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Kevin Lee authored
If it is, don't allow user to enter in 2D. Instead, prompt the user to copy the URL and open it in Safari.
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Build Status

A prototype client demonstrating a multi-user experience in WebVR. Built with A-Frame

Getting Started

To run the social client, run:

git clone https://github.com/mozilla/hubs.git
yarn install
yarn start

Building Static Files

To bundle javascript and generate the html templates, run:

yarn build

Query Params

  • room - Id of the room (an integer) that you want to join
  • allow_multi - Allow multiple instances off the app in the same browser session
  • enable_screen_sharing - Enable screen sharing
  • accept_screen_shares - Display screens shared by other users
  • avatar_scale - Scale your self!
  • quality - Either "low" or "high". Force assets to a certain quality level
  • mobile - Force mobile mode
  • no_stats - Disable performance stats
  • vr_entry_type - Either "gearvr" or "daydream". Used internally to force a VR entry type
  • disable_telemetry - If true disables Sentry telemetry.
  • log_filter - A debug style filter for setting the logging level.
  • debug - If true performs verbose logging of Janus and NAF traffic.

Additional Resources

Waffle.io - Columns and their card count