A prototype client demonstrating a multi-user experience in WebVR. Built with A-Frame
Getting Started
To run the social client, run:
git clone https://github.com/mozilla/hubs.git
yarn install
yarn start
Building Static Files
To bundle javascript and generate the html templates, run:
yarn build
Query Params
-
room
- Id of the room (an integer) that you want to join -
allow_multi
- Allow multiple instances off the app in the same browser session -
enable_screen_sharing
- Enable screen sharing -
accept_screen_shares
- Display screens shared by other users -
avatar_scale
- Scale your self! -
quality
- Either "low" or "high". Force assets to a certain quality level -
mobile
- Force mobile mode -
no_stats
- Disable performance stats -
vr_entry_type
- Either "gearvr" or "daydream". Used internally to force a VR entry type -
disable_telemetry
- Iftrue
disables Sentry telemetry. -
log_filter
- Adebug
style filter for setting the logging level. -
debug
- Iftrue
performs verbose logging of Janus and NAF traffic.
Additional Resources
- Reticulum - Phoenix-based backend for managing state and presence.
- NAF Janus Adapter - A Networked A-Frame adapter for the Janus SFU service.
- Janus Gateway - A WebRTC proxy used for centralizing network traffic in this client.
- Janus SFU Plugin - Plugins for Janus which enables it to act as a SFU.
- Hubs-Ops - Infrastructure as code + management tools for running necessary backend services on AWS.