesMerge pull request #182 from mozilla/bug/teleport-controls-navmeshMerge pull request #176 from mozilla/feature/inflatable-rigid-bodiespoint back at networked-aframe mr-social-client/masterMerge branch 'master' into feature/inflatable-rigid-bodiesMerge branch 'master' into bug/teleport-controls-navmeshremove debug logfix saving profile after agreeing to termsavoid setState outside react componentAdd button_block.pngReduce gamepad trigger area. Move to dynamic vs static joysticks. Fix movement lag bug.use bundleloaded instead of model-loadedFix mobile flag for testingMerge pull request #178 from mozilla/feature/update-input-schemesdelete .meta fileAppend all child elements with while loop.Merge remote-tracking branch 'origin' into feature/update-input-schemesAllow north/south trackpad presses to also be used for teleportMerge pull request #174 from mozilla/feature/overhead-hudFix z-ordering of mode buttonadd nav-mesh-helper component to force calling queryCollisionEntities() once an environment has changedapparently forgot to update yarn.lock with the html linterMerge remote-tracking branch 'origin' into feature/overhead-hud
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